If you wanna see some of the bigger ships like the Space Yacht, check out my other Star Citizen video from late 2022: ua-cam.com/video/lbB6iG_yYm0/v-deo.html
This is disingenuous you know for a fact all the ships in all those packs are either currently purshable easily in game or will be purshasable easily in game. Let me reiterate easily. You are ridding a hate wave to virtue signal but unlike the other virtue signallers you know for a fact you can get every game in that pack with a little grinding & that every ship released from concept also becomes purshasable for a little grinding. People are making millions in game currency in hours and buying $1,000.00 ships for a couple of hours of grind.
Good overview video but please correct the Legatus pack includes EVERY ship that is available, every vehicle, every extra, it is the completionist collector's pack. And IGN is wrong, the $10,000 level that allows you to SEE the Legatus pack is then rolled into the total. it is NOT $58,000. AND around 150 ships and vehicles are currently flyable IN GAME NOW. You don't need to spend more than $45 but if you WANT to own more ships that is up to you and the system of upgrades over time can be pretty minimal over time as people can afford it out of their entertainment budgets. Also the Javelin has been demoed IN GAME with a partial tour, not just concept art. No it's not complete and able for owners to fly yet. I know a lot of people who own Javelins and would be happy to have a chat with you sometime about the whales of the community as I founded a fairly large org of whales including many Legatus owners. And if you divide $700M by approximately 2M paying backers (40% of total accounts) that's an average of $350 - over 12 years. You can get to that in a few years of $10 a month.
Dude, I normally enjoy ALL of your videos. But why do I feel so dirty after watching this one? I'm pretty sure you KNOW you were being dishonest when you purposely left out many truths about Star Citizen. You KNOW this game is only $45, yet you left that as a footnote after claiming it's MUCH, MUCH more. Why would you do that? Has your revenue dropped to the point that you need lies and disinformation as an alternative source? I could point out many more dishonest statements you made, but what's the point? I'm just curious about your motivations...inquiring minds would like to know.
The amount of money this game has raised just shows how much demand there is for a proper space exploration game (that doesn't have a loading screen every 6 seconds)
Yeah, and people still will complain that they have to spend 3 hours between POI because they forget that real space is empty, like 99.999999% of space.
I backed the kickstarter almost twelve years ago, so I'm in for I think maybe $75. Since then I've graduated college with an undergrad degree, gone back to school for a masters, gotten married, divorced, remarried, had two kids, bought a house, worked at four different engineering jobs, changed career paths directly, and built three new PCs. Maybe by the time my oldest finishes college I'll be able to play the Wing Commander reboot I was promised.
The game was overambitious 12 years ago, but now it is actually a reality. You have to hand it to the devs they stuck with it and continued to develop it when most would have just packed up and left. And can you really complain about $75? Even if the game turned into a total bust (which it hasn't) it's only $75. I guarantee you waste more money on other things all the time. We all do.
@@Tobiemoss I mean, to be fair you don't take anything, you just blow it up. Frigate wolf packs are fun, and surprisingly effective if trained decently.
@insectpolitician7278 I don't need to because it isn't. You'll never understand because you don't want to. You don't know what goes on in the SC community, so you end up making assumptions of what you think is going on.
@@ruggedlymansome9614 If you actually view the funding progress of 2023, it was trailing 2022 by a lot until October + November of 2023, where it suddenly spiked up massively and overtook 2022.
If you are leaving a planet, please turn on the navigation mode. It do take ages in weapon mode to leave the atmosphere. It is much quicker in nav mode.
When you become a middle aged single man with no kids, you are faced with two choices: spend thousands of dollars on fictional spaceships, or spend thousands of dollars on plastic figurines.
The price is kinda justified, as some ships being too cheap would make them become too abundant and ruin the balance, which would kinda end up with everything being thrown out of whack, and there also has to be an incentive to try and buy ships with in game currency. Also the average spent on the game is $134 so the high barrier to entry seems to be working.
@@skeeo7393 There are ways of making ingame content harder to get ya know? It does not have to involve a card swipe. People do some mental gymnastics to excuse 10k purchase.
@@cpt.tombstone while all the above comments try to diminish Star Citizen... you have to admit that they achieved monumental amounts of capital all while not actually having any finished product like the other examples given.
@@jong2359agreed. Which also mean that they could potentially make way more money if they release the game and have more and more incentive to do so. I mean, at least for the single player game they are making.
Comparing a fully crowd funded independent studio release Star Citizen to any major studio release like COD is very intellectually dishonest. A more accurate comparison would be if COD or any other major release game did 2 billion in sales a per year. That's how insane it is for an indie game to do 700 million.
Want to know the craziest thing many players don’t even know? When ships quantum travel from one place to another it is not a loading screen. You are actually traveling real time and the proof is I have sat and watched ships leave atmosphere and quantum across the night sky as you can track the ship if you watch carefully. There is video of people watching ship quantum travel across space from a distance.
@@katraapplesauce1203 Yup, I've experienced that, and the following explosion, waking up at the hospital :D I have to use perches when I travel in a small ship now
@@Sinsanatis eh thats only really the case because of the locational update tickrate in relation to your speed. Its not different than moving on foot or normal moving in a spaceship, just that the speeds there are so low that the server tickrate makes it look continous in combination with motion prediction and interpolation. in reality the motion of every object updates location at the tickrate of a server, thats the case in every multiplayer game. the short teleports for QT are just this effect being emphasized because of the extreme speeds, but for all intends and purposes its continous. You can even see this if your speed is still low enough like when you QT to a OM point close across the surface of a planet. you can further see this effect emphasized when the servers go really low in FPS and other player moving gets really jerky and people teleport around from desync, thats because the tickrate gets really low and the motion prediction and interpolation starts breaking so you just see player locations updating at the low (4fps or so) tickrate rather than continuous smooth motion
@@Sinsanatis It's only "teleports" in the sense that the game has a limited frame rate and you move once per frame. You know, like, every other game ever.
the most playable space sim is elite dangerous. its in development for 10 years but is long out of early access and has round gameplay. and it has full planets, star systems, neutron stars etc. travelling far IS NOT easy even though you can go faster than light. the game tries to resemble our milky way, it has 400 billion star systems YOU can fly to. 0.06% of the games world are explored and if you find a new star system your name will forever be in the game and others that visit that star system will see your name as the first explorer. you can customize your ship, your suit, sour guns etc to the brim. it is pretty complex and not beginner friendly, meaning you will have to learn by failure but i love it
Do they have any plans to host proper single player campaigns in that universe? I find it sad that the like of Elite Dangerous and No Man's Sky have great technology but just don't have the amount of human content of the likes of Starfield
@ not really. there is some lore but not a main story with you as the protagonist or something. thats not what elite dangerous aims for, so yeah if you seek a direct campaign you are at the wrong address
I will say that you were going slow in that takeoff sequence into orbit. They changed the flight model with this update, and it added multiple flight modes. You were in 'SCM' mode, which lowers your maximum velocity, and you were only going at about 2/3 if the max SCM speed. If you had been in nav mode and turned up the speed limiter, you would have cut that 2.5 minute flight into about 30 seconds.
@@nebulajumper6216why? Cant you handle the fact that there are people on this earth wo are rich and can pay 10.000$ a month and simply dont care? You should be happy that "whales" exist, they enable that can start playin with a starter ship and work your self up to the real big ships with ingame currency.. they pay for a short cut.. family, demanding job... or what ever.
@@sw33tialucard and? Do I hear Envy? Who are you or who gave you the authority to decide who is crazy or who is not? Thats eighter a pretty arrogant or at least a Dunning-Kruger-Syndrome like statement and if you dont have a job what enables you spend money like you want, its up to you to build a career. Do you think 45k is the most amount money someone spend on video games?Nope its not, there are enough videos around with 6 figure amounts or more.
Good video. I'm liking your stuff. For context. I've been retired for almost ten years. Back when I was working we had to entirely revamp our computer system so I interviewed a few places, finally decided to go with a company whose founder I really got on with, because we were both old school gamers with years of games, gaming systems and those weird 80s computers most people don't even know existed in common. Right from the start he was talking about Star Citizen (he was a six-monitor guy - the company also built custom gaming PCs and graphics workstations) and how it would change gaming forever. So they installed our new servers, installed the business software and a lot of services. The whole lot. Complete disaster. There was the threat of court action back and forth, a succession of their associates with the most pitiful sob stories to explain why they couldn't, seemingly, do the most basic things. It dragged on for three years, over which time I got a boring old staid company in to fix their mistakes. A few years later I retired and I've been doing whatever TF I want for nearly ten years. Star Citizen still isn't out of Alpha and it's hard to see how launching the game will be better than being in perpetual development so long as people are throwing money at them and they don't need a finished product.
I played Star Citizen a lot when I was injured. I just bought a starter ship package (The Pisces Expedition), for $40. I spent $10 to upgrade my package to the Avenger Titan (The ship he was flying in this video). So I spent a total of $50. Made tons of friends online and had countless battles and made tons of in game money with an awesome crew. That allowed me to purchase sweet ships in-game using the in-game currency and I never had to spend another dime. Honestly this game is amazing if you play with friends online. It’s rather easy to make loads of money in-game if you play with a good crew and kick some ass 🤘 edit: Running a critical threat mission with a fully crewed Hammerhead with a good captain is a life changing gaming experience. I often tell my friends, with the right crew this game feels like Sea of Thieves in space.
playing the video game was 'life changing'? That's where you lost me. Star citizen looks more like metaverse or a social media space than a game and social can only be free coz it is so reliant on consumers to function.
23:00 as someone who's spent thousands, I'd tell anyone not to. In 2023 severe buyer's remorse set in (after the honeymoon phase was over) after they just kept adding more and more tech that kept breaking the game more and more. I ended up selling a third of my account value (store credit) on the gray market and still have 5k value left, which again I tried to sell a big part of but it's hard finding a reliable buyer. To any friends interested I always tell them to not buy anything else/other than what's needed for the 45 dollar packs (like the avenger titan or 125a), I really hate my past self for spending so much on the game, since everytime I open the website to look at my jpegs, I feel nothing but buyer's remorse.
As a backer, I agree with that advice too. I'd say play during one of the free fly events, and if you like it, buy a starter pack. I didn't spend nearly as much, so I don't really have buyers regret- I'm only in about $500 total, and I feel like I've gotten that much value in "fun" out of the Alpha over the years. My OG pledge was for a Freelancer back in 2012. I'd tell people that if they really feel like spending money, buy ships and not ground vehicles - those are going to be much cheaper in game when it finally goes live. And buy ships that can be crewed by a single person - not the big multi-crew vessels. We have no idea what the player base will eventually look like, so if you're gonna spend real money, buy something you can enjoy on your own. And who knows when AI Blades or hireable NPCs will become a thing. I AM excited that Squadron 42 is coming though. Looks like the wait won't be all that much longer for the single player campaign.
@@drakus40k Yea the freefly event is when I told people "Now's the time to check if you can deal with the bugs and clunkiness, if yes then you'll enjoy the game". With 500 I'd agree, that's still acceptable in my eyes, that's like an andromeda (my favorite and first big ship) and maybe a medium/heavy fighter, in hindsight I'd be VERY happy with such a fleet and just buy the rest in-game. And as you've said, there will be enough people needing crew, I basically ditched all my bigger ships, the biggest I have is a Perseus and the Carrack because it's red alert (FOMO is preventing me from melting it), anything bigger than a Polaris is just silly unless you're an ORG person. Same I'm very excitd for SQ42, especially since it's locally run, so none of the server issues.
@@Xeonzs Right now I've got a Vanguard Harbinger as the most expensive purchase. And I upgraded my original Freelancer to a Max for the solo cargo gameplay. I'm also sitting on a Pisces and a Cutter, both with LTI, that I'm holding to upgrade to other ships whenever I make that decision. I'll probably upgrade the Cutter to a Prospector, or other industrial/mining ship. Not sure on the Pisces, I actually kind of like it for just tooling around. 😂 But maybe into a fighter at some point. Other than maybe the upgrades, I'm not planning on spending any more.
@@drakus40k My man, that's also my heavy fighter, I used to have a sentinel but I wanted something heavier (this was before the ares ships). I did try an F8C but was like meh, had an ares ion and inferno for a bit but delegated to being a ship I'll buy in-game instead of with store credit. Used to have a lot of bloat with like an M2 and then Centurion and Nova to be carried by it, too many fighters group ships I never really crewed like hurricane and redeemer, etc. For now I've managed to reduce it to the previously mention red alert carrack (which I would melt if it wasn't red alert), Perseus, rescue pisces, nursa, harbinger, F7A Mk2 and andromeda. So a medium fighter, a heavy fighter, medical shuttle and apc to go into carrack (nursa can also go in andromeda) and the carrack and perseus are there just for group activities and cause they're OC. But again, if I could reset my entire account and get all that money back, I'd probably JUST have the andromeda with a medical ursa in it and then the harbinger as my fighter. I also don't blame you, back when I started out I was so in love with the 125a and the pisces, they just have everything your need for entry-level play and allow you to explore many gameplay loops, the universe and a lot the game has to offer, plus they just work. Honestly I could settle for a freelancer, don't even need an andromeda, then I could also drop the nursa, but again, can't get that money back, damned buyer's remorse bro, and selling account on gray market only gets you like 50% value, so that makes it even worse.
@@Xeonzs dang. Yeah, you've had quite the assortment there. Even though you're taking a bit of a loss, at least you've been able to recoup some of what you invested. I hope in the end that SC is enjoyable for you though, and it scratches whatever itch you have. I backed because I loved the old Wing Commander games, and especially the freedom I had in WC Privateer. I've always loved this genre of game.
I'm in for $180 so far. Several years ago I played and explored around. The highlight for me was finding Jumptown. Recently I tried it again. I fell through the floor in the starting apartment and woke up in a medical bay. Then I ran around in nothing but a hospital gown before the game crashed.
That’s what’s crazy, 700 hundred million is such an unfathomable number. The highest ever movie budget was around 500 million… this beats that by nearly half. This is preposterous.
@@kreigier5358 sure, but that's also over a 12 year span, too, pocketing nearly all that cash with marginal progress on the game becoming officially done per year. It's truely surprising they haven't been sued, I think.
@@kreigier5358 genshin impact is also around 700m, and gta6 is said to be allocated about 2 BILLION dollars over its lifetime. RSI are really developing two separate games. Squadron42 is the singleplayer game, and Star Citizen is the MMO. They are being developed in tandem. I get that 700m is a lot of cash, but they almost finished the single player game, while also building up a huge game development company from the ground up and ALSO have a lot of stuff ready for SC. I dont think it it THAT of a crazy number considering. I bought my game package in 2016 or something for 120$, and have had plenty of fun for that money:)
They have 695 staff across 3 locations (Germany, the UK, and USA). Assuming an average salary for high skilled tech workers of $80,000, the cost of the employees for one year would be $55,600,000. Other costs such as offices, hiring, marketing, events, etc. mean that it is not difficult to believe that a good chunk of the $700,000,000 has actually been spent over more than a decade of development. I'm not saying that top people haven't got rich of this endeavour, but the main money sink appears to be mismanagement. Employee turnover is ridiculously high. Unachievable deadlines are set that force employees into a constant crunch. Massive new features are introduced and existing ones cut at the whims of a manager. It is easy to see why the game is an unfinished and buggy mess.
@@nullid1492 thanks for that. I genuinely had no idea there were that many employees at RSI (if that's the company name(?)). With the development progress, I really thought it was closer to 10-15 folks working on Star Citizen on the lunch breaks or something. I know that sounds sarcastic, but (sadly) it's not. It does seem like they have as many or more folks designing new ships to sell for $100+ than they do actually finishing the game. But to be fair, they aren't making this game for the folks who don't buy the expensive ships (and have high-end expensive computers)
Oh, whale on mobile games are much richer. You see many false ads on mobile games? Just need small amount of whale and enough to make hundreds of millions on each games.
Agreed. Let’s think this through in a way most people have done…. And haven’t thought through. How many CODS have you bought? Are you faithful and bought them all? Plus you add the seasons or add ons??? Yet well over 1000 for 1 game that essentially hasn’t changed. So you like COD, and the “whales” of SIG just want a massive space game. It’s the same thing. You just don’t THINK yer paying for one game…. Yet you are.
3. They will happily continue to invest in a scam and delude themselves into believing this game will ever be released to a meaningful audience, if it means they don't have to admit they were scammed in the first place.
I paid $40 in 2013 and have had the same access to the game this entire time, in 2019 I paid $50 for a new ship. My friend has shown me you can easily earn money in game for the $100-$500 ships so you don't have to spend real money. Glad to see the game's finally coming along
Finally coming along? it's over a decade later, 700 million dollars later and with nothing more to show for it. They're literally still working on the basics of server infrastructure. They still don't even have that. which means they have nothing.
Same except in 2014 as of now the game is the best sci fi sim on a small scale, and whatever it lacks in large scale stuff I can get playing Elite. If it ever does finish, it will be the unquestioned king of space games imo, but even just the huge technical stuff they’re releasing will satisfy me
@@oldylad Just having been following the developement has been worth the game package I bought in 2012. This isn't something you usually get to see. Normally companies just develop a game a then release (or put in early access) it maybe teasing with some trailer some month before. We've seen the game get developed from basically a single room hangar with one ship in it to open star system. And boy has there been a lot of missteps along the way when some technology did not work and got replaced completely with something else.
This is a game for very patient people, not only for the time of development (12 years) but for the gameplay, everything is slow, slow and slow when you are alone, and when you team play, you spend 95% of the time waiting for your mates. Oh, did I mention i bought several ships in 2016 that, 8 years later, havent been launched yet?
It’s buggy, laggy, expensive, time consuming and often frustrating… but there’s just nothing like it. The sheer ambition and the actual progress towards that ambitious goal just keeps bringing me back.
I mean, NMS's raw feature list is now ridiculous... and if you want something with a bit more depth and less cartoon colouring, there's Starsector, which costs $15 and gives you such a crazy space sandbox that you can randomly decide to assemble a ragtag fleet of half-broken ships, sneak out into deep space, hide from enemies in asteroid belts using an actual space stealth mechanic, discover the derelict of an ancient pre-fall battleship, revive it with a skeleton crew and giggle with glee as the pirates who once chased you now flee from this ancient monster you have awoken... and eventually lay claim to a colony of your own and try to take over the galaxy. For $15. It ain't buggy, and it ain't laggy, and it has mod support. I'd say, make sure you're not missing any of the other gems available right now.
@@NicholasBrakespear Starsector does sound pretty interesting, though I'm not sure it'll scratch the same itch ;) I might give it a go all the same, it sounds like a hoot. I've played a reasonable amount of NMS, in and out of VR and it's a good game but never really clicked with me. Same with S3, Elite: Dangerous, Starfield, Outer Worlds... all good in their own way (well... Starfield... maybe...) but you know it when a game just feels like what you were after. Nothing quite like it :)
@@RED--01 Hah, I suppose I wasn’t super clear in my comment. I’m a huge SC fan, I love it. Rest assured I am playing it on a very capable PC, I’ve been playing since 2016 pretty much constantly and am well versed in the workarounds. I’ve been testing 3.23 since wave 1 PTU. I’m a very patient person :) I was a game dev for 15 years, so I’m not bothered by the bugs at this stage of the alpha. That said…. I still think it’s fair to call it buggy, laggy, time consuming and expensive as a foil to my comment about there being nothing quite like it. It’s great, despite the flaws is what I’m saying.
If anyone is interested: Try it on a free fly event, those take place every few months. Make your decision afterwards, that game surely is not for everybody (same as every other game). Never ever let anyone tell you you'd need to spend more on the game than a 40 bucks starter pack. You do not. You can get everything else ingame, including all the ships.
Most backers who spend significant amounts are pledging to back a gaming vision they want to see realised in their lifetime. I know many who’ve pledged the larger capital ships, and acknowledge they will be hangar queens they rarely or maybe never use in the finished game.. but they love the potential, they love the immersion, they want it to succeed, and so they back Chris Roberts and his team to deliver on that over time, and push the technical boundaries to enable a crazy vision. Say what people will, the Star Citizen community have backed something that no other game is even close to delivering, and this might just become the best game ever some day.
@@Libertas_P77 Yup. I'm in that boat. There are some ships I buy just to support the project even thugh I have no real intentions of flying them (Hornet MK II -- even though that ship is absolutely gorgeous, but I also really like the Hornet MK I too, especially that beauty known as the Heartseeker). But yeah, some of us just want to support the project, so we buy ships/gear/etc., because I basically stopped buying AAA games since they no longer make games for gamers like myself, and clearly they don't see gamers like myself as their core audience anymore. So with all the extra income, I just dump it into CIG's coffers.
@@Libertas_P77 Yo, the ironclad they just announced got me itchin' to buy. However, I am a poor player but I'll be able to buy it in game just fine. If anything, the biggest issue I have with the game is that ships were too cheap (in game). I wanted it to feel special when I bought a new ship, the latest patch helped with that. It took me 2-3 days before doing easy risk free cargo to buy a Freelancer Max, and in 1-2 weeks of basic play I was able to get the Hercules. I feel like it should have taken me 1-month and 4-7-months respectively.
I'd add that even if the game feels too clunky to get into now, if you feel like it might be close, check back in a year or so. I'd say the game is getting more "normie" friendly over time as gameplay loops get fleshed out. Right now, the game isn't at the point where I'd recommend it to most of my gaming friends, but the last update is the closest it's ever been to that point, and the next update seems like it'll be pushing even closer.
@@Libertas_P77 Correct. We're just tired of messed up releases or another CoD, BF or Assassins Creed every year. The big publishers don't dare investing into true innovation. Therefor, being "against" Star Citizen is being against gaming at all since CIG indeed is pushing technology itself. You still don't have to like the game for sure. But hating it for some weird reason or calling something a scam that gets updates pretty much on a weekly base is nonsense.
Saw someone pushing boxes outside of his ship for a mission. The ship exploded because of a server desync which made it think it was continously collide with the boxes. Then watched the game CHUG when looking at a dogfight. You couldn't even see the ships or effects, he was just near it. It was quite amusing. I'd never spend money on this failing tech demo.
@@joefawcett2191as a certified NMS enthusiast, I must say I hope you know it has become an INCREDIBLE game. It’s certainly not for everyone, but it’s still an awe-inspiring game
@@FeiFongWang In normal MMOs, if you are on Server A, and your friend is on Server B, and you want to play with them, you have to disconnect from Server A and then connect to Server B, and load back in. You're in one server or the other, and there's a hard barrier between them. Server meshing is basically taking that hard transition, and replacing it with a realtime streaming one, so that Server A and Server B are synced together, and you can literally walk from one to the other in real time ingame, no disconnect, no load screen. The necessary information is just streamed in as you need it, from one or both servers as necessary. Obviously that means Server A and B need to be sharing data, so a big challenge was developing an architecture that allows server A and B to be synced in a way that is compact and data efficient. They do it by taking a compressed version of only the essential data of every entity (player, ship, gun on the ground) and sending it to a central server, that then redistributes that essential compressed data to every server shard that needs it, and allows it to reconstruct the synced central timeline of the environment serverside. But the more impressive part is that a player on server A can shoot across the boundary, and the bullet, since it's being tracked by the data-only central server and sent to both servers, will exist on both servers, and can fly into server B and hit a player on server B and do damage. This takes some incredibly complex dynamic culling to figure out what things are close enough to a server boundary that someone on another server could potentially interact with them, so that that information is available to both servers. Because this whole process operates fast enough to work in real time, this basically removes server barriers. The server transitions become almost unnoticable. What open world games did to replace load screens with landscape streaming, server meshing is doing with server barriers, replacing them with seamless streaming. You can see a ship in another server, fire a missile from one server into another and hit a ship in a different server, and watch it all happen in real time. And CIG have demonstrated this. They did an in depth tech demo of server meshing working last year, and a couple months ago, did a live test of server meshing in the test version of Star Citizen. There are videos of people firing missiles across server boundaries from the last tech test.
For some people that's like ordering a pizza.. Are you annoyed someone else is helping fund a really cool game? I don't care. Let them pay, I want a good space sim!
I love this game. The criticism is completely understandable, like the game is broken in ways I cant even understand sometimes but when it works, when all the pieces click... man its an experience like no other.
The 48k package was not introduced by the developers alone. It was requested by some of the early whale backers that wanted an option to buy all the ingame ships so can't be put on the developers as some sort of ploy. Also, as far as progress is concerned, they asked the backers some years ago to vote if they should push to finish with what they have in game already so far or go further. Here we are.
@@DurzoBlunts Yep, it's like a bonus system for those who help fund the development by buying more ships over the 45$ starter packs. I've spent just under 1300 bucks over 6 years and still constantly play/test the game. If they succeed in what they're trying to achieve the modified Cryengine will revolutionize the gaming industry. Imagine Starfield as an MMO with No loading screens and you'll get the idea. I'm no white knight but after playing other games I always go back to Star Citizen. You should try the next free fly and see for yourself.
@@pw6002 Its a buggy mess, but a uniquely fun buggy mess that gets better as time goes on. There is just something that is so amazing about flying into space, and being able to just get of your ship in space. You can even swan dive onto the planet from space during EVA if you want to. It just goes to show that offering a unique experience gives you A LOT of charity. Star Citizen managed to offer something incredibly unique and incredibly sought after. I've easily got my money's worth, I paid 45$ years ago. I will get Squadron 42 free, and already have had weeks of fun. Also, coming back to the game every few months is cool. It's fun to see the progression.
yes like a lot of other games you must invest some time in it. If you ever played Flight simulation, you'll understand that Starcitizen is easy to learn
You can do some really crazy things in the game. A couple of years back a group I hang around with at times loaded one of the wheeled vehicles into the back of a cargo vessels. They flew into low orbit, opened the cargo door and drove the vehicle out into freefall, halo jump style. I chased the vehicle as best i could taking screenshots, following them all the way to the ground. Back then the vehicle landed heavily but wasn't destroyed. Eventually they'll tune all the systems and such a stunt will result in the vehciale being pancaked. I don't play often and only have a couple of starter ships, it is however possible to earn in game currency and use that to buy more ships. These in game earned ships get wiped occassionally when they do certain updates but they've been slowly improving things eeach year. The main issue is they keep moving their priorities around to do with the tech they're developing for the game which means completely new game systems get created. They need to focus to getting more game systems finalised but its still going to take time.
I think it is worthy of note, you can play SC for around $45 for a basic starter ship and you can do everything without paying anymore than that. To me that's a fair price for what you can currently do
I was helping someone the other day who paid 30 for no ship, flying him around. probably some of the most fun i have ever had in the game. we made a crazy amount of money as well.
AND they have at least 2 free fly weeks each year where you can try the current state completely for free. Like literally all the idiots that call it a scam can download it and see for themselves at least twice a year.
@larkalfen9510 I get what your trying to say but I don't think you understand what there trying to say, what they mean is that while yes you can spend a shit ton of money on ships, you don't have to do it. The only ship you need to buy is either the Aurora game package (~$40 usd without a sale going on) or the Titan Game package (~$70 usd without a sale going on)
Two things: one, if you are at all unsure of this game or want some thing that is completely finished and polished, don't buy it. I believe that Day is coming at some point, but Lord knows it might be another 5 to 10 years down the line. Two: they are trying to do what has previously been unthinkable: a first person playable MMO that doesn't have loading screens that lets you pilot real spaceships and on real planets in real time with other human beings in a 1/6 scale solar system. That is so fucking ridiculously difficult to achieve on any technological level it's insane. I'm very impressed, I'm not surprised that it's not finished yet.
There is a major issue here though. The people that originally funded the first kickstarter didn't ask for the majority of this sht. I would have never agreed to fund in the kickstarter if I had known that Roberts would continuously allow the goal posts to be moved over and over forever, to never allow a full release to happen. All modules were continuously over a year off track as well. The game has been in development for 13 years now, everyone originally thought the would release in 2014, then 2015. The game will never have a full release, and as such, it is a scam. A playable scam. He has found a way to continuously lead dummies along on a leash permanently forever, never release a game, and continue to always have a permanent flow of cash for himself. Taking 20 years to give someone their product they paid for is the same as never giving it to them at all. Many people will be dead before the game releases. Good on him, but it's a scam.
You get a full refund no questions asked. So if people have any interest they should absolutely spend the measly $45 to try it out and get a refund if they hate it.
lol i just love all the bending over backwards people do to justify an actual scam. I think 5 years ago a guy said it was almost finished. Here is to another 10 years lol
@@alexc9434 Irrelevant, the point is that he is selling and pushing a product that will never exist in it's full form. The company is never pushed to actually complete the product since dummies will keep pouring in millions no matter what they do. They can come out with 1% of the game per year and he can make millions a year profit every year until he dies, and the game collapses with his corpse.
You're absolutely right, Star Citizen is my hobby. Don't get me wrong I enjoy other games like Tsushima right now, but it doesn't give me the feeling I had as a kid exploring something completely new. In Star Citizen I catch myself every now and then just shaking my head how that's even possible with a smile on my face, before I glitch through the floor of my ship and close the game for the day lol.
Hobby being the key word here. $45 to get into something that will give you countless hours for a one time payment (i don't include people buying add ons) is still cheaper than most AAA's. I bought Hogwarts legacy on release as it came out on my birthday so it was a treat to myself. £50 on steam iirc and i got 25 hours of gameplay before i'd completed the story and was at a point of starting again. Cyberpunk was the same. GTA. RDR2. So $45 to go into the verse, meet people, get frustrated like everyone else but be able to just zone out for hours at a time is worth it imo.
Needs to take a leaf out of the “feel” of older games like “Knights of the Old Republic” where you interact with different communities and characters you can identify with.
All you need to play Star Citizen is $45 US. The ships are available for in-game earnable credits. The Javelin destroyer is in-game as an NPC asset that will be available for player use in the future. It is tourable at special events in-game.
This should be the top comment. The number of times I have seen people straight up lie about this is horrible. This game requires VERY little to be fully in and be able to experience literally everything.
Just a minor note about travelling: There are secondary quick travel points to warp to. For rapidly traversing to different parts of a planet (and closer to its surface). Definitely don't need to wait to manually traverse from orbit to surface.
Once upon a time the idea of being able to go anywhere in a massive open world space game would have had me clamouring to throw my money at developers, but after many years of playing open world games I can only expect exploring the vast majority of Star Citizen's world would result in encountering nothing. It would be just like landing on a random part of real-life Mars, then going and landing on three more. It would be a bunch of rocks, sand and dust in different configurations. Exciting, perhaps, to a geologist, but not to a person trying to be entertained on a day off from work. I don't see how this game could be much different without it being both impossible to develop and to run on any existing hardware.
The game's initial campaign was launched on Kickstarter on November 11, 2012. If instead of pledging $60 you bought bitcoin, you would have $315,000 today.
@@uvicjames I can launch the alpha, and play with what has been made now if I want. Sure its not done, but you can play it. See for yourself with the next Free Fly event at the end of October. See if its worth 56$.. maybe even less, as its usual on sale during this event.
On one hand, I understand every issue with the 48k bundle. On the other hand, the fact that they make this monetization work means that they are the only game studio to have built a good enough game with a loyal enough fanbase that such an investment is worth it, which is in many ways very respectable. You have to sort of look at it like a kickstarter investment for that logic to not seem absurd, though, and if there was any confidence that the game would actually be "finished" under this monetization, it would be seen as even more impressive.
To give some context to the expensive bundles. It was the whales themselves that asked for such. As that is easier to manage than many individual ship packages. It was not CIG making them and push a campaign to get people to buy them. Now they are here. And for some, that have backed the game with some money each year. So at a point, it makes sense to get rid of all the individual ships and just get one big package. The choice is ours. But it also has made some headlines, and all PR is good PR.. It do seems like it, in CIGs case.
If someone wants to or can spend that on a hobby they enjoy who are anyone else to claim its wrong? The same with riot selling $500 skins or anything else. At least with these you get actual physical goods in game and not just a paint scheme.
@@Nov-5062That’s not wrong. But when taking about star citizen. I think that it should never be truly "completed". Like any other live service game it should never be truly finished. What many people mean is that they don’t deliver on there promised features. Which isn’t true since they have been delivering on many important updates.
@@gandalfthestoned7523 calling the game "live service" is quite a stretch. It was in development way before this term even existed. It's more like the game is stuck in early access with a few updates here and there
@@gandalfthestoned7523 calling this game "live service" is quite a stretch considering it was in development before this term even existed. I'd argue it's more like the game is stuck on early access for a really long time
19:53 the javelin has been in the game for 2 years (a simple youtube or google search can verify that it is in fact in game during certain events). while it isn't available for players to fly, the assets are being developed in tangent with squadron 42 and the latest 3.23 patch has added many S42 assets into the game (due to s42 being feature complete). Most of the money has went towards the development of the game and its important to realize that CIG is probably one of the few companies who are transparent with their funding. Keep in mind that these funds were used in building construction, salaries expenses, equipment, etc.
They've spent years working on tools that I was supposed to speed up development but then they build a couple of things and then we never see the rapid development of anything come to fruition. Then they spend years building their perfect studio spaces. The game, for them, is far more successful in alpha than it will ever be if it ever releases. They have very low motivation to change at this point.
@@RecklessFablesyeah I’m not going to claim that sc development has been smooth. It’s definitely been slow and inefficient, which in turn increases inefficiencies as years pass and old systems need to be updated. It’s also fair though to point out that CIG isn’t just developing a game but also built a game studio from the ground up when comparing it to the development costs of other games.
bro made it seem like it takes ages to leave atmosphere while in guns mode (not navigation flight) AND having the speed limiter at half, you were literally going 1/10th of that ship's max speed
It looked more like he wanted to make this to rant about how crazy people are to spend so much on a game. It's apparent he didn't truly explore what SC is today. Luke does anything for a click and a like, being 'edgy' helps
I have a friend that has spent $600 on COD so far and increasing, family members have spent hundreds of dollars each on Candy Crush, and know of one person that spent $20k on game 1100 AD. In the end, spend whatever makes you happy to play what you want.
Yup. I’m not gonna claim that any of those are reasonable financial decisions, but they can do what they want. Star citizen doesn’t force you to spend money (losing ships after massive balance changes or when money-making exploits get fixed is perfectly reasonable for an in-development game) and unlike some other games other players who don’t spend money don’t really suffer from “pay to win” players.
sure but at least spend on stuff that exists. I bet w/e skins, or weapons or w/e you COD freind spent that money was actually In the game and functioned reliably. I bet the candy crush fam paid and got what they paid for same day, No idea what you spend real money on in a game like 1100 AD but I'll bet the game works with out fail. Spend whatever makes you happy sure but at least make your you actually get what you paid for. Star citizen people over here spending the same amount of money your COD friend does on ships that are not even in the game. it is not the same thing.
This is a really useful introduction, thank you. I was vaguely aware of this going on for years now, and I thought they must go bankrupt soon since they never release, but holy shit they will just keep going forever, aren't they? Btw, your usage of "physically", "actually" and "literally" makes my eye brow twitch nervously.
People who have that kind of money might drop a couple of thousand dollars on a hotel room for a weekend... how is that any weirder than buying a ship that you could potentially use to play a game for years? I sure as hell wouldn't spend that money, but hey. The simple fact is you can play the game for 45 dollars with the starter ship package. Everything else you can buy in game, or will be able to. I upgraded to the Titan, the ship Luke is flying at the beginning, which is an awesome starter ship, for 60 total (you are refunded the cost of your starter ship if you upgrade to a better one). I've probably put in 50-60 hours and there are some major updates just made with more coming in the near future. I'd say I've got my money's worth already and if this thing continues to improve it could be freakin magnificent... if it ever comes out, lol
It's all relative I've had people spend thousands of dollars on somebody's Sports Ball Jersey And then Make fun of me for spending a hundred dollars on Godzilla collectible figure. I mean that might sound dumb to you but Paying thousands of dollars for a shirt sounds dumb to me so
@@CartoonHangout I mean they're both something you can enjoy. The only difference is that with the room you have to leave it at the end of the day, where is your ship you have that for the rest of your life whenever you want. Or I guess whenever the servers shut down but this feels like a kind of game that they would make work for offline if they were going to shut down
@@NoBrainah You are gaining an advantage by shortcutting progression with irl dollarydoos. That is quite literally the textbook "what is p2w" description.
for simplify it, 700.000.000 usd / 5.000.000 player = 1 player spend around 140 usd, sound right over a decade spending although mostly players just spend 45 usd, some % of player spends more than 140 usd in that decade
I'm one of those. Look, there is no other game that makes spaceships like star citizen does. Every ship is a work of art and the ones bigger than single seat fighters usually have really detailed interiors too. They are gorgeous
@@sosayweall2509 lol even myself not sure that many, usually it just several thousand actives in 1 Region Server. but let's just use that 5 million because we have no other data
My man's flying the best starter ship. There's something about the design of that ship that constantly makes me come back to it even with having a Connie.
This game has been in development for something like 13-14 years. I remember a friend trying to tell me that I just HAD to help fund it. I’m currently so glad I didn’t because there is no end in sight. That said, my 6year old son is obsessed with space and he would love this. He isn’t really into video games much still but maybe by the time this is actually available he will be. So maybe when he is 10 or 12…. But who knows, he might not be into space then anymore.
Just a quick tip. You generally aren’t going to land on a planet by flying in from your QT point. You can mark a location on that planet then warp to it, and it brings you much much closer to the surface. Then from there you can explore. It saves lots of time.
I think his intent was to show the engine, that he could get out of a planet, go to orbit, QT, and land on another planet seamlessly. after that first show he did what you're saying (and crashed)
@@F0zek UPDATE: Latest patches were a complete mess and SC is now really going downhill. The game has multiple locations on each planet/moon that you can go to. There are also random locations on the planet/moon that are explorable, like caves for example. The game isn't like NMS, where there's stuff everywhere on each planet. However, it strangely never gets boring like NMS either because there's always missions, or often someone around that needs a hand on something.
I am the first to say anyone who gets Legatus is insane, but the way most people get them is "Melting" the other things they have bought to get the "complete" pack. Most of the packs are intended as more of a consolidation for "collectors" who already spent a ton and want to go from 10+ standalone ships to put it in one pack. (At the same time its kind of overstated but Chris Roberts has said numerous times just buy the starter pack and earn the rest in the game).
It's almost like you people forgot that multi-millionaires and BILLIONAIRES do really exists, and also enjoy playing video games too! So strange. Sometimes I wonder what planet you guys actually THINK you live on.
That and most of those members didn't get that pack in a day, most get to Legatus pack throughout the years buying small and earning as you go, it just an accumulation of what players have spent and its really just a bonus once you get to it. I don't get this guy's problem(video) you can play with just 45$
$700 million over a decade and roughly $100 million in annual expenses may seem like a lot, but it puts Cloud Imperium Games slightly below Frontier Developments, a studio whose best selling product is the somewhat comparable Elite Dangerous. If we factored in every single one of the overhead costs when calculating the budgets of other big games we would often see figures in the billions. The money this game pulls in is around $130 per player and is barely, just barely, at the lower end of what AAA studios can do, though I don't think CIG is ever going to clarify this as the attention received from being "the most expensive game in history" cannot be all bad.
You also have to account for the fact they had to literally create their own engine and tools also. A lot of the technical things they are doing have never been done before. Elite was made on a preexisting engine.
Tf are you on? Elite dangerous had a budget of 8mil and raised 2mil on kickstarter, sure it grew after but it was nowhere near triple digit millions. "seems like alot" you realize the only other game to have that high a development cost was genshin impact which is crazy for that game too and it actually released, star citizen is just going to get higher and higher. it is no were near the lower end of what AAA studios can do. the upper end can even touch this. Go look for the most expenive games ever made and you will see most AAA games are in the 300mil - 400mil if they even get that high. your crazy if you think 700 million is the lower end.
@@tayohki4066 The annual expenses of large game development companies frequently sits in the billions (upwards of five billion a year for giants like Activision Blizzard or Take-Two), but these overhead costs aren't factored into the budgets of their individual games. My point was that CIG’s and FDEV's earnings and spendings are comparable. While $100 million a year may seem like a lot to us, it is at the lower end for companies of their size and product type. If we wanted to calculate the budgets of Star Citizen and Squadron 42, excluding property, taxes, marketing, non-developer salaries, and all of the other expensive things you need to run a large company, you really wouldn't get a very impressive number.
@@tayohki4066 Big companies like Activision Blizzard or Take-Two can spend upwards of five billion dollars a year. This money doesn’t just cover the budgets of their games but all of the overhead costs associated with them, like marketing, property, taxes, R&D, reimbursing shareholders, etc. When the development cost of a single game is calculated, these things aren’t factored in despite taking up most of a studio's expenses. My point was that CIG's spending is tiny relative to that of the larger players in the industry and that the financial resources they have to work with are very similar to those of Frontier Developments. Both companies spend roughly $100 million a year, and although Elite is now on the back burner, both companies' primary products were their MMO space sims. All of these figures are public; you can find them on the Internet. If we were to calculate Star Citizen's budget via traditional means, the number really wouldn't be that impressive.
For those of us who grew up playing wing commander, starlancer/freelancer and privateer... this is an investment into a shared dream of a game where we can forge new memories, better than we could before and there will hopefully be a generation of gamers who reflect on Star Citizen/Squadren 42 with the same fondness. :)
No, it's not. They have built an insane technology behind the scenes, and it's what most people don't understand about it. You can play it right now and with a bit of understanding you can see how complex and advanced it all is. Otherwise, you do better and sure enough people will pay you.
@@achilles-live On one hand, you are right. The engine itself they build is highly impressive. *However,* on the other hand it is also true that the game is a buggy mess with little to no actual content. No Mans Sky, for example, is also highly technologically impressive. They too managed procedural generation on a scale that was never seen before, and are still improving their knowledge. I'd honestly consider them the biggest player in that field as of right now. That said.. technical aspects aside, being able to generate and load stuff quickly is one thing, filling it with content is a whole other thing. That's the core difference between the NMS that released 8 years ago, and which everybody hated, and the game it is right now, which basically everybody loves. In that regard, while true that the SC engine is highly impressive, the discrepancy between that and the overall buggy mess the game is, indicates that they have certain issues. Be it strongly varying degrees of skill between different groups of employees, or communication issues. I dont know. At this point i see them writing an increadible engine and then selling that. I dont see them making a full game. It is highly unlikely that the competent people responsible for developing the engine are going to be used in implementing story, quest and dialogue systems, or all the other things that actually make a game.
@@Yamyatos i'm sorry, are we talking about the same sc? Me, friends and thousands of other people play it every day for hours because there is so much to do. The game has more depth than most "AAA" titles out there that come with an 80 dollar price tag, and i'm sorry but i will strongly disagree with buggy mess. It has problems and bugs i will never deny that, part of which are heavily caused by server infrastructure at the moment, but for once i have been playing without any issues for longer than a year now. My biggest issue was my ship losing an engine in space, which was solved by calling for help for a player to tow me back to a station. If that isn't an amazing random encounter, i don't know what is.
Please keep us updated on Star Citizen. I think when it makes $1 billion should be a good time to give us an update. Then go by increments of $500 million.
Without the ship selling funding model of the game, it would have a room full of suits demanding shortcuts and a release. We would end up with Elite Dangerous or NMS. Instead, we sre slowly getting the game many of us have been dreaming about since we 1st saw Star Wars and played space invaders. Star Citizen is my forever game.
I mean... NMS had a disastrous launch, but if we're talking about childhood fantasies? You can build a base on an alien world, you can become the governor of a little NPC-filled town, you can tame weird animals, you can own a massive freighter and build a huge base aboard that ship, you can have a hangar full of crazy looking ships including an organic one, you can go on freaky space adventure that leads you to question the nature of the reality you're in, you can stomp around in a mech suit, you can drive a buggy, a bike, a tank, a hovercraft, you can build an underwater base and go diving, and scoot around in a little submarine, you can reshape the terrain, you can plunder spooky derelicts, dig up buried artefacts, encounter strange Star Trek-like deep space mysteries, and you can power up a system of stargates and pretend you're in SG1, build race tracks... So I think I'm okay "ending up with" NMS. Especially since I also have Starsector, whose feature list and sandbox is frankly ludicrous and only costs $15.
Thays not entirely true and cig still have a private investor who gets a percentage of every ship sale in perpetuity...they will also get a nice chunk of the profits for squadron 42 to
@@NicholasBrakespear NMS is an amazing game, and I've spend 2000+ hours on it. There's so much content to that game it's insane. HOWEVER, I got bored with it 😞 The kicker? Multiplayer (and kinda combat too). NMS - You can explore as much as you want, and you can build/create to no limits..... but what happens _after_ all that? I can build another base but do I need to? How many times do I have to see the same planet, animals, or even plants? It comes to a point I can just look at a planet and know what's like. Combat, survival, mystery/language - they all became second nature and easy. At an eventual point, I just got bored. Sadly, multiplayer in the game isn't good enough to keep me going either: "I scanned a rock, oh you did too... jeez this is boring" SC has multiplayer in mind, and really aims to hit those childhood fantasies directly. First time you saw space action in Star Wars, your first awe moment in Star Trek, even your space jump in NMS, you probably said: "Wow I really wish....[whatever]" and that's why I play Star Citizen all the time now. Here are some examples of whatever I wanted, that now I can actually do in SC: Star Wars - Flying between asteroids while avoiding missiles and gunfire Star Trek - Landing at some random moon derelict and exploring the unknown NMS - Walking in my ship while I'm jumping between planets
@@rixxy9204 You spent 2000+ hours on NMS? Uh... I wouldn't say you "got bored" with it. Me and the wife played through the entirety of Guild Wars 1 and 2 over the past year, and we only have maybe 300 hours on those, combined. If you're at 2000+ hours on a game, then I'd say you definitely got your money's worth out of it, and it's probably a good thing that you stopped playing it.
Activision Blizzard, EA and Ubisoft probably could make an entire moon colony with amount of money they have. Yet they still making garbage to feed bottom feeders.
@@LambdaTheory they fail to realize that the owner bought a few villas for himself while the game is in continuous "state of development" and will for a fact never be finished
Okay, I have to say, from what I’ve seen in this video (never played SC) it seems like a lot of fun for a space sim lover like myself. I play Elite Dangerous and while that game is fun and similar to this, it just doesn’t have all the little things that I wish it did. You can’t even walk around inside your ship, and you also don’t have as much control of things immediately around you. Though one thing i really like about both games is the scale of space, it has taken me A WEEK to travel to certain zones or planets in ED, yes an entire week at FTL speeds. I have no issue with travel times because it’s realistic and immerses me. Idk, seems like I would really enjoy SC. Though my PC specs and prices of ships are a barrier for me.
what prices of ships ? 45$, the rest is in-game money :).. stay away from other people's opinion created around partial knownledge about what they're talking about. Make your own.
As a former Cmdr, I can say for sure you will like Star Citizen a lot. The learning curve is steep, the flight model is not as good as ED, but otherwise it’s mostly superior in most other ways. It overtook ED some time ago because it’s so well funded, and continues to be, which is why so much is getting delivered now across from the Squadron 42 single player campaign.
Yeah, I played ED as well, but the immersion is just better in SC, flying around on a planet with an atmosphere, following a river while it bends is really nice, and so is walking around your ship, but the best thing about SC is it doesn't feel like a dead game, Frontier didn't do much back when I played ED, no new ships or ground vehicles, just all the thargoid stuff that absolutely didnt interest me. The only thing i like better in ED is cracking rocks, that sound is nice.
I think most people's issue with the ability to spend so much into a game doesn't stem simply the amount someone actually puts into the game. It's the idea that putting in that amount of money gives the spender some form of major advantage over the average player (and in many cases exclusive) that gets people riled up. If this is the case, then I want to point out: - It doesn't matter what ship you have in Star Citizen - you are still a human character. You are not somehow a thousand times more powerful than the next person by tossing money at the project. - There is major balancing between every ship due to the complexity of the systems that are already in game. Small fighters and especially starter ships usually have such small signatures that most people can't find you unless they're REALLY looking and get lucky. Larger ships have the relative safety of being bulkier, but it doesn't mean they're entirely safe either. - Star Citizen is very much skill-based. Whether you hit or miss a target is dependent on your skills as a pilot and a gunner. I've seen multiple instances where larger and/or more expensive ships have been outplayed and destroyed by starter ships. - Most larger ships in game will require multiple players / ai crew to be fully effective. They are not automatic "I win" buttons. - Every ship that has been bought with real money will be (and is currently) mostly available and obtainable in-game. Only the most recently released ships aren't buyable in-game yet, and usually show up about one major patch later. For context, I am a gamer who's spent a lot of time with Free to Play games (and have spent nothing in most of them) in the past and yes, I am also a long-time backer in Star Citizen. I am also by no means saying that the balance of the game is perfect - it's a work in progress, but this game also has everything I want in a space sim and then some, so I gladly buy some ships I like with real money.
all will come down to costs to maintain and run the bigger stronger ships. more firepower and more ship means largers costs and more mouths to feed and protect and hire.
@@starsgt I'd add insurance claim times to that too. If you lose a big ship, you'll be waiting a lot longer for a replacement than if you had lost a small ship, a smart bit of game design incentivizing people away from using their bigger ships when they don't really need to.
I think that for me, thing is Star Citizen feels like the “I want to cure cancer” of video games, which is to say that cancer isn’t one thing, it’s a lot of different diseases all of which have multiple causes, ways of presenting, and progressions. Star Citizen wants to so many things that would be an insane ask in a single player game, but Star Citizen wants to be those things for an online multiplayer experience. I think that hat SC is making amazing breakthroughs when it comes to tech and gaming tech. Honestly, if I had the rig it would absolutely be the thing I was into. It’s jaw dropping.
One thing everyone gets wrong regarding Star Citizen is that they think that you HAVE TO spend money on the game to get cool ships and whatnot.. when in reality you DO NOT need anything else than the 45 buck starting ship that gets you access to the game.. you CAN use money to buy ships that will fund the games development but if you don't want to spend money YOU DON'T HAVE TO since you can buy the majority of the ships with ingame currency. Afterall keeping in mind that the game is 100% crowd funded and they don't have a seperate publisher who'd pay for the development or anything like that they have to sell these ships in order to keep the dream alive and finish what they started. For excample, call of duty modern warfare 3 2023 budget was 1 BILLION USD wich was payed by activision. Is the better way to get funding for SC to just ask for money with nothing in return? as in donations? this way we can donate AND get some cool stuff in the process that people can eventually buy with ingame money.
Its not about that you HAVE to. Its that when stuff like that is introduced, the company becomes only focused on that. Look at blizzard for example, once the store came out its all they cared about anymore, what new mounts and toys and pets that people could buy. This game will happen the same, I highly doubt the developers and the community will be able to overcome that problem. Yes you don't HAVE to spend money now, but it will become more and more and more time consuming to do those same things in game. Eventually as a working person you will do the math that "your time is more valuable than your money" so then your brain becomes ok with spending on that game, which is EXACTLY the thought process they want you to go through.
@@brandoncampanaro7571 i have to disagree on that. Blizzards store is a completely different thing tho, in wow there’s mounts you can earn and mounts you can buy while in SC there are ships you can buy with real money and with ingame money.. it’s not that hard to make money in the current state of the game. While it is true that for a normie it looks a bit bad for CIG to post hella expensive ships on their site it is still better than to just have a donation button where you get nothing in exchange instead imo. Afterall we are all adults here and i don’t care if you spend your money on fent, booze, women, gambling or whatever, it’s your money and if you don’t want to support a crowd funded game that’s gonna be the biggest space exploration sandbox ever then you don’t have to but don’t critisize others who want to support CIG.
Just as the community voted for, and wanted CIG to do. So what is your critique here? And CIG announced last October, that SQ42 is feature complete. So we can expect to get the game in 2025/26. Industry standard is 1-1,5y from Feature Complete to a game going Gold. We see what CIG says about the singleplayer during this year Citizencon.
I have probably spent about as much money on Star Citizen as I have spent on LEGO sets over the past 10 year or so. And yes, that is a decent four digits on each of them. For me, it does not make a lot of conceptual difference whether I have a shelf full of LEGO sets, or a hangar full of shiny space ships in a computer game - the latter causes less discussions with The Wife, though... Other people spend thousands of bucks on car parts, club memberships, horses, outdoor equipment, mountain bikes, skiers, flying lessons, diving trips, whatever. Some hobbies can cost a lot of money, and Star Citizen is but one of them. All that said, entry into the game costs around 45 bucks for a starter ship package, less even while certain events are going on that promote new players; that is half of what normal AAA games cost these days. There is absolutely no need to invest a penny more of real money ever again, since you can earn everything in game (and most likely, a small single-seater ship is sufficient for you, anyway). People like me, we donate money to CIG because we want to see the game be made; not because we are required to for having fun.
When you buy a car, you get a car. When you buy a bike, you get a bike. When you buy SC, you get an experience for a game that is never ever going to be finished.
Thanks. I remember when the kickstarter first launched. I was curious about how the game felt just about now. You answered my questions. I am unsure i will ever play that, but Star Citizen is not just any game. It is a childhood fantasy that unexpectedly finally came true. It is 90% or maybe even all the gaming many people will probably ever need.
Love the Star Citizen check ins! :D Also, the ships go a little quicker if you fly in the 'quantum control mode' you use to jump, and you can use MMB to switch off the quantum travel location markers.
The problem is that 700m million was spent on making squadron42 and buying out three game studios opening other studios innother cou tries and a court case to secure the game engine rights from crytek....
@@Dylis By 'was given 700m' do you mean customers spent their money on the products the company sells? That's how every business in the world works, dude. Not a scam. The game will never release because it's an MMO, they will always be adding to it, updating it, and tweaking it. This is a good thing. If you mean a commerical release will never happen, then you're wrong again - 1.0 is in the pipeline, but very far away as of now. CIG has been very transparent and open about all of this - doesn't sound like any scam I've ever heard of. Again, not a scam.
They have free fly events all the time, and you can buy a starter ship for $40. That’s how much the game actually costs. You shouldn’t buy anything else, unless you really just want to support the project.
People will say BUH P2W! Well you can buy the ships in game and earn it that way, sure wipes can happen but it has been almost 2 years before the last major wipe and its only going to get longer from there until its eventual release. Back to the statement, at most, the big ships are expensive yes but you also need people to crew it so even if a dullard buys them they won't have significant advantage over someone with a more cheaper single seater craft.
It's a real shame that Bethesda don't use the same model for creating an ultimate fantasy AD&D RPG on one world in much better detail! Just imagine the possibilities...!
@@StarContract Are you sure? Area 18 has a lot of places to explore and there are a couple buildings you can enter and shops around the main plaza area.
It's very crazy. There's one accessible location (Area 18, which has plenty of shops, hidden corners, and even a convention center for special events). The rest of the planet is a showcase for CIG's procedural tech, and yes, you can land on rooftops across the entire planet. There are cargo missions that require you to drop off packages at specific rooftops, and you can fly amongst the skyscrapers if you stay above a certain alttitude.
City is empty, its litteraly nothing but a smoke screen, the buildings are all empty gray boxes. You only have a space port, hospital, player spawn and areas to do some shopping, that's it.
@@shippy1001 There's not much to do at Area 18 at the moment. Eventually the idea is to have Area 18 work like a Capital City in other MMO's, and have multiple locations and procedurally generated interiors spread out around the planet.
imagine taking responsibility for informing yourself. given all the other comments you made, you are clearly incapable, probably why you dislike the game
@@sosayweall2509 In this case, the content creator did a shit job researching the game he did an updated review on. In case you didn't catch the term SIM, this is Not a W key game
What people need to realize about star citizen is that the scope of the game is based around how much money Chris Roberts receives. So because the money keeps flowing in, the game never stops getting developed. People need to collectively stop donating for ships so that we can get a completed game.
Yeh, was thinking the same, and I'm surprised that people are so blind to the conflict of interest here. Normally a company would go (often deep) into the red during development, and have to sell a good game in order to (ideally) get back in the black; but in this case, development itself is profitable, so I don't think it's unreasonable for the skeptics to ask "well what's the motivation to finish?". It's just rare for a business to turn away from a safe (and frankly huge) revenue stream, to chase a highly risky one (i.e. post-release revenue... we all know how bad releases can go when the cat is fully out of the bag). And frankly, people dumped on Bethesda for spending (reportedly) up to $400M on Starfield (i.e. stating that the game should have been far better with that budget)... so surely $700M should be more than enough to get Star Citizen out.
@@TheTuita No, it won't be enough. They spent like half on developing SQ42, which is less than starfield and SQ42 looks 1000000x better. Alongside this they are also developing an MMO, AND an ENGINE. So don't pretend like you know how it works without reading up on it
I am a SC whale with a large chunk of money into the project. I don't regret any of it, and am happy to continue to buy ships to support this. Why? Because 20 years ago when i would play Freelancer over LAN with my brother, we would talk about and dream about what the perfect space game would look like. Our dream space game. That game is Star Citizen. It's everything we fantasized about 20 years ago, and im sure it's the same for other people. There isn't anything else like this out there, so why wouldn't I support this?
I was the same, Freelancer and Descent Freespace were some of my most treasured gaming experiences growing up and Star Citizen is the closest I can get to reliving those memories again but with the freedom to go wherever I want and do whatever I want within the confines of the one star system (for now). I've been supporting this game since 2018 and while I've taken a break for the past few years to enjoy other games, I like checking in now and then to see how far it's progressed. I'm pleased to see they made server meshing finally work and so many other features and gameplay loops have been added in since I've last played. Once Pyro is live I can't wait to properly get back in to this world and explore it with my Carrack which will finally give that ship a purpose in this game!
Freelancer still remains one of my greatest gaming experiences. When I traveled outside the spacelanes, through volatile space, into nebula filled with asteroids, only to find a wormhole to some far away people who sold the best guns in the game, Tizona del Cid. Thanks for the support @Bimmerphile1
I first bought Wing Commander at a sales drive at some random game rental store. I was TOTALLY blown away. When you get a game like that, your mind/imagination goes racing, and there's just so much that you want but can't do because the tech simply isn't there. Freelancer was a major milestone, and showed hints of what we might be able to do one day. SC is that final game that not only shows what we can do but also how much graphic fidelity we can do it with.
@@stoneyhigh05 NMS is probably a better choice, SC has fun parts but has a lot of issues. In fact right now progress seems to be going backwards. SC is a very different game, its more like Elite Dangerous. NMS is mostly about planet exploration, crafting, construction, SC has none of those items. SC is mostly mission based, and quite combat focused. There's also mining & trading, but the products mined/traded can't be crafted and have no effect on the game economy. NMS is really great as a solo game, but SC really gets fun with other players because you can jump into other peoples ships and use their turrets.
No Man's Sky has massive planets and it does it all in real time, unless you're navigating to a different star system. RSI got their procedural generation ideas from NMS, albeit in smaller ways that don't involve generating entire planets. While many of the planets in Star Citizen are hand crafted, a good portion of the areas that are uninteresting are procedurally generated.
I skipped over the whole "Insane prices section" as its a ridiculous argument as always. The price of the game is £45, I get the same content as someone who pays £58k. There is no requirement to spend more than £45 and no one is forcing you to do so! Also no one is forcing anyone to play the game and if you don't like it, don't play it or pay it. If someone has nearly £60k to drop on a game, more power to them, I'm glad they are doing well financially.
Why should SC get a pass on that discourse when gamers melt down over Star Wars Outlaws pay-walling a single mission behind an upsell? If any other company did this, there would be riots. The only reason we're not rioting is because this obviously a doomed project and we can just sit back and watch it crumble. If there was the slightest chance of commercial success outside its existing backers, there would be blood to pay.
@@DanKaschel What on earth are you talking about? "Riots"? "Blood to pay"? You need to chill out pal. Its a game......and a game no one is making you play or pay for. Get a grip.
I had been psyched about this game since my first year at college. I think somewhere around 2016 I kind of gave up hope for it. I had more hope for a completed game in the past.... but come on. What it has accomplished so far looks amazing... but think about this; Red Dead Redemption 2, one of the most realistic, beautiful, immersive games in existence... only cost around the neighborhood of $200-250 million dollars to develop. Add maybe another 200-300 million for marketing. The fact is that they haven't been using the money that they are making efficiently. 700 million dollars is enough to make several AAA titles with cutting edge technology. Game looks fine, but I won't be giving them any money any time soon. X4 Foundations is more fun anyways. What I want to know is where is the money going? If they are making that kind of money, then what incentive is there to finish development?
They made basically 2 games : SC and Squadron 42, so that explains a bit of where the money went Then you compare them to rockstar... a studio that didn't exist prior to this VS probably the biggest dev studio in the world. There are probably many costs that rockstar can just avoid (structures, building, equipment..). SC had to start from nothing. So makes sense that it costs more.. They had to build and learn most of their technologies too. And SC is just far far more ambitious than even RDR2. Like Rockstar basically reutilised GTA5 mechanics (that was one of the biggest criticism for the game : it felt slow and rigid in its commands). Only thing that RDR2 pushed forward was graphics and realism. And that was great, but SC is much much more ambitious. Like the scale of both games just cannot be compared. Idk if SC will be great one day, but it doesn't surprise me that it costs so much.
@@wakatpr6583 Ah yes, bloated existing organizations are famously more efficient than brand new single-focus organizations. (Is that really the line y'all have been telling yourselves?)
@rabl3535 Star Citizen will release eventually, it's playable now. "A more complete experience" is subjective and can't be known yet since neither game is "released" yet.
If you wanna see some of the bigger ships like the Space Yacht, check out my other Star Citizen video from late 2022: ua-cam.com/video/lbB6iG_yYm0/v-deo.html
This is disingenuous you know for a fact all the ships in all those packs are either currently purshable easily in game or will be purshasable easily in game. Let me reiterate easily. You are ridding a hate wave to virtue signal but unlike the other virtue signallers you know for a fact you can get every game in that pack with a little grinding & that every ship released from concept also becomes purshasable for a little grinding. People are making millions in game currency in hours and buying $1,000.00 ships for a couple of hours of grind.
Making that the last part of your video like the people that make the truth the last part of the article is still a scumbag move.
How dare Lego make expensive Star Wars models.
Good overview video but please correct the Legatus pack includes EVERY ship that is available, every vehicle, every extra, it is the completionist collector's pack. And IGN is wrong, the $10,000 level that allows you to SEE the Legatus pack is then rolled into the total. it is NOT $58,000. AND around 150 ships and vehicles are currently flyable IN GAME NOW. You don't need to spend more than $45 but if you WANT to own more ships that is up to you and the system of upgrades over time can be pretty minimal over time as people can afford it out of their entertainment budgets. Also the Javelin has been demoed IN GAME with a partial tour, not just concept art. No it's not complete and able for owners to fly yet. I know a lot of people who own Javelins and would be happy to have a chat with you sometime about the whales of the community as I founded a fairly large org of whales including many Legatus owners.
And if you divide $700M by approximately 2M paying backers (40% of total accounts) that's an average of $350 - over 12 years. You can get to that in a few years of $10 a month.
Dude, I normally enjoy ALL of your videos. But why do I feel so dirty after watching this one? I'm pretty sure you KNOW you were being dishonest when you purposely left out many truths about Star Citizen. You KNOW this game is only $45, yet you left that as a footnote after claiming it's MUCH, MUCH more. Why would you do that? Has your revenue dropped to the point that you need lies and disinformation as an alternative source? I could point out many more dishonest statements you made, but what's the point? I'm just curious about your motivations...inquiring minds would like to know.
The amount of money this game has raised just shows how much demand there is for a proper space exploration game (that doesn't have a loading screen every 6 seconds)
The game you want isn’t possible right now
@@charlescoryell4239it is tho, but it would either be pc exclusive or release later on ps6
No man sky is pretty great. Free updates all the time and the ships are get this…. Free.
No Mans Sky.
Yeah, and people still will complain that they have to spend 3 hours between POI because they forget that real space is empty, like 99.999999% of space.
I backed the kickstarter almost twelve years ago, so I'm in for I think maybe $75.
Since then I've graduated college with an undergrad degree, gone back to school for a masters, gotten married, divorced, remarried, had two kids, bought a house, worked at four different engineering jobs, changed career paths directly, and built three new PCs.
Maybe by the time my oldest finishes college I'll be able to play the Wing Commander reboot I was promised.
LOL
Great story
looooooooool
i bought a ship for 30 dollars like 10 years ago that came with the multiplayer universe...and Squadron 42. as well as some other stuff...yeah
The game was overambitious 12 years ago, but now it is actually a reality. You have to hand it to the devs they stuck with it and continued to develop it when most would have just packed up and left. And can you really complain about $75? Even if the game turned into a total bust (which it hasn't) it's only $75. I guarantee you waste more money on other things all the time. We all do.
Luke, Star Citizen doesn't have Microtransactions, it has Macrotransactions.
Paying for ships is lame, on EvE we take ships.
@@Tobiemoss I mean, to be fair you don't take anything, you just blow it up. Frigate wolf packs are fun, and surprisingly effective if trained decently.
You can literally pay for everything with cash in Eve. The entire game is pay to win.
@@Tenkin211basically all MMOs are. Also you CAN do that in EvE but you basically have to buy everything in SC
@puxtbuck6731 you can buy most ships in SC with in game cash too.
My conspiracy theory: This project was originally a scam, but the company started seriously doing the game development because of popular demand.
It's still a scam
@@LocoMe4u lol go look up what a scam is
@@enderchicken1 go look up what a cult is
@insectpolitician7278 I don't need to because it isn't. You'll never understand because you don't want to. You don't know what goes on in the SC community, so you end up making assumptions of what you think is going on.
@@theinsectpolitician a scam is when you don't get what you pay for.
Prior to Starfield, funding had actually slowed down. Starfield was the best advertisement for Star Citizen.
And the release of Elite: Dangerous' Odyssey expansion.
Prior to Star Field they had their highest revenue year of all time and it's only gone up every year.
@@ruggedlymansome9614 If you actually view the funding progress of 2023, it was trailing 2022 by a lot until October + November of 2023, where it suddenly spiked up massively and overtook 2022.
@@ruggedlymansome9614 Look at the month to month between 2022 and 2023.
Didn`t play it, I don't purchase games from that company or most so called triple AA companies as they are based solely on transactions.
If you are leaving a planet, please turn on the navigation mode. It do take ages in weapon mode to leave the atmosphere. It is much quicker in nav mode.
was looking for your comment, boost would speed things up as well
this just proves his point that you need a "phd in star citizen to even begin playing"
Just a tutorial would do fine
@@turbotoke8882 like to play Flight simulator
@@turbotoke8882skill issue
When you become a middle aged single man with no kids, you are faced with two choices: spend thousands of dollars on fictional spaceships, or spend thousands of dollars on plastic figurines.
Epic comment.
Why not both?
If the game is a scam why is it so fun doing multi crew missions lol.
@@ohplease587i concur
OR WOMAN
$700 Million with completely unacceptable network infrastructure.
$10k is not a microtransaction.
Thats a macrotransaction
Megatransaction
Even the word "macro transaction" is an understatement with that amount...
The price is kinda justified, as some ships being too cheap would make them become too abundant and ruin the balance, which would kinda end up with everything being thrown out of whack, and there also has to be an incentive to try and buy ships with in game currency.
Also the average spent on the game is $134 so the high barrier to entry seems to be working.
@@skeeo7393 There are ways of making ingame content harder to get ya know? It does not have to involve a card swipe. People do some mental gymnastics to excuse 10k purchase.
@@skeeo7393*Sounds like a cult *
Just as refrence, that Money Star Citizen made is what Call of duty makes per release, depending on the title more or less.
Or from a different perspective: The revenue that Star Citizen generates in a year, Fortnite does so in less then a week.
@@cpt.tombstone while all the above comments try to diminish Star Citizen... you have to admit that they achieved monumental amounts of capital all while not actually having any finished product like the other examples given.
@@jong2359agreed. Which also mean that they could potentially make way more money if they release the game and have more and more incentive to do so. I mean, at least for the single player game they are making.
Comparing a fully crowd funded independent studio release Star Citizen to any major studio release like COD is very intellectually dishonest. A more accurate comparison would be if COD or any other major release game did 2 billion in sales a per year. That's how insane it is for an indie game to do 700 million.
Call of Duty is an actual game lol. This whole thing is just a giant scam.
Want to know the craziest thing many players don’t even know? When ships quantum travel from one place to another it is not a loading screen. You are actually traveling real time and the proof is I have sat and watched ships leave atmosphere and quantum across the night sky as you can track the ship if you watch carefully. There is video of people watching ship quantum travel across space from a distance.
yep, you can also intercept players on route in quantum with snares and you actually have to be in the path of the ship moving for it to work
@@katraapplesauce1203 Yup, I've experienced that, and the following explosion, waking up at the hospital :D
I have to use perches when I travel in a small ship now
from what i heard, qt is basically a bunch of short teleports.
@@Sinsanatis eh thats only really the case because of the locational update tickrate in relation to your speed. Its not different than moving on foot or normal moving in a spaceship, just that the speeds there are so low that the server tickrate makes it look continous in combination with motion prediction and interpolation.
in reality the motion of every object updates location at the tickrate of a server, thats the case in every multiplayer game.
the short teleports for QT are just this effect being emphasized because of the extreme speeds, but for all intends and purposes its continous. You can even see this if your speed is still low enough like when you QT to a OM point close across the surface of a planet.
you can further see this effect emphasized when the servers go really low in FPS and other player moving gets really jerky and people teleport around from desync, thats because the tickrate gets really low and the motion prediction and interpolation starts breaking so you just see player locations updating at the low (4fps or so) tickrate rather than continuous smooth motion
@@Sinsanatis It's only "teleports" in the sense that the game has a limited frame rate and you move once per frame. You know, like, every other game ever.
the most playable space sim is elite dangerous. its in development for 10 years but is long out of early access and has round gameplay. and it has full planets, star systems, neutron stars etc.
travelling far IS NOT easy even though you can go faster than light. the game tries to resemble our milky way, it has 400 billion star systems YOU can fly to. 0.06% of the games world are explored and if you find a new star system your name will forever be in the game and others that visit that star system will see your name as the first explorer.
you can customize your ship, your suit, sour guns etc to the brim. it is pretty complex and not beginner friendly, meaning you will have to learn by failure but i love it
Yeah, looking at this video. I'm like isn't this just Elite Dangerous?
Do they have any plans to host proper single player campaigns in that universe? I find it sad that the like of Elite Dangerous and No Man's Sky have great technology but just don't have the amount of human content of the likes of Starfield
@ not really. there is some lore but not a main story with you as the protagonist or something. thats not what elite dangerous aims for, so yeah if you seek a direct campaign you are at the wrong address
I will say that you were going slow in that takeoff sequence into orbit. They changed the flight model with this update, and it added multiple flight modes. You were in 'SCM' mode, which lowers your maximum velocity, and you were only going at about 2/3 if the max SCM speed. If you had been in nav mode and turned up the speed limiter, you would have cut that 2.5 minute flight into about 30 seconds.
thats a whole lotta words... too bad i aint reading them
@@turbotoke8882 he use slow fly mode. He should use fast fly mode instead. Should be easier for you
@@ForgedHorizons love it 😂
@@ForgedHorizons why use many word when few word do trick
@@turbotoke8882 it's not even a lot of words 😂
With $700 million you could make 47 "Godzilla Minus One" movies or actually send a rocket to space
or you can make a shitty amazon series for the woke that no one watches......
half a season of Lord of the Rings
Or you can make an actual space station
@@mclovin1498 in space station is from plastic for ant then yeah
@@kamikazikinga ⚫ Snow White will be great.
Fun Fact: The whales requested the 48k bundle from CIG because it was taking too long to buy each ship separately
Lol the package also.opens access to a secret store page to buy more expensive jpegs
More of a "sad fact"
@@nebulajumper6216why? Cant you handle the fact that there are people on this earth wo are rich and can pay 10.000$ a month and simply dont care?
You should be happy that "whales" exist, they enable that can start playin with a starter ship and work your self up to the real big ships with ingame currency.. they pay for a short cut.. family, demanding job... or what ever.
That’s crazy! Where do people get $45,000 to spend on pixels on a game? I am so poor, jeez…lmao
@@sw33tialucard and? Do I hear Envy? Who are you or who gave you the authority to decide who is crazy or who is not?
Thats eighter a pretty arrogant or at least a Dunning-Kruger-Syndrome like statement and if you dont have a job what enables you spend money like you want, its up to you to build a career.
Do you think 45k is the most amount money someone spend on video games?Nope its not, there are enough videos around with 6 figure amounts or more.
Good video. I'm liking your stuff. For context. I've been retired for almost ten years. Back when I was working we had to entirely revamp our computer system so I interviewed a few places, finally decided to go with a company whose founder I really got on with, because we were both old school gamers with years of games, gaming systems and those weird 80s computers most people don't even know existed in common. Right from the start he was talking about Star Citizen (he was a six-monitor guy - the company also built custom gaming PCs and graphics workstations) and how it would change gaming forever. So they installed our new servers, installed the business software and a lot of services. The whole lot. Complete disaster. There was the threat of court action back and forth, a succession of their associates with the most pitiful sob stories to explain why they couldn't, seemingly, do the most basic things. It dragged on for three years, over which time I got a boring old staid company in to fix their mistakes. A few years later I retired and I've been doing whatever TF I want for nearly ten years. Star Citizen still isn't out of Alpha and it's hard to see how launching the game will be better than being in perpetual development so long as people are throwing money at them and they don't need a finished product.
I played Star Citizen a lot when I was injured. I just bought a starter ship package (The Pisces Expedition), for $40. I spent $10 to upgrade my package to the Avenger Titan (The ship he was flying in this video).
So I spent a total of $50. Made tons of friends online and had countless battles and made tons of in game money with an awesome crew. That allowed me to purchase sweet ships in-game using the in-game currency and I never had to spend another dime.
Honestly this game is amazing if you play with friends online. It’s rather easy to make loads of money in-game if you play with a good crew and kick some ass 🤘
edit: Running a critical threat mission with a fully crewed Hammerhead with a good captain is a life changing gaming experience. I often tell my friends, with the right crew this game feels like Sea of Thieves in space.
Needs to be top comment.
o7
playing the video game was 'life changing'? That's where you lost me. Star citizen looks more like metaverse or a social media space than a game and social can only be free coz it is so reliant on consumers to function.
@monalisa-bs4zs maybe it was hyperbole but nothing in gaming hits like flying a fully crewed warship into combat. Try it before you judge.
@@monalisa-bs4zs I think he ment that it changed his gaming life like saying there's nothing like it in games.
"no cuts, no edits."
*immediately does both*
he wanted to if he didnt crash lol
@@mrhanzoo2007 That's still a cut and edit. No exceptions.
23:00 as someone who's spent thousands, I'd tell anyone not to.
In 2023 severe buyer's remorse set in (after the honeymoon phase was over) after they just kept adding more and more tech that kept breaking the game more and more.
I ended up selling a third of my account value (store credit) on the gray market and still have 5k value left, which again I tried to sell a big part of but it's hard finding a reliable buyer.
To any friends interested I always tell them to not buy anything else/other than what's needed for the 45 dollar packs (like the avenger titan or 125a), I really hate my past self for spending so much on the game, since everytime I open the website to look at my jpegs, I feel nothing but buyer's remorse.
As a backer, I agree with that advice too. I'd say play during one of the free fly events, and if you like it, buy a starter pack. I didn't spend nearly as much, so I don't really have buyers regret- I'm only in about $500 total, and I feel like I've gotten that much value in "fun" out of the Alpha over the years. My OG pledge was for a Freelancer back in 2012.
I'd tell people that if they really feel like spending money, buy ships and not ground vehicles - those are going to be much cheaper in game when it finally goes live. And buy ships that can be crewed by a single person - not the big multi-crew vessels. We have no idea what the player base will eventually look like, so if you're gonna spend real money, buy something you can enjoy on your own. And who knows when AI Blades or hireable NPCs will become a thing.
I AM excited that Squadron 42 is coming though. Looks like the wait won't be all that much longer for the single player campaign.
@@drakus40k Yea the freefly event is when I told people "Now's the time to check if you can deal with the bugs and clunkiness, if yes then you'll enjoy the game".
With 500 I'd agree, that's still acceptable in my eyes, that's like an andromeda (my favorite and first big ship) and maybe a medium/heavy fighter, in hindsight I'd be VERY happy with such a fleet and just buy the rest in-game.
And as you've said, there will be enough people needing crew, I basically ditched all my bigger ships, the biggest I have is a Perseus and the Carrack because it's red alert (FOMO is preventing me from melting it), anything bigger than a Polaris is just silly unless you're an ORG person.
Same I'm very excitd for SQ42, especially since it's locally run, so none of the server issues.
@@Xeonzs Right now I've got a Vanguard Harbinger as the most expensive purchase. And I upgraded my original Freelancer to a Max for the solo cargo gameplay.
I'm also sitting on a Pisces and a Cutter, both with LTI, that I'm holding to upgrade to other ships whenever I make that decision. I'll probably upgrade the Cutter to a Prospector, or other industrial/mining ship. Not sure on the Pisces, I actually kind of like it for just tooling around. 😂 But maybe into a fighter at some point. Other than maybe the upgrades, I'm not planning on spending any more.
@@drakus40k My man, that's also my heavy fighter, I used to have a sentinel but I wanted something heavier (this was before the ares ships).
I did try an F8C but was like meh, had an ares ion and inferno for a bit but delegated to being a ship I'll buy in-game instead of with store credit.
Used to have a lot of bloat with like an M2 and then Centurion and Nova to be carried by it, too many fighters group ships I never really crewed like hurricane and redeemer, etc.
For now I've managed to reduce it to the previously mention red alert carrack (which I would melt if it wasn't red alert), Perseus, rescue pisces, nursa, harbinger, F7A Mk2 and andromeda.
So a medium fighter, a heavy fighter, medical shuttle and apc to go into carrack (nursa can also go in andromeda) and the carrack and perseus are there just for group activities and cause they're OC.
But again, if I could reset my entire account and get all that money back, I'd probably JUST have the andromeda with a medical ursa in it and then the harbinger as my fighter.
I also don't blame you, back when I started out I was so in love with the 125a and the pisces, they just have everything your need for entry-level play and allow you to explore many gameplay loops, the universe and a lot the game has to offer, plus they just work.
Honestly I could settle for a freelancer, don't even need an andromeda, then I could also drop the nursa, but again, can't get that money back, damned buyer's remorse bro, and selling account on gray market only gets you like 50% value, so that makes it even worse.
@@Xeonzs dang. Yeah, you've had quite the assortment there. Even though you're taking a bit of a loss, at least you've been able to recoup some of what you invested.
I hope in the end that SC is enjoyable for you though, and it scratches whatever itch you have.
I backed because I loved the old Wing Commander games, and especially the freedom I had in WC Privateer. I've always loved this genre of game.
I'm in for $180 so far. Several years ago I played and explored around. The highlight for me was finding Jumptown. Recently I tried it again. I fell through the floor in the starting apartment and woke up in a medical bay. Then I ran around in nothing but a hospital gown before the game crashed.
I'm not sure "They've made $700,000,000" equals "they've spent $700,000,000 on the game"....
That’s what’s crazy, 700 hundred million is such an unfathomable number. The highest ever movie budget was around 500 million… this beats that by nearly half. This is preposterous.
@@kreigier5358 sure, but that's also over a 12 year span, too, pocketing nearly all that cash with marginal progress on the game becoming officially done per year. It's truely surprising they haven't been sued, I think.
@@kreigier5358 genshin impact is also around 700m, and gta6 is said to be allocated about 2 BILLION dollars over its lifetime.
RSI are really developing two separate games.
Squadron42 is the singleplayer game, and Star Citizen is the MMO. They are being developed in tandem.
I get that 700m is a lot of cash, but they almost finished the single player game, while also building up a huge game development company from the ground up and ALSO have a lot of stuff ready for SC.
I dont think it it THAT of a crazy number considering.
I bought my game package in 2016 or something for 120$, and have had plenty of fun for that money:)
They have 695 staff across 3 locations (Germany, the UK, and USA). Assuming an average salary for high skilled tech workers of $80,000, the cost of the employees for one year would be $55,600,000. Other costs such as offices, hiring, marketing, events, etc. mean that it is not difficult to believe that a good chunk of the $700,000,000 has actually been spent over more than a decade of development.
I'm not saying that top people haven't got rich of this endeavour, but the main money sink appears to be mismanagement. Employee turnover is ridiculously high. Unachievable deadlines are set that force employees into a constant crunch. Massive new features are introduced and existing ones cut at the whims of a manager. It is easy to see why the game is an unfinished and buggy mess.
@@nullid1492 thanks for that. I genuinely had no idea there were that many employees at RSI (if that's the company name(?)). With the development progress, I really thought it was closer to 10-15 folks working on Star Citizen on the lunch breaks or something. I know that sounds sarcastic, but (sadly) it's not. It does seem like they have as many or more folks designing new ships to sell for $100+ than they do actually finishing the game.
But to be fair, they aren't making this game for the folks who don't buy the expensive ships (and have high-end expensive computers)
The 2 insights I take away from this insanity is that
1. Gamers have too much money.
2. They're sick of bullshit, they want the ultimate sandbox.
Oh, whale on mobile games are much richer. You see many false ads on mobile games? Just need small amount of whale and enough to make hundreds of millions on each games.
Agreed.
Let’s think this through in a way most people have done…. And haven’t thought through.
How many CODS have you bought? Are you faithful and bought them all? Plus you add the seasons or add ons??? Yet well over 1000 for 1 game that essentially hasn’t changed.
So you like COD, and the “whales” of SIG just want a massive space game. It’s the same thing. You just don’t THINK yer paying for one game…. Yet you are.
Gamers have too little money. Have you seen the filthy cheapskates in this comment section? Do you see them ALL OVER Steam?
3. They will happily continue to invest in a scam and delude themselves into believing this game will ever be released to a meaningful audience, if it means they don't have to admit they were scammed in the first place.
@@DanKaschel4. Dan Kaschel made this comment without watching the video.
I paid $40 in 2013 and have had the same access to the game this entire time, in 2019 I paid $50 for a new ship. My friend has shown me you can easily earn money in game for the $100-$500 ships so you don't have to spend real money. Glad to see the game's finally coming along
Finally coming along? it's over a decade later, 700 million dollars later and with nothing more to show for it. They're literally still working on the basics of server infrastructure. They still don't even have that. which means they have nothing.
I paid £13 in 2014 for one of those AMD never settle mustang ships. A decade later and I still dont think I wasted any money.
Same except in 2014 as of now the game is the best sci fi sim on a small scale, and whatever it lacks in large scale stuff I can get playing Elite. If it ever does finish, it will be the unquestioned king of space games imo, but even just the huge technical stuff they’re releasing will satisfy me
@@martymcnasty6306 You can sell those AMD Mustangs for at least 500 dollars these days btw, because collectors love such limited items. ;-)
@@oldylad Just having been following the developement has been worth the game package I bought in 2012. This isn't something you usually get to see. Normally companies just develop a game a then release (or put in early access) it maybe teasing with some trailer some month before. We've seen the game get developed from basically a single room hangar with one ship in it to open star system. And boy has there been a lot of missteps along the way when some technology did not work and got replaced completely with something else.
This is a game for very patient people, not only for the time of development (12 years) but for the gameplay, everything is slow, slow and slow when you are alone, and when you team play, you spend 95% of the time waiting for your mates. Oh, did I mention i bought several ships in 2016 that, 8 years later, havent been launched yet?
It’s buggy, laggy, expensive, time consuming and often frustrating… but there’s just nothing like it. The sheer ambition and the actual progress towards that ambitious goal just keeps bringing me back.
I mean, NMS's raw feature list is now ridiculous... and if you want something with a bit more depth and less cartoon colouring, there's Starsector, which costs $15 and gives you such a crazy space sandbox that you can randomly decide to assemble a ragtag fleet of half-broken ships, sneak out into deep space, hide from enemies in asteroid belts using an actual space stealth mechanic, discover the derelict of an ancient pre-fall battleship, revive it with a skeleton crew and giggle with glee as the pirates who once chased you now flee from this ancient monster you have awoken... and eventually lay claim to a colony of your own and try to take over the galaxy.
For $15. It ain't buggy, and it ain't laggy, and it has mod support.
I'd say, make sure you're not missing any of the other gems available right now.
@@NicholasBrakespear Starsector does sound pretty interesting, though I'm not sure it'll scratch the same itch ;) I might give it a go all the same, it sounds like a hoot. I've played a reasonable amount of NMS, in and out of VR and it's a good game but never really clicked with me. Same with S3, Elite: Dangerous, Starfield, Outer Worlds... all good in their own way (well... Starfield... maybe...) but you know it when a game just feels like what you were after. Nothing quite like it :)
All I hear is (i dont have a good pc,im impatient,i dont know bug workarounds, and I haven't tested 3.23
@@RED--01 Hah, I suppose I wasn’t super clear in my comment. I’m a huge SC fan, I love it. Rest assured I am playing it on a very capable PC, I’ve been playing since 2016 pretty much constantly and am well versed in the workarounds. I’ve been testing 3.23 since wave 1 PTU. I’m a very patient person :) I was a game dev for 15 years, so I’m not bothered by the bugs at this stage of the alpha. That said…. I still think it’s fair to call it buggy, laggy, time consuming and expensive as a foil to my comment about there being nothing quite like it. It’s great, despite the flaws is what I’m saying.
But is it an mmo@@NicholasBrakespear
If anyone is interested: Try it on a free fly event, those take place every few months. Make your decision afterwards, that game surely is not for everybody (same as every other game). Never ever let anyone tell you you'd need to spend more on the game than a 40 bucks starter pack. You do not. You can get everything else ingame, including all the ships.
Most backers who spend significant amounts are pledging to back a gaming vision they want to see realised in their lifetime. I know many who’ve pledged the larger capital ships, and acknowledge they will be hangar queens they rarely or maybe never use in the finished game.. but they love the potential, they love the immersion, they want it to succeed, and so they back Chris Roberts and his team to deliver on that over time, and push the technical boundaries to enable a crazy vision. Say what people will, the Star Citizen community have backed something that no other game is even close to delivering, and this might just become the best game ever some day.
@@Libertas_P77 Yup. I'm in that boat. There are some ships I buy just to support the project even thugh I have no real intentions of flying them (Hornet MK II -- even though that ship is absolutely gorgeous, but I also really like the Hornet MK I too, especially that beauty known as the Heartseeker). But yeah, some of us just want to support the project, so we buy ships/gear/etc., because I basically stopped buying AAA games since they no longer make games for gamers like myself, and clearly they don't see gamers like myself as their core audience anymore. So with all the extra income, I just dump it into CIG's coffers.
@@Libertas_P77 Yo, the ironclad they just announced got me itchin' to buy. However, I am a poor player but I'll be able to buy it in game just fine. If anything, the biggest issue I have with the game is that ships were too cheap (in game). I wanted it to feel special when I bought a new ship, the latest patch helped with that. It took me 2-3 days before doing easy risk free cargo to buy a Freelancer Max, and in 1-2 weeks of basic play I was able to get the Hercules. I feel like it should have taken me 1-month and 4-7-months respectively.
I'd add that even if the game feels too clunky to get into now, if you feel like it might be close, check back in a year or so. I'd say the game is getting more "normie" friendly over time as gameplay loops get fleshed out. Right now, the game isn't at the point where I'd recommend it to most of my gaming friends, but the last update is the closest it's ever been to that point, and the next update seems like it'll be pushing even closer.
@@Libertas_P77 Correct. We're just tired of messed up releases or another CoD, BF or Assassins Creed every year. The big publishers don't dare investing into true innovation. Therefor, being "against" Star Citizen is being against gaming at all since CIG indeed is pushing technology itself. You still don't have to like the game for sure. But hating it for some weird reason or calling something a scam that gets updates pretty much on a weekly base is nonsense.
When it works well its easily one of the most awe-inspiring experiences gaming can deliver, but when it doesn't it's a bug broken hot mess
Saw someone pushing boxes outside of his ship for a mission. The ship exploded because of a server desync which made it think it was continously collide with the boxes.
Then watched the game CHUG when looking at a dogfight. You couldn't even see the ships or effects, he was just near it.
It was quite amusing. I'd never spend money on this failing tech demo.
@@ferinzz I spent £45 and it has provided a lot more fun than games like starfield and no mans sky on launch
@@joefawcett2191If the game is a scam why is it so fun doing multi crew missions lol.
@@joefawcett2191as a certified NMS enthusiast, I must say I hope you know it has become an INCREDIBLE game. It’s certainly not for everyone, but it’s still an awe-inspiring game
@@joefawcett2191many say the same about runescape
No cuts no edits, continues to move the camera around constantly
Dynamic server meshing is huge. They are making strides not only for Star Citizen, but for development in the gaming industry as a whole.
Sure
Can you explain that like I'm five?
@@FeiFongWang In normal MMOs, if you are on Server A, and your friend is on Server B, and you want to play with them, you have to disconnect from Server A and then connect to Server B, and load back in.
You're in one server or the other, and there's a hard barrier between them.
Server meshing is basically taking that hard transition, and replacing it with a realtime streaming one, so that Server A and Server B are synced together, and you can literally walk from one to the other in real time ingame, no disconnect, no load screen. The necessary information is just streamed in as you need it, from one or both servers as necessary.
Obviously that means Server A and B need to be sharing data, so a big challenge was developing an architecture that allows server A and B to be synced in a way that is compact and data efficient. They do it by taking a compressed version of only the essential data of every entity (player, ship, gun on the ground) and sending it to a central server, that then redistributes that essential compressed data to every server shard that needs it, and allows it to reconstruct the synced central timeline of the environment serverside.
But the more impressive part is that a player on server A can shoot across the boundary, and the bullet, since it's being tracked by the data-only central server and sent to both servers, will exist on both servers, and can fly into server B and hit a player on server B and do damage. This takes some incredibly complex dynamic culling to figure out what things are close enough to a server boundary that someone on another server could potentially interact with them, so that that information is available to both servers.
Because this whole process operates fast enough to work in real time, this basically removes server barriers. The server transitions become almost unnoticable. What open world games did to replace load screens with landscape streaming, server meshing is doing with server barriers, replacing them with seamless streaming.
You can see a ship in another server, fire a missile from one server into another and hit a ship in a different server, and watch it all happen in real time.
And CIG have demonstrated this. They did an in depth tech demo of server meshing working last year, and a couple months ago, did a live test of server meshing in the test version of Star Citizen. There are videos of people firing missiles across server boundaries from the last tech test.
@@FeiFongWang making servers interconnected to increase the amount of space and players in a single game instance
@@MaticTheProto Interesting. I'm surprised this is just getting prototyped now since it seems so obvious.
Just when I thought people couldn't get any dumber, I found out people are spending $48,000 on a macrotransaction in an unreleased game...
That probably will never launch
You should see what people spend on Entropia Universe.
Right lol
Bunch of lonely rich men
For some people that's like ordering a pizza.. Are you annoyed someone else is helping fund a really cool game? I don't care. Let them pay, I want a good space sim!
I love this game. The criticism is completely understandable, like the game is broken in ways I cant even understand sometimes but when it works, when all the pieces click... man its an experience like no other.
Soooo... A better Skyrim?
@@davidcopperfield5345bro this game is not even close to sky rim its a space simulator
@@davidcopperfield5345 a different skyrim
@@davidcopperfield5345Skyrim is trash.
Some criticism is understandable. Not sure why the criticize star citizen for letting people pledge 48k though.
The 48k package was not introduced by the developers alone. It was requested by some of the early whale backers that wanted an option to buy all the ingame ships so can't be put on the developers as some sort of ploy. Also, as far as progress is concerned, they asked the backers some years ago to vote if they should push to finish with what they have in game already so far or go further.
Here we are.
The game literally has a concierge level system for the more you spend....
@@DurzoBlunts Yep, it's like a bonus system for those who help fund the development by buying more ships over the 45$ starter packs.
I've spent just under 1300 bucks over 6 years and still constantly play/test the game. If they succeed in what they're trying to achieve the modified Cryengine will revolutionize the gaming industry.
Imagine Starfield as an MMO with No loading screens and you'll get the idea.
I'm no white knight but after playing other games I always go back to Star Citizen. You should try the next free fly and see for yourself.
@@no-target3152there is also no border when you land somewhere
And I’m sure they requested it cost that much money 😂😂
@@notthatkindofsamThey really did. I know a guy that has 2 of them. Those guys are rare, but he has a ton of money and he wants to fund the game.
This game doesnt exist yet, yet i have been playing it every week for 5 years. Spent 50 bucks on it.
It's your problem if you have low standards.
This game is just bad, and an enormous scam.
@pw6002 Not a scam. What they already have is impressive. They are taking their sweet sweet time though
@@pw6002 lol what a hater, waa waa waaa
@@pw6002 Its a buggy mess, but a uniquely fun buggy mess that gets better as time goes on. There is just something that is so amazing about flying into space, and being able to just get of your ship in space. You can even swan dive onto the planet from space during EVA if you want to.
It just goes to show that offering a unique experience gives you A LOT of charity. Star Citizen managed to offer something incredibly unique and incredibly sought after. I've easily got my money's worth, I paid 45$ years ago. I will get Squadron 42 free, and already have had weeks of fun. Also, coming back to the game every few months is cool. It's fun to see the progression.
@@ViktorRadoslavov
No.
Just keeping my eyes open and my brains functional.
I'm a 68 yr. old, retired truck driver who does mining, salvaging, and hauling. If this old boomer can figure it out anybody can. 😎
ikr, the game is really not that hard.
You are overestimating zoomers.
yes like a lot of other games you must invest some time in it. If you ever played Flight simulation, you'll understand that Starcitizen is easy to learn
And at 68. You'll probably he dead when this game comes out in 15 years.
@@TheFailedmessiah Dead at 83 is actually not that common. He probably has more time than that.
You can do some really crazy things in the game. A couple of years back a group I hang around with at times loaded one of the wheeled vehicles into the back of a cargo vessels. They flew into low orbit, opened the cargo door and drove the vehicle out into freefall, halo jump style. I chased the vehicle as best i could taking screenshots, following them all the way to the ground. Back then the vehicle landed heavily but wasn't destroyed. Eventually they'll tune all the systems and such a stunt will result in the vehciale being pancaked. I don't play often and only have a couple of starter ships, it is however possible to earn in game currency and use that to buy more ships. These in game earned ships get wiped occassionally when they do certain updates but they've been slowly improving things eeach year. The main issue is they keep moving their priorities around to do with the tech they're developing for the game which means completely new game systems get created. They need to focus to getting more game systems finalised but its still going to take time.
I think it is worthy of note, you can play SC for around $45 for a basic starter ship and you can do everything without paying anymore than that. To me that's a fair price for what you can currently do
I was helping someone the other day who paid 30 for no ship, flying him around. probably some of the most fun i have ever had in the game. we made a crazy amount of money as well.
I paid £13 in 2014 for the AMD never settle mustang. havent spent a single penny since. Its an absolute bargain.
AND they have at least 2 free fly weeks each year where you can try the current state completely for free. Like literally all the idiots that call it a scam can download it and see for themselves at least twice a year.
or you can spend 30 € on no mans sky and get a lot more
not just one ship
you folks dont even realize how much you are getting ripped off
@larkalfen9510 I get what your trying to say but I don't think you understand what there trying to say, what they mean is that while yes you can spend a shit ton of money on ships, you don't have to do it. The only ship you need to buy is either the Aurora game package (~$40 usd without a sale going on) or the Titan Game package (~$70 usd without a sale going on)
Two things: one, if you are at all unsure of this game or want some thing that is completely finished and polished, don't buy it. I believe that Day is coming at some point, but Lord knows it might be another 5 to 10 years down the line.
Two: they are trying to do what has previously been unthinkable: a first person playable MMO that doesn't have loading screens that lets you pilot real spaceships and on real planets in real time with other human beings in a 1/6 scale solar system. That is so fucking ridiculously difficult to achieve on any technological level it's insane. I'm very impressed, I'm not surprised that it's not finished yet.
There is a major issue here though. The people that originally funded the first kickstarter didn't ask for the majority of this sht. I would have never agreed to fund in the kickstarter if I had known that Roberts would continuously allow the goal posts to be moved over and over forever, to never allow a full release to happen. All modules were continuously over a year off track as well.
The game has been in development for 13 years now, everyone originally thought the would release in 2014, then 2015. The game will never have a full release, and as such, it is a scam. A playable scam. He has found a way to continuously lead dummies along on a leash permanently forever, never release a game, and continue to always have a permanent flow of cash for himself. Taking 20 years to give someone their product they paid for is the same as never giving it to them at all. Many people will be dead before the game releases.
Good on him, but it's a scam.
You get a full refund no questions asked. So if people have any interest they should absolutely spend the measly $45 to try it out and get a refund if they hate it.
lol i just love all the bending over backwards people do to justify an actual scam. I think 5 years ago a guy said it was almost finished. Here is to another 10 years lol
Why would they make the game if they can continue to sell ships and get a lot of money
@@alexc9434 Irrelevant, the point is that he is selling and pushing a product that will never exist in it's full form. The company is never pushed to actually complete the product since dummies will keep pouring in millions no matter what they do. They can come out with 1% of the game per year and he can make millions a year profit every year until he dies, and the game collapses with his corpse.
You're absolutely right, Star Citizen is my hobby. Don't get me wrong I enjoy other games like Tsushima right now, but it doesn't give me the feeling I had as a kid exploring something completely new. In Star Citizen I catch myself every now and then just shaking my head how that's even possible with a smile on my face, before I glitch through the floor of my ship and close the game for the day lol.
or my C2 explode in the middle of nowhere with 1,6M onboard, LOL!
perfect description of the game.
lol
Hobby being the key word here. $45 to get into something that will give you countless hours for a one time payment (i don't include people buying add ons) is still cheaper than most AAA's. I bought Hogwarts legacy on release as it came out on my birthday so it was a treat to myself. £50 on steam iirc and i got 25 hours of gameplay before i'd completed the story and was at a point of starting again. Cyberpunk was the same. GTA. RDR2. So $45 to go into the verse, meet people, get frustrated like everyone else but be able to just zone out for hours at a time is worth it imo.
Needs to take a leaf out of the “feel” of older games like “Knights of the Old Republic” where you interact with different communities and characters you can identify with.
17:38 I would argue that's a MACRO transaction
All you need to play Star Citizen is $45 US. The ships are available for in-game earnable credits.
The Javelin destroyer is in-game as an NPC asset that will be available for player use in the future. It is tourable at special events in-game.
Yep. $45 is the barrier to entry. Much lower than people think.
This should be the top comment. The number of times I have seen people straight up lie about this is horrible. This game requires VERY little to be fully in and be able to experience literally everything.
@@numbr17there is no “game”. There’s a tech demo
But the truth doesn't get views so all he does is focus on the crazy bundle that people asked to have added.
Don't the ships you buy with game money go away?
Just a minor note about travelling: There are secondary quick travel points to warp to. For rapidly traversing to different parts of a planet (and closer to its surface). Definitely don't need to wait to manually traverse from orbit to surface.
...good to know. I wondered why people were so excited to sit and stare at space for an hour whilst traveling from one location to another. LOL!!
Once upon a time the idea of being able to go anywhere in a massive open world space game would have had me clamouring to throw my money at developers, but after many years of playing open world games I can only expect exploring the vast majority of Star Citizen's world would result in encountering nothing. It would be just like landing on a random part of real-life Mars, then going and landing on three more. It would be a bunch of rocks, sand and dust in different configurations. Exciting, perhaps, to a geologist, but not to a person trying to be entertained on a day off from work. I don't see how this game could be much different without it being both impossible to develop and to run on any existing hardware.
This would be true it it was not for player made and owned settlements and homesteads.
Sound like starfield.
Yes there will be vast of emptiness, but there will also be many POI.
And those empty spaces will be filled with player settlements as well.
@@SnowTerebi Earth hasn't been filled yet, how can you assume that players will fill a solar system or even galaxy?
@@territ5126 idk man, Earth feels pretty filled to me. Maybe we have different definition for "filled"?
I wonder how many people who've backed this game have died waiting for it to be finished.
I was having similar thoughts. I'm well past 40 and hope to live long enough to play the final release :D
The game's initial campaign was launched on Kickstarter on November 11, 2012. If instead of pledging $60 you bought bitcoin, you would have $315,000 today.
And you wouldn’t have a game like star citizen
@@hamlet2kk Has it been released yet? No. At least you can do something with the bitcoin.
Just as I could have, bought the winning lottery ticket for yesterdays lottery.... silly sentence.
@@uvicjames I can launch the alpha, and play with what has been made now if I want. Sure its not done, but you can play it. See for yourself with the next Free Fly event at the end of October. See if its worth 56$.. maybe even less, as its usual on sale during this event.
@@hamlet2kkYou still don’t have a game like star citizen NERD 😂😂
On one hand, I understand every issue with the 48k bundle. On the other hand, the fact that they make this monetization work means that they are the only game studio to have built a good enough game with a loyal enough fanbase that such an investment is worth it, which is in many ways very respectable. You have to sort of look at it like a kickstarter investment for that logic to not seem absurd, though, and if there was any confidence that the game would actually be "finished" under this monetization, it would be seen as even more impressive.
To give some context to the expensive bundles.
It was the whales themselves that asked for such. As that is easier to manage than many individual ship packages.
It was not CIG making them and push a campaign to get people to buy them.
Now they are here. And for some, that have backed the game with some money each year. So at a point, it makes sense to get rid of all the individual ships and just get one big package.
The choice is ours. But it also has made some headlines, and all PR is good PR.. It do seems like it, in CIGs case.
If someone wants to or can spend that on a hobby they enjoy who are anyone else to claim its wrong? The same with riot selling $500 skins or anything else. At least with these you get actual physical goods in game and not just a paint scheme.
If you think sc is a functional game I have a timeshare in a volcano to sell you
A "good enough game" oh jesus the mental gymnastics
Best way to describe it is: A waterfall project that will never complete itself
That’s probably the worst way to describe it.
@@gandalfthestoned7523 but not a false way to describe it
@@Nov-5062That’s not wrong. But when taking about star citizen. I think that it should never be truly "completed". Like any other live service game it should never be truly finished. What many people mean is that they don’t deliver on there promised features. Which isn’t true since they have been delivering on many important updates.
@@gandalfthestoned7523 calling the game "live service" is quite a stretch. It was in development way before this term even existed. It's more like the game is stuck in early access with a few updates here and there
@@gandalfthestoned7523 calling this game "live service" is quite a stretch considering it was in development before this term even existed. I'd argue it's more like the game is stuck on early access for a really long time
48G on a game ?!?!? That's REAL house money WHAT.!..!..WHAT!!
19:53 the javelin has been in the game for 2 years (a simple youtube or google search can verify that it is in fact in game during certain events). while it isn't available for players to fly, the assets are being developed in tangent with squadron 42 and the latest 3.23 patch has added many S42 assets into the game (due to s42 being feature complete). Most of the money has went towards the development of the game and its important to realize that CIG is probably one of the few companies who are transparent with their funding. Keep in mind that these funds were used in building construction, salaries expenses, equipment, etc.
They've spent years working on tools that I was supposed to speed up development but then they build a couple of things and then we never see the rapid development of anything come to fruition. Then they spend years building their perfect studio spaces. The game, for them, is far more successful in alpha than it will ever be if it ever releases. They have very low motivation to change at this point.
@@RecklessFablesyeah I’m not going to claim that sc development has been smooth. It’s definitely been slow and inefficient, which in turn increases inefficiencies as years pass and old systems need to be updated. It’s also fair though to point out that CIG isn’t just developing a game but also built a game studio from the ground up when comparing it to the development costs of other games.
Well the javeling hasn't really been in the game for 2 years since half of the interior still isn't There.
bro made it seem like it takes ages to leave atmosphere while in guns mode (not navigation flight) AND having the speed limiter at half, you were literally going 1/10th of that ship's max speed
It looked more like he wanted to make this to rant about how crazy people are to spend so much on a game.
It's apparent he didn't truly explore what SC is today.
Luke does anything for a click and a like, being 'edgy' helps
yeah he also takes like 10 minutes flying to hurston. Just QT to a location, don't fly at SCM from the QT exit point down to the surface lmao
4 month old comment but so glad there’s some people actually using some critical thinking in these comments
I have a friend that has spent $600 on COD so far and increasing, family members have spent hundreds of dollars each on Candy Crush, and know of one person that spent $20k on game 1100 AD. In the end, spend whatever makes you happy to play what you want.
My boss Is In the triple digits In clash of clans. Idk If his wife even knows.
Yup. I’m not gonna claim that any of those are reasonable financial decisions, but they can do what they want. Star citizen doesn’t force you to spend money (losing ships after massive balance changes or when money-making exploits get fixed is perfectly reasonable for an in-development game) and unlike some other games other players who don’t spend money don’t really suffer from “pay to win” players.
sure but at least spend on stuff that exists. I bet w/e skins, or weapons or w/e you COD freind spent that money was actually In the game and functioned reliably. I bet the candy crush fam paid and got what they paid for same day, No idea what you spend real money on in a game like 1100 AD but I'll bet the game works with out fail. Spend whatever makes you happy sure but at least make your you actually get what you paid for. Star citizen people over here spending the same amount of money your COD friend does on ships that are not even in the game. it is not the same thing.
@@tayohki4066 the difference here is an alpha versus released game. Don’t spend money on an alpha if released content is your requirement.
Your surrounded by special people, don't let it obscure your vision
This is a really useful introduction, thank you. I was vaguely aware of this going on for years now, and I thought they must go bankrupt soon since they never release, but holy shit they will just keep going forever, aren't they?
Btw, your usage of "physically", "actually" and "literally" makes my eye brow twitch nervously.
People who have that kind of money might drop a couple of thousand dollars on a hotel room for a weekend... how is that any weirder than buying a ship that you could potentially use to play a game for years? I sure as hell wouldn't spend that money, but hey.
The simple fact is you can play the game for 45 dollars with the starter ship package. Everything else you can buy in game, or will be able to. I upgraded to the Titan, the ship Luke is flying at the beginning, which is an awesome starter ship, for 60 total (you are refunded the cost of your starter ship if you upgrade to a better one).
I've probably put in 50-60 hours and there are some major updates just made with more coming in the near future. I'd say I've got my money's worth already and if this thing continues to improve it could be freakin magnificent... if it ever comes out, lol
It's all relative I've had people spend thousands of dollars on somebody's Sports Ball Jersey And then Make fun of me for spending a hundred dollars on Godzilla collectible figure. I mean that might sound dumb to you but Paying thousands of dollars for a shirt sounds dumb to me so
It's p2w though that's the problem
@@CartoonHangout I mean they're both something you can enjoy. The only difference is that with the room you have to leave it at the end of the day, where is your ship you have that for the rest of your life whenever you want. Or I guess whenever the servers shut down but this feels like a kind of game that they would make work for offline if they were going to shut down
@BigMan7o0 no it isnt
@@NoBrainah You are gaining an advantage by shortcutting progression with irl dollarydoos. That is quite literally the textbook "what is p2w" description.
for simplify it, 700.000.000 usd / 5.000.000 player = 1 player spend around 140 usd, sound right over a decade spending
although mostly players just spend 45 usd, some % of player spends more than 140 usd in that decade
I'm one of those. Look, there is no other game that makes spaceships like star citizen does. Every ship is a work of art and the ones bigger than single seat fighters usually have really detailed interiors too. They are gorgeous
@@MaticTheProto even the single seaers are. the cutter is a beauty
shoot I spent 40 for both sq42 and sc together a few years ago lol
Lol five million players lol
@@sosayweall2509 lol even myself not sure that many, usually it just several thousand actives in 1 Region Server.
but let's just use that 5 million because we have no other data
My man's flying the best starter ship.
There's something about the design of that ship that constantly makes me come back to it even with having a Connie.
the space shuttle vibes
Love the titan. My first ship also
samee here bro. I love the Titan. I own several ships and STILL use it almost daily. Great little fucka
@@MaticTheProto I think that the Zeus series of ships are going for a similar vibe as well.
@@randlebrowne2048 yup, bought the CL
This game has been in development for something like 13-14 years. I remember a friend trying to tell me that I just HAD to help fund it.
I’m currently so glad I didn’t because there is no end in sight.
That said, my 6year old son is obsessed with space and he would love this. He isn’t really into video games much still but maybe by the time this is actually available he will be. So maybe when he is 10 or 12….
But who knows, he might not be into space then anymore.
Just a quick tip. You generally aren’t going to land on a planet by flying in from your QT point. You can mark a location on that planet then warp to it, and it brings you much much closer to the surface. Then from there you can explore. It saves lots of time.
I think his intent was to show the engine, that he could get out of a planet, go to orbit, QT, and land on another planet seamlessly. after that first show he did what you're saying (and crashed)
Explore what? empty planets?
@@F0zek yes. Usually that’s what you do in space sims
@@Johnny_Macaroni Star citizen is not a space sim currently and won't be in a near future.
@@F0zek UPDATE: Latest patches were a complete mess and SC is now really going downhill.
The game has multiple locations on each planet/moon that you can go to. There are also random locations on the planet/moon that are explorable, like caves for example.
The game isn't like NMS, where there's stuff everywhere on each planet. However, it strangely never gets boring like NMS either because there's always missions, or often someone around that needs a hand on something.
I am the first to say anyone who gets Legatus is insane, but the way most people get them is "Melting" the other things they have bought to get the "complete" pack.
Most of the packs are intended as more of a consolidation for "collectors" who already spent a ton and want to go from 10+ standalone ships to put it in one pack.
(At the same time its kind of overstated but Chris Roberts has said numerous times just buy the starter pack and earn the rest in the game).
It's almost like you people forgot that multi-millionaires and BILLIONAIRES do really exists, and also enjoy playing video games too! So strange. Sometimes I wonder what planet you guys actually THINK you live on.
That and most of those members didn't get that pack in a day, most get to Legatus pack throughout the years buying small and earning as you go, it just an accumulation of what players have spent and its really just a bonus once you get to it.
I don't get this guy's problem(video) you can play with just 45$
$700 million over a decade and roughly $100 million in annual expenses may seem like a lot, but it puts Cloud Imperium Games slightly below Frontier Developments, a studio whose best selling product is the somewhat comparable Elite Dangerous. If we factored in every single one of the overhead costs when calculating the budgets of other big games we would often see figures in the billions.
The money this game pulls in is around $130 per player and is barely, just barely, at the lower end of what AAA studios can do, though I don't think CIG is ever going to clarify this as the attention received from being "the most expensive game in history" cannot be all bad.
You also have to account for the fact they had to literally create their own engine and tools also. A lot of the technical things they are doing have never been done before. Elite was made on a preexisting engine.
Tf are you on? Elite dangerous had a budget of 8mil and raised 2mil on kickstarter, sure it grew after but it was nowhere near triple digit millions. "seems like alot" you realize the only other game to have that high a development cost was genshin impact which is crazy for that game too and it actually released, star citizen is just going to get higher and higher. it is no were near the lower end of what AAA studios can do. the upper end can even touch this. Go look for the most expenive games ever made and you will see most AAA games are in the 300mil - 400mil if they even get that high. your crazy if you think 700 million is the lower end.
@@tayohki4066 The annual expenses of large game development companies frequently sits in the billions (upwards of five billion a year for giants like Activision Blizzard or Take-Two), but these overhead costs aren't factored into the budgets of their individual games.
My point was that CIG’s and FDEV's earnings and spendings are comparable. While $100 million a year may seem like a lot to us, it is at the lower end for companies of their size and product type.
If we wanted to calculate the budgets of Star Citizen and Squadron 42, excluding property, taxes, marketing, non-developer salaries, and all of the other expensive things you need to run a large company, you really wouldn't get a very impressive number.
@@tayohki4066 Big companies like Activision Blizzard or Take-Two can spend upwards of five billion dollars a year. This money doesn’t just cover the budgets of their games but all of the overhead costs associated with them, like marketing, property, taxes, R&D, reimbursing shareholders, etc. When the development cost of a single game is calculated, these things aren’t factored in despite taking up most of a studio's expenses.
My point was that CIG's spending is tiny relative to that of the larger players in the industry and that the financial resources they have to work with are very similar to those of Frontier Developments. Both companies spend roughly $100 million a year, and although Elite is now on the back burner, both companies' primary products were their MMO space sims. All of these figures are public; you can find them on the Internet.
If we were to calculate Star Citizen's budget via traditional means, the number really wouldn't be that impressive.
For those of us who grew up playing wing commander, starlancer/freelancer and privateer... this is an investment into a shared dream of a game where we can forge new memories, better than we could before and there will hopefully be a generation of gamers who reflect on Star Citizen/Squadren 42 with the same fondness. :)
It’s like selling millions of pieces of micro transactions and DLC then hot gluing them together hoping it forms a full game
No, it's not. They have built an insane technology behind the scenes, and it's what most people don't understand about it. You can play it right now and with a bit of understanding you can see how complex and advanced it all is. Otherwise, you do better and sure enough people will pay you.
@@achilles-live its crazy how none of the technology they pretend they invented is actually new. at all.
😂
@@achilles-live On one hand, you are right. The engine itself they build is highly impressive. *However,* on the other hand it is also true that the game is a buggy mess with little to no actual content. No Mans Sky, for example, is also highly technologically impressive. They too managed procedural generation on a scale that was never seen before, and are still improving their knowledge. I'd honestly consider them the biggest player in that field as of right now. That said.. technical aspects aside, being able to generate and load stuff quickly is one thing, filling it with content is a whole other thing. That's the core difference between the NMS that released 8 years ago, and which everybody hated, and the game it is right now, which basically everybody loves. In that regard, while true that the SC engine is highly impressive, the discrepancy between that and the overall buggy mess the game is, indicates that they have certain issues. Be it strongly varying degrees of skill between different groups of employees, or communication issues. I dont know. At this point i see them writing an increadible engine and then selling that. I dont see them making a full game. It is highly unlikely that the competent people responsible for developing the engine are going to be used in implementing story, quest and dialogue systems, or all the other things that actually make a game.
@@Yamyatos i'm sorry, are we talking about the same sc? Me, friends and thousands of other people play it every day for hours because there is so much to do. The game has more depth than most "AAA" titles out there that come with an 80 dollar price tag, and i'm sorry but i will strongly disagree with buggy mess. It has problems and bugs i will never deny that, part of which are heavily caused by server infrastructure at the moment, but for once i have been playing without any issues for longer than a year now. My biggest issue was my ship losing an engine in space, which was solved by calling for help for a player to tow me back to a station. If that isn't an amazing random encounter, i don't know what is.
Dude was in slow speed mode the whole time poor guy😭
The new UI... menu, starmap and everything is Dope. It feels weird, strange and off, but also so clean.
The new star map still runs on the old broken code
@@sosayweall2509 If it works Too well, it isn't Star Citizen
Nah it is dogshit, overall ui update made stuff worse or no difference still clucky holo dumb slow etc.
Please keep us updated on Star Citizen. I think when it makes $1 billion should be a good time to give us an update. Then go by increments of $500 million.
Without the ship selling funding model of the game, it would have a room full of suits demanding shortcuts and a release. We would end up with Elite Dangerous or NMS. Instead, we sre slowly getting the game many of us have been dreaming about since we 1st saw Star Wars and played space invaders. Star Citizen is my forever game.
I mean... NMS had a disastrous launch, but if we're talking about childhood fantasies? You can build a base on an alien world, you can become the governor of a little NPC-filled town, you can tame weird animals, you can own a massive freighter and build a huge base aboard that ship, you can have a hangar full of crazy looking ships including an organic one, you can go on freaky space adventure that leads you to question the nature of the reality you're in, you can stomp around in a mech suit, you can drive a buggy, a bike, a tank, a hovercraft, you can build an underwater base and go diving, and scoot around in a little submarine, you can reshape the terrain, you can plunder spooky derelicts, dig up buried artefacts, encounter strange Star Trek-like deep space mysteries, and you can power up a system of stargates and pretend you're in SG1, build race tracks...
So I think I'm okay "ending up with" NMS. Especially since I also have Starsector, whose feature list and sandbox is frankly ludicrous and only costs $15.
Thays not entirely true and cig still have a private investor who gets a percentage of every ship sale in perpetuity...they will also get a nice chunk of the profits for squadron 42 to
@@NicholasBrakespearnms is at least immersion and fun star citizen is a frustrating demo of concepts
@@NicholasBrakespear NMS is an amazing game, and I've spend 2000+ hours on it. There's so much content to that game it's insane. HOWEVER, I got bored with it 😞
The kicker? Multiplayer (and kinda combat too).
NMS - You can explore as much as you want, and you can build/create to no limits..... but what happens _after_ all that? I can build another base but do I need to? How many times do I have to see the same planet, animals, or even plants? It comes to a point I can just look at a planet and know what's like. Combat, survival, mystery/language - they all became second nature and easy. At an eventual point, I just got bored. Sadly, multiplayer in the game isn't good enough to keep me going either: "I scanned a rock, oh you did too... jeez this is boring"
SC has multiplayer in mind, and really aims to hit those childhood fantasies directly. First time you saw space action in Star Wars, your first awe moment in Star Trek, even your space jump in NMS, you probably said: "Wow I really wish....[whatever]" and that's why I play Star Citizen all the time now. Here are some examples of whatever I wanted, that now I can actually do in SC:
Star Wars - Flying between asteroids while avoiding missiles and gunfire
Star Trek - Landing at some random moon derelict and exploring the unknown
NMS - Walking in my ship while I'm jumping between planets
@@rixxy9204 You spent 2000+ hours on NMS?
Uh... I wouldn't say you "got bored" with it. Me and the wife played through the entirety of Guild Wars 1 and 2 over the past year, and we only have maybe 300 hours on those, combined.
If you're at 2000+ hours on a game, then I'd say you definitely got your money's worth out of it, and it's probably a good thing that you stopped playing it.
You could build your own rocket with that kind of moolah.
no you couldnt lol. I mean, you could get pretty close. But 700m is not quite enough
@@GomulDart If you start from scratch and want to make a rocket that will take you to orbit 700m is more like pocket money
@@laurentguyot3362 more like a quarter you found on a ground
Activision Blizzard, EA and Ubisoft probably could make an entire moon colony with amount of money they have. Yet they still making garbage to feed bottom feeders.
Ahahah NASA wishes it could
The "owner" of Starfield is buying houses and boats while these clowns are donating and buying 40k expansion packs that dont even exist
The amount of cope in the comments section honestly makes me feel sad for these fellows.
@@LambdaTheory they fail to realize that the owner bought a few villas for himself while the game is in continuous "state of development" and will for a fact never be finished
Took so long to get out of orbit because you had your flight speed governed
name checks out
Correction he was in SCM mode not Nav, in Nav your max speed is the highest.
@@MrRoblcopter He was also speed limited lol
Thank you! It was painful to watch him fast forward through a trip he could have easily done faster if he had gone to nav and not fast forwarded.
@@_brvnwwrld_ your pfp checks out
2:00 I wasn't ready for the windwaker jumpscare
Okay, I have to say, from what I’ve seen in this video (never played SC) it seems like a lot of fun for a space sim lover like myself. I play Elite Dangerous and while that game is fun and similar to this, it just doesn’t have all the little things that I wish it did. You can’t even walk around inside your ship, and you also don’t have as much control of things immediately around you. Though one thing i really like about both games is the scale of space, it has taken me A WEEK to travel to certain zones or planets in ED, yes an entire week at FTL speeds. I have no issue with travel times because it’s realistic and immerses me. Idk, seems like I would really enjoy SC. Though my PC specs and prices of ships are a barrier for me.
what prices of ships ? 45$, the rest is in-game money :).. stay away from other people's opinion created around partial knownledge about what they're talking about. Make your own.
As a former Cmdr, I can say for sure you will like Star Citizen a lot. The learning curve is steep, the flight model is not as good as ED, but otherwise it’s mostly superior in most other ways. It overtook ED some time ago because it’s so well funded, and continues to be, which is why so much is getting delivered now across from the Squadron 42 single player campaign.
@@aschnt-983 Thanks for the information, but you really didn’t need to add that last bit.
@@Libertas_P77 Yeah, I really want to get into it now, I’ll just have to wait to upgrade my PC.
Yeah, I played ED as well, but the immersion is just better in SC, flying around on a planet with an atmosphere, following a river while it bends is really nice, and so is walking around your ship, but the best thing about SC is it doesn't feel like a dead game, Frontier didn't do much back when I played ED, no new ships or ground vehicles, just all the thargoid stuff that absolutely didnt interest me.
The only thing i like better in ED is cracking rocks, that sound is nice.
I think most people's issue with the ability to spend so much into a game doesn't stem simply the amount someone actually puts into the game. It's the idea that putting in that amount of money gives the spender some form of major advantage over the average player (and in many cases exclusive) that gets people riled up. If this is the case, then I want to point out:
- It doesn't matter what ship you have in Star Citizen - you are still a human character. You are not somehow a thousand times more powerful than the next person by tossing money at the project.
- There is major balancing between every ship due to the complexity of the systems that are already in game. Small fighters and especially starter ships usually have such small signatures that most people can't find you unless they're REALLY looking and get lucky. Larger ships have the relative safety of being bulkier, but it doesn't mean they're entirely safe either.
- Star Citizen is very much skill-based. Whether you hit or miss a target is dependent on your skills as a pilot and a gunner. I've seen multiple instances where larger and/or more expensive ships have been outplayed and destroyed by starter ships.
- Most larger ships in game will require multiple players / ai crew to be fully effective. They are not automatic "I win" buttons.
- Every ship that has been bought with real money will be (and is currently) mostly available and obtainable in-game. Only the most recently released ships aren't buyable in-game yet, and usually show up about one major patch later.
For context, I am a gamer who's spent a lot of time with Free to Play games (and have spent nothing in most of them) in the past and yes, I am also a long-time backer in Star Citizen. I am also by no means saying that the balance of the game is perfect - it's a work in progress, but this game also has everything I want in a space sim and then some, so I gladly buy some ships I like with real money.
all will come down to costs to maintain and run the bigger stronger ships. more firepower and more ship means largers costs and more mouths to feed and protect and hire.
@@finalform11 Also very true! Larger ships will have more upkeep than small ones.
@@starsgt I'd add insurance claim times to that too. If you lose a big ship, you'll be waiting a lot longer for a replacement than if you had lost a small ship, a smart bit of game design incentivizing people away from using their bigger ships when they don't really need to.
I think that for me, thing is Star Citizen feels like the “I want to cure cancer” of video games, which is to say that cancer isn’t one thing, it’s a lot of different diseases all of which have multiple causes, ways of presenting, and progressions. Star Citizen wants to so many things that would be an insane ask in a single player game, but Star Citizen wants to be those things for an online multiplayer experience.
I think that hat SC is making amazing breakthroughs when it comes to tech and gaming tech. Honestly, if I had the rig it would absolutely be the thing I was into. It’s jaw dropping.
You get no advantage from spending money in this game.
One thing everyone gets wrong regarding Star Citizen is that they think that you HAVE TO spend money on the game to get cool ships and whatnot.. when in reality you DO NOT need anything else than the 45 buck starting ship that gets you access to the game.. you CAN use money to buy ships that will fund the games development but if you don't want to spend money YOU DON'T HAVE TO since you can buy the majority of the ships with ingame currency. Afterall keeping in mind that the game is 100% crowd funded and they don't have a seperate publisher who'd pay for the development or anything like that they have to sell these ships in order to keep the dream alive and finish what they started.
For excample, call of duty modern warfare 3 2023 budget was 1 BILLION USD wich was payed by activision. Is the better way to get funding for SC to just ask for money with nothing in return? as in donations? this way we can donate AND get some cool stuff in the process that people can eventually buy with ingame money.
Its not about that you HAVE to.
Its that when stuff like that is introduced, the company becomes only focused on that.
Look at blizzard for example, once the store came out its all they cared about anymore, what new mounts and toys and pets that people could buy.
This game will happen the same, I highly doubt the developers and the community will be able to overcome that problem.
Yes you don't HAVE to spend money now, but it will become more and more and more time consuming to do those same things in game.
Eventually as a working person you will do the math that "your time is more valuable than your money" so then your brain becomes ok with spending on that game, which is EXACTLY the thought process they want you to go through.
@@brandoncampanaro7571
i have to disagree on that. Blizzards store is a completely different thing tho, in wow there’s mounts you can earn and mounts you can buy while in SC there are ships you can buy with real money and with ingame money.. it’s not that hard to make money in the current state of the game.
While it is true that for a normie it looks a bit bad for CIG to post hella expensive ships on their site it is still better than to just have a donation button where you get nothing in exchange instead imo.
Afterall we are all adults here and i don’t care if you spend your money on fent, booze, women, gambling or whatever, it’s your money and if you don’t want to support a crowd funded game that’s gonna be the biggest space exploration sandbox ever then you don’t have to but don’t critisize others who want to support CIG.
I must congratulate them on the longest running swindle I've seen in some time.
And people still keep giving them money.
Just amazing.
The single player game is supposed to have come out for years now. MIcrotransactions? More like macrotransactions.
Just as the community voted for, and wanted CIG to do. So what is your critique here?
And CIG announced last October, that SQ42 is feature complete. So we can expect to get the game in 2025/26. Industry standard is 1-1,5y from Feature Complete to a game going Gold. We see what CIG says about the singleplayer during this year Citizencon.
I have probably spent about as much money on Star Citizen as I have spent on LEGO sets over the past 10 year or so. And yes, that is a decent four digits on each of them. For me, it does not make a lot of conceptual difference whether I have a shelf full of LEGO sets, or a hangar full of shiny space ships in a computer game - the latter causes less discussions with The Wife, though...
Other people spend thousands of bucks on car parts, club memberships, horses, outdoor equipment, mountain bikes, skiers, flying lessons, diving trips, whatever. Some hobbies can cost a lot of money, and Star Citizen is but one of them.
All that said, entry into the game costs around 45 bucks for a starter ship package, less even while certain events are going on that promote new players; that is half of what normal AAA games cost these days. There is absolutely no need to invest a penny more of real money ever again, since you can earn everything in game (and most likely, a small single-seater ship is sufficient for you, anyway). People like me, we donate money to CIG because we want to see the game be made; not because we are required to for having fun.
Yes, you're a 🐋. We understand.
When you buy a car, you get a car. When you buy a bike, you get a bike. When you buy SC, you get an experience for a game that is never ever going to be finished.
I like how he's describing every feature in the game as if it were unique like other games like No Man's Sky and Elite:Dangerous didn't exist lol
Just the argument I was about to write. :)
They dont
Empyrion?
Which features. I heard him mention that various features are available in NMS and Starfield when talking about day/night cycles at 7:16
@@mryellow6918excuse me?
Thanks. I remember when the kickstarter first launched. I was curious about how the game felt just about now. You answered my questions. I am unsure i will ever play that, but Star Citizen is not just any game. It is a childhood fantasy that unexpectedly finally came true. It is 90% or maybe even all the gaming many people will probably ever need.
02:38 "it's just ridiculous" Correct.
Game costs 45$....
Game isn't out
More like $45,000
@cesarbass8317 it's playable, it's still a game. It's an alpha game, it's not out, but it is a game.
@@lemonmeister1974 I mean, you can play it...
Do people mean Squadron 42 when they say it isn't out yet cuz Star citizen is out and playable on the CIG website.
“You can walk anywhere” until the game crashes
The fact that it takes so long to fly to the surface makes the job of making the game engine do that stuff a LOT easier
Love the Star Citizen check ins! :D Also, the ships go a little quicker if you fly in the 'quantum control mode' you use to jump, and you can use MMB to switch off the quantum travel location markers.
700m sounds like a lot, but that's also spread out over the entire time this game has been in development. COD Vangaurd alone made 1.8 billion.
The problem is that 700m million was spent on making squadron42 and buying out three game studios opening other studios innother cou tries and a court case to secure the game engine rights from crytek....
One made 1.8b the other has been given 700m… game will never release because they make money either way! Scam!
@@Dylis By 'was given 700m' do you mean customers spent their money on the products the company sells? That's how every business in the world works, dude. Not a scam.
The game will never release because it's an MMO, they will always be adding to it, updating it, and tweaking it. This is a good thing. If you mean a commerical release will never happen, then you're wrong again - 1.0 is in the pipeline, but very far away as of now. CIG has been very transparent and open about all of this - doesn't sound like any scam I've ever heard of. Again, not a scam.
@@ChrisR395 So what did they sell?
@@ChrisR395 keep holding your breath bud!
They have free fly events all the time, and you can buy a starter ship for $40. That’s how much the game actually costs. You shouldn’t buy anything else, unless you really just want to support the project.
People will say BUH P2W! Well you can buy the ships in game and earn it that way, sure wipes can happen but it has been almost 2 years before the last major wipe and its only going to get longer from there until its eventual release.
Back to the statement, at most, the big ships are expensive yes but you also need people to crew it so even if a dullard buys them they won't have significant advantage over someone with a more cheaper single seater craft.
It's a real shame that Bethesda don't use the same model for creating an ultimate fantasy AD&D RPG on one world in much better detail! Just imagine the possibilities...!
"We are on high earth orbit"
While power hovering inside the atmosphere ☠☠☠
Wow. Flying in that cyberpunk city looks so crazy
The interactive area is smaller than a COD map
@@StarContract Are you sure? Area 18 has a lot of places to explore and there are a couple buildings you can enter and shops around the main plaza area.
It's not a cyberpunk city and there nothing in it it's all procedural shells
@@DrGerlithat's just the main hub everything else is empty
It's very crazy. There's one accessible location (Area 18, which has plenty of shops, hidden corners, and even a convention center for special events). The rest of the planet is a showcase for CIG's procedural tech, and yes, you can land on rooftops across the entire planet.
There are cargo missions that require you to drop off packages at specific rooftops, and you can fly amongst the skyscrapers if you stay above a certain alttitude.
"Show's entire city" proceeds to fly away and show nothing lmao😂
theres basically nothing to do except land at the space port and do some shopping
City is empty, its litteraly nothing but a smoke screen, the buildings are all empty gray boxes.
You only have a space port, hospital, player spawn and areas to do some shopping, that's it.
@@obsidiancrow450 Bruh!! I got into so many fights last night!! Idk what game you played but your version of ain't it 😂😂😂😂
@@juliuswashington9734 you can get into fights anywhere in the universe
@@shippy1001 There's not much to do at Area 18 at the moment. Eventually the idea is to have Area 18 work like a Capital City in other MMO's, and have multiple locations and procedurally generated interiors spread out around the planet.
1:59 sounds just like the kind of song my friends and sing on St Paddy's 6 beers deep.
I admire the passion and effort you put into this 💪
This seems more like a metaverse galactic space theme with some game elements.
at what point do we start calling them macro transactions 💀
Galactotransactions.
You don't.
Man, watching you leave the atmosphere at the beginning with your speed limited to 50% was hard
Just proves this game dows a shit job explaining basic functions
imagine taking responsibility for informing yourself. given all the other comments you made, you are clearly incapable, probably why you dislike the game
@@sosayweall2509 In this case, the content creator did a shit job researching the game he did an updated review on.
In case you didn't catch the term SIM, this is Not a W key game
Why can’t Star Wars do this
What people need to realize about star citizen is that the scope of the game is based around how much money Chris Roberts receives. So because the money keeps flowing in, the game never stops getting developed. People need to collectively stop donating for ships so that we can get a completed game.
So you are saying people should stop funding so they have to release an unfinished buggy mess? Are you okay dude?
I think he used one too many of his 3 braincells for that post @FunnyFreak_
Yeh, was thinking the same, and I'm surprised that people are so blind to the conflict of interest here. Normally a company would go (often deep) into the red during development, and have to sell a good game in order to (ideally) get back in the black; but in this case, development itself is profitable, so I don't think it's unreasonable for the skeptics to ask "well what's the motivation to finish?". It's just rare for a business to turn away from a safe (and frankly huge) revenue stream, to chase a highly risky one (i.e. post-release revenue... we all know how bad releases can go when the cat is fully out of the bag).
And frankly, people dumped on Bethesda for spending (reportedly) up to $400M on Starfield (i.e. stating that the game should have been far better with that budget)... so surely $700M should be more than enough to get Star Citizen out.
@@TheTuita No, it won't be enough. They spent like half on developing SQ42, which is less than starfield and SQ42 looks 1000000x better.
Alongside this they are also developing an MMO, AND an ENGINE. So don't pretend like you know how it works without reading up on it
@@ironwarr so how much does it cost? 1Bn? 1.5Bn? 2Bn? Educate me.
I am a SC whale with a large chunk of money into the project. I don't regret any of it, and am happy to continue to buy ships to support this. Why? Because 20 years ago when i would play Freelancer over LAN with my brother, we would talk about and dream about what the perfect space game would look like. Our dream space game. That game is Star Citizen. It's everything we fantasized about 20 years ago, and im sure it's the same for other people. There isn't anything else like this out there, so why wouldn't I support this?
I was the same, Freelancer and Descent Freespace were some of my most treasured gaming experiences growing up and Star Citizen is the closest I can get to reliving those memories again but with the freedom to go wherever I want and do whatever I want within the confines of the one star system (for now). I've been supporting this game since 2018 and while I've taken a break for the past few years to enjoy other games, I like checking in now and then to see how far it's progressed. I'm pleased to see they made server meshing finally work and so many other features and gameplay loops have been added in since I've last played. Once Pyro is live I can't wait to properly get back in to this world and explore it with my Carrack which will finally give that ship a purpose in this game!
Freelancer still remains one of my greatest gaming experiences. When I traveled outside the spacelanes, through volatile space, into nebula filled with asteroids, only to find a wormhole to some far away people who sold the best guns in the game, Tizona del Cid.
Thanks for the support @Bimmerphile1
I first bought Wing Commander at a sales drive at some random game rental store. I was TOTALLY blown away. When you get a game like that, your mind/imagination goes racing, and there's just so much that you want but can't do because the tech simply isn't there. Freelancer was a major milestone, and showed hints of what we might be able to do one day. SC is that final game that not only shows what we can do but also how much graphic fidelity we can do it with.
How does it compare to NMS? I play NMS alot and have my fun with it
@@stoneyhigh05 NMS is probably a better choice, SC has fun parts but has a lot of issues. In fact right now progress seems to be going backwards.
SC is a very different game, its more like Elite Dangerous. NMS is mostly about planet exploration, crafting, construction, SC has none of those items. SC is mostly mission based, and quite combat focused. There's also mining & trading, but the products mined/traded can't be crafted and have no effect on the game economy. NMS is really great as a solo game, but SC really gets fun with other players because you can jump into other peoples ships and use their turrets.
No Man's Sky has massive planets and it does it all in real time, unless you're navigating to a different star system. RSI got their procedural generation ideas from NMS, albeit in smaller ways that don't involve generating entire planets. While many of the planets in Star Citizen are hand crafted, a good portion of the areas that are uninteresting are procedurally generated.
the planets in NMS are significantly smaller than real life ones unlike SC
@@senseiwu7814 yep and they use a lot of loading screens, but has a very nice way to hide it for the gamer.
No, NMS is not the inspiration.
"RSI got their procedural generation ideas from NMS" no they didn't. Try going back to 1984 you may find the answer you are looking for.
When we're all old men, Star Citizen might be our equivalent to playing with highly detailed train sets that the grandkids are not allowed to touch.
I skipped over the whole "Insane prices section" as its a ridiculous argument as always. The price of the game is £45, I get the same content as someone who pays £58k. There is no requirement to spend more than £45 and no one is forcing you to do so! Also no one is forcing anyone to play the game and if you don't like it, don't play it or pay it. If someone has nearly £60k to drop on a game, more power to them, I'm glad they are doing well financially.
Why should SC get a pass on that discourse when gamers melt down over Star Wars Outlaws pay-walling a single mission behind an upsell? If any other company did this, there would be riots. The only reason we're not rioting is because this obviously a doomed project and we can just sit back and watch it crumble. If there was the slightest chance of commercial success outside its existing backers, there would be blood to pay.
@@DanKaschel What on earth are you talking about? "Riots"? "Blood to pay"? You need to chill out pal. Its a game......and a game no one is making you play or pay for. Get a grip.
@@beardedchampion4321 they are called "figures of speech" and that was pretty obvious
I had been psyched about this game since my first year at college. I think somewhere around 2016 I kind of gave up hope for it. I had more hope for a completed game in the past.... but come on. What it has accomplished so far looks amazing... but think about this; Red Dead Redemption 2, one of the most realistic, beautiful, immersive games in existence... only cost around the neighborhood of $200-250 million dollars to develop. Add maybe another 200-300 million for marketing. The fact is that they haven't been using the money that they are making efficiently. 700 million dollars is enough to make several AAA titles with cutting edge technology. Game looks fine, but I won't be giving them any money any time soon. X4 Foundations is more fun anyways.
What I want to know is where is the money going? If they are making that kind of money, then what incentive is there to finish development?
They made basically 2 games : SC and Squadron 42, so that explains a bit of where the money went
Then you compare them to rockstar... a studio that didn't exist prior to this VS probably the biggest dev studio in the world. There are probably many costs that rockstar can just avoid (structures, building, equipment..). SC had to start from nothing. So makes sense that it costs more.. They had to build and learn most of their technologies too.
And SC is just far far more ambitious than even RDR2. Like Rockstar basically reutilised GTA5 mechanics (that was one of the biggest criticism for the game : it felt slow and rigid in its commands). Only thing that RDR2 pushed forward was graphics and realism. And that was great, but SC is much much more ambitious.
Like the scale of both games just cannot be compared.
Idk if SC will be great one day, but it doesn't surprise me that it costs so much.
@@wakatpr6583 Ah yes, bloated existing organizations are famously more efficient than brand new single-focus organizations. (Is that really the line y'all have been telling yourselves?)
Still not half of the estimated 2 billion ( with advertising) that GTA 6 apparently cost .
But GTA 6 is going to actually release and offer a more complete experience
@rabl3535 Star Citizen will release eventually, it's playable now.
"A more complete experience" is subjective and can't be known yet since neither game is "released" yet.
@@rabl3535 I'd 100% argue that SC now is just as complete at GTA. You couldn't even complete the story in GTA 5 forever because it would bug out.