The Dark Templar books nicely expand upon Adun's legacy. While the Dark Templar were boarding the ship, a number of Khalai tried to finish them off there and then. Adun, just like Tassadar would do later, combined the power of Khalai and Void to shield the ship until it escaped. So the Khalai believe he protected them from further chaos caused by the Nerazim, while the Nerazim revere him for saving them from extinction. "Adun toridas" means "Adun hide you".
The Judicators knew he defied them. They just warped the story that he had “banished the tainted to protect Aiur” so that they wouldn’t have to reveal everything to the public.
Yeah, the last campaign they added to Starcraft II was in 2016, and the last update to Starcraft II was in 2020. Not to mention that there has been any comics or other new story material in years.
@@Xpwnxage Tell me about it... I grew up with Rock 'n Roll Racing, Lost Vikings, Warcraft, Starcraft and Diablo and it was a company that I was a loyal fan of for almost 20 years ('92 - '10) and then they betrayed their fans with Diablo 3 and it all went downhill further from thereon out. It feels like watching a friend committing self deletion via bottle and there is nothing you can do to stop that train. Depressing indeed.
Some part of lore said that the Conclave didn't exactly let the would-be Nerazim go, but rather Adun tried to save them by having them use the Xel'Naga ship to escape. It was that day the first recorded use of both psionic and void energy would be seen as Adun's body turned into a blinding burst of light from the use of the two energies and disappeared (likely disintegrated by it), giving the Nerazim time to depart. Of course the second time this happened was when Tassadar channeled the two power throughout his ship to destroy the Overmind.
From what I've seen of SC2's story, it practically did the same thing WoW Shadowlands did years later... With the jarring retcons, the uprooting of established character traits, and introducing a big bad practically/totally out of nowhere that "orchestrated everything from the beginning" taking away interesting traits and agency from the past villains, like Kerrigan. She felt betrayed by the one human whom she trusted the most that caused her to go insane and become the self driven genocidal space-empress? Nope! She was just mind controlled by the evil floating Cthulhu polyp. @@spikem5950
The Terrans may be my favorite faction (not that I'm biased) but your representation of Protoss history is the most imaginative and awesome to look at video you've made yet.
It's not his representation of Protoss history, it's Blizzard's representation of Protoss history. I remember reading this story in the StarCraft 1 manual back in the day.
I have seen a lot of people compare the Protoss to the Tau and the Eldar, but being an advanced religious race reminds me more of the Minbari from Babylon 5. We have a similar arrangement with a caste of religious leaders, a caste of warriors, and a caste of warriors, right down to the worker caste getting the least attention to the point you didn't even realize it existed until Starcraft 2. In any case, we need more Starcraft lore videos like this, it's lore deserves more respect and the Protoss don't deserve to be viewed as discount Eldar.
I admit I've never seen Babylon 5 so I can't comment on that more sort of up-front presentation, but I've often compared the general background of the Protoss to the Vulcans from Star Trek; a psionic race that almost tore itself apart before finding peace in the rigid control of their emotions, with one group who dissented splitting off to parts unknown and essentially becoming an entire second faction, while the primary group assumes this air of nobility and feels entitled to become these arbiters of entire other races. I definitely agree that the 40k comparisons are way too numerous and basically always flat out wrong. It's not even small details that makes them different, but the entire structure and setup. I just wish people would go a little further than the pictures they see before making their minds up.
My thoughts exactly. His storytelling style and presentation bear novelty. Albeit a bit fast-paced, I had to pause and rewind a couple times. But that's perhaps to not put the viewers to sleep. Deserves more viewers.
I have seen the 3 videos in a succession and I happen to notice that there are many discrepancies with SC2's lore, however I think that many of these changes should have been keeped and expanded upon instead of replaced.
A large chunk of this lore runs directly into the original StarCraft and holds up with it quite well. SC2 feels like a totally different game imho, but I can't say whether that's for better or for worse.
@@elliejohnson2786 I think that SC2 makes the universe feel bigger because there are more subfactions, for example the primal zergs, or the Taldarim, but that insertions requiered big changes in lore, like for example the fact that the original planet of the zergs wasn't a volcanic waste land but a fierce jungle or that the zel'naga weren't totally destroyed but actually fled, so they could justify all the Among thingy and so on.
@@animeturnMMD SC2 used the Xel'Naga as plot conveniences too many times and wrote themselves into a corner. I like some of how the SC world was expanded, such as the Tal'Darim having actual personality, but the tone and plot itself (which I've heard is just a rehash of the Warcraft 3 plot) disappoints me and feels like a derailment of what I liked about SC1's story (especially with Heart of the Swarm and Legacy of the Void).
Thanks very much! I'm definitely interested in seeing what else I can wrestle the SC2 editor into doing, so keep an eye out for some shorter stuff coming up.
This is truly awesome, you spend a lot of time searching for this information and even animating it! This is great, i have an idea for a future episode. You did great with the - History of the Protoss, History of the Zerg and the Terran. But think about these. Ever wondering why are there super strains like the Hydralisk(Hunter killer), zerling(Devouring One), Ultralisk(Torrasque), i`ve aways been fascinated how did they evolve to that state. Which "BROOD" did it, what's the connection of the broods with them. What are the broods in general. This topic is gonna be awesome to know. Same with the Protoss. The Dark Templar lore, how did they evolve to such assasinators and so on :)
Commenting for boosting positive algorithim clout! I knew Protoss was an ancient and well-founded race, but your breakdown of the Age of Strife was super informative and gave me new insights on precursor civilizations. Awesome work!
@chingompiew1 xel naga were completely wiped out by the zero from the lores in the first game so I don't even know how we get to meet them again during legacy of the void. Or during brood war raynor clearly had enough and wanted to Kerry no matter what but choose to save her during wings of liberty 😂
@@Yuaretrash they sorta popped outta nowhere and made a comeback. The ending was pretty forced. Maybe they were trying to force close the story because they knew there wouldn’t be a Starcraft3. 🥲
Now my understanding of the lore was that the Protoss were well aware the Zerg were after themselves, not Mankind. The Earth colonies were merely collateral damage in the war to keep the Zerg from discovering Aiur's location.
That, and Humans were slowly becoming a Psionic race like the Protoss. The Zerg wanted our DNA so they’d stand a better chance when they finally made their way to Aiur.
Omnipotent algorithm worked in your favor and you got subscriber. I wonder how the intro of SC 1 fit into this, where Protoss warship obliterated civilian Terran ship. I immediately taken them as big scary villains just from that, no better than zergs. Of course later there were some alliances, but that happen between all factions.
That opening cutscene really was a hell of a way to make a statement. Even better is that you don't actually see the Protoss until halfway through the first campaign, letting you just sit there wondering when they're gonna show up. Glad you found it and liked it!
I never realized how good StarCraft lore is until watching these videos. You could watch these knowing nothing about StarCraft and still get immersed. This is one of the best visual narrative video game productions I've ever watched, even more so the fact that you made it in the SC2 Editor.
It is such a shame that the story of the protoss and terrans and Zerg has come to an end... i was so thrilled with starcraft2 until the last campaign...
@@RekkinOnTheInternet really hope that we get more videos like this, I love lore channels and I havent seen some good ones about starcraft until now. Keep up the good work.
Thanks so much! And yeah, I've got some more ideas kicking around, but I'm a little low on official lore-sources as clear cut as the instruction manual. Hard to beat that one!
Caus calla dos! So the things the protoss said when you clicked on them were not just babble to sound alien, but had actual meaning related to a story somebody wrote. This game was well thought out.
Much of sci fi media is based off of or heavily inspired by the Dune series. I quite enjoy the fact that Starcraft takes a lot of its inspiration from Starship Troopers. Terran (Terran Federation) Zerg (Arachnids) Protoss (Skinnies).
Is very well done, although... It is relevant to point out that the Xel'Naga DIDN'T want to alter the protoss, or at least, were not going to. The Xel'Naga kept continuing an infinite cycle of creating a race with purity of form, and another with purity of essence. This creation would appear naturaly as evolution progresses, and both races would eventually encounter eachother and the temple of Ulnar, were the Xel'Naga slumbered, so they would assend and become Xel´Naga. However. Amon, a Xel´Naga who despised to be only a part of a continuos cycle, gather some followers and decided to alter the cycle by himself, creating his own versions of the Xel'Naga, and remaking the Universe to his image and desire. With this porpouse, he and his followers were the ones that altered the protoss and experimented on them, and after seeing them as a failed experiment for not following their will, they went to Zerus and created the Swarm, who would follow the Fallen God's will, and try to assimilate the protoss to become the false Xel'Naga.
Not untrue as far as SC2 is concerned, but this is verbatim from the original Starcraft 1 manual. Some stuff definitely changed over the years, but this is everything as it was originally presented.
You are right, but you only realize this when playing SC2. Amon is suppossed to be a plot twist in that it changes the player's preconceptions of the history of both the Protoss and Zerg and the intentions of the (fallen) Xel Naga
Wow… Fantastic video! The production quality is outstanding, and your talent truly shines through. It's great to see someone so dedicated to StarCraft content, especially since Blizzard seems to have moved on. Have you considered exploring Warhammer 40k? Your skills would really bring that universe to life too!
Thanks for the kind words! 40k is something I'm generally fond of but just don't have a ton of investment in the world. I paint a bunch and play a bit, but doing lore for it is I think already in far better hands than mine.
This game could be the basis of a successful movie trilogy like the Lord of the Rings or the Star Wars universe. I really don't understand why no one among Hollywood's great directors has taken this opportunity yet.
You should spam the fuck out of these in every sub-reddit that Starcraft could possibly relate to, Lots of people would love them if they knew about them.
I've been posting them on the main starcraft sub, but I don't really know about any others that aren't focused more on the competitive scene. Any suggestions? And thanks!
What I find interesting is that of the 3 main races humans are the only ones that weren't toyed with by the Xel'Naga that we know of and I guess in SC2 silly lore, come out as the supreme being of the Universe ultimately in the form of Kerrigan.
@RekkinOnTheInternet also I mentioned this on another video but I can help you with any voice overs if you want. Can deep fake any of the characters even.
I just watch all three videos of your starcraft history and I love them, I like the hard work and the way you make the scenary match the things you are saying. I have a few questions thought, where did you find all this information about starcraft lore? I have been trying to get more knowledge about some starcraft Lore and origins. Recently I have been reading a little bit of the aftermath of the void war from Starcraft 2, which is awesome, but I am wondering where could I get more lore and history before the second game.
All three of these were straight from the original SC1 instruction manual, which also has an absolute ton of in-universe info about all the units, named characters, and even the individual factions within all three races. It's actually a pretty fun read, just lots of neat details and worldbuilding. Hopefully youtube won't eat this link: oldgamesdownload.com/wp-content/uploads/StarCraft_Manual_EN.pdf
@@RekkinOnTheInternet Thank you so much, I didn't know about this and all those details. Thanks for sharing this information, I really appreciate that : D
You know, between this video and the history of the Zerg, you could really see how Amon's motivations could have been. I mean, the Xel'naga were practically wiped out by both their greatest creations and the rest were sent into the void to rot. You could definitely see why Amon would be a little angry, hell, maybe he created the Hybrid as bodies for his brethren who were trapped in the void, and maybe they became so corrupt and evil because of the time they spent in the void! I'm just saying, it would've made for a much more interesting villain, even if Amon was ulimately wrong in condemning the lives of so many others (like the terran) who had nothing to do with destroying his people. Idk, what do you think?
I do think there was a better way to tell the same story SC2 ended up with, even though I still don't think it would have been as interesting as SC1/BW. A lot of my own issues with it come from the presentation, which I'd chalk up to them writing World of Warcraft expansions for 6 years and not really knowing how to stop. So I think it could have worked, but it would have taken a lot more effort.
These are some good videos, but I'm not sure how I feel about the old lore of Starcraft. I mean, I think it's cool and interesting, but at the same time there's the lore presented in Starcraft II that retcons a lot of this. I guess I am more in favorites of the new lore in Starcraft II because I'm just more familiar with it, but I wonder why change the lore? Maybe because the old lore was only in the SC I Manuel and that it was such a long time between Starcraft I and Starcraft II?
It's a possibility. There is the point to be made that a lot of the retcons from SC2 were presented as new information coming to light that challenged what was already thought to be true, so it's a kind of built in defense. I still think the old lore is worth highlighting though, just because it is what everything new was built off of.
“A society based around group hunting” …Protoss. Hunting. When they have no mouths. And feed off of sunlight or other form of radiated energy. Flawless world building.
I imagine they'd still want to clear dangerous critters out of their living spaces, or as the alien warrior archetype, test their skills against whatever local version of a tiger they've got. But yeah, it might also just be old ideas colliding with new ones as the setting progressed during development.
@@RekkinOnTheInternet I’m just being a smartass. ;p I think you’re in the money about it being older ideas clashing with more codified lore. Like with game 1 Artanis having his nerve cords look like they’ve been cut before that was established as severing the link with the Khala.
Great video and visuals. This series probably explaina best why the events in SC1 happened like they did. It explains the motivations of zerg and protossich better than the actual game ever did. Can't wait for more of this stuff.
I know I'm late to the party, but very good job. Did you make all the cutscenes yourself? I can hardly make a map; let alone anything like this lol Anyway, great job. Perhaps you can become the Oculus Imperia of Starcraft lore in the near future. Subbed!
I didn't like the way the races were given plot armor so at any one time, say Terran can overpower and win then at another time, say Zerg wins. There is no longer any clear boundary who's stronger - Terran, Zerg, Protoss? And the 3 races no longer "have boundaries" so to speak. Protoss are meant to be the most technologically advanced, wise, foreseeing things but were written so they often failed and failed not because of lack of numbers, or their enemies had better strategy - they just failed and no sensible explanation was given - they just failed because the story said so. I don't know how to get this idea across and there have been many people who didn't offer serious discussions because they simply missed the point - let's say the Hulk in Marvel cinematic universe - suddenly gets low esteem, lost his strength, lost his edge - at least you can still see why the Hulk is failing although you had difficulty accepting it. There are theories out there. So far, no matter how hard I tried, I couldn't understand how say Zerg can best Terran technology. Even your most carapaced units would suffer concussions, heat exhaustion, constant need to refuel for their regenerative abilities to work - that the Zerg must have some magic occult sustenance force or they have Undead-like abilities or amazing evasion. Or sheer numbers to tank a lot and a lot of Terran ammunition meaning many Zerg die every battle it's nuts but their sheer numbers exhaust the enemy's ammunition and resources and overrun them. And in no way Zerg damage can be too high - I always imagined the Zerg as sort of representing tribal groups fighting more technologically advanced colonizers. Forgive me if I cannot grasp any concepts of story/fiction but to me science fiction must have a basis of truth and reality - sensible explanation for things. Not perfect but at least something! Help me to understand.
A lot of it will of course come down to suspension of disbelief; the part of your brain that says it's okay for there to be aliens at all also has to accept that for the story to work at all, there has to be some conflict. But I understand not really buying the odds at face value. So the Terrans could fight off a small Zerg attack, sure, but there isn't really such a thing as a small Zerg attack, right? It's not even just about ammunition or supplies in a single battle, it's about how quickly and totally a Zerg force can establish themselves and create more and more and more. They were able to overrun multiple planets largely in secret until they had the critical mass to just overwhelm any existing defenses. And even if they were known about on the dual Sara colonies, the standing government was more interested in seeing what they could use them for rather than seeing them as a threat. Add to that that the Terran civilizations across the sector might be in contact with each other, but they're not really allies. Confederate colonies being overrun by weird aliens probably didn't cause the Umojans or Kel-Morians to lose any sleep. As for the Protoss, they're even better suited to fighting the Zerg. A single Zealot, even ingame, can take out half a dozen zerglings no problem. But again, the sheer numbers. And as we see in the game itself, the Protoss are too caught up in their ideals to believe that they could even be threatened. It's likely that if Tassadar had actually turned his fleet on Mar Sara, the main story of Starcraft wouldn't have needed to happen. But because he disobeyed, it sent the entire upper command structure into chaos, and they focused to closely inward to notice that they needed to change their response. Their arrogance in assuming that the problem would never reach them prevented them from being able to react when it did. The Zerg themselves? Yeah, there's a bit of handwaving going on when it comes to exactly how the Swarm sustains itself, but converting all the biomass of an area into creep that all the various critters then eat isn't the worst answer. They do just have the numbers, it's easy as that. The Overlord>Queen>Cerebrate>Overmind command structure means that the larger bulk of a force doesn't need to be intelligent, so they are really just mindless bodies ready to throw themselves at the next problem. In real life, places lose the fight against normal insects like roaches or bedbugs all the time; hotels and restaurants get shut down for that, apartment buildings get condemned, etc. Now imagine if they were as big as a german shepherd and wanted to eat you. I don't think asking questions about the narrative is a bad thing, it's a good sign of critical thinking and wanting to better understand what someone or some people have created. In Starcraft's case I think the text itself gives the answers well enough, and playing the games themselves reinforces them with the way the gameplay pans out.
@@RekkinOnTheInternet Great explanation and comment. Your points are both sensible and in-line with the Blizzard storyline narrative, it's amazing. Not nit-picking here, just some of my further opinions. I accept your explanations on the Terran case - but the UED upends all that. The UED was at some point gonna be the 4th race and rewrites away the Terran's weaknesses so the UED were sort of gonna be placed in between Terran and Protoss in terms of tech and in terms of numbers placed higher than Terran - basically the UED was the buffed Terran. Now we could see why they didn't make it to become the 4th race. Why the UED failed was plot armor - suddenly Kerrigan's involvement and puppet mastery with Duran and Stukov - maybe more than I can recall. Still, UED could twirl the Zerg around with their finger - something the Protoss could as well, in theory, but never got around to. Another further comment about the Protoss. In my headcanon, Protoss are not even supposed to actively engage in battle like we see in Starcraft. A single capital ship is all it takes - a single capital ship settles much stuff with WMD - to make such battles never even needing to happen. The important point in my headcanon is not that the Protoss do not fight, and their small numbers were never an issue (remedied with technology or other tricks), it is that the Protoss end battles before they even begun. If such battles happened, they were done with rag-tag Protoss who got separated from the main group or Protoss survivors, or outcasts, or scientific expedition teams. Oh and Zerg numbers were never a problem with Protoss - except of course, the Protoss were small separated groups as mentioned. Thanks for your awesome reply!
@@Kirov4ever The UED does definitely represent a threat of an entire different kind, which I wish had been a little more mechanically apparent ingame, but some new units were fine I guess. Their strength is absolutely unquestionable considering they showed up and almost immediately turned the baby Overmind 2.0 to their side. Eh, yeah, sure, it was half-formed and trying to wrestle control back away from Kerrigan, but it's still one hell of a feat. And I think Kerrigan knew that. I've always felt that Duran, his true motives notwithstanding, was put in place specifically to at least slow down the UED force however he could. And even then, he went straight to the top, pitting Stukov and DuGalle against each other to break up the command structure. If the UED ever sent a second force, I think things would turn out a lot different. Then again, the new alliances built after SC2 would make things pretty interesting. And yeah, no problem! I've cared too much about this game since I was a kid, so I'm always happy to ramble about it.
And the eldar are just Tolkien's elves with laser guns. In fiction, it's not about where an idea came from, it's about how those inspirations are used and tweaked and molded into a new setting. You can point to broad-strokes similarities between the two factions, but put a protoss zealot and an eldar guardian next to each other, and they're nothing alike.
@@RekkinOnTheInternet I didn’t say StarCraft is bad, StarCraft is my favorite RTS I’m just saying Protoss reminds me of the eldar because I love Protoss.
So many things do not make sense for the Protoss: they have no reason to wage war on one another because they barely have physical needs like Humans (food, water, etc.) and the ideological reason for the fighting seems to be feralness or at least it might be implied that Amon was their sole creator. Then, how does the Conclave hide the existence of the DTs if, when they die, their memories go into the Khala? Madness I say.
@@bonbondurjdr6553 the Khala is an empathic link between the Protoss, making their psychic communication easier and more direct, they can still hide information from each other.
@@christophersmith8848 that sounds a bit contradictory to what Rohanna can do like plunge into the history of the species. It's just that there are incoherence that I do not enjoy too much.
@@bonbondurjdr6553 Rohanna received a large amount of specialized training and was chosen for being special to begin with, it wasn't something just any protoss could do.
What was the original reason for the Xel'naga wanting to engineer the perfect organism? Was it ever stated? Or was straight forward scientific obsession really all there was to it?
Off the top of my head, back in the SC1 days it was just kind of presented as a thing that happened. I guess when you're an ageless being floating around space you get bored and start playing with DNA for fun.
The way I'm currently seeing it, the xel'naga were more akin to the engineers/space jockeys from the Alien franchise, rather than...giant Cthulhu polyps.@@RekkinOnTheInternet
The Dark Templar books nicely expand upon Adun's legacy. While the Dark Templar were boarding the ship, a number of Khalai tried to finish them off there and then. Adun, just like Tassadar would do later, combined the power of Khalai and Void to shield the ship until it escaped.
So the Khalai believe he protected them from further chaos caused by the Nerazim, while the Nerazim revere him for saving them from extinction.
"Adun toridas" means "Adun hide you".
The Judicators knew he defied them. They just warped the story that he had “banished the tainted to protect Aiur” so that they wouldn’t have to reveal everything to the public.
You know what's really weird? Blizzard just abandoning the Starcraft universe almost completely.
Yeah, the last campaign they added to Starcraft II was in 2016, and the last update to Starcraft II was in 2020. Not to mention that there has been any comics or other new story material in years.
@@Amokhunter It's depressing
@@Xpwnxage Tell me about it... I grew up with Rock 'n Roll Racing, Lost Vikings, Warcraft, Starcraft and Diablo and it was a company that I was a loyal fan of for almost 20 years ('92 - '10) and then they betrayed their fans with Diablo 3 and it all went downhill further from thereon out.
It feels like watching a friend committing self deletion via bottle and there is nothing you can do to stop that train. Depressing indeed.
ACTIVISION not blizz , blizz gone
@@ariesdk5487 This is a weak excuse. Activision bought Blizzard in 2008. Blizzard has been "gone" since before Starcraft 2 was released.
Some part of lore said that the Conclave didn't exactly let the would-be Nerazim go, but rather Adun tried to save them by having them use the Xel'Naga ship to escape. It was that day the first recorded use of both psionic and void energy would be seen as Adun's body turned into a blinding burst of light from the use of the two energies and disappeared (likely disintegrated by it), giving the Nerazim time to depart. Of course the second time this happened was when Tassadar channeled the two power throughout his ship to destroy the Overmind.
Adun: I will steer the Xel'Naga's ship into a collision course with the will of the Conclave
EXECUTE THE TASSADAR MANEUVER
The Conclave: OH FUCK!
It's crazy how blizzard came up with a cool interesting story but destroyed it in such a short amount of time
I loved the gameplay of the SC2 campaigns but goddamnit did they butcher the lore..
Seriously. SC2 retconned so much of this into nonexistence practically.
From what I've seen of SC2's story, it practically did the same thing WoW Shadowlands did years later... With the jarring retcons, the uprooting of established character traits, and introducing a big bad practically/totally out of nowhere that "orchestrated everything from the beginning" taking away interesting traits and agency from the past villains, like Kerrigan. She felt betrayed by the one human whom she trusted the most that caused her to go insane and become the self driven genocidal space-empress? Nope! She was just mind controlled by the evil floating Cthulhu polyp. @@spikem5950
They sound like the Xel'naga.
@@domidiumKerrigan was never mind controlled by Amon, she was controlled by the Overmind, but was leading the Zerg of her own will by Brood War.
The Terrans may be my favorite faction (not that I'm biased) but your representation of Protoss history is the most imaginative and awesome to look at video you've made yet.
It's not his representation of Protoss history, it's Blizzard's representation of Protoss history. I remember reading this story in the StarCraft 1 manual back in the day.
@@deusexaethera He created the video portion. So it's his representation of the text.
I have seen a lot of people compare the Protoss to the Tau and the Eldar, but being an advanced religious race reminds me more of the Minbari from Babylon 5. We have a similar arrangement with a caste of religious leaders, a caste of warriors, and a caste of warriors, right down to the worker caste getting the least attention to the point you didn't even realize it existed until Starcraft 2.
In any case, we need more Starcraft lore videos like this, it's lore deserves more respect and the Protoss don't deserve to be viewed as discount Eldar.
I admit I've never seen Babylon 5 so I can't comment on that more sort of up-front presentation, but I've often compared the general background of the Protoss to the Vulcans from Star Trek; a psionic race that almost tore itself apart before finding peace in the rigid control of their emotions, with one group who dissented splitting off to parts unknown and essentially becoming an entire second faction, while the primary group assumes this air of nobility and feels entitled to become these arbiters of entire other races.
I definitely agree that the 40k comparisons are way too numerous and basically always flat out wrong. It's not even small details that makes them different, but the entire structure and setup. I just wish people would go a little further than the pictures they see before making their minds up.
Really interesting video that was well made. I hope you gain more subscribers.
Very much appreciated, glad you enjoyed it!
My thoughts exactly. His storytelling style and presentation bear novelty. Albeit a bit fast-paced, I had to pause and rewind a couple times. But that's perhaps to not put the viewers to sleep. Deserves more viewers.
I have seen the 3 videos in a succession and I happen to notice that there are many discrepancies with SC2's lore, however I think that many of these changes should have been keeped and expanded upon instead of replaced.
A large chunk of this lore runs directly into the original StarCraft and holds up with it quite well. SC2 feels like a totally different game imho, but I can't say whether that's for better or for worse.
@@elliejohnson2786 I think that SC2 makes the universe feel bigger because there are more subfactions, for example the primal zergs, or the Taldarim, but that insertions requiered big changes in lore, like for example the fact that the original planet of the zergs wasn't a volcanic waste land but a fierce jungle or that the zel'naga weren't totally destroyed but actually fled, so they could justify all the Among thingy and so on.
@@animeturnMMD You make a fair point... even if you spelled taldarim wrong and said proto instead of primal zerg haha
@@animeturnMMD SC2 used the Xel'Naga as plot conveniences too many times and wrote themselves into a corner. I like some of how the SC world was expanded, such as the Tal'Darim having actual personality, but the tone and plot itself (which I've heard is just a rehash of the Warcraft 3 plot) disappoints me and feels like a derailment of what I liked about SC1's story (especially with Heart of the Swarm and Legacy of the Void).
@@animeturnMMDzerus was a volcanic planet when over mind was created. Now it is a jungle planet. The planet cooled off.
I missed this?!? Oh wow, I'm sad now.
Exceptional work as always! Can't wait to see where you go next.
Thanks very much! I'm definitely interested in seeing what else I can wrestle the SC2 editor into doing, so keep an eye out for some shorter stuff coming up.
Awesome video dude! Loved the WoW ambience-like approach (and the cameos of Warcraft races)
Thanks a bunch!
Plot Twist: The Protoss never lost any of the old documents during the war, they were just so busy killing each other, they never bothered to look
Hey dude this was super well made- dope. Thanks for taking the time, keep it up- you’ll be a lynchpin in the community one day
Whew, lotta pressure! Thanks, glad you liked it!
Precursors are to Xel'Naga, as Forerunners are to Protoss, as Flood is to Zerg, as Terran is to Terran. :)
Strange how similar these two games are. Jim Raynor being Chief and Kerrigan being Cortana.... holy fuck 😳
The Protoss are pretty much my favorite alien species.
Loved the probe with the murdocs, great touch.
This is truly awesome, you spend a lot of time searching for this information and even animating it! This is great, i have an idea for a future episode. You did great with the - History of the Protoss, History of the Zerg and the Terran. But think about these. Ever wondering why are there super strains like the Hydralisk(Hunter killer), zerling(Devouring One), Ultralisk(Torrasque), i`ve aways been fascinated how did they evolve to that state. Which "BROOD" did it, what's the connection of the broods with them. What are the broods in general. This topic is gonna be awesome to know. Same with the Protoss. The Dark Templar lore, how did they evolve to such assasinators and so on :)
Commenting for boosting positive algorithim clout!
I knew Protoss was an ancient and well-founded race, but your breakdown of the Age of Strife was super informative and gave me new insights on precursor civilizations. Awesome work!
This is was interesting to say the least. More please!
Thanks! I'm definitely thinking about what I could do next in the same style.
That's why Starcraft is so good. The Lore is so well thought out and complete.
From the first game yes, but the stories in the second game destroyed it 😢
@@Yuaretrash hmm…come to think of it I guess I didn’t like the direction of Legacy of the void. The Xel’naga arc lost me😭
@chingompiew1 xel naga were completely wiped out by the zero from the lores in the first game so I don't even know how we get to meet them again during legacy of the void. Or during brood war raynor clearly had enough and wanted to Kerry no matter what but choose to save her during wings of liberty 😂
@@Yuaretrash they sorta popped outta nowhere and made a comeback. The ending was pretty forced. Maybe they were trying to force close the story because they knew there wouldn’t be a Starcraft3. 🥲
but what about the ''tal darin'' ?
protoss loyal to the fallen xel'naga amon
The Tal'Darim are cool, but weren't a part of the lore back in the SC1 days where all this stuff is from.
Now my understanding of the lore was that the Protoss were well aware the Zerg were after themselves, not Mankind. The Earth colonies were merely collateral damage in the war to keep the Zerg from discovering Aiur's location.
That, and Humans were slowly becoming a Psionic race like the Protoss. The Zerg wanted our DNA so they’d stand a better chance when they finally made their way to Aiur.
Maybe to the Conclave but the Templar still wanted to follow the dictates of their stewardship and defend Humanity
This video is sick af mate, good job!
Omnipotent algorithm worked in your favor and you got subscriber. I wonder how the intro of SC 1 fit into this, where Protoss warship obliterated civilian Terran ship. I immediately taken them as big scary villains just from that, no better than zergs. Of course later there were some alliances, but that happen between all factions.
That opening cutscene really was a hell of a way to make a statement. Even better is that you don't actually see the Protoss until halfway through the first campaign, letting you just sit there wondering when they're gonna show up.
Glad you found it and liked it!
Thank you so much for making this! I didn't know I needed this. It was very well made!
Yes! Thank you for all of these!
And thanks for the kind words! It's been a fun project.
Exceptionally well done! Really hope to see more.
Amazing work you did with these Starcraft history videos! Thx for that.
This was very well done! I hope that more people find your channel.
Underrated video that should have more views
Thanks very much, I really appreciate it!
I never realized how good StarCraft lore is until watching these videos. You could watch these knowing nothing about StarCraft and still get immersed. This is one of the best visual narrative video game productions I've ever watched, even more so the fact that you made it in the SC2 Editor.
Fascinating video
It is such a shame that the story of the protoss and terrans and Zerg has come to an end... i was so thrilled with starcraft2 until the last campaign...
How does this have so few views?
It’s insanely well done!
Well made video im surprised I haven't found this channel sooner
Holy Shit, wish I saw this sooner, some great work- was this done using the starcraft editor?
Sure was!
@@RekkinOnTheInternet really hope that we get more videos like this, I love lore channels and I havent seen some good ones about starcraft until now. Keep up the good work.
These videos are excellently made! I love em! ❤
Fun fact, Protoss litteraly means "first" in Greek!
A lot of love fpr details shows in this video!
This video is dope! I'd love to see you do a video purely on the origin of the dark templar, and how they safeguarded Auir!
Thanks so much! And yeah, I've got some more ideas kicking around, but I'm a little low on official lore-sources as clear cut as the instruction manual. Hard to beat that one!
Yea this was a cool video. Thank you. I've got to get another copy of this game. It is so cool.
Caus calla dos! So the things the protoss said when you clicked on them were not just babble to sound alien, but had actual meaning related to a story somebody wrote. This game was well thought out.
Much of sci fi media is based off of or heavily inspired by the Dune series. I quite enjoy the fact that Starcraft takes a lot of its inspiration from Starship Troopers. Terran (Terran Federation) Zerg (Arachnids) Protoss (Skinnies).
Is very well done, although... It is relevant to point out that the Xel'Naga DIDN'T want to alter the protoss, or at least, were not going to.
The Xel'Naga kept continuing an infinite cycle of creating a race with purity of form, and another with purity of essence. This creation would appear naturaly as evolution progresses, and both races would eventually encounter eachother and the temple of Ulnar, were the Xel'Naga slumbered, so they would assend and become Xel´Naga.
However. Amon, a Xel´Naga who despised to be only a part of a continuos cycle, gather some followers and decided to alter the cycle by himself, creating his own versions of the Xel'Naga, and remaking the Universe to his image and desire. With this porpouse, he and his followers were the ones that altered the protoss and experimented on them, and after seeing them as a failed experiment for not following their will, they went to Zerus and created the Swarm, who would follow the Fallen God's will, and try to assimilate the protoss to become the false Xel'Naga.
Not untrue as far as SC2 is concerned, but this is verbatim from the original Starcraft 1 manual. Some stuff definitely changed over the years, but this is everything as it was originally presented.
You are right, but you only realize this when playing SC2. Amon is suppossed to be a plot twist in that it changes the player's preconceptions of the history of both the Protoss and Zerg and the intentions of the (fallen) Xel Naga
Great videos man keep on rocking
Please do all the lore!!! I love it
Exceptional work
Wow… Fantastic video! The production quality is outstanding, and your talent truly shines through. It's great to see someone so dedicated to StarCraft content, especially since Blizzard seems to have moved on. Have you considered exploring Warhammer 40k? Your skills would really bring that universe to life too!
Thanks for the kind words! 40k is something I'm generally fond of but just don't have a ton of investment in the world. I paint a bunch and play a bit, but doing lore for it is I think already in far better hands than mine.
This game could be the basis of a successful movie trilogy like the Lord of the Rings or the Star Wars universe. I really don't understand why no one among Hollywood's great directors has taken this opportunity yet.
Great video dude
i have loved this story for so long i actually have the book you read from and your voice isn't annoying witch is saying alot
You should spam the fuck out of these in every sub-reddit that Starcraft could possibly relate to, Lots of people would love them if they knew about them.
I've been posting them on the main starcraft sub, but I don't really know about any others that aren't focused more on the competitive scene. Any suggestions? And thanks!
For the Conclave and people of Aiur!
excellent video
What I find interesting is that of the 3 main races humans are the only ones that weren't toyed with by the Xel'Naga that we know of and I guess in SC2 silly lore, come out as the supreme being of the Universe ultimately in the form of Kerrigan.
one of the most enduring parts of any scifi setting is that humans just get to show up and start causing problems for everyone, it's great
@@RekkinOnTheInternet lmao facts. I'm sure that's how it will be once we are space faring
@RekkinOnTheInternet also I mentioned this on another video but I can help you with any voice overs if you want. Can deep fake any of the characters even.
I just watch all three videos of your starcraft history and I love them, I like the hard work and the way you make the scenary match the things you are saying.
I have a few questions thought, where did you find all this information about starcraft lore? I have been trying to get more knowledge about some starcraft Lore and origins. Recently I have been reading a little bit of the aftermath of the void war from Starcraft 2, which is awesome, but I am wondering where could I get more lore and history before the second game.
All three of these were straight from the original SC1 instruction manual, which also has an absolute ton of in-universe info about all the units, named characters, and even the individual factions within all three races. It's actually a pretty fun read, just lots of neat details and worldbuilding. Hopefully youtube won't eat this link: oldgamesdownload.com/wp-content/uploads/StarCraft_Manual_EN.pdf
@@RekkinOnTheInternet Thank you so much, I didn't know about this and all those details. Thanks for sharing this information, I really appreciate that : D
Tassadar is such a cool character.
11:40 I can see races from Warcraft 3 here.
Well made videos.
This is gold.
Of course it would be daddy issues that lead to the Aeon of Strife.
Someone owns the Manuel from the PC version in the 90’s
You know, between this video and the history of the Zerg, you could really see how Amon's motivations could have been. I mean, the Xel'naga were practically wiped out by both their greatest creations and the rest were sent into the void to rot. You could definitely see why Amon would be a little angry, hell, maybe he created the Hybrid as bodies for his brethren who were trapped in the void, and maybe they became so corrupt and evil because of the time they spent in the void! I'm just saying, it would've made for a much more interesting villain, even if Amon was ulimately wrong in condemning the lives of so many others (like the terran) who had nothing to do with destroying his people. Idk, what do you think?
I do think there was a better way to tell the same story SC2 ended up with, even though I still don't think it would have been as interesting as SC1/BW. A lot of my own issues with it come from the presentation, which I'd chalk up to them writing World of Warcraft expansions for 6 years and not really knowing how to stop.
So I think it could have worked, but it would have taken a lot more effort.
StarCraft III is gonna come out before GTA VI.
imagine if they were actually the same game
This is awesome!
Thanks a bunch!
Amazing!
"HUNT" LOL
They got no mouth how do they eat?
These are some good videos, but I'm not sure how I feel about the old lore of Starcraft. I mean, I think it's cool and interesting, but at the same time there's the lore presented in Starcraft II that retcons a lot of this. I guess I am more in favorites of the new lore in Starcraft II because I'm just more familiar with it, but I wonder why change the lore? Maybe because the old lore was only in the SC I Manuel and that it was such a long time between Starcraft I and Starcraft II?
It's a possibility. There is the point to be made that a lot of the retcons from SC2 were presented as new information coming to light that challenged what was already thought to be true, so it's a kind of built in defense. I still think the old lore is worth highlighting though, just because it is what everything new was built off of.
Where did all those additional imagery come from? That’s pretty awesome! Is that all self-created?
“A society based around group hunting”
…Protoss. Hunting. When they have no mouths. And feed off of sunlight or other form of radiated energy. Flawless world building.
I imagine they'd still want to clear dangerous critters out of their living spaces, or as the alien warrior archetype, test their skills against whatever local version of a tiger they've got. But yeah, it might also just be old ideas colliding with new ones as the setting progressed during development.
@@RekkinOnTheInternet I’m just being a smartass. ;p
I think you’re in the money about it being older ideas clashing with more codified lore. Like with game 1 Artanis having his nerve cords look like they’ve been cut before that was established as severing the link with the Khala.
Great video and visuals. This series probably explaina best why the events in SC1 happened like they did. It explains the motivations of zerg and protossich better than the actual game ever did.
Can't wait for more of this stuff.
Xel'Naga giving me serious Chozo vibes.
for some reason i thought this would be the history of protoss in pvp.
I feel like a toddler being read stories. 🥰
Dæ'Uhl = Mantle of Responsibility
I need more dude
Amazing video! How did you do this video?????
Thanks! This is all stuff I made in the SC2 editor and stitched together afterwards - just little scenes run by the native trigger system.
any chance you'd cover the history of the UED too?
Yeah I really want to see that
I know I'm late to the party, but very good job. Did you make all the cutscenes yourself? I can hardly make a map; let alone anything like this lol
Anyway, great job. Perhaps you can become the Oculus Imperia of Starcraft lore in the near future. Subbed!
Glad you liked it! And yep, everything here is handmade in the editor! It's a bit of a weird tool to use for it, but rewarding enough.
Why would the protoss chase food if they cant chew?
I think we can get another StarCraft game but it would probably be an FPS
Adun Torridas. En taro, Tassadar!
I didn't like the way the races were given plot armor so at any one time, say Terran can overpower and win then at another time, say Zerg wins. There is no longer any clear boundary who's stronger - Terran, Zerg, Protoss? And the 3 races no longer "have boundaries" so to speak. Protoss are meant to be the most technologically advanced, wise, foreseeing things but were written so they often failed and failed not because of lack of numbers, or their enemies had better strategy - they just failed and no sensible explanation was given - they just failed because the story said so.
I don't know how to get this idea across and there have been many people who didn't offer serious discussions because they simply missed the point - let's say the Hulk in Marvel cinematic universe - suddenly gets low esteem, lost his strength, lost his edge - at least you can still see why the Hulk is failing although you had difficulty accepting it. There are theories out there. So far, no matter how hard I tried, I couldn't understand how say Zerg can best Terran technology. Even your most carapaced units would suffer concussions, heat exhaustion, constant need to refuel for their regenerative abilities to work - that the Zerg must have some magic occult sustenance force or they have Undead-like abilities or amazing evasion. Or sheer numbers to tank a lot and a lot of Terran ammunition meaning many Zerg die every battle it's nuts but their sheer numbers exhaust the enemy's ammunition and resources and overrun them. And in no way Zerg damage can be too high - I always imagined the Zerg as sort of representing tribal groups fighting more technologically advanced colonizers.
Forgive me if I cannot grasp any concepts of story/fiction but to me science fiction must have a basis of truth and reality - sensible explanation for things. Not perfect but at least something! Help me to understand.
A lot of it will of course come down to suspension of disbelief; the part of your brain that says it's okay for there to be aliens at all also has to accept that for the story to work at all, there has to be some conflict. But I understand not really buying the odds at face value.
So the Terrans could fight off a small Zerg attack, sure, but there isn't really such a thing as a small Zerg attack, right? It's not even just about ammunition or supplies in a single battle, it's about how quickly and totally a Zerg force can establish themselves and create more and more and more. They were able to overrun multiple planets largely in secret until they had the critical mass to just overwhelm any existing defenses. And even if they were known about on the dual Sara colonies, the standing government was more interested in seeing what they could use them for rather than seeing them as a threat. Add to that that the Terran civilizations across the sector might be in contact with each other, but they're not really allies. Confederate colonies being overrun by weird aliens probably didn't cause the Umojans or Kel-Morians to lose any sleep.
As for the Protoss, they're even better suited to fighting the Zerg. A single Zealot, even ingame, can take out half a dozen zerglings no problem. But again, the sheer numbers. And as we see in the game itself, the Protoss are too caught up in their ideals to believe that they could even be threatened. It's likely that if Tassadar had actually turned his fleet on Mar Sara, the main story of Starcraft wouldn't have needed to happen. But because he disobeyed, it sent the entire upper command structure into chaos, and they focused to closely inward to notice that they needed to change their response. Their arrogance in assuming that the problem would never reach them prevented them from being able to react when it did.
The Zerg themselves? Yeah, there's a bit of handwaving going on when it comes to exactly how the Swarm sustains itself, but converting all the biomass of an area into creep that all the various critters then eat isn't the worst answer. They do just have the numbers, it's easy as that. The Overlord>Queen>Cerebrate>Overmind command structure means that the larger bulk of a force doesn't need to be intelligent, so they are really just mindless bodies ready to throw themselves at the next problem. In real life, places lose the fight against normal insects like roaches or bedbugs all the time; hotels and restaurants get shut down for that, apartment buildings get condemned, etc. Now imagine if they were as big as a german shepherd and wanted to eat you.
I don't think asking questions about the narrative is a bad thing, it's a good sign of critical thinking and wanting to better understand what someone or some people have created. In Starcraft's case I think the text itself gives the answers well enough, and playing the games themselves reinforces them with the way the gameplay pans out.
@@RekkinOnTheInternet Great explanation and comment. Your points are both sensible and in-line with the Blizzard storyline narrative, it's amazing.
Not nit-picking here, just some of my further opinions. I accept your explanations on the Terran case - but the UED upends all that. The UED was at some point gonna be the 4th race and rewrites away the Terran's weaknesses so the UED were sort of gonna be placed in between Terran and Protoss in terms of tech and in terms of numbers placed higher than Terran - basically the UED was the buffed Terran. Now we could see why they didn't make it to become the 4th race. Why the UED failed was plot armor - suddenly Kerrigan's involvement and puppet mastery with Duran and Stukov - maybe more than I can recall. Still, UED could twirl the Zerg around with their finger - something the Protoss could as well, in theory, but never got around to.
Another further comment about the Protoss. In my headcanon, Protoss are not even supposed to actively engage in battle like we see in Starcraft. A single capital ship is all it takes - a single capital ship settles much stuff with WMD - to make such battles never even needing to happen. The important point in my headcanon is not that the Protoss do not fight, and their small numbers were never an issue (remedied with technology or other tricks), it is that the Protoss end battles before they even begun. If such battles happened, they were done with rag-tag Protoss who got separated from the main group or Protoss survivors, or outcasts, or scientific expedition teams. Oh and Zerg numbers were never a problem with Protoss - except of course, the Protoss were small separated groups as mentioned.
Thanks for your awesome reply!
@@Kirov4ever The UED does definitely represent a threat of an entire different kind, which I wish had been a little more mechanically apparent ingame, but some new units were fine I guess. Their strength is absolutely unquestionable considering they showed up and almost immediately turned the baby Overmind 2.0 to their side. Eh, yeah, sure, it was half-formed and trying to wrestle control back away from Kerrigan, but it's still one hell of a feat.
And I think Kerrigan knew that. I've always felt that Duran, his true motives notwithstanding, was put in place specifically to at least slow down the UED force however he could. And even then, he went straight to the top, pitting Stukov and DuGalle against each other to break up the command structure.
If the UED ever sent a second force, I think things would turn out a lot different. Then again, the new alliances built after SC2 would make things pretty interesting.
And yeah, no problem! I've cared too much about this game since I was a kid, so I'm always happy to ramble about it.
Protoss are inspired by the eldar from Warhammer 40k
And the eldar are just Tolkien's elves with laser guns. In fiction, it's not about where an idea came from, it's about how those inspirations are used and tweaked and molded into a new setting. You can point to broad-strokes similarities between the two factions, but put a protoss zealot and an eldar guardian next to each other, and they're nothing alike.
@@RekkinOnTheInternet I didn’t say StarCraft is bad, StarCraft is my favorite RTS I’m just saying Protoss reminds me of the eldar because I love Protoss.
The xelnaga, or sometimes called some wanderer shit or whatever, also has a name given to them by the protoss. Ihan rii.
tassadar the True OG
Good video, but you didn't include the taldarim..
This is all from the original SC1 instruction manual, and the Tal'Darim weren't around quite yet.
So many things do not make sense for the Protoss: they have no reason to wage war on one another because they barely have physical needs like Humans (food, water, etc.) and the ideological reason for the fighting seems to be feralness or at least it might be implied that Amon was their sole creator. Then, how does the Conclave hide the existence of the DTs if, when they die, their memories go into the Khala? Madness I say.
The Dark Templar weren't connected to the Khala
@@christophersmith8848 but all of the high templars were, so they would know without very little to no digging at all.
@@bonbondurjdr6553 the Khala is an empathic link between the Protoss, making their psychic communication easier and more direct, they can still hide information from each other.
@@christophersmith8848 that sounds a bit contradictory to what Rohanna can do like plunge into the history of the species. It's just that there are incoherence that I do not enjoy too much.
@@bonbondurjdr6553 Rohanna received a large amount of specialized training and was chosen for being special to begin with, it wasn't something just any protoss could do.
Its a shame that blizzard have the most lucrative IPs.. Yet they do nothing with them.
So.. at any point in their history had they constructed enough pylons?
@newguardian5725 some say they're still chasing that dream even now
What was the original reason for the Xel'naga wanting to engineer the perfect organism? Was it ever stated? Or was straight forward scientific obsession really all there was to it?
Off the top of my head, back in the SC1 days it was just kind of presented as a thing that happened. I guess when you're an ageless being floating around space you get bored and start playing with DNA for fun.
The way I'm currently seeing it, the xel'naga were more akin to the engineers/space jockeys from the Alien franchise, rather than...giant Cthulhu polyps.@@RekkinOnTheInternet
En Taro Adun!
Their are other races in StarCraft besides terrans, Protoss and Zerg right?
In the universe, yes, but nothing else playable or with this sort of comprehensive information available.
@@RekkinOnTheInternet alright thanks
is wow world also in sc world?
Glory to the firstborn!!!
May Adun hide you.
I just found out about this video. Are you the VaatiVidya of Starcraft?
cant even hear it. looks cool though.
fepic!
proxy pylon still works?
Nothing on the taldarim?
All this info is directly from the SC1 manual, so the Tal'Darim weren't around quite yet!
Like is this a mod I don't know about???