spending a grand on ships is only the tip of the iceberg. i saw a bundle for 27000 usd. btw setting graphics on low can actually make it run worse then medium. the map (and lack of) in this game is an absolute shitshow, so if it gives you trouble (and it will), its not in your head. personally speaking, i do honestly think this could be a good game, but it just has so much jank (such as missing hud) that it needs like another 1-3 years in the oven at minimum.
It was a good try, i'd be up to help teach ya some time though im going out of town this weekend haha. Find someone who's been playin a while and have em show ya the ropes.
@@latjolajban81 Or even if he experiments and plays the game more. The devs have put out a few times that they don't want the game to hold your hand with a lot of things. It's rough for everyone when we first start out but like others have said, when it's firing on all cylinders - even in it's current state - it's amazing.
I was pumped about star citizen back in 2012 when I saw Angryjoe talk about it. I figured I'd wait till it was polished up a bit before I made a pledge.... It has been 10 years, I joined the army, served in 5+ countries, got a degree, left then came back to religion, and got married. And this shit is STILL IN DEVELOPMENT.
reminds me of my life and starcraft. Loved the orig, was stoked for SC2, went to college, dug wells and saved lives on 3 continents, built my own boat, found an unhabbited pacific island, built an off-grid palace, came back to dry land, and SC2 was still not out. sometimes you have to move on
it could run out like ff14, because they have to make their servers are able to keep up with all the concurrent users, if they can't they have to stop selling until they expand their server.
The original crowdfunding pitch for this managed to sucker me into buying, but they went full EA on the microtransaction bullshit. Glad I got a refund.
@@Corrodias i feel like im in a perpetual state of denial at this point with star citizen i hate the idea that it may not come out and is possibly a scam at this point.
i paid 40 USD in 2012 ..... golden ticket, yeah.... i think, it is the biggest scam ever. Still waiting for Squadron 42. Don't care about multiplayer, i bought it because of singleplayer.
I also pledged when it first started. I paid, about $250 cad for the cool ship package etc. I was planning on updating my computer when the game came out. I held on for about 9.5 years but couldn't wait any longer.
I don't know much about Star Citizen, but based on what little I've seen and heard, it seems to me that the company making it is so devoted to essentially recreating reality in a space video game as perfectly as possible that they have forgotten it might not be achievable within their lifetime.
Nothing wrong with that if they hadn't lied about game publish dates gazillion times. But then again they couldn't have scammed all that money if they were honest from the start. They'd probably have like 200k so far.
@@filipcza2 Except its not right. They shouldn't be charging real money for in game ships when the game is hardly playable and not even remotely finished after 10 years and being the MOST crowd funded thing, ever.
Star citizen has become its own economy and its a very very bad one... I believe that its the most highly invested game of all time! The problem we have is this started off being funded by the fans... and then fucked all those people over, by taking further investment from big big big investment funds.... its an awful situation which will lead to the gamers losing out... this game will effectively be a tax write off for some incredibly wealthy people... but until then they will continue bleed their "whales" dry.
from what I can see there's a lot of detail but it doesn't really tie together into any sort of core game. the Eve Online comparisons are inevitable and while that game is also very open ended there's identifiable gameplay loops people can engage in and mechanics that facilitate that. whereas in Star Citizen it's just kind of... there I haven't actually played the game since it was just a showcase of your ship/s but that's the impression I get from what I've seen at least
@@j.d.4697 I've been playing for years now, there's a lot of different things that you can do but there is not a lot of depth to any of those possibilities.
@@Graknorke in Eve you are your ship, in Star Citizen you are a person. So it makes sense you can do a whole lot more. The direction the development of the game (it is still in alpha, so really a technical demo of the mechanics that are being added) looks to be that you can choose to do what you want, whether it is following a career of some kind or a bit of some of those (or all). Gameplay loops for these are still being fleshed out and worked on. Bounty hunting, medical gameplay and mining are amongst most far in development. The bigger picture I find most interesting : how all of these professions will influence and are dependent on one another. And then there will be the geopolitical stage: wars, gangs, commercial powers and then some alien races that either have bonds, are neutral or enemies. Yes, a very ambitious scope for a "game". But I find it a lot of fun to play already.
@@dennisgoedbloed1287 i landed on a planet and found myself in a wasteland with rocks. Did this 10 times more. Starfield will be better. It will be solo much better i bet you 1 dollar
I admit this made me chuckle, but the reality is that the current version of the game didn't start until 2015. Things I've heard being talked about...we have a friend that works there...is that we are about 2 years away from Sq42. That's a reasonable assumption when you consider that RDR2, starting with a finished game engine, and a crew already up and running, still took 10 years. 2015 to 2024 would be about 10 years.
@@sw1000xg And? Once again, many big games like RDR2 took 10 years. The present game that CiG is making, has only been in development since 2015. Go back and watch the 2014 keynote. The game was almost done. But once again, the community...those who voted, wanted the game to be more. The vote was overwhelming in this regard. Is that a bad thing? I don't think so. The previous game was going to be good, but you would soon forget about it, much like the 200 other games in your Steam library. What we are getting is on a whole 'nother level. And whether you like it or not, this project has had a positive impact on the games that have been releasing. Space games were being ignored. Chris Roberts was told that nobody wanted a space game, outside of a small niche group. Well, tens of millions of dollars thrown at CiG, made other developers sit up and take notice. So now we have Empyrion, Space Engineers, Dual Universe, Destiny, No Man's Sky, etc... The technology they are developing for SC/Sq42, will also show up in other games, soon. Like the cloth that looks and behaves like real cloth. You all should give up the cringy edge lord act, always jumping on the hater bandwagon, without doing your homework.
you do realise i hope that all of those are in game currency ships that you get by doing ingame stuff like trading missions and mining etc. ? but you wont want to hear about it because we are a "cult"
I like that it starts with "This is a pledge NOT a purchase" which insinuates that when the game is finished (some time between now and when the sun engulfs the earth) they'll charge you again for it.
"I don't know how to tell who's a real person." Real people in game environments run everywhere like a maniac. Native NPCs walk like a normal person would.
Which is mad considering they've been donated 500 million from people to make the damn game from all around the world. Judging on all the free money they have had to develop it and over 10 years of time this is a disaster. I was excited about it 10 years ago and it seems to have made no progress and they have just taken all the money lol
@@tarakivu8861 Thats such a dumb take. Im sorry. How naive can you be to think that it wont affect you if you simply dont buy it. If they sell it for real money and make millions off of it, OBVIOUSLY they are going to make the grind for it much much worse if you don't cash. If they don't get backlash from selling it they are incentivized to make the game worse for those who don't pay.
As someone who hasn't played this but is aware of the years long frustrations, I'm actually fairly impressed. The environments look amazing and it really does feel like a true simulation of the life of a spacer without being an RPG. That said I have no interest in playing myself until its more fleshed out in another... 10 years I dunno.
@@arcueid980ableDoes not change the fact the game is only like 40% done. Most people shouldn't buy into these so early imo but peeps gonna spend their money how they wanna
Easily one of the most beautiful games, and it's only Alpha. I have a blast just flying around from moons and planets. There should be a new start system soonish
@@selfishvideos3375 Maybe you SHOULD buy into it instead of being what sounds like close-minded. The game is great and playable as is. Obviously they got lots to work on and add, but you should give it a try. You might be surprised.
@@joshuadqueen this game has been worked on for a decade, with a team that is sufficiently sized that they could have made much more progress than they have. I'm not buying into it because it looks like a very clear "money milker" as they drip feed patches and charge hundreds of dollars for ships. Not gonna deal with earth 2 but in space. That's not even counting that it's nearly a fully priced game just to get into that is, again, only 40% done.
I'm one of the guides that you could've selected from the website. I have to say, you did a lot better your first time flying than 99% of the people I've taught to play the game lol
@@Marquis-Sade most ppl playing the game love it and are very noob friendly, if you have any quick questions a lot of time ppl in chat will help you too!
So far I've clipped through the wall of the hab at New Babbage twice and crashed my Avenger Titan in the hangar there once while trying to get a grip on hypersentitive pitch control. Latest update for some reason made me reselect residence, so I switched to Loreville, then discovered all my consumables were missing, explored Loreville without finding the shop because I didn't realize there was one shop with everything. I'll actually do something in game eventually.
The best part about Star Citizen, is by the time it comes out I'll be retired and have plenty of time to play. I hope the nursing home has good internet connectivity!
I backed the game in 2012 and my buddy bought a package for his 5yr old which I thought was insane. His kid is now in high school and a member of our clan... I imagine my grandkids will inherit my ships.
This is what happens when too many people work on a game with too many ideas and too much money with too much time on their hands and no limits to absolutely anything. With all of that said though, if they ever do actually finish it that is a pretty cool looking game.
I think it's going to suffer from it's development time. Jumps in game design are going to happen all the time SC is being developed, and by the time it comes out it's going to feel dated right off the bat. Things like the engine not being optimized for newer hardware etc.
Yeah it started poorly. It didn't have really any idea for the design of mechanics. It was just promises of content and then selling expensive pretty ships. Then eventually they realized making a compelling game is actually hard...
For me it's just the immersiveness, don't really care about the gameplay or graphics as much as the expansive and detailed world. I'd take this over StarField any day of the week.
@@pierreo33 speed would have made the process easier for the rest of us. However, the game is dogshit, nothing redeemable about the game, in terms of simulation (highly unrelistic vehicle controls) and in terms of actual gameplay (where the best part of the game play loop in time is trying to get to the place where fun might be had) The best quality of life button if they would put in a refund, at no matter what time you put money into a game, would be honored if you press this button and request a refund. I am shocked that the FTC isn't involved.
@@TheGoreforce Tell me you've never taken off without telling me you've never taken off. Dude, saying there is "nothing redeemable" about the game is highly untrue. It has achieved things no space sim has before. It sounds like you're geared more towards Star Wars Squadrons, so play that.
@@iROMine "it has achieved things no space sim has before" An unfinished game that sells you a ship for 1k$ non refundable, and a forum that bans you if you ask about the official release dates. Your words are very true.
this game is the equivalent of being dropped off in the forest and finding your way back with a water stick. It does not hold your hand at all, more accurately it is a neglectful parent who never feed you.
Cook a fish dinner for a man and he is only temporarily satisfied. Teach a man to fish and he eats for a lifetime. To answer your questions. Star Citizen Squadron 42 (Single player story driven campaign which is not released yet leads into the Persistent Universe) will teach you to fly appropriately, everything else in the Persistent Universe has to be learned or taught before you get the hang of things. Think of it as two AAA games in one. Star Citizen Squadron 42 (About 60 hours of play time - 3 chapters each 20 hours) Star Citizen Persistent Universe (MMO Space simulator) They are developing both side by side at the same time.
@@Fluke2SS that analogy would work if star citizen actually had a tutorial more accurately all your doing is throwing someone a rod and tackle box and telling them to figure it out for themselves
@@Fluke2SS "Star Citizen Squadron 42 (Single player story driven campaign which is not released yet..") 'not released yet.' - The very spirit of everything great about star citizen!
@@jameson1239 With the game still adding features and changing how things work a tutorial is something that basically would be out of date by the next patch. There are a lot of how-to videos though which are updated when changes do occur. Also Guides serve as a tutor to help you get going. And, surprisingly, asking in general chat for help, tips etc normally gives you helpful responses up to and including people inviting you onto their ships to check them out and to see how they work.
back when my kids were young, i bought into this, now they're teenagers, and i HOPE that by the time they go off to college i'll be able to actually play this game lmao
This is why there should be an actual mission in the game for experienced players to mentor new players, and new players to rate how they did. TBH you did better than a lot of players do!
@@doomslayer8025 @SHA THAAN they did have a tutorial with Keanu Reeves early on. Its quite outdated now because the game is still drastically changing and will continue to change.
@@doomslayer8025 Without that $3000 ship there would be no game. No gaming company today would take on a project like Star Citizen. People love to bash the funding model, all while enjoying the game that would not exist without it.
@@jayveeeee I feel you man. I just had to drop $150 on hydraulic line because someone zip tied a bracket to it instead of replacing the $10 rubber isolator for the bracket.
Holy shit, as soon as I read "probe", I heard it. Powerful stuff. Mass Effect is still taking us on feels trips many years later. Sad to see no new news on the next one at Games Fest.
Thank you for this. I was watching this video but my brain was in another galaxy because of the music. Wasn't this from Mass Effect 2? I swear I heard that loop of music for 100 hours.
@@MightyShakaZulu Did you play the remastered ones? It's called the Legendary edition or some shit. I played 1, 2 and half of 3 before I paused to check out other games. I thought it was WELL worth the money. There are tons of noticeable changes, especially with #1. Highly recommend :)
I like the part where his thrusters turned off and he almost had to ditch the plane into a remote mountain. Good thing he always flies with a parachute and selfie stick in hand.
I have made a habit of watching a Star Citizen video every couple of years to check up on it's progress. And every time I do, I pat myself on the back for not giving this company a dime.
100% agree. This game has been in development and playable for around a decade with more than a half a billion dollars invested into it. It’s the most expensive game ever being made and it plays like absolute garbage
@@VantageX You are in the OVERWHELMING minority. I actually do play this game frequently as I enjoy flight sims and the development is a complete joke and it will NEVER be even remotely close to finished. 100% scam and everyone in the gaming community knows it. Hop off cig’s d
@@VantageX Did you perhaps mean to say that it is a slightly shinier version of Elite Dangerous, for a mere twenty or thirty times the development cost?
@@VantageX It may have better space legs, but all the other things are better in ED in my opinion. Trading loop - better in ED. Galaxy and exploration - great in ED, nonexistent in SC. Dogfighting - here there is no clear winner in my opinion. Mining and extracting resources - better in ED. Customising ships (i mean effects on gameplay, not cosmetics) - non existent in SC great in ED ... you can see the point. ED is doing lots of things great, some things bad and only thing that is SC better is imersion, but after you manualy pick up package for the 100 time you would like to have it simplified like in ED. Also the development rate of SC is so slow and focused on microtransaction things so much that it is basically a scam.
Yeah, the game needs a quick and dirty tutorial cards and a series of introduction missions that tell you the basics. Such as, "Press T to target the enemy in your ship's crosshairs so the targetting system can show you where to shoot".
Weird part is when I first started playing this game in 2014, they had a whole tutorial intro. They taught you how to get into your ship as well as equipment operation and even a little combat sim. For some reason they completely removed this whole thing and I can understand how frustrating it must be for new players coming in not knowing a damn thing.
TBF he only really shows about 1% of it. But still, parts of it are definitely clunky, and that's also going to be an outcome of progress made. Whenever you introduce cool new features, you basically guarantee to also introduce a load of new bugginess and clunkyness that won't get fixed until much later, when they are more or less happy with how all the systems and mechanics work together.
@@dobispr3963 Likely any experience coding. Its a pretty typical process for coding anything, you add some, and you break something. Then you fix that something and break something else, this also shouldn't be news to anyone who's paid any attention as to how a games made.
This is the perfect example of a game that sounds better in your head than it does in real life. Even if it functioned properly it would still be a tedious slog doing boring chores in a vast, empty world.
@@ledfloyd9035 Hence why people still play classic Star Craft, Age of Empires. For me I love the old Total War games cause they are still fun as hell despite the old graphics.
This game took the Life sim thing a about 10 light years too far. It has far too many steps to do just find your ship, let alone accept a mission, get permission to leave, find your destination, land, pick up the package from the rack?!?!? really? Was that necessary for my immersion? They focused so much on immersion they forgot about gameplay.
Star Citizen could benefit from a solid 3-6 hour set of tutorial missions. Problem is that things are constantly added and changed, so a tutorial right now would become outdated pretty quickly -which is exactly what happened a few years ago when they had a ship combat tutorial.
I loved the tutorial mission. My guess is that it also showed how the SQ42 Version would have been if it was not expanded as what was shown in the vertical slice.
I did love that tutorial mission though, where you fly the gladius out of that asteroid base and do a pirate sweep :D But yeah it was out of date 1 patch later. I hope it's the sort of thing they can get working but with some sort of soft pull of the current settings, allowing the tutorial to stay updated as the settings change.
Try DCS, you just need to start up a plane you've never seen before with controls you're unsure of, then find out that air combat is actually, like, a skill you have to learn with almost no handholding. (there's like 10% handholding like computer fire assist, but only as much as actual pilots get behind similar computer systems).
@@Motoko_Urashima thats with any high fidelity flightism. Xplane, P3D, DCS , some aircraft in MSFS. its just learning the real plane. pilots do this to learn just like us
I have to give the game credit where it deserves it. All of the little steps needed to get things done do, for me, make the game entirely immersive in the sense that the world feels like a real place. But there comes a point when I don't want to be immersed, and I just want to get on with my daily grind towards the space ship I'm saving up for. The game needs an option to simplify and/or automate somethings it requires of the player. It would be optional, so that immersed players can continue playing that way. I made this suggestion and let's just say some in the SC community didn't take kindly to it at all.
If you want things to be less time consuming, you can either move all your ships and gear to a space station and set your spawn there, or log out in your ships bed. That makes it a lot easier to start flying right when your log in.
Telling turbonerds that they should maybe offer more convenience for people who aren't turbonerds is suicide in a gaming community like that, they're gatekeepers and you're asking them to get rid of the gates.
@@boiledelephant Ha! I get your point, but I wasn't asking the turbonerds to do anything. I left my feedback in the sub-forum soliciting feedback to the developers. One of the Turboautists boldly claimed that the developers aren't open to feedback.
Yeah, even in Elite Dangerous if you don't want to go through the hassle of manually parking and using supercruise you can just automate it at the cost of your ship's energy limit. I don't see why they can't do something like that, such as bots you can get that automatically pick up stuff but cost money or whatever.
The problem with "realistic" games like SC is in game systems have to developed just like in the real world. It's not enough to build a space ship, you have to develop traffic control, navigation, mappings, ground systems, targeting, etc. These are things that have been in work in the really, real world for the better part of a century and still kind of suck. They have taken on an almost impossible task.
stinks that their flight controls aren't realistic. The gunplay isn't that realistic. Sure maybe the targeting systems are, but that should mean the filight has advanced passed the 20th century, not be degraded. Also the gameplay loop suffers because of muh immersion.... They should have to be forced to have an easy refund system with no strings attached.
@@starseed_Wanderer ofc we're going to hate its a dogshit project that's been going on for 10 years and the negatives outweigh the positives by an insane amount so far
Star Citizen shows how stupid people can be. Imagine receiving 100 million dollars for nothing and then those idiots want you to make a game for that money. Would you spend that money on a stupid game OR would you keep your money and just release a small broken game for those idiots to keep them busy?
it's funny, just a few days ago, I've never even heard of Star Citizen or the spacesim genre, but during one of my routine classic PC game hunting, I come across Freelancer, basically the spritual predecessor of Star Citizen (or so I've heard), and immediately fell in love. Sparing you all the details, Freelancer's simpler and more approachable take on spacesim is just a more solid game than what they've been cooking with SC all these years. This feels like there's way too many things in it that it doesn't know what it wants to be, though I guess that's the appeal of the sim part of it. Freelancer only having ship gameplay and planets being basically a menu to take a break on kinda stinks a bit, cuz I sometimes want to control my character and just do stuff instead of the character just being someone who exists to speak dialogue and not much else, but I guess 2003 games aren't built for that. Still a fantastic game that I feel isn't talked about enough.
Thank you for showing us the moment-to-moment gameplay, especially the part before owning the game. 👍Most other big youtubers in these kinds of "I played it so you dont have to" RPG experience videos edit out all of the nitty gritty meta struggles to make the game seem more graspable than it actually is, when it really isn't.
you just gotta set everything to very high and play for a day for all the trillion shaders to load in (helps if you set your shader cache to 10gb) and 90% of the chopiness is gone
Every game has a “nitty gritty” part there is no game that isn’t all rainbows this game especially isn’t on some training wheels and directs you, you do that yourself
when I played a few years ago, thats how it was for me as well, didnt know where to find my ship and they told me about the whole terminal and hangar system, I was like "wow, they are actually very helpful"
I really do miss BioWare’s mass effect, the “uncharted worlds” ost playing in the background really is nostalgic and majestic, there’ll never be quite another game like the original mass effect (before ea bought it)
It will never truly come out till quantum computers are cheap enough for most people to buy, and small enough to fit in your house. Even at that point the game will still be in development; it will pass from one generation of development onto another until an infinite universe is created based on simulated reality. Even then it will still be in development.
The last time I tried to play this game it wouldn’t load the primary space station and I started off floating in space above a frozen planet wearing nothing but a hospital gown. I fell, shivering, to my death and then it wouldn’t reload. The first time I played it, it was cool though.
Your intro sounds like the start of a sci-fi RPG, really. Add that to falling into a Venus-like planet or Gas Giant and you have the makings of an awesome storyline.
Even to start up the game is always a suprise and a challenge, because it might take several attempts to start it up, and even then you're not sure if it won't crash on you.
I booted up the game, made my character (trying to navigate the weird ass character creator but that's passable), loaded in at 2FPS, then walked out into the hallway where the elevator was just not there. Completely gone, jumped down into the open space to see if it just hadn't appeared but was still there and died. $45 for a fucking alpha that's been in alpha for ten years. Jesus.
I was reading an old "guiness book of records from 2014" and they feature Star Citizen as the game that got the biggest Crowd funding. In the article it is written, that it is still in alpha but the single player part is planned to be released in 2015 :p
I remember getting this game like 10 years ago. You could only walk around one space station, play with an assault rifle and fly a basic ship. I managed to get the ship to take off one time, then the game would never launch again. Many tries re-installing it, contacting their "support" then just said forget it forever.
I call bullshit on that, 10 years ago, the most you could do was walk around in a hanger if even that! let alone flying your ship, unlike you, i did actually purchase 9-10 years ago.
I was there when Roberts started the Kickstarter in 2012. His reputation with Wing Commander is why I joined in. A decade later, I'm STILL WAITING FOR A GAME.
Clunky is a great way to describe every aspect of Star Citizen and this video shows that off perfectly. It does have some beautifully unique moments, but those are constantly interrupted by the mess of everything else.
@@masonbartelt9959 ima be 100% real with you, I do not have a super computer, and I experience very little to NO bugs when I play the game, if you guys are it may be an issue relating to pc or Wi-Fi?
@@jajajajja3481 Just because you have a potato PC doesn't mean the game is bad.. it's in development and has bugs, sure, but anyone that's actually played it understands the appeal. Besides, if you dislike something so much, why are you consuming content about it? Personally, when I don't like something I....stay away from it. I think that's a normal thing, but if you're special I understand
@@tevarinvagabond1192 Isnt this Game poorly optimized anyway? Like it doenst matter how good your graphics card is You still get performance issues? My PC should run this Game nicely as it does with most thing is this person had to wait a lot just for a purchase to process Thats what im talking i didnt Even mention performance in My comment For the other thing i like space Sims its My favorite genre so i come back here once in a while to see if it ever advances but im reminded of the Bad product this is I hope someday a good and competent development that doenst want to scam their fanbase comes and makes a good space sim The fact that theres a "stock" system in ships in a digital world speaks for itself
@@jajajajja3481 Mate, the "limited stock" is only there for the capital ships...the HUGE ones. Why? Because the devs don't want too many in the game. They literally have a set amount they want to have, and once they hit that number they won't allow for them to be bought as it would hurt the future balance of the game. Also, if you actually like space sims then you would have gone in the free flight week when you can play for free and try out all the ships...for free. But no, you're just some angsty teenager that jumps on the bandwagon that your favorite UA-camr promotes and don't have an original thought
@@jajajajja3481 they are optimizing the game though, and they are planning on releasing a huge performance improvement by winter. Its not like they arent trying to make the game better, they just have priorities, like server meshing for example.
I can’t believe how many games have come and gone since this was first announced. I played Elite Dangerous for a good while and I remember thinking “oh this new star citizen game looks cool, wonder when it’ll be done?” That feels like a lifetime ago now and even Elite Dangerous has changed so much since then.
ANYONE WHO DUMPS MONEY INTO THIS SCAM IS A MORON. GAME WILL NEVER BE FINISHED. THE OWNER OF THE COMPANIES WIFE SPENDS MOST OF THE MONEY. THIS IS NO LIE
@@flonkplonk1649 Those two games can't be really compared appart the fact they are space sims, ont is more oriented towards pve and universe exploration, the other one more towards people interaction and role-playing. So I really know a lot of people who won't come back to ED, me included, it's just another type of game.
Elite dangerous is actually a finished game and these two games aren't comparable i played elite dangerous for quite a long time. You cannot leave your ship at all you are stuck in a cockpit 100% of the time. But the community is really good and for awhile you got a lot to do id say you could play for a good 1500 hours before its time to uninstall.
I cant wait for a final version of this. Cause i know, it doesnt matter what CIG does, they can never live up to the expectations. And the People who spend the most will cry the loudest.
The thing i,s it will come out and be an okay game. Just a perfectly okay game. No triple a game provides infinite entertainment or excitement. The core gameplay inevitably gets boring and we want to try something else. Star Citizen, by always offering and promising to be something more, can occupy people's imaginations. It will be whatever they conceive it to be in their mind. It's not an actual game, but a dream of a perfect game. The real thing will never live up to it.
The choppiness is probably the initial shader build happening in the background, assuming this is the first launch of a clean install. If that's the case, you should see performance increase when it's done, and definitely on subsequent launches.
I got my RTX 3070 recently and it's safe to say that after looking at the performance metrics during the first minute in the game it's definitely loading something with the CPU, because it happens every time I log on.
on a clean install, you gotta play for some hours and travel a lot for all the shaders to load in, but once it´s done, 90% of the choppiness goes away. helps if you set your shader cache to 10gb on the nvidia control panel
T to target whoever is in front of you, 5 to target nearest enemy. H is anti missile decoys. More or less the bare minimum needed to fight. (firing without a target reticle is nigh impossible). The stuttering is because the game is caching some shaders for the first time, no need to mess with quality.
Excellent advice. To add on to this: UP YOUR PAGE FILE! Eventually the game will crash if your page file isn't large enough, and the more you play and more places you visit (or the longer you play), the larger the page file will need to be. 16GB for the page file should do it.
@@billywashere6965 can't recommend this enough I couldn't be on orison for longer than 5 minutes without a crash and it was a gamble if I could ever land obviously for Invictus that's no good As soon as I upped my page file I went from a crash every 5 minutes to maybe one every 3 days which to be fair I can live with
@@veritasabsoluta4285 I followed a guide online So I would just say google it you wanna set the minimum value to about 1.5x your ram so if that was 16gb you would set it as 24gb and the max as 4x so that would be 64gb If you haven't got space for the max it's not the end of the world but that 24 gb min is important
Comparing this to Starfield is like comparing a MMO space simulator to a single player RPG. That being said, how tf did you not crash in your hangar on the first try. Pretty impressive first day.
totally. after playing it I'm convinced most people saying starfield looks like star citizen have not played star citizen. oh and thanks :) i was proud haha
@@SandyCheeks1896 they might have some killer side missions though, i mostly plan for my first character to be a bounty hunter, it was the one of the classes you could pick in the trailer and just explore and maybe kill people and upgrade my ship until its fully kitted out.
Yep, that is exactly the first time playing experience 100%. Stuttering frames, struggling with direction and public transport, finding your ship, spinning your ship before taking off. We love to see it :D It is definitely true though that there is not a guide or anything in game for starting out and you gotta rely on other players showing you the ropes or checking online how to do something. But this game is genuinely amazing. You're right saying you didn't even scratch the surface. Honestly, the basic gameplay isn't too much, if you don't try to do something highly specialized without knowing. I definitely enjoyed the video tho, you should jump in and play around some more, check out the content in game, I'd definitely watch more of star citizen
The fact that he tried reviewing the contract again to figure out what floor he's supposed to go to in order to leave the starting area is one of the funniest moments in this video.
@@williamyoung9401 of course it can its not the graphics card its your ram and SSD that matters recommended is 16gb ram and if u dont want lag get 32gb
@@aronhayse9895 I would assume most youtubers invest in more than 16gb, its kinda part of the job, and an ssd is needed for most modern games nowadays. The game is just insanely demanding but I dont know if he really looked at the actual settings other than "Quality", still pretty laughable performance for such a heavily monetized game
@@heunam3593 I play with a 1080ti, 32gb and an SSD at 4K with 30 - 60fps, I dont know how this guy and many in the comments are having so many issues, I've been playing SC for like a year and I havent encountered many bugs and the ones that I have are avoidable
I started playing star citizen earlier this year, and I know it is far from complete. I have my 45 dollar package and that's it. The thing about Star Citizen is that when everything goes well it is one of the most amazing gaming experiences of your life. But 95% of the time things don't go well and its a buggy mess that leaves you extremely frustrated and feeling like you've wasted hours of your life.
Launch games with giant open worlds, filled with NPC without bugs it's difficult if not almost impossible. Of course this is not an excuse to not fix the damn game.
what is there for Star Citizen is visually stunning, intriguing and beautiful - But... IT has been years, the demos chug like a train and just - it is sad to see a game that has been in development for so long, which has made millions before the first public alpha and has still made money is still so unfinished and undeveloped... its sad
how is that sad? they have grown so much and achieved things in the game that no other game to date has ever achieved or will be able to without making their own engine from the bottom up. they have over 600 employes and are still growing, they are becoming fast at putting out updates and content for us to test and play with. Everyone that bought starcitizen understands that this game is in development and not a finished product (So not to expect a full fledged tutorial or finished content). The thing is there is a split in the community of gamers, back in the day games used to have a certain degree of development or tried to push for something truly next gen that meant they had a leap before other games. this is what was expected of games back in the day, they pushed hardware development, didnt have subscriptions, didnt have loot boxes, didnt have low depth gameplay where you do the same over and over in different gameplay loops, explored depths of narratives. All this is what we used to have before all these triple A studios decided they would dumb the content down to make more money. because if you can more releases that arent good but make the same amount of money if not more, why should you change? that together with people getting less attention span and want to spend money to save time in said game (yes you heard me), they want instant rewards with low effort. Chris roberts has my respect because he just identified there was a split in the gaming community and chose a niche of the gaming community that wants what games used to be. No matter how long that takes, we have a alpha we can play now, test enjoy or we can wait for further development/release. No one is forcing anyone to buy/subscripe or get a pc to run this game, if many of you who feeel like this is a dissapointment due to it taking its time with development then clearly this game is not for you. Go back to Todd howard :P he has many games for you with less development time.
@@Zangarra No other game? plenty of games are as big, if not bigger than star citizen is currently. With more systems in place too, even no mans sky out-performs AND has more content than star citizen currently has (and in far less development time!).. What "no other game" has done so far is manage to sell the same dream for so long. I'm all for live service games, but this game has been live service for as long as it's been around and it's STILL NOWHERE NEAR completion. Enjoying the idea is one thing, trying to upsell the reality of it is another. Realistically star citizen will be outdated way before it's finalized, because that is the pace they are moving at and the industry is not waiting for them to finish. But hey, the community is literally a cult at this point. And with that - Healthy scepticism thrown out the window the second you mention "star citizen" so, good for RBI I guess. (PS. I bought SC nearly 5 years ago, it's one of the things that drove me into getting into gamedev myself. But after a few years of learning, I've got to admit they should have been able to pump out far more content in the past few years than they have done. They are barely even optimizing assets! for "lossless quality".. imagine the time that should have saved on that alone! ridiculous.)
Star Citizen is actually pretty mind-blowing when it works. Even if it never gets finished it gives me hope that one day a game will come around and give us everything CIG promised.
Is it? So far all I'm seeing are menial tasks - calling air traffic control, takeoff, flying, landing - that would of course be all automated in the actual future, so people can get on with real issues. Even this delivery mission could've easily been completed by a robot lol
@@kuruptzZz No its not really going to be automated. At best you will get a hotkey like what they did recently for calling the hanger. The deal is Star Citizen is NOT an action game. It is a simulation of a space game. If that doesnt suit you that is fine but this is exactly what people want from it that have been backing it for years.
It is like a cult with a Guru. Give him money and he makes promises. As long as he promises that it will come one day, he can keep on abusing naïve people.
big tip, max all of the settings and turn volumetric clouds down. You will get the best performance that way. The game is EXTREMLEY choppy and laggy for everyone when they first load in. give it a few minutes and it smoothens out. Overclocking your CPU would also help if you have the knowhow since atm Starcitizen is very CPU bound. dont be afraid to ask other players anything, most would bring you on your first journey and show you the ropes.
Most important of all. Set "Maximum performance power mode" in your graphics card panel either globally or the games profile. The game by default will NOT clock your card up at all. Makes difference of 20fps for me on my 3060Ti 3700x combo.
The bigger tip would be to stop throwing money at developers who refuse to finish a game that's been in development for over a decade and somehow still looks last gen despite not even being released as a full game. Jfc people need to get a clue and realize this is no better than a ponzi scheme at this point.
@@jimherold7827 As the game is constantly being updated, what exactly is "FINISH" to you? Just stop the development, call it a day and run away with all the money? And what the F about Star Citizen looks LAST GEN to you? What even is last gen to you... this is PC not console
@@jimherold7827 what the other guy said. Though I agree they could just wrap it up and call it done like ED Odyssey. Anywho it's not a ponzi scheme since this is literally the only multi-million dollar game that has such a transparent development model, like theres Q&A every week and most of the stuff is planned and told to the people right away, which has to satisfy both their seniors and the players to work out. That's something of a truly democratic system.
@@jimherold7827 it's not that they refuse to finish the game. They just bought more office space to hire up to 1000 devs to improve things and the game constantly gets updated. Is development slow? Yes. But that's to be expected for a game with that much ambition. Name me one game that achieved what SC did even in its alpha state. Seamless world, no transition or loading screen with that level of very high qualityans fidelity with ship interior and entire cities to explore. I'll wait. It's ok for SC to exist and not do anything that follows industry standards. If you don't like it, simply don't invest in it and keep on playing AAA cash grabs or Indygames that are fun but lack the ressources to make something amazing.
This was pretty much my exact experience with the free week I tried the game, the atmosphere and mood of the game is amazing, but then you actually try to play the game and the illusion sorta drops when you realize that even outside of your lack of understanding of the game because its complexity and commitment to what it's doing when you first jump in, a lot of it really just simply doesn't work on a gameplay front, which is only exacerbated by said commitment to the hyper realistic sim like time sink nature of the game. Then you start to understand why the game is sorta considered a scam by so many people. Star Citizen feels like exactly what it is, a Dream that is unable to fill its own shoes, I think that's why everyone who plays has that moment or two of "wow, this is so cool" before hitting the "why is this box I was trying to deliver stuck in my body....what do you mean I just lost an hour of progress?" moments. The Dream is there, but the reality just sorta slaps you in the face a bit harder.
Feels more like an illusion of a dream that they successfully took advantage of and are still selling. Good job to everyone still supporting these criminals!
@@Mk_Otaid Ehhh I disagree, there is a clear effort put into the game, it just falls short of the ambitions of the developers, weather there is an element of trying to run with it for the money is not for me to say, but I don't believe it started with or was ever wholly intended to be a rug pull of any kind or anything like that from the start. Also, Criminals? It's not illegal to shear sheep. maybe 8 years ago you could have said something about that, but anyone who give's them money now? If you don't know what you are getting into with this game this late in the game it's because you either don't care or don't wanna know. either way that's on the buyer at this point.
@@Bat0541 Alright, con artists it is. Shearing sheep has nothing to do with this, sheep are not sapient beings that decide to waste hard-earned livelihoods on sugar-coated lies. Effort being put into this is undeniable, but never forget that a clever liar or thief can put effort into fortifying their fake truth. For all we know all these years they've at least ensured that features exist and just enough of them so that you can't really judge them much for not trying to make progress etc. It's one of the simpler tricks in the book imo. Use a portion of your dirty income to further make your snake oil all the more convincing to unsuspecting customers.
@@Mk_Otaid Chris Roberts is a pioneer in the space flight sim genre and delivered great stuff with the Wing Commander, Privateer and Freelancer series. So let's wait till he's finished.
@@thomasgaertner He's gonna be finished alright, one way or another. If you do any research on that hack you'll find he backed away and/or was fired/blamed for a bunch of iffy and controversial decisions, one of which includes false promising a whole system that just wasn't possible to do at the time in Freelancer. Strangely similar how Star Citizen touches that "bunch of sweet promises" area again... Stop throwing your money at this weasel, move on it's already so many years overdue. He's either gonna do jail time or once again run off with his stolen money like the rat he is.
This game reminds me of Elite Dangerous. SC seems to have a lot more detail, but also a lot more bugs. I might buy it if they're ever able to release a finished product.
If you're not ready to deal with bugs and yucky stuff then wait, but it is a lot like Elite. A much more detailed and satisfying Elite. The ability to turn your chair around and walk around in your own highly detailed ship is something else. The ability to have people you know or strangers in that ship with you performing tasks or screwing off is crazy. Landing in and walking around detailed future cities with sculptures, different land features, glowing food bars, etc. is awesome. It is the first game ever that is a real "space life" simulator, and it is visually ahead of its time, even today.
Imagine being a kickstarter backer of this game in 2012... It's more likely to live to see an asteroid end the earth than see the finished product of Star CItizen.
I do not have to imagine that, I am a backer from 2012 and I have to say that I like how Star Citizen develops. Sure, it is not all perfect, but we have already so many gameplay elements and content in the alpha that was not even part of the initial goal presentend in the kickstarter announcment and we get new content every three month.
Backer since 2013. Only sank $45 into it during its development, so do with that what you will, but I’ve loved both playing this devtest (in all its frustratingly buggy glory) and following the project’s development. It’s finally kicked into high gear over the past five years, really. They probably would be much farther along than they are now if they hadn’t been faffing about for the first three years, but what they’ve managed to create is still quite impressive considering the standards of most major game devs.
They are _NEVER_ going to finish it. They have found a way to get people to pay them for less than half a game over and over and over while only needing to release a few pretty ship designs every year or two and add tiny pieces of future content.
its a scam, plain and simple. a scam that needs to be taken down. pay to play but you cant own and will have to buy again. early release games exists and when you buy them you won the game, here they seem to think early release doesnt entitle players to the game they are literally paying to play. i could see it being a demo and that you can get in for free but have severe limitations but expecting me to pay $45 at the very least and then say i dont own it is outright criminal. not only that i heard a rumor once of a ship costing about $10,000 in real life cash to buy which i wont lie, i kinda crapped myself wondering if a person would really pay that. then i saw concept art for a massive ship that was expected to be around four million dollars! this game to me is everything a scam tries to be. just because you can actually play the game and there is a product there doesnt mean its not a scam. i need to brush up on the law, but i am confident the law would have choice words for a company selling a game and then telling consumers it doesnt count and to pay again.
@@GhostyVyriss There are thousands of finished games, and dozens of them are even space games so why would anyone choose to play preprealpha over any one of them? To give it a go and look see, sure, why not for a few hours every few years when they get something updated.. but to really spend meaningful amount of time on 10% product? Either really needing justification on that spent money I guess.. by spending even more valuable resource on them.. time.
This is why they have a buddy system for experienced players to teach new players. I wish they informed players about it after they bought their package
The ME music really gives it a really good vibe they nailed that soundtrack for the game...this soundtrack should be added on this game too It gives you the feel of a traveler through starts
my first time playing this game, i accidentally ejected from my ship, and blew up in the hangar. and honestly i kinda like how the only tutorial is telling you which buttons you need to press to work things.
Nah, you ignore that part, because that padds your playtime 10 fold. Hopefully you don't notice the shit gameplay loop before you realize you spend 90% of your time traveling to points of interest.
@@hankstorm3135 It's ridiculous how the game has such a poor CPU optimization, I tried to play this with my Ryzen 9 4900HS, which is kind of a top of the line CPU and it still was using almost 100% of the CPU and bottlenecking lol.
@@hmm396 hey dude I'm building a computer and I want to play this game I tried to Google but it didn't help so to your knowledge will a ryzen 5900x be able to run this okay? I tried to Google to see if it was faster than your one and couldn't find your one if you don't know it's understandable and fine but you might so it's worth a shot
@@hmm396 not really. I have never seen a game well optimized before release. It is the last step in game development cycle. it's actually quite amazing how CIG keep the game playable the way they do while they are working on it. I get the idea many of you expect some sort of finished complete game. This is still alpha. You can complain about the timeframe but not the state of the game.
Roberts is having the last laugh. He made a generation wait for his game, and all it does is turn you into a package delivery boy. You could work for Pizza hut and get paid to do this.
By the time he's forced to supply a finished product, he'll just file SC for bankruptcy and run off with all the tech development, which has been put under a different company
I was 15 years old the day Elite was released for the BBC Micro. Every school in the U.K. was equipped with these early home computers and I played it there before it was available for my Commodore 64. Thanks to some clever mathematics David Braben and Ian Bell, a couple of Cambridge College students, created a universe that seemed greater than possible given the BBC's 32Kb memory. Space Trader games have come a long way but I wonder if they have the same impact on today's fifteen year olds?
With so many quick dompamine release focussed games on the market, I don't think that these type of games/sims will really give the same effect. It'll be niche for a while and then unfortunately, probably uninspiring to a lot of people. Sucks that it's like that but the level of expectation just keeps rising and rising.
Considering the massive hype every time some big new open world game comes out, I'd say there is too much competition, it was very different before hundreds of open world games and MMOs were around and gamer nerds wanted to see Star Trek brought to live. The demand is still there, No Man's Sky showed that, but honestly the majority simply are not interested in Sci Fi anymore. CGI stuff is everywhere these days, modern Star Trek is cringe, Star Wars creatively bankrupt, I don't blame them for finding interest elsewhere.
@@cattysplat its the interactive play with other people that make mmos work SC is not for impatient people they can play 5 min games like fortnight etc
Much harder to impress now, but Star Citizen does a better job of it than any other game I can currently think of. (apart from some really niche titles I'm into)
SC has some genuinely nice moments and I wouldn't be so mad at it if other games like Elite:Dangerous or Spacebourne 2 didn't exist as complete products with most of the same features and without trying to scam their players out of thousands of dollars.
I backed this in 2012 and I'm still waiting for it to become something I want to play. I remember the trailer that announced Squadron 42 was coming in 2016. I spent way too much money on a more expensive pledge in order to have recently stood in a virtual train station waiting for the next one to arrive, only to get destroyed by a glitch or bug. I'm just not ready to try this again for a while.
As a fellow back just tried 3.17.2, ya still a long way off, here’s hoping 4.0 brings more 🙄 I won’t be bothering again until then so maybe see you in the “verse”(cough Stanton) round 2024 xD
A few things: 1. They are actually working on systems to help new players. I don't know how deep it will be, but until then it will be best if you play with others to help you get up to speed. Ask your viewers 2. You can buy ships in the game with in-game money. You only needed the base package which you got to get into the game. 3. The 10 year thing, they are working on both this and SQ42. Much of the attention is in SQ42 which is a single player game (personally I hate it and wish they focused all their attention on SC). Anyways, much of what you aren't seeing is background stuff like AI, tools to help quickly make things, and so on. Like there is going to be a full economy in the game, and right now the AI has access to play with repair and fuel. But in the future everything will have to be made. Like the bullet you shoot someone (NPC or player) has to mine the ore, refine it, bring it to the right place that is buying it, from there it will have to go to the factory and be made, then sent to the store. NPC and players will trade, pirate, and so on. There is even things like each NPC will have it's own life. If it gets a bounty you can hunt them down. If you worked with a given NPC crew, then you will have a relationship with them like in RL (like they aren't going to just forget you), and their conversation tree will depend on how much you like each other, what you done, what you talked about, and so on. Basically, the back end stuff gets super deep quickly. But IMO is extremely interesting. There is still unknowns, but a lot of the back end stuff is coming to a close. Meaning new things coming out will be quicker and quicker over the next few years. 4. You need to seriously stop going 3rd person every second. Nearly all your interactions is first person. Like at this time you should go in 3rd person when landing in some areas with some ships. But the goal is to make it as close to RL as it could be. Like there is a reason why there is bathrooms in the game and why they are in most ships. 5. NPC glitches are common. One of the biggest is standing in chairs. CIG has gotten into why this happens, and things they are doing to fix that. But it should be noted since SQ42 is a big focus, they are focusing more on how NPC react in combat situations. Most of your problems are honestly the lack of hand holding. This will easily be solved with playing with others for a bit or looking up guides. Side note: 3.17.2 is in testing right now. But 3.18 in about 3 months or so should add a ton to the game.
A lot of this is heavily based on Wing Commander which had Mark Hamill and was kinda Star Warsy. The single player story campaign Squadron 42 is supposed to have Mark Hamill too.
Rule Number #1 16:11 in Star Citizen: NEVER, ever head directly towards a station / object. Always approach aimed your ship past it in case you end up too fast 🙂 Great video!
Your quest marker going away is extremely common. It's very rare to be able to properly finish any non-combat mission. But sometimes even when you do a combat mission it just won't count your kills or getting kills makes your quest go into negatives suddenly. If you complain about this the community insults you relentlessly. Been suffering this game since it first "came out" in uh 15 or 16 idr. The thing with Star Citizen is the concept is amazing and the features are really cool but the game is broken and unfinished that its just unplayable. Not to mention there's not really much in the way of progression right now. It's all about buying packages. Speaking of which you can buy armor and weapons with real money and if you die those items are gone until HOPEFULLY the next update if they decide to wipe progress. The game is a cool concept but they just won't ever finish it. Every time they add more features the existing ones break even worse.
You literally just have to do a 15 minute reset to get account items back. It tells you this on the main shop page and basically in the last dozen patch notes...
"Every time they add more features the existing ones break even worse" sounds like unity lol ; Anyway seems like very toxic community, i always wonder why people get so defensive abot shit like, which is obviously terribly broken
@Fullashit Ministries Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us
It's always nice to see someone go in raw on this game. You actually did pretty well for a first day, I've been at it since day one and it's still fun. Yes the jank is very real and the learning curve is steep, I'd say keep at it. I'm in the guides thing as well but haven't had many takers but if you see me there, hit me up. Also the biggest improvements to framerate will come from turning off volumetric clouds and motion blur.
I've been playing this game for a long time and I feel like the jank goes away with experience. Whenever I play I'm always in awe of how smooth it feels, this is in comparison to how it used to feel way back when all we had was the hangar module and then Arena Commander
@@lulu111_the_cool Any effect will use up some resources but motion blur is particularly heavy because it applies a filter that requires referencing every pixel in view and it does it more exactly when demand spikes, as in when the view moves. and the more movement, the more motion blur.
For a first try you did remarkably well, this is one of those games with a steep learning curve, and you need to develop a 6th sense for bugs. The game can be incredible fun, please come back on an event, maby bring a friend, events let you rent free ships, sometimes I'm the really big ones..... Multicrew is amazing
Can you fly the ship around? Can you fire on other ships and if you can, do the consoles explode like they do in Star Trek? Also what happens if your ship's engines gets damaged, do you just stay adrift hoping that someone answers your distress call?
@@cashewnuttel9054 yes you can fly the ship literally anywhere you want. And yea as long as you aren’t in an armistice zone you can fire on other ships anytime. Idk about the consoles all I know is that the ship explodes. I think your last question is already in the game or is planned.
@@cashewnuttel9054 the flight in the game is completley free and for the most part unrestricted. (some arias owned by government) damage on the ship is shown real time, so you can get a wing or an engine blown off if it takes too many hits, it isnt properly implemented yet but yes you sometimes see the damge reflected internaly. later on, you will need crew to run around and repair ship systems real time, and the damage will be phisically seen. as i said the engines CAN indeed be shot off, so then you will want to set up a rescue beacon, hopeing a pirate dont see it first... but then again a pirate may ACTUALLY help you if you dont have any loot. or he is in a good mood. if you dont want to do that, you can just self destruct and respawn at your chosen hospital, then you can go back to where you died and get your stuff back. "Insurance" which is free atm is what lets you repawn your ship after its been blown to bits.... also the ships are much cheaper to buy in game than to buy using real money
@@cashewnuttel9054 your other questions have already been answered but with the engines, if your thruster or wing gets shot off its like impossible to fly, and with EMPs your entire ship can be disabled for a short amount of time
adding an LLM chatbot to games like this will be such gamechangers. Feel like the main drawbacks to playability are figuring out how to do things - having a chatbot/Siri-like function would be amazing.
I mean I've been playing this game for 3 weeks now, a noob myself, but this was really painful to watch. xD Press T to target. You can also press 5 to target the ship that is targeting you. H and J deploy countermeasures to confuse missiles. middle mouse button swaps your weapons system to missiles, you can load up more than one missile by pressing G.
You want to play the game farther down the line when its more polished and friendly to newcomers. I always recommend staying away from the game until you feel like you 100% want to try it out and stepping away from it when it seems like its not that fun. The good thing about the game is not fully developed so they are constantly working on it to make it better. The bad thing about this game is its not fully developed or even developed enough for it to be smooth to play at all times. They are still working on the big backend tech that will be the backbone of the game. Once the base of that tech is done (said to be done by the end of this year or early of next year) then things will start moving faster in development and smoother in gameplay... maybe.
Played it all the way back in 2018, and crashed my ship on a planet logged out and gave my account to a friend who did the same thing. Space is big, and there's not much to do and I could not find my own fun, that's my experience thogh. :P
As said, don’t put Money in it until you are sure you won’t Regret it. There are quite often weeks where you can play the game for free, and try it out. Usually if you have some free time at that point you can comfortably test out everything there is to do at this point.
It's not quite there for the average gamer, maybe another 18 months and it will be 90% fleshed out with multiple systems. But if you like space and don't mind helping test the game it's a blast even now
as someone who owns and enjoys the game, I can see where all the criticism is coming from(mainly the terrible mismanagement of resources at CIG, and Chris Roberts not knowing when to stop, which in turn slows development). I usually pop back into the game a couple times a year to see all the new stuff, but the people who have been supporting this game for multiple years have an UNGODLY amount of patience.
I mean it’s not like there isn’t anything to show for that patience, multiple industry innovations have come out of star citizen, but when you push the boundaries and try to invent new technologies for gaming, it’s not going to be anywhere near a quick project, I think half life is a good analogue for it as steam mainly uses it as a test bed for new technologies rather than for gaming
@@epicassassin8502 Yeah honestly watching the development is fun simply because they are breaking new ground from here on out. This is all untreaded waters. That is exciting.
@@AramZero the masterful trilogy is over. The characters had their arc, friendships formed. (Omg I loved EDI) and imo, it should be left as it is. Time for a new adventure. I actually liked Andromeda a lot. For what it is, not what it could have been. Still, I'd love to get another Andromeda-like game with more races, more pronounced characters, more impact on the world around you, and especially: more Javier. XD
seems like I forgot to buy the "actually teach me how to play the game" game package 🤪
spending a grand on ships is only the tip of the iceberg. i saw a bundle for 27000 usd. btw setting graphics on low can actually make it run worse then medium.
the map (and lack of) in this game is an absolute shitshow, so if it gives you trouble (and it will), its not in your head.
personally speaking, i do honestly think this could be a good game, but it just has so much jank (such as missing hud) that it needs like another 1-3 years in the oven at minimum.
Yes I’m the second reply anyway when do you count doing ac unity gameplay?
It was a good try, i'd be up to help teach ya some time though im going out of town this weekend haha. Find someone who's been playin a while and have em show ya the ropes.
You don't need to buy that package. You can get it for free if you just do some google searches.
@@latjolajban81 Or even if he experiments and plays the game more. The devs have put out a few times that they don't want the game to hold your hand with a lot of things. It's rough for everyone when we first start out but like others have said, when it's firing on all cylinders - even in it's current state - it's amazing.
I was pumped about star citizen back in 2012 when I saw Angryjoe talk about it. I figured I'd wait till it was polished up a bit before I made a pledge.... It has been 10 years, I joined the army, served in 5+ countries, got a degree, left then came back to religion, and got married. And this shit is STILL IN DEVELOPMENT.
My guy, you're gonna have great-grandchildren and this shit is still gonna be in development by then.
reminds me of my life and starcraft. Loved the orig, was stoked for SC2, went to college, dug wells and saved lives on 3 continents, built my own boat, found an unhabbited pacific island, built an off-grid palace, came back to dry land, and SC2 was still not out. sometimes you have to move on
Super lame of you to join the Army and also to go "back" to religion. You sound weak
Came back to religion? Sounds like you took a few steps back there lmao.
@@teun911 really have to shove your lack of belief down someone elses throat huh. Let people live their lives and stfu about your views on religion
I always find it interesting when a website confirms that a digital product is in stock like it could run out at some point.
From a balancing perspective, you can't sell too many huge ships. Hence, they "run out of stock".
@HCShuffle none of the huge ships are even in the game lol so idk what this guy is talking about
Surprised it didn't say there was only 3 left.
It's an NFT dumbass's dream
it could run out like ff14, because they have to make their servers are able to keep up with all the concurrent users, if they can't they have to stop selling until they expand their server.
when he said “so it isnt out yet!?!?” i started cackling because i remember being hype for this game to come out….. in 2015
The original crowdfunding pitch for this managed to sucker me into buying, but they went full EA on the microtransaction bullshit. Glad I got a refund.
@@Corrodias i feel like im in a perpetual state of denial at this point with star citizen i hate the idea that it may not come out and is possibly a scam at this point.
i paid 40 USD in 2012 ..... golden ticket, yeah.... i think, it is the biggest scam ever. Still waiting for Squadron 42. Don't care about multiplayer, i bought it because of singleplayer.
I had one foot on the hype train and one on the platform of station reality......had.
I also pledged when it first started. I paid, about $250 cad for the cool ship package etc. I was planning on updating my computer when the game came out. I held on for about 9.5 years but couldn't wait any longer.
I don't know much about Star Citizen, but based on what little I've seen and heard, it seems to me that the company making it is so devoted to essentially recreating reality in a space video game as perfectly as possible that they have forgotten it might not be achievable within their lifetime.
Nothing wrong with that if they hadn't lied about game publish dates gazillion times. But then again they couldn't have scammed all that money if they were honest from the start. They'd probably have like 200k so far.
@@filipcza2 Except its not right. They shouldn't be charging real money for in game ships when the game is hardly playable and not even remotely finished after 10 years and being the MOST crowd funded thing, ever.
@@Zer0Mood it is not only the most crowd funded thing but the game that made the most money surpassing even the giants like GTA 5 and Minecraft.
Or that it might not be fun
Star citizen has become its own economy and its a very very bad one... I believe that its the most highly invested game of all time! The problem we have is this started off being funded by the fans... and then fucked all those people over, by taking further investment from big big big investment funds.... its an awful situation which will lead to the gamers losing out... this game will effectively be a tax write off for some incredibly wealthy people... but until then they will continue bleed their "whales" dry.
"I feel like there should be more here"
"I've not even scratched the surface"
Both statements may seem contradictory, but still are correct.
from what I can see there's a lot of detail but it doesn't really tie together into any sort of core game. the Eve Online comparisons are inevitable and while that game is also very open ended there's identifiable gameplay loops people can engage in and mechanics that facilitate that. whereas in Star Citizen it's just kind of... there
I haven't actually played the game since it was just a showcase of your ship/s but that's the impression I get from what I've seen at least
@@j.d.4697 I've been playing for years now, there's a lot of different things that you can do but there is not a lot of depth to any of those possibilities.
@@Graknorke in Eve you are your ship, in Star Citizen you are a person. So it makes sense you can do a whole lot more. The direction the development of the game (it is still in alpha, so really a technical demo of the mechanics that are being added) looks to be that you can choose to do what you want, whether it is following a career of some kind or a bit of some of those (or all). Gameplay loops for these are still being fleshed out and worked on. Bounty hunting, medical gameplay and mining are amongst most far in development. The bigger picture I find most interesting : how all of these professions will influence and are dependent on one another. And then there will be the geopolitical stage: wars, gangs, commercial powers and then some alien races that either have bonds, are neutral or enemies. Yes, a very ambitious scope for a "game". But I find it a lot of fun to play already.
@@dennisgoedbloed1287 i landed on a planet and found myself in a wasteland with rocks. Did this 10 times more. Starfield will be better. It will be solo much better i bet you 1 dollar
@@dennisgoedbloed1287 I wish I could say "All I have to spend is $45" but in my country that is still a high price for a game xd
i remember talking to my fellow 12 year olds about what roles we'll have on the ship we'll save up for, it was gonna be so tight
i'm fucking 22 now
Unfortunately your 12 year old self probably wouldn’t be able to afford the Dual NVLink RTX 3090s required to run this game.
@@RyLo18D Nah its boutta be a 5010
@@RyLo18D it’s not the gpu. This is one of those games that are RAM intensive. If you have 32gb of ram it runs a lot smoother
why would you be fucking 22 12 year olds?
Well, you can always play Barotrauma for a role-based ship experience!
They should rename this to 'Senior Citizen', a realistic estimate of the players once it's finished.
Sounds like a great way to spend time in retirement
I admit this made me chuckle, but the reality is that the current version of the game didn't start until 2015. Things I've heard being talked about...we have a friend that works there...is that we are about 2 years away from Sq42. That's a reasonable assumption when you consider that RDR2, starting with a finished game engine, and a crew already up and running, still took 10 years. 2015 to 2024 would be about 10 years.
Hahaha true. Game should be out by 2500 give or take.🤣🤣
@@leroyrussell8766 two more years? Lol.
@@sw1000xg And? Once again, many big games like RDR2 took 10 years. The present game that CiG is making, has only been in development since 2015. Go back and watch the 2014 keynote. The game was almost done. But once again, the community...those who voted, wanted the game to be more. The vote was overwhelming in this regard. Is that a bad thing? I don't think so. The previous game was going to be good, but you would soon forget about it, much like the 200 other games in your Steam library.
What we are getting is on a whole 'nother level. And whether you like it or not, this project has had a positive impact on the games that have been releasing. Space games were being ignored. Chris Roberts was told that nobody wanted a space game, outside of a small niche group. Well, tens of millions of dollars thrown at CiG, made other developers sit up and take notice.
So now we have Empyrion, Space Engineers, Dual Universe, Destiny, No Man's Sky, etc... The technology they are developing for SC/Sq42, will also show up in other games, soon. Like the cloth that looks and behaves like real cloth.
You all should give up the cringy edge lord act, always jumping on the hater bandwagon, without doing your homework.
I like the fact that the game tries to sell you more ships before you even manage to find the one you already own :D
and still fans of this game are unaware it's a full on scam.
@@ashadowintime7305 its a cult.
you do realise i hope that all of those are in game currency ships that you get by doing ingame stuff like trading missions and mining etc. ? but you wont want to hear about it because we are a "cult"
@@freddies4868You are. Sunk cost fallacy drives your defense of this game.
@@freddies4868 You probably still think aquadron 42 will come out one day. Its just a scam and whales keep it alive.
Let's be honest though the map music from Mass Effect made this a good 4 to 5 times more magical.
Hear me out?.. Mass effect meets dark souls for a video down the road. Make heads explode when Liara swings a claymore.
was about to say the same thing
Glad more people noticed Mass Effect music
Noice!
Thank God someone placed the source of the music it was driving mad
@@LeoPoisl undefeated series
I like that it starts with "This is a pledge NOT a purchase" which insinuates that when the game is finished (some time between now and when the sun engulfs the earth) they'll charge you again for it.
TIL Amber Heard works on Star Citizen
Read the conditions. You'll get the full games (SQ42 and StarCitizen) without any charge with a final update. (Ok, nobody knows when...)
🤣🤣🤣🤣🤣🤣
No, dummy thats not how it works.
You would literally be the Star Citizen when you play this game and it would have to rename it to Modern Citizen
"I don't know how to tell who's a real person." Real people in game environments run everywhere like a maniac. Native NPCs walk like a normal person would.
As is tradition.
@@morganrobinson8042 🤣
I've seen role players in this game. It's disturbing.
I don't think normal people glitch into structures as much as SC NPCs do
I didn't know moonwalking in thin air over a railing was "normal" behavior...
"They want you to pay for something thats not even out yet?" Thats basically a perfect analogy of Star Citizen lol
Which is mad considering they've been donated 500 million from people to make the damn game from all around the world. Judging on all the free money they have had to develop it and over 10 years of time this is a disaster. I was excited about it 10 years ago and it seems to have made no progress and they have just taken all the money lol
@@suggondees4882 Yep $500 million from go fund me
I mean, you dont have to buy all of that.. If you want to, sure, but you dont have to.
Or the same as real life health insurance
@@tarakivu8861 Thats such a dumb take. Im sorry. How naive can you be to think that it wont affect you if you simply dont buy it.
If they sell it for real money and make millions off of it, OBVIOUSLY they are going to make the grind for it much much worse if you don't cash.
If they don't get backlash from selling it they are incentivized to make the game worse for those who don't pay.
Pilot: "Ship systems: Thrusters..."
Ship: "Engines are off."
Pilot: "No...NO, NO, NO!"
Thrusters *(Disable)* *
He picked the wrong day to quit drinking
top 50 topgear moments:
@@f8tal83 haha I was hoping someone would quote russel case XD
I feel like that sh9uld take at least one more click lol
As someone who hasn't played this but is aware of the years long frustrations, I'm actually fairly impressed. The environments look amazing and it really does feel like a true simulation of the life of a spacer without being an RPG. That said I have no interest in playing myself until its more fleshed out in another... 10 years I dunno.
@@arcueid980ableDoes not change the fact the game is only like 40% done. Most people shouldn't buy into these so early imo but peeps gonna spend their money how they wanna
@@selfishvideos3375 It's been 10 fucking years. "Buying in early" is wayyyyyyy past its expiration date.
Game's buggy as fuck, but it's fun.
Easily one of the most beautiful games, and it's only Alpha. I have a blast just flying around from moons and planets. There should be a new start system soonish
@@selfishvideos3375 Maybe you SHOULD buy into it instead of being what sounds like close-minded. The game is great and playable as is. Obviously they got lots to work on and add, but you should give it a try. You might be surprised.
@@joshuadqueen this game has been worked on for a decade, with a team that is sufficiently sized that they could have made much more progress than they have. I'm not buying into it because it looks like a very clear "money milker" as they drip feed patches and charge hundreds of dollars for ships. Not gonna deal with earth 2 but in space. That's not even counting that it's nearly a fully priced game just to get into that is, again, only 40% done.
"How do I make this playable?"
Congratulations, you've become 100% of the playerbase.
The weird thing is I am sure my 1080Ti performs better at the same Res / detail as that 3080!?
Set everything to lowish. Doesn't take a genius.
@@jimtaylor431 because devs used 1080ti for a long time
How does no one get arrested for this scam? Isn't there any rule of law in this world anymore?????
@@One.Zero.One101 capitalism works!*
(*sometimes)
The game looks like an incredible experience if you have literally nothing else to do
And a bunch of money to waste
Little to no gameplay.
@@darkmanure over 1k hours in. Jokes on you
@@EDenn10 you playing an incomplete game for an hour means nothing 😂😂 imagine you put that 1k hours toward a new skill
@Top Tier Tech I'm a veteran brother. I got all I need from life
I'm one of the guides that you could've selected from the website. I have to say, you did a lot better your first time flying than 99% of the people I've taught to play the game lol
LOL Right?
Is this like your job?
@@Marquis-Sade I wish, I'd love to get paid for it
@@Marquis-Sade most ppl playing the game love it and are very noob friendly, if you have any quick questions a lot of time ppl in chat will help you too!
So far I've clipped through the wall of the hab at New Babbage twice and crashed my Avenger Titan in the hangar there once while trying to get a grip on hypersentitive pitch control. Latest update for some reason made me reselect residence, so I switched to Loreville, then discovered all my consumables were missing, explored Loreville without finding the shop because I didn't realize there was one shop with everything.
I'll actually do something in game eventually.
The best part about Star Citizen, is by the time it comes out I'll be retired and have plenty of time to play. I hope the nursing home has good internet connectivity!
Why would you want to play this game though..? Talk about greedy developers, the game is a rip-off
@@rogerrabbito4517 bro stfu dont diss my boy angusbeef425 🐐
I backed the game in 2012 and my buddy bought a package for his 5yr old which I thought was insane. His kid is now in high school and a member of our clan... I imagine my grandkids will inherit my ships.
absolutely on point.
I hope hell has internet 😕
This is what happens when too many people work on a game with too many ideas and too much money with too much time on their hands and no limits to absolutely anything. With all of that said though, if they ever do actually finish it that is a pretty cool looking game.
I think it's going to suffer from it's development time. Jumps in game design are going to happen all the time SC is being developed, and by the time it comes out it's going to feel dated right off the bat. Things like the engine not being optimized for newer hardware etc.
@@DaGleese Starfield will release and then like 3 years later Star Citizen will release and everyone will be like
Wow this is Starfield but shoddy
Yeah it started poorly. It didn't have really any idea for the design of mechanics.
It was just promises of content and then selling expensive pretty ships.
Then eventually they realized making a compelling game is actually hard...
For me it's just the immersiveness, don't really care about the gameplay or graphics as much as the expansive and detailed world. I'd take this over StarField any day of the week.
@@squireaodh828 ehh it's looking like the opposite from what we've seen.
I'm impressed you managed to find your ship and take off, because I would've given up before that.
have you stopped eating your ADD medicin?
@@pierreo33 speed would have made the process easier for the rest of us. However, the game is dogshit, nothing redeemable about the game, in terms of simulation (highly unrelistic vehicle controls) and in terms of actual gameplay (where the best part of the game play loop in time is trying to get to the place where fun might be had) The best quality of life button if they would put in a refund, at no matter what time you put money into a game, would be honored if you press this button and request a refund. I am shocked that the FTC isn't involved.
@@TheGoreforce Tell me you've never taken off without telling me you've never taken off. Dude, saying there is "nothing redeemable" about the game is highly untrue. It has achieved things no space sim has before. It sounds like you're geared more towards Star Wars Squadrons, so play that.
@@iROMine "it has achieved things no space sim has before"
An unfinished game that sells you a ship for 1k$ non refundable, and a forum that bans you if you ask about the official release dates.
Your words are very true.
@@perishedfirestorm555 bro, the complaints are obvious. It's still a technical achievement
this game is the equivalent of being dropped off in the forest and finding your way back with a water stick. It does not hold your hand at all, more accurately it is a neglectful parent who never feed you.
More accurately, it reflects life. It doesn't come with a manual. Find your way. As it was intended.
Cook a fish dinner for a man and he is only temporarily satisfied. Teach a man to fish and he eats for a lifetime.
To answer your questions. Star Citizen Squadron 42 (Single player story driven campaign which is not released yet leads into the Persistent Universe) will teach you to fly appropriately, everything else in the Persistent Universe has to be learned or taught before you get the hang of things.
Think of it as two AAA games in one.
Star Citizen Squadron 42 (About 60 hours of play time - 3 chapters each 20 hours)
Star Citizen Persistent Universe (MMO Space simulator)
They are developing both side by side at the same time.
@@Fluke2SS that analogy would work if star citizen actually had a tutorial more accurately all your doing is throwing someone a rod and tackle box and telling them to figure it out for themselves
@@Fluke2SS "Star Citizen Squadron 42 (Single player story driven campaign which is not released yet..")
'not released yet.' - The very spirit of everything great about star citizen!
@@jameson1239 With the game still adding features and changing how things work a tutorial is something that basically would be out of date by the next patch. There are a lot of how-to videos though which are updated when changes do occur. Also Guides serve as a tutor to help you get going. And, surprisingly, asking in general chat for help, tips etc normally gives you helpful responses up to and including people inviting you onto their ships to check them out and to see how they work.
back when my kids were young, i bought into this, now they're teenagers, and i HOPE that by the time they go off to college i'll be able to actually play this game lmao
At this rate, its your grandkids who will be playing on the family heirloom account that has been passed down.
Probably when their kids are going to college, to be realistic.
You should purchase the lifetime insurance for $1100 😅
Ashes of Creation says "hold my beer"
Me too :(
This is why there should be an actual mission in the game for experienced players to mentor new players, and new players to rate how they did. TBH you did better than a lot of players do!
There is a program for vets to help beginners in the launcher's welcome hub. Its very easy to find help in this game, you just have to ask.
or just implement a real tutorial
Or they could make a real tutorial and not a 3000$ ship
@@doomslayer8025 @SHA THAAN they did have a tutorial with Keanu Reeves early on. Its quite outdated now because the game is still drastically changing and will continue to change.
@@doomslayer8025 Without that $3000 ship there would be no game. No gaming company today would take on a project like Star Citizen. People love to bash the funding model, all while enjoying the game that would not exist without it.
I love how this is not a review but the showing us the whole process of finding how to get the game to actually experiencing it
It's somehow comforting to know that I'm not the only one who routinely gets screwed and has to pay autozone 🤣
the battery died in my 16 year old SUV 😅
@@jayveeeee that is so funny
@@jayveeeee I'll have to admit I wanted to know what autozone was, thanks.
@@jayveeeee I feel you man. I just had to drop $150 on hydraulic line because someone zip tied a bracket to it instead of replacing the $10 rubber isolator for the bracket.
the art design of the suits and ships in starfields is unironically 100x better than this. sad how the early backers can't admit their buyers remorse.
The mass effect ambient music in this video really got to me. Half the time I was expecting to hear the sound of a probe being launched😂
Haha! Same! It made this video that much better. Man, I miss Mass Effect.
@@MightyShakaZulu Same....lets hope ME4 is good
Holy shit, as soon as I read "probe", I heard it. Powerful stuff. Mass Effect is still taking us on feels trips many years later.
Sad to see no new news on the next one at Games Fest.
Thank you for this. I was watching this video but my brain was in another galaxy because of the music. Wasn't this from Mass Effect 2? I swear I heard that loop of music for 100 hours.
@@MightyShakaZulu Did you play the remastered ones? It's called the Legendary edition or some shit. I played 1, 2 and half of 3 before I paused to check out other games. I thought it was WELL worth the money. There are tons of noticeable changes, especially with #1. Highly recommend :)
I don’t think he realizes the fact that he launched the game was an incredible feat.
Sad Linux noises…
We've come far since 2012.
@GetShaftedBuddy I have the same feelings about Windows. Especially since W10.
@@Dark__Thoughts cope poorboy
@GetShaftedBuddy As a windows user I don't understand why anyone would WANT to use WINDOWS
I like the part where his thrusters turned off and he almost had to ditch the plane into a remote mountain. Good thing he always flies with a parachute and selfie stick in hand.
💀
I have made a habit of watching a Star Citizen video every couple of years to check up on it's progress. And every time I do, I pat myself on the back for not giving this company a dime.
100% agree. This game has been in development and playable for around a decade with more than a half a billion dollars invested into it. It’s the most expensive game ever being made and it plays like absolute garbage
@@VantageX You are in the OVERWHELMING minority. I actually do play this game frequently as I enjoy flight sims and the development is a complete joke and it will NEVER be even remotely close to finished. 100% scam and everyone in the gaming community knows it. Hop off cig’s d
@@VantageX Did you perhaps mean to say that it is a slightly shinier version of Elite Dangerous, for a mere twenty or thirty times the development cost?
@@VantageX It may have better space legs, but all the other things are better in ED in my opinion. Trading loop - better in ED. Galaxy and exploration - great in ED, nonexistent in SC. Dogfighting - here there is no clear winner in my opinion. Mining and extracting resources - better in ED. Customising ships (i mean effects on gameplay, not cosmetics) - non existent in SC great in ED ... you can see the point. ED is doing lots of things great, some things bad and only thing that is SC better is imersion, but after you manualy pick up package for the 100 time you would like to have it simplified like in ED. Also the development rate of SC is so slow and focused on microtransaction things so much that it is basically a scam.
@@VantageX cope harder
Yeah, the game needs a quick and dirty tutorial cards and a series of introduction missions that tell you the basics. Such as, "Press T to target the enemy in your ship's crosshairs so the targetting system can show you where to shoot".
The single player campaign that they are developing is supposed to fill that role I heard
Thank You! I've been trying to figure that out but couldn't find it in the Keybinds
@@tylerchambliss2545 when you have to find answers in youtube comment section .... yeah this game is clunky
Yeah, that put me off buying it. I'll just wait for Starfield.
Weird part is when I first started playing this game in 2014, they had a whole tutorial intro. They taught you how to get into your ship as well as equipment operation and even a little combat sim. For some reason they completely removed this whole thing and I can understand how frustrating it must be for new players coming in not knowing a damn thing.
parts of this game look really cool, other parts are clunky as fuck. kinda hoped they would have had more progress by now
TBF he only really shows about 1% of it. But still, parts of it are definitely clunky, and that's also going to be an outcome of progress made. Whenever you introduce cool new features, you basically guarantee to also introduce a load of new bugginess and clunkyness that won't get fixed until much later, when they are more or less happy with how all the systems and mechanics work together.
The combat particularly looks awful cause he didn't know how to lock onto targets
@@B.D.E. What do you base all this "info" on?
It's shiny, but the core is rotten and more than 20 years old in term of mechanics.
@@dobispr3963 Likely any experience coding. Its a pretty typical process for coding anything, you add some, and you break something. Then you fix that something and break something else, this also shouldn't be news to anyone who's paid any attention as to how a games made.
This is the perfect example of a game that sounds better in your head than it does in real life. Even if it functioned properly it would still be a tedious slog doing boring chores in a vast, empty world.
Exactly, you can make a game as pretty as you want but give it bad gameplay? You've just ruined it.
@@ledfloyd9035 Hence why people still play classic Star Craft, Age of Empires. For me I love the old Total War games cause they are still fun as hell despite the old graphics.
This game took the Life sim thing a about 10 light years too far. It has far too many steps to do just find your ship, let alone accept a mission, get permission to leave, find your destination, land, pick up the package from the rack?!?!? really? Was that necessary for my immersion? They focused so much on immersion they forgot about gameplay.
What part of the world is empty? How is this any worse than Elite Dangerous, a similar game where you can't even walk around your own ship?
@@stallionstudios my favorite total war is gonna have to be the original medieval total war, but Rome total war is a very close second. How about you?
Star Citizen could benefit from a solid 3-6 hour set of tutorial missions. Problem is that things are constantly added and changed, so a tutorial right now would become outdated pretty quickly -which is exactly what happened a few years ago when they had a ship combat tutorial.
I loved the tutorial mission. My guess is that it also showed how the SQ42 Version would have been if it was not expanded as what was shown in the vertical slice.
3 HOUR tutorial? Fuck that
I did love that tutorial mission though, where you fly the gladius out of that asteroid base and do a pirate sweep :D But yeah it was out of date 1 patch later. I hope it's the sort of thing they can get working but with some sort of soft pull of the current settings, allowing the tutorial to stay updated as the settings change.
Hell, it could benefit at this point from 3-4 hours of bug fixes
im hoping that the single player mode, if that ever happens, will function like a tutorial and you can learn as playing through a cool campaign.
I cannot fathom making a game this hard to start. Truly an otherworldly experience.
You cannot fathom what an Alpha is?
Starts find for me
Try DCS, you just need to start up a plane you've never seen before with controls you're unsure of, then find out that air combat is actually, like, a skill you have to learn with almost no handholding. (there's like 10% handholding like computer fire assist, but only as much as actual pilots get behind similar computer systems).
@@jamiedavinci1328 No, I can't fathom making a game this complicated to buy and play. I also can't fathom that its still in alpha lol
@@Motoko_Urashima thats with any high fidelity flightism. Xplane, P3D, DCS , some aircraft in MSFS. its just learning the real plane. pilots do this to learn just like us
I have to give the game credit where it deserves it. All of the little steps needed to get things done do, for me, make the game entirely immersive in the sense that the world feels like a real place. But there comes a point when I don't want to be immersed, and I just want to get on with my daily grind towards the space ship I'm saving up for. The game needs an option to simplify and/or automate somethings it requires of the player. It would be optional, so that immersed players can continue playing that way. I made this suggestion and let's just say some in the SC community didn't take kindly to it at all.
If you want things to be less time consuming, you can either move all your ships and gear to a space station and set your spawn there, or log out in your ships bed. That makes it a lot easier to start flying right when your log in.
Telling turbonerds that they should maybe offer more convenience for people who aren't turbonerds is suicide in a gaming community like that, they're gatekeepers and you're asking them to get rid of the gates.
@@boiledelephant Ha! I get your point, but I wasn't asking the turbonerds to do anything. I left my feedback in the sub-forum soliciting feedback to the developers. One of the Turboautists boldly claimed that the developers aren't open to feedback.
I miss being a turbonerd :(
Yeah, even in Elite Dangerous if you don't want to go through the hassle of manually parking and using supercruise you can just automate it at the cost of your ship's energy limit. I don't see why they can't do something like that, such as bots you can get that automatically pick up stuff but cost money or whatever.
The problem with "realistic" games like SC is in game systems have to developed just like in the real world. It's not enough to build a space ship, you have to develop traffic control, navigation, mappings, ground systems, targeting, etc.
These are things that have been in work in the really, real world for the better part of a century and still kind of suck.
They have taken on an almost impossible task.
stinks that their flight controls aren't realistic. The gunplay isn't that realistic. Sure maybe the targeting systems are, but that should mean the filight has advanced passed the 20th century, not be degraded. Also the gameplay loop suffers because of muh immersion.... They should have to be forced to have an easy refund system with no strings attached.
Haters going to hate
@@starseed_Wanderer ofc we're going to hate its a dogshit project that's been going on for 10 years and the negatives outweigh the positives by an insane amount so far
You heard the expression a deep puddle, or a shallow ocean?
Star Citizen is a deep shot glass.
Very underrated comment
Yes but only if the bartender AI isn't completely fucked and the simulation rate is high enough for him to actually pour your order
Star Citizen shows how stupid people can be. Imagine receiving 100 million dollars for nothing and then those idiots want you to make a game for that money. Would you spend that money on a stupid game OR would you keep your money and just release a small broken game for those idiots to keep them busy?
Can I have HTD guy as the bartender?
Well, 10 more years of development and might be a pretty solid early access.
30*
@@ryanstorm3773 *50
@@danko5866 100💀
it's funny, just a few days ago, I've never even heard of Star Citizen or the spacesim genre, but during one of my routine classic PC game hunting, I come across Freelancer, basically the spritual predecessor of Star Citizen (or so I've heard), and immediately fell in love. Sparing you all the details, Freelancer's simpler and more approachable take on spacesim is just a more solid game than what they've been cooking with SC all these years. This feels like there's way too many things in it that it doesn't know what it wants to be, though I guess that's the appeal of the sim part of it. Freelancer only having ship gameplay and planets being basically a menu to take a break on kinda stinks a bit, cuz I sometimes want to control my character and just do stuff instead of the character just being someone who exists to speak dialogue and not much else, but I guess 2003 games aren't built for that. Still a fantastic game that I feel isn't talked about enough.
Thank you for showing us the moment-to-moment gameplay, especially the part before owning the game. 👍Most other big youtubers in these kinds of "I played it so you dont have to" RPG experience videos edit out all of the nitty gritty meta struggles to make the game seem more graspable than it actually is, when it really isn't.
Honestly it’s a lot better now than how it was like two years ago, but yeah I get what you mean.
@@PncK64 you mean to tell me this is the IMPROVED buying experience?
you just gotta set everything to very high and play for a day for all the trillion shaders to load in (helps if you set your shader cache to 10gb) and 90% of the chopiness is gone
@@PncK64 hell its better now than it was 6 months ago. 3.14 had server crashes every 30ish minutes it felt like
Every game has a “nitty gritty” part there is no game that isn’t all rainbows this game especially isn’t on some training wheels and directs you, you do that yourself
The chat in game is super useful too. Everyday, there's new folks asking questions in the verse and the whole chat get involved with helping out.
Oh, that's nice.
when I played a few years ago, thats how it was for me as well, didnt know where to find my ship and they told me about the whole terminal and hangar system, I was like "wow, they are actually very helpful"
The community is honestly fucking amazing for the most part
I'll bet one of the common questions is "How are people stupid enough to keep throwing money at this piece of unfinished dog shit?"
@@jimherold7827 You're nice
I really do miss BioWare’s mass effect, the “uncharted worlds” ost playing in the background really is nostalgic and majestic, there’ll never be quite another game like the original mass effect (before ea bought it)
I enjoyed 2 a lot but ME1 had an atmosphere and charm which ME2 didn't have.
andromeda heleus theme ( the galaxy map music) is also pretty awesome
true 😢
is the song not copyrighted?
@@dorsia6938 same, but wouldnt had enjoyed me2 if it wasnt because of the story and worlbuild of me1.
When star citizen comes out, it would probably be cheaper to take a full-day tour of the solar system irl
It will never truly come out till quantum computers are cheap enough for most people to buy, and small enough to fit in your house. Even at that point the game will still be in development; it will pass from one generation of development onto another until an infinite universe is created based on simulated reality. Even then it will still be in development.
@@ramdjow2882 minimum specs for full release star citizen outta be a 264gb vram RTX 8090 and a 56 core intel i20
The last time I tried to play this game it wouldn’t load the primary space station and I started off floating in space above a frozen planet wearing nothing but a hospital gown. I fell, shivering, to my death and then it wouldn’t reload. The first time I played it, it was cool though.
Your intro sounds like the start of a sci-fi RPG, really. Add that to falling into a Venus-like planet or Gas Giant and you have the makings of an awesome storyline.
Even to start up the game is always a suprise and a challenge, because it might take several attempts to start it up, and even then you're not sure if it won't crash on you.
@@TheNapster153 A very short story, lol.
I booted up the game, made my character (trying to navigate the weird ass character creator but that's passable), loaded in at 2FPS, then walked out into the hallway where the elevator was just not there. Completely gone, jumped down into the open space to see if it just hadn't appeared but was still there and died.
$45 for a fucking alpha that's been in alpha for ten years. Jesus.
That sounds much funner than what I just watched.
By the time Star Citizen comes out, people will be living it.
the development of star citizen; it's not a game, it's a way of life.
I was reading an old "guiness book of records from 2014" and they feature Star Citizen as the game that got the biggest Crowd funding. In the article it is written, that it is still in alpha but the single player part is planned to be released in 2015 :p
😂😂
OH SHIT I still have that exact book! Scholastic Book Fairs never failed haha!
coming back to this a year later because it got me into the game and now I'm so deeply invested and love this game. Thank you!.
I remember getting this game like 10 years ago. You could only walk around one space station, play with an assault rifle and fly a basic ship. I managed to get the ship to take off one time, then the game would never launch again. Many tries re-installing it, contacting their "support" then just said forget it forever.
Lol same here
I love just making shit up and commenting it and getting a ton of likes
I call bullshit on that, 10 years ago, the most you could do was walk around in a hanger if even that! let alone flying your ship, unlike you, i did actually purchase 9-10 years ago.
@@DJB10T1C Just checked, I signed up 8 years ago, what a HUGE error on my part, I am such a sinner.
@@WadeWilsonDP tut tut tut, repent my friend, repent!!
I was there when Roberts started the Kickstarter in 2012. His reputation with Wing Commander is why I joined in. A decade later, I'm STILL WAITING FOR A GAME.
Hey, I paid for that money! (4:40) LOL!
bro lets log in and play, I'm off tomorrow :)
Keep Waiting!
lol same... freaking kickstarter....
Same bro. Same. I spent $50 8 years ago on this game and it’s still not done. 😂
Clunky is a great way to describe every aspect of Star Citizen and this video shows that off perfectly. It does have some beautifully unique moments, but those are constantly interrupted by the mess of everything else.
If your computer can’t run it just say so. I’ve had the game for a week now, no issues regarding the perfomance of the game.
@@El1qt Shush, you paid bot account.
@@El1qt cope
@@El1qt he didnt say anything about performance. even super computers will experience bugs in a buggy game
@@masonbartelt9959 ima be 100% real with you, I do not have a super computer, and I experience very little to NO bugs when I play the game, if you guys are it may be an issue relating to pc or Wi-Fi?
you had me wiping my tears with that mass effect ambiant ost right at the start
the word “try” in the title does not fill me with confidence 😂
And i understand completly why
this game is horrible Even when trying to launch it
@@jajajajja3481 Just because you have a potato PC doesn't mean the game is bad.. it's in development and has bugs, sure, but anyone that's actually played it understands the appeal. Besides, if you dislike something so much, why are you consuming content about it? Personally, when I don't like something I....stay away from it. I think that's a normal thing, but if you're special I understand
@@tevarinvagabond1192 Isnt this Game poorly optimized anyway? Like it doenst matter how good your graphics card is You still get performance issues? My PC should run this Game nicely as it does with most thing is this person had to wait a lot just for a purchase to process Thats what im talking i didnt Even mention performance in My comment
For the other thing i like space Sims its My favorite genre so i come back here once in a while to see if it ever advances but im reminded of the Bad product this is
I hope someday a good and competent development that doenst want to scam their fanbase comes and makes a good space sim
The fact that theres a "stock" system in ships in a digital world speaks for itself
@@jajajajja3481 Mate, the "limited stock" is only there for the capital ships...the HUGE ones. Why? Because the devs don't want too many in the game. They literally have a set amount they want to have, and once they hit that number they won't allow for them to be bought as it would hurt the future balance of the game. Also, if you actually like space sims then you would have gone in the free flight week when you can play for free and try out all the ships...for free. But no, you're just some angsty teenager that jumps on the bandwagon that your favorite UA-camr promotes and don't have an original thought
@@jajajajja3481 they are optimizing the game though, and they are planning on releasing a huge performance improvement by winter. Its not like they arent trying to make the game better, they just have priorities, like server meshing for example.
I can’t believe how many games have come and gone since this was first announced. I played Elite Dangerous for a good while and I remember thinking “oh this new star citizen game looks cool, wonder when it’ll be done?” That feels like a lifetime ago now and even Elite Dangerous has changed so much since then.
ANYONE WHO DUMPS MONEY INTO THIS SCAM IS A MORON.
GAME WILL NEVER BE FINISHED.
THE OWNER OF THE COMPANIES WIFE SPENDS MOST OF THE MONEY.
THIS IS NO LIE
would you say for better or worse?
@@quantum5661 with a new/updated graphic engine for ED everyone would be forgetting about SC
@@flonkplonk1649 Those two games can't be really compared appart the fact they are space sims, ont is more oriented towards pve and universe exploration, the other one more towards people interaction and role-playing. So I really know a lot of people who won't come back to ED, me included, it's just another type of game.
Elite dangerous is actually a finished game and these two games aren't comparable i played elite dangerous for quite a long time. You cannot leave your ship at all you are stuck in a cockpit 100% of the time. But the community is really good and for awhile you got a lot to do id say you could play for a good 1500 hours before its time to uninstall.
First time playing dude almost completed a contract without dying… that has to be really rare. 😂
Yeah i slammed into the ground or died of other ways at least 4 times before i managed to complete a contract lmao
I cant wait for a final version of this. Cause i know, it doesnt matter what CIG does, they can never live up to the expectations. And the People who spend the most will cry the loudest.
The thing i,s it will come out and be an okay game. Just a perfectly okay game. No triple a game provides infinite entertainment or excitement. The core gameplay inevitably gets boring and we want to try something else.
Star Citizen, by always offering and promising to be something more, can occupy people's imaginations. It will be whatever they conceive it to be in their mind. It's not an actual game, but a dream of a perfect game. The real thing will never live up to it.
The choppiness is probably the initial shader build happening in the background, assuming this is the first launch of a clean install. If that's the case, you should see performance increase when it's done, and definitely on subsequent launches.
That's definitely what it was. His system would be running it nicely after that shader load.
Yeah, You kinda need to leave it for a few mins when you first join in to level out lol
I got my RTX 3070 recently and it's safe to say that after looking at the performance metrics during the first minute in the game it's definitely loading something with the CPU, because it happens every time I log on.
on a clean install, you gotta play for some hours and travel a lot for all the shaders to load in, but once it´s done, 90% of the choppiness goes away. helps if you set your shader cache to 10gb on the nvidia control panel
it's exactly that. happens once in every system/place you visit.
T to target whoever is in front of you, 5 to target nearest enemy. H is anti missile decoys.
More or less the bare minimum needed to fight. (firing without a target reticle is nigh impossible).
The stuttering is because the game is caching some shaders for the first time, no need to mess with quality.
Excellent advice.
To add on to this: UP YOUR PAGE FILE! Eventually the game will crash if your page file isn't large enough, and the more you play and more places you visit (or the longer you play), the larger the page file will need to be. 16GB for the page file should do it.
@@billywashere6965 can't recommend this enough I couldn't be on orison for longer than 5 minutes without a crash and it was a gamble if I could ever land obviously for Invictus that's no good
As soon as I upped my page file I went from a crash every 5 minutes to maybe one every 3 days which to be fair I can live with
@@billywashere6965 how do you up your page file?..
@@mrtommygunwhite how do you up your page file?..
@@veritasabsoluta4285 I followed a guide online
So I would just say google it you wanna set the minimum value to about 1.5x your ram so if that was 16gb you would set it as 24gb and the max as 4x so that would be 64gb
If you haven't got space for the max it's not the end of the world but that 24 gb min is important
Comparing this to Starfield is like comparing a MMO space simulator to a single player RPG. That being said, how tf did you not crash in your hangar on the first try. Pretty impressive first day.
totally. after playing it I'm convinced most people saying starfield looks like star citizen have not played star citizen. oh and thanks :) i was proud haha
@@jayveeeee I feel like Star Field is going to be a dumbed down Star Citizen/Elite Dangerous but it’ll actually be finished lmao (and buggy)
This game looks better than Starfield. Is it on Xbox?
@@jovee6155 If you find a way to play with 8 controllers at the same time there is a way to play it on console 😂
@@SandyCheeks1896 they might have some killer side missions though, i mostly plan for my first character to be a bounty hunter, it was the one of the classes you could pick in the trailer and just explore and maybe kill people and upgrade my ship until its fully kitted out.
It's a joke but somehow the game is still wildly impressive. Maybe in 20 more years the final vision will be in scope
in 20 years it will be entirely irrelevant because the tech will be archaic
Yep, that is exactly the first time playing experience 100%. Stuttering frames, struggling with direction and public transport, finding your ship, spinning your ship before taking off.
We love to see it :D
It is definitely true though that there is not a guide or anything in game for starting out and you gotta rely on other players showing you the ropes or checking online how to do something.
But this game is genuinely amazing. You're right saying you didn't even scratch the surface. Honestly, the basic gameplay isn't too much, if you don't try to do something highly specialized without knowing.
I definitely enjoyed the video tho, you should jump in and play around some more, check out the content in game, I'd definitely watch more of star citizen
The fact that he tried reviewing the contract again to figure out what floor he's supposed to go to in order to leave the starting area is one of the funniest moments in this video.
LOL! "Let's see if my 3080 can handle this..." lol, yeah.... (3:44)
@@williamyoung9401 of course it can its not the graphics card its your ram and SSD that matters recommended is 16gb ram and if u dont want lag get 32gb
@@aronhayse9895 I would assume most youtubers invest in more than 16gb, its kinda part of the job, and an ssd is needed for most modern games nowadays. The game is just insanely demanding but I dont know if he really looked at the actual settings other than "Quality", still pretty laughable performance for such a heavily monetized game
@@aronhayse9895 do you honestly think a youtuber with a 3080 has less than 16gb of ram and doesn't have a ssd?
@@heunam3593 I play with a 1080ti, 32gb and an SSD at 4K with 30 - 60fps, I dont know how this guy and many in the comments are having so many issues, I've been playing SC for like a year and I havent encountered many bugs and the ones that I have are avoidable
I started playing star citizen earlier this year, and I know it is far from complete. I have my 45 dollar package and that's it. The thing about Star Citizen is that when everything goes well it is one of the most amazing gaming experiences of your life. But 95% of the time things don't go well and its a buggy mess that leaves you extremely frustrated and feeling like you've wasted hours of your life.
so another way of saying the game sucks
its so frustrating that you can SEE it could be great but you know it will never get out of development hell
@@Burger19985 development hell, the worst kind of hell. y'know, now that I think about it, android hell seems a whole lot nicer.
its a rip off just play tekkit (mc with mods)
Launch games with giant open worlds, filled with NPC without bugs it's difficult if not almost impossible. Of course this is not an excuse to not fix the damn game.
Wow it’s amazing how much better the space travel seems in this game than starfield
what is there for Star Citizen is visually stunning, intriguing and beautiful - But... IT has been years, the demos chug like a train and just - it is sad to see a game that has been in development for so long, which has made millions before the first public alpha and has still made money is still so unfinished and undeveloped... its sad
how is that sad? they have grown so much and achieved things in the game that no other game to date has ever achieved or will be able to without making their own engine from the bottom up. they have over 600 employes and are still growing, they are becoming fast at putting out updates and content for us to test and play with. Everyone that bought starcitizen understands that this game is in development and not a finished product (So not to expect a full fledged tutorial or finished content). The thing is there is a split in the community of gamers, back in the day games used to have a certain degree of development or tried to push for something truly next gen that meant they had a leap before other games. this is what was expected of games back in the day, they pushed hardware development, didnt have subscriptions, didnt have loot boxes, didnt have low depth gameplay where you do the same over and over in different gameplay loops, explored depths of narratives. All this is what we used to have before all these triple A studios decided they would dumb the content down to make more money. because if you can more releases that arent good but make the same amount of money if not more, why should you change? that together with people getting less attention span and want to spend money to save time in said game (yes you heard me), they want instant rewards with low effort. Chris roberts has my respect because he just identified there was a split in the gaming community and chose a niche of the gaming community that wants what games used to be. No matter how long that takes, we have a alpha we can play now, test enjoy or we can wait for further development/release. No one is forcing anyone to buy/subscripe or get a pc to run this game, if many of you who feeel like this is a dissapointment due to it taking its time with development then clearly this game is not for you. Go back to Todd howard :P he has many games for you with less development time.
@@Zangarra lol
@@Zangarra lol
@@Zangarra No other game? plenty of games are as big, if not bigger than star citizen is currently. With more systems in place too, even no mans sky out-performs AND has more content than star citizen currently has (and in far less development time!).. What "no other game" has done so far is manage to sell the same dream for so long. I'm all for live service games, but this game has been live service for as long as it's been around and it's STILL NOWHERE NEAR completion. Enjoying the idea is one thing, trying to upsell the reality of it is another. Realistically star citizen will be outdated way before it's finalized, because that is the pace they are moving at and the industry is not waiting for them to finish.
But hey, the community is literally a cult at this point. And with that - Healthy scepticism thrown out the window the second you mention "star citizen" so, good for RBI I guess.
(PS. I bought SC nearly 5 years ago, it's one of the things that drove me into getting into gamedev myself. But after a few years of learning, I've got to admit they should have been able to pump out far more content in the past few years than they have done. They are barely even optimizing assets! for "lossless quality".. imagine the time that should have saved on that alone! ridiculous.)
@@Zangarra "achieved things in the game that no other game to date has ever achieved or will be able to" oh rly?
Star Citizen is actually pretty mind-blowing when it works. Even if it never gets finished it gives me hope that one day a game will come around and give us everything CIG promised.
It really is. I somehow still have faith they'll deliver us the best space sim we'll see for the foreseeable future.
Is it? So far all I'm seeing are menial tasks - calling air traffic control, takeoff, flying, landing - that would of course be all automated in the actual future, so people can get on with real issues. Even this delivery mission could've easily been completed by a robot lol
@@kuruptzZz No its not really going to be automated. At best you will get a hotkey like what they did recently for calling the hanger. The deal is Star Citizen is NOT an action game. It is a simulation of a space game. If that doesnt suit you that is fine but this is exactly what people want from it that have been backing it for years.
Try X4. All the X series are pretty awesome games if you want a space sandbox. There is a learning curve, but plenty of helpful guides around.
@@kuruptzZz there are other tasks you do such as bounty, mining, as well as the new looting and hauling cargo.
As long as the game is in development they can take in money and not be accountable for anything , its genius
Facts
they've made half a billion dollars
The Mass Effect map room music is classic. We're literally waiting...and waiting...and waiting... lol.
It is like a cult with a Guru. Give him money and he makes promises. As long as he promises that it will come one day, he can keep on abusing naïve people.
The fans are literally delusional
I first heard about this game when I was studying in school, now I am teaching in a school and its still in development.
big tip, max all of the settings and turn volumetric clouds down. You will get the best performance that way. The game is EXTREMLEY choppy and laggy for everyone when they first load in. give it a few minutes and it smoothens out. Overclocking your CPU would also help if you have the knowhow since atm Starcitizen is very CPU bound. dont be afraid to ask other players anything, most would bring you on your first journey and show you the ropes.
Most important of all. Set "Maximum performance power mode" in your graphics card panel either globally or the games profile. The game by default will NOT clock your card up at all. Makes difference of 20fps for me on my 3060Ti 3700x combo.
The bigger tip would be to stop throwing money at developers who refuse to finish a game that's been in development for over a decade and somehow still looks last gen despite not even being released as a full game. Jfc people need to get a clue and realize this is no better than a ponzi scheme at this point.
@@jimherold7827 As the game is constantly being updated, what exactly is "FINISH" to you? Just stop the development, call it a day and run away with all the money?
And what the F about Star Citizen looks LAST GEN to you? What even is last gen to you... this is PC not console
@@jimherold7827 what the other guy said. Though I agree they could just wrap it up and call it done like ED Odyssey. Anywho it's not a ponzi scheme since this is literally the only multi-million dollar game that has such a transparent development model, like theres Q&A every week and most of the stuff is planned and told to the people right away, which has to satisfy both their seniors and the players to work out. That's something of a truly democratic system.
@@jimherold7827 it's not that they refuse to finish the game. They just bought more office space to hire up to 1000 devs to improve things and the game constantly gets updated.
Is development slow? Yes. But that's to be expected for a game with that much ambition. Name me one game that achieved what SC did even in its alpha state. Seamless world, no transition or loading screen with that level of very high qualityans fidelity with ship interior and entire cities to explore.
I'll wait.
It's ok for SC to exist and not do anything that follows industry standards. If you don't like it, simply don't invest in it and keep on playing AAA cash grabs or Indygames that are fun but lack the ressources to make something amazing.
This is the game you’ll leave in your will for your grandkids to play
Haha
LOOOLz
I ges you hate your grandkids.
and it'll still be in beta
@@thechinesecommunistparty3076 Beta? Pfft, don't give them that much credit. That shit MIGHT be in the final Alpha stages by then.
This was pretty much my exact experience with the free week I tried the game, the atmosphere and mood of the game is amazing, but then you actually try to play the game and the illusion sorta drops when you realize that even outside of your lack of understanding of the game because its complexity and commitment to what it's doing when you first jump in, a lot of it really just simply doesn't work on a gameplay front, which is only exacerbated by said commitment to the hyper realistic sim like time sink nature of the game. Then you start to understand why the game is sorta considered a scam by so many people.
Star Citizen feels like exactly what it is, a Dream that is unable to fill its own shoes, I think that's why everyone who plays has that moment or two of "wow, this is so cool" before hitting the "why is this box I was trying to deliver stuck in my body....what do you mean I just lost an hour of progress?" moments. The Dream is there, but the reality just sorta slaps you in the face a bit harder.
Feels more like an illusion of a dream that they successfully took advantage of and are still selling. Good job to everyone still supporting these criminals!
@@Mk_Otaid Ehhh I disagree, there is a clear effort put into the game, it just falls short of the ambitions of the developers, weather there is an element of trying to run with it for the money is not for me to say, but I don't believe it started with or was ever wholly intended to be a rug pull of any kind or anything like that from the start. Also, Criminals? It's not illegal to shear sheep. maybe 8 years ago you could have said something about that, but anyone who give's them money now? If you don't know what you are getting into with this game this late in the game it's because you either don't care or don't wanna know. either way that's on the buyer at this point.
@@Bat0541 Alright, con artists it is. Shearing sheep has nothing to do with this, sheep are not sapient beings that decide to waste hard-earned livelihoods on sugar-coated lies. Effort being put into this is undeniable, but never forget that a clever liar or thief can put effort into fortifying their fake truth. For all we know all these years they've at least ensured that features exist and just enough of them so that you can't really judge them much for not trying to make progress etc. It's one of the simpler tricks in the book imo. Use a portion of your dirty income to further make your snake oil all the more convincing to unsuspecting customers.
@@Mk_Otaid Chris Roberts is a pioneer in the space flight sim genre and delivered great stuff with the Wing Commander, Privateer and Freelancer series. So let's wait till he's finished.
@@thomasgaertner He's gonna be finished alright, one way or another. If you do any research on that hack you'll find he backed away and/or was fired/blamed for a bunch of iffy and controversial decisions, one of which includes false promising a whole system that just wasn't possible to do at the time in Freelancer. Strangely similar how Star Citizen touches that "bunch of sweet promises" area again...
Stop throwing your money at this weasel, move on it's already so many years overdue. He's either gonna do jail time or once again run off with his stolen money like the rat he is.
This game reminds me of Elite Dangerous. SC seems to have a lot more detail, but also a lot more bugs. I might buy it if they're ever able to release a finished product.
If you're not ready to deal with bugs and yucky stuff then wait, but it is a lot like Elite. A much more detailed and satisfying Elite. The ability to turn your chair around and walk around in your own highly detailed ship is something else. The ability to have people you know or strangers in that ship with you performing tasks or screwing off is crazy. Landing in and walking around detailed future cities with sculptures, different land features, glowing food bars, etc. is awesome. It is the first game ever that is a real "space life" simulator, and it is visually ahead of its time, even today.
Don't buy it. It is still full of bugs and game ending glitches. Plus the player base is sooooooo toxic
and alot more tedious stuff. I'd rather play no mans sky than SC
Imagine being a kickstarter backer of this game in 2012... It's more likely to live to see an asteroid end the earth than see the finished product of Star CItizen.
I do not have to imagine that, I am a backer from 2012 and I have to say that I like how Star Citizen develops. Sure, it is not all perfect, but we have already so many gameplay elements and content in the alpha that was not even part of the initial goal presentend in the kickstarter announcment and we get new content every three month.
They saw a worldwide pandemic, gta 6 leaks, and the death of the queen, and they still ain't gonna see this scam finish.
I'm also a backer... I haven't been able to get a computer powerful enough to play it yet. L
Backer since 2013. Only sank $45 into it during its development, so do with that what you will, but I’ve loved both playing this devtest (in all its frustratingly buggy glory) and following the project’s development. It’s finally kicked into high gear over the past five years, really. They probably would be much farther along than they are now if they hadn’t been faffing about for the first three years, but what they’ve managed to create is still quite impressive considering the standards of most major game devs.
@@joecolvin4203 You could have saved that money for buying a gaming pc lmao.
They are _NEVER_ going to finish it. They have found a way to get people to pay them for less than half a game over and over and over while only needing to release a few pretty ship designs every year or two and add tiny pieces of future content.
Yet millions of people enjoy the game and play it daily, had it for a while and don’t think I’ve ever had so much fun playing a game.
its a scam, plain and simple. a scam that needs to be taken down. pay to play but you cant own and will have to buy again. early release games exists and when you buy them you won the game, here they seem to think early release doesnt entitle players to the game they are literally paying to play. i could see it being a demo and that you can get in for free but have severe limitations but expecting me to pay $45 at the very least and then say i dont own it is outright criminal. not only that i heard a rumor once of a ship costing about $10,000 in real life cash to buy which i wont lie, i kinda crapped myself wondering if a person would really pay that. then i saw concept art for a massive ship that was expected to be around four million dollars! this game to me is everything a scam tries to be. just because you can actually play the game and there is a product there doesnt mean its not a scam. i need to brush up on the law, but i am confident the law would have choice words for a company selling a game and then telling consumers it doesnt count and to pay again.
@@GhostyVyriss I literally never hear anyone talk about it.
@@GhostyVyriss millions of people have fallen for a scam. congrats! you’ll make sure the game is never finished
@@GhostyVyriss There are thousands of finished games, and dozens of them are even space games so why would anyone choose to play preprealpha over any one of them? To give it a go and look see, sure, why not for a few hours every few years when they get something updated.. but to really spend meaningful amount of time on 10% product? Either really needing justification on that spent money I guess.. by spending even more valuable resource on them.. time.
tbh the game looks great, i just don't think i have 40 hours a day to progress
well there are planets that exist with 40 hour day cycles, i imagine such a place exists in Star citizen.
You just need a lingling mindset
I don't think any of us have 40 hours in a day.
@@tucker8071 I have at least 60
@@marselo1316 nice. I’m jealous. What do you do with the extra 36+ hours
The mass effect menu music sold me in the first two seconds
This is why they have a buddy system for experienced players to teach new players. I wish they informed players about it after they bought their package
they do give you the option on first launch, unfortunately it's then hidden away somewhere on their website.
This is NOT how a game should work, right? But if you are building a ponzi scheme, then yeah, you need capos to onboard newbies =)
@@FreelancerND lol ok...
@@FreelancerND Maybe use Google or a dictionary to learn what ponzi scheme means.
@@methamphetamememcmeth3422 Oooh, like attaining new whales to get money to pay refunds to old customers, right? SC white knights are so funny 🤣
The ME music really gives it a really good vibe they nailed that soundtrack for the game...this soundtrack should be added on this game too It gives you the feel of a traveler through starts
Imagine trying to license the Mass Effect music from EA
my first time playing this game, i accidentally ejected from my ship, and blew up in the hangar. and honestly i kinda like how the only tutorial is telling you which buttons you need to press to work things.
same, an actual cult classic
Same i also smashes into the ground like 5 times before i started getting a hang of combat to
How do you even manage to do that, you press one button to put your ship into flight ready mode
@akkihole_ yeah I didn't know that at the time, and this was back when there was no tutorial, so holding y ejected me.
While I love the immersion, I think it's better to have compact hubs in games. It gets old with time, to have to walk so much to reach places.
Nah, you ignore that part, because that padds your playtime 10 fold. Hopefully you don't notice the shit gameplay loop before you realize you spend 90% of your time traveling to points of interest.
"Let's see if my 3080 can handle this" I just lost it
me running a 1070
cpu is biggest bottleneck in this game. and many modern.
@@hankstorm3135 It's ridiculous how the game has such a poor CPU optimization, I tried to play this with my Ryzen 9 4900HS, which is kind of a top of the line CPU and it still was using almost 100% of the CPU and bottlenecking lol.
@@hmm396 hey dude I'm building a computer and I want to play this game I tried to Google but it didn't help so to your knowledge will a ryzen 5900x be able to run this okay? I tried to Google to see if it was faster than your one and couldn't find your one if you don't know it's understandable and fine but you might so it's worth a shot
@@hmm396 not really. I have never seen a game well optimized before release. It is the last step in game development cycle. it's actually quite amazing how CIG keep the game playable the way they do while they are working on it.
I get the idea many of you expect some sort of finished complete game. This is still alpha. You can complain about the timeframe but not the state of the game.
Roberts is having the last laugh. He made a generation wait for his game, and all it does is turn you into a package delivery boy. You could work for Pizza hut and get paid to do this.
You do know that there are more gameplay loops than just delivery?
Space pizza
By the time he's forced to supply a finished product, he'll just file SC for bankruptcy and run off with all the tech development, which has been put under a different company
@@stubert2931 yeah and they don't work lmao
@@niox1920 they all work. Theres tons of jobs and 100's of missions all working just fine.
Love the Mass Effect music.
it just felt right 😊
Still, SC bgm is also very great. @jayvee if you will play more, try going to Crusader's Orison, and fly through the atmo, it's really great moment.
11:57 the first time ever playing, i was spoolin and i ended up inside the planet and blew up my ship 10/10
Bruh how
@@bait5257 I just sent it man, thought it would stop me automatically :/
“I can’t tell who’s a real person”
They really have made good progress haven’t they lol
The ones skittering around at warp speed are players. You won't be able to spot me, though, because I walk at a realistic speed.
Oh yes you can tell the difference, the NPC's are the ones that are T posing and tweaking.
I feel like part of this game's appeal is that everything is so frustrating, that getting anything done feels amazing.
Incorrect
Correct.
I just want to play a game y'know...
Partly correct and partly incorrect.
The dark souls of delivering packages
I was 15 years old the day Elite was released for the BBC Micro. Every school in the U.K. was equipped with these early home computers and I played it there before it was available for my Commodore 64.
Thanks to some clever mathematics David Braben and Ian Bell, a couple of Cambridge College students, created a universe that seemed greater than possible given the BBC's 32Kb memory.
Space Trader games have come a long way but I wonder if they have the same impact on today's fifteen year olds?
With so many quick dompamine release focussed games on the market, I don't think that these type of games/sims will really give the same effect. It'll be niche for a while and then unfortunately, probably uninspiring to a lot of people. Sucks that it's like that but the level of expectation just keeps rising and rising.
its not for kids its for us older players who grew up on 8bit games
Considering the massive hype every time some big new open world game comes out, I'd say there is too much competition, it was very different before hundreds of open world games and MMOs were around and gamer nerds wanted to see Star Trek brought to live. The demand is still there, No Man's Sky showed that, but honestly the majority simply are not interested in Sci Fi anymore. CGI stuff is everywhere these days, modern Star Trek is cringe, Star Wars creatively bankrupt, I don't blame them for finding interest elsewhere.
@@cattysplat its the interactive play with other people that make mmos work SC is not for impatient people they can play 5 min games like fortnight etc
Much harder to impress now, but Star Citizen does a better job of it than any other game I can currently think of. (apart from some really niche titles I'm into)
SC has some genuinely nice moments and I wouldn't be so mad at it if other games like Elite:Dangerous or Spacebourne 2 didn't exist as complete products with most of the same features and without trying to scam their players out of thousands of dollars.
Can't even walk around your own ship in elite... what are you talking about mate.
I backed this in 2012 and I'm still waiting for it to become something I want to play. I remember the trailer that announced Squadron 42 was coming in 2016. I spent way too much money on a more expensive pledge in order to have recently stood in a virtual train station waiting for the next one to arrive, only to get destroyed by a glitch or bug. I'm just not ready to try this again for a while.
As a fellow back just tried 3.17.2, ya still a long way off, here’s hoping 4.0 brings more 🙄
I won’t be bothering again until then so maybe see you in the “verse”(cough Stanton) round 2024 xD
haha, this guy is a backer
I'm in the same boat. I set it down in 2017 and refuse to pick it back up until there is some serious progress towards finality.
@@Flike01 There is alot of progress since then... but there probably could be more ;)
@@Flike01 I started playing again this year, id give it another shot if you haven't sense 2017
A few things:
1. They are actually working on systems to help new players. I don't know how deep it will be, but until then it will be best if you play with others to help you get up to speed. Ask your viewers
2. You can buy ships in the game with in-game money. You only needed the base package which you got to get into the game.
3. The 10 year thing, they are working on both this and SQ42. Much of the attention is in SQ42 which is a single player game (personally I hate it and wish they focused all their attention on SC). Anyways, much of what you aren't seeing is background stuff like AI, tools to help quickly make things, and so on. Like there is going to be a full economy in the game, and right now the AI has access to play with repair and fuel. But in the future everything will have to be made. Like the bullet you shoot someone (NPC or player) has to mine the ore, refine it, bring it to the right place that is buying it, from there it will have to go to the factory and be made, then sent to the store. NPC and players will trade, pirate, and so on.
There is even things like each NPC will have it's own life. If it gets a bounty you can hunt them down. If you worked with a given NPC crew, then you will have a relationship with them like in RL (like they aren't going to just forget you), and their conversation tree will depend on how much you like each other, what you done, what you talked about, and so on.
Basically, the back end stuff gets super deep quickly. But IMO is extremely interesting. There is still unknowns, but a lot of the back end stuff is coming to a close. Meaning new things coming out will be quicker and quicker over the next few years.
4. You need to seriously stop going 3rd person every second. Nearly all your interactions is first person. Like at this time you should go in 3rd person when landing in some areas with some ships. But the goal is to make it as close to RL as it could be. Like there is a reason why there is bathrooms in the game and why they are in most ships.
5. NPC glitches are common. One of the biggest is standing in chairs. CIG has gotten into why this happens, and things they are doing to fix that. But it should be noted since SQ42 is a big focus, they are focusing more on how NPC react in combat situations.
Most of your problems are honestly the lack of hand holding. This will easily be solved with playing with others for a bit or looking up guides.
Side note: 3.17.2 is in testing right now. But 3.18 in about 3 months or so should add a ton to the game.
Thank for all infos 😁👍
Kind of wish they made a Star Wars game like this
A Star Wars game like this would be awesome
A lot of this is heavily based on Wing Commander which had Mark Hamill and was kinda Star Warsy. The single player story campaign Squadron 42 is supposed to have Mark Hamill too.
Without the force bullshit
Good luck, not even the biggest AAA studios are brave enough to attempt tech as big as Star Citizen.
There's bits and pieces in SC that are very much Star Wars inspired, especially the ship turrets.
Rule Number #1 16:11 in Star Citizen: NEVER, ever head directly towards a station / object. Always approach aimed your ship past it in case you end up too fast 🙂
Great video!
Your quest marker going away is extremely common. It's very rare to be able to properly finish any non-combat mission. But sometimes even when you do a combat mission it just won't count your kills or getting kills makes your quest go into negatives suddenly. If you complain about this the community insults you relentlessly. Been suffering this game since it first "came out" in uh 15 or 16 idr. The thing with Star Citizen is the concept is amazing and the features are really cool but the game is broken and unfinished that its just unplayable. Not to mention there's not really much in the way of progression right now. It's all about buying packages. Speaking of which you can buy armor and weapons with real money and if you die those items are gone until HOPEFULLY the next update if they decide to wipe progress. The game is a cool concept but they just won't ever finish it. Every time they add more features the existing ones break even worse.
You literally just have to do a 15 minute reset to get account items back. It tells you this on the main shop page and basically in the last dozen patch notes...
"Every time they add more features the existing ones break even worse"
sounds like unity lol ;
Anyway seems like very toxic community, i always wonder why people get so defensive abot shit like, which is obviously terribly broken
@@Angry-Lynx People get emotional when you question why they spent $1000 on a game that's in a perpetual testing stage
@@magneric buyers remorse
@Fullashit Ministries Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us Among Us
It's always nice to see someone go in raw on this game.
You actually did pretty well for a first day, I've been at it since day one and it's still fun. Yes the jank is very real and the learning curve is steep, I'd say keep at it. I'm in the guides thing as well but haven't had many takers but if you see me there, hit me up.
Also the biggest improvements to framerate will come from turning off volumetric clouds and motion blur.
The thing that fixed my frame rate was deleting the shader folder.
@@patrickcahill2920 Yeah, that tends to help if it's been installed a while and/or if you have performance issues after a patch.
I've been playing this game for a long time and I feel like the jank goes away with experience. Whenever I play I'm always in awe of how smooth it feels, this is in comparison to how it used to feel way back when all we had was the hangar module and then Arena Commander
Motion Blur? Why does it save FPS?
@@lulu111_the_cool Any effect will use up some resources but motion blur is particularly heavy because it applies a filter that requires referencing every pixel in view and it does it more exactly when demand spikes, as in when the view moves. and the more movement, the more motion blur.
For a first try you did remarkably well, this is one of those games with a steep learning curve, and you need to develop a 6th sense for bugs.
The game can be incredible fun, please come back on an event, maby bring a friend, events let you rent free ships, sometimes I'm the really big ones..... Multicrew is amazing
Can you fly the ship around? Can you fire on other ships and if you can, do the consoles explode like they do in Star Trek? Also what happens if your ship's engines gets damaged, do you just stay adrift hoping that someone answers your distress call?
@@cashewnuttel9054 yes you can fly the ship literally anywhere you want. And yea as long as you aren’t in an armistice zone you can fire on other ships anytime. Idk about the consoles all I know is that the ship explodes. I think your last question is already in the game or is planned.
@@cashewnuttel9054 the flight in the game is completley free and for the most part unrestricted. (some arias owned by government)
damage on the ship is shown real time, so you can get a wing or an engine blown off if it takes too many hits, it isnt properly implemented yet but yes you sometimes see the damge reflected internaly.
later on, you will need crew to run around and repair ship systems real time, and the damage will be phisically seen.
as i said the engines CAN indeed be shot off, so then you will want to set up a rescue beacon, hopeing a pirate dont see it first... but then again a pirate may ACTUALLY help you if you dont have any loot. or he is in a good mood.
if you dont want to do that, you can just self destruct and respawn at your chosen hospital, then you can go back to where you died and get your stuff back.
"Insurance" which is free atm is what lets you repawn your ship after its been blown to bits.... also the ships are much cheaper to buy in game than to buy using real money
@@cashewnuttel9054 you can put up a transport beacon to have people take you to a location for a fee.
@@cashewnuttel9054 your other questions have already been answered but with the engines, if your thruster or wing gets shot off its like impossible to fly, and with EMPs your entire ship can be disabled for a short amount of time
adding an LLM chatbot to games like this will be such gamechangers. Feel like the main drawbacks to playability are figuring out how to do things - having a chatbot/Siri-like function would be amazing.
I mean I've been playing this game for 3 weeks now, a noob myself, but this was really painful to watch. xD
Press T to target. You can also press 5 to target the ship that is targeting you. H and J deploy countermeasures to confuse missiles. middle mouse button swaps your weapons system to missiles, you can load up more than one missile by pressing G.
Nah he actually did better then most without any guides or a mentor. Most people crash trying to take off and land the first 2-3 times.
I have mixed feelings about Star Citizen.
I find it odd that I want to both play, and not play this game at the same time.
i bought it and love it. No regrets
You want to play the game farther down the line when its more polished and friendly to newcomers. I always recommend staying away from the game until you feel like you 100% want to try it out and stepping away from it when it seems like its not that fun. The good thing about the game is not fully developed so they are constantly working on it to make it better. The bad thing about this game is its not fully developed or even developed enough for it to be smooth to play at all times. They are still working on the big backend tech that will be the backbone of the game. Once the base of that tech is done (said to be done by the end of this year or early of next year) then things will start moving faster in development and smoother in gameplay... maybe.
Played it all the way back in 2018, and crashed my ship on a planet logged out and gave my account to a friend who did the same thing. Space is big, and there's not much to do and I could not find my own fun, that's my experience thogh. :P
As said, don’t put Money in it until you are sure you won’t Regret it. There are quite often weeks where you can play the game for free, and try it out. Usually if you have some free time at that point you can comfortably test out everything there is to do at this point.
It's not quite there for the average gamer, maybe another 18 months and it will be 90% fleshed out with multiple systems. But if you like space and don't mind helping test the game it's a blast even now
as someone who owns and enjoys the game, I can see where all the criticism is coming from(mainly the terrible mismanagement of resources at CIG, and Chris Roberts not knowing when to stop, which in turn slows development). I usually pop back into the game a couple times a year to see all the new stuff, but the people who have been supporting this game for multiple years have an UNGODLY amount of patience.
I mean it’s not like there isn’t anything to show for that patience, multiple industry innovations have come out of star citizen, but when you push the boundaries and try to invent new technologies for gaming, it’s not going to be anywhere near a quick project, I think half life is a good analogue for it as steam mainly uses it as a test bed for new technologies rather than for gaming
@@epicassassin8502 Yeah honestly watching the development is fun simply because they are breaking new ground from here on out. This is all untreaded waters. That is exciting.
And from what I've heard, everything costs a lot of money. I really dislike games that make you pay for in-game items 😅
I honestly LOVE how during the whole lenght of the video, in the backround lays the soundtrack of the best Sci-Fi rpg game ever created on earth.
Which is it?
@@killexpert5095 Mass effect bruh!
@@AramZero of course. How could I forget
@@killexpert5095 I'm so sad the new mass effect will not have Shepard :( and probably won't track your savegames.
@@AramZero the masterful trilogy is over. The characters had their arc, friendships formed. (Omg I loved EDI) and imo, it should be left as it is.
Time for a new adventure.
I actually liked Andromeda a lot. For what it is, not what it could have been. Still, I'd love to get another Andromeda-like game with more races, more pronounced characters, more impact on the world around you, and especially: more Javier. XD