I Tried Star Citizen
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- Опубліковано 21 сер 2024
- Star Citizen has been in development for over 10 years and raised nearly 1 Billion dollars. I finally decided to hop in and try it for myself because I've always been intrigued... it didn't go to plan.
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I Tried Star Citizen
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Thank you so much for watching and hope you enjoyed this video. Think a lot of the recent videos have come together really well and I'm really proud of them. Appreciate the support
YAYYYY, no shitty better help
Come back on the 17th or a week after the 17th of may to avoid the free fly proformance. Them free trials take a toll, anyways THAT is when 3.23 the newest update comes out and it's really good, u came in a tad too early
Star Citizens are just space monkeys, used for testing and it's not a complete game, far from it.
Unfortunately testing takes priorities over polish/completed game loops etc. IMO, but it does hurt funding. Some don't realize how difficult it is to do both, while creating a game of this magnitude. CIG is doing what they can, to juggle both sides of the equation. Fun 4 players VS Testing.
Brotherrrr big update coming soon, should pick it up again then! I believe there will be lots of fixes and performance... In depth character customization included lol... Be wary though cause the game likes to break sometimes after big updates and changes like this one
I ❤ the sponsor. 😊
The realism of flying for like 20 minutes to crash and die is the best unintentional comedy we could've asked for
I completely understand how frustrating the box bug could've been but I could not stop laughing lmaoo the way you're just like "okay it's gone" then it just shows up in your hands 😂😂
I was crying from laughter…
At least I know I’m not alone crying from laughter over here
Omg it’s so funny I almost peed myself this video 😂😂😂
You should of stuck to your guns and waited for the release. This game is built for Alpha testers at the moment.
Yeah, never saw this happening before, truly hilarious 🤣
That keybind menu is a thing of nightmares
Sounds like you have never played elite dangerous.
Literally every key has it's own function and the rebind is super cursed because rebinding into combos and dubble tapping/hold seems to be bugged rn.
And in 3.23 many keybinds have changed. Learning curve…….large.
@@drewber2006 ED settings UI is miles better
They haven't touched any fundamental aspect of the keybind menu in half a decade now
I played this game some time last year and I couldn't figure out how to exit my ship in the hanger so I just pulled the eject cord and launched myself into the ceiling...
no matter if its in a ship, bed, chair, toilet all you need to do is hold Y, its the leave seat button
@@sora2534 There was a long standing, very prominent bug they couldn't get rid of last year where in some ships, you would become entirely unable to get out of your seat in a ship.
tried the button Y? lol
Hey I did that a bunch of times xD
Oh my days, I’ve done about the same thing. I played Star Citizen once during a free trial window, and my mission was to board a derelict ship and kill everyone on it. When I got to my destination, I couldn’t quite figure out how to get out, but I saw a big handle/lever lookin’ thing that had the overlay, “eject” on it. I big brain had a few neurons flashed, and then I was in space, and my ship got turned into a million pieces. 10/10 experience, we don’t need no confirmation of soon to be expensive decisions.
Fruit fighting his box demons while aaerios gets lost on his space yacht is exactly what I needed to see today 😂
As a side note, I know there are Star Citizen stans or others who are upset by my words or opinion but I don't know how you can defend this being MY experience. You can't watch this whole video and convince me why I shouldn't be upset about how my time was spent in the game. You haven't had these issues or nearly as much? That's great but I DID and the whole point was to demonstrate what it's like and this happened to be that experience and use it as a caution for others. Not only that but it's also meant to entertain so take it as you will
One thing I've learned from watching how the game development has been since the initial Kickstarter (yes, I was an OG backer but have since withdrawn) is that fans of this franchise can be super rabid... through the years, the meme name "Cult of Roberts" has been thrown around because of how crazy some people are at defending this "game". Case in point, the comment right above this one speaks for itself... because lord knows your own experience can't be valid because you somehow played the game before some major patch that is touted as "the fix" that they've all been waiting for. Heck, I also saw a similar situation, a while back, when something similar happened with another content creator... releasing a video about their experience right before a supposed patch that "fixes" things... yet, here we are. I can guarantee you that this cycle isn't about to end anytime soon. I can just imagine it now... it's already the full release of SC, then there are still certain bugs or issues that get highlighted by some content creator... then you'll get the Cult of Roberts up on them again by stating "how irresponsible of you when there's already a hotfix patch on the way in the next few days". It's just both sad and hilarious, really 🤣
I guess I do understand, though, in some ways... having invested not only money into this game's development, but time as well (and believe me, that's A LOT of time burned into tempering one's expectations). That sunk-cost fallacy really does hit hard, which was why I decided to pull out early when I started to see the issues early on.
I completely agree with this sentiment. Just because someone else has a good time doesn't mean that everyone does and everyone's opinion on the game is just as valid. To the simps crying out over the newest update that supposedly fixes everything - I wish! The newest update is in essence an UI refresh with a few new mechanics thrown in. This latest update brings features to the game that should have been added 5 years ago.
It's slightly less worse, but it's still as buggy as ever and the servers still suck. Until the servers are fixed, it won't matter what kind of updates they're releasing. If the servers can't handle the players then there's nothing to argue over. Experiencing constant desync/lag, elevators/doors not working, NPCs standing still or teleporting around, horrible FPS drops etc is not an enjoyable experience no matter how you look at it.
@@Aeon-Lynx Until the servers are fixed, it won't matter what kind of updates they're releasing. If the servers can't handle the players then there's nothing to argue about. Experiencing constant desync/lag, elevators/doors not working, NPCs standing still or teleporting around, horrible FPS drops etc is not an enjoyable experience no matter how you look at it.
In the newest 3.23 patch they have broken a lot of ships in some way or another. Several (legal) mission loops give you a crimestat rating. Reputation system is broken in some cases (for example some people can't complete bounty evaluations so they can't do bounties). Docking doesn't work. They completely broke the ROC so it's unusable. Package missions are still a mess. On top of all this, they significantly increased ship prices, which directly punishes new players who use basic starter ships. Ship combat is also much harder now, which again punishes new players trying to earn money.
I can't even remember all the issues because there have been so many. In the first 4 hours of gameplay I think I completed 1 mission in total because the game was unplayable (mostly due to server issues). The following days were better, but only if I regularly switched servers (about once an hour). His experience wouldn't be very different in the 3.23 patch because these bugs have been around for YEARS and CIG still hasn't done anything about them. Want to guess why that is? Because these bugs are inherent to the game engine and it's not something you can fix overnight. The game engine is extremely buggy and that's what is causing most of these bugs. Pair that with the unstable servers and you have an unplayable mess.
Bro as an outsider who doesn't know much of the development and funding history I think your view point is totally fair, and you gave 8 hours before finally giving up. (It was hilarious to watch tho so thanks for that XD)
I think some old fans (me included) may get a bit angry because we have more knowledge of this project so we can sort of justify the time and money this project has spent, because there are many things going on under the curtain which, until they are properly implemented, the game on its surface will remain an embarrassment.
as someone who was part of the original kickstarter, I honestly don't see this "game" getting finished...
"I miss the box, Captain" - true comedic genius from aerios there at 32:35
fruit + aaerios is always a banger
Im almost embarrassed at how hard I laughed at the box situation
Half of SC is learning how to avoid bugs. But the new player experience absolutely needs someone who know swhat theyre doing, either a friend or in goibal chat asking to tag along as crew
And how is this a selling point?
@@Antiversalit isn’t 😂
@@Antiversal'Cuz once you've worked around the bugs, the game's hella fun. The shenanigans it allows you to do, the depth of emergent gameplay can be found in no other games.
This is incorrect. Started playing a month ago completely solo, have had no issues understanding the game and its bugs.
@@romamoran1337 I mean, it doesn't allow you to do that much emergent gameplay. Been a backer for about 3 or 4 years now. I'll give that SC has a nice level of detail to the ships and player gear, but when it comes to missions, there's not an incentive to play it differently than other games. Maybe you CAN play it slightly differently, but the 'make your own fun' argument could be applied to literally any game, so I don't count that. What matters is what is useful for the player to do.
After 3, almost 4 years of messing with Star Citizen, the amount of content/progress made from the developers is insultingly slim. The game's stability, whether in terms of software performance, or in terms of server stability has declined, rather than improved. They keep introducing new mechanics that don't do add anything of value, without fixing the core mechanics of the game. And their roadmap to fix most of these issues hinges on a pipe dream that is almost impossible to implement.
Their answer to most of the game's performance issues is something called 'server meshing'. Server meshing is an idea that has been implemented crudely before, but what CIG are talking about, where server meshing communicates in a playable speed, is an achievement that a lot of big-name companies have attempted to design, and failed.
What people fail to understand is how much of a leap in technology CIG's version of server meshing would be. We're talking a multi-million dollar idea for working server meshing alone. It would revolutionize any company that utilizes a lot of servers. So, like, every tech company, and a lot of big non-tech companies. Hell, there's law firms that would pay for this. There's been developers that have spent years trying to get this to work with more resources, time, and manpower than CIG is putting towards this development, and they all said that at minimum we're 10 years out from implementing it right now.
And CIG say they can do it in less than a year? I mean, that's bold. I won't say 'impossible' because nothing is impossible. But we're talking like, someone claiming to be able to make a fully-functioning Iron Man suit level of improbable.
Mr. Fruit: Hey, what you got there?
Aerios, fully equipped with millions of credits: Uh... a smoothie?
the box shenanigans absolutely have SENT me
VERY close second is the accidental appearance of the voice modifier
24:10 "...ALRIGHT,SAVED" he really thought he outsmarted the box. amateur, one does not simply beat a star citizen glitch
He tried this game like 7 days before the largest patch in the game’s history dropped
As a counterargument, he played the most stable patch of 3.22 and yet this is the experience he had. 3.23 is somewhat better, but the bugs and glitches are still there. 3.23 introduced the replication layer, which eliminates most 30k errors and the new minimap and inventory system is an improvement, but to be fair not much else has changed. It's essentially a reskin. 3.23 also introduced a lot of new bugs across all gameplay elements. So many things are broken right now that I wouldn't touch it with a 10 mile stick. Better wait until the 3.23.1 patch when they fix the most annoying bugs.
@@x0myspace0x 100% agree.
3.22 was the most stable patch in maybe years. And 3.23 is like one step backwards and one step forward. So the experience most likely would have even worse ... well, not most likely as this streak of unluck with the bugs just coming in ... I could not intentional get into that many issues for real.
Still, over the span of maybe 20 hours or so, that would have been an accurate representation of the game. He was just missing out on his success moments to feel a bit better about all those bugs. ;-)
How many thousands of dollars have you dumped into this scam? be honest, we'll only make fun of you a little bit.
You guys couldn't pick a worse time to join. 3.22( the patch being played in video) is about to be completely different when 3.23 drops. So much revamp and changes that it is hard to recognize, and has to come in waves of patches to push all the changes.
These changes are to come because most focus has been on their single player campaign, Squadron 42. They are takeing everything from that and pasting it to SC and moving devs for 42 over because its near completion.
This is true. 3.22 is deprecated, which is why it's falling in on itself. They recently announced that even devs are moving off of 3.23 in preparation for rolling out 4.0, which is why they're in such a rush to get 3.23 out the door, so 3.22 is left to rot so to speak.
@@Billy-bc8pk They're actually going to drop 4.0?
They could have left the new "flight model", modes and extra keybinds in SQ42.
@@Pistolita221rumor is 4.0 drops after 3.23.
@@sanctred It's unlikley 4.0 will be this year. After 3.23 there will be 3.23.x and then another expansion patch being 3.24.
15 minutes into the video and I'm already prepared to see every single bug, glitch, and whatever this game throws at Mr. Fruit. 🤣🤣🤣
Every star citizen game knows the game is so buggy but when the game works , it will be a truly unforgettable experince
Tbh it is already
No other space-sim have came close to what SC is doing right now. Probably no other game in general. Even if it is buggy there is nothing to compare it too.
Yeah it's really amazing when it DOES work. My motto when I meet new players in the verse is [puts on New Deal Salesman voice] "Welcome to Star Citizen. We've got Jank." as I proceed to shove them inside my Banu Defender to show them what it's like to fly decoupled in third person around a space station like a Space Crab Ballerina. Never fails to impress them. Hell, I've been playing for two years and it STILL never fails to impress ME.
When it works, Star Citizen is not just a game...it is an experience.
Meh, I've played SC on and off for years and honestly there isn't much to do. The most fun I've had has been just messing around with other people. Not even doing missions together or anything, but just flying around and chatting. The missions themselves are so freaking repetitive and the few freelance paths you can take will get old pretty quickly once you realise all that money you've been collecting doesn't actually buy you any more fun. You just buy a new ship every once in a while, fly around for a few hours and get bored because the underlying gameplay loops are non-existant.
@@x0myspace0x We had in 3.19 till 3.22 a pretty fun piracy gameplay loop. But they nerft it to the ground for now, which is kinda s shame because it mixed all kinds of content with each other. Salvage, bounty hunting, eva. cargo management, trading, pvp. All part of that liberation of huge piles of drugs from local thugs and re-selling them to the local drug lords while trying to avoid other players looking for easy cargo.
The best part was that only three places in the system could be used to sell your booty and thus pvp was a constant danger when actually trying to transform your loot into credits.
Incredible fun content, looking forward for them to bring that back. And it showed how important points of interest are to bring players together for meaningful interactions.
PLEASE play this again when the new update (2.23) IS LIVE!! it overhauls alll the UI and pretty much all combat. It's the BIGGEST update of the games history.
I’ll have to look and see, it’ll take a lot to get me back in before a 1.0
@@Mr_Fruit hmm in that case Id say wait till 4.0 as its looking like there will be even bigger changes and improvements than 3.23 should come out some time this year and add a second star system
@@Mr_Fruit Definitely keep an eye out. Most features from squadron 42 being ported over this year.
Nope. He knew they were releasing a major patch today or tommorow.
He chose his timing with purpose.
His words did not match his actions. He specifically picked today because it is the best time to shit on SC.
Otherwise he would have waited a few days. This was not a happy accident.
@@StuartGrayIf he just wanted to shit on SC he could’ve made a video at any point in the last decade. Pure cope man
I know SC is an extremely buggy game (I play it regularly), but what you experienced is just ridiculous. Either you were extremely unlucky with the bugs, or they somehow routed you onto a potato instead of a server.
If you ever want to try this again (I recommend waiting a few months, the next update is guaranteed to break things) and dont want to sit through the barebones tutorial, I´d be happy to help you learn the ropes
Yeah I don’t know what was up but why I wanted to show my honest and truthful experience, and after giving it 6-7 hours and only experiencing this I got enough. It’s unfortunate because if it all worked I think it would’ve been a more positive experience
@@Mr_Fruitsince overdrive server working worst (I think cause they double dipping running new patch) it might have changed but the first time you’re in a new area star citizen will load onto your computer , but once you return it will have part stored (so smoother second time )
@@Mr_Fruit Yeah, SC is amazing when it works, but the issue is that it sometimes just does not work. Luckily there are a few Server and game performance improvements that will be implemented soon, which hopefully fix this.
I don't think this experience is particularly rare. But once you played it a bit you know how to avoid many of the issues (not taking box missions, get extra equipment in local inventory, when to bed log and when not to, that relogging removes missions, when and how to move during travel/qt, etc etc). More experienced players don't even think about this stuff anymore, but for a newbie they are completely unintuitive. If you are not guided the new player experience can be extremely confusing and frustrating.
I play regularly and had to stop because this was my experience. In the last month it has been 10x worse than even this on NA servers. (to be clear im a carrack pledger among other things and am in for the long haul)
Who knew that after all these years "I'm a box" would find its true meaning... the prophecy has come to pass!
@32:00 the target is 135km away, but your altimeter says you're 400m above ground and you can physically see the terrain in front of you...
It's even worse when you consider the altimeter's in MSL, 'cause they apparently don't know what AGL is.
@@Korbin_Mordecai That is not accidental. They just couldn't figure out how to implement AGL. Maybe one day...
Yes clearly the issue was the proper altitude not being shown on the HUD, and not the pilot choosing to fly directly into terrain.
My first experience with this game was a friend buying me a starter pack, then getting the game to run. After that I spawned in and we spent like 20 minutes getting to each other, figured out how to call in my ship to the dock, went out to it, started to take off and immediately hit a random player hovering near my ship. I was immediately marked as a criminal and killed by the station defenses. I then spawned near a criminal satellite with an objective to clear my name. Outside of this were like 10 players just killing criminals for bounty payouts. I haven't played since.
That's an easier time than my first (and I still play to this day two years later)
I didn't even get to my ship the first time. I walked around Orison, which is basically Cloud City from SW, and enjoyed the sights (the game is really pretty, nobody can deny that or they literally don't have functioning eyes) walked around and bought some armor and a gun. Went to the tram and got on. It was basically a sky bus. Got to the space port area and was about to walk off the sky tram, got knocked off the walkway by the door and fell onto the platform below, broke my legs, then got squished by the next tram. Immediately woke up in prison to a 12hr sentence that counts down in real time. *For having the audacity to break my legs and die on government property*. Oh and the spot I died on was out of bounds, so I was fucked either way if I lived or not.
I came back a week later and tried to figure out how to fly my ship and crashed. Logged out. Two days later after I watched a tutorial I played for seven hours straight just flying around one planet and having a blast. I think I got about half a GB of screenshots out of it no less.
Almost everyone has a shit first experience.
Absolutely loved this video, made for some good content 😂 Aaerios going "What happened Captain" had me crying laughing. More please!
The box shenanigans killed me good lord I'm crying laughing 😂😂.
Insane how different first experiences can be. i also just started a few days ago and i didn't really had any of the problems you had. tbh it was kinda fine
He literally had some of the worst observable luck I and many other players have seen in the last few months. Even when I, a person who plays on a mobile hotspot, play SC I'm not getting as many bugs as he is. That's a horrible first time and I feel bad for him because it's not the "true" SC experience by far.
Because the saying goes "When it works, SC is not just a game, it's an experience". You just have to catch it on a good day, and he certainly did not. And every time I see one of these types of vids I just cringe before I click because I know SOMEHOW the person got the worst luck trying to play for the first time. IDK what it is with being a content creator and trying SC for the first time but it goes like this almost every time. I've seen enough of it to know when I can expect it. Thumbnails, titles, length, etc. I just wish people could get in when the game isn't running like it just had a full cup of jank tea and see what it's all about.
@Sphendrana It was the "true" SC experience to him because he experienced it. My first time playing the game years and years ago was not very different from what he experienced. Even now with the 3.23 patch, I feel like I'm missing the hype because there are even more bugs than usual and I find it hard to enjoy due to the terrible server performance. Instead of hiring new designers and building new offices, they should hire more experienced backend engineers to push out server meshing and stability improvements because it's holding the game back so much. I know that throwing more bodies at a problem is not always the best solution, but they can all work on different aspects of improving server stability and performance.
@@x0myspace0x they just updated the roadmap for 4.0 and it is set to be released in Q3 with server meshing for multiple star systems (pyro) and multiple servers in one shard (idk if that will be static or already dynamic).
So we should see that release soon-ish. even if it would release start of next year in terms of SC that wouldn‘t be to bad
Having Aaerios on videos always makes me laugh, you two are on such a same wavelength while being different personalities and it makes for great videos and fun times. Keep it up Mr.Fruit!
This is up there with one of the funniest fruit vids ever, editing top notch, hilarious bugs, what more could you ask for
When I started watching this, "I'm being haunted by a box" was not something I expected to hear. 😂
He abandoned his companion cube in portal and I guess word got around
For single seaters with beds like the Titan, your other person can lay in the bed
Been waiting for y'all to play this!!
Well if you want a bit of a palate cleanser and space exploration, No Man’s Sky has been releasing a continuous stream of banger updates. I’d be happy to show you around.
Skill issue.
Lemme load up a sim game and learn by just pressing every button on the keyboard.
@@vorpalrobotwhen you have controls as terrible as this, that’s the only way
@@geraltrivia9565 OR you could watch one of the 100 new player videos on youtube, the controls arent bad theres just way too many of them for a new player to come to grips with. Especially a new player who skipped the tutorial and is more interested in just putting out a video for content lol. And I'm not saying he didn't try to have fun with what he figured out/thru all of the bugs. But I took the same no research approach with Tarkov and with games like SC and Tarkov it's def the wrong thing to do, they're not pick up and play games at all.
@@geraltrivia9565 Is there a better button for landing gear than N? I'm sorry that the game needs at least 100 keybinds due to its complexity?
@@vorpalrobotfor a game that’s been in development for 10 years, everything about this game is terrible, especially the controls. You don’t design a game to be that complex that you need 100 key binds: that IS their problem
The companion cube has come back to haunt you.
the cake is a lie
i had no interest or beforehand knowledge of this game but i watched bc fruit and aerios cracks me up and i am CRYINGGGG at the box continuing to reappear after you threw it outside omg 😭😭😭 23:05
Star Citizens are just space monkeys, used for testing and it's not a complete game, far from it.
Unfortunately testing takes priorities over polish/completed game loops etc. IMO, but it does hurt funding. Some don't realize how difficult it is to do both, while creating a game of this magnitude. CIG is doing what they can, to juggle both sides of the equation. Fun 4 players VS Testing.
Well, I don't want to be rude, but I think people need to re-learn how to play video games.
In the past 10 years, we've been fed with crappy Objective Oriented games, that are designed such that even 5-year olds can understand, always placing you back on track, and guiding you on each and every single thing that you have to do in-game.
Allow me to carry you to the perfect example. World of Warcraft. I think in 2005 it was the equivalent of what Star Citizen is trying to accomplish today, it had a sense of wonder, you had to read the quests, to read online, to LEARN (a lot of emphasis on this) how to play the game. The developers didn't want to make an easy-ass game in which they guide you through it all with green markers and Objective Points, they just landed you in Azeroth, gave you a physical book to read on how to play the game, and good luck. And guess what, the 2005 Vanilla WoW experience is regarded to be one of the local peaks of adventure gaming.
Fast forward years later after a lot of HIGH Return of Investment decisions are taken, we only get games like WoW Retail in which you are taken by hand and guided through each and every single thing because "we don't have time anymore", because social media and everything modern taught us (or even better, trained us) to only be susceptible to immediate dopamine hits. Companies are benefitting a lot more from games like this, and we fall right into their trap.
I think Star Citizen is the perfect example of a game that has to offer a shit ton of content. But in order to play the game, you need to dedicate some heavy hours trying to document how to properly play it. And it is the same thing in life, everything that is worth it takes effort, and the reward for effort is a prolonged feeling of thankfulness for all you achieved with the effort (not a quick dopamine hit after you immediately accomplish something easy).
So, currently Star Citizen offers (one of the most detailed Space Flight Simulators and Starship Racing experiences, together with a lot of missions spanning from Investigation, Salvaging, resource gathering, Monster Hunting, bounty hunting and beacon assist for other players/AI actors, and there is so much more that will come)
After all, it is an Alpha that you tried. I'd say, put in 20-50 more hours into the game (and reading on how to properly play it), and I really think you will start having a lot of fun.
Anyhow, cheers for the nice video, your editing skills are great and the video was fun!
It's not an $800 mil game, it's a $400 mil one since half of that, if not more, were spent towards Squadron 42. Just for reference, GTA 6 would be $2 billion. No way it would ever live up to that figure, no matter how good it might be.
They are creating not only an MMO universe but also a single-player one, for less than half of a studio that is significantly larger and only working on a single city/country, all the while introducing ground-breaking tech. Get a grip.
Funny experiences with this game, I need to play it again. Here some of my best moments:
During an ingame Expo I explored a big ship and got into an escape pod, where I managed to trap myself. Had to call for help in the chat and wait for a random dude to come and get my stupid ass out.
Another time I tried bounty hunting and died. Came back to reclaim my lost equipment from my own corpse but had to abandon ship, leaving me stranded in a bandit infested space. Called for help again, forgot to tell about the hostiles so one player who came for me had to switch ships. Then I floated through space with my EVA thrusters for like 30 minutes or so and met up with the other random player. We shoved my corpse into his ship and I took a nap on his bed until he boarded at the space station.
I also snuck aboard some ships to steal them, which I succeeded with. Shot one poor unsuspecting guy out of his pilot seat and took his ship for a spin. In another instance I boarded a freighter and waltzed right into the bridge where a whole squad of players was. I quickly ran out and hid, but they kicked me back to the spaceport.
At least it’s better than starfield
Nah, Starfield is genuinely better.
@@x0myspace0xunfortunately not 😭
Mr Fruit on SC ? I never thought I’d see the day !
I’ve been playing and giving feedback on SC for almost a decade at this point . It has its ups and downs and many many bugs and glitches but when the stars align it’s truly something exceptional .
How much money is that much currency worth to people that actually play?
@@leeseoul5735 it’s not very difficult to make money in game , but 13 million is enough to buy almost any ship in the game except for the truly enormous ones , but those are meant to be bought by groups of people since you can’t really operate them solo .
As someone who plays this almost every week.... let it cook, we aren't there yet. Don't spoil the experience for yourself until it's ready.
I don't think I've laughed harder in months than when the ship started dancing
Wow, never thought I would get to see one of my favorite content creators play the game I work on everyday. Great video!
It is a fun game BUT can be hard to get the hang of. I have not been able to get the hang of it.
Lol my first experience in game was trying to find the hanger for about 20 mins then finally finding it. Get in my ship and go "uh how do I get the hanger door to open" then proceed to panic and pancake my ship on the hanger walls a few times then the port authorities had enough after giving me a warning. I then got a 15 minute ban from flying by the game XD. My friend then came and rescued me, I just became his permanent gunner after that.
You are not a true believer of CIG.
It's not a game. It's an alpha!
@@CitizenScottalphas are still games
@@locus2427 Nah. They’re development test environments for content and features intended for games.
@@CitizenScott I've seen alphas of other games that might as well have been receiving post-release patches for 5 years in comparison to the gameplay experience of Star Citizen. Once you start asking for money for an alpha game, you can't release broken patches like this. Other alphas and early access games somehow manage to provide an enjoyable and consistent experience, while Star Citizen barely hangs on by a thread. Alpha is not an excuse.
You need to ask for help when starting out. The new player experience is pretty bad but that’s because it’s not a priority for cig right now, it will be when the game releases. I would be open to help, having someone help you really makes the game better.
So...basically, you need to be certified to play this game.
Not too be a hater but a lot of the issues you had could've been solved by doing the tutorial could've saved you an hour of trying to figure out how to leave New Babbage. It is a space sim, and you would've had the same issues if you tried Microsoft flight sim with no prior knowledge. There are definitely bugs no denying that but half this video could've been less frustrating for you, maybe less entertaining though.
I don't think he really minded the learning curve, but when you combine a hard learning curve with incessant bugs and glitches, that's when it gets frustrating. One wrong move and you start all over again. It strips you of all sense of progress and leaves you defeated.
@@x0myspace0x did you ever play Mario? Or really any game before saves were a thing. We are so spoiled these days to not lose progress but I stand by what I said tutorial would've helped this experience dramatically
I'm also a star citizen veteran. I've honestly not seen anyone as unlucky as you've been with bugs. Then again, I mostly PvP and play with orgs that make their own gameplay so I'm not the most likely to get the mission bugs you experienced.
Literally all I do in the game anymore is wait for my org to throw some kind of event so I can show up. Even when it's just racing I still show up. I do not race personally, but I do have a C2 and access to some racing ships that I bring to the Snake Pit....yeah I'm the Snake Pit Crewman lol. I haven't done a proper contract in game in months. Before 3.22 patched the Weevil Egg spawns, I was regularly helping to fund my org by scavenging wrecked ships outside the L1's. That alone was the entire reason I was grinding for a C2 once they added the different cargo container sizes. Seeing those olive drab green 32SCU crates was the best group dopamine distributor.
24:09 the “my hands are busy. can’t pick ya up bud. saved.” and you see the other hand come up behind the menu and it’s holding the damn box HAHAHAHAH i keep rewatching this and dying
I love the video! I was so excited for this game (this genre is my fav, Space and SciFi) I do miss seeing Aaerios in the videos but glad to see him come back from time to time! Thanks Señor Fruit!
I've been playing Star Citizen for like 2 years!! Its sucha a large project and I love how immersive it is to walk out, board, and pilot your own ship! It has its faults as any alpha will but features are added every quarter basically, and its been fun watching the game evolve while playing it.
How is it I can play Star Citizen for hours, and days even, yet not experience the bugs seen in this 45-minute video?
I literally have hours of live stream video in Star Citizen, and my experience has never been *this* bad.
I have similar experiences to Fruit every single time I play, but perhaps to a lesser degree because I know what bugs to expect and how to avoid them. The latest 3.23 patch introduced even more bugs and made the game even more unstable than 3.22 in my opinion, but everyone keeps claiming that the 3.23 patch has somehow been a groundbreaking improvement. Some of the changes are nice, but it's basically a reskin at the end of the day. The last time the game was somewhat stable for me was about 2-3 years ago. There were still bugs, but I feel like the servers were in a better state back then. Nowadays it's a complete gamble how good the server feels and I find myself switching servers at least a few times every play session because stuff breaks constantly.
@@x0myspace0x Ah yes, the replication layer, distribution centers, new map w/mini map, as well as master modes are just basically a _reskin._
Smh.
Like have you even played the new patch lol "reskin" they npcs are way more deadly now both on foot and in ships
*the
Aaerios calling the box devil's name only to have it return lol
Been loving the recent content. Quality: Top notch.
Loving these types of videos Mr. Fruit! The editing and narration with the gameplay, perfect
Having posted your video 2 hours ago, I think you'd have done better to hold back your test until 3.23 which is due any time now.
3.23 will be 3.18 all over again, bad server performance and tons of bugs.
@@albylopi991 The only thing that would probably not repeat from .18 was the bricked accounts but who knows with Star Citizen
3.23 is out now BTW.
@@albylopi991 literally every patch SINCE 3.18 has been 3.18. I always wait no less than a month after a major patch to update. And that's AFTER hearing my org mates bitch about the server jank on day 1/2/3/4/etc. I've come to just expect this with every patch now and don't bother updating right away. Seems to work for me, but I also happen to be one of those players who is an anomaly. My friend is constantly being yeeted out of his ships mid flight between planets, meanwhile I just hear looped QT initiation sounds non-stop when I fly specific ships. Another friend who has stupid fast internet that never shits itself, frequently gets 30k'd. I on the other hand, whilst playing with a phone hotspot out in the country side, have little to no connectivity issues. The experience varies so greatly between players that one persons experience will NEVER be the same as the next persons.
Nah, the real question is when was this recorded.
Mr Fruit getting those HIGH QUALITY sponsorships! Great to see
Decades of development and millions of dollars in MTX money at work, everyone. It’s not a scam, honest.
not great, but still I think they are cooking.
Agreed, the game is a glitchy mess but it's prob one of my favorite space games, and the fact that you only really need to spend like 40$ and that's it, you can get the rest of the ships with hard work.
I've been playing Star Citizen for years. I play for hours and mostly at night. I also play many other games. For me, it's like playing a sim game where you select a mission, do the mission, then choose a new mission or log out because you have to cook dinner. It has tons of bugs and there's frustration but many times I can enjoy a lot of fun gameplay. It's definitely not for everyone but if you know what you're getting into, essentially you are in an alpha test environment, the game is rewarding.
This video confirmed the teeny bit I knew about this game lmao. At least the struggles made for great cahntent.
Man I forgot how much I missed the sweet sweet voice of Aaerios
I love Star Citizen but with that said, I feel your frustrations are fair. When it works, it works beautifully. When it fails, it fails miserably. It's something we've chosen to live with and in the long run it gets better with the patches. 3.23 is a HUGE patch that's likely to be released this week. Much of your frustrations are gone with this patch (New star map UI, No more 30000 errors, etc.). Hope you revisit again. I play every day and love it!
680,800,236, not 800 million. The first step to beating your click bait addiction is telling the truth in your Titles. You can do it.
You forgot about the private investments from the Calder family.
Had some good laughs. Thanks. Loved the sticky box reactions!
I haven't seen too many Star Citizen videos, but this is definitely the most honest playthrough I have ever seen haha.
The only real bug i experience was in the loop. Idk wtf was going on with your playthrough 😂
Fruit, you’ve got to try Elite: Dangerous if you want a proper space sim MMO, it’s a 1:1 Milky Way galaxy in the year 3301 (years pass in game so I think they’re on like 3307 now or something) .. The game also has an insane amount of depth when it comes to customizing ships and the things you can do with them!
Great game if you love getting shit on by the devs for years on end lol. I used to do practically nothing but play Elite... I had Anaconda, Corvette, ASP exp that jumped 50 ly, and then the game was discontinued on xbox. So... embarrassingly I fueled my addiction further on PC only for the game to never make fun changes after like a decade. Walking around the inside of ships is sorta cool now... and I still love that game but man it's more of a full time job unless yo ca capitalize on whatever new exploit or glitch gets you millions in a few hours. In terms of gameplay it may as well be a space trucking simulator. Which I love... but really seriously doubt Fruit, or any sane person with a normal amount of free time would be able to enjoy. But hey props to them for never going PTW to my knowledge. (I am a wild hater I apologize)
Honestly it sounds like Elite is losing it too with them starting to sell ships with pre-installed modules for real money.
It’s also boring and lifeless so…
I had a lot of fun hunting thargoids in my fer de Lance on Xbox with a few buddies, that was a few years ago now, I think I put almost 1k hours into that game back then lol.. also everyone is entitled to their own opinions 😁👍 I do personally think elite is better than Star citizen though, as far as space flight sim MMO goes
I really love the new format of these videos, videos are so entertaining.
On another note, I actually pogged so hard when I saw the sponsor, I remember back when I @‘d you on Twitter about the game, so excited to see the future videos about V-Rising coming
"Well the box came back, the very next day..."
Star Citizen can simultaneously be the best and most impressive experience ever, or a frustrating buggy mess.
And if someone's not willing to go through the bad part, I don't recommend anyone to play the game. At the very least you should get in when it's in Beta. That is, when the performance is decent and the server meshing is in and decently polished (networking tech so that systems run without noticeable lag or desync, have more players in the world, and to make NPCs don't take 3hrs to respond).
GTA 5, since 2014, no Alpha play, and estimated to cost over 1-billion. SC isn't hiding their progress on an uncompleted game...
2 games btw... S42 and SC
GTA 6, but your point still stands.
@@Billy-bc8pk I skipped the last GTA for this upcoming GTA, man was I in for a long wait. lol
Star Citizen is when you play solo and everything workes and when you play together nothing workes.
the best thing about this game is that im now the most patient human in existence
I feel like this with Elite: Dangerous; a beautiful game with a great concept that gets overshadowed by the LARGE barrier to entry and the intricate systems/mechanics that the game utilizes to make the space simulator feel less like a simulator
Sc>elite
Skip the Tutorial and complain about having no idea about anything......
Unsub.
They are no longer making a 'game', they are attempting to make the first comprehensive sci-fi virtual world.
most people skip tuturials but this game you NEED to play the tutorial(and even then it only teaches you the BASIC basics)
Mmm... what some of yall dont realize is plenty of games stay in development for 8 to 10 years before it's released to players. This isn't exclusive to star citizen. The difference is backers are involved with the games development from day 1. Also, 3.23 comes out this week. Which is a game changer, and game development is in overdrive. They are currently working on integrating game features from squadrons to star citizen. The reason why it's taking so long is bc they are developing their own tech. For example.... Server meshing, which is huge not just for star citizen. I'm not making excuses for the game, but people like to bash on star citizen bc its popular to do with zero understanding of whats actually going on.
Absolutely spot on -- server meshing will change the entire landscape of MMOs moving forward.
This was, by far, the best video of the decade. LOL. I love me some Star Citizen and the CIG Gods blessed us with giving you all the bugs for our viewing pleasure.
p.s. the 600i is awesome.
That box bug was probably one of the funniest things I've ever seen in a video game. It look like one of those things a self aware game does to mess with you.
as someone who has sunk an unhealthy amount of time into SC, the bugs are definitely prevalent. however, when the game runs, it's truely something else. the space dog fighting, and atmo dog fighting are some of the best there is when you aren't slapped by the bugs.
I see Fruit is getting the true Star Citizen experience. 🤣
You'd think after 12 years the game would be relatively bug free. It's why some people think the game is a scam. After 12 years and they only made this much progress? Yeah, it's why I never got into the game myself.
Still, I don't mind seeing content creators have fun with the bugs and such. It's entertaining to watch. 😁
This much progress?? Name another game that does this at this level of fidelity with no loading screens.... Also the time issue is they have a full AAA single player campaign they are making as well. Its about two full games actually. One MMO which they take a long time to make ~6-8 years and two - a 20+ hour single player story campaign with A tier actors. All this from a non established studio that had to be built from the ground up. Not that long when you think about it from that perspective.
People actually think that cig got crowdfunded and instantly had a fully built studio with a thousand employees. Lol this first 2 years they only had like 34 devs
The first two years*
this comment is before watching the entirety of the video: star citizen is a pretty complex game with a complex history so dont take what videos you have seen before playing as whether the game is good or not. Also, I would have recommended not purchasing star citizen, but rather waiting for Squadron 42 to come out, it is in the Star Citizen universe but is more of a story single player proper experience where majority of SC funding went to, and I believe 2/3 of the dev team was working on S42, not SC. WIll edit once I finish the video, but im glad to see fruit making long videos
ah yes the squadron 42 which was planned to originally release in 2014
@@90bubbel60 Well yes, but I honestly believe end of this year early next year based off the trailers and content we have seen, especially with it being feature complete. Tho honestly i prefer this dev time for a great product over what was starfield
@@ignBinacle oh you sweet summer child, i bet it wont be ready until atleast late 2025 to late 2026,
if its one thing star citizen is great at, its missing deadlines
This is one of my favorite videos ever..... I can't. Crying laughing
The box is the main character now! I’m a box prediction has finally come true
Frequent SC player here...I laughed my 4$$ off at the box delivery! Great vid! Few things, starting the game is a extremely steep learning curve, find a experienced player and tag along. Missions where a group is necessary are the most fun. Ow, and let's end with the excuses; 800 million buys you a single player story game, called squadron 42, a MMO, called star citizen and all made on proprietary engine, called starengine...all started with some 6 people, 12 years back
definitely not good when we played, but i REALLY hope it’ll line up better soon!!!!
Spoiler, it won't.
@@caiooca5793 bruh i’ve been playing for a year now it’s literally getting so much stronger 😭
You know you could have done a tutorial right? It would have let you know all the common interaction keys needed to play, making for a much better experience. As far as the bugs... they are there, that's why we are here, to test the game. I play quite a bit and really do not encounter too many bugs. Joining an org provides so many awesome gameplay experiences.
Fruits luck with glitches is next level
people constantly make excuses for this game like just admit ur just mad u spent too much money on a forever unfished product
i believe whole heartedly the game will "fully launch" when the lead dude dies
I spent 45 bucks that's less than a finished game these days and I get all that is there. So I sure ain't complaining. The game has flaws and might never be finished least of all in a reasonable amount of time. But I can see the clear passion behind this game. Yeah feature creep is VERY much a thing. Yeah their priorities should be shifted. Yeah it's not worth the amount of money that it has gotten. But the fact I haven't even PLAYED this game and I still care about and want it to succeed says a lot. (Potato computer what can ya do. But when I have a machine that can run it. I have the ship already attached to the account. Everything else can be gotten by playing the game.)
@@Guardian-of-Light137 damn... heres the dude making the excuses lmfao
@@redhanded22 Call it what you want. I just see the passion and potential. But I do accept the reality it might not ever get done. But hey. Plenty of other unexpected games have been finished.
Personally I wouldn't say I make excuses, I know the game is not in a great state and I never advise any friends or anyone to buy it, imo it's one of these games where you invest in a project you're passionated about.
I'm a 2017 backer and the reason i'm still around is because it's still able to create incredible things and it makes me believe that it can be something great, if it ends up being a failure it's too bad, but it's been a nice journey and I don't regret spending that money more than I do on some other games.
talk to me nice
your pain was so, so, so, so funny
I don’t think I’ve ever laughed so hard watching one of your videos. Thank you for your service 🫡
It's not "like a clown car" it's like the TARDIS
Imagine thinking an alpha is going to be a polished experience
to be fait its been almost 13 years..to someone on the outside who new its kind of a surprising.
Jesus, could we stop with the "alpha" excuses? They CAN make the game into a more polished experience, but they choose not to. There are plenty of alpha and early access games that manage to release updates that are relatively bug-free and stable.
You definitely dont understand game developement and with that username you are like what 7 years old?
Be nice fruit. It's only been in alpha for 12 years...
The new update also makes all of this much better
I would be interested to see your experience with the new patch that is coming out this week.