Mountains and Canyons in Blender: Displacement Maps and Texture Painting
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- Опубліковано 4 жов 2022
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Hey Everyone. In this video I share how you can create mountain landscapes or terrains using displacement or height maps in Blender. In addition to this we also go through how you can mix in your own texture painting data to create canyons and craters on top of your original displacement map. Let us know what visual effects you would like to learn next. More Blender vfx tutorials coming soon to our channel as well! Enjoy!
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if you turn on experimental cycles features and then add a displacement modifier and turn on adaptive displacement you can get even more geo so those peaks look better and it will adapt to the camera distance too.
Oh nice! Will try that!
thank you so much, needed this and all of your videos are so helpful.
Thanks James! Glad it was helpful!
Hey Everyone. In this video I share how you can create mountain landscapes or terrains using height maps. In addition to this we also go through how you can mix in your own texture painting data to create canyons and craters on top of your original displacement map. Let us know what visual effects you would like to learn next!
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KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
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cheers bro super super super helpful i was looking for this tutorial!!!
Thanks Ehn! Glad it was helpful!
this channel is a hidden gem
Thanks so much Sean! Trying our best to grow as organically as possible! Appreciate you watching!
Amaizing tutorial!
Thank you!
Awesome!
Thanks!
Very very very helpful. Thanks!
You are welcome! Thanks for watching!
Slay!!!! Displacement maps!!!
Yes! So useful and effective!
Thank you!
You are welcome! Thanks for watching!
For all comments, if you have some mistakes... you have to verify if the connection of nodes are correct. Sometimes we have problems with our result, but we need to have an order.
Great!
Thanks!
Thnx so much!
You're welcome! Thanks for watching Edwin!
This was really helpful. Please stick with the 'full screen' format for these tips, it's much easier to make out what's going on than some of your recent 'phone' format videos.
Hey David. Thanks for the input. Yes the "phone format" videos are shorter versions containing simple tips from older longer videos. I'm not sure if we'll continue with a lot of those. Perhaps every once in a while.
Excelent tutorial
Thanks Stilo Films! Appreciate the support!
Really cool. Add water with FlipFluid addon and you get awesome landscape :):)
Ohhh nice idea! I will have to try!
@@LightArchitect Make tutorial, please :)
Could you make a tutorial of how to make a large asteroid collide into earth from space. I see you have already done a asteroid tutorial but I was thinking like planet destruction type of render. I think I mentioned this a few months ago aswell
Thank you ! Can you tell me how to apply this displacement so I can continue modeling in canyon ? If you understand me I can see canyon only in render view mode but in solid mode its only flat plane
have you figured it out? Having the same issue here
Wonderful video, however, I’m wondering what the best method is for large landscape scenes, displacement maps or ANT landscapes?
Both methods are good but if you want to add trees, grass, water, etc you go ANT all day.
Neither is better, it depends on your needs. Good displacement maps give superb results very quickly with little skill required, and no skill at all if you're happy with a shape and don't want to customise your mountain. If you want to add trees or grass and other additions to a terrain created with displacement maps you should use and then apply a displacement modifier instead of using the material nodes, but that's not hard. Some height maps come with ready-made texture maps so you can get good results out of them really quickly.
The ANT landscape generator offers superb results but takes more skill to use; you really need to practise a bit to get the best out of it. You also need to make decent materials for your terrain, which some people find very tricky. The biggest advantage of ANT is that you can quickly make terrain that is unique, so nobody will have a mountain exactly like the one you created. A few times I have recognised the same mountains in the background of several artists' images in online galleries when a particular free displacement map becomes popular on that web site. If you learn the ANT system that won't happen when people look at _your_ images - assuming you avoid just using the ANT presets unaltered.
how do i cut the part of the plane that i don't need?
how to do it without cycles though?.. my computer cant handle cycles
Hello, thats a great video there, can you make a video on the animation that was shown last segment of the video?
all he did there was to keyframe the displacement scale from low to high
Como puedo hacer ese efecto de levantamiento del plano del final??
cool,is there anyway to hollow out that mountain to add caves/dungeon too it?
Hmmmm. Most likely you would want to do that using some other assets. You could try and do mountains with caves in a procedural way using geonodes but this method is a little simpler.
Can you make a video about how to color such a map
That's a great idea! There are several ways. You could do it procedurally or get some corresponding UV data. I'll do some more research on it.
Hey, I know this video's almost 6 months away from being two years old, but I was wondering if you could tell me how to make these mountains look octagon-shaped, kind of like the Basalt Columns in the Giant's Causeway Nature Preserve?
Does this technique works with Eevee? Don't know why so many tutorials switch to Cycles, it's really annoying the not so real time update of the changes.
how do we add texture to that mountain if i apply any texture it wont work pls help me....
Is the overall midlevel affected when inverting color 2 in the mix node?
Yes. You'll have to adjust the midlevel to compensate.
can we ture into mesh
How can I create a displacement map for terrain?
This helped me make a map for a Godot showcase I'm doing, thanks! Could you make a tutorial on how to texture the mountain?
Hmmm might be a good one. I think for texturing a mountain there are lots of options. I'll add it to the list.
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Thanks Jigar!
How to input unity
hello I have trouble in the displacement part. when I try to scale it up its inverted so the mountain heigh goes the opposite way. is there a way to fix this?
yes i have the same problem
In Edit Mode, select all the vertices (A).
Press Shift + N to recalculate normals. Choose "Recalculate Outside" from the menu.
It was chatgpt that gave me the solution and it works
How can i save it... When i tried to save it, it just looked like a plain not mountain... Why?
cool, but how do I export it :/?
Same issue with me, when i export it, looks like a plain
how come I saw a ton of displacement. Did I do something wrong?
There might be a scaling or UV issue. It's hard to say without seeing your specific scene setup.
Tried it out, followed every step but nothing happened to the plane. There was no texture even shown at all, its just the plane, and when i try to scale up the displacement, it just makes the plane go up and down. Not sure what i missed…everything os set up as instructed but my plane doesn’t seem to have any change
Gotta sub divide plane
Is it possible to convert it into mesh?
You should be able to if you apply the modifiers yes. Thanks for stopping by our channel!
@@LightArchitect thanks!!
my heart is broken; Master's pc is laggin'
Ah man. Yes sometimes the displacement takes some speed from the ol pc.
Just Cause games be like:
:D:D:D
whats the point of all of this, if i can not use it into my game
Using it in still renders for computer graphics.
You can make movies, animation, motion graphics, advertising, the list is huge
3:27 make sure to set your device to GPU Compute to get a faster viewport rendering. No idea why blender sometimes selects the CPU as default device after switching from eevee to cycles
Ah yes. Usually a good idea! Thanks!