My favourite part of this is how much Raynor worked with the Protoss. In SC2, aside from meeting Selendis and Zeratul in Wings and the time on Korhal in Void, there is little of this friendship born of necessity, that endured the fire of the Swarm and the UED. Having it play the pivotal role in defeating the Hybrids is very satisfying.
StarCraft 1 was a character-heavy story but based primarily on interplay between the various factions those characters were aligned with. StarCraft 2 was just a character-heavy story. It's a fun campaign but it really is not the same kind of military sci-fi and it's a shame. I still remember theorycrafting the story on BlizzForums and SCLegacy before release and being very confused by the prophecy arc. The real crime then, of SC2's story is that Taldarin isn't hanging out on the Hyperion chatting with Jimmy, basically.
So I'm a younger audience of SC and after growing up and playing both SC1 and SC2 again I can say SC1 in general really felt like a more interesting way to portray a schi-fi horror / military opera, SC2 was more of a blockbuster imo (not a bad story though)... I really want to see the original creators of SC and see what influenced their vision for SC1, and what they are doing rn
some of its fine some are great, some are ok but the dialog does not feel like how the character would say it or atleast should have used a different wording then there's this 2:18:30 sounds like jim's trying to do a medievil voiceline for warcraft
@@zenmaster3979 The funniest part about HunCraft is that as far as the main cast goes, you end up more or less the same way. Artanis is the only guy still directly around after LOTV, from SC1. Kerrigan and Raynor aren't dead like in Huncraft but they also aren't around.
I remember the times when SC2 got leaked and we had a glimpse of the cinematics of the Zerg finale with Mengks torturing a Kerrigan Clone, that timeline and plot seemed better that what we got.
@@panchoxxlocoxx9638 nah it was real the HotS ending was leaked even before WoL was released and had transformers music people were so mad about it thinking that either it was an awful fake or that it would delay SC2 into the next decade, but I don't remember it being a clone to me the implication is that Ghosts since they are just property of the government in charge, including Younger Kerrigan get sort of a Psionic implant, when she confronts mengsk he uses the implant to torture her until Raynor arrives and saves the day but I've heard about that whole clone thing i just never really delved too much into it
I can say for sure that the best character in this campaign was the hybrid warmonger. He has no name, no backstory, no motives. He just wake up from his sleep and chose violence. A real dude
I always find odd that in SC1 every faction is more than what it initialy seems, Zergs are highly inteligent, dark templars are the noblest heroes there is Mesks who isn't really a freedom fighter but a Tyrant seeking power, etc. and the hybrids are the only ones reduced to pure evil.
this is a far better plot than actual Starcraft 2. I like the new Terran elements and the game focus on using and dealing with mixed composition armies. It feels like a continuation of the gameplay themes from SC and BW. I kinda wish they had the tools/abilities as they did in Starcraft Alt with coloring units to make them more distinct
He made a good backstory for it but I feel like the clone idea is overrused in sci-fi and the Duke plot gone nowhere except for Jack where he was turned into a Hybrid (Dark Spectre was him) along with his comrades.
@@ExecutorNral It's a shame because the Confederacy's return is a nice point i think, but i'd have prefered to have another man leading it. And yeah in the end it goes nowhere cause Duke dies and you don't know what happens with the "New" Confederacy.
Still better than the StarCraft 2 lore blizzard gave us. But to be fair, the only “old” one that continued was the voice for Jim Raynor. I believe the main writers also changed which caused the story to get worse in StarCraft 2
Raynor: ''What have you done with Kerrigan?!'' Orichalcos: ''Oh, I'm afraid that your princess is in another castle, little human!'' A classic! Priceless! 😂😂😂
I approve of Amon'tzu having a general infatuated with nukes. Hybrids with individual character, who could have believed that'd make them more interesting?
There are quite a few issues with the plot of this story, though I suspect that their first and foremost goal was to make challenging missions, which is fine. If their goal was to have a better plot than SC2’s, though… yes and no. Nothing will top the narrative disaster that is HotS, but this campaign falls under the same traps that SC2 and even Brood War fell into: Tactical genius villains becoming no more than jobbers (Mengsk and Kerrigan), and characters that frankly should have stayed dead being revived (Duke and Stukov). Also, this issue in particular is exclusive to this campaign, not SC2: armies that suffered massive casualties springing back up instantly like nothing happened (Duran in Episode 1 suddenly having a full army despite suffering pyrrhic victories that should’ve had long-term consequences, Raynor and Artanis being able to easily overcome the tower of Babil despite losing their Arkship and most of their resources in the process). And not only that, basing the story off the assumption that Kerrigan wouldn’t be spending every waking moment hunting down the hybrid upon discovering them (This was something she was concerned about at the end of BW, she wouldn’t suddenly tunnel-vision on the terrans and protoss even if they are still hostile to each other. She probably would still engage in skirmishes if they meet by coincidence, but no major commitment to killing anything but hybrid). Also, how do you suddenly LOSE the ability to make Dark Archons? Dark Archons aren’t Dragoons, they don’t require a blueprint to make like machines do! While I can’t call SC2 the best in story, I found WoL and LotV a bit better than this. Now, what about the missions? It seems like they’ve been hit or miss, because a good majority of the missions were just “rout the enemy,” which isn’t inherently bad, but a good number of them are slogs and a half, from what I’m seeing. The few that weren’t just rout missions, however, were pretty interesting. Assaulting the Tower, scrapping ships for Duke’s Norad IV, etc, they’re pretty unique objectives that break up the monotony. I just wish the monotony wasn’t so heavy.
I believe this is a product of it's time and being unaware of the story traps that the actual SC2 fell into gives a better leg to stand on since it appears this could be revised a HELL of a lot more without big wig overhead. A lot of the issues you highlighted regarding mass casualties are a big glaring flare that I do absolutely believe undermines the scope of the threat at hand. That's something LOTV at least addressed by establishing that you have NOTHING and you need to find common ground amongst varying protoss factions to actually have a chance at defeating the big bad. Granted, this story doesn't have the whole corrupt khala angle so there's not a whole species of Khalai under the thrall of the Dark Lord here. From my understanding, the Golden Armada was still sizeable to attack a lot of the major factions in Korpulu, so you can make the Argument that Artanis is in command of the entirety of the Khalai and remaining Dark Templar. That's not established in the story but the argument can be made that the protoss are simply more numerable without any controlling figure enslaving them, doing most of the heavy lifting. Of course, this was made before any of the SC2 ideas had existed so I feel like most of it has to be taken with a grain of salt.
I like it.. but i can also see how the trilogy of StarCraft 2 (finalized games published, of course) evolved from it and actually is storywise better.... nice work! (PS:> the evolution pit thing... yeah, it seems like a silly constraint on the player's options... )
This is a fan campaign made by a single person, not an official AAA company work. I doubt if Blizzard evolved anything from it. With such limited resources it was done so well. Given enough resource and support I believe the author could have done far better job. A lot of great ideas he had in his campaign which original didn't have. And had less amount of nonesense compare to it.
There was a story continue made by hungarians way before SC2 was a thing. You may find it interesting, although I don't know if it has an English subtitle.
Ok the voices sound like a real thin, in first 3 hours I find only single "hickup" when Duke said "Comander Jack" (didn't make pause between both words, making it sound liek Jack is the commander) Anyways, when I heard the voicework, my jaw did drop down. What AI had been used in constructing this?
I was absolutely expecting the Hybrid to be a 4th faction like the Naga were in WC3:TFT, not this.... we're just a bunch of tanky casters in mobs of the same 3 factions, the StarCraft "universe" is insanely tiny and unappealing going forward by how much potential was wasted in SC2.
I don't HATE StarCraft II from a story perspective... it has some excellent moments, but overall, the whole "everybody teams up and fights the bad guy" felt anticlimactic and I was also not a fan of some of the retcons from the first game (ESPECIALLY the bits with the Protoss religion and the Overwind). I loved the ambiguity and shades of gray from each faction in the original meant it was difficult to call any of them good. It feels like something was lost when the villain from the second is a Thanos or Darkseid-esque uber villain. I'm reminds me of how great the StarCraft community was for so long at coming up with continuations of the story. Granted they were all made by amateur fans in the 90s, but the variety was just so much fun. Stuff like War of the Tribes, Legacy of the Confederation, to the batshit fun anime craziness of Vision of the Future, to now this fun little idea.
es imposible jugar a esto probe la campaña terran i sin palabras ya no es dificultad es alevoso se supone que por cada criadero los zerg sacan 3 larvas como demonios con solo un criadero te sacan por veintenas y encima solo tienes tropas de tierra mientra el asta guardianes y todas las mejoras y estamos hablando de la 2 mision con soldados y tankes vs todo el enjambre al completo solo recomendado para masoquistas o los que tengan ganas de romper la computadora a martillazos
The mission design is quite cool, very impressive for a a custom campaign. I have to boo the use of AI voice as I consider generative AI theft, just getting that part out of the way early. Plus its quality is obviously uneven and slightly unnatural. The story writing I'm gonna have to give it a C as I find it a very mixed bag. I'll split it into pros and cons. Pros - Raynor working tightly with the Protoss is wonderful and brings in a nice multi-faction dynamic. I must also mention Durans campaign involving mixed forces being really fun and appropriate to what he's doing both in this and in regular SC/SC2. Really nice ludonarrative integration that makes all the multi-faction mission design feel good. - The big bad evil guy is interacting with and doing back and forth missions against the heroes. Big problem with SC 2 is that Duran/Amon barely interacted and their hybrid didn't say much either. What paltry dialogue they had was basically exclusively stock bad guy phrases. Here however we we see Duran, and later Cyan'Tzu actually do schemes and be actively engaging our heroes. - Kerrigan dies and doesn't get a confusing "redemption" arc that ends with her being given godhood and miraculously forgiven by the narrative. Not perfect because Raynor didn't get to do the honors but I'll take it. Cons - The clone army thing was just a weaksauce way to try to have your Stukov and Duke dying cake and have it too. It undid the meaning of their deaths in brood war and then had Mengsk be swept aside when Mengsk was a character that didn't need a convoluted clone thing to come back as an antagonist. - The Duran campaign missions got a bit repetitive in narrative premise, basically always being about "oh no gotta run and escape" followed by "here's yet another thing preventing you from doing that for the fifth time in a row". - The heroes felt too gullible in the Protoss campaign. Both Raynor and Zeratul experienced shapeshifting infiltrators backstabbing them and yet Cyan was just trusted with the mcguffin crystal all the way until the inevitable betrayal. I was honestly expecting for Zeratul to pop in and tell him he wasn't as smart as he thought he was and kicking his ass there. Doubly egregious because Zeratul knows of a Xelnaga named Cyan'Tzu AND because they found Cyan the human scientist unarmed by himself on Char in the midst of a mega war zone. Something that given the infiltrator things they experienced before should have been bloody suspicious.
My favourite part of this is how much Raynor worked with the Protoss. In SC2, aside from meeting Selendis and Zeratul in Wings and the time on Korhal in Void, there is little of this friendship born of necessity, that endured the fire of the Swarm and the UED. Having it play the pivotal role in defeating the Hybrids is very satisfying.
StarCraft 1 was a character-heavy story but based primarily on interplay between the various factions those characters were aligned with. StarCraft 2 was just a character-heavy story. It's a fun campaign but it really is not the same kind of military sci-fi and it's a shame. I still remember theorycrafting the story on BlizzForums and SCLegacy before release and being very confused by the prophecy arc.
The real crime then, of SC2's story is that Taldarin isn't hanging out on the Hyperion chatting with Jimmy, basically.
@@flushed5747 That Dragoon from N64 Alexei Stukov map?
Hey. What happened to him?
"Does nobody stays dead anymore?"
You got a bit of Arthas in your Duran.
Then I must consider this an act of Arthas.
So I'm a younger audience of SC and after growing up and playing both SC1 and SC2 again I can say SC1 in general really felt like a more interesting way to portray a schi-fi horror / military opera, SC2 was more of a blockbuster imo (not a bad story though)... I really want to see the original creators of SC and see what influenced their vision for SC1, and what they are doing rn
starcraft 2 had a lame and forgettable plot
nothing made sense or any choice you made really didn't matter
gameplay was good but that's it
SC1's writing and tone was dark, gritty, mostly hard sci-fi.
SC2 was much softer sci-fi in comparison, I wasn't a big fan either.
I always think of it as Dune vs The Avengers. The Avengers is good, bombastic fun, but nobody would argue that it has a deep story.
Yeah many of the lines from Wings of Liberty felt very cheesy Hollywood action movie.
these AI voices are fire. Imagine having these tools back in the day...
they sound so authentic
some of its fine some are great, some are ok but the dialog does not feel like how the character would say it or atleast should have used a different wording then there's this 2:18:30 sounds like jim's trying to do a medievil voiceline for warcraft
This concept about being the cerebrate for duran is crazy
Kerrigan probs betrayed her cerebrate after Brood War then Duran revived it
@RustysRevenge that is actually canon
@@AloBert0roua only the first half
There are more SC2 re-imaginings other than Empire Wars, like Stratostygo's Uprising campaign.
Yeah, I know. Title is kind of an algorithm trick.
There is also Huncraft: Genocide, but this fits the bill well enough.
@@zenmaster3979 The funniest part about HunCraft is that as far as the main cast goes, you end up more or less the same way. Artanis is the only guy still directly around after LOTV, from SC1. Kerrigan and Raynor aren't dead like in Huncraft but they also aren't around.
@@flushed5747 I don't understand. If you say that Kerrigan and Raynor aren't dead, isn't that NOT more or less the same thing?
Duran yelling "Shit!" Has to be the last certain remnant left of him being among the Terran 😂
A banger campaign, banger voiceover and banger thumbnail! Thanks for showing this lost gem to the world!
I remember the times when SC2 got leaked and we had a glimpse of the cinematics of the Zerg finale with Mengks torturing a Kerrigan Clone, that timeline and plot seemed better that what we got.
Where can I find out more about that? I'm very curious about both games' development but I don't really know where to find info about it.
Well don't just tease us like this. Surely some video footage is left?
@@alvarodiazrodriguez2603 For all we know he could be making it up
ua-cam.com/video/tMFRoklGP7c/v-deo.htmlsi=uJB6s5uArYJSQNX7
@@panchoxxlocoxx9638
@@panchoxxlocoxx9638 nah it was real the HotS ending was leaked even before WoL was released and had transformers music people were so mad about it thinking that either it was an awful fake or that it would delay SC2 into the next decade, but I don't remember it being a clone to me the implication is that Ghosts since they are just property of the government in charge, including Younger Kerrigan get sort of a Psionic implant, when she confronts mengsk he uses the implant to torture her until Raynor arrives and saves the day but I've heard about that whole clone thing i just never really delved too much into it
A plot so dark that goth & emo are fans.
I thought they'd say/complain that _It's too dark._
English is hard
Damn 5 hour movie This keeps getting better & better
I can say for sure that the best character in this campaign was the hybrid warmonger. He has no name, no backstory, no motives. He just wake up from his sleep and chose violence. A real dude
Wait what? It is fenix!? as much as being revived again is kind of meh, lotv did it too and he is as cool here than in every incarnation
That was my implementation though the first rebel Hybrid idea came from the author.
@@emmanuellonghino5846 Fenix making honor to his name refusing to stay death.
I always find odd that in SC1 every faction is more than what it initialy seems, Zergs are highly inteligent, dark templars are the noblest heroes there is Mesks who isn't really a freedom fighter but a Tyrant seeking power, etc. and the hybrids are the only ones reduced to pure evil.
A potential SC2 story.
SC2 but better story, may be?
The full compilation, such a good story!
Damn, this is masterpiece.
this is a far better plot than actual Starcraft 2. I like the new Terran elements and the game focus on using and dealing with mixed composition armies. It feels like a continuation of the gameplay themes from SC and BW. I kinda wish they had the tools/abilities as they did in Starcraft Alt with coloring units to make them more distinct
Honestly this campaign rivals even some of the ones from starcraft 2 this is pretty impressive.
Appart from the Cloning part this is really good.
He made a good backstory for it but I feel like the clone idea is overrused in sci-fi and the Duke plot gone nowhere except for Jack where he was turned into a Hybrid (Dark Spectre was him) along with his comrades.
@@ExecutorNral It's a shame because the Confederacy's return is a nice point i think, but i'd have prefered to have another man leading it.
And yeah in the end it goes nowhere cause Duke dies and you don't know what happens with the "New" Confederacy.
Still better than the StarCraft 2 lore blizzard gave us.
But to be fair, the only “old” one that continued was the voice for Jim Raynor. I believe the main writers also changed which caused the story to get worse in StarCraft 2
Zeratul in legacy of the void: teleports behind you
Zeratul in empire wars: have you seen my keys friend raynor
i was absolutely jaw-dropped upon duran saying "Shit!" :')
Amusing, Duran's taste in swearing has become even more inexplicable.
"Shit." - Duran, also Orichalcos, 2024.
Raynor: ''What have you done with Kerrigan?!''
Orichalcos: ''Oh, I'm afraid that your princess is in another castle, little human!''
A classic! Priceless! 😂😂😂
Wow, such quality work.
*blast him to pieces*
"It is done. Stukov has been pacified" dunno why but this caught me off guard lol
The empire wars join us commander
EN TARO ZERATUL! EN TARO NRAL!
SC2 retconning key plot points from SC1 was a crime.
4:07:37 Nooo Issac! 😢 He just wanted to mend Raynor's and Mengsk's relationship and vibe...
Time to binge watch. Thx for the upload.
Epic campaign congrats Nral
I approve of Amon'tzu having a general infatuated with nukes. Hybrids with individual character, who could have believed that'd make them more interesting?
I love that there's been a resurgence in BW campaigns. I'm definitely going to try this one.
Really good idea to use ai voices to make voice acting for custom campaigns that dont have it
There are quite a few issues with the plot of this story, though I suspect that their first and foremost goal was to make challenging missions, which is fine. If their goal was to have a better plot than SC2’s, though… yes and no.
Nothing will top the narrative disaster that is HotS, but this campaign falls under the same traps that SC2 and even Brood War fell into: Tactical genius villains becoming no more than jobbers (Mengsk and Kerrigan), and characters that frankly should have stayed dead being revived (Duke and Stukov). Also, this issue in particular is exclusive to this campaign, not SC2: armies that suffered massive casualties springing back up instantly like nothing happened (Duran in Episode 1 suddenly having a full army despite suffering pyrrhic victories that should’ve had long-term consequences, Raynor and Artanis being able to easily overcome the tower of Babil despite losing their Arkship and most of their resources in the process). And not only that, basing the story off the assumption that Kerrigan wouldn’t be spending every waking moment hunting down the hybrid upon discovering them (This was something she was concerned about at the end of BW, she wouldn’t suddenly tunnel-vision on the terrans and protoss even if they are still hostile to each other. She probably would still engage in skirmishes if they meet by coincidence, but no major commitment to killing anything but hybrid). Also, how do you suddenly LOSE the ability to make Dark Archons? Dark Archons aren’t Dragoons, they don’t require a blueprint to make like machines do!
While I can’t call SC2 the best in story, I found WoL and LotV a bit better than this.
Now, what about the missions? It seems like they’ve been hit or miss, because a good majority of the missions were just “rout the enemy,” which isn’t inherently bad, but a good number of them are slogs and a half, from what I’m seeing. The few that weren’t just rout missions, however, were pretty interesting. Assaulting the Tower, scrapping ships for Duke’s Norad IV, etc, they’re pretty unique objectives that break up the monotony. I just wish the monotony wasn’t so heavy.
I believe this is a product of it's time and being unaware of the story traps that the actual SC2 fell into gives a better leg to stand on since it appears this could be revised a HELL of a lot more without big wig overhead. A lot of the issues you highlighted regarding mass casualties are a big glaring flare that I do absolutely believe undermines the scope of the threat at hand.
That's something LOTV at least addressed by establishing that you have NOTHING and you need to find common ground amongst varying protoss factions to actually have a chance at defeating the big bad. Granted, this story doesn't have the whole corrupt khala angle so there's not a whole species of Khalai under the thrall of the Dark Lord here. From my understanding, the Golden Armada was still sizeable to attack a lot of the major factions in Korpulu, so you can make the Argument that Artanis is in command of the entirety of the Khalai and remaining Dark Templar. That's not established in the story but the argument can be made that the protoss are simply more numerable without any controlling figure enslaving them, doing most of the heavy lifting.
Of course, this was made before any of the SC2 ideas had existed so I feel like most of it has to be taken with a grain of salt.
I like it.. but i can also see how the trilogy of StarCraft 2 (finalized games published, of course) evolved from it and actually is storywise better.... nice work!
(PS:> the evolution pit thing... yeah, it seems like a silly constraint on the player's options... )
This is a fan campaign made by a single person, not an official AAA company work. I doubt if Blizzard evolved anything from it.
With such limited resources it was done so well. Given enough resource and support I believe the author could have done far better job. A lot of great ideas he had in his campaign which original didn't have. And had less amount of nonesense compare to it.
holy shit man this has made my day,
I would love to see this turned into an SC2 mod like First Flight or Recall.
StarCraft 2 came out in 2009 if I am not mistaking. It surprises me that this expension came out in 2010.
SC2 came out in July 27, 2010, this fan campaign was made in april 2010, months before WoL was released.
Main Plot: Hybrids
Side Plot: The Revengeance of the New Confedacy of Clones
When was this made? Actually fan made in 2010? That's wild!
Yep. It was made months before Wings of Liberty was released.
wow, that was awesome.
Jim (7hp) :OH YEAH!
Duran is an imposter he even has a red hat
Honestly the SC2 we got was always a let down to me. It never felt right coming from SC1.
So THIS is very appreciated ❤
Did the creator predict Stukov's infestation?
Afaik, Stukov's infestation was canonically established in one of the original releases of SC-BW (could be a series of missions in its N64 port).
@@kaanaltntas3966 Okay thank You
awww... I was beginning to like the interaction between Cyan and Isaac 😞
Yes...this is how it was.
Epic!
Алдарис. Ты как выжил?
Greetings Executor Nral, perhaps you can enlighten me as to the Grabbag rendition you use for Duke at 2:52:30?
ua-cam.com/video/2Gro0Z2fzVg/v-deo.html
There was a story continue made by hungarians way before SC2 was a thing. You may find it interesting, although I don't know if it has an English subtitle.
wicked awesome!
I think Stukov's plot is too hasty, I hope he can also appear in the final plot
All these levels look completely God mode harder than brood war ones, we wouldn't be able to beat them on normal, just use "power overwhelming " lol
Ok the voices sound like a real thin, in first 3 hours I find only single "hickup" when Duke said "Comander Jack" (didn't make pause between both words, making it sound liek Jack is the commander)
Anyways, when I heard the voicework, my jaw did drop down. What AI had been used in constructing this?
No sabía que existía algo así 🤯
I was absolutely expecting the Hybrid to be a 4th faction like the Naga were in WC3:TFT, not this.... we're just a bunch of tanky casters in mobs of the same 3 factions, the StarCraft "universe" is insanely tiny and unappealing going forward by how much potential was wasted in SC2.
Executor Nral arriving just in time to give me a new fix after watching Day9's and Grubby's playthrough, and replaying the game myself too.
I don't HATE StarCraft II from a story perspective... it has some excellent moments, but overall, the whole "everybody teams up and fights the bad guy" felt anticlimactic and I was also not a fan of some of the retcons from the first game (ESPECIALLY the bits with the Protoss religion and the Overwind). I loved the ambiguity and shades of gray from each faction in the original meant it was difficult to call any of them good. It feels like something was lost when the villain from the second is a Thanos or Darkseid-esque uber villain.
I'm reminds me of how great the StarCraft community was for so long at coming up with continuations of the story. Granted they were all made by amateur fans in the 90s, but the variety was just so much fun. Stuff like War of the Tribes, Legacy of the Confederation, to the batshit fun anime craziness of Vision of the Future, to now this fun little idea.
If the final battle involved modded organic heroes, why weren't they jusr subjected to a Zerg Queen Broodling implosion?
I wouldn't be surprised if researches were edited to take that ability away from Queens.
cool but the whole star wars reference with the battle moon and clone army made me audibly groan
A long time ago in a galaxy far away.....
oh no wait thats just WW2 in space
This is very well made, but there are some lore issues i've notice. When I'm done watching the video i'll message my findings
I stand corrected, i made this post before I realized they were clones
2:52:10
Lol that came out of nowhere xD
Why "Tower of Babil" ?
Why Artanis sounds like a gay guy working as a clerk in Zara? 😂😂😂
Is this campaign only available for Starcraft Remastered or also for the original BW?
It should work on the original
Executor, you should play Legends of Arkain.
What campaigns are on your mind to do voices for after this?
Honestly don't know. Having a little break.
Is it okay to use this thumbnail image?
Sure
??? these are just broodwar missions, are they not?
AI?
I download your link but i didn't get an AI voice ?
Download the one on the drive link
@@ExecutorNral I DOWNLOAD EACH MISSION separately IS THAT A PROBLEM?
Executor ! Is that new / remastered music ? hory shet !
es imposible jugar a esto probe la campaña terran i sin palabras ya no es dificultad es alevoso se supone que por cada criadero los zerg sacan 3 larvas como demonios con solo un criadero te sacan por veintenas y encima solo tienes tropas de tierra mientra el asta guardianes y todas las mejoras y estamos hablando de la 2 mision con soldados y tankes vs todo el enjambre al completo solo recomendado para masoquistas o los que tengan ganas de romper la computadora a martillazos
2:52:10
It was? Really?
The mission design is quite cool, very impressive for a a custom campaign.
I have to boo the use of AI voice as I consider generative AI theft, just getting that part out of the way early. Plus its quality is obviously uneven and slightly unnatural.
The story writing I'm gonna have to give it a C as I find it a very mixed bag. I'll split it into pros and cons.
Pros
- Raynor working tightly with the Protoss is wonderful and brings in a nice multi-faction dynamic. I must also mention Durans campaign involving mixed forces being really fun and appropriate to what he's doing both in this and in regular SC/SC2. Really nice ludonarrative integration that makes all the multi-faction mission design feel good.
- The big bad evil guy is interacting with and doing back and forth missions against the heroes. Big problem with SC 2 is that Duran/Amon barely interacted and their hybrid didn't say much either. What paltry dialogue they had was basically exclusively stock bad guy phrases. Here however we we see Duran, and later Cyan'Tzu actually do schemes and be actively engaging our heroes.
- Kerrigan dies and doesn't get a confusing "redemption" arc that ends with her being given godhood and miraculously forgiven by the narrative. Not perfect because Raynor didn't get to do the honors but I'll take it.
Cons
- The clone army thing was just a weaksauce way to try to have your Stukov and Duke dying cake and have it too. It undid the meaning of their deaths in brood war and then had Mengsk be swept aside when Mengsk was a character that didn't need a convoluted clone thing to come back as an antagonist.
- The Duran campaign missions got a bit repetitive in narrative premise, basically always being about "oh no gotta run and escape" followed by "here's yet another thing preventing you from doing that for the fifth time in a row".
- The heroes felt too gullible in the Protoss campaign. Both Raynor and Zeratul experienced shapeshifting infiltrators backstabbing them and yet Cyan was just trusted with the mcguffin crystal all the way until the inevitable betrayal. I was honestly expecting for Zeratul to pop in and tell him he wasn't as smart as he thought he was and kicking his ass there. Doubly egregious because Zeratul knows of a Xelnaga named Cyan'Tzu AND because they found Cyan the human scientist unarmed by himself on Char in the midst of a mega war zone. Something that given the infiltrator things they experienced before should have been bloody suspicious.
The AI voices are horrible.