Maya Pro Tries 3D Modeling in Blender

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  • Опубліковано 4 бер 2024
  • 👉Enroll in my FREE 3-part Hard Surface Masterclass!
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    I'm setting out to model an energy can in Blender, complete with proper topology-a task I can handle in Maya in about 30 minutes. With over a decade of 3D modeling experience, how tough could learning Blender be?
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    #blender3d #maya #3dmodeling

КОМЕНТАРІ • 663

  • @jlmussi
    @jlmussi  2 місяці тому +16

    👉Enroll in my FREE 3-part Hard Surface Masterclass!
    www.clkmg.com/jlmussi/free-3d-masterclass

    • @ruppert5134
      @ruppert5134 2 місяці тому +1

      You know you can chose a MAYA keyboard option in Blender... so ALL the keys you normally work with in maya are now in blender.... Just to start you off ... The only problem is that most tutorials will use the standard blender workflow.
      Go to edit in top menu then preferences then keymap and in top left a drop down menu select industry compatible

  • @victorsuares2104
    @victorsuares2104 2 місяці тому +833

    "Now lets delete this default cube"
    Yeah he already mastered the software

    • @declanstetz8046
      @declanstetz8046 2 місяці тому +34

      You’re supposed to delete it!?

    • @jlmussi
      @jlmussi  2 місяці тому +27

      😅😅😅

    • @Jesse-Karn
      @Jesse-Karn 2 місяці тому

      ​@@declanstetz8046even when you need a cube to start modelling, you must delete the default cube. It's a sacrifice ritual to appease the blender gods.

    • @RenderingUser
      @RenderingUser 2 місяці тому +4

      ;-;

    • @KynneloVyskenon
      @KynneloVyskenon 2 місяці тому +12

      A+Delete, most useful Blender shortcut

  • @randfur
    @randfur 2 місяці тому +147

    This is way easier to follow than the regular tutorials, having someone who doesn't know and is asking questions and learning.

    • @jlmussi
      @jlmussi  2 місяці тому +13

      I appreciate the love! 🙏

  • @skaruts
    @skaruts Місяць тому +27

    Delete default cube and create new cube (new scene works too). You nailed the correct blender startup procedure without even anyone telling you. You got this! 👍

  • @michelveraliot
    @michelveraliot 2 місяці тому +220

    blender is becoming so cool and i"m totally in the same mood learning it, from sketchup to blender it's night and day

    • @jlmussi
      @jlmussi  2 місяці тому +31

      Definitely enjoying my Blender journey so far.

    • @thequietkid1548
      @thequietkid1548 2 місяці тому +4

      A fellow architecture student, I'm guessing?

    • @phoenix2gaming346
      @phoenix2gaming346 2 місяці тому +5

      Nah am opposite 😑 i used blender to maya

    • @rano12321
      @rano12321 2 місяці тому +11

      ​@@phoenix2gaming346 you sure want people to know that even tho no one asked.😂

    • @michelveraliot
      @michelveraliot 2 місяці тому

      @@thequietkid1548 oh it might sound surprising but I used it for game dev, in architecture in some weird ways haha because I started to model an entire map inside SketchUp, it felt comfy lots of addons and cool things...
      I decided to choose SketchUp because I started game dev when I was like 16 and blender interface at the time wasn't on my taste, also the software had a tendency to crash on my small pc I tried to learn it but I kept more time trying to find a solution of why it's crashing (AMD drivers...)
      So I stayed and mastered SketchUp but recent changes and decisions to the software (no more free version only web browser made me change my mind)
      Also SketchUp started to struggle with my huge map, in fact it started to corrupt most of my map and I had to wait 3 hours everyday to open up the map, so I first downloaded blender to transfer my map and not entirely loose it because entire block of building started to have normals issue and faces dissapearing.
      It was a long long long work but I don't regret it because I discovered blender and I'm here since 3.1 and I like the infinite possibly of the software and the learning of it. And it's finally stable enough to not crash I can import millions of polygons and I'm really happy with it !

  • @OnMars3D
    @OnMars3D 2 місяці тому +164

    Had a blast doing this JL, we should do this again!

    • @jlmussi
      @jlmussi  2 місяці тому +16

      Yes we should! Had a great time doing this and I appreciate ya being my Blender Wingman for this.

    • @pallenda
      @pallenda 2 місяці тому +2

      Please do! It was very helpful. 💙

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl 2 місяці тому +1

      This video is super fantastic, so happy to watch you guys work together on blender.

  • @DirkTeucher
    @DirkTeucher 2 місяці тому +58

    I used maya for 15 years. After 3 months of using blender 2.8 for around 2 hours a day (every day) I cancelled my maya subscription. Looking back I was shocked at how much more work I could do with Blender and how much time and money I had wasted in Maya. I make 3d content that would be considered low/mid level in terms of 3d modelling complexity as I am a generalist/programmer and "generalism" is one area where I think Blender excels at more than tools like Maya or Zbrush, which I also use. Blender is highly capable of creating high end 3d models too I mean look at Daniel Bystedt or hundreds of other great 3d modelers that use Blender. If you do 3d modelling I highly recommend learning Blender. You may be shocked at how capable it is.

    • @MrEarbuckets
      @MrEarbuckets Місяць тому +2

      Same I used max since 1998 i started using blender and quit too many time to count now all I use is blender. I wont look back.

    • @Santi.Xx69
      @Santi.Xx69 Місяць тому +1

      @@MrEarbucketsdamn 1998

  • @reachthroughreality
    @reachthroughreality Місяць тому +13

    This is great. Watching a pro struggle and take 2 hrs for a 15 min project is actually really inspiring. Better than the 10 min tutorial for something that takes a pro half an hour. I'm not totally useless, just new.

  • @ventiladordesuco
    @ventiladordesuco 2 місяці тому +103

    This is why the Blender community is great, look how many people here are throwing tips at their screens. You gotta love this, makes the transition way easier. I would suggest you to do a few streams, the amount of people who will step in to coach you, will surprise you. Cheers!

    • @jlmussi
      @jlmussi  2 місяці тому +12

      I appreciate the love! 🙏

  • @noor_ul_mustafa
    @noor_ul_mustafa 2 місяці тому +57

    4:43 you can hold shift to do your action slowly and hold control to snap to incriments

    • @jlmussi
      @jlmussi  2 місяці тому +20

      I appreciate the tip...This will come in handy!

  • @kartopod
    @kartopod 2 місяці тому +21

    One really cool thing about the "Quick favourites" menu is that it is context sensitive, so you could favourite options in edit mode, and they wont show up in object mode - and vice versa! This applies to any menu/window in blender, where you can have seperated favourites and youll never have to worry about seeing options out of context and bloating up that menu!

    • @kattterina
      @kattterina Місяць тому +3

      omg

    • @Safetyman99
      @Safetyman99 Місяць тому

      I can't live without the quick favorites feature. All my most used commands are in there, so I rarely have to use any other menus... greatly speeds up my workflow.

  • @VeveYT
    @VeveYT 9 днів тому +3

    21:40 you could do this much faster than you did with knife tool. Instead of " make new edge with knife, connect, dissolve edge".. you can only select edge and CTRL+R, it will add vertex in the middle of the edge :)

  • @Z8MB1ET0WN
    @Z8MB1ET0WN 2 місяці тому +43

    I would absolutely love to see more of this! Watching a pro learn a new toolset while bringing in conceptual and practical expertise is really really entertaining and fun. Well done!

    • @jlmussi
      @jlmussi  2 місяці тому +2

      I appreciate the love! 🙏

  • @kayosiiii
    @kayosiiii 2 місяці тому +15

    To get rid of the default cube: delete default cube then file → defaults → save startup file.
    For mode switching edit → preferences then keymap → 3D View → tab for pie menu is a really good option once you want to do more than just edit objects.

    • @flonkplonk1649
      @flonkplonk1649 2 місяці тому +16

      What a blasphemy !

    • @jlmussi
      @jlmussi  2 місяці тому +4

      I appreciate the tip...This will come in handy!

  • @JossyStudio-555
    @JossyStudio-555 2 місяці тому +8

    Welcome to the Blender community 😊, been following you for over 4 years now, and I learned quickly that, Modeling is never about the software but everything else (Topology, workflow, presentation........)

    • @jlmussi
      @jlmussi  2 місяці тому +1

      I appreciate the love! 🙏

  • @franzmarley
    @franzmarley 2 місяці тому +11

    I did not know those setting were there in grid fill. These kinds of series are so awesome because often things get boiled down to essentials, which is really valuable because there are soo many different ways of doing stuff.

    • @jlmussi
      @jlmussi  2 місяці тому

      Yup, kinda reminds of Mayas bridge in that regard. I appreciate ya stopping by the comments section!

  • @waffleman2212
    @waffleman2212 Місяць тому +3

    Have used both! I learned in Maya for years and decided to move to Blender as it's free. It was definitely rough getting off the ground, but I love Blender now. One thing to not overlook is the awesome plugins for Blender. They make modelling and prototyping insanely fast (boxcutter, hard-ops, mesh machine, etc...)

  • @melbendigo
    @melbendigo 27 днів тому +1

    Tip - In the Mirror modifier properties, check the Clipping check box to prevent vertices from going through the mirror. In other situations, hold C (for Clamp) while beveling to prevent overlapping geo.

  • @csmemarketing
    @csmemarketing 2 місяці тому +12

    I loved watching your journey through this and even more respect to you for not giving up. Shout out to OnMars3d for being your Blender Wingman.

    • @jlmussi
      @jlmussi  2 місяці тому +2

      I appreciate the love! OnMars3D did a great job helping me out.

    • @csmemarketing
      @csmemarketing 2 місяці тому +1

      @@jlmussi He sure did. Blender is very easy once you actually learn it. There are some great short tutorial series which are not the Donut Tutorial. Grant Abbitt has a great Beginners course, plus Yan Sculpts. I'd say 3 months of using Blender daily, and you'll be set.

  • @Mattfication
    @Mattfication 2 місяці тому +3

    The moment it came to closing that hole, I knew why Aunmar had such a grin about the grid fill. I couldn't believe Maya didn't have equivalent tool when I started to learn it. It really is something else!

  • @garrycannon9135
    @garrycannon9135 2 місяці тому +2

    Thanks for taking this journey... I picked up a few new things and hopped over and subscribed to OnMars3D after this. Now back to modelling a bike :)

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love! 🙏

  • @BlakeEason
    @BlakeEason 2 місяці тому +3

    It was fun watching you start your Blender journey. Good luck learning about everything else that Blender can do.

    • @jlmussi
      @jlmussi  2 місяці тому

      Thanks for watching!

  • @witooz
    @witooz 2 місяці тому +8

    I started learning Blender in the winter of last year with a background in graphic design and the more I use it, the more I appreciate the controls of Blender. Once I learnt the basic shortcuts, it surprised how much faster you can work compared to any Adobe software that I usually work with. It feels like playing a videogame. I'm still not very good at topology, which is the reason I followed your channel (the topology videos are awesome), but when I know what needs to be done, I can model it very very fast.

    • @jlmussi
      @jlmussi  2 місяці тому +1

      @witooz, I appreciate you supporting the channel!

  • @thomasmann4536
    @thomasmann4536 2 місяці тому +2

    been using Maya professionally for rigging and skinning, and Blender in my personal work ... and I gotta say, Maya has some neat features I wish Blender had, but the main reason I will never stop using Blender is that I can do EVERYTHING within that one program. I can model, retopologize, rig, skin, animate, simulate, texture paint, create materials, render and post process without having to open another program. This honestly makes the workflow so much faster. Plus, you only need to learn 1 program instead of 5.

  • @surajkupate9573
    @surajkupate9573 2 місяці тому +5

    I would love to see more like this video.. cause as a maya user it feels really frustrating for lagging in some process which I can do in seconds in maya... And this video really helps to set calm learning mindset

    • @jlmussi
      @jlmussi  2 місяці тому

      More to come!

  • @razlad2523
    @razlad2523 Місяць тому +1

    iteral chad teaching blender.
    I love the fact, you got a "coach" for blender. Many of these types of Videos have people trying the software alone and hitting many roadblocks and then the ocmments filling with obviosu answers. Love the vid, keep it up

  • @mastjappa
    @mastjappa 2 місяці тому +7

    I came from c4d and I must admit I jump back sometimes, because of the muscle memory. However I am doing more and more without leaving blender and I realize the the most important aspect of modeling is the experience of the user since a vert is just a vert and a poly is just a poly no matter what software you use. Nice one to watch thanks!

    • @jlmussi
      @jlmussi  2 місяці тому

      @mastjappa, I appreciate you supporting the channel!

    • @anab0lic
      @anab0lic 2 місяці тому

      I tried C4D after trying blender.... my god is C4D superior in almost every way.

  • @joaocardoletto
    @joaocardoletto 2 місяці тому +2

    Now I’m used to blender, but the first weeks were a struggle. I ended up my first study sessions with a headache. What an alien interface for beginners.

    • @jlmussi
      @jlmussi  2 місяці тому

      yea that navigation and interface can be tough to get used to.

  • @SkillsBeyond
    @SkillsBeyond 2 місяці тому

    Great video, I really enjoyed it!
    Just subscribed to your class since I am all new to 3D modelling and just started education around 3D art..
    I am excited to get to become better!

  • @Skycers
    @Skycers 2 місяці тому +1

    Finally Bro!, You will see it´s not that bad at all. Can´t wait the amazing things you will do with proper topology!

    • @jlmussi
      @jlmussi  2 місяці тому

      @Skycers, I appreciate you supporting the channel!

  • @Merkii_S
    @Merkii_S 2 місяці тому +3

    Awesome video! Thank you so much for going through the challenge! I just started learning Blender recently, and… the frustration is real 😂. Don’t get me wrong, but seeing a 3d pro like yourself struggling gives me a little bit of comfort. Yet, there are so many people doing awesome stuff with Blender, I’m determined, I will learn and I will get through. 😊

    • @jlmussi
      @jlmussi  2 місяці тому

      You can do it!

  • @MangoTango420
    @MangoTango420 Місяць тому

    Hey just started learning blender with no experience in any 3D modeling software but this really helped with understanding how to use tools and how to optimize my work flow. So thanks for the video really appreciate it.

  • @user-ks3kh8ll4g
    @user-ks3kh8ll4g 2 місяці тому

    Hello JL, the video was very enjoyable. I'm glad you're using a blender. I switched from 3DsMax to Blender about 2 years ago and I am very pleased with it. I want to help with something. You can easily perform the operation at minute 36:40 with Loop Tools without creating a new cylinder. (You can enable the Loop Tools feature from the Edit > Preferences > Add-ons section. It appears at the top when you right click in Edit Mode.) While in the top view, select the outermost edges of the cover > Press the E key > Right click > Press the S key and set the width you want > Right click > Loop Tools > Circle
    ( That's it, I hope it didn't seem complicated :) ) Regards..

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the tip...This will come in handy!

  • @ztoogemcducc6360
    @ztoogemcducc6360 2 місяці тому +2

    I started learning in Maya (your tutorials were a huge help) but when I switched to blender I really struggled at first. I decided to change the camera controls to match Mayas and left all other hotkeys the blender defaults. After that learning was easy! Not fighting muscle memory to control the camera allowed me to focus on learning.

    • @myztazynizta
      @myztazynizta Місяць тому

      Shift + tilde (~) first person shooter navigation

  • @arseniysemin1361
    @arseniysemin1361 2 місяці тому +4

    Great video. You had me laughing, and yelling at the screen couple of times🤣. I can totally understand the frustration switching/ trying Blender, but once you keep it going for some time, everything else starting to feel really slow.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love! 🙏

  • @JC-ov8ko
    @JC-ov8ko 2 місяці тому +1

    Love your channel man. Ure a good vibe in this crazy world we live in. I just came from Blender to start your bike modeling course in Maya and now you do this 😂😂😂 Hard Ops/Boxccutter will change your life in Blender.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love, JC. Still using Maya. 😃

  • @nicolasbianchi4584
    @nicolasbianchi4584 8 днів тому

    I've used blender for over 5 years now. Last year I started to learn maya in college, and it felt so scary at first. A lot of new buttons on the screen, the fact that you don't have a hotkey for everything, how you use gizmos instead of pressing G and just dragging it around. But after I got the hang of it, I couldn't help but falling in love with maya. To be honest, I can't really say which one I like best, but both of them are definetely amazing tools

  • @matthewdesaart
    @matthewdesaart 2 місяці тому +1

    It was really cool to see you start your Blender journey, I started in Maya, I have used both programs, and I teach both programs as well. For modeling I prefer blender, once I got used to the quick keys I was able to model faster and do a lot more iterative work than I could in Maya. I almost feel too slow working in Maya anymore that it just ends up being frustrating sometimes, not that maya doesn't have great modeling tools I just find the ability for me to start from scratch if something goes horribly wrong less daunting in Blender than in Maya.

    • @jlmussi
      @jlmussi  2 місяці тому +1

      I appreciate the love! 🙏

  • @moonghostly
    @moonghostly 2 місяці тому

    Very helpful and inspiring, to be honest. It gives some details that I didn't know before.

  • @suparedbird
    @suparedbird Місяць тому

    This is awesome, learned some problem solving with topology by watching you

  • @nathanmejia7000
    @nathanmejia7000 Місяць тому

    @jlmussi do not feel bad. You were learning Blender at an accelerated rate, faster than anyone I have seen. I learned more from this video than I have from any other fine tuned tutorial, just from watching you figure it out. The first time I used Blender, my Maya student subscription expired- I cried a little, then turned off the computer. But I went back to it, and…we’re good now. We’re, we’re good.

  • @nathanp.3909
    @nathanp.3909 2 місяці тому

    I love blender because I can navigate with one hand! Im going back into maya currently, there are a lot more clicks to get object to center of grid.

  • @Elliott3D
    @Elliott3D 2 місяці тому

    I started in Max back in 2010, then had to switch for work to Maya. Then again had to switch for work to Blender around 2022. I totally agree with everything you said, BUT specific plugins can make the transition from Maya to Blender more seamless. Especially Maya config Pro. It had saved my life when I was forced to learn blender. That was a fun video to watch man, keep the awesome content coming!!!

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love! 🙏

  • @MathiasJ89
    @MathiasJ89 2 місяці тому

    This was an great intro to Blender for artists coming from other DCCs. So many tips and workflows.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love! 🙏

  • @jennaevans903
    @jennaevans903 Місяць тому

    Thank you so much for sharing this vid. Learning 3d modeling has been an enormous challenge for me.
    I have pretty extreme memory challenges. I can't count the number of times I've sat down to learn 3d modeling, and stopped due to sheer overwhelm. Maya was my first experience with it, and the only modeling program I think I've ever reached an intermediate level with. I lost access to it, and it was years before I tried again with Zbrush. The overwhelm, stop, and lost knowledge kept repeating. Maybe 6 years later I started with Blender & hit the same overwhelm wall. Just felt like I couldn't sort out where to start anymore, let alone develop practice habits. 3D modeling is my passion, but I repeatedly feel like I'm starting over at the beginning of my journey again.
    I tell myself, "You're not dumb. You love 3d Modeling. You want to do it. Take the time to." After this vid, I realized I've been unconsciously overlapping thought processes, & muscle memory from Maya...each time I've tried to learn Blender...all while thinking I'd retained almost nothing from learning Maya MORE than 8 years ago. When in fact, my body and instincts have remembered so much, that I accidentally made learning Blender that much harder for myself. It seems so clear now where I can make targeted adjustments to how I'm learning Blender, and it's a relief to know (at least a little) why learning felt so much harder than it seemed to be, on a technical & muscle memory basis.

  • @otmaneghazal9533
    @otmaneghazal9533 Місяць тому +2

    At 19:03 you didn’t have to apply the mirror modifier, you could have just pressed B for border and it would have worked. And at 22:08 if you press ctrl+x while selecting edges you would have only dissolved the edges and maintained the faces so no need to add them later. Just some tips to save some time

  • @kashudesu270
    @kashudesu270 2 місяці тому

    I only just started using Maya recently and have found it so intuitive to use. In trying to use Blender I found it was easier to change all the shortcut settings to Industry standard so its mostly the same as Maya ;-; somehow its still confusing but I’ll come back to it once I’ve gotten more of the basics down in the Maya course at college~
    Thank you for sharing your experience!!

  • @artkroma
    @artkroma 2 місяці тому +8

    Im a long time Maya user as well and decided to finally pick up blender a month ago !

    • @jlmussi
      @jlmussi  2 місяці тому +1

      Nice!

    • @DirkTeucher
      @DirkTeucher 2 місяці тому +5

      I was a Maya user too. It took me about 3 months of daily use a couple hours a day to switch over from Maya to blender. Best decision I ever made was to learn Blender. Good luck on your journey.

    • @Omnivoid22
      @Omnivoid22 2 місяці тому

      So what was your reasoning for switching? price tag?@@DirkTeucher

    • @rano12321
      @rano12321 2 місяці тому

      @@Omnivoid22 Use it, you'll find out.

  • @VirtualVault0
    @VirtualVault0 2 місяці тому +1

    the start where u click to move camera made me laugh, ive never used 3d program but i was going crazy just to be able to move the camera at start too 😂

  • @waiwaida
    @waiwaida 2 місяці тому +3

    When using Grid Fill, it works better if the corner vertex of the boundary is set to active.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate ya stopping by the comments section!

  • @3dtrip870
    @3dtrip870 Місяць тому

    Gotta leave a second comment: this video helped me so much, there were a bunch of hotkeys that just sped up my workflow, thanks so much!

    • @jlmussi
      @jlmussi  Місяць тому

      Glad it helped!

  • @odie1019
    @odie1019 27 днів тому

    I just picked up blender today for a engineering project having not work with any 3d modeling programs in over 12 years My previous experience then, was with Maya and Max. There was a learning curve, but eventually I got a hang of it. Fortunately my 3d modeling skills aren't as rusty as I previously thought.

  • @enilenis
    @enilenis 2 місяці тому

    After working in Maya for 20+ years professionally, I switched to blender last year. Took about half a year to get comfortable with it and memorize where every item was in the interface, which order to click things in etc. Still have a lot of catching up to do on rigging techniques and texturing. Old muscle memory is only a problem for the first month or so. Smooth sailing afterwards. I've used 3DS, XSI, Houdini and Lightwave in the past. Wouldn't be the first time when I had to figure out everything from scratch. Got to keep adapting. Blender has potential. I hope it is kept free. It's giving Houdini a run for its money. Especially after the introduction of sim nodes. Maya is still fine, but it's not free. I loved it, back when Mental Ray came bundled. After they pulled the plug on everything, and made Arnold an optional addon - it was time to go and learn something else.

  • @geise69
    @geise69 20 днів тому

    I started in 1996 and I was doing Alias and 3D Studio. Max wasn't even out yet and Maya was not a thing. When Max came out and Maya for NT those were always my go to programs. Still are. I've been seeing the changes in the industry and I've always tried getting into blender but quitting. I think it's time to suck it up and learn it more. I've used Blender for a few things at my work, but I need to get a better grasp of it. This video has motivated me to do so.

  • @GANONdork123
    @GANONdork123 2 місяці тому +1

    I've been using Blender for almost a decade now and this reminds me a lot of when I first started. Compared to simplistic software like SketchUp, Blender felt like some sort of alien technology. I remember being utterly confused by things like the 3D cursor, seperate object and edit modes, and (back in the 2.7 days) a lack of a toolbar. Even now I still come across little features and tools that I had no idea about that speed up my work significantly. Grid fill is one such feature that I only discovered about a year or two ago and has since become a regular part of my workflow.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate ya stopping by the comments section!

  • @dfxlab9245
    @dfxlab9245 7 днів тому

    Hi guys I've learned so much from these videos, I'm basically a beginner but only been using Cinema 4D 2024 that's similar to Blrnder, I attempted a Lamborghini Countach, then started a BMW Z4 I recently uploaded them to my channel, I thought they looked ok but after seeing your videos on topology it's made me pull my game up, the wire mesh on the cars I have done sadly looks not so good lol, thanks for sharing your skills with us all :)

  • @FlashySenap
    @FlashySenap 2 місяці тому +2

    I started learning blender a few years ago to be able to make my first custom skin for a game. No prior knowledge, Followed the typical path most new blender users did. I did the Donut tutorial and after some further research into topology, texture maps and such, I managed to make my first 3D asset after two months. I am now studying CAD construction and I'm using Solid works. I've tried Maya as well, Non of these software's feels as intuitive and easy to grasp as Blender did. Also with Blender being free, I see a lot more tutorials and problem solving videos out there for whenever I am stuck on something which makes for a big plus. Im sure Maya is great software as well and once I really dig my hands into solidworks I will have a pretty solid understanding of several softwares working with 3D modelling ^^
    Really enjoyed watching this video, It was great! ^^

    • @henrygoldberg1248
      @henrygoldberg1248 2 місяці тому +1

      Hope you are enjoying solid works gonna be a journey going from blender to there

    • @jlmussi
      @jlmussi  2 місяці тому

      Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!

  • @rano12321
    @rano12321 2 місяці тому +2

    Take your time, don't rush and there are tutorials for pretty much everything, you can customize blender to any level you want, many ex maya users have customized maya to work like maya + blender with custom pie menus hotkeys and one of the best thing about blender is that if you don't like something about it or something is missing, there's a good chance there's a free/cheap addon for it. Also, wait till you try the awesome modeling addons like box cutter and hardops for blender lol. Good luck on your journey on Blender.

    • @jlmussi
      @jlmussi  2 місяці тому +1

      I appreciate the love! 🙏

    • @rano12321
      @rano12321 2 місяці тому +1

      @@jlmussi Sure, take your time. There are probably millions of tutorials for Blender online and one of the best things about it is the community, you can ask and get help very fast. I'd say checkout the Maya to Blender survival guide from Blender Bob on YT, he's been using maya as a hard surface modeler since like 1997 when it was in beta and he now uses Blender and he customized Blender to work kinda like Maya with the benefits of using Blender. Don't forget, because of this open nature of Blender, there are thousands of plugins, most of them are free or cheap and you can fix pretty much all of your annoyances with them. Goodluck.

  • @KevlarOxyTheARTofVideoGames
    @KevlarOxyTheARTofVideoGames 2 місяці тому

    Great video. I went from Max to Blender and experienced the same... barriers...or challenges is a better word. But quickly got used to it and I'm never going back now :)

  • @rvke3763
    @rvke3763 Місяць тому

    I've been using Blender now and then (very casual) for about six years now and this actually taught me some new stuff i didn't know about

    • @jlmussi
      @jlmussi  Місяць тому

      Thanks for the feedback!

  • @HBSpartanIV
    @HBSpartanIV Місяць тому

    1st thing to do if you are coming from Maya/Cinema 4D into blender is on the splash screen set navigation to industry standard and you should feel at home but keep in mind that this option effect other blender shortcuts

  • @amig012
    @amig012 25 днів тому

    I learned much more from this vid than combined beginner tutorials on this topic (this wouldnt work for a complete beginner who doesnt know what extrude, inset, bevel, edge loop etc is)
    not having qwer for basic manipulation freaked me out at first but i soon got used to blender shortcuts

  • @basspig
    @basspig Місяць тому +1

    I learned to use Maya over 20 years ago and I was up in productive within a year. Now I started experimenting with blender about 4 years ago and have spent many hours on it each day and I still find a lot of basic functions elude me as to how to even begin. The program is not intuitive in the slightest when it comes to many things for example making a camera follow a path and Bank around the turns. And Maya you just click a checkbox called Bank but in blender you have to understand how to go into edit mode and click on each of the points in the Curve and adjust the handles to change the angle of the camera as it follows the curve. Also just getting a camera to follow a curve results in a lot of frustration. Very difficult program to use but the render engine is beautiful and produces photo realistic results with lightning speed.

  • @massimoconcimedia612
    @massimoconcimedia612 2 місяці тому

    When creating the cylinder something I find easier is to enable loop tools. Then extrude-scale the outer rim. Once extruded out, select the edge and right click, go to loop tools then circle, this will change shape to a circle, you can then position and extrude the rest of the can from there.

    • @jlmussi
      @jlmussi  2 місяці тому

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @sebdrysdale4458
    @sebdrysdale4458 2 місяці тому

    Watching this is really cool man, I'm a professional 3D artist and I use Blender every day. I have tried to use Maya and every time I open the software I feel like I'm having a crisis😂 makes me doubt my skills as a 3D artist. Seeing you having my struggles in Maya but in Blender is just hilarious to watch, and really inspiring. Great job with the end result man, love to see it.

    • @jlmussi
      @jlmussi  2 місяці тому +1

      Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!

  • @LokiScarletWasHere
    @LokiScarletWasHere Місяць тому

    Man, this is eye opening for me as a Blender user. I've been using the keyboard for everything, here you are using gizmos, and despite knowing they existed, I didn't actually realize they were an option, because my muscle memory was already on the keyboard XD

  • @IsvRada
    @IsvRada 2 місяці тому +1

    I used Softimage, MODO and now Blender. By far Blender is the best 3d software I have been using in last years. Its not the best in every aspect, but the learning curve is amazinly good and overall it can compare with any professional software, and its totally free. This is what makes Blender the best option for students, and every new year we see new studios using blender internally.

    • @jlmussi
      @jlmussi  Місяць тому +1

      That's awesome to hear! It's great that Blender has been such a game-changer for you, especially with its balance of accessibility and professional-grade features. Plus, being free really opens up possibilities for students and up-and-coming studios.

  • @firesidechants
    @firesidechants 2 місяці тому +2

    As a long time Maya user, thanks for this!

    • @jlmussi
      @jlmussi  2 місяці тому

      You're welcome!

  • @hrldmndl
    @hrldmndl 2 місяці тому +1

    19:00 keep in mind that this does not work if you are insetting a plane. But if you have a volume for example, after doing an inset while mirror modifier is on, you can press B to toggle the boundary. That way, you can keep the good edge flow.

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the tip...This will come in handy!

  • @Saandy_
    @Saandy_ Місяць тому +1

    I've dabbled in blender before, but never enough to become proficient with the weird controls. This video is great for me specifically! I feel like I've learned a lot. It still looks very weird.

  • @kinenbib
    @kinenbib Місяць тому +1

    I used Maya for about 7 years. i tried blender once and didn't like it. but after Blender 2.8 I tried it again. after 3 months of learning I never used maya again. today I still learning the new features on Blender. and I save some money, so is a win win for me.

  • @mediaeducativa3339
    @mediaeducativa3339 Місяць тому

    I have been using Rhino 3D and Fusion 360.
    I kind of love the way I can just draw the shape of the lid extremely fast in those software, using sketches with simple Bezier curves and constraints. We can even adjust the measurements at any point during the project even in the final stages, and since Fusion is parametric, the final model will update according to the new parameters. I find this essential if I´m working on a project with a team because we always meet with changes in dimensions, standards and materials along the way. It seems that drawing even the simplest curve for the lid in Blender becomes extremely cumbersome.

  • @alexry6025
    @alexry6025 2 місяці тому +25

    Me with 3d modeling
    3ds max: Damn this is kind of hard.
    Maya: Damn this is easy.
    Blender: Why are we here, just to suffer?
    Animation in Blender though is lit.

    • @jlmussi
      @jlmussi  2 місяці тому +2

      😂😂

    • @NicCrimson
      @NicCrimson 2 місяці тому +1

      I haven't tried any other 3d programs but is Blender really that difficult to model in?

    • @nosirve9458
      @nosirve9458 2 місяці тому +12

      Nah, you need practice like in every software, and when you get used to it you're faster than in maya or 3ds max because the shortcuts. Still, uv packing needs some improvement and 3Ds max in some cases is more powerfull@@NicCrimson

    • @user-gc1hg9sp9k
      @user-gc1hg9sp9k 2 місяці тому +3

      I dont think so, i personally think that blender is more easy and have better UI than both maya and 3DS@@NicCrimson

    • @rano12321
      @rano12321 2 місяці тому +6

      you literally just said the opposite thing, pretty much every maya pro I've seen try Blender for more than 6 months have said how much better it is for modeling than any other DCC, even people who've been using maya since it was in beta meanwhile it's currently the opposite for animation and that's about to change soon with their new animation system that's under development.

  • @LichtorWright_
    @LichtorWright_ 2 місяці тому +1

    In the settings under input.. there's an option to "Emulate 3 button mouse'" which will let you use alt+click to move the view.

    • @jlmussi
      @jlmussi  2 місяці тому +1

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @BlakeEason
    @BlakeEason 2 місяці тому +1

    You can set your default set up to be whatever you want. Delete or add whatever you want to the scene. Then go up to File>Defaults>Save Startup File.

    • @jlmussi
      @jlmussi  2 місяці тому

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @j3creative
    @j3creative Місяць тому

    Thank you, thank you Mussi, for creating this video. I though it was completely me and I was pulling my hair out on why I couldn't figure out Blender. Looking forward to what I can unlock now.

  • @suhailabdulla3075
    @suhailabdulla3075 2 місяці тому

    If you uncheck boundary in the inset it works well with the modifier!

  • @willgorut87
    @willgorut87 19 днів тому

    While using mirror modifier (without applying) make sure you check Clippling to prevent geometry overlaping.

  • @Padd24
    @Padd24 2 місяці тому +1

    fantastic video, i love how majority of 3d program have transferable skill

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the love! 🙏

  • @jamus1217
    @jamus1217 День тому

    19:23 When you inset with a mirror mod you can press B for bounds to account for the mirror

  • @chuggywap
    @chuggywap 26 днів тому

    12:55 this "Only Faces" feature is actually very useful with cloth sims, to connect both sides of clothing on character

  • @derschnuff8819
    @derschnuff8819 2 місяці тому

    i love this video how to learn by a professionel with a mentor. Very helpful as spectator aswell.

  • @AW-gd6uz
    @AW-gd6uz Місяць тому

    Great video!
    The moment he started hinting at the 'grid fill', I knew Blender was about to get a new fan.
    Side note though!
    The grid fill option really works best with convex shapped holes.
    The easy work around (in regards to that hole you guys used the function on) is to simply bisect that hole in the very middle on the y-axis with a single line(no faces, just a line), then apply a few loop cuts on that newly created line in the middle.
    Then you just use grid fill on the left convex portion and right convex portion separately. This will give you more uniform quad sizes.
    I know this is probably unnessesary with a detail as small as a can tab, but is still good advice for bigger things.
    __
    In summary, basically just try to partition holes into smaller more convex shapes then the grid fill will make much cleaner quads.

  • @datguy6745
    @datguy6745 2 місяці тому

    If i, as a "Never worked in 3D, Programming, or ANYTHING media-related" can learn blender, unreal engine, C++ (to an extend) Substance Designer and Substance painter
    at a reasonably good level in like 3 years, you got this Maya Pro's. I believe in you x)

  • @preacher3d801
    @preacher3d801 2 місяці тому

    my most favorit of all the modelling tools .. select an edge rightclick and in the menu chose "rotate Edge CV" and see the magic of redirecting an edge loop

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate the tip...This will come in handy!

  • @Omili
    @Omili Місяць тому

    I moved years ago from the Maya to Blender and can't really think reason why I would go back.
    One thing I would recommend (atleast it works for me) is that instead of using symmetry I add mirror modifier once a while, apply it, select all, mesh -> clean up -> Merge by distance. And then move on or cut the project in half and add mirror again but not apply it. Symmetry is making a lot problems like you can see in this video, vertexes going haywire etc. I find it better to just apply the mirror modifier and cleanup before using inset etc. Takes longer to execute than just using symmetry but at least there is no rogue vertexes hiding in your work.

  • @sneezar
    @sneezar 2 місяці тому +1

    2:50 This is probably the most relatable part of transferring from Maya to blender and I still catch myself wanting to use alt for movement

    • @jlmussi
      @jlmussi  2 місяці тому +1

      Yea getting used to the navigation can be tough.

    • @franzmarley
      @franzmarley 2 місяці тому +1

      @@jlmussi coming from never having used the middle mouse for anything ever, after roughly three years it's almost as comfy as using the others, it's like unlocking a superpower in a way since it's one less time you have to move a hand to a key and I find I use middle mouse in all sorts of programs now. But yes, at first I felt like a toddler.

  • @retrohipster1060
    @retrohipster1060 Місяць тому

    Using blender reminds me of something I heard about using blender reminds me of something I heard in regards to the Linux text editor vi. They said that people get user-friendly and easy to learn mixed up. It seems like, once you know your hotkeys, this is going to make the user experience so nice.

  • @mimasweets
    @mimasweets Місяць тому +1

    "perspective always breaks your heart"

  • @mike309saa
    @mike309saa Місяць тому

    I was in the same boat, used Maya and could never get on with Blender. Then Blender 2.8 came out and I gave it another go. However, I knew my muscle memory was going to mess me up so I used a custom keymap to make Blender work similar to Maya. I have added to it and made it suit my needs as Blender updated. I've even got a plugin to mimic the smooth preview Maya has so I can just press 3 on my keyboard to smooth preview then press 1 to go back to an unsmoothed version. Now I'm at a point where if I tried going back to Maya then I'd have to relearn a lot of things lol. I don't miss Maya though, Blender being completely free and it can do pretty much everything Maya can do besides the really advanced niche stuff that I personally never need.

  • @ClannerA01
    @ClannerA01 Місяць тому

    I'm 10 minutes in and it's excruciating to watch. All those nuances in the blender interface that lets me work considerably faster than when i was using 3DS Max are things that i can't really come around to explain to a newbie until he specifically needs it. "Okay, so this does that, what do i use it for?".... later... "Oooh, so we do that thing you showed me four days ago...". They're pretty obscure but when you do need it and have to use it repeatedly, they're pretty handy.
    As for the default cube, i ended up replacing it with a plane as that tends to be what i always start with.
    The shortcut based interface is faster and less hassle than constantly having to move gizmos and digging through menus. Tedious stuff like reconstructing surfaces polygon by polygon is considerably easier than doing it in Max.

  • @manuel8123
    @manuel8123 29 днів тому

    One add-on I 100% recommend you activate is Loop-tools, its in blender by default, IDK why is off when to me is THE best tool when doing Hard-surfaces, also Check the 3D cursor, is amazing!

  • @batman3698
    @batman3698 2 місяці тому

    Interesting to watch the struggles. I'm sure I would struggle in Maya having never used that, but in Blender everything feels natural having used it for 15 years.

  • @bnernganmont
    @bnernganmont 2 місяці тому +1

    i switched from maya 2 years ago after 15 years using it. Will never go back. Best business decision of all time as independent artist. Feel same way about Maya as my ex wife.

    • @jlmussi
      @jlmussi  Місяць тому

      😅😂😅

  • @lassekalhauge4801
    @lassekalhauge4801 2 місяці тому

    Yes indeed. I started out with Maya 20 years ago - went over to Cinema 4D - and then two years ago I switched to Blender. It’s awesome and I love the community ❤

    • @ThatEpic1
      @ThatEpic1 2 місяці тому

      Was it worth it?

    • @lassekalhauge4801
      @lassekalhauge4801 2 місяці тому

      Yes. No doubt 😊

    • @anab0lic
      @anab0lic 2 місяці тому +1

      I started using C4D after blender and have ZERO desire to go back to blender.

  • @MrByron2356
    @MrByron2356 Місяць тому

    i've changed zoom/pan/rotation of blender into maya way 3 yrs ago, then it's smooth like butter

  • @ntshgoku
    @ntshgoku 2 місяці тому +1

    in Blender there is quad view Ctrl-Alt-Q
    Blender has Transform gizmo Move, Scale and Rotate combine

    • @jlmussi
      @jlmussi  2 місяці тому +1

      I appreciate the tip...This will come in handy!

  • @KillerLettuce
    @KillerLettuce Місяць тому

    Start learning blender a couple months ago after 10+ years with Maya and Max and I've had all the same issues, but expressed with 100% more profanity.

  • @borington4317
    @borington4317 2 місяці тому

    Been using blender for years professionally, still learned a ton!

    • @jlmussi
      @jlmussi  2 місяці тому

      I appreciate ya stopping by the comments section!

  • @3dtrip870
    @3dtrip870 Місяць тому

    Been modeling for 20 years (in order): Max, Zbrush, Modo, Maya, Houdini, now learning Blender…feel like we are brothers from another mother! More I use Blender the more fluid I get. Great Vid!

    • @jlmussi
      @jlmussi  Місяць тому +1

      Different men, same pain. 🤣