For Honor - Inconsistent DAMAGE REDUCTION With FEATS!
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- Опубліковано 14 лип 2023
- Nothing new, but also good to know, since I see a lot of people using their feats wrong.
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My goodness the last time I came this early I got laughed at 😅
100/10 comment 🤣🤣👍
I wish someone laughed while i came
Alexander you crazy man!! 😂😂😂😂 you are such a wild card!! 🤣🤣😭
Thank you for the tutorials Ubisoft refuses to give us 🔥
This reminds me of how pins used to have some wacky inconsistent properties. You could see it manifest when looking at lawbringer impale gank which started with a countered guardbreak, despite glad and cent pins bouncing on cgb
I learned something new, thaankss
Damn I was hoping there was some news about feats getting nerfed
A big thing is letting feats stack with damage feats
What about the holding bashes, i think they must add damage reduction too !
I'm begging to realize that that's is an inconsistency I'm dmg reduction in ganking too. Sometime I receive 2 to 3 full damage on hitstun from the first one
does anyone else just want to see feats go through a HUGE rework or just get removed entirely? they honestly kill my will to play 4v4 modes because theyre so frustrating and boring to play against. i find nothing fun about randomly eating 50 damage from off my screen from longbow/trident/(insert generic damage feat here). and then you just have stupid shit like last laugh that's just annoying
If anything is inconsistent; just remember this: it's Ubisoft.
I wish for honor devs would bring back static guard , it would make me wanna actually play the game again . I would love to know what freeze thinks of this
What do you think static guard is
@@AsianSadge I thought it’s when your guard stays in the same direction when you dodge ? They took it away so you get hit when you dodge even if your indicator is in that direction
@@brandonbrosseau7252 you are referring to guard on dodge
freeze has made his stance clear that he is glad that is gone
say what?
I did?
@@fkkfreeze I was just seeing what your stance was on static guard coming back lol
We need to talk about window attacks. It's not possible that enemies can start another mixups faster than me if they finished the last one,I can't literally play sometimes
perhaps you need to learn about a little thing called frame advantage
@@peuward_ That wasnt a thing before the CCU
It is now, and it's been that way for a couple years
What are window attacks?
@@ZuRekka If say so...
they need to just remove feats in general or atleast make it so you get like only 2 because 4 is way to many per player. thats 16 feats
I just want a Feat rework for hero's like Warden. Trash
Man it’s just getting worse
goofy asf
Reduce the damage on these stupid feats, especially arrow strike. No way a tier 2 feat should be doing 40dmg, that’s insane.
The damage cap for all feats should be at the highest, 30dmg and that’s it.
may as well remove catapult then, cause that feat with that damage makes no sense whatsoever. And catapult has been ass ever since the activation time nerf. So yes, let's nerf it into oblivion 😂
@@felismenari
Of course, take a feat that has a 100year activation and compare it to a feat that can be shot instantaneously, and do immense damage.
Given that though, I wouldn’t oppose it. Eliminate all feats for that matter and literally have dominion without feats, see how well people get their kills.
45*
@@PinkPrior
No, 30-35dmg for all tier 3 feats. Area feats should be 50dmg, with Medjay’s tier 4 being the only 50dmg projectile for balancing considering it’s a tier 4. Tier 2, at most, should do 20-25dmg. With any tier 1 feat doing anywhere between 10-15dmg maximum.
That’s the most balanced, for the likes of fire flask it too should only do 25 base damage and 25 fire damage. It shouldn’t also stack with Fury, since that skyrockets the damage which is stupid as fuck.
On top of that, if a feat doesn’t kill you, mainly applies for tier 4 feats, it should feed quite a lot of revenge. Bare minimum, half. So long as that person is being ganked.
While they’re at it, remove oath breaker, increase the cooldown for Afeera’s feats, make caltrops do 1 dmg with the maximum ticks of 20 (have the feat remain on the field for 20sec) and increase the cooldown to a minute and 30 seconds, and for the love of God Warmonger’s feat should have 0 effect on the Commander, it should behave the same way it does when it’s place on the Guardian. Her first and fourth feat are the best for Breach and quite literally ruined the game mode, the attackers practically requiring a Warmonger to easily beat the defenders in stage 3.
Feats REALLY need to be looked at. With slow feats like Catapult being sped up to match fire flask but doing at most 50dmg. Which isn’t unheard of for many area feats. Quite literally look at by a case by case basis, with someone like Gryphon’s tier 4 (idk who runs it tbh CA is better) doing 30dmg base and 20-30 healing.
It’s that or remove all feats, whether or not feats remain in the game doesn’t matter. The game can survive without feats.