What is the Sierra Madre's Cloud? | Full lore and speculation

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  • Опубліковано 25 гру 2024

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  • @xboxhomie4
    @xboxhomie4 Рік тому +2389

    a poisonous corrosive cloud? sounds like the perfect ingredient for a refreshing martini…

    • @GlitchedRed
      @GlitchedRed Рік тому +184

      Sweet and crunchy with an after taste of old pennies and tetanus

    • @chesterstevens8870
      @chesterstevens8870 Рік тому +175

      Fun unrelated fact: there's a frozen cloud of methanol floating in space that's estimated at around 100 billion cubic gallons in size.

    • @steveharrison76
      @steveharrison76 Рік тому +131

      @@chesterstevens8870 I spilled my drink, sorry.

    • @someguywithamic9
      @someguywithamic9 Рік тому +57

      ​@@chesterstevens8870 I bet a soon as space travail become available there's going to be a few SpaceShine stores or bars selling that cloud

    • @finlay9616
      @finlay9616 Рік тому +48

      "A poisonous corrosive cloud? Better spread this across the wasteland!" - A so called Genius

  • @tristanseaver9054
    @tristanseaver9054 Рік тому +2540

    "It's about learning to let go." (Letting go of poverty. As I transport 36 gold bars back to the Mojave.)

    • @erd5
      @erd5 Рік тому +287

      The real treasure there is the prewarmoney won by gambling and then exchanging into prewarmoney, weights zero and is worth thousands of caps.

    • @vastheeternal4972
      @vastheeternal4972 Рік тому +121

      Letting go of poverty lmao

    • @w415800
      @w415800 Рік тому +73

      You missed one, bro!

    • @-libertyprimev1-902
      @-libertyprimev1-902 Рік тому +107

      Gotta help Elijah *Let Go* of his head, so you can stuff those Gold Bars in it for easy transportation.

    • @CSquared11
      @CSquared11 Рік тому +90

      @@erd5prewar money being “scrap” in fallout 4 makes me angry because I learned in the sierra madre that shit is magnificent,

  • @Sgt_Robo
    @Sgt_Robo Рік тому +1483

    What I believe Elijah means by "protecting and preserving" is not entirely literal preservation, but rather, preventing human scavengers from scavenging and scrapping said byildings and relics. That said, the cloud may also perform som preservative function in a way like aluminum oxide, where the corrosion of the cloud only affects the outer layers materials, but paradoxically said reaction creates a protective coating stopping amy further reaction (at least for some materials, others like organic material just corrode into uselessness).

    • @GDKF0238
      @GDKF0238 Рік тому +28

      How do you have an 18 hour old comment on a 4 minute old video?

    • @Syffy
      @Syffy Рік тому +101

      @@GDKF0238 There's a brazillian dude with a day old comment. God damn time travelers - this is why we can't have good things.

    • @grugnotice7746
      @grugnotice7746 Рік тому +46

      I figured it was just killing off bacteria and fungi that would normally cause wood to dry rot, and promote oxidation of metals like steel.

    • @westonloy1765
      @westonloy1765 Рік тому +35

      Came here to make pretty much the same comment. I interpreted Elijah’s statement as meaning that only the people he can coordinate and direct around it can make it in to pick it clean and have so much as a shot of getting back out.

    • @visassess8607
      @visassess8607 Рік тому +22

      @@GDKF0238 The people who pay to support the channel sometimes get access to videos before they're publicly available

  • @glaz_man8278
    @glaz_man8278 Рік тому +1230

    I've seen a theory, that cloud made people inside into some weird spongy thing that moves just like spiders do. Citation: "Each leg's outward movement is controlled through the cephalothroax, which regulates the hydraulic movement and pressure hemolymph". The dude who came up with this theory, said that weird twitchy movement of the ghost people is a result of this hydraulic pressure in limbs. The don't activate muscles by nerves how living things do, but spread pressure around the limbs to move. The Dog also said that when he kills ghost people, they make "hisss" sound and stop moving, which signals about pressurized liquid or gas escaping. Crazy theory, but it caught my eye.

    • @PhoenicopterusR
      @PhoenicopterusR Рік тому +183

      That makes a surprising amount of sense, although they still need muscle control in some capacity, muscles in the prosoma (cephalothorax) are what control that pressure. This does help explain how ghost people can interact with things and hold weapons though, since spiders do have muscles for the non-hydraulic joints. So yeah, they could be using muscles in the torso to control pressure of bodily fluids for the larger joints, then muscles for hands, feet, neck, etc.

    • @muggins2279
      @muggins2279 Рік тому +27

      That's a fascinating theory

    • @codexmachina1358
      @codexmachina1358 Рік тому +19

      My dude quotes a citation but doesn't post it, we wanna see it too!

    • @PhoenicopterusR
      @PhoenicopterusR Рік тому +96

      @codexmachina1358 I actually found multiple while looking for the theory OP referenced. Apparently the spider theory has been floating around a bit, so I'm not sure which is really the original, but there's also this really interesting one.
      "Here's a writeup I did a few years ago detailing my theories on the biology of the Ghost People from back when I devoted an unhealthy amount of thought to such things.
      > I'm of the opinion that they move using a biological pneumatics system, sucking in air/cloud and compressing it into internal air bladders (Dog says that they have pockets of pressurized gas in their bodies, and you can see them spraying fluid when killed). This would explain why they can only jump/move quickly in short bursts, in that they need to build up the pressure required to motivate their bodies at those speeds.
      > If the pressure thing is true, it would also explain why bullets can only temporarily "kill" them while dismemberment will put them down for good, since their metabolism would be fast enough to patch up bullet woulds and restore internal pressure (you can hear them quickly sucking in air when they spring back up). In contrast, they aren't able to regenerate entire limbs, so while the loss of a limb might not technically kill them (you can still see them breathing after dismemberment), they are effectively helpless in such a state and likely to die eventually from loss of fluids.
      > Biochemistry is likely heavily altered as well, as they are able to survive in an extremely toxic and caustic environment with no issue, and cutting into them reveals bright, yellow-green fluids. This discoloration might be a product of the supposedly copper-laiden air they live within, the deformation of hemoglobin and other metabolites within their bodies (as seen in some humans), or possibly some combination of the two.
      > On the subject of what it takes to kill them, they seem to have more decentralized nervous systems than ordinary humans, since they don't take extra headshot damage (something which Dean also attests to), and also seem to lack pain reception in a way similar to humans taking large doses of drugs like PCP (they don't flinch or shudder when repeatedly shot). At the same time, their nervous system is still tied together in key ways, as Dog claims breaking their spines in a specific spot along their lower neck/upper back will instantly kill them (like how octopuses technically have nine "brains" but will instantly die if you clamp down behind their eyes). In general, their bodies seem to have devolved to a much simpler state, with emphasis on vascular tissue and heavily reduced instances of things like digestive (they appear to just process the cloud for sustenance), reproductive, muscular (replaced by aforementioned pneumatic system), and even integumentary systems underneath their suits. When you shoot at them, you're basically just hitting a walking mass of nerves, fluids, and air bladders held together by a plastic suit.
      TLDR: Basically human balloons with knives and bombs."
      Credit to FunGuyFr0mYuggoth on reddit.

    • @codexmachina1358
      @codexmachina1358 Рік тому +14

      @@PhoenicopterusR interesting, ty for posting

  • @Haru-spicy
    @Haru-spicy Рік тому +310

    Remember that Big MT already has trauma harnesses that can 'preserve' or at least take over the functions of the wearer's body after death. The darklight suits may yet be an attempt to upgrade the survivability of the suits by subjecting them to seriously deadly conditions such as the Cloud. Given that the ghost people could still 'technically' be considered living, this is at least a partial improvement over the walking skeletons we see in OWB, especially by Big MT's fast and loose standards.

    • @Sam_Da_Fox9151
      @Sam_Da_Fox9151 Рік тому +10

      This is what I'm thinkin

    • @twinightptawn6138
      @twinightptawn6138 Рік тому +6

      I first thought of that to but the problem is that have some intelligence to make spears and they seem to worship the holograms

    • @quagmoe7879
      @quagmoe7879 Рік тому +1

      They’re not related to the Hazmat Suits, separate projects.

    • @PhiltheuniKoRn
      @PhiltheuniKoRn Місяць тому

      Hey who turned out the lights?

  • @bluetoothschizophrenic
    @bluetoothschizophrenic Рік тому +453

    With how crazy a lot of Big MT’s experimentation is, it wouldn’t surprise me if there is a sort of nanobot component to the cloud, which could interact with components within the suits to engage some sort of dormant life support system or create a chemical mix to transform the occupants

    • @avitraangelica9278
      @avitraangelica9278 Рік тому +57

      It makes me think the same. Fallout science isn't super consistent, but given that the vending machines are probably doing either energy to mass conversion or some kind of very funky nanodeposition printing, the idea that there might have been nanite based earlier test methods that then got translated into a component of a gas for... some... purpose, isn't crazy. Enough to help maintain structures and machines while the gas itself keeps micro-organisms off, helping to give the ghost people some vague form of guidance or directive as they shamble through the resort as well as help them recover from less devastating wounds, and so on.
      So yeah, nanotech makes sense to me, too!

    • @Maria_Erias
      @Maria_Erias Рік тому +25

      The problem with that is that Fallout exists in a world where integrated circuits were never invented. Their technology is still based on vacuum tubes. That makes any kind of nanotechnology virtually impossible.

    • @avitraangelica9278
      @avitraangelica9278 Рік тому +30

      @@Maria_Erias Depends on how it's set up. If it's something like "soft" nanotechnology, more or less custom micro-organisms with extra aftermarket features, or even just externally controllable pellets of "smart" materials that are activated by the rest of the gas and whatever else they're interacting with, those could work. Nanites don't need to be anything like conventional robots but small. There are a lot of really neat options! ^v^ Doesn't need to be one strain of them, either, could be a whole mix of flavors.

    • @Maria_Erias
      @Maria_Erias Рік тому +15

      @@avitraangelica9278 The problem comes from having those nanomachines (whether artificial or augmented biological) "think". Sure, you can send them their instructions from an exterior brain (which could be any size), but you're still going to need technological components on those nanomachines. Receivers, sensors, motive systems, relays, etc. Anything that the nanomachine needs to figure out where it is, whether the material it's interacting with is the correct material, and so on. And those would need to be constructed with vacuum tubes and resistors instead of integrated circuits, which would be absolutely huge, comparatively.

    • @codylucynki1279
      @codylucynki1279 Рік тому +22

      @@Maria_Erias not true you could theoretically create a completely biological piece of nano tech that wouldn't require any of that , they are called cells and with the existence of FEV-unnamed(the new kind of fev that is in the air and such released after the facilities holding it were destroyed during the great war ) and FEV(raw form)
      It's entirely possible that some kind of parasitic or symbiotic supercell has formed in the cloud as a result of FEV being airborne because we know the cloud existed pre-war but the ghost people didn't so maybe it was the radiation/fev catalysing something in the cloud that created the ghost people from entirely biological components

  • @ryanbusch2885
    @ryanbusch2885 Рік тому +638

    Part of me wonders if the darklight suits contain some parts of what went into the trauma harnesses, like yeah they also appear to have been ghoulified but the way they stand back up after death feels very similar to how the tests for the harnesses were described… and who’s to say that the trauma harnesses wouldn’t take a few more hits if they contained a feral ghoul and not just a skeleton

    • @zenoblues7787
      @zenoblues7787 Рік тому +100

      Maybe that's why they get up while they're mending. The suits, trama harness, gets them back up, and then the Ghost person regenerate the damaged limbs, allowing them to manually take back control. That's probably why they have such jerky erratic movements they're used to forcing the suit to stop moving.

    • @queenie9276
      @queenie9276 Рік тому +71

      @@zenoblues7787 Actually this gives great precedent to the idea that the cloud residue can self propagate or self catalyze, being that it can infinitely create more of itself it may be safe to say the people in the suits have either become or been turned partially into the residue and this residue is what heals them but loss of a limb is just too much for the residue to fix in such a short period of time so they bleed out and die. The fact the suits are also still pressurized after all this time despite the fact the gas can still penetrate the materials may also mean the de-pressurization when killing a ghost person is cloud leaving the suit which may also account for why it becomes so difficult for them to regenerate and not die. It may be the case that like the trauma harness's there is nothing actually left of the people and are long since dead perhaps taken over by the cloud in some way due to some substance that is not known to us and may be fake as it seemingly still allows some intelligence to remain being they can set traps and use weapons. We may never know what every last component of the cloud is.
      (A side note. I believe the first instances of contact where they called it a rust like cloud may be because the gas has already been corroding at the ventilation in the Sierra Madre. The idea that the red coloring could be copper oxide may be what is in the residue while rust from corrosion of metals over time in the Sierra Madre is what's really making it so red and able to even blot out the light from the sun being that it would be solid rust particulate flying through the air.)

    • @sirreginaldfishingtonxvii6149
      @sirreginaldfishingtonxvii6149 Рік тому +41

      These were my thoughts too. It feels strange that it'd be a coincidence that the two instances of "suit that makes you functionally immortal whether you want to or not" were designed by the same people.
      Combine that with strange self-propagating gas probably interacting with it all in some way or another and you've got yourself a spooky science casino ghost.

    • @fumarc4501
      @fumarc4501 Рік тому +1

      That was my theory as well.

    • @kingofhearts3185
      @kingofhearts3185 Рік тому +2

      I always assumed they used the same tech

  • @vaultboya6253
    @vaultboya6253 Рік тому +327

    When you first start the dlc, you're stuck there from beginning to end and you can never go back. I think it makes it super unique and one of a kind. It's a once of a life time experiences that the courier lives through.

    • @hughjanus2935
      @hughjanus2935 Рік тому +88

      Losing all of your weapons and having to scavenge whatever you can find from the environment is a great change of pace too

    • @stargoid670
      @stargoid670 Рік тому +10

      @@hughjanus2935 totally agree bro

    • @sovietunion7643
      @sovietunion7643 Рік тому +33

      @@hughjanus2935 i mean yes but it also means the DLC isn't always liked. you can't go into Dead money without a plan and a melee build which kind of takes away from it a bit. i like just jumping into things and experiencing them, but with dead money to not get extremely frustrated you have to have specific builds.

    • @azeria1
      @azeria1 Рік тому +12

      @@sovietunion7643 depends when you do it tbh

    • @Cat-uv7dy
      @Cat-uv7dy Рік тому +24

      @@sovietunion7643it makes you have to use what you have. I was happy that I didn’t just brutally murder everything with a sword

  • @gabriellavedier9650
    @gabriellavedier9650 Рік тому +110

    I think the darklight suits were intended to test the penetrative power of the cloud, as the Big MT scientists were egotistical in their work and liked to do horrible things to people in a quest to one-up their colleagues. The metal was chosen to easily corrode and then force an extended stay in the suits. They work as chemical suits, as you see when you find one, but the cloud is a super successful experiment. I also think the darklight portion does more, possible some super low level radiation and other effect that changes how body chemistry works on a small scale and time frame.
    There were real human experiments attempting to create ideal antibiotics that would eliminate bacteria in people. But that always included gut flora, which lead to death. So far as I've heard. That might have been yet another Big MT experiment. Cleansing and preserving humans, also attached to additional tech in the suits.
    I also always assumed that way down deep, maybe in the area below Sinclair's vault, was The Cloud Machine, with a huge container of cloud juice. The lower levels really have a lot of unnecessary machines and ducts. It seems that delivering the cloud was intentional but maybe the shoddy work made it more easily released, and that's why one egotistical researcher thought to leap to another experiment right away, to one-up the cloud guy.

    • @Robb1977
      @Robb1977 Рік тому

      It would make sense to me that sinclair planned on using the cloud to create a moat between him and ang communists attempting to seize his casino/vault. He turns the surrounding area into a toxic cloud. And theres really no point to it, anymore.

  • @corypowercat7277
    @corypowercat7277 Рік тому +327

    It's amazing how the Big Empty is responsible for everything in the other dlcs. Also the spore people in Vault 22 and in Zion. Also the meaning behind this DLC has helped me a lot with letting go of unhealthy things.

    • @infernaldaedra
      @infernaldaedra Рік тому +65

      And the Cazadores and Nightstalkers

    • @vladyvhv9579
      @vladyvhv9579 Рік тому +11

      And the nightsalkers and cazadores in the vanilla game.

    • @Otterdisappointment
      @Otterdisappointment Рік тому +10

      I needed Jesus (not Ghoul Jesus just regular Jesus) to complete the cycle for me to start changing my ways which given my birth doesn’t help much but the very prospect of a way out is miraculous

    • @keyblademasterclark
      @keyblademasterclark Рік тому +10

      The Big MT wasn't responsible for the spore people, that was Vault Tech. However, the Big MT is responsible for the tribes of Zion as some of their ancestors escaped from Big MT. Honest Hearts is, imo, the DLC least connected to the other three. In Dead Money you learn about Big MT via terminals, Christine, and Elijah. You also hear about the other courier from Christine, Elijah, and one of the ending slides. Big MT has mentions of Christine, Elijah, and Ulysses plus the Sierra Madre. Lonesome Road doesn't really talk about the other DLCs aside from a holotape left by Ulysses. The only time you hear about ANYTHING related to the other DLCs during Honest Hearts is talking to Joshua and it was just one line of dialogue.

    • @puffythedestroyer8878
      @puffythedestroyer8878 Рік тому +10

      I recall hearing that (supposedly), the flesh-ripping sandstorms of the Divide are the result of a malfunctioning, sort of weather-device of their design, crash landing somewhere in the wastes - and still remains online.

  • @heiroftheredeemer2828
    @heiroftheredeemer2828 Рік тому +216

    I wouldn't say it's Sinclair's ego that made him create the Sierra Madre. If so, it wasn't a malicious or arrogant ego, but a man who envisioned what he could create with his wealth that could last beyond him.

    • @nolan92491
      @nolan92491 Рік тому +29

      Perhaps "Hubris" would be more accurate

    • @heiroftheredeemer2828
      @heiroftheredeemer2828 Рік тому +29

      @@nolan92491 I am not sure. Naivety maybe. But he has suffered before, so he wouldn't be naive. Just hopeful, a dreamer.

    • @fumarc4501
      @fumarc4501 Рік тому +11

      Desperation of a Dreamer in Love.

    • @MrRattlebones640
      @MrRattlebones640 Рік тому +8

      "a man who envisioned what he could create with his wealth that could last beyond him." Sounds like some form of Ego to me, Reminds me of when Bender from futurama wants to create a huge statue for people to "REMEMBER ME".

    • @heiroftheredeemer2828
      @heiroftheredeemer2828 Рік тому +3

      @@MrRattlebones640 So anyone who desires to use their wealth to better people and society (safe haven for survivors of a nuclear attack) and wants to not just bleed money know but invest in the future is somehow egotistical? Being philanthropic and well known tend to go hand in hand.

  • @SierraMonstera
    @SierraMonstera Рік тому +155

    I think, in a way, the ghost people are a creation of both latent radiation that spread from the bombs, and the cloud.

    • @ManyDog
      @ManyDog Рік тому +2

      I thought mig Mt created them because I see the ghost people in old world blues

    • @zerotodona1495
      @zerotodona1495 Рік тому +3

      @@ManyDogthey created the suits, they can’t take off. The suits more or less keeps the body alive but brain dead. If the suit is ripped open, the ghost person dies dies.
      The skeleton suits are the same way but more robotic. Fallout has “zombies” but not like undead skeletons.

    • @randomcrandoface2363
      @randomcrandoface2363 5 місяців тому +1

      The ghost people are just dead people in suits with minds of their own, like the Y-17 trauma harnesses, originally they were made to rescue wounded soldiers, it would walk them to a medic with the injured person inside.

  • @frogmouth2
    @frogmouth2 Рік тому +121

    I like how all the new vegas DLCs connect to eachother. It’s cool and illustrates non linear stories.
    However it also has the drawback of making the world seam much smaller.

    • @plantainsame2049
      @plantainsame2049 Рік тому +14

      It's all Nevada and a bit of Utah and California Arizona

    • @DeadManSinging1
      @DeadManSinging1 7 місяців тому +8

      Honest Hearts isnt really connected, except for one mention of Ulysses.

    • @kingofthegrill
      @kingofthegrill 7 місяців тому +2

      ​@DeadManSinging1 the White Legs' story is the story of Ulysses though.

  • @bunibel
    @bunibel Рік тому +114

    The Sierra Madre was built as a testament to his love for Vera Keyes and to protect them both from the progressing war, Sinclair says this pretty much verbatim in one of his logs, not sure how his ego came into the equation here, he is depicted as an incredibly positive person who tries to see "the bright, shining future in everything" according to Dean, which doesn't mean he is completely selfless but it does paint him in a particularly different light

    • @MisanthropicOcellus
      @MisanthropicOcellus Рік тому +21

      In some of the logs he learns of the affair between Vera and Dean, so he begins to convert the bunker into a prison for them both. Then has a change of heart and does what he can to undo the changes before the bombs drop

    • @mrnewvegas-n8q
      @mrnewvegas-n8q Рік тому +26

      sinclair is a genuinely good person, his "big ego" is just dean projecting onto him. dean is a deeply insecure and narcissistic person to the point where passing a single benign skill check in conversation with him, no matter how nice and helpful you are, makes him hostile at the end of the game

    • @ConnorNotyerbidness
      @ConnorNotyerbidness Рік тому +11

      Ya the only reason he thinks its ego is because radking clearly took what dean said at face value
      Dean is a narcissistic sociopath whose incapable of self reflection or understanding even for a moment that people do things without even thinking about Dean.
      Dean thinks sinclair built the casino and invited him to take part in it to stroke sinclairs ego
      Sinclair- at least at one point- was good friends with dean. He wanted to protect his friend. But then all the shit with vera happened and sinclair saw dean for who he really is

    • @kingofthegrill
      @kingofthegrill 7 місяців тому +1

      "I love you so much, my beloved! If you ever cheat on me though, I'm locking you in a bomb shelter with no way out and no food."
      True love.

    • @kingofthegrill
      @kingofthegrill 7 місяців тому +1

      ​@@mrnewvegas-n8q"good people" don't plan to kill their ex in a fit of rage.

  • @amuroray9115
    @amuroray9115 Рік тому +62

    The fact that Elijah travelled to all these places without dying is impressive. He was completely insane but he must have been a skilled BoS soldier….Because these guys take aLOT of bullets to put down. And so do the robots in the Big Empty.

    • @Big_Sloppa
      @Big_Sloppa Рік тому +14

      Robots - he use electromagnetic weapon, ghostpeople - he use holographic weapon, he's not lot-a-bullets type of guy, when he goes to meet you, he pack Gauss rifle since you likely have body-armor

    • @ianpartrick8347
      @ianpartrick8347 9 місяців тому +4

      Honestly considering Fallout 3 states a laser Pistol can cut a man in half at the waist I suspect they're extremely effective vs. Ghost People.

    • @kingofthegrill
      @kingofthegrill 7 місяців тому +2

      If you use his actual gear(LAER and Holorifle), it's not hard to see how he got it done. Man was an inventor and a tech wiz, he made his weapons work for him.
      Me, I take the Pulse Gun to Big MT.

    • @amuroray9115
      @amuroray9115 7 місяців тому +2

      @@kingofthegrill I use the Holorifle all the time. You’re right. Elijah had some of the best weapons in the game

    • @kingofthegrill
      @kingofthegrill 7 місяців тому

      @amuroray9115 it's what the Brotherhood do, they acquire some seriously good tech. The Greased Lightning you can buy off of them is also insane. So isn't Christine's gear, all of it: her recon armor, her CoS armor, and her CoS sniper rifle.

  • @shaynecarter-murray3127
    @shaynecarter-murray3127 Рік тому +35

    Love this channel.
    It amazes me that Fallout has so much lore that multiple channels can generate enough good content to actually have traction using games from over a decade ago

  • @nyekomimi
    @nyekomimi Рік тому +121

    Small personal theory of mine is, there are other ghouls in the Sierra Madre... the ghost people mutated to feed off cloud instead of radiation.

    • @lovelessact1
      @lovelessact1 Рік тому +10

      Wait you might be on to something

    • @fumarc4501
      @fumarc4501 Рік тому +4

      Hmmm interesting.

    • @WorldWalker128
      @WorldWalker128 Рік тому +19

      Could make sense. The other DLC with the nuke heads everywhere has ghouls hanging around sources of radiation that heals them even as the sandy winds (or your bullets) tear at their flesh. And after a time the Madre denizens will stand back up if you don't destroy their limbs Dead Space style.

  • @BoredomItself
    @BoredomItself Рік тому +51

    When I played the game I always thought the cloud was some kind of simple nanomachine type tech. The cloud particles being the nanomachines themselves, and the gas being some compound, or mix of compounds needed for the production/maintenance of the machines. The residue being the nanomachines having fallen from the air and collected in some place while undergoing some regenerative process. I thought that the reason it never spread outside the area was because it needed some power source or else it would eventually break down, with the gas potentially having some component that was a chemical energy source. The reason for the ghost people being that inside the suits they had something to modify the nanomachines and give it new instructions including repairing the host body, just like how one can craft something from it that will heal you. The reason it destroys some things while preserving others being that it was meant to bypass what people would use to protect themselves, like gas masks, but like other chemical and biological weapons one of the goals is to leave the infrastructure and existing tech intact for capture and repurposing.

  • @Kirhean
    @Kirhean Рік тому +66

    My personal theory is that the red cloud is a type of "smart matter" which can be configured and reconfigured at will by the vending machines. It was stored in pipes and reservoirs beneath the Sierra Madre and when it leaked it was toxic because it was not configured, so it imitates whatever material it integrates into. The tokens are a combination of currency and power source.

  • @platinumshadow5626
    @platinumshadow5626 Рік тому +20

    Great analysis and you didn't leave anything out. The Cloud has always fascinated me and I see it as a unique work of diabolical chemical engineering, like FEV but its own thing. Inspired by the real world agents you mentioned but its own synthetic design. As you noted, it can be hard to reconcile its corrosive properties with the way Elijah describes it preserving Old World technology. I recently found myself wondering if perhaps the Cloud has a particular chemical reaction with the Saturnite alloy (also developed at Big MT) which could explain why the Cosmic Knives decay from exposure to it. Perhaps the mechanical locks on the Darklight Suits were also manufactured from Saturnite? If that were true, it would mean that, while the Cloud attacks living tissue like a form of necrosis, it leaves inorganic matter alone save for its corrosive chemical reaction with Saturnite. I think that Big MT's experiment with the Cloud at the Sierra Madre was both to observe its effects as a biological agent against the inhabitants (probably to test its use in war) as well as to test their chemical suit prototypes against it and observe the effects of the Cloud leaking into the suits at a much slower rate over time. Elijah's comments about how the Cloud "preserves" seem best understood as veiled references to using it like nerve gas, fumigating places of their living inhabitants while leaving the technology his for the taking. I have also wondered if "Cloud residue" might simply be the remains of organic matter that has been killed and broken down by the Cloud over a long period of time.
    There could also be something antagonistic between the Cloud and radiation. Sinclair's automated security systems were careful to screen any traces of radioactivity from admittance into the Casino and Dean, a Ghoul, is both immune to the general toxicity in the air as well as being able to travel through concentrated Cloud much longer before suffering any adverse effects. Dean can even temporarily shield the player from the effects of the concentrated Cloud if traveling with them, which again could imply that radiation is able to protect one against its effects at least temporarily.

  • @CaptainHooch
    @CaptainHooch Рік тому +12

    I went into Dead Money for the first time when it came out hearing everyone complaining about how bad it was and hating that it was restricted and you couldn't revisit it, and it was just a straight forward story without many branching paths....
    Okay I get it, I do. You went into it expecting more NV in a smaller contained area. I went into it expecting to find a Main Quest and some side quests and lore, and boy fucking howdy did I get what I came for.
    Dead Money is hands down the best NV DLC for its amazing storytelling, characters, set design, and atmosphere, and yeah you do get less afraid as you get near the end but damn it you feel like you earned it to get that sense of safety, and when it was all over I felt satisfied with everything that was delivered to me. I feel really sorry for the people who can't see how brilliant this DLC was.

    • @SneakyHuntingHT
      @SneakyHuntingHT Рік тому +1

      Mhmm. And the game messes up your feeling of safety with the use of the holograms in the casino.

  • @bokoblinee1392
    @bokoblinee1392 Рік тому +33

    Dead Money is my favorite fallout DLC and the cloud, and its oppresive atmosphere, is a huge part of that. The history behind it and the merciless maze its turned the courtyards into make Dead Money. The story on top only puts the cherry on Dead Money's sunday.

  • @mysteryguy8842
    @mysteryguy8842 Рік тому +48

    Thank you for explaining what’s happening to New York

    • @SherryNiles1312
      @SherryNiles1312 Рік тому +5

      For people in the future. This is funny because at the time there were huge forest fires coming from Canada that completely smogged NY in smoke.
      Maybe I didn’t explain it funny but it is .

    • @wayneigoe6722
      @wayneigoe6722 Рік тому +4

      ​@@SherryNiles1312For people in the further future: Once upon a time, there used to be this place called the "United States of America"... New York was a place in the northeast section of this "United States". And further north of New York, there was once a place called "Canada". It was a large, open, polite, well-led country that was on the northern border of the United States...

    • @ariannadravis3934
      @ariannadravis3934 9 місяців тому

      ​@@wayneigoe6722 For people in the furthest future:
      🎉😅😅😢😢🎉🎉🎉😂❤😢

  • @Seventh_Bean
    @Seventh_Bean Рік тому +19

    I'm surprised Saturnite ore wasn't mentioned here. Big MT's "natural resource", similar colour, extensive testing, etc.

    • @tlshortyshorty5810
      @tlshortyshorty5810 Рік тому +2

      I think saturnite is an alloy so it couldn’t come from ore

    • @Seventh_Bean
      @Seventh_Bean Рік тому +4

      @@tlshortyshorty5810 "ore" (n): a naturally occurring mineral containing a valuable constituent (such as metal) for which it is mined and worked.
      "Alloy" (n): a combination of a metal with at least one other metal or nonmetal.
      "Saturnite" (n): a clay-like polymer alloy.

    • @user-gj7lp5iz6k
      @user-gj7lp5iz6k 10 місяців тому

      ​@@Seventh_Beanare you dumb or something

  • @jessejamesmoore1443
    @jessejamesmoore1443 Рік тому +8

    The cloud and its mystery is one of my favorite bits of lore in fallout. it isnt over explained and has just enough details for the player to come up with theories of their own. which is peak fallout storytelling in my opinion.

    • @jvazacas
      @jvazacas 8 місяців тому

      Sounds like lazy writing to me.

  • @DiocletianLarius
    @DiocletianLarius Рік тому +11

    34:48 I think it's probably just some kind of ghoulification, without a logical/realistic explanation, BUT being that thing from Big Mountain it could also be something like the Y-17 trauma override harness, maybe there is something attached to the body that controls it after death (though barely, seen how the ghost ppl tend to twitch and move erratically). Maybe the hazmat suits were meant to be for combat, like many other Big MT projects, and after the user dies it reverts to a primal combat-like stance where it sets traps and tries to kill any other creature that doesn't wear the suit (so, avoiding friendly fire and still being useful in the battlefield).

    • @tinaherr3856
      @tinaherr3856 Рік тому +4

      Given that the Y-17 Trauma harnesses are *way less* advanced than what the Ghost People can do, I don't think that is the answer. The Y-17 suits can only walk around and shoot things, and even the roaming feature was a bug, due to no "home base" being set.
      The Ghost People set traps and make weapons, something that is far too complex for the Trauma harnesses

    • @kynaston1474
      @kynaston1474 Рік тому

      I think you're bang on about the Y-17 trauma harnesses. Honestly while the Hazmat suit is a little more advanced I wouldn't call it way more advanced. The only thing the ghost people have over the Y-17's is that they are a little more agile, have a slightly better defense, and they seem to regenerate. They don't actually regenerate actually, we can prove this. Their limb health isn't restored. What is more likely is that they have something like fix-a-flat and when you poke holes in the suit the hole fills. When you do big damage to a limb the whole suit dies. I think it's an Upgraded Y-17 that keeps the occupant bathed in a goo to keep them lithe. And when you get really close to the Haxmat suit in Big Mountain you find it has artifacts from the Y-17 buried under the rags.

  • @johndoe-ki3yf
    @johndoe-ki3yf Рік тому +51

    i think the suits are the only thing "alive" about the ghost people.
    they may be another version of the trauma harness from the big MT (cheaper for mass production, and therefore more janky).
    that would account for the fact that if you have to dismember the suits (think stopping the suits digital, or mechanical processes when ripped apart, and thus stopping it)
    so, the "cloud" would have not biological aspect what so ever, and its simply a "preserved", or very slowly decaying corpse that the suit is keeping moving via mechanical means.

    • @tinaherr3856
      @tinaherr3856 Рік тому +20

      Yet, we know that the Ghost People are intelligent in a way. They set traps, make improvised weapons, drag people into the Cloud, and (according to some dialouge, ending slides, and that one scene in a wine celler) have a religion of sorts, or at least some customs.
      This behavior is far beyond the simple movements and actions of the Y-17 trauma harnesses in Big Mt. Those suits just walk around and shoot things.
      The Ghost People show some sort of intelligence, and aren't just continuing some failed programing like the Y-17 suits.

    • @quagmoe7879
      @quagmoe7879 Рік тому +4

      There is absolutely nothing to indicate that.

    • @ulfgard4734
      @ulfgard4734 Рік тому +7

      @@tinaherr3856 That's a fair counterpoint. Personally, I'm one of the folks that have always thought the darklight suits were a trauma harness prototype, but you are totally correct in pointing out that the Ghost People do behave in a much more sophisticated manner.
      Part of me does wonder, of course, if the suits were a prototype to test more advanced programming of the suits that never had the chance to get reintegrated into the mainline project; it seems sufficiently plausible to me, despite never being explicitly stated, but I must admit that could be my mind reflexively jumping to defend headcanon that has been pretty well entrenched for quite a few years now.

    • @Robb1977
      @Robb1977 Рік тому +2

      ​@Ulfgard or perhaps the trauma harness is the prototype... or they are similar projects being developed by different teams.
      Its not uncommon for government agencies to develop parallel systems. The trauma harness could be intended for military use, to return wounded soldiers/keepbthem fighting. The darklight suit may be something simmilar,utilizing different tech, or intended fir a different setting

    • @ATF-
      @ATF- Рік тому +2

      You can see them breathing, quite literally the Achilles heel to this take.

  • @megafakecannel
    @megafakecannel Рік тому +21

    Maybe the major development with the toxin cloud was not its lethality, but its self propagating/self catalyzing effect. It would make for a particularly effective bio weapon if it was able to spread over a whole country on its own. I wonder how it was able to stay as contained as it was for 200 years?

    • @tinaherr3856
      @tinaherr3856 Рік тому +9

      Perhaps it is because of the unique geography/area the Sierra Madre was built in? We know the landscape of an area in Fallout can affect dangerous substances, like how Zion's geography and winds cleared the radiation from the park.
      Perhaps the inverse happened here, keeping the Cloud contained in the Sierra Madre

    • @azeria1
      @azeria1 Рік тому +1

      @@tinaherr3856 I agree it feels strange that it only starts to spread in the evil ending maybe that's another reason it was experimented they since if it went wrong it wouldn't spread maybe that's why big mountain is in a hole as well in case it leaked out plus the other experiments

    • @tinaherr3856
      @tinaherr3856 Рік тому +8

      @@azeria1 the Cloud spreads in the evil ending because Elijah and the Courier weaponized the Cloud and set it on the Mojave. Elijah wanted to use the Cloud as a weapon, and in the evil ending, he used it. The Cloud didn't spread on its own

  • @wayneigoe6722
    @wayneigoe6722 Рік тому +4

    You could sum up the pre-war history of this DLC with two words: Faustian. Bargain.
    Between Sinclair signing on with the Big MT for new tech, Vera and Dean playing Sinclair, Elijah trading away lives for access to the vault, Sinclair trading Vera to get back at Dean... Its just one bad deal with a devil after another...

  • @jaxendale7864
    @jaxendale7864 Рік тому +10

    Its friction, moving objects, like suits that people wear as protective gear are rubbing against the heavy corrosion of the cloud, eroding them, but static objects like builds arent affected as they dont move. The cloud must be akin to toxic sandpaper in a way, working much faster against moving objects, like people etc

    • @RiveryJerald
      @RiveryJerald 3 місяці тому

      but it's gas, not a sand particle

  • @SgtThiel
    @SgtThiel Рік тому +5

    I loved the DLC and the survival horror aspect, it reminded me a lot of the stalker games. Being sneaky, scavenging in the ruins, choosing your fights in a dark desolated hell of an environment

  • @its_the_unoriginal7826
    @its_the_unoriginal7826 Рік тому +9

    The color of the cloud reminds me a lot of bromine although bromine is a liquid but it does release a red/brown gas that can cause coughing, troubles breathing, headaches, irritation of mucous membranes, dizziness, and watery eyes. Getting bromine liquid or gas on skin could cause skin irritation and burns. Maybe it has some bromine in it but who's to say.

  • @zaccox108
    @zaccox108 Рік тому +11

    The red cloud could have trace amounts of FEV mixed in combine that with radiation it would explain why the ghost people look and act somewhat like ghouls

  • @Vantud391
    @Vantud391 Рік тому +12

    A good day when both Rad King and Synonymous upload their videos.

  • @kaneburms8664
    @kaneburms8664 10 місяців тому +2

    I am somewhat reminded of the preservation suits in the big empty near the large cannons and can't help but think of them being related

  • @philstarsick82
    @philstarsick82 Рік тому +8

    Dead money was the hardest dlc in my experience. It was so good though, gritty, like a cormac Mccarthy novel.

    • @DickFaggotson333
      @DickFaggotson333 Рік тому

      glad i'm not the only who thought that, the whole dlc made me think of blood meridian for some reason

  • @Upsideround
    @Upsideround Рік тому +1

    Your content always gets me to go back and jump into Fallout all over again. I don't know how many times I have reinstalled a Fallout game after watching you videos. Thank you.

  • @parkersmith8711
    @parkersmith8711 Рік тому +7

    Love the idea of the ghost people and would love to see a concept of one with their mind intact

  • @jackrabbitslim8536
    @jackrabbitslim8536 Рік тому +24

    Ghost people suit is the darklight suit with the Y-17 override harness inside. Uses the cloud for fuel and the body trapped inside for basic structure and computational ability, limited though that may be. Sinclare bought this as a package deal. He knew full well what he was doing and Big MT didn't trick him at all. 1) An area that you can't get cars up to easily. 2) A cloud that kills the unprotected, and eats destroys robots and presumably power armor. 3) Construction that is claustrophobic and forces close quarters combat. 3) A construction company full of people you don't have to feel bad about turning into ghost people. 4) A casino that acts like a Vault-tec vault, filled with the ultra wealthy and Sinclare approved Glittering people, plus staff and is immune to the cloud. 5) Machines that can turn chips into almost any kind of loot you need. Points 1, 4 and 5 give you a fortress no invading army (chinese or american) or group of hostile survivors with mil-spec equipment can push into. Points 2,3 and 5 give you an army to fight back if part of the fortress falls. The hologram weapon system reinforces the army concept and allows Sinclare to maintain control of HIS casino (just in case).

  • @Hyperiumon
    @Hyperiumon Рік тому +11

    The ghost/hazmat suits and gas combined might be a experiment that's either a adjacent way of achieving what the trauma suit was suppose to be or a prequel or sequel to the trauma suits

    • @plantainsame2049
      @plantainsame2049 Рік тому +2

      Probably that faral gouls and gas exposure mixed to gether

    • @quagmoe7879
      @quagmoe7879 Рік тому

      There’s no evidence the hazmat suits are mechanical in nature.

    • @Hyperiumon
      @Hyperiumon Рік тому

      @@quagmoe7879 never said it was ???

    • @quagmoe7879
      @quagmoe7879 Рік тому +1

      @@Hyperiumon You compared the Darklight suit to the Y-17 Trauma Override Harness, so yes, you did. The two projects aren’t related. The Ghost people have no actual explanation. It’s probably just a case of Ghoulification, except they’re trapped within hazmat suits. But the Y-17 theory doesn’t have a shred of evidence.

    • @Hyperiumon
      @Hyperiumon Рік тому +1

      @@quagmoe7879 I was theorizing was they could be, not what they are in cannon. And it's actually no too far fetched that they might have a shared purpose but went along different ways. Pure speculation

  • @Laozi_Sparta
    @Laozi_Sparta Рік тому +2

    My favorite New Vegas DLC and one of the most memorable locations in the entire Fallout franchise in my opinion. Extremely well done and with proper difficulty level.

  • @lmaolmoo4147
    @lmaolmoo4147 Рік тому +5

    The red color probably comes from nitrogen dioxide. I’ve worked around it before. It’s also has some similar effects to the cloud. It’s also highly corrosive and oxidizing.

  • @vladyvhv9579
    @vladyvhv9579 Рік тому +2

    I'd point out the mention of the trauma harnesses in the first terminal entry. Those are the space suits that house the skeletons that we fight in Big MT. I think perhaps this version of Darklight suit shipped to the Sierra Madre was intended to be the next prototype. Perhaps the very intention was for those trapped within to just become part of the structural component of the suit? Or perhaps for their decaying remains to somehow provide power? Maybe the pressurized gas trapped within the body is what powers the suit? That part might explain why they cease to function (yet still apparently "breathe") when a limb is torn off. The gas trapped within is expelled, thus starving the equipment of its power source. This might also explain why Ghost People abduct people, or take corpses, dragging them off into the cloud. The onboard systems might be able to harvest the afflicted bodies for more gas. Alternatively to that, we know that there are always more ghost people. So, perhaps the people or corpses dragged off are placed into newly fabricated suits, created by machinery we don't see under the streets, exposed to the cloud, and turned into new ghost people. The ghost people not attacking each other, and seeming to show reverence to the holograms might support this idea, as it would be an IFF (Identify: Friend or Foe) system. Similarly, we don't see the holograms attacking ghost people until we reprogram them. Getting only signals from each other as friendly tech, both would simply follow programming to attack. But why? Because the Think Tank probably though of the Darklight suits as a type of possible soldier in the war. Only for the nukes to come down before their experiment could bear fruit.

  • @orionmanke5727
    @orionmanke5727 Рік тому +12

    I always thought the "clouds" Must be a heavily modified bromine gas; Bromine is heavily corrosive and severely toxic And it's usually a liquid at room temperature and it can escape through almost anything except for glass capsules I can't remember if it can rust metal but in contact of human skin it's usually fatal and very large and even small doses

    • @orionmanke5727
      @orionmanke5727 Рік тому +6

      I also forgot to mention bromine has a very deep blood or old blood look The gas it produces keeps the color but in very low concentration it looks more yellow

    • @FunnyStripes
      @FunnyStripes Рік тому +7

      I actually had the same exact idea myself. The blood-like color and hue especially in high density, the insane level of toxicity and corrosive potential, it just always reminded me so much of that cancer concoction. I'd be quite surprised if at the very least the devs didn't use it as an inspiration.

    • @namelessking4146
      @namelessking4146 Рік тому +2

      Surprised nobody got the idea in real life to create a Cloud/Bromine concoction for war.

    • @Nobody32990
      @Nobody32990 Рік тому +1

      @@orionmanke5727 but bromine does not repair metal elements. Simple gas corrodes everything indiscriminately.

  • @lighthoused.
    @lighthoused. 11 місяців тому

    Just found your channel and I adore your content already. Your passion for these lore explorations is infectious and it’s hard not to be drawn into the investigation! Keep it up man, you’re doing awesome and I can’t wait to watch more from you :)

  • @mcpossum
    @mcpossum Рік тому +9

    I left my ❤ in the Sierra Madre 😢

    • @GlitchedRed
      @GlitchedRed Рік тому +4

      Begin again? Yeah, I started over real easy with all those gold bars I smuggled out in the cold stoney heart that bearded man left behind.

  • @seanromine3932
    @seanromine3932 8 місяців тому +1

    When he says that the gas has preserved things, I think it's more a metaphor. As on, kept outsiders away. Just as it can be used to preserve other locations in the sense that by eliminating the NCR stationed at Helios, the dam, etc, you are effectively preserving them.
    The fact is that the gas cannot enter certain areas and perhaps it won't degrade certain materials but absolutely will others.
    That said, I think it is tied to the vending machines. It breaks down metals, just like the casino tokens. Breaks down or corrodes things. The ghost people are made and remade by exposure. It would have also fit, Sinclair bought the vending machines to serve his purpose, a control factor of those same chips. The gas would effect many and in different ways.

  • @SilverBazooka10
    @SilverBazooka10 Рік тому +4

    The Darklight hazmat suits could have something to do with the Y17 trauma harness development seen in Big MT. It could explain why the ghost people are still "alive", despite no apparent means.

  • @Gameboypxht
    @Gameboypxht Рік тому +2

    You are legitimately the only Fallout-tuber who goes into detail. The rest just go with the lore and leave it at that

  • @avengerwolf646
    @avengerwolf646 Рік тому +3

    I think a nanobot cloud seems like a really likely candidate. Designed to attack "enemy" personnel, counteract attempts to disrupt or protect against it (attacking through suits/damaging the suit), and preserve architecture/infrastructure. The "ghost people" could be an intentional side effect to further disrupt attempts to stop the cloud, or a glitch produced by the cloud functioning for 200 years. Further, the specialized suits may have unintentionally created a new "programming" in the bots, or been designed to create the ghosts.
    A ghoul who survived the worst for long enough may have enough offline nanobots in his system that the cloud struggles to recognize his presence and explain his partial resistance.
    Copper being a key component in the bot construction could explain the smell, and the full cloud could include chemicals either released by the nanobots, or a side effect of their presence in the air. The "gas" could have been fresh nanobots who had not yet created/been surrounded by the other chemicals yet.

    • @avengerwolf646
      @avengerwolf646 Рік тому +2

      And in all of this, since nanotech is not well known outside of the prewar scientists who created it, Ejijah wouldn't likely know to look close enough to see the individual machines or may not even possess the equipment

  • @mrtango1824
    @mrtango1824 Рік тому +1

    20:34 i dont think Elijah necessarily means preserve in the structural integrity manner, but rather its free of wasteland mutations, infestations, raiders and scavs.

  • @mobbofmobs8937
    @mobbofmobs8937 Рік тому +13

    I wonder if the gost people themselves make or alter the cloud. Not in the sense that they go to a Lab,but in that they internally produce it like a infection spreading out.

  • @petzouqi76
    @petzouqi76 Рік тому +1

    I'm glad I decided to take a week to finish this DLC the last time I played it. Was fun learning everything

  • @kongilian
    @kongilian Рік тому +5

    It'd be nice for Fallout to go back to the cross-dlc storylines. You can see Father Elijah's work in Big MT, among other plentiful crossovers.

  • @RodgertheNegotiator
    @RodgertheNegotiator Рік тому

    I just love your voice. I think out of all Fallout youtubers, you're one of the best. The tone of your voice goes great with fallout lore.

  • @bigricksmith8345
    @bigricksmith8345 Рік тому +5

    While the traima harness theory sounds good, I think the ghost people show too much intelligence for that. In my thoery, I think the Cloud may also contain a mutagen agent, possibly a strain of FEV or similar compound, resulting in the creation of the ghost people.

  • @coledavidson5630
    @coledavidson5630 Рік тому +1

    26:54 also hydrogen chloride gas creates whitish fumes of vaporous hydrochloric acid on contact with water vapor in the air

  • @DerBernsteinfrost
    @DerBernsteinfrost Рік тому +3

    I feel like the entire second experiment was What the long term effects on the human body would be. So they gave them "hazmat suits" that let the gas through and sealed then inside

  • @sneedfest3399
    @sneedfest3399 Рік тому +2

    The fact the ghost people are still apparently sapient is the worst part. Imagine being stuck in your suit for 200+ years and biologically morphed to the point where you're not even human

  • @thesun5275
    @thesun5275 Рік тому +3

    I believe a distinct component of the cloud would be Chlorine. A common chemical in toxic gasses.
    The main thing is the note of "rusting" which Chlroine has a habit of doing

    • @thesun5275
      @thesun5275 Рік тому +1

      Oh
      You came to the same conclusion

  • @zhhicks
    @zhhicks Рік тому +1

    Your analysis of the Cloud's composition is very well thought out, quite impressive!

  • @Mr_Snek037
    @Mr_Snek037 Рік тому +3

    Can you do a video on the technology of the big MT? I was looking for a video on it last night and couldn't find one...

  • @alexstan414
    @alexstan414 Рік тому

    Just found your channel on a fallout lore binge. Loving the content! Also from Utah!

  • @andrews.4780
    @andrews.4780 Рік тому +3

    I enjoyed this a lot! I was always curious as to what the cloud and cloud residue could be made of chemically. I have reasons to believe the cloud and the Sierra Madre gave inspiration for the Glowing Sea and rad storms in FO4. But the eerie factor of the Sierra Madre is just unmatchable.

  • @keanunotReeves8127
    @keanunotReeves8127 Рік тому

    As for content this was something i always questioned as lore runner someone who scouring every loaded area for alll secrets terminals and notes. But just couldnt put it together in a way i could understand it. So thanks for this video!

  • @SPECTRA_87
    @SPECTRA_87 Рік тому +10

    I've always thought it was nano bots. That's why it doesn't destroy everything, like it's targeting certain materials and self propagates.

  • @lemonadecat23
    @lemonadecat23 11 місяців тому

    Love the chemistry angle you take in this. I will say though that it doesn't account for some of the weirder behavior of the gas. The fact that the evil ending says the gas "moved" from the sierra madre to the rest of the Mohave, then the republic suggests to me the cloud is intelligent or controllable in some capacity. This is backed up by the clouds being in select parts of the sierra madre (though it could just be that big MT researchers were intentional with their release of the gas). This explanation also accounts for how the gas could corrode some things but preserve others. Even if the copper and gas components protect against organic decay, they are shown to be fairly corrosive to both organic and inorganic matter, so theyd likely end up corroding everything in its path eventually, unless the cloud was somewhat intellegent or controlled or programmed to only corrode certain experiment subjects while preserving the architecture by keeping the relative concentrations of the gas cocktail at certain ratios.

  • @helpme5785
    @helpme5785 Рік тому +5

    Have you seen bromine? It's an element related to chlorine that is a dark red liquid and easily vaporizes into a dark red gas - the only way safely store is in glass ampules, glass tubes that are melted at the ends to completely seal off a substance, and have to be broken open to use whatevers inside. Like chlorine its not good to be exposed to. I dont think its necessarily a component but the two seem very similar to me

    • @FunnyStripes
      @FunnyStripes Рік тому +1

      Yeah, the blood-red color in high concentrations, the high levels of toxicity and corrosiveness... It reminds a lot of bromine for sure to me as well. Would be surprised if the devs didn't take at least some inspiration from it.

  • @markrossiter3456
    @markrossiter3456 Рік тому +1

    I think the "shoddy ventilation" reference is a hidden hint about how the gas rusts metal very quickly and the red dust is probably just that rust bonded to the gas

  • @matthewneuendorf5763
    @matthewneuendorf5763 Рік тому +6

    What immediately popped into my head is nanites. The trope of a gray goo sounds a bit like the cloud residue (defunct nanites?), and its ability to affect things in different, potentially selective, ways is suggestive of a degree of decision-making capacity. The cloud is also self-replicating, much like nanites should be. A nanite infection might explain the Ghost People, too, as they could be essentially eating the people inside, maybe replacing their neural and nervous systems, and turning them into super soldiers (a common theme of Fallout science experiments). Permanent death only following the loss of major body parts could be explained by the nanites' inability to replicate the larger structures of the human body.
    Dead Money was very interesting the first time I played through it, but I confess that I had zero desire for a replay.

  • @SulTheScribe
    @SulTheScribe Рік тому +1

    As some Big MT magic, corrosion causes a Marked Man kind of non-feral ghoul, then the rust scaling ability applied to body decaying microorganisms "pickling" the body, but both doing nothing to stop radiation.

  • @laurenkaitlyn6341
    @laurenkaitlyn6341 Рік тому +5

    I'll never let go of the Sierra Madre

    • @Fless77
      @Fless77 Рік тому +1

      I’ll never let go of my gold bars

    • @mikeemous1410
      @mikeemous1410 Рік тому +1

      @@Fless77 Elijah's body by the door, caps in my pocket :)

  • @majesticmasters5913
    @majesticmasters5913 Рік тому

    This was perfect, I was gearing up to start a cosplay of one of the ghost people, got all the info I need right here!

  • @Nobodywithabeard
    @Nobodywithabeard Рік тому +7

    "Nano machines Jack" in all seriousness it would explain why the buildings are more or less intact, and the ghost people could be workers be "protected" by the suits/nano machines.

  • @thatnumber202
    @thatnumber202 6 місяців тому +1

    Maybe the cloud isnt mixed with junk food and consumed together, maybe its used to ferment the potato product in the junk food and we drink what comes out

  • @azeria1
    @azeria1 Рік тому +3

    What I don’t get is why it started to do it’s thing all of a sudden maybe the “toxin” wasn’t meant to be as bad as it was if the vents and villas where built correctly and what is the mountains obsession with strange suits that “help” people the suits and harnesses

    • @crptpyr
      @crptpyr Рік тому

      the suits/harnesses were intended for military application, as is the case with most pre war technological advancements

    • @zenoblues7787
      @zenoblues7787 Рік тому

      There are two options regarding the Cloud. Either the ventilation system was always meant to fail because of the Cloud's corrosive effects. Or the Cloud was meant to be introduced subtly under controlled circumstances.
      If 2, that would mean the Hazard Suits were not built specifically for the Cloud. That would explain why the latches were made of metal that rust shut. If 1, the plan was likely to see how the gas in combination with the suits physically affects people long term. So the suits were meant to lock up, and the Ghost People were at least partially intentional.

    • @zenoblues7787
      @zenoblues7787 Рік тому

      In regards to the suits, I'm pretty sure Big MT was a military research installation. Almost every experiment they ran was either a weapon or had practical military application.
      The Trauma Harness was meant to recover injured soldiers or their corpses. The Hazard Suits seemed to be specifically for counteracting toxins since it gives no radiation resistance. And lastly, the Mark II Stealth Suit was an adaptive suit that made people better at stealth.

    • @azeria1
      @azeria1 Рік тому

      @@zenoblues7787 I kind of forgot about the stealth suit despite me liking it alot I guess since it actually worked/didn't kill anyone while the other seemed malicious from when they where first made like how the harnesses where the ones to try and lebotomize Christine almost like they where made not help people but act as soldiers/workers who would be able to use human hands and the human body like a reverse robo brain instead of human brain robot body human body robot brain

    • @zenoblues7787
      @zenoblues7787 Рік тому

      @azeria1 It's certainly possible near the end the U.S. government had become the Encalve, and we know how little they care about human life.

  • @Mrslayer44975
    @Mrslayer44975 7 місяців тому +1

    You where the last UA-camr I watched before my old phone went in a River, thank you for the memories also before people ask, yes. This is my new device

  • @ashtondoublet8334
    @ashtondoublet8334 Рік тому +9

    My head Canon for the cloud is that the Cloud is just pulverized wires. That's why it's mostly composed of copper, and because it's entwined with the switching station, gives me the idea that it conducts electricity just like a wire.
    (Sorry if I sounded like I was having a stroke, I just woke up 😅)

    • @TheMaghorn
      @TheMaghorn Рік тому +4

      Copper is definitely a component of it, but it's not just tied to the switching station. Copper is poisonous when ingested, but not corrosive like the Cloud is, so there has to be much more going on there.

    • @arcanegamer2723
      @arcanegamer2723 Рік тому

      @@TheMaghorn That and the big mt released it to force the use of the auto docs meaning its more than just wires and knowing how little we do about the fev its either related to it or not. It would be more interesting if it isnt as every bioweapon being just a offshoot of the fev is boring now it is a personal theory of mine that the vending machines also make the stuff as a byproduct of its use

  • @pvpgaunltett2390
    @pvpgaunltett2390 11 місяців тому

    My absolute favourite DLC of any game! I remember when I first got my PC and modded it out turning this DLC experience into a nerve wracking survival horror game that I never wanted to end! Wish we got more time and answers out of the Sierra Madre, perhaps a giant sprawling tunnel system dug out for some odd reason by the ghost people and at its heart the scourge of the cloud leak? I just loved the entire vibe of dead money 😢

  • @Olympusxander
    @Olympusxander Рік тому +6

    Maybe the suits are made out of a biological material? Like some sort of suit made out of a bacterial/fungal/animal skin? Mix that with radiation and a almost supernatural cloud and you get a horrible mutated human mixed into the biological makeup of the suit. Maybe given the jerky movement and pressurized insides the suit is made out of something from a insect? Such as the carapace or something. The suits trapped the person inside until the rads and gas meshed man and suit together into the most horrifying creature in fallout. Other than the Gehenna which I would love to see in a 3d fallout game someday.

  • @TheBiggyJMan
    @TheBiggyJMan Рік тому

    20:20 Im pretty sure that what Elijah meant when he said it preserved the casino is that it prevented looting and scavenging from the area.

  • @meinebosma
    @meinebosma Рік тому +5

    14:24-14:40 epilepsy warning.

  • @sethoquinn7122
    @sethoquinn7122 Рік тому

    This video was so incredibly detailed I love all the science facts you brought you really did your homework on this man bravo this was amazing

  • @azeria1
    @azeria1 Рік тому +4

    What if all the water that normal humans have is replaced by the gas in the ghost people so instead of being 75% water they are 75% gas

  • @nekofrisk1005
    @nekofrisk1005 Рік тому +1

    I almost wanna say the red cloud as a base is a bioengineered microorganism that was made to create various chemicals by eating material in the air and earth, it’s one of the few ways I can think to explain the “self reproducing”,
    The copper taste could also be explained by blood since the guy says that the cloud is messing up your insides

  • @quinnmucha3189
    @quinnmucha3189 Рік тому +1

    Maybe the dust cloud/residue is a genetically engineered bacteria which produces the gas. That would explain how it's able to replenish itself, which can't be explained with any purely chemical explanation. And it can make lots of useful chems because it's just highly nutritious, like vegemite (which is made of yeast). The copper taste might be because the bacteria have a lot of copper based chemicals/enzymes inside them that make the gas. The bacteria is immune to their own toxic gas, but most other microbes are killed by it, explaining why stuff doesn't decay. Microbes normally are the ones to do that.

  • @Dank-gb6jn
    @Dank-gb6jn Рік тому +1

    I think the word(s) you were looking for in reference to the “Cloud Residue” consumable was/were: accretions or accumulations.

  • @tehnemesis325guy
    @tehnemesis325guy 6 місяців тому +1

    Copper was known as the "green lion" in early chemistry, because you could see it change or corrode very quickly and was therefore very potent.

    • @shedninjareal
      @shedninjareal 6 місяців тому

      Copper is a fun metal but the salts are just as reactive

  • @RedSntDK
    @RedSntDK Рік тому +1

    I agree. I too didn't enjoy it first time around, but then I began "letting go" of my preconceived notions of how the game should be played, like guns only and not investing in the survival skill. Once I began leaning into the mechanics that made me better at surviving Dead Money did I start appreciate a lot more of the game mechanics in the rest of the game outside that DLC.

  • @Deathstroke1394
    @Deathstroke1394 Рік тому

    Ayyyy super glad to hear and see more Sierra madre content!

  • @Sphendrana
    @Sphendrana Рік тому

    The chemistry explanations at the end made me feel like I was washing NileRed, which I say as a high form of compliment. Well done sir, the speculation coupled with chemical facts was very nice!

  • @W4iteFlame
    @W4iteFlame Рік тому +1

    Ghostpeople? That's easy, same as ghouls and other mutants - FEV (Fast Evolution Virus? Don't remember exact name)

  • @FrankieW00FR
    @FrankieW00FR Рік тому

    RadKing is slowly but surely becoming one of my favorite people to watch on youtube. Praise be to Atom!

  • @superjesse645
    @superjesse645 Рік тому +1

    My assumption has been that whatever compounds are used in the Darklight suit are why the Cloud made the suit-wearers into Ghost People. There might be some kind of inner liner that is broken down by the Cloud and gets into the wearer in some way, which causes the mutations.

  • @been_rly_n2_paragliding_lately

    Dead Money was my least favorite DLC when I first played through them all but over the years it really grew on me and I came to appreciate it more and more. Now it's easily one of the things I look forward to most when replaying New Vegas.

  • @TheSandwhichman108
    @TheSandwhichman108 Рік тому +1

    The cloud is honestly a disturbing and terrifying concept. An all consuming gas cloud that twists the minds of all is horrifying.

  • @maybussell5099
    @maybussell5099 7 місяців тому

    6:29 Lmao The Big MT uses GLaDOS logic for their experiments
    “Hey let’s test multiple pieces of equipment at once with absolutely no controls for other variables”

  • @calliecalamity8787
    @calliecalamity8787 Рік тому +1

    I personally thought that the regeneration of ghost people stopping when you destroy a limb is because the cloud in theur suits is released and the hissing noise when theyre eaten is the cloud being released, not air under their skin.
    I think there's clouds gas in their suits and that's what lets them regenerate, mostly because we know the cloud has a preserving effect.

  • @Vandelberger
    @Vandelberger Рік тому +1

    The ghost people actually creeped me out when I first played this game.

  • @randomcrandoface2363
    @randomcrandoface2363 5 місяців тому

    The Sierra Madre is like a bunch of vault experiments, the poisonous clouds, the hazard suits, the holograms, the vending machines...