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For Honor - Underrated Feats
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- Опубліковано 31 лип 2024
- Underrrated, under-appreciated, under-utilized, whatever you want to call them.
Like I mentioned in the video, it's not a full list, you can make arguments for many more.
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Every time I see a samurai in casual play there’s a smoke bomb. Not sure how underrated it is but it’s damned effective. And agitating
Its soooooo fun to fight a light spamming orochi that just used a smoke bomb. Especially on console
@@poseidonpwnsall I don't understand why they still light spam when they drop a smoke bomb, the they just fucked themselves bc all you have to do is external block😂
@Tasha Scott there ain't no such thing as competitive play in for Honor
People saying there is no competitive play, ok homie, very cool
The only issue I gave with smoke bomb is the cooldown timer. As Aramusha you get free full zone-attack dmg
Im glad someone else sees how powerful Qi Trap is, its super useful.
And even better, tell how to use Qi Trap correctly!
Yeah, just slap it onto their spawn and there you go😂
What I would do with qi trap is put under the arch of the point I was in and in that bridge map that u can open the bridges with a switch. I would see them through the walls and kick them. It lets you target people through walls. And you can teleport to them which almost always guarantees the heavy.
assassins creed pug edition no need to place it in any of those places if you just put it where they spawn. Guaranteed to work every time
Im a rep 58 shoalin but I don’t use it lol
That double kill with Shugoki zone though.
shut fuck
@@user-gd6ly3lk9t what
I never realized Qi Trap lasted forever. That’s actually really useful.
its not useful if your team doesnt know how to use this info
That's some BS
Only if placed at a spawn point.
Its not last forever, sadly there is moments you have to replace it, had that issue my Qi trap is jsut wanished ater a good placement
One more feat that is very underestimated is revenge attacks. Now it is true, it doesn’t work good for every hero but for JJ and Zerker is the tier 2 to go with, as zerk gets 20 revenge off one zone attack and JJ gets a lot of revenge from landed unblockables and zones (which he often does in team fights)
But it's not underrated on either one of those hero's I think. At least on berserk you see it 90% of the times
I was literally midway through typing my reply before I saw who posted it haha
Doesn’t it let you gain revenge in 1v1 as well
It does.
yung malaria it does. I got revenge with nobushi more than 5 seconds after being ganked against a random dude i met (i don't really know how i managed to hit enough to get revenge though)
One tip you didn’t mention is if you pop the smoke in the middle of a pack of Pikeman in a Breach match, the Pikeman cannot attack you they just keep walking. This allows you to unload heavy attacks at will.
Uriah this is some fucking useful knowledge
smoke bomb is probably kensei's best friend next to the unblockable feat
Marzial Alfonzo Canada yeah that shit definitely slaps, i use nobushi now though so its mostly a team move for me
Uriah what?! This is ultra useful for reviving in the middle of the pike swarm. Didn’t know this.
Smoke bombs aren’t underrated i see them in every match
A lot of people don't use it correctly (thank god), because the people who use it correctly are infuriating to fight
So can we talk about Peacekeeper and Tiandi's last laugh. Especially with Peacekeeper able make sure she isn't executed with a well placed Pugio Mortis or Flash bomb
Starlight_Maiden Yeah but with tiandi you are replacing morale booster one of the best T4 feats there is. And indomitable isn’t bad (I think, I don’t know if they fixed part of what made it really strong), but it’s good for stalling without a doubt.
Whereas PK last laugh isn’t underrated, it’s her optimal pick because your alternatives are catapult and fear itself which pale in comparison to their pre-marching fire counterparts.
Last Laugh is really good, though it sucks if you're Tiandi and you have the perfect set up only to get executed. ;w;
I've seen it turn entire games around at the last second when done correctly though.
@@yungmalaria Indomitable skips the cooldown every time you heal to 50% or more hp if that's what you're thinking of.
Red Snow Yeah that is actually it, I’m assuming that’s you also confirming it’s still around
@@yungmalaria Yes, it's still a thing. Tested it personally.
I had no idea Qi trap was that useful, and now that I do know, I realize I have not seen it used optimally even once
lol since when is smokebomb an underrated feat that shit is strong af
Since when you see nobushi in matchmaking rolling out with revenge attacks.
Isn't Revenge attacks useless now since you cant get revenge in a 1v1?
@@zhantae revenge attacks has alwayd been useless on nobu, that was the point.
@@anemone3777 well I wouldnt say useless s9nce the matchmaking could pair against noobs so you could freely build it up. The matchmaking is still bad tho still get rep 0 players in breach.
@@zhantae yeah or you know, just drop a smoke bomb and get a free kill against noobs...
To add to come at me, it's my go to feat in Tribute. You can activate it when stealing and placing offerings which is extremely useful because you can unlock your other feats which you rarely can due to average length of a tribute match.
Mr. Radeni good tip, thx dude
I haven’t found a tribute match in months
Literally everyone I see playing as Samurais uses these damn smoke bombs.
I feel like kensei can use other things instead of the smoke bomb, like the t2 feat that makes enemies deal less damage and take more damage themselves. Chilling stare i think it's called
BoomBox 346 Chilling stare took a big nerf a couple season ago, besides smoke bomb lets him clear mid easier when opponents are trying to stop him from doing exactly that.
Dude, when you said Pepsi isn't a good beverage, I couldn't believe it. Had to crack one open.
lmaooo
Warlords Auto Revive is pretty underrated, too. Don't really hear people talk about it in a none ironic way. Not sure if it is considered strong or not outside that, but if you ask me I would say it's pretty strong if it works.
ShiX him being very tanky with perks and feats add up to his “fuck you im not dying”ness
It weaknesses is the cool down is very long and it triggers even when you don't want it to. Like when allies are right there to pick you up, or you want to save it when you team is actually breaking
However I do agree, its a great feat when everything works at the right time.
It has a lot of potential to come in clutch
@@aaronburnett2261 it's true there are problems, otherwise, it would probably be picked more often. Still, I'm more often than not able to turn or at least almost turn the game around, as with the Auto Revive you are able to retake lost spots and maybe stop your team from breaking.
I really hate how the perk system works. When trying to get 3 perks, it's very frustrating and my anxiety kicks in. It took me 7000 steel to get 3 perks and remodel my armor.
its not supposed to be easy. and if you are a rep 8 or below, you probably shouldnt be trying to get 3.
@@1999worldjacob I have a rep 23 lawbringer and it took me ages to get everything I needed. Something something 20k steel
@@elijakiger That doesn't make any sense. It shouldn't cost anyone more than 7k and some time to get the right gear. What could you possibly have spent 20k on?
@@Jdb63 You underestimate my E rank luck
@@elijakiger I have all three perks on all three outfits on both of my mains (rep 30 on PK and Warden). It's really easy to get them. You just have to get full inventory and then mix and match until you have it. No idea how you managed to spend so much steel. And after you have all three perks it costs 2400 steel to change the look of your outfit completely.
I feel like PK/Tiandi's Last Laugh and Warlord's Auto Revive feats should be active feats, so that when you die, you have a 3-5 second window to activate it and set off the bomb/revive. It would just make the feats a lot better, instead of both of the feats happening when you don't want them to, then waiting for the massive cooldown to reset.
Also at 4:36 is no one gonna realise how weird shugoki looks with the Assassins Creed execution? I love it.
Right so in your last feats video you talked about the worst one mentioning centurions march, I found a good use for it. Against commander you can use it to punch, light, heavy infinitely stunning him and allowing you to do significant damage
Qi Trap is super amazing, i’m glad you brought it up! Hopefully more shaolins will consider using it
I actually used to for a bit. But I never realized the enemy spawn Idea. I'm definitely gonna start using it again now.
Now it's a tougher decision for me. Reveal enemies, or conceal yourself. Also being able to run while out of stamina is great while raider stun tap is busted.
@@Zach-ci4sz I always used it. You can use it with the teleport 2nd feat and wait for the enemies to spawn in Breach. The moment they spawn, lock on to them, teleport, put the Qi trap down and run.
I didn't know this feat lasted for ever, very cool
Did I just hear....that it's time to relearn shaolin...???
the stealth feat with peacekeeper is very good it can make you land a triple stab on any unaware ennemy allows you to hide very easily and you are no longer autotargetted by throwables
Can anyone tell me how to activate that UI portion that shows you what feats your opponent has available? Is it a mod? I can't find it for the life of me.
Huh I never thought of using come at me in that way. Thanks Freeze I'll give it a chance
How's the interaction of the qi trap with the stealth feat? Which one will have the higher priority
Qi
Yeah I believe ki. Active feat beats passive. In most cases I believe.
stealth is pretty useless. aspecialy with flashy effects and colorful armor on a one-colored dirt/grass
So we just gonna ignore tiandi’s tier 3 and 4 feats which, when you fall below half health with both equipped, give you full on lifesteal and gives you a half health shield with a 30 second cool down. Tiandi will either A) turtle until he regent shield or B) lash out like a headless chicken until he back up to half health, it just isn’t fun to fight against. I don’t get why more people aren’t discussing it
I'm surprised you didn't mention JJ's ring of fire feat. I use it all the time as area denial and it works like a charm. Plus it has such a short cool down that it comes up for pretty much every team fight. Yet I still barely see it used at all/effectively.
How about the cool down for each feat?
What about the jug feat, specifically on shug?
Has anybody done testing on tiandi's sacrifice feat, how effective is it for healing the commander?
Thick Blood is also pretty underrated, most go for the feat inspire because "more damage" but being immune to bleed effects is VERY useful especially against a shaman, peacekeeper, nobushi, shinobi combo.
I didn’t really consider this, but aside from the extra damage taken, come at me is essentially an active version of body count that can build renown FAST. I should start using it more
You are a blessing
indeed he is
I miss pre-nerf Righteous. It used to refresh the 5 seconds on every parry. But when compared to Juggernaut, it’s not as good.
"Qi Trap, I don't see it used oft-"
I'm gonna stop you right there. Every shaolin I ever meet has Qi Trap and instantly runs across, ignoring everything, and places it in our spawn the moment they get the feat.
Black prior health feat + bulk perk you go from five life bars to seven
Righteous deflection is my favorite feat I'm a lawbringer main and I like fighting the guardian it's so good
I'm gonna be honest with you I didn't know what that symbol above somebody's head from the qi trap was until watching this
4:35 how did you get that execution? Is it available for purchase now?
It was only able to be bought for 10k steel during the assassins creed event, its gone forever now
Does stealth feat avoids qi trap? Coz sometimes it works sometimes doesnt. Also, it would be cool if you could make a video of the best place to set up qi trap on every map.
I'll make that video right now. Spawn. On every map.
Where’d you get that assassin’s creed execution?
Event sometime around December last year.
I think it was just a one time thing, so I can't say to get your hopes up
I didn't know it last forever!
you god damn right, about "wh" perk:D
You know why don’t they make a hero that specializes in attacking to parry. Like while they attack they can soft feint to perform a parry. It would be difficult for the player because you’d have to switch your guard while the attack is happening which will mess with chains but the pro is that you’d be good in ganks. Something like that I think.
Wait never seen that helm for warden yet what is it?
Nvm found it
I always found the knights bombs to be redundant, given its cues and fuse time
I always never liked the come at me perk because I felt after you unlock all your feats it becomes useless but I might give it another chance.
The point of come at me is to get some of the best feats in the game faster, since Warden's mid clear isn't really worth the bodycount slot.
It is much like that but the ability to get morale booster 3 minutes into the game is pretty useful. Morale booster alone is an absurdly strong feat, I’ve had comebacks against players way better than me almost solely because of that feat.
pls do an updated conqueror parry and guardbreak punishes
freeeze: "come to help"
youtube subs: "welcome to hell"
I'm using smoke bomb with every samurai I'm playing (well expect Hitokiri because he/she doesnt have that and aramusha because I'm using rock steady on him) also I didnt know that qi trap lasts forever maybe from now I'm going to use that feat :]
I thought you would come up with the Tier-1 Conqueror. It’s not beeing used often, even though it has good use, especially on the attacking side in breach
No, it's bad because they nerfed it into the ground. 50% faster down to 10% faster. 10% might shave off a couple seconds, but that doesn't really matter in the grand scheme of things.
ScorcherTHEtorcher I also thought about the Buff-aspect. It makes the attack-buff and such last longer. I don’t know the exact numbers it increases but they can’t be that bad.
Smoke bomb is incredibly strong
Protected revive is really good on LB.
Can the reviver be gb during reviving? Just like hitokiri 4th feat
@@stevenccc Sadly yes
Gunnar Molstad I always do that combo when attacking on breach
It's a bit weird, but I honestly think qi trap is nearly overpowered.
It means the enemy team KNOWS YOUR POSITION AT ALL TIMES and it lasts through even death. It's pretty insane and nearly means at least one player is hard walled.
When some one throws smoke in a fights I just out of lock swing and I usually win as they think they have the advantage so they spam
I don’t know if I prefer deadly or body count. I usually use deadly, when it’s active I can get 50+ damage from one heavy.
Jay Middleton Depends how you play
Depends on the hero generally, but body count is still usually the go to pick even in non-competitive setting because one, nobody in matchmaking clears mid for some fucking reason, two nobody clears mid so if you need health and the other points are capped you can go mid.
In a competitive setting it’s best to keep heroes like Lawbringer, Nobushi, Kensei and Conq dedicated to mid point as much as possible. And body count is a big factor in what enables them to stay there the whole game.
yung malaria I don’t play competitive so I don’t know what that scene is like but as an Aramusha with deadly active you can get 50+ damage from a side heavy finisher. In fours you land that *a lot* especially in ganks.
Ara can kill most heroes on the cast in 4 heavy attacks if he has deadly on, so even though I do clear the minion lane I never use body count.
With kensei I tend to use body count. By the way if anyone doesn’t know the most efficient way of clearing the minion lane with kensei is light-heavy-light combo.
Lawbringer would be much stronger with rock steady IMO, not being constantly punished for his OOS.
Any hero would be stronger with a broken feat
@@yungmalaria Very true, rock steady does need a nerf, especially against revenge throws. I'm just saying it would be nice if he wasn't so easy for the cast to throw around.
darkrage1138 With 150 HP, body count , second wind, the best perk sets in the game, an Aoe zone with no recovery and dodge attack with no recovery I would hardly say he’s easy to throw around.
@@yungmalaria If you're referring to dodge shove, half the cast can punish it on reaction, I basically never get hit by dodge shove since it takes ages, shove after heavy is decent though.
Otherwise, yea the health pool is good, but being staggered out of every single heavy you try to throw isn't, which with the rework has turned most high level LB players into a heavy-feint-light spam. You've got to admit the rework was massively underwhelming, I'm not even saying LB needs hyper armor per se, there are a few options they could have improved on. Mostly his stamina and his horrible attack tracking, I shouldn't see my heavies swing through 4 minions in front of me and only hit 1, and the same thing happens against players, sometimes it just goes through the enemy unless they are the one directly in front of you. His zone is the only attack with proper tracking since they reworked it.
And I'm gonna just disagree with best perk sets, that's opinion, there are a few other characters whose perks I would happily trade with LBs perks. Remedy and bastion are great of course though, and rising dawn is a good team perk. But both his revenge based perks are too situational and feline agility and I bulk up are marginal at best.
darkrage1138 You can’t punish dodge shove with GB, ever, not even raider dodge GB can, you can only punish it by GBing him on dash startup on prediction (which is going to force your opponent to buffer their feint).
I don’t care uninterruptible stuff, you don’t throw random heavies around as LB. Stamina pools and costs are bad on most heroes I would say, especially for moves that aren’t even good + penalties for wiffing getting parried etc. I main Tiandi and Warlord so having a zone with even more Aoe and no recovery is worth the same shitty stamina cost imo. Out of lock stamina regen exists still so a failed impale gank is just time wasted at most. And tracking can go the same way, they reduced the range of his top light without giving him better recovery, so you pretty much have to go into your second heavy chain even to feint it if you whiff top light, much like Nobushi (except with side lights of corse lol, nobody top light is 600 ms).
You want to be using his zone mainly if there’s other opponents around in mid, with body count you’re gonna get quarter your stamina bar and probably 20-25 health with every zone or two. Combined with the fact that unlocking in minions (“locking” on the minions if you will) makes your attacks unparriable, this makes you a monster in mid lane.
LB has access to the perk sets heavy use, which is going to make his perks better than about 2/3s of the cast on average. I’m not big into using perks, but Vengeful and Bulk up are probably one of the BETTER if anything. You are going to get potentially 16 extra health to your 150, you have easy access to renown with the ability to clear mid and a decent gank so you are immediately going to get an advantage with it imo. Vengeful is just good in general, it’s good on JJ and his another no recovery Aoe high health hero with second wind, combine it with righteous too can make you an absolutely nuisance. That is if you even get revenge, revenge is kinda broken and doesn’t work or works too well atm.
High level LB players don’t feint into light constantly, you are reacting to feints to early if you are being killed by that. And it makes a pattern really obvious too so you get hit by 2-3 lights maybe then parry LB for 30-40 health (but it’s LB so lol who cares). LB pretty much plays the same way minus shove on block + functional dodge attack and option select zone.
I don’t like the LB rework not because there isn’t some flashy new combo or anything, or some stupid gimmick like a neutral hyperarmor heavy that won’t change much in terms of performance. I don’t like the LB rework because me maintains his stupidly high punishes and just meats the bear minimum for offense. Not to mention no changes to recovery on stuff like chain finishers (although being faster on the side SLIGHTLY makes this more bearable), means I still really put myself more at risk for throwing it out, plus the fact that LBs UB chain is still beat by backdodge when this is supposed to be his primary offensive chain as they showed off with the chains continuing on blocked lights. Having it be hyperarmor chain finisher wouldn’t make it any better to fix it getting early dodged, I am still put in recovery for landing it forcing me into a chain shove where I can take damage in 1vX, and the opponent needs to actually fucking attack me for hyperarmor finisher to be useful. His chains are still meh at best and the bash change potentially wasted a really cool combo in favor of a meh chain bash that can trade with things.
As much as I have played LB I’ve always strongly disliked his core design and thought it was unhealthy for the game, that has not changed and he doesn’t have any proper way to attack consistently and a good player. There was other ways to make a punish centric character with cool combos that force some type of depth in 1v1 but I see they took the wrong direction completely.
Wow so ki trap isn't trash! But it goes away when they die right?
I don't think so
Warlord can get a f*ck Ton of health. Have the damage reduction on their 2 and extra health on their 3, whilst having the endurance perk on your armor you end up with 7/8 bars of health! Meanwhile use auto revive as teir 4, that's a while lot of health to take down (especially if you get revenge) 😉
HOLY SHIT THE ASSASIN EXECUTION ON SHUGOKI IS SCARY ASFF
But why would you ever use smoke bomb over rock steady?
I was expecting throwing axe since literally nobody uses it out of competitive play, good for preventing low health enemies from stalling
mlg codzombies it's actually quite nice, but on heroes like zerk (maybe he's the only one with it i'm not sure) i prefer having the defence and attack boost and the fire grenade. Saved me more than once
mlg codzombies in breach though the axe is what i prefer since i don't often see an occasion to use it
Last Laugh is the most underutilized feat I believe. You can literally suicide bomb the commander and it does a hell of a lot of damage.
Halfway through, is this underrated or best feats lol?
kahootz norris ‘underrated’ is similar to the word ‘literally’ in that many people obviously don’t know what it means so have grossly overused it and killed the word
9/10 these days if someone calls something ‘under rated’ they mean ‘good’
You talked about Come at me but didn't talk about why it's actually useful in breach? Yeah killing the guardian is great, especially when you combo it with the T2 one for Tiandi to give even more renown but the reason Come at me is so strong in breach is because you can spam it on pikemen and ARCHERS! They are such a great way to get renown. Just run past the 3 points and kill the archers for 12 renown each which gives 118 renown very safely and quickly and it is also incredibly renewable and it isn't completely useless in terms of helping the team because even using it while taking the Archer point (30 instead of 20 renown) or clearing the NPCs on it while defending, killing officers to heal a little more, using it while you do the cauldron which gives 30 and more for any pikemen you kill, getting the tribute gives a huge amount as well.
You can be getting your T3-4 feats so early on while helping your team win the game and this is especially useful for Warden and Tiandi. Warden can get the T2 to spam pikemen on the ram do deal a bar each time and stay alive much longer with second wind. Can heal the commander or teammates with banner (only good for the commander and even then) or just spam morale booster.
It is especially important for Tiandi though because while all of his T2 feats are kinda shit as 2 of them got nerfed into the ground they are still useful at times but the best bit is getting your T3 and T4. Comboing Vital Leech and Indomitable basically makes you unkillable for the rest of the game, even more so when you are good at Tiandi and can use his dodge attacks effectively. I sometimes sub in Last Laugh as it is actually very strong and is just really fun and satisfying but Indomitable is often too good to pass up.
Im tiandi main and I often use that 1st perk just to farm minions. You can get 4 th feat with it pretty quickly.
Tiandi main too.
With the stamina changes coming soon it might end up being my tier 1. Right now I use the stamina one because it is the biggest problem Tiandi has imo
@@Xyrotec14 stamina changes?
@@cerdi_99 It's confirmed that bashes will no longer reduce stamina, but only freeze it for a while. They might also look into stamina in general
@@Xyrotec14 ah, okay. I thought there were something else
Xyrotec Xyrotec sure? I heard it that if your enemy is OOS only than the bashes will take no stamina
Rocksteady makes aramusha a fine tank
People sometimes miss gb heavies cause the dont pay attention
Also no wallsplats
It fucks me constantly
It's the wallsplat part that gets me. My playstyle makes constant use of walls and it hurts to throw a standard heavy near a walk instead of the Aramusha.
fighting a musha with rocksteady as a centurion is just straight up cancer
and as it also negates certain moves, like HLs grab or cents charged punch, its kinda super op
@@KingTigerGuy if you're a highlander, you can kick after landing the grab for damage I believe
I hate when they put qi trap on that tiny hall on forge, I use stealth on my shinobi
Smoke bomb is easily among the best feats and you even forgot to mention that minions will not attack heroes inside the smoke which nets a lot of utility in pushing the lane and reviving in the middle of minions.
lol really?
Come at me also heals you when you get a kill. Its OP honestly.
Qi trap is so annoying because it doesn't expire and you can literally do nothing about it if the enemy is using it on your spawn
That feeling when you pop juggernaut and the opponents run away from you :,( amartasses making me waste my feat.
Damn how Can You Play So many characters and Be So good. I have to stick to one to dont make input mistakes thinking im playing something else.
Okay so, dont tell anyone, but my friend and I have a really cancer play that is hard to counter. So I play as Jiang Jun and I have the feat the regens my teamates stamina when I'm in Si Fi poise, my friend plays Gladiator and what we do is this, I stay in Si Fu and he zones people to death, he doesnt go out of stamina.
You two are evil bastards. I like it
I've seen a lot of people using smoke lately.
Juggernaut is the most underrated feat, its really good and useful, epecially on breach
Does anyone else think the parry timings are weird this season? i heard some say its bout the guard switch delay since game thinks u trying to do heavy but u actually trying to parry
4:38 can you still get the RIP execution anyone??
Broken Aeons Pretty sure that’s a no, as it was an event Execution
Nobody except rep 1s even know what wardens take down is, and when I pop it and thrown someone with revenge to the ground it scares the fuck outta people
what about juggernaut on lawbringer i find it can be really useful in a team fight situation
I think the problem with it is just how short the duration is, when you could instead have the healing feat.
I just walk away from him since he's slow when activated
louky no friend its a tier 2 feat so you can have second wind still
the one in quite a pickle so to speak yea i guess that could be the counter but so far people just dont realise what the feat does or are too bad to realise i have hyper armour
Because it means getting locked into a parry animation in 1vX you’re not taking 40-70 damage you are taking 20-30 ish. You can tank some of the biggest ganks in the game using righteous deflection on Lawbringer, that combined with your second wind and 150 HP.
Juggernaut will more likely just put you out of the fight or restrict you to a bad situation because of the movement reduction, with no tangible benefits other than trading with people who still randomly mass buttons on external in 2019.
Play for honor early in the morning sucks, I watched this whole video after waiting for 2 minutes and finished it and I still haven't found one, and its Against bots
FINALLY, I got disconnected after 15 minutes
Playing Kensei getting ganked in minion zone smoke bomb clutches. Free health from zone attacking minions whilst nobody can punish you.
Or smoke bomb in the middle of the heal zone in breach
You can sit there and heal even with 4 enemies in the zone with you
@@Ostrid1 So you heal even when they're on the zone?
@@mcchubbz2975 this is true for both the healing point and regular points in dominion. As long as the enemy is in the smoke area they are considered to be outside the zone, cannot contest it if it yours and if it is theirs you will start capturing it.
@@anemone3777 Let's say an enemy throws smoke on the health point and I thrown mine.
Do we get sent outside of time and space or what happens there?
@@mcchubbz2975 you probably achieve multidimensional understanding and ascend to an higher plane of consciousness.
Lol I use the Qi trap spawn combo just for my teammates to not pay attention and get mad if I tell them they should. “Don’t tell me how to play, I have been playing since alpha.” Ok then why do you have 2 kills and 12 deaths
I can't count how many times an enemy team jebaits us with smoke bomb when they're literally ganking you in a zone you are defending just one samurai with a smoke bomb will be enough for them to steal the zone away from you without needing to kill
also smoke bomb when used in the healing zone on breach is a guaranteed unlimited healing spot when you and the enemy team are clashing there if placed correctly
Didn’t mention the warden Take Down feat ;-;
Because it sucks. Its not underrated... It just sucks...
@@ivanbenja4 but its so fun, its like max throw distance in season 1 kind of fun
But my rocksteady... 😥
imo Come At Me is still useless. dunno about tiandi's options, but warden has the thing that buffs point in dominion
well yes, it might be useful in breach, but as i know both these heroes are bad at killing breach minions. you can use it if you are on defenders team since you have unlimited lifes
It’s because you use come at me to rush towards morale booster which can instantly change the outcome of the battle.
@@yungmalaria this makes you lose a lot of hp. fighting pikemen is pretty hard for some heroes like warden. using it vs players is basicly killing yourself unless you are ganking someone or you are 100% sure that the opponent is a dumbass
what im trying to say is that using this skill is very risky compared to other options but when it works it is *good*
Like # 1,000 mission complete
4:48 I always use this, its makes the 4 feat useless (the default one)
Scout doesn't just reveal enemy positions it also gives them a big defense debuff like a reverse morale booster
Tbh I wasn't really following very well on the righteous deflection bit. I just get it because 50% damage reduction is phat if you can parry consistently. 45 damage raider heavy? Lul no u
Yeah but you have 150 health and second wind AND body count if you are mid, taking even 45 damage doesn’t mean much to LB but taking like 20 instead? Bruh
Also hitokiris is because there isn’t much better, I don’t see a use for bloodlust because can’t really keep chase so you are just gonna trade a chain light finisher that does like 5 more damage at best imo
4:32 wtf is this?
An anime fight?
Ah shit people are gonna use the Qi trap meme in MM now.
I think high fort scrims/tournies with Qi trap opponent is so aids, you put team rotation coordination even at the most basic level it’s just so much more fluid than without it.
94 likes 0 dislikes well played
2 hours ago, you may have been right. But you prok the haters revenge. 394 likes 3 dislikes. GOOD FIGHT!
With the cent rework (more lights being thrown and no more cutscenes) pugio has received a huge nerf. This paired with the second wind nerf has lead me to actually use sharpen blade
im a orochi main and dont spam light attack
Tiandi *Sacrifice* feat is also underrated. Yes you lose a lot of hp doing it and it's not instant, but you can heal any number of allies in the vicinity for 25hp. Combine that with *Protected Revive* and perk *Rising Dawn* and you got yourself the best support medic.
If your team is dying alot, it's VERY unlikely you're gonna be able to revive and use sacrifice.
Mfw i just use all the passive feats
Underrated...? I use all of them expect for Come at me
Throwable feats are just damn annoying. The enemy can do damage in a gank by doing nothing!
Sorry guys, Freeze botched the upload. It appears the section on Benevolence is missing when it should be here. It’s all good, he will fix it.....
will I? 🤔
Which feat is Benevolence again? It sounds like one of the many OP Wu Lin feats.
Regenerate is also a highly underrated feat in my opinion. Specially when combined with felyne agility, it highly increases autonomy in almost any 4vs4 mode, and I barely see people using it.
Because it’s a tier 4 and being off point healing in end game dom isn’t that useful, especially if you are trading it off for something that can potentially do a lot of damage to a group of people or even clear minions if it’s too bad to land on a player.
Sure you walk out range and you get a bar of health back maybe, it’s not going to make a significant impact in end game, it’s almost BM tier in a dom match because off the potential of trading good feats. It’s not even good on conq because he can just safely clear mid anyways so attempting to heal anywhere else is just a waste of time.