@@johnmoore8161 i mean, when it comes to routes for missions like those, grant really is one of, if not the best at doing them. the midia blitz run is one that comes to mind
Cannonrushing the overmind, a scandalously good sneak attack route, completely breaking the AI, and completing all of starcraft. A Giant accomplishment, if you will. Now if only the SC1 vid was in the deathless playlist, that would be perfection.
I wonder if the campaign specific heroes will be considered for the death count because they really aren't dead the more like knocked knocked out that can get back on their feet Then there's tug of war where you start off with dead units
@@MegaMaster1021 If I were to guess if GGG were to attempt it he would count them being knocked out as dying as he tends to take the more 'difficult' approach between such scenarios to challenge himself.
@@solaariel2692 Grant came up with the route after I did my last run of the campaign but challenged me to beat my time with his route. I haven't given it a good try yet, but I will some time.
That one marine with red hp passing by an army of zerg, just booking it to press ESC on the self-destruct.exe without slowing down because there's a zergling on his ass. I feel for Maurice the Marine
gotta love how every mission in brood war is actually super creative and unique, even the missions where you just have to eliminate the enemies have some fun twists to them (like the sneak attack in true colours or being surrounded on three fronts in omega)
True Colors plays well. But 500+ year old Phoenix being caught off guard by a woman he repeatedly says he doesn't trust and expects will try to kill him is an odd design choice from a lore perspective. It's hard to imagine he would get drunk and sleepy from partying. He has no mouth, and I don't think dragoons sleep.
7:40 No....he can't be. There's no way he's doing that agai- You absolute madlad. It's a shame the early access peeps didn't get the bit at the end of the Terran mission.
@@cosmozone271 I love SC2, but yeah the 2nd game's story kinda craps all over the really great concepts of the first game unfortunately. There are some things I really like about the 2nd game's atmosphere and story though, but it's mostly isolated to Wings of Liberty. The Primal Zerg and Purifiers are pretty cool as concepts though! Having said that, there's also absolutely nothing wrong with enjoying the 2nd game's story. I don't personally think it's nearly as high quality, but I still find it very fun. Edit: After thinking more, I want to say that I was being very nice to SC2's story in the rest of my comment. There's a lot that really sucks and could've been so, so much better if they didn't rewrite their characters so damn much.
@@borga6566 I really liked sc2 but zerg is my favourite faction and I kinda wish that, well for one thing that heart of the swarm was either longer or a bit more challenging, and two that the zerg had stayed kinda evil? why did the unending hoard of all-consuming rabid space monsters get a redemption arc? And the primal zerg were kinda dumb imo, I preferred thinking that the overmind and its ceribrates hand-crafted the zerg evolving new units when they found useful enemies to assimilate. Zerg evolving semi-naturally is just sorta weird.
He is conserving his braincells to become utterly genius ruler and fully rebuild Terran Dominion in measly 4 years between Brood War and SC 2. Zerg invasion coupled with civil war, UED invasion, reconquering stuff from UED in alliance with Zergs, then getting beaten by Zerg again, Terran colonies of Confederation/Dominion must have been devastated when Kerrigan walk off in the end of Brood War. Yet in SC 2 Dominion ready to receive beating again, and when Augustgrad assaulted for the third time, Valerian take in his hands state that still can do things I know its usual Blizzard bullshit just like with human kingdoms in Warcraft, that somehow rebuild in no time from Burning Legion (twice), Scourge (twice), Deathwing and other Avenger-level threats that devastated them. But still, they accidentally made Arcturus very talented as an nation leader
My God dude, did you just completely debunk and create a brand new speedrun route just to beat the game deathless on True Colors? This is the 2nd time you’ve done this too, with the discovery of the Trigger Break from no production SC2 all that time back. Mad respect. You are an absolute legend Grant, you got me back into StarCraft after quitting the game years ago and I thank you for all the creativity and innovation you continue to bring to this aging dinosaur of a franchise. Please keep doing more of this. I still want you to make Merch tho, I’d kill for a punny GGG’s t-shirt
Fun fact about the second mission, Dunes of Shakuras: The trigger for the Zerg AI to begin is triggered by owning both a Nexus and a Pylon. You can mine out your entire base as long as you only build a Nexus.
@@LiroRaeriyotechnically yes but realistically no because probes are so fragile and do so little damage you'd basically never complete the mission in most cases The AI units will still attack they just don't bother moving or attacking until your very close by or attacking something close by (basically in their line of sight)
@@LiroRaeriyo Yes, but I'm not sure if the level is possible to beat this way. But it does mean Grant could've walled off at the start of that mission! :p
19:45 "Sir, what are your orders!" "All weapons on that Battlecruiser!" "Sir he is retreating, should we target a new enemy with the armada?" "No, send everything to attack that single ship!" "Sir, I don't think that is a good idea, there are 18 battlecrusers firing against us!" "I will not be stopped, not by you, the confederates, the protoss or anyone, now kill that singular ship!" "But sir, why that one in particular?" "...He stole my sandwich..."
Fun fact about Cerebate killing: The triggers _can not_ actually check who does the killing blow. Instead, there is a simple trigger that respawns the cerebrate building. It is disabled if a Dark Templar is roughly in the area. So no reason to hold back the rest of your forces. Once the DT are hugging it, the Cerebrate is dead. You could do a "no melee" challenge and still beat the Cerebrates both times.
for what it's worth, i got your reference to the AMAZING "i canon rushed the overmind, he ragequit and didn't even gg" from the previous video! ... however, having never played starcraft 1 with anyone else (i legit didn't even know it was a pc game for 10+years, i grew up playing it on n64) I didn't even know you could static rush with anything but photon canons... so i missed that part of the joke >< It was super cool to hear you in the gdq run! I thought you guys all did a great job, and the run was fun! (i may still be telling my friends about the new canon of kerrigan being the nicest person ever... "abusing power' indeed ^^)
Yup, that's two campaigns done! Surely the video is close to an end? Right? ...R-right? It's always a good day when Grant uploads these videos, I can't get enough. Also, loving the little detail of mission info getting shown on those "consoles" that are similar to the current campaign faction.
Age of Mythology deathless you have my condolences may the RNG gods favour you because the in-game-gods will try their best to destroy whatever is left of your sanity after this run e.g. fighting against Zeus with the Lightning Bolt spell/miracle
@@barondiamondo6676there is a new rendition in the making so we will have to see if he uses that for the challenge and if he does then all bets are off, because we don't know what will be changed and what will be the same (even if it looks like they want to let it stay the same for the most part)
@@yuridhjeeyn9034 I heard rumors in AoM: Retold, God Powers are no longer finite and have cooldowns; and the only one who can tank Lightning Bolts are Titans... none of which are in the campaigns or on your side in the Titans campaign; because throwing human units is basically a death sentence due to AOE attacks.
@@exzenosisharbingaar9000 I would be more concerned about the myth units in that game. The medusa can stone other units, the mummy can turn the nidhogg (was funny to find this one out. I was cheating so it didn't impact me, just wanted to point that out) into a minion, and so on. Now yes, heros are immune to that, but how many heros are you going to have against how many myth units like that? The god powers used in that game could be run enders sure, but they are specific moments when compared to the units you may see.
I hate to be one of those guys, but I think Grant made the Countdown harder for himself than it should've been. As an upstanding Random Person on the Internet™, I loaded the game and tried it myself. In the end I could beat the mission without losing a unit with the following composition: 24 scouts, 3 corsairs, 200+ photon cannons. As much as people like to meme on scouts, they are actually quite good in a couple of situations. First, they take 3 scourge hits to go down, and with their speed upgrade, they actually outrun the scourge and provide plenty of room for micro, being also able to return to base to refill on shields. On top of that, a control group of scouts with +3 attack is fairly decent at focus-firing any hydras, spore colonies, queens, mutas and guardians, struggling really only with ultralisks, which fortunately never learned to jump and chew on the Golden Armada's hulls. 3 corsairs also can disable up to 6 spore colonies or other high-threat targets if needed. Otherwise, they are not very useful since scouts are still better at dealing with air units. But the meat of this strategy is, of course, the photon cannons. Grant for some reason refused to get and fortify more bases, which I think was the biggest mistake, and also most of his minerals went into scarab production. The one and only thing that can threaten a base surrounded by photon cannons (even more exposed ones), is guardians. And besides the fact that often guardians are stupid and fly into cannons on their own accord, you may have guessed this already - scouts absolutely pulverize guardians. So, I used scouts and corsairs to defeat Red, surrounded all my bases with copious amounts of cannon, sniped any guardians with scouts, and the zerg couldn't even get close to the temple or any of my other units. ... ... ... And I still had to reset a couple of times because of defilers.
The vids inspired to do this deathless and I had the same experience. I used Carriers to defeat the Red base with mostly sunken colonies (I don't get Grants refusal to use them - if you have at least 6 carriers the interceptors rarely die). For the anti-air Red base I used reavers backed by arbiter-cloaked dragoons. As for the defense segment, pull all your troops to the temple & fill the border with cannons. The zerg will waste time attacking your empty bases. At this point, it's Cannons and Scouts, like you said. Cannons defend the ground and scouts swat out the guardians (I just had 12 scouts and controlled them the whole defense segment). It was tricky to figure out, but it was nowhere near the nightmare Grant makes it out to be.
I love the dichotomy between "I had to come up with a clever strategy, AI manipulation, pushing my micro to the limit" missions and "I took a taxi around the map and went behind the enemy defences, done in 2 minutes" missions
Can I just say that the commentary is top-notch? Really, really well done. And sorry for the pain deathless Brood War has brought you. Judging by how many red health bars I saw, I think your units were in just as much pain.
6:11 I love this mission, this and the second UED mission and the first Zerg Mission were such a breath of fresh air! 39:01 Damn that strategy is so satisfying!
the puzzle strategy missions are great, another great thing with the BW campaigns is the multiple victory missions. in protoss you have return to char, fight the overmind or steal the crystal, simple enough but a great look at an OR mission. in terran we had assault on korhal, battlecruisers or nukes, and even better the next mission actually integrates your choice into the mission. creating 2 very different missions. in zerg we get the Kel-morian combine, the basic objective to get 10,000 cash and move on is amazing because you start off the next mission drowning in money, but it has a secret objective, because you can capture the command centers. not only does capturing all the command centers win the mission regardless of the cash you collect, but also brings the command centers into the next mission. (which also means there are 6 possible variations of the mission with is mind boggling on it's own) but these 5(11) missions really build up on the idea that it's a real war, your actions matter and the way they train you, starting early with "hey, you have choices" moving into "hey your choices matter." and just taking that idea as far as the engine can handle it. it really shows the passion that they use to have. it's to bad they didn't keep it.
I like how you, despite having beaten all of SC2 deathless, and then WOL again with everything you'd learnt, and gone through much of SC1, still find ways to improve. Though its unfortunate your soul had to suffer so much to accomplish it. I'm willing to donate my soul if you need a transplant.
Never thought this would be achievable. I dropped the run on the Zerg campaign because sciense vessels can kill everything below Devourer's HP (250) by just casting Irradiate, Overlords being a common target. Incredible video and amazing out-of-the-box thinking. I enjoy watching this, every single upload you make there is something new to learn
Ha yes, fresh, pure content, thank you, Grant, love your style. Also, that gag with static defense rush, it's gold. Now you are need tower rush Titans in Mythology
Thank you a lot, Grant, for your content. Enjoy watching it. Also thanks to your 100% streams got 100% in sc2 myself. And now me with my friends playing ffa on sc1 because we were inspired by your runs. Thanks a lot
I will never get to the point where I've had enough of Grant's humor. It's actually impossible. Every minute of every one of these videos is incredibly enjoyable 😆😆😆
I think for Zerg Brood War mission 6, holding up the Player 5’s (Orange) Zerg Wave until they despawned (and maybe killing the Lurkers too) messed with all the switches in the mission’s triggers for Player 5. Normally, Orange destroys the northern towns, then an Area Town trigger for the northern towns that is ALSO paired with the Main Town AI Script activates through series of switch triggers (this holds true for Brown Player 6 for the southern towns). Some switches normally clear, some are set, some are cleared by others being set, and others set by being others being cleared (there’s so many for both Players 5 and 6; Orange and Brown respectively). This is probably what broke the Orange Zerg’s AI behavior for Fury of the Swarm from functioning normally and seemingly going ballistic lol.
I was thinking it had something to do about that, though I've never seen the map editor version of these misions. Also the AI going ballistic over random places probably has to do with the fact that in SC1 map editor you can't create new locations during gameplay, every location has to be created beforehand. You can move already existing locations with triggers afterwards tho. So what's probably happening is that locations that trigger AI priorities on defense are placed in some weird places on the map, just to get moved to the bases after they are built. But if they never get moved because the triggers got broken after preventing the bases gwtting built, they just stayed in those weird placed. Which means you can actually learn which places to avoid to trigger the AI reaction. I actually love SC1 AI and map editor. It's overall so simple yet you can do a lot with those limited options. That also means there are so many ways to break it as you have to do lots of weird turnarounds to get the game do what you want.
@@andresv.9365 there’s a way to extract the missions themselves from the MPQ files (as well as the WAV files). SCM Draft 2 is needed to open them though due to how they’re saved, but you can see the triggers after opening the campaign missions. Brood War Zerg Mission 6 has a lot of trigger switches that are chained and paired to each other in the first 2-3 minutes of the game. The initial Zerg attack waves are part of those trigger switches. Player 5’s opening assault wave being blocked for the entirety of this time is what seemingly broke up the trigger switches and how the Orange AI would behave for the rest of the mission. I even checked for a ‘Value This Area Higher at Anywhere’ to see if it could explain the AI broken attack and defense patterns, but no such thing was present. Only the Brood Wars Mission 6 Main Town and Area Town (Area Town being assigned at the northern town locations) after the northern Purple Towns were destroyed.
When i saw the title of your video, I said "no!," and i thought the hour long video was going to be you showing why. I'm dumbfounded. Nice job, you absolute legend!
It's the long awaited video that's taken grant's power for the last few months. Can't wait to watch the mad lad do it, God I hope he does it. That rhyme slapped That nuke hurt, only 200 minerals to go Your script writing is so good, and the delivery is timed so well with the video. Let's fing goooooo!!!!!!!!!
You have done a lot of challenges I thought were impossible and you proved me wrong. I still think Broodwar deathless can't be done. I look forward to how you prove me wrong again.
I absolutely *_adore_* just how much lovingly/doggedly researched and developed Jank goes into this cheezetastic accomplishment. and since making comments about the original version of the game that I have NO idea whether or not apply to Remastered seems to be my trend here here's one related to gloriously janky cheeze and AI abuse: if you can get a firebat into a position where the pathing/targeting lets them fire at the _start_ of their range instead of the end of it they can kill an infinite conga-line of cracklings running straight at them until the game crashes (probably the reason they are a mele unit to begin with despite having a ranged AOE attack, smart firebats are OP as heck). I can't remember if that requires an upgrade advantage or not though, I rather doubt it since every time I remember doing that was during campaign missions as a cheeze method since they will keep spawning zerglings infinitely to attempt to deal with the problem if they are 1: out of units and 2: still have the agitating unit in vision range despite zerglings being the worst unit in the game to deal with firebats, possibly because they spawn the fastest and it's only 1 unit? anyways! they might not actually need resources to build things but they DO need larva so this can pretty much just hard-pin an AI faction with 1 unit on hold position in a surprising number of places.
Ah I've been looking forward to this one for ages! Brood war has so much nostalgia for me and this released the day I had a boring train journey, perfect : - ) I was glad to see you going for the command centres and SCVs on True Blood, my strategy was always to go snipe the Nexus/Command Centres and SCVs/Probes, always took a few tries but if it works the enemy can't do anything (to the extent that the mission becomes kinda boring). Heart-breaking to see you spawn broodling on noble Fenix, that poor guy. Also it's hilarious how much you consistently hate the Kel-Morian Combine, I used to love that one but the frustration is understandable and funny. Really enjoyed this one, especially the parts where the voiceover drops out and we just hear the diagetic BW music and sound effects, they're really effective (on that point, why use the SC2 music in the background of the voiceover when SC1 has such good music!). I'd love to see more SC1/BW vids but I'm excited for whatever comes next!
I'm amazed you were able to get through this challenge given how unbelievably broodling happy the AI is with its queens in BW. We appreciate the deep pain you go through to complete absurd challenges like this. Thank you for the incredible content.
Boy do I like to get surprised by a video of yours once every couple of months, it's always great quality and entertaining to watch. Love the crazy challenges and some of the crazy things you need to do to complete them, keep them coming, great work man
haha, I speculated that the broodwar video was delayed because bw without losing a unit would be super crazy hard! havent started watching yet, but I am hyped af
Yaaaaaay I'm so excited! Been waiting for this. Happy to see a new main channel video. Love the archive stuff though. Amazing work as always Grant I'm 9:25mins in and already laughed so hard I needed to pause twice. Perfect ♥️
Heck yes, love that you took out the Terran's Command Centers! I figured that SC1 AI genuinely needs to mine minerals in order to produce, so, whenever doing that mission I've ALWAYS taken out both the factions CCs/Nexuses and Probes/SCVs. Rest of the mission is a cakewalk from there.
UA-cam just asked if this was a good reccomendation for me. So I of course gave it a 5 out of 5 and said it was useful informative and entertaining....and I haven't even seen it yet, but I know the quality of this channel. Hope its a small help and makes the incredible effort you put in worth it grant!
I think this is the most impressive video you've made yet. I originally thought that SC2 deathless was impossible, and you proved me wrong. I thought FOR SURE that Brood War deathless would be 100% impossible, and you proved me wrong again.
Thank you so much for making this video. I've been trying to figure out how to beat all of SC1 without making workers and "True Colors" was genuinely impossible without destroying the terran in the sneak attack phase. Using your strategy I was able to beat the mission and now I can confidently say that there is a CHANCE the run is possible.
45:02 Maybe Orange’s “original” base doesn’t start as its home base but rather one of the three you saved at the start of the game? It would “expand” from your base rather than its own!
Man, I always play the Countdown clearing out all the Zerg and, until I saw this, I would not have believed the mission was even possible deathless. No judgement for you final solution, that is still hella impressive! (I also like that your note on using Carries was just LOL) XD
I was laughing my ass off at the defense rushing. You did great there, canon rushing the AI until it ragequits. A classic, and I was very glad to see it replicated in this run.
Fantastic! I almost can't believe you pulled it off! For me, scourge were always my bane in air (hard to take down in time), and siege tanks on ground, but the real challenge was always the dark archons and queens. Their abilities have maximum range, and they can fire them off in a _split_ second. The AI has infinite attention span and you cannot distract it by hitting in two places at once; it will perfectly micro everything everywhere all at once, instantly. Your solution is brilliant! BTW, in response to the medic+SCV combo: SCVs can repair each other, and I've used that before medics were available, though the repair speed was abysmal. They are both biological and mechanical, so if you're missing medics and don't want a SCV to die, you can top off its health with other SCVs.
7:40 I can't believe GiantGrantGames got Classified Protoss Footage of the beginning of Probius' career! 26:39 While it's not as funny as the original joke, this does at least put a good context for what's happening. Thanks for adding in the Post-Script, and thank you to any Patrons that called this out. I am sorry you had to suffer through Countdown, but I am also glad you were able to beat all of the campaigns and make this video.
Damn, how I missed the deathless challenges videos. I know it causes pain without end for you, Grant, but I love these kinds of videos. Can't wait for the next challenge run!
I attempted some of this after your SC base game video. On the first mission, I had to slow the game speed down to complete the micro before one of the zealots died. Great run!
Mad respect dude. I wanted to see how you handled the big zealot zergling battle in the beginning. Absolutely brilliant to just walk by. Never thought of that lmao. Simple and effective.
Good Game and Well Played. Broodwar is such a different beast in terms of difficulty, with so many instant death abilities that you can do nothing about, that I was almost surprised to see this video pop up.
45:00 "I think in the chaos, Orange doesn't set his own base... as his base."
Thanks Brood War AI, very cool!
Smartest broodwar ai:
@@Josedot366 The best AI of the 90s.
@@flazzorband still better than most of the 2023 ai chat bots.
My favourite war criminal ☺
@@Josedot366even doom ai is somehow smarter
The solutiom for True Colours is honestly briliant. Didnt think it was actually possible to completely gut a base in the sneak mission. Legendary.
Dont mind Grant just casually (in a 2 hour time period) rewriting a speedrun tactic.
@@johnmoore8161 i mean, when it comes to routes for missions like those, grant really is one of, if not the best at doing them. the midia blitz run is one that comes to mind
@@dillzilla4454 I still remember media blitz pacifist. That was hilarious.
I was just in awe hearing the explanation of what was happening, real overmind moment right there
Love seeing how the Zerg campaign takes over half the video. This is going to be good
Actually, it's longer than others )
@@PeterZaitcevThat's what 'over half' means, yes
@@ExValeFor I meant the campaign itself. It has more missions.
@@PeterZaitcev 10 +1 missions dont warrant it taking as long as 16 missions
@@insanecheapo195 i know 🙃
I love how you literally invented new speedrun tech because the old tech wasn't working for you.
This isn't a speedrun, and you can figuratively invent things.
When you make up your own rules, you'll have to make up your own tactics.
Cannonrushing the overmind, a scandalously good sneak attack route, completely breaking the AI, and completing all of starcraft. A Giant accomplishment, if you will. Now if only the SC1 vid was in the deathless playlist, that would be perfection.
A Giant grantcomplishment (i should sleep)
@@theimperialguard3935 A Giant Granted Gamecomplishment
"Hello everybody and welcome to pain."
That's how you know this gon' be good.
"Age of mythology deathless doesnt seem that bad now"
The mummy: We'll see.
At least heroes are immune to instant kill myth unit abilities
I wonder if the campaign specific heroes will be considered for the death count because they really aren't dead the more like knocked knocked out that can get back on their feet
Then there's tug of war where you start off with dead units
@@MegaMaster1021 If I were to guess if GGG were to attempt it he would count them being knocked out as dying as he tends to take the more 'difficult' approach between such scenarios to challenge himself.
Mummy:
Medusa:
Perseus:
Lampedes:
Bolt:
Argus:
WE'LL SEE
Gorgons: giggling
Mummies: chortling
Lightning Storm: chuckling
Meteors: cackling
Fimbulwinter: supervillain laughing
This video is more than a challenge run. It's a celebration of an achievement and persistence. Well done on the insane run!
Out of curiosity, did Grant's routing for True Colours change anything for the speed run?
@@solaariel2692 Grant came up with the route after I did my last run of the campaign but challenged me to beat my time with his route. I haven't given it a good try yet, but I will some time.
Also literal poetry 🤣
That one marine with red hp passing by an army of zerg, just booking it to press ESC on the self-destruct.exe without slowing down because there's a zergling on his ass.
I feel for Maurice the Marine
Maurice the Marine? Is this Maurice the Marauder before he joined Raynor's Raiders? I did not realise the hero Marauder of Pacifist had lore.
gotta love how every mission in brood war is actually super creative and unique, even the missions where you just have to eliminate the enemies have some fun twists to them (like the sneak attack in true colours or being surrounded on three fronts in omega)
And not just unique in the meme way of being 4 objectives, each with a progressively stronger defending force.
they're unique, not super unique
They really went out of their way to make things fun in '99
True, the Brood War mission design is work of art, a masterpiece in making a campaign fun and engaging.
True Colors plays well. But 500+ year old Phoenix being caught off guard by a woman he repeatedly says he doesn't trust and expects will try to kill him is an odd design choice from a lore perspective. It's hard to imagine he would get drunk and sleepy from partying. He has no mouth, and I don't think dragoons sleep.
Had to say outloud, as you got to Return to Char "Is he going to cannon rush the Overmind AGAIN?"
Here comes the photon canon!
Oh F**k!
My cheese ends now.
Ahh brood war. The campaign where the computer opponent just ACTIVATES and starts getting good
Wait, Patreon members didn't understand the Overmind cannon rush?! That crucial piece of Grant lore? Preposterous!
Right up there with super unique objectives with each one being guarded by progressively stronger wave of enemies.
Indeed, Aldaris?
I would hope that the Judicator would put more faith in their Templar brethren
@@happygol-lucky5938Tassadar, where have you been?
40:50 Grant taking pleasure of the only time he can use a Zerg Queen to kill the last unit.
doing a deathless run of a game where a unit simply has a "fuck you, you're dead" 1 shot ability seems like a pain
7:40 No....he can't be. There's no way he's doing that agai- You absolute madlad.
It's a shame the early access peeps didn't get the bit at the end of the Terran mission.
Agreed.
In Dylarian Shipyard, Duke has all his risqué pictures in one of those battlecruisers so he orders his fleet to destroy it at all costs.
7:40
"OOOOR"
You're not a protoss player if you don't cannon creep. Wonderful stuff, Grant.
its now mandatory to tower push the overmind.
Reinstalling and seeing how easy this is right now. Disgusted by how simple that looked
@@ltm277 It's surprisingly simple as long as you have a good economy and are defending your workers and cannons from the air
If Blizz didn't want people to cheese, they wouldn't've made Protoss playable. simple as
when i reached that part i laughed my ass and told to myself "that's a very dick move, Grant" xD
Zealot: My Life For Aiur!
GiantGrantGame: Stay in the shuttle, it’s not safe buddy
Imma keep it a buck zealot, it ain't safe for you right now.
"Can You Beat StarCraft: Brood War Without Losing A Unit?"
Uh, no. No I can't. But I'm glad you can!
"I hope Microsoft makes a starcraft 2" absolutely killed me well done this video was incredible
I didn't take this as a joke... thought his brain was so damaged from the run that part of his brain reverted to the early 2000's.
praying microsoft gives us starcraft: ghost
It's been a while, but, damn... People hated SC2 THAT much?
(Story-wise, I think the gameplay's fine for all except maybe LOTV campaign)
@@cosmozone271 I love SC2, but yeah the 2nd game's story kinda craps all over the really great concepts of the first game unfortunately. There are some things I really like about the 2nd game's atmosphere and story though, but it's mostly isolated to Wings of Liberty. The Primal Zerg and Purifiers are pretty cool as concepts though!
Having said that, there's also absolutely nothing wrong with enjoying the 2nd game's story. I don't personally think it's nearly as high quality, but I still find it very fun.
Edit: After thinking more, I want to say that I was being very nice to SC2's story in the rest of my comment. There's a lot that really sucks and could've been so, so much better if they didn't rewrite their characters so damn much.
@@borga6566 I really liked sc2 but zerg is my favourite faction and I kinda wish that, well for one thing that heart of the swarm was either longer or a bit more challenging, and two that the zerg had stayed kinda evil? why did the unending hoard of all-consuming rabid space monsters get a redemption arc? And the primal zerg were kinda dumb imo, I preferred thinking that the overmind and its ceribrates hand-crafted the zerg evolving new units when they found useful enemies to assimilate. Zerg evolving semi-naturally is just sorta weird.
Mengsk getting actively senile as each mission rolls around is so funny to me for no apparent reason.
He is conserving his braincells to become utterly genius ruler and fully rebuild Terran Dominion in measly 4 years between Brood War and SC 2. Zerg invasion coupled with civil war, UED invasion, reconquering stuff from UED in alliance with Zergs, then getting beaten by Zerg again, Terran colonies of Confederation/Dominion must have been devastated when Kerrigan walk off in the end of Brood War. Yet in SC 2 Dominion ready to receive beating again, and when Augustgrad assaulted for the third time, Valerian take in his hands state that still can do things
I know its usual Blizzard bullshit just like with human kingdoms in Warcraft, that somehow rebuild in no time from Burning Legion (twice), Scourge (twice), Deathwing and other Avenger-level threats that devastated them. But still, they accidentally made Arcturus very talented as an nation leader
My God dude, did you just completely debunk and create a brand new speedrun route just to beat the game deathless on True Colors? This is the 2nd time you’ve done this too, with the discovery of the Trigger Break from no production SC2 all that time back. Mad respect.
You are an absolute legend Grant, you got me back into StarCraft after quitting the game years ago and I thank you for all the creativity and innovation you continue to bring to this aging dinosaur of a franchise. Please keep doing more of this.
I still want you to make Merch tho, I’d kill for a punny GGG’s t-shirt
Fun fact about the second mission, Dunes of Shakuras: The trigger for the Zerg AI to begin is triggered by owning both a Nexus and a Pylon. You can mine out your entire base as long as you only build a Nexus.
wait... does that mean i could build nothing but nexus and just make a probe army?
@@LiroRaeriyotechnically yes but realistically no because probes are so fragile and do so little damage you'd basically never complete the mission in most cases
The AI units will still attack they just don't bother moving or attacking until your very close by or attacking something close by (basically in their line of sight)
@@LiroRaeriyo Yes, but I'm not sure if the level is possible to beat this way. But it does mean Grant could've walled off at the start of that mission! :p
12:55 I cannot believe you even CONSIDERED using your last drone to make a building!
It's done. Overlord, take us out of orbit. Now!
@17:01 I love the Dr. Seuss tribute
Seems the defense mission broke him.
19:45 "Sir, what are your orders!" "All weapons on that Battlecruiser!" "Sir he is retreating, should we target a new enemy with the armada?" "No, send everything to attack that single ship!" "Sir, I don't think that is a good idea, there are 18 battlecrusers firing against us!" "I will not be stopped, not by you, the confederates, the protoss or anyone, now kill that singular ship!" "But sir, why that one in particular?" "...He stole my sandwich..."
The old Protoss waddle never fails to bring a smile to my face. Look at them go!
OH MY GOD I was just rewatching your deathless sc1 playthrough and lamenting that there wasn't a brood war one, I'm so glad to see this, thank you!
Have you considered simply not losing a unit? Much easier
This is trigger to end all triggers .
Never would have thought of it
wow... I cannot imagine anything meaner than this. :D
Rich coming coming from you Skaven.
@@oskarrussjohansson4302 TRUE
Fun fact about Cerebate killing:
The triggers _can not_ actually check who does the killing blow. Instead, there is a simple trigger that respawns the cerebrate building. It is disabled if a Dark Templar is roughly in the area.
So no reason to hold back the rest of your forces. Once the DT are hugging it, the Cerebrate is dead. You could do a "no melee" challenge and still beat the Cerebrates both times.
He already explained that in Zealots only
for what it's worth, i got your reference to the AMAZING "i canon rushed the overmind, he ragequit and didn't even gg" from the previous video!
... however, having never played starcraft 1 with anyone else (i legit didn't even know it was a pc game for 10+years, i grew up playing it on n64)
I didn't even know you could static rush with anything but photon canons... so i missed that part of the joke ><
It was super cool to hear you in the gdq run! I thought you guys all did a great job, and the run was fun! (i may still be telling my friends about the new canon of kerrigan being the nicest person ever... "abusing power' indeed ^^)
Yup, that's two campaigns done! Surely the video is close to an end? Right? ...R-right?
It's always a good day when Grant uploads these videos, I can't get enough.
Also, loving the little detail of mission info getting shown on those "consoles" that are similar to the current campaign faction.
Even the UA-cam chapter title lampshades it!
Age of Mythology deathless
you have my condolences
may the RNG gods favour you
because the in-game-gods will try their best to destroy whatever is left of your sanity after this run
e.g. fighting against Zeus with the Lightning Bolt spell/miracle
For luck, we are never fight against Zeus expect Atlantis campaign and even then it's not using
@@barondiamondo6676there is a new rendition in the making
so we will have to see if he uses that for the challenge
and if he does then all bets are off, because we don't know what will be changed and what will be the same
(even if it looks like they want to let it stay the same for the most part)
@@yuridhjeeyn9034 I heard rumors in AoM: Retold, God Powers are no longer finite and have cooldowns; and the only one who can tank Lightning Bolts are Titans... none of which are in the campaigns or on your side in the Titans campaign; because throwing human units is basically a death sentence due to AOE attacks.
I looked at the speedruns of the game, I think Grant can follow/adapt some of the cheese
@@exzenosisharbingaar9000 I would be more concerned about the myth units in that game. The medusa can stone other units, the mummy can turn the nidhogg (was funny to find this one out. I was cheating so it didn't impact me, just wanted to point that out) into a minion, and so on. Now yes, heros are immune to that, but how many heros are you going to have against how many myth units like that?
The god powers used in that game could be run enders sure, but they are specific moments when compared to the units you may see.
Fenix: " You won't find me easy prey..."
Zerg Queen: Hold my beer 🍺
**blows through terran and protoss campaigns** Oh, that's looking good.
**Zerg comes up** Alright.
**there's still another half hour left** ...oh no
54:22 *Microsoft makes a SC2*. I didn't even notice that when I heard it and it took me a bit to get that perspective rollercoster. Well played
I hate to be one of those guys, but I think Grant made the Countdown harder for himself than it should've been. As an upstanding Random Person on the Internet™, I loaded the game and tried it myself. In the end I could beat the mission without losing a unit with the following composition:
24 scouts, 3 corsairs, 200+ photon cannons.
As much as people like to meme on scouts, they are actually quite good in a couple of situations. First, they take 3 scourge hits to go down, and with their speed upgrade, they actually outrun the scourge and provide plenty of room for micro, being also able to return to base to refill on shields. On top of that, a control group of scouts with +3 attack is fairly decent at focus-firing any hydras, spore colonies, queens, mutas and guardians, struggling really only with ultralisks, which fortunately never learned to jump and chew on the Golden Armada's hulls.
3 corsairs also can disable up to 6 spore colonies or other high-threat targets if needed. Otherwise, they are not very useful since scouts are still better at dealing with air units.
But the meat of this strategy is, of course, the photon cannons. Grant for some reason refused to get and fortify more bases, which I think was the biggest mistake, and also most of his minerals went into scarab production. The one and only thing that can threaten a base surrounded by photon cannons (even more exposed ones), is guardians. And besides the fact that often guardians are stupid and fly into cannons on their own accord, you may have guessed this already - scouts absolutely pulverize guardians.
So, I used scouts and corsairs to defeat Red, surrounded all my bases with copious amounts of cannon, sniped any guardians with scouts, and the zerg couldn't even get close to the temple or any of my other units.
...
...
...
And I still had to reset a couple of times because of defilers.
The vids inspired to do this deathless and I had the same experience.
I used Carriers to defeat the Red base with mostly sunken colonies (I don't get Grants refusal to use them - if you have at least 6 carriers the interceptors rarely die). For the anti-air Red base I used reavers backed by arbiter-cloaked dragoons.
As for the defense segment, pull all your troops to the temple & fill the border with cannons. The zerg will waste time attacking your empty bases.
At this point, it's Cannons and Scouts, like you said. Cannons defend the ground and scouts swat out the guardians (I just had 12 scouts and controlled them the whole defense segment).
It was tricky to figure out, but it was nowhere near the nightmare Grant makes it out to be.
Great piece of information!
Also, I read this with Grant's voice. XD
i love your commitment to the static defense rush against the overmind
I love the dichotomy between "I had to come up with a clever strategy, AI manipulation, pushing my micro to the limit" missions and "I took a taxi around the map and went behind the enemy defences, done in 2 minutes" missions
Can I just say that the commentary is top-notch? Really, really well done. And sorry for the pain deathless Brood War has brought you. Judging by how many red health bars I saw, I think your units were in just as much pain.
The literal disrespect to the overmimd with that second cannon rush.
And the third, and the fourth
6:11 I love this mission, this and the second UED mission and the first Zerg Mission were such a breath of fresh air!
39:01 Damn that strategy is so satisfying!
The first one is even better in reverse
the puzzle strategy missions are great, another great thing with the BW campaigns is the multiple victory missions.
in protoss you have return to char, fight the overmind or steal the crystal, simple enough but a great look at an OR mission.
in terran we had assault on korhal, battlecruisers or nukes, and even better the next mission actually integrates your choice into the mission. creating 2 very different missions.
in zerg we get the Kel-morian combine, the basic objective to get 10,000 cash and move on is amazing because you start off the next mission drowning in money, but it has a secret objective, because you can capture the command centers. not only does capturing all the command centers win the mission regardless of the cash you collect, but also brings the command centers into the next mission. (which also means there are 6 possible variations of the mission with is mind boggling on it's own)
but these 5(11) missions really build up on the idea that it's a real war, your actions matter and the way they train you, starting early with "hey, you have choices" moving into "hey your choices matter." and just taking that idea as far as the engine can handle it. it really shows the passion that they use to have. it's to bad they didn't keep it.
Agree. I genuinely do love Brood War no build missions.
Shoutout for the genghis khan profile pic :D
I hope we get a worthy successor to AOE 2 and SC Brood War one day ...
I was JUST rewatching all of your SC1 videos because I love them so much, this is amazing!
I like how you, despite having beaten all of SC2 deathless, and then WOL again with everything you'd learnt, and gone through much of SC1, still find ways to improve. Though its unfortunate your soul had to suffer so much to accomplish it. I'm willing to donate my soul if you need a transplant.
Never thought this would be achievable. I dropped the run on the Zerg campaign because sciense vessels can kill everything below Devourer's HP (250) by just casting Irradiate, Overlords being a common target.
Incredible video and amazing out-of-the-box thinking. I enjoy watching this, every single upload you make there is something new to learn
Ha yes, fresh, pure content, thank you, Grant, love your style.
Also, that gag with static defense rush, it's gold. Now you are need tower rush Titans in Mythology
Thank you a lot, Grant, for your content. Enjoy watching it. Also thanks to your 100% streams got 100% in sc2 myself. And now me with my friends playing ffa on sc1 because we were inspired by your runs. Thanks a lot
Can I join?
@realLagMaster sorry, I don't think so
We are small non-English-speaking community and we don't play much
I will never get to the point where I've had enough of Grant's humor. It's actually impossible. Every minute of every one of these videos is incredibly enjoyable 😆😆😆
"Age of mythology deathless doesnt seem that bad now"]
Gargarensis: You will regret that.
It's doable! I've uploaded little grant style videos about my strats for it.
I think for Zerg Brood War mission 6, holding up the Player 5’s (Orange) Zerg Wave until they despawned (and maybe killing the Lurkers too) messed with all the switches in the mission’s triggers for Player 5.
Normally, Orange destroys the northern towns, then an Area Town trigger for the northern towns that is ALSO paired with the Main Town AI Script activates through series of switch triggers (this holds true for Brown Player 6 for the southern towns).
Some switches normally clear, some are set, some are cleared by others being set, and others set by being others being cleared (there’s so many for both Players 5 and 6; Orange and Brown respectively). This is probably what broke the Orange Zerg’s AI behavior for Fury of the Swarm from functioning normally and seemingly going ballistic lol.
I was thinking it had something to do about that, though I've never seen the map editor version of these misions. Also the AI going ballistic over random places probably has to do with the fact that in SC1 map editor you can't create new locations during gameplay, every location has to be created beforehand. You can move already existing locations with triggers afterwards tho. So what's probably happening is that locations that trigger AI priorities on defense are placed in some weird places on the map, just to get moved to the bases after they are built. But if they never get moved because the triggers got broken after preventing the bases gwtting built, they just stayed in those weird placed. Which means you can actually learn which places to avoid to trigger the AI reaction.
I actually love SC1 AI and map editor. It's overall so simple yet you can do a lot with those limited options. That also means there are so many ways to break it as you have to do lots of weird turnarounds to get the game do what you want.
@@andresv.9365 there’s a way to extract the missions themselves from the MPQ files (as well as the WAV files). SCM Draft 2 is needed to open them though due to how they’re saved, but you can see the triggers after opening the campaign missions.
Brood War Zerg Mission 6 has a lot of trigger switches that are chained and paired to each other in the first 2-3 minutes of the game. The initial Zerg attack waves are part of those trigger switches. Player 5’s opening assault wave being blocked for the entirety of this time is what seemingly broke up the trigger switches and how the Orange AI would behave for the rest of the mission.
I even checked for a ‘Value This Area Higher at Anywhere’ to see if it could explain the AI broken attack and defense patterns, but no such thing was present. Only the Brood Wars Mission 6 Main Town and Area Town (Area Town being assigned at the northern town locations) after the northern Purple Towns were destroyed.
27:00 I got the joke when you did it with protoss earlier in the video and "The Overmind is bronze league" has badly infected my vocabulary.
you know it was hard when he starts thinking about age of mythology deathless XD
When i saw the title of your video, I said "no!," and i thought the hour long video was going to be you showing why.
I'm dumbfounded. Nice job, you absolute legend!
I remember playing these as a kid. I couldn't beat them without cheats. Well done!
It's the long awaited video that's taken grant's power for the last few months. Can't wait to watch the mad lad do it, God I hope he does it.
That rhyme slapped
That nuke hurt, only 200 minerals to go
Your script writing is so good, and the delivery is timed so well with the video.
Let's fing goooooo!!!!!!!!!
You have done a lot of challenges I thought were impossible and you proved me wrong. I still think Broodwar deathless can't be done. I look forward to how you prove me wrong again.
I absolutely *_adore_* just how much lovingly/doggedly researched and developed Jank goes into this cheezetastic accomplishment.
and since making comments about the original version of the game that I have NO idea whether or not apply to Remastered seems to be my trend here here's one related to gloriously janky cheeze and AI abuse: if you can get a firebat into a position where the pathing/targeting lets them fire at the _start_ of their range instead of the end of it they can kill an infinite conga-line of cracklings running straight at them until the game crashes (probably the reason they are a mele unit to begin with despite having a ranged AOE attack, smart firebats are OP as heck). I can't remember if that requires an upgrade advantage or not though, I rather doubt it since every time I remember doing that was during campaign missions as a cheeze method since they will keep spawning zerglings infinitely to attempt to deal with the problem if they are 1: out of units and 2: still have the agitating unit in vision range despite zerglings being the worst unit in the game to deal with firebats, possibly because they spawn the fastest and it's only 1 unit? anyways! they might not actually need resources to build things but they DO need larva so this can pretty much just hard-pin an AI faction with 1 unit on hold position in a surprising number of places.
31:08 I still love internet explorer jokes 🤣
Never had seen any videos of your channel before, found this in my suggested videos. So glad I did- absoultely magnificent content!
Ah I've been looking forward to this one for ages! Brood war has so much nostalgia for me and this released the day I had a boring train journey, perfect : - )
I was glad to see you going for the command centres and SCVs on True Blood, my strategy was always to go snipe the Nexus/Command Centres and SCVs/Probes, always took a few tries but if it works the enemy can't do anything (to the extent that the mission becomes kinda boring). Heart-breaking to see you spawn broodling on noble Fenix, that poor guy. Also it's hilarious how much you consistently hate the Kel-Morian Combine, I used to love that one but the frustration is understandable and funny.
Really enjoyed this one, especially the parts where the voiceover drops out and we just hear the diagetic BW music and sound effects, they're really effective (on that point, why use the SC2 music in the background of the voiceover when SC1 has such good music!). I'd love to see more SC1/BW vids but I'm excited for whatever comes next!
Congratulations that couldn't be easy! And congrats again for your appearance in GDQ that was awesome!
Goddamn that sneak attack routing... magnificent.
I see that 'Why does the Zerg Campaign Start with half the video left?' segment. :) I caught that
HUH, you selected a zerg unit too 0:50
Starcraft tends to break at 150+ APM :)
The most important question is if it died 😂
This mission uses a zergling that spawns and despawns instantly in order to rescue zealots. Don’t ask why
@@zaxtonhong3958 because brood war AI is insane? :)
I'm amazed you were able to get through this challenge given how unbelievably broodling happy the AI is with its queens in BW. We appreciate the deep pain you go through to complete absurd challenges like this. Thank you for the incredible content.
Boy do I like to get surprised by a video of yours once every couple of months, it's always great quality and entertaining to watch. Love the crazy challenges and some of the crazy things you need to do to complete them, keep them coming, great work man
You are a triple G gamer man!, love your videos, all sort of challenge runs and especially if they were old games!.
0:48 Never realized they gave the player a burrowed Zergling, so all the Zealots would rescue properly.
haha, I speculated that the broodwar video was delayed because bw without losing a unit would be super crazy hard!
havent started watching yet, but I am hyped af
Yaaaaaay I'm so excited! Been waiting for this. Happy to see a new main channel video. Love the archive stuff though.
Amazing work as always Grant I'm 9:25mins in and already laughed so hard I needed to pause twice. Perfect ♥️
Heck yes, love that you took out the Terran's Command Centers! I figured that SC1 AI genuinely needs to mine minerals in order to produce, so, whenever doing that mission I've ALWAYS taken out both the factions CCs/Nexuses and Probes/SCVs. Rest of the mission is a cakewalk from there.
8:05 The most protoss way possible
I was enjoying this greatly…And then the rhyming narration begun - and I started Loving this. So good
UA-cam just asked if this was a good reccomendation for me. So I of course gave it a 5 out of 5 and said it was useful informative and entertaining....and I haven't even seen it yet, but I know the quality of this channel. Hope its a small help and makes the incredible effort you put in worth it grant!
14:39 "Head towards the second area, and... euuuugh, Plague."
I don't know why, but the delivery of that line is underrated and keeps sending me.
I think this is the most impressive video you've made yet. I originally thought that SC2 deathless was impossible, and you proved me wrong. I thought FOR SURE that Brood War deathless would be 100% impossible, and you proved me wrong again.
Didn't think you'd manage, but you never cease to amaze with your skill and tenacity. GG
"Poor" Mengsk got that Reed Richards treatment😅 Explains some of his choices in SC2 though.
Thank you so much for making this video. I've been trying to figure out how to beat all of SC1 without making workers and "True Colors" was genuinely impossible without destroying the terran in the sneak attack phase. Using your strategy I was able to beat the mission and now I can confidently say that there is a CHANCE the run is possible.
45:02 Maybe Orange’s “original” base doesn’t start as its home base but rather one of the three you saved at the start of the game? It would “expand” from your base rather than its own!
Man, I always play the Countdown clearing out all the Zerg and, until I saw this, I would not have believed the mission was even possible deathless. No judgement for you final solution, that is still hella impressive! (I also like that your note on using Carries was just LOL) XD
We are all patiently waiting to see Age of Mytology be done by the best gamer in the history of gaming :)
Darn! All the strategies that you came with is simply astonishing!
Thanks for the video, Grant!
I was laughing my ass off at the defense rushing. You did great there, canon rushing the AI until it ragequits. A classic, and I was very glad to see it replicated in this run.
I was looking forward to this for a long time. Thank you for taking up this challenge and making the video about it ^^
Fantastic! I almost can't believe you pulled it off! For me, scourge were always my bane in air (hard to take down in time), and siege tanks on ground, but the real challenge was always the dark archons and queens. Their abilities have maximum range, and they can fire them off in a _split_ second. The AI has infinite attention span and you cannot distract it by hitting in two places at once; it will perfectly micro everything everywhere all at once, instantly. Your solution is brilliant!
BTW, in response to the medic+SCV combo: SCVs can repair each other, and I've used that before medics were available, though the repair speed was abysmal. They are both biological and mechanical, so if you're missing medics and don't want a SCV to die, you can top off its health with other SCVs.
7:40 I can't believe GiantGrantGames got Classified Protoss Footage of the beginning of Probius' career!
26:39 While it's not as funny as the original joke, this does at least put a good context for what's happening. Thanks for adding in the Post-Script, and thank you to any Patrons that called this out.
I am sorry you had to suffer through Countdown, but I am also glad you were able to beat all of the campaigns and make this video.
What a fantastic video!
Cheers to the man who sometimes seems to hold up the RTS genre on his sole shoulders!
No wonder the Grant had to be Giant!
40:53 I had a good laugh. Thank you Grant for taking my mind off the 38 degree heat.
Damn, how I missed the deathless challenges videos. I know it causes pain without end for you, Grant, but I love these kinds of videos.
Can't wait for the next challenge run!
I attempted some of this after your SC base game video. On the first mission, I had to slow the game speed down to complete the micro before one of the zealots died. Great run!
It's awesome to see you still doing this stuff! You have such a talent, grant
I love your poem to the first UED Mission. Finally a full mission explained by one. :D
amazing work GGG! it's crazy how we're still learning new stuff about a 20+ year old game to this day for runs like this
Mad respect dude. I wanted to see how you handled the big zealot zergling battle in the beginning. Absolutely brilliant to just walk by. Never thought of that lmao. Simple and effective.
Oh man, I feel like you're gonna regret making that final quip XD
Gratz on another entry into the deathless saga~
You’re a legend Grant! What a crazy long challenge to edit
Good Game and Well Played. Broodwar is such a different beast in terms of difficulty, with so many instant death abilities that you can do nothing about, that I was almost surprised to see this video pop up.
OMG YOU DID IT!!!!! I LOVE ALL OF YOUR CRAZY Challenges! RIP VS Reapers!