Some more context for people coming across this video, Star Citizen has raised to date over $644 Million as of 2023. gamerant.com/star-citizen-24-hour-fundraising-record/ I do hope they're able to get the game finished, and keep their promises and projections for what they're trying to create. Looks like there are monthly patches and updates which is good. I just hope they don't get stagnant with updates, and provide value to the people who have backed and supported the game thus far. Personally I'm not a fan of an unfinished game with this much funding turning into is what in essence a unfinished Sandbox marketplace. That being said, I don't care what you do or don't spend your money on, just be responsible, and don't harass others over spending money, or not spending money. Always remember, there can be constructive criticism, and civil discussion about the game from both perspectives. People can like or dislike different things, and that's okay.
@@taccntb4345 oh, they have been. Several times. The fact that they keep winning because of their extensive list of caveats and disclaimers whenever you check the box on the terms of service or the payment agreements means there's generally no legal grounds to win against them. This of course encourages the UA-camrs and copium-addicts as justification.
The only thing I will say about this is, People requested the mega packs. People got on the forums and begged for packs that had every ship in concept and currently in release and a CIG responded with "Sure for like 30K" They put the packs up on a limited sale and sold out. Not saying I agree with this at all but SC is a monster that its community created and feeds
@@mbg4681 48k outta 700million is like nothing bro. you're buying the ships and it's like all of them for people that run guilds with thousands of players. The average star Citizen Player has 2 ships and their account total is like under $300 that's less than an apex player getting a heirloom. Plus with how fast you earn money in game and most ships are available in game it actually makes sense to only spend as much as your comfortable with and then just play to earn other ships it'd take maybe a week to earn almost any of the most expensive ships that're available
With fuel and maintenance and storage being included, flying in a small plane costs somewhere north of $100/hr. For $10,000. You can probably learn to fly a small plane, and fly it for a year. And you'll end up touching grass in new places when you get there.
@@KevinJDildonik Yep, when I got my license it was around 150$ per flight hour with an instructor. That was 100$ for the airplane, fuel cost included, and the airport did all the maintenance. Plus the airplanes I was flying were, and likely still are, the cheapest in the area. The remaining 50$ went to the instructor. It's definitely more expensive now. Also something to keep in mind, when I said 8-10k, I meant that only for getting the license. For further flying you can expect to put in more money than that.
@@cawa794 Yeah unfortunately flight training just keeps getting more and more expensive. I'd wager the average cost is 12-18K for an ASEL PPL at this point. The checkride fee alone can be $800+.
The reason the $48,000 pack exists is because a long time ago, the super whales of Star Citizen told Chris Roberts at an event that they would like a pack that has every ship in game be available. CIG updates the pack every year with whatever was added during the year. This is why you can't see the pack unless you are $10,000 deep.
Funny how the game is still missing most of the features they advertise but the store receives regular updates. 48k store pack with a 10k entry fee is indefensible
@@Jse0607It's missing the features because it's hard to make all those features and integrate them. There was a time when I saw Starfield and thought... oh, maybe Bethesda can do this as a AAA studio and show Star Citizen up, but they didn't do anything close. The closest is No Man's Sky or Elite, but neither of those games has anything close to the level of fidelity Star Citizen does in any area of the game design. Which is fine, they aren't shooting for that. Also, in fairness to you and others saying this, I would say Star Citizen isn't a good game as it stands. It may never be. But... it's also a ridiculously ambitious project that nobody but Chris would be crazy enough to attempt. It's not a scam, it's an expensive feature creep mess, that may one day come together or not. The last big updates were promising towards it eventually coming together on some level, but hardly telling as to whether it would end up being any good. The thing is, that store is how they fund this thing in very large part, and they are depending on the people who have lots of money to waste giving into that dream. I certainly wouldn't recommend anyone doing it, but if they want to do it, I have no reason to complain. It's not like the game demands it to do what you can do today or even in the future.
Although most of those 'ships' are not even in the game yet and your essentially buying an NFT of concept art of something that 'might be' in the game eventually, if said game ever gets completed. (with it being 10+ years in development and constantly hemmorging money, is unlikely)
Yea it's a donation to a product that people are passionate about, what's the issue here? Star citizens can spend thier money how they want. Don't like it then don't participate but also don't yuck others yums. I'm sure many citizens think it's equally dumb to buy 10,000 dollar season tickets to watch grown men run after a ball for 90 minutes. At least with star citizen you are actually giving your money to a passion project and something that is pushing the limits of gaming and entertainment at large.
@@BoleDaPole the issue is that most people aren't buy it as a donation, there buying it for the stuff that might not even be in the game at all, along with HAVING to spend 10k dollars at least to even buy it anyway.
@@JohnDoe-bf7hbthere's over 150 ships available to fly in game there's a couple capital ships finished but unavailable currently because they're integral to the campaign releasing and it's like a spoiler, there's only like 25-40 ships still in concept but they are complicated or alien type ships Keep in mind, just playing the game earns you in game credits and you can purchase more ships
@@BoleDaPoleyou sur are the exact kind of person Thor was talking about. Someone who is to emotionally attached to the idea of how you spent your money, and if you do end up buying something stupid then realize it, you have to defend the stupid decision you made. On that note that last part about it being a “passion project” is funny. Just know you fell for a scam, nothing wrong with it, so did everyone else that paid into the game.
I was half way through my enlistment when the game was announced, I got my undergrad, and now I am wrapping up on my PhD and the game still hasn't been released yet.
Guess how long game development takes in set-up studios - 5-8 years, with engine made, staff hired, way smaller scope Guess what SC had to do - open studios (which was multiple times, as funding increased rapidly and community voted to increase the scope - there was a vote a) make the game in small original scope b) make the best damn space game ever, but it will take much longer - community voted b). Anyway - CIG (the developer) had to make their own engine basically, because originally they used cryengine (originally it wasnt supposed to be MMO, more like Squadron 42 being the main thing with multiplayer Star Citizen, but small scope) - but cryengine is trash for multiplayer games apparently - they went to use Lumberyard (Amazon'S modified cryengine) which was supposed to be better, but it wasn't really --- and in years they developed StarEngine (their own heavily modified cryengine/lumberyard, with like 80 % modified / changed code? - look up their starengine demo, that shit will change gaming if licensed to other developers). They are also developing Star Citizen and Squadron 42 side by side, both moving the "impossible" in their own genre... so yeah, I would say "12" years (realistically more like 8-10 by now, if we consider 2014-2016 massive scope growth and opening new studios, which is inherently less effective than when you have them setup) - is fine. I graduated high school (2018), university, got a job, I am finishing my masters next year (and I think I will have it before the game releases). Yes it takes long ,so if you are a backer, the best thing is to do what I did - I came back occassionaly, to check the updates... it was very very slow, the game was buggy, my PC couldn't run it. But now (June 2024) - the game runs relatively well (i have i7 3770, gtx 1060, 24GB 1600mhz ram - so very bad), looks better than any game I ever played and there is so many things to do. There are occasional bugs, which can be gamebreaking (but not as in game crash, but for example rogue NPC shooting through an armistice zone and killing you, so you lose all the money you spent on cargo) - but it's an alpha, there are "resets", so it doesn't matter now, you can just fly around, try different types of gameplay, have fun ;) Sorry for my wall of text, I just love ranting.
@@BeSk9991 Nah its all good man I appreciate your thoughtful comment. I am not a backer, nor have I played it. However I might give it a go after I finish my degree and I have a bit of free time. Good luck on your masters.
@@ExercisesInFutilityIV thanks, you too ;) There are "free fly weeks" couple times per year, so you might even try to test it out sometime during the year
@@mainsidequest5203 So you are saying you can't read. When they created Kickstarter, how were they supposed to know they will get tens of millions of dollars? They expected getting 5-10 (first goal being 2), use that to launch alpha, which woul show investors that it'S feasible and would get 10 other million from investors and that would be it. A small SQ42 campaign (20 hours) and multiplayer with limited options. They got way more funding and got the green light from community to make the scope larger - but they couldn't know that would happen when choosing the engine - they chose perfect engine for the original vision and by 2014-2015 it was too late to change it... But whatever lmfao, haters gonna hate, even if it released and was game of the century, you and others would claim its a scam
For people that are curious: after spending 1k you get concierge, having concierge unlocks a bunch of other ship packages and after 10k or something you get access to the big 48k package that has all the ships
@@xstrange_ this. Absolutely this. For more people that are curious. The game is free pretty often so if you're on the fence please, for the love of all that is holy, try the game for free before buying it. And if you want to buy it just get the cheapest bundle you can get and earn more ships ingame
@@xstrange_For those curious: you can start any gasha game and get all broken characters without ever paying a single cent. And also get every character
when you spend over $1,000 you also get an achievement, top hat, monocle, and a pistol. the moment i got the email i kind of chuckled and thought to myself "oh crap, i just got the saddest achievement in gaming"
@@ferociousfeind8538 even having spent that much so far i can honestly say i feel like i will get my moneys worth eventually. even if CIG goes bankrupt the game has become so important to some people tat the community will probably do all they can to complete it or at least get it running seeing as once the appeal of making items solely to pad pockets is gone, their main motivation would be to finally play the game.
If you really spend more than 50 bucks on an unfinished game that has been in development for more than 9 years then you are absolutely dumb as hell and you really want to support a pseudo-scam. The game has horrible net code issues and bad collision detection. Two things that should have been fixed from the early days in a MMO. But now i get why they focused more on pumping out ship models and locations. Ship models sell for big money, while fixing net coding and bugs doesnt. The devs are basically selling virtual toys for hundreds of dollars.
At one point this was just part of the Kickstarter and relatively inoffensive as the necessary means of funding the project. In 2024 it's very apparent of why Gandalf refuses to touch the One Ring.
You really have to pick your battles though, either have some way to generate funds or give in to investor overlords and release half baked stuff that you can "No mans sky it".
@@not_the_pastathey said they had enough funds to finish the game many years ago. Why are they adding more ships and more features instead of finishing things that are long past their roadmap deadline? Of course they need money, but it truly seems like making money has become the main priority
@@TazytotsAh yes, truly, a video game announced and marketed to the mass public, which is meant for like, what, a very tiny amount of any society's population, keeping in mind it should be a society that engaged with video games, and has people who play video games in a financial position that's crazy enough to make 48 THOUSAND DOLLARS, an amount that's unimportant enough to purchase a video game item. OF COURSE, how could he forget about such a massive part of the market for video games?! The lack of intelligence on this man huh? Truly, a dumb dumb moment.
With this one? Nah any game that charges the price of a full triple-A game is a macrotransaction. This? This is something else entirely. 40k for a single transaction? That is a teratransaction
Not even the current micro transactions are micro, like all those are like 10$+ currently and in some games they have skins that are worth more than full games
It gets worse... I'm only in for $45. I bought it during Covid out of boredom. I quickly found that even after its been in development for *11 years*, if I mentioned that fact combined with mentions of bugs such as T-posed NPCs everywhere, I'm met with "But its in alpha!" ELEVEN YEARS OF DEVELOPMENT and its still not even beta??? Elite: Dangerous was released, got the Game of the Year award and released 3 DLC in that time!
To be fair, Elite Dangerous is super sleeping on a ton of since-release bugs and quality of life people have been begging for for the entire time too. You can't walk around in the ships you own, even with the "make Elite an FPS" Odyssey DLC!!
@@Neamerjell that’s the bootlickers that can’t convince themselves that they made a bad choice by thinking they will ever get the ships they’ve spent thousands of dollars on
@@tinkerer3399 Zomboid is an actual GAME though, not just clumps of non-interacting modules that are largely tech pulled from the base engine they're claiming they invented.
i dont really watch streams, but the first time coming across an ad on twitch was like wtf. the fact that something live gets interrupted like that is just dumb
Yeah he always pauses games/major convo's during ads, because he can see when his chat are about to get ads (They happen in batches for random groups in chat over a period of about 3-5 minutes) because he doesn't want people to feel left out because some algorithm decided they needed to be interrupted right now. Only time he doesn't is an online game like Helldivers where you cant stop whenever you want.
Ads are no longer meant to only try and sell you a product. They're now supposed to be as inconvenient as they can, to push you onto subbing onto the no-ads service
You would be hard-pressed to find someone on this platform (or basically any other platform) that deserves respect more than he does. Dude is just an amazing human-being.
I think one of the worst parts is, that most of the ships you can get with those big packages DON'T EVEN EXIST INGAME YET. You just pay in the hope, the developer will, at some point in the Future, properly develop 3D models, animations, etc. and release it. Wtf...
I've only spent $45 on Star Citizen and I have 12 ships already which include a 890 jump. I guess its nice if you're rich and can blow 45k on anything you want, but you can also blow $45 and still get any ship you want.
@@blackmamba___ and then you lose it on the next patch because whoopsie we can't save that, but we can save it if you pay us. Also the game just isn't fun. Ok you grinded mining for an 890, now what? The only thing to do is grind for ships to grind more
I feel I've seen this tactic most in the NFT and cryptocurrency game space, where they hype up what their game COULD be and offer NFTs for people to buy early, but release a barely working game and do almost no continued development afterwards. Some even shut down quietly after the initial hype, taking the money and disappearing without a trace.
@@ccgod It's not AAA and it's still "very early" in terms of the strides they've made in making the game playable. I played it two years ago and it's still a buggy mess with basically nothing to do. This is abysmal. The game has cool ideas but the devs clearly don't give a shit about completing the game because they're focused on making money with these fucking ships. We're going to be 90 when it finally releases. Actually, the rapture is likely to happen first.
You can get everything through in game currency or achievements (ie, some gear you can only get by killing a boss, etc). The only time you can't buy a ship at an in game store is for a few months after that ship is released.
@@crispy9175that is not true, there are MANY ships you cannot buy in-game, and ships you cannot buy even for real money because they were "limited time sales" which is the real scam here. I've been backing the game since 2012, you cannot defend this shit so don't even try.
Oof lol “only game loop fully fleshed out by CIG” if I were drinking it would be all over the wall there good sir. Also all but my Javelin and F8C are full ccu’d saved me thousands to date playing that game loop
Thors Event development plan reminds me of what RuneScape did. You could do the Christmas, Easter and Halloween events of that year at any time because they put portals in places. So cool of him to do.
Exactly. No factor that 89% of ships on the sale page are in game which anyone can just EARN via in game economy which currently I will admit is a joke. IE...you can pretty much buy any ship after about 3-4 weeks of play due to the lack of proper money sinks and known game play exploits to make lots of money.
@@stevenclark5173 What are you talking about??? JUST DONT SPEND THE MONEY!!!! Nobody forced those idiots to buy anything! People only got hurt because they allowed themselves to get hurt! whos fault is that??? Their own fault, not CIG's fault!
Ever play a single player game that you enjoyed so much that you were sad when it was over, and you just wanted to keep doing what you were doing? The idea here is you play Squadron 42, your typical single player game, no buying ships from the website or anything, you just buy the game and play it, done. Then, if you love it enough you just want to keep playing, you play Star Citizen, the MMO sandbox version of Squadron 42. You can't "beat the game with my credit card" with SQ42, and if you don't like SQ42, there's no point in spending money on SC...a sandbox game that can't be "beat" anyway. Too many people are hung up on SC, when the initial focus should be on SQ42.
You cant pay to win with star citizen. Just because you buy a 1,500 dollar battleship, you cant crew it by yourself. You cant pilot that by yourself or youre useless, you wont be winning shit. If anything this game is "have friends to win". With a good group, even if each of them has a shitty fighter, you can out play anyone with a battleship.
I like the "anti-FOMO" approach Ghost Ship Games took with Deep Rock Galactic - any seasonal cosmetics from an event that has passed are added to the random cosmetic loot pool. This has interesting effects on player mentality: I do feel intrigued and motivated to get the current seasonal cosmetics sometimes, but I don't feel pressured into getting them, knowing that I would be able to get them anyway provided I spent a large enough amount of time playing the game. The cosmetics you can buy for real money are mostly worth their price, but don't necessarily look better than the ones gained by effort put into the game. Another cool thing I just really love about... this studio I guess? is the fact that they decided to do seasons just like many modern games do ... except these are free ... and are actually fun to complete. I feel all these things do the exact opposite of what you describe with Star Citizen - I feel welcomed and cared for playing Deep Rock, I don't know if that makes sense but the feeling is close to the feeling of "home" - a place where I can relax, let my guard down and just have fun.
Plus - they also announced that they bring the old battlepasses with season 5 - so even less FOMO because now it's not in the rng pool anymore - you can work on them as they were when they dropped. By the way - if the fomo shit would go or other practice then i#d be more willing to spent money on them.
@@madeingermany9445 Only thing behind a paywall are support pack exclusive cosmetics, that will never disappear. are mostly all about 8$ usd, for cosmetics for all classes and their weapons, and are a drop in the bucket of cool shit and cosmetics. everything else has not a single cent to increase chances of have chances of acquiring, simply playtime. Not a damn sniff of gambling, the free loot is simply randomized.
I'm just so happy I grew up in the Nintendo 64/Playstation era.. I got a complete game for what my parents paid for with hours of the most fun I've ever had.. Gaming is a disgusting industry now. Gaming at 33 now is the most miserable I've ever been because I know these corporations are just money hungry and not consumer focused.
Fun fact, I've got a 1994 copy of Myst, unopened. $61.99 CAD, which in today's money would be about $120. Today's new release games are still only about $70 CAD, so games on average are half as expensive as they used to be, just food for thought. (Benefits of the move away from physical media and the expenses associated with that, especially in cases of overproduction. A million digital keys can be made for a couple cents, in a matter of minutes at most and if they don't get sold? Only out a couple cents.)
Gaming IS a disgusting industry now. Looking at the state of the world and economies, it does make sense, though. Makes me want to make my own game and retire just managing it 😂
@SnprMk7 half as expensive? Wages aren't increasing with inflation; games are way more expensive, especially when you factor in all the DLC added on over time, and all the other content behind a pay wall you never get unless you pay.
@@Astroqualia yes, 60 is half of 120. I am talking in absolute terms irrespective of any other consideration save the actual price change. A new game today is half as much as it used to be. The fact that living costs and such have gone up is irrelevant to that statement and has no effect on it. It's true, just not relevant to the statement.
I paid $45 in 2016. Since then I’ve had so many fun, sometimes jaw dropping experiences with my friends. Admittedly I only play for a few days around every major update but it has been more than worth that $45.
That's what I don't understand... CIG made it clear from day 1 that every ship will be earnable in game without any additional money required. The point of the ship packages is funding so they don't have to rely on publishers/investors that would limit their creative freedom which is like, 70% of what is wrong with modern gaming. You can literally spend 45 bucks right now and have an extremely similar experience to someone who paid 10k.
@@shortwave737 you don't have similar experience, i for sure don't. I do have money for big purchases and every time i try to play i think to myself... why im suffering in this ship that can't do anything when i can just buy any of the ships and it instantly kills my motivation to play
@@nilin-o2 The current state of the game, the primary play is, "do activities for money, use that money for better gear/ships to do other activities or more advanced versions of the activities you're already doing" doing hand mining or light combat missions or renting a mining ship will get you enough to buy an entry level ship for most activities within 4-6 hours depending on your luck. While sure, you can spend real money to buy a ship to do that other activity or that more advanced activity immediately, there's not really any reason to unless you just want to support the development of the game. If you don't like your current ship that you bought with your game package, melt it and buy a different one with the store credit. If you do like it but grinding up your cash isn't fun for you in the current state of the game then that sucks and I hope one of the quarterly updates adds something that you do enjoy.
@@smiluo the fact it's been in development for almost 11 years and still hasn't left alpha state, the fact that the devs have raised almost 3 quarters of a billion dollars and still haven't added nearly half the features they promised they would. Or the fact that this video points out they have a store page that sells digital content for 10s of thousands of dollars, most of which isn't accessible unless you spend at least a grand to access it. Then there is the fact that most of the stuff you buy in the store page doesn't even exist in game yet.
The thing that’s scary is this opens the eyes of bigger developers and publishers. It makes them realize that people will spend stupid amounts of money on things they like or things that bury their feelings. Micro-transactions are a plague.
Publishers wish they had a cult like following of middle class boomers who spend their retirement on their games. Cig sit on a consumer base with huge wallets
@HerbJon how about funding the games creation and futhur development while being its only actual form of revenu not just for SC. But for a secondary game aswell :p?
From someone who was inside the cult at the beginning, that kind of money doesn't get spent all at once. It insidiously builds over time as you swap, upgrade, and get more to accomodate your sense of spaceship collecting. It's evil in its dopamine-releasing design. You never really play a gameplay loop; shoot some things, walk around your ship, deliver something. It's never enough so you sit with your imagination until you're curious enough to buy another ship and try it to feel some kind of reward. They had this money plan in place long time. It was always the true goal. Happy to be out of the cult. At least I found my wife there and we both escaped with a lot less financial damage than many others, thank god.
At least you got your special someone thanks to the game. Game communities tend to do that a lot. Bring together people who were meant for each other. Or just 2 people who really get along.
Thank you. From this day onwards I shall stop keeping up-to-date with this game because it's getting tiring. So now I can instead remember it as maybe something good - someone got married through the hellscape that is Star Citizen. Congrats :D
Well to start you can literally resell your ships. Plenty of market websites that do that. Depending on what you have you can probably make more money than you spent. You can also buy any ship with in game currency. Plenty of people flying around in a Carrack that only spent 40$ of real money too. There are tons of opportunities to make millions of AUEC in game. They also have a 30 day money back policy. It kind of sounds like you didn't get very far past the beginner experience to me. With the whole sometimes shoot something sometimes deliver something bit. But, you know I guess maybe you didn't know that you can get money back or even more or that you can easily buy every ship in game. Or maybe that just doesn't fit the whole "scary cult my wife and I escaped from" narrative. I don't know many other sim games that let you sell modules
This reminds me of any time I've ever talked to someone about Star Citizen. If you aren't absolutely praising the game, they turn absolutely rabid in defending every aspect of it. Most of the time I'm not even trying to make a jab at it.
I’m skeptical of my time with it. I wanted elite with the ground features I always wanted, and I kinda really enjoy that, but it is also uncomfortable to think of all the time that this game has been in development.
@sgtsnokeem1139 you made the " 90's "a possessive with that apostrophe... if you mean the 1990s or the '90s... the apostrophe goes in front making it a contraction. Long story short... it's just 90s... or 80s or 50s... not 90's or 80' etc.
I spent like $200 in overwatch back when the game was still alive and I felt bad afterwards for spending that much. Can’t imagine spending so much on a game.
I hear you, but I'm positive there are people who have spent thousands upon thousands of dollars in overwatch and other wayyy more predatory games like Genshin, with loot boxes, at least here you are actually getting something instead of the chance to get something right?
Jeff Bezos make 8 millions dollar per hours since his birth. If you are paid the US federal minimum wage, 42 000$ is to Bezos what is 3 cents for a minimum wage worker.
Jeff Bezos make 8 millions dollar per hours since his birth. If you are paid the US federal minimum wage, 42 000$ is to Bezos what is 3 cents for a minimum wage worker.
Thought you'd find this interesting if you see this. So Borderlands 3 had seasonal events. You had to play and grind during the events to get the new guns and cosmetics. The problem would be a new dlc would come out that raised the level cap so the event guns or equipment you had where under leveled now and if you wanted them to match the new level you'd have to wait for the event to come back. What they did once all the dlc was out and the game was basically done making new content is they added an option in the main menu to turn on any event you wanted at any time. So if you wanted a gun from the Halloween event you can just turn the event on and grind to your hearts content to get said gun and the rolls you want on it. I really love that they did this. I just thought you'd find that interesting as you talked about fomo events.
Still fomo events, doesn't exactly make it better that they included all the assets at the end of the lifecycle when they stop benefiting from fomo... Better than not including it but they were still utilised originally as fomo, plus imagine praising gearbox and borderlands 3 of all games sheesh
it is lots of fun - and lately the progress has been really ramping up speed after a lot of the basic things have been done. entry point is a normal game price tag of 45$. you can buy most of the ships ingame, no need to buy anything else than the starter pack. and it is fun with friends. there are missions but the most fun is just goofing around i a group and use this sandbox to do your own thing. car or ship racing, fps shooting, mining or space trucking, even boxing/wrestling tournament... find your way and do what makes fun.
2012 Star Citizen backer here : Not only is this shit totally P2W (those are spaceships and apart from inate player skill there basically is no single other progression factor than ships intended in this game) but it's also the very reason why Star Citizen can simply not become the player-driven MMO it promises to be. Even in its alpha stage it already feels even more of an economical inequalities simulator than the real world does. Not only does it have no clear game design plans and structure but as a very long-time observer who fought the urge to upgrade my ship further with actual cash (even though I frankly hate the game as it is), there's no single drop of doubt in me on the fact that they specifically designed the current in-game economy to push people into doing it since it takes dozens of hours of painful grind in a basic ship to even get equipped for the very few enticing activities provided. This already feels bad enough in a decade long testing stage of a "game", but let's add that they'll wipe all your progress every few months, so that no one can ever feel like having earned something if it didn't come from the pledge shop. Some players (I was of them) used to argue about it on official forums : we thought that in an alpha stage, all content should be easily available so that we could widely test it, but that discussion eventually died to a (now objectively fake) point of making the game a "simulation" (what a joke) and to have a "realistic" progression curve and economy, that came from all sides : dev's and whales and other Robert's simps... That sounded particularly funny coming from both people that are selling end-game stuff and the people buying it, and I could have laughed if there already wasn't hundreds of millions of our money on it. For this and countless other reason and having followed this "project" up close for basically half of my life (I'm in my thirties...), this is nothing more than an insanely overinflated cashgrab from a notorious scammer. Any person saying otherwise is either delusional or insufficiently informed. I seriously think the place for this discussion is in justice court at this point. PS : I also thought it was important to note that you cannot "purchase" anything from CIG, you "pledge" (donate) money to them and happen to get some retribution for it. Their terms very explicitly states that they owe you NOTHING for any not-purchases you'd make to them. When the time will come this won't stand for a second under most european jurisdictions, but that's their strategy.
P2W means being able to buy more powerful things than what's otherwise available. This is Pay-to-Skip gameplay more or less, for people who want to play but work demanding jobs or have other responsibilities. You'll always be allowed to run private servers, as well.
I'd honestly take Star Citizen to court. They've been in development for 14 years on a starting budget of 2.1 million. And they've "released" on several platform as well as allowing you to buy 15,000$ of a digital ship...and they've still technically not delivered on the original 2.1 million as the game isn't out.
The mega backers literally asked for this. It was not a thing until they said "hey Chris, can you make a giant package with all the ships?". Y'all just want to hate on the game so much calling everything predatory. Star citizen makes it clear up front what you're getting when u pledge money. If you think u got exploited, you're just an idiot
Are you going to stop someone buying your product? If that pack was not there they would just individually buy each ship. I dont blame the company for selling something some people want to waste money on. Its their responsibility to spend money wisely.
Most idiotic statement. You imply that CIG is exploiting. They are just offering a product. Last I checked, they didn't put a gun to your head and say, "You must purchase this".
On a side note: policy needs to catch up with the practices going on in the gaming industry, but our government is filled with severely out of touch old people who can barely operate a cellphone with any efficiency. So it continues to get worse as corporations literally hire psychologists to help make their store/microtransactions as predatory and addictive as possible.
I've seen posts of people spending so much money that their loved ones leave them like marriage is dissolving because of this game. I didn't believe it at first but after seeing the prices I truly believe that some people will just go too far when available ships and stuff are released. It's an addiction at the end of the day
Star Citizen in Chris Roberts' own words. In 2012: "And while Star Citizen will offer in-game purchases as part of its business model, Roberts was adamant that there won't be anything in the game that you can't buy solely with in-game money if you're willing to put in the time to earn it. Those who want to buy their way to a cool in-game setup will probably be limited by a per-month real-world currency cap, Roberts said, but even without that kind of system, there would be limits to how much advantage a Star Citizen player can get by throwing their money around." On August 31st, 2013, in a letter from the Chairman about reaching $17 million: "I'm very opposed to having a game where ANY of the items, outside of your initial game/ship package, can only be purchased with cash. I hate the bifurcation of items in most online games, even when they are just for flair items. I want Star Citizen to allow players to earn everything they need in-game for ships, upgrades, and even flair. I was disappointed to see so many people feeling that we were trying to gouge people or do a money grab." And that's exactly what Star Citizen has become. The man has no moral compass.
If we don't live in the USA, you don't need it. I spent $0.00 on my college and Master's. Maybe you just shouldn't study in the USA. It's perverse to study and then have to pay off that loan for the rest of your life if you don't get a very good job
it funds the creation of the most ambitious, ground breaking, tech advancing, megalithic game ever made. If you have the money to waste and want to push gaming further this is the place to do it. People who have that kind of money waste it on the dumbest shit that would blow your mind. At least here it's pushing the world of gaming forward. Once star citizen launches its going to take the world by storm and every other publisher is going to be trying to buy their engine to make their "super game".
@@LaughterIsDeadly if i had 48k to burn, first of all i'd sit on it for a while because that's a ton of disposable income. after that, i'd probably travel or dip my toes in a bunch of hobbies without worrying about the cost because i at least tried those things i previously felt barred from. i can't justify dropping that much on any game, especially not one that already secured hundreds of millions in funding before i came along (and struggles to be functional 10 years on) i will admit it would be nice to be wrong and for SC to somehow become a super game, sustain some kind of interstellar (or is it intergalactic? i'm actually unsure) world where you can basically rp as star citizens but then i look at where it is right now and feel a bit hopeless for the next 5 years. i've been playing for about 3 myself and... yeah. only bought a starter ship, i don't believe in buying anything more and the subreddit is one big wealth display which is a concept that bothers me wherever i see it. it is downright not fun without someone to talk to and by that point it's a glorified-shared-visual to talk over and fill up the dead air when conversation lulls. i truly do wish it was better and made it to even half of what fans prop it up as (which is inconsistent: "it's an alpha", "it's playable", "it's not a complete game") i don't know, it's tiring. i'm well aware it's not for me and right now is basically a curse i make myself shoulder, but i can still have an opinion on it. it was laggy and painful when i started and now the inventory looks a little nicer, they put persistence in for some reason (makes all the pads a pain now, i remember when ships could be called to a pad, lol) just... pain, lol edit: oh yeah and "you can earn any ship though!!! it's fair that way!". it's certainly not fun lmao. not after the fifth wipe and all your money and gear is gone (but the pledgers have their stuff preserved, cool). not when you're grinding out the same loop that never varies for the 1000th hour it was a golden age when i could haul stuff like SLAM, the absolute goldmine when i saw big crates of Maze. i don't care that it was "the easy way", it was the *fun* way and they nerfed my Scarface moment. i wish i could still do that consistently and enjoy it my way, that's what people keep saying the game is, "make your own fun". now i'd be lucky to find 6 SCUs of Neon, what's even the point of scavenging that?
@@Riccardo_can I wish you had a real argument instead of a cheeky reply trying to attach a negative buzzword. What do you know about persistent entity streaming and server meshing? What other game has even come close to developing tech like this? I'm guessing you're going to have to google a lot to understand the scope and achievements this game has already accomplished. The engine they have built far surpasses the capabilities of any engine on the market. Publishers will be paying through the nose to get access to this in the coming years or their games will look like DOS games next to modern Windows games.
@@LaughterIsDeadly I love how many assumptions you had to make about me for half of your response to make sense, is that what a real argument looks like to you? :D Anyway I'm not on the internet for arguments (which is why this is getting muted now), just wishing you luck; I believe one day you'll be older and look back at this version of you with a little embarrassment and I wanna let you know that's okay, it happens.
Lol, I paid 45 for SC and 20 for Squadron 42..the only thing that bothers me is the price of skins..because ultimately it kills creativity> Whales be whales
@@roslolian11 You know there are plenty of games that have taken just as long to develop, with existing tech, right? You can't be this narrow minded, seriously.
@@MythionVR You know those companies didn't take customer money for over a decade and charge 48k USD for PNG's right? CGI makes EA look like the most customer friendly company ever. It's crazy to me the amount of cope SC fanbois have. Like why would a company developing their game on their own dime and a company who made a Kickstarter have different standards? Ever thought of that????
My experience with Star Citizen over 15 hours was this: -9y crashes -10x glitching through an elevator -6x times consoles not working -constantly missile restocking not working (effectively removing half the weapon systems in the game) -4x weapon randomly disappearing -2x being killed by some random hardcore player I had no chance against -2x randomly dying while walking inside my ship -exclusively generic copy-paste missions of which half did not work (not spawning enemies) So yeah, I've never paid 39$ for a worse product.
This was spot on. Its gross the way they treat the backers/players. Spent 8 yrs trying to stay positive, but the second you post in the forums, you see the level of moderation at hand.....entire threads scrubbed with no trace. Fuck that studio.
Because, unlike other games that are developed within the confines of an existing engine, they are having to develop the tech for every feature and function. If it was a major studio or AAA title they would simply release the game with a new version number after every significant development milestone. Instead they rely on crowdfunding to continue to pay their developers and artists while still granting access to the person that paid $45 for a base game package 8 years ago.
@@LMarshall73 They exceeded their goals with the crowdfunding a long time ago, and they've earned a lot through their in-game store. This whole thing sounds like a team that lost track or motivation of creating a finished game. It's like once the money they earned from the crowdfunding and in-game store exceeded all expectations, greed took over where creativity and passion for the project should have been. $644 Million (and counting) should have been enough to finish their game, instead of continuously developing and milking their cash cow.
@@0That_Guy0 If all of the tech needed to finish the game had existed before now I would agree, but the core technologies are still being developed. And it's not just the limitation of coding, but hardware as well. That being said, Squadron 42 may be seen a distraction, but ultimately a lot of the tech development for Squadron 42 has been tested and proofed in Star Citizen and vice versa. The advancements being made in Star Citizen since Squadron 42 reached "feature complete" have been extraordinary. Another full scale solar system is slated to be added this year (with several more in the pipeline) and they are adding additional NPCs (including fauna) and settlements to the existing system. Soon, players will be able to begin building their own settlements on planets that will perpetually exist where an individual or a large org can create their own homestead or military base. I would say that even some of the smaller features in the game are beyond the reach of other developers. I know almost every multiplayer game has a VOIP system, but how many others have FOIP? Star Citizen literally uses your webcam for not just head tracking, but to recreate your facial expressions and lip movement when speaking face to face with another person in game. They are even working towards elimination of the typical "magic" inventory system where an item is simply plucked from a menu and creating inventory access terminals where you can retrieve items to equip your player. The game now, even being in alpha state with some issues and bugs, still feels more complete than other published games I've played in the past. The 3.23 patch released last week had a staggering number of improvements and core system updates and there even more advancements in the pipeline for this year. Flight models have been completely reworked and they will be adding physics based control surfaces to the ships for atmospheric flight. The reworked water to deform and spray when a ship flies over causing atmospheric disruption. I'm happy to contribute to the continued development because I see the potential of the project. I've been playing for just one year and I can honestly say this game is different than anything I have ever played before.
4:25 bro is being so diplomatic. No it is not a feeling thing it is a fact. Anyone who defends those price points for worthless digital goods on an incomplete game is beyond reach.
Same reason why, even if I hit the lotto, I would never buy ferrari. The idea that you have to buy x amount of something in order to even get access to buy something you may want is just nuts.
You dont have to pay anything except the game package to get access to everything in sc. People that pay money just get in sooner. Nothing in sc is fully locked behind microtransactions as everything is achievable ingame.
@@janschmid281 True but how you get all the stuff ingame is the crux. You have to invest all your lifetime worth of playing the game to even get a fraction of the stuff. Its not like you have to grind for months to only get the low tier ships. And even grind way way more to have the minimum of ingame currency to buy a mid tier ship, let alone the biggest one. So no chance for the avarage player to get even 10% of what you can buy. And I doubt this will change if (and its a big big if) the game releases one day.
What is so gross about this is that people are sinking money into a "promise" that is never kept. These guys have been "developing" the "game" for almost 15 years and STILL haven't delivered the core content of the game. It's a scam!
@@HelloFumofu Go back and read the developer milestones from 10-12 years ago if you can find them. The game was supposed to have released SQ42 by now. The game was supposed to have a persistent universe with thousands of procedurally generated worlds. I'm not going to go through the whole list if missed milestones. Lets just say that probably 90% of what was promised at the kick starter still hasn't been delivered.
@@Tuttomenui ask pretty much everyone who plays on SC Alpha, they will repeat exactly the same line. The game is fleshed out enough for you to get most of the ships ingame without an issue. Especially if you join org and play together. There is no need to spend more than starter package.
@@not_the_pasta Shouldn't have to join an org to get everything, nor should I have to do it every patch, if I grind for something, I expect it to be mine permanently.
I only ever play during the free fly events when they let you test out all the ships. I swear its enough time to just play around a little. See whats new and then let it rest again until next time. All of this costs you zero dollars. @@not_the_pasta
Something I love about Deep Rock Galactic is that season events like halloween always include the last years cosmetics AND the new ones so you don't miss out and new players get to tag along. Great stuff.
I'm a long time player of the game and man I couldn't agree with you more. It's so predatory and it feels like they concentrate more on selling ships than finishing the game.
Also a regretful backer. $90AUD in just for the then SQ42 package. Still waiting. Whenever I ask a white knighter (chances are you know what I mean) about SQ42 it's like I asked a theist to show me evidence in any God? I get word salad that basically amounts to "have faith".... but no evidence.
The multiplayer version of this game is going to be so screwed no matter what at this point. If they make it too easy for people to acquire these ships then whales will be pissed. If they make it too hard then it is a 100% pay to win game. No winning at this point.
the people who buy thoses 40k pack are the same people who unlock the seasson pass in a game for $80 one day after they got the seqasson pass for $60 its just stupuid you can get thoses things all ingame pretty fast, only big ass ships are harder to get and that not even bad because we are going more and morte into multi crew game play so even if you have the money to buy the biggest ship at one point you cant use it as all by yourself like the hammerhead full of gun and massive fire pover but needs other people as gunner or it useless you can buy the biggest ship you want but toi fully use it you need other player sinlep crew ships are cheap to get ingame and they what most player will get
@@StrongBoi765 to alkimited extend also you will need to pay for them ingame so its still no pay to win and it can take years until they add them, dont forget they also did say you will be able to but ai models befor we get npc crews and we are far away from that too just look at the ptu they finaly add animals, but still no sandworms like in that 2016 trailer
@@StrongBoi765 star citizen and eve are in that point simulart you dont hear people saying get you own titan or you miss out an stuff because you cant do it all by your self same with star citizen with money you can but to run it you need more people to real play it when it comes to pay wall i thing games like cod are just worse in pay to play /win just login in cod and i bet a pop up come and says that new in the show or buy the seasson pass so far i didnt see something like this in star citizen and in the last months and they did push the game with new stuff compare to the last 3 years so iut looking good ans the upcoming paqtch looks like the biggest update sinze year
I honestly think they know its in their best interest to NEVER release the game and why its been in production since 2011. A never ending kickstarter pretty much hits the nail in the head.
The fact that anyone looks at this and goes "What's the problem?" baffles me. I disagree with Thor. This isn't just a "feeling thing," it is predatory and manipulative. it is objectively wrong to encourage someone to pay 50k for what is being marketed as a "microtransaction," knowing full well you will have die-hard fans trying to justify their investment.
Question: why on Earth do you need 700 Million for a game!!! what are they doing? its not like they can stop selling ships because they run out of money HOW???!!! CIG´s Marketing is so aggressive and it got worse over the years. its also a big problem for game balance how do you sell a fighter if people already have one? you made them stronger than the previous one. looking at F8C F8A they said they would never sell these ships yet here we are. so if they wanna sell us a new fighter guess whats happen exactly a F9 or something like that:) the worst part is if you Criticize the game or the development. you get banned and people jump in defending CIG. that´s why i avoid Spectrum like the Plaque.
True, I absolutely love the game and don't mind waiting for it but, don't those boomer star citizen cultists understand that if you give Cig an inch they'll take a mile. 1000 dollars for a ship is bunkers, they even justify it by saying stupid stuff like you only need 50 dollars to get everything in the game, yes that's true but what about the future? Aren't they worried about the p2w?
They need the money to revolutionize the way you create games. Server meshing. seamless transition from space to planet, a global, persistent universe, all of that was not a thing anywhere on this scale before they laid the ground work.
I am starting to believe that this game is now a religion. That religion should be called "Citizenology" and instead of other church members auditing you the IRS does instead.
@@alex_panthea poor man stay with you cult and swipe your card more or grind to make whale feel better about themselves. the day the game would come out it would be outdated, and whale will just be power fantasy enjoyers while you toil to appease them
The moment I heard about the cost of some of the ships, and then watched one of the videos of their approach to development it was clear this is a horrible product. They NEED to keep developing in order to get the con going.
It's disgusting how players and fanbois defend this game and CIG. Bought a 300i and refunded it within 20 days because 1. there was no vast universe, its merely 4 major planets and several small systems and stations around it. and those small stations are GLITCHY. don't attempt to dock. 2. stations were capped at 30 FPS while flying outside of the station, into the atmosphere and into orbit gave you the full FPS potential. 3. with all the money CIG makes and they don't even have a megaserver? servers are capped at around 100 players and any more than that causes a 30k error. get used to seeing that.
I fully understand the games continuing to charge for DLC to keep the game fresh as long as that's what's actually happening... what is disappointing to me is I've noticed a bad trend of games, even big name games, being released prematurely and the company using DLC and patches to essentially finish the game . I wish it was somehow both, I remember before any ability to update a game on console and the games were so much more finished(comparatively speaking) than today's model of sales...
Dude I remember looking at this and Elite: Dangerous like 8 years ago..went with Elite, played the hell out of it, it's evolved hugely as a game..and SC still isn't released. Very nearly a full decade now.
Having played both, technically Star Citizen is far superior but their actual development feels stagnated compared to the money going in for the recent years ED is smoke and mirrors, fun until you feel it
I've donated over $1,700 to the game over the years (since 2014, so a decade now) with small upgrades over time. And one thing that we (the community) always use to defend our actions when it comes to big purchases is that we "bought it to support the development of the game." This is a problematic argument. Not because it isn't true, but because of what it rapidly turns into in the player's mind. When you donate exorbitant amounts of money you quickly start to move past the idea that you're "supporting the game's development" into "I'm a huge reason this game is still being made." Which, though somewhat true, is still a toxic mindset to have in an MMO crowd-funded game (where the average player is still a huge contributor when it comes to how many average players there are). This sense of entitlement, leaks into everything you do in the game, and how you interact with the community. And though you should expect certain benefits for spending insane amounts of money on a game. You are not "entitled" to those benefits simply based on the notion. Cloud Imperium has to gift you those benefits because ultimately you just gave them a large donation. They don't have to give you anything beyond what was promised in the pack. Yet still these people throw their weight around like they own the game. And that's the problem with the community. CIG assigning ranks to different levels of spending is also a very manipulative way of encouraging this behavior. Which also makes me feel gross for even attaining the first rank by spending more than $1,000. I know that not all concierge members are toxic, but I've seen enough of it to know that it is fairly common within the community. And it really makes the game feel more like Scientology, where you gain more prestige based on how much money you give. I find that the longer I stay away from the game, the less of an urge I feel to play it. I think it's because I find myself looking closer at how the business model is presented, and finding that it is a very manipulative practice. For example; Limited (Unreleased in the game, concept) ships sold at annual events which are available for a very small amount of people to purchase because they "sell out" within seconds. Stuff like that makes you scratch your head when you realize that if you just paid $10,000 for other stuff on the store, then you could get access to those ships by buying the $48,000 bundle. Regardless if the standalone ship is "out of stock". Or if you're lucky the ship you want might be in a cheaper pack that you can get when you spend $1,000 or more (i.e. you might find that you can get that ship in a $2,500 pack or a $10,000 pack instead of getting everything in the $48,000 pack). It's concepts like this that make the game feel too "cult-y" for me, especially when droves of people come out to defend the practice of it. I still love the game and plan to play it more in the future, but man the things I've mentioned above really drag it down. Mostly why I play with a few select friends or solo. Because dealing with the community is cumbersome a lot of the time.
I just went to the RSI pledge store and it doesn't look like that, however the most expensive thing I could find on there was only $1100. I've only spend $50 and I have three permanent (pledge, bought one given two through promotions)vehicles and have spent the past year having fun. Getting a millions in game credits for other vehicles that stay until wipes only takes a couple hours.
@@GrimdarkogNope. Just either do the "Money for nothing" mission or the other one with the salvage of wrecked ships worth millions. All you need to do is collect that stuff and sell it.
@@Grimdarkogif it's bothering you that much you can just keep trading, or do ERT takes a bit longer but after a few days you'll have any ship you want
@@ccgod"The current state of what we're allowed to play isn't the core game yet" Chief this game is twelve years old. Are you seriously lost as to how they're just exploiting you and milking whales? Better question, how many years without a full release have to go by before you admit that they're just milking their player base?
@@ccgod Videogames have been for profit the second it when corporate. expansions are the current season pass dlc has been around in the 80s as hardware you had to rebuy games if you wanted patch updates or revisions of games lootboxs where around in 2009 fifa gacha games where in japan for decades Starfeild was not shocker to me look at there track history, all the warning signs where there yet people got the game and companied it's a Bethsda game was a insult memed into a complement people seem to forget they have a responsibility in spending habits and research to prevent them self's form buying bad products thank god I seen this scam coming form a mile away
@@ccgod Skull and bones released in February this year and had no early access. It was also universally criticized for how shit it is. You don't "have" to buy a lot of things. No one's forcing anyone to buy loot boxes or to gamble their money away in 2k or FIFA games. That doesn't mean that the mechanisms these games use aren't scummy and exploitative. Star citizen has kept devoted whales on a leash for 12 years with the promise that the finished product will make all their dreams come true. The fact that you could unironically type a sentence along the lines of "And we haven't even gotten the main game yet!" after 12 years of development in a game that has $50k worth of in game purchases is one of the funniest things I've ever read. You can waste your money however you want to. I don't care. But if you're going to defend this type of practice being normalized then I will absolutely make fun of you for it and bash it. Using psychological manipulation in order to exploit consumers for cash is gross behavior and it shouldn't be encouraged. Whether it's whales or average consumers. It's like gambling in video games or OF models exploiting lonely men through the chat feature. Not good. Bad.
I find it wild that people out there are dropping $10k+ on games in general. People aren't wrong that you're free to spend your money how you want to, but I'm going to be one of the people that points to you as an example of irresponsible spending.
I love how some of you are justifying this shit is because “the players asked for it”. Over half of the stuff on the store was more than the cost of the game, the transactions shouldn’t exist in the first place let alone $1000 purchases.
Just remember that no man's sky became a good game in the time this has been in development hell and will probably become a better SC before chris decides he's made enough money and releases the *still* incomplete game.
I loved the idea of SC so I bought a £35 version some years ago now, I played it for about an hour, thought yep, it needs time, like most EA titles. Still haven’t returned yet, but my god I had no idea that store was a thing, that’s shockingly bad.
tbf its more like a donation and you get some rewards for doing so... Star Citizen is fundraised and these ships in these game packages will be unlockable in game in the future (except some special edition ships like the Sabre Raven from that Intel sponsorship). Take the C2 for example, its like $500 something iirc on the pledge store, but I have 3 in game and the only game package I have is a nomad starter pack upgraded to a hull A then a freelancer.
It's been a lot of change in a pass year and I think the development gonna ramp up after next year, because CIG developing 2 games at the same time and Squadron 48 is entered polish phase now. After its release most of developers probably back to developing Star Citizen.
It's got a long way to go for sure, but it's still a decent pickup every once and a while, and it's not a bad community to just be a part of while the real world goes to shit.
The thing that absolutely gets me on this, the absolutely SKETCHIEST thing about this whole thing... is that it was announced in 2012. They have been working on the game for more than 12 years, it has raised a ton of money with packages like that. And we STILL don't have a release date or cohesive demo.
Their engine which they are about to start leasing out is the best engine I have ever seen in my life. No idea how far the game is from here but doesn't feel like soon
@@xavmanisdabestestIf they have only just finished the engine, assuming a normal AAA development cycle, you still have 7-8 years of development, and that's if they are not adding more unplanned features
All the mobile games I've played do this. They start with small, 9.99, 19.99 stuff, then you buy a few and the 9.99's disappear and you get 29.99, then 49.99 and you spend enough the minimum buy is 99.99 with an occasional 49.99 and a rare 19.99. Its a price escalation that occurs as you spend more because they know you're hooked and you will spend.
The problem with modern "games" is that they're just stores with gameplay hidden somewhere. Every exception to that is a treasure hidden in a pile of shit and looking for it you can't help but be covered in shit yourself. Some people realise they can take a bath and just stop adding to the smelly cloud of shit that is gaming today, by just not paying for those games.
yea it's pretty much a stopgap to prove you have enough money to actually play ball - if you spent 15k in one month and 35k the next, it at least seems unlikely that you took out a 50k loan for whatever you were buying. In the cases of fashion & popular consumer goods, it also has to do with brand image. Doubt that counts here but Ferrari does not want The Poors driving Ferraris
Supporting this game has been a 12 year bad dream(you know when you run slow). I'm so glad I've woke up. I will no longer support this scam of a game. No longer will I be a slave to the lies. IM FREE and it feels good. Wake up community.
From a logical point of view this business model to acquire funding makes sense, there are 2 types of people that play Star Citizen. One wants to fund the project because they believe in the vision, the other just wants to buy (pledge) a starter ship and have fun in this game. I like many others have only ever bought the starter ship and have gotten great value and enjoyment from it. I have never felt compelled or had fomo with anything in this game. I understand how groundbreaking the vision that CGI has and if someone wants to contribute to this, then its their decision.
Some guys are rich and want every ship in game, even every variant of that ship. And some that have already bought a lot of ships in game and want to change those ships to one of those packages.
@@UltimaKeyMaster You're just misinformed, because it's not money for content, it's a donation to a project. People asked for it, they delivered, the ships or content are irrelevant to the whole thing because it's not you buying something as you simply CANNOT own digital goods. It's the same thing as donating 48k to the cancer fondation and they send you a pen and a bunch of christmas cards as a thank you, except you're donating to CIG and they let you use ships in the game instead.
This is the first game I can remember that was made with the logic of “game doesn’t work we’ll fix it later. But don’t worry the store works just fine 😉”
omg so keeping a website working is on par with creating andmaintaining an mmo......ok talk about cluless. they are massivly different things one being far easier to create and maintain vs the other.
@@deathsmessenger bro they have a 48k ship pack that requires a 10k buy in to even access it and that’s only the second tier of the store there’s a whole other tier above that. Justify that for me and don’t just be like “it’s an MMO bro you just don’t get it” because even the scummiest most pay to win MMOs I’ve played that have a store has a max of like 50$ at most. Diablo Immortal got tons of flack for not even half of the greed here. The only reason they started making the ship packs in the first place is because people who donated to their RECORD BREAKING kickstarter were pissed that nothing was being made.
@Jse0607 Here is the justification, players who had spent that much money wanted to get rid of multiple packs and consolidate them into one pack, so cig created the 48k pack for them. It's not meant to be sold to new players or anyone who hasn't spent that much already.
@@deathsmessenger wow that’s so nice of them. They made it easier for you to pay and they did that out of the goodness of their heart? Turn your brain on man. A regular game developer would look at a situation where players are having trouble obtaining ships and maybe idk improve the game? Something like make the late game ships cheaper or up rewards to make it easier to obtain ships in mass maybe? No they went with a store upgrade where it’s just as difficult to obtain them by working for them but you can get a group of dudes to pull their real world funds together instead of fostering some kind of in game community around resources collection and ship building. You’re defending pay piggies begging for new ways to pay because the only way they will alter the game is if you offer to pay them for it
Some sell crap upfront, some sell crap through DLC or deluxe edition games. All want money, they run a business. Just a matter of how much scum they are about it :). The hidden store doesn't get me. What ticks me off is that they choose to make ship sales limit and not available all the time to create scarcity where none exists.
@@ccgod A) Cars at a car dealership are real, and they require real materials to be built. They aren't made of data that can be copy-and-pasted near infinitely B) You can just as easily (potentially more easily) argue that the limited nature of the ships actually makes people more likely to spend money that they don't have. Because if they don't buy it now, they have to wait however long it takes to restock or even risk it never restocking and being phased out. Whereas if it's always on the digital shelf, they can take their sweet time
True. THIS is the only real predatory nature of CIGs ship sales. None of the arguments the clown in the video makes. I'm not defending 48k game shit package. It doesn't bother me though. If someone is stupid enough to do that, go for it. You know, the smart trick CIG did with this whale statuses is, that they create a feeling of an exclusive golf club vibe. And people are buying useless shit that cost a lot of money just because of it. Pirate could try to defend to me, why would anyone NEED a Ferrari, when those people rarely even drive the cars. That is not the trouble of the StarCitizen, or CIG. They just capitalize on the nature of these poeple.
See, the idea of a kickstarter for a groundbreaking/revolutionary game that really tries to solve some difficult problems in expanding an MMO to have all sorts of new features that no other MMO has -- and offering tiers in that kickstarter/early-access-campaign where supporters can pay several thousand dollars to show their support for the project, and as a token of appreciation from the developers for supporting the development years before the game is done... like that makes sense to me. The project would've have been possible without the community of supporters that believed in it for years without any solid results. .....BUT..... BUT, the issue for me, is that they seem to be preparing to release a serious game, in full, that believes it's ships are actually worth this much to the players who already paid full price for the game after launch. And that's a problem to me... edit: finished watching the video. Thor saying "it feels like a kickstarter that never ended" is pretty close to what I was meaning, yeah. Like, if it were up to me, these packages would again be labeled as like alpha/beta/EA supporter packages. And they would be selling unique variants of ships that you could otherwise get in game for comparably low effort. (compared to the cost, at least - they could still be end game stuff). Variants as in side grades too, not direct upgrades. Absolutely hate pay2win shit, and making it cost a year's salary is definitely not an improvement on that, lmfao.
I mean, all of those ships that are purchasable irl are the exact same as their in-game purchasable variants. It sounds like they're doing exactly what you want.
@pootis8886 it boils down to what the in game equivalent cost-in-time is to earn something like that. If it's 100k to skip a 3 year grind then it's priced like it's a 100k ship. If its 100k to skip a 3 week grind then it's a kind thank you to a generous donor.
@@Night_Hawk_475if you grind your ass off you can get every ship in the game in 3 months, of course once a wipe happens youll lose those ships and have to grind again but wipes wont happen once the game fully releases.
So something I’ve recently learned. While the 48K pack is atrocious. It only exists because there are members in the community that specifically asked for it. It’s not something the company did on their own volition
The reason why it's hidden is so that you don't feel pressured into buying it. It isn't for average players. It's for people with that level of disposable income, who are passionate about a specific kind of game concept that we've never seen before, passionate enough to help bankroll it to make it happen. The game wouldn't exist without this funding style. No one would invest in this if their intention was to make their investment back. This is about funding the arts.
I think you ment over half a BILLION dollars. Currently CiG has raised over 700 Million for Star Citizen. More then the cost of most game studios have paid in the -lifetime- of the studio for every game they ever made. And it still is barely in alpha, 12 years later.
I took part in the original kickstarter and recently started it up again, to see where it was. It opens with the character getting up out of bed. Got stuck on a bug getting out of bed. seriously... no idea it this ever is going to work but man, it feel like a hoax right now
you had one bug and stopped again? that's weird man. loops are not yet connected. but there is a lot to do right now. i can play 4 days a week 6 hours and not encounter a bug when i'm lucky. sometimes i have 4 bugs in 2 hours. but it's not like it is that bad.
@@nydaarius6845 True. I sometimes play hours without a single bug and if you look at the state of the game compared to like 5 years ago where there was A LOT more bugs.
I backed in 2013. Back then it was a new and exciting to get in on helping fund what so many of us wanted in a space sim. There was 0 talk of FPS, ground missions and keyboard and mouse controls were out of the question. Had I of known that 11 years later we still wouldn’t have a finished product I never would have bought into this hot mess.
Some more context for people coming across this video, Star Citizen has raised to date over $644 Million as of 2023.
gamerant.com/star-citizen-24-hour-fundraising-record/
I do hope they're able to get the game finished, and keep their promises and projections for what they're trying to create. Looks like there are monthly patches and updates which is good. I just hope they don't get stagnant with updates, and provide value to the people who have backed and supported the game thus far.
Personally I'm not a fan of an unfinished game with this much funding turning into is what in essence a unfinished Sandbox marketplace. That being said, I don't care what you do or don't spend your money on, just be responsible, and don't harass others over spending money, or not spending money. Always remember, there can be constructive criticism, and civil discussion about the game from both perspectives. People can like or dislike different things, and that's okay.
Last year was yet another record year of over $50MM in not-sales.
CIG should be sued…
@@taccntb4345 oh, they have been. Several times. The fact that they keep winning because of their extensive list of caveats and disclaimers whenever you check the box on the terms of service or the payment agreements means there's generally no legal grounds to win against them. This of course encourages the UA-camrs and copium-addicts as justification.
@@taccntb4345 why?
The only thing I will say about this is, People requested the mega packs. People got on the forums and begged for packs that had every ship in concept and currently in release and a CIG responded with "Sure for like 30K" They put the packs up on a limited sale and sold out. Not saying I agree with this at all but SC is a monster that its community created and feeds
For 48k I'd expect to buy stock in the company
It's a private company.
@@BVDxBEAR If it's a private company and I spend 48k then I want DOUBLE stock in the company.
Ask the caulders
@@mbg4681They have investors, that they pay regularly.
@@mbg4681 48k outta 700million is like nothing bro. you're buying the ships and it's like all of them for people that run guilds with thousands of players. The average star Citizen Player has 2 ships and their account total is like under $300 that's less than an apex player getting a heirloom. Plus with how fast you earn money in game and most ships are available in game it actually makes sense to only spend as much as your comfortable with and then just play to earn other ships it'd take maybe a week to earn almost any of the most expensive ships that're available
For reference, you can get a pilot's license in the USA for 8-10k
With fuel and maintenance and storage being included, flying in a small plane costs somewhere north of $100/hr. For $10,000. You can probably learn to fly a small plane, and fly it for a year. And you'll end up touching grass in new places when you get there.
@@KevinJDildonik Yep, when I got my license it was around 150$ per flight hour with an instructor. That was 100$ for the airplane, fuel cost included, and the airport did all the maintenance. Plus the airplanes I was flying were, and likely still are, the cheapest in the area. The remaining 50$ went to the instructor. It's definitely more expensive now. Also something to keep in mind, when I said 8-10k, I meant that only for getting the license. For further flying you can expect to put in more money than that.
@@cawa794 Yeah unfortunately flight training just keeps getting more and more expensive. I'd wager the average cost is 12-18K for an ASEL PPL at this point. The checkride fee alone can be $800+.
@@largosgaming Ouch, yeah I may be a bit behind the times. I haven't flown in several years but I bet that estimate is unfortunately pretty close.
This is what shocks me about games like this. Get outside, the real world is way better and cheaper!
The reason the $48,000 pack exists is because a long time ago, the super whales of Star Citizen told Chris Roberts at an event that they would like a pack that has every ship in game be available. CIG updates the pack every year with whatever was added during the year. This is why you can't see the pack unless you are $10,000 deep.
These packs are also really truly aimed at large orgs (the games guilds) instead of one person.
Funny how the game is still missing most of the features they advertise but the store receives regular updates. 48k store pack with a 10k entry fee is indefensible
different team what is hard to understand lol@@Jse0607
@@Jse0607 go looks at the isc, and updating a store is easier and takes way less time than updating / creating a game....
@@Jse0607It's missing the features because it's hard to make all those features and integrate them. There was a time when I saw Starfield and thought... oh, maybe Bethesda can do this as a AAA studio and show Star Citizen up, but they didn't do anything close. The closest is No Man's Sky or Elite, but neither of those games has anything close to the level of fidelity Star Citizen does in any area of the game design.
Which is fine, they aren't shooting for that.
Also, in fairness to you and others saying this, I would say Star Citizen isn't a good game as it stands. It may never be. But... it's also a ridiculously ambitious project that nobody but Chris would be crazy enough to attempt.
It's not a scam, it's an expensive feature creep mess, that may one day come together or not. The last big updates were promising towards it eventually coming together on some level, but hardly telling as to whether it would end up being any good.
The thing is, that store is how they fund this thing in very large part, and they are depending on the people who have lots of money to waste giving into that dream. I certainly wouldn't recommend anyone doing it, but if they want to do it, I have no reason to complain. It's not like the game demands it to do what you can do today or even in the future.
Let's not forget that you DONT OWN ANYTHING YOU BUY - You basically "donate" that amount of money and they "give" you access to that ship/pack
Although most of those 'ships' are not even in the game yet and your essentially buying an NFT of concept art of something that 'might be' in the game eventually, if said game ever gets completed. (with it being 10+ years in development and constantly hemmorging money, is unlikely)
Yea it's a donation to a product that people are passionate about, what's the issue here? Star citizens can spend thier money how they want. Don't like it then don't participate but also don't yuck others yums. I'm sure many citizens think it's equally dumb to buy 10,000 dollar season tickets to watch grown men run after a ball for 90 minutes. At least with star citizen you are actually giving your money to a passion project and something that is pushing the limits of gaming and entertainment at large.
@@BoleDaPole the issue is that most people aren't buy it as a donation, there buying it for the stuff that might not even be in the game at all, along with HAVING to spend 10k dollars at least to even buy it anyway.
@@JohnDoe-bf7hbthere's over 150 ships available to fly in game there's a couple capital ships finished but unavailable currently because they're integral to the campaign releasing and it's like a spoiler, there's only like 25-40 ships still in concept but they are complicated or alien type ships
Keep in mind, just playing the game earns you in game credits and you can purchase more ships
@@BoleDaPoleyou sur are the exact kind of person Thor was talking about. Someone who is to emotionally attached to the idea of how you spent your money, and if you do end up buying something stupid then realize it, you have to defend the stupid decision you made. On that note that last part about it being a “passion project” is funny. Just know you fell for a scam, nothing wrong with it, so did everyone else that paid into the game.
"Hi we noticed a 48k withdraw from your checking account, can you verify"
tax man "so this 48k what's that for?"
me "farming equipment why?"
Tax man "what kind?"
me "the loot goblin kind"
Yes, it's for a starship.
“I’m investing in space”
@@deaDParrot88 In empty space
@@deaDParrot88 🤣🤣🤣🤣
I was half way through my enlistment when the game was announced, I got my undergrad, and now I am wrapping up on my PhD and the game still hasn't been released yet.
It’s been released.. you can play it right? It’s in alpha..an alpha release…. Key word “release” lmaoo
Guess how long game development takes in set-up studios - 5-8 years, with engine made, staff hired, way smaller scope
Guess what SC had to do - open studios (which was multiple times, as funding increased rapidly and community voted to increase the scope - there was a vote a) make the game in small original scope b) make the best damn space game ever, but it will take much longer - community voted b).
Anyway - CIG (the developer) had to make their own engine basically, because originally they used cryengine (originally it wasnt supposed to be MMO, more like Squadron 42 being the main thing with multiplayer Star Citizen, but small scope) - but cryengine is trash for multiplayer games apparently - they went to use Lumberyard (Amazon'S modified cryengine) which was supposed to be better, but it wasn't really --- and in years they developed StarEngine (their own heavily modified cryengine/lumberyard, with like 80 % modified / changed code? - look up their starengine demo, that shit will change gaming if licensed to other developers).
They are also developing Star Citizen and Squadron 42 side by side, both moving the "impossible" in their own genre... so yeah, I would say "12" years (realistically more like 8-10 by now, if we consider 2014-2016 massive scope growth and opening new studios, which is inherently less effective than when you have them setup) - is fine.
I graduated high school (2018), university, got a job, I am finishing my masters next year (and I think I will have it before the game releases).
Yes it takes long ,so if you are a backer, the best thing is to do what I did - I came back occassionaly, to check the updates... it was very very slow, the game was buggy, my PC couldn't run it.
But now (June 2024) - the game runs relatively well (i have i7 3770, gtx 1060, 24GB 1600mhz ram - so very bad), looks better than any game I ever played and there is so many things to do. There are occasional bugs, which can be gamebreaking (but not as in game crash, but for example rogue NPC shooting through an armistice zone and killing you, so you lose all the money you spent on cargo) - but it's an alpha, there are "resets", so it doesn't matter now, you can just fly around, try different types of gameplay, have fun ;)
Sorry for my wall of text, I just love ranting.
@@BeSk9991 Nah its all good man I appreciate your thoughtful comment. I am not a backer, nor have I played it. However I might give it a go after I finish my degree and I have a bit of free time. Good luck on your masters.
@@ExercisesInFutilityIV thanks, you too ;) There are "free fly weeks" couple times per year, so you might even try to test it out sometime during the year
@@mainsidequest5203 So you are saying you can't read.
When they created Kickstarter, how were they supposed to know they will get tens of millions of dollars? They expected getting 5-10 (first goal being 2), use that to launch alpha, which woul show investors that it'S feasible and would get 10 other million from investors and that would be it.
A small SQ42 campaign (20 hours) and multiplayer with limited options.
They got way more funding and got the green light from community to make the scope larger - but they couldn't know that would happen when choosing the engine - they chose perfect engine for the original vision and by 2014-2015 it was too late to change it...
But whatever lmfao, haters gonna hate, even if it released and was game of the century, you and others would claim its a scam
For people that are curious: after spending 1k you get concierge, having concierge unlocks a bunch of other ship packages and after 10k or something you get access to the big 48k package that has all the ships
For people that are curious: you can buy one basic ship package and simply purchase the others by playing the game.
@@xstrange_ this. Absolutely this. For more people that are curious. The game is free pretty often so if you're on the fence please, for the love of all that is holy, try the game for free before buying it. And if you want to buy it just get the cheapest bundle you can get and earn more ships ingame
@@xstrange_ For people that are curious: SC is at its best when you invest enough money to engage the afterburners on your Sunk Cost Fallacy.
@@xstrange_For those curious: you can start any gasha game and get all broken characters without ever paying a single cent. And also get every character
Believe it also covers all future ships and expansions as well.
You pretty much bought the entire game present and future at this price.
when you spend over $1,000 you also get an achievement, top hat, monocle, and a pistol. the moment i got the email i kind of chuckled and thought to myself "oh crap, i just got the saddest achievement in gaming"
It's only the second-saddest achievement! It could be the "spend $10,000 in SC" achievement :P
@@ferociousfeind8538 even having spent that much so far i can honestly say i feel like i will get my moneys worth eventually. even if CIG goes bankrupt the game has become so important to some people tat the community will probably do all they can to complete it or at least get it running seeing as once the appeal of making items solely to pad pockets is gone, their main motivation would be to finally play the game.
If you really spend more than 50 bucks on an unfinished game that has been in development for more than 9 years then you are absolutely dumb as hell and you really want to support a pseudo-scam.
The game has horrible net code issues and bad collision detection. Two things that should have been fixed from the early days in a MMO. But now i get why they focused more on pumping out ship models and locations.
Ship models sell for big money, while fixing net coding and bugs doesnt. The devs are basically selling virtual toys for hundreds of dollars.
I bought the starter pack for $50, and I feel like I wasted too much money on this game. Can't imagine what you must be feeling.
Oh, good, now I can blow my brains out like a distinguished gentleman
At one point this was just part of the Kickstarter and relatively inoffensive as the necessary means of funding the project. In 2024 it's very apparent of why Gandalf refuses to touch the One Ring.
You really have to pick your battles though, either have some way to generate funds or give in to investor overlords and release half baked stuff that you can "No mans sky it".
@@not_the_pasta only a quarter of the original Kickstarter came from ship sales.
@@not_the_pastathey said they had enough funds to finish the game many years ago. Why are they adding more ships and more features instead of finishing things that are long past their roadmap deadline? Of course they need money, but it truly seems like making money has become the main priority
Kickstarter is offensive. Invest with none of the protections and no return. It is literally a scam.
@@nielskersic328 Are you speaking from experience? Can you link me your finished MMO for me to try?
Even $10,000 for in game purchases is crazy, which is even crazier for a game thats not even fully released
It's crazy to anyone who doesn't have that kind of money, yes. You're not who those packages are targeting.
@@TazytotsAh yes, truly, a video game announced and marketed to the mass public, which is meant for like, what, a very tiny amount of any society's population, keeping in mind it should be a society that engaged with video games, and has people who play video games in a financial position that's crazy enough to make 48 THOUSAND DOLLARS, an amount that's unimportant enough to purchase a video game item. OF COURSE, how could he forget about such a massive part of the market for video games?! The lack of intelligence on this man huh? Truly, a dumb dumb moment.
[laughs in DSPs gross laugh] ack ack ack ack *snort*
@@Tazytots more money than sense crowd
It's less crazy - the money is for development. If the game was already out then it would only be for profit
We went from microtransactions to macrotransactions with this one
hahaha so true..... micro and 42 000 don't go together
With this one? Nah any game that charges the price of a full triple-A game is a macrotransaction. This? This is something else entirely. 40k for a single transaction? That is a teratransaction
@@chaddixon9764 "Gargantuantransactions"
To scam you mean
Not even the current micro transactions are micro, like all those are like 10$+ currently and in some games they have skins that are worth more than full games
It gets worse... I'm only in for $45. I bought it during Covid out of boredom. I quickly found that even after its been in development for *11 years*, if I mentioned that fact combined with mentions of bugs such as T-posed NPCs everywhere, I'm met with "But its in alpha!" ELEVEN YEARS OF DEVELOPMENT and its still not even beta??? Elite: Dangerous was released, got the Game of the Year award and released 3 DLC in that time!
To be fair, Elite Dangerous is super sleeping on a ton of since-release bugs and quality of life people have been begging for for the entire time too. You can't walk around in the ships you own, even with the "make Elite an FPS" Odyssey DLC!!
11 yeahs AND hundreds of millions of dollars. It’s absolutely WILD.
I mean as a Project Zomboid player I'm not gonna say it's too long lol.
@@Neamerjell that’s the bootlickers that can’t convince themselves that they made a bad choice by thinking they will ever get the ships they’ve spent thousands of dollars on
@@tinkerer3399 Zomboid is an actual GAME though, not just clumps of non-interacting modules that are largely tech pulled from the base engine they're claiming they invented.
The way pirate software waited for twitch ads to finish to finish the convo just gave me like infinite respect for him.
i dont really watch streams, but the first time coming across an ad on twitch was like wtf. the fact that something live gets interrupted like that is just dumb
Yeah he always pauses games/major convo's during ads, because he can see when his chat are about to get ads (They happen in batches for random groups in chat over a period of about 3-5 minutes) because he doesn't want people to feel left out because some algorithm decided they needed to be interrupted right now.
Only time he doesn't is an online game like Helldivers where you cant stop whenever you want.
Ads are no longer meant to only try and sell you a product. They're now supposed to be as inconvenient as they can, to push you onto subbing onto the no-ads service
You would be hard-pressed to find someone on this platform (or basically any other platform) that deserves respect more than he does. Dude is just an amazing human-being.
@@Sabamonster this. I'm a proud goblin. Dude is awesome.
I think one of the worst parts is, that most of the ships you can get with those big packages DON'T EVEN EXIST INGAME YET. You just pay in the hope, the developer will, at some point in the Future, properly develop 3D models, animations, etc. and release it. Wtf...
This right here is the big thing not spoken enough. Its not even paying a ton of money for digital goods, its paying a ton of money for a NAME.
And by the current turnaround time, it'll take decades to make the ships they've promised. Not to mention the systems.
I've only spent $45 on Star Citizen and I have 12 ships already which include a 890 jump.
I guess its nice if you're rich and can blow 45k on anything you want, but you can also blow $45 and still get any ship you want.
@@blackmamba___ and then you lose it on the next patch because whoopsie we can't save that, but we can save it if you pay us.
Also the game just isn't fun. Ok you grinded mining for an 890, now what? The only thing to do is grind for ships to grind more
I feel I've seen this tactic most in the NFT and cryptocurrency game space, where they hype up what their game COULD be and offer NFTs for people to buy early, but release a barely working game and do almost no continued development afterwards. Some even shut down quietly after the initial hype, taking the money and disappearing without a trace.
I legit went to university got a job, then a career for 10 years+ and i still remember the announcement trailer lol
@@ccgod It's not AAA and it's still "very early" in terms of the strides they've made in making the game playable. I played it two years ago and it's still a buggy mess with basically nothing to do. This is abysmal. The game has cool ideas but the devs clearly don't give a shit about completing the game because they're focused on making money with these fucking ships. We're going to be 90 when it finally releases. Actually, the rapture is likely to happen first.
I went to university, it cost £27,500 for just tuition and that costs less than some of their ships. Craziness
You went to university for two years ?
@@crowfather3838Lmfao nothing to do ? What, did you play the game for like 10 seconds or what ? 😭
@@pupusaslordking5617 Literally nobody has mentioned how long they went to uni for?
Imagine buying what is ultimately a cluster of pixels on a screen for the amount of money you would spend on a brand new pickup truck. Insane.
And at any point in time the company can delete those pixels and you won't get a cent back.
You can buy two honda civics with that money
A pickup with bells and whistles
A cluster of pixels may be more important to you than a pickup truck and that's okay. Not defending this though.
Ave Imperator
Sounds like the right moment to congratulate EVE Online for being of drinking age in the US
The $500.000 worth of damage is still a meme in EVE Community:))
Best game of all time
This is why I love Deep Rock Galactic. I never have to rush getting all the season contents, as it will always be available. And it's free content.
You can get everything through in game currency or achievements (ie, some gear you can only get by killing a boss, etc). The only time you can't buy a ship at an in game store is for a few months after that ship is released.
@@crispy9175that is not true, there are MANY ships you cannot buy in-game, and ships you cannot buy even for real money because they were "limited time sales" which is the real scam here. I've been backing the game since 2012, you cannot defend this shit so don't even try.
@@crispy9175 half those ships are still concepts.
@@sgtsnokeem1139 what?
@@sgtsnokeem1139most ships are flyable right now. They've cracked down on releasing concept ships with no release window
He didn't even dive into the CCU game loop. The only game loop fully fleshed by CIG.
Yeah they make excel datasheets for shaving 5 USD of a ship via cross chassis upgrades lmao. Its crazy.
@@therinwhitten big savings lol 😂
Oof lol “only game loop fully fleshed out by CIG” if I were drinking it would be all over the wall there good sir. Also all but my Javelin and F8C are full ccu’d saved me thousands to date playing that game loop
Bounty hunting, mining, and now salvage have loops, and cargo. Once we get crafting material demand it will get real interesting.
@@zyloctalThey said fully fleshed out, beam citizen
Thors Event development plan reminds me of what RuneScape did.
You could do the Christmas, Easter and Halloween events of that year at any time because they put portals in places. So cool of him to do.
What is that line from _Margin Call_ ? “We are selling to willing buyers at the current fair market price”
basis of economics: supply and demand.
which is a nice way of saying "whatever that sucker is willing to pay for this, that's what it's worth."
Exactly. No factor that 89% of ships on the sale page are in game which anyone can just EARN via in game economy which currently I will admit is a joke. IE...you can pretty much buy any ship after about 3-4 weeks of play due to the lack of proper money sinks and known game play exploits to make lots of money.
@@Yal_Rathol In other words, it's okay to hurt people, as many as you want, for your own greed, if you can trick them into it.
@@stevenclark5173 What are you talking about??? JUST DONT SPEND THE MONEY!!!! Nobody forced those idiots to buy anything! People only got hurt because they allowed themselves to get hurt! whos fault is that??? Their own fault, not CIG's fault!
"I beat the game with my credit card" is not something I want. Well put
@@ccgod not playing it way easier mate
Ever play a single player game that you enjoyed so much that you were sad when it was over, and you just wanted to keep doing what you were doing? The idea here is you play Squadron 42, your typical single player game, no buying ships from the website or anything, you just buy the game and play it, done. Then, if you love it enough you just want to keep playing, you play Star Citizen, the MMO sandbox version of Squadron 42. You can't "beat the game with my credit card" with SQ42, and if you don't like SQ42, there's no point in spending money on SC...a sandbox game that can't be "beat" anyway. Too many people are hung up on SC, when the initial focus should be on SQ42.
@@ccgod millions of people try
The base game costs $45 and no other cost is required to access all of the content in the game. All ships are purchasable in game with in game money
You cant pay to win with star citizen. Just because you buy a 1,500 dollar battleship, you cant crew it by yourself. You cant pilot that by yourself or youre useless, you wont be winning shit.
If anything this game is "have friends to win". With a good group, even if each of them has a shitty fighter, you can out play anyone with a battleship.
I like the "anti-FOMO" approach Ghost Ship Games took with Deep Rock Galactic - any seasonal cosmetics from an event that has passed are added to the random cosmetic loot pool. This has interesting effects on player mentality: I do feel intrigued and motivated to get the current seasonal cosmetics sometimes, but I don't feel pressured into getting them, knowing that I would be able to get them anyway provided I spent a large enough amount of time playing the game.
The cosmetics you can buy for real money are mostly worth their price, but don't necessarily look better than the ones gained by effort put into the game.
Another cool thing I just really love about... this studio I guess? is the fact that they decided to do seasons just like many modern games do ... except these are free ... and are actually fun to complete.
I feel all these things do the exact opposite of what you describe with Star Citizen - I feel welcomed and cared for playing Deep Rock, I don't know if that makes sense but the feeling is close to the feeling of "home" - a place where I can relax, let my guard down and just have fun.
average Ghost Ship Games W
Plus - they also announced that they bring the old battlepasses with season 5 - so even less FOMO because now it's not in the rng pool anymore - you can work on them as they were when they dropped.
By the way - if the fomo shit would go or other practice then i#d be more willing to spent money on them.
ROCK AND STONE
Is that loot behind irl money boxes? If yes then they have gambling in it
@@madeingermany9445
Only thing behind a paywall are support pack exclusive cosmetics, that will never disappear. are mostly all about 8$ usd, for cosmetics for all classes and their weapons, and are a drop in the bucket of cool shit and cosmetics.
everything else has not a single cent to increase chances of have chances of acquiring, simply playtime.
Not a damn sniff of gambling, the free loot is simply randomized.
Can you even call it a microtransaction when it's enough to literally buy a new SUV?
Macrotransactions
I'm just so happy I grew up in the Nintendo 64/Playstation era.. I got a complete game for what my parents paid for with hours of the most fun I've ever had.. Gaming is a disgusting industry now. Gaming at 33 now is the most miserable I've ever been because I know these corporations are just money hungry and not consumer focused.
Fun fact, I've got a 1994 copy of Myst, unopened. $61.99 CAD, which in today's money would be about $120. Today's new release games are still only about $70 CAD, so games on average are half as expensive as they used to be, just food for thought. (Benefits of the move away from physical media and the expenses associated with that, especially in cases of overproduction. A million digital keys can be made for a couple cents, in a matter of minutes at most and if they don't get sold? Only out a couple cents.)
Gaming IS a disgusting industry now. Looking at the state of the world and economies, it does make sense, though.
Makes me want to make my own game and retire just managing it 😂
@SnprMk7 half as expensive? Wages aren't increasing with inflation; games are way more expensive, especially when you factor in all the DLC added on over time, and all the other content behind a pay wall you never get unless you pay.
Go indie.
@@Astroqualia yes, 60 is half of 120. I am talking in absolute terms irrespective of any other consideration save the actual price change.
A new game today is half as much as it used to be. The fact that living costs and such have gone up is irrelevant to that statement and has no effect on it. It's true, just not relevant to the statement.
I paid $45 in 2016. Since then I’ve had so many fun, sometimes jaw dropping experiences with my friends. Admittedly I only play for a few days around every major update but it has been more than worth that $45.
That's what I don't understand... CIG made it clear from day 1 that every ship will be earnable in game without any additional money required. The point of the ship packages is funding so they don't have to rely on publishers/investors that would limit their creative freedom which is like, 70% of what is wrong with modern gaming. You can literally spend 45 bucks right now and have an extremely similar experience to someone who paid 10k.
@@shortwave737 you don't have similar experience, i for sure don't. I do have money for big purchases and every time i try to play i think to myself... why im suffering in this ship that can't do anything when i can just buy any of the ships and it instantly kills my motivation to play
@@nilin-o2you can rent(cheap) or buy the ships in the game for in-game currency
@@brushboss99 and? that has nothing to do with my comment
@@nilin-o2 The current state of the game, the primary play is, "do activities for money, use that money for better gear/ships to do other activities or more advanced versions of the activities you're already doing" doing hand mining or light combat missions or renting a mining ship will get you enough to buy an entry level ship for most activities within 4-6 hours depending on your luck.
While sure, you can spend real money to buy a ship to do that other activity or that more advanced activity immediately, there's not really any reason to unless you just want to support the development of the game. If you don't like your current ship that you bought with your game package, melt it and buy a different one with the store credit. If you do like it but grinding up your cash isn't fun for you in the current state of the game then that sucks and I hope one of the quarterly updates adds something that you do enjoy.
A not fully working game and a fully working store front, the classic
game wouldn't exist at all without the store front, it's literally funding the game.
Wake up, it's a scam.
@@B3tterEv3ryDay what makes it a scam?
@@myztklk3v I think you're missing the point
@@smiluo the fact it's been in development for almost 11 years and still hasn't left alpha state, the fact that the devs have raised almost 3 quarters of a billion dollars and still haven't added nearly half the features they promised they would. Or the fact that this video points out they have a store page that sells digital content for 10s of thousands of dollars, most of which isn't accessible unless you spend at least a grand to access it. Then there is the fact that most of the stuff you buy in the store page doesn't even exist in game yet.
The thing that’s scary is this opens the eyes of bigger developers and publishers. It makes them realize that people will spend stupid amounts of money on things they like or things that bury their feelings. Micro-transactions are a plague.
Publishers wish they had a cult like following of middle class boomers who spend their retirement on their games. Cig sit on a consumer base with huge wallets
That's how I feel about ALL microtransactions and the like.
objectively correct take
@@rhael42 I just don't buy games that have schemes like that. I can't justify it one bit.
@HerbJon how about funding the games creation and futhur development while being its only actual form of revenu not just for SC. But for a secondary game aswell :p?
From someone who was inside the cult at the beginning, that kind of money doesn't get spent all at once. It insidiously builds over time as you swap, upgrade, and get more to accomodate your sense of spaceship collecting. It's evil in its dopamine-releasing design. You never really play a gameplay loop; shoot some things, walk around your ship, deliver something. It's never enough so you sit with your imagination until you're curious enough to buy another ship and try it to feel some kind of reward. They had this money plan in place long time. It was always the true goal.
Happy to be out of the cult. At least I found my wife there and we both escaped with a lot less financial damage than many others, thank god.
Sounds like a terrible cult. You had fun (hence the dopamine release), and you met your wife. Sounds downright evil.
At least you got your special someone thanks to the game. Game communities tend to do that a lot.
Bring together people who were meant for each other.
Or just 2 people who really get along.
Thank you. From this day onwards I shall stop keeping up-to-date with this game because it's getting tiring. So now I can instead remember it as maybe something good - someone got married through the hellscape that is Star Citizen. Congrats :D
Well to start you can literally resell your ships. Plenty of market websites that do that. Depending on what you have you can probably make more money than you spent. You can also buy any ship with in game currency. Plenty of people flying around in a Carrack that only spent 40$ of real money too. There are tons of opportunities to make millions of AUEC in game. They also have a 30 day money back policy.
It kind of sounds like you didn't get very far past the beginner experience to me. With the whole sometimes shoot something sometimes deliver something bit. But, you know I guess maybe you didn't know that you can get money back or even more or that you can easily buy every ship in game. Or maybe that just doesn't fit the whole "scary cult my wife and I escaped from" narrative. I don't know many other sim games that let you sell modules
@@guessworkyou sound exactly like an NFT bro with this response
This reminds me of any time I've ever talked to someone about Star Citizen. If you aren't absolutely praising the game, they turn absolutely rabid in defending every aspect of it. Most of the time I'm not even trying to make a jab at it.
I would go like " ah you play Scam citizen?" lol
I’m skeptical of my time with it. I wanted elite with the ground features I always wanted, and I kinda really enjoy that, but it is also uncomfortable to think of all the time that this game has been in development.
You'd think after 10 years and $600 million they'd have the most amazing video game on the market...
Bare in mind Chris Roberts hasn't released a product since the 90's.
@@sgtsnokeem1139 Sine the 90's what?
@@savagefrito you comprehend words I assume?
@sgtsnokeem1139 you made the " 90's "a possessive with that apostrophe... if you mean the 1990s or the '90s... the apostrophe goes in front making it a contraction. Long story short... it's just 90s... or 80s or 50s... not 90's or 80' etc.
@@savagefrito uh huh.
That alters my statement how?
Because CR still hasn't released a product since the 1990's... happy?
I spent like $200 in overwatch back when the game was still alive and I felt bad afterwards for spending that much.
Can’t imagine spending so much on a game.
I hear you, but I'm positive there are people who have spent thousands upon thousands of dollars in overwatch and other wayyy more predatory games like Genshin, with loot boxes, at least here you are actually getting something instead of the chance to get something right?
42.000$ is not Micro to me
New gaming level = includes mega-transactions. Good Lord Above 🤣😂
Jeff Bezos make 8 millions dollar per hours since his birth. If you are paid the US federal minimum wage, 42 000$ is to Bezos what is 3 cents for a minimum wage worker.
Jeff Bezos make 8 millions dollar per hours since his birth. If you are paid the US federal minimum wage, 42 000$ is to Bezos what is 3 cents for a minimum wage worker.
Thought you'd find this interesting if you see this. So Borderlands 3 had seasonal events. You had to play and grind during the events to get the new guns and cosmetics. The problem would be a new dlc would come out that raised the level cap so the event guns or equipment you had where under leveled now and if you wanted them to match the new level you'd have to wait for the event to come back. What they did once all the dlc was out and the game was basically done making new content is they added an option in the main menu to turn on any event you wanted at any time. So if you wanted a gun from the Halloween event you can just turn the event on and grind to your hearts content to get said gun and the rolls you want on it. I really love that they did this. I just thought you'd find that interesting as you talked about fomo events.
Still fomo events, doesn't exactly make it better that they included all the assets at the end of the lifecycle when they stop benefiting from fomo...
Better than not including it but they were still utilised originally as fomo, plus imagine praising gearbox and borderlands 3 of all games sheesh
48k is more than twice what I make in an entire year... And people are blowing that on fucking Star Citizen...
I guess they make more than you
Skill issue, get a real job
Sorry you have an issue with people spending money, get a grip.
yeah.... we have issues w/ stupid people paying stupid nothingness, and it makes me embarrassed that these cretins are just the same species as i do.
48k is almost 1/3rd of what I make a year and I wouldn't pay for that lol.
Love my Cutty Black though
Good heavens, I remember Totalbiscuit talking about Star Citizen like 12 goddamn years ago when the kickstarter started.
it is lots of fun - and lately the progress has been really ramping up speed after a lot of the basic things have been done. entry point is a normal game price tag of 45$. you can buy most of the ships ingame, no need to buy anything else than the starter pack. and it is fun with friends. there are missions but the most fun is just goofing around i a group and use this sandbox to do your own thing. car or ship racing, fps shooting, mining or space trucking, even boxing/wrestling tournament... find your way and do what makes fun.
It is really not fun. That is the problem. It is so buggy, but even when it works it isnt actually that good.
@@PlayerSlotAvailableit's still buggy huh? Terrible framerate still? It's been a few years since I booted it and tried to play
@@Sonicsion i have a couple of videos on my channel from current patch where my ship just blows up. So that is great.
@@reesofraft4166this is like saying -insert most pay to win game in the Chinese marked- is free to play becours you can unlock everything in theory
2012 Star Citizen backer here : Not only is this shit totally P2W (those are spaceships and apart from inate player skill there basically is no single other progression factor than ships intended in this game) but it's also the very reason why Star Citizen can simply not become the player-driven MMO it promises to be. Even in its alpha stage it already feels even more of an economical inequalities simulator than the real world does.
Not only does it have no clear game design plans and structure but as a very long-time observer who fought the urge to upgrade my ship further with actual cash (even though I frankly hate the game as it is), there's no single drop of doubt in me on the fact that they specifically designed the current in-game economy to push people into doing it since it takes dozens of hours of painful grind in a basic ship to even get equipped for the very few enticing activities provided. This already feels bad enough in a decade long testing stage of a "game", but let's add that they'll wipe all your progress every few months, so that no one can ever feel like having earned something if it didn't come from the pledge shop.
Some players (I was of them) used to argue about it on official forums : we thought that in an alpha stage, all content should be easily available so that we could widely test it, but that discussion eventually died to a (now objectively fake) point of making the game a "simulation" (what a joke) and to have a "realistic" progression curve and economy, that came from all sides : dev's and whales and other Robert's simps... That sounded particularly funny coming from both people that are selling end-game stuff and the people buying it, and I could have laughed if there already wasn't hundreds of millions of our money on it.
For this and countless other reason and having followed this "project" up close for basically half of my life (I'm in my thirties...), this is nothing more than an insanely overinflated cashgrab from a notorious scammer. Any person saying otherwise is either delusional or insufficiently informed. I seriously think the place for this discussion is in justice court at this point.
PS : I also thought it was important to note that you cannot "purchase" anything from CIG, you "pledge" (donate) money to them and happen to get some retribution for it. Their terms very explicitly states that they owe you NOTHING for any not-purchases you'd make to them. When the time will come this won't stand for a second under most european jurisdictions, but that's their strategy.
P2W means being able to buy more powerful things than what's otherwise available. This is Pay-to-Skip gameplay more or less, for people who want to play but work demanding jobs or have other responsibilities. You'll always be allowed to run private servers, as well.
I'd honestly take Star Citizen to court. They've been in development for 14 years on a starting budget of 2.1 million. And they've "released" on several platform as well as allowing you to buy 15,000$ of a digital ship...and they've still technically not delivered on the original 2.1 million as the game isn't out.
The statements of voluntary from the people who exploited does not nullify the greed of the exploiters
Is so fucking idiotic indeed, the game devs thinking adding this shit in a game that isn't ready yet, and still runs like ass alpha game.
The mega backers literally asked for this. It was not a thing until they said "hey Chris, can you make a giant package with all the ships?". Y'all just want to hate on the game so much calling everything predatory. Star citizen makes it clear up front what you're getting when u pledge money. If you think u got exploited, you're just an idiot
Are you going to stop someone buying your product?
If that pack was not there they would just individually buy each ship.
I dont blame the company for selling something some people want to waste money on.
Its their responsibility to spend money wisely.
Greed in of itself is not a crime. Not unless you'd like to set up a Theocracy.
Most idiotic statement. You imply that CIG is exploiting. They are just offering a product. Last I checked, they didn't put a gun to your head and say, "You must purchase this".
On a side note: policy needs to catch up with the practices going on in the gaming industry, but our government is filled with severely out of touch old people who can barely operate a cellphone with any efficiency. So it continues to get worse as corporations literally hire psychologists to help make their store/microtransactions as predatory and addictive as possible.
I've seen posts of people spending so much money that their loved ones leave them like marriage is dissolving because of this game. I didn't believe it at first but after seeing the prices I truly believe that some people will just go too far when available ships and stuff are released. It's an addiction at the end of the day
@@ccgod I hope I am wrong
@@ccgod well again, I hope I'm wrong. However I've seen people succumb to far simpler things. also its a shit game at the end of the day so whatever
Star Citizen in Chris Roberts' own words.
In 2012: "And while Star Citizen will offer in-game purchases as part of its business model, Roberts was adamant that there won't be anything in the game that you can't buy solely with in-game money if you're willing to put in the time to earn it. Those who want to buy their way to a cool in-game setup will probably be limited by a per-month real-world currency cap, Roberts said, but even without that kind of system, there would be limits to how much advantage a Star Citizen player can get by throwing their money around."
On August 31st, 2013, in a letter from the Chairman about reaching $17 million: "I'm very opposed to having a game where ANY of the items, outside of your initial game/ship package, can only be purchased with cash. I hate the bifurcation of items in most online games, even when they are just for flair items. I want Star Citizen to allow players to earn everything they need in-game for ships, upgrades, and even flair. I was disappointed to see so many people feeling that we were trying to gouge people or do a money grab."
And that's exactly what Star Citizen has become. The man has no moral compass.
You do realize it’s a choice you can either buy with real money or work for it with ALL ships none are exclusive to buying with real money
Yes, after you spend over 1k, it "unlocks" more purchase options. Last I saw, there was a 25k package.
How about one of y'all sponsor my college education instead of a space gta car.
If we don't live in the USA, you don't need it. I spent $0.00 on my college and Master's. Maybe you just shouldn't study in the USA.
It's perverse to study and then have to pay off that loan for the rest of your life if you don't get a very good job
no one can make a reasonable argument for buying 1 thing in a game for 48k.
it funds the creation of the most ambitious, ground breaking, tech advancing, megalithic game ever made. If you have the money to waste and want to push gaming further this is the place to do it. People who have that kind of money waste it on the dumbest shit that would blow your mind. At least here it's pushing the world of gaming forward. Once star citizen launches its going to take the world by storm and every other publisher is going to be trying to buy their engine to make their "super game".
@@LaughterIsDeadly if i had 48k to burn, first of all i'd sit on it for a while because that's a ton of disposable income.
after that, i'd probably travel or dip my toes in a bunch of hobbies without worrying about the cost because i at least tried those things i previously felt barred from. i can't justify dropping that much on any game, especially not one that already secured hundreds of millions in funding before i came along (and struggles to be functional 10 years on)
i will admit it would be nice to be wrong and for SC to somehow become a super game, sustain some kind of interstellar (or is it intergalactic? i'm actually unsure) world where you can basically rp as star citizens but then i look at where it is right now and feel a bit hopeless for the next 5 years.
i've been playing for about 3 myself and... yeah. only bought a starter ship, i don't believe in buying anything more and the subreddit is one big wealth display which is a concept that bothers me wherever i see it.
it is downright not fun without someone to talk to and by that point it's a glorified-shared-visual to talk over and fill up the dead air when conversation lulls. i truly do wish it was better and made it to even half of what fans prop it up as (which is inconsistent: "it's an alpha", "it's playable", "it's not a complete game")
i don't know, it's tiring. i'm well aware it's not for me and right now is basically a curse i make myself shoulder, but i can still have an opinion on it. it was laggy and painful when i started and now the inventory looks a little nicer, they put persistence in for some reason (makes all the pads a pain now, i remember when ships could be called to a pad, lol)
just... pain, lol
edit: oh yeah and "you can earn any ship though!!! it's fair that way!". it's certainly not fun lmao. not after the fifth wipe and all your money and gear is gone (but the pledgers have their stuff preserved, cool). not when you're grinding out the same loop that never varies for the 1000th hour
it was a golden age when i could haul stuff like SLAM, the absolute goldmine when i saw big crates of Maze. i don't care that it was "the easy way", it was the *fun* way and they nerfed my Scarface moment. i wish i could still do that consistently and enjoy it my way, that's what people keep saying the game is, "make your own fun". now i'd be lucky to find 6 SCUs of Neon, what's even the point of scavenging that?
@@LaughterIsDeadly oh boy my friend you sound like the propaganda has really worked on you, I wish you luck on getting better
@@Riccardo_can I wish you had a real argument instead of a cheeky reply trying to attach a negative buzzword. What do you know about persistent entity streaming and server meshing? What other game has even come close to developing tech like this? I'm guessing you're going to have to google a lot to understand the scope and achievements this game has already accomplished. The engine they have built far surpasses the capabilities of any engine on the market. Publishers will be paying through the nose to get access to this in the coming years or their games will look like DOS games next to modern Windows games.
@@LaughterIsDeadly I love how many assumptions you had to make about me for half of your response to make sense, is that what a real argument looks like to you? :D Anyway I'm not on the internet for arguments (which is why this is getting muted now), just wishing you luck; I believe one day you'll be older and look back at this version of you with a little embarrassment and I wanna let you know that's okay, it happens.
Damn, thanks for sharing this. Im glad I know about this now, but it hurts at the moment. This is tough
Lol, I paid 45 for SC and 20 for Squadron 42..the only thing that bothers me is the price of skins..because ultimately it kills creativity>
Whales be whales
Lol that'll be 10k in inflation dollars when the games finally come out
@@roslolian11 Of course we get the typical "it's never coming out" lol.
@@MythionVR it's typical because the Kickstarter happened in 2013. If it came out a year ago it would still be too late.
@@roslolian11 You know there are plenty of games that have taken just as long to develop, with existing tech, right?
You can't be this narrow minded, seriously.
@@MythionVR You know those companies didn't take customer money for over a decade and charge 48k USD for PNG's right? CGI makes EA look like the most customer friendly company ever.
It's crazy to me the amount of cope SC fanbois have. Like why would a company developing their game on their own dime and a company who made a Kickstarter have different standards? Ever thought of that????
That portal thing for events makes it feel like an adventure instead.
... the jump point?
My experience with Star Citizen over 15 hours was this:
-9y crashes
-10x glitching through an elevator
-6x times consoles not working
-constantly missile restocking not working (effectively removing half the weapon systems in the game)
-4x weapon randomly disappearing
-2x being killed by some random hardcore player I had no chance against
-2x randomly dying while walking inside my ship
-exclusively generic copy-paste missions of which half did not work (not spawning enemies)
So yeah, I've never paid 39$ for a worse product.
The people in chat defending it are proving Thor's point
thor doesnt have a point, never played the game
@LuckyAJC he very much has a point. Dont have to play it to feel icky about a 48k purchase
@@ladykryo4592 don't have to purchase it, like being mad about a 10 million dollar home, just buy the average one
Star citizen is vile for this
Cults tend to be.
This was spot on. Its gross the way they treat the backers/players. Spent 8 yrs trying to stay positive, but the second you post in the forums, you see the level of moderation at hand.....entire threads scrubbed with no trace.
Fuck that studio.
And it's not even a finished game. The wildest store ever, and it's not even done.
Because, unlike other games that are developed within the confines of an existing engine, they are having to develop the tech for every feature and function. If it was a major studio or AAA title they would simply release the game with a new version number after every significant development milestone. Instead they rely on crowdfunding to continue to pay their developers and artists while still granting access to the person that paid $45 for a base game package 8 years ago.
@@LMarshall73 They exceeded their goals with the crowdfunding a long time ago, and they've earned a lot through their in-game store.
This whole thing sounds like a team that lost track or motivation of creating a finished game.
It's like once the money they earned from the crowdfunding and in-game store exceeded all expectations, greed took over where creativity and passion for the project should have been.
$644 Million (and counting) should have been enough to finish their game, instead of continuously developing and milking their cash cow.
@@0That_Guy0 If all of the tech needed to finish the game had existed before now I would agree, but the core technologies are still being developed. And it's not just the limitation of coding, but hardware as well. That being said, Squadron 42 may be seen a distraction, but ultimately a lot of the tech development for Squadron 42 has been tested and proofed in Star Citizen and vice versa. The advancements being made in Star Citizen since Squadron 42 reached "feature complete" have been extraordinary. Another full scale solar system is slated to be added this year (with several more in the pipeline) and they are adding additional NPCs (including fauna) and settlements to the existing system. Soon, players will be able to begin building their own settlements on planets that will perpetually exist where an individual or a large org can create their own homestead or military base.
I would say that even some of the smaller features in the game are beyond the reach of other developers. I know almost every multiplayer game has a VOIP system, but how many others have FOIP? Star Citizen literally uses your webcam for not just head tracking, but to recreate your facial expressions and lip movement when speaking face to face with another person in game. They are even working towards elimination of the typical "magic" inventory system where an item is simply plucked from a menu and creating inventory access terminals where you can retrieve items to equip your player.
The game now, even being in alpha state with some issues and bugs, still feels more complete than other published games I've played in the past. The 3.23 patch released last week had a staggering number of improvements and core system updates and there even more advancements in the pipeline for this year. Flight models have been completely reworked and they will be adding physics based control surfaces to the ships for atmospheric flight. The reworked water to deform and spray when a ship flies over causing atmospheric disruption. I'm happy to contribute to the continued development because I see the potential of the project. I've been playing for just one year and I can honestly say this game is different than anything I have ever played before.
You think this is bad?? you have games like Genshin with 700M+ revanue.. games like Honor of Kings with billions if income since 2018...
@@atherius6626 I'm not a fan of in-game shops in general.
What brings Star Citizen to a new low in my eyes, is the fact it's not a finished game.
4:25 bro is being so diplomatic. No it is not a feeling thing it is a fact. Anyone who defends those price points for worthless digital goods on an incomplete game is beyond reach.
Same reason why, even if I hit the lotto, I would never buy ferrari. The idea that you have to buy x amount of something in order to even get access to buy something you may want is just nuts.
You dont have to pay anything except the game package to get access to everything in sc. People that pay money just get in sooner. Nothing in sc is fully locked behind microtransactions as everything is achievable ingame.
@@janschmid281
True but how you get all the stuff ingame is the crux. You have to invest all your lifetime worth of playing the game to even get a fraction of the stuff. Its not like you have to grind for months to only get the low tier ships. And even grind way way more to have the minimum of ingame currency to buy a mid tier ship, let alone the biggest one.
So no chance for the avarage player to get even 10% of what you can buy.
And I doubt this will change if (and its a big big if) the game releases one day.
What is so gross about this is that people are sinking money into a "promise" that is never kept. These guys have been "developing" the "game" for almost 15 years and STILL haven't delivered the core content of the game. It's a scam!
@@HelloFumofu Go back and read the developer milestones from 10-12 years ago if you can find them. The game was supposed to have released SQ42 by now. The game was supposed to have a persistent universe with thousands of procedurally generated worlds. I'm not going to go through the whole list if missed milestones. Lets just say that probably 90% of what was promised at the kick starter still hasn't been delivered.
They do fear of missing out sales a lot to.
yeah they do .. only to make everything available to buy again on a regular schedule every year .. so if you fomo then you do that to yourself^^
@@Maverrick2140 yeah, really no point in paying more that $40 for a starter pack and buying other ships in game.
@@Tuttomenui ask pretty much everyone who plays on SC Alpha, they will repeat exactly the same line. The game is fleshed out enough for you to get most of the ships ingame without an issue. Especially if you join org and play together. There is no need to spend more than starter package.
@@not_the_pasta Shouldn't have to join an org to get everything, nor should I have to do it every patch, if I grind for something, I expect it to be mine permanently.
I only ever play during the free fly events when they let you test out all the ships. I swear its enough time to just play around a little. See whats new and then let it rest again until next time. All of this costs you zero dollars. @@not_the_pasta
Something I love about Deep Rock Galactic is that season events like halloween always include the last years cosmetics AND the new ones so you don't miss out and new players get to tag along. Great stuff.
I'm a long time player of the game and man I couldn't agree with you more. It's so predatory and it feels like they concentrate more on selling ships than finishing the game.
Also a regretful backer. $90AUD in just for the then SQ42 package.
Still waiting.
Whenever I ask a white knighter (chances are you know what I mean) about SQ42 it's like I asked a theist to show me evidence in any God?
I get word salad that basically amounts to "have faith".... but no evidence.
The multiplayer version of this game is going to be so screwed no matter what at this point. If they make it too easy for people to acquire these ships then whales will be pissed. If they make it too hard then it is a 100% pay to win game. No winning at this point.
the people who buy thoses 40k pack are the same people who unlock the seasson pass in a game for $80 one day after they got the seqasson pass for $60
its just stupuid you can get thoses things all ingame pretty fast,
only big ass ships are harder to get and that not even bad because we are going more and morte into multi crew game play so even if you have the money to buy the biggest ship at one point you cant use it as all by yourself
like the hammerhead full of gun and massive fire pover but needs other people as gunner or it useless
you can buy the biggest ship you want but toi fully use it you need other player
sinlep crew ships are cheap to get ingame and they what most player will get
@@paranoid9678 there will npcs that you can hire ingame, which will do most of what players can, on your ship.
@@StrongBoi765 to alkimited extend also you will need to pay for them ingame so its still no pay to win
and it can take years until they add them, dont forget they also did say you will be able to but ai models befor we get npc crews
and we are far away from that too
just look at the ptu they finaly add animals, but still no sandworms like in that 2016 trailer
@@paranoid9678 that's true
@@StrongBoi765
star citizen and eve are in that point simulart you dont hear people saying get you own titan or you miss out an stuff because you cant do it all by your self
same with star citizen with money you can but to run it you need more people to real play it
when it comes to pay wall i thing games like cod are just worse in pay to play /win
just login in cod and i bet a pop up come and says that new in the show or buy the seasson pass
so far i didnt see something like this in star citizen and in the last months and they did push the game with new stuff compare to the last 3 years
so iut looking good ans the upcoming paqtch looks like the biggest update sinze year
I honestly think they know its in their best interest to NEVER release the game and why its been in production since 2011. A never ending kickstarter pretty much hits the nail in the head.
The fact that anyone looks at this and goes "What's the problem?" baffles me. I disagree with Thor. This isn't just a "feeling thing," it is predatory and manipulative. it is objectively wrong to encourage someone to pay 50k for what is being marketed as a "microtransaction," knowing full well you will have die-hard fans trying to justify their investment.
Question: why on Earth do you need 700 Million for a game!!! what are they doing? its not like they can stop selling ships because they run out of money HOW???!!!
CIG´s Marketing is so aggressive and it got worse over the years. its also a big problem for game balance how do you sell a fighter if people already have one? you made them stronger than the previous one. looking at F8C F8A they said they would never sell these ships yet here we are. so if they wanna sell us a new fighter guess whats happen exactly a F9 or something like that:)
the worst part is if you Criticize the game or the development. you get banned and people jump in defending CIG.
that´s why i avoid Spectrum like the Plaque.
Chris Roberts needs a second Yatch, just saying.
Because no one could do what they are trying to do without a lot of money.
And put his wife through acting school
True, I absolutely love the game and don't mind waiting for it but, don't those boomer star citizen cultists understand that if you give Cig an inch they'll take a mile. 1000 dollars for a ship is bunkers, they even justify it by saying stupid stuff like you only need 50 dollars to get everything in the game, yes that's true but what about the future? Aren't they worried about the p2w?
They need the money to revolutionize the way you create games. Server meshing. seamless transition from space to planet, a global, persistent universe, all of that was not a thing anywhere on this scale before they laid the ground work.
for a game that barely gets 60 fps on the starter planet with a 4090, it's pretty fucking stupid to even have any bundle above $100
15 fps with my 1070 :D
You need to return that 4090 dude. I get a stable 60 FPS on most city planets with the exception of Orison with a 3060 lol
I am starting to believe that this game is now a religion. That religion should be called "Citizenology" and instead of other church members auditing you the IRS does instead.
As a regretful backer (only the squadron 42 package that's it)....
Those FKRS ARE CRAZY!
Actually hating the game is more of a religious cult than people that like the game
@@alex_panthea uh huh.
It's like atheism vs Christians isn't it?
At least we relied on facts not feelings.
@@alex_panthea poor man stay with you cult and swipe your card more or grind to make whale feel better about themselves. the day the game would come out it would be outdated, and whale will just be power fantasy enjoyers while you toil to appease them
@sgtsnokeem1139 here's a fact, you knew what you were getting into
The moment I heard about the cost of some of the ships, and then watched one of the videos of their approach to development it was clear this is a horrible product. They NEED to keep developing in order to get the con going.
It's disgusting how players and fanbois defend this game and CIG. Bought a 300i and refunded it within 20 days because
1. there was no vast universe, its merely 4 major planets and several small systems and stations around it. and those small stations are GLITCHY. don't attempt to dock.
2. stations were capped at 30 FPS while flying outside of the station, into the atmosphere and into orbit gave you the full FPS potential.
3. with all the money CIG makes and they don't even have a megaserver? servers are capped at around 100 players and any more than that causes a 30k error. get used to seeing that.
Cult members defend their cult, it's pretty expected
You got 30fps in station? Burn your PC lmfao what a skill issue. 😂
they are developing the mega servers, having test servers right now with 1000 players
I fully understand the games continuing to charge for DLC to keep the game fresh as long as that's what's actually happening... what is disappointing to me is I've noticed a bad trend of games, even big name games, being released prematurely and the company using DLC and patches to essentially finish the game . I wish it was somehow both, I remember before any ability to update a game on console and the games were so much more finished(comparatively speaking) than today's model of sales...
Dude I remember looking at this and Elite: Dangerous like 8 years ago..went with Elite, played the hell out of it, it's evolved hugely as a game..and SC still isn't released. Very nearly a full decade now.
You can play SC and it's far superior to ED already. Even though there is only one star system yet.
I've put a lot of hours in elite and it doesn't compare to star citizen at all
Neither has gta6 and they have more money invested in the game
Having played both, technically Star Citizen is far superior but their actual development feels stagnated compared to the money going in for the recent years
ED is smoke and mirrors, fun until you feel it
@@ccgod
Yeah good to hear, they just need to seriously revamp their server infra, the PvE content is so janky with their current servers
I've donated over $1,700 to the game over the years (since 2014, so a decade now) with small upgrades over time. And one thing that we (the community) always use to defend our actions when it comes to big purchases is that we "bought it to support the development of the game." This is a problematic argument. Not because it isn't true, but because of what it rapidly turns into in the player's mind. When you donate exorbitant amounts of money you quickly start to move past the idea that you're "supporting the game's development" into "I'm a huge reason this game is still being made." Which, though somewhat true, is still a toxic mindset to have in an MMO crowd-funded game (where the average player is still a huge contributor when it comes to how many average players there are). This sense of entitlement, leaks into everything you do in the game, and how you interact with the community. And though you should expect certain benefits for spending insane amounts of money on a game. You are not "entitled" to those benefits simply based on the notion. Cloud Imperium has to gift you those benefits because ultimately you just gave them a large donation. They don't have to give you anything beyond what was promised in the pack. Yet still these people throw their weight around like they own the game. And that's the problem with the community. CIG assigning ranks to different levels of spending is also a very manipulative way of encouraging this behavior. Which also makes me feel gross for even attaining the first rank by spending more than $1,000. I know that not all concierge members are toxic, but I've seen enough of it to know that it is fairly common within the community. And it really makes the game feel more like Scientology, where you gain more prestige based on how much money you give. I find that the longer I stay away from the game, the less of an urge I feel to play it. I think it's because I find myself looking closer at how the business model is presented, and finding that it is a very manipulative practice. For example; Limited (Unreleased in the game, concept) ships sold at annual events which are available for a very small amount of people to purchase because they "sell out" within seconds. Stuff like that makes you scratch your head when you realize that if you just paid $10,000 for other stuff on the store, then you could get access to those ships by buying the $48,000 bundle. Regardless if the standalone ship is "out of stock". Or if you're lucky the ship you want might be in a cheaper pack that you can get when you spend $1,000 or more (i.e. you might find that you can get that ship in a $2,500 pack or a $10,000 pack instead of getting everything in the $48,000 pack). It's concepts like this that make the game feel too "cult-y" for me, especially when droves of people come out to defend the practice of it.
I still love the game and plan to play it more in the future, but man the things I've mentioned above really drag it down. Mostly why I play with a few select friends or solo. Because dealing with the community is cumbersome a lot of the time.
this is disgusting, i've played the game, and i can't even say hat it's worth 60 bucks
I just went to the RSI pledge store and it doesn't look like that, however the most expensive thing I could find on there was only $1100. I've only spend $50 and I have three permanent (pledge, bought one given two through promotions)vehicles and have spent the past year having fun. Getting a millions in game credits for other vehicles that stay until wipes only takes a couple hours.
At $1k, 5k, and 10k spend you gain access to additional packs and pledges. Like ships including all their skins at discount and such.
A couple hours. Lmao. Yeah, thanks to an exploit
@@GrimdarkogNope. Just either do the "Money for nothing" mission or the other one with the salvage of wrecked ships worth millions. All you need to do is collect that stuff and sell it.
@@Billy-bc8pk yeah. That's an exploit. You think that's working as intended? It's not. Confirmed by the devs. You must be new.
@@Grimdarkogif it's bothering you that much you can just keep trading, or do ERT takes a bit longer but after a few days you'll have any ship you want
The greatest scam in gaming history
@@ccgod"The current state of what we're allowed to play isn't the core game yet"
Chief this game is twelve years old. Are you seriously lost as to how they're just exploiting you and milking whales? Better question, how many years without a full release have to go by before you admit that they're just milking their player base?
@@ccgod Videogames have been for profit the second it when corporate.
expansions are the current season pass
dlc has been around in the 80s as hardware
you had to rebuy games if you wanted patch updates or revisions of games
lootboxs where around in 2009 fifa
gacha games where in japan for decades
Starfeild was not shocker to me look at there track history, all the warning signs where there yet people got the game and companied
it's a Bethsda game was a insult memed into a complement
people seem to forget they have a responsibility in spending habits and research to prevent them self's form buying bad products
thank god I seen this scam coming form a mile away
@@ccgod Skull and bones released in February this year and had no early access. It was also universally criticized for how shit it is. You don't "have" to buy a lot of things. No one's forcing anyone to buy loot boxes or to gamble their money away in 2k or FIFA games. That doesn't mean that the mechanisms these games use aren't scummy and exploitative. Star citizen has kept devoted whales on a leash for 12 years with the promise that the finished product will make all their dreams come true. The fact that you could unironically type a sentence along the lines of "And we haven't even gotten the main game yet!" after 12 years of development in a game that has $50k worth of in game purchases is one of the funniest things I've ever read.
You can waste your money however you want to. I don't care. But if you're going to defend this type of practice being normalized then I will absolutely make fun of you for it and bash it. Using psychological manipulation in order to exploit consumers for cash is gross behavior and it shouldn't be encouraged. Whether it's whales or average consumers. It's like gambling in video games or OF models exploiting lonely men through the chat feature. Not good. Bad.
@ccgo you poor fool
I find it wild that people out there are dropping $10k+ on games in general. People aren't wrong that you're free to spend your money how you want to, but I'm going to be one of the people that points to you as an example of irresponsible spending.
I love how some of you are justifying this shit is because “the players asked for it”. Over half of the stuff on the store was more than the cost of the game, the transactions shouldn’t exist in the first place let alone $1000 purchases.
This is a great example of whale farming simulator being more important than making the game.
@@benjaminfrost2780 but on then other hand, making the game would be impossible without player funding, seeing as it's a player funded game.
I love Elite: Dangerous - I haven't played Star Citizen but it doesn't cost any extra and it's a great space game WITH planetary action too
Just remember that no man's sky became a good game in the time this has been in development hell and will probably become a better SC before chris decides he's made enough money and releases the *still* incomplete game.
I loved the idea of SC so I bought a £35 version some years ago now, I played it for about an hour, thought yep, it needs time, like most EA titles.
Still haven’t returned yet, but my god I had no idea that store was a thing, that’s shockingly bad.
tbf its more like a donation and you get some rewards for doing so... Star Citizen is fundraised and these ships in these game packages will be unlockable in game in the future (except some special edition ships like the Sabre Raven from that Intel sponsorship). Take the C2 for example, its like $500 something iirc on the pledge store, but I have 3 in game and the only game package I have is a nomad starter pack upgraded to a hull A then a freelancer.
It's been a lot of change in a pass year and I think the development gonna ramp up after next year, because CIG developing 2 games at the same time and Squadron 48 is entered polish phase now. After its release most of developers probably back to developing Star Citizen.
It's got a long way to go for sure, but it's still a decent pickup every once and a while, and it's not a bad community to just be a part of while the real world goes to shit.
@@usernamealreadytaken9330dude, they already HAVE moved devs from S42 to SC.
Tbf they were asked for these kinds of packages they didn't put them up purely out of greed
The thing that absolutely gets me on this, the absolutely SKETCHIEST thing about this whole thing... is that it was announced in 2012.
They have been working on the game for more than 12 years, it has raised a ton of money with packages like that.
And we STILL don't have a release date or cohesive demo.
Define cohesive demo
What do you mean "cohesive demo"? You can go play the Alpha right now.
Starfield took a decade and was a loading screen simulator
Their engine which they are about to start leasing out is the best engine I have ever seen in my life. No idea how far the game is from here but doesn't feel like soon
@@xavmanisdabestestIf they have only just finished the engine, assuming a normal AAA development cycle, you still have 7-8 years of development, and that's if they are not adding more unplanned features
Youre telling me that they are selling a digital package for the price of a real life 2024 Toyota 4Runner? Giving Eve a run for its money.
All the mobile games I've played do this. They start with small, 9.99, 19.99 stuff, then you buy a few and the 9.99's disappear and you get 29.99, then 49.99 and you spend enough the minimum buy is 99.99 with an occasional 49.99 and a rare 19.99.
Its a price escalation that occurs as you spend more because they know you're hooked and you will spend.
The problem with modern "games" is that they're just stores with gameplay hidden somewhere.
Every exception to that is a treasure hidden in a pile of shit and looking for it you can't help but be covered in shit yourself. Some people realise they can take a bath and just stop adding to the smelly cloud of shit that is gaming today, by just not paying for those games.
Ferrari has a similar business model, you only get special editions if you've bought enough of them before from the official dealership.
plenty of fashion brands also use this approach
yea it's pretty much a stopgap to prove you have enough money to actually play ball - if you spent 15k in one month and 35k the next, it at least seems unlikely that you took out a 50k loan for whatever you were buying.
In the cases of fashion & popular consumer goods, it also has to do with brand image. Doubt that counts here but Ferrari does not want The Poors driving Ferraris
Supporting this game has been a 12 year bad dream(you know when you run slow). I'm so glad I've woke up. I will no longer support this scam of a game. No longer will I be a slave to the lies. IM FREE and it feels good. Wake up community.
From a logical point of view this business model to acquire funding makes sense, there are 2 types of people that play Star Citizen. One wants to fund the project because they believe in the vision, the other just wants to buy (pledge) a starter ship and have fun in this game. I like many others have only ever bought the starter ship and have gotten great value and enjoyment from it. I have never felt compelled or had fomo with anything in this game. I understand how groundbreaking the vision that CGI has and if someone wants to contribute to this, then its their decision.
i fully agree
There's a 48 000 $ pack...
The ppl who play the game asked for it to support the game it wasn’t cig idea
Some guys are rich and want every ship in game, even every variant of that ship. And some that have already bought a lot of ships in game and want to change those ships to one of those packages.
@@UltimaKeyMaster it's a lose lose, but when it comes to who to listen to, your players should be above non-players.
@@UltimaKeyMaster You're just misinformed, because it's not money for content, it's a donation to a project. People asked for it, they delivered, the ships or content are irrelevant to the whole thing because it's not you buying something as you simply CANNOT own digital goods. It's the same thing as donating 48k to the cancer fondation and they send you a pen and a bunch of christmas cards as a thank you, except you're donating to CIG and they let you use ships in the game instead.
@@UltimaKeyMaster sorry buddy, with that statement, please stay away from managing anything
100% disgusting, totally agree, no matter how you try to justify it. We complain about Ubi, EA, Bliizzard, horse armor, well this is next level.
I won't be playing Star Citizen because i will be long gone before it's released.
This is the first game I can remember that was made with the logic of “game doesn’t work we’ll fix it later. But don’t worry the store works just fine 😉”
omg so keeping a website working is on par with creating andmaintaining an mmo......ok talk about cluless. they are massivly different things one being far easier to create and maintain vs the other.
@@deathsmessenger bro they have a 48k ship pack that requires a 10k buy in to even access it and that’s only the second tier of the store there’s a whole other tier above that. Justify that for me and don’t just be like “it’s an MMO bro you just don’t get it” because even the scummiest most pay to win MMOs I’ve played that have a store has a max of like 50$ at most. Diablo Immortal got tons of flack for not even half of the greed here. The only reason they started making the ship packs in the first place is because people who donated to their RECORD BREAKING kickstarter were pissed that nothing was being made.
@Jse0607 Here is the justification, players who had spent that much money wanted to get rid of multiple packs and consolidate them into one pack, so cig created the 48k pack for them. It's not meant to be sold to new players or anyone who hasn't spent that much already.
@Jse0607 also stop dodging the subject regarding your stupidity in your first comment.
@@deathsmessenger wow that’s so nice of them. They made it easier for you to pay and they did that out of the goodness of their heart? Turn your brain on man. A regular game developer would look at a situation where players are having trouble obtaining ships and maybe idk improve the game? Something like make the late game ships cheaper or up rewards to make it easier to obtain ships in mass maybe? No they went with a store upgrade where it’s just as difficult to obtain them by working for them but you can get a group of dudes to pull their real world funds together instead of fostering some kind of in game community around resources collection and ship building. You’re defending pay piggies begging for new ways to pay because the only way they will alter the game is if you offer to pay them for it
Some sell crap upfront, some sell crap through DLC or deluxe edition games. All want money, they run a business. Just a matter of how much scum they are about it :). The hidden store doesn't get me. What ticks me off is that they choose to make ship sales limit and not available all the time to create scarcity where none exists.
@@ccgod A) Cars at a car dealership are real, and they require real materials to be built. They aren't made of data that can be copy-and-pasted near infinitely
B) You can just as easily (potentially more easily) argue that the limited nature of the ships actually makes people more likely to spend money that they don't have. Because if they don't buy it now, they have to wait however long it takes to restock or even risk it never restocking and being phased out. Whereas if it's always on the digital shelf, they can take their sweet time
True. THIS is the only real predatory nature of CIGs ship sales.
None of the arguments the clown in the video makes.
I'm not defending 48k game shit package. It doesn't bother me though. If someone is stupid enough to do that, go for it.
You know, the smart trick CIG did with this whale statuses is, that they create a feeling of an exclusive golf club vibe.
And people are buying useless shit that cost a lot of money just because of it.
Pirate could try to defend to me, why would anyone NEED a Ferrari, when those people rarely even drive the cars.
That is not the trouble of the StarCitizen, or CIG. They just capitalize on the nature of these poeple.
See, the idea of a kickstarter for a groundbreaking/revolutionary game that really tries to solve some difficult problems in expanding an MMO to have all sorts of new features that no other MMO has -- and offering tiers in that kickstarter/early-access-campaign where supporters can pay several thousand dollars to show their support for the project, and as a token of appreciation from the developers for supporting the development years before the game is done... like that makes sense to me. The project would've have been possible without the community of supporters that believed in it for years without any solid results. .....BUT.....
BUT, the issue for me, is that they seem to be preparing to release a serious game, in full, that believes it's ships are actually worth this much to the players who already paid full price for the game after launch. And that's a problem to me...
edit: finished watching the video. Thor saying "it feels like a kickstarter that never ended" is pretty close to what I was meaning, yeah.
Like, if it were up to me, these packages would again be labeled as like alpha/beta/EA supporter packages. And they would be selling unique variants of ships that you could otherwise get in game for comparably low effort. (compared to the cost, at least - they could still be end game stuff). Variants as in side grades too, not direct upgrades. Absolutely hate pay2win shit, and making it cost a year's salary is definitely not an improvement on that, lmfao.
I mean, all of those ships that are purchasable irl are the exact same as their in-game purchasable variants. It sounds like they're doing exactly what you want.
@pootis8886 it boils down to what the in game equivalent cost-in-time is to earn something like that. If it's 100k to skip a 3 year grind then it's priced like it's a 100k ship. If its 100k to skip a 3 week grind then it's a kind thank you to a generous donor.
@@Night_Hawk_475 It's more like a 3 day grind to buy a 4 mil ship that cuts down future grind. Some of the bigger ones do take longer to be fair.
@@Night_Hawk_475if you grind your ass off you can get every ship in the game in 3 months, of course once a wipe happens youll lose those ships and have to grind again but wipes wont happen once the game fully releases.
So something I’ve recently learned. While the 48K pack is atrocious. It only exists because there are members in the community that specifically asked for it. It’s not something the company did on their own volition
When items in your game store could be entered in your IRS you can't call it "microtransaction" anymore.
The reason why it's hidden is so that you don't feel pressured into buying it. It isn't for average players. It's for people with that level of disposable income, who are passionate about a specific kind of game concept that we've never seen before, passionate enough to help bankroll it to make it happen. The game wouldn't exist without this funding style. No one would invest in this if their intention was to make their investment back. This is about funding the arts.
The idea that a company could raise over half a million dollars and not have a proper game is absolute insanity
I think you ment over half a BILLION dollars. Currently CiG has raised over 700 Million for Star Citizen. More then the cost of most game studios have paid in the -lifetime- of the studio for every game they ever made.
And it still is barely in alpha, 12 years later.
@@JohnDoe-bf7hb in my head I meant half a billion, but it was pretty late
Never heard of this channel before but my god your voice is fantastic for audio.
I took part in the original kickstarter and recently started it up again, to see where it was. It opens with the character getting up out of bed. Got stuck on a bug getting out of bed. seriously... no idea it this ever is going to work but man, it feel like a hoax right now
you had one bug and stopped again? that's weird man. loops are not yet connected. but there is a lot to do right now.
i can play 4 days a week 6 hours and not encounter a bug when i'm lucky.
sometimes i have 4 bugs in 2 hours. but it's not like it is that bad.
@@nydaarius6845 True. I sometimes play hours without a single bug and if you look at the state of the game compared to like 5 years ago where there was A LOT more bugs.
I backed in 2013. Back then it was a new and exciting to get in on helping fund what so many of us wanted in a space sim. There was 0 talk of FPS, ground missions and keyboard and mouse controls were out of the question. Had I of known that 11 years later we still wouldn’t have a finished product I never would have bought into this hot mess.