Gunlance is an Amazing Weapon, but You Probably aren't Very Good at it.

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  • Опубліковано 12 чер 2022
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    Wanna know what's really wrong with Gunlance? Watch this and find out!
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  • Ігри

КОМЕНТАРІ • 422

  • @titianarasputin
    @titianarasputin 2 роки тому +254

    FLOW CHART! FLOW CHART!! FLOW CHART!!!

  • @TubeTAG
    @TubeTAG Рік тому +92

    I guess I never had this problem. The buttons are fairly consistent based on what you did before. Press top to do the physical thing that comes next and press shell to do the explosion thing that comes next. You can’t poke after smash, so the physical button does something different after smash. You can smash after poke, so the physical button does more pokes. You can stake after 2 shells, or at the end of the smash combo, plus all the new fancy stuff.
    I mean, yeah. It’s a flow chart. If you could poke in the middle of your smash combo, or stake on command, it would make Gunlance even better. We have to leave something for everyone else.

  • @dankerus9642
    @dankerus9642 6 місяців тому +14

    the real problem with gl is capcom's inability to sync shot levels across endgame weapons. i shouldnt have to be 155+ in anomaly rank to modify my weapons core function

    • @unlimited971
      @unlimited971 19 днів тому

      Yeah just found out the lvl1 + augm . This is bs. Here i am farming money for armor meanwhile killed my first ris teo yeterday , cb mm going hh for a while, and actually started doing mr quest with gl

  • @trevinsingh9390
    @trevinsingh9390 Рік тому +43

    I like gunlance because it completely ignores monster hitzones. Maybe there are skills in sunbreak that ignore this but fighting apex rathalos with bowgun is depression, even with pierce the damage is low. Mind you this isn't every monster but the fact that there could be monsters with low hitzone values to shot type ammo seems like a cope from everyone running hbg shield spread builds.

    • @Virjunior01
      @Virjunior01 3 місяці тому

      Yup!
      Gunlance was the first weapon I wanted to learn, but it dealing with sharpness in earlier titles squashed that... I wound up using GS exclusively for 3 full years.
      But once I finally got into using GL in 3U, I never looked back. Imagine my surprise when I found out later that shelling ignores defense for flat damage!
      It's real funny that it winds up being pretty much the safest, easiest way to just WALK through 99% of monsters due to being a portable cannon with a big damned shield, but people keep calling it "slow."
      And if you build for some elements in late game, the damage gets crazy... I recently made a thunder element slap set using Furious Rajang GL and boosting the thunder output... one a weakened gold rathian head, it's like 117 for the upswing, 190-230 on the slam, and the wide swing can be anywhere between 225 and 415. Jam in a Wyrmstake (thanks Wide type) and that's 214ish initial stab, 77 per tic on the fuse burn which has to be like 700 damage in total, and a 117 finisher. That's an assload of damage to put out, but nobody seems to put in the thought or care... and so we're 12/14 of all weapon types used by players.

  • @spamielentertainment
    @spamielentertainment 2 роки тому +160

    I personally love the over complicatedness of the Gunlance, for me that was a big selling point of the weapon. I personally love learning overcomplex combo's, consulting flow charts to find what to do, and watching very long guides to figure out all the in's and out's of weapon. I love the feeling of knowing that I can do five different things at any given time and those things can change do to the most recently pressed button, so if there are no options I want to do after doing a certain thing I can just continue the combo to get even more options. I 100% understand the frustration and I was a little frustrated to when I started out, but I loved the satisfaction when I finally got it down. Along with that it, for me added even more longevity into a game that is already full of it. Even a year later I am still finding small little moves or skips I can do that I can then learn and work into my combo's. I defiantly think some changes to the button imputes would defiantly appeal to more people and make the weapon a lot more accessible but right now the overcomplexity really meshes well with my play style.

    • @Qkochan3
      @Qkochan3 2 роки тому +24

      yeah i HIGHLY disagree that we need to make every single thing in monster catered to casuals/new players. leave SOME complexity for people who want it. if you dont like the weapon, theres 13 other weapons you'll probably like. im all for complexity and choices instead of just trying to appeal to people who will play it for 2 secs and then just go back to long sword or light bow gun.

    • @theriveracis5172
      @theriveracis5172 2 роки тому +4

      Same here! It’s my go-to, and yet I feel like there’s always something new to learn.
      It never feels idle to me. I love it.

    • @nufsioohay
      @nufsioohay 2 роки тому +2

      Yeah I've been running Gunlance in Rise as a LS main and it's been a lot of fun trying to learn the combos and understanding when it's the best time to unleash the best combo or when I should just poke shell or when I should Wyrmstake or Wyvernfire. I also can't just counter every single thing like with the LS so I gotta pay more attention to the openings. They could make the combos be a little more consistent like what was mentioned in the video where pressing stab after a jumping smashleads to different outcomes depending on what you did before the jumping smash. There's just miscommunication when the animations look identical. But I agree that the Gunlance shouldn't be overly simplified like the Hunting Horn. You got simple combos for those who are starting out learning the weapon but you also got that depth if you wanna master it.

    • @wrenromero6392
      @wrenromero6392 2 роки тому +13

      charge blade has just as many, if not more nuances that need to be researched from a basic mechanics standpoint, but at the very least, we get to know what our buttons do. it doesn't make the weapon brain dead, but it does mean that a new player can say "hey the giant weapon with the explosions and the powerful shield looks fucking awesome," and then pick it up and at least get through basic hunts with just the weapons main pokes and maybe a couple super moves to feel awesome. And then, 100 hours later, they're executing cross map combos with rocket extensions into wyvernstake- or they would be, except they never learned how to do a basic filler combo because there are four versions of it.

    • @RaidnAlexander
      @RaidnAlexander Рік тому +2

      @@wrenromero6392 I've probably logged 1000 hours now as a GL main and I find it difficult to want to play anything else. Once you figure out the basic bread&butter rotation, it's a lot of fun... But then you start experimenting and finding new ways to tighten the rotation, steps you can skip and such. I'm STILL discovering random little nuances. Then they added all the switch skills for MORE nonesense?! It's so much fun.

  • @cruzerion
    @cruzerion 2 роки тому +88

    While there's definitely something to be said about the complexity of the inputs/combo paths, I'd say the it's the length of the combo paths is a bigger issue for two reasons. Firstly your main damage moves are fairly far into the tree and slow to come out, so the gl struggles to fully capitalise on smaller openings (with wyrmstake and wyvern fire being so slow they feel like trap moves most of the time). Secondly most of your moves have fairly long recovery time and while you can skip some of that recovery with a hop, you cannot guard until you're back in a neutral stance (unless you're using guard reload, which means your full bursts suffer). So your defensive options generally boil down to either spending a wire bug or ending your combo early where most other weapons could make use of the full opening and still counter/dodge out of the way without spending resources.
    All of these things combine to make gunlance a hassle to play solo, but I find it fun in multiplayer where all of these are kind of mitigated. The lack of defensive options doesn't matter as much when I'm not the one being targeted and blast dash means I can catch up quickly when the monster charges a teammate.
    There's also the issue of the weapon being very skill hungry, needing artillery and wanting load up for damage, needing guard and wanting guard up for defense and wanting evade extender and wire bug whisperer for general useability (which will also increase damage). Naturally all weapons have some skills they want or need, but gunlance feels more hampered than most without them. Writing this down though made me think that maybe the ideal thing to do for defensive skills is to just ignore guard completely and instead go for evade window, since guard/guard up and evade window go in the same slots in rise.
    (I wrote all of this assuming a shelling heavy normal or long shell playstyle, I dislike slaplance and don't have much experience with wide shells)

    • @iixxion
      @iixxion  2 роки тому +16

      Thank you for the detailed response! I love you guys. You are always so willing to share good tips with me.
      I feel like I'm doing pretty well with EE1 right now. Guard2 and Guard Up1 are bonus skills on my build. I am not using any wirebug whisperer, and I feel like I have enough wirebug availability. I'll use a blast dash for mobility. Hopping is great, too. I'm getting used to the unique movement style of GL.
      I have a build with Evade Window 3 that I used a few times. I took it out, and I can still evade attacks pretty well with just the EE1.
      I'm a little over a week into learning the GL and I think I'm doing pretty good. I'll have another video out soon with my progress and some more interesting opinions!

    • @babyaintmoe
      @babyaintmoe Рік тому +3

      I have never heard of anyone taking Guard or Guard Up on Gunlance. Sure, the weapon has a shield… but the weapon is not really designed around using it consistently. With Evade Extender, you will get out of almost every dangeerous scenario.

    • @jonathino001
      @jonathino001 6 місяців тому +1

      @@babyaintmoe I use Guard, and I main Gunlance. And yes, I use Evade Extender too. It's nice to have access to both options. I view Gunlances shield not as a tool for defense, but as a way to enable greater offense. You don't need to back off as often, and can stay all up in the monsters face for longer.

    • @ryno4ever433
      @ryno4ever433 5 місяців тому

      Wide shelling is my favorite because you are more versatile and can better capitalize on smaller openings.

    • @Georuler
      @Georuler 5 місяців тому

      Artillery and Evade Extender. That's all you need

  • @howardxu8050
    @howardxu8050 Рік тому +18

    Well the another annoying thing about wyvemstake: there is 2 versions on top for whatever reason
    A fast one, and the regular slow one
    The fast one shoots out the stake faster, so you want that generally. It comes out only if you do the stake after charged shell, ground splitter or the counter

  • @shadow_thiy
    @shadow_thiy 2 роки тому +10

    I used GL in my entire playthrough of 4U. It was varied enough, but not overwhelming to make it a fun weapon to use all the way to the end of G rank. But ever since generations, they keep changing things so often that I just went back to weapons I find more reliable and less technical to deal with.

  • @MrDoom8000
    @MrDoom8000 Рік тому +78

    My first Monster Hunter game was Rise. I tried the HBG a couple times, but then I switched over to GL and have stuck with that weapon since. I like the weapon because of its defensive play style with burst options here and there, and I’m a defensive player with-well-explosive tendencies lol

    • @andylastname566
      @andylastname566 Рік тому +5

      And the gun shells do true damage, good for part breaking.

  • @rathalomaniac6212
    @rathalomaniac6212 7 місяців тому +44

    I miss World Gunlance. It was way simpler to use, and it felt a lot stronger overall. My biggest complaint has to be that they heavily nerfed the range on the forward charge, though. I hate having to rely on Ground Splitter and Blast Dash to close, because there often isn't enough time to use them.

    • @watch.v-dQw4w9WgXcQ
      @watch.v-dQw4w9WgXcQ 6 місяців тому +4

      World Gunlance sucks, feels clunky as hell to me now (at least after the Iceborne Expansion with everything moving at mach 90 when I'm trying to full burst with Normal)

    • @1_vs_1a
      @1_vs_1a 6 місяців тому

      I love so much more world gunlance but if had blast dash it would be perfect

    • @clankfish
      @clankfish 5 місяців тому +1

      learn 2 backhop. also the forward hop was the worst thing they ever added to gunlance

    • @rathalomaniac6212
      @rathalomaniac6212 5 місяців тому

      @clankfish Lance has been my primary weapon since the first generation of Monster Hunter. I know how to backhop.
      Stop acting like an ass.

    • @manikaditha6308
      @manikaditha6308 Місяць тому

      In term of gameplay, i like valor gunlance the most due to the guard point. But rise is fine too since there are many alternative way to act as guard point, unlike world gunlance where you have to rely on evading, its ok but i dont like it.

  • @RaidnAlexander
    @RaidnAlexander Рік тому +12

    Gunlance has been my primary weapon for basically my entire hunting experience... Can HONESTLY say it's easier on PC. When you master those moves and rotations though... so satisfying

  • @zecron8
    @zecron8 2 роки тому +56

    I love Gunlance's complexity, and if they do anything to simplify it they better not pull another Hunting Horn. You can't streamline something into being fun if it's known for its nuance. Keep it complex, but make it consistent.

  • @davidemcguire4140
    @davidemcguire4140 Рік тому +2

    I know you did this at least slightly tongue in cheek, but you packed in some great content and some great points. I hadn’t really thought of the specific controls being the underpinning reason for the frustration. You’ve inspired me. I’ll remain a CB Main, but I’ll now 2nd GL. Thanks mate.

  • @liteasura6111
    @liteasura6111 Рік тому +5

    A GL main here, capcom give a new wyrmstake a new move, fast, quick, and little commitment, while it give the melee attack damage boost. Gunlance has great number of different type of gameplay within 1 weapon. Wide vs normal and long shelling. I don't think other weapon has different type of play style other than bow, but that is how great it is. You can alter your play style depending on with monster you are hunting.

  • @justakettlehelm1673
    @justakettlehelm1673 3 місяці тому +2

    Super late, but you forgot one of the most fun techs you can do with GL: When you do your overhead smash, you can pair that with a shelling burst and then continue the combo as usual into a wyvernstake.
    You can also get off a triple lateral thrust combo before starting your overhead smash to get rid of that awkward delay between combos. Trip lat thrust -> smash combo + burst -> wyvernstake -> profit (or even better, you can smash quick reload after one of the smashes, can't remember which one though, so you can reset your combo and do even more ridiculous damage.)

  • @Getbacktothatcomment
    @Getbacktothatcomment 3 місяці тому +2

    The gunlance is an amazing weapon but it's only good for people who completely understand and have memorized every attack and combination. My best advice as a gunlance main is to do small expeditions with weak monsters to learn the attacks and make your own combinations which you like. The gunlance isn't bad it's just complicated.

  • @Hangishta
    @Hangishta 2 роки тому +15

    I've picked up the gunlance recently and this is the trouble I'm running into. Especially the average slam slash combo changes after a quick reload. It takes a little while to get used to, I think it's an amazing weapon. But I'm getting tripped up by my own inputs.

    • @WhirlwindHeatAndFlash
      @WhirlwindHeatAndFlash Рік тому

      This guy is a brainlet, he has no idea what hes talking about. His move/combo choices are poor and his opinions are bad memes.

    • @Virjunior01
      @Virjunior01 3 місяці тому

      How do you feel now?

    • @Hangishta
      @Hangishta 3 місяці тому

      @@Virjunior01 After getting some of the moves down it doesn't feel as clunky anymore. I have to pay more attention where I am in the loop and stuff, It's a fun and strong weapon. But I usually swap back to CB for tougher hunts.

    • @Virjunior01
      @Virjunior01 3 місяці тому

      @@Hangishta all fair, you're on your way.
      Just food for thought though... how many Gunce users do you see, and how often do they cart compared to CB users?
      Part of why a recommend GL is because when you learn how it works, you shouldn't be croaking more than once a MONTH.

    • @Hangishta
      @Hangishta 3 місяці тому

      @@Virjunior01 100% I agreed, I think it's a great weapon for sure. It's got damage, stun, slicing, high damage, a shield, etc. It's got utility out the wazoo. I only brought up CB not bc I think it's better, it's just what I'm more comfortable with.

  • @Guardian-of-Light137
    @Guardian-of-Light137 8 місяців тому +2

    As a gunlance main that mainly played world (only breifly touched eariler gens) all I heard from this was. The gunlance is literally only improved if you know the combos nothing has changed (And yes I realize what he's saying before anyone comes at me with their "well actually's")

  • @MelonOfWater
    @MelonOfWater 2 роки тому +6

    Idk man. I agree that the button inputs are weird, but I got used to it after a few hunts (and a tutorial or two on UA-cam).
    The sheer desire to use weapons that look this cool is what kept me going lol now it's like second nature to me.
    If anything, I find it harder to use other weapons like the Charge Blade or the Switch Axe because you have a lot more things to keep in mind than just the amount of shells that you have remaining before you reload (like phials that you don't want to overheat, like the sword gauge, etc)

    • @parth2118
      @parth2118 Рік тому

      i was a ls main in world, i took up charge blade in rise, i'm tryna learn gl now and i can honestly say cb is very easy compared to gl because at its core its just charge up the phials, store into shield, charge again, saed, and repeat pretty much. Compared to that gl is quite complicated because of how long the combo strings are

  • @kunglao4evr
    @kunglao4evr 2 роки тому +2

    I do agree that the control scheme is what kept me from initially liking the gunlance. It is weird and sometimes I have no clue what to do when I have an opening and I'm already pressing buttons. But personally I think that claiming it can reach long sword levels of damage should have a big asterisk next to it. Yeah it CAN do a truck load of damage, but to do so you'll have to get rid of many of the necessary skills gunlance really wants. Evade extender, guard up, guard, artillery, load shells, etc might seem like comfort skills but believe me these are mandatory. If you go full damage then every hunt will be on hard mode, but if you slot in the required skills then your damage falls off and the hunt takes 30 minutes. Its hard to find a happy medium that combines the two, which is my main gripe with gun lance. I can deal with the high commitment moves and weird controls.

  • @TurboStrawberryKat
    @TurboStrawberryKat 2 роки тому +1

    I picked up gunlance for my playthrough of rise on the PC and stuck with it for the whole time. I'm now fighting elder dragons in master rank with gunlance and I have to say, it's my new favorite weapon. So glad I decided to try it and stick with it!

  • @humzamirza1817
    @humzamirza1817 6 місяців тому +1

    Imma be honest, at least in Rise (the only title I've played)
    I've never felt Gunlance to have annoying button presses. It just works fine.

  • @ThatepicpinkkiD
    @ThatepicpinkkiD 2 роки тому +12

    GL main here. The only thing I hate about the weapon is how much of a commitment Wyrmstake is. Noncancelable as well as taking an abysmal amount of time to deploy and recover from it. I've sadly moved on to Eruption Cannon for safer, better flowing combat combos.

    • @nufsioohay
      @nufsioohay 2 роки тому +1

      Yeah for sure right? Wyrmstake feels like it should be doing pretty good damage with the amount of commitment it takes to unleash that thing and the recovery from it but erupting cannon almost does the same amount and it's significantly faster. Wyrmstake feels like either a combo ender or something to put constant damage on a monster before the run away from you. Like when the window to hit the monster closes out. However, I don't find myself trying to use it as much. Although it's probably because I want to keep the buffs I get from Ground Splitter and Erupting Cannon. I find myself getting the buffs, switching scrolls but then don't really find a good opportunity to Wyrmstake and by the time I do, the buffs are gone and I gotta swap scrolls again.

  • @Amarilite
    @Amarilite 2 роки тому +2

    This is why I only really enjoyed long style, charged shelling in World when it was viable. It cuts out most of the move set and makes your options more reasonable.

  • @Centila
    @Centila 2 роки тому +24

    The title of the video sort of made me come in with a different expectation of what this video would be. Your analysis of gunlance is, no offense, in ignorance of the context of an actual hunt and compared to other weapons' output in that same context. As Rurikhan pointed out, it's easy to talk about how "full burst combo does a lot of damage" without taking into account the fact that you have to commit a lifetime to the animations and it's not as simple as just spamming it on a monster. You mention rivalling Longsword in terms of damage output (which is not really true if we're going with DPS over a single combo in a vacuum but DPS isn't everything I admit) but the difference is Longsword has multiple very (relatively, with practice) easily accessed counters, and its bread and butter move (helmbreaker) still dishes out more than a full burst for roughly the same commitment, the one caveat being you need a red spirit gauge for the most damage output. LS also has the move whose name unfortunately escapes me where you literally just ignore the monster's damage and then they suddenly take a ton of damage themselves. Gunlance, despite having a shield, has no such move, minus wyvern fire - and wyvern fire's damage is not worth the amount of time it takes to pull off most of the time.
    Regarding button combos... Yeah. They're kinda weird. They're not why Gunlance feels as clunky as it does, though - once you get used to the controls it does become second nature. Ironically I think people would be more upset if the controls significantly changed; they've been so weird for long enough now that GL mains are too used to it lmao

  • @BioMetalNeo
    @BioMetalNeo 2 роки тому +1

    I do agree that Rise's combos can be a bit iffy at times, they try and do alot with the weapons that at times can be very hard to pull off properly unless you main that weapon all the time. GL is a weapon I do main alot and I not sure they feel that complex? I just not sure having extra button inputs to an attack that does extra dmg at a combo end is a huge problem and you can pretty much chain into any attack to not do Wyrmstake but I feel it takes too long to actually do the attack on the fly, more often missing the target.
    So half agree! But still happy to see a vid defending part of this weapon! :)

  • @valencia9675
    @valencia9675 2 роки тому +4

    "It's also a rocket ship" 😂

  • @1ztype343
    @1ztype343 10 місяців тому +4

    with the moves that sunbreak brought and the skill of the last added monster, gunlance is at a really good spot. In mh6, where its going to be much slower than rise, hopefully adds adept guarding to gunlance, sure it's not really a "defense" weapon, but you shouldn't feel like a lump on a log either. You should feel powerful and shelling attacks should have alot of exhaust value, considering you're literally blowing up the face of a monster.

  • @Ericonamor
    @Ericonamor 6 місяців тому +1

    I thought this video was gonna be bs, I mean, everyone knows the Gunlance is hard to use.
    It's slow and has long combos that you can't easily dodge or guard out of, big damage needs as big commitment as a Great sword.
    But the idea that the button inputs are the problem is actually a great point.
    This complexity probably leads to a lot of players not even knowing about a lot of combo paths, which is gonna make them drop it faster than they might otherwise.

  • @StarkSpider24
    @StarkSpider24 10 місяців тому +1

    My favorite weapon. It just happens that Misinputs are an unfortunate part of mastering the weapon in a way that works for the individual’s play style. I tend to keep things simple when using it, especially against monsters that are particularly fast and/or unpredictable.

  • @CoolerGuy121
    @CoolerGuy121 6 місяців тому +1

    I've been playing Monster Hunter since the analog sticks were the attack button, I can play with any weapon but I do lean towards the GL because there's something just special and satisfying about it.

  • @Lyccount
    @Lyccount 6 місяців тому

    Switched over to giant fountain pen from Hunting Horn once I started Rise, specifically because Rise Horn wasn't _clunky enough_ . Went to the see what I didn't like about it that others players did, and most of the comments were about how much "smoother" the new Horn was. Logic that followed was going "Okay what's another option people say has low popularity because it's too clunky?"
    As such, arrived here and haven't looked back since.
    (Legit though, that might be why the "what is this flowchart--" doesn't bother me about it, because I'm used to old Hunting Horn. "Did you remember every melody is a different combo? Gotta hit different patterns for each." was par for the course. Sometimes with this bad boy I just press buttons near the middle of a combo and hope the wyrmstake comes out eventually.)

  • @Moddeang123
    @Moddeang123 5 місяців тому

    You forgot the best move of gunlance... RT or B mid air to sheling and the RT+B the to wide sweep full brust mid air! Literal god move, Amazing animation! :D

  • @DESMal
    @DESMal Рік тому +2

    as an old world GL main, for me to even play GL I had to go about the mind set of it's a completely new weapon that isn't GL, for me to even use it because of how different it plays and relearning all the button combos

  • @jacobniemann4756
    @jacobniemann4756 Рік тому +15

    I think the reason Gunlance "sucks" now is it feels much weaker than it used to in mh4U and GenU (if you managed the heat gauge well)
    This is caused mostly by the slow power creep that keeps giving us new offensive skills. Sadly most of these new damaging skills do not affect shelling dmg meaning that while all the other weapons have slowly gotten better Gunlance has stayed practically the same and is now starting to be left behind.
    Hopefully next game Gunlance will be shown some love and get a buff or rework

  • @skeleton6559
    @skeleton6559 2 роки тому +1

    Huh, i guess the gunlance is so ingrained into my brain i didnt realize the buttons were so convoluted.

  • @friedrichdergroe2074
    @friedrichdergroe2074 2 роки тому +1

    I swear i didnt knew that you can do hailcutter in mid-air even tho its my main weapon, thx i learned something new today^^

  • @TaqSoto
    @TaqSoto 2 роки тому +3

    This is 100% correct. In world I gave up even playing the full burst playstyle because I absolutely hated the combo paths. Gunlance is my most played weapon in Rise so Ive gotten it down for the most part, but to this day I still accidentally do a wyrmstake sometimes. Why does Gunlance need 16 paths to wyrmstake activated by 8 different buttons? Wymstake isn't even Gunlance's most powerful move. Then you have different paths but some paths lead to the fast wyrmstake animation and some to the slow one. At this point I'm so done with that move. Glad we got a switch skill in sunbreak. I'm putting Erupting Cannon on every time.

  • @johns783
    @johns783 Рік тому +1

    this is why i stick to wide gunlance. poke shell in small openings, and heck, sometimes just do it more in the bigger ones. attempt to land an extra ko each battle, normally when the monster is already downed for easy charge shell -> stake combos. wyvernfire on anything that's unbroken to try to get the part breaks, and just be mobile and defensive and get damage in every little opening you find, which is many with that big shield and the irrelevence of hitzones for your shells. may not be optimal dps, but it works just fine.

  • @trebla925
    @trebla925 2 роки тому +5

    Good point. Please let me see that flow chart.

  • @epic8013
    @epic8013 Рік тому +1

    That rocket move in the beginning was all that was needed to convince me to get Rise. And now im kinda deciding whether I should get Iceborne (Played World, havent tried the dlc) or Rise first

    • @iixxion
      @iixxion  Рік тому

      they're both great choices! If you're on Xbox or Playstation, right now is the time to get on Rise, because the playerbase on those platforms is gonna be HUUUUUGE for the next two months.

  • @decaf9150
    @decaf9150 2 роки тому +1

    My first weapon in Monster Hunter was the Charge Blade, because I like cool big flashy moves and weapons, which I was amazed by the complexity of.
    That kinda led me to believe that all weapons faced this same complexity and so I was a little surprised and a bit disappointed when I started using Gunlance and it felt.. a tad simple... (until I learned how to use it properly, that is, which sometimes feels very much high risk med reward)
    But even then, it feels more confusing to use than the Charge Blade at times simply because of all the button swaps, it's cool to keep track of and it does feel very satisfying when you finally pull off that crazy combo you could probably do 3 other ways, but it's confusing and can make a high barrier of entry
    Imma still use it tho 'cause I feel fly asf using it

  • @Panzerschreck9
    @Panzerschreck9 Рік тому +1

    3:25 I remember this problem. My advice is, after ground splitter, X is wyrmstake. After wide sweep, A is wyrmstake... You'll get used to it champ, it took me a good two days of hunting and experimenting to find out which button does wyrmstake when. Good luck

  • @primalfire7689
    @primalfire7689 6 місяців тому +1

    Probably late but whatever. As someone that LOVES using gunLance when I feel like using it. My personal issue is the sharpness consumption. Idk fellas it just feels like gunLance even with razor skill on it eats through the sharpness like goku going through tens and thousands of meals. Maybe im just crazy

  • @Trollgernautt
    @Trollgernautt 6 місяців тому +1

    "The youtube monster hunter iluminatti" loved that, lmao.

  • @EkardTheMedic
    @EkardTheMedic Рік тому +1

    Got MHR when it came to PS last month, started maining Charge Blade (my go-to from World). Had fun, but wanted to take the opportunity to try something new so i gave Gunlance a shot and it has been an absolutel blast (pun intended) through the High-Rank grind. The biggest thing i was missing in Rise after hundreds of hours in World was how wet-noodle combat and damage felt, so getting these explosive, satisfying, kinetic hits out of gunlance really redeemed it for me. The flowchart combos are annoying at first, but also give you a variety of starting points to get to the finishers you actually want (wyrmstake and full burst). Yeah, getting stuck in the wyrmstake animation when you don't have one loaded, or absolutley biffing it because the monster moved in a way you didn't expect sucks and stalls your momentum, but Gunlance is just so damn fun it's worth it in the end.

  • @afk1352008
    @afk1352008 2 роки тому +39

    Indeed, I personally have noticed the combos are somewhat of a mess and after so much time using GL, I keep making (the same)mistakes and using the wrong moves!
    Regarding the counter, guard edge sharpens a weapon that loses its
    sharpness extremely fast, so I wouldn't call it insane. 🤷
    However, I still believe mobility is the bigger issue.
    GL (recovery) frames are soooooo 🐢 It simply cannot react fast enough to evade, guard (edge) etc.
    There are countless of times where I'm like "welp I can do nothing" and get slammed by the monster bc recovering from moves(wide sweep for example) are way too slow.
    They should also utilize the shield(in all weapons tbh). As of now, if you want/need to use the shield, guard and guard up decorations, are necessary bc the chip damage hurts a lot!
    Lastly, GL needs a lot of decos like evade extender, artillery, load shells, razor sharp, guard and guard up and therefore there is not enough space for critical/ damage builds.
    It is a quite funny and entertaining weapon but sometimes its high maintenance and sluggish moves makes it a chore to use it!

    • @titianarasputin
      @titianarasputin 2 роки тому +10

      This is an extremely thoughtful response and explains a lot of the issues facing gunlance users.

    • @iixxion
      @iixxion  2 роки тому +6

      A guard point right at the beginning of groundsplitter would be great; have it trigger a damage buff or something to your followup attack.

    • @theoverseer393
      @theoverseer393 5 місяців тому

      Yep! A lot of the problems could easily be solved by making more of the gem stats basekit, and lowering the gem requirements
      There’s literally a gunlance-specific decoration :( whyyyy

  • @DragynSpyre
    @DragynSpyre 2 роки тому +1

    I only recently picked up Rise, after having taken a break from MH.
    Felt like I should change it up a bit, since I had used bow all throughout World, and I thought GL looked like a lot of fun.
    In my (re)learning phase of how to play, I touched LS, but quickly shelved it because I had no idea what I was doing.
    But then I stuck with GL for a while, and up to just beating Magnamalo, I was still learning how to do things, and do them well.
    100% it takes a bit to get used to, but after you figure out the controls, even a little, it can flow quite well, imo.
    Even just using one/two basic shot/burst combos can carry you pretty well, before learning to time the more fun(imo) Blast Dash-Slam-Burst-Stake
    To be fair tho, I am absolutely still learning and progressing

  • @therealbayumu
    @therealbayumu Рік тому +4

    I literally have a hard time playing any other weapon OTHER than gunlance. I love the mobility, I love the shield, Im used to the combos and can pretty much do what I want when I want. Sure it's shit solo and has end lag that lasts for centuries, but I love my big boom stick and turtle shell, it's so fun :)

  • @ryuudrako86
    @ryuudrako86 Рік тому +1

    I love my boom stick. I slam, smack, reload magazine like a CoD player with ADHD, and go right back into slamming and smacking. Sometimes I shell, sometimes I stake... I use the blast dash and ground splitter a lot though to get around and dodge through things... It's a cool weapon with cool gimmicks, and although it can get pretty complicated, i love it.
    Then again, I also liked pre-rise hunting horn more than how it is now, so maybe I'm just addicted to things being way too complex.

  • @Vulcanfaux
    @Vulcanfaux 13 годин тому

    I always thought the issue was that shelling doesn't scale well into end game.

  • @hdouirgzz9m687
    @hdouirgzz9m687 11 місяців тому +3

    gunlance instantly gets more fun and consistent if you just poke-shell instead of trying to do full burst combos through everything

    • @ryno4ever433
      @ryno4ever433 5 місяців тому

      @hdouirgzz9m687 yea but this is only optimal dps for wide guidance so it is a less attractive option for normal gl users. Normal shelling is so low you might as well only poke with one shot at the end to reset.

  • @theriveracis5172
    @theriveracis5172 2 роки тому +1

    Control scheme definitely needs to be reworked, but… I kind of love the clunky style!
    Might sound odd, but it makes me feel like I’m throwing around this huge, unwieldy slab of metal.
    I’d still probably prefer if multiple buttons didn’t do the same thing, though.

  • @huhhuhuuhh
    @huhhuhuuhh Рік тому +1

    It is the mobility no matter how you look at it, at least in older games unlike world and rise. Even with arts it feels like you are just waiting for the monster to stop running so you can get to it, without arts you don't cover much distance.

  • @DiaSynapsid
    @DiaSynapsid 5 місяців тому

    I would know. Tried it out in world, then realized that in order to get the wyvern mine into the monster, you have to do a 15 second feeling combo and make sure you don't get hit out of it. No canceling, no do a button and make the thing happen. You have to load it with slinger ammo, and then do that specific long combo. All while hoping the monster hasn't moved out of the way or attacked by then. It's common knowledge to gunlance mains at this point, but this proves the point. You get good results if you have the dedication, but if you find yourself unable to jump the hurdles, you'd best save your sanity and look at something else.

  • @averythegamer4949
    @averythegamer4949 Рік тому +3

    I went through the entire story of master rank with the gun lance. My biggest take away from it is that it seriously struggles with consistency in most fights. It has good enough damage and defensive stats and skills once you get the basarios armour, but until you unlock qurio crafting or get a god roll talisman it'll not really keep up with other weapons that just get better and more synergistic skills for their kits. Most of the switch skills have a decent use case, blast dash is fantastic for repositioning, but charged shelling is easily the fastest way to go into the wyrmstake, they share the same slot. Ground splitter is a good mobility option that can tank through attacks if timed even moderately well, hail strike can almost instant reload the wyvern blast and bullet barrage is easily the single highest damaging single attack the weapon has. They all share the same slot. If you want to regularly use bullet barrage you have to sac ground splitter and constantly hop between red and blue scrolls. If you want to go into fast wyrmstake and keep your mobility you have to constantly switch between red and blue scrolls.
    It's a weapon with both unintuitive buttons AND the need to constantly switch between 1 bad control scheme and a second bad control scheme but now with completely different skills, and if you ever forget to switch back then you can just accidentally launch yourself out of a fight and delete any dps you could have done.
    Could I eventually do that awful dance of bad controls by the end of master rank? Yes, you do get used to the control scheme after a while and by the end of master rank you finally get decorations that actually enhance the constant skill swapping playstyle the gun lance needs to function at its best AND qurio crafting can add other skills/deco slots to your armour so you can actually fit most of the skills you want without being ham fisted into either full shelling or slap lance because, oops, most gunlance gear has god awful slotting and at base requires a god talisman to function at the same level as most other weapons with better gear options.

    • @spamielentertainment
      @spamielentertainment Рік тому

      I personally disagree, to me the Gunlance feels like one of the easiest weapons to make a build for because the amount of decorations you need to get good damage out of it is quite low compared to other weapons, I constantly find that I have alot of extra slots and am stuck trying to figure out what to use them for. Along with this I rarely feel like I ever have to switch skill swap with the Gunlance which is one of my few complaints about the weapon. I usually use my blue scroll which has my bullet barrage and wormstake canon when I am fighting a big monster like Gasmagoram,. Then I use red scroll which has groundspliter and erupting canon for smaller monsters. I personally feel like Gunlance is one of the easiest weapons to go trough the story with and still deal great endgame damage with out lots of Quro crafting and a god talisman, but I see your points and the weapon definitely requires alot of practice to be good with it.

    • @averythegamer4949
      @averythegamer4949 Рік тому +1

      @@spamielentertainment Coming back to this comment after the new monsters released in september and honestly, Ya. Gunlance gear has gotten so much better since I originally complained about it. Violet mizu gear has a ton of gunlance comfort skills on it and a ton of slots to boot to fit anything else you want as well as the new decorations that also really open up gear choices.
      I personally run the hoplite helm, onmyo chest, belt and gloves, and golden lunegreaves with decos for WEX, artillery, speed sharp, bladescale hone and some stun resist.
      The embolden skill with lv3 defiance is a disgusting combo since it already makes the monster enrage more often, but having guard 5, evade window 5, plus immunity to weak and strong roars as well as wind and tremors while the monster is enraged just means you can stick to the monster extremely well with very little downtime between attacks. You also don't have to sharpen nearly as often since embolden also synergizes super well with bladescale hone, so you don't need to devote any decos for protective polish, freeing up even more space.
      It's a weird situation where, because the new gear covers so many of gunlances defensive options, it opens up a ton of new offensive options entirely through the freedom you get with decos. Is it going to be as strong as meta sets? Probably not, but it does turn you into a super mobile juggernaut with really good damage to boot and that's exactly what I want when I play gunlance.
      TL:DR The violet mizu gear fixes all of the issues I had with the weapon by covering all of the defensive decos with a single skill, opening the weapon up for much more varied slotting and play style choices that was harder to really attain without sacrificing something before. S+ weapon now IMO.

  • @infectio88
    @infectio88 2 роки тому +1

    It's a canon with pointy/slashy bits strapped at the end that can be recycled into a rocket engine, of course it's going to have some whacky stuff going on

  • @jamesk2325
    @jamesk2325 2 роки тому +1

    My favorite thing about gunlance is the variety of ways to play. Full burst spam is not bullet barrage spam is not poke shell wide blast but all are fun and satisfying. I thought for sure the problem you would say was that there's only 4 gunlances that can compete at all for top damage among the class because so few get shelling level 8.
    Every other weapon but bowguns gets tons of variety now when all weapons go to rarity 10 but gunlance gets shafted it feels like

    • @iixxion
      @iixxion  2 роки тому +2

      I made this video prior to sunbreak release. I have heard that complaint already from people on the discord server, but I haven't been able to evaluate GL since the update, so I can't really comment on it, other than to say that there might be more to the story than some would have you believe. When I take a look at the new GLs, I'll definitely make a video about it!

    • @jamesk2325
      @jamesk2325 2 роки тому +1

      @@iixxion oh my bad I didn't notice the upload date I was binging videos all night that night lmao looking forward to it though!

  • @dazamad
    @dazamad 2 роки тому +2

    Been my main since freedom unite. Awesome video

  • @alexrawlings541
    @alexrawlings541 14 днів тому

    I fell in love with Funlance the moment I tried it. I still suck at it but every time I've tried a more beginner-friendly weapon, I get bored and go back to GL

  • @Cedalus
    @Cedalus 2 роки тому +1

    Should also be noted that fullbursting is only good with normal type gunlances and is OK with long

  • @ZaachIV
    @ZaachIV 2 роки тому +1

    Been a gunlance main since Mhp3rd and I just love how it's a shotgun attached to a lance

  • @monderkbaeli9411
    @monderkbaeli9411 Рік тому +3

    I like theway it is and I don't want it to be simpler in the contrary I want to see more options while making cambos for more functionality. I think 100% of the people won't be able to understand this weapon immedietly and no matter how you look at the charts, I think it is more like learn by doing kind of thing. Titurial videos (guids) are the best way to get to the adianced moves.

  • @Terminarch
    @Terminarch Рік тому +2

    I mained all of Rise with GL. And let me tell you it was DEFINITELY underpowered. Now with sneak attack is the strongest I've seen it. Personally I prefer taking something head-on (even running diversion) so it's just not doing it for me anymore. In all fariness though its damage does kinda have to suck because of ignoring hitzones...

  • @kevabWTF
    @kevabWTF 11 місяців тому +2

    I agree, I'm trying to use the gunlance and the button combinations are awful compared to every other weapon. The fact that every time you missinput a wyrmstake you suffer a massive amount of endlag and you can only watch how you thrust the air for 5 seconds to then get grounded by the monster... it feels bad, really bad.

    • @Tazkar
      @Tazkar 7 місяців тому +1

      There definitely should be a way to cancel out of a wyrmstake you know is going to miss and it is really annoying that there isn't. Just let us Hit the shell button again during wyrmstake to have the hunter pull back sooner, so you still get punished for whiffing but not as badly.

  • @ingovanbergen3108
    @ingovanbergen3108 2 роки тому +1

    Its strange, i've been using GL troughout Rise and never thought about it. But now using it to speedrun Astalos in the Sunbreak demo i realised sometimes the buttons dont make sense yeah. Even though the new silkbind makes me wet it basicly is just for massive damage since spacing is still done better by blast dash.

  • @TrazynTheKleptomanichad
    @TrazynTheKleptomanichad 8 місяців тому +1

    huh, funny. I just picked up this game the other week. spend the entire low tier with dual blades because they seemed "simple and easy to use" tried the gunlance out as I made my way to high tier the other day because "ofcourse I'm gonna try the boomstick". haven't looked back since. such a fun weapon to use. I love being able to rp as rocketman and stand in front of a rathalos unmoving just to retaliate with "grandpa's ptsd" and get out of dodge before bro realized he's arived in the 21st century

  • @ShatteredGlass916
    @ShatteredGlass916 Рік тому +1

    Maybe the godawful button placement is a way to make it less op lmao. Imagine if you all you have to do is press a single button to dish out great damages, no need for insane timing and positioning, no need for crazy sharpness management, it even relies on Artillery so no more focus on Crit Eye and Crit Boosts

  • @thesussadin
    @thesussadin 2 роки тому +10

    You brought up a problem I haven't thought about, but this video ignores the bigger issues with gunlance. The biggest issue is the shell level system. Shell damage scaling not scaling at all makes gunlance fall out late unless they a shell level strong enough to compete with other weapons (which it looks like they're doing in Sunbreak.) Another significant issue is gunlance's incompatibility with damage skill compared to every other weapon. Attack Boost, WEX, and other similar skills are about half as effective with gl since shell damage can only be increased with Artillery, Felyne Bombardier, and a few rampage skills. The only way gl gets full advantage of damage skills is by using slaplance, which many gl mains dislike for ignoring one of the main draws of gl. Having been a gunlance main for 10+ years, saying gunlance sucks because you're bad at it is ridiculous. Gunlance is bad because the developers pay little attention to the weapon, as is obvious in their gunlance gameplay video where they use the poke poke shell combo, and neglect the more effective combos for long shelling.

    • @iixxion
      @iixxion  2 роки тому +2

      I like your points about the shelling buffs. I wouldn't mind a bit of a boost there. I don't want you to come away from my video with the wrong impression though. I'm not saying "gunlance sucks because you're bad at it", I'm saying that it is very frustrating to learn, and a lot of new users will just stop using it because of the crazy control scheme. Many of those who do stick with it still struggle with the control scheme, and this aspect of GL is hampering them more than anything else, in my opinion.
      A lot of other commenters have shared their experience with GL, and they can really relate to that sentiment.
      Thank you for the thoughtful reply!

    • @ninjafrog6966
      @ninjafrog6966 2 роки тому +1

      Thank you

    • @ninjafrog6966
      @ninjafrog6966 2 роки тому +4

      @@iixxion I still disagree that it’s a skill issue. I don’t think that’s the case at all, and like the commenter said, the video completely ignores the real issues people like rurikhan and caoslayer have with it like it’s absolutely abysmal scaling

    • @iixxion
      @iixxion  2 роки тому +1

      @@ninjafrog6966 Can you explain the scaling issue? I want to make sure I understand it.

    • @thesussadin
      @thesussadin 2 роки тому +2

      @@iixxion Thanks for the reply. I agree with your points in the video and will admit I didn't watch with the right perspective. I recently have a friend who joined the gl gang and he had the same issues specifically with wyrmstake. The button combos are bizarre, but I think they allow for the variety of gameplay gunlance is capable of. Only things I would change is the poke 3 to a upswing or slam, and making the followup after slam a consostent wide sweep. 3 is excessive since, 2 is fine for resetting with shells. Poke-shell style doesn't even get that far into poking. The poke after air slam is ridiculous.

  • @joachimjacobs8377
    @joachimjacobs8377 2 роки тому +1

    Maining GL in Iceborne and Rise, I know for a fact I don't even know 70% of the moveset because I just use the same moves that are ingrained in my mind :p

  • @babayaga4320
    @babayaga4320 2 роки тому +2

    You're right, the controls for this weapon are not intuitive at all. The same action can be different depending on what action you did before that, among other things, and that's just confusing.

  • @GodsPudding94
    @GodsPudding94 Рік тому +1

    I'm a little late to this video, but I have maybe 50 quests TOTAL with GL (across ALL games, just never really thought it was a fun weapon to use) but 99% of those quests were done in Sunbreak. I am able to take on most high level anomaly quests (~160lv), and can complete them in 10-20 min depending on if there are multiple monsters or not. It takes maybe an hour or two to "grasp" the button layout. the hardest thing to master imo is the i-frames for blast dash as well as not being too greedy with your combos. Learning how long it takes to preform a full burst, into slap, into quick reload is key, as it seems like there is small recovery time before you can input your next move after the quick reload.
    All in all it's a fun weapon, and I'm sure the more times I go hunt with it the easier it will get. But to me, if you can take a weapon into high anomaly level quests after a few hours of practice, it isn't the hardest thing in the world.

    • @iixxion
      @iixxion  Рік тому +2

      definitely! i made this video prior to sunbreak, and GL got a ton of new stuff with the expansion.

    • @GodsPudding94
      @GodsPudding94 Рік тому +1

      @@iixxion Oh I didn't realize that! I did like the video regardless, and you earned a new sub! Keep it up man!

  • @HarryPotter-uv8yp
    @HarryPotter-uv8yp Рік тому +1

    “Don’t tempt me. I’ll make the goddamn flow chart…”
    DO IT.

  • @Faith-sl1re
    @Faith-sl1re 28 днів тому

    While i agree that the buttons can be a bit weird and i struggled with it as well, that's not why the weapons is low tier. Keep in mind the weapon has been low tier through the whole series more or less. This usually means a weapons weakness is not just how hard it is. The main issue with Gunlance is that a lot of it's high damage in locked at the end of slow combos.
    Lance is also slow but the lance after doing a just guard cross slash can pretty much match the gunlances slam and wide sweep attacks. Gunlance lacks more 'innate' counters and needs stuff like guard edge and guard reload to stay aggressive. I think the damage scaling is also really bad in Rise
    Saying people say it's bad because it's hard goes againts who and why people say it's bad. Only people who say it's bad as i have seen are speedrunners and people who wanna do hunts quickly. Every casual player and even usually non monster hunter player loves the thing because it's fun.
    Shot scaling i think is also a huge issue late game as it has been for all games. The shot damage is fine early on but in G rank, it's really low and this has been an issue since Freedom Unite iirc. That's why you have just no shelling Gunlance speedruns in like World, because it's better. When a weapons core feature is not used by people who probably know it the best, it's probably an issue with the weapon

  • @whatxxxxyou
    @whatxxxxyou 3 місяці тому +1

    I want GU gunlance back, not the heatgauge but the shelling

  • @forestthomer938
    @forestthomer938 Рік тому +1

    How in the hell do you do the back hand slap with the lance, the rocket boost, or that jumping burst? Been playing with it a few days and have no idea how to do that.

    • @iixxion
      @iixxion  Рік тому +1

      The slap only works after certain other moves. You can't just do it from a standstill. The rocket boost is blast dash and you have to enable that switch skill. the jumping burst...aerial shelling? I'm just firing shells when i'm in the air. I'm not at all an expert with the weapon, and I will say that Rurikhan does have some great tutorials for "how to do" all the different moves. I definitely recommend checking out one of his videos on it! They are at a leisurely pace, in the training area, so you can follow along with him as he's showing you the moves! Pretty cool for just getting started!

  • @shadow04cool
    @shadow04cool 6 місяців тому

    I love Gunlance in Rise! Flying around like a rocket and causing mayhem with explosions, it is such a cool weapon!
    But yea, the button mapping was crazy. Took my a while to get used to it. So worth it though!

  • @Virjunior01
    @Virjunior01 Рік тому +4

    Dude, this has always been an element of MonHun, since we hit 4th Gen. Weapons are things you _feel._
    I have been neglecting GL after world, despite it being my trusty main (I finally learnt the last weapon, CB in MHW)... but after about 3 minutes of shaking off the rust, I don't even think about the flowcharts. My fingers just remember how to play it.
    I think this is a naturally occurring thing.
    I've been hunting 14 years. Yeah, I'm pretty good. But I also taught _myself_ (UA-cam back then was pretty new), and I always WANTED to use GL having started with Freedom 1, but I wound up only being able to effectively use GS for three years. Yes, the slowest weapon, but had the most simple moveset and taught me patience/monster pattern recognition. For _three full years as my starting point._ I didn't start messing with more complicated or "underpowered" weapons til 4u and Gen. But that's just time. If this game gets its hooks in you, you may find yourself doing thousands of hours in a single entry. And while there are some rare outliers who only ever learn one weapon, more pick up a second, third or fourth to spice the game back up, or because they were inspired by a fellow Hunter. It took me about 12-13 years to become a weapon master, and that seems about right.
    What I will say about people dropping the weapon and shitting on it is that it's _also_ an unfortunate side effect of MonHun as it is now. Back when I was learning, the game was way more like Demon's Souls. The inventory management alone has gotten to be so little of a problem with World, I don't even think newer Hunters can fully grasp how rough things were. Also, no tutorials, no icons, rough economy, and no multiplayer on PSP unless you used X-Link Kai to bullshit an ad hoc connection. Back when Elder Dragon fights spanned multiple quests and areas just to kill *one.* Their health was so high and they made you fight them with a scaling level of gear as the story progressed, every repel felt both wonderful and bittersweet. On one hand, the guild called your performance a success. On the other... that bastard got away.
    But now, the wonderful quality of life improvements have kinda diluted what made MonHun special. I will always appreciate millions more getting into the community, but many just don't have that spirit.
    We used to love that even in game you could hang out in the hub, just drink beer and talk shop. But now, nobody speaks organically. It's all through twitch and discord as part of some single person's community, rather than growing naturally as part of the community.
    I do think myself a liaison of sorts, and am always down to teach new hunters the ropes. This community has come a long way, and I'm proud to call myself a vet. Even if it takes 14 more years, I'll love to sit and listen to a story of someone else who stuck with the hunt for so long.
    We are rare beasts... we are _Monster Hunters._

  • @heyafehya
    @heyafehya 2 роки тому +1

    honestly see a lot of talk about slow combo output and commitment and such, but I as well as a lot of other people are clapping malzeno solo with gunlance in the demo, so I really am not seeing the problem with slow combos, clearly it's possible to work around it. This is just what I have seen and experienced though, there could always be a method to the madness.

  • @drakenstarcross1347
    @drakenstarcross1347 Рік тому +2

    Beyond the button alignment the thing just doesn't do as much damage in the same openings as better weapons. Combine that with the fact people lone just love blowing up their teammates.....its just bad.

  • @Rayce_Istanus
    @Rayce_Istanus 25 днів тому

    This. I fucking hate accidentaly going into wyrmstake and just being stuck for 5 seconds on the ground because i missed it. God I straight up wish i could totally disable it.

  • @darylpowell401
    @darylpowell401 Рік тому +1

    Here's how I combo gun lance. Full burst combo is my bread and butter on ground but no matter what I'm doing I know that pressing A repeatedly when my window is ending will always result in something cool and damaging. Guard and dodge are more important than damage greed, but when you can be pressing buttons you can throw a lot of x and/or a and you'll do pretty good. Pretty unga but it works well
    Guard poke + shell during monster attacks is hilarious
    Edit: rewatched the video and wanted to add; most people forget you can dodge at the end of any attack and that's another big barrier is forgetting or underestimating the dodge. I have a lot to say about this apparently

    • @darylpowell401
      @darylpowell401 Рік тому +1

      Really, its got great spaghetti combos if you just get the basics, OR you can learn real combos to throw in the mix. I'm rambling but I've been using this weapon today and it's the best, but maybe not for newcomers idk it took me years to get it

  • @RedAce-RTI
    @RedAce-RTI Рік тому +2

    my experience with GL is pretty consistent, tho that may be me being on pc and not using a controller

  • @drowningin
    @drowningin 2 роки тому +1

    I've played GL since World as my main. I didn't even know you could do half of these things... All those lance swiping left/right moves.. I need to go to training grounds more often wow

    • @iixxion
      @iixxion  2 роки тому +1

      I'm gonna feature GL more often on my channel, so you can learn some cool new tricks!

  • @GumshoeClassic
    @GumshoeClassic Рік тому +1

    My personal problem with GL, as someone who's mained it for ages is the following:
    The internal balance is often kinda whack. In Rise, Charged Shots and the standard Wyrmstake are really underwhelming, especially Charged Shots. Which is a huge shame since the different shell types and playstyles are a strenthg of the weapon.
    Another issue is the way shell damage works. The fact that almost nothing except for 3~4 skills affects shells can be pretty annoying since a lot of skills essentially only affect half of your kit, which just feels bad sometimes. Additionally, a bunch of Gunlances immediately fall off due to not having access to higher shell levels.
    I'd personally love to see some kind of raw-scaling implemented, have GL be the weapon that really likes stacking raw and doesn't get that much from crits.
    What I also really miss are the stagger values we had in Iceborne, being really good at toppling monsters made the weapon feel more meaty and gave it an additional niche in a team apart from breaking hard parts.
    And lastly, there's one thing that I think is often overlooked in terms of GL being unappealing to newer players and imo even more important than buttons: skill bloat and resources.
    GL wants a ton of skills you may not see often on other weapons you play or at least not pay much attention to. Guard Skills. Evade Extender. Artillery. Load Up. Skills to combat the rapid sharpness consumption (which is also something newbies often stumble over). Wirebug Whisperer in Rise specifically, it's popular on many weapons but GL really, *REALLY* wants it.
    And then you have all the stuff you manage. GL demands a lot of Wirebug use, you have Wyrmstake and reloading, Erupting Cannons buff, Ground Splitters buff and the Wyvernfire cooldown.
    Now, what comes next will probably be an unpopular stance... but I want the heat gauge back. Capcom really fumbled it in Gen/GU by completely overnerfing the weapon, making the punishment suoer harsh and only having it affect the lance attacks. But I adore the idea, and it would allow them to tie together multiple things in one mechanic and one UI element.
    Have it affect shells. Have Ground Splitter and EC interact with the bar. Give WF back the ability to lock it. *And remove overheating locking you at minimum heat.*

  • @IsaacChoo88
    @IsaacChoo88 Рік тому +1

    I as a gl main, think that charge blade's button is even confusing😂

  • @CrazyGreyRabbit
    @CrazyGreyRabbit 2 роки тому +2

    Gunlance main here. I can't say I agree as I love how complicated it can be. It is a 'technical' type weapon for a reason. Mastering this weapon is part of the rewarding gameplay.

    • @iixxion
      @iixxion  2 роки тому +3

      I agree with you! After a couple weeks playing it, I love it, and it flows really nice for me now. My original point was that the complexity turns off a lot of new users due to its (initially) unforgiving handling. The GL community is very small as a result, and there's a lot of technique that goes unexplored.

    • @Cedalus
      @Cedalus 2 роки тому +2

      @@iixxion on the flipside when I join a lobby people are fascinated that I'm playing gunlance, it's like being a unicorn lol

  • @natalyrod6156
    @natalyrod6156 3 місяці тому +1

    Certified gunlance main here. Wholeheartedly disagree. I never thought the button mapping was messy. I personally like being able to do my prefered attacks from different combo options. I find that when fighting monsters, different combos are more suitable for different attack windows and positions. I can't imagine being locked to one specific attack combo to pull off a full burst. Sometimes I wanna do a quick full burst from some shelling, sometimes I wanna slap lance and full burst. Sometimes, I dont have enough opening for any of it and would just rather poke and wide shell. Soooooo many options. I like the flexibility. No other weapon feels as adaptable to a monster as the gunlance. For the rest of ya'll, some monsters are easier with some weapons and harder with other weapons. For the gunlace, all monsters are the same. Leave my versatile button mapping alone. Me and many other gunlance mains out there like our options.
    Sometimes I have complete ignored mele attacks and purely shelled and bursted because the monsters was a bounce house (kirin) and I just didnt want to deal with it. What other weapon lets you do that?

  • @deifieddata4462
    @deifieddata4462 2 роки тому +1

    Tbh I feel charge blade is even more complex yet trades that complexity for even less payoff than GL

  • @Electric0eye
    @Electric0eye 6 місяців тому

    Been trying Gunlance recently. Was probably about to to give it up, then i saw what you can do with the weapon. I am not now.

  • @lazyninja4917
    @lazyninja4917 2 роки тому +4

    I respectfuly disagree .. i have no issues with the controls at all .. the main issue for me is the shelling and ground splitter buff .. the Long sword retain the spirite gauge even after carting .. and its free you dont need to waste a wirebuge for this buff .. am not askin too much ..at least keep the buff on while sheathing the weapon ..

    • @madestro
      @madestro 2 роки тому +1

      I have the exact same complaint with GL and Lance, I get smacked after and anchor rage? Guess what, you loose all your buff after timing that monsters attack. But then again we all know Capcom just favors anime LS over everything. In fact look at the new moves for lance and GL, they seem to get more and more anime as games progress

  • @anonymouswv101
    @anonymouswv101 7 місяців тому +1

    I like gunlance, ifnyou arnt worried about speed running a monster all weapons can be fun. I personally cant stand normal lance being a turtle so gunlance is my option to be a shield bro

  • @ytuser0110
    @ytuser0110 6 місяців тому

    Well, I disagree. It's not so hard to manage wyrmstake canon. You only need to remember that you do it after pressing attack+shell two times in a row, after side slash if you press shell, after overhead slash if you press any attack, after two shells, (though you should never do standard shelling on any other shelling type than wide, because only wide has enough one shell damage to justify it over unloading all shells at once, you can unload all shells at once after doing overhead slash, which you get to from either forward attack > attack+shell or attack+shell > attack or from air ground slam > slash, and after that you can continue combo up to wyrmstake). You just need to think of it as doing followup attacks and not whole combos, then it's easy to grasp.

  • @novanleon
    @novanleon 7 місяців тому

    @iixxion Great video. I think your observations are spot on, but let me expand on them a little, if I may.
    I love hard games - I’ve 100 percented every souls game - and I heard Monster Hunter has high difficulty with deep gameplay mechanics, so I decided to give it a try. After spending ~100 hours in MHW, several things started to become clear to me:
    Capcom makes MH unnecessarily obtuse, most likely on purpose.
    First, the UI is atrocious and purposefully makes things more complicated than it needs to be. I mean, in what world do players need a separate NPC on the map to manage the visibility of investigations and a separate one to accept investigations? Why are deliveries and bounties a different NPC from investigations and optional quests? Why do they place critical NPCs so far from the entrance of town? Why is there no simple way to travel to the training area from town? The more you see the pattern, the more it stands out.
    Second, is the same point you’re making in this video. Gunlance isn’t the only weapon to have inconsistent button combinations throughout their combos. With the Great Sword there are at least three different ways to do an upward slash or tackle depending on where you are in the combo. I can think of some for SNS and Hammer too. Even just the idea that when you run to an edge of a cliff, some cliffs require to press X and some require you to press O to jump off them. It’s ridiculous and the more I played the game, the more like I felt I was fighting the false complexity imposed by the developers rather than the learning the weapons and the monsters.
    The addition of the Clutch Claw and tenderizing mechanics added on top of this, and it’s getting to be a bit too much. I want to like the game, but I don’t like it when developers artificially make things more complicated that they need to be because it adds “depth”, and that’s how it feels to me now.

  • @ryantwomey3463
    @ryantwomey3463 6 місяців тому

    As someone who on their return to MHW has picked Gunlance and is now thinking of changing from switch axe to gunlance for RIse even tho I did charge blade/swaxe for MHW

  • @HydraDominus
    @HydraDominus Рік тому +1

    I loved gunlance in world and all the other entries but I just can't get good with it in rise. I was just in a quest vs malzeno with a random using a gunlance and I've never seen a malzeno pieced apart that quickly

  • @xezzee
    @xezzee 5 місяців тому

    So the logic is like A does 1-1-1- combot and B does 2-2-2- combo but if you draw attack A does 2-2-2 combo and B does 1-1-3 combo but after jumping attack both A or B does 3-3-7 combo!

  • @grenindraw6947
    @grenindraw6947 Рік тому +1

    *Me who just blast dashes towards monsters, swings down and explodes twice, only to hop back and do a bullet barrage, rinse and repeat:* man I suck

    • @iixxion
      @iixxion  Рік тому

      Nothing wrong with that tactic!

  • @blueintardis
    @blueintardis Місяць тому +2

    Wait THERE'S A WEAPON CONTROL MANUAL?

  • @TheOtherCoinflipper
    @TheOtherCoinflipper 2 роки тому +1

    Since I haven't seen it going through the comments, I'd like to provide you some more direct information on GL Shelling, and the specific problem there with. So, I'll provide you actual numbers.
    The problem with shelling, is that it doesn't scale adequately. Any level of gunlance shelling will always be most effective the moment you can craft it, and only drop from there. Normal 1 shelling does 8 raw (plus some fire, but it scales even worse and is always Fire damage) Normal 5 shelling does 20 raw. This is a 2.5x increase in damage. Rathalos, in V5, has just under 5000 HP. AE Rathalos has just under 44000 HP. This is a 9x increase. Rathalos will have completely outscaled Gunlance shelling by H6, at 3x base HP. For greater context, Normal Shelling deals less damage in Rise than it did in MHGU, where there is far less HP bloat. Yes, Sunbreak will bring us Shelling 6 and 7 (we pray, looking at you World) however scaling as it is, we won't even reach parity with Rise base game with G rank shelling.
    This has been a known problem for a long time, but has reared it's ugly head quite spectacularly in the last few generations. From 4U to G, we gained the Heat Gauge. 20% shelling buff in Red. From World to Rise, we gained Ground Splitter, another 20% buff. However both times we got this 'buff' the values of our shelling have dropped equal amounts, meaning we must maintain our buff just to stay where we used to be.
    I also suggest that you look into TA runs and the leaderboards there for. GL in Rise is currently last place in average times. TA runs also represent the 1% of players who have mastered both the weapon, and the fight, far better than any of us mortals.
    Gunlance is an amazing and fun weapon, and I love it. I agree that the controls are incredibly convoluted. But the rest of the weapon needs some TLC too. Especially in the context of Rise in general, where some weapons have been getting incredible kits. It's an old world weapon out of place in the new world hunts.
    Edit: Of course, now I see that your other video sort of covers this.