Monster Hunter Rise Gunlance Tutorial (2023) Playstation, Xbox, PC, Switch
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- Опубліковано 7 вер 2024
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In this video, I've covered most of what the weapon has to offer, but there are several more interesting combos and techniques left for you to discover!
discord filled with experts on every weapon, and players on every platform!
This youtube channel is growing rapidly, and I have over 100 videos on all aspects of monster hunter rise, with a strong focus on the bow. So subscribe to the channel, share this video with your friends, and check out my beginner's guide to mh rise, which covers all the most important aspects of the game to get you started on your journey!
"The time between sticking the tip in, and blowing the load" lmaoo
finally someone watched the video! Gold star.
that was so sneaky. Love it!
Came here for this comment 😂
my girlfriend always complaing about this.
That's what she said
This video is just "Hunting with Bob Ross" and I'm all here for it
Love the positivity you bring on GL. Quick tip on draw attack though: you can press shell when you're in the animation for lunging upthrust and it will cancel the melee hit with a shelling, yet still carrying the few forward steps of the lunging upthrust. This is super useful for shelling-heavy playstyle (and shelling-ONLY playstyle) since the best GLs for it will likely have high raw but bad sharpness in turn. Draw-to-shell basically eliminates the risk of bouncing off when you're doing your draw attack, especially against monsters with a lot of tough hitzones. This capitalises even more of GLs advantage against weakspots that are normally hard to access.
Excellent tip! Thank you!
Kinda a shame that PC controls for gunlance are slightly scuffed (when the sunbreak scroll mechanic is added into the mix) and won't let you use hail cutter sometimes.
GL main here, I already feel lucky just seeing GL content :p Always interesting to see different takes on the weapon then what I'm used to doing.
Blast dash is much better than you showed.
You can change the direction slightly for the initial blast dash and than you have FULL ariel control for the next 2 ariel blast dashes even after shelling in the air!
You can hold your momentum and change your direction in ANY direction at ANY time with ariel blast dash. That is so crucial for your gameplan with blast dash. So you don't blast yourself into an attack.
And you can even do your overhead smash after landing with blast dash and delay it significantly with sliding momentum for extra range or different timing.
As a Gunlance main since the days of old, this is so much fun and I hope this helps everybody to learn and love blast dash as much as I do.
Excellent tips!
Guard and guard up are useful in playstyles with wyrmstake, just go charged shell -> wyrmstake -> guard reload on monsters attacks and repeat. I'm simply loving that big, stunning number and see monsters fall stunned (add slugger to the set for more fun) 👌🏻
Now you have enlighten me, im hammer main and im used to have the monster stunned several times, i will try this and check out the chains, thanks :)
I love the gunlance! I've used it since world and smashed through rise with it. This is a great guide to get started with!
A tip if you use hail cutter. You can use it after any shell while in the air and save you the up swing. I've just emptied the clip in the air and then hit HC into full burst. Super fun combo.
If you wyvern fire, watch out for other hunters! It will send them flying. Aim up or down to try and lower the chance of hitting a friend.
Love the content. Was hooked with the first gunlance video and stayed for the new ways you show the game being played. More people need to deviate from the meta.
That sounds like an awesome trick and I never would have even tried doing a hailcutter while already in the air!
... avoid the team mates? Never!
Don't forget
1. Normal shell - better at fullbursting, mild wyrmstake, mild at Wyvern fire, mild bullet barage, mild charged shelling, low on single shell firing, mid range.
2. Wide shell - better charged shelling, better single shell firing, low fullburst, low Wyvern fire, low bullet barage, ko wyrmstake, short range
(Wide is the only shell type that has negative damage multipliers towards fullbursting, Wyvern fire, bullet barage)
3. Long shell - better Wyvern fire, better bullet barage, better wyrmstake, mild fullburst, mild single shell firing, extended range.
Good upload you got but I think you should mention the damage value of shelling lvl since that's where the most of the damage comes from for gunlance. Slap lance is good but the highest Damage dealing melee hits is the wide sweep and over head slam so not to optimal but it's there.
Isn't wide shelling the one with good wyrmstake and wyvern fire? And the long with good charged shots?
@@mangomoe7347 nope wide has the best charged
Long best wyrmstake and Wyvern fire
Started using this weapon today for the first time in the entire series. I've always liked the concept, but never wanted to commit to learning the hop. Not being able to roll with my weapon turned me away for years. After practicing with the weapon and watching some guides, I can now say this is my favorite weapon. The transition from the charge blade also meant that I didn't have to grind too much to get a build together.
Adding a tip as well, blast dash then shell once or twice in the air then hail cutter(uses one wire bug) on the way down then do full burst combo into errupting cannon (combo it with guard reload,faster than wyrmstake cannon & recharges wyvern fire too). Works wonders if you have lvl 3 wire bug whisperer in your build, hope this helps too 😁
I'm new to the series and fell in love with the gl, but was so unaware of many of these combos. Basically none of these critical bits of info are explained well in game at all. Thanks for making this!
you're welcome! this is true for most of the weapons; the in-game help is very very bad. I think capcom expects us to discover most of these things on our own. welp. these tutorials are me doing just that! (and sharing it of course!)
"you dont need to quick reload or full burst if they're about to attack, just evade."
*stares at mirror*
lol
I don't know anything about this game. Just have this playing in the background while I'm around my home. You got a nice voice man!
Aww thank you! maybe I should learn how to sing and we can do a collab! Also, i've been considering starting another channel where I read bedtime stories...
@@iixxion Do it! haha.
Thank you so much for this guide. Me and my husband just picked up this game and while these weapons have been fun, we are completely lost as to what they do. These have been very informative.
Normally I prefer the regular lance for the pokes and MASSIVE SHIELD but always wanted to play this but could never find a coherent guide on it. But you solved that problem thanks mate
I couldn't agree more with what you said at the start, I always have to look for the most recent guides if I actually wanna learn. Thank you very much for the guide.
I've always avoided GL and regular lance, thinking they would be too slow and cumbersom. This video has convinced me to give it a whirl sometime!
Lance is fast if used correctly but even better when you can just counter everything
Lance tip if you counter things like poison balls you can stay in it and not be poisoned. Doing the insta block and then doing a attack will give you dome i frames but then youll be poisoned
Edit: i did this with a rajang lazer. Blocked with regular counter and stood in the lazer poking his face. Another tip power guard takes more chip damage so use regular guard on weaker attacks unless you know monster will do a combo. If so power guard
The lance is (in my own opinion at least) one of the best melee weapons when it comes to uptime of damage - with it's jump in guard counter and counter poke (amongst other things) you can keep up the attack relentlessly even while the monsters up in your face attacking you.
Pair that with the fact that rise adds the ability to just tether yourself to the monster now, even when it moves away you can just jump right after it in full guard making uptime more ridiculous than ever!
Sorry for fanboying. LOVE the lance lol.
Just started playing last week, never picked up a MH game before.
Started with the heavy bow gun but it was kind of boring. Tried the gun lance and there was just something about the play style and weapon that appealed to me.
I'm liking it a lot and this video really helped me get better. Thanks for the effort in making it, it was really well done!
Just got Rise on my PS5 and decided to try out GL. Wasn’t very good with it in World but having a “blast” with it now. The last tutorial I watched was from Rurikhan which was very good. Thank you for the updated one! Keep up the great work
Lmao saw every gunblade tutorial was a year old ish or more and then saw this 2 months ago no brainer I picked this one because games update often and there's even a expansion pack allready lol
Just started Rise. World was my first MH and I mained charge blade. Started rise out on sword and shield but just switched to gun lance. LOVING IT. Such a fun and unique weapon
Dude was absolutely right, I've watched many other tutorials, and this is by far the best one, so many tips and mechanics explained clearly
played a few hrs on switch but had a couple hundred on mhw on xbox, starting rn and found your guide im hyped.
I liked how world allowed you to load slinger ammo into the gunlance for wyrmstake buff. Would be nice to get something similar in Rise
Like loading explosive toads inside them? xD
Great guide! I've always started to dabble in GS back in the P3rd/MH4U days but always went back to my main LS or SA. Just so you know, I watched the vid twice to see if you mentioned it but there is another way to reload your shells & wyrmstake. If you do RT + B/A/Circle (xbox, switch, ps) after an evade hop (side/back hops), you will do a full reload and it's pretty quick.
I wish there was this type of guide for every weapon on UA-cam.
It's great that there is 2 years of content ready to go for us console players, but so much of it is completely outdated and irrelevant information.
Especially since our base Rise is running on the Sunbreak balance patch.
Edit: sorry, I literally watched 20 seconds before making this comment only for you to say the exact same things immediately afterwards... Oops.
glad to see another fellow guard edge enjoyer, as much as reverse blash dash is badass and probably more meta, I always find playing with guard edge more fun. also, it's definitely a breath of fresh air to see a GL player that doesn't complain about the weapon.
and thanks, I've learned a couple of stuff about charged shells, ngl I never really experiment with them yet, because you know.. blash dash, I'm considering making an armor set focusing on wide shelling.
In case no one else has pointed it out.
Even in MHW:I
The three shelling types specialize in one type of normal AND special shelling!
Long type shelling does extra damage with wyverns fire (as demonstrated in this video) and charged shells!
Normal shelling will do bonus damage for the full burst (obv because theres more shells to burst with)
And the wide shells have a punchier wyrmstake blast that did more damage, and singular shell shots
It actually wasnt so obvious in world, because you could only tell by comparing numbers, but I see team monhun found a great and creative way to incentivize your special shelling attacks with unique effects or more obvous signs of better damage! (Such as stun for wide wyvernstake/a delayed blast, 4 separate damage numbers instead of 3 bigger ones for long type wyvernsfire)
Btw, raging brachy armor was great for charge blade and gunlance, haha.
Rise is in my opinion the peak of QoL in a monhun game.
The button changes from world are my biggest gripe too. Had alot of fun with Glance in World Iceborne. And love alot of the new moves in rise. But some of the button changes always make me slip up when I pick it up again from time to time. But Damn Blast dash is the most fun in any game i've ever had, probably since picking up Insectglaive in world and just jumping around the map with that, but on steroids with blastdash
Thank you for the video. This was exactly what I needed as someone who wants to transition from Lance to GL. Every other guide out there is either outdated, too short, or way too long and convoluted (sometimes a combination). I'm still new to monster hunter, but this guide was perfect.
Well, came to this guide as I started off with Lance, and wanted to see what happened when I added some Gun to it. Probably the biggest weakness I noticed starting out was a lack of good close in/follow up attacks by comparison. When the monsters do their rambling charges that decide to take them across the arena space. With the Lance I had a lot of solid options for quickly getting back in from that full tilt charge to that leap forward guard thrust combo that covered a surprising amount of ground.
It was part of why it felt "Clunky" to me, so I kind of get how that myth might have started. Does make me look forward to getting that rocket boost skill though as it will give me probably exactly what I want to fit that hole in the playstyle. So thank you for pointing it out.
Still new to the game here, Rise is my first one and learning the ropes. This has given me a lot to consider and test out.
This is honestly the finest breakdown, and gl insight I've ever seen. ik almost all of it, but your preaching the gospel, more people gotta see it. Good work
That's high praise, coming from Gunlance Chad! Thank you!
After watching this, I am finally going to play GL. You make it less overwhelming.
This is such a great guide, and your voice is so calming to listen to!
Awesome. Helped me fill in some gaps in knowledge.
we're all about the gaps around here
29:16 if you're really committed to the full burst with Guard Reload, you can poke after a GR and it'll let you GR in the chain again to negate the short term punishment of no ammo
I couldn't wrap my head around this weapon in Sunbreak with the older guides out there, so when starting over on Rise on the newer consoles I chose Gunlance since all weapons you start out with little skills and work your way towards more.
Best decision I've made. My hunts are shorter now that I've gotten better with combos, but yeah the sharpness is a huge thing that I'm trying to farm jewels for Protective Polish and other things.
Even tho I'm in sunbreak myself, when I want to learn a new weapon, I have to go back to basics or else I get lost. Making these guides for base game has helped me understand the weapons immensely!
Basically I loved the confidence of your claim and the fact that you are indeed correct and some people may not realize they wasting their time with others. Nice thing is you're at the top for gunblade guide search 💯💯🔥😂 legit first video and thats nice cause with minecraft videos I watch sometimes the newer videos are further down due to algorithm and popularity etc.
My advice to any future aspiring GL users.... Experiment with the gunlance. Don't be afraid to be aggressive. Forget the shield is there, and with practice, you'll come to realize just how much you can do for almost any situation.this weapon is the veritable swiss army knife of melee weapon. You can cut tails, you can get stun damage, you can have high guard, you can rocket around... Hell, you can even do what the insect glaive users do and stay in the air like a bullet powered jetpack.
Try out a few shelling types and playstyles, and you may even end up liking them all in their own way.
Agree with everything except for one, forgetting the shield. It does apply to evade lancers but to those who love guarding, go for it. Very satisfying to block all monster attacks especially with max guard, guard up and embolden. 😎
@@bluuangel004 Fair enough, i just didn't want people to see it as a crutch and forget that they have other options to try as well.
@@ryuudrako86 Well, evade lancing is the meta. Majority of meta builds don't even include guarding skills. So no harm done really. 😅
I am a proud GL main
I started with World and instantly fell in love with it
I didn't understand what the switch skills did and that hail cutter I feel is a must have
I'll edit this comment as a watch along
Thank you, that was very useful.
You are a literal god
I'll take what I can get!
Picked up MHR yesterday on PS5 and was looking for an updated gunlance video since the last time I played MHR was on switch about 9 months ago. I AM lucky!
See your video make more sense then any other one I seen I was so confused
"...and somehow this.. is supposed to make your shells do more damage.." 😂
I will try to make this weapon one of my new mains, thank you for the guide!
Love the guide I’m
A dual blade user right now and was thinking of switching it up
Proud GL and Lance main here since the age of MHFU till today MHRise
Your tone when saying the name of the skills made me laugh more than once xD
I'm suprised you didn't include minds eye, its a great gunlance skill for heavyshelling since the shells don't lose damage till you get to orange sharpness. So mind's eye lets you combo shell to youre hearts content w/o deflecting and it does increase the melee damage a bit at the same time. Also wire bug whisper 3 and bullet barrage with a long GL is the easiest playstyle i've come to settle on.
damn that last tip be ringing true like gospel. more often than not when I get my ass handed I can't even be mad at the monster in question. my bro be getting mad for me and I'm like "why we mad? I had that coming" I'll be pulling mad combos off thinking I'm build different like that and then miss my wyrmstake cuz hubris forgot to remind me the massive TELEGRAPHED spin my op was about to do. now my stake blowing up literal air and I'm staring at a Barioth on my flank looking for the smoke. it's always a long second between that stare and the following punishment where I always think "god forgive my sins, I know I deserve what's coming for me in 3...2...1"
but when you off popping tho and you don't forget their tells and to evade instead of getting lost in the combo sauce. my bro be wondering "damn I didn't know artillery could dance like that"
25:35 I played a bit with the gunlance to help a friend who is newer to rise.
And I noticed that the blast dash propels you towards where you are moving.
So even if you are facing the monster you can still blast to the sides or even back.
I recently got back into playing Rise, and made a new character so that I could make female layered armored sets. Watched this video on gunlance and gave it a shot for the main weapon of said character and, man, not since hammer have I played a weapon that just felt right like gunlance does.
I'm not even sure if I'm using the weapon well, but damn if I'm having fun, and I'm clearing hunts in a good time. Might move some builds I make over to my main character once I get this one to sunbreak and endgame.
Thx alot! I'm trying to get some of the moves down where you have to press 2 attack buttons at ones and they just do do it. Hey, practice makes ugh almost perfect lol. Have a good day and God bless too!
Couple things ive noticed
1. You can use hail cutter in the air, so after blast dash you empty your aerial shells, then you can hail cutter to get them all back, land in burst fire, wide sweep, quick reload, repeat. Honestly, hail cutter midair is really really stupid strong, as the animation is so much quicker.
2. When your weapon is put away, either after a wirefall of just a regular wirebug, you use trigger to aerial shell, then switch to B to continue shelling or Y to overhead slam. Makes wirefall basically an offensive tool, as you can immediately jump into an aerial shelling hail cutter combo.
Also, i disagree with your statement of block heavy styles being unviable. Your statement is more true in rise than any other game, but your guard stab is very versatile, can open up to numerous combos, and you can return to a guard after a sidestep if your in trouble. I personally picked up a very guard heavy playstyle in 4u, and while i shield less in this game, i will often "reset to neutral" eith the monster by guarding.
I find guard up to be an amazing skill, as it allows you to always have an emergency option for everything besides full map nukes if you cant dodge in time.
This is an incredibly fun weapon, and while it has a very high skill cap, the entrance barrier is basically nothing, as you can do entire matches with just a single combo of your choice. Ive played gunlance in every game released since 3u, and this is its best itteration yet
This video is amazing, thanks for your effort!
You're welcome!
"The time between sticking the tip in and blowing the load"
Thanks so much for this, you've helped me discover the awesomeness that is wide shelling! Cheers
I play GL on MHW, this new play style with wirebugs makes it more interesting than ever!
Pretty good, I'll add a couple extra notes.
- You didn't mention another method to use the Wyrmstake, which is Rising slash (standing) to stake, or Y+B > Y+B (Xbox). It's a slow plant aiming high. I stumbled across this when I was figuring out what had changed from World's playstyle.
- Guard reload can be performed after a Wyrmstake, with a small delay.
Thank you for the tips!
Fell in love with this weapon
Is there a skill that changes hail cutter from 2 wire bugs to the 1?
Just starting on Xbox and it costs 2 but I’m seeing yours is costing 1
Great video tho 👍
yikes! this sounds like bad news! the steam version has been changed from 2 to1. I thought the new xbox/ps version was going to have those changes patched in at launch...sounds like they are not? This requires more investigation....
Being a Gunlance Main I don't know if I have an ideal playstyle yet. I do enjoy playing Long and Normal Shelling Gunlance and it has carried me thus far the Wide Shelling Gunlance i have not used alot (mainly because they are very scarce and in between my Gunlance Upgrades) I just might get myself a Wide Gunlance once i have the resources and see what works I have some ideas I just need to put it to practice
Hehe Wrathian 😁 great video going to be a lot of help
A year after and this is still useful thanks
Buttons are not that complicated honestly in terms of pressing one or both buttons, just remember that if you pressed both buttons to do your rising slash, your overhead slam is going to be the single press, and if you did it with a single press it will be the double buttons.
Just started today so excited to start with GL
“The time between sticking the tip in, and blowing the load”😂😂
that line had me dying
Love this thank you. Hope you do one for the Bow and Charge Blade
RBD Full Burst combos are my favourite thing about Sunbreak. If they don't have any sort of Blast Dash in Wilds, I think I shall weep most bitterly
Also, Heaven-Sent basically negates the sharpness issues caused by shelling. It's a very late-game skill, but once you have it, you'll never need a whetstone again
I will probably try the wide shelling gunlance with erupting cannon and ground splitter, using pokes and shells since that's the most similar to regular lance while adding a cool twist.
Long shelling is king imo. I like normal but the versatility is no loss for small full burst damage, plus wyvern can go silly
@6:28 “the time between sticking the tip in and blowing the load” AYO PAUSE
Gunlance gang represent! Gunlance go boom!
Never tried it.. need to give it a spin
I had 1k hours on bow , then decided to move into GL when Sunbreak arrived , now i never touched my bow sets anymore lol
One of the last weapons i want to learn or... re-learn? back in 4U i used eery weapon and love it, just changing play style bettwen missions, but the combos were simple, so now, in rise i can enjoy weapons that have new moves and feel better in general.
man has the nice radio voice haha but this is an awesome tutorial ive always used great sword and i wanted to try gunlance
thank you! maybe you can come over the discord and give me some of your best tips for GS. I'm gonna need a lot of help on the tutorial for that one!
I am a certified gunlance enjoyer and I adore blasting my ass across the map every quest
“Sticking the tip in…. And blowing the load” LMFAO
this is why i've always been a solo gunlance main 😎
As some one with a lot of practise in rise gunlance, i can say that i hate the Wyrmestake Cannon! It is so easy to make a mistake in the button inputs, that this shit thing often messes up ALL of my combos.
I would be a happy boom stick user when they implemented in the next title update a switch skill that removes it from my move set... i even did not need anything in exchange for it! just to do my combos with out getting interuptet with that thing would be more then rewarding enough for me! :o
I assume it's called Gunlance because of the Gunblade, FFVIII. It functions practically the same as how the Gunlance works in Monster Hunter, a melee weapon that you hit with that has the feature of exploding on hit when you pull the trigger. The explosion itself also is extremely similar for the regular shelling, just a small puff of fire thing. The only real difference is that obviously one is a lance and one is a sword... blade?
Also yes I know there are plenty of other games that feature some sort of gunlance thing that is very similar but the one in FFVIII is the closest and oldest version of the weapon that I can think of without googling it.
6:27 giggity
Yeah, gunlance is pretty strong for sure it's one of my main weapons, but I'm experimenting with other weapons currently
Honestly the only reason why I bought rise and started playing gunlance is to be a discount valstrax. (is it effective? Mostlikely not, but I bet it will be fun) I would also like to mention that switching verticality of shelling and thrust attacks is really akward on PC as the high thrusts and high charged shelling is bound to one of the side buttons of the mouse initially (and there is no real workaround since rebinding it somehow makes it even more akward) and coincidentally if you are capable of accidentally pulling out the shield instead of attacking, because the other side button on the mouse is bound to guarding.
GL is my 2nd most used weapon other than GS. Used it since MHFU, and starting from World i never had so much fun with it. And in Rise, boomstick goes zoom zoom...
“All I wanna do is a zoom zoom zoom and a boom boom.” Wreckx-N-Effect. A GL main… probably.
Another good tip is to turn around an back hop toward the monster to move a lot faster especially with evade extender
Sticking the tip in and blowing the load. 🤣🤣🤣🤣🤣
Gun Lance for life.
I don't want to sound stupid, but I've only just started the game, but how do you get more shells for the gunlance? I can't seem to find them in the crafting list, and I just end up running out of ammo pretty quickly.
You have infinite shells. Just reload!
to be fair, all of the "myths" he talks about for GL mains were true at one point or another...Rise in and of itself did a significant amount to fix a lot of this (mobility especially) and its updates only increased that capacity (wide lance was garbage at one point but got massive buffs).
I refuted those myths back when they were still considered legit. I have a few videos that demonstrating how easy it is to play GL once you get the hang of it. I even hold a speedrun record with GL...
Tysm you helped alot Ngl this might be my new main
I noticed alot of creators were using years old things. Lol idk why Every Game everything changes on some level every game really always needs their own, except for like basic ways to do certain things. Like roll hit=tackle that didn't change too much for gs. But it did change just the same.
6:27 👀
My timing upon butting the tip in and blowing the load is also governed by which combo I used to get there
...and which monster you're fighting?
@@iixxion as beautiful as great izuchi
I often end up accidentally doing a wyrmstake because I hit the buttons too frequently and it buffers them for the wyrmsteak attack instead. 😅
I don't think you mentioned but Wyrmstake Cannon, if placed properly, can sever tails
wyrmstake cannon explodes with all shellings
Thx for this guide! I was wondering, does more shells mean more damage on full burst or does the whole attack do the same total of damage but distributed to the number of shells?
More shells = more damage!