The outcasts in fo3 are interesting. Especially in their base as they have ailen power cells before the dlc came out. They seem much more powerful then the regular BOS when it come to technology
Something pretty sad about the Insitute ending is that you can't really make any "choices" or decisions as the new director. No option to focus research on something, continue the FEV cure, bring back Virgil.. Just something.. it's really bland. The only thing you can do after you finish the main story is let the institute round up the synths in Arcadia
Yeah, they kinda dropped the ball on the endings. Nuka-World doesn't alter anything beyond groups of raiders patrolling here and there, and you losing settlements. It would have been great if you ended with the Minutemen as antagonists and had to kill Preston. And the Minutemen speak all the time about Quincy, yet there's no final quest or anything remotely close to helping take out the gunners that took over the place and recapturing the place.
@@Cutstalk in my first run the minutemen were my main focus and yes the Castle is a solid player base, but I find it strange that no other faction see the benefit of capturing the Institute's HQ. The Minutemen using their resources to improve the commonwealth, the BoS using it to boost their tech and knowledge, the Railroad using it to stop the production of synths and aid slaves.
@@admechrodi758 I don't think taking the institute's HQ would make sense: if you sent back a nuclear reactor to the 1800s, they might figure out what electricity is, but they sure enough wouldn't know how to support/maintain it, I think of the institute's HQ being the same, it is stated numerous times that the tech advancements at the institute outpaced the pre war progress by miles. I just don't think anyone would know how to use the tech and would you want to risk another faction getting their hands on a synth production facility?
The brotherhood: “we are dedicated to preserve and protect all technology” The institute: has a nearly impenetrable underground self sufficient city equipped with hydroponics, a working nuclear reactor, and databases containing knowledge decades above wasteland humans Brotherhood: “yes, the nuke goes right there”
The brotherhood under Maxson is just straight up idiotic and morally fucked. The Original Maxson who founded the Brotherhood would be ashamed of his descendant.
Never understood why the brotherhood destroyed all the advanced technology the institution had gathered and developed kinds feels like poor decision making on their part or poor writing on Bethesda part
Tim Cain said that in the production of Fallout 1, someone wanted to add some Terminator like robots, but he shut it down because the robots in Fallout are all based on 1950s desigs. Years later, you had Bethesda create the Synths.
@@trashfire9641 Nah Brotherhood is more day-the-bombs-fell tech, which they've scraped together by conquest rather than through invention. They just look advanced compared to the rest of the rabble out on the wasteland. Institute is far beyond them and even they acknowledge this.
It's too bad that despite looking more advance than even the Brotherhood and also, more appealing, they are also more idiotic despite being prestigious scientist themselves.
Still, arguably next to no one is ethical in these games... they're just varying levels of evil or have some completely crazy viewpoint/goal like the Railroad, or Covenant, as polar opposites just to prove the point. Neither of these groups is well-guided or sensible in the least even if they are well-intentioned.
It was a massive disappointment when I searched the ruins of CIT/MIT, and didn’t find ONE Fringe Easter egg. No Walter Bishop lab, not even a name drop in terminals. :(
I like to think the "Broken Mask" incident was the first attempt at the Courser synth (explained by the increased resilience and strength). Or more depressingly theory: The synth was the first synth to get new memories for infiltration, but a glitch caused the synth to think it was back in the Institute.
I think the idea is to stop them before they become even more terrifying. I mean just look at the organization. This is the fallout version of terminator in a way. Can you imagine what would happen if the Institute was left alone for another 200 years? When people say that “the scientists in the institute are fools”, well I think that’s the idea. Their arrogance would be their destruction if they were allowed to continue making these highly intelligent machines. “ Life will uh find a way” (I know, different movie reference but it still works lol 😂)
The Think Tank are the most alien thing in the series (outside of actual aliens), and unlike the Institute, they have a valid reason for not knowing what the hell they're doing.
What's more ironic is that the original group of CIT survivors wouldn't have lasted more than 2 weeks tops if they were above ground after the bombs dropped. They only survived because they knew to go underground.
@@WiseFish Been worried that the world is already well on it's way to becoming more Fallout all the time!. Fallout has to be my favourite universe. FO76 aside, I still play all the rest of them to this day. Thanks for the content you make. The production is fantastic, and you are an excellent... "Lore Storyteller". o7
7:00 just because aliens and big mt dont abduct your companion doesn't mean they can't. Separate gameplay from story. both big mt and zetans show much higher levels of tech. Molecular reconfiguration is far and above 'please find a beryllium agitator we cant make one', and zetans dont need to be explained.
Great video, just wanted to point out a couple of things firstly the institute’s molecular relay whilst more advanced than big mt isn’t more advanced than the zetans, firstly we see in the recent event in 76 their teleporters can beam down armies of aliens, secondly they have no range limit unlike the institute who are limited to the commonwealth and Massachusetts whereas the zetans can teleport people from outer space. Secondly can we have a mod list your game looks amazing.
Well the lore was that it was better but 76 seems to have decided actually the Zetans was better. And for the second point I’ll write down my mod list soon for ya
I was annoyed you couldn't change the Institute. They should have been the Technology Elevated Overlords ruling Boston thru Synths and robots. That would have made them a real threat to the entire region. Not bogemen living in a hole.
The Institute ending does seem to hint that they will have a more considerable presence on the surface. I basically picture them rebuilding the Commonwealth within 5-10 years and then expanding as a new power in America and potentially the world. Hell, your character who is in charge of them can be near-immortal by that point in the game. It's just not realistic to expect them to make a whole game worth of content based around what happens at the end of the story.
Glad to see more lore videos. You ever think about covering the mastermind father playing 4d chess. Not only did he lure the Brotherhood to its doom with his creation Danse, spying on the Brotherhood through Danse same as they do with birds and even use this to hijack the world's greatest pre-war super weapon from the Brotherhood after having the deliver and assemble it for him, but he even played all sides in a perfect Xanatos gambit by placing the Sole Survivor in power. If the sole survivor destroys his enemies, he wins. Likewise, if the sole survivor destroys the Institute, HE STILL WINS... He switched with synth Shaun after his "death" and put himself into an immortal child body (the form least likely to be murdered), faking a fake Shaun that was father all along all so he could rule safely from the shadows. We know they could do it from Kellogg, memory den had the tech to transfer, so we know they had the tech... and a he had the motive (not dying, new body, protector, second chance at family, and ruling Institute by proxy or finding favorable footing with the institute's replacement). Now consider the evidence: why does synth Shaun show up AFTER father "dies", why does father insist on dying "off camera", and how does a 10 year old make a wazer wifle that's better than any tech in existence from nothing but junk? He can't... But a trained scientist equipping his proxy can. He tell shows the sole survivor synth Shaun, deactivated him and throws him off the trail... Then has the sole survivor leave when he "dies" to switch bodies and then rushes to meet him after, giving him a better weapon as added protection after already rigorously testing his survivability and suitability (his cruel "curiosity"). The sole survivor is better than any synth because he doesn't know to run away... Doesn't know he's trapped and controlled. Father is alive, and the sole survivor is his puppet.
Good fan theory. If only the story of Fallout 4 had been good or interesting in any way, they may have actually done what you theorized. Sadly, that's not the case, everything is as presented, no deeper mysteries or twists. It's just a bad story
The Institute in comparison to the rest of the factions in the world of Fallout has the best chance for survival. Do you see the other factions trying to do anything else practical to fix the world? Or are YOU content with living in perpetual filth and salvaging scraps pf the past?
The Institute IS the past, represented by their methods and ideology. Their focus on what they can achieve, and the wonder of discovery itself; overshadows ethical considerations in the same way that the leaders of the pre-war world made decisions that lead to global nuclear annihilation. Their technology and their home underground serves to alienate them from reality and they focus solely on their own interests. This does not protect them from the dame hubris I mentioned before that destroyed the world, if anything it will just it easier to make the same mistakes in regard to their limitless arrogance. The assertion that the other factions are doomed to wallow in filth for eternity is disingenuous, except for the raiders of course.
Define survival, and id beg the minute men do that much better. The institute are like the brotherhood of steel except they actually stay secret most the time. They are all that was corrupt in the old world which brought the old world to an end. I think they added the super mutant lab incase you can't tell who the bad guy is. With this logic the Legion is the best chance the Mojave has for survival. Though most chose yes man, which is the worst ending followed by house/ncr. Fallout has a goodway of subverting your expectations by making the apparent good choice the actual bad one
not sure I can see making synth gorillas does a lot to make the world better. Or killing a farmer and replacing him with a synth purely to do some tests on a new seed strain.
I reject their ideals and assert my own will . I'm the Sheriff now. They be good, I like them, they shoot I shoot. Like Hancock says they need help we help , they need hurt, we hurt them.I modded and take NPC's that are not followers, I have Mags and Haylen and Cait, it can be tense when friendly fire hits them. I hand Cait tons of caps because she Loves us. The Institute was the most boring setting in the game.
Mr. House is definitely the most realistic faction in terms of fixing the world and moving foward. NCR is the second most likely option. The Institute is too isolationist and their motives are contradictory.
The institute remains the commonwealth’s best hope for a prosperous future. Despite some of their more ethically dubious ventures, no other faction in the entirety of the fallout universe has the ability to improve life for everyone like the institute does. Destroying the institute creates a setback for humanity. The entire premise of the game is asking the player, are you able to separate yourself from the propaganda? For a large portion of the game, you’re told that they’re the evil ones, they’re the boogeymen - and you finally find the institute, and find that its a far cry from the evil, sinister entity it’s made out to be. In reality, there isn’t a single faction that has a clear conscience, every single one falls into a morally ambiguous and ethically grey area. The BoS literally forces farmers to forfeit their yield, starving the commonwealth, and killing innocent people, for the benefit of the brotherhood. Nothing about the brotherhood’s mission in the commonwealth is advantageous for the people that live there. And the railroad is no better, prioritizing the aid of one group of people over another. The minutemen have a noble goal, but are ultimately ineffective as leaders in the community.
I like how Dr. Li thought the Institute was “better” than the Brotherhood. Yeah, they definitely got more dogmatic when Maxson junior took over, but she honestly thought Liberty Prime was WORSE than kidnapping people, killing them, and replacing them with subordinate cyborgs?
The game made total sense of them, it's just not all spelled out for you. The evidence is strewn all over the Commonwealth and you kind of have to decide for yourself it they deserve the bad reputation they tend to have. I personally loved this approach to a Fallout game instead of just expressly telling you which side is evil as previous games tended to.
Quick note: I just found this video and noticed a small mistake. Justin Ayo is not the director of the SRB, but rather the acting director. The actual director is hunting rouge synths outside the Commonwealth, as seen when he was encountered in the Capital Wasteland in Fallout 3.
originally Nate/Nora were synths, but it got leaked, people hated the idea so it was scrapped, but the files are still in the game. as talking to DiMa will tell you; he genuinely makes you wonder.
I heard originally the SS spouse came back as a synth late in the institute questline as kinda a “reward” but Bethesda cut that because they thought no one would join a different faction. Institute has nothing to offer but cheap armor and weapons and teleportation in gameplay terms so I think they didn’t do enough to make us want to join. Still my favorite faction.
@@michaelrandolph6373 NGL of course I wish there was a whole additional game or at least a DLC dedicated to things you can do with the institute after the fact, but I absolutely can not see Fallout 4 having any other canon ending than... the Sole Survivor is in fact evil (morally grey at best) and sided with the Institute because their entire quest was to find their son and go to any lengths, that everything they do they do for their family, as the early holotape from your spouse suggests you should. Besides what are the other options? Over-aggressive invading army, bunch of whackjobs also living underground but much more clueless, or... minutemen who are useless without you doing everything for them and with whom you can still be allied anyways?
@@majorpwner241 yeah that’s how it always seemed to me. I had a lot of fun playing as the brotherhood but it makes no sense for the whole game to be about finding Shaun until you do then you just immediately turn on him. The desperate driven parent doing whatever it takes to find their son then making his lifelong dream come true then taking his place makes more sense than destroy everything he cares about and believes in. Sole survivor is definitely morally grey especially after we got a whole dlc dedicated to being a raider overboss.
@@michaelrandolph6373 Bethesda can't write anything outside of chasing down a lost relative. I made up my own storyline and was able to ignore the main quest for far longer than I should have been allowed.
@@michaelrandolph6373 I think if I saw a Nora synth during the Institute questline, I'd blow them up even harder. There's no way that's an ok thing to drop on a man.
@@chefgek110 Or would they? "Mankind, redefined." is their motto. There's a lot of nuanced suggestion that the player character could be a synth, or that synths will replace humans. If your character shows disgust at the idea of the synth Shaun, Father requests that you keep an open mind... I love the idea that the player character COULD be a synth because of some of these little hints, and the beautiful irony of siding with the Institute. The Player is undeniably a killing machine in this game, but is that from grief, or something else?
I always choose the Institute ending, because that makes the most sense to me. Sure, their past methods are questionable and sometimes downright evil, but that's where you step in. Even in real life, nations that had evil regimes could be steered away from its past and transform themselves for the better (Germany, Japan). As the director, you will be the one ushering a new institute into the commonwealth. Dr Madison Lee confided to you that she thought the Institute is too selfish, and she's right. If you are to become Father, you will be in a position to help others now, and bring the institute out of isolation. It's a tough choice, but it's the right choice.
The Institute and Commonwealth BOS are beyond redemption. My way is always bringing both down, tho, wat being war, i can't help but feel bad for the innocent. Part of what i liked about F4 is that, similarly to NV, there is no ultimate good choice in the end.
@@imbadatthisgame1681 yeah, in the state of the world, from one perspective, you can consider the Institute of actually doing a good thing. Immoral things are done by reseachers/governments all the time in real life too, not to mention during wartimes.
Except there is and its the Minutemen which are designed as generic goody two-shoes good guys who are morally perfect. Fallout 4 only copied the idea of multiple factions from New Vegas on a superficial level, all 4 factions are awfully written and have nothing on NCR, Legion, House, or even Yes Man. The institute is evil only for the sake of being an evil faction unlike the Legion who even as morally deprived as they are make a compelling argument for you to side with them.
@@trevargrisham35 not really to be honest the minutemen are not the perfect faction, they are as flawed as every other faction, they are weak, incompetent, they fail to protect the people and like the NCR they overextend, like the NCR their values can be good but their leaders got corrupted overtime which is what caused the minutemen to fall in the first place. its good good morals but the execution is poorly done. especially considering how the faction relys on one man to solve everyone's problems now. every faction has its flaws and id argue the minutemen are just as shit as the brotherhood and institute but hey at least the two major factions can get shit done unlike the minutemen
@@trevargrisham35 The Minutemen aren't a perfect faction. Their major strength - a system of mutual support with allied settlements - can easily turn into their major weakness, something both game mechanics and lore shows rather well. The factions in New Vegas have the exact same problem as 4: being dragged down by factions that are poorly written. The Institute has a lot in common with the Legion - "ends justify the means" factions, who justify everything they do with vague ideas or criticisms of other groups, and where you need to have your head impaled by a sharp object in order to think they're remotely reasonable. Yes Man is just a worse House ending in every aspect, and *only* works as a failsafe, unlike the Minutemen's role as failsafe in 4.
That is a very good question and I think the only real possible answer is that they don't see a need to develop better weapons when they are making their Coursers into more efficient killing machines.
Id say because their research efforts are not nearly as focused on warfare as compared the pre-war government (i.e. real life). Think of how much of the GDP is spent on defense/offense. If they were to drop all their research and focus purely on applied weaponry, I dont think any of the factions would stand a chance
I guess the Institute just wants to manufacture as many Institute Lasers as possible for their Synth forces. Institute is happy enough if their Lasers can kill even if they are weaker that the AER9 Lasers. Quantity over Quality.
Exactly what I’m saying, institute is a fucking joke, the only thing terrifying about them is their godawful writing and implementation into the fallout universe
@@Awimpyman69 took the words out of my mouth good sir. The Institute is such dumbass faction, "I have no Idea how you incompetents survived this long." So I blow them up to do the world a favor. Even though I am a Mr. House Aligned Courier I cannot stand such absurdity and stupidity.
One thing I never got is Diamond City are all super paranoid about synths and the Institute, but never have suspicions over Nick who is very obviously a synth.
Wow.. simply Wow!! I can't say as I've EVER watched / heard a BETTER video in both concept or delivery. Truly talented! I'm a new fan boi and subscriber for sure...
TBH to actually get rid of them would, and their bace is short-sighted as you could change their focus to enable the commonwealth to get back on it feet faster
Amazing! I knew only a little about the Institute there and even thought they were part of the Enclave. Really interesting lore in this vid. Well played!
Overall pretty good. I enjoyed the concepts and all that, I think the only problem I have is 'The Institute has better or seemingly better teleportation technology than actual aliens capable of faster than light travel to traverse the galaxy'. As the aliens are never really gone into in a rather deep lore level and for good reason, as while I think you made 100% on the mark points, and you were extremely informative? I think the few demonstrations of the aliens capabilities isn't enough to determine whether anything in humanity has something more advanced than them. Though excluding the DLC aside, it's difficult to gauge their actual potential as you could technically beat them all down with a shock baton if going off of 3's dlc, as from a lore perspective? I think it's safe to say that while they're obviously flawed when it comes to combat other than sheer fire power? I think it's safe to say that the aliens have far more advanced technology, for reasons that are self-explanatory, as they're a literal sci-fi civilization. Other than that? I have no real complaints to begin with as it was really only a mention of them, but very well done and that earned a subscription from me.
The institute really isn't an evil shadow organization they really did want to help people but they became isolationist when they were attacked unprovoked
I sided with the institute my first playthrough and have no regrets. The Institute has done some awful things, as have all the other factions. The major difference for me is that the Institute has the best possible shot at bringing the world back in order. While the life it creates maybe synthetic, it’s still the spark of life, with it’s own personality and complete with all the emotions (with exceptions). Not only that, they have the best potential of restoring the environment with their genetically manipulated plant life. No other faction can make that claim. At best, they can only offer relative safety. With me at the helm, I can achieve that world. Furthermore, the whole reason for me traveling the waste is in search of my son, my only remaining family. Now that I’ve found him, I’m not going to turn my back on him, regardless of his ethics. To top it off, he leaves me with a synth version of his 10 year old self, allowing me to become the parent I’ve been trying to be. What can the minutemen offer me? The Brotherhood? The Rail Road? The Raiders? None of them compare.
You have to have a soul to be a human being, Synths offend me and since the BOS is the only faction that kills them on sight, it made my faction choice easy.
Darn right, cuz. The only way to go. If they mention the ending in a future game it HAS to be that the Institute won that war and retains control of the Commonwealth.
@@dingbat19 If the SS is not a synth - how come the only early memories he has is being with his family before the Great War? That’s a sign that he is a synth.
@@brianb.3631 again this is for roleplaying this is like saying to the Dragonborn you have no memory of being taken prisoner cause you didn’t play that part of the game lol, the idea is to imagine it how you want to. If the sole survivor was a synth many things would be different for example the memory den sequence would be totally different and also if you were than the institute would legit not allow you to side with other factions they would just shut you down the minute you got there, honestly you are basing your theory off of nothing not trying to sound rude or anything but the recollection of memory thing is for roleplaying and also if you read my comment there was actually several cut terminals which had things such as going out on dates as memories of the life of Nate and Nora but this was cut, and do you wanna know why, for roleplaying purposes! Shocker!
I sided with the institute my first time playing and wanted to make the institute better even piper says that me being the leader could turn the institute around
@@pokeyscorpion8224 Nah I think it really is a hint that the Institute CAN be good. But is your character good? Do you really have any integrity left after all you've done to get there? This game is awesome, and people don't even realize how deep it can honestly be. It's up to you to feel something.
What would be really interesting to see in the next fallout game is enclave reminence making contact with institute reminence and controlling them to reform the enclave using tech from both. Would work really well if the canon was the institute not getting blown up and the enclave just taking over and reforming.
I'm currently replaying FO4 again, and I just got to the Institute. I always hated them, but I noticed something else this time around. After you take your tour of the facilities, Father asks you to go out and recover that rogue synth at Libertalia, telling you how dangerous it is and saying it could kill innocent people. Since when does Father care about innocent people? He views his own mother's death as "collateral damage" and if you call him out on it, he says _"Killed, yes. Murdered? I'm not so sure about that." He's a sociopath with a god complex. Also, I should point out that the BioScience division wasn't working on a super mutant cure. If they were, Virgil wouldn't have complained that the FEV project served no purpose and asked for it to be shut down. Virgil made the cure by himself, possibly to distribute to the commonwealth, but more likely as a way to revert his own mutation after he fled. I'd guess he just didn't have time to grab it when he left, or his mind was cloudy at the time and he forgot about it.
Can you do videos on the History of Ingen and Biosyn from The Jurassic Universe pls?? Ik that they aren't game franchises but it would be interesting knowing both Genetic Corporations history so can you pls pls pls do a video for the Ingen aka International Genetics Corporation and a video for Biosyn pls pls pls
Same almost all problem with the institute are either due to bad leadership or misunderstanding with the commonwealth which also goes back to bad leadership because what’s the point of not clearing this stuff up. If I’m the boss most of those problems go away.
Am I the only one who would like to see a DLC or mod that allowed you to hold the baby in the vault and when it's opened and they try to take the baby, you could pull out a weapon and shoot Kellogg in the face. The game would be pretty different. Probably no level 3 synths, no "father" as you know him in the game, you need to raise the kid with your spouse, all your neighbors alive, and so on.
Wouldn't say institute is more high tech than zetans the zetans have so much time in isolation and they are able too travel too different planets and gather resources from said planets meaning what they have is 1000 times over what anything on earth has
If Institute's goal was to transfer human consciousness to synth I'd actually would side with them. But in fo4 we have no explanation whatsoever why Institute created human synth. For labors machines would be more than enough and for military force again machines will be more competent than human in general.
I like how the title describes the institute as “terrifying” as that’s what they were meant to be, but Bethesda really dropped the ball in that aspect. I remember playing this game for the first time and not once did I feel like they were the big commonwealth boogieman all of the NPCs played them up to be. Nothing in game made me go “hey these guys might actually be a real threat.” A few dialogues here and there would try to convince you otherwise, but it just never happened. Genuinely my least favorite faction in all of fallout. Boring, uninspired, and 100% Bethesda.
@@Awimpyman69 the insititute was never meant to be terrifying, the perception of the commonwealth have had more experiences with the institute then you so of course its not gonna come off as scary, if you lived in the wasteland rather then being a fish out of water it might of made them scarier with the right setups. but they literally set up the institute to not be a threat because they want to create conflict in your mind about them, the whole commonwealth views em as evil in shit, but all they really do is kidnap a few people, and those kidnappings could just be raiders, the only really bad shit is the gen 1 synths they release into the commonwealth but they are never released onto places like Diamond city or Goodneighbor. hell they only seem to be around areas where the railroad were. I always join the institute because the commonwealth are nothing but a bunch of fucking scared children. like bro raiders and gunners KIDNAP PEOPLE AND KILL THEM DAILY HOW IS IT ANY FUCKING DIFFRENT but yeah can also agree the railroad is terrible, you literally wipe them out by yourself if you side with the institute, no armys are sent you just kill the leader and everyone else in it and that's it no more railroad
So the Institute was around during Fallout 3 So was The Railroad and synths (Harkness) Idk if it's a retcon of some sort because Harkness isn't like a Gen 1 synth Kinda was expecting you to mention it in the video Edit: I'm assuming this actually is possible It just means that Shawn would've had been removed from the cryogenics chamber before 2277 (before the events of Fallout 3)
Though I liked it, its not good to fall asleep to. I'm 8 min in and all I can say that you've talked about is nick & dima and you said something about the institute. Lots of big words that my head wouldn't let me fall asleep to. Probably only good if you're awake, but sadly, even though I mostly watch fallout videos, youtube never suggests them during the day. Is the algorithm aware of what time it is, which is why I get a lot of bs 5 min videos? or these videos that wake me up, not put me to sleep
TL:DR: The Institute is basically the Think Tank if they were san(er). One point of fact, though: University Point was willing to hand over the technology, but they hadn't actually found the tech in question, so they couldn't hand it over at the time, so it wasn't a matter of them refusing, but rather being unable, but the Institute wiped them out regardless. University Point was the breaking point for me when it came to the Institute, and why I have never sided with them in any playthrough.
I could be mistaken about this, but wasn't Kellogg at the head of that attack? I can't remember the details, but I recall talk of a scary man representing the Institute, and he was their surface agent. My point being, if it was Kellogg he was known for such brutal tactics and that order may not have come down from the Institute itself. We also know Kellogg came from that direction since he was hiding out in Diamond City. Details worth considering.
fun facts: 1. the institute is based on a real place. 2. if you have Nick as a follower, and you're out in the wastes just minding your own business, and you encounter a bandit clan; there's a chance the leader will recognise him and order his men to stand down. providing you don't pull the trigger, the bandit clan will let you past. 3. there's a chance that Dogmeat is a synth.
Fallout 4 had so much potential, its a shame that its not really an rpg and is very much on rails. The map and story needs to be completely redone by modders
The game is epic as is. I always personally found the skills a drag, and I don't really need a reputation or 'karma' to tell me how bad I've been. While I'm not against a deeper RPG experience with such things, this game was sleek and damn fun since it dropped some of that. I thought more on my actions and how evil I was than any other Fallout game by far.
Hope you all enjoyed this video! I spent a good while working on this footage so I hope it was worth it :) plenty more to come!
Time well spent with that footage it looks fantastic!
Great job! So much detail and clarity. Can't wait till your next video. 💜
The outcasts in fo3 are interesting. Especially in their base as they have ailen power cells before the dlc came out. They seem much more powerful then the regular BOS when it come to technology
I just found ypur videos I thought I'd seen everything fallout but here you are. Its very good so are your other. Ideas.
Videos
Something pretty sad about the Insitute ending is that you can't really make any "choices" or decisions as the new director. No option to focus research on something, continue the FEV cure, bring back Virgil.. Just something.. it's really bland. The only thing you can do after you finish the main story is let the institute round up the synths in Arcadia
Very true! It was a really big missed opportunity.
Yeah, they kinda dropped the ball on the endings. Nuka-World doesn't alter anything beyond groups of raiders patrolling here and there, and you losing settlements. It would have been great if you ended with the Minutemen as antagonists and had to kill Preston.
And the Minutemen speak all the time about Quincy, yet there's no final quest or anything remotely close to helping take out the gunners that took over the place and recapturing the place.
@@Bothrops_Asper_89 it's almost like bioware makes shity games now
@@OrroHelhammer Don't you mean Bethesda, m8?
@@Bothrops_Asper_89 both are true, but I did mean Bethesda
Its a shame none of the endings outside of the Institute ending involves the player taking their base as there own.
Have you ever finished the minuteman questline? You are the general, the castle is yours(and with the workshop it's quite do-able to fix up again)
@@Cutstalk in my first run the minutemen were my main focus and yes the Castle is a solid player base, but I find it strange that no other faction see the benefit of capturing the Institute's HQ. The Minutemen using their resources to improve the commonwealth, the BoS using it to boost their tech and knowledge, the Railroad using it to stop the production of synths and aid slaves.
@@admechrodi758 I don't think taking the institute's HQ would make sense: if you sent back a nuclear reactor to the 1800s, they might figure out what electricity is, but they sure enough wouldn't know how to support/maintain it, I think of the institute's HQ being the same, it is stated numerous times that the tech advancements at the institute outpaced the pre war progress by miles. I just don't think anyone would know how to use the tech and would you want to risk another faction getting their hands on a synth production facility?
@@Cutstalk no, Bethesda just can’t stand to have that much player free will in one of their “RPGs”
He's talking about taking the institute itself as a settlement.
Locked only for institute-ies
The brotherhood: “we are dedicated to preserve and protect all technology”
The institute: has a nearly impenetrable underground self sufficient city equipped with hydroponics, a working nuclear reactor, and databases containing knowledge decades above wasteland humans
Brotherhood: “yes, the nuke goes right there”
They’re both morally abysmal
The brotherhood under Maxson is just straight up idiotic and morally fucked. The Original Maxson who founded the Brotherhood would be ashamed of his descendant.
Never understood why the brotherhood destroyed all the advanced technology the institution had gathered and developed kinds feels like poor decision making on their part or poor writing on Bethesda part
@@richardkelley9380 Why? Because if the BoS can’t steal and use it, nobody can have it at all
@@richardkelley9380 Also definitely poor decision making, Maxon is not good at thinking ahead
Tim Cain said that in the production of Fallout 1, someone wanted to add some Terminator like robots, but he shut it down because the robots in Fallout are all based on 1950s desigs. Years later, you had Bethesda create the Synths.
I adore the idea of having an OP cutting-edge tech faction & equipment in the middle of a broken post-apocalyptic world 👍
That was always the Brotherhood of Steel.
@@trashfire9641 True. But I guess 20 years (approx. FO 1 & 4 release date difference) did their part in picturing sci-fi after all.
@@trashfire9641 Nah Brotherhood is more day-the-bombs-fell tech, which they've scraped together by conquest rather than through invention. They just look advanced compared to the rest of the rabble out on the wasteland. Institute is far beyond them and even they acknowledge this.
It's too bad that despite looking more advance than even the Brotherhood and also, more appealing, they are also more idiotic despite being prestigious scientist themselves.
"Mommy I want more Enclave, I like their tech"
"We have Enclave at home."
The Enclave at home:
one of the things factions like the Institute never ponder is if instead of 'can we do it?', it must be 'should we?'
'Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should.'
Jurassic Park
You know, Quasimodo predicted all this. Don't tell me that isn't something you've pondered
You basically just described Bethesda's writing process for the Institute
"The Institute, performing unethical experiments near you."
This is basically the Institute's mantra.
Still, arguably next to no one is ethical in these games... they're just varying levels of evil or have some completely crazy viewpoint/goal like the Railroad, or Covenant, as polar opposites just to prove the point. Neither of these groups is well-guided or sensible in the least even if they are well-intentioned.
It was a massive disappointment when I searched the ruins of CIT/MIT, and didn’t find ONE Fringe Easter egg.
No Walter Bishop lab, not even a name drop in terminals. :(
Seriously, what the hell was up with that!? There’s Doctor Who references but that’s not even an American tv show..
Wisefish: Explains Institute
Father: Doesn't
Such potential wasted.
really annoyed me how vague fathers dialogue options were, hence having to come here
I like to think the "Broken Mask" incident was the first attempt at the Courser synth (explained by the increased resilience and strength).
Or more depressingly theory: The synth was the first synth to get new memories for infiltration, but a glitch caused the synth to think it was back in the Institute.
The Think Tank are 100x more competent and terrifying then the Institute, and they are played for comic relief a majority of their screen time.
I think the idea is to stop them before they become even more terrifying. I mean just look at the organization. This is the fallout version of terminator in a way. Can you imagine what would happen if the Institute was left alone for another 200 years? When people say that “the scientists in the institute are fools”, well I think that’s the idea. Their arrogance would be their destruction if they were allowed to continue making these highly intelligent machines. “ Life will uh find a way” (I know, different movie reference but it still works lol 😂)
The think tank are just nothing. They suffer from the same degeneration of rex. They are stock in am endless loop
The Think Tank are the most alien thing in the series (outside of actual aliens), and unlike the Institute, they have a valid reason for not knowing what the hell they're doing.
. #:£31/2_1&£",
thAn* the institute. We don't believe you if you do not know the difference between then and than, bro.
Scientific factions in a apocalypse are the most scariest, since no one is there to stop them from doing the most unethical things.
Yep and they always seem to hate everyone that lives outside of their facility
What's more ironic is that the original group of CIT survivors wouldn't have lasted more than 2 weeks tops if they were above ground after the bombs dropped. They only survived because they knew to go underground.
@@WiseFish Been worried that the world is already well on it's way to becoming more Fallout all the time!. Fallout has to be my favourite universe. FO76 aside, I still play all the rest of them to this day.
Thanks for the content you make. The production is fantastic, and you are an excellent... "Lore Storyteller". o7
What other scientific organisations are you talking about? Need as much examples as possbile
@@cmdrclassified even Fallout Tactics: Brotherhood of Stees
7:00 just because aliens and big mt dont abduct your companion doesn't mean they can't. Separate gameplay from story. both big mt and zetans show much higher levels of tech. Molecular reconfiguration is far and above 'please find a beryllium agitator we cant make one', and zetans dont need to be explained.
I mean tbf for that comment all I was doing was stating what it said on the wiki.
This faction feels kinda underdeveloped in this game.
Great video, just wanted to point out a couple of things firstly the institute’s molecular relay whilst more advanced than big mt isn’t more advanced than the zetans, firstly we see in the recent event in 76 their teleporters can beam down armies of aliens, secondly they have no range limit unlike the institute who are limited to the commonwealth and Massachusetts whereas the zetans can teleport people from outer space. Secondly can we have a mod list your game looks amazing.
Well the lore was that it was better but 76 seems to have decided actually the Zetans was better. And for the second point I’ll write down my mod list soon for ya
Given time though their teleporter can be made to be better
@@WiseFish still waiting for that mod list pls!
I was annoyed you couldn't change the Institute.
They should have been the Technology Elevated Overlords ruling Boston thru Synths and robots. That would have made them a real threat to the entire region. Not bogemen living in a hole.
The Institute ending does seem to hint that they will have a more considerable presence on the surface. I basically picture them rebuilding the Commonwealth within 5-10 years and then expanding as a new power in America and potentially the world. Hell, your character who is in charge of them can be near-immortal by that point in the game. It's just not realistic to expect them to make a whole game worth of content based around what happens at the end of the story.
i know you meant "boogeymen" but I read it as "bogmen" which I really like
Glad to see more lore videos. You ever think about covering the mastermind father playing 4d chess. Not only did he lure the Brotherhood to its doom with his creation Danse, spying on the Brotherhood through Danse same as they do with birds and even use this to hijack the world's greatest pre-war super weapon from the Brotherhood after having the deliver and assemble it for him, but he even played all sides in a perfect Xanatos gambit by placing the Sole Survivor in power. If the sole survivor destroys his enemies, he wins. Likewise, if the sole survivor destroys the Institute, HE STILL WINS... He switched with synth Shaun after his "death" and put himself into an immortal child body (the form least likely to be murdered), faking a fake Shaun that was father all along all so he could rule safely from the shadows. We know they could do it from Kellogg, memory den had the tech to transfer, so we know they had the tech... and a he had the motive (not dying, new body, protector, second chance at family, and ruling Institute by proxy or finding favorable footing with the institute's replacement). Now consider the evidence: why does synth Shaun show up AFTER father "dies", why does father insist on dying "off camera", and how does a 10 year old make a wazer wifle that's better than any tech in existence from nothing but junk? He can't... But a trained scientist equipping his proxy can. He tell shows the sole survivor synth Shaun, deactivated him and throws him off the trail... Then has the sole survivor leave when he "dies" to switch bodies and then rushes to meet him after, giving him a better weapon as added protection after already rigorously testing his survivability and suitability (his cruel "curiosity"). The sole survivor is better than any synth because he doesn't know to run away... Doesn't know he's trapped and controlled. Father is alive, and the sole survivor is his puppet.
Good fan theory. If only the story of Fallout 4 had been good or interesting in any way, they may have actually done what you theorized. Sadly, that's not the case, everything is as presented, no deeper mysteries or twists. It's just a bad story
Fallout irl bout to drop
I’m doing a raider build
@@codeinecowboy8607 epic
This was better then oxhorns breakdown
True
😲
Oxhorn is annoying
@@Relda9 hey champ, that's really interesting! Next time, keep it to yourself.
@@Relda9 as fuck
As someone who has played over 6000 hours on fallout games. I love your lore vids! Garry!!
This channel makes me feel like I’m in History class but it’s actually stuff I care about that’s very interesting! Subscribing now!
The Institute in comparison to the rest of the factions in the world of Fallout has the best chance for survival. Do you see the other factions trying to do anything else practical to fix the world? Or are YOU content with living in perpetual filth and salvaging scraps pf the past?
The Institute IS the past, represented by their methods and ideology. Their focus on what they can achieve, and the wonder of discovery itself; overshadows ethical considerations in the same way that the leaders of the pre-war world made decisions that lead to global nuclear annihilation. Their technology and their home underground serves to alienate them from reality and they focus solely on their own interests. This does not protect them from the dame hubris I mentioned before that destroyed the world, if anything it will just it easier to make the same mistakes in regard to their limitless arrogance. The assertion that the other factions are doomed to wallow in filth for eternity is disingenuous, except for the raiders of course.
Define survival, and id beg the minute men do that much better. The institute are like the brotherhood of steel except they actually stay secret most the time. They are all that was corrupt in the old world which brought the old world to an end.
I think they added the super mutant lab incase you can't tell who the bad guy is. With this logic the Legion is the best chance the Mojave has for survival. Though most chose yes man, which is the worst ending followed by house/ncr. Fallout has a goodway of subverting your expectations by making the apparent good choice the actual bad one
not sure I can see making synth gorillas does a lot to make the world better. Or killing a farmer and replacing him with a synth purely to do some tests on a new seed strain.
I reject their ideals and assert my own will . I'm the Sheriff now. They be good, I like them, they shoot I shoot. Like Hancock says they need help we help , they need hurt, we hurt them.I modded and take NPC's that are not followers, I have Mags and Haylen and Cait, it can be tense when friendly fire hits them. I hand Cait tons of caps because she Loves us. The Institute was the most boring setting in the game.
Mr. House is definitely the most realistic faction in terms of fixing the world and moving foward. NCR is the second most likely option. The Institute is too isolationist and their motives are contradictory.
The institute remains the commonwealth’s best hope for a prosperous future. Despite some of their more ethically dubious ventures, no other faction in the entirety of the fallout universe has the ability to improve life for everyone like the institute does. Destroying the institute creates a setback for humanity. The entire premise of the game is asking the player, are you able to separate yourself from the propaganda? For a large portion of the game, you’re told that they’re the evil ones, they’re the boogeymen - and you finally find the institute, and find that its a far cry from the evil, sinister entity it’s made out to be.
In reality, there isn’t a single faction that has a clear conscience, every single one falls into a morally ambiguous and ethically grey area. The BoS literally forces farmers to forfeit their yield, starving the commonwealth, and killing innocent people, for the benefit of the brotherhood. Nothing about the brotherhood’s mission in the commonwealth is advantageous for the people that live there. And the railroad is no better, prioritizing the aid of one group of people over another. The minutemen have a noble goal, but are ultimately ineffective as leaders in the community.
I agree. They may done things in the past that is not good. But it benefits the humanity in the long run. Thats why there my favorite
19:47 chase in the far harbor dlc went against the institute and she was a courser
I like how Dr. Li thought the Institute was “better” than the Brotherhood. Yeah, they definitely got more dogmatic when Maxson junior took over, but she honestly thought Liberty Prime was WORSE than kidnapping people, killing them, and replacing them with subordinate cyborgs?
Great video essay, as always. Makes perfect sense of this faction when the game itself barely does.
The game made total sense of them, it's just not all spelled out for you. The evidence is strewn all over the Commonwealth and you kind of have to decide for yourself it they deserve the bad reputation they tend to have. I personally loved this approach to a Fallout game instead of just expressly telling you which side is evil as previous games tended to.
Great video! Thanks for the hard work 😎
Quick note: I just found this video and noticed a small mistake. Justin Ayo is not the director of the SRB, but rather the acting director. The actual director is hunting rouge synths outside the Commonwealth, as seen when he was encountered in the Capital Wasteland in Fallout 3.
originally Nate/Nora were synths, but it got leaked, people hated the idea so it was scrapped, but the files are still in the game. as talking to DiMa will tell you; he genuinely makes you wonder.
I heard originally the SS spouse came back as a synth late in the institute questline as kinda a “reward” but Bethesda cut that because they thought no one would join a different faction. Institute has nothing to offer but cheap armor and weapons and teleportation in gameplay terms so I think they didn’t do enough to make us want to join. Still my favorite faction.
@@michaelrandolph6373 NGL of course I wish there was a whole additional game or at least a DLC dedicated to things you can do with the institute after the fact, but I absolutely can not see Fallout 4 having any other canon ending than... the Sole Survivor is in fact evil (morally grey at best) and sided with the Institute because their entire quest was to find their son and go to any lengths, that everything they do they do for their family, as the early holotape from your spouse suggests you should.
Besides what are the other options? Over-aggressive invading army, bunch of whackjobs also living underground but much more clueless, or... minutemen who are useless without you doing everything for them and with whom you can still be allied anyways?
@@majorpwner241 yeah that’s how it always seemed to me. I had a lot of fun playing as the brotherhood but it makes no sense for the whole game to be about finding Shaun until you do then you just immediately turn on him. The desperate driven parent doing whatever it takes to find their son then making his lifelong dream come true then taking his place makes more sense than destroy everything he cares about and believes in. Sole survivor is definitely morally grey especially after we got a whole dlc dedicated to being a raider overboss.
@@michaelrandolph6373 Bethesda can't write anything outside of chasing down a lost relative. I made up my own storyline and was able to ignore the main quest for far longer than I should have been allowed.
@@michaelrandolph6373 I think if I saw a Nora synth during the Institute questline, I'd blow them up even harder. There's no way that's an ok thing to drop on a man.
There's theories out where the sole survivor is a synth.
Not surprised by that tbh.
Considering how many years had passed that’s believable
But the Institute would never allow a synth to be the leader of the Institute
@@chefgek110 Or would they? "Mankind, redefined." is their motto. There's a lot of nuanced suggestion that the player character could be a synth, or that synths will replace humans.
If your character shows disgust at the idea of the synth Shaun, Father requests that you keep an open mind... I love the idea that the player character COULD be a synth because of some of these little hints, and the beautiful irony of siding with the Institute. The Player is undeniably a killing machine in this game, but is that from grief, or something else?
The theory is debunked now it's been proven that the sole survivor is not a synth
I always choose the Institute ending, because that makes the most sense to me. Sure, their past methods are questionable and sometimes downright evil, but that's where you step in. Even in real life, nations that had evil regimes could be steered away from its past and transform themselves for the better (Germany, Japan). As the director, you will be the one ushering a new institute into the commonwealth. Dr Madison Lee confided to you that she thought the Institute is too selfish, and she's right. If you are to become Father, you will be in a position to help others now, and bring the institute out of isolation. It's a tough choice, but it's the right choice.
Germany and Japan took millions of lives and two nukes to steer away from genocide. Not sure that analogy works
@@thecommunistdoggo1008 It absolutely does not work
The Institute is the only faction that knows how to vacuum....
Just found this Channel and I’m so glad I did because the content is so good. Binge watching the whole channel this weekend
Awesome video man!
Thank you dude!! Glad you liked it :)
The Institute and Commonwealth BOS are beyond redemption. My way is always bringing both down, tho, wat being war, i can't help but feel bad for the innocent. Part of what i liked about F4 is that, similarly to NV, there is no ultimate good choice in the end.
Yeah bro fr like I’m the lead of the institute why can’t I stop the kidnapping
@@imbadatthisgame1681 yeah, in the state of the world, from one perspective, you can consider the Institute of actually doing a good thing. Immoral things are done by reseachers/governments all the time in real life too, not to mention during wartimes.
Except there is and its the Minutemen which are designed as generic goody two-shoes good guys who are morally perfect. Fallout 4 only copied the idea of multiple factions from New Vegas on a superficial level, all 4 factions are awfully written and have nothing on NCR, Legion, House, or even Yes Man. The institute is evil only for the sake of being an evil faction unlike the Legion who even as morally deprived as they are make a compelling argument for you to side with them.
@@trevargrisham35 not really to be honest the minutemen are not the perfect faction, they are as flawed as every other faction, they are weak, incompetent, they fail to protect the people and like the NCR they overextend, like the NCR their values can be good but their leaders got corrupted overtime which is what caused the minutemen to fall in the first place. its good good morals but the execution is poorly done. especially considering how the faction relys on one man to solve everyone's problems now. every faction has its flaws and id argue the minutemen are just as shit as the brotherhood and institute but hey at least the two major factions can get shit done unlike the minutemen
@@trevargrisham35 The Minutemen aren't a perfect faction. Their major strength - a system of mutual support with allied settlements - can easily turn into their major weakness, something both game mechanics and lore shows rather well.
The factions in New Vegas have the exact same problem as 4: being dragged down by factions that are poorly written. The Institute has a lot in common with the Legion - "ends justify the means" factions, who justify everything they do with vague ideas or criticisms of other groups, and where you need to have your head impaled by a sharp object in order to think they're remotely reasonable. Yes Man is just a worse House ending in every aspect, and *only* works as a failsafe, unlike the Minutemen's role as failsafe in 4.
I love the Institute music, really cool ambient vibe to it.
It's always a good day to see a new WiseFish Fallout video.
Not gonna lie, the Super Mutant mobster was actually pretty cool
The broken mask incident happened at the noodle stand. Piper discloses this in the first issue of her paper.
If the institute is so advanced why are there weapons weaker than prewar weapons ? (A good question my opinion)
That is a very good question and I think the only real possible answer is that they don't see a need to develop better weapons when they are making their Coursers into more efficient killing machines.
I think it may just be a gameplay decision. Maybe.
Id say because their research efforts are not nearly as focused on warfare as compared the pre-war government (i.e. real life). Think of how much of the GDP is spent on defense/offense. If they were to drop all their research and focus purely on applied weaponry, I dont think any of the factions would stand a chance
I guess the Institute just wants to manufacture as many Institute Lasers as possible for their Synth forces.
Institute is happy enough if their Lasers can kill even if they are weaker that the AER9 Lasers. Quantity over Quality.
Quantity over quality
Terrifying huh?
Laughs in Enclave, Caesar's Legion, Big Empty scientists, the Master, Pitt slavers.
Exactly what I’m saying, institute is a fucking joke, the only thing terrifying about them is their godawful writing and implementation into the fallout universe
@@Awimpyman69 took the words out of my mouth good sir. The Institute is such dumbass faction, "I have no Idea how you incompetents survived this long." So I blow them up to do the world a favor. Even though I am a Mr. House Aligned Courier I cannot stand such absurdity and stupidity.
@@Awimpyman69 Went way over yalls heads I guess that they aren't meant to be outwardly scary. If anything they're not as bad as outsiders all think.
One thing I never got is Diamond City are all super paranoid about synths and the Institute, but never have suspicions over Nick who is very obviously a synth.
It's because he's obviously a synth. Not a completely normal looking flesh robot that's trying to convince people they're definitely not a synth.
Wow.. simply Wow!! I can't say as I've EVER watched / heard a BETTER video in both concept or delivery. Truly talented! I'm a new fan boi and subscriber for sure...
TBH to actually get rid of them would, and their bace is short-sighted as you could change their focus to enable the commonwealth to get back on it feet faster
It’s been a while since I’ve seen a really good fallout video
Amazing! I knew only a little about the Institute there and even thought they were part of the Enclave. Really interesting lore in this vid. Well played!
This is your best work yet. Love it
you'd think li would head the bioscience division since its basically what she was doing in rivet city
WISE FISH, seen a lot of your video. Great videos, better than other youtuber story tellers.
What’s even funnier about the institutes tragic endings is they brought the brotherhood to the commonwealth on purpose through Paladin Danse
Thanks. The institute is really laid out here as more than the bogeyman.
Overall pretty good. I enjoyed the concepts and all that, I think the only problem I have is 'The Institute has better or seemingly better teleportation technology than actual aliens capable of faster than light travel to traverse the galaxy'. As the aliens are never really gone into in a rather deep lore level and for good reason, as while I think you made 100% on the mark points, and you were extremely informative? I think the few demonstrations of the aliens capabilities isn't enough to determine whether anything in humanity has something more advanced than them. Though excluding the DLC aside, it's difficult to gauge their actual potential as you could technically beat them all down with a shock baton if going off of 3's dlc, as from a lore perspective? I think it's safe to say that while they're obviously flawed when it comes to combat other than sheer fire power? I think it's safe to say that the aliens have far more advanced technology, for reasons that are self-explanatory, as they're a literal sci-fi civilization.
Other than that? I have no real complaints to begin with as it was really only a mention of them, but very well done and that earned a subscription from me.
Having more advanced technology than space-faring alien kidnappers says something.
The institute really isn't an evil shadow organization they really did want to help people but they became isolationist when they were attacked unprovoked
I sided with the institute my first playthrough and have no regrets. The Institute has done some awful things, as have all the other factions. The major difference for me is that the Institute has the best possible shot at bringing the world back in order. While the life it creates maybe synthetic, it’s still the spark of life, with it’s own personality and complete with all the emotions (with exceptions). Not only that, they have the best potential of restoring the environment with their genetically manipulated plant life. No other faction can make that claim. At best, they can only offer relative safety. With me at the helm, I can achieve that world.
Furthermore, the whole reason for me traveling the waste is in search of my son, my only remaining family. Now that I’ve found him, I’m not going to turn my back on him, regardless of his ethics. To top it off, he leaves me with a synth version of his 10 year old self, allowing me to become the parent I’ve been trying to be.
What can the minutemen offer me? The Brotherhood? The Rail Road? The Raiders? None of them compare.
You have to have a soul to be a human being, Synths offend me and since the BOS is the only faction that kills them on sight, it made my faction choice easy.
Super mutant with a suit and Tommy gun went sooooo hard
interesting Video as always
Keep up the Good Work!
I finished Fallout 4 like 1000x and every time, I join the institute. Never tried Railroad or Brotherhood.
Darn right, cuz. The only way to go. If they mention the ending in a future game it HAS to be that the Institute won that war and retains control of the Commonwealth.
Loving the fallout lore!
perfect timing 👌👌👌 love your videos ! 😄❤
Good video, man! It's pretty well explained.
This is a great video. I've played the games but I get chills hearing you describe them. I love Fallout lore for that reason.
The Institute is probably my favorite faction in Fallout 4 besides the Minute Men. But man the Institute is seriously wasted potential.
I love how The Institute is just the MIT university but evilmaxxing
Fun fact: the Sole Survivor is a synth. When you talk to Dema you can tell him your a synth and it doesn't flag in the game as a lie.
No the sole survivor is not a synth that is a fan theory the reason why that is in far harbour is for role playing purposes.
@@dingbat19 If the SS is not a synth - how come the only early memories he has is being with his family before the Great War? That’s a sign that he is a synth.
@@brianb.3631 simple for Roleplaying purposes we have a lot of backstory already through cut terminals in sanctuary and to offer more role play.
@@dingbat19 So there is no memories of his parents or siblings? No memory of his wedding? Like Nick, he only has memories of a dead man.
@@brianb.3631 again this is for roleplaying this is like saying to the Dragonborn you have no memory of being taken prisoner cause you didn’t play that part of the game lol, the idea is to imagine it how you want to. If the sole survivor was a synth many things would be different for example the memory den sequence would be totally different and also if you were than the institute would legit not allow you to side with other factions they would just shut you down the minute you got there, honestly you are basing your theory off of nothing not trying to sound rude or anything but the recollection of memory thing is for roleplaying and also if you read my comment there was actually several cut terminals which had things such as going out on dates as memories of the life of Nate and Nora but this was cut, and do you wanna know why, for roleplaying purposes! Shocker!
I sided with the institute my first time playing and wanted to make the institute better even piper says that me being the leader could turn the institute around
Piper also doesn’t know how wrong that idea is
@@pokeyscorpion8224 Nah I think it really is a hint that the Institute CAN be good. But is your character good? Do you really have any integrity left after all you've done to get there? This game is awesome, and people don't even realize how deep it can honestly be. It's up to you to feel something.
@@majorpwner241 The player character doesn’t matter, the other division heads won’t allow any changes to be made
@@majorpwner241 The institute can be good, but it never will be
What an incredible video man! Thank you!
they are a half and half lesser advanced version of FZ.
especially during in those said-Bastards' Sirius era....
from the H1/H2/+ franchise.
Great work on the video wisefish.
no offense but your videos are the best to fall asleep to smooth voice and calm music simply the best
follow up to what i wrote i also sometimes have fallout dreams coincidence?🤭
What would be really interesting to see in the next fallout game is enclave reminence making contact with institute reminence and controlling them to reform the enclave using tech from both. Would work really well if the canon was the institute not getting blown up and the enclave just taking over and reforming.
Maybe a backup program of president Kimball takes over institute.
the enclave is a dead faction
At least Shaun has his doctorate in Robotics and Technology.
I'm currently replaying FO4 again, and I just got to the Institute. I always hated them, but I noticed something else this time around. After you take your tour of the facilities, Father asks you to go out and recover that rogue synth at Libertalia, telling you how dangerous it is and saying it could kill innocent people. Since when does Father care about innocent people? He views his own mother's death as "collateral damage" and if you call him out on it, he says _"Killed, yes. Murdered? I'm not so sure about that." He's a sociopath with a god complex.
Also, I should point out that the BioScience division wasn't working on a super mutant cure. If they were, Virgil wouldn't have complained that the FEV project served no purpose and asked for it to be shut down. Virgil made the cure by himself, possibly to distribute to the commonwealth, but more likely as a way to revert his own mutation after he fled. I'd guess he just didn't have time to grab it when he left, or his mind was cloudy at the time and he forgot about it.
The institute is Skynet but with slavery
Love your videos
Will you also be doing one of these videos on the lore and history of the brotherhood of steel?
My first gameplay, I joined the Institute :p
Can you do videos on the History of Ingen and Biosyn from The Jurassic Universe pls?? Ik that they aren't game franchises but it would be interesting knowing both Genetic Corporations history so can you pls pls pls do a video for the Ingen aka International Genetics Corporation and a video for Biosyn pls pls pls
when I found out that Father was Shawn, My jaw hit the freaking floor!
I still don't regret siding with the institute
Same almost all problem with the institute are either due to bad leadership or misunderstanding with the commonwealth which also goes back to bad leadership because what’s the point of not clearing this stuff up. If I’m the boss most of those problems go away.
@@michaelrandolph6373 No they don’t, the division heads hate the sole survivor and everything they do
@@michaelrandolph6373 It’s even stated in game that the position of director is advisory at best
Another great video
I've enjoyed your presentation. Some more detail would be great. But, as you say, the lore is just not available at this time.
Am I the only one who would like to see a DLC or mod that allowed you to hold the baby in the vault and when it's opened and they try to take the baby, you could pull out a weapon and shoot Kellogg in the face. The game would be pretty different. Probably no level 3 synths, no "father" as you know him in the game, you need to raise the kid with your spouse, all your neighbors alive, and so on.
I never clicked so fast on a video before
Wouldn't say institute is more high tech than zetans the zetans have so much time in isolation and they are able too travel too different planets and gather resources from said planets meaning what they have is 1000 times over what anything on earth has
We do what we must because we can
Scientists: What is our goal?
Father: To be a better antagonist than the usual raiders and mutants.
If Institute's goal was to transfer human consciousness to synth I'd actually would side with them. But in fo4 we have no explanation whatsoever why Institute created human synth. For labors machines would be more than enough and for military force again machines will be more competent than human in general.
I like how the title describes the institute as “terrifying” as that’s what they were meant to be, but Bethesda really dropped the ball in that aspect. I remember playing this game for the first time and not once did I feel like they were the big commonwealth boogieman all of the NPCs played them up to be. Nothing in game made me go “hey these guys might actually be a real threat.” A few dialogues here and there would try to convince you otherwise, but it just never happened. Genuinely my least favorite faction in all of fallout. Boring, uninspired, and 100% Bethesda.
How can any faction be terrifying that considers the railroad a threat?
@@aliekexie8467 lmao, great fucking point
@@aliekexie8467 As someone who sides with the RailRoad on the regular (Ballistic weave is just super nice ok) ouch
@@Awimpyman69 the insititute was never meant to be terrifying, the perception of the commonwealth have had more experiences with the institute then you so of course its not gonna come off as scary, if you lived in the wasteland rather then being a fish out of water it might of made them scarier with the right setups. but they literally set up the institute to not be a threat because they want to create conflict in your mind about them, the whole commonwealth views em as evil in shit, but all they really do is kidnap a few people, and those kidnappings could just be raiders, the only really bad shit is the gen 1 synths they release into the commonwealth but they are never released onto places like Diamond city or Goodneighbor. hell they only seem to be around areas where the railroad were. I always join the institute because the commonwealth are nothing but a bunch of fucking scared children. like bro raiders and gunners KIDNAP PEOPLE AND KILL THEM DAILY HOW IS IT ANY FUCKING DIFFRENT
but yeah can also agree the railroad is terrible, you literally wipe them out by yourself if you side with the institute, no armys are sent you just kill the leader and everyone else in it and that's it no more railroad
I agree 100% They don't really feel like they belong in Fallout and they're such a boring faction.
So the Institute was around during Fallout 3
So was The Railroad
and synths (Harkness)
Idk if it's a retcon of some sort because Harkness isn't like a Gen 1 synth
Kinda was expecting you to mention it in the video
Edit: I'm assuming this actually is possible
It just means that Shawn would've had been removed from the cryogenics chamber before 2277 (before the events of Fallout 3)
Shawn was removed from Cryo well before 2277
It was 60 years between when Shaun was taken and the Sole Survivor waking up.
The Institute is my favorite faction
Though I liked it, its not good to fall asleep to. I'm 8 min in and all I can say that you've talked about is nick & dima and you said something about the institute. Lots of big words that my head wouldn't let me fall asleep to.
Probably only good if you're awake, but sadly, even though I mostly watch fallout videos, youtube never suggests them during the day. Is the algorithm aware of what time it is, which is why I get a lot of bs 5 min videos? or these videos that wake me up, not put me to sleep
TL:DR: The Institute is basically the Think Tank if they were san(er).
One point of fact, though: University Point was willing to hand over the technology, but they hadn't actually found the tech in question, so they couldn't hand it over at the time, so it wasn't a matter of them refusing, but rather being unable, but the Institute wiped them out regardless. University Point was the breaking point for me when it came to the Institute, and why I have never sided with them in any playthrough.
I could be mistaken about this, but wasn't Kellogg at the head of that attack? I can't remember the details, but I recall talk of a scary man representing the Institute, and he was their surface agent. My point being, if it was Kellogg he was known for such brutal tactics and that order may not have come down from the Institute itself. We also know Kellogg came from that direction since he was hiding out in Diamond City. Details worth considering.
I don't thing "father" is human but a synth. Read the report on the cryogens, it listed all as dead.
fun facts:
1. the institute is based on a real place.
2. if you have Nick as a follower, and you're out in the wastes just minding your own business, and you encounter a bandit clan; there's a chance the leader will recognise him and order his men to stand down. providing you don't pull the trigger, the bandit clan will let you past.
3. there's a chance that Dogmeat is a synth.
Dogmeat is probably a synth, but I don’t care because he’s the best boy
Don't forget I'm rivet city there was an institute there in fallout three
God bless the Institute! Best faction in Fallout 4!
Hopefully we can meet them again in Fallout 5!
Fallout 4 had so much potential, its a shame that its not really an rpg and is very much on rails. The map and story needs to be completely redone by modders
The game is epic as is. I always personally found the skills a drag, and I don't really need a reputation or 'karma' to tell me how bad I've been. While I'm not against a deeper RPG experience with such things, this game was sleek and damn fun since it dropped some of that. I thought more on my actions and how evil I was than any other Fallout game by far.
Very informative 👏🏻