5 Tips to Master Texture Bakes Like a Pro

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  • Опубліковано 23 лис 2024

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  • @OnMars3D
    @OnMars3D  7 місяців тому +2

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @xxxAriOrHxxx
    @xxxAriOrHxxx 7 місяців тому +34

    As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!

    • @OnMars3D
      @OnMars3D  7 місяців тому +2

      Thank you, appreciate the kind words!

  • @yarugatyger1603
    @yarugatyger1603 7 місяців тому +8

    I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.

    • @OnMars3D
      @OnMars3D  7 місяців тому +3

      Agreed, it's never been easier to get good bakes. I remember using Xnormal for baking way back when, it's still a great free baking tool!

  • @Koswa
    @Koswa 7 місяців тому +27

    Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion
    Also works with Curvature
    After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps

    • @OnMars3D
      @OnMars3D  7 місяців тому +2

      This is great, thanks for this tip!

    • @dalathar
      @dalathar 7 місяців тому +1

      You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint

    • @Koswa
      @Koswa 7 місяців тому

      @@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.

    • @mrkoddy
      @mrkoddy 5 місяців тому

      @@OnMars3D ChamferZone, in his BB8 tutorial, explicated this tip for making these maps, it is a good resource for people like me who learn baking

  • @hulejul9748
    @hulejul9748 7 місяців тому +3

    have you tried baking in marmoset? I feel it gives me the far best bakes, especially for organically shaped game assets

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      I plan to do a comparison soon!

  • @darkobakula5190
    @darkobakula5190 7 місяців тому +2

    One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.

  • @temperboy5460
    @temperboy5460 7 місяців тому +3

    Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      I will be taking this entire model through the game ready process, so stay tuned!

  • @dacinnothing8688
    @dacinnothing8688 7 місяців тому

    Literally just what i needed, answered so many questions thank you!

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Glad it was helpful!

  • @SameAtol
    @SameAtol 7 місяців тому +2

    This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Hmmm, I tried that and still have issues with the cage.

  • @Kosari4242
    @Kosari4242 Місяць тому

    Wow so much usefull tips in one video. Very dense, thank you!

  • @galotta8475
    @galotta8475 7 місяців тому +1

    If only I had had you as a teacher for 3D modeling.

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      I have a mentorship on my patreon if you ever need anything!
      www.patreon.com/OnMars3D

  • @SomsaiArts
    @SomsaiArts 6 місяців тому

    Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!

    • @OnMars3D
      @OnMars3D  5 місяців тому

      Glad it was helpful!

  • @AlwaysCinematic
    @AlwaysCinematic Місяць тому

    Amazing video!

  • @Wayne-gg4he
    @Wayne-gg4he 4 місяці тому

    Great tutorial! Just be mindful of vert count/tri-budget as the verts double wherever there are hard edges/uv seams. Keep up the great work man!

    • @OnMars3D
      @OnMars3D  4 місяці тому

      Thanks, will do!

  • @davexmit
    @davexmit 7 місяців тому

    OMG BATCH RENAME!!! Thank you!

  • @mrkoddy
    @mrkoddy 5 місяців тому

    Your work is awesome,thank you so much for the tips!

  • @warrenzechnas
    @warrenzechnas 7 місяців тому

    Amazing Video. Thank You!

  • @eualvin
    @eualvin 5 місяців тому

    My bruv, you killed it, this video is pure gold 🔥

    • @OnMars3D
      @OnMars3D  5 місяців тому

      Glad you found it helpful!

  • @9b8ll
    @9b8ll 7 місяців тому

    This vid is a life saver! Thank you so much!

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Glad it helped!

  • @jihunjang6684
    @jihunjang6684 7 місяців тому

    I learned a lot. Thank you : )

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      Happy to share!

  • @dalathar
    @dalathar 7 місяців тому

    Cool video!! and nice rendition of Vash revolver

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Thanks, it's a fun model!

  • @GA-br8wj
    @GA-br8wj 7 місяців тому

    I find that substance painter bakes the best with both distances set to 0.001, I am lazy and that is usually good enough 😅
    Great tips!!!!

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      As long as your geometry supports it, the lower the better!

  • @sainterasmus4545
    @sainterasmus4545 7 місяців тому

    Uuuuhhhhmmm, yeah, I'm subscribing to this guy!
    Awesome video, thx for the information

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Thanks for the sub!

  • @sureztv5836
    @sureztv5836 7 місяців тому +1

    Great

  • @jhulaahhdoonga3710
    @jhulaahhdoonga3710 7 місяців тому

    Great Video💯

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Glad you enjoyed it!

  • @jondargy
    @jondargy 7 місяців тому

    Very nice brother

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Appreciate it, thanks Jon!

  • @iGambitoi
    @iGambitoi 6 місяців тому

    Totally GOAT video +1 sub

  • @motsu9497
    @motsu9497 6 місяців тому

    as someone without access to substance painter can you present the blender workflow?

  • @SHAP00PIE
    @SHAP00PIE 7 місяців тому

    The the 1000th like! :D
    Great video. Exactly what i needed

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Appreciate it, glad you found this helpful!

  • @serwizzart
    @serwizzart 7 місяців тому +1

    Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship.
    I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc?
    much love form austria and thank you in advance :)

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Hi there,
      The mentorship includes all previous tier benefits
      One-on-one chat sessions through Discord
      Model/project reviews and markups
      Workflows and solutions catered to you specifically to improve your 3D Art skills
      Portfolio review
      Job search workshop
      I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions!
      www.patreon.com/OnMars3D

  • @samcraftYT
    @samcraftYT 7 місяців тому

    What do you think about UV shells that you stitch (Maya) together. Instead of UV shells taht are not stitch together and layout next to each other

  • @fatcat_cg
    @fatcat_cg 7 місяців тому

    Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Yeah, I use dialiation, 16 px for a 2k image. You always want to use dialiation, it will make sure to minimize noticable UV seams.

    • @fatcat_cg
      @fatcat_cg 7 місяців тому

      @@OnMars3D Thanks!!!

  • @mateuscarleto8202
    @mateuscarleto8202 4 місяці тому

    When you merge your low poly to do the cage, how does your cage "explode" as your low poly model does? Or when you get a proper cage, you don't have to explode the model at all?

    • @OnMars3D
      @OnMars3D  4 місяці тому

      You have to move the cage with the low poly, I move the model first, then duplicate and create the cage mesh.

  • @hoang919
    @hoang919 Місяць тому

    Wait, so you don’t have to make possition of high poly match with the low poly if you use “bake by name “ option?

    • @OnMars3D
      @OnMars3D  Місяць тому

      When texture baking, you always have to make sure the position matches, even when using "match by name"

  • @The9PointStar
    @The9PointStar 7 місяців тому

    I see a lot of people using Marmoset toolbag to do the baking, is it because it is better o why? thanks fot the tutorial! i´ve learn a lot

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!

    • @The9PointStar
      @The9PointStar 7 місяців тому

      @@OnMars3D Thank you 🤩

    • @mobubbler
      @mobubbler 7 місяців тому

      @@OnMars3D i do this! If i ever get married it will be to skew brush

    • @AephVeyniker
      @AephVeyniker 6 місяців тому +1

      It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.

  • @melindamassey14
    @melindamassey14 6 місяців тому

    I loaded a png file but the background is now distorted. How do i fix this?

  • @davestomper3428
    @davestomper3428 7 місяців тому

    So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently

  • @marsmotion
    @marsmotion 7 місяців тому

    now can someone explain when to check tangents and binormals? i think wes covered that too but i dont always understand mr mc dermot

  • @surajbist999
    @surajbist999 7 місяців тому

    Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)

  • @slackamacgaming6721
    @slackamacgaming6721 7 місяців тому

    Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...

    • @OnMars3D
      @OnMars3D  7 місяців тому

      That's the case with most texture baking, it looks great as long as you don't get too close XD

  • @mrstikerlp3747
    @mrstikerlp3747 7 місяців тому

    Letsgooo

  • @nickjohnson410
    @nickjohnson410 7 місяців тому

    The hammer and the barrel don't line up... you might want to fix that.
    Otherwise looks awesome!

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS
      www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl

  • @ZTwo221
    @ZTwo221 7 місяців тому +1

    You a fan of trigun?

    • @OnMars3D
      @OnMars3D  7 місяців тому +2

      Yeah, it's one of my favorite animes!

  • @justsomeplantcells-
    @justsomeplantcells- 7 місяців тому

    dude is about to blow another hole in the moon
    PS: do you plan on selling this model?

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      I do, it will be on my patreon and artstation soon!

  • @nikz000
    @nikz000 7 місяців тому +1

    Gg bro

  • @SatvaMoliya
    @SatvaMoliya 7 місяців тому

    can I have Discord server link?

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      Message me on Instagram!

    • @SatvaMoliya
      @SatvaMoliya 7 місяців тому

      @@OnMars3D done satva09

  • @aiizawa2655
    @aiizawa2655 7 місяців тому

    vash revolver♥

    • @OnMars3D
      @OnMars3D  7 місяців тому

      One of the best :)

    • @aiizawa2655
      @aiizawa2655 7 місяців тому

      @@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!

  • @cuoreribelle4584
    @cuoreribelle4584 7 місяців тому +1

    professionals only use Autodesk Maya or 3ds Max programs

    • @OnMars3D
      @OnMars3D  7 місяців тому +1

      I'm a professional and I use both Maya and Blender 🙂

    • @cuoreribelle4584
      @cuoreribelle4584 7 місяців тому

      @@OnMars3D lol maya best programmer and Blender for noob

    • @Chaser2666
      @Chaser2666 7 місяців тому +1

      It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂

    • @cuoreribelle4584
      @cuoreribelle4584 7 місяців тому

      @@Chaser2666 only a stupid person can think that blender is better than a professional program, now I understand why you remained limited 😂😂😂😂

    • @Chaser2666
      @Chaser2666 7 місяців тому +1

      @@cuoreribelle4584 lol you sound incredibly ignorant 🤣