Want to help out a small channel? Like the video! (if you actually enjoyed it of course!) Note for this episode: I got a little bit rambling there for a bit, skip the first 5 min or so if you just want to see the build! I'm a bit sad that Nuclear doesn't provide as much 'bang for your buck' as this setup does, but here we are.
Man this video came out at the perfect time, I was just starting to set up a Rocket Fuel factory last night. Those alt recipes are great, thanks for the insight!
Funny thing is that in the real world nuclear power is safer, way less complicated, and produces less hazardous waste than rocket fuel. Thanks for the vid! I just entered into Phase 4 so this will be helpful.
It's interesting how most games have to seriously nerf nuclear power because it's so good to begin with. Factorio doesn't do that - even though fuel doesn't last as long as it should, there's just so much of it. People may avoid large power plants just because of performance issues. I guess the Satisfactory approach is one way to do it since it scales so well. I just dislike that they are perpetuating ideas about unsafe nuclear "waste".
@@rosca9 it is, the standard fuel used is UO2 and the decomposition will mainly produce some plutonium and some other element that can't be recycled. And if you mix that plutonium with some depleted uranium (the waste product from the uranium processing) you will have some new fuel called MOX that can be used in a plant. And that MOX will produce some unrecyclable waste but that waste is only a fraction of the total mass of the fuel.
I am mostly through building a massive rocket fuel plant in the Blue Crater Lake area, where all of these resources are pretty close at hand. I am using about 900 crude oil and making it into 3600 rocket fuel /min, which will require 864 fuel generators to convert into 216,000 mW.
If you went exploring enough and somerslooped enough slugs you could drastically reduce your generator count by overclocking them -Edit: I commented this before I saw that it was shown in the video 😂
@@TheDutchActuary hopefully it will power all the machinery I need to unlock tier 9 tech! I built a programmable factory using a vertical bus, so it can build anything up through tier 7 including space elevator parts, and it stocks up all my building materials storage. But as soon as I start getting into ficsite and quantum materials, I’m gonna need a whole new system and a lot of power.
@@realNAKAMI I would. Everything you need for a rocket fuel plant is nearby, and in quantities sufficient to make all you’d ever need. The other advantage to rocket fuel over turbo fuel is that it’s a gas, so you can build vertically and ignore pumps. I am building power towers with 12 generators per floor, using blueprints. Highly recommend.
I used the oil theoretical 2700 oil per minute on the gold coast to build a 144GW rocket fuel plant with 1800 rubber per minute as a byproduct. No overclocking. Absolutely unnecessary. Very fun.
Sir, I still haven't placed my first 400 fuel gens, (I have 2 locations using rocket fuel) cause even with BPs (only have the tier 2 BP maker thing) I have a little building PTSD, so I'm trying 50 at a time to get through the builds! Studying your videos help me not going off the deep end with your knowledge sharing, so tyvm for your work.
To be honest the one recipe in the whole game that annoyes me the most is Packaged Diluted Fuel , im so happy that we get access to Dulited Fuel with the Blender , so i dont have to mess around with Packeging and Unpackaging Water / Fuel anymore.
Oh man i wish i would watch this earlier. I went the nuclear way because i thought that doing the whole fuel with heavy oil residue and then into turbo fuel was a harder and more complex way but DAMN that nuclear power is a challange. Ive made it and i have just enought power to do the endgame... but this could be so much more easy!! Very good and informative video! thank you!
I started that journey with the question "how much power can I get out of one sulfur node?" I did it at the western oil field, with a pure sulfur node and nitrogen nearby. The result consumes almost all of the crude oil and nitrogen there, but it yields roughly 300GW. Lovely. I split the plant into 10 wings that each process 120/min sulfur.
I can see that rocket fuel (or recipe) being nerfed soon... If higher tier fuel give poorer overall results and it dwaifs nuclear, thats probably an important balance issue
The thing is, nerfing it would completely mess up existing factories. Which, considering people might have put dozens of hours into those, would be a VERY bad thing. Pre 1.0 this could easily have been patched as the nature of Early Access is that things might change, but as it stands it would surprise me if they do a blanket nerf.
@@TheDutchActuary I cant see it "mess up existing factories". It would force people who exploited this to find another source or energy. When nuclear power suddenly grew a water inlet port, dont you think it also messed up factories ? in every game, whoever abuses an unbalanced mechanism gets hits hard when it gets rebalanced. As it stands out, power production using the second to last fuel, which is not even the top tier power production system, easily beats everything that comes after. That is certainly not what the devs planned, so expect something to happen.
Coffee Stain is located in Sweeden, and all default train station names are actual names of towns in Sweeden according to what was said by one of the community managers in a video back when trains were first introduced.
@@rvdm88 they literally said when you place a station down it's name is pulled from a list of towns in Sweden. They said that in a video when they released trains.
I am going to set up nuclear power just to experience the challenge since ive never been this far in the game prior to update 1, so i want to experience it all!! I have a rocket fuel plant being built right now, just the fuel gens left! I am 1/30th of the way done placing all 1450 gens :D
I was thinking at the start "he has a lot of power, i barely used more power than that to beat the game" and you said "this isnt much power". I fundamentally dont understand how other people play this game. Lol
Many people like building large factories to automate everything ;) In this playthrough I take a middle ground between large factories and just building/automating what you need, but you can definitely get by with a lot less if you want to minimize your footprint. That said, things like blenders, converters and particle arrays soak up a *lot* of power during phase 4 / 5 so that adds up quickly.
in my playthrough with friend we unlocked last phase with some geotrems and one massive coal powerplant with only 16 fully overclocked coal generators and some change using oil byproducts. No more then 5k MW. We only needed to get slooped particle generator on half power making nuclear pasta, everything else was not problem. In my own I am having fun building massive factory and I know I will need almost 4k MW for heavy modular frames alone
It's good to see I'm not alone in wondering why some of the tier unlocks/ progression is so strange in satisfactory. You'd expect that unlocking automation early would be more efficient (for some reason you can hand craft things way faster than automating them which makes 0 sense) and you'd also expect the higher tiers of fuel to be more efficient and work better but they dont. I wish the devs gave us an explanation on why a game build around efficiency is so inefficient at many of those aspects.
Not really accurate. Automating frees your time up to build more automation or explore. Both tasks require you to not be handcrafting items. You arent analyzing the opportunity cost of your actions . A common issue for many people.
I just finished a rocket fuel build from a pure node. 240 fuel gens, 60k MW's of power. Worth every second. I didn't do the same recipe though, I used turbo fuel.
@sneezyfido I have a turbo build underneath my rocket fuel build lol it's so nice that both massive builds can all be made from 1 pure sulfur and 1 pure coal node. I'm getting 100k MWs from 1200 coal and 1200 sulfur. 48 constructors making comp coal.
@@mikepflanzer3237 is that turbo? In the rocket setup I got about 30 GW from 120 sulfur. A pure node with overclocked mk3 miner, plus matching nitrogen, iron plate and crude oil would yield roughly 300.000 MW worth of rocket fuel. That is using heavy oil residue plus turbo blend fuel and recycling compacted coal from rocket fuel for more turbo fuel on the basic recipe.
@sneezyfido I did pure nodes, fully overclocked. 1200 compacted coal a minute. 1 line has 600, goes to my turbo build I used in the beginning, then I did the same build up to turbo and added the rocket fuel blenders onto it to make 1000 rocket fuel per minute. 1000 is enough for 240 fuel gens. So with the turbo build, and a completely separate rocket fuel build, im at about 105k MWs.
My turbo fuel plant is in that same location with 1 30 generators. My intent is to (hopefully) further refine the turbo fuel into rocket and slowly switch the generators over to rocket while adding more... A lot more
I love Rocket Fuel as a fuel type. I use it for both Jet Pack and Drones and it is amazing. The only downside to it, imo, it requires aluminum "bottles", but this if this is the only downside of it - I am really fine with it. The way I am doing it is making diluted fuel, then importing compacted coal for turbo fuel and from there importing nitric acid for rocket fuel. Compacted coal as a biproduct I am merging back into turbo fuel with "priority mergers". Tbh, not a fan of recepie in this video because of sulphur requirements - any reason (aside from simplicity), on why you have not went with "standard" Rocket fuel recipie?
Nope, just the simplicity. It's stupidly easy and pretty much the last power facility you need to build (unless you want to scale up massively in endgame ofc)
Great video! Once I unlock turbo fuel and the other upgrades, I'll be building this setup. Quick question: I clicked your link to Satisfactory Tools, and I noticed that the rotors aren’t using the selected Steel Rotors alternate recipe. The tool says it automatically chooses the best configuration, which is fine, but I’d really like the option to ‘force’ it to use a specific alternate recipe. Is there a way to do that? I love how Satisfactory Calculator lets you apply alternate recipes manually.
Power is a pain in the ass. Thanks for the video. Im going to try this in the power plant i built way over East (i dont know the area names). It has lots of coal, sulphur and nitrogen but I'm using 3 of those to power my 34 generators. So i need to try and not break anything while setting it up.....
Hahaha I know that challenge for sure! At some point during this playthrough I wanted to clean up some powerlines and broke down my entire system as the power got cut somehow - The horror.
I managed it without issue. Hopefully 70 MW is enough to finish the game. If not I'll just sloop the blenders and add another row. I did almost break the power plant hours later as the resin was backing up but that was an inherited problem I should have fixed about 40 hrs ago lol
On another note, I'm thinking ahead to a new playthrough where I have a permanent factory for the space elevator (only those machines on location, everything else shipped in), and I plan ahead to make factories for the major lines of products, again using transport to feed them. I'm just having some trouble with deciding what intermediates to combine into one factory. My current draft is one location up to turbo motor, one up to supercomputer, one up to fused frames. Maybe I should also make a few factories dedicated to the building materials we use in large numbers, e.g. plates, beams, cables. I'd love your thoughts on it from a high level perspective. Which items are interesting to put on the train network for use elsewhere?
Sorry for the late reply! Honestly if you're far enough into the game, I would limit trains to things that you need 300+ / minute of. Anything else is probably easier to transport by drone.
@@TheDutchActuary9 days is nothing on a platform where we have years of good content 🤭 So anyway, my plan did evolve a tiny bit. Central is still motor, frame and supercomputer plants. But there will be satellites for intermediates that use entirely different raw materials or are used in multiple factories. Intuitively that would be radio control units, crystal oscillators, etc. I'm actually a bit disappointed about how few intermediates actually get used in large quantities unless you go "I want to use ALL aluminium right here!" Ooh, and that rocket fuel power plant spits out 1200/min resin. That's a nice excuse for trains 😊
The generator section is 15 wide, and 40 deep. I would recommend building it somewhere with plenty of room (e.g. the ocean) so you don't run into space issues and have plenty of room to expand it - if you're planning a giant factory. (this build will carry you until the end of the game though, if you're following along)
На 15:20, я например возвращаю угольные брикеты обратно в систему. У меня схема из Мазута в (360 м³ Турботопливо) плюс (75 м³ Азотная кислота) равно (500 м³ Ракетного топлива) на (120 не разогнанных Топливных генераторов), и того 30.000 Мвт энергии.
I'm feeling a bit overwhelmed watching this, I doubt I will ever get this far. Nevertheless, great video, very informative, thanks EDITED to add: At the end you said something about the next video... I couldn't understand what you said, we are going to be delving into ?????
Just remember: bite sized portions. If you get flustered while building, pick a stopping point, like finish running water pipes, then go play around and explore our build something else. As long as your whole operation is already running, it doesn't matter how long your next factory takes to finish.
You need to turn a few of the early generators off, ensure the pipelines are saturated, and then turn then back on if you want the back ones to keep operating at 100%. Also keep in mind this build can handle 216 generators (or 86.4 if you fully overclock). As I went with the overclock version, each 'row' only need 21.6 generators, so if you have 22 fully overclocked ones, the last ones are going to dry up every now and then)
This is because the earlier ones are 'buffering' the fuel - you can solve that by turning off a few of the early machines for a while until the pipeline is fully saturated, then turning them back on. Also double check how much you're consuming. If you're consuming more than you produce, the last ones will fall dry (in this specific build, a single row needs 21.6 overclocked generators, so the last ones do not need full overclocking) Or, you know, just delete a single generator at the end if you're feeling lazy and the whole thing will sort itself out at the price of a little power ;)
I mean, the fuels are nice and all, but let's face it - nuclear power is better, but it is more complex. But that's the aim of the game... figuring out industries and challenges. Granted, not all people may be able to contend with figuring it out, and may need some help. But telling people _not_ to go Nuclear route isn't really a good suggestion, in my opinion 😅
It depends on your definition of 'better'. In terms of resources consumed vs power, definitly. In terms of the time to get it up and running? Fuel wins. I like options in a game like this that might appeal to different players, so this is definitely not me trying to argue! If the challenge appeals, Nuclear is just fine!
@@TheDutchActuary Agreed - it all depends on how anyone wants to really play, too. I think the thing that I am criticising really is the recommendation to stay away from nuclear - I just feel that part of a game should never be recommended to be avoided. That said, its up to how you want to play. If you don't want to do nuclear, that's all fair. It's your playthrough, you know? Satisfactory is quite open in the choices you make, and how you accomplish tasks. There's no right or wrong way to play 😃
Yup, there's a few locations that are quite nice for this. Personally I like keeping my factories a bit close-ish together, but the Blue crater works great!
Yeah it *is* fairly rare, but you don't need it for too many things. This might not be the optimal build if you plan on using the entire map - but most people don't.
Want to help out a small channel? Like the video! (if you actually enjoyed it of course!)
Note for this episode: I got a little bit rambling there for a bit, skip the first 5 min or so if you just want to see the build! I'm a bit sad that Nuclear doesn't provide as much 'bang for your buck' as this setup does, but here we are.
Man this video came out at the perfect time, I was just starting to set up a Rocket Fuel factory last night. Those alt recipes are great, thanks for the insight!
Funny thing is that in the real world nuclear power is safer, way less complicated, and produces less hazardous waste than rocket fuel. Thanks for the vid! I just entered into Phase 4 so this will be helpful.
It's interesting how most games have to seriously nerf nuclear power because it's so good to begin with.
Factorio doesn't do that - even though fuel doesn't last as long as it should, there's just so much of it. People may avoid large power plants just because of performance issues.
I guess the Satisfactory approach is one way to do it since it scales so well. I just dislike that they are perpetuating ideas about unsafe nuclear "waste".
@@Outworlderain’t like 90% of nuclear waste reusable as well?
@@rosca9 it is, the standard fuel used is UO2 and the decomposition will mainly produce some plutonium and some other element that can't be recycled. And if you mix that plutonium with some depleted uranium (the waste product from the uranium processing) you will have some new fuel called MOX that can be used in a plant. And that MOX will produce some unrecyclable waste but that waste is only a fraction of the total mass of the fuel.
I am mostly through building a massive rocket fuel plant in the Blue Crater Lake area, where all of these resources are pretty close at hand. I am using about 900 crude oil and making it into 3600 rocket fuel /min, which will require 864 fuel generators to convert into 216,000 mW.
If you went exploring enough and somerslooped enough slugs you could drastically reduce your generator count by overclocking them
-Edit: I commented this before I saw that it was shown in the video 😂
Now the real question is - what are you going to use that monster power for?!?! :D
@@TheDutchActuary hopefully it will power all the machinery I need to unlock tier 9 tech!
I built a programmable factory using a vertical bus, so it can build anything up through tier 7 including space elevator parts, and it stocks up all my building materials storage. But as soon as I start getting into ficsite and quantum materials, I’m gonna need a whole new system and a lot of power.
would you recommend the area over the beach area shown in the video (west)?
@@realNAKAMI I would. Everything you need for a rocket fuel plant is nearby, and in quantities sufficient to make all you’d ever need. The other advantage to rocket fuel over turbo fuel is that it’s a gas, so you can build vertically and ignore pumps.
I am building power towers with 12 generators per floor, using blueprints. Highly recommend.
Great stuff. I used the same alternate recipes. I have more power, plastic and rubber than I know what to do with, lol.
I used the oil theoretical 2700 oil per minute on the gold coast to build a 144GW rocket fuel plant with 1800 rubber per minute as a byproduct. No overclocking. Absolutely unnecessary. Very fun.
Oké I am building this today ❤ love the content. Much love from Rotterdam
Would you be interested in the save file of someone that copied you? Maybe it can be a UA-cam video😇
Sir, I still haven't placed my first 400 fuel gens, (I have 2 locations using rocket fuel) cause even with BPs (only have the tier 2 BP maker thing) I have a little building PTSD, so I'm trying 50 at a time to get through the builds!
Studying your videos help me not going off the deep end with your knowledge sharing, so tyvm for your work.
To be honest the one recipe in the whole game that annoyes me the most is Packaged Diluted Fuel , im so happy that we get access to Dulited Fuel with the Blender , so i dont have to mess around with Packeging and Unpackaging Water / Fuel anymore.
I honestly like that recipe for the fact that it introduces you to the process of packing and unpacking 😂
Oh man i wish i would watch this earlier. I went the nuclear way because i thought that doing the whole fuel with heavy oil residue and then into turbo fuel was a harder and more complex way but DAMN that nuclear power is a challange. Ive made it and i have just enought power to do the endgame... but this could be so much more easy!! Very good and informative video! thank you!
You should be proud if you did the Nuclear power though - it's probably the hardest thing in the entire game!
Very nice Setup, even tho it seems harder, Nuclear gets my interests more. Just because its Nuclear :D
Thansk for this! I lost power in my factory and was getting too frustrated trying to rig up a solution with nuclear.
I started that journey with the question "how much power can I get out of one sulfur node?"
I did it at the western oil field, with a pure sulfur node and nitrogen nearby.
The result consumes almost all of the crude oil and nitrogen there, but it yields roughly 300GW.
Lovely.
I split the plant into 10 wings that each process 120/min sulfur.
Woah that is a LOT of power lol :D
Just subbed your content is fantastic
I can see that rocket fuel (or recipe) being nerfed soon... If higher tier fuel give poorer overall results and it dwaifs nuclear, thats probably an important balance issue
The thing is, nerfing it would completely mess up existing factories. Which, considering people might have put dozens of hours into those, would be a VERY bad thing. Pre 1.0 this could easily have been patched as the nature of Early Access is that things might change, but as it stands it would surprise me if they do a blanket nerf.
@@TheDutchActuary I cant see it "mess up existing factories". It would force people who exploited this to find another source or energy. When nuclear power suddenly grew a water inlet port, dont you think it also messed up factories ? in every game, whoever abuses an unbalanced mechanism gets hits hard when it gets rebalanced. As it stands out, power production using the second to last fuel, which is not even the top tier power production system, easily beats everything that comes after. That is certainly not what the devs planned, so expect something to happen.
There’s an iron node nearby. Make compacted coal ingots and train them somewhere useful.
Regarding the Dutch names, a lot of the devs at coffeestain are Graduates from a Game Dev University in Breda
That explains it! :D
Is that where the name comes from?
The only reason why Dutch aren't considered heavy addicts is that coffee is not considered a substance of abuse.
Coffee Stain is located in Sweeden, and all default train station names are actual names of towns in Sweeden according to what was said by one of the community managers in a video back when trains were first introduced.
@oldman1973 not all of them, some are in other countries like "hamburg - germany" or "breda - netherlands" or "talinn - estonia"
@@rvdm88 they literally said when you place a station down it's name is pulled from a list of towns in Sweden. They said that in a video when they released trains.
I am going to set up nuclear power just to experience the challenge since ive never been this far in the game prior to update 1, so i want to experience it all!!
I have a rocket fuel plant being built right now, just the fuel gens left! I am 1/30th of the way done placing all 1450 gens :D
Hahaha all that power, the island is going to glow brightly at night :)
11:25 ahh the memories
I was thinking at the start "he has a lot of power, i barely used more power than that to beat the game" and you said "this isnt much power". I fundamentally dont understand how other people play this game. Lol
Many people like building large factories to automate everything ;)
In this playthrough I take a middle ground between large factories and just building/automating what you need, but you can definitely get by with a lot less if you want to minimize your footprint.
That said, things like blenders, converters and particle arrays soak up a *lot* of power during phase 4 / 5 so that adds up quickly.
in my playthrough with friend we unlocked last phase with some geotrems and one massive coal powerplant with only 16 fully overclocked coal generators and some change using oil byproducts. No more then 5k MW. We only needed to get slooped particle generator on half power making nuclear pasta, everything else was not problem. In my own I am having fun building massive factory and I know I will need almost 4k MW for heavy modular frames alone
It's good to see I'm not alone in wondering why some of the tier unlocks/ progression is so strange in satisfactory. You'd expect that unlocking automation early would be more efficient (for some reason you can hand craft things way faster than automating them which makes 0 sense) and you'd also expect the higher tiers of fuel to be more efficient and work better but they dont. I wish the devs gave us an explanation on why a game build around efficiency is so inefficient at many of those aspects.
Not really accurate. Automating frees your time up to build more automation or explore. Both tasks require you to not be handcrafting items. You arent analyzing the opportunity cost of your actions . A common issue for many people.
I just finished a rocket fuel build from a pure node. 240 fuel gens, 60k MW's of power. Worth every second. I didn't do the same recipe though, I used turbo fuel.
That works as well! And if you get in the mood, you can fairly easily make rocket fuel from turbo fuel, upgrading your build even further!
And then overclock that sulfur 😊
@sneezyfido I have a turbo build underneath my rocket fuel build lol it's so nice that both massive builds can all be made from 1 pure sulfur and 1 pure coal node. I'm getting 100k MWs from 1200 coal and 1200 sulfur. 48 constructors making comp coal.
@@mikepflanzer3237 is that turbo?
In the rocket setup I got about 30 GW from 120 sulfur.
A pure node with overclocked mk3 miner, plus matching nitrogen, iron plate and crude oil would yield roughly 300.000 MW worth of rocket fuel.
That is using heavy oil residue plus turbo blend fuel and recycling compacted coal from rocket fuel for more turbo fuel on the basic recipe.
@sneezyfido I did pure nodes, fully overclocked. 1200 compacted coal a minute. 1 line has 600, goes to my turbo build I used in the beginning, then I did the same build up to turbo and added the rocket fuel blenders onto it to make 1000 rocket fuel per minute. 1000 is enough for 240 fuel gens. So with the turbo build, and a completely separate rocket fuel build, im at about 105k MWs.
My turbo fuel plant is in that same location with 1 30 generators.
My intent is to (hopefully) further refine the turbo fuel into rocket and slowly switch the generators over to rocket while adding more... A lot more
Yeaaaah that upgrade is so satisfying, and actually pretty efficient since you won't have to rebuild all those generators!
Unlimited...power!
I love Rocket Fuel as a fuel type. I use it for both Jet Pack and Drones and it is amazing. The only downside to it, imo, it requires aluminum "bottles", but this if this is the only downside of it - I am really fine with it.
The way I am doing it is making diluted fuel, then importing compacted coal for turbo fuel and from there importing nitric acid for rocket fuel. Compacted coal as a biproduct I am merging back into turbo fuel with "priority mergers".
Tbh, not a fan of recepie in this video because of sulphur requirements - any reason (aside from simplicity), on why you have not went with "standard" Rocket fuel recipie?
Nope, just the simplicity. It's stupidly easy and pretty much the last power facility you need to build (unless you want to scale up massively in endgame ofc)
Great video! Once I unlock turbo fuel and the other upgrades, I'll be building this setup. Quick question: I clicked your link to Satisfactory Tools, and I noticed that the rotors aren’t using the selected Steel Rotors alternate recipe. The tool says it automatically chooses the best configuration, which is fine, but I’d really like the option to ‘force’ it to use a specific alternate recipe. Is there a way to do that? I love how Satisfactory Calculator lets you apply alternate recipes manually.
You can uncheck recipes in the calculator, even the default ones. This forces it to use the remaining ones you like best!
Power is a pain in the ass. Thanks for the video.
Im going to try this in the power plant i built way over East (i dont know the area names). It has lots of coal, sulphur and nitrogen but I'm using 3 of those to power my 34 generators. So i need to try and not break anything while setting it up.....
Hahaha I know that challenge for sure! At some point during this playthrough I wanted to clean up some powerlines and broke down my entire system as the power got cut somehow - The horror.
I managed it without issue. Hopefully 70 MW is enough to finish the game. If not I'll just sloop the blenders and add another row.
I did almost break the power plant hours later as the resin was backing up but that was an inherited problem I should have fixed about 40 hrs ago lol
@@runadumb Don't worry, I just finised recording the final episode and 70 GW is plenty ;)
love the video
On another note, I'm thinking ahead to a new playthrough where I have a permanent factory for the space elevator (only those machines on location, everything else shipped in), and I plan ahead to make factories for the major lines of products, again using transport to feed them.
I'm just having some trouble with deciding what intermediates to combine into one factory.
My current draft is one location up to turbo motor, one up to supercomputer, one up to fused frames.
Maybe I should also make a few factories dedicated to the building materials we use in large numbers, e.g. plates, beams, cables.
I'd love your thoughts on it from a high level perspective.
Which items are interesting to put on the train network for use elsewhere?
Sorry for the late reply! Honestly if you're far enough into the game, I would limit trains to things that you need 300+ / minute of. Anything else is probably easier to transport by drone.
@@TheDutchActuary9 days is nothing on a platform where we have years of good content 🤭
So anyway, my plan did evolve a tiny bit.
Central is still motor, frame and supercomputer plants.
But there will be satellites for intermediates that use entirely different raw materials or are used in multiple factories.
Intuitively that would be radio control units, crystal oscillators, etc.
I'm actually a bit disappointed about how few intermediates actually get used in large quantities unless you go "I want to use ALL aluminium right here!"
Ooh, and that rocket fuel power plant spits out 1200/min resin. That's a nice excuse for trains 😊
Hannah Beuger is the level designer, she is dutch (train stations question).
How many foundations does this set up use? I'd like to do this build, but I'm not sure if I have enough room. Thanks awesome videos
The generator section is 15 wide, and 40 deep. I would recommend building it somewhere with plenty of room (e.g. the ocean) so you don't run into space issues and have plenty of room to expand it - if you're planning a giant factory.
(this build will carry you until the end of the game though, if you're following along)
You're not far off with the names, they are in Sweden, in Skövde
На 15:20, я например возвращаю угольные брикеты обратно в систему. У меня схема из Мазута в (360 м³ Турботопливо) плюс (75 м³ Азотная кислота) равно (500 м³ Ракетного топлива) на (120 не разогнанных Топливных генераторов), и того 30.000 Мвт энергии.
Yup that works nicely!
Hello, your videos are really great and have helped me a lot. Are there any blueprints from your logistics floors to download ?
I haven't gotten around to putting them somewhere, but in one of the earlier episodes I show how I make them. They are *really* simple really!
I'm feeling a bit overwhelmed watching this, I doubt I will ever get this far.
Nevertheless, great video, very informative, thanks
EDITED to add: At the end you said something about the next video... I couldn't understand what you said, we are going to be delving into ?????
Just remember: bite sized portions. If you get flustered while building, pick a stopping point, like finish running water pipes, then go play around and explore our build something else.
As long as your whole operation is already running, it doesn't matter how long your next factory takes to finish.
He said Phase 5.
@@mephInc good advice, thanks
@@davidwafle doh! of course, thanks
@@mephInc Great advice!
how do u setup the last generators in the row ? mine are losing fuel and then power
You need to turn a few of the early generators off, ensure the pipelines are saturated, and then turn then back on if you want the back ones to keep operating at 100%.
Also keep in mind this build can handle 216 generators (or 86.4 if you fully overclock). As I went with the overclock version, each 'row' only need 21.6 generators, so if you have 22 fully overclocked ones, the last ones are going to dry up every now and then)
How ironic... just today i finished my Poweplant using 4800 Fuel on 240 Generators and now i see this. There goes another 30 hours i guess xD
Setting the Oil Generators in such a long splitting line always ends up for me that the last generators have no fuel. What am I doing wrong?
This is because the earlier ones are 'buffering' the fuel - you can solve that by turning off a few of the early machines for a while until the pipeline is fully saturated, then turning them back on.
Also double check how much you're consuming. If you're consuming more than you produce, the last ones will fall dry (in this specific build, a single row needs 21.6 overclocked generators, so the last ones do not need full overclocking)
Or, you know, just delete a single generator at the end if you're feeling lazy and the whole thing will sort itself out at the price of a little power ;)
I mean, the fuels are nice and all, but let's face it - nuclear power is better, but it is more complex. But that's the aim of the game... figuring out industries and challenges.
Granted, not all people may be able to contend with figuring it out, and may need some help. But telling people _not_ to go Nuclear route isn't really a good suggestion, in my opinion 😅
Yep Nuclear is so satisfying to build.
Seeing the waste doing there dance on perfectly balanced belts and machines is so good.
It depends on your definition of 'better'. In terms of resources consumed vs power, definitly. In terms of the time to get it up and running? Fuel wins.
I like options in a game like this that might appeal to different players, so this is definitely not me trying to argue! If the challenge appeals, Nuclear is just fine!
@@TheDutchActuary Agreed - it all depends on how anyone wants to really play, too.
I think the thing that I am criticising really is the recommendation to stay away from nuclear - I just feel that part of a game should never be recommended to be avoided.
That said, its up to how you want to play. If you don't want to do nuclear, that's all fair. It's your playthrough, you know?
Satisfactory is quite open in the choices you make, and how you accomplish tasks. There's no right or wrong way to play 😃
If you build this in the blue crater you have all the resources pretty close and don't need trains.
where is the blue crater?
@@realNAKAMI Bottom right of the map (east of the starting zone Grassy Field)
Yup, there's a few locations that are quite nice for this. Personally I like keeping my factories a bit close-ish together, but the Blue crater works great!
Sulfur is shurely a bottlebeck, but by that time that it actually becomes rare you shoud produce hundreds of thousands of MWs 😂
Yeah it *is* fairly rare, but you don't need it for too many things. This might not be the optimal build if you plan on using the entire map - but most people don't.
Units are megawatts bro
1000 MW = 1 GW though! (I might have misspoken at some point, sorry if so!)