How on earth did you manage to learn all this, Ryan?! I'm trying to follow along and there's, like, 400 nodes all doing something special and it is completely muddled in my head at this point. Seems like I'll never obtain an instinctual knowledge of this stuff. Your videos are so helpful and do you know why? Because you say WHY you're doing something instead of just telling people what to do. If you don't know the whys of anything how can you obtain any sort of mastery over a subject? How can you troubleshoot? How can you have an instinct of what your goals are and how to meet those goals? I'm so glad you're here on UA-cam. 🥰
I've been following along with so many of your procedural shader tutorials and I'm starting to get the hang of how nodes work. I am so grateful for you, your channel and all of your efforts! Thank you so much!
Amazing tutorial! Quick update: In the new version of Blender (4.0) the principled BSDF changed, so in order of changing the color, we need to connect the color ramp in the tint color! (or set the weight of sheen to 0)
Very nice! I like the addition of the distorted noise for fuzziness. One suggestion I'd have is to flip the stops of the color ramp that's just before the roughness input. Dents and grooves tend to be on the rougher side, as they trap light more, not unlike ambient occlusion.
Technically we should not be touching the Specular setting at all as it changes the way the light spreads across the object/material... What you want to do is to set the roughness accordingly and use the normal maps to fine tune it so you get a more realistic shading.
Yes, your totally right. Back when I made this I couldn't get the material as dark as I wanted, so I turned down the Specular to make it darker. but after posting the video I realized that was not the best thing to do. lol 🙂
a great one I will use for a workflow to generate 3D renderings from Blender for ebsynth texture synthesis that will work great with the algorithm. Handcrafted animation look here we come.
There are 2 things i hope you will do to improve the video(s) 1. Sometime say something funny because your videos are too serious, i know that people have no problem to watching a very serious video but for some people they will get bored so fast and close your video 2. If you want to add something then you can show an img about that and say clearly about the thing that you want to add, old users maybe have no problem with this but the new users they do ! Always be your fan !
I was waiting for a tutorial like this for so long. Thank you so much💕. Btw can u tell me how to make clothes for characters in blender? Like which add on are best or any specific video for that in your channel?
I love your procedural material tutorials! They are always so helpful and its awesome to make so many materials that can be used for later projects! Thank you for all of the content you make!
Thanks, awesome tutorial. One question, if I would like to use an image as a shader but also keep the fabric texture, what nodes should I use? I tried with mix material but only shows a part of the image, thanks in advance for your time.
Hello. Trying to do in Blender 4 and not sure how to set the Sheen, this setings have changed quite significantly. Would be possible to write there? Thank you.
This is wild, will be using this immediately. For Sheen/Sheen Tint how would you bake that for a game engine? Otherwise it looks like just the Diffuse, roughness and normal channels are used, which are standard in PBR shaders
Can you make a tutorial for a shader type of toy's collective shader? similar to "neka" o "darkside" collectibles? I never see that in blender, in Keyshot is very common
@@RyanKingArt try to check "collectible toys" render's artist, they use Keyshot, I think blender can reach that amazing huge level, is not about realismt, is about good shader ... so if you check that kind of rusty toy or toy's cloth for that purpose you wlll be my heroe ... I think in blender we need some kind of other types of shader like toys, medicine , machine , moss , nuclear conditions, some kind of that industries type of shader visualization, not only videogames or cinematic.
Hi, how do you adjust the sheen part in 4.1? I tried putting sheen weight and roughness to 1 (assuming they are the old sheen and sheen tint) and i put the Tint to the base color. Is that right? It seems good but i'm not expert
Hey absolutely awesome video man, I'm wondering one thing though. How would I go about making the material partially translucent AND also let light properly shine through? More specifically the black spots inbetween the fabric, I'm trying to make a curtain material that still lets a bit of light through. Thank you in advance 🙏 straight to the point and simple tutorial :)
great tutorial , but for some weird reason i can export the 3d object but cant export it with the texture , does anyone know the reason and how to fix ?
Thanks for the excellent tutorials. I was wondering what approach to take when applying these materials to characters without tanking performance in my scene. Using low poly characters and applying the fabric material to their uv unwraps makes evee chug along to the point where I can barely pose my characters. Any knobs I can turn? Thanks!
hey man i really appreciate ur video and ur help but one thing when i went to add the noise texture node the ctrl + shift click shortcut didnt work for me. which node did the factor go to ?
Thanks man, nice material... question: after I add a second bump, I can't move the object in the viewport anymore, it happens with any procedural material I make, as soon as I add 2 or 3 bump nodes, it's all slow like hell, in material preview... rendering is fine.
@@RyanKingArt no eevee nope, all in cycles, but the issue is in the material preview when I move the viewport around... if I add 2 bump nodes, it get so heave and slow...
@@RyanKingArt Yeah I think it might be my graphics card, it's from 2017... and definitely with detail amount down works better... what graphics card do you use ? thank you btw.
I have a tutorial specifically on how to bake procedural materials that you can watch. One thing to note: You will need to turn the sheen value to 0, before you bake the maps.
@@RyanKingArt seen that tutorial, before this one lol. Great tutorials by the way. When baking the base color you get a super light blue and white result instead the dark blue you have 🤷🏻♂️ Tried with your side note to reduce sheen to 0 and works 🙌 thank you
Ryan, I'd like to bake the Diffuse, but when I do so and plug in the baked image texture, the colors don't match (your original vs. my bake). Any suggestion, or is this a Blender limitation? I followed your Bake tutorial exactly. Roughness and Normal bake works fine.
Hey Ryan, My work in blender was in progress but due to system issue it was stopped and now after the recovering the system(file was saved), I'm unable to edit any objects. Could you please help? I'm just scared that I have to start modeling from scratch as I was about to start the rendering part😥
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/fabric
• Patreon: www.patreon.com/posts/74057565
How on earth did you manage to learn all this, Ryan?! I'm trying to follow along and there's, like, 400 nodes all doing something special and it is completely muddled in my head at this point. Seems like I'll never obtain an instinctual knowledge of this stuff. Your videos are so helpful and do you know why? Because you say WHY you're doing something instead of just telling people what to do. If you don't know the whys of anything how can you obtain any sort of mastery over a subject? How can you troubleshoot? How can you have an instinct of what your goals are and how to meet those goals? I'm so glad you're here on UA-cam. 🥰
Ryan is a must-subscribe on the Blender journey
thanks!
I've been following along with so many of your procedural shader tutorials and I'm starting to get the hang of how nodes work. I am so grateful for you, your channel and all of your efforts! Thank you so much!
thank you for watching!
Amazing tutorial! Quick update: In the new version of Blender (4.0) the principled BSDF changed, so in order of changing the color, we need to connect the color ramp in the tint color! (or set the weight of sheen to 0)
Very nice! I like the addition of the distorted noise for fuzziness. One suggestion I'd have is to flip the stops of the color ramp that's just before the roughness input. Dents and grooves tend to be on the rougher side, as they trap light more, not unlike ambient occlusion.
Ahh yes your right. Thanks for the tip! 👍
Technically we should not be touching the Specular setting at all as it changes the way the light spreads across the object/material... What you want to do is to set the roughness accordingly and use the normal maps to fine tune it so you get a more realistic shading.
Yes, your totally right. Back when I made this I couldn't get the material as dark as I wanted, so I turned down the Specular to make it darker. but after posting the video I realized that was not the best thing to do. lol 🙂
These procedural shader tutorials are a Godsend
Hails King ! Youre great at teaching us Blender. Thank you ever so much for this lesson.
glad you like it!
Amazing, Last normal map nailed it.
glad you like it!
Your tutorials always come with a surprise!
Thanks 😄
Another TOP-CLASS procedural TUTORIAL!!!!!
Glad you like it!
Thank you for this clear teaching...
you're welcome! Thanks for watching.
One of the best teacher in the blender community, :)
Wow, thanks so much!
Nice, my tablecloth is looking awesome :) Thanks.
thanks for watching!
Many thanks!
thank you so much for your support!
Thank you once again! I created several input value nodes to tweak to several types of fabric. This material is very flexible.
thanks for watching! glad you like it.
hey, bro. I think that you don't notice, but, in this moment 14:15 , you had to invert the color ramp values. Is just that, good work
This is very useful, thank you!
Glad it was helpful!
Very helpful!
Glad it was helpful!
Geat tutorial, extremely thorough!
glad you like it!
Thank you for this tutorial, I will try to practice it
thanks for watching!
Awesome tutorial as usual Ryan.
Glad you liked it!
your a god send thank you mate i was busting my brain on why I couldn't use the texture i made but this looks like it'll help me out by a lot
thanks for watching 👍
sir awesome sir . i saw one of the best blender tutorial sir... sir please some home furniture model create video sir
a great one I will use for a workflow to generate 3D renderings from Blender for ebsynth texture synthesis that will work great with the algorithm. Handcrafted animation look here we come.
thanks for watching!
Thanks!
Thank you for your support!!
great lesson man-you are very straightforward and descriptive
Glad you liked it!
That was awesome! I'm amazed for how many things you can use the wave texture.
glad you like it!
That was a super helpful tutorial, thank you so much Ryan!
thank you for watching!
Thank you for your time very informative tutorial I'm looking forward to learn more💯
Thank you very much, friend. Thank you for doing a lesson on creating a fabric material.
You're welcome!
You're just brilliant! Easy to follow and very good results
Glad you like it!
Wow. Thank you for making this video. This was excellent.
Glad you enjoyed it!
There are 2 things i hope you will do to improve the video(s)
1. Sometime say something funny because your videos are too serious, i know that people have no problem to watching a very serious video but for some people they will get bored so fast and close your video
2. If you want to add something then you can show an img about that and say clearly about the thing that you want to add, old users maybe have no problem with this but the new users they do !
Always be your fan !
thanks for the feedback
I was waiting for a tutorial like this for so long.
Thank you so much💕.
Btw can u tell me how to make clothes for characters in blender?
Like which add on are best or any specific video for that in your channel?
Thanks for watching!
Thank you for the tutorial request. 👍
You are the best !
Thanks : )
I love your procedural material tutorials! They are always so helpful and its awesome to make so many materials that can be used for later projects! Thank you for all of the content you make!
Glad you like them! thanks for watching.
Awesome tutorial!
Glad you like it! 👍
Bangin sir... bangin!
thanks
great
thanks!
This was beyond excellence! thanks for putting out so much great content my dude!
glad you like it!
I SPEAK SPANISH AND I UNDERSTAND ALL, THANS YOUUU
thanks for watching!
This is a simple and effective approch. I love it :)
Glad you like it!
@@RyanKingArt
Most tutorials are only using a voronoi with a little bit of randomness. This on the other hand looks pretty real, even from up close.
@@saphi2716 thanks!
Thank you so much for sharing! Awesome results 😍
glad you like it!
Thanks man really helpful tutorial
Glad it helped!
Awesome tutorial!! It came out really well. All my attempts(out side this tutorial)kept coming out look fake and plastic looking.
glad you like it!
amazing 🤩🤩
thank you very much!
Amazing tutorial !! Tysm !
you're welcome!
For those who were confused about the Object Context Menu: in edit mode, press W first and then right click
thanks! 👍
Спасибо! Полезный урок
glad you like it!
brilliant looks really good.
glad you like it!
🔥🔥
thanks!
🤤 My lord such rich content
glad you like it 👍
Nice video. Thanks, Ryan.
Thanks for watching!
very nice stuff! Thanks
Glad you like it!
Do Mantaflow next! Please!
thanks for the tutorial request
Thanks, awesome tutorial. One question, if I would like to use an image as a shader but also keep the fabric texture, what nodes should I use? I tried with mix material but only shows a part of the image, thanks in advance for your time.
wow well done
thanks!
Grazie.
thanks for your support!!
Love it always! have you ever create floor rug material once? i would love to watch that if you make that tutorial!
thanks for the tutorial request!
Can you create a tutorial on how to create a blanket like material like the oddbods characters had on their clothes???
Answer me as soon as possible.
New sub
thanks 👍
Hello. Trying to do in Blender 4 and not sure how to set the Sheen, this setings have changed quite significantly. Would be possible to write there?
Thank you.
open up the sheen tab, and turn the weight to maybe a .2
Thank you
You're welcome!
I am your loyal subscriber.)))👍
thank you very much! I appreciate it.
this is kinda genius
glad you like it!
3rd!
Nice!
good but I feel like the noise looks more like a tarp. so im not doin that. maybe if i do tarp. lol
Can you by chance make a procedural material for jeans? Or a procedural material for pinstripes (like a pinstriped suit)?
thanks for the idea
does anyone know why i don't have the x/y/z option on my wave texture node
Hey @ryankingart, how can I stick a logo on/in there so that it picks up the text of the weaves?
This is wild, will be using this immediately. For Sheen/Sheen Tint how would you bake that for a game engine? Otherwise it looks like just the Diffuse, roughness and normal channels are used, which are standard in PBR shaders
Can you make a tutorial for a shader type of toy's collective shader? similar to "neka" o "darkside" collectibles? I never see that in blender, in Keyshot is very common
thanks for the tutorial idea 👍
@@RyanKingArt try to check "collectible toys" render's artist, they use Keyshot, I think blender can reach that amazing huge level, is not about realismt, is about good shader ... so if you check that kind of rusty toy or toy's cloth for that purpose you wlll be my heroe ... I think in blender we need some kind of other types of shader like toys, medicine , machine , moss , nuclear conditions, some kind of that industries type of shader visualization, not only videogames or cinematic.
What should I do with the sheen values in Blender 4.1? It has weight, roughness and tint values
Hi, how do you adjust the sheen part in 4.1? I tried putting sheen weight and roughness to 1 (assuming they are the old sheen and sheen tint) and i put the Tint to the base color. Is that right? It seems good but i'm not expert
Hey absolutely awesome video man, I'm wondering one thing though. How would I go about making the material partially translucent AND also let light properly shine through? More specifically the black spots inbetween the fabric, I'm trying to make a curtain material that still lets a bit of light through. Thank you in advance 🙏 straight to the point and simple tutorial :)
Thank you SO much! I really appreciate your video, but what are you using to render your Viewport in such good quality?
great tutorial , but for some weird reason i can export the 3d object but cant export it with the texture , does anyone know the reason and how to fix ?
Thanks for the excellent tutorials. I was wondering what approach to take when applying these materials to characters without tanking performance in my scene. Using low poly characters and applying the fabric material to their uv unwraps makes evee chug along to the point where I can barely pose my characters. Any knobs I can turn? Thanks!
I think I found my answer ua-cam.com/video/AioskAgcU2U/v-deo.html
hello, would be cool to have a tuto about hairs system and its dynamic ;-)
thanks for the tutorial request.
Hello, awesome tutorial btw. Would it be possible to bake this procedural material and then export the object with this material?
Hi, nice video, Can we use an image as a pattern instead of making in solid color?
hey man i really appreciate ur video and ur help but one thing when i went to add the noise texture node the ctrl + shift click shortcut didnt work for me. which node did the factor go to ?
Hi great tutorial! Does the order of the bump nodes make any difference?
yes, I think the order of the bumps can change the look of the material.
👍👍👍
thanks!
Thanks man, nice material... question: after I add a second bump, I can't move the object in the viewport anymore, it happens with any procedural material I make, as soon as I add 2 or 3 bump nodes, it's all slow like hell, in material preview... rendering is fine.
are you in eevee? I find that eevee doesn't work well with lots of bump detail. I find cycles to work better for procedural materials.
@@RyanKingArt no eevee nope, all in cycles, but the issue is in the material preview when I move the viewport around... if I add 2 bump nodes, it get so heave and slow...
@@PixelForgeLab hmm, sorry its acting slow. maybe try turning down the detail amount on the noise textures.
@@RyanKingArt Yeah I think it might be my graphics card, it's from 2017... and definitely with detail amount down works better... what graphics card do you use ? thank you btw.
@@PixelForgeLab I have the: Gigabyte GeForce RTX 2080 SUPER GAMING OC 8G
😎
😀
@@RyanKingArt 🧐
So if I wanted to be able to see through the weaving I can plug one of the factors into a translucent shader?
I would use the transparent instead of the translucent.
how do you bake this if you want to export it to Unity or any game engine?
I have a tutorial specifically on how to bake procedural materials that you can watch. One thing to note: You will need to turn the sheen value to 0, before you bake the maps.
@@RyanKingArt seen that tutorial, before this one lol. Great tutorials by the way.
When baking the base color you get a super light blue and white result instead the dark blue you have 🤷🏻♂️
Tried with your side note to reduce sheen to 0 and works 🙌 thank you
I would take a month to do that
oh lol : )
capo
what does that mean?
Ryan, I'd like to bake the Diffuse, but when I do so and plug in the baked image texture, the colors don't match (your original vs. my bake). Any suggestion, or is this a Blender limitation? I followed your Bake tutorial exactly. Roughness and Normal bake works fine.
It might be because I turned down the specular value on this material, to make the fabric darker.
@@RyanKingArt Sheen must be set at 0 to get an accurate diffuse bake. Any value higher than zero will throw the color off.
@@tonygr11 Ahh ok. thanks for the info.
Hey Ryan,
My work in blender was in progress but due to system issue it was stopped and now after the recovering the system(file was saved), I'm unable to edit any objects.
Could you please help?
I'm just scared that I have to start modeling from scratch as I was about to start the rendering part😥
What do you mean by not able to edit objects? You can't go into edit mode?
@Ryan King Art I mean whenever I try to select any object in object mode it doesn't let me. Like those border yellow lines don't appear.
@@ashishjawrani5013 Hmm ok. Did the viewport overlays happen to get turned off?
@Ryan King Art yeah it was off, turned it On and works well now
Thanks for being the savior.
Will try to spread your channel as much as I can❤
@@ashishjawrani5013 thanks!
Do you ever sell on Blender Market?
Yes actually I have a lot of products on Blender Market.
@@RyanKingArt Thanks! Just got pack #10. Really helpful video
@@wTom59778 Thank you so much for your support!!
7:14
👍
+rep
👍
man video called: How to make procedural fabric material. Not 3d model!😅
yep its a fabric material
that was brilliant !
thanks!
Thanks!
Thank you so much for your support!