Hey man just a couple things: If you hit H to go into nudge mode you can see how far the head lift will go in the pipeline You can hold ctrl and it will snap a pump in the exact spot it needs to go to start pumping more without any overlap
You can set the head lift for an infinite number of pipes so long as they are all connected and not passing through a valve. If any part of a pipe and fluid is connected to a higher head lift the whole system gains that head lift. Their are some oil nodes near the top of the map. If you are willing to pipe them across the map they can connect to other pipes and set the lift to the highest oil node point near the top of the map. Same for water. In the dune desert their is a water supply on top of the waterfall in the east. Even a single extractor that pumps from there can give your whole connected water system the lift to go to the top. It doesn't even matter if you run dry on the pipe, so long as it's connected and supplying any amount of fluid it infects the whole pipe network.
If I understand it correctly, you shouldn't have to use the buffer, which can be useful if you need to squeeze it into a tight space. The buffer definitely looks cooler though, and is just better in case your pumps get turned off for whatever reason.
if you math out the intake of fluids exactly to the supply the buffer just covers the on off of the liquid supply and the time it takes for pipes to move liquid.
The main reason for using it is less total pumps, because it doesn't matter how large you make the network you only need one chain of pumps taking the water up. Trying to balance it without the tower you will need to account for far more pumps along the chain. With larger factories you run out of water surface long before you run out of things you use water for, which is why stacking is popular.
There is another important point that you did not mention, but it is of great importance. If you have an electrical outage, the water from the tank will flow anyway, since its supply does not depend on the operation of the pump.
Where you really want buffers is on the outputs of your refineries. Once you equalize all the inputs and outputs, your system will always run smoothly and never back-up.
Okay, this video is nice, but your setup will be limited by the throupth of One pipe which isn't enough in alot of cases. the way to fix this is to add a valve with 0 FLOW RATE, in the pipe coming from the water container, to the source of your fluid, could be machines or water extractors, this way the headlift from the water tower still applies to your factory pipes even though there is no flowrate contrubution from the tower. Before 1.0 there was a bug that every time you load the save, valves with 0 flowrate would still allow a small amount of fluid pass through, so it was a good ideia to leave the container connected to a fluid source with pumps to refill the lost fluid.
You don't even need a buffer. Start by placing a junction cross, run a loop of pipe from one of the points on the junction cross up as high as you want it then back around to the opposite point on the same cross. Place a pump facing up on one of the pipes, and connect the third point of the cross to your fluid network. Also connect all pipes of the same fluid type together in parallel with crosses. This way you only need one tower for all fluids of the same type.
Interestingly enough in larger builds you can make a single water tower with an extra line and connect it to all of the lines that are actually being used and it will transfer all of the headlift to all of the other pipes
After all those hours in Satisfactory and never has it ever occurred to me to build a water tower to compensate for lack of lift without having to resort to who knows how many pumps and I'm the guy who tends to restart a full game when he feels like he screwed up, which I just might because of this and I love doing it I think I got problems
I often just build off the edge of a waterfall slightly lower that the lake above it where the extractora are. Never have to worry about pumps and headlift and such.
If you want to make it a bit more asthetically pleasing and realistic, you could use a 2m foundation under the buffer, and a mix of frame foundationds and steel/concrete beams. P.S. you can use half foundations and rotation to mske a simple round foundation that beams will properly snap to, allowing you to create a modern round water tower.
Water tower is similar to real town water tower. It fun to see realist water flow... It come down how water pressure and equal pressure in the pipe lines.
One interesting note: not all the fluid needs to go up to the buffer to get the benefit. As long as you link the exit pipe of your fluid buffer onto each other pipe all the fluid gets the benefit of no head lift problems from then on.
In your example, a single pipe coming down from the water tower is feeding all of the generators. You should have included what to do if you want to power more machines than can be accommodated by a single pipe. Do you have to create separate water towers for every pipe? Or is there a way to feed a single water tower pipe back into a larger pump network that will give headlift to all the pumps?
You can make one water tower on the map and have it supply everything that’s connected. Just make sure the water tower is at the highest point on the map.
i dont know piping well so i always make fluid towers ...i pump everything to the top then back down to anything needing it with manifolds of pipe ...seems to work well
I use the tower , but dont use foundations as the tower I use tanks , and flow the water through 1 tank to the next tank up with pumps , and a straight drop on the out side , gives me more as back up , have 0 idea if this is a bad thing or not , Im a builder , not a factory maker , never played factory games before , got this because the ability to clip blocks interested me
If you were to run two parallel pipelines that are filled/flowing at the max rate the pipe is capable of, could you run junction between the two lines and run up a tower and back down off of the junction(s)? Or does it become “1 pipe” once you’ve connected them? Maybe a better way to question it is: Do you need a tower for every maxed out pipeline or can you build one that runs off a junction combination of a variety of pipes?
You don't even need to flow all the liquid through the buffer, it's mere existence will (so long as the pipes are all full) add its head lift to the system unless another buffer or pump blocks it. Any pipe section that is not full does not transfer head lift however so watch out for that.
You can connect multiple 600 pipes to one water tower, this works well and also evens out the flow rates of the water the same way a buffer setup would. So no buffers needed at all, the top of the tower can just be a pipe. You don't need any valves either. In fact they reset headlift so a valve at the bottom of this tower would defeat the purpose. Hook in as many pipes as you want, no buffers, no valves, Just the pumps up the water tower.
Awesome info folks! I’ll give this a whirl this weekend if I’ve got some time. Any suggestions on a test setup/location to help visualize this as well as work on layout skills?
I did similar to this in my world with oil filled fluid buffers, i stacked 8 on top of each other, pumped to the top one then let gravity do the rest and feed into each one below
How many Fluid Towers do you need to make based on consumption? Like a Coal Generators consume 45/50 units of water, how many Coal Gens can 1 Fluid Tower satisfy before needing a 2ed Tower? How does Mk 1 vs Mk2 pipes affect this, or Mk 1 vs Mk 2 fluid buffers?
Okay, so if I am getting this right, based on the image from 3:40 and all the comments, all the Fluid towers do is remove the need for pumps on the downward side of the tower? Otherwise they function as normal with the 300(3) units of fluid for MK1 pipes and so on.
Well looks good, but ermm... What about the flow rate? The Mk.1 pipe has a max flowrate of 300 m3/min and each coal generator uses 45 m3/min. So does that mean I can only power about 6 coal generators with one water tower?
Actually yes I've got an easier method. Let's say you have 3 water extractors you need to run to 9 machines total, or 1 per 3 setup. Between each 1x3 setup have a segment of pipe kinked upwards higher than than the pipes in each section that it's connecting to in order to ensure it fills those machines in each setup get their fill before even trying to interact with the other 1x3's. Since they're all connected, only 1 of the 1x3's need the pumps (likely only 1 for the entire setup given what you showed). Pipe upward kink between sections could be transformed into something more artistic like a helix, or as simple as a pipe that stretches over each section and connects them all from a higher level.
Something i need clarification for. This method is for 2 water extractors to feed the 4 generators. So, it means we need 1 water tower per a set of 4 generators/2 extractors? Is there a similar method to have 1 water tower for the complete coal power plant (for example if the plant has 16 generators)? Or we must always build it in segments/sets of 4 gens/2 extractors?
not really, in the meantime all the extractors are part of the same pipe network they will share the headlift, connect them horizontally, and send to the generators vertical, only 1 tower is needed
@@sergioosorio2636 thats the part i need clarification. Do i simply 'merge' all pipes from the water extractors than send water to the generators? Wouldn't this cause "flow" issues? Do i use valves to "block" water flowing to specific direction so as all water ends in the generators?
@@kzar99 in the meantime you send 5% more than what the generators need there is no issue, and yes horizontally merge all the extractors, then send the specific amounts of water vertically remember fluids are omnidirectional, they go everywhere as an added preventive measure to prevent sloshing you can go to the array of generators and loop the last left conection of the pipe junction, to the last right connection, this prevents the fluids to collide at the end of the array taking liquid away from the machines in both ends
I dunno who these people are that are having trouble with moving liquid in pipes, but they must not know that pumps exist, because literally any problem I may have ever had has been to just make sure the extractor is actually powered, and to use a mk2 pump every 10 4m walls.
If you want a cheat you can use just one tower to create an artificial headlift for more than 600m³ of water. Connect everything in the plant to one large circuit as long as no more than 600 needs to flow down any one pipe, like a network web. The cheat is as long as one pipe has achieved higher elevation the whole thing will be considered to have gone up the tower even if most of the water has not. Lift several pipes full of water with just a pump or two for the whole thing. But this is kinda cheat so if you need more than one pipe consider having a multi pipe tower
Peasants dunk on you for not needing a buffer. Chads dunk on you for putting the pump around the wrong way at 3:19 Actual excellent video, I learnt a lot, ignore these anti-buffer luddites lol
It doesn't matter how many water extractors or pumps you have, the max flow rate of a single MKII pipe is 600 m3. I built a hydro powerplant with 32 coal generators and it needs six separate MKII pipelines in order to keep up with the flow rate requirements of that many generators. You also have to take into account the volume of water that your pipelines hold as well, which is exactly 1.327 m3 per meter.
4m foundations work but God are they ugly. That's why frame foundations are in the game. Build you fluid towers with frame foundations, a few lights or architectural details and suddenly your monstrosity looks like it is a map highlight. Also put a valve on the entrance side of the fluid buffer. Half of that water in the fluid buffer wants to return back to where it came from (the level of the extractors) and a valve will stop that. If you have any power fluctuations or a power outage, no worries, the water is in the tower waiting to be used, otherwise without the valve its going to flow back down that pipe and fill the buffers of your water extractors (which emptied due to lack of power) and probably drain your water tower completely. Not good, especially if you are relying on a bio fuel generator to kick start your power plant back into action.
With Satisfactory 1.0 I often find it convenient and attractive to build with concrete foundations and use any of the newest metallic-looking finishes. It makes the concrete look like actual metal. So handy.
just found your channel and I LOVE it! I can REALLY tell you've put a lot of effort into this!! 😍 I liked, subscribed, and turned on notifications but I cant support you any other way :< im a student and dont have a job :( I would if I could tho dude ur awesome!!!!!!
Honestly don't know why people get so baffled by fluids in this game, and guides (not yours specifically, just in general) often overcomplicate/overexplain it, which just reinforces the newbie mindset that fluid logistics are super complex. The dude in these comments talking about load balancing fluids instead of manifold because of flow rate issues as though setting up fluid load balancing didn't take hella longer than it would take for a manifold to fill, prime example 😆
You don’t need the fluid buffer. You only need a section of pipe higher than the rest of the factory. Also volume does not matter as long as you connect every pipe to the same tower they will all get the head lift boost.
The buffer is useful for the same reason IRL water towers are used: it mitigates the fluctuation between the actual fluid requirements and the output of pumps - I'm not 100% percent sure, but I think the pumps have a startup period before start pumping, and if they fill up everything, they stop again, which should happen when you have 3 pumps at 3*120^m/m filling a pipe with 300m^3/m throughput.
you don't even need the tank. Just up and then down works. But a buffer is always nice for other reasons. But if you just want that sweet unlimited head lift just pump it up over your build and then bring it back down.
I have over 800h in this game and I cannot for the life of me figure out why people are still posting water tower videos. If you've already pumped the water up to that elevation than it will go into all the machines without needing a water tower.
Because you don't need to use pumps for all the fluid anymore. Yes, if it's just one pipe you can just pump it that high. But you can connect other pipes and they all get the boost, even if the elevated pipe alone can't handle the flow. So, you build a tower, pump some water over there. As you build more water extractors they don't need additional pumps anymore, you just need to connect the pipes. I personally think it is a bug but water towers look cool and it's one reason to use them.
Instead of a manifold with flow rate problems, I went for a completely different solutionin my builds and that has worked *fantastically*. What is that solution? Load balancer. You heard me right, just like with conveyors, you can load balance water distribution, both with a top-down balancer, where the water falls in from the higher point, and a bottom up balancer, where the water fills up evenly. Either way, you have to make sure each branch of the balancer is level with itself, and each end cuts into the middle section of the next branch. Just like with conveyor balancers, it's a lot more setup and more space, and obviously there's also the fluid dynamics compared to Conveyors' static item delivery, but once it's done it honestly looks frickin awesome, especially if you use clean pipes, kinda like an equal length race exhaust kit for those into the car world.
Fluids are pretty easy once you hold on to a few fundamentals. 1. Place a pump on the horizontal BEFORE it goes vertical. 2. Don't snap the vertical pumps to the nice little headlift maximum but put it just below that. 3. After the vertical put a pump on the horizontal pipe directly after it. 4. If you put a pump, valve or junction on a pipe, delete the pipes and rebuild them. 5. Mk2 pipes takes priority over mk1 pipes, dont mix them up. There is literally no need for watertowers at all if you follow this.
No it doesn’t. If you have one pipe and it’s in a U shape and you add a water pump to one arm of the pipe, the other arm does not rise to the same level as the fluid in the arm with the pump
@@Sagan_Starborn yes it does. I never said anything about pumps. I’m referring to gravity pumping which has been around for thousands of years and is currently in use all over the world while we debate in the UA-cam comments. I’m not saying Satisfactory replicates it exactly, it’s a game after all. But to call using the weight of water from a height to move water at a lower height upwards a “hack” is silly. It’s not a hack. It’s physics. If you don’t get that, then Google around a bit. Trust me, it’s a thing. You might have noticed large devices called water towers. Some towns have them. They work.
@@Sagan_Starborn plus, your comment is objectively wrong. A pump most certainly can push water down one arm of a pipe to a U bend, up the other end and travel higher than the level of the pump. Don’t believe me? Go to your back yard. Take your garden hose. Hold the open end well above the hose bib. Make sure you have your U bend down there below the hose bib level. Turn it on, and look into the hose end. Come back in and let me know if your face got wet.
Water tanks make water movement in Satisfactory fun! 🌊
you dont need to use the water tank on the topp
Hey man just a couple things:
If you hit H to go into nudge mode you can see how far the head lift will go in the pipeline
You can hold ctrl and it will snap a pump in the exact spot it needs to go to start pumping more without any overlap
You, i love you
THANK YOU!! Omg.
This comment needs to be pinned lol 🎉
If you snap it to that point it's to high.
it shows the max headlift of the pump so you starve the pump above it.
@@dracsfantastichow do you send those funny emojis? Where are they from?
You can set the head lift for an infinite number of pipes so long as they are all connected and not passing through a valve.
If any part of a pipe and fluid is connected to a higher head lift the whole system gains that head lift. Their are some oil nodes near the top of the map. If you are willing to pipe them across the map they can connect to other pipes and set the lift to the highest oil node point near the top of the map. Same for water. In the dune desert their is a water supply on top of the waterfall in the east. Even a single extractor that pumps from there can give your whole connected water system the lift to go to the top.
It doesn't even matter if you run dry on the pipe, so long as it's connected and supplying any amount of fluid it infects the whole pipe network.
Thanks!
Water Extractor -> Pipe -> Valve -> Pipe -> Pump -> Pipe -> Pump -> Pipe -> Manifold
You do not need a buffer in there at all.
But, but, but it looks COOL
If I understand it correctly, you shouldn't have to use the buffer, which can be useful if you need to squeeze it into a tight space. The buffer definitely looks cooler though, and is just better in case your pumps get turned off for whatever reason.
if you math out the intake of fluids exactly to the supply the buffer just covers the on off of the liquid supply and the time it takes for pipes to move liquid.
The tank up top, looks soooo cool
The buffers aren't "needed" but it's so nice when you are doing maintenance or moving pipes on your primary power plant.
For continuous flow, having an inline reservoir like this is actually very helpful for smooth fluid behaviour through the system.
The main reason for using it is less total pumps, because it doesn't matter how large you make the network you only need one chain of pumps taking the water up.
Trying to balance it without the tower you will need to account for far more pumps along the chain.
With larger factories you run out of water surface long before you run out of things you use water for, which is why stacking is popular.
There is another important point that you did not mention, but it is of great importance. If you have an electrical outage, the water from the tank will flow anyway, since its supply does not depend on the operation of the pump.
Nice! Thanks
Where you really want buffers is on the outputs of your refineries. Once you equalize all the inputs and outputs, your system will always run smoothly and never back-up.
No backups! That sounds nice :)
Okay, this video is nice, but your setup will be limited by the throupth of One pipe which isn't enough in alot of cases. the way to fix this is to add a valve with 0 FLOW RATE, in the pipe coming from the water container, to the source of your fluid, could be machines or water extractors, this way the headlift from the water tower still applies to your factory pipes even though there is no flowrate contrubution from the tower. Before 1.0 there was a bug that every time you load the save, valves with 0 flowrate would still allow a small amount of fluid pass through, so it was a good ideia to leave the container connected to a fluid source with pumps to refill the lost fluid.
Thanks!
You dont need a valve. Just any high altitude fluid pipe connected to your network spreads that headlift to ALL connected pipes
You don't even need a buffer. Start by placing a junction cross, run a loop of pipe from one of the points on the junction cross up as high as you want it then back around to the opposite point on the same cross. Place a pump facing up on one of the pipes, and connect the third point of the cross to your fluid network. Also connect all pipes of the same fluid type together in parallel with crosses. This way you only need one tower for all fluids of the same type.
Solid! Thanks for the comment
This is the best water tank video I have watched. It is the only water tank video I have watched, but it is the best.
You only need one ;)
Interestingly enough in larger builds you can make a single water tower with an extra line and connect it to all of the lines that are actually being used and it will transfer all of the headlift to all of the other pipes
Nice :)
After all those hours in Satisfactory and never has it ever occurred to me to build a water tower to compensate for lack of lift without having to resort to who knows how many pumps and I'm the guy who tends to restart a full game when he feels like he screwed up, which I just might because of this and I love doing it
I think I got problems
I often just build off the edge of a waterfall slightly lower that the lake above it where the extractora are. Never have to worry about pumps and headlift and such.
Oh, I like that idea.
If you want to make it a bit more asthetically pleasing and realistic, you could use a 2m foundation under the buffer, and a mix of frame foundationds and steel/concrete beams. P.S. you can use half foundations and rotation to mske a simple round foundation that beams will properly snap to, allowing you to create a modern round water tower.
OH! I like this idea. Thanks :)
Water tower is similar to real town water tower. It fun to see realist water flow... It come down how water pressure and equal pressure in the pipe lines.
Oh, for sure! 😃
One interesting note: not all the fluid needs to go up to the buffer to get the benefit. As long as you link the exit pipe of your fluid buffer onto each other pipe all the fluid gets the benefit of no head lift problems from then on.
Thanks!
Then comes the really fun part, dismantling all the foundation and replacing it with other cool build options! Make it look nice and pretty.
Next build ;)
In your example, a single pipe coming down from the water tower is feeding all of the generators. You should have included what to do if you want to power more machines than can be accommodated by a single pipe. Do you have to create separate water towers for every pipe? Or is there a way to feed a single water tower pipe back into a larger pump network that will give headlift to all the pumps?
Oh wow! I am not sure :(
You can make one water tower on the map and have it supply everything that’s connected. Just make sure the water tower is at the highest point on the map.
i dont know piping well so i always make fluid towers ...i pump everything to the top then back down to anything needing it with manifolds of pipe ...seems to work well
I use the tower , but dont use foundations as the tower I use tanks , and flow the water through 1 tank to the next tank up with pumps , and a straight drop on the out side , gives me more as back up , have 0 idea if this is a bad thing or not , Im a builder , not a factory maker , never played factory games before , got this because the ability to clip blocks interested me
Such a good game!
Such a clean solution. I usually put one buffer at each level of the plant, so this should be a time saver
nice!
As I understand it, the pumps do not stack. So if you put a Mk 1 Pump, you get 20ft of headlift. If you put 30 Mk1 Pumps you get... 20ft of headlift.
Yeps
If you were to run two parallel pipelines that are filled/flowing at the max rate the pipe is capable of, could you run junction between the two lines and run up a tower and back down off of the junction(s)? Or does it become “1 pipe” once you’ve connected them?
Maybe a better way to question it is: Do you need a tower for every maxed out pipeline or can you build one that runs off a junction combination of a variety of pipes?
You don't even need to flow all the liquid through the buffer, it's mere existence will (so long as the pipes are all full) add its head lift to the system unless another buffer or pump blocks it.
Any pipe section that is not full does not transfer head lift however so watch out for that.
You can connect multiple 600 pipes to one water tower, this works well and also evens out the flow rates of the water the same way a buffer setup would. So no buffers needed at all, the top of the tower can just be a pipe. You don't need any valves either. In fact they reset headlift so a valve at the bottom of this tower would defeat the purpose. Hook in as many pipes as you want, no buffers, no valves, Just the pumps up the water tower.
Good answers below. I have not tried to run more than the one pipe.
Awesome info folks! I’ll give this a whirl this weekend if I’ve got some time. Any suggestions on a test setup/location to help visualize this as well as work on layout skills?
I did similar to this in my world with oil filled fluid buffers, i stacked 8 on top of each other, pumped to the top one then let gravity do the rest and feed into each one below
Nice!
Is it important how much water is in the pipes of the water tower or could i maybe just lift up 0,1cm/3?
Excellent question. However I don’t know the answer :(
Is this the same for gas fluids?
No, gasses just fill all the pipes, ignoring height.
No gas 🙁
I find a buffer helps, but I only set it 2 blocks higher than the generators’ inputs.
Love the buffer!
How many Fluid Towers do you need to make based on consumption?
Like a Coal Generators consume 45/50 units of water, how many Coal Gens can 1 Fluid Tower satisfy before needing a 2ed Tower?
How does Mk 1 vs Mk2 pipes affect this, or Mk 1 vs Mk 2 fluid buffers?
The towers are just to cancel headlift, they don't actually have to contribute fluid.
see below ;)
Okay, so if I am getting this right, based on the image from 3:40 and all the comments, all the Fluid towers do is remove the need for pumps on the downward side of the tower?
Otherwise they function as normal with the 300(3) units of fluid for MK1 pipes and so on.
That's a beautiful water tower. :D
Nice, right 👀
I just saw the same thing but without water tower, it's works the same, but tower looks cool, through. 😍
yes indeed :)
I would have never thought to do this. Thanks Dracs. I am going to give it a try.
Well looks good, but ermm... What about the flow rate? The Mk.1 pipe has a max flowrate of 300 m3/min and each coal generator uses 45 m3/min. So does that mean I can only power about 6 coal generators with one water tower?
Flow rates still apply.
its easier to just build a lifted extractor (with a blueprint), then you dont need any of this
Wise words
Actually yes I've got an easier method. Let's say you have 3 water extractors you need to run to 9 machines total, or 1 per 3 setup. Between each 1x3 setup have a segment of pipe kinked upwards higher than than the pipes in each section that it's connecting to in order to ensure it fills those machines in each setup get their fill before even trying to interact with the other 1x3's. Since they're all connected, only 1 of the 1x3's need the pumps (likely only 1 for the entire setup given what you showed). Pipe upward kink between sections could be transformed into something more artistic like a helix, or as simple as a pipe that stretches over each section and connects them all from a higher level.
Oh! Yes, thanks for sharing.
This is especially good for fuel generators to prevent partial starvation as the pipe fills. The gens will turn on, in order and stay on.
Something i need clarification for. This method is for 2 water extractors to feed the 4 generators. So, it means we need 1 water tower per a set of 4 generators/2 extractors? Is there a similar method to have 1 water tower for the complete coal power plant (for example if the plant has 16 generators)? Or we must always build it in segments/sets of 4 gens/2 extractors?
Good question. Maybe someone else can math it out for us in the comments. ;)
not really, in the meantime all the extractors are part of the same pipe network they will share the headlift, connect them horizontally, and send to the generators vertical, only 1 tower is needed
@@sergioosorio2636 thats the part i need clarification. Do i simply 'merge' all pipes from the water extractors than send water to the generators? Wouldn't this cause "flow" issues? Do i use valves to "block" water flowing to specific direction so as all water ends in the generators?
@@kzar99 in the meantime you send 5% more than what the generators need there is no issue, and yes horizontally merge all the extractors, then send the specific amounts of water vertically remember fluids are omnidirectional, they go everywhere as an added preventive measure to prevent sloshing you can go to the array of generators and loop the last left conection of the pipe junction, to the last right connection, this prevents the fluids to collide at the end of the array taking liquid away from the machines in both ends
Does it work with crude?
All liquids work like this.
yep, works with all fluids :)
I dunno who these people are that are having trouble with moving liquid in pipes, but they must not know that pumps exist, because literally any problem I may have ever had has been to just make sure the extractor is actually powered, and to use a mk2 pump every 10 4m walls.
Fun fact, you don't need the water buffer, and you only need to go as high as you need the water to go.
fun fact that doesn't work if you have exact water that you need...and every save restart there is a moment when reserves drain and reset... soooooo
buuuuuuttt the tank looks cool.
The fluid buffer is not needed btw
for sure. but damn does it look pretty.
If you want a cheat you can use just one tower to create an artificial headlift for more than 600m³ of water. Connect everything in the plant to one large circuit as long as no more than 600 needs to flow down any one pipe, like a network web.
The cheat is as long as one pipe has achieved higher elevation the whole thing will be considered to have gone up the tower even if most of the water has not. Lift several pipes full of water with just a pump or two for the whole thing.
But this is kinda cheat so if you need more than one pipe consider having a multi pipe tower
Thanks!
Water is the bane of my un-Satisfactory existence.
I might agree ;)
cheers dude.
Peasants dunk on you for not needing a buffer.
Chads dunk on you for putting the pump around the wrong way at 3:19
Actual excellent video, I learnt a lot, ignore these anti-buffer luddites lol
Thanks!
Not really a hack. It’s fluid dynamics. Albeit very useful. ❤
Thanks ❤️
@@dracsfantastic Thank you for the vids!!
And there's me, with a powerplant literally levelled with water extractors.
level is good :)
You don't actually need the buffer, but it doesn't hurt to have one up there just incase. That pipe work.... My eye is still twitching. 😂
@@dracsfantasticWHERE DO THESES EMOJIS COME FROM I NEED THEM😢
@@ppeez they are the UA-cam emojis
It works without the buffer.
Fur sure. But damn does that tank look nice ❤️
Wow, is this how real water towers work irl?
Indeed
you dont need the buffer for this to work
But, the tank looks cool
It doesn't matter how many water extractors or pumps you have, the max flow rate of a single MKII pipe is 600 m3. I built a hydro powerplant with 32 coal generators and it needs six separate MKII pipelines in order to keep up with the flow rate requirements of that many generators. You also have to take into account the volume of water that your pipelines hold as well, which is exactly 1.327 m3 per meter.
Thanks!
Hydro powerplant🤣
4m foundations work but God are they ugly. That's why frame foundations are in the game. Build you fluid towers with frame foundations, a few lights or architectural details and suddenly your monstrosity looks like it is a map highlight.
Also put a valve on the entrance side of the fluid buffer. Half of that water in the fluid buffer wants to return back to where it came from (the level of the extractors) and a valve will stop that. If you have any power fluctuations or a power outage, no worries, the water is in the tower waiting to be used, otherwise without the valve its going to flow back down that pipe and fill the buffers of your water extractors (which emptied due to lack of power) and probably drain your water tower completely. Not good, especially if you are relying on a bio fuel generator to kick start your power plant back into action.
In my latest run, I have promised myself to make "nicer" looking factories.
With Satisfactory 1.0 I often find it convenient and attractive to build with concrete foundations and use any of the newest metallic-looking finishes. It makes the concrete look like actual metal. So handy.
You don’t need a valve if you have a pump. Pumps don’t allow the water to back either.
needs more cowbell
Agreed!
just found your channel and I LOVE it! I can REALLY tell you've put a lot of effort into this!! 😍 I liked, subscribed, and turned on notifications but I cant support you any other way :< im a student and dont have a job :( I would if I could tho dude ur awesome!!!!!!
Thank you!
Honestly don't know why people get so baffled by fluids in this game, and guides (not yours specifically, just in general) often overcomplicate/overexplain it, which just reinforces the newbie mindset that fluid logistics are super complex. The dude in these comments talking about load balancing fluids instead of manifold because of flow rate issues as though setting up fluid load balancing didn't take hella longer than it would take for a manifold to fill, prime example 😆
Thanks for the comment
You don’t need the fluid buffer. You only need a section of pipe higher than the rest of the factory. Also volume does not matter as long as you connect every pipe to the same tower they will all get the head lift boost.
But, the look of the tank on top is great ;)
@@dracsfantastic no argument there 😂
The buffer is useful for the same reason IRL water towers are used: it mitigates the fluctuation between the actual fluid requirements and the output of pumps - I'm not 100% percent sure, but I think the pumps have a startup period before start pumping, and if they fill up everything, they stop again, which should happen when you have 3 pumps at 3*120^m/m filling a pipe with 300m^3/m throughput.
you don't even need the tank. Just up and then down works. But a buffer is always nice for other reasons. But if you just want that sweet unlimited head lift just pump it up over your build and then bring it back down.
The tank just looks good ;)
I have over 800h in this game and I cannot for the life of me figure out why people are still posting water tower videos. If you've already pumped the water up to that elevation than it will go into all the machines without needing a water tower.
because if you pump it higher than you need, you can make it go down and then back up again without any more pumps
Because you don't need to use pumps for all the fluid anymore. Yes, if it's just one pipe you can just pump it that high.
But you can connect other pipes and they all get the boost, even if the elevated pipe alone can't handle the flow.
So, you build a tower, pump some water over there. As you build more water extractors they don't need additional pumps anymore, you just need to connect the pipes.
I personally think it is a bug but water towers look cool and it's one reason to use them.
Water towers are cool
not really a new hack...kind of been using this since early access update 4
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There's no need for a tower, just put the buffer at the level of your machine's.
Buffers reset headlift to the buffers range. This system works better without them.
buuuuuuttt it won't look as cool
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Instead of a manifold with flow rate problems, I went for a completely different solutionin my builds and that has worked *fantastically*.
What is that solution? Load balancer. You heard me right, just like with conveyors, you can load balance water distribution, both with a top-down balancer, where the water falls in from the higher point, and a bottom up balancer, where the water fills up evenly. Either way, you have to make sure each branch of the balancer is level with itself, and each end cuts into the middle section of the next branch. Just like with conveyor balancers, it's a lot more setup and more space, and obviously there's also the fluid dynamics compared to Conveyors' static item delivery, but once it's done it honestly looks frickin awesome, especially if you use clean pipes, kinda like an equal length race exhaust kit for those into the car world.
Thanks for the comment
This is also the method I use. Takes a while to set up, but it's clean af.
Fluids are pretty easy once you hold on to a few fundamentals.
1. Place a pump on the horizontal BEFORE it goes vertical.
2. Don't snap the vertical pumps to the nice little headlift maximum but put it just below that.
3. After the vertical put a pump on the horizontal pipe directly after it.
4. If you put a pump, valve or junction on a pipe, delete the pipes and rebuild them.
5. Mk2 pipes takes priority over mk1 pipes, dont mix them up.
There is literally no need for watertowers at all if you follow this.
Yep! Thanks ❤️
Not a “hack”. It’s hydrology 101. Works in real life.
No it doesn’t.
If you have one pipe and it’s in a U shape and you add a water pump to one arm of the pipe, the other arm does not rise to the same level as the fluid in the arm with the pump
@@Sagan_Starborn yes it does. I never said anything about pumps. I’m referring to gravity pumping which has been around for thousands of years and is currently in use all over the world while we debate in the UA-cam comments. I’m not saying Satisfactory replicates it exactly, it’s a game after all. But to call using the weight of water from a height to move water at a lower height upwards a “hack” is silly. It’s not a hack. It’s physics. If you don’t get that, then Google around a bit. Trust me, it’s a thing. You might have noticed large devices called water towers. Some towns have them. They work.
@@Sagan_Starborn plus, your comment is objectively wrong. A pump most certainly can push water down one arm of a pipe to a U bend, up the other end and travel higher than the level of the pump. Don’t believe me? Go to your back yard. Take your garden hose. Hold the open end well above the hose bib. Make sure you have your U bend down there below the hose bib level. Turn it on, and look into the hose end. Come back in and let me know if your face got wet.
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