Blender: Cloth Pinning For Beginners

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 60

  • @dotpenji
    @dotpenji Рік тому +13

    Your tutorial on cloth pinning in Blender is both informative and presented in a clear and easy-to-follow manner. You've made a complex topic seem much more accessible, and I appreciate that. If you could create a unique clothing design using Blender's cloth simulation, what would it be, and what kind of animation or scene would you set up to showcase it? Get as creative as you like, and I'm excited to hear your ideas!

    • @monicasoriano8581
      @monicasoriano8581 Рік тому

      Amazing tutorial! Creating a unique clothing design using Blender's cloth simulation opens up a world of creative possibilities. Keep up the good work!

    • @ryanvalenzuela551
      @ryanvalenzuela551 Рік тому

      amazing content thanks for sharing this information

    • @monalizapantoja8490
      @monalizapantoja8490 Рік тому

      This Blender cloth pinning tutorial is helpful!

    • @motivatedbeastph
      @motivatedbeastph Рік тому

      You made this tutorial so easy, it's easy to understand the step by step!

    • @aicetaylor8332
      @aicetaylor8332 Рік тому

      Fantastic cloth pinning tutorial! Your clarity in explaining complex topics is much appreciated.

  • @vickylau4981
    @vickylau4981 Рік тому +4

    Thanks so much @pixxo3d for putting out such terrific vids on cloth sims and beginner physics. Always wrap up watching hell motivated and inspired to keep learning!

  • @herrremo
    @herrremo Рік тому +3

    4:19 or you can have selected the vertices and then control+H and select hook to an object and voilà! already hooked

  • @grantfoley5414
    @grantfoley5414 Рік тому +1

    Perfect tutorial thank you. Just about to make a cloth awning and this is just what I needed

  • @VICTIMDIE
    @VICTIMDIE 4 місяці тому

    You said everything that need to be said. thanks man i wish i watched ur video 3 hours instead of searching online

  • @rilijohnmichael
    @rilijohnmichael 11 місяців тому +2

    Thank you so much man, I was looking for something like this on a specific animation I'm doing. You're literally a lifesaver.

    • @Corn_Pone_Flicks
      @Corn_Pone_Flicks 6 місяців тому

      "Literally?" So, you were actually going to die if you didn't figure it out?

  • @TomasHradckyComposer
    @TomasHradckyComposer Рік тому +2

    Solid as usual. Very helpful.

  • @ismaelferreira6447
    @ismaelferreira6447 16 днів тому

    Select your pin group and then. F3 Hook to a new object. Put it before clothing simulations. Now you can move your clothes ❤

  • @felipedemelostudio
    @felipedemelostudio 2 місяці тому

    Great tutorial! fast and objective

  • @3DAnimationBlender-17
    @3DAnimationBlender-17 22 дні тому

    Thanks so much

  • @ChainsawDNA
    @ChainsawDNA 5 місяців тому

    Excellent tutorial. Thank you for posting.

  • @HatmanDzn
    @HatmanDzn 20 днів тому

    Thank you

  • @arcticfox8288
    @arcticfox8288 3 місяці тому +5

    Maybe I'm stupid. I don't understand how you added multiple control points when there's only one slot for a pinning group 🤔

    • @alejandromar9880
      @alejandromar9880 Місяць тому +1

      Vertex 1 - pin group and group a
      Vertex 2 - pin group and group b
      Hook 1 group a
      Hook 2 group b
      Cloth sim pin group

  • @DCLeadboot
    @DCLeadboot Місяць тому

    Cool tutorial! 😁
    Does the cloth also react to a collision object moving through it too?

  • @antonioazzolino8827
    @antonioazzolino8827 13 днів тому

    3:57 HOOK TO IT

  • @herrremo
    @herrremo Рік тому +1

    thanks for this content, amazing

  • @ionic_
    @ionic_ 23 дні тому

    3:30 - 3:40 for those who know how to do cloth and just needed the pin....

  • @Pharos89
    @Pharos89 11 місяців тому

    Thanks for your tutorial

  • @henrique2799
    @henrique2799 4 місяці тому

    2:59 The time he starts to talk about the pin part

  • @herrremo
    @herrremo Рік тому

    2:14 another way to subdivide a mesh is by geometry nodes. I am a noob in blender and I haven't explore yet the geometry n odes area but this is simple, just add new nodes (just in like shading nodes tab) and put between the two nodes a SUBDIVIDE MESH and there you can subdivide, this is a non destructive way to subdivide the mes, so you can test your cloth parameters back and forward and keep a mesh with just 2 or 3 subdivides on the mesh itsefl, hope it can help someone, cheers!

    • @GrawvyRobber
      @GrawvyRobber 9 місяців тому +1

      This deserves top comment. Thank you!

    • @herrremo
      @herrremo 9 місяців тому +1

      @@GrawvyRobber sharing is caring 🧡

  • @marvluebke
    @marvluebke 9 місяців тому

    Starts at 2:55

  • @jajoothecoolman
    @jajoothecoolman Рік тому

    thanks

  • @habibsoufi
    @habibsoufi 4 місяці тому

    god stuff thank you

  • @MyStudio-io3so
    @MyStudio-io3so 3 місяці тому

    Great video, I notice when I go to object and apply scale to the plane I am using for my cloth simulation the modifier don't function with the object that I apply a collision modifier to. What can I do to fix this?

  • @អាឆ្កួត-ច6ជ
    @អាឆ្កួត-ច6ជ 3 місяці тому

    thank brother, for this, I am really stuck now, how to create tearing package, like tearing cady package for example, which there no lessson to find for blender in the internet, can you help?

  • @Noble5Consultants
    @Noble5Consultants 7 місяців тому

    Thank you for sharing

  • @oscarayala1339
    @oscarayala1339 10 місяців тому

    Lifesaver!

  • @neillpretorius
    @neillpretorius 6 днів тому

    How would you Parent this to say a bone in an armature? Child of constraint grabs the empty but the cloth pin groups dont follow :(

  • @r.id.2236
    @r.id.2236 Рік тому +1

    hmmm, can i pin it to curve tho?

  • @MyStudio-io3so
    @MyStudio-io3so 3 місяці тому

    MPORTANT READ: I am doing a cloth simulation in experiment testing cube and plane object only. I notice when I add my plane for the cloth and subdivide it works well even after adding the cloth physics. Blender viewport runs with a good frame rate. I add in a cube made it a collision object, everything works fine, Blender runs at a good speed. I apply the collision modifier and after that the cloth falls through the cube as if I added no collision. The same thing will happen if I apply the scale to the plane I used for the cloth. I tried baking the cloth sim and still the same issue. I also notice if you apply the same modifier twice to the same object, Blender viewport runs at less that one frame per second. How to solve this? I also notice Blender slow play back and lag has nothing to do with the Physics but the modifiers. Because if you apply the physics modifiers Blender runs without much lag, however, the modifiers don't function when applied

  • @thisisloren3606
    @thisisloren3606 10 місяців тому

    I am curious why does Blender called that part"shape", since it is for pin group

  • @PinkeySuavo
    @PinkeySuavo 7 місяців тому

    is it normal that my hook seems to auto key my movement? I put play, move it around, then after i play it around cloth tries to follow old movement...

  • @teresashinkansen9402
    @teresashinkansen9402 5 місяців тому

    But how do I pin cloth to two different objects?

  • @ardova
    @ardova 10 місяців тому

    I'm trying to make cape, how did u manage to reach the situation in 0:43?

  • @mxdwnm
    @mxdwnm 2 місяці тому

    How can i pin it on both sides?

  • @peterlaverty9397
    @peterlaverty9397 Рік тому +2

    How can I add multiple pins. i am trying to simulate a canopy opening and closing. I hit a wall lol

    • @Aaron628318
      @Aaron628318 Рік тому +4

      Did you solve this? I've just managed to get curtains opening by attaching multiple points on the cloth via one vertex group to a single hook to an object changing scale.

    • @drbonemaster2
      @drbonemaster2 Рік тому

      @@Aaron628318 I was looking for a solution like that! Thanks for the tip!

    • @vay911.
      @vay911. 10 місяців тому

      ❤ u made text tutorial.. thanks bro..

    • @peterlaverty9397
      @peterlaverty9397 10 місяців тому

      Not yet I need to make an animation this week so I will give it a go
      @@Aaron628318

    • @peterlaverty9397
      @peterlaverty9397 10 місяців тому

      What do you mean?@@vay911.

  • @Lonely_Animation
    @Lonely_Animation 4 місяці тому

    Thanks you1!1!1!1!!1!

  • @anonimowyuzytkownik8372
    @anonimowyuzytkownik8372 Рік тому

    the thumbnail is misleading

    • @PIXXO3D
      @PIXXO3D  Рік тому

      Please explain how?

    • @TheJacobiak
      @TheJacobiak Рік тому

      @@PIXXO3D because you are pining to the whole side of the cloth, and how to use a point? imagine if you have a tissue with four corners and you want to hook only the points, or as the picture shows, only specific points on the texture. This video is more like a flag, where the whole side of the object has been pinned.

    • @grantfoley5414
      @grantfoley5414 Рік тому +1

      You can use the Same process you just won’t be selecting a whole side of verts to a group. You’d be selecting only the corners of the tissue or specific point of the flag you wish to be pinned to a wall.

  • @PyubX
    @PyubX 4 місяці тому +1

    When i pin a vertex group it works well when i click space but when i start moving the mesh it lags behiind and clips