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Can you make a full tutorial of the project in Blender? Especially the particle system for the smoke and how you made the projectile follow the path, would love to see it!🙏
So the projectile movement is a simple position key frame. The smoke is a particle system with metaballs (having principled volume shader as material) collection as particles. Does that clarify a little? 🤔
Bro I have also created an add-on name quick realism in which also there is a library of cloth simulation like yours and it was released 1 month before your add-on . So are you inspired by my add-on? Also it consist more than just cloth simulation like dust, falling leaves, moth, etc but it is not getting many downloads can you please guide me with this.
Also is the external force that you speak of whilst talking about inertia during animation, is the external force just our own atmosphere? How something heavy takes long to change directions?
Good question, its any significant force that might be working on the body. If you are making realistic-ish scenes you want to follow the laws of conservation of momentum and energy. When the missile hits, we have to at least plausibly conserve the momentum. The missile is small, but has a high velocity. The drone is massive, so it should have a small change in the velocity with the impact. In 3D, move things slow and use larger focal lengths in general to convey the large scale of the objects.
Machine Tools, HardOps and Sketchfab importer for the most part. I also have my Start-up file set up in a way that skips a lot of setting up for repetitive things. You can get it for free from gumroad as well.
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hamzameo.substack.com/about
How does this only have 1k likes? UA-cam algorithm, please give this piece of gold to other people
very comprehensive video of the entire process. Well done! 💥
This is really nice, thank u
Nicely done, reminds me of metal gear peace walker.
Can you make a full tutorial of the project in Blender? Especially the particle system for the smoke and how you made the projectile follow the path, would love to see it!🙏
So the projectile movement is a simple position key frame. The smoke is a particle system with metaballs (having principled volume shader as material) collection as particles. Does that clarify a little? 🤔
@@hamzameo Yes it does, thanks for answering🙂
Dude primes face when he said take my parts 😂 prime has a thing against second hand parts.
Great work 👍
great video 👍👍
Awesome stuff
Dishonored players knows where those whisper sounds came from ;)
They indeed do 😉
Bro I have also created an add-on name quick realism in which also there is a library of cloth simulation like yours and it was released 1 month before your add-on . So are you inspired by my add-on?
Also it consist more than just cloth simulation like dust, falling leaves, moth, etc but it is not getting many downloads can you please guide me with this.
I haven’t heard of it before. Cascade has been in the works for the last year.
Also is the external force that you speak of whilst talking about inertia during animation, is the external force just our own atmosphere? How something heavy takes long to change directions?
Good question, its any significant force that might be working on the body. If you are making realistic-ish scenes you want to follow the laws of conservation of momentum and energy. When the missile hits, we have to at least plausibly conserve the momentum. The missile is small, but has a high velocity. The drone is massive, so it should have a small change in the velocity with the impact. In 3D, move things slow and use larger focal lengths in general to convey the large scale of the objects.
🙌💥
wow! your work looks soo awesome!!!!
Nice.🥰👍
do u mind showing how u did the character scene in that dark room
So its a simple scene with the character animated with mixamo and lit by a singular light from the top. Then doing some colour correction in the post.
Average person time to create the same short film, 21 months (feeling like 21 years).
It did feel like 21 years 😅
@@hamzameo I score it 21 out of 10.
Hey bro I have a question do you use and addon for boost your flow if yes then which addon you use
Machine Tools, HardOps and Sketchfab importer for the most part. I also have my Start-up file set up in a way that skips a lot of setting up for repetitive things. You can get it for free from gumroad as well.
Great video but, that flip was ugggly 🤦🏽♂️😂😂😂
Great work 💯