Hope you guys enjoyed this look into the city of the Sierra Madre. This expansion was good for story, felt like Bioshock style campaign but holy hell was it buggy and hard because of the collars!! Anyways let me know what you thought.
I remember playing this DLC when it first came out and it was the most buggiest shit i ever played in my life, I never made it far without the game stuttering or crashing and to make matters worse my save file got corrupted, over 100 hours lost after that I never played that DLC again.
@@Subject_Keter This is the real shit right here. Clearing this DLC with high enough skills nets you so much crafting potential. Just also make sure to break the casino for chips with Max luck and you're set for a long while.
Most satisfying part of Dead Money is luring Elijah dwn to the vault, sneak out with everything and locking him inside. Hearing his last words over your PipBoy never fails to bring a smile
@@WiseFish it's tricky. Use the stealth suit, a stealth boy. Crouch behind the Transformer closest to the way out of the vault. As he comes in make sure he dsnt see you. Once he's in the vault get up and walk to exit. Should just make it
@@erieperry8241 If while sneaking if you wait till he's interacting with the terminal to the vault you can hurry past the force field doorway before he's done interacting with the terminal cause of how long the animation takes. I like to think it's also cause he's very distracted.
Limping all the way to the dinosaur knowing Boone is gonna one shot anyone that comes at your back is always how I'm going to picture the courier emerging out of that awful place.
An interesting thing to add was that if the war was maybe a year later Sinclair could have saved the world and ended the resource crisis. He just needed time to finish the vending machine technology as it actually creates the items they make from particles in the air and surrounding area
if only an atomic assembly matter fabricator existed irl. such a device would be like a 3d printer but instead of having any limitations, it would not. A device that could "print" any object or material or combination of the two including organic materials by using the atoms of any material fed to it including ambient gases would bring about an end to scarcity and lead humanity into a post scarcity age. This is the ideal future goal for science for humanity and would enable humans to better thrive and survive in space and colonize outside earth.
What’s the creepiest part of this DLC is when you discover about the radio signal you first come across before starting the DLC. It’s actually not an “advertisement” for the Sierra Madre, but instead it’s an emergency call. But for some reason ( I forgot why) the emergency call is tied to the dialogue of Vera Keyes inviting people to the Sierra Madre. So for 200 years, the SM has been calling for help, only to have people hear Vera Keyes invite travellers to their doom.
Yeah, that’s the same thing that creeped me out the most, especially when Dean reveals it along with a dialogue option you get after he tells you that, something of “So it’s not an invitation, it’s a cry for help”.
It was breadcasting the invitation because it was activated before tha Gala, It wasn't open yet, so the frequency played the pre-Grand Opening message, an invitation.
Dean says that Sinclair hooked up Vera’s message to the emergency broadcast, most likely to save costs, so that it would be widely broadcast. What he didn’t take into account was an actual emergency happening, which was ironically a huge oversight for a person who was preparing for nuclear war
Basically, Sinclair had to cut corners since he didn’t have the budget to create a whole new system to send out a mass signal and let people know the sierra madre was opening. To do this, he used his emergency broadcast system and overrode it with Vera’s voice. However, the bombs dropped right before the gala event. Now her voice is trapped in the broadcast signal instead of an actual emergency broadcast
FYI, the vending machines are also a big MT invention. They actually use matter transmogrification to transform the chips into whatever you want to order, great video!
As someone who completed this DLC in an 8~ hour single sitting, you have my utmost respect for going into all the nooks and crannies, and for making this video. Ties it all together but, to Begin Again, we must Let Go.
@@ratbastard3453 Is it bad that I miss it sometimes? The knowledge I'm barely scraping by and using Stimpaks sparingly cause idk when I'll find/afford another one. Very few Games I've played have really made me feel like such a scavenger that will absolutely get ruined by a bad combat engagement. Only thing that comes close is the first two Bioshocks, if you don't know the games like the back of your hand like I do, but the early games of each always make me feel constricted for resources. Top tier game design.
@@agooddaytorespawn57 nah, I play it in one sitting every FNV run I do, I love the theme, story and connections to the rest of the game. What you have to let go of, however, are the way too loud and repetitive ambient noises (thx mods)
I just did the same myself a few days ago. Except I was so worried about dying and not getting the gold at the end that I barely took any time to take in the lore beyond basic dialogue and the atmosphere. I wanna replay it to learn more about it but that shit was hard 😂😂 I constantly got turned around, always at like 1/4 health, struggling by. I also never got the chance to get Christine out of there/heal her if there was the option. Her radio frequency still shows up on my Pip Boy, but it’s silent when I tune into it. My own ghost from the Sierra Madre, haunting me every time I wanna listen to Big Iron. I wanted to use the bunker as a home base afterwards too but the radio playing only reminded me of my failures. Got all the gold, though.
What's interesting is that Sinclair was the victim here. He wanted someplace to help people start over once the world went to shit and nearly bankrupted himself doing so. If anything the villain here is Dean. He strikes me as an egomaniac, getting jealous of Sinclair's villa and Casino and, despite being almost bankrupt, had a cheery attitude is so petty. But in any case I believe Sinclair really did believe in doing some good in the world and got stiffed by the Villa crew led by Mr Yesterday, plans to be robbed by Dean, forced to sign a contract with Big Empty (Mountain) and betrayed by Vera. It's like Sinclair just wanted to do some good and everything was against him. I think in a way we all let go and start over. I went in thinking Sinclair was like all the other rich asses, yet I find some =one who is human, so sure I took all the gold but I let go of my assumptions and started to rethink that maybe the Sierra Madre isn't that bad.
Your intuition is supported by the in-game endings of the DLC, to get a positive outcome with Dean you have to do everything in your power not to step on his toes or insult him
@@hakanbrakankrakan yeah I helped God merge with Dog, had the good ending with Christine, but Dean, I spared him and had the good ending, I did it once now I don't even talk to the man when confronted, I swear it was satisfying to him blown to piece after a single hit of a 12 gauge hunting rifle
Yeah, but it's important to note that Vera only "betrayed" Sinclair because of Dean blackmailing her for using drugs. Which she was using to handle a terminal illness.
Everything to do with the Sierra Madre/Dead Money is unsettling, the Begin Again song, the Ghost People and the noises they make, Vera’s holograms saying her last words over and over… every time I play through it I have goosebumps for being so creeped out 😅
You just made my day with this, Wise Fish. Dead Money is my favorite Fallout DLC and possibly my favorite DLC in any game period due to how harsh, unexpected, uneasy the experience is bur also how deep the overarching theme of letting go is as well. Cheers, you always brighten up my morning with your vids, you're a hell of a storyteller
Pleased you liked it my friend! Yeah I loved the DLCs story I thought it was really something special. Just wish gameplay was a bit better. The collar annoyed me so much
@@WiseFish Certainly! This channel is such a gem and I'm always glad that I found it. And yeah, that collar is as uncomfortable to play with as it must be to wear haha.
@@ben_dovered agree. I hated this DLC. No gear, no healing items, and the explosive collar all combined made this one oppressive. Old World Blues was definitively the best DLC. IMO best DLC in any Fallout game.
The story of the Sierra Madre can be easily missed for those who might just have played the DLC and didnt have time to read the many spread out terminals. I dont know if its just me, but I had to give this a 2nd playthrough to actually read the lore about what happened there. Sad tale indeed. Thank you for making this video, its just as awesome as your other works.
I think in Fallout you have to explore, that includes any working terminals you find. You can find the most interesting things if you check one terminal in a random location
This dlc genuinely scared me. Next to cazadores. The ambience was eerie and creepy. And it also makes you hopeless and very very *very* cautious (unless you had light step). I get the DLC message being "to let go". But focc that i want to reward myself after getting my head blown up repeatedly. I of course trapped Elijah and got the gold for myself. Also great video.
@@dillonklasse4980 the pitt and point lookout easily beat that DLC. it’s a stupid DLC from a lore point of view, every enemy is a bullet sponge, and you spend more time fighting robots than actual Zetans. It’s a stanky DLC
Finally another fellow man of culture I love mothership zeta and I'm tired of everybody hating it I love the whole environment and atmosphere of the DLC The fallout universe is different but yet familiar to us but to have the player in a completely alien setting completely changes the whole DLC for me
god, i remember being 14 and getting hyped up to play dead money for the first time. a beautiful casino where i could get riches?? sign me up! imagine my disappointment upon realizing i was put into a ‘saw’ predicament. years later, it’s my fave fallout dlc of all time 💘
The corrupt Villa manager responsible for cutting corners & other racket-type activities is referred to in the computer terminal entries. The references for "Mr. Yesterday" are like Victor calling Benny "Fancy Pants". It's likely the actual name is one very familiar to the player character, as someone given the plum position as a favour by his intimate friendship with the big guy, Frederick Sinclair. Recall the song that was famous for a washed-up crooner & once beloved vocalist... it is both a literal reference to the song & the figurative situation of the despised manager being discussed. Both are equally descriptive of the one whom still has his contempt for "tourists".
Nice breakdown! Dead Money is hard but the lore is intricate and honestly really neat. I'm also amused in gameplay how if you drop down to search Sinclair's bag (finding the holotape he removed) it's either difficult or outright impossible to get back up. Very fitting to the tone of the whole thing.
What I remember of the Sierra Madre while playing Fallout is that it is an ONE AREA in Fallout New Vegas that it is likely a player will die several times before you can get used to dealing with things like the bomb strapped to your neck or the enemies in it. In almost all other areas if one is cautious enough, it is unlikely one has to deal with your character dying. My guess is that the people that designed it wanted for the player to have an extra level of difficulty when dealing with it that just isn't used in on places the player has to go through.
It's kind of perplexing to know that the sometimes unreasonable difficulty of the DLC actually makes sense in the context of Sinclair's obsessions. And truly, this is the best DLC in the game if you ask me.
I loved dead money. The holograms of Vera only play the recordings of her last words the first time you meet them. When going back or revisiting the area they will be eerily silent, making you question if it was a recording at all. The music in this part of the building is awesome to.
It's crazy because at the end if the movie the Treasure of the Sierra Madre, the main characters have to let go of their riches and start again. This DLC was one of my favorites because if the ambient horror feel and the survival aspects. Also finally getting into the casino was awesome
For some reason, I always mistakenly think the Sierra Madre is in some underground cave system. Completely cutoff from the outside world. Like a massive secret underground city.
Dead Money is such a punishing DLC, but the story and lore about is is top notch. I felt bad about Vera but at the end you'll realize Sinclaire is the one you should feel bad about. DLC is hard but damn it's an emotional ride once you've uncovered the secrets behind the Seirra Madre.
I really liked the Dead Money DLC. Almost SAW like in the way it startet, interesting characters, a tragedy born from love, jealousy, betrayel and greed, undead monsters in the streets and a poisonous red cloud which is everywere. A Masterpiece (crashes and other technical issues aside).
Earned my sub with this one. I hear a lot of players complain about this DLC. The first time I played it, I was so frustrated all through it I couldn't wait to finish it. The second time I played it was with more, 'respect' I guess I could say. I took my time, paid more attention to detail, and looked for alternatives to situations more often than I would. And I really enjoyed it! And MAN is that DLC haunting. Well done video, my dude!
Dead money is my favorite DLC of NV, the way there’s just echos in the villa makes me feel so lonely when playing. Also I found that you can hear the ghost people banging on the casino doors as you did the casino quests and holy shit is it haunting.
The spookiest video for the spookiest time of the year. The Sierra Madre has such a cool and really unsettling atmosphere. Thanks for making a easy to digest video on this. Perfect vibe for this time of year
It was for me my first time even as an unarmed/melee guy. Not because of the traps, even though they were annoying. It was me rushing. I didn’t stop and actually search for all the vending machine codes and Dean stashes so I was almost dead damn near the whole time. My second, more recent run was so much smoother even as a strict gun user after hunting everything hidden and stocking up on stims. I want to try it in hardcore sometime. Is that weird?
@@nightraid998 not really some people love a really hard challenge even tho i was prepared for dead money it cooked my ass no contest lonesome road was difficult but atleast in that dlc you had all your gear and weapons.
There is evidence that the mystery of the ghost people runs further than a unique form of ghoulism. Though ghouls are capable of indefinite immortality they still must eat, drink, and remove wastes and toxins from their bodies, Dean even confirms this in the dlc. The Ghost People are incapable of doing these actions while being trapped inside of their suits. Ghouls are also known to acquire energy from intense background radiation which isn't prevalent in the Madre. Though Ghosts share some motifs of Ghoulism there is no evidence they are even ghouls at all. It is believed that the ghost people at some point kept their victims alive to convert them. Though we do not know the exact process of the creation of ghosts we can speculate through looking through the Madre for what it possibly could give some idea. When trying to trigger the galla event you can come across the skeletal remains of a man strewn atop a table with many surgical supplies and large vials of embalming fluid laid on some shelves. The implication of this scene is that the man was deceased and went under the process of mummification. Whoever was responsible for the embalming did not succeed in the process because the remains at the scene were deteriorated beyond recognition. My speculation is that the application of embalming fluid is used in the process of creating ghosts. Whatever this fluid is has the same glowing green hue that you see in ghost people. The embalming procedure would take a lot of time to do and if it wasn't done by the ghost people themselves then it wouldn't be possible. So I believe the ghosts are mummified and possibly even undead. I know it's a stretch but hear this: the hazard suits used by the ghost people were supplied from Big MT which was also responsible for the creation of the spore carriers. If you don't know spore carriers aren't ghouls either they are in fact dead people that are being preserved and animated by an unknown fungal infection. What color are the spore carriers? Green, exactly the same as the Ghost people. The thing about this theory is that the ghost people are thought to be capable of higher thinking and cognitive ability. The create traps, conduct ritualistic practices (embalming, worshipping holograms, etc.) and are capable of communicating to one another to a degree of planning ambushes on the player. So it will probably always be a mystery of what the ghost people actually are, I just love thinking about this kind of stuff.
Big MT also had the trauma override harness, the “space suit” that re-animates your corpse and makes you an undead fighter at the cost of the target parameters aren’t set properly and they mistook EVERYONE for hostile Big Empty basically made zombies
@@baileyreynolds461 I thought the trauma suit was essentially just an AI using the human as a vessel once they died, and the only reason they are still functioning is because the skeleton is still inside them. Wouldn't really call them zombies or re-animation, more of an AI robot with a human skeleton inside it
I kinda like that we know very little about them apart from what Dean tells us - he's never seen them eat, he thinks they forcibly make people they catch into Ghost People, and they never communicated with him no matter how much he tried. The not knowing is what makes em so creepy.
Dead Money was so severely underrated when it first came out, and I've been seeing some videos in appreciation of it lately, which is nice. Absolutely unique atmosphere and mood in this DLC, I love it.
A perfect time for Hallowe’en! You have my thanks, WiseFish. Something about the Sierra Madre delivered that uncertain sense, even if it had the glimmer and serenity, it filled me with dread the moment ghost people came into play.
I was just playing the dlc last night for the first time and I immediately thought of bioshock. I'm loving the complete change of pace in the dlc. Great video BTW.
I remember the first time I figured out how to get all the gold out of the vault playing on the xbox 360, that was a game changer for every playthrough after
It always amazes me how dark some of the stories are in the Fallout universe, well MOST of the stories. XD This was a really amazing lore vid! I didn't know about any of this. Well played.
New Vegas had the best DLC. Dead Money had the story, and a lesson that we all ignored lol Honest Hearts had the characters Old World Blues had the tech Lonesome Road had background, and Ulysses who didn't learn to let go I love that it was all tied together
Honest Hearts and characters? The only truly memorable characters were Graham and Survivalist, and Ricky but he had like 4 minutes of screen time. Imo dead money and Old World Blues are the best in terms of characters
Nice to see you doing videos on one of my favorite series. Fallout New Vegas easily has some of the best DLC out in the gaming landscape and while Lonesome Road is my favorite, Dead Money is definitely amazing by itself. Especially with how it handles its story.
When I first started Dead Money, I was completely shook and practically terrified of the villa and its surrounding areas. I was lucky to have leveled up after the first encounter I had because I immediately grabbed silent running in order to make it through. The ghost people were not easy to deal with and the cloud also gave me a hard time. Over time though, I figured out how to eventually get through, but even so, I was nervous. Once I reached the casino though, my fear turned to sadness as I started to better understand the story of the Sierra Madre and what happened to all of the key characters, like Vera. Watching her walk around the suites begging for Sinclair to save her and everyone else felt tragic. Finishing the DLC left me feeling bittersweet. Now though? I still play through and enjoy it, even on hardcore. It doesn’t pose too much of a challenge as before, but it’s still a lot harder than some of the other DLC’s, and I love for that reason.
This was an excellent video. When I looked to your channel after watching this, I expected you to have far more views. But nonetheless your content is very good quality throughout, even in the older and less viewed videos. You deserve far more subscribers and attention given to your videos, my friend.
Amazing tale! I never bought this DLC because I felt it was too late-game for me to want to go do it (since you will want your skills super high to do it "right"). Awesome work!
I like to believe in the bunker there's a trap door or a secret door that either a hallway where dog is waiting or a trap door is beneath the courier when he collapses
What scared me is the only way too kill the ghost people was chopping the limps when i first did it I said "getting dead space vibes!" Plus I do the sneak but Elijah doesn't go in the vault he just touches the terminal then says the regular audio so i just look up the audio
A quick fun fact is that really eerie siren you constantly hear in the background while in The SM is the air raid sirens that has been rotted out and distorted big time probably by the toxic cloud and also probably due to over/around 200 years of running non-stop which for some reason I think is cool
"The hard part isnt getting there no, is to let go." Hell nah im walking out there with 37 gold bars and 100 super stimpaks (from gambling at the casino)
When Dead Money first came out I absolutely hated it. I hated how you couldn't bring your favorite weapons and armor, the poison gas & low visibility, the maze-like Villa, The grand prize being a pile of gold bars (which is AWESOME) but they weigh 45lbs each so you can only carry two bars legitimately. But as time went on I grew to love it. The struggle of surviving without your guns, memorizing the Villa's layout, finding the snow globe & finding all the vending recipes. Playing enough blackjack to unlock the vouchers for the vending machine, figuring out how to trick Elijah and sneak out of the Villa with EVERY gold bar in that vault. Just like cloud residue all over that place, Dead Money really grows on you.
One of the strangest and almost eri moments in the DLC was in the casino while gambling. In the middle of an ancient casino lost to the world, covered in an all consuming toxic cloud, in the city of the dead not touched for over 200 years. Gambling all alone, watch by ghosts, seeking fortune just as those before me had done over 2 centuries ago. And after I had won? Nothing changed. I was still there, alone. No real point in any of it. Fucking eri.
I only ever play this dlc for the B.A.R. And the gold so I can buy all the good Gun runner stash guns I want for that play through (which usually is the M1 Garand )
I'm curious what mods you're using, cause I know Dead Money's default weather doesn't look that nice. Also are you sure the Ghost People aren't the result of Trauma Harnesses? That was the assumption I'd always made, since the suits were made at Big MT, where we're shown this Trauma Harness tech that hijacks the body of the wearer and becomes hostile to anyone around it.
I use quite a lot of Mods tbh as well as a ENB which probably helps the weather system. As for the suit, I explored all the terminals and none of them mentioned Trauma Harnesses. Maybe the dark light hazard suits were part of that same project? Would make sense as they do move quite unnaturally
@@WiseFish Yeah, I always assumed that the cloud had corroded parts of the suit and that was why the Ghost People move so awkwardly unlike the Trauma Harnesses in Big MT
@@awkwardGardener the clouds did. The suits were prototypes made by the big mt, sierra madre being the testing ground for that, and the cloud. The cloud over time corroded and changed the ghostmen.
@@zab6124 Good to know. I thought I'd read it somewhere but it's been so long since I played OWB that I didn't want to make claims without knowing for sure.
I like one particular theory that's been passed around a bit on r/Falloutlore. Somebody wrote up a short essay speculating that the Ghost People have mutated to the point where they move with a system of air bladders and internal pressure, kind of like spiders and sea stars, but with air instead of water. They're only able to run in short bursts and have to pause before they jump because they need to build up enough pressure to move like that. Supposedly bullets only slow them down instead of killing them because you're basically shooting a man-shaped sack of nerves and air bladders without much in the way of vital organs. If you poke enough holes in them, they deflate (hence why they make those jerky motions and sucking noises when they get back up). Bullet wounds they can heal over, but dismemberment takes them down because they can't regenerate a lost limb.
My favorite DLC, I loved how I lost my items and live with the city's resources. It felt like a true survival horror game, also I love the security armor and BAR
Hope you guys enjoyed this look into the city of the Sierra Madre. This expansion was good for story, felt like Bioshock style campaign but holy hell was it buggy and hard because of the collars!! Anyways let me know what you thought.
I love your channel man keep it up
HEY!!! . . .
potato
Buggy as hell vendors that still use caps
One of my favorite fo dlc's!
I remember playing this DLC when it first came out and it was the most buggiest shit i ever played in my life, I never made it far without the game stuttering or crashing and to make matters worse my save file got corrupted, over 100 hours lost after that I never played that DLC again.
"The only way to be able to begin again, is to let go"
Me , dragging Elijah's head stuffed with gold out of the hotel : "wow, so true"
Yeah we don’t talk about that haha
Who said you cant begin again and let go... with all the gold? Personally i love the stimpack, repair kits and ammo codes worth it more then gold imo
@@Subject_Keter nailed it, the golds nice and all, but with those codes....you never have to worry about resupply again.
@@Subject_Keter This is the real shit right here. Clearing this DLC with high enough skills nets you so much crafting potential. Just also make sure to break the casino for chips with Max luck and you're set for a long while.
I always take all the gold but I never do anything with it. Finishing the heist that way is an act of pure spite on my part.
Most satisfying part of Dead Money is luring Elijah dwn to the vault, sneak out with everything and locking him inside. Hearing his last words over your PipBoy never fails to bring a smile
Oh I just kill him tbh never knew you could lock him in haha deffo gonna do that now
@@WiseFish it's tricky. Use the stealth suit, a stealth boy. Crouch behind the Transformer closest to the way out of the vault. As he comes in make sure he dsnt see you. Once he's in the vault get up and walk to exit. Should just make it
Then listen to his radio messages as he goes insane locked in the vault and give his message to veronica for added lore.
@@erieperry8241 it's super easy if your character is specked for stealth
@@erieperry8241 If while sneaking if you wait till he's interacting with the terminal to the vault you can hurry past the force field doorway before he's done interacting with the terminal cause of how long the animation takes. I like to think it's also cause he's very distracted.
Limping all the way to the dinosaur knowing Boone is gonna one shot anyone that comes at your back is always how I'm going to picture the courier emerging out of that awful place.
Literally felt like that with all that GOLD!
An interesting thing to add was that if the war was maybe a year later Sinclair could have saved the world and ended the resource crisis. He just needed time to finish the vending machine technology as it actually creates the items they make from particles in the air and surrounding area
Oh you’re just reading the wiki
I didnt knew that It reminds me of the platinum chip that if It was delivered a day before they could had saved Vegas.
if only an atomic assembly matter fabricator existed irl. such a device would be like a 3d printer but instead of having any limitations, it would not.
A device that could "print" any object or material or combination of the two including organic materials by using the atoms of any material fed to it including ambient gases would bring about an end to scarcity and lead humanity into a post scarcity age. This is the ideal future goal for science for humanity and would enable humans to better thrive and survive in space and colonize outside earth.
@@Sigmaairav hopefully technology like that is feasible
Sounds like Tesla's free energy.
What’s the creepiest part of this DLC is when you discover about the radio signal you first come across before starting the DLC.
It’s actually not an “advertisement” for the Sierra Madre, but instead it’s an emergency call. But for some reason ( I forgot why) the emergency call is tied to the dialogue of Vera Keyes inviting people to the Sierra Madre.
So for 200 years, the SM has been calling for help, only to have people hear Vera Keyes invite travellers to their doom.
Yeah, that’s the same thing that creeped me out the most, especially when Dean reveals it along with a dialogue option you get after he tells you that, something of “So it’s not an invitation, it’s a cry for help”.
It was breadcasting the invitation because it was activated before tha Gala, It wasn't open yet, so the frequency played the pre-Grand Opening message, an invitation.
Dean says that Sinclair hooked up Vera’s message to the emergency broadcast, most likely to save costs, so that it would be widely broadcast. What he didn’t take into account was an actual emergency happening, which was ironically a huge oversight for a person who was preparing for nuclear war
Basically, Sinclair had to cut corners since he didn’t have the budget to create a whole new system to send out a mass signal and let people know the sierra madre was opening. To do this, he used his emergency broadcast system and overrode it with Vera’s voice. However, the bombs dropped right before the gala event. Now her voice is trapped in the broadcast signal instead of an actual emergency broadcast
Even though the villa was constructed as cheaply as possible it’s still held up very well for 200 years
2070s tech baby
The cloud preserved it, literally in lore.
@@aprofessionalgamer5355 you right
Be something if when you access certain parts of the villa, there would be bits of it crumbling as you walk by.
Obsidian devs: "To begin again you must let go"
What I hear: "To begin again with all the gold you must let go of your poverty"
to begin again one must let go of their rage and take the gold with them.....wait
for a red lantern taking the red ring off isn't so simple lolz
Me eating your gold: no to begin again you must let all of your past die including this gold.
LMFAO "Courier 6 knew the only way out was to stop being a mf poor"
FYI, the vending machines are also a big MT invention. They actually use matter transmogrification to transform the chips into whatever you want to order, great video!
As someone who completed this DLC in an 8~ hour single sitting, you have my utmost respect for going into all the nooks and crannies, and for making this video. Ties it all together but, to Begin Again, we must Let Go.
Just did the 8 hour one sitting myself. I will not be missing that hell hole.
@@ratbastard3453 Is it bad that I miss it sometimes? The knowledge I'm barely scraping by and using Stimpaks sparingly cause idk when I'll find/afford another one. Very few Games I've played have really made me feel like such a scavenger that will absolutely get ruined by a bad combat engagement. Only thing that comes close is the first two Bioshocks, if you don't know the games like the back of your hand like I do, but the early games of each always make me feel constricted for resources. Top tier game design.
@@agooddaytorespawn57 nah, I play it in one sitting every FNV run I do, I love the theme, story and connections to the rest of the game. What you have to let go of, however, are the way too loud and repetitive ambient noises (thx mods)
I just did the same myself a few days ago. Except I was so worried about dying and not getting the gold at the end that I barely took any time to take in the lore beyond basic dialogue and the atmosphere. I wanna replay it to learn more about it but that shit was hard 😂😂 I constantly got turned around, always at like 1/4 health, struggling by. I also never got the chance to get Christine out of there/heal her if there was the option. Her radio frequency still shows up on my Pip Boy, but it’s silent when I tune into it. My own ghost from the Sierra Madre, haunting me every time I wanna listen to Big Iron. I wanted to use the bunker as a home base afterwards too but the radio playing only reminded me of my failures. Got all the gold, though.
@@westonprather3157What do you mean about your own ghost haunting you?
What's interesting is that Sinclair was the victim here. He wanted someplace to help people start over once the world went to shit and nearly bankrupted himself doing so. If anything the villain here is Dean. He strikes me as an egomaniac, getting jealous of Sinclair's villa and Casino and, despite being almost bankrupt, had a cheery attitude is so petty. But in any case I believe Sinclair really did believe in doing some good in the world and got stiffed by the Villa crew led by Mr Yesterday, plans to be robbed by Dean, forced to sign a contract with Big Empty (Mountain) and betrayed by Vera. It's like Sinclair just wanted to do some good and everything was against him. I think in a way we all let go and start over. I went in thinking Sinclair was like all the other rich asses, yet I find some =one who is human, so sure I took all the gold but I let go of my assumptions and started to rethink that maybe the Sierra Madre isn't that bad.
Your intuition is supported by the in-game endings of the DLC, to get a positive outcome with Dean you have to do everything in your power not to step on his toes or insult him
@@hakanbrakankrakan yeah I helped God merge with Dog, had the good ending with Christine, but Dean, I spared him and had the good ending, I did it once now I don't even talk to the man when confronted, I swear it was satisfying to him blown to piece after a single hit of a 12 gauge hunting rifle
Yeah, but it's important to note that Vera only "betrayed" Sinclair because of Dean blackmailing her for using drugs. Which she was using to handle a terminal illness.
Not after his scene in the Fallout show. That definitely depicted him as being pretty damn evil
Is not Bad, is the people that Made it Bad and specialy Sinclair and his obssessions
Everything to do with the Sierra Madre/Dead Money is unsettling, the Begin Again song, the Ghost People and the noises they make, Vera’s holograms saying her last words over and over… every time I play through it I have goosebumps for being so creeped out 😅
You just made my day with this, Wise Fish.
Dead Money is my favorite Fallout DLC and possibly my favorite DLC in any game period due to how harsh, unexpected, uneasy the experience is bur also how deep the overarching theme of letting go is as well. Cheers, you always brighten up my morning with your vids, you're a hell of a storyteller
Pleased you liked it my friend! Yeah I loved the DLCs story I thought it was really something special. Just wish gameplay was a bit better. The collar annoyed me so much
@@WiseFish
Certainly! This channel is such a gem and I'm always glad that I found it.
And yeah, that collar is as uncomfortable to play with as it must be to wear haha.
He's second to The Storyteller or even both Nr. 1
It's the only dlc to give me genuine fear of radios lol
No matter how many times I play it it always creeps me out
I love this DLC. From the atmosphere, setting and lore. The Holorifle became my favorite sniper in New Vegas.
You must be a masochistic
@@ben_dovered agree. I hated this DLC. No gear, no healing items, and the explosive collar all combined made this one oppressive.
Old World Blues was definitively the best DLC. IMO best DLC in any Fallout game.
@@jagaskins try that at level 8
@@sirc1446 I did that in level 12 in Hardcore mode...
And I accidentally sleeped in a bed when had the chance to 🙃
@@ben_dovered lol, this DLC is rly easy
The story of the Sierra Madre can be easily missed for those who might just have played the DLC and didnt have time to read the many spread out terminals. I dont know if its just me, but I had to give this a 2nd playthrough to actually read the lore about what happened there. Sad tale indeed. Thank you for making this video, its just as awesome as your other works.
I think in Fallout you have to explore, that includes any working terminals you find. You can find the most interesting things if you check one terminal in a random location
I am not good with English😢
This dlc genuinely scared me. Next to cazadores. The ambience was eerie and creepy. And it also makes you hopeless and very very *very* cautious (unless you had light step). I get the DLC message being "to let go". But focc that i want to reward myself after getting my head blown up repeatedly. I of course trapped Elijah and got the gold for myself.
Also great video.
This dlc is a contender for the best story expansion in the entire series along side old world blues, and mothership zeta.
Mother ship zeta? Wash your mouth out 😂
@@rickyblitz9679 what can I say it was the best of three and quirky as hell.
@@dillonklasse4980 the pitt and point lookout easily beat that DLC. it’s a stupid DLC from a lore point of view, every enemy is a bullet sponge, and you spend more time fighting robots than actual Zetans. It’s a stanky DLC
Including zeta is even funnier knowing that you are serious.
Finally another fellow man of culture I love mothership zeta and I'm tired of everybody hating it I love the whole environment and atmosphere of the DLC The fallout universe is different but yet familiar to us but to have the player in a completely alien setting completely changes the whole DLC for me
god, i remember being 14 and getting hyped up to play dead money for the first time. a beautiful casino where i could get riches?? sign me up! imagine my disappointment upon realizing i was put into a ‘saw’ predicament. years later, it’s my fave fallout dlc of all time 💘
The story is good yeah, but there's also the MONAYY
The corrupt Villa manager responsible for cutting corners & other racket-type activities is referred to in the computer terminal entries. The references for "Mr. Yesterday" are like Victor calling Benny "Fancy Pants". It's likely the actual name is one very familiar to the player character, as someone given the plum position as a favour by his intimate friendship with the big guy, Frederick Sinclair. Recall the song that was famous for a washed-up crooner & once beloved vocalist... it is both a literal reference to the song & the figurative situation of the despised manager being discussed. Both are equally descriptive of the one whom still has his contempt for "tourists".
Reading this comment feels like reading a paragraph in a novel
I want to agree, but I swear mr yesterday and Dean domino are two separate people. But that could be faulty memory.
Nice breakdown! Dead Money is hard but the lore is intricate and honestly really neat.
I'm also amused in gameplay how if you drop down to search Sinclair's bag (finding the holotape he removed) it's either difficult or outright impossible to get back up. Very fitting to the tone of the whole thing.
What I remember of the Sierra Madre while playing Fallout is that it is an ONE AREA in Fallout New Vegas that it is likely a player will die several times before you can get used to dealing with things like the bomb strapped to your neck or the enemies in it. In almost all other areas if one is cautious enough, it is unlikely one has to deal with your character dying. My guess is that the people that designed it wanted for the player to have an extra level of difficulty when dealing with it that just isn't used in on places the player has to go through.
It's kind of perplexing to know that the sometimes unreasonable difficulty of the DLC actually makes sense in the context of Sinclair's obsessions.
And truly, this is the best DLC in the game if you ask me.
My brother in christ you made the wrong decision and fire that burns inside of you is clearly not bright enough
@@saltydos6026 i dont think hes wrong, it kinda sucks that best character in the game is in my least favorite dlc
I'm a big resident evil which makes this one of my favorite dlcs because it reminds me of resident evil so much especially the casino itself
I loved dead money. The holograms of Vera only play the recordings of her last words the first time you meet them. When going back or revisiting the area they will be eerily silent, making you question if it was a recording at all.
The music in this part of the building is awesome to.
It's crazy because at the end if the movie the Treasure of the Sierra Madre, the main characters have to let go of their riches and start again. This DLC was one of my favorites because if the ambient horror feel and the survival aspects. Also finally getting into the casino was awesome
"The sierra madre, thats a special kind of hell" -Ulysses
For some reason, I always mistakenly think the Sierra Madre is in some underground cave system. Completely cutoff from the outside world. Like a massive secret underground city.
Because you start the dlc by entering bOS bunker, which usually under ground
I really didn't leave the Sierra Madre as the same courier as I was, truly one of the most visionary game dlc's out there
It made me not want to play New Vegas again.
Dead Money is such a punishing DLC, but the story and lore about is is top notch. I felt bad about Vera but at the end you'll realize Sinclaire is the one you should feel bad about. DLC is hard but damn it's an emotional ride once you've uncovered the secrets behind the Seirra Madre.
I really liked the Dead Money DLC. Almost SAW like in the way it startet, interesting characters, a tragedy born from love, jealousy, betrayel and greed, undead monsters in the streets and a poisonous red cloud which is everywere.
A Masterpiece (crashes and other technical issues aside).
Glad you covered this DLC's location. This one was always the hardest but most importantly interesting challenge to play
This dlc is so extreme and good that it should be its own game
This DLC gives me big Bioshock vibes and that's why I love it
Earned my sub with this one. I hear a lot of players complain about this DLC. The first time I played it, I was so frustrated all through it I couldn't wait to finish it. The second time I played it was with more, 'respect' I guess I could say. I took my time, paid more attention to detail, and looked for alternatives to situations more often than I would. And I really enjoyed it! And MAN is that DLC haunting. Well done video, my dude!
Sierra Madre - You have 2 choices, let go of your greed or you die here.
Me with a stealth boy and 37 gold bars - 'There's 3 actually'
Dead money is my favorite DLC of NV, the way there’s just echos in the villa makes me feel so lonely when playing. Also I found that you can hear the ghost people banging on the casino doors as you did the casino quests and holy shit is it haunting.
The spookiest video for the spookiest time of the year. The Sierra Madre has such a cool and really unsettling atmosphere. Thanks for making a easy to digest video on this. Perfect vibe for this time of year
I love the story and lore in the dlc but actually playing it is literal hell
not really
yes really -guy whose favorite dlc is dead money
It was for me my first time even as an unarmed/melee guy. Not because of the traps, even though they were annoying. It was me rushing. I didn’t stop and actually search for all the vending machine codes and Dean stashes so I was almost dead damn near the whole time. My second, more recent run was so much smoother even as a strict gun user after hunting everything hidden and stocking up on stims. I want to try it in hardcore sometime. Is that weird?
@@nightraid998 not really some people love a really hard challenge even tho i was prepared for dead money it cooked my ass no contest lonesome road was difficult but atleast in that dlc you had all your gear and weapons.
Ngl the DLC was a pain in the ass. Did not enjoy it but after it was all done I can appreciate the lore and why it was difficult
Top notch video. The Sierra Madre is definitely an example of peak fallout and you captured its atmosphere perfectly.
I left my heart in the Sierra Madre.
Vera 💘
There is evidence that the mystery of the ghost people runs further than a unique form of ghoulism. Though ghouls are capable of indefinite immortality they still must eat, drink, and remove wastes and toxins from their bodies, Dean even confirms this in the dlc. The Ghost People are incapable of doing these actions while being trapped inside of their suits. Ghouls are also known to acquire energy from intense background radiation which isn't prevalent in the Madre.
Though Ghosts share some motifs of Ghoulism there is no evidence they are even ghouls at all.
It is believed that the ghost people at some point kept their victims alive to convert them. Though we do not know the exact process of the creation of ghosts we can speculate through looking through the Madre for what it possibly could give some idea. When trying to trigger the galla event you can come across the skeletal remains of a man strewn atop a table with many surgical supplies and large vials of embalming fluid laid on some shelves. The implication of this scene is that the man was deceased and went under the process of mummification. Whoever was responsible for the embalming did not succeed in the process because the remains at the scene were deteriorated beyond recognition.
My speculation is that the application of embalming fluid is used in the process of creating ghosts. Whatever this fluid is has the same glowing green hue that you see in ghost people. The embalming procedure would take a lot of time to do and if it wasn't done by the ghost people themselves then it wouldn't be possible. So I believe the ghosts are mummified and possibly even undead.
I know it's a stretch but hear this: the hazard suits used by the ghost people were supplied from Big MT which was also responsible for the creation of the spore carriers. If you don't know spore carriers aren't ghouls either they are in fact dead people that are being preserved and animated by an unknown fungal infection. What color are the spore carriers? Green, exactly the same as the Ghost people.
The thing about this theory is that the ghost people are thought to be capable of higher thinking and cognitive ability. The create traps, conduct ritualistic practices (embalming, worshipping holograms, etc.) and are capable of communicating to one another to a degree of planning ambushes on the player. So it will probably always be a mystery of what the ghost people actually are, I just love thinking about this kind of stuff.
Big MT also had the trauma override harness, the “space suit” that re-animates your corpse and makes you an undead fighter at the cost of the target parameters aren’t set properly and they mistook EVERYONE for hostile Big Empty basically made zombies
@@baileyreynolds461 I thought the trauma suit was essentially just an AI using the human as a vessel once they died, and the only reason they are still functioning is because the skeleton is still inside them. Wouldn't really call them zombies or re-animation, more of an AI robot with a human skeleton inside it
I kinda like that we know very little about them apart from what Dean tells us - he's never seen them eat, he thinks they forcibly make people they catch into Ghost People, and they never communicated with him no matter how much he tried.
The not knowing is what makes em so creepy.
I’m horrified to imagine what’s behind the mask
Dead Money was so severely underrated when it first came out, and I've been seeing some videos in appreciation of it lately, which is nice. Absolutely unique atmosphere and mood in this DLC, I love it.
A perfect time for Hallowe’en! You have my thanks, WiseFish. Something about the Sierra Madre delivered that uncertain sense, even if it had the glimmer and serenity, it filled me with dread the moment ghost people came into play.
I was just playing the dlc last night for the first time and I immediately thought of bioshock. I'm loving the complete change of pace in the dlc. Great video BTW.
Excited to sit down and watch this! By far my favourite DLC of New Vegas, and honestly my favourite experience on any game.
I remember the first time I figured out how to get all the gold out of the vault playing on the xbox 360, that was a game changer for every playthrough after
Respect to all of those worker's that risked there lives working in that toxic cloud. THEY WILL NOT Be FORGOTTEN
f
Great video my man, it says a lot about the impact of a game when videos are still being made more than a decade after its release
It always amazes me how dark some of the stories are in the Fallout universe, well MOST of the stories. XD This was a really amazing lore vid! I didn't know about any of this. Well played.
That song at the end of the video still gives me the creeps, whether playing Fallout or out in the real world.
New Vegas had the best DLC.
Dead Money had the story, and a lesson that we all ignored lol
Honest Hearts had the characters
Old World Blues had the tech
Lonesome Road had background, and Ulysses who didn't learn to let go
I love that it was all tied together
Honest Hearts and characters? The only truly memorable characters were Graham and Survivalist, and Ricky but he had like 4 minutes of screen time. Imo dead money and Old World Blues are the best in terms of characters
This DLC is so sad. How Sinclair is actually still down there, everything he ever loved. Dead. locked inside a casino. Haunting me.
Super cool video, this dlc always stayed stuck in my memory. Thank you for spectacularly retelling the story i once and continue to love. Great stuff.
Challenge: The Whole Sad Story. Completed.
Nice to see you doing videos on one of my favorite series. Fallout New Vegas easily has some of the best DLC out in the gaming landscape and while Lonesome Road is my favorite, Dead Money is definitely amazing by itself. Especially with how it handles its story.
Finding the lore isn’t the hard part it letting go
Dead money was the first dlc I played in new vagas, and my favorite. It is hard and challenging with mystery and has great story if you read into it.
When I first started Dead Money, I was completely shook and practically terrified of the villa and its surrounding areas. I was lucky to have leveled up after the first encounter I had because I immediately grabbed silent running in order to make it through. The ghost people were not easy to deal with and the cloud also gave me a hard time.
Over time though, I figured out how to eventually get through, but even so, I was nervous.
Once I reached the casino though, my fear turned to sadness as I started to better understand the story of the Sierra Madre and what happened to all of the key characters, like Vera. Watching her walk around the suites begging for Sinclair to save her and everyone else felt tragic.
Finishing the DLC left me feeling bittersweet.
Now though? I still play through and enjoy it, even on hardcore. It doesn’t pose too much of a challenge as before, but it’s still a lot harder than some of the other DLC’s, and I love for that reason.
I think the plot of this dlc is the best one, even better than the main story. It would be such a great noir cinematographic adaptation
Thanks so much for this video. I'm so glad there's a good Fallout lore channel again.
I wonder if the 3 others DLCs will have their own story tell on the channel.
I deffo want to look into Big MT and the Think Tank so that may come soon!
@@WiseFish *Y E S*
“yeah you can put an experimental cloud on my casino”
This was an excellent video. When I looked to your channel after watching this, I expected you to have far more views. But nonetheless your content is very good quality throughout, even in the older and less viewed videos. You deserve far more subscribers and attention given to your videos, my friend.
Fantastic video, I’ve played 1500+ hours of nv and I still didn’t know the full story of the sierra madre that you told
What a story! Just replayed the DLC to experience it again. Thanks for the video!
I watched The Treasure of the Sierra Madre on the flight home from my trip to Vegas earlier this month. I'd recommend the movie for sure
We don' need no steenkin' batches
Using the gold as a paper weight in my shitty apartment in Novac. It's not about the money, it's about sending a message
Just finished this the first time. Had to save SO many times. Probably saved every 15 seconds cause something might be screwing with me at any moment.
Think Tank: "It's not a cloud it's a body spray."
Amazing tale! I never bought this DLC because I felt it was too late-game for me to want to go do it (since you will want your skills super high to do it "right"). Awesome work!
This is some incredible work!! Amazing!
Love watching the story of this DLC told in such a cinematic way!
I can only image what the DLCs would have been like if Obsidian had more time for development
Dead Money in a nutshell: Millionaire simp goes crazy and loses it all
Lmfao simpclair
The lesson always be don't be a
simp
By far my favourite dlc in any game, love how you can’t take all the gold at the end as greed will literally kill you aha
love the dlc but my guilty pleasure way to play through is to use a ammo glitch and MFC cluster to just blow my way through everything that moves
"let go"
me crawling to the elevator with all the gold: lmao im gonna crash the mojave economy with all this
I like to believe in the bunker there's a trap door or a secret door that either a hallway where dog is waiting or a trap door is beneath the courier when he collapses
I blame the Sierra Madre for my slight phobia of large deco-style buildings.
What scared me is the only way too kill the ghost people was chopping the limps when i first did it I said "getting dead space vibes!" Plus I do the sneak but Elijah doesn't go in the vault he just touches the terminal then says the regular audio so i just look up the audio
Nothing brightens my day more than finding a Hidden Gem on UA-cam.
Literally just discovered your channel and I can already say I like it.
A quick fun fact is that really eerie siren you constantly hear in the background while in The SM is the air raid sirens that has been rotted out and distorted big time probably by the toxic cloud and also probably due to over/around 200 years of running non-stop which for some reason I think is cool
Now that i think about it the sierra madre feels mush like the fallout version of rapture from bioshock
Also fun fact: madre means "mother" in italian
@@vitaleriof also in spanish as well
This is an incredible story. I wasn't aware of much of it before I watched this video. Thank you for making it!
I’ll never let go of those gold bars tho.
Oh no you gotta grab all of them haha
Always Happy to watch an WiseFish Fallout Video after Work
Good Video as Always 👌
Oh my. That voice just made me want to learn about my favorite game, after learning lore for years, and just makes me smile.
These videos you do are so good every single new location you make them so interesting always have my attention
Welcome to the Casino Serra Madre, Such lovely place. Such a lovely place.
The sierra madre taught me a lot of good things. Especially with letting go. Scary too when I played it for the first time.
One of my very favorite experiences of any video game I’ve ever played. Especially on first playthrough.
This DLC made me quit FO:NV for about 3 months. Eventually came back to it and loved the ending.
"The hard part isnt getting there no, is to let go."
Hell nah im walking out there with 37 gold bars and 100 super stimpaks (from gambling at the casino)
When Dead Money first came out I absolutely hated it. I hated how you couldn't bring your favorite weapons and armor, the poison gas & low visibility, the maze-like Villa, The grand prize being a pile of gold bars (which is AWESOME) but they weigh 45lbs each so you can only carry two bars legitimately. But as time went on I grew to love it. The struggle of surviving without your guns, memorizing the Villa's layout, finding the snow globe & finding all the vending recipes. Playing enough blackjack to unlock the vouchers for the vending machine, figuring out how to trick Elijah and sneak out of the Villa with EVERY gold bar in that vault. Just like cloud residue all over that place, Dead Money really grows on you.
Played it and beat it when it came out but years later and the story on this dlc was always a heart tug
One of the strangest and almost eri moments in the DLC was in the casino while gambling.
In the middle of an ancient casino lost to the world, covered in an all consuming toxic cloud, in the city of the dead not touched for over 200 years. Gambling all alone, watch by ghosts, seeking fortune just as those before me had done over 2 centuries ago. And after I had won? Nothing changed. I was still there, alone. No real point in any of it.
Fucking eri.
I only ever play this dlc for the B.A.R. And the gold so I can buy all the good Gun runner stash guns I want for that play through (which usually is the M1 Garand )
For reall this was the scariest fallout dlc I’ve played and I don’t know why 😂
Sound track of the broken transmission of people and the faint voices is what creeped me out the most.
@@WiseFish exactlyy bro I remember playing this on PC and I could jus hear the faint voices in headphones shit gave me the chills 😂
I'm curious what mods you're using, cause I know Dead Money's default weather doesn't look that nice.
Also are you sure the Ghost People aren't the result of Trauma Harnesses? That was the assumption I'd always made, since the suits were made at Big MT, where we're shown this Trauma Harness tech that hijacks the body of the wearer and becomes hostile to anyone around it.
I use quite a lot of Mods tbh as well as a ENB which probably helps the weather system.
As for the suit, I explored all the terminals and none of them mentioned Trauma Harnesses. Maybe the dark light hazard suits were part of that same project? Would make sense as they do move quite unnaturally
@@WiseFish Yeah, I always assumed that the cloud had corroded parts of the suit and that was why the Ghost People move so awkwardly unlike the Trauma Harnesses in Big MT
@@awkwardGardener the clouds did. The suits were prototypes made by the big mt, sierra madre being the testing ground for that, and the cloud. The cloud over time corroded and changed the ghostmen.
@@zab6124 Good to know. I thought I'd read it somewhere but it's been so long since I played OWB that I didn't want to make claims without knowing for sure.
I like one particular theory that's been passed around a bit on r/Falloutlore. Somebody wrote up a short essay speculating that the Ghost People have mutated to the point where they move with a system of air bladders and internal pressure, kind of like spiders and sea stars, but with air instead of water. They're only able to run in short bursts and have to pause before they jump because they need to build up enough pressure to move like that. Supposedly bullets only slow them down instead of killing them because you're basically shooting a man-shaped sack of nerves and air bladders without much in the way of vital organs. If you poke enough holes in them, they deflate (hence why they make those jerky motions and sucking noises when they get back up). Bullet wounds they can heal over, but dismemberment takes them down because they can't regenerate a lost limb.
My favorite DLC, I loved how I lost my items and live with the city's resources. It felt like a true survival horror game, also I love the security armor and BAR
This was the first wisefish video I ever watched so this has a special love from me