Mountains and Canyons in Blender: Displacement Maps and Texture Painting

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  • Опубліковано 4 жов 2022
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    Hey Everyone. In this video I share how you can create mountain landscapes or terrains using displacement or height maps in Blender. In addition to this we also go through how you can mix in your own texture painting data to create canyons and craters on top of your original displacement map. Let us know what visual effects you would like to learn next. More Blender vfx tutorials coming soon to our channel as well! Enjoy!
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КОМЕНТАРІ • 80

  • @marsmotion
    @marsmotion Рік тому +30

    if you turn on experimental cycles features and then add a displacement modifier and turn on adaptive displacement you can get even more geo so those peaks look better and it will adapt to the camera distance too.

  • @jamesoconnor7888
    @jamesoconnor7888 Рік тому +2

    thank you so much, needed this and all of your videos are so helpful.

  • @LightArchitect
    @LightArchitect  Рік тому +7

    Hey Everyone. In this video I share how you can create mountain landscapes or terrains using height maps. In addition to this we also go through how you can mix in your own texture painting data to create canyons and craters on top of your original displacement map. Let us know what visual effects you would like to learn next!
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    Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
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  • @ehnmusik
    @ehnmusik Рік тому +1

    cheers bro super super super helpful i was looking for this tutorial!!!

  • @lockswap
    @lockswap Рік тому +7

    this channel is a hidden gem

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Thanks so much Sean! Trying our best to grow as organically as possible! Appreciate you watching!

  • @radoi-tl6ft
    @radoi-tl6ft 21 день тому

    Amaizing tutorial!

  • @blendervfx9575
    @blendervfx9575 Рік тому +2

    Awesome!

  • @RichellyItalo
    @RichellyItalo 8 місяців тому +1

    Very very very helpful. Thanks!

    • @LightArchitect
      @LightArchitect  8 місяців тому +1

      You are welcome! Thanks for watching!

  • @jgrayphotography4208
    @jgrayphotography4208 Рік тому +1

    Slay!!!! Displacement maps!!!

  • @MarkTierney
    @MarkTierney Рік тому +1

    Thank you!

  • @edwinchaupisarias5239
    @edwinchaupisarias5239 Рік тому +2

    For all comments, if you have some mistakes... you have to verify if the connection of nodes are correct. Sometimes we have problems with our result, but we need to have an order.

  • @NN-wc7dl
    @NN-wc7dl Рік тому +1

    Great!

  • @edwinchaupisarias5239
    @edwinchaupisarias5239 Рік тому

    Thnx so much!

  • @davideselden
    @davideselden Рік тому +4

    This was really helpful. Please stick with the 'full screen' format for these tips, it's much easier to make out what's going on than some of your recent 'phone' format videos.

    • @LightArchitect
      @LightArchitect  Рік тому +2

      Hey David. Thanks for the input. Yes the "phone format" videos are shorter versions containing simple tips from older longer videos. I'm not sure if we'll continue with a lot of those. Perhaps every once in a while.

  • @stilo_films
    @stilo_films Рік тому +1

    Excelent tutorial

  • @fmtdamian
    @fmtdamian Рік тому +2

    Really cool. Add water with FlipFluid addon and you get awesome landscape :):)

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Ohhh nice idea! I will have to try!

    • @fmtdamian
      @fmtdamian Рік тому

      @@LightArchitect Make tutorial, please :)

  • @rolandmine6693
    @rolandmine6693 Рік тому

    Could you make a tutorial of how to make a large asteroid collide into earth from space. I see you have already done a asteroid tutorial but I was thinking like planet destruction type of render. I think I mentioned this a few months ago aswell

  • @davormaricic3440
    @davormaricic3440 Рік тому +3

    Thank you ! Can you tell me how to apply this displacement so I can continue modeling in canyon ? If you understand me I can see canyon only in render view mode but in solid mode its only flat plane

    • @kurkiewicz3246
      @kurkiewicz3246 Рік тому

      have you figured it out? Having the same issue here

  • @matrix2727
    @matrix2727 Рік тому +2

    Wonderful video, however, I’m wondering what the best method is for large landscape scenes, displacement maps or ANT landscapes?

    • @heveycreations4197
      @heveycreations4197 Рік тому +2

      Both methods are good but if you want to add trees, grass, water, etc you go ANT all day.

    • @FireAngelOfLondon
      @FireAngelOfLondon Рік тому +2

      Neither is better, it depends on your needs. Good displacement maps give superb results very quickly with little skill required, and no skill at all if you're happy with a shape and don't want to customise your mountain. If you want to add trees or grass and other additions to a terrain created with displacement maps you should use and then apply a displacement modifier instead of using the material nodes, but that's not hard. Some height maps come with ready-made texture maps so you can get good results out of them really quickly.
      The ANT landscape generator offers superb results but takes more skill to use; you really need to practise a bit to get the best out of it. You also need to make decent materials for your terrain, which some people find very tricky. The biggest advantage of ANT is that you can quickly make terrain that is unique, so nobody will have a mountain exactly like the one you created. A few times I have recognised the same mountains in the background of several artists' images in online galleries when a particular free displacement map becomes popular on that web site. If you learn the ANT system that won't happen when people look at _your_ images - assuming you avoid just using the ANT presets unaltered.

  • @user-ec5mw9pj5l
    @user-ec5mw9pj5l 7 місяців тому +1

    how do i cut the part of the plane that i don't need?

  • @BlueForest763
    @BlueForest763 2 місяці тому +1

    how to do it without cycles though?.. my computer cant handle cycles

  • @md.arrahmandip7638
    @md.arrahmandip7638 Рік тому

    Hello, thats a great video there, can you make a video on the animation that was shown last segment of the video?

    • @R3mix_
      @R3mix_ Рік тому

      all he did there was to keyframe the displacement scale from low to high

  • @pdcoronado
    @pdcoronado 5 місяців тому

    Como puedo hacer ese efecto de levantamiento del plano del final??

  • @renevil2105
    @renevil2105 4 місяці тому

    cool,is there anyway to hollow out that mountain to add caves/dungeon too it?

    • @LightArchitect
      @LightArchitect  2 місяці тому

      Hmmmm. Most likely you would want to do that using some other assets. You could try and do mountains with caves in a procedural way using geonodes but this method is a little simpler.

  • @EinsteinInTraining938
    @EinsteinInTraining938 4 місяці тому +1

    Can you make a video about how to color such a map

    • @LightArchitect
      @LightArchitect  2 місяці тому

      That's a great idea! There are several ways. You could do it procedurally or get some corresponding UV data. I'll do some more research on it.

  • @maulmemes
    @maulmemes 4 місяці тому

    Hey, I know this video's almost 6 months away from being two years old, but I was wondering if you could tell me how to make these mountains look octagon-shaped, kind of like the Basalt Columns in the Giant's Causeway Nature Preserve?

  • @arnaldofernandez
    @arnaldofernandez Рік тому

    Does this technique works with Eevee? Don't know why so many tutorials switch to Cycles, it's really annoying the not so real time update of the changes.

  • @rakeshmani8787
    @rakeshmani8787 11 місяців тому

    how do we add texture to that mountain if i apply any texture it wont work pls help me....

  • @mattpallotta
    @mattpallotta Рік тому +1

    Is the overall midlevel affected when inverting color 2 in the mix node?

    • @LightArchitect
      @LightArchitect  Рік тому

      Yes. You'll have to adjust the midlevel to compensate.

  • @vikaspslv5747
    @vikaspslv5747 Рік тому

    can we ture into mesh

  • @alejandromartinezgil1789
    @alejandromartinezgil1789 3 місяці тому

    How can I create a displacement map for terrain?

  • @StereotypicalLotion
    @StereotypicalLotion Рік тому +1

    This helped me make a map for a Godot showcase I'm doing, thanks! Could you make a tutorial on how to texture the mountain?

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Hmmm might be a good one. I think for texturing a mountain there are lots of options. I'll add it to the list.

  • @jigarthakornugar826
    @jigarthakornugar826 Рік тому +1

    👌👌👌👌🎬🎬🎬🎬

  • @user-rh1wh5xx4b
    @user-rh1wh5xx4b Рік тому

    How to input unity

  • @chiloyareli
    @chiloyareli Рік тому

    hello I have trouble in the displacement part. when I try to scale it up its inverted so the mountain heigh goes the opposite way. is there a way to fix this?

    • @Crystal-uo3sn
      @Crystal-uo3sn 11 місяців тому

      yes i have the same problem

    • @Crystal-uo3sn
      @Crystal-uo3sn 11 місяців тому

      In Edit Mode, select all the vertices (A).
      Press Shift + N to recalculate normals. Choose "Recalculate Outside" from the menu.
      It was chatgpt that gave me the solution and it works

  • @Art_mood
    @Art_mood 2 місяці тому

    How can i save it... When i tried to save it, it just looked like a plain not mountain... Why?

  • @sorog.online1378
    @sorog.online1378 8 місяців тому

    cool, but how do I export it :/?

    • @Art_mood
      @Art_mood 2 місяці тому

      Same issue with me, when i export it, looks like a plain

  • @galenabsmith
    @galenabsmith 3 місяці тому

    how come I saw a ton of displacement. Did I do something wrong?

    • @LightArchitect
      @LightArchitect  2 місяці тому

      There might be a scaling or UV issue. It's hard to say without seeing your specific scene setup.

  • @spooksiewooksie1947
    @spooksiewooksie1947 Рік тому +4

    Tried it out, followed every step but nothing happened to the plane. There was no texture even shown at all, its just the plane, and when i try to scale up the displacement, it just makes the plane go up and down. Not sure what i missed…everything os set up as instructed but my plane doesn’t seem to have any change

  • @lucamonteleoneart1508
    @lucamonteleoneart1508 Рік тому

    Is it possible to convert it into mesh?

    • @LightArchitect
      @LightArchitect  Рік тому +1

      You should be able to if you apply the modifiers yes. Thanks for stopping by our channel!

    • @lucamonteleoneart1508
      @lucamonteleoneart1508 Рік тому

      @@LightArchitect thanks!!

  • @saadmosar7423
    @saadmosar7423 Рік тому +1

    my heart is broken; Master's pc is laggin'

    • @LightArchitect
      @LightArchitect  Рік тому

      Ah man. Yes sometimes the displacement takes some speed from the ol pc.

  • @Nathidraws
    @Nathidraws Рік тому +1

    Just Cause games be like:

  • @haideRMe
    @haideRMe 11 місяців тому +1

    whats the point of all of this, if i can not use it into my game

    • @LightArchitect
      @LightArchitect  11 місяців тому

      Using it in still renders for computer graphics.

    • @DJ_Narcan
      @DJ_Narcan 3 місяці тому

      You can make movies, animation, motion graphics, advertising, the list is huge

  • @19CHILLAH93
    @19CHILLAH93 Рік тому +10

    3:27 make sure to set your device to GPU Compute to get a faster viewport rendering. No idea why blender sometimes selects the CPU as default device after switching from eevee to cycles