How I Make REALISTIC Renders with EEVEE Next!

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 82

  • @hamzameo
    @hamzameo  6 місяців тому +4

    Get free 'Principles of Cinematic 3D Renders' guide, by signing up for my newsletter where I share tips and tricks, assets and more:
    hamzameo.substack.com/about

  • @wladimirkarageorgevitch4439
    @wladimirkarageorgevitch4439 4 місяці тому +10

    I have never used EEVEE before. Thanks for this superb tutorial. I will try it out in the morning.

  • @MikeBurnsArrangedAccidents
    @MikeBurnsArrangedAccidents 16 днів тому

    I appreciate the master class in lighting but I was hoping for instructions on optimizing render settings in EEVEE.

  • @gurratell7326
    @gurratell7326 6 місяців тому +33

    Looking really good! Eevee is starting to look more like an alternative to Cycles.
    Just a tip about that bump map, change the Texture interpolation from Linear to Cubic and it will look much more natural :)

    • @hamzameo
      @hamzameo  5 місяців тому +4

      Ooo! Will try this with the next scene.

    • @Xavier_Astraeus
      @Xavier_Astraeus 5 місяців тому +4

      I do this all the time with bump maps, Smart interpolation also works!

  • @RootsBloodyRoots1781
    @RootsBloodyRoots1781 2 місяці тому

    A specific tutorial or alternatively a video summarizing the various modeling and texturing phases of this scene would be fantastic.

  • @MEMES_0_0
    @MEMES_0_0 5 місяців тому +3

    VERY NICELY DONE

  • @ariandesign3981
    @ariandesign3981 5 місяців тому +2

    Amazing work! Loved it! A big ciao from Italy and long life to Blender :)

  • @naumanbarcha
    @naumanbarcha 4 місяці тому

    would love to see a tutorial about product visualization and lighting in blender eevee next

  • @Blendas2.0
    @Blendas2.0 4 місяці тому

    Thanks you so much for this quality video

  • @SKENJA-u2k
    @SKENJA-u2k 5 місяців тому +14

    Answer: I created a new schematic BSDF instead of the old, then it was fixed. I don't know what the reason was. The new/old schematic BSDF had all the same parameters. It was a 4.2 bug. Why didn't the lighting affect the OBJ model? Answer: I created a new schematic BSDF to replace the old one, and then solved it. I don't know why. The new/old schematic BSDF has all the same parameters, this should be a 4.2 bug

    • @hamzameo
      @hamzameo  5 місяців тому +6

      Can someone explain what this means? 🤨

    • @carsonreader515
      @carsonreader515 5 місяців тому +1

      @@hamzameo Not sure what 'schematic' BSDF means. Maybe their post is not originally in english and it is a translation error from 'principled BSDF'.

    • @SKENJA-u2k
      @SKENJA-u2k 5 місяців тому +1

      @@hamzameo Oh, sorry, it's 'principled BSDF', not "schematic BSDF"

    • @akhavo
      @akhavo 5 місяців тому +2

      great!!! thanx bro! i fix it!

    • @mentalsplitmusic
      @mentalsplitmusic 2 місяці тому

      @@SKENJA-u2k U THE GOAT

  • @ButtercupVisuals
    @ButtercupVisuals 6 місяців тому +1

    Eevee Next looks sick!

  • @SkyAlphaPrime
    @SkyAlphaPrime 5 місяців тому

    Great Stuff. A Lot of work for me (Beginner)

  • @BroSender
    @BroSender 5 місяців тому +1

    I swear eevee next gonna be the next big thing

  • @BracerJack
    @BracerJack 4 місяці тому

    Hello, in Eevee Next, for what you have shown in 4:28, checking Backface Culling for the Camera and Shadow successfully allows the light behind the false white plane to shine through.
    That's great.
    Unfortunately, if you turn up the emissive strength of the false white plane bright enough, you will see that it is still contributing to the overall GI in Eevee.
    Is there a way to stop that false white plane from contributing to the overall GI calculation in Eevee Next such that it serves as nothing more than a visible white plane?
    Thanks.

    • @ProjectHelisexuality
      @ProjectHelisexuality 3 місяці тому

      Late reply, but you might be able to use the light ray node in the shader editor. Pick the "is camera ray" output from that node, and use it as the factor in a mix shader node (which could have emissive on what's visible to the camera, maybe transparent for everything else/light rays).

    • @BracerJack
      @BracerJack 3 місяці тому +1

      @@ProjectHelisexuality Yeah, I don't know how to do any of that without visuals, but thanks anyway 😇

  • @mentalsplitmusic
    @mentalsplitmusic 2 місяці тому +1

    Hey! any solution to my issue? while putting the first spot light on the model it just doesnt get light up, like the spot never shows light on the model or anything, it just keeps the original colour without any lights or something

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 5 місяців тому +1

    Keep it going i am almost there 🤤

  • @500shanth
    @500shanth 5 місяців тому +1

    What an incredible work. Awesome. May I know your pc full spec please? Thank you.

    • @hamzameo
      @hamzameo  5 місяців тому +7

      Nothing high end. Its a machine with 1660Ti, 16 Gigs of RAM, 9th Gen i7 processor and an M.2 SSD for running apps.

  • @alocrisis
    @alocrisis 3 місяці тому

    Is light probes now useless in evee next?

  • @userunfriendly9304
    @userunfriendly9304 3 місяці тому

    this is so big because of the performance hit I get because of cycles not liking AMD graphics cards. The extra VRAM for a lower price is nice and it helps to prevent crashes, but the speed is 2 generations behind what NVIDIA offers.

  • @user-dXNlcm5hbWU
    @user-dXNlcm5hbWU 4 місяці тому

    I am noticing shimmering around the stares and the edges of the pillars. Is it aliasing? Where has anti-aliasing gone in 4.2?

  • @Glimmer11
    @Glimmer11 4 місяці тому

    when I add this object to the scene it doesn't get affected by the light that I added

  • @matchdance
    @matchdance 5 місяців тому

    Looking amazing! How fast is the render time?

    • @hamzameo
      @hamzameo  5 місяців тому +1

      6 sec/f 🙃

  • @hidecki
    @hidecki Місяць тому

    BRING BACK BLOOM! abd i shall give it a try :P

  • @fortissimoX
    @fortissimoX 3 місяці тому

    It would be great if you would share how much time did the renders take with finished scene?

    • @hamzameo
      @hamzameo  3 місяці тому

      My other Eevee next video: The Wooden Shed scene, has just the information on popular request 😄

  • @Time4TheMoonlight
    @Time4TheMoonlight 5 місяців тому +1

    Dude, this is awesome! It's refreshing to see someone using Eevee to its full potential!
    I have tons of problems with Eevee, I'm actually on the brink of giving up rendering on Blender to render on UE5.. I just can't make it work and I'm going crazy haha

    • @hamzameo
      @hamzameo  5 місяців тому

      Thanks! What are the most significant problems you are having with Eevee?

    • @Time4TheMoonlight
      @Time4TheMoonlight 5 місяців тому

      @@hamzameo Lighting.. I just can't make it look natural like yours, so I always end up going back to cycles..

    • @hamzameo
      @hamzameo  5 місяців тому +1

      You gotta give it that hawk tuah 😄

  • @劉佳瑋-g1v
    @劉佳瑋-g1v 2 місяці тому

    您好,想請教一個問題,我依照影片的步驟操作,在調整燈光亮度數值時,亮度瓦數常常會調整到好幾MW以上才會看的到,為甚麼沒有辦法像影片一樣,調整幾千瓦就可以看的見呢?

  • @AtrusDesign
    @AtrusDesign 5 місяців тому

    Nice tutorial and very good scene, even if there is no way a structure like this can be a Templar tomb. 😊 a serious question, what about the fact objects stop to give indirect light to the scene when the they are out of view? Did you have to handle this problem? Some tips? Thanks again.

    • @hamzameo
      @hamzameo  5 місяців тому +1

      Keen observation, I like it!
      So for the loss of indirect lighting, you can use light probes to bake the lighting in. This can become challenging if the light source moves in the scene (hence indirect lighting changes every frame) and will need to be baked for every frame using some kind of script.

  • @tayorain6554
    @tayorain6554 3 місяці тому

    great gob bro

  • @EvokAi
    @EvokAi 5 місяців тому

    Whats the starting song?

  • @sumitbiswas5574
    @sumitbiswas5574 5 місяців тому

    please tell me the background music name ......

  • @cgimadesimple
    @cgimadesimple 4 місяці тому

    10x for the video!! :)

  • @imvisuals215
    @imvisuals215 5 місяців тому

    So the new cycles is looking INSANE!!!!!

    • @hamzameo
      @hamzameo  5 місяців тому

      Spoiler Alert: This is EEVEE 😅

    • @AtrusDesign
      @AtrusDesign 5 місяців тому

      For now eevee can’t replace cycles. It still has a lot of technical limitations. Unreal can’t too for same reasons, even if it’s more powerful, but for a lot of cases eevee can work perfectly for sure, according to the scene!!

  • @MohitDas-wm7vx
    @MohitDas-wm7vx 6 місяців тому

    Thanks Man...... Can You Make A Video On Ocean Horror ?
    Especially Based On Colossal Creatures ?

    • @hamzameo
      @hamzameo  5 місяців тому

      Oooo interesting! Can you elaborate the concept a bit?

  • @ukmonk
    @ukmonk 5 місяців тому

    Looks great!! How’s the performance compared to last gen Eevee please? In viewport I mean, is this closer to ‘real time’? Like UE 5 for example ?

    • @hamzameo
      @hamzameo  5 місяців тому +1

      Thanks! I’ll do some testing with my next sequence and address this question.

    • @ukmonk
      @ukmonk 5 місяців тому

      @@hamzameo thank you so much!!

  • @zacksv
    @zacksv 5 місяців тому

    This is sick 🔥, what blender version is this btw

    • @hamzameo
      @hamzameo  5 місяців тому

      Thanks! This is 4.2 beta.

  • @Its_SachinSalve
    @Its_SachinSalve 6 місяців тому +2

    Hey man I'm literally crying right now..! How did u ? 😍😍😍😍😍😍😍

    • @hamzameo
      @hamzameo  5 місяців тому +2

      So can you! 💪🏻

  • @blaizegottman854
    @blaizegottman854 5 місяців тому

    This was very interesting

  • @coolbluesky4078
    @coolbluesky4078 6 місяців тому +3

    did that say 316gb memory huhu

    • @hamzameo
      @hamzameo  5 місяців тому

      That too in the negative! Keen eyes there! Could be a bug? As 4.2 is still in beta.

  • @MahmoudGhonim-m6b
    @MahmoudGhonim-m6b 5 місяців тому +1

    Amazing tutorial,
    Thank you.
    I am facing problem the model used is have light without any light source and even when i disconnect the emission from the texture,
    It dose not interact with any light i added to the scene

  • @deep8673
    @deep8673 5 місяців тому

    Thank you so much

  • @GARfearfak
    @GARfearfak 4 місяці тому +1

    Amazing Render. ... the image quality is amazing but why does the environment look like an eraly modern industrial ruin? i see eroded concrete. the pillars are clearly neither natural stone nor brickwork. same as the moleded concrete looking stairs. and there even a metal handrail, made from large standardized pipe segments. If you were to toss a medieval helmet and an broken vintage radio into the rubble, the only thing looking out of place would be die medieval helmet.

  • @bellousow2607
    @bellousow2607 6 місяців тому

    Fantastic

  • @Taumisch
    @Taumisch 3 місяці тому

    Could be a fast (and cheaper) alternative to Unreal...

  • @Andromeda4482
    @Andromeda4482 5 місяців тому

    Still not convinced I'd choose Eevee over Cycles. Use to on my old PC because it was so slow at Cycles! This scene looks good, but there are a few thins I'd point out. DoF is too harsh. The mesh is also not great. But, that doesn't detract from the main point here, Eevee is looking incredible.

    • @hamzameo
      @hamzameo  5 місяців тому +3

      The prospects are great. Whats good is that this is a complete re-write of EEVEE and sets the foundations for future dev, that may even bring it to the level of Lumen.

  • @freddymazenge1462
    @freddymazenge1462 5 місяців тому

    beautifull

  • @StreetSurfersAlex
    @StreetSurfersAlex 3 місяці тому +1

    Modern handrails in 1100 ad =/

  • @gregorioportela
    @gregorioportela 5 місяців тому

    top

  • @hollidaymadethis
    @hollidaymadethis 5 місяців тому +2

    this shit is like 4 steps from unreal engine bro.....

  • @솔진이
    @솔진이 2 місяці тому

    where is cute eevee

  • @antonioortiz3054
    @antonioortiz3054 5 місяців тому

    bro the scene its fking nice, how you execute the lighting its also mastercheff but why the fuck you added this metalic handrail to the stairs?? on 1100 AD there was not such fking rails in the stairs it is looking totally modern and destroying the sceneeee!!! man i am so mad bro. sorry, just kidding, really good work congratz.

    • @hamzameo
      @hamzameo  5 місяців тому +1

      May be the archeologists put it there during the excavation of the site ;)

    • @antonioortiz3054
      @antonioortiz3054 5 місяців тому

      @@hamzameo CMOOOOOOOOOONN AHSHAHAAHAHAH

  • @Kabtar890
    @Kabtar890 2 місяці тому

    EEVEE now is unreal engine 💀💀