Make Eevee Next Look Like Cycles For All Renders

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 96

  • @MrKezives
    @MrKezives 5 місяців тому +78

    They should add pressets for the render quality for eevee, tons of options to care about!

    • @hi_t3096
      @hi_t3096 5 місяців тому +2

      that would be great

    • @richardminhle
      @richardminhle 10 днів тому

      Can do a python script i suppose.

  • @Carnifex20
    @Carnifex20 2 місяці тому +1

    Thank you! The thickness and max roughness settings really helped improve the look of my scene!

  • @1sonicthe
    @1sonicthe 4 місяці тому +10

    Holy crap the new EEVEE is GENUINELY a game changer, holy crap. Thank you so much for this video, you're a lifesaver!

  • @digiscience3508
    @digiscience3508 5 місяців тому +6

    I love Eevee next videos so much

  • @parveshkhatri1027
    @parveshkhatri1027 2 місяці тому +1

    Very Informative video, much needed. Made my scene look a lot better, just like it got a new life. Thank you :)

  • @ModelMotionsVFX
    @ModelMotionsVFX Місяць тому

    Thanks! Finally got my render going fast.

  • @GODHEPME
    @GODHEPME 3 місяці тому +1

    shadow jitter ! that made the most improvement for my render ! thanks !

  • @scatterbrainart
    @scatterbrainart 4 місяці тому +5

    This engine upgrade is insane. I have an outdoor vehicle scene. The same frame that took over a minute to render in Cycles took less than 2 seconds with Eevee next, and the quality was very similar. There are some issues I need to work out with the glass, but that could just be a materials setting.

    • @piraniarts
      @piraniarts  4 місяці тому

      Thanks for sharing your experience

  • @legacy321anipoke
    @legacy321anipoke 5 місяців тому +13

    Oh my god, my raytracing roughness was set to 0 THAT'S WHY I WASN'T GETTING DARKER SHADOWS. Thank you so much:)

    • @scatterbrainart
      @scatterbrainart 4 місяці тому +1

      Screen Tracing > Thickness also helped a ton for ambient occlusion.

    • @legacy321anipoke
      @legacy321anipoke 4 місяці тому

      @@scatterbrainart Yeah realized this later lol.

  • @jushara8979
    @jushara8979 5 місяців тому +18

    One thing I want to mention. If you set the "max roughness" to 1.0 then the "Fast GI Approximation" does nothing as the max roughness sets when EEVEE hands off to the secondary GI engine.

    • @MrSheduur
      @MrSheduur 2 місяці тому

      so then it actually does something. it ensures that Evee uses the more accurate GI calculation at all times vs only in some cases.

    • @jushara8979
      @jushara8979 2 місяці тому +3

      @@MrSheduur I think you misunderstood my comment. By setting the max roughness setting to 1.0 it disables "fast GI approximation" completely, which is a different algorithm. So changing the settings of "Fast GI" doesn't have any effect on the image unless you turn "max roughness" Below 1.0 only settings in the main global illumination section will have any effect.
      Though in 4.3 there is an option to disable "Fast GI" all together.

  • @Dante02d12
    @Dante02d12 Місяць тому +1

    Ehhh. I'm 100% convinced Eevee can't rival with Cycles ; I'm curious to see if your tips can really work! Haven't tried it yet, but I'll come back once I have and say if you convinced skeptical me!
    EDIT: Yeah.... not impessed. The shadows still look bad. Performance is better, but it's pointless if it's not as good as Cycles. I'l lstill test it a bit more.
    2:54 : Increasing the Shadow rays made my scene glitch off. Apparently it's extremely CPU intensive.

  • @fortissimoX
    @fortissimoX 4 місяці тому

    Thank you, this was really useful!
    I've subscribed, hope you'll make some other similar videos in the future!

  • @cherthecat
    @cherthecat 19 днів тому

    🔥🔥🔥

  • @UserNumeroUnoo
    @UserNumeroUnoo 5 місяців тому +4

    In archviz there is a big difference between cycles and eevee next especially with environment light.

    • @piraniarts
      @piraniarts  5 місяців тому +6

      There aren’t many major differences, and I suggest you try it out yourself. Many people in archviz are now using real-time engines like Unreal Engine. Eevee Next in Blender 4.2 has made significant strides, particularly in reflections and global illumination, bringing its quality closer to that of Cycles.

  • @owenrichards1418
    @owenrichards1418 5 місяців тому

    Thank you for showing us this!

  • @roberthintz4017
    @roberthintz4017 5 місяців тому +10

    7:02 There's no secularity on the eye in the EEVEE render.

  • @aegisgfx
    @aegisgfx 19 днів тому +1

    I think after you enable all these increased quality setting for eevee, it might render as slow as cycles.. so have you really gained anything?

  • @kaleo_mendes
    @kaleo_mendes 5 місяців тому

    Thanks man. This is a life saver

  • @MarioSantoso
    @MarioSantoso 5 місяців тому +3

    my biggest issue with eevee is reflection/transparent/glass, any tips/guide?

  • @mehdishirkhani4452
    @mehdishirkhani4452 4 місяці тому

    Nice

  • @omnymisa
    @omnymisa 5 місяців тому +4

    Blender EEVEE should be set like that by default maybe.

  • @FireDragonKidz
    @FireDragonKidz 5 місяців тому

    To make rendering in EEVEE look like/alike Cycles require more work of compositing. EEVEE Next helps this getting much closer with realtime raytracing.
    Do you know what hardware requiremnents for EEVEE Next like Graphics card, RAM and so on.

    • @piraniarts
      @piraniarts  5 місяців тому

      You can run a low spec system, such as 8gb of ram and a graphics card with 1gb of vram, but this is the minimum requirement, higher specifications will significantly improve performance.

  • @Ivory_monkey3d
    @Ivory_monkey3d 22 дні тому

    I am new to this, can someone tell me how much difference does it create in the render time compare to cycles with the setting he is using? Because cycle just takes a lot of time for my pc

  • @wrillywonka1320
    @wrillywonka1320 4 місяці тому +3

    The more eevee is tweaked to mimic cycles the longer the render times. Why not just use cycles to look like cycles?

  • @AndrewJens
    @AndrewJens 5 місяців тому +2

    I'm just a beginner, but I'm wondering why they didn't leave the old Eevee (as well as have Eevee Next)? Can't see how it would hurt them, and some people might have liked some effects they were getting with the old Eevee. I suppose they can run an old version of Blender if they want old Eevee? Thanks for your video.

    • @piraniarts
      @piraniarts  5 місяців тому +1

      You're welcome, in Blender 4.2, Eevee Next has completely replaced the old Eevee.

    • @Mettsemmel
      @Mettsemmel 5 місяців тому +1

      Of course, you can always use an older version of blender.

    • @SpencerMagnusson
      @SpencerMagnusson 3 місяці тому +2

      For anyone else wondering this: this question was discussed by the devs. The answer why they didn't is similar to why they deprecated the game engine: it is a lot to support, and the pressure is put on the small core dev team to keep it up. And that can keep them away from more important development elsewhere in Blender.
      The game engine is still maintained in forks of Blender, which is good enough for the community. With Eevee, the old version wasn't built to support many of the features Eevee Next has, which is why they did a complete rewrite. And as you said, for most people, just staying on Blender 4.1 is enough until Eevee Next gets polished.

  • @robertone6602
    @robertone6602 2 місяці тому

    i don't know.. i have a scene where cycles can create shadows on inner parts of some stones, like into its incision.. but eevee can't.. why?

  • @GermanFragEditing
    @GermanFragEditing 4 місяці тому

    could you share the settings as in a blend file? ♥

    • @piraniarts
      @piraniarts  4 місяці тому

      Hi, you can find all the projects at store.blacave.com

  • @indrakomara6966
    @indrakomara6966 5 місяців тому

    nice job...thanks

  • @xSupaire
    @xSupaire 4 місяці тому

    Amazing thanks I subbed, btw there is no way m'y computer Can handle that 😢

  • @matheuscamargo2682
    @matheuscamargo2682 5 місяців тому

    Great vídeo

  • @TheAtom0
    @TheAtom0 5 місяців тому

    I mean like, it is like Cyberpunk 2077 whit ray tracing off, like only D3D11, if you understand what I mean, and yeah it looks very good.

  • @challengedollar2880
    @challengedollar2880 3 місяці тому

    Thanks! Can you share your PC Specs too?

  • @HadjFilmz
    @HadjFilmz 5 місяців тому

    Where can we get the model creature used in this video

    • @piraniarts
      @piraniarts  5 місяців тому

      We’re working on a website where you can access all the models. The site will be ready this month, and I’ll announce it on my social media once it’s ready.

  • @MonsterJuiced
    @MonsterJuiced 5 місяців тому +1

    Is eevee next even out yet?

    • @splitspecs
      @splitspecs 5 місяців тому

      Yes, in blender 4.2, since last month

    • @piraniarts
      @piraniarts  5 місяців тому +1

      Please download blender 4.2 LTS

  • @sandinugroho2598
    @sandinugroho2598 5 місяців тому

    can i use intel hd 6400 with eevee next?

    • @piraniarts
      @piraniarts  5 місяців тому

      Integrated graphics are not ideal for rendering, as they result in a low frame rate, but they can still be used if necessary.

  • @RStagarts
    @RStagarts 5 місяців тому

    Question, when I render with like f12 I lose the GI do I have to turn on something separate to get raytracing to work?

    • @piraniarts
      @piraniarts  5 місяців тому

      Hi, lower the ray tracing roughness and intensity, then try again. additionally, ensure all your settings are active in render mode.

  • @kingghidorah8106
    @kingghidorah8106 5 місяців тому

    for some reason it's impossible for me to cast hard shadows on EEVEE Next no matter what i do / 4.2 stable!! and it randomly crashes despite i'm on 64gb of RAM and a 3090.

    • @piraniarts
      @piraniarts  5 місяців тому +1

      It’s possible that a software issue (like drivers or your OS) is causing the problem, as Eevee usually isn’t that demanding.

    • @kingghidorah8106
      @kingghidorah8106 5 місяців тому

      @@piraniarts i have no issues cranking Eevee on 4.1. Blender 4.2 has been a pain in the ah for thousands of people. My GPU drivers are well up to date especially since I run Wagnard's DDU uninstaller in safemode.
      For me blender feels like it's releasing rushed software and it's getting worse by the years.

    • @29C1C
      @29C1C 5 місяців тому +2

      I agree 4.2 seems to be rushed, I use 4.1 until 4.2 is more stable, I fully support blender it's awesome, but yeah unfortunately they are rushing

    • @luciox2919
      @luciox2919 5 місяців тому +1

      @@kingghidorah8106 yes , blender 4.1 eevee next was better than the 4.2 one, the 4.2 one is always crashing

  • @scale8125
    @scale8125 5 місяців тому

    My blender crashes whenever I try to render EEVEE Next. Funny how it makes EEVEE Next look like a more advanced renderer than Cycles since Cycles gives me no issues. I have to do a viewport render to get anything out of EEVEE

  • @ztfx4683
    @ztfx4683 5 місяців тому

    狠酷
    🤟👍👍👍

  • @yaizidoro4373
    @yaizidoro4373 4 місяці тому

    I have so many problems with glass/raytracing in eevee :s

    • @piraniarts
      @piraniarts  4 місяці тому

      I'll create a video on it.

  • @saahirrecords3062
    @saahirrecords3062 3 місяці тому

    How to render

  • @WhitePimp_
    @WhitePimp_ 5 місяців тому

    Idk how to start learing using cycles, I just can't work when I'm not see what i'm doing and how it looks, in eevee I can see this

    • @AtrusDesign
      @AtrusDesign 5 місяців тому

      Yes but if you need high quality cycles is way better and usually setting it properly it’s much faster than it looks on video.

    • @piraniarts
      @piraniarts  5 місяців тому +1

      Cycles and all the offline render engines are not fast in every system and even on powerful systems it will take a while to render each frame, even with optimization you can't achieve the ideal speed especially when you have hair or particles in the scene, real-time engines such as eevee next or unreal are great improvements in rendering which you can achieve the renders more closer to cycles.

    • @thedarkmatterplanet
      @thedarkmatterplanet Місяць тому

      not if you're tweaking materials... Eevee -> change value in shader network, wait... tweak again, wait... it sucks.

  • @John-ee4qr
    @John-ee4qr 5 місяців тому

    why dont just say set everything to max or close

  • @jorgeabuauad
    @jorgeabuauad 5 місяців тому

    Now volumetric is gone 4.2 is raytracing doing the job now :

  • @hectorescobar9450
    @hectorescobar9450 5 місяців тому

    Still pretty bad for refraction and caustics

  • @Deutritium93
    @Deutritium93 5 місяців тому +1

    I personally do not like the new Eevee. Too many bugs and takes way longer for render times than any of the previous versions. So I’m not entirely sure what the point of it even was. I just uninstalled 4.2 and went back to 4.1 for now until the devs can get the bugs fixed. No biggie! It happens with every new release.

    • @piraniarts
      @piraniarts  5 місяців тому

      Keep in mind that the new Eevee is more demanding than the previous version because of its enhanced graphic capabilities.

  • @AtrusDesign
    @AtrusDesign 5 місяців тому +44

    Nice video but saying you can achieve same result as cycles is just disinformation, no matter how much you try. Technical limitations make the comparison unfair, in quality, cycles always wins with a large advantage. It’s visible even in your renders. It’s more honest to say: hot to improve eevee results.

    • @piraniarts
      @piraniarts  5 місяців тому +22

      Thanks, but I don't notice many differences (maybe I forgot to put on my glasses :) ). There are a few small differences, but they aren't significant. This doesn't mean that Eevee is of low quality. However, real-time rendering is much better than offline rendering, so I'm okay with overlooking some small differences.

    • @chidorirasenganz
      @chidorirasenganz 5 місяців тому +18

      This comment reeks of cope. People have been making Eevee look like Cycles for ages and now it’s even easier with realtime raytracing

    • @dr_diddy
      @dr_diddy 5 місяців тому +5

      ​@@chidorirasenganzyou don't even understand what he's saying lol.
      I get it, you love eevee but that doesn't change factual information.

    • @chidorirasenganz
      @chidorirasenganz 5 місяців тому +3

      @@dr_diddy I know exactly what Im saying. Maybe you should do your research before commenting

    • @alexk4709
      @alexk4709 5 місяців тому +12

      Keep in mind that people paint things that look photorealistic by hand - the only difference is the amount of work you have to put in to get the details right. Cycles gives you many physical details for free, but it’s not the only way to get them

  • @faustoart
    @faustoart 5 місяців тому +2

    Raytraced reflections are not implemented yet,so for me eeve is a no thank you. Maybe in the next iteration...

  • @johnlemon874
    @johnlemon874 5 місяців тому

    Eevee next is still too buggy to use for more complex projects