Developing Homebrew for the PS Vita

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 30

  • @dbooth2972
    @dbooth2972 10 місяців тому +8

    Chuck sent me 😄

  • @roc6d
    @roc6d 11 місяців тому +9

    Great video on development

  • @jordyvrinssen
    @jordyvrinssen 11 місяців тому +4

    Really enjoyable video! :D
    Very informative without any nonsense

    • @SuicidalRobotGames
      @SuicidalRobotGames  11 місяців тому +2

      Thank you! I do my best to cut back on all of the fluff.

  • @zephaniahqamer
    @zephaniahqamer 5 місяців тому +1

    What a great video man, I didn't know that there were so many options available. I am already learning to make game engines in cpp so Vita sdk is right up my alley.
    Also while researching I found out that Unity has dropped support for the vita recently, so don't waste your time going that route people

  • @the_box13
    @the_box13 10 місяців тому +8

    Expect a new entry from me in (blank) years

  • @trndsttr7585
    @trndsttr7585 Місяць тому

    The SDK option seems the most promising.

    • @SuicidalRobotGames
      @SuicidalRobotGames  Місяць тому

      It does give you access to the full system without overhead, however everything has to be created yourself. There is no game engine so you will need to roll your own. If LibVita2D, SDL, or OpenGL doesn't fit your needs, you must create a rendering library. So, even though it is the most performant option, it doesn't necessarily make it the "best" choice for everyone.

  • @Bardeviousisbest
    @Bardeviousisbest 11 днів тому +1

    where do i download lua player plus and how would i set it up?

    • @SuicidalRobotGames
      @SuicidalRobotGames  10 днів тому

      You can find LPP here: github.com/Rinnegatamante/lpp-vita?tab=readme-ov-file . You will want to grab lpp-vita R6 from the release section. Extract that rar file and you can technically start from there. After, if you want to update to the latest version of the LPP, just download the nightly bin files, and overwrite the files that are in the lpp-vita R6 folder.
      There really isn't any setup to use it, since it is an interpreter. You can technically write the code in any text editor. When I was writing in Lua I was using: studio.zerobrane.com/. You can find my basic tutorial on using LPP here: github.com/island-games/Color-Avoider . The instructions are in the wiki section.

  • @OVERLOADED0_0
    @OVERLOADED0_0 9 місяців тому +2

    I need Small Help please i wanna make home brew game ports but want to know how to start and what should i learn

    • @SuicidalRobotGames
      @SuicidalRobotGames  8 місяців тому +1

      If you want to make game ports, the first thing I would suggest is to learn C/C++. If you are already familiar with the languages, then you should familiarize yourself with SDL. Start with some simple projects and work up from there. There are still a ton of weird/quirky lesser-known games that haven't been ported.

  • @Leonardo2450
    @Leonardo2450 Місяць тому

    Question, you manage to scale images? When i try to use the rescaler i cant and when i try to use Graphics drawPartialImage the game crash

    • @SuicidalRobotGames
      @SuicidalRobotGames  Місяць тому

      I've used it outside of LPP for sure since the graphics engine in LPP is provided by LibVita2D, but I'm unsure why you'd be getting a crash. What error message are you seeing? Are you on discord?

  • @andrewklayme1156
    @andrewklayme1156 7 місяців тому

    I have a question: what if i want to make an app like retro flow launcher and stuff like that

  • @Leonardo2450
    @Leonardo2450 5 місяців тому

    Question, how i test my code in lpp? I need to run it every time on the vita?

    • @SuicidalRobotGames
      @SuicidalRobotGames  5 місяців тому +1

      Technically no. You can also use Vita3K, which is a Vita emulator.

    • @Leonardo2450
      @Leonardo2450 5 місяців тому

      @@SuicidalRobotGames oh ok, and about the lpp
      I find two versions of lpp for Psvita, one that is on github and another that is on google code which is a euphoria lpp mod.
      Any idea which of the two is better and more reliable?

    • @SuicidalRobotGames
      @SuicidalRobotGames  5 місяців тому

      @@Leonardo2450 I recommend that you use LPP-Vita github.com/Rinnegatamante/lpp-vita . You can choose R6 or the latest nightly. I personally would go with R6, but that is just because it is more thoroughly tested.

  • @gorangorkoza6666
    @gorangorkoza6666 8 місяців тому

    Hello, I made a simple game similar to Boulder Dash and Supaplex, in C and C# for Windows, as my hobby project in spare time few years ago. it is a 2D grid based game. I'd like to try to port it to PS Vita out of curiosity, and it seems to me that Lua Player Plus would be sufficient for this, since my little game is very basic without any textures, using plain drawing primitives. Are there any tutorials for Lua player Plus? Thank you in advance, any help is welcome. Cheers!

    • @SuicidalRobotGames
      @SuicidalRobotGames  8 місяців тому +3

      I wrote a tutorial about 7 or so years ago. I added it to my GitHub a little while ago. I'm sure it is a bit out of doubt and there are likely things I would change, but you can find it here github.com/island-games/Color-Avoider/wiki
      I wish you the best of luck!

  • @anthonyrempel9245
    @anthonyrempel9245 7 місяців тому

    Nice Video

  • @jo.jo150_6
    @jo.jo150_6 10 місяців тому +1

    Thank you expect an android port from me hopefully I don’t take too long 😅

    • @SuicidalRobotGames
      @SuicidalRobotGames  10 місяців тому

      Awesome, I wish you luck on your project!

    • @savelasonke8516
      @savelasonke8516 9 місяців тому

      Wrap termux and wine to run x86 pc games on vita.

  • @MiguelAngel-mf3yu
    @MiguelAngel-mf3yu 24 дні тому

    .CS what is this lenguague ?