I analysed hundred of cloth sims made by top 3D artists and made 'Cascade - Realtime Cloth Simulation Library'. Check it out here: blendermarket.com/products/cascade---realtime-cloth-simulation
@@MrRyu719you can render shadows as a separate layer as well (but be very careful with it - it's easy to forget to turn something on or off during this) and the color-correct it just like everything else in this video
Great work !! A few things i feel could be added: The safes could have some dirt or imperfections in the textures to blend with the age of the environment The floating robot could have more gi and key when outside to blend with brighter environment and black levels of the human The floating robot animation could also be retimed to match the human head look at in initial frames At 12:29 the shadow from the robot feels darker than the shadow on the wall The same with the small walking robot shadow vs the env plate shadow at frame 12:39
you dont need to interpreting every footage and set the fps. you need to do only once, then on the one you have already setted > right click > Interpret Footage> Remember Interpretation, then select all the other footage > Interpret Footage > Apply Interpretation. All in one go . this is also valid to set the Color Managment!
Thanks for the tutorial. I enjoy it from A - Z, I will really appreciate if you can create a longer tutorial about VFX and I can assure many of your audience including me will appreciate it and will be glad to hear your explain voice on a longer video. Thank sir.
How about the shadow of the flying Robot in the footage? It looks nice but shadow is a little bit reducing the realistic perception of the scene. Amazing work 👍
A few notes: the telephone on the wall should be hidden behind the window frame. The shadows from the robot should be harder, now they are soft compared to those on the wall. You forgot to put the tower outside the window into the final composition. Materials were mentioned already, maybe because of them it looks a little bit CG. But idea is good :)
I think u can use cryptomattes for collections, instead of render layers, and then export as an MULTI EXR file (polyfroad has a good video on YT), which is much better for compositing
Definitely can! I tend to use OpenEXR workflow with a cryptomatte pass when ultimate/production quality control is needed in the compositing for every little thing. For simpler scenes meant for YT and social media, render layers serve well in my experience. Possible to operate with EXRs in DaVinci Resolve as well in the Fusion page.
Why did you choose to do the lighting change in compositing if you had the basic room modeled out? I think robot and drone would integrate better if you really saw the harsh lines of where they move from shadow to light and vice versa
Good point. The way I think about compositing is that your renderer should produce the images that are 'just good enough' with all the passess/layers needed. The actual magic happens in the compositing. Some workflows even relight the entire scene in the post. Does depend on the use case. Doing it in the compositor here just felt easier.
I was doing a test on the rendering engine in this video but every time I activate the render I no longer see the backdrop from the camera, what do I do?
So if you drag and drop the image onto the camera, its only serves as a reference, not a 3D object. The solution is to set it up in the compositor with the ‘alpha over’ node. This will render out the objects and composite it on top of the base plate.
Hi, I would like to know if you have the possibility to edit me some figures with a green background.. Of course I will purchase it, I would appreciate a response, thanks
Hi Hamza absolutely fantastic video. I was having some problems with my own project with tracking as it did not had enough movement (like your clip only rotation and location movement). I tried everything from Ae2blend to blender built in camera tracker but was getting error of not enough depth data. Your video solved this problem very easily thanks !🤍
I analysed hundred of cloth sims made by top 3D artists and made 'Cascade - Realtime Cloth Simulation Library'. Check it out here:
blendermarket.com/products/cascade---realtime-cloth-simulation
I really like how every process is documented and explained. Little bit overwhelming but all understandable!
Glad it helped!
@@hamzameo Is there any tip on shadow matching?
@@MrRyu719you can render shadows as a separate layer as well (but be very careful with it - it's easy to forget to turn something on or off during this) and the color-correct it just like everything else in this video
Masterful work and explanation. You know someone's really good at what they do when they can teach it as well as you have!!
I actually seriously looked through for about 7 minutes, then realised this is way way beyond me..whoosh~🤣 .awesome work
You've got my sub. Exactly what I was looking for. Thumbs up
Complete A-Z guide on the subject with great explanation!
That was really, really great! Simple explanations and still pretty thorough. Thanks for this.
Amazing video. So much to learn from this! 🤩
You are the star of the video -> The Fridge (containing radioactive material)
Shoooow man. Very very thanks!!
THANKYOU so much i subbed 🤩...really loved your content looking forward more in-depth vfx tuts
You are welcome! Let me know if there are specific things that you struggle with.
Great work !! A few things i feel could be added:
The safes could have some dirt or imperfections in the textures to blend with the age of the environment
The floating robot could have more gi and key when outside to blend with brighter environment and black levels of the human
The floating robot animation could also be retimed to match the human head look at in initial frames
At 12:29 the shadow from the robot feels darker than the shadow on the wall
The same with the small walking robot shadow vs the env plate shadow at frame 12:39
Great observation and suggestions. Thanks!
You Good at what YOU KNOW...
Great tutotrial thank's brother ☺☺
Well done, but I assumed that the whole process would be done within Blender. At least that's what the title describes. I am not an Adobe user.
It definitely can be!
@@DadicekCzexactly. Some people don't realize that some tools are better suited for other uses but not all uses.
I use Da Vinci Resolve Studio, so I assume Blender and Resolve Studio will work fine?
brother for tracking you can try syntheyes by boris fx it's really good and i believe has an option to do one time payment
My God ! its one of the best tutorial i've ever seen ! thanks loooot!!
Love it. What about using the blender camera with depth of field and giving the objects in the different render layers the correct amount of blur?
you dont need to interpreting every footage and set the fps. you need to do only once, then on the one you have already setted > right click > Interpret Footage> Remember Interpretation, then select all the other footage > Interpret Footage > Apply Interpretation. All in one go . this is also valid to set the Color Managment!
Thanks for the tutorial. I enjoy it from A - Z, I will really appreciate if you can create a longer tutorial about VFX and I can assure many of your audience including me will appreciate it and will be glad to hear your explain voice on a longer video. Thank sir.
How about the shadow of the flying Robot in the footage? It looks nice but shadow is a little bit reducing the realistic perception of the scene. Amazing work 👍
amazing man, keep going
This is an incredible tutorial.
What a great tutorial. I learnt so much! Perhaps its also worth putting in the title that After Effects is also used.
Nice, for Lighting transition we can use mask feather to have an accurate shadow line
A few notes: the telephone on the wall should be hidden behind the window frame. The shadows from the robot should be harder, now they are soft compared to those on the wall. You forgot to put the tower outside the window into the final composition. Materials were mentioned already, maybe because of them it looks a little bit CG. But idea is good :)
What a legend❤
I was baited. Everything was good until 8:15 😢. Would love to see a remake of the end done in Blender and linked in the description!
Fantastic tuto!!! Well done.
amazing video king
you could remember the interpretation and paste to all footage at once, to change the framerate.
amazing work
Y there is only 8k subscribers in your channel???
Thank you for the wonderful tutorial ❤
Thank you! Great tutorial!
😍😍 can you talk more about layering thanks a lot
Thank you so much !
Sooo cool and valuable ! Thanks
Very informative 😃
Wow more tutorials please
Wow hanza yiu are great❤❤❤❤❤
Where did the mist pass in blender come from? When did you make that in blender?
Thank you so much Hamza
Like always..amazing work👏
Amazing stuff
Very informative! Great video
I think u can use cryptomattes for collections, instead of render layers, and then export as an MULTI EXR file (polyfroad has a good video on YT), which is much better for compositing
Hi! Is this achievable with DaVinci Resolve?
Definitely can! I tend to use OpenEXR workflow with a cryptomatte pass when ultimate/production quality control is needed in the compositing for every little thing. For simpler scenes meant for YT and social media, render layers serve well in my experience.
Possible to operate with EXRs in DaVinci Resolve as well in the Fusion page.
You didn't show the color management process for ae compositing. What is your preference color management for project like this?
great video
Hey, I saw that your Blender speed while making animations is very quick and has good quality. What laptop or PC do you use?
Nothing over the top really. i7 9th Gen, GTX 1660 Ti, 16 Gigs of RAM and M.2 SSD for running apps.
Love it
great video bro!
great job
Great Content!
Inspiration +100
suggest me a course for vfx which involves blender and after effects or only blender.
New Sub, love those Asset
Superb work Hamza! What workstation uses for create this?
Fairly medium. 1660Ti with 6 Gigs of VRAM.
@@hamzameo the very important thing are the talent my friend! Thanks you!
Could you use a gobo to properly light the robot on the right?
Instant subscribe!
Nice
Nice but need to add some shadow details
Amazing video, keep doing. Also what spec pc you use and where you get your music
Make more videos like this
thank you......im a newbie
Bro Can an i7 14650 HX with 4060 (8 GB ) can do this project with this much ease???
goat
Why did you choose to do the lighting change in compositing if you had the basic room modeled out? I think robot and drone would integrate better if you really saw the harsh lines of where they move from shadow to light and vice versa
Good point. The way I think about compositing is that your renderer should produce the images that are 'just good enough' with all the passess/layers needed. The actual magic happens in the compositing. Some workflows even relight the entire scene in the post. Does depend on the use case. Doing it in the compositor here just felt easier.
Hi, I have question why don't you compositing on Blender? :)
I just feel AE is a bit more flexible and there are certain plugins that work well with AE.
7:56 can you make separate detail video on this part. i am beginner in vfx.
thanku
See the island which is ignored, then realized your’re the same person that made island scenery tutorial.
Do you still have the robot asset available
how can i add the 3d animated object into the blender at the 2:01?
I was doing a test on the rendering engine in this video but every time I activate the render I no longer see the backdrop from the camera, what do I do?
So if you drag and drop the image onto the camera, its only serves as a reference, not a 3D object. The solution is to set it up in the compositor with the ‘alpha over’ node. This will render out the objects and composite it on top of the base plate.
Great tutorial. The boy in the video doesn't catch the shadow of the flying robot.
Rest everything looks cool
Thanks
Agreed. We can have a basic mesh recreation of the subject and use that as shadow catcher for this.
❤❤
Where can we find short sequence like your for training my vfx skills
Vex, as in Houdini? Either way, you can find some good footages on unsplash/pexels.
@@hamzameovfx*** my bad, but thanks bro ;)
Thank you bro for tutarail
Excellent work !!! Question : why Petrivka, eastern Ukraine, any association ? )))
Not particularly. The environment just feels like its from eastern Europe. 😄
How u rendered the mist layer?
bro is not even a full time 3d artist, and he's in fact a doctor! and it doesn't ends there, he's work featured on blender reel!!
Hi, what are the specifications of your pc? tysm!
Intel i7, GTX 1660Ti, 16Gb RAM. M2 SSD for apps. Not Fancy at all.
You are not mention AE in the title, not everyone has that
You can do anything he did in this tutorial in any other compositor.
Great work but still flying robot looks like sharpen when it's enters to the scene
Interesting observation. The blur values should change as an object travels in the Z depth.
Hi, I would like to know if you have the possibility to edit me some figures with a green background.. Of course I will purchase it, I would appreciate a response, thanks
My drone robot doesn't have texture
motion tracking not working. all track points showing in yellow color
Ian Hubert has a great tutorial on just motion tracking. I would always recommend that for any issues in blender motion tracking.
@@hamzameo Thanks problem solved.
Great video! What is the music/song on the background called?
🎉🎉🎉🎉❤
Sorry for ever using blender
Hi Hamza absolutely fantastic video. I was having some problems with my own project with tracking as it did not had enough movement (like your clip only rotation and location movement). I tried everything from Ae2blend to blender built in camera tracker but was getting error of not enough depth data. Your video solved this problem very easily thanks !🤍
Amazing! You are welcome.
MY FLOOR WASN'T TRACKED
You can Ctrl + Lt Click to place your own tracking points wherever you need to (but it should be an area of high contrast).
❤👍💪🙏