To be fair, we have no idea how many were injured when his BC crashed. How much of the crew literally couldn't walk from breaking their legs when their ship slammed into the dirt?
Using the Zap Brannigan tactics in some missions "Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit..."
It's weird how I remember Desperate Alliance being so hard when I was younger. I have a distinct memory of my base being overrun at least once. Now I do the "clear the map and wait for renowned good guy Arcturus Mengsk."
Same here lol, I barely survived that shit. Then again, I was 8, hardly knew English and didn’t know you could save the game until I got to the Zerg campaign 🤣🤣
huh, I was called that my lunch mission. As in, build my bunkers, load'em up and just sit back and wait. I use to make a game to see how many bunkers I could make nothing like a wall of bullets to keep them zerg out. I actually wish they attacked more in better numbers
It brought back memories of desperate alliance when in SC2 you also have to wait 30 mins for Horner to rescue you. The brutal difficulty on that mission and the rain made it quite epic. Wish they would've revamped the desperate alliance mission on SC remastered to make it more of a challenge and less of a joke
That's the difference of being brand new to the game versus having played it for years and years. Our macro and micro are leagues better now, even if none of us are pro players. lol
6:15 as someone who has studied starcraft modding/unit behaviors, Siege Tanks and Goliaths use a different AI attack behavior than other units. I think this behavior is supposed to be for upgraded siege tanks to calculate when/where to deploy into siege mode. Without the upgrade, they bug out and move command into death, they'll occasionally stop/stutter to fire a shot and constantly re-target different hostile units. I would bet that the AI on this map wasn't given the siege mode upgrade by default/wasn't told to upgrade it/hadn't upgraded it yet and the deployed siege tanks in the mission were manually placed.
You see, killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down
"But sir, we have tanks, and aircraft." "You're absolutely right, that's no good, off to be cremated." "But commander you'll be condemning hundreds to death in an uphill struggle with no end in sight!" "But think of the glory! A great campaign with only man and rifle!" "We're all doomed..."
Late to the party but : Is he known as Captain Buck? (Starcraft : Ghost Trailer. The captain complains who called siege tanks onto his battlefield without his consent cause according to him all ya need is blood, sweat and the firepower of his terran marine corps.... before he gets his ass handed by an zerg army (there are a couple of goliaths walkin in the background in the video though))
@@TheAzureGhostwell of all units he could get. Siege tanks tend to destroy zerg and all marines around those zerg. So not having counted on Siege tanks is a recipe for a friendly fire disaster
@@agihammerthief8953 well, these tanks are barely better than a squad of Guard's conscripts The death box Chimeras are...ok. Artillery is constantly undersupplied and so their gunners are forced to use Artillery Lugers(or smh) as an actual artillery piece And Baneblades? Well...you wouldn't live long enough to see one in action, I can assure you, maybe your grand-grand-grand-grand-grand-children might, but you won't Oh, and Valkyries? Ain't having anythin' against them.
Ah yes the old marines were always a favourite unit of mine cause it was so simple glad you did the defence mission by not being in danger but becoming the danger and doing this challenge run
In SC1 one thing that makes a bigggg difference with sc2 is high ground advantage. A ranged unit on low ground shooting something on high ground will have 50% miss shots. With single target rapid damage like marines, this is a pain and it's clear that it was in GGG's playthrough when he fights tanks on high ground.
"There are 4 zerg hives around the map. Each is guarded by...a completely different set of enemies." Not gonna lie. That one got me, and it got me well. Never stop being you, Grant.
13:40 I love it when you figure stuff out like this. I would have seen that fight as impossible and just folded. You don't quit and keep thinking and find a way to force success! Very impressive!
One underrated part of your running gags I genuinely appreciate is understating the various main characters throughout the story. It just adds to the panache/special feel of your dry humor ("This objective is super unique") that I find extremely entertaining. Keep being what you are :-)
I'm sorry Grant but I don't think this counts. At the 14 seconds mark on the New Gettysburg mission you used Kerrigan to kill one of your own vultures so this disqualifies the run :D Just in case anyone is wondering: yes, I am joking.
Before diving in to the vid, If there was one thing I reckon definitely contributed to your completion of the challenge I am willing to bet it was the Terran ost, that shit is still fire 24 years later
@@Executor009 SC2 did a nice job with sounds where SC1 didn't and vice versa imo. Marines actually sound a lot more cohesive in SC2, they're piddly and insignificant in small numbers and ramp up to a wall of death lead when you have a lot of them, compared to SC1 where they sound way bigger than they are. Battlecruiser yamatos sound way more impactful in SC2. But then there's also stuff like hydralisks sounding way cooler in SC1.
@@QuanTrietLOL yup and later he said Kerrigan and I was like, who? who or what the heck is that? meh must not be important lol. The only one worth mentioning is johnny or however his name was spelled. Tsss ahh that's the stuff!
GGG: And so, I can say that it is in fact possible to finish the "Eye of the Storm" mission with only mar... Tassadar: Here comes the Ganthritor! *Kills the Overmind" GGG: Goddamit, Tassadar...
True. And either way, can use the terrans or protoss for gathering while the otgers supply is purely for fighters if you go eother zealots only or marines only.
It's a lotta fun to watch this now after checking out your VODs in the second channel. Ah, yes. The Dylarian Sheepyards. I see you know your lore well.
@@agihammerthief8953probably a reference to the sheep transmogrification spell. If I recall, the Terran Civilian/Pilot transforms in to battle cruiser in that mission
This reminds me of how I played the game when I was a kid. Which, thinking about it, gave me an idea. Attempting to beat Starcraft like a kid would. No micro whatsoever. Just spamming units and sending them at the enemy with attack moves.
Man, seeing these Starcraft levels again was really nostalgic, especially the Brood War levels. It's crazy how the opening cutscene of the hectic battle and the calmness aboard DuGalle's ship just come back like it was yesterday despite not thinking of them in nearly 20 years.
Grant there's a mission you missed, might make for a fun one off stream. Protoss Mission 10, Eye of the Storm. You get both a Terran and Protoss base, so it's a mission you build marines. Bring Tassadar and Zeratul to Jim's base, let the toss base die, and see if you can Slay the Overmind with the might of marines only
@@Seriona1 - Doesn't apply to Eye of the Storm. Anyone can destroy it. Dark Templar to kill Cerebrates or the Overmind only apply to Mission 9 of The Fall, Mission 3 of The Stand, and "To Slay The Beast" (Mission 8 of The Queen of Blades).
You missed a mission: the original final Protoss campaign mission. You can kill off all the Protoss units except the Gantrithor, Zeratul and the DTs, and finish the mission with Raynor’s top base…
@iytdominotik easy, the third episode of the original StarCraft campaign, the Protoss one, has both a Terran base and a Protoss base in the final mission against the Overmind...
Flatly not possible. Quite a few unit deaths are scripted in, particularly after you have to choose between Battlecruisers or Nukes. You literally can't save everything.
Okay, banning dropships makes this way too easy. How are you supposed to lose 32 marines in 4 seconds now!? Edit after watching the video: Oh, that's how.
Impressive that you did this. Every time I've played through the original Starcraft campaigns I get so frustrated with the horrible unit pathing and control group limits, especially in the installation missions.
that last level was impressive when I played it casualy I found very quickly that marrines were all but useless against the terasqe, it could kill one marine in one hit and the marine would deal like 1 damage per attack, honestly saying "it is the bulkiest unit in the game" feels like an understatement. good job
I genuinely love that I got to see this unfold in real time. I didn’t watch the other VoDs and enjoyed it but it felt super awesome to pick out each moment that got explained.
@@hiei49 yeah having seen how he handled to chain the beast, full circle is a cakewalk by comparison. Without lurkers, marines have a really easy time just walking to and shooting down the overmind
Full Circle is a Zerg mission - your thinking of Eye of the Storm. And you may be able to, but it would be rough since you need to keep Zeratul and Gantrithor alive and they start off in the Protoss base which gets attacked pretty quickly - you might be able to sneak them around the sides of the map though to secure them behind the Terran base and then Marine from there. I think the biggest difficulty would be in killing off/destroying the buildings and units that can attack on the Protoss side before the first Zerg assault comes in, which juggling Gantrithors/Zeratules movements in a way they won’t attack anything or die, and while ramping up your Terran economy.
@@disiesgroto1881 both gantritor and zeratul can sneak to the bottom left side iirc, and you can lift a cc to that place without so much trouble. I dont remember what happens if every protoss building is destroyed tho
@@disiesgroto1881The Gantrithor flies, Zeratul is in stealth, and the Zerg don’t control the entire rest of the map. Getting them around the map to the Terran base should be more tedious than difficult.
2:07 Point of order! The Ghost deals 10 damage per shot (further reduced to 7 by the +3 armor that you get in Jacobs Installation). Grant must be thinking of the Vulture that deals 20 damage while sitting behind an out of the way door, luring hapless marines to their death with the siren call of bad pathing. (Still watching through the run's individual levels on the archive, but the pain of that moment stuck with me.)
On some of the SC1 and BW missions, it's mroe beneficial to make some excess CCs, rather than depos, in order to have more scan energy, and rapidly replace lost mining bases that get taken out by nukes etc. It would've been a small, but meaningful improvement, but hey -- if he made it work in the end? GG(G)
That was a wild one. For To chain the beast, you can sacrifice a few raxes to get to Red's high ground, land, defend the position with spawns and shoot down the defenses from below once secured. Then, after some creep is cleared, you land a rax to the the low ground to slowly crawl into the cerebrate. Its much more efficient that way, but probably not as fun as throwing 500 marines into the cerebrate lol
holy crap. for years i played the story many times and to this day I never knew that in the mission "Patriot's blood" you can recruit the units you didn't kill in the first part!!! Great video btw it was so much fun to watch. Brilliant tactics
I only just saw the chapter titles, and fell over giggling at the video chapter title for (the) Dylarian Shipyards. Thank you so much for your phenomenal silliness and great content :P
Wait you still have to do the final Protoss mission of OG Starcraft, remember you have a Terran base! Get work destroying the over Overmind with your marine army. Also there is the installation mission where Tassadar gets a bunch of marines as well!
I watched the individual VoDs of this run, but I still had a lot of fun watching the recap video thanks to the great commentary (and occasional one-screen joke). Thanks!
This is such a beautiful blend of tactical insight mixed with the most unga-bunga strategy possible: make shooty boys shoot thing good. There's a lot more depth to the challenge than I expected with each of the unique difficulties the missions offer! Well done, and the insightful voiceover is wonderful
If you're doing zerg and protoss versions of this run (zealots and zerglings only) I think you should probably allow yourself to use shuttles and drop overlords as well.... Although that might be impossible as you can't attack air units. Maybe do dragoons/shuttles only, and hydras/Dropperlords only. I think that'd be possible, but difficult.
This was cool to see and good he started with the easy run first. The question is which is the next one and which is harder? Zerglings only or Zealots only? . But bet is zerglings, since that path finding is so bad and you can only realistically control so many, and they are far weaker than zealots.
Yeah tbh, Zealots wil be easier, their pathing is a bit worse due ot being slower than zerglings, but pound-forpound they're the tankiest and most efficient unit in the game. Literally deals like 17 melee damage because they attack twice, and has more than 100 total combined health, and is the only gas-less unit that can 1v1 Hydralisks. It'll be like the Marine-only run, just with marines with swords able to tank god.
@@VeryPeeved sorry, when I replied to the original comment I was kinda like "you cant go marines only deathless", but then I realized thats not the case 😅
10:40 there is a trick to finish this mission without Duran, which get funny in the end when Duran starts talking out of unexplored territory. 13:31 Gonna use that the next time I play the mission for a deathless run. 22:20 Yay, I'm not the only one who does this! Really rewarding for playing the first half semi-pacifist.
I absolutely love all the little jokes and Easter eggs you put into your videos. …but when you said “Dylarian Sheeeep yards….” *chef’s kiss* perfection
Playing sc remastered again (after watching jd and Bisu etc in ASL) really highlights how super polished sc2 really is, down to things like standard mineral and gas layouts (looking at you, New Geyserburg).
I dunno about that being an aspect of "polish", as much as the original not yet submitting to the idea that that there is literally only one way for a base to be structured. Which is definitely boring, I can see why in the original they wanted to play around with lone geysers or weird mineral patches. It just makes it more difficult to memorize economic things, timings, income, so the current unnatural standardization is probably for the best.
i loved desperate alliance back in the days. When i was younger and wasnt that experienced, it was a challenge to wipe out the zergs on that map completely in 30 minutes
I love those narrative plot twists, like the Ion cannon or the 11th wave on Korhal. Made me watch the full footage. Keep it up GGG. Your series and challenges are awesome.
I love how you can go from meticulously grinding the same mission over and over again to make sure not one single marine or zergling dies, to this. Literally drowning your enemies in your own blood and piling up well over a thousand allied bodies, just to beat your enemy into submission with the butt of your rifle.
Grant I want to sincerely thank you for inspiring me to finally, after more than 20 years, beat Starcraft 1. I've played through the campaigns countless times as a child/teen with cheats on but 90s RTS was just too damn hard for babby me. Seeing that Rebel Yell could be beaten by making endless marines and A-Moving made me play it again and beat it, for the first time, without cheating. Obviously I'm not a starcraft god like you, but I moved on to episodes 2-6 with mostly tier 1 units and a handful of others. 5 APM prevailed. The fact that in episode 4 , the first macro mission you get 3/3 archons... yeah protoss was a joke. UED and episode 6 were occasionally challenging, but you inspired me. You beat UED with marines only, I did it with 5 APM and marine-medic. Did you know 1 marine and 1 medic can beat a bunker with 4 marines? crazy shit. Episode 6 took some effort, but a few hydras and ultras prevailed. I even had to make devourer/guardian for one mission. Tonight I beat OMEGA for the first time. I am the queen bitch of the universe and seeing DuGale kill himself has never been so satisfying.
When I first played Starcraft I was 6 years old back in 2001 and Desperate Alliance was my nemesis. If you sit in your base, the enemy eventually actually launches a massive attack with hundreds of units and I would always die 1 or 2 minutes before the end, even if I floated my structures. Funnily enough, I could beat all the other maps in the Terran campaign (except maybe the final 2) but not map 3. Eventually I developed a strategy where I'd mass widow mines inside my base and that did the trick to survive. Felt so good. Fun memories.
This is actually how I first tried to play the game when I was 5! It's amazing to see what would happen if I somehow kept to that this strategy back in the day!
I watched the vods of this run, and i really enjoyed it! Personally i dont like playing sc1, but you make it very enjoyable and entertaining. Keep up the good work GGG, we all appreciate it :)
In case people don't know, the AI in SC1 generally is fairly free and simple. They generally only have a few notable important things in their script and don't do anything else. 1) Build a specified building/worker count. This also means if you destroy specific structure and here is never a command to build said structure, they will not rebuild it. So if the AI has it set to "build 2 gateways" and started with 4. It will only remake the gateways once its below that amount. 2) Unit defense: Units 3) Mining Base: Sets as an "Expo" for workers to mine (and will defend) 4) Attack Wave. Sends an attack wave of a specified units. Most of the blizzard AI scripts often loop in the later waves. One key issue here is that there are "wait" triggers between the attacks. Most units have only 1 - 2 for idle defending amounts which means the AI needs to create the units for the attack wave which occurs after the wait timer. The game on "fastest" runs at 24 frames per second and most attacks often have a wait timer of 4500, 7500, or even 15000 frames for essentially 10 minutes of down-time between attacks. It is specifically this reason that some missions are just absurdly easy as minor attack waves of 2 - 3 marines occur every 5 minutes. One thing to note is that the AI attack location seems random as it picks a "structure" on the map owned by its enemy to attack. So learning what the attack wave is can be useful, but you don't necessarily know exactly "where" it is coming from. If there is any particularly hard challenge you are doing, could be useful to look at the AI scripts posted (which lists the details I mentioned as well as other stuff that I didn't) The discrepancy between all the campaign AIs versus the custom campaign AI is also bizarre to me because the custom campaign AIs are way better in all difficult levels (even easy difficulty) versus even the hardest Broodwar/Original campaign AIs. Also the "insane" custom AI is one of the few AIs that produce extremely threatening armies (due to the attack timer is lowered to 20 seconds versus the typical 5 minutes and the attack waves also being 5 times bigger).
i loved this video Grant good job. Good jokes / witty writting, just a great video overall and it's not too long it's obviously shortened as much as possible which is nice for the main channel.
Man that was fast, you completed, or at least uploaded, Rebel Yell 10 yesterday. Guess you had some in the can. Good job on blitzing through missions, as others have pointed out, in half the time it takes ordinary people with access to the tech tree. SC1 is so cool. I'm always learning more about this game from decades ago. The fact that the UED forces defending the Disruptor in Patriot's Blood can be bypassed, and then their loyalty flag properly flips so they rejoin you afterwards, is so freaking cool. I never expected that kind of attention to detail. I'll never appreciate your disdain for the early campaign coming straight off like Legacy of the Void challenge runs, coming back here and expecting the tempo to be roughly the same, but that's all perspective. At least there are mods like Mass Recall or UEDAIP or the Co-Op Campaign where there is a bit more action.
You have to make the dropships to carry Duke back to base. You think he's going to just walk? Where'd you study tactics, boy?
I bet Duke and his alpha sguadron never skips leg Day, he can walk for a while.
i read this in his voice 😆
To be fair, we have no idea how many were injured when his BC crashed. How much of the crew literally couldn't walk from breaking their legs when their ship slammed into the dirt?
Not to mention they were walking around in Zerg territory as well.
In a FARMMMMMMMMMMM???????
Artanis: Did you know this warrior?
Raynor: No, but I know his story. Some dude wanted a marine-only run
It is your custom to subscribe to this channel. Is it not?
I know all their stories. They all died in a marine only run.
😂😂
en taro Marines!
Give em hell artanis on your zealots only run.
Using the Zap Brannigan tactics in some missions
"Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit..."
- "Kif! Show them the medal I won!"
- (Kif points to a UA-cam challenge medal on GGGs chest)
It's weird how I remember Desperate Alliance being so hard when I was younger. I have a distinct memory of my base being overrun at least once. Now I do the "clear the map and wait for renowned good guy Arcturus Mengsk."
Same here lol, I barely survived that shit. Then again, I was 8, hardly knew English and didn’t know you could save the game until I got to the Zerg campaign 🤣🤣
Yeah, I too remember that mission as being epic and hard. Now it's indeed a joke.
huh, I was called that my lunch mission. As in, build my bunkers, load'em up and just sit back and wait. I use to make a game to see how many bunkers I could make nothing like a wall of bullets to keep them zerg out. I actually wish they attacked more in better numbers
It brought back memories of desperate alliance when in SC2 you also have to wait 30 mins for Horner to rescue you.
The brutal difficulty on that mission and the rain made it quite epic.
Wish they would've revamped the desperate alliance mission on SC remastered to make it more of a challenge and less of a joke
That's the difference of being brand new to the game versus having played it for years and years. Our macro and micro are leagues better now, even if none of us are pro players. lol
6:15 as someone who has studied starcraft modding/unit behaviors, Siege Tanks and Goliaths use a different AI attack behavior than other units. I think this behavior is supposed to be for upgraded siege tanks to calculate when/where to deploy into siege mode. Without the upgrade, they bug out and move command into death, they'll occasionally stop/stutter to fire a shot and constantly re-target different hostile units. I would bet that the AI on this map wasn't given the siege mode upgrade by default/wasn't told to upgrade it/hadn't upgraded it yet and the deployed siege tanks in the mission were manually placed.
If I remember right from way back in the day, Terran 10 is the first mission where enemies actually have access to siege mode.
Ah, Imperial Guard doctrine: Throw in more men, we got more marines than they have ammo!
Or for a real life example; Stalingrad.
death corps of krieg would beso happy to see this
Guardsmen, not marines. Marines are valuable in 40k
You see, killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down
@@lostmarble540 Props
"But sir, we have tanks, and aircraft."
"You're absolutely right, that's no good, off to be cremated."
"But commander you'll be condemning hundreds to death in an uphill struggle with no end in sight!"
"But think of the glory! A great campaign with only man and rifle!"
"We're all doomed..."
The Dukiest play through known to StarCraft kind.
Weak soldiers, such a situation would make every marine in WH40K rockhard
Late to the party but :
Is he known as Captain Buck? (Starcraft : Ghost Trailer. The captain complains who called siege tanks onto his battlefield without his consent cause according to him all ya need is blood, sweat and the firepower of his terran marine corps.... before he gets his ass handed by an zerg army (there are a couple of goliaths walkin in the background in the video though))
@@TheAzureGhostwell of all units he could get. Siege tanks tend to destroy zerg and all marines around those zerg.
So not having counted on Siege tanks is a recipe for a friendly fire disaster
"What I lack in brains I make up for with brawn. And bodies. _Lots of bodies_ ."
Lmao this is just the Imperial Guard from 40k, I love it.
Is it really an Imperial Guard battle if you don't roll in an absurd number of tanks and artillery and SHATTER THEIR SKIES
@@agihammerthief8953 depends on whether or not the Mechanicus is willing to ldo the prayers that day.
@@agihammerthief8953 Are you kidding this is a Krieger's wet dream
@@agihammerthief8953 well, these tanks are barely better than a squad of Guard's conscripts
The death box
Chimeras are...ok.
Artillery is constantly undersupplied and so their gunners are forced to use Artillery Lugers(or smh) as an actual artillery piece
And Baneblades? Well...you wouldn't live long enough to see one in action, I can assure you, maybe your grand-grand-grand-grand-grand-children might, but you won't
Oh, and Valkyries? Ain't having anythin' against them.
eh the whole throw bodies at the problem part is overstated. also bodies for the purposes of the imperial guard includes tanks and such
Ah yes the old marines were always a favourite unit of mine cause it was so simple glad you did the defence mission by not being in danger but becoming the danger and doing this challenge run
yeah I always can win with a marine army fortified with a few medics that is a totally op squad in and of itself
In SC1 one thing that makes a bigggg difference with sc2 is high ground advantage. A ranged unit on low ground shooting something on high ground will have 50% miss shots. With single target rapid damage like marines, this is a pain and it's clear that it was in GGG's playthrough when he fights tanks on high ground.
"There are 4 zerg hives around the map. Each is guarded by...a completely different set of enemies."
Not gonna lie. That one got me, and it got me well. Never stop being you, Grant.
I love how he casually mentions teaching Artosis right after that as well.
"They had us in the first half, not gonna lie"
So, you always lie. You lie by default. It’s only true when you said, “Not gonna lie.”
@@JoshuaXiong ...You know too much.
I don't understand. What's so special about that line?
13:40 I love it when you figure stuff out like this. I would have seen that fight as impossible and just folded. You don't quit and keep thinking and find a way to force success! Very impressive!
1:18 There's actually an old StarCraft 2 custom map of Desperate Alliance which is really fun.
One underrated part of your running gags I genuinely appreciate is understating the various main characters throughout the story. It just adds to the panache/special feel of your dry humor ("This objective is super unique") that I find extremely entertaining. Keep being what you are :-)
I'm sorry Grant but I don't think this counts. At the 14 seconds mark on the New Gettysburg mission you used Kerrigan to kill one of your own vultures so this disqualifies the run :D
Just in case anyone is wondering: yes, I am joking.
You're not joking. Twitter is on it's way.
Before diving in to the vid, If there was one thing I reckon definitely contributed to your completion of the challenge I am willing to bet it was the Terran ost, that shit is still fire 24 years later
Not only that, the design of the units and the sounds were also way better in the OG.
sc1 soundtrack it's awesome, terran's especially
@@Executor009 SC2 did a nice job with sounds where SC1 didn't and vice versa imo. Marines actually sound a lot more cohesive in SC2, they're piddly and insignificant in small numbers and ramp up to a wall of death lead when you have a lot of them, compared to SC1 where they sound way bigger than they are. Battlecruiser yamatos sound way more impactful in SC2. But then there's also stuff like hydralisks sounding way cooler in SC1.
@@quickdraw6893 whats the issue with marines sounding bigger than they are?
@@AetherSolace marines in small nymbers are insignificant at best and useless at worst
In beeg charges though...
I read the title wrong as "can you beat Starcraft with only 1 Marine" and i was like NO FUCKING WAY THE MADMAN ^^
same
That 1 Marine is doom slayer
@@CallsignYukiMizuki Well, if that's the case then it's no challenge at all.
That's for his next video.
I mean, if you interpret the challenge as "units other than marines are fine, but marines must remain at exactly 1 at all times..."
I cant stop laughing at all the jokes like "The one-off character Jim Raynor" or "Renowned good guy Arcturus Mengsk"
Oh you missed the ghost whose name is not important
@@QuanTrietLOL yup and later he said Kerrigan and I was like, who? who or what the heck is that? meh must not be important lol. The only one worth mentioning is johnny or however his name was spelled. Tsss ahh that's the stuff!
Grant confirmed for Donny Vermillion.
The phd Duran made me laugh the most
Caught that 2 😂😂😂😂
I'm almost surprised you didn't do the final protoss mission with marines only
i think he is saving it to do it in zealots only
@@-Garaf- Zealots & marines together would probably be pretty solid.
Grant said, either of them is doable. Marines only in that mission is much easier than Zealots only, so he saved it for the latter.
GGG: And so, I can say that it is in fact possible to finish the "Eye of the Storm" mission with only mar...
Tassadar: Here comes the Ganthritor! *Kills the Overmind"
GGG: Goddamit, Tassadar...
True. And either way, can use the terrans or protoss for gathering while the otgers supply is purely for fighters if you go eother zealots only or marines only.
It's a lotta fun to watch this now after checking out your VODs in the second channel.
Ah, yes. The Dylarian Sheepyards. I see you know your lore well.
Please explain
@@donald12998 Admiral DuGalle is French and pronounces "ships" as "sheeps"
@@agihammerthief8953probably a reference to the sheep transmogrification spell. If I recall, the Terran Civilian/Pilot transforms in to battle cruiser in that mission
We need the number of losses in the last mission! Also it would be interesting to have a total losses count.
I cannot with the "my marine used the hidden spider mine ability to remove the threat" I haven't laughed that hard in a while
with a few medics a marine group is rather effective due to being unstoppable basically
Sc2 marine: cannon on legs
Sc1 marine: gun on moving sticks
neat that you did all terran missions marine only
This reminds me of how I played the game when I was a kid. Which, thinking about it, gave me an idea. Attempting to beat Starcraft like a kid would. No micro whatsoever. Just spamming units and sending them at the enemy with attack moves.
I love the random side commentary in these runs XD "They replace their missiles with tickle beams" had me dying.
The Wraith; use it to sweep the sky off enemy units, then kill a couple of workers or something.
The Duran lockdown was an amazing idea to keep the run as marine only as possible. Still no non-marine damage in that mission!
Man, seeing these Starcraft levels again was really nostalgic, especially the Brood War levels.
It's crazy how the opening cutscene of the hectic battle and the calmness aboard DuGalle's ship just come back like it was yesterday despite not thinking of them in nearly 20 years.
Grant there's a mission you missed, might make for a fun one off stream. Protoss Mission 10, Eye of the Storm. You get both a Terran and Protoss base, so it's a mission you build marines. Bring Tassadar and Zeratul to Jim's base, let the toss base die, and see if you can Slay the Overmind with the might of marines only
He will probably do that with pure zealots instead
I've done it before. Fully upgraded Marines in 10 hotkeyed groups will chew through the Overmind so easily you can A-move it.
If I remember this mission correctly, you do need Dark Templars to kill the Overmind.
@Caesar Seriona you don't need them for that one but you do need them for the zerg mission "to Slay the beast"
@@Seriona1 - Doesn't apply to Eye of the Storm. Anyone can destroy it.
Dark Templar to kill Cerebrates or the Overmind only apply to Mission 9 of The Fall, Mission 3 of The Stand, and "To Slay The Beast" (Mission 8 of The Queen of Blades).
You missed a mission: the original final Protoss campaign mission. You can kill off all the Protoss units except the Gantrithor, Zeratul and the DTs, and finish the mission with Raynor’s top base…
_GANTRITHOR_
@iytdominotik easy, the third episode of the original StarCraft campaign, the Protoss one, has both a Terran base and a Protoss base in the final mission against the Overmind...
He said that's possible and actually pretty easy to pull off
You know everyone is gonna want a deathless of all 6 campaigns. Good luck grant.
Flatly not possible. Quite a few unit deaths are scripted in, particularly after you have to choose between Battlecruisers or Nukes. You literally can't save everything.
@@dracomurdock6349 I mean yeah but he alwasy does AS CLOSE as he can manage.
Man.. SC1 has neither the pathfinding of SC2 nor the tankiness of WC3 units. That sounds like a depth of hell I'm not sure even Grant could endure
@@quickdraw6893 Oh yeah im certainly not expecting it to be possible but I still wanna see how close he can get
'member "spawn broodlings"?
Grant taking notes from the Soviet approach to war. Throw people at them until they run out of bullets.
Grant, mildly curious, what's your favorite non-Blizzard RTS game? Anyways gonna tuck in and watch the vid now, can't wait!
Me too
I suppose that Age of Mythology, but I can't confirm
Age Of Empires II.
Next challenge: beat StarCraft with one marine
... and 9 battlecruisers
Okay, banning dropships makes this way too easy. How are you supposed to lose 32 marines in 4 seconds now!?
Edit after watching the video: Oh, that's how.
I think that Dropships are okay in a Marine only run, but seeing all the Barracks flying is fun
Impressive that you did this. Every time I've played through the original Starcraft campaigns I get so frustrated with the horrible unit pathing and control group limits, especially in the installation missions.
that last level was impressive when I played it casualy I found very quickly that marrines were all but useless against the terasqe, it could kill one marine in one hit and the marine would deal like 1 damage per attack, honestly saying "it is the bulkiest unit in the game" feels like an understatement. good job
I genuinely love that I got to see this unfold in real time. I didn’t watch the other VoDs and enjoyed it but it felt super awesome to pick out each moment that got explained.
2:44-'...wraith missiles are replaced with tickle beams...' - I lolled.
11:51 20:20 Grant trying to make up for the deathless runs here 😆
Perfectly balanced, as all things should be.
Amazing. But... what about the last SC1 Protoss Mission, Full Circle? There's Terran there, could you do it with just marines?
Its quite doable with marines. There are near infinite resources on that map
@@hiei49 yeah having seen how he handled to chain the beast, full circle is a cakewalk by comparison. Without lurkers, marines have a really easy time just walking to and shooting down the overmind
Full Circle is a Zerg mission - your thinking of Eye of the Storm.
And you may be able to, but it would be rough since you need to keep Zeratul and Gantrithor alive and they start off in the Protoss base which gets attacked pretty quickly - you might be able to sneak them around the sides of the map though to secure them behind the Terran base and then Marine from there.
I think the biggest difficulty would be in killing off/destroying the buildings and units that can attack on the Protoss side before the first Zerg assault comes in, which juggling Gantrithors/Zeratules movements in a way they won’t attack anything or die, and while ramping up your Terran economy.
@@disiesgroto1881 both gantritor and zeratul can sneak to the bottom left side iirc, and you can lift a cc to that place without so much trouble. I dont remember what happens if every protoss building is destroyed tho
@@disiesgroto1881The Gantrithor flies, Zeratul is in stealth, and the Zerg don’t control the entire rest of the map. Getting them around the map to the Terran base should be more tedious than difficult.
2:07 Point of order! The Ghost deals 10 damage per shot (further reduced to 7 by the +3 armor that you get in Jacobs Installation). Grant must be thinking of the Vulture that deals 20 damage while sitting behind an out of the way door, luring hapless marines to their death with the siren call of bad pathing. (Still watching through the run's individual levels on the archive, but the pain of that moment stuck with me.)
@7:16
I like how everyone believes that those two draggoon were lost units and bc of bad pathfinding , they found their way to grant army lol
On some of the SC1 and BW missions, it's mroe beneficial to make some excess CCs, rather than depos, in order to have more scan energy, and rapidly replace lost mining bases that get taken out by nukes etc. It would've been a small, but meaningful improvement, but hey -- if he made it work in the end? GG(G)
This man literally just pulled the imperial guard method on starcraft
The Hammer falls was my favorite mission when I was a kid! It just felt so epic and huge…so fun!
16:52 Man, Marvin the Marine has been in the war against Mengsk for the long haul, hasn't he?
That was a wild one. For To chain the beast, you can sacrifice a few raxes to get to Red's high ground, land, defend the position with spawns and shoot down the defenses from below once secured. Then, after some creep is cleared, you land a rax to the the low ground to slowly crawl into the cerebrate. Its much more efficient that way, but probably not as fun as throwing 500 marines into the cerebrate lol
is Mass Recall with Marines Only on the table? I've got the feeling that it'd be soul-crushingly difficult even just on 'hard' mode.
holy crap. for years i played the story many times and to this day I never knew that in the mission "Patriot's blood" you can recruit the units you didn't kill in the first part!!! Great video btw it was so much fun to watch. Brilliant tactics
"A one-off character named Jim Raynor" got a laugh outta me
"A random ghost, whose name doesn't matter"
"Renowned good guy Arctur Mensk" got me to laugh the most.
I only just saw the chapter titles, and fell over giggling at the video chapter title for (the) Dylarian Shipyards. Thank you so much for your phenomenal silliness and great content :P
Wait you still have to do the final Protoss mission of OG Starcraft, remember you have a Terran base! Get work destroying the over Overmind with your marine army.
Also there is the installation mission where Tassadar gets a bunch of marines as well!
I watched the individual VoDs of this run, but I still had a lot of fun watching the recap video thanks to the great commentary (and occasional one-screen joke). Thanks!
2:08 Ghosts only do 10 damage (13 with full 3weap upgrades) in Brood War! But still, that kind of range and damage is meaningful.
same at 8:25 lol
This is such a beautiful blend of tactical insight mixed with the most unga-bunga strategy possible: make shooty boys shoot thing good. There's a lot more depth to the challenge than I expected with each of the unique difficulties the missions offer! Well done, and the insightful voiceover is wonderful
Been looking forward to this one
“..Renowned good guy Arcturus Mengsk.”
Well that certainly won’t age well :P
If you're doing zerg and protoss versions of this run (zealots and zerglings only) I think you should probably allow yourself to use shuttles and drop overlords as well.... Although that might be impossible as you can't attack air units. Maybe do dragoons/shuttles only, and hydras/Dropperlords only. I think that'd be possible, but difficult.
Hydras are easy when not squeezed for resources, as 3-3 Speed-Range hydras will kick a lot before being killed.
Dude runs like zapp brannigan. I am prepared to send wave after wave of my men at the enemy until i succeed
This was cool to see and good he started with the easy run first. The question is which is the next one and which is harder? Zerglings only or Zealots only? . But bet is zerglings, since that path finding is so bad and you can only realistically control so many, and they are far weaker than zealots.
Yeah tbh, Zealots wil be easier, their pathing is a bit worse due ot being slower than zerglings, but pound-forpound they're the tankiest and most efficient unit in the game. Literally deals like 17 melee damage because they attack twice, and has more than 100 total combined health, and is the only gas-less unit that can 1v1 Hydralisks.
It'll be like the Marine-only run, just with marines with swords able to tank god.
@@Slimurgical and then those tickle beams come into play.
@@Slimurgical I actually think Dragoon-only is going to be harder than Zealot-only :)
@@Slimurgical I thought Vulture can 1v1 Hydra. I could be wrong.
Edit: using mines would.
@@hiyoritokisada594 with micro they can but without then it's sorta close if the hydra has upgrades iirc
This video is how generals Gerasimov and Surowikin together with defence minister Sergey Shoigu would play SC-1.
Would love to see a Deathless run on StarCraft, would be interesting to see the end results
its impossible due to sc1 crippled pathing
@@Harlequin1ok improbable*
@@VeryPeeved sorry, when I replied to the original comment I was kinda like "you cant go marines only deathless", but then I realized thats not the case 😅
@@Harlequin1ok yeah, that would be absurd.
...well, more absurd.
Coming here from watching the entire thing in the archives is a little surreal Ngl but I’m here for it
10:40 there is a trick to finish this mission without Duran, which get funny in the end when Duran starts talking out of unexplored territory.
13:31 Gonna use that the next time I play the mission for a deathless run.
22:20 Yay, I'm not the only one who does this! Really rewarding for playing the first half semi-pacifist.
I absolutely love all the little jokes and Easter eggs you put into your videos. …but when you said “Dylarian Sheeeep yards….” *chef’s kiss* perfection
Starcraft: Soviet Edition
Really cool to see that the enemies in the Stukov mission become allies
Playing sc remastered again (after watching jd and Bisu etc in ASL) really highlights how super polished sc2 really is, down to things like standard mineral and gas layouts (looking at you, New Geyserburg).
I dunno about that being an aspect of "polish", as much as the original not yet submitting to the idea that that there is literally only one way for a base to be structured. Which is definitely boring, I can see why in the original they wanted to play around with lone geysers or weird mineral patches. It just makes it more difficult to memorize economic things, timings, income, so the current unnatural standardization is probably for the best.
The one pretty major challenge with SC1 marines is that they suck DPS wise. And that zerglings in SC1 are actually pretty tanky.
Finally, starting to play the actual good starcraft game.
i loved desperate alliance back in the days. When i was younger and wasnt that experienced, it was a challenge to wipe out the zergs on that map completely in 30 minutes
Flash would have been able to beat sc1 with only marines
*oh wait*
Sc1 Marine: You
Sc2 Marine: The guy she tells you not to worry about
Ghosts do 10 damage though
I love those narrative plot twists, like the Ion cannon or the 11th wave on Korhal. Made me watch the full footage. Keep it up GGG. Your series and challenges are awesome.
next challange idea marines only pacifist deathless no production
I cannot even imagine doing zerg campaign zergling only. I could never do it without mutas. Oh god please let there be more of SC1 GGG content.
Zerglings only and Zealots only will come out later. Might be a couple months for them.
NOW FINISH UED AI GRANT
I NEED TO SEE YOU SUFFER
ITS BEEN MONTHS
I WON'T STOP UNTIL YOU DO
I love how you can go from meticulously grinding the same mission over and over again to make sure not one single marine or zergling dies, to this. Literally drowning your enemies in your own blood and piling up well over a thousand allied bodies, just to beat your enemy into submission with the butt of your rifle.
Grant I want to sincerely thank you for inspiring me to finally, after more than 20 years, beat Starcraft 1.
I've played through the campaigns countless times as a child/teen with cheats on but 90s RTS was just too damn hard for babby me.
Seeing that Rebel Yell could be beaten by making endless marines and A-Moving made me play it again and beat it, for the first time, without cheating.
Obviously I'm not a starcraft god like you, but I moved on to episodes 2-6 with mostly tier 1 units and a handful of others. 5 APM prevailed. The fact that in episode 4 , the first macro mission you get 3/3 archons... yeah protoss was a joke. UED and episode 6 were occasionally challenging, but you inspired me. You beat UED with marines only, I did it with 5 APM and marine-medic. Did you know 1 marine and 1 medic can beat a bunker with 4 marines? crazy shit. Episode 6 took some effort, but a few hydras and ultras prevailed. I even had to make devourer/guardian for one mission.
Tonight I beat OMEGA for the first time. I am the queen bitch of the universe and seeing DuGale kill himself has never been so satisfying.
With Marines only? Gonna be tough. "You want a piece of me boy"?
Ok I went full detective Columbo mode on the Dylarian shipyard chapter marker of the vid (11:58). Nice touch and I had a good laugh. Thx man!
When I first played Starcraft I was 6 years old back in 2001 and Desperate Alliance was my nemesis. If you sit in your base, the enemy eventually actually launches a massive attack with hundreds of units and I would always die 1 or 2 minutes before the end, even if I floated my structures. Funnily enough, I could beat all the other maps in the Terran campaign (except maybe the final 2) but not map 3. Eventually I developed a strategy where I'd mass widow mines inside my base and that did the trick to survive. Felt so good. Fun memories.
Human wave tactics are against the Geneva conventions man!
Seriously great video, I really enjoyed it as an old school StarCraft player.
This is actually how I first tried to play the game when I was 5! It's amazing to see what would happen if I somehow kept to that this strategy back in the day!
Yup starcraft and sonic3k, that was also me when I was 5
@@CaptainEuropa98 finally someone can relate!
"Ugh another computer. Says hit any key.. Well which one's the any key?"
Oh how I love the lack of knowledge on a marine.
On some of these he is effectively zerg swarming lol, even sending reinforcements like a zerg.
I love the pauses you do before each pun.
I love these SC1 videos man, keep em coming.
Hey I saw a video of yours. I am subscribing soley because you don't beg for it. Keep up the fantastic work!
Yes, he has a ton of my respect for that, also he does his best to release 2 videos daily on his archives channel
When you walkthrough the Emperor's doom, it almost feeled like Warhammer 40k. 700 marines dead, thousand are wounded, holy moly!
instantly dismissing all the characters as they come up was a nice touch. Good vid
I watched the vods of this run, and i really enjoyed it! Personally i dont like playing sc1, but you make it very enjoyable and entertaining. Keep up the good work GGG, we all appreciate it :)
This thumbnail is absolute gold ✨ clicked as soon as I saw it, I loved this series
Now its time to do Marines Only in Mass Recall. It shall be a legendary run!
In case people don't know, the AI in SC1 generally is fairly free and simple. They generally only have a few notable important things in their script and don't do anything else.
1) Build a specified building/worker count. This also means if you destroy specific structure and here is never a command to build said structure, they will not rebuild it. So if the AI has it set to "build 2 gateways" and started with 4. It will only remake the gateways once its below that amount.
2) Unit defense: Units
3) Mining Base: Sets as an "Expo" for workers to mine (and will defend)
4) Attack Wave. Sends an attack wave of a specified units. Most of the blizzard AI scripts often loop in the later waves. One key issue here is that there are "wait" triggers between the attacks. Most units have only 1 - 2 for idle defending amounts which means the AI needs to create the units for the attack wave which occurs after the wait timer. The game on "fastest" runs at 24 frames per second and most attacks often have a wait timer of 4500, 7500, or even 15000 frames for essentially 10 minutes of down-time between attacks. It is specifically this reason that some missions are just absurdly easy as minor attack waves of 2 - 3 marines occur every 5 minutes. One thing to note is that the AI attack location seems random as it picks a "structure" on the map owned by its enemy to attack. So learning what the attack wave is can be useful, but you don't necessarily know exactly "where" it is coming from.
If there is any particularly hard challenge you are doing, could be useful to look at the AI scripts posted (which lists the details I mentioned as well as other stuff that I didn't)
The discrepancy between all the campaign AIs versus the custom campaign AI is also bizarre to me because the custom campaign AIs are way better in all difficult levels (even easy difficulty) versus even the hardest Broodwar/Original campaign AIs. Also the "insane" custom AI is one of the few AIs that produce extremely threatening armies (due to the attack timer is lowered to 20 seconds versus the typical 5 minutes and the attack waves also being 5 times bigger).
This is just the Imperial Guardsmen challenge.
i loved this video Grant good job. Good jokes / witty writting, just a great video overall and it's not too long it's obviously shortened as much as possible which is nice for the main channel.
Man that was fast, you completed, or at least uploaded, Rebel Yell 10 yesterday. Guess you had some in the can. Good job on blitzing through missions, as others have pointed out, in half the time it takes ordinary people with access to the tech tree. SC1 is so cool. I'm always learning more about this game from decades ago. The fact that the UED forces defending the Disruptor in Patriot's Blood can be bypassed, and then their loyalty flag properly flips so they rejoin you afterwards, is so freaking cool. I never expected that kind of attention to detail.
I'll never appreciate your disdain for the early campaign coming straight off like Legacy of the Void challenge runs, coming back here and expecting the tempo to be roughly the same, but that's all perspective. At least there are mods like Mass Recall or UEDAIP or the Co-Op Campaign where there is a bit more action.