Battle For Azeroth Looking Back (BfA Review)
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- Опубліковано 21 сер 2024
- In this video will look back at battle for azeroth, and see what went wrong, where they went right, and everything in between.
1.Zones - 9 / 10
2.Raids - 8 / 10
3.Gear - 4 / 10
4.Music - 9 / 10
5.Infinite Progression System - 4 / 10
6.New Game Features -5 / 10
7.Class Design (Priests) -9 / 10
8.Bugs - 6.5/ 10
9.Least Favorite -5 / 10
10.Story - 6 / 10
11.Favorite Thing- 10/ 10
Total Score of a 6.86/10
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blizzard always nails it with the art,music and Ambient sounds
"The arts looks good" is the legacy of this expac
The art and music will always be top quality in each expansion.
Pretty sad, but then again: "The art looks good!"
(tbh the music was also good)
@Dabbel der Frosch as hiru said "Pupular opinions equals true to some people". The hate is comming from the vocal majority, other just don't care to tell ther experiences outloud.
I don't see BfA as the worst xpac, neither I see WoD as such, I hate Cata though many ppl will disagree with me, but that's okay, that's just my take on how the things are+
Everyone else is free to have theirs.
The problem is that more ppl tend to think that their opinion matters, neglecting importance of other people's opinions.
We live in a weird time, if I may say.
@@Fr33mx Id put Cata, BFA and WoD as the worst, personally
@@sheeshmate597 i mean, for me cata was the worst xpac ever. I liked only a handful of things about it which doesn't really offset how awful it was.
On the other hand I don't see WoD as the bad thing people want it to be.
The only bad things I can see about it are too much cut content and that it didn't live up to the hype it originally get.
I still kinda am confusef how could they miss the mark on that, they literally had over a year of development time, idk, it's just weird.
Also BfA isn't that bad either, I'd put it between MoP and WotLK in my list.
In terms of the story for BfA, I do understand that they had books that contained really important parts and helped to establish motivations and characters.
But it does REALLY frustrate me when this happens. I love reading. I read the quest texts, I read online stuff, and I love physical books. But I find it frustrating when ANY sort of medium requires you to access another medium in order to understand what is happening. When I'm watching a movie, I shouldn't have to go read a book in order to understand the movie. When reading a book, I shouldn't have to play a videogame to get it.
If the books were SO important to understanding character motivations and other stuff, then why didn't they make those a part of the game? Have more quests that involved it, have NPC conversations that you can overhear, have snippets of books that you can read in-game (like they've done before). I've had a similar issue with other videogames, like FF15 having a 2 hour movie that explained the history and backstory of the characters and world.
well even with the books, the expansion was like 2-3 different expansions crammed together and were held together with glue and popsicle sticks which all could of been developed into some fun times, but were rushed into one expansion that did nothing
$$$$$$$$$$$$$. If they put all of that in game then they couldn't sell you the novels, now could they? Why give you for free what they can charge you money for? How else would Bobby Kotick make his millions?
It's all about the money, honey.
Well said!
With all intellectual property, a story needs to stand on it's own merit, even if it's an adaptation from an original work. In this case, it's the original work (the game) that lacks story. That is not acceptable. I should not have to buy other media to understand the lore of a game. This multi-media tactic is not done to give fans of different tastes something for each of them to enjoy, it's to create more shit for them to buy in order to be satisfied. There is nothing wrong with making a book of the expansion's story, but it can only be supplemental, not a replacement. If you can't fit that in your game, then make your game less lore-centric.
The zones in BFA where some of my favorites just with how different they where.
Alliance had spooky cursed swamp, big rocky snow peaked mountains, and the flat plains landscapes.
Horde had big desert of furies, blood swamp, and big dinosaur filled jungle.
And that’s just the zones open at the start.
Bwonsamdi was by far the best part of BfA. The class-specific trash talk when you died was priceless.
"Ya be tryin' ta feign death mon? Shame..."
"HA! All dat armor didn't help ya now, did it?"
I just can't believe where this expansion started and where it ended up. The through line is tenuous. It feels like 2 of 3 different expansions.
One patch led into another, sure, but god damnm....what a long strange trip it's been.
Seriously... I think not enough people appreciate this fact.
and a terrible expansion all the way.....
As someone who didn't actually play , but watched cinematics and basic lore recaps, I was like wtf is even happening. Shit turned into like 4 different xfiles episodes. I've been able to keep up with the story like this for the past 2 expansions, but this one just took the piss lol.
@@jaybayer3670 yea I can imagine. The story is tenuous at best if you played through it. There was a somewhat logical progression to the story in-game but still there were some....leaps of logic, which would be utterly glaring if only following through the cutscenes, as you have.
Yeah. It's catching up on Cata's Nazjatar; Nzoth out of... somewhere with legion?; Cata's Uldum shit; and finally getting around to fixing Mists' Valley thingimabob. Kinda all over the place. I wish they could unfuck some of WoD while they were doing the mixed bag thing (Draenor had so much potential with pre-BT Karabor and the likes of Shatt), but it's probably better to just leave that all alone and move on lol.
This expansion was basically Chores
Agreed. 95% grinding boring stuff and filling bars. 5% being like "I want to do x today, that'd be fun". It was basically a part-time job.
Well put
wow shadowlands' Torghast is how you do side content. Island expeditions were a simple smash and grab. The loot is nice but the scenario was really boring. Torghast has deadly traps, powerups, and unique enemies. Don't remind me about warfronts in BFA. Warfronts were so hyped up as a large scale RTS and even a large scale MOBA. People at least wanted it to be as engaging as alterac valley or winter's grasp, but it was a simple push the front lines and do a little resource gathering which was practically becomes useless about halfway into the game.
shadowlands is the same, but with anima and world quests instead of artifact power
@@flipthetyphoon3325 torghast is fun the first 3-4 times, but when you have done it +10 times it is a pain in the ass thinking "oh god i have to to it this week too"
Here's my score.
Art: 10/10
Raids: 8/10
progression systems :4/10
Content: 4/10
Gearing: 4/10
Lore: 2/10
Treatment of the factions: -3/10
And Music?
U forgot arguably the most important aspect of the game: class balance and flavor. In which case I’d give bfa a score of 2. The gcd changes and slowing down of the pace of combat really demolished the good things they built up in legion.
warmode -64589456392578948923457/10
Some of the music (like Nazmir's) gives me the creeps. Should be 8/10 imo.
I agree with this more or less, the content was ass, the raids were good and Jesus Christ the lore was retarded. Things like Jaina suddenly being strong enough to fight your entire raid team, sylvanas being so far ahead of everyone that she's even in front of the guys writing the damn story, awful.
Everyone: "This expansion was buggy and terrible and we all hate corruption, titanforge, and warfronts."
Hiru: "How about those priest nerfs?"
Why do people hate so much on corruption
@@lukaslefevre8007 Because no one likes a slot machine mechanic
Most hate
@@lukaslefevre8007 awful to obtain for the first half of the patch, way too overpowered and most corruptions are just rng damage or stat increases
@@rageofheaven All RPGs are slot machines.
One big fail with Azerite gear was that each ring closer to the centre became more boring and borin and then just 5 ilvl. It didnt feel like progression like lets compare it to its counterpart Tier Sets or the Legion Artifacts
Douglas Olsson yup this was a big detractor for me. I felt like it was a waste to grind the AP cause the only traits that were fun were in the first couples rings. I didn’t give a shit about a passive defensive buff or an ILVL increase. iLvl increase shouldn’t have even been a thing and the more impactful traits should have been toward the middle so I had something to work for
Drustvar is hands down my favorite zone in BfA, the questing was really fun, and I love the look of it. Nazjatar is second, but the quests aren't the best.
I think nazj is too hard for single player until you get decent gear
Ugh, Nazjatar was a pain man. I never finished it lol.😅
Those gcd's as a melee, dude ... Especially after Legion who pruned many classes but at least felt dynamic, gosh
Classes where pruned in Panda. I can’t even begin to imagine how boring they got being pruned again after that.
@@rowlandbuck2703 Pruning is a good thing and does not cause boredom. Streamlining prevents boredom. Everyone loved Legion.
The GCD change kills dynamics and is clunky and horrible.
Rowland Buck Wrong, classes were pruned in WoD, MoP had the most
abilities that we actually used consistently
@@AkiRa22084 I think pruning is both good and bad. You can prune abilities that see very little use and don't really fit the class fantasy or are just a nightmare to balance. Pruning warrior stances made the class feel hollow. Pruning classes then putting many of the pruned things into the class talent tree is just not fun. Create new exciting abilities or help classes that struggle in pvp or pve aspects are much better.
@@FatelDarkAssassins I completely disagree about warriors. Warrior stances were very clunky and horribly implemented. You needed a bunch of macros to make them usable and that is not good game design. Good riddance to that. Warriors in Legion were amazing and, except the GCD change, they are very good now in BfA. Every spec is unique and fun.
The only thing that they should unprune is the monk Clash.
Classic turned out to be a disappointment, so they should not be using that as an example of what to do in Shadowlands.
I agree about making new abilities and if they really unprune old ones, they should try to re-imagine them.
Thats not Rokhan stopping Saurfang, its Zekhan.
ua-cam.com/video/d8ucKyH0eVw/v-deo.html
@@hirumaredx god i fucking love you Hiru
hirumaredx oh we know. its not the first time and not gonna be the last
But we still love you anyway 🤷🏻♂️❤️
What was the video it's no longer available
@@originalname8541 I'd imagine it's ACKTCHUALLLY or something like that
one word comes to mind with BFA: Convoluted
solofalcon one and done. I can run old stuff endlessly. Islands and warfronts ugh.
I'd say convoluted but with consistent themes personally. Death has literally been looming over the entire expansion, which makes sense when you know where the story is heading next :)
They really didn't stick with anything did they?
You miss a word there, Convoluted... mess.
"Class design: 9"
Lol and this is what happens when you don't play anything but one class.
He doesn't even get that right either. He called this the golden age of disc priests. The golden age of disc priest was absolutely MoP. We were the top healers AND could put up damage that would surpass some dps specs.
@@Ibbix13 Shadow is also held up and patched by gear, the core design of the class has issues.
@@Ibbix13 Well, he did say "One of"
Paladins:
almost all specs lost their fluidity compared to Legion. Only may a highly geared, BiS traited ret pally with rank3 essences can come close to what we had with the Ashbringer. Glimmer saved Holy though I enjoyed it in 8.0 as well but the healing capabilities were subpar compared to Legion - in raids. In dungeons, Holy can be extremely powerful and surpass even a disc priest if handled with skill. Now I am able to enjoy Retribution again after a decent grind thanks to the Essence + Corruption combos. 8.0 theorycrafting was a fun until you had to pray for world boss loot.
Warlocks:
look what they did to my poor boy. I was a Demonology main. The spec transitions from WoD to Legion were awesome and while Affliction retained the better changes and got new ones to bolster their capability, Destruction was not really good until the Essences came to the picture and while Demo got a little bit of highlight in 8.1 due to the azerite trait changes, Affliction still held the higher hand and only got dethroned by Destro in 8.3 - and 8.3 Destro is broken. Sargeras may see my soul that I tried really hard in every patch to play demo to the level I was the only one in 8.0 after A LOT of farming (spamming Island Expeditions to be ahead of the curve, targeting gears in M+, begging for Uldir loot, etc) with decent numbers. My titanforget Azurethos' Singed Plumage might have helped a lot in hindsight.
Hunters. I will never forgive that they killed Marksmanship. With some farming, theorycrafting and loot targeting it was decent enough but BM always had a higher hand due to lower skillcap (basically you only need to manage frenzy which is _waaay more_ easier in 8.3 due to the essences and corruptions) and kinda brainless in my opinion. But good numbers equals to Mythic raid spots.
Shamans: oof. 8.0 was sad. Nothing could've been done. I always wanted to prepare an Elemental shaman 'just in case' I get bored of warlocks and Blizzard heard the playerbase and delivered really good changes to the specs. I got exploded to the top of the dps charts and had fun. That, also, needed a lot of farming and stuff. But after 8.1 I didn't really play them becasue I had so much work to do in 8.2 on my main (warlock).
You may see a lot of 'theorycrafting'. I always loved to make personal BiS charts, ranking the dungeons (if it worth to spam M+), combining traits and later essences to see what works and what not. In most 'simming' you can't really equate how fast a raiding scene changes. If you gotta move a lot then your simmed Patchwerk numbers means less if you are a caster. If there's 2+ constant targets in the raid then something else will happen (Destro gots ahead of Demo and Affli). If you have to deal with a lot of downtime then the dot specs will come ahead slighly. I am 'proud' that I was able to make Demonology work well in 8.0 contrary to the fact that they were absolutely horrible in sims.
@@Ibbix13 his opinion
It's been almost 6 months since I stopped playing. Just kept ending up running around Orgrimmar while waiting for something to pop. Sometimes I miss it but the things and people I miss are no longer in the game.
DUDE THAS A FACT, I UNSUBBED DEC 2018 TO MARCH 2019 THEN QUIT AGAIN JULY 2019 TO SEPT 2019, THEN FINALLY QUIT THE LAST TIME JAN 2020 TO PRESENT AND DON'T PLAN ON GOING BACK
Same here mate. A year since I stopped retail n 4 months since I stopped playing classic. Sold my account on player auctions a few month back. Blizzard died a long time ago and have no regrets.
Horrific Visions are probably the most fun I had in WoW since Legion Mage Tower Challenge.
Man....this game makes me feel like i'm in an abusive relationship. I'm planning on quitting for good this time rofl.
Waiting for something to pop? You say that like there's a reason to actually use the automated dungeon finder anymore, unless you're talking about the manual group finder. And indeed, every time I checked it, I saw wait times of 1-2 hours or more.
Since some bald person quit streaming i need to watch all these videos myself...
brack rotus never knew how much I took reaction vids for granted lol
Mald is back tho :)
i wish legion was a 2 part expansion
Ya, they could have fleshed out Argus more and made it its own expansion.
Legion was awful too
@@darylsdog9521 I thought it was great personally.
Daryl's Dog everyone thought so until they played bfa then it was “can we go back”
Legion was bad, just because it was decent after bad expansions doesnt make it good.
Class design and systems teams failed this expansion really hard. Moving from Legion to BFA with almost zero class changes, putting GCD on cooldowns and reusing the same talents which noone liked was an extremely terrible decision.
Titanforging lottery system was replaced with another RNG system which is even more random, you cannot "target" farm corruption items because its all random proc... and ontop of that 420 blue item with tier 3 corruption is giving me more damage than a 475 item without corruption which is stupid.
Designing classes around class fantasy and limiting them around that fantasy sounds good on paper but in reality its extremely annoying to play. As a Death Knight they limited our mobility because class fantasy but in return they balanced our damage around everyone else which lead the class to be extremely slow and doing the same damage as the rest plus not bringing anything unique.
I dont get why they refuse to make essences account wide, farming the same thing for weeks on multiple alts is major failure.
PVP/PVE Seasons in a MMORPG game is another mindblowing decision. This is not Fortnite or any other BR game where new seasons are fine. Spending months to get the best gear just to replace it within a few days after the new season start is really demotivating to play and farm gear.
Overall i want to forget about this expansion, even WOD was more enjoyable to me than this. I really, really hope they listen to feedback and make Shadowlands different, otherwise WoW might finally die after another "BFA like" expansion.
"ontop of that 420 blue item with tier 3 corruption is giving me more damage than a 475 item without corruption which is stupid. " exactly. that is the bit this guy is missing when talking about corruptions i think. people dont just not like the fact that its rng on getting them. it's also the confusion and bad feeling of the fact you can get a better dps piece from (for example) world quests than in m+ or raid because it has a corruption on it even though it is lower ilvl. this was also an issue with titanforging as well. people dont wanna feel disheartened to do m+ or raid when someone can get a better piece from a wq and also don't wanna feel like they have to do every wq and every mode of dungeon/ raid for a chance to get the best mark 3 corruption for their gear or they are not competing.
Yes, legion class changes were a bad decision, and even keeping it into bfa was a worse one.
NIX i agree with you on all of your points, couldn’t have written it better myself. Can’t say i agree with this hirumadex guy at all, he rated BFA far too high, almost 7/10 really? Rose-tinted goggles much, but I guess that is his subjective opinion.
I really hope they turn things around in Shadowlands, but the fact that they won’t bring unique class (tier) sets back is already very disheartening. The whole reasoning behind it is just an excuse for saving costs because they can’t pay artists enough to come up with good looking gear, for each class. Designing armor sets themed towards the current raid tier? Yeah, I get that. None of the new “sets” are transmog worthy, or worth grinding for. What a huge fail.
I’m definitely not prepurchasing ever again for a digital copy (that fake scarcity of supply). Blizzard needs to prove that they have learnt their lesson, and adding countless of unique mounts to the store/ behind a 6 month subscription plan just shows what kind of scum they really are.
I could keep going but i’d rather stop here.
Honestly, the music and art of every xpac is always amazing. I love every single bit of music, and I am one of those players that turns _down_ the normal game sounds, and turns up the music. Some of my favorite pieces this xpac include some of the Nazjatar music (specifically in the elven ruins areas), both Boralus and Dazar'Alor, quite a bit more. I like the game music to the point where I have a music playlist of just WoW music for when I'm working on homework. I even find myself annoying some of my family as I accidentally start humming the music all the time.
Who tf plays with music on? Actually detrimental in combat as well.
My biggest issue wasn't the content for the most part it was good the problem was the itemization and gameplay. You could have the most innovative content ever in an MMo if it sucks to play or the rewards are unsatisfying no one is gonna play it
i think the battle of dazar'alor raid music is some of the best wow music up to date
The fight against both of the Kings is one of my high points in BfA. It is rare for an epic boss fight to also have epic music in the background.
I liked BfA. The zones for alliance and horde had really cool themes and aesthetics, the story of each zone was compelling, islands and warfronts were a fun little casual side activity, I played a bunch of alts and was never that bothered by Azerite gear, Nazjatar and Mechagon were both super unique and getting to swap between the two made doing dailies feel like less of a grind. Also we could actually fly in all of the end game zones cough Argus cough.
Honestly it was nice to come out of the "save the universe from the biggest bad in all WoW lore" and back to smaller self contained stories.
this video was much needed. too bad there are many players that won't watch it. BFA was bad, but not THAT bad. as a returning player, I very much enjoyed it. many people did. don't forget that.
Man i wanted to, so bad. I quit in MoP, then came back, and it just didn't feel fun to me, and i requit. Glad you enjoyed it though
"but not THAT bad"
Yes its that bad and 8.3 was the final nail in the retail coffin. Worst patch in years from both a technical and gameplay level. Game's over
@@DraphEnjoyer I don't wanna argue with you. I don't do much endgame content, I don't do much PvP, so yeah, you're entitled to your opinion. but for a player that just enjoys the warcraft universe and lore, the game can be enjoyed. the zones, their little stories and flavors, the story... it's still there.
@@DraphEnjoyer 8.3 was the nail in the coffin, just like Cataclysm, MOP, and WOD were the final nails in the coffin.
Hiru: "i'm not an expert on pvp"
Pet battles: *AM I A JOKE TO YOU?!?*
Yeah pretty much
yeah, pseudo-pokemon kinda IS a joke xD
does that even exist?
The only thing I would bring up is how they kinda killed heirlooms even for questing, normal appropriate level enemies will take me down to like 30% health, and they broke heirlooms entirely for 110-120 so that they're just entirely worse all round. Considering how expensive they are I would have knocked gear down another point for that, however it could also have been a side effect of scaling that they may never have fixed(dunno I just dropped the expansion entirely).
I don't know if I could disagree with you more about outside extra sources, they should be extra, people got Illadin and Arthas in Warcraft 3 from that game and didn't need any kind of extra stuff to get Wrath of the Lich king provided they had played through previous games, any books and outside stuff should be supplementary to that not essential to that you should want to read the books to know more, not have to read the books because that's where the actual meat is.
Set items wasn't just "Hunter looking set x 21 times" the sets where thematicly made for the raid like the current raid gear only each class got their own spin on that theme so the art team wouldn't run out of ideas for class based sets since they would be thematiclly tied to the raid that drops them to some degree. The major problem is some classes get quite underwhelming looking sets most of the time, mainly hunters and shamans, while others, warrior/mage/priest/pally, mostly gets great looking sets.
And most Azerite traits sucks, most of them being passive and a lot of class specific ones not even being better then neutral ones means you have the same shit as someone else as another class just becouse X trait is so much better then some class specific ones, and the good ones got nerfed a few times.
yeah the passive traits arent that interesting. i dont mind the new armor looks.
You’re a smart dude no sarcasm . Love the way you word and phrase things
Hiru: Let's review Battle for Azeroth!
Me, fresh off the forums: Ah shit, here we go again...
yeah if this had been another bfa bash video like all other people do i honestly would have unsubbed :) had rly low expectations but actualy pretty acurate on pretty much every point
RKs World that’s ridiculous.
@@kaizouttv what part? the first where i said i would unsub if people just sh*t on the game i love? or the second where i said he was acurate in saying what he did?
@@rksworld4405 Yeah I have been playing since Vanilla and I have noticed that there's people who will always shit on the newest expansion no matter what. I remember people in my guild shitting on WOTLK because of Death Knights, dungeon finder, and lvl 20 mounts. Then I remember everyone bitching about Cataclysm etc. etc. Always fun to see a few years later people worshipping an expansion that a lot of people complained about. Now this isn't to say that you can't make fair criticisms of expansions, hiru spent an hour doing that just now with BFA, but the circlejerk is real. Especially on forums and reddit.
4/10 overall for me. And those 4 points represents 10/10 from the art team.
No points for Jaina's storyline or Vulpera Allied Race? XD
i like old jaina, but her ideals were not so strong since she broked not very hard... since theramore i can understand her hatred, the problem is...who was the responsible? garrosh and his followers, yet her hatred its to the entire horde even thrall and friends who got nothing to do with this, disagree with this, and even rebelled agaisnt garrosh who died in wod...but the whole rage jaina thing remains, and this is so illogical and out of character for jaina that pisses me off to the point i wanted her to die in the raid.
Raids were epic, except for Uldir which was great, but not epic.
@@miramalverick2767 and who allowed him to do so and didnt stopped him? all leaders horde
@@AdventeX1 when baine saved jaina brother she knew that sylvanas would kill him for that, with that said of couse she knows the same would happens to them if they tried to stop garrosh, and yet she expected them to risk their lives for this? thats kinda selfish if you ask me
I consider myself a guy who's into the story in WoW, I read the extra materials, etc... and I still think the story of BfA was bad, overall. There's a lot that seems like it comes out of nowhere - for example, I reached the end of the Alliance storyline where Jaina summons the fleet, and I went "Wait, what? The amulet is magic? What?" because if the information was there it was so badly presented that even trying to pay attention, it didn't get across. Similarly, Saurfang and Anduin's exchange about "why did you spare my life" - I was like "when did that happen?" because, in game, it didn't. It happened in the BfA intro cinematic, and by the point of playing through the in-game version of the battle of Lordaeron a few times I had forgotten about it. Even then, it was months before I figured out that that was what Anduin was referring to. And even then, the obvious question is - why would Saurfang kill you, Anduin? You're not a threat, and you're the Alliance leader most likely to convince his people to surrender at some point. Keeping you alive is just good tactical sense.
Maybe it's not so much "the story" I'm complaining about, but the direction. Like if the script for a movie was good, but then the director and the editor were bad. For example, following a quest where the player rampages gleefully through an enemy army on top of a laser dinosaur with a cutscene where it's all "ooh we're losing so bad, so sad". Which happened. Separately, those things are fine, but putting them right next to each other? Not fine. And that sort of thing is part of the skill of presenting a story, and something that can and should be criticized.
@Jared Bailey if your answer to why in game story sucks is that it's in the books, then the writing fucking sucked for THE GAME. There quite literally no damn games out there that require reading books to understand the main story line.
I liked the video because you posted the score in the thumbnail
I love this video because you spoke about the bad without being a hate train asshole and spoke about the good in the best way possible. TY for being one of the only non clickbait UA-camrs.... Just like i love you Yu-Gi-Oh channel when though i don't watch or play it anymore lol
so we can speak about the good in the best way possible, but can't speak about the bad in the worst way possible .... lol ?
@@jamieweir645 just dont be a dick about it
wtf review score is not 0/10 that must mean you are blizzarmd shill for not having the same opinion as me wtfff DAE wod best expansion grizzly hills
“Class design: 9/10”
My enhance shaman: “am I a joke to you?”
I liked the video but I feel like there are a lot more things you could have mentioned. The reputations feeling like world quest trackers, the lack of world content in general, master loot change, professions, etc
Alright, so, to be able to like bfa you have to:
-not mind gear
-not play anything that isn't a caster so you don't really notice the gcd
-forgive the progression system
I don't think that paints a very good picture for the expansion tho...
I like BfA as a hc raiding Ret Paladin, but Legion was better.
Lol, I like bfa, but there are still some parts that need fixings, hopefully shadowlands fixes those
Than bfa was my favourite expansion after wrath of the lich king
Overall, I liked BFA. But on the topic of mythic+ dungeons, I didn't expect to dislike them so much this expansion compared to Legion. So many of them just feel like "let's see how much trash we can stuff in tight spaces", making them so tedious to navigate (especially with certain affix combinations) I'd rather not do them.
BFA is the best WoW expansion i ever played
Because its the first one i played lol
I did enjoy it it was an interesting ride :D
@@lolosh99 Massive F
Mythic + is a great concept and really should be fleshed out more. The affixes are just annoyances to create difficulty on top of the fact that certain classes will always have an advantage IE using stealth etc.
As someone that joined late I got the best of all worlds. Neck was trivially easy to level for gearing and essence slots, Azerite traits were actually pretty interesting (Fury popping Reck+BotE to near guarantee huge bleed applications, Prot Warr getting insane on-demand burst with Avatar, Streaking Stars on Balance having massive DPS and rotation implications, Deadshot hitting like an absolute truck on Outlaw when procs line up), Essences were super cool (Vision of Perfection major effect needs to be a legendary or riot, BotE feels amazing to press), as much as Corruption has serious issues and was implemented at launch as poorly as nearly everything else in this expansion but Titanforging is dead and I hope it stays dead forever and never sees the light of day again.
Sans issues with corruption, gearing in 8.3 has come a long long way.
Speaking of zones and specifically music, I really enjoyed Vol'Dun. It really felt special when I played through it the first time.
Drustvar is hands down my favorite zone in BfA.
Hands up
Pros:
- Artwork is beautiful as always
- Quite some of the music is breathtaking
- Flashier than ever
- Many allied races, the most in any of the expansions
- Many ways to level alts, with zones scaling in level
- Transmogging possibilities are at the peak at the moment, a ton of quality of life features for it were added in BfA
Cons:
- Much grindier than any other expansion
- 2 or maybe even 3 expansions stuffed into one
- Major villains got only a single patch....
- Alts are easy to LEVEL only, but not to gear up ( see contra #1)
- Classes are balanced and not at the same time, some essences and corruptions are so OP that there are...
- Too many hotfixes to kill the fun.
- PvP is getting more and more abandoned in a PvP xpac...
- Aside from raids and M+, it cascades towards an online singleplayer
- You are treated as a hero FROM THE BEGINNING, killing the actual feeling of progressing, which would be most satisfying. Yuck!
Isn't having more expansions in one good ? You dont have to pay that much.
Really well done video.
I stopped playing BFA shortly after release (no reason besides life) and started back up a little before 8.2 came out. Prior to that I never raided or did mythics so all of that was completely new to me. I enjoyed the expansion for the most part. Raiding EP for my first raid ever was pretty fun. I liked the Azshara fight a lot.
I do wish getting alts caught up was easier. I main a ret paladin, but currently learning how to heal with resto Druid and I’m not looking forward to grinding essences out again.
Gearing as been a pain with corrupted pieces, but I like the idea behind it. Just feels bad when my 420 infinite stars sims higher than heroic raiding gear with no corruption. And simming every piece of gear can get obnoxious. I’ve gotten to a point where I’m just collecting pieces of corruption because I cleansed pieces I shouldn’t have in the beginning.
Something I learned from BfA: Never pre-order an expansion.
Never buy from Blizzard*
@@bazinwaz6883 then there is no other mmorpg to play lol
@@SNSTR private servers man, higher quality and more players than blizz's shit
Don't pre-order. Unless it's from Miyazaki (dark souls), or miyamoto (legend of zelda). These are the only game creators these days that has proven themselves worthy of getting their funders trust imo.
@@bazinwaz6883 higher quality? You saying warmane/endless/netherwing/nostalrius/wow circle has higher quality? Lmfao
Tbh I really enjoyed it. I didn't focus on grinding at all and just enjoyed the game. M+ are great this exp and visions are dope.
"Music is good, but no masterpieces." *Says while playing the Masterpiece that is Daughter of the Sea in the background.* Uh-huh...
I'm going to be that guy that says it: that song is not as good as people make it out to be. The first chorus is alright, then they kinda ruin it with the higher notes, which are poorly done, and Laura Bailey, as much as I like her as a VA, just can't sing. She pretty much immediately brings the whole quality of the song down right in the beginning.
@Dottoman There are a lot of "professional singers"-they tend to often sound the same and are too keenshow off their vocal range at every opportunity. It can be tedious to listen to. Laura Bailey does an excellent job of conveying the emotional resonance of that song, despite her technical limitations. You might consider that half the most celebrated vocalists of the last half century have no more technical competence than Bailey, but found a large following because they were unique or passionate.
The GCD change butchered Warrior until 8.2, even then it's still annoying for the most part.
As someone who has all classes on both factions at 120, I have to say that all classes were messed up by the GCD change.
I loved almost everything about Ny'alotha the Waking City, it was one of the first raids I raided in since I joined shortly after BfA launched during Uldir being released in raid tiers for raid finder. Despite joining in recent times I consider myself good at knowing lore but far from an expert, I know about big events but not a lot of the smaller ones so I knew who N'Zoth was but I hated how we dealt with him. I loved the final fight but the idea behind it was one of the only things I hated about the raid.
A hour long video?!?!?! Thank ya jesus!
I can't rate BfA low enough, simply for the fact that it killed my guild, who had been raiding together since Wrath. Sure, members came and went, I didn't join myself until MoP, but the guild had the same dedicated core for ages. I got bored of BfA pretty quick and quit shortly after 8.1, but I assumed my guild would be waiting for me if I ever decided to return. Apparently, the guild is technically still together, but all of my favorite guildies have also quit playing, and don't plan on coming back any time soon. That is BfA's legacy for me.
Playing the same game since wotlk, I think everybody has a point where they just end up getting bored and no matter what new patch comes out it makes you lose interest, I played hard core untill end of wotlk then I stopped and I returned for bfa, and I enjoy it massively, some times it's good to have a break and rediscover why you love world of warcraft in the first place
@@darkwa456 many times you return to find out the game is a husk of it former self. And find it hard to recognize the game you love and realized why you quit. Thus you quit
@@darkwa456 The main problem being it is impossible to find out why you love world of warcraft now when your 2 options are Classic (which is admittedly a gem of its time, and definitely worth experiencing but not a long term situation with a massively toxic community) and BFA (The undeniably worst iteration of WoW to ever exist bar none, literally a broken mess from day 1).
YES another hour long video, I love these lengthy vids
In ESO, the infinite progression system is account wide, meaning the only thing you really need to grind out on an alt is gear. This also combines with ESO gear meta staying similar over many expansions which some may say is boring, but its pretty nice not having to grind out the new gear everytime an update comes out because the ilvl is better
Спасибо :D From Russia with love.
Battle For Azeroth will be remembered as the expansion where i finally moved on to another game and never looked back, only playing casually in WoW Classic now and spending lots of time on irl stuff and other games instead.
The one thing I had a problem with was when you mentioned classic wow disc. Everyone seems to forget that vanilla disc was really designed to be a melee support class, not a pure healer class it was by Cata.
I love the edit at 43:13. Made my day.
The problem with outside sources is that you're money gated from lore when you're already paying to play the game. Those who can't also afford the extra stuff but want to know about it are stuck waiting for channels like nobbel to get the extra story. It should be an open database on their site open to people who are subbed to the game, not full novel prices.
Exactly.
you pay for the game where a story completly a mess if you wont look up books and etc? what a b***.
Agreed. Makes no sense to me. If it was a different type of game, take league for example where lore is literally the least of importance, sure pay for lore. But wow is, arguably, literally a lore based game. Itd be like when single player (story driven) games put vital lore or even full blown endings in paid dlc. Just doesn't feel right.
I'm confused why you lowered the score on bugs even though you never encountered them but then gave class design such a high score because you got a lucky class. Playing my hunter became so boring to me that once I got aotc on ep I only played classic healer. I might just like healing more than dps, but I've had a lot of fun healing as a priest there.
Subjectivity, that's why, and he said so in the video.
I'm so glad more people are starting to see what they were going for with Saurfang's story. It wasn't him suddenly changing his idea of honor for one singular act, it was an old soldier who thought he would have his warrior's death by now. He went along with everything but the tree burning wasn't just where he drew the line on what he'd do, but it was the point where he began to even question his own past actions. Saurfang's story has easily been on of my favorite stories in WoW but I guess if you didn't read A Good War you might miss a lot of his inner thoughts on what was going on.
Yeah 100%. Saurgang back story reminded me of the movie "The Last Samurai" when you have an ideology for so long it is the only way you think and only when one lives the live of his/her counter ideology over time they become self aware of their past actions their whole life was basically brainwashed from the environment they grew up in. It is a subject that is extremely hard to pull off well and requires very good writing and acting to make the reader/audience realize the same thought process but if done well make a true warriors tell.
I think the story telling and lore was A+ in this one. I loved the Saurfang and Jaina stories, they managed to reintroduce and reshape Thrall to more resemble his pre-cata days in a way that felt natural, and I love the direction the night elves are going now.
My only negatives for it were that they should have at least hinted at Sylvannas’s potential plans to help players understand her newfound powers, and I think the brevity of our encounter with N’zoth after years of buildup was hugely disappointing.
Still, 9/10 on that front for me. It makes me really look forward to shadowlands.
BFA was rushed. Main reason it didn't live up to its potential. Sadly I think that's the future for Blizzard: Great ideas but rushed in execution by Activision for the shareholders.
*Raids* - Always great. Best casual raiding experience since WoD for me.
*Dungeons* - Love M+ still, greatest addition ever. Gearing from it felt great every patch despite azerite gear and AP bullshit and affixes kept me coming back weekly.
*Art* - Every frame a fucking painting. Find any corner of this game and you could immerse yourself in it with how realized it is. You may not like its particular aesthetic but it is absolutely refined.
*Music* - I love the music but I usually have it turned off as well as sound effects because they're so loud and distracting when talking with others (Shift + M and Shift + S to toggle them on and off is amazing!) and I was never taken out of the experience by music and sound design, which meant they absolutely did their job.
*Class design* - Legion to BFA felt like SHIT. In Legion we were badasses pumping out millions of damage with high APM rotations and so many classes really felt amazing. Immediately BfA felt slow and clunky just in comparison, not even to mention the stat squish to make us feel like we were Level 50s with toy swords... This happens every expansion, but the power level gains in Legion were so massive that BfA's starting state was a huge hit. As someone who mains 3 classes and has alts of every other class I got a real feel to the struggles some main classes felt, and in retrospect it started and ended with Azerite. Hopefully they've learned their lesson... Overall the class designs felt better with higher stat totals in Nya gear than they did in say Uldir. That again comes back to Azerite but still.
*Expansion Features* - I didn't hop on the Islands farm train, but they fulfilled their role to me as casual, repeatable, lucrative and rewarding fun content for solo and small groups. I REALLY hope they add something similar to this in the future, always having something to do with friends as a quick pick up was fantastic. Warfronts were dumb and a waste of time, cool but a waste of time. Allied races tho. Hold my beer while I level up 5 new toons rq. World quests making a return to the grind really didn't bother me that much, I just had to choose 1 main at the start of the expansion and that was the only one I got to play until this patch where I can actually catch up since the patch is going to last a year. I just sorta accepted my fate and embraced it. I thought Legion was bad for alts. hooo boy.
*Other stuff* - I like pet battles and this expansion was full of em. The mini dungeons and all the new critters released every patch gave me something quick and fun to do solo whenever. The grind for flying felt like shit this xpack, mostly because I got really bored of 8.2 lands and had 0 desire to gear alts. And the rep grind at the beginning was automatically done for me because I was preparing a raid-ready main. It was mostly the 8.2 slog for me. That said I appreciate the "Timeless Isle" patches Blizz pumps out every xpack, but Mechagon/Nazjatar just felt like the barriers to flying rather than the fun of exploring new zones. Guess I was just too jaded to appreciate them honestly.
I ended up writing a lot and I'm sorry, this just was gonna be bullet points but I ended up elaborating a lot. Thanks for the vid hiruma, made me reflect on my own experiences with Bfa critically.
Hiru considering the Disc Priest, one of the strongest healers in BFA: I'll give class design 9/10
Hunter players throughout this expansion: *Why are we still here? Just to suffer?*
Wanna talk about Surv who is one of the best PvP specs in the game?
@@WillowGreenheart Cool...1 of 3 Speccs works in 1 half of the game. Nice design. Wanna talk about how boring MM Hunter is with its 4 button specc?
I'm watchin your channel for about 2-3 years. I love the way you improved your channel!!! Keep up the good work !!
Battle for Azeroth=Battle for Reputation grind
I would give BFA a solid “OK” - thanks for putting this vid together and sharing your views!
I'm glad that some of you were able to enjoy BFA for what it was, I personally just couldn't get invested in it. I did go hardcore mythic raiding in Legion so I was personally prepared to sit out for BFA.
I caved in and decided to try it out and I did play for about a month or so, but after that I just could not get into it and never returned. The game looks great with both gameplay and cinematics, but I just don't agree with a lot of the major changes made to the game.
I spammed M+ like crazy in Legion alongside pushing mythic raiding content so I know I'm not the best person to be giving this feedback, but to me it just felt kinda empty and boring.
Im really missing BFA. I loved this expac the most. Mostly bc of the Story and Art tbh.
Good things
1. Art as always
2. Raids : raids have always been pretty good even in wod.
3. Dungeons are really good aswell
Bad things
1. GCD change ( In my opinion, it has to be the worst or one of the worsts change in the whole game's history, everything feels slow and clunky now).
2. Class design : i remember in legion i used to have so many alts, but now i barely have alts because classes are not as fun to play, and a lot of classes are just the same as legion but whitout the cool powers of the artifact weapon
3. Azerite gear: just a disaster, i don't have to explain
4. Tier sets: again they just changing the game so much from what its supposed to be, this and the gcd change are the worst changes in the history of wow.
5. Gear: this expansion there is really not that much reward to raid because there are no tier sets and you can just spam mythic +10 and you pretty much have full heroic gear
6. Essences: i mean this pisses me off because its not account bound anf the grind is pretty long wich is fine, but its so ALT unfriendly
7. Azerite and essence grind
8. Island expeditions feel boring and repetitive
9. Warfro't being only pve, if it was pvp it would have been awesome
10. Lore : iam really upset that sylvanass just one shotted the Lich King( i am aware from a lore standpoint it might make sense) but still its just so weird seing bolvar getting rekt even whitout landing a single hit on sylvanass.
11. Also sylvanass is apperantly invincible and we never know what she is up to, she is protected by plot armor and she is always ahead wich is cool, but its been like this the whole xpac
I was agreeing until the last two. Random trolls, pirates hit harder than TLK. This is my main issue with how WOW does expacs in general. I'm a hero of Azeroth but I still have to kill 12 boars for their livers/tusks every 2 years.
Sylvanas protected by plot armour doesnt make any sense lol. Shes been powerful for a very long since shes been obtaining power from the jailer fron lich to now. Obviously the new lich king is weak without the frostmourne since frostmourne is contained with millions of soul used as a power boost
Unique class gameplay was ruined with legion, not bfa.
Someone tell this guy that i love him very much
Brilliant video- It's always nice to hear a more balanced view of BFA, rather than the endless stream of salt on Reddit.
I would give gearing a 6/10 if they have made Mechagon items gearing more avaliable and viable at end game. Mechagon's gearing adds a lot of combination to the table but sadly it is hard to grind them in m+, and it would be better if you used that time on somethingelse.
I wish they could add something like a 'wishlist' for M+, it allow you to drop an wished item from any M+ dungeons, rather than the specific ones.
I played a very minor amount in TBC on a friend's account which was already max level. My first real experience was during Wrath. I stopped playing around Cataclysm, came back a bit during Mists, and then took a hard pass on the game. I decided to give the game another try during the relative beginning of BFA. By the time 8.2 was released, I had already quit again and was so unimpressed with the game, that even though my subscription was still active and the game was even still installed, I couldn't even be bothered to log in to try any of the new stuff. I will admit that while even during Wrath, coming online every day to knock out all the dailies felt like an extra job, but once those dailies were completed at least, the rest of the day while logged in was fun and filled with stuff that I actually wanted to do which was my choice. This was not my experience in BFA. Everything felt more like "you HAVE to do this now."
its sad that a very valid criticism like this will never be seen by blizz
I'm in the same boat. I came back during 8.3 and when corruption got added, my guild of returning players burned out. Months and months of grinding, hoping for that drop, and then still being worse than the guy with 6 ranks of TD or Infinite Stars. That's not even throwing in the azerite traits or the 3+ month essence grinds. Bad class design compared to Legion. The list goes on and on. No ability to work on alts at all. Swapping characters was tedious. It was never clear on what was an upgrade without simming because that 420 something gear does more damage than the raid gear. Awful. It even made the game somehow more toxic.
I understand that they removed tier sets but i like farming transmog, so i would have raided in bfa if they had tier sets or atleast class spesific set but the armor type tier sets where just awfull in my opinion (except for the mythic ones). I just wished they remade old tier sets like the tos sets. :(
The good: The zones. Easily the best feature of this expansion, Nazmir is so good it's become a contender for alltime favorite wow zone. Going over to the opposing faction zones, especially early on when you don't have outposts yet, felt exciting and actively hostile. Couldn't follow the roads because of guards, had to climb a lot of hills and hostile terrain because of it. Was just a great time.
The bad: the war campaign specifically (Horde perspective). Most other parts of the story were kind of cool, especially Nazmir during the Uniting Zandalar part, was so much fun, learning about g'huun and whatnot. Invasions were cool, just a lot of cool stuff, but my god that war campaign was awful. I genuinely felt like I was just being dragged all over the place by people with conflicting agendas without even a shred of player agency. But the quests were "mandatory" so I went out and did the things that made absolutely no sense for my character to do. It sucked a lot and is the reason I actually quit the game for over a year.
Music: "Pretty good, but no masterpieces"
THAT'S IT, I'M GETTIN' ME MALLET
Questing: I think it felt better as a fresh character than Legion, but not quite as good as WoD (WoD being the best leveling experience in WoW history). Some zones were better than others, but all in all, really quality questing content, and everything had a satisfying conclusion (outside of Drustvar since Gorak Tul just kinda went *poof*).
Gear design: I like Azerite armor as a concept (and as it's been since 8.1); I think it would have been much better received if you only needed to grind neck levels to unlock the +5 ilvl bonus rather than constantly unlock the same trait on a direct upgrade. I also didn't mind the lack of set bonuses, since the main problem I had with Legion was "Hey! I got a mega-titanforged piece of loot with amazing stats...but it's in the same slot as a BiS legendary/tier piece." Essences are great design, IMO...just make it so unlocking rank 3 on a character unlocks rank 3 on your account once you get rank 1 on an alt (i.e., if you get, say, rank 3 Condensed Life Force on your main, getting rank 1 on an alt will give you the full rank 3).
World design: stunning. It feels less theme-parky than WoD and Legion; there's less hard transition between zones and a bit more flow. There are some swamps in Vol'dun and Zuldazar on the border with Nazmir. The mountains of Kul'tiras tie the 3 zones together while still having some unique features (SSV's farmlands, Drustvar's dark forests, Tiragarde's openness).
Dungeons: I'm a moderately high-end M+ runner (run a few timed +10-+15s a week), that's what I'm basing this off. Everything but Shrine Of The Storm was really well-done. Shrine seems to be the "no matter the affixes, this place is going to suck HARD" dungeon, like Cathedral and Seat were in Legion. I kinda wish we got a couple of new dungeons with 8.2/8.3 (to break the monotony a bit...Mechagon was nice as a parallel to Karazhan, but there was no new dungeon to progress the story like in Legion). I enjoyed the seasonal affixes as a mechanic, too. Really solid all around, and Awakened is the best seasonal affix so far.
Raids: Uldir was really cool, even if Zul trash was the worst trash since AQ40 Mindslayer packs and G'huun kinda sucked; B. BfDA is one of the best raids ever...on par with WoD raids, A+. Crucible: It was okay? C. Eternal Palace: I enjoyed it, and most of the encounters were really well done, but nothing groundbreaking; B+. Ny'alotha: I still haven't cleared heroic or attempted mythic, but everything looks and feels incredible and the bosses on normal are excellent; A.
Islands and Warfronts are like MoP scenarios: good ideas on paper, but either not rewarding enough or it's just a better use of your time to ignore everything else and just go for the goal.
Visions: YES!!! Challenging solo content! Rewarding but not quite NECESSARY to do the most ball-bustingly hard content to progress your character. I mean, once I'm in full corrupted gear with a rank 15 cape and maxed out memento research, sure, it'll be kinda easy, but still fun (like...risky and demanding challenge content with good rewards).
This is true i boosted a toon in 8.3 with the boosted gear and flying i was able to do mutliple zones in a day. Its very underwhelming drust was cool as alliance though
"Nobody likes to be on the receiving end of so many nerfs."
You haven't seen a barrage of nerfs til you've been a DK main since Wrath release. The (admittedly deserved) incredible number and magnitude of nerfs they had to put on DKs throughout Wrath was ridiculous.
Also, I still say we should've been allowed to perma-kill Jaina. All characters need an end, and it's really annoying that so many major Horde characters died and nobody important of the Alliance died.
True. And then people say that Blizzard is pro-Horde
What about Varian?
That was legion
Totally; and let's be honest, she was never the best written character to begin with... she literally dissapears in the alliance campaign.
But i'm biased, she's responsible for killing King Rastakhan, I can never forgive the alliance for that.
She doesn't just disappear in BfA, but she was entirely absent for all of Legion.
The world-ending threat that is the Burning Legion was at Azeroth's doorstep, and she's not seen at all for the entire expansion, for no reason other than being pissy because Khadgar allowed the Sunreavers back into Dalaran.
Bwonsamdi was introduced (in-game) back in Wrath of the Lich King when the Darkspears retook their isles from Zalazane. ALSO, Rexxar came back because supposedly Jaina was going too far and Rexxar came back as he had promised Thrall to ensure the Horde would survive even if it costed him his life.
yah bwomsanmdi has been around for a while, I dont know when exactly his name was added to lore but wrath sounds as good enough time as any. I also do know why Rexxar and all those other I mentioned were there. I was gonna explain those plot points and kinda left them out of the script so that was a mistake on my part lol.
@@hirumaredx Always can be a video for later on talking about Rexxar, Voss, Garona, etc I guess! If you need anything on Rexxar I'm your guy!
I only started playing WoW back in February or March, so i only experienced the last year of BfA, but i actually really enjoyed it. I still choose to level through BfA for my alts alot.
If Disc is in its golden age, then Brewmaster monk is in its dark age.
Strong as all heck, but so dull to play, you could afk and slap the boss while letting stagger do all the work. MoP Brewmaster was the best the class ever was.
I was a cata kid, but just for sake of consistency I’d like to put my ratings for the other expansions to put perspective on BFA’s rating.
Cataclysm: 7
MoP: 8
Warlords: 5
Legion: 9
BFA: 4
My favorite thing about BFA was the concept of allied races, but I feel like Blizzard bottled the system and Alliance players overall got shafted. A lot of my play time this expansion went towards either unlocking Allied Races, or leveling them for heritage armor. But looking back at the set of allied races we got, I just get disappointed. Horde got the better side of the deal imo, and this is probably the first expansion I’ve played Horde more than Alliance. A lot of allied races feel worse to play (at least for me) because they take up that race’s allied race spot. Void Elves lore wise and player favorability wise should’ve been High Elves, the Lightforged should’ve been the Broken, and while I enjoy Mechagnomes, there should’ve been a lot more effort put into the race then just what was put into them. For the Horde, the only gripe I have when it comes to allied races is that Taunka should’ve been the Tauren allied race.
Story wise the expansion sucked. It had a great start, but the ending of the faction war was ridiculous. The armistice really doesn’t make too much sense, and the night elves got absolutely shafted in it. The was the one expansion to really see the Alliance do something cool and be the aggressors for once, and nope! Blizzard, maybe unintentionally looking back, made Anduin mirror Arthas when it came to the Siege of Lordaeron, and set him up to actually be the Manduin for once, and nope! He’s still crybaby peacekeeper who can barely keep a faction together. Just for once I’d like Alliance to do something morally grey, with the only thing being morally grey is the siege of Dazar’alor in which they killed Rastakhan, which is a lot to be fair, but I just wish there was the Siege of Silvermoon as a war front or something, since both of the war fronts were on Alliance dominated areas.
Speaking of war fronts, war fronts were seriously mishandled. Warfronts could’ve been so much more. The thought of revamping old zones, bringing them into the current age lore wise, and vying for control over them, and then at the end of the expansion after 2 years of fighting over these zones we would find out who won them. And yes, we did find out who won the warfronts, but only from one sentence of a blog post so blizzard could cover their bases. This is not me defending the warfront gameplay, it was bad, this is me defending the concept of it.
Going on to the story, they wasted Azshara, Nazjatar, Nyalotha, and N’zoth. That could’ve been an entire expansion, but they instead decided to take out those two plot points in 2 patches, making the faction war feel half assed, and the existential threat of N’zoth feeling non-existent.
TL;dr: Alliance fanboy feels like the alliance got shafted story wise in BfA
Who won the warfronts?
Mario Espinoza Alliance won both
Horde main and even I agree that Alliance got some lame races(dark iron dwarves being the exception)
I quite like the Azerite Armor system, the only downside is that sometimes you get an extremely good chest upgrade in terms of itemlevel, but the traits are the same as the ones you have on your head piece.
Wasn’t a big fan of unlocking allied races; seemed like too much work was involved.
yeah, i only got nightborne, surmar was amazing though. but it was after bfa was out and i could breeze through it
they did it so you couldn't refund the pre order
Interesting!
@@ProJanitor When news was coming out of how garbage bfa was, I tried refunding. I was told that because I had unlocked a race that I would not be able to refund it. Same thing happened to my friend.
Wouldn't want to actually have to play the game
Thank you for the thoughtful and even-handed approach.
I agree with most of your sentiments - except that I would argue that your assessment of classes based on your experiences was a bit narrow. I played a lot of disc and some shadow in BFA and it was indeed fun and took quite a bit of skill. My other two main specs from Legion (frost mage and holy priest) lost so much depth that was never recovered after the loss of the Legion artifact that I can’t say that class design was a top feature in BFA for me.
Perhaps in the future you could harvest opinions from friends you trust who play other specs to get a more well-rounded approach.
Overall, great video. I like how you tried to be honest and ignore a lot of the hype/negativity.
I bet they did internal testing on pvp warfronts and probably realized it would be very difficult to balance
I play disc as well and I love it, I feel your pain with the nerfs but you can understand why, my. Obly worry now is, disc has made any other healing spec feel Incredibly boring for me, feels like I'm just watching health bars go up and down. Where's disc you really feel like your planning your healing, at the end of 8.2 I found it fun trying to get to match the tanks dps. So far in 8.3 my dmg feels incredibly low, but I'm hoping it's judst the fact disc scales incredibly well so we might be up there in damage again
Stopped watching the video when you said corruption system was a good replacement for Titanforging. TF was trash but Corruption is 10 times worse by any standard. In NO reality should world quest items with great corruption effects ever compete with raid gear. Nice try at a video but you are far too easy on Blizzard. I clicked through the rest but seriously Story at 6/10!??! The sheer amount of ret conning and destroying once great story lines has been ridiculous. It has been completely pieced together and one of the most HEAVILY criticized parts of BfA outside of the gear system so to rate it this high is ridiculous.
I'm surprised Jaina doesnt have back issues from this expo seeing that she carried it
Yep basically. Still a bit annoyed that she is too OP for her own good.
More like running around slapping us in the face with the fact that Blizzard refuse to let us finally kill genocidal Jaina, what with their blatant Alliance bias.
>Every single faucet
Facet
every single FACET
My favorite part is that at the beginning I thought it was alliance and horde battling for rule over azeroth and turned into an actual battle for azeroth
regarding the gear:
They knew in the beta that azerite traits were a mistake but released with it anyway and didn't do anything about it until half way through the expansion 0/10
nah judging by pre-release leaks went at things like Blizzcon, the devs seemed pretty hype about the idea of Azerite traits n stuff....they just made a horrible mistake with tuning and actually making them that they had to scrap the idea and replace it with something else later on.
My fav: ALPACAS!
Least fav: can't tame them 😔.
You're gonna be able to tame them in shadowlands! rejoice!
The BFA story...the individual zone and character stories are pretty good. The overall/faction war wasn't completely terrible but was below average.
Would love to see you talk more about Disc / Shadow Priests. I quit back in Cata and was wooed back to BFA solely for my Shadow Priest
Bfa was okay but not as good as legion
Legion was awesome content wise, the legendary system was bullshit until they added the vendors for it which should have been there in the first place anyway but the raids were awesome and it was so much to do.
@@DustGamezX I feel like BFA is a watered down version of legion. Legion was so good in its last patch I felt like they could make a legacy server of it and I'd pay to play it .
This expansion I have met/lost SO many WoW friends in such a short amount of time and I think it was due to how bad it was. So many people quitting left and right and guilds falling apart ever since Uldir.
I don't expect the same people to play for 15+ years. Meet a new crew and you'll have a blast.
@@immortalzealot9725 no like. I've met so many brand new people and then seen them quit shortly after because they hated BFA. I've gone through 4 guilds disbanding due to people quitting. Something very unique for me to this expansion alone and I've played since Vanilla.
@@zyongli5760 I hear ya; each raid I had a different guild but its been a blast.
Jaina, art, music, visions, and awakened carried the expac.
I really liked your review of BfA and i agree with most of your points. Finally someone who doesnt outright call it a bad expansion. I loved many parts about it as a mythic raiding Holy Pala. My main dislikes were only AP grinding and a bit too much rng. I like the corruption system though, but not only in a good way. Stupid fun i'd say.
On the note of infinite progression systems; I think they are great for the long-term health of a game in most cases...if we're talking about a game with a significant amount of meaningful singleplayer content.
The issue with infinite progression in MMOs is the competitive aspect; you feel pressured to keep up the pace with other players in order to stay relevant in high-end content. It's that pressure that leads people to burn themselves out.
If WoW had more end-game singleplayer stuff to do (i.e. Visions is a great example of something you can challenge yourself with in solo content), then infinite progression wouldn't be as nasty of a concept. But the fact that you're forced to play/compete with other players for the best rewards will always restrict infinite progression and prevent its success.