instead of using the displacement map as a node, use it in a displacement modifier, in that way you will have a mesh. This mesh can be used in eevee too
This is very helpful to me. Thank you very much for taking the time to make this 👍 I could never figure out how to add good atmosphere to my scenes before, and now I do!
To see displacement in the viewport you can also use a displace modifier and add in the image there instead of having to stay on rendered view to see the displacement happen procedurally.
damn this was an awesome tutorial. Went on and decided to make a pretty elaborated render and ended up encountering a bunch of problems which I ended up solving. Great for practice!! thanks man
@@NizzAe to be honest I kinda forgot what this tutorial was all about. I ll have a proper look at it in the morning first thing. Is there anything in particular you were looking for. I do have much more experience now with blender and perhaps I could check that for you.
I can not find the BEAM Studio’s Free Space Exploration Assets Maps with the current link, it only brings me to CG Trader. I tried looking up BEAM Studio’s Free Space Exploration Assets Maps, but there are no results. Can I get some help please?
Great question! Tbh I don't know the difference and they seem to be minimal from my experience; However, I just Googled it and found an interesting thread if you want to check it out: blender.stackexchange.com/questions/43638/difference-between-a-mist-pass-and-a-normalized-z-buffer#:~:text=Depth%20sets%20the%20range%20in,quadratic%2C%20linear%20or%20Inverse%20Quadratic.
This is a great video, thanks for tutorial. For the people who had terrain displacement problem just like me, pls check the drive link below the video and download terrains.rar file. Use tiff file not a png. I'm the beginner at Blender but I think there are many people just like me :)
There is a bug preventing it from adding I guess, try adding a mix node and select Add from dropdown menu of the mix node, I have been trying to find it for half an hour lol.
I love the tutorials man! I really enjoy the way theyre quick and to the point. It helps because I can take the advice and put my own artistic spin on it without waiting to hear the other things I need, thanks a lot! However the ambient music is a bit too loud and the constant woooooooo sounds is a little distracting! Maybe adjust the track so its a little lower and your voice is more prominent? Cheers
Thanks! Tbh I still consider myself a beginner but I've learnt most of what I know through other tutorials and by getting acquainted with other members of the blender community on social media.
This is great. A concise tutorial without the fluff. However, in the compositor there doesn't appear to be a Depth output on Render Layers node in Blender 3.0. Anyone have any ideas what to do?
Thanks a lot for the amazing video. Nevertheless, I didn't succeed to make it. When I add the displacement image I have a weird result even after selecting Displacement and Bump. Is it because I have a png file and you used a tif file ? Thanks for the answer
Displacement texture doesn't seem to work ? On 3.1 and it's absolutely flat (in shaded mode of course) EDIT: I don't understand why but I restarted Blender and it suddenly works...
I wanted to download BEAM Studio’s Free Space Exploration Assets Maps, but after I clicked the link, I cannot find the pack, no matter how I search it. Anyone has the same problem?!!
I did this tutorial. It took me two computers, b/c I was putting the wrong files in the Image Texture nodes, and therefor, it wasn't until I re-tried the tutorial on my lap top, was I able to pin point my error. Regardless, I tried to do a 100 frame animation, as though one were flying a drone over the surface, and that took about five minutes per frame. Can you give me any advice on how you would apply "moving camera's"? I know that's the sort of thing an VFX chip would render in a few seconds, but it would still be interesting to know how you would do it before shelling out several $1000 to buy one. Thanks again, great tutorial!
In case anyone was having the same noob problem I had, you need to be in render view on the layout tab. At the top right there should be a bunch of globe icons, the right most one is what displays the landscape. At least for me that's what helped
Thanks, and yeah you can do this on Eevee as well but it usually takes additional subdivisions for some reason. Add a subdivision surface modifier and a displacement modifier to the plane, and use the height map as the texture in the displacement modifier. Lots of people have been asking this so I'll probably add it to the pinned comment.
The techniques to use the assets to make are sometimes more important then modeling stuff, you could find a lot of tutorials on modeling a landscape but not much on actually using it in a real scenario, as someone that works in production on a regular basis this guy actually shared good stuff that beginners would find very use of
I’m actually not sure how to use PBR textures with this - I’d assume the issue stems from the displacement properties of the PBRs on top of the displacement maps. I’ll ask around and let you know if I find a solution, though.
@@PopNerdStudio I would assume that it has something to do with using a mix shader and adding that to the Principled, I just dont know what the best way to do it would be. Thanks for the quick response!!
It disappeared from his ArtStation for some reason but his Gumroad link is working fine - thanks for letting me know, I'll update the description! Here's the link btw: gumroad.com/l/vDULS
@@Rockberries if its okay with you I can just zip the folder back up and put in mediafire and give you the link that way because I don't remember where I got it from
@@NightShinerStudio Nevermind, here's the correct link (found on his artstation market page): drive.google.com/drive/folders/18faTcJBGApQMP-ZV1KqSUqoV1HVwKFgc?usp=sharing
You can add a math node a select the "add" function. The add node is not showing up for some people for some reason. I think it may be the version of Blender they're using.
hello hello, I did the cube right and the background is still black, I went ahead with the render image and when I do the shit + command with the selected color ramp it does not add the Node Add Helps It has helped me a lot this tuts My blender 2.92
In the google link theres a Terrians.rar file at the top of the png images. Download the Terrians.rar file. The icon is tricky because it looks like a friggin' dropdown menu icon. smh.
Dude amazing tutorials. Thanks for not taking 30 minutes to show your process. Saves me a ton of time and I really appreciate it. Keep it up
instead of using the displacement map as a node, use it in a displacement modifier, in that way you will have a mesh. This mesh can be used in eevee too
can you help,how do i control the height of the landscape in the displacement modifier?? im using eevee btw
@@darrenalbansyah use brightnes/contrast in color menu
Can anybody help ? My displacement map are not as sharp as his , they look like low poly almost
thanks this helped me a lot !
@@marcotp9 does your base mesh have enough geometry try adding a subdivision modifier
fastest and most straight forward tutorial ive seen especially on such a complex program
dude you are so underrated this is so amazing!!! Thank you for the awesome tutorials and keep doing what you're doing
Thanks!! Much appreciated :)
Awesome! I can now make really cool space terrains!! Life is so awesome, blender is Awesome and Blender community is awesome! Thank You PopNerd.
Just... WOW.. the best and easiest tutorial ever! You deserve more than 1 mil subs! Keep up the good work!
if you still have the files reply ... the google drive don't give me the terrains
@@mrthiccest2985 i think i have them
@@lonewalker5435 ohh thanks
Such a great tutorial, concise and to the point, and a really chilled vibe
This is very helpful to me. Thank you very much for taking the time to make this 👍
I could never figure out how to add good atmosphere to my scenes before, and now I do!
To see displacement in the viewport you can also use a displace modifier and add in the image there instead of having to stay on rendered view to see the displacement happen procedurally.
This is a great style of tut. Keep em coming.
You deserve more subscribers! Keep doing your thing! Love your tutorials
Thanks, I really appreciate it! I'm currently working on another tutorial that should be up sometime this week :)
damn this was an awesome tutorial. Went on and decided to make a pretty elaborated render and ended up encountering a bunch of problems which I ended up solving. Great for practice!! thanks man
This was so informative and concise! Very good video, it is a shame that the drone sound in the background was so loud.
Look hard but it’s so easy . Amazing tutorial bro
AMAZING TUTORIAL ILY please make more
Easy and straight to the point. Nicely done mate! Cheers
SUUUUUPER GREAT. Now I need to know how to do custom terrain...
super short and comprehensive tutorial man !
helped me learn and achieve some really cool new effects
thank you so much ! ^-^
i think the BEAM Studio’s Free Space Exploration Assets Maps is no longer available :(
yeah, did u maybe find it somewhere else ?
@@NizzAe no, unfortunately. :(
@@floyd1411 ohh thats sad, its fine thanks still for answering lol
@@NizzAe to be honest I kinda forgot what this tutorial was all about. I ll have a proper look at it in the morning first thing. Is there anything in particular you were looking for. I do have much more experience now with blender and perhaps I could check that for you.
@@NizzAe ps. If yr looking to make scifi environments check out chuck cg.. He has tutorials and tons of free assets on his gumroad page.
Great tutorial man, very quick but a lot of great info. Thank you!
Nicely explained bro,will definitely try out👍
Thank you :)
This normalize nod saved my life
Thanks bro
For the Atmosphere at 2:15, I found it a lot better to use a UV Sphere instead of a cube as you see a white outline when using the cube.
That's weird. Do you see the white outline when you render?
ok I memorized it for life.
if you still have the files reply ... the google drive don't give me the terrains
I can not find the BEAM Studio’s Free Space Exploration Assets Maps with the current link, it only brings me to CG Trader. I tried looking up BEAM Studio’s Free Space Exploration Assets Maps, but there are no results. Can I get some help please?
Same
You deserve more subs man :)
Love this! Thank you for the quick and clear tutorial and the assets!
Question: how does depth compare to mist? Any pros or cons of using either one?
Great question! Tbh I don't know the difference and they seem to be minimal from my experience; However, I just Googled it and found an interesting thread if you want to check it out: blender.stackexchange.com/questions/43638/difference-between-a-mist-pass-and-a-normalized-z-buffer#:~:text=Depth%20sets%20the%20range%20in,quadratic%2C%20linear%20or%20Inverse%20Quadratic.
Utterly amazing!
Really amazing tutoring for a beginner like me, thank you
Nice content bro 🔥
Damn, so relaxed... and great!Just amazing thanks! ( Mauro3D)
Thanks! Glad you like it!
if you still have the files reply ... the google drive don't give me the terrains
I really love your videos keep going 👏🏻
This is a great video, thanks for tutorial. For the people who had terrain displacement problem just like me, pls check the drive link below the video and download terrains.rar file. Use tiff file not a png. I'm the beginner at Blender but I think there are many people just like me :)
Thank you!!
how do i add the add node i already press shift and + with the color ramp selected but nothing happened please help
There is a bug preventing it from adding I guess, try adding a mix node and select Add from dropdown menu of the mix node, I have been trying to find it for half an hour lol.
do you have node wrangler enabled?
Is this possible using the A.N.T lanscape addon that comes with blender?
Awesome content in this channel. How has it taken sooooo long for me to discover u .
Superb work!
Amazing tutorial! Can't manage to find that exploration pack unfortunately
Thank you 🤜🏻🤛🏻
To add the add node, press (cntrl +)
Thank you so much omg
Not shift+a?
@@cyleroxdonghuatanxianjia hey, yes shift+A is what I use now, cntrl + works as well for me
You are Simply amazing❤
Awesome
Your videos help me a lot.
Honestly doing procedurally is probably easier and more modular. You can make some amazing landscapes this way
I wouldn't say it's easier because you'd have to more tweaking to get interesting results but it's definitely more modular & better for customization.
amazing tutorial hope see more tutorial like this in future bruh !
1:30 why does my mesh shape become very sharp and weird af, I tried to adjust the scale but I can't make it like you
I love the tutorials man! I really enjoy the way theyre quick and to the point. It helps because I can take the advice and put my own artistic spin on it without waiting to hear the other things I need, thanks a lot!
However the ambient music is a bit too loud and the constant woooooooo sounds is a little distracting! Maybe adjust the track so its a little lower and your voice is more prominent? Cheers
This is good man
dang how you know so much about blender? Great tutorial aswell.
Thanks! Tbh I still consider myself a beginner but I've learnt most of what I know through other tutorials and by getting acquainted with other members of the blender community on social media.
Thanks bro it's crazy !
wow, this was so helpful, thank you so much!
Thank you much for this!!
This is great. A concise tutorial without the fluff.
However, in the compositor there doesn't appear to be a Depth output on Render Layers node in Blender 3.0.
Anyone have any ideas what to do?
Idk if this will work but have you tried to add a depth node?
Into View Layer Properties -> Passes -> Data -> click on Include : Z (Deliver Z values pass)
@@alokabingo7549 thank you so much!!!!!
@@alokabingo7549 Thank you!
I followed every step you said but I don't know why I'm getting distorted landscape. Btw awesome tutorial, I subbed you
Thanks a lot for the amazing video.
Nevertheless, I didn't succeed to make it. When I add the displacement image I have a weird result even after selecting Displacement and Bump. Is it because I have a png file and you used a tif file ?
Thanks for the answer
I have the same problem
the tif one is named TERRAIN.RAR
Displacement texture doesn't seem to work ? On 3.1 and it's absolutely flat (in shaded mode of course)
EDIT: I don't understand why but I restarted Blender and it suddenly works...
best tutorial
I wanted to download BEAM Studio’s Free Space Exploration Assets Maps, but after I clicked the link, I cannot find the pack, no matter how I search it. Anyone has the same problem?!!
yup, download isn't available anymore :/
Great stuff.
1:30 it's still flat. does anyone know why? Yes it is cycles and yes I'm on rendered mode
Same problem here, using blender 2.93! @PopNerd
man this tutorial is crazy, but i can't find the 3d tiff for blender in download link, can u help me?
Those files didn't appear for me all that appeared was A, B, C, D and E files. Its like the renders not the textures did I mess something up?
You have to clic on the google drive link below the preview when you're on the website. I assume it is too heavy to be dowloaded from there :)
@@hugo_v9649 do you have it ?
share with me pls
@@mrthiccest2985 it named TERRAIN.RAR and the size is 1.5 gb
I did this tutorial. It took me two computers, b/c I was putting the wrong files in the
Image Texture nodes, and therefor, it wasn't until I re-tried the tutorial on my lap top, was I able
to pin point my error. Regardless, I tried to do a 100 frame animation, as though one
were flying a drone over the surface, and that took about five minutes per frame.
Can you give me any advice on how you would apply "moving camera's"? I know
that's the sort of thing an VFX chip would render in a few seconds, but it would still
be interesting to know how you would do it before shelling out several $1000
to buy one. Thanks again, great tutorial!
1:40 when I go back out to the layout tab I don't see anything but a flat plane
In case anyone was having the same noob problem I had, you need to be in render view on the layout tab. At the top right there should be a bunch of globe icons, the right most one is what displays the landscape. At least for me that's what helped
Mighty Nice! ...wonder, how would you add rocks etc to the surface? would you de-res the landscape first?
Right, you could use the displace modifier along with a subdivision surface as well but that would take more subdivisions.
@@PopNerdStudio Cool, thank you! :)
great.thanks.short and very usefull.keep it up
Hey
Nice tutorial
But when I click displacement and bump mine still stays flat
Any chance you still have the BEAM studio asset pack? I've been searching, but I can't seem to find it.
is there anyway we can do this on eeve? Loved your tutorial btw
Thanks, and yeah you can do this on Eevee as well but it usually takes additional subdivisions for some reason. Add a subdivision surface modifier and a displacement modifier to the plane, and use the height map as the texture in the displacement modifier. Lots of people have been asking this so I'll probably add it to the pinned comment.
you should try the SSGI add on
bro thank you so much❤😍
Love your tutorials ma man :D
+1 Subscriber ;)
i came thinking this was gonna get a lot dislikes for clickbait or sthng but boy was i surprised
well I was disappointed since I wanted to learn how to model it, and not how to download a lot of stuff and place it, but I guess that's just me
@@MrNotYet1 i kinda feel u on that lool
The thumbnail doess say "using free assets" but maybe I should've made that more clear
Never going to understand you people that want to literally learn everything in one video for FREE
The techniques to use the assets to make are sometimes more important then modeling stuff, you could find a lot of tutorials on modeling a landscape but not much on actually using it in a real scenario, as someone that works in production on a regular basis this guy actually shared good stuff that beginners would find very use of
It was Really helpful...
Thank u! How many levels of sub did you add to the mesh? Also, did you shade smooth by any chance??
Awesome tutorial! Question, what is the best way to add PBR textures to these? When I try to add in a texture, it messes with the displacement.
I’m actually not sure how to use PBR textures with this - I’d assume the issue stems from the displacement properties of the PBRs on top of the displacement maps. I’ll ask around and let you know if I find a solution, though.
@@PopNerdStudio I would assume that it has something to do with using a mix shader and adding that to the Principled, I just dont know what the best way to do it would be. Thanks for the quick response!!
welp that was really quick and so much wow
why is it when i load in the image and i do eveything up to1:45 your looks super detailed but mine loks super low-poly im confused someone help!
i would share a gyazo but gyazo isnt working :(
+ even when i up the roughness to add " more detail " IT CONTINUES LOOKING SUPER LOW-POLY
Great content!!! is there much difference between using principled volume vs mist pass? Or do they give same results?
Thanks
download link for Displacement maps is gone...
It disappeared from his ArtStation for some reason but his Gumroad link is working fine - thanks for letting me know, I'll update the description! Here's the link btw: gumroad.com/l/vDULS
@@PopNerdStudio his Google drive link doesn't work anymore, what should I do?
Edit: Nvm I got it to work!
@@NightShinerStudio For me the link is still broken, do you have any workarounds to get these? Thanks so much!
@@Rockberries if its okay with you I can just zip the folder back up and put in mediafire and give you the link that way because I don't remember where I got it from
@@NightShinerStudio Nevermind, here's the correct link (found on his artstation market page): drive.google.com/drive/folders/18faTcJBGApQMP-ZV1KqSUqoV1HVwKFgc?usp=sharing
Thank you, a question please. For me to mix the depth with the image information, the shortcut, I couldn't understand. can you explain?
man, thanks a lot!
Oly sh!t man
why you have only 2.6k subs
You're amazing
HEYYY, last one, u said shift and "+" but this command didnt work for me??? can u help me?
did u find it how it will work?
@@Jazmunday hey I think the right shortcut is control+
Thanks so much for this one heaps
Hey !! Great tutorial. Can you please help me with this : Not able to add the Add node - Mac
I may ask, where do u get the "add" node? I've been trying to look for that node anywhere in Blender...
You can add a math node a select the "add" function. The add node is not showing up for some people for some reason. I think it may be the version of Blender they're using.
PopNerd 👍
hello hello, I did the cube right and the background is still black, I went ahead with the render image and when I do the shit + command with the selected color ramp it does not add the Node Add
Helps
It has helped me a lot this tuts
My blender 2.92
same doubt with blender 2.92 too. How to add the Node Add?
its called math, under converters.
@@Jonah-cy5hx TKS
I can't figure out how to append. I have the file downloaded, but it doesn't show in the append screen
thank you bro:)
1:31 it is not popping up for me like that....its just flat....plz someone help
When you press "display render preview", it shows everything. If you are in a solid mode, it is flat.
@@elenatcherkas2650 oh ok thank u!!!
I subscribed ur channel
anyone experiencing the plane instead of looking like terrains, it is just sharp rectangle edges and shape??
There is no "Depth" in Render Layers, Blender 3,5
Where is it now ?
Awsome! :D
When I change the colours on the color ramp connected to the math node the image stays black and white. Any idea why?
I tried clicking the link to the space exploration and it doesn't work. Do you have a new link?
When I download the maps I only see a few images, none of them being maps.
Look in the terrain.rar file at the bottom on the google drive page.
i like how bejeweled 2 backrounds also used this trick
Where does the alien landscape come from? I take it you need to download from somewhere.
Jose Vega’s Displacement Maps only show the renders in Artstation, there are no actual displacement maps. did he delete them?
In the google link theres a Terrians.rar file at the top of the png images. Download the Terrians.rar file. The icon is tricky because it looks like a friggin' dropdown menu icon. smh.