Method I don’t have like a top 10 list of what things were worst but I’d really like to see some serious class changes and talent changes. From WoD going into legion a lot of classes were overhauled and then legion going into BFA it felt like nothing changed. Barely any talent changes (besides literally some being removed entirely, swapped level tiers, or just added to your classes basic kit). And the class changes felt non existent, the only meaningful changes for me were felt with azerite pieces and essences changing some play styles.
@@ClarixTV I know they were talking about giving us some spells back that got removed so hopefully that will make it a little better eventho that wouldn't fix the classes but we can always hope. Hopefully we see some good changes in SL
You forgot to mention the Lack of PvP vendors making it impossible for PvPers to target a specific item and the awful restrictions on the gear crafted from professions which made crafting professions basically useless.
Crafted profession gear was BiS all throughout 8.2 and almost all of 8.3 (until you can socket mythic Nyalotha gear at will). sacrificing 5 ilvls for a guaranteed socket and bis stats is insane.
I feel ya. It went both ways I don't like to PVP but even PVE players were forced to PVP for BiS essences. Ofc that was a little easier for PVE players but never the less having to do PVP for BiS PVE and vice versa is just stupid.
Meanwhile FFXIV adds a new tier of craftable gear for both combat as well as crafting/gathering professions nearly every patch, making crafting viable for early patch progression (or making tons of money). It's not the highest ilvl gear, but thats not it's purpose. It's there so players have an option to buy/craft a headstart into progression when a new patch hits.
@@Richard-lc3jc I feel sorry for you, for being so stupid to think blizzard will learn. Since release blizz kept doing what people did not like and it continued through the whole expansion, what on earth make you think that they will learn this time ?
I absolutely HATE when my character has to rely on external sources to do damage. I don't want to rely on essences or azorite pieces or corrupted items or even useable trinkets to do a good amount of damage. My spells and abilities should give me the satisfaction of being a good damage dealer, not my randomly proccing gear pieces.
As the lore-maniac, BfA's story is simply a mess. It's all over the place and it lacks commitment for certain characters which later be sacrificed for next rushed tier-story. #JusticeForBwonsamdi
@@Idkmanlemmeedit at least here at the end it's so much faster. In a week I've been able to get almost all my alts ready to run Horrific Visions for when I get a replacement graphics card (currently the game runs like barely playable ass).
It really was more fun to farm every single raid and mythic dungeon for a Legendary on my alts, then farming rep for an essence. Atm i only log in once or twice a week to do the assaults and every second week i do Vision of Orgrimmar. BFA really competes with WoD to be the worst expansion so far.
BFA finally made me realize how much time I wasted with Blizzard after 2012, Legion was nice, but 90% of the post-wotlk decisions for almost all their games have been absolutely awful :(
Blizzard proved with bfa and wc3refunded that they aren't up to standards anymore and that they won't "learn from their mistakes". They're just incompetent and can't be trusted. Rip old blizzard.
Stefan Joksimovic I Think the main problem are the top people within companies. Because believe it or not the devs want to deliver a game They Can be proud of
@@LeystTV I do believe that they want to make a good game but it's kinda hard to have faith in them when they keep failing time and time again. I can't really say that it's not the devs fault when it comes to wc3refunded because besides the graphics which were outsourced, the game was being developed by blizzard themselves and the end result is.... well you alrdy know. When it comes to game design in wow, I don't think that there's this one greedy asshole at the top telling the whole blizzard dev team to add titanforging and corruption to the game and to add loads of mandatory job like content in the game, the devs themselves have a hand in that. TLDR: lots of blame, no one takes responsibility.
Being rather casual these days, the thing I hated the most about BfA was the story. There was this moment in the intro quests where the Alliance attacks undercity and then is surprised when the Forsaken use the blight against them. I still remember how I sat at my desk, shaking my head in disbelieve, and then started laughing, as this must be the most idiotic thing I've ever seen in a WoW video (including Jaina the boatmancer, and the 3892389 videos about Saurfang being sad). I also stopped watching videos and reading any quests, something I never did before. The only way to save this garbage storyline would be to have Thrall come out of the shower and recognize that all of BfA was just a bad dream. And this would still be better writing than what they did for BfA.
Wasn't the thing with blight is that it affected everyone? Not just alliance? Also don't forget when it was used before in LK and Cata, even Garrosh was against it. BfA had so many dumb moments and you picked one that makes sense lol.
In Shadowlands I'd love to just see account-wide everything. Imagine playing League of Legends and you play 1 champion with all spells available, and if you want to try another you have access to only half their spells until you play 200 games with them to unlock the rest. Game would've died in 2 months lol. Would love to see WoW move towards grinding your account, not repeating the same thing for each individual character.
I usually play around 2-3 classes. I like variety and i completely agree with this, i wish AP was account wide. The grind is just too much to have more than 2 active characters at this point
@@cyrielroelofs I think AP and essences are both great systems that reward casual players and hardcore players alike, but there is NO reason to have them tied to each character. Obviously Blizzard wants you to waste time repeating the same monotonous content to boost playtime but it makes for resentment rather than accomplishment. And corruption is one of the worst systems ever implemented and nothing like it should ever return.
@@Crobian but it does not make sense, bad move from blizzard. If you can't play with 2 or 3 alts, you get bored before and you just quit. Ok they can have you grinding one alt for a month, but I would play much more months if I had playable alts.
@@alvarro92 Yeah I agree. Really makes no sense to me. It's strange how they never learn their lesson about alts. They will make a patch alt-friendly, then revert it the next patch. End of Legion was amazing for playing alts, for example. Maybe there's something we're not seeing, maybe they make more money when it's not alt-friendly who knows.
@@cyrielroelofs I can see why it's a problem here. Blz has the Diablo team to develope WOW these days, and, as a Diablo player, you don't usually play multiple characters, or at least you'll focus on a main character. That developing philosophy was put in WOW without realizing players love to have a few characters and wanting to upgrade all characters together. That is why the WOW champions are more and more like the Nephaniums.
TOO much RNG. come on Blizz please add Vendors So we can earn our rewards . Dungeon drops are Great but RNG on top of RNG is a gambling mechanic ( I hate gambling) we are an MMO we want to earn our gear.
I quite two months in when I realized that leveling alts was going to be miserable. Only THREE zones to level through?! My guild also kind of fell apart because a lot of the officers ended up getting into FF14. I was also really disappointed in how after only a month there was basically nothing to do, and the upcoming raid had absolutely nothing to do with the Alliance so it felt totally totally unconnected to my character. The final straw for me was in seeing a forum thread where one of the devs was talking about how they were testing aggro and even contemplating radically changing Taunt in an effort to reduce how much aggro tanks generated. After reading through that thread and seeing the reactions from both players and devs, I felt that Activision was tuning the entire class balance based off of performances in Mythic+ Dungeons. And the class builds were atrocious in comparison to what we had in Legion, so none of the classes really felt like they were fun to play.
Even just respeccing your main was tideous and not rewarding at all. Despite it's flaws classic's 60 grind feels so much better. Done the content douzens of times but it still feels somewhat rewarding. I dunno how they can fix live but something needs to be done.
I'm gonna say it: WoD was better than BfA. I feel like we are all perpetuating this idea that WoD is the worst when SO MANY THINGS were better. For example: - WoD was the most recent xpac with true PvP vendors and logical PvP progression. - WoD wasn't an endless grind. Tanaan Jungle had a pretty decent play experience with tons of reward potential. - RNG was so much more tame. It existed, but now it is awful. - I think WoD was a much better class experience than BfA overall. BfA feels like a hollowed out Legion, whereas WoD was just kind of different. - Playing alts was actually feasible. In BfA, it is a freaking nightmare. Legion started out badly with alts, but it got itself together eventually. I just got my hunter to 120 and I want to die thinking of everything I have to do to even be close to caught up and ready for 8.3 content. Just a few things.
WoD is considered a bad expansion because there were no content in it , if wod had M+ it could be a decent expansion , BFA was just bad , completely trashy from the begging . I have played 1 champ for 15 years , but in BFA in every patch I started with a new one , because they all were boring and clinch to play , GCD , you press 1 button and suddenly you are doing dmg from 5 different procs that you don’t even know you have . I hope in shadowlands class design will be better .
The main reason why I don't want to play wow anymore is that you really have to play all the time to stay competitive. And by playing all the time I mean grinding stupid AP, essences, and now even gear in the way that you might loot titanforged at random. It wasn't that bad in the previous expansions.
I feel like class design is worth mentioning. Considering it was Legion design without the artifact traits, which is a pretty big issue since Legion's class design was heavily influenced by the Artifact weapons. This shit wasn't 'fixed' till 8.2 and before 8.2 you had classes like FDK that had ~27% down time during raid fights.
@@Jitzu1337 exactly this. I'm just not a pvp player, don't enjoy it and therefor I don't want to play it. But I'm a mythic raider so I had to play rated pvp with random groups to get conflict and strife and I hated every single second of it. Why is a pvp essence absolut BIS for pve content? Sure I could use other essences instead but if I want to run mythic with my guild and don't want to be benched I don't really have a choice. It is hard enough being a ww monk in raids at the moment, no way I can get away with not playing with the best simmed essences.
The main problem for me is that there are waaay too many systems in the game, the list of things i need to do to be viable in the game never ends, and it only gets worse by the insane amount of rng that makes these systems never ending
As someone who just Hit max level in the expansion, this is so true. Had to do all the footholds, travel to the other zones to earn rep to even get world quests, then I have to go to the other continent that I can’t even remember the name of. All of this with half of the time being spent severely under Ileveled when it comes to items. Playing dungeons and I get lucky to get one piece every 4 dungeons that’s hardly an upgrade. So much shit to do that’s not even fun, it’s an annoying process.
i think you missed the mob scaling.it was introduced with legion but in bfa it really starts to just pisses me of,every mob feels the same doenst matter wich level and gear you got.so the all mighty player phnatasy and the feeling of progress is completly not there,wich turns me off.
Completely agree. And to add on top of this, give more class choice; give DKs the CHOICE to use a 2h or dual wield, same for enh shammy and warriors(not everyone wants to dual wield 2hs) it's our character, we went to feel like we choose who they become.
Ridiculous RNG and grind for no reason in every aspect of the game. I think it is telling that ever since they decided to move towards "future proofing" the game, it has been in steady and marked decline.
I very much agree with the gear problem. I'm about as casual as casual gets, and I always feel guilty when I get some incredible piece of gear drop because, frankly, the content I do doesn't warrant that type of gear. Not that I'm saying that casuals shouldn't get good gear, but when I'm getting better gear than my friend who runs mythics, yeah, there's a problem there.
Secondary stat starvation in 8.0 and even up through 8.1 was the worst experience I've had in this game ever. The second being lack of agency in corruption gear
@@Adellund 8.3 has the WORST RNG by FAR. I mean u can get T3 Corruption trait from World Quest chain and not if u constantly push higher content.. It's retarded as fuck
"Yo dawg, I heard you liked RNG so I put RNG in your RNG." I laugh at the sheer layers of RNG, I wouldnt surprised if it made to the log in screen and you have RNG dice rolls to even log into your character.
the concept of azerite armor was good, but the method of getting the items you need/want for peak performance was really dumb. Also this felt like the worst expansion for crafting professions. Hardly anything could be made and sold that felt like they were worth the farming. and having so damn many items be BoP that you needed to craft with in the first place made alts even less worth the effort.
Ion doesn't give a shit what you or I think. Only Ion knows what's best, and his best is BFA. Universally voted as the worst expansion ever. That's your legacy Ion . Now do the right thing and quit Blizzard you idiot.
Missed tanking in m+. Less self reliance, aggro problems. As blood DK for example it's just frustrating because sometimes you can have to choose between kiting and let your group get aggro or just stay to keep aggro and cross your fingers to don't die. Also tanking in BfA M+ is a whole lot harder than it was in legion. A lot of affixes impact you significantly and you have to setup every pulls correctly, assign every people so kick what they have to. Brief, it's just too hard for casuals. Personnaly it wasn't a prb for me since I'm not a casual (😅) but I just noticed that almost 80% of the tanks just changed their role because it's too hard for a normal player to handle. The result is that if you wanna play with pugs you will struggle to get a single tank. Ok, it's normal that a role needs more experience to be handeled than the others. But nerfing our survival + our aggro + our kiting was in my eyes just too much. Not to mention that M+ is a whole less fun than it was in legion because of the nerf of the fking blood elf (it's normal but a little bit racist), and nothing available to allow people to do big pulls in high keys : no big pull > mass gripp > blood elf > get aggro > kite anymore. Also you forgoy to mention that the gameplay is just slower and less intresting. Azerotz traits never replaced the impact of the legendaries and moreover of the artifact weapon. We had a lot of passives, a lot of power, a lot of extra gameplay optimization to play perfectly. In M+ we could change our stuff, trinkets... Making each trinket of the game (and legendaries) having an utilitie in certain situations. We also had the raid set tier bonuses. Each patch you had for each spec 2 new bonuses. It was very fun ! Now it's too much linear. You have a sincle optimization for the whole dungeon. If you don't have your BiS 475 you will just deal less dmgs whatever your level is. Looks lile they jist nerfed the fun by nerfing any god build possibilities
Yeah I bet they even managed to make the lag based on an RNG system. If it's been too long without lag the system randomly chooses a high pop area to lag and another RNG system to decide if it should crash instead of just lag. Like a titanforged lag lol
I had a concurrent sub for about 10 years, and then bfa killed it. Having every class at max level but not enough time to even play 1 was just not fun anymore. Im an altoholic and swapping from alt to alt every expansion for the vastly different class pov's was just something I thoroughly enjoyed, however bfa seemed determined to make it impossible unless you have all the free time in the world. If only AP and essences were account bound (unlocked) then i would consider a resub.
Battle for azeroth lacked the alt friendlyness and that's also one of the reason why I haven't played on my alts. Even if I don't play for 1 patch I'm too far behind so I can't even play with my friends due to the lack of RNG gear that I dont have
About the grind. There are more fun/enjoyable or boring ways to make a grind. These were not fun ones, especially as they forced you to do content you weren't interested in, like a pvp:er having to do timegated dailys, or a non-pvper having to spam pvp. Grinding pvp back in the day for honor to get gear that make you better in pvp, or doing dungeons/raids to get gear are examples of enjoyable grinds.
I'm surprised there was no mention of the actual fight against N'zoth in here. Definitely a disappointing endboss and clearly unfinished on every difficulty, even if they won't admit it. The Mythic intermission is odd with nothing else going on, and Normal and Heroic have a 7-10 minute break before getting into the actual encounter.
I enjoy the islands. But hate the RNG aspect of everything. Here do these world quests for "maybe" a chance for an upgrade. Instead you get a weapon, that you don't need. :/
I really want Valor points back. I thought it was nice that you could upgrade a piece up to 10 item levels higher with currency you could grind. This way when you get a piece that's really useful for you, you can upgrade it so it will be relevant longer
There are two aspects I would like Blizzard to rethink and yes I admit they're not completely BFA. Number 1 - Assults, you go into the zone of the assult and immediately get the quest to do it, which you can't even decline (this frustrates me more than you know and I actively avoid the zone now). Furthermore as is said at the beginning of this video, once your item level is high enough the assult becomes superfluous. If the quest could become declineable or just get rid of it altogether. Number 2 - personal raid loot, I absoutley hate this new loot reward system! I can take my toon into the raid and go through the whole thing and come up with squat! If Blizzard could bring back the old way, would be nice
Hilarious that the 3 biggest new things about bfa - warfronts, islands, and azerite are the top 3 things that are listed as ‘hated’ , then every other change they added causing more problems (essence grind, corruption...) rounding out the list
They are. You just have to do things on said alts that you should be doing anyway? such as assaults for cape upgrades to get the echoes. The main thing that failed in BfA is that players have become so entitled now and want everything given to them on a plate. im not saying this expansion was in anyway pretty but since the last patch they added playing alts has never been easier imo.
I certainly agree with every point in this video. The additional two other things I hated about BFA are; 1. GCD changes. I hope S.L reverts the GCD as playing most characters feels annoyingly slow at times. 2. Legacy loot requiring 11 levels to be activated. Needless additional grind and makes you have to create a full raid in order to try to maximize loot while farming transmog runs. I prefer doing content in grps of 5-10 at times so needing 15-20 ppl for every mythic run to maximize loot was rather annoying at times.
Played Legion without break, one month into BFA and I stopped for basically everything you said (except corruption since it didn't exist at that time) Came back 1year later to find nothing had changed but still grinded 4 characters anyway. I stopped again, 5 month later, when I understood what it would take to up the cloak on each of my characters and as combo, I looted cloaks both in dungeons and weekly reward chest. My patience had already been severed by azerit pieces farm and reputation farm for the essence. Fuck it, I ain't coming back this time. I'll just watch the cinematics.
I liked a lot of the dungeons. That being said, Tol Dagor is one of the worst dungeons blizzard has ever made; I’d go as far as to rank it as low as Violet Hold and Black Morass.
Black Morass had the redeeming quality of getting to laugh at anyone who rolled a dorf or gnome, because they'd keep getting slowed down by the knee-high water puddles, that everyone of normal height could just run through.
Went into a Nyalotha pug the other night. After a couple of wipes at Raden this Hunter starts shaming people with ~30k dps while he was doing close to 50k. I went into the logs and I kid you not, Infinite Stars was his #1 damaging ability I checked the rest of the group and most didn't have any good affixes, I pointed this out and he went into this monologue on how good he is and how insignificant we were. It was quite funny but my point is that it encourages this self-absorbed behavior: players believe they're better than they actually are, it's RNGesus pumping those numbers not player skill.
Thank you for mentioning the story. I've seen so many "Everything bad about BFA" lists and so few of them including the story (That was so bad if I had a week I couldn't list everything bad about it.) and I'm just like, do you guys even listen or do you just turn off the subtitles and mute the audio and start smashing hotkeys? The worst thing about BFA's story is that none of this shit would've happened in the first place if Blizzard hadn't snipped off the Horde's balls so they'd pointlessly go to war because Sylvanas told them to. What's that? Baine is friends with the Alliance, Saurfang is tired of war, Lor'themar's people are on the edge of extinction, Thalyssra just said "We will rejoin the world as saviors, not conquerors." and half of them have repeatedly threatened to kill Sylvanas for less? Lol don't matter now she's their Warchief they have to blindly follow her until the plot demands otherwise. It's just stupid. So stupid. Even more stupid that I saw it coming a mile away and went "Nah I'm probably just imaging it. Blizzard wouldn't throw away five expansion's worth of development between the Horde and Alliance, would they?" They would.
I think island expeditions missed the mark hard. I was hoping for more exploration and puzzle solving. instead you land on the island and are like "your free trial of living has ended"
I think people really underestimate this expansion. Personally, I liked it! It's nowhere near as good as legion but at the same time it's not bad either. It had two entirely fleshed out storylines for alliance and horde sides, an entire cast of new races to obtain and new classes available to old races, a lot of cutscenes which were great, and a climactic battle with N'zoth, who arguably had one of the best events in ages which I really loved. I know some people complained about the necklace/heart of azeroth (or least it seems like that), and to that I say.... WTF is wrong with it??? It's seriously no different from the artifact weapons we got, minus visual appearance which I loved about the artifacts, but it gave way to a new slew of abilities and powers. I loved all the nifty ways it changed your abilities- one moment you could be casting 3 chain lightnings at once, the next you could be summoning two mini fire elementals to help you. I will however harp on it's OBNOXIOUSLY PAINFUL AS HELL REQ FOR FLYING ACHIEVEMENT, THAT I WILL SCORN TO MY DYING BREATH TOWARDS BLIZZARD>X(!!! SERIOUSLY TOOK NEAR 2 MONTHS TO COMPLETE, COME ON!!!... But aside from that, it was expected most of the reqs were filled out since it was implemented late in the game, so I don't 100% blame blizzard on fault (which isn't much since I still put it at 95% at fault...). My overall point is- it had a great story, memorable characters, an awesome endgame event, and so forth. Don't be afraid to express what you people really think of the game just because there's a bandwagon for haters, say what you mean. Will I say its a great expansion? Heck no! But it's definitely between the lines of ok and good, which in my book, is a good thing for a game with like 8 sequels to it at this point. And at least it's not Shadowlands...
RNG based gear. The expansion I played the most in recently was Cata. Tier one raids bring tier one SET. Tier two brings tier two SET. Bring back sets. Stop with all these meaningless +100-300 primary stat boosts when my character has +10k already. Why would I feel like I just got buffed?? It’s meniscal. I joined a guild that likes to push raiding. I now have the time to do so and I have always like competing on the dmg meter. The tank does more dmg than me some fights because of a god mode T3 infinite stars 2h. How do you think that makes me feel? I know I am a better than average player yet I am getting beat by a tank. I stopped raiding recently to focus on alts and mythics. Azerite traits and corruption are too much RNG. Give me my sweet trinket procs and let me have my linear gear progression. I never understood why Blizzard doesn’t do what the players want more often, especially after so many negative reviews from players on current issues. Change back/to what your consumer wants. Go back to that Vanilla-Wrath version. Stop going down this dark crap tunnel into abysmal profit.
Such a simple solution for island expeditions would have been to mirror their Heroes of the Storm formula and convert the islands into a moba maps where you have to fight into the Horde/Alliance side of the map to steal their main source of a Azerite, all while Horde/Alliance mobs push towards the other teams base. You start out with no talents and as you kill mobs/players, you collect Azerite to unlock your talents... Sigh...
What I'd love to see in Shadowlands... is what WildStar had. Warplots. A 40vs40 ranked PVP battle, where each team got to build their own base, and then fight each other on a battleground vs each other, with the goal to reach the center of the enemy's base and destroy it. Google it, I can't imagine anyone not wanting to do this, even if unranked. It was the BEST thing in the game which is not unfortunetly dead because it was too difficult for today's casual slackers... RIP WildStar.
I think the whole watch an NPC evolve over an expansion story can be done if it is done well and it is a new NPC. In WoD Yerl's story started out decent(it later imploded)because as she grew our characters grew. It wasn't "Go do these fetch quests then watch a cutscene with all her character development"
Warfronts could've been great for guilds like mine. We're a small, close-knit, dont-really-care-bout-raiding kind of guild. We thought Warfronts could be done in a group of 20 but when they went live the group was limited to just five. By the time Heroic Warfronts came out, a lot of us just lost interest and haven't done them since.
Your story point seems off. In Vanilla, we fought an Elemental Lord (Ragnaros), then followed that with a Dragon who was corrupting things, now both of those had lower level interactions, so at least you knew about them. Next 40 man was suddenly an Old God out in the desert, which we killed pretty quickly only for a completely unrelated floating castle to park itself over the EPL. WOTLK had an Old God, a crazy Dragon then the Lich King. The fact that they ended with N'Zoth is more of a build than any of the other Old Gods so far, so calling this out specifically seems odd. Most of the rest of the list is spot on though.
not gonna lie, the only problem with this exp was mostly just the RNG gear system, warfronts were disappointing, but everything else was alright, they really stepped up their game with m+ this exp though :) edit: actually, one thing that bugs me now that you mentioned it in the video is the azerite gear system, it made some pieces of gear were just useless and some of the effects were just 100% better and stood out from others which added to the RNG system of getting that 1 BiS piece
watch the entire video, everything about bfa sucks and it's amazing how they were able to mess it up in such a large scale when the previous expansion was received so well
My absolutely biggest disappointment was how you 100% needed a rogue for m+. In some dungeons you needed shroud to not cap over 100%. Yes there are invis pots, but these have big downsides.
*Blizzard watches this video *Blizzard releases Shadowlands and they bring back Titanforge and keep corruptions too *Blizzard: I tho that's what you asked for
above all this the thing I hated most was the removal of class specific gear sets. while this is only a cosmetic thing doesnt mean it isnt important. the only BFA set I use is the Alliance Warfront Plate set all the other sets I transmog to an older class set since when I play my Warrior I want to look like a Warrior and not look like every other plate wearer
I think the BFA started with a good storyline but then the rest patch is going crazy. 8.2 is totally irrelevant to 8.1 and 8.0. 8.3 is totally different from 8.2. Honestly, the storyline was probably written by someone who has been sick and tired of the job.
I would love if they brought back vendors so the player have the power to chose what they get, even the azerite vendor is crap due to the high price of actually selecting the thing you really want so you are forced to gamble and pray to the RNG gods. What I would love to see is a vendor system where you can buy gear, and then have some effects you can buy afterwards to "enchant" your gear with. Also this way it would work for both pve and pvp and you could actually tailor who you want your gear to be.
I would argue that infested and beguiling were designed to be as frustrating as possible to deal with not meant to be fun. They accidentally made fun with reaping and were prompt to announce they were disappointed with it.
One of the worst things you didn't mention was the power that PvE gear has in PvP. People were using tank trinkets in PvP for most of the expansion, OP dps trinkets from raids like Eternal Palace, and OP weapons from Mythic+ like the two handed sword that makes people bleed for 60k or so damage depending on its ilvl. Now that corruption is a thing, I'll regularly see arena teams constantly spawning mindflay tentacles or tanks using twilight devastation. This shit is completely broken and they NEED to bring back NOT ONLY PVP GEAR but PVP STATS! We need PvP Power and PvP Resilience to be added back to the game! I agree that it was fun to go into BGs back in the day with Shadowmourne or Tarecgosas Wrath and completely decimate people, and I think random BGs should stay broken since they aren't rated, but rated arenas and rated battlegrounds should not allow legendaries or other completely overpowered pieces of PvE gear. When you think about it, some Corrupted items, especially when combined, are as powerful as any Legendary was back in the day if not more so. In WoD, if I remember correctly, Blizzard disabled the legendary ring to prevent shit like this in PvP because they knew how broken op raiders would be if they had access to the increase in dps and the explosion effect at the end of the buff. I'd argue that a tank wearing multiple pieces of Twilight Devastation is even more OP than a WoD raider using the legendary ring, and yet tanks are allowed to wear that shit in rated arenas.
Dank Memes 420 yes they need to redo how Pvp works. It was broken in legion and Its broken in bfa They need to Do something about it. There is a Big Pvp community and They deserve love as Well
Some more: class design(or lack of), pvp scaling not many seem to understand, lack of pvp vendors and gear with a pvp stat resulting in r1 gladiators all decked in pve gear from mythic+ and raids. Not some, all of them. Even WoD got this right.
The main issue with BFA is they took a few big swings on Warfronts and Island Expeditions and they whiffed. It does seem like they learned from that with the initial responses to Torghast in the Shadowland's Alpha though. Clearly they went bonkers on the Azerite gear, and while I have no doubt that "keep them grinding" was at least part of the reasoning behind it, I'd hope to believe the actual game designers didn't want it to be at the level it was now. Blizzard has messed up with itemization in the past, TBC and WotLK being the two worst where tanks literally couldn't be hit by bosses without those "auras" added to the final Raids for example. It seems that they've learned that messing around with Titanforging, Azerite and Corruption is a huge turn off for players, so hopefully the Covenant abilities and Soul Forging won't be so game breaking.
Blizzard Hired Behavior scientist to make sure B.F.A tried to be addicting as possible. Daily's? Weapon Grind? Cache Boxes? RNG of Item's. And that Josh what ever his name is has the hide to say "everything is ok" This is the way now.
Key issue of bfa is: BiS Essences, Trinkets, Traits etc. for Content X drop in Content Y and Z. Example Conflict and Strife, by far the best M+ minor on average for all classes, have fun doing PvP for it. Why not just nerf if for PvE and buff it for PvP a little? Why are most of the BiS trinkets for M+ found in Raid? Coral, Azshara, Shredder, Torment, Leviathan, Titanshard wtf? And why does one have to grind 10! god damn weeks to target a BiS Azerite while mythic raiders have weekly shot at some of them at least?
I have a dream that item level will once again matter. Rings have been especially broken. "Look at this 410ilvl crit/haste ring. It's as good as this 465 verse/mastery ring" I hate having to wear a higher ilvl piece of gear that does lower DPS than a lower ilvl gear, simply because I go an entire expansion without getting any BiS statted pieces and I desperately need more stamina as DPS. Then it spirals into this absolute nonsense of doing 99% parses for 430 ilvl, or 20% parses (Usually 10% now because I don't have any corruption pieces) for 460 ilvl, because I sim the exact same DPS, but I have to wear the 460 set because I need extra health. Gear has just overall been broken for a long time now, especially rings and trinkets. A 400 ilvl Deadeye Spyglass should not be the same DPS as a 465 My'das Talisman, and significantly lower DPS as soon as two targets enter the picture. Sure, certain trinkets should be more effective in some scenarios over others, but not at that kind of gap in item level. I also feel like I imagined when Blizzard actively included the details of how often a trinket would activate. I swear there was this brief period when I could get a trinket, it would tell me the PPM and I'd be able to do my own math as to how much DPS it would theoretically provide based on that information. Now we get trinkets at the end of the expansion that are like "Has a chance on melee hits to turn your enemy into a baked potato, making them get steamed for 18k damage every second for 3 seconds" And that sounds like a great DPS trinket, until you realize that its actual proc rate is about .5 per minute, isn't altered by stats and can't crit, so it's actually only 450 DPS and then this other trinket you got from a WQ has lower of a primary stat and a secondary stat on use that averages out to be a 500DPS increase. Why in the world do I have to go scouring the internet to find out that this epic new trinket I found at the end of the expansion, that's a 100ilvl increase is actually a 3% downgrade because Blizzard couldn't properly scale the trinkets or at the very least give me the convenience of having the information of how often a trinket theoretically activates readily available for me to read. And I'd also like to add, just as a side note because I'm sure someone out there is like, "ILVL DIDN'T USED TO MATTER, JUST LOOK AT CLASSIC WOW." That's true, but Blizzard has also repeatedly stated they WANT to make ilvl matter (Yet somehow can't figure out how to do it) *insert argument about trinkets being fine the way they are* At the launch of basically EVERY EXPANSION Blizzard has had to scale down the previous expansions trinkets because they were just flat out better than new content. I'm not positive, but I believe one example was a tanking trinket you could buy from one of the vendors during Cataclysm had to be repeatedly smashed into the ground because a nearly identical trinket in Pandaria was a much higher ilvl, effectively did the exact same thing, it was just overall weaker.
When the Titans killed Y'Shaarj it created a wound and from that wound was created the well of eternity. This well when was destroyed in the war of the ancients cause the great sundering of azeroth. We killed n'zoth and nothing happens, weird. I'm hoping we didn't killed n'zoth (only in ours minds, which is the modus operandi of n'zoth) and it was the plan all along. Once we believe n'zoth is dead and no longer a threat, he is truly free to do whatever we wants. This is what I hope because n'zoth deserves a full expansion no just a patch.
Worst things about BFA IMO (in random order) 1. Tinkerer wasn't added as a playable class restricted to Gnome and Goblin variants 2. Sethrak and Mogu weren't added as Horde allied races, Ankoan wasn't added as an Alliance allied race 3. Highmountain Tauren aren't Taunka (Taunka should be an Allied race and HMT should be customization for Bloodhoof Tauren) 4. Zandalari got Monks instead of Warlocks 5. Mag'har aren't Mok'nathal (Mag'har should be part of the expanded core race customization in Shadowlands while Mok'nathal should have been the Honorbound allied race) 6. Dark Iron Dwarves aren't Titanforged Dwarves (similar to 5 and 3) 7. Azerite gear 8. Reins of the Black Proto Drake still hasn't become a BMAH mount 9. No Azshara warfront 10. The Hivemind restriction on who you get to fly around (the members of the Hiveminds bullshit makes the mount pointless) 11. Honeyback Harvester is only usable on Alliance 12. That Beastlord's Warwolf is not restricted to Horde
A good WoW expansion would be, Copy paste the whole WotlK systems (Including Tier sets, Talent Trees, Legendaries, PvP and PvE vendors and their own currencies, Tabards in order to grind a specific reputation) plus Mythic Raid and Mythic+. I Bet they would hit 20mil+ subs!
I came back to WoW recently, after more than one expansion away from the game... 1. It was extremely fast and easy to level 110-120. Too easy for my taste. The mobs didn't represent a real treat in any way... And now that I am geared... I can have my character surrounded by enemies and I don't get ANY damage... Dozens of level 120 enemies attacking me and I can just go get a coffee because when I am back I know I will still be with 100% health. 2. Reputation grind in order to be able to fly is AWFUL. You have to do daily boring and badly designed daily quests with fucking turtles so your dragon can remember why it has wings! And I am not even close yet to get the needed rep in Nazjatar or Mechagon... I feel it's not worth it. When I get flying there's will be no reason whatsoever for me to want to fly in the new zones... 3. Horrific visions... They are indeed horrific when you're not a dps. As a healer, I really struggled trying to do a full clear... My dps was not high enough and then there is that fucking sanity loss... So, now I am supposed to do fast and consistent dps as a healer in order to upgrade my cape? Cape that is essential to fighting the last boss in the raid? Like, if your cape is not fully upgraded you're dead and you'll wipe the raid! 4. More grinding... Essence grinding is just ridiculous... I was trying to level one essence to rank 2 and then I realized that it would take me grinding of spare parts in Mechagon so I could grind my way into another grinding quest in order to grind grindy stuff for 3 weeks so I could level the thing to rank 2! C'mon... Is it fun? Hell no! It's a chore! 5. Azerite traits randomly placed in gear, as well as corruption... getting that sweet higher ilvl piece of gear with the wrong azerite traits is unforgivable. 6. Professions are even more grindy! So, in order to level my profession I need hundreds of an item that only randomly drops from scrapped gear (and sometimes as a reward from some world quest)? And the fucking item is soulbound... Can't even buy it if I want to powerlevel some profession 7. Leveling alts to 120 and just leaving them there... Because I will not repeat all those grind grindy boring shit again.
With corruption, I think Mother should of had another mechanic to destroy the piece of gear but siphon the corruption effect and give it to the player in the form of a usable item like enchants and let you corrupt whatever piece of gear you want with it...a little QoL to the ridiculous amount of rng..
Corruption gear really pisses me off. I did a world quest yesterday for the daily and it gives you a 415 belt as a reward, but this one had a teir 3 TD attached too it. It feels so bad knowing that this belt is better on my character than a belt 45ilvl higher just because of random chance. Why design something like this? whats the point in progressing in heroic raids when you can get loot like this?
Warning: stupid long comment but I've got WORDS for BFA. The more I think about it the worse it gets. I enjoyed islands at first, but they sure did become lackluster after a while. I want the mounts and pets though, and there's so many, so I keep going back. By this time in Legion, I had ten 110s ready for BFA. Today, I've got 4, and only one alt is even mildly geared. It's exhausting to go through it over and over again. At least in Legion I had different class halls to look forward to. I keep finding out more lore I missed from Legion on a class I hadn't played and I want to go back and do that content again. I highly doubt I'll feel the same as Shadowlands winds down about BFA. Warfronts are boring as hell. I've got all the mounts from Darkshore and just one from Arathi, but I'm so done with that content I'm just waiting to forget it for a while and then go back and do the grind again, probably in a month or two. The raids were moderately okay. I loved Dazar'alor, did Crucible once, and have dreaded going into Nyalotha this whole time. The only good thing about that raid is the design, but we all know the design team tends to carry the game if all else fails. I keep trying to get into a heroic group to get the AOTC mount, and then I'll never go back, but trying to find a group that does just N'zoth is nearly impossible. Those RNG armor sets make me want to cry. I don't care for the negatives on the corruption, so I tend to cleanse it, but what little I do have is just a versatility boost that makes no real difference. The Azerite gear... oh my god. Just terrible all around. Essences are boring and I don't want to deal with them, hence why my alts hit 120 and then collect dust. If I upgrade an essence it's almost an afterthought or a surprise that I even earned it, that's how little I care about that train wreck. The story was a complete mess. I didn't really connect the dots on that since it was locked by rep, but the chaos that is the war campaign hit me the other day as I was doing it on an alt. Every time I went back to Wyrmbane it seemed like a whole new story. I hated the main story in Stormsong. Seriously, I've never felt like a zone was so boring in all these years I've been playing. Drustvar was okay. Decent idea but they lost steam halfway through and it's obvious. Tiragarde is just...bland. It has no backbone to it. They added escort quests into it and that...damn. I liked the pirate idea but they did nothing with it and the characters they created didn't have a story of their own. And on that note--what the hell happened to Anduin? His whole character did a 180 during this xpac and basically proved Varian's last words wrong, which is terrible and sad. They missed so many opportunities here it's not even funny. Haven't done Horde side of things, but I've heard it was a lot better than Alliance. I need to play my Horde character to get the stories--she's 120 because of the xp buff going on--but again, I'm really not up for another grind. Long ass rant but there's so many bad things.
The fact SL doesn't have a damn AP grind is a HUGE relief for me. It was fine for Legion, but 2 expansions of it back to back just made me wanna leave the game.
Top 10 worst things about BFA: 1. Bfa 2. The ppl who designed bfa 3. Bfa 4. Bfa storyline 5. Bfa 6. Bfa necklace 7. Bfa 8. Bfa essence system 9. Bfa 10. Everything that is actually related to bfa.
Even 19 twinks were screwed over by RNG in BFA. When they made it so any quest reward can roll up to epic, you had to do those quests and hope you got the epic item. Because you can only get non-repeatable quest rewards once, if you didn't get crucial epic rolls on certain items, you sometimes had to start your twink over from scratch. Even if you had old items that you can't get anymore on your original character since Burning Crusade, sometimes the epics were so good that you had to abandon it. I know someone who rerolled their hunter 70 times or something like that. He leveled it 1-19, and deleted it every time he didn't get an epic crossbow from a quest and an epic chest piece from another quest, both of which were heavily BiS. He eventually gave up. Think what you want about twinks but no one should have to suffer like that lmao.
This is false btw. You can level sync and replay the quest. You were right about being annoying for RNG on twinks. But wrong about saying you had to start over
@@damienwyles6515 Nope. Replaying the quest through party sync doesn't give you the same piece of gear from the original quest when you complete it. It gives you a crate that has its own loot table of lower quality, unrelated items. Trust me, I wish you were right. That would be much better than the current system.
As as a returning player coming back from a few years, I was very disappointed to know all the grind I need to do (I really don't like questing and playing alone) to catch up. If I did know, I would have stayed at lvl 110. I regret a little bit buying the expansion. I just want to play and enjoy pvp (as I did while leveling) but looks like I need to grind reputation with factions I never heard and that I am not interested. Thanks for your video.
The questions is - what is the WORST thing in BFA you hope is removed in Shadowlands?
Method I don’t have like a top 10 list of what things were worst but I’d really like to see some serious class changes and talent changes. From WoD going into legion a lot of classes were overhauled and then legion going into BFA it felt like nothing changed. Barely any talent changes (besides literally some being removed entirely, swapped level tiers, or just added to your classes basic kit). And the class changes felt non existent, the only meaningful changes for me were felt with azerite pieces and essences changing some play styles.
@@xx-fj5dg Good points! I really hope we will see PVP vendors once again in wow. And obviously the famous zone lag :D
@@ClarixTV I know they were talking about giving us some spells back that got removed so hopefully that will make it a little better eventho that wouldn't fix the classes but we can always hope.
Hopefully we see some good changes in SL
Legion was immeasurably better
@@joshheinink Personally I would have to agree with you. :D
A turtle made it to the water.
Makes me want to pry open the turtle shell like Sylvannas did to the helm.
Help a turtle besides nuking old god
"I've seen worse but I'm sure you can do better!" Left me questioning my cognitive abilities wondering why I can't draw a square.
wojo made it to the water
You forgot to mention the Lack of PvP vendors making it impossible for PvPers to target a specific item and the awful restrictions on the gear crafted from professions which made crafting professions basically useless.
PvP vendors is def one of the biggest issues within the PvP community. I don't get why they don't give it back to us tbh
Crafted profession gear was BiS all throughout 8.2 and almost all of 8.3 (until you can socket mythic Nyalotha gear at will). sacrificing 5 ilvls for a guaranteed socket and bis stats is insane.
they were fucking lazy to create armor sets for classes! Generic gear is easier in pve and pvp.
I feel ya. It went both ways I don't like to PVP but even PVE players were forced to PVP for BiS essences. Ofc that was a little easier for PVE players but never the less having to do PVP for BiS PVE and vice versa is just stupid.
Meanwhile FFXIV adds a new tier of craftable gear for both combat as well as crafting/gathering professions nearly every patch, making crafting viable for early patch progression (or making tons of money). It's not the highest ilvl gear, but thats not it's purpose. It's there so players have an option to buy/craft a headstart into progression when a new patch hits.
Title: "The WORST of BFA"
Video: Every single thing in BFA.
except bwomsamdi
Literally lol
alied races are cool, atleast frist 7, not count kultirans
How about the art and visuals
Mechagon was ok. The main problem i think it is half the dungeon is recycled from outside content.
"We hope blizzard learn from their mistake" HEHEHE method knows how to do good jokes :D
yea we hope what is bad about that dont be a generic hater there is alwyas a hope
@@Richard-lc3jc I feel sorry for you, for being so stupid to think blizzard will learn. Since release blizz kept doing what people did not like and it continued through the whole expansion, what on earth make you think that they will learn this time ?
badderen92 idk just hope they will hear the will of god and us
@@Richard-lc3jc I don't believe in god but okey :D
badderen92 let the holy light light fire in blizzs hearths and they give us good expansion
I absolutely HATE when my character has to rely on external sources to do damage. I don't want to rely on essences or azorite pieces or corrupted items or even useable trinkets to do a good amount of damage. My spells and abilities should give me the satisfaction of being a good damage dealer, not my randomly proccing gear pieces.
Antracin Amen
Underrated comment. I feel ya bro
This! So much this! I'm sick and tired of borrowed powers, on use trinkets, etc. I want my spells to be the thing that brings stuff down.
As the lore-maniac, BfA's story is simply a mess. It's all over the place and it lacks commitment for certain characters which later be sacrificed for next rushed tier-story. #JusticeForBwonsamdi
Indeed. It's way too rushed and the timeline is all over the place
Shadowlands has a dungeon in Bwonsamdi's pocket dimension.
Do you play horde? because the story is great for the alliance.
@@buffydaslaya "great"
Lol oh no honey
@@xTreyray Oh yes son.
That Sylvannas scene is me, when I get the 5th pair of bracers from my weekly cache with useless corruption effects.
Haha I know the feeling 😂😂😂
haste avoidance
@@kreyton3312 hehe *cry in silence*
Ur not alone my friend
It's Belts for me!
4 or 5 of them IN A ROW.
As someone who enjoy playing many alts. This expansion sure was aids.
At least in Legion, playing an alt in that expansion had something very fun and unique story and gameplay developments.
@@AnaseSkyrider Unlocking secrets about your fucking alts yes that was fun. BFA was grind the same exact amount of time as your first run
@@Idkmanlemmeedit at least here at the end it's so much faster. In a week I've been able to get almost all my alts ready to run Horrific Visions for when I get a replacement graphics card (currently the game runs like barely playable ass).
It really was more fun to farm every single raid and mythic dungeon for a Legendary on my alts, then farming rep for an essence.
Atm i only log in once or twice a week to do the assaults and every second week i do Vision of Orgrimmar.
BFA really competes with WoD to be the worst expansion so far.
BFA finally made me realize how much time I wasted with Blizzard after 2012, Legion was nice, but 90% of the post-wotlk decisions for almost all their games have been absolutely awful :(
Horrible man not just awful
And also narrative and introduction for new characters. I barely remember Kuro, Kortek (a Sethrak), Atena or any of other from the new cast.
Blizzard proved with bfa and wc3refunded that they aren't up to standards anymore and that they won't "learn from their mistakes". They're just incompetent and can't be trusted. Rip old blizzard.
Stefan Joksimovic I Think the main problem are the top people within companies. Because believe it or not the devs want to deliver a game They Can be proud of
@@LeystTV I do believe that they want to make a good game but it's kinda hard to have faith in them when they keep failing time and time again. I can't really say that it's not the devs fault when it comes to wc3refunded because besides the graphics which were outsourced, the game was being developed by blizzard themselves and the end result is.... well you alrdy know. When it comes to game design in wow, I don't think that there's this one greedy asshole at the top telling the whole blizzard dev team to add titanforging and corruption to the game and to add loads of mandatory job like content in the game, the devs themselves have a hand in that. TLDR: lots of blame, no one takes responsibility.
@@stefanjoksa by contrast, Blizzard would still earn a lot of money by making Essences account wide lol. Devs are just being retarded
Being rather casual these days, the thing I hated the most about BfA was the story.
There was this moment in the intro quests where the Alliance attacks undercity and then is surprised when the Forsaken use the blight against them. I still remember how I sat at my desk, shaking my head in disbelieve, and then started laughing, as this must be the most idiotic thing I've ever seen in a WoW video (including Jaina the boatmancer, and the 3892389 videos about Saurfang being sad). I also stopped watching videos and reading any quests, something I never did before.
The only way to save this garbage storyline would be to have Thrall come out of the shower and recognize that all of BfA was just a bad dream. And this would still be better writing than what they did for BfA.
Wasn't the thing with blight is that it affected everyone? Not just alliance? Also don't forget when it was used before in LK and Cata, even Garrosh was against it. BfA had so many dumb moments and you picked one that makes sense lol.
In Shadowlands I'd love to just see account-wide everything. Imagine playing League of Legends and you play 1 champion with all spells available, and if you want to try another you have access to only half their spells until you play 200 games with them to unlock the rest. Game would've died in 2 months lol. Would love to see WoW move towards grinding your account, not repeating the same thing for each individual character.
I usually play around 2-3 classes. I like variety and i completely agree with this, i wish AP was account wide. The grind is just too much to have more than 2 active characters at this point
@@cyrielroelofs I think AP and essences are both great systems that reward casual players and hardcore players alike, but there is NO reason to have them tied to each character. Obviously Blizzard wants you to waste time repeating the same monotonous content to boost playtime but it makes for resentment rather than accomplishment. And corruption is one of the worst systems ever implemented and nothing like it should ever return.
@@Crobian but it does not make sense, bad move from blizzard. If you can't play with 2 or 3 alts, you get bored before and you just quit. Ok they can have you grinding one alt for a month, but I would play much more months if I had playable alts.
@@alvarro92 Yeah I agree. Really makes no sense to me. It's strange how they never learn their lesson about alts. They will make a patch alt-friendly, then revert it the next patch. End of Legion was amazing for playing alts, for example. Maybe there's something we're not seeing, maybe they make more money when it's not alt-friendly who knows.
@@cyrielroelofs I can see why it's a problem here. Blz has the Diablo team to develope WOW these days, and, as a Diablo player, you don't usually play multiple characters, or at least you'll focus on a main character. That developing philosophy was put in WOW without realizing players love to have a few characters and wanting to upgrade all characters together. That is why the WOW champions are more and more like the Nephaniums.
TOO much RNG. come on Blizz please add Vendors So we can earn our rewards . Dungeon drops are Great but RNG on top of RNG is a gambling mechanic ( I hate gambling) we are an MMO we want to earn our gear.
Yeah sad thing is that corruption actually made the RNG even worse which is sad. Way too much RNG indeed
The Alt grind was so bad i quit 4 months in and havent come back. Really hope they sort that out, makes the game feel like a job.
I quite two months in when I realized that leveling alts was going to be miserable. Only THREE zones to level through?! My guild also kind of fell apart because a lot of the officers ended up getting into FF14. I was also really disappointed in how after only a month there was basically nothing to do, and the upcoming raid had absolutely nothing to do with the Alliance so it felt totally totally unconnected to my character.
The final straw for me was in seeing a forum thread where one of the devs was talking about how they were testing aggro and even contemplating radically changing Taunt in an effort to reduce how much aggro tanks generated. After reading through that thread and seeing the reactions from both players and devs, I felt that Activision was tuning the entire class balance based off of performances in Mythic+ Dungeons. And the class builds were atrocious in comparison to what we had in Legion, so none of the classes really felt like they were fun to play.
+1
Even just respeccing your main was tideous and not rewarding at all. Despite it's flaws classic's 60 grind feels so much better. Done the content douzens of times but it still feels somewhat rewarding. I dunno how they can fix live but something needs to be done.
The only thing I liked about BFA is the launching of shadow lands trailer
I'm gonna say it: WoD was better than BfA.
I feel like we are all perpetuating this idea that WoD is the worst when SO MANY THINGS were better. For example:
- WoD was the most recent xpac with true PvP vendors and logical PvP progression.
- WoD wasn't an endless grind. Tanaan Jungle had a pretty decent play experience with tons of reward potential.
- RNG was so much more tame. It existed, but now it is awful.
- I think WoD was a much better class experience than BfA overall. BfA feels like a hollowed out Legion, whereas WoD was just kind of different.
- Playing alts was actually feasible. In BfA, it is a freaking nightmare. Legion started out badly with alts, but it got itself together eventually. I just got my hunter to 120 and I want to die thinking of everything I have to do to even be close to caught up and ready for 8.3 content.
Just a few things.
WoD is considered a bad expansion because there were no content in it , if wod had M+ it could be a decent expansion , BFA was just bad , completely trashy from the begging . I have played 1 champ for 15 years , but in BFA in every patch I started with a new one , because they all were boring and clinch to play , GCD , you press 1 button and suddenly you are doing dmg from 5 different procs that you don’t even know you have . I hope in shadowlands class design will be better .
The main reason why I don't want to play wow anymore is that you really have to play all the time to stay competitive. And by playing all the time I mean grinding stupid AP, essences, and now even gear in the way that you might loot titanforged at random. It wasn't that bad in the previous expansions.
I feel like class design is worth mentioning. Considering it was Legion design without the artifact traits, which is a pretty big issue since Legion's class design was heavily influenced by the Artifact weapons. This shit wasn't 'fixed' till 8.2 and before 8.2 you had classes like FDK that had ~27% down time during raid fights.
I am a fdk and i feel you dude
Give me PvP vendors back for SL, so I can stop grinding PvE to be viable in PvP and I‘m happy.
Marc yepp we need Pvp vendors back
right?! you shouldn't have to do pve to do pvp, especially if you don't enjoy pve and strictly play for pvp.
I agree but they probably won't. We've been asking for it forever and they still don't do it.
agree, but the opposite let me play pve without having to do pvp for another weekly cache with corruption and get strife essence etc. :p
@@Jitzu1337 exactly this. I'm just not a pvp player, don't enjoy it and therefor I don't want to play it. But I'm a mythic raider so I had to play rated pvp with random groups to get conflict and strife and I hated every single second of it. Why is a pvp essence absolut BIS for pve content? Sure I could use other essences instead but if I want to run mythic with my guild and don't want to be benched I don't really have a choice. It is hard enough being a ww monk in raids at the moment, no way I can get away with not playing with the best simmed essences.
The main problem for me is that there are waaay too many systems in the game, the list of things i need to do to be viable in the game never ends, and it only gets worse by the insane amount of rng that makes these systems never ending
As someone who just Hit max level in the expansion, this is so true. Had to do all the footholds, travel to the other zones to earn rep to even get world quests, then I have to go to the other continent that I can’t even remember the name of. All of this with half of the time being spent severely under Ileveled when it comes to items. Playing dungeons and I get lucky to get one piece every 4 dungeons that’s hardly an upgrade. So much shit to do that’s not even fun, it’s an annoying process.
The GCD change??? Seriously felt like they put the training wheels back on for a 15 year old game. Make it fast pace k thx?
if only warfronts had pvp
Agreed
Yep this is wasted opportunity. Warfronts could have been very fun.
@@Ivan_Dmitriev20 warfronts could have been very laggy you mean
I believe in warfronts pvp brawl in next 2-3 years.
I'm having Ashran flashbacks just thinking about it
I really didn't enjoy the gearing this expansion, wasn't satisfying at all to progress my character. Let's hope they do a good job in shadowlands.
Yep that is me getting a corrupted helm
lol xD
full expansion for deathwing a n'zoth minion but a raid tier for n'zoth nice
Hope you enjoy the video
The top 10 list is literally the entirety of BFA as an expansion, and I agree!
So basically everything.
Not being able to reliably farm BIS gear is pretty frustrating. They dropped titanforging but doubled down on the RNG with corrupted gear.
Spirillum the RNG on corruption is so much worse ye
i think you missed the mob scaling.it was introduced with legion but in bfa it really starts to just pisses me of,every mob feels the same doenst matter wich level and gear you got.so the all mighty player phnatasy and the feeling of progress is completly not there,wich turns me off.
Completely agree. And to add on top of this, give more class choice; give DKs the CHOICE to use a 2h or dual wield, same for enh shammy and warriors(not everyone wants to dual wield 2hs) it's our character, we went to feel like we choose who they become.
Ridiculous RNG and grind for no reason in every aspect of the game. I think it is telling that ever since they decided to move towards "future proofing" the game, it has been in steady and marked decline.
I love how active you are in the community method. It makes my day with every upload you do. Thanks!
Yeah they are doing a good job :D !
I very much agree with the gear problem. I'm about as casual as casual gets, and I always feel guilty when I get some incredible piece of gear drop because, frankly, the content I do doesn't warrant that type of gear. Not that I'm saying that casuals shouldn't get good gear, but when I'm getting better gear than my friend who runs mythics, yeah, there's a problem there.
So every major feature of BFA. Ya I can't wait for this clown show to be over.
Secondary stats scaling are just awful at the beginning and at the end of expansion! A lot of clunkiness in classes design.
Yeah that is very true
Secondary stat starvation in 8.0 and even up through 8.1 was the worst experience I've had in this game ever. The second being lack of agency in corruption gear
so pretty much the whole expansion kekw
Have you played 8.3 ?
@@Adellund yes we did and it's shit too.
@@Adellund 8.3 has the WORST RNG by FAR. I mean u can get T3 Corruption trait from World Quest chain and not if u constantly push higher content.. It's retarded as fuck
"Yo dawg, I heard you liked RNG so I put RNG in your RNG."
I laugh at the sheer layers of RNG, I wouldnt surprised if it made to the log in screen and you have RNG dice rolls to even log into your character.
the concept of azerite armor was good, but the method of getting the items you need/want for peak performance was really dumb. Also this felt like the worst expansion for crafting professions. Hardly anything could be made and sold that felt like they were worth the farming. and having so damn many items be BoP that you needed to craft with in the first place made alts even less worth the effort.
If only Blizzard actually LISTENED to the fanbase for 10 minutes or even READ this comment section, we all could have a lot of fun in the game again.
Ion doesn't give a shit what you or I think.
Only Ion knows what's best, and his best is BFA.
Universally voted as the worst expansion ever.
That's your legacy Ion . Now do the right thing and quit Blizzard you idiot.
Missed tanking in m+. Less self reliance, aggro problems.
As blood DK for example it's just frustrating because sometimes you can have to choose between kiting and let your group get aggro or just stay to keep aggro and cross your fingers to don't die.
Also tanking in BfA M+ is a whole lot harder than it was in legion. A lot of affixes impact you significantly and you have to setup every pulls correctly, assign every people so kick what they have to.
Brief, it's just too hard for casuals. Personnaly it wasn't a prb for me since I'm not a casual (😅) but I just noticed that almost 80% of the tanks just changed their role because it's too hard for a normal player to handle. The result is that if you wanna play with pugs you will struggle to get a single tank.
Ok, it's normal that a role needs more experience to be handeled than the others. But nerfing our survival + our aggro + our kiting was in my eyes just too much.
Not to mention that M+ is a whole less fun than it was in legion because of the nerf of the fking blood elf (it's normal but a little bit racist), and nothing available to allow people to do big pulls in high keys : no big pull > mass gripp > blood elf > get aggro > kite anymore.
Also you forgoy to mention that the gameplay is just slower and less intresting. Azerotz traits never replaced the impact of the legendaries and moreover of the artifact weapon. We had a lot of passives, a lot of power, a lot of extra gameplay optimization to play perfectly. In M+ we could change our stuff, trinkets... Making each trinket of the game (and legendaries) having an utilitie in certain situations. We also had the raid set tier bonuses. Each patch you had for each spec 2 new bonuses. It was very fun ! Now it's too much linear. You have a sincle optimization for the whole dungeon. If you don't have your BiS 475 you will just deal less dmgs whatever your level is. Looks lile they jist nerfed the fun by nerfing any god build possibilities
“They followed the game of thrones template” 😂😂
The server lags in high-populated areas were sometimes so bad that you couldn't even play the game. They hopefully fix that with Shadowlands.
Yeah I bet they even managed to make the lag based on an RNG system. If it's been too long without lag the system randomly chooses a high pop area to lag and another RNG system to decide if it should crash instead of just lag. Like a titanforged lag lol
#1 is corruption gear by far... I refuse to take any argument for any other feature being worse
Blizzard titanforged titanforging and the result is corruption, it's like RNG squared
Ye Its a titanforged titanforge
>we won't have to set sail to islands in shadowlands
nope, you're just going to be doing a "procedurally generated tower dungeon" instead.
Lucius Sulla Hahahaha 😂😂
I had a concurrent sub for about 10 years, and then bfa killed it. Having every class at max level but not enough time to even play 1 was just not fun anymore. Im an altoholic and swapping from alt to alt every expansion for the vastly different class pov's was just something I thoroughly enjoyed, however bfa seemed determined to make it impossible unless you have all the free time in the world. If only AP and essences were account bound (unlocked) then i would consider a resub.
Battle for azeroth lacked the alt friendlyness and that's also one of the reason why I haven't played on my alts.
Even if I don't play for 1 patch I'm too far behind so I can't even play with my friends due to the lack of RNG gear that I dont have
About the grind. There are more fun/enjoyable or boring ways to make a grind. These were not fun ones, especially as they forced you to do content you weren't interested in, like a pvp:er having to do timegated dailys, or a non-pvper having to spam pvp. Grinding pvp back in the day for honor to get gear that make you better in pvp, or doing dungeons/raids to get gear are examples of enjoyable grinds.
I'm surprised there was no mention of the actual fight against N'zoth in here. Definitely a disappointing endboss and clearly unfinished on every difficulty, even if they won't admit it. The Mythic intermission is odd with nothing else going on, and Normal and Heroic have a 7-10 minute break before getting into the actual encounter.
It feels more and more that they ran out of time on N'zoth. We got through it and I thought, "Wait, that's it?"
I enjoy the islands. But hate the RNG aspect of everything.
Here do these world quests for "maybe" a chance for an upgrade. Instead you get a weapon, that you don't need. :/
I really want Valor points back. I thought it was nice that you could upgrade a piece up to 10 item levels higher with currency you could grind. This way when you get a piece that's really useful for you, you can upgrade it so it will be relevant longer
There are two aspects I would like Blizzard to rethink and yes I admit they're not completely BFA. Number 1 - Assults, you go into the zone of the assult and immediately get the quest to do it, which you can't even decline (this frustrates me more than you know and I actively avoid the zone now). Furthermore as is said at the beginning of this video, once your item level is high enough the assult becomes superfluous. If the quest could become declineable or just get rid of it altogether. Number 2 - personal raid loot, I absoutley hate this new loot reward system! I can take my toon into the raid and go through the whole thing and come up with squat! If Blizzard could bring back the old way, would be nice
Hilarious that the 3 biggest new things about bfa - warfronts, islands, and azerite are the top 3 things that are listed as ‘hated’ , then every other change they added causing more problems (essence grind, corruption...) rounding out the list
story was a HUGE bummer for me
People no longer play just one character, make rep and anything like essences account wide.
They are. You just have to do things on said alts that you should be doing anyway? such as assaults for cape upgrades to get the echoes. The main thing that failed in BfA is that players have become so entitled now and want everything given to them on a plate. im not saying this expansion was in anyway pretty but since the last patch they added playing alts has never been easier imo.
I certainly agree with every point in this video. The additional two other things I hated about BFA are;
1. GCD changes.
I hope S.L reverts the GCD as playing most characters feels annoyingly slow at times.
2. Legacy loot requiring 11 levels to be activated.
Needless additional grind and makes you have to create a full raid in order to try to maximize loot while farming transmog runs. I prefer doing content in grps of 5-10 at times so needing 15-20 ppl for every mythic run to maximize loot was rather annoying at times.
Played Legion without break, one month into BFA and I stopped for basically everything you said (except corruption since it didn't exist at that time)
Came back 1year later to find nothing had changed but still grinded 4 characters anyway. I stopped again, 5 month later, when I understood what it would take to up the cloak on each of my characters and as combo, I looted cloaks both in dungeons and weekly reward chest.
My patience had already been severed by azerit pieces farm and reputation farm for the essence.
Fuck it, I ain't coming back this time. I'll just watch the cinematics.
I liked a lot of the dungeons. That being said, Tol Dagor is one of the worst dungeons blizzard has ever made; I’d go as far as to rank it as low as Violet Hold and Black Morass.
Black Morass had the redeeming quality of getting to laugh at anyone who rolled a dorf or gnome, because they'd keep getting slowed down by the knee-high water puddles, that everyone of normal height could just run through.
Went into a Nyalotha pug the other night. After a couple of wipes at Raden this Hunter starts shaming people with ~30k dps while he was doing close to 50k. I went into the logs and I kid you not, Infinite Stars was his #1 damaging ability
I checked the rest of the group and most didn't have any good affixes, I pointed this out and he went into this monologue on how good he is and how insignificant we were. It was quite funny but my point is that it encourages this self-absorbed behavior: players believe they're better than they actually are, it's RNGesus pumping those numbers not player skill.
Those are lacking self-esteem guys, the worst person u could ever find in a videogame
Thank you for mentioning the story. I've seen so many "Everything bad about BFA" lists and so few of them including the story (That was so bad if I had a week I couldn't list everything bad about it.) and I'm just like, do you guys even listen or do you just turn off the subtitles and mute the audio and start smashing hotkeys?
The worst thing about BFA's story is that none of this shit would've happened in the first place if Blizzard hadn't snipped off the Horde's balls so they'd pointlessly go to war because Sylvanas told them to.
What's that? Baine is friends with the Alliance, Saurfang is tired of war, Lor'themar's people are on the edge of extinction, Thalyssra just said "We will rejoin the world as saviors, not conquerors." and half of them have repeatedly threatened to kill Sylvanas for less? Lol don't matter now she's their Warchief they have to blindly follow her until the plot demands otherwise.
It's just stupid. So stupid. Even more stupid that I saw it coming a mile away and went "Nah I'm probably just imaging it. Blizzard wouldn't throw away five expansion's worth of development between the Horde and Alliance, would they?" They would.
I think island expeditions missed the mark hard. I was hoping for more exploration and puzzle solving. instead you land on the island and are like "your free trial of living has ended"
I think people really underestimate this expansion. Personally, I liked it! It's nowhere near as good as legion but at the same time it's not bad either.
It had two entirely fleshed out storylines for alliance and horde sides, an entire cast of new races to obtain and new classes available to old races, a lot of cutscenes which were great, and a climactic battle with N'zoth, who arguably had one of the best events in ages which I really loved. I know some people complained about the necklace/heart of azeroth (or least it seems like that), and to that I say.... WTF is wrong with it??? It's seriously no different from the artifact weapons we got, minus visual appearance which I loved about the artifacts, but it gave way to a new slew of abilities and powers. I loved all the nifty ways it changed your abilities- one moment you could be casting 3 chain lightnings at once, the next you could be summoning two mini fire elementals to help you.
I will however harp on it's OBNOXIOUSLY PAINFUL AS HELL REQ FOR FLYING ACHIEVEMENT, THAT I WILL SCORN TO MY DYING BREATH TOWARDS BLIZZARD>X(!!! SERIOUSLY TOOK NEAR 2 MONTHS TO COMPLETE, COME ON!!!... But aside from that, it was expected most of the reqs were filled out since it was implemented late in the game, so I don't 100% blame blizzard on fault (which isn't much since I still put it at 95% at fault...).
My overall point is- it had a great story, memorable characters, an awesome endgame event, and so forth. Don't be afraid to express what you people really think of the game just because there's a bandwagon for haters, say what you mean. Will I say its a great expansion? Heck no! But it's definitely between the lines of ok and good, which in my book, is a good thing for a game with like 8 sequels to it at this point.
And at least it's not Shadowlands...
RNG based gear. The expansion I played the most in recently was Cata. Tier one raids bring tier one SET. Tier two brings tier two SET. Bring back sets. Stop with all these meaningless +100-300 primary stat boosts when my character has +10k already. Why would I feel like I just got buffed?? It’s meniscal.
I joined a guild that likes to push raiding. I now have the time to do so and I have always like competing on the dmg meter. The tank does more dmg than me some fights because of a god mode T3 infinite stars 2h. How do you think that makes me feel? I know I am a better than average player yet I am getting beat by a tank. I stopped raiding recently to focus on alts and mythics. Azerite traits and corruption are too much RNG. Give me my sweet trinket procs and let me have my linear gear progression.
I never understood why Blizzard doesn’t do what the players want more often, especially after so many negative reviews from players on current issues. Change back/to what your consumer wants. Go back to that Vanilla-Wrath version. Stop going down this dark crap tunnel into abysmal profit.
Such a simple solution for island expeditions would have been to mirror their Heroes of the Storm formula and convert the islands into a moba maps where you have to fight into the Horde/Alliance side of the map to steal their main source of a Azerite, all while Horde/Alliance mobs push towards the other teams base. You start out with no talents and as you kill mobs/players, you collect Azerite to unlock your talents... Sigh...
What I'd love to see in Shadowlands... is what WildStar had. Warplots. A 40vs40 ranked PVP battle, where each team got to build their own base, and then fight each other on a battleground vs each other, with the goal to reach the center of the enemy's base and destroy it. Google it, I can't imagine anyone not wanting to do this, even if unranked. It was the BEST thing in the game which is not unfortunetly dead because it was too difficult for today's casual slackers... RIP WildStar.
I think the whole watch an NPC evolve over an expansion story can be done if it is done well and it is a new NPC. In WoD Yerl's story started out decent(it later imploded)because as she grew our characters grew. It wasn't "Go do these fetch quests then watch a cutscene with all her character development"
Warfronts could've been great for guilds like mine. We're a small, close-knit, dont-really-care-bout-raiding kind of guild. We thought Warfronts could be done in a group of 20 but when they went live the group was limited to just five. By the time Heroic Warfronts came out, a lot of us just lost interest and haven't done them since.
Your story point seems off. In Vanilla, we fought an Elemental Lord (Ragnaros), then followed that with a Dragon who was corrupting things, now both of those had lower level interactions, so at least you knew about them. Next 40 man was suddenly an Old God out in the desert, which we killed pretty quickly only for a completely unrelated floating castle to park itself over the EPL. WOTLK had an Old God, a crazy Dragon then the Lich King.
The fact that they ended with N'Zoth is more of a build than any of the other Old Gods so far, so calling this out specifically seems odd.
Most of the rest of the list is spot on though.
You forgot simming.
Gear has gotten so bad now that almost nobody knows how to hear their characters without the help of a 3rd party software.
not gonna lie, the only problem with this exp was mostly just the RNG gear system, warfronts were disappointing, but everything else was alright, they really stepped up their game with m+ this exp though :) edit: actually, one thing that bugs me now that you mentioned it in the video is the azerite gear system, it made some pieces of gear were just useless and some of the effects were just 100% better and stood out from others which added to the RNG system of getting that 1 BiS piece
Yeah RNG ontop of RNG. Preach had a good video about the lag issues and it also explain the RNG pretty well
watch the entire video, everything about bfa sucks and it's amazing how they were able to mess it up in such a large scale when the previous expansion was received so well
leveling was shit since you lost your artifact ability and classes were terrible, progression is a joke and RNG stacking. Don't forget the mass lag.
My absolutely biggest disappointment was how you 100% needed a rogue for m+. In some dungeons you needed shroud to not cap over 100%. Yes there are invis pots, but these have big downsides.
*Blizzard watches this video
*Blizzard releases Shadowlands and they bring back Titanforge and keep corruptions too
*Blizzard: I tho that's what you asked for
Pe C 😂😂😂😂😂
above all this the thing I hated most was the removal of class specific gear sets. while this is only a cosmetic thing doesnt mean it isnt important. the only BFA set I use is the Alliance Warfront Plate set all the other sets I transmog to an older class set since when I play my Warrior I want to look like a Warrior and not look like every other plate wearer
I think the BFA started with a good storyline but then the rest patch is going crazy. 8.2 is totally irrelevant to 8.1 and 8.0. 8.3 is totally different from 8.2. Honestly, the storyline was probably written by someone who has been sick and tired of the job.
Ahhhhh the Xpac that killed my love for WoW ... memories
I would love if they brought back vendors so the player have the power to chose what they get, even the azerite vendor is crap due to the high price of actually selecting the thing you really want so you are forced to gamble and pray to the RNG gods.
What I would love to see is a vendor system where you can buy gear, and then have some effects you can buy afterwards to "enchant" your gear with. Also this way it would work for both pve and pvp and you could actually tailor who you want your gear to be.
I would argue that infested and beguiling were designed to be as frustrating as possible to deal with not meant to be fun. They accidentally made fun with reaping and were prompt to announce they were disappointed with it.
One of the worst things you didn't mention was the power that PvE gear has in PvP. People were using tank trinkets in PvP for most of the expansion, OP dps trinkets from raids like Eternal Palace, and OP weapons from Mythic+ like the two handed sword that makes people bleed for 60k or so damage depending on its ilvl. Now that corruption is a thing, I'll regularly see arena teams constantly spawning mindflay tentacles or tanks using twilight devastation. This shit is completely broken and they NEED to bring back NOT ONLY PVP GEAR but PVP STATS! We need PvP Power and PvP Resilience to be added back to the game! I agree that it was fun to go into BGs back in the day with Shadowmourne or Tarecgosas Wrath and completely decimate people, and I think random BGs should stay broken since they aren't rated, but rated arenas and rated battlegrounds should not allow legendaries or other completely overpowered pieces of PvE gear. When you think about it, some Corrupted items, especially when combined, are as powerful as any Legendary was back in the day if not more so. In WoD, if I remember correctly, Blizzard disabled the legendary ring to prevent shit like this in PvP because they knew how broken op raiders would be if they had access to the increase in dps and the explosion effect at the end of the buff. I'd argue that a tank wearing multiple pieces of Twilight Devastation is even more OP than a WoD raider using the legendary ring, and yet tanks are allowed to wear that shit in rated arenas.
Dank Memes 420 yes they need to redo how Pvp works. It was broken in legion and Its broken in bfa They need to Do something about it. There is a Big Pvp community and They deserve love as Well
That "bleed" sword is called Geti'ikku
@@belladesa91 Yeah, I didn't remember how to spell it so I didn't even try lmao
Some more: class design(or lack of), pvp scaling not many seem to understand, lack of pvp vendors and gear with a pvp stat resulting in r1 gladiators all decked in pve gear from mythic+ and raids. Not some, all of them. Even WoD got this right.
So true
The main issue with BFA is they took a few big swings on Warfronts and Island Expeditions and they whiffed. It does seem like they learned from that with the initial responses to Torghast in the Shadowland's Alpha though.
Clearly they went bonkers on the Azerite gear, and while I have no doubt that "keep them grinding" was at least part of the reasoning behind it, I'd hope to believe the actual game designers didn't want it to be at the level it was now. Blizzard has messed up with itemization in the past, TBC and WotLK being the two worst where tanks literally couldn't be hit by bosses without those "auras" added to the final Raids for example. It seems that they've learned that messing around with Titanforging, Azerite and Corruption is a huge turn off for players, so hopefully the Covenant abilities and Soul Forging won't be so game breaking.
Blizzard Hired Behavior scientist to make sure B.F.A tried to be addicting as possible. Daily's? Weapon Grind? Cache Boxes?
RNG of Item's.
And that Josh what ever his name is has the hide to say "everything is ok"
This is the way now.
Key issue of bfa is: BiS Essences, Trinkets, Traits etc. for Content X drop in Content Y and Z. Example Conflict and Strife, by far the best M+ minor on average for all classes, have fun doing PvP for it. Why not just nerf if for PvE and buff it for PvP a little? Why are most of the BiS trinkets for M+ found in Raid? Coral, Azshara, Shredder, Torment, Leviathan, Titanshard wtf? And why does one have to grind 10! god damn weeks to target a BiS Azerite while mythic raiders have weekly shot at some of them at least?
I have a dream that item level will once again matter. Rings have been especially broken. "Look at this 410ilvl crit/haste ring. It's as good as this 465 verse/mastery ring"
I hate having to wear a higher ilvl piece of gear that does lower DPS than a lower ilvl gear, simply because I go an entire expansion without getting any BiS statted pieces and I desperately need more stamina as DPS. Then it spirals into this absolute nonsense of doing 99% parses for 430 ilvl, or 20% parses (Usually 10% now because I don't have any corruption pieces) for 460 ilvl, because I sim the exact same DPS, but I have to wear the 460 set because I need extra health.
Gear has just overall been broken for a long time now, especially rings and trinkets. A 400 ilvl Deadeye Spyglass should not be the same DPS as a 465 My'das Talisman, and significantly lower DPS as soon as two targets enter the picture. Sure, certain trinkets should be more effective in some scenarios over others, but not at that kind of gap in item level.
I also feel like I imagined when Blizzard actively included the details of how often a trinket would activate. I swear there was this brief period when I could get a trinket, it would tell me the PPM and I'd be able to do my own math as to how much DPS it would theoretically provide based on that information.
Now we get trinkets at the end of the expansion that are like "Has a chance on melee hits to turn your enemy into a baked potato, making them get steamed for 18k damage every second for 3 seconds" And that sounds like a great DPS trinket, until you realize that its actual proc rate is about .5 per minute, isn't altered by stats and can't crit, so it's actually only 450 DPS and then this other trinket you got from a WQ has lower of a primary stat and a secondary stat on use that averages out to be a 500DPS increase.
Why in the world do I have to go scouring the internet to find out that this epic new trinket I found at the end of the expansion, that's a 100ilvl increase is actually a 3% downgrade because Blizzard couldn't properly scale the trinkets or at the very least give me the convenience of having the information of how often a trinket theoretically activates readily available for me to read.
And I'd also like to add, just as a side note because I'm sure someone out there is like, "ILVL DIDN'T USED TO MATTER, JUST LOOK AT CLASSIC WOW."
That's true, but Blizzard has also repeatedly stated they WANT to make ilvl matter (Yet somehow can't figure out how to do it)
*insert argument about trinkets being fine the way they are*
At the launch of basically EVERY EXPANSION Blizzard has had to scale down the previous expansions trinkets because they were just flat out better than new content. I'm not positive, but I believe one example was a tanking trinket you could buy from one of the vendors during Cataclysm had to be repeatedly smashed into the ground because a nearly identical trinket in Pandaria was a much higher ilvl, effectively did the exact same thing, it was just overall weaker.
When the Titans killed Y'Shaarj it created a wound and from that wound was created the well of eternity. This well when was destroyed in the war of the ancients cause the great sundering of azeroth. We killed n'zoth and nothing happens, weird. I'm hoping we didn't killed n'zoth (only in ours minds, which is the modus operandi of n'zoth) and it was the plan all along. Once we believe n'zoth is dead and no longer a threat, he is truly free to do whatever we wants. This is what I hope because n'zoth deserves a full expansion no just a patch.
Worst things about BFA IMO (in random order)
1. Tinkerer wasn't added as a playable class restricted to Gnome and Goblin variants
2. Sethrak and Mogu weren't added as Horde allied races, Ankoan wasn't added as an Alliance allied race
3. Highmountain Tauren aren't Taunka (Taunka should be an Allied race and HMT should be customization for Bloodhoof Tauren)
4. Zandalari got Monks instead of Warlocks
5. Mag'har aren't Mok'nathal (Mag'har should be part of the expanded core race customization in Shadowlands while Mok'nathal should have been the Honorbound allied race)
6. Dark Iron Dwarves aren't Titanforged Dwarves (similar to 5 and 3)
7. Azerite gear
8. Reins of the Black Proto Drake still hasn't become a BMAH mount
9. No Azshara warfront
10. The Hivemind restriction on who you get to fly around (the members of the Hiveminds bullshit makes the mount pointless)
11. Honeyback Harvester is only usable on Alliance
12. That Beastlord's Warwolf is not restricted to Horde
A good WoW expansion would be, Copy paste the whole WotlK systems (Including Tier sets, Talent Trees, Legendaries, PvP and PvE vendors and their own currencies, Tabards in order to grind a specific reputation) plus Mythic Raid and Mythic+. I Bet they would hit 20mil+ subs!
I came back to WoW recently, after more than one expansion away from the game...
1. It was extremely fast and easy to level 110-120. Too easy for my taste. The mobs didn't represent a real treat in any way... And now that I am geared... I can have my character surrounded by enemies and I don't get ANY damage... Dozens of level 120 enemies attacking me and I can just go get a coffee because when I am back I know I will still be with 100% health.
2. Reputation grind in order to be able to fly is AWFUL. You have to do daily boring and badly designed daily quests with fucking turtles so your dragon can remember why it has wings! And I am not even close yet to get the needed rep in Nazjatar or Mechagon... I feel it's not worth it. When I get flying there's will be no reason whatsoever for me to want to fly in the new zones...
3. Horrific visions... They are indeed horrific when you're not a dps. As a healer, I really struggled trying to do a full clear... My dps was not high enough and then there is that fucking sanity loss... So, now I am supposed to do fast and consistent dps as a healer in order to upgrade my cape? Cape that is essential to fighting the last boss in the raid? Like, if your cape is not fully upgraded you're dead and you'll wipe the raid!
4. More grinding... Essence grinding is just ridiculous... I was trying to level one essence to rank 2 and then I realized that it would take me grinding of spare parts in Mechagon so I could grind my way into another grinding quest in order to grind grindy stuff for 3 weeks so I could level the thing to rank 2! C'mon... Is it fun? Hell no! It's a chore!
5. Azerite traits randomly placed in gear, as well as corruption... getting that sweet higher ilvl piece of gear with the wrong azerite traits is unforgivable.
6. Professions are even more grindy! So, in order to level my profession I need hundreds of an item that only randomly drops from scrapped gear (and sometimes as a reward from some world quest)? And the fucking item is soulbound... Can't even buy it if I want to powerlevel some profession
7. Leveling alts to 120 and just leaving them there... Because I will not repeat all those grind grindy boring shit again.
As a new Player who played for two years. After playing classic i dont see anything good in bfa anymore... this makes me sad.
for me i hate they put GCD into some key spells such as wings, avatar, pillar of frost.
Gcd changes and further class pruning killed bfa 100%
So basically everything?
You hit everything except pvp vendors. For the love of fucking god please please please bring back pvp vendors and honor/ conquest gear blizzard.
Lvladen PvP yeah we really need the vendors back could not agree more
With corruption, I think Mother should of had another mechanic to destroy the piece of gear but siphon the corruption effect and give it to the player in the form of a usable item like enchants and let you corrupt whatever piece of gear you want with it...a little QoL to the ridiculous amount of rng..
Corruption gear really pisses me off. I did a world quest yesterday for the daily and it gives you a 415 belt as a reward, but this one had a teir 3 TD attached too it. It feels so bad knowing that this belt is better on my character than a belt 45ilvl higher just because of random chance. Why design something like this? whats the point in progressing in heroic raids when you can get loot like this?
Warning: stupid long comment but I've got WORDS for BFA. The more I think about it the worse it gets.
I enjoyed islands at first, but they sure did become lackluster after a while. I want the mounts and pets though, and there's so many, so I keep going back.
By this time in Legion, I had ten 110s ready for BFA. Today, I've got 4, and only one alt is even mildly geared. It's exhausting to go through it over and over again. At least in Legion I had different class halls to look forward to. I keep finding out more lore I missed from Legion on a class I hadn't played and I want to go back and do that content again. I highly doubt I'll feel the same as Shadowlands winds down about BFA.
Warfronts are boring as hell. I've got all the mounts from Darkshore and just one from Arathi, but I'm so done with that content I'm just waiting to forget it for a while and then go back and do the grind again, probably in a month or two.
The raids were moderately okay. I loved Dazar'alor, did Crucible once, and have dreaded going into Nyalotha this whole time. The only good thing about that raid is the design, but we all know the design team tends to carry the game if all else fails. I keep trying to get into a heroic group to get the AOTC mount, and then I'll never go back, but trying to find a group that does just N'zoth is nearly impossible.
Those RNG armor sets make me want to cry. I don't care for the negatives on the corruption, so I tend to cleanse it, but what little I do have is just a versatility boost that makes no real difference. The Azerite gear... oh my god. Just terrible all around. Essences are boring and I don't want to deal with them, hence why my alts hit 120 and then collect dust. If I upgrade an essence it's almost an afterthought or a surprise that I even earned it, that's how little I care about that train wreck.
The story was a complete mess. I didn't really connect the dots on that since it was locked by rep, but the chaos that is the war campaign hit me the other day as I was doing it on an alt. Every time I went back to Wyrmbane it seemed like a whole new story. I hated the main story in Stormsong. Seriously, I've never felt like a zone was so boring in all these years I've been playing. Drustvar was okay. Decent idea but they lost steam halfway through and it's obvious. Tiragarde is just...bland. It has no backbone to it. They added escort quests into it and that...damn. I liked the pirate idea but they did nothing with it and the characters they created didn't have a story of their own. And on that note--what the hell happened to Anduin? His whole character did a 180 during this xpac and basically proved Varian's last words wrong, which is terrible and sad. They missed so many opportunities here it's not even funny.
Haven't done Horde side of things, but I've heard it was a lot better than Alliance. I need to play my Horde character to get the stories--she's 120 because of the xp buff going on--but again, I'm really not up for another grind.
Long ass rant but there's so many bad things.
The fact SL doesn't have a damn AP grind is a HUGE relief for me. It was fine for Legion, but 2 expansions of it back to back just made me wanna leave the game.
Top 10 worst things about BFA:
1. Bfa
2. The ppl who designed bfa
3. Bfa
4. Bfa storyline
5. Bfa
6. Bfa necklace
7. Bfa
8. Bfa essence system
9. Bfa
10. Everything that is actually related to bfa.
You didn't made a video of the worst of BfA, you summarized the expansion in 10 minutes
Even 19 twinks were screwed over by RNG in BFA. When they made it so any quest reward can roll up to epic, you had to do those quests and hope you got the epic item. Because you can only get non-repeatable quest rewards once, if you didn't get crucial epic rolls on certain items, you sometimes had to start your twink over from scratch. Even if you had old items that you can't get anymore on your original character since Burning Crusade, sometimes the epics were so good that you had to abandon it.
I know someone who rerolled their hunter 70 times or something like that. He leveled it 1-19, and deleted it every time he didn't get an epic crossbow from a quest and an epic chest piece from another quest, both of which were heavily BiS.
He eventually gave up. Think what you want about twinks but no one should have to suffer like that lmao.
This is false btw. You can level sync and replay the quest. You were right about being annoying for RNG on twinks. But wrong about saying you had to start over
@@damienwyles6515 Nope. Replaying the quest through party sync doesn't give you the same piece of gear from the original quest when you complete it. It gives you a crate that has its own loot table of lower quality, unrelated items.
Trust me, I wish you were right. That would be much better than the current system.
As as a returning player coming back from a few years, I was very disappointed to know all the grind I need to do (I really don't like questing and playing alone) to catch up. If I did know, I would have stayed at lvl 110. I regret a little bit buying the expansion. I just want to play and enjoy pvp (as I did while leveling) but looks like I need to grind reputation with factions I never heard and that I am not interested. Thanks for your video.