Remove Random Crits From TF2
Вставка
- Опубліковано 20 лип 2018
- Random crits. Good? Bad? Fair and balanced? It's a discussion that's been around longer than the time between my uploads.
My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
Deleted Scenes / Extras: • Hard Pub Life (Remove ...
Thumbnail SFM by @PyBun
Scout voice actor @ChiliOfDestiny
Screaming noob @iDubbbzTV
Soldier noob @XenoGene
LoL footage provided by @Travingel
DAMAGE NUMBERS @ggglygy
PokeFortress segment sprites by @uberchainYT and Ondkaja ( / ondkaja )
Typo at 4:36 - the top right map is actually cp_granary, not cp_gravelpit
No drugs were actually did in this video. Pls no demonetize. - Ігри
First off, I just want to say: THANK YOU for all of the feedback! I hope that whether you agree with me or not, you can understand my viewpoint, or at the very least were entertained. Here's an unused montage and a few extra clips, if you're interested in seeing more undeserved kills or extra clips of the awesome collaborators featured in this video: ua-cam.com/video/Zjp8qMJm1jU/v-deo.html
A good number of people have been asking what I mean when I say "Casual and Competitive Mode should be as similar as possible" (aka Bridge The Gap™). I hope this comparison graph clears things up: i.imgur.com/XISXuun.png Feel free to check out the Twitter thread discussion on the suggestions proposed in this image for more information on the specifics of my reasoning, such as my endorsement of re-adding stopwatch to Casual: twitter.com/danekevincook/status/1021460778103189504
I could have elaborated on this in the video, but I felt like it would have taken me way too far off topic, and decided to cut it short at "this is a subject for another video entirely" - which it is. Maybe you'll see this video someday!
random crits are part of a fair and balanced breakfast
I think the best option is remove them from Valve Official servers, leave them in MVM, and make it toggle-able on community servers. Other than that, another good video.
4:36 is naming cp_granary also cp_gravelpit intentional? It's funny if it is or isn't, but I want to know!
Also I can't imagine TF2 without the hats, or the crits, yeess, *the crits* -- Beautiful sparks of colored death reign down from the heavens, promising death and lawless disarray, constantly upsetting the order. I get butterflies in my tummy just *thinking* about them.
Hey, thanks for making the video! It's incredibly well made and educational.
You had a clear point of why you think the random crits should be removed, even though I disagree with the idea. First we need to fix the matchmaking system and leave this for the future. Also great quality video as always.
David vs Goliath first recorded case of random crit in history
funny
insouciant
God is gabe newell because he adds random crits into life
Seriously,you are a genius
Wait I just realised that wasn't a random crit because david shot goliath in the eye signifying a headshot so David is the sniper class from team fortress 2
"casual and competitive should be as similar as possible"
Valve: hmmmmmm... okay
*proceeds to add random crits to comp*
That is One way for Dane's plan to back fire.
And I feel that is Well deserved. He tried to remove something that was part of the game since day one, and hasn't been complained about unless by bitchy little shits who either can't play worth a damn, or don't Seem to understand that TF2 is _Not Overwatch._ You can't just rush an enemy wielding a Grenade or Rocket Launcher and expect to survive!
(That is me talking about how many _none-demoknight players_ have done that when I played Soldier or Bomber-Demo, then have the Gall to Bitch about running into the barrel of a Rocket Launcher or Grenade Launcher and cry about being 'OP as Fack, pls Neerf!' like the Whiny little idiots they are.)
waIT NOOOOO
Random crits are so fucking DUMB!
Lazarus056 you like random critical hits?
*plz no*
19:50 "I am very confident 5 years from now, there will be an entire generation of tf2 competitive..." that didnt age so well
Yeah. Unfortunately Dane overestimated the impact of having a divisive competitive mode would have on the health of the game. Turns out what the game apparently needs is just more hats and wacky shit like the seal thrown in.
*Sigh...*
@AndrewChumKaser oh, how clueless we were on what was about to happen
it could've aged well if VALVe comp wasn't actively draining to think about
I've never played the official competitive mode. What is so bad about it?
@@roboticus9518 in short; it's hardly any more fun than just playing casual, and because it has long que times (lacking in players) and the game doesn't count if a player leaves, it's agony to even just start playing at all.
"I can confidently attribute the increasingly slow but steady content updates and balance changes to the continued success of TF2."
"The TF-team listens to this community even if their response is very slow, things do happen when we ask for it."
That aged well.
We’re getting a 64-bit upgrade and our .exe file no longer says hl2.exe; these are good times
Yea @@waitingfortheequinnox
i like the idea that uncle dane had a folder labeled "random crit deaths" and had it filled to the brim with 500gb of video footage
Only 1 file?
Timestamp?
Sasquatch
500Tb*
500 gb, you say?
I love how Pyro has random crits. "Yeah, that fire was extra hot!"
"I forgot to put my flame retardant skin on my back! I sure hope nobody has a special back.. fire..." I'm sorry
If you really think about it is a random crocket or bullet just covered in aura or something? Maybe they're just spicy bullets.
Makes less sense than how soldier magically has realistically
damaging rockets
@@Vomer0 like how lethal gas is just spicy air?
He just turned up the heat gauge but because it’s pyro it’s random and he does it on accident he doesn’t wanna hurt anybody
My current favorite TF2 joke, is the heavy taunt "Table Tantrum."
Due to the mechanics of most taunts, or oversights by the creators, the taunt is meant to be stationary. However, if you do the taunt on a cart or something else that can move heavy, without breaking the taunt, then you generate a floating table while heavy stares at the now empty space with anticipation for his next meal.
Funny thing is, when Dane mentions how random crits encourage players to play stupidly at 10:00, it sounds like a bit of a strawman but I for one was exactly like this. When I was a kid and discovered that random crits existed I would spend ages spamming the balconys on 2Fort blindly with pipes without even aiming for anyone. And the worst thing yet is it WORKED, every time I got a random crit roller there was a good chance some poor sniper would die. I ended up thinking Tf2 was boring and stopped playing it for a couple of years until I came back and actually used my head lol
Nice comment, sadly, it's overshadowed by the ambassador.
What a sad story
Top 10 things that happened
@@PentaromaLMA0wow
Why do I feel like I've heard this before?@@zyler319
Fun fact: The mad milk can get random crits for some reason. I've seen it before, and It doesn't do anything, why does this feature exist.
the Jarate and Gas Passer can too, for some reason.
s h i n y m i l k
The mutated milk makes a big boi bread on the enemies faces when thrown.
This is the only weapon type that deserves random crits
Killbinds can also crit yourself.
Uncle Dane: Update the game to remove random crits from TF2!
TF2: *removes updating the game*
hahahaha
a fair example of how tf2 would be without random crits is a roblox inspired from tf2 is typical colors 2 it has no random crits at all plus has many other features which tf2 lacks and another one being a votekick can only be started by a player with level 50+ so bots on a fresh account wont be able to votekick someone for no reason
I play it too, far more balanced
@@gururaj6594 the game controls terribly for me
@@nickitafievoy1357 I’ve also played that and believe they do have it but it’s much more obvious
There is nothing more tragic than dying to a random crit while being ubered by kritzkrieg
SO TRUE!
"Hey. Hey. That's a nice earned crit you got there. I got something better: RANDOM CRITS."
Random crits indirectly nerf the kritzkrieg
@@co5micwaffle742kritzkrieg new stats
Ubercharge: Pocket gets guaranteed critical hits for 8 seconds.
+25% Ubercharge rate
+200% more likely to be killed by a rare high moment.
Main medic here
I stopped using kritzkrieg for that same reason
The "break stalemates" argument is even worse, and actually goes against random crits. On attack/defend game modes "stalemate" is really just defenders' victory. So if the stalemate is broken by a random crit, it will most likely go in favor of the attacking team, giving unfair disadvantage to the defense.
True, but considering how CRIT chance works this system actually makes stalemates even more stale, since CRIT chance goes up the more damage you do, that means that if a defending team keep a consistent damage against the attackers they have a higher chance to random CRIT people, which means that it's even less likely that the attack team will find a way to win. Because of that even if they somehow manage to make a good strategy to turn the tides in their favor they can easily be shot down by a random CRIT
Tbf, the argument can go both ways. It breaks the stalemate of just defending and winning, so in a sense, they’re right. Just not in the way they want it
Imagine when you load your gun, you just see a glowing bullet
Give this man a medal
@@tonyalcaponey It was 5am lol
@@creativecreepyturtle1562 how most funny comments are made.
@@Jack3G That was actually tested recently by some guy. If you could see when your next shot will be a random crit, how do people play? It didn't change much, farming crits usually meant not pushing the objective.
I think shounic showed that off in a vid
“Slow but steady content updates”
that aged well.
like fine wine
@@help9602 randomly scrolling and found a comment from 30 minutes ago lol
Aged like milk
@@fluffgalaxy4884 u like milk?
Certainly weren't wrong about the slow part
"Why dont u play comp!?"
Well last time i tried to queue for comp i ended up SLEEPING and when i woke up it was still searching
I’ve heard both sides and the only solution is to remove them from casual and add them to competitive. Seems the most fair
Based
This is the only correct answer
Nice truth bombs Uncle Dane. One of the most common comments I would get on my "TF2 is a Timeless Masterpiece" video is that I """""forgot""""" to talk about random crits. People would even go as far as to say that random crits were a counterpoint to my arguments about what makes TF2 great. I didn't talk about random crits in that video because I literally don't even see them as part of the game at this point. Honestly, random crits feel as incidental and out of place as any gameplay bug would. I can't wait to wake up to some patch notes reading "fixed a bug where you would randomly do 300% base damage with no falloff." TF2 combat is so brilliantly constructed... please Valve let it stand on its own merit
Oh and also, the pokemon battles were an absolute pleasure! Great idea for illustrating that concept
I actually thought of you (with your "how it feels" intro's) when that popped up.
Hie
Let's bring #norandomcrits alive
It always feels good to get RC's on servers...
But I agree 100%, they gotta go.
and your video will still be relevant when they're removed from the game
I like the fact that the scout’s voice actor is so involved in youtube that I cant tell if you got him to actually say this.
096 NO!
@@theelusinianmysteries AAAAAAAAAAAAAAAAAAAA
He totally did; the blooper reel for this video includes some of the cut footage of Nathan Vetterlein doing his thing for the episode.
he did, check the desc
He did
15:32, the scotsman’s skull cutter is entirely viable just because of random crits, the weapon IS random crits.
But if you think about it it’s demos best sword bc lf its damage bonus
@@diegoalangomezchavez8128 that speed penalty tho, it just can’t compete with the swords that provide insane buffs
Something that really sold me on getting rid of random crits is when they don’t exists I almost completely forget about them but when they do they mostly just frustrate me.
Totally. Sometimes I play on dane's server - when I go back to casual, I will eventually die in one hit to some gibus engineer running at me with a wrench and go 'oh yeah, that is a game mechanic'
Why i enjoy random crits:
- feels cool
- getting random crit can be funny at times
- helps finish contracts
- helps me kill my friends
Why i don't enjoy random crits:
- bullshit
Somes up random crits perfectly
Diego of course a gibus pfp gets it wrong. *sums
@@dragonslayr6493 of course a dead meme pfp gets it wrong, it would be a comma instead of a period, it would be "Diego, of course a gibis pfp gets it wrong, sums*"
E SANS, of course a dummy tried to correct me and gets it wrong in his explanation of why I am wrong. “@Dragonslayr,”
@@dragonslayr6493 i was mainly joking with you, lol
"The TF community listens"
1 year later:
"We heard that you guys hate random chances in TF2, so we increased the unusual unbox rate to 100%!"
BUT, all of those hats is untradable.
Dushess the first unusual you unboxed is tradeable
@@lookdontlook8829 that meant to be fix for free unusuals sellers.
How to roast a random crit denial
Best waifu
22:49 "The TF team listens to this community."
That aged like milk.
Unfortunately..
*Mad* milk?
I'll see myself out.
Being a medic main I 100% agree, random crits are just a pain when you take a calculated risk that one shots you just *because*
Only crap players like them, when they get better they usually change their opinion of them. Unless they like the most dead joke in the game. "HahA RanDoM cRiT FuNnY"
I remember that time I played medic on frontier, with 40 seconds left on the timer, and was at 95 percent uber, and then i prepared to make a push to save the game, and a soldier gets a crocket and i die
That was the time I switched to uncletopia.
I'm kind of conflicted honestly, because it sucks getting killed by a Crockett as a medic, but man casual TF2 players don't know how to protect medic and the random crit comes in clutch sometimes
Random crits also make it so you gain less uber out of that poor spy in your melee range with your Uber saw.
Poor uncle dane, he has to make a dispenser for no reason every episode.
It's the scouts.
They just NEED a dispenser here.
Dispencer is love, dispencer is life
@@JeSuisMrCraft medic is love, medic is
DEAD
and he can't even build anything else as shown in the latest video "How to deal with every class as engineer"
@@moranoaldre NOT THE MEDIC!
"The TF team listens to this community, even if the response is very slow"
Understatement of the century.
Well, it still applies today.
The TF team HAS responded to the bot issue and started dealing with it. It just took months
@@Star-nl5id 2 months later, the updates (Most are minor but if you combine alot of them they can be considered a major update but still I'll just consider no major update for 4 years) actually fixing the bot problem but not the random crit or random bullet spread
lets not forget about BOTS' 100% CRIT RATE (atleast on melee)
hahaha..... i literally cannot play casual. 3 or more bots per server. I spent a half hour searching.
@@frozenturbo8623 3 months later, we'll wait for em update
"i'm sure that in five years there will be a legion of people who cite competitive mode as a reason they started playing"
...that one didn't age very well
19:51 So anyways, it's 5 years later and... Yeah.
"the devs are working"
*>1000 days later...*
Zzzz.... whu.. huh..? I-is that an update?? Finally after all this time!
>localization files
Hey, they need ideas ok
@@alvisyahrin2276 look, they've had lots of time to think. Comming up with an idea probably won't take more than a month, but talking to their commuinity and letting is know they haven't given up on this game does NOT take over 3 years!
@@teddlo9669 if only the community can be the maker of the update...
Just think about it
@@alvisyahrin2276 **looks at workshop** they have plenty of em
“The tf2 dev team is slowly trying to bridge the gap between casual and competitive” Yes very slowly
So slowly in fact. I can build a ant farm by the time a new update comes
Yeah, which is also why the game is slowly dying as more and more players look elsewhere for their TF2 experience.
Or, none at all
I really hope the one TF2 dev is working on a competitive oriented balance overhaul
5 years later I can confirm no one joined tf2 for the competitive scene
Does this game still even have a competitve scene
Dane: gives several valid arguments on why random crits are not good
Scout: you don't like freedom you don't like fun
omg fredy fonzoman im ur biggest fan
@@jag-stang29 it's efonzo man
@@theefonzoman freddy fazbwear
lol ya the engi with frontier justice crying about random crits, funny shet.. Don't kill me plz I'm busy critting fools over here!
Portrait of R.E.D. Scout isn't ad hominem attacking correctly. You're supposed to base the fallacy off of what the _target_ has done, not off of what _oneself_ has done!
7:36 "And I kid you not, the soldier took a swan dive out of the window. He took a swan dive. He's swan soldier. The funniest shit I've ever seen."
Sean Kang God fucking damnit
oh my god
Soldier's reaction to Rick Mays death
Looks like something straight out of a gmod
😂😂😂😂
the part were it mentions the sillyness of public mathes makes me remember this time i used heavys shotgun taunt were he says "you are dead" (this was durring setup) and a enemy soldier said "yes sir" and suicided, i laughed so hard
i like this. this is good. this is what casual is there for.
I feel like games shouldn't be purely casual or purely competitive. Games should allow you to play for fun or to play to win.
Did he ragdoll or explode
AH YES CASUAL *MATHES*
I like how the dispenser in the intro lives because buildings don’t take crit damage random or not
exactly five years have passed and the competitive mode is as dead as it could be!
Not big suprise!
Dane: *does strategic math with healing items and damage calculations and stuff*
75% of the TF community: *just shoot til he's dead*
@@Charlie-id4tvI didnt know players eat pipes
@@neeevirus most people don't until you meet a competent demo
@@neeevirus
Yeah we eat pills
Booger Bread
Did someone say BOOGER BREAD?
YOU DONT NEED SHOT UNTIL HE'S DİE JUST GET A RANDOM CRİT
Uncle Dane’s tactic: Do the math watch your enemy’s movement attack at the right time
My tactic: Pew pew until body hits ground
Braystad You mean how to play Heavy
@So same.
Surely you at least look at damage numbers when you fight...?
My tactic: Try to play good and if playing good fails, run straight into the enemy team and dying.
Shoot gun swing thing die lots, that’s my tactic
I think they should keep random crits in Mannpower mode too tbh. Mannpower is already more random than other modes because of the powerups plus it's just generally more stupid fun
19:53 aged like milk (its actually 5 yrs later
Fun fact: there is an achievement called "Crockets are such BS" and to get it, you have to get 2 random crit rockets in a row.
I'm not joking, I got it accidentally in a x100 server
I got it yesterday. It's relatively easy to get if you play soldier a lot.
@@sirsnausages2164 *for 10 seconds
I'ts very old too, pretty sure I got it during the WAR update.
Same
Oh wait what I always thought that was live a crocket
love that scout actually voiced himself.
That and when I saw idubbz was sooo good
Seriously??!!!
@@thisismuezza4377 Yeah, that's the actual voice actor for scout. He's the only one of the voice actors who kept active with the community, if I remember right.
@@101VoltsYes and he is a heavy main too
@@101Volts sandwich saga
19:51 well, this aged poorly.
We were so naive back then :(
That’s really good scout text-to-speech! It’s almost like you got the real voice actor to voice the scout picture!
Literally insane! I never knew AI was this advanced already for text-to-speech. Sounds exactly like ChiliofDestiny!
Dude's so good at sentence mixing I thought he asked the real guy to do it
Maybe this is a joke that im missing, but he did get the actual voice actor lol. He credits him in the description.
@@Star-nl5id there was no joke. we actually didn’t know this, thank you!
@@Star-nl5id Bravo Vince!
random critical hits are fair and balanced.
but only when i get them.
@Raphael Murch I only get crits when i rocket jump and it's sad.
Literally what everyone feels
@Raphael Murch it's not the point
@Raphael Murch The point went right over your head.
yes
Is this a normal intro for onc-
*Oh.*
Tobiased With this title, I expected that to happen in the intro.
Same.
Yeah, I noticed it looked slightly updated.
Went "Uh, nice!", then it goes "OH WHAT THE ...Ah, yeah".
ik that crit was coming lol
Late to the Party, but when I first saw this video I just thought "Would it be funny if a Crocket comes along?"
Honestly, the average round is so hectic that I don't really notice random crits, regardless of whether I'm on the winning or losing side of them. If I get killed by one, oh well. I'm more focused on getting back out to where I was.
I personally think if we're gonna have random crits, they really should be random at an absolute flat rate. There can even be a separate mode that holds them instead of casual.
Then that's not random, "flat rate" would imply that they're not random. They're just crits.
@@cbtillery135 ok, well, that's not entirely what I meant, sorry.
@Lamda² do you have poor reading comprehension? They want *FLAT RATE* crits, which means you could predict when it happens accurately. That's not random.
@Lamda² So you're telling me we already have flat rate crits.
My 2 cents (for casual, they should stay out of any competitive): Random Crits should help losing teams, balancing itself based on objective progress, time, maybe even periodic K/D on teams (for example, if one team's K/D over a period of time becomes far higher than the other and it doesn't seem balanced for that game mode rather than just total K/D over the entire match, perhaps per objective progress?). The chance for a random crit should also drop slowly the longer you stay alive.
This would help (but obviously not eliminate) snowballing steam-rolls, and incentivize staying when losing badly for that sweet crit chance. Then when fights start to stall again, no one gets random crits. It could also help games stabilize by having a few people randomly crit when badly losing, helping to stop a massive push and allow the fights to stabilize.
And of course, if you are REALLY good at the game, your skills would shine even harder as you would never have random crits, dominating enemies on sheer skill alone.
After all, one of the biggest problems with casual TF2 is fight/team balance.
If you are doing amazing and your team is pushing incredibly hard, random crits should not be a thing. When both teams start to stalemate and fight really hard for the objective, that's when random crits should be taken away completely. Because then when one team finally triumphs, it was not because of chance and feels far better and fair for both sides.
IN ANY CASE, it doesn't have to be done this way... the main idea is that Random Crits help losing teams so that the game gets pushed into more stable fights so that Random Crits can be taken away when they do stabilize.
"The TF Team listens to this community."
Ah yes.
All ONE of them.
They did just nerf an entire subclass in mannpower just out of spite for Solarlight lol
@@TheGhostThatWas Not a lot of the fanbase for TF2 plays Mannpower anyway so it's not like it's a huge problem for everybody else.
Yeah valve only have 12 people on the tfteam 😭
@@five_bits9377 too generous i give it 1 or 2 tops
@@five_bits9377 that's actually not true, there's only one guy in the TFteam
"If you hate random crits so much why dont you go play competitive mode?"
me living in 2021 where comp servers no longer exist:
They don’t?
@@immortalsun well I've been queued for one for literal days but haven't found one so yes they do not exist
Community servers like Uncle Dane's still have comp rulesets, or so I've heard. I don't play comp myself.
@@unityofvitality-5875 they didn't say it was REMOVED, rather not many are PLAYING competitive
it usually only takes me like 20 minutes to be able to get into a competitive match when I want to play one
Honestly, the thing that convinced me fully that random crits were a clearly bad thing was playing on Uncletopia severs. I don’t know if this was your intention, but the lack of crits i actually noticeably nice after playing on them, and going back to casual for a while made me start to really hate them.
Very informative, I wish more people debated things this way instead of immediately being upset that someone disagrees
In academic circles it can be more common, but for ages people don't like to have comprehensive and thoughtful conversations about topics they disagree on, a shame really.
Valve employee after watching this video:
"Oh, I get what you're saying. We should add a new mechanic to TF2, random defence, that would absorb a hit in its entirety at random, depending on how much damage a person dealt recently! These mechanics will cancel each-other out!"
I'm glad too see someone else has thought of this atrocity of an idea.
Smiley the Smile yo why is that so real.
So true
*sweats in Warhammer 40.000*
Genius
Uncle dane when he plays: Calculating damage of his opponent and himself.
Me when i play: FUCKIN SHOOT IT TILL IT STOPS MOVING
Most people just shoot and dodge in fps games. He is over analyzing it intentionally to make his argument.
@@ksmith4388 Sure, most people don’t care about damage numbers, but higher level players that take the time to practice the skill are still affected. It still ties in with his point that there isn’t a point in developing these skills since random cries invalidate that skill. Plus, you probably do a lower level of this analysis, by subconsciously taking note of what weapons the opponent is and playing around that. For example, you might take note of a sniper using jarate and bushwacka and take more care in keeping some distance between yourself and the sniper.
@@adityamaram6293 it doesn't invalidate the skill, crits just make it so sometimes their math isn't 100% on point, this is a casual FPS, not chess.
@@pinoarias8601 even then, it still makes the skill useless in certain encounters where a person gets a crit. It’s still better to have no situations where the skill can’t be applied rather than some situations.
If you actually play the way Dane says he does, then you’re going to lose literally every single 1v1 fight in the game. TF2 is a stupid funny little game with silly hats for everyone to wear, this shit is not rocket science. The game was built to be casual and that’s what it will always be.
Knowing what damage you should do to kill someone is a skill in Quake as well, being that TF2 descends from it. Knowing that 5 SSG blasts will kill a Death Knight or 2 explosives for an Ogre really helps you save ammo.
7:28
I thought the speed boost goes to the spy, not the victim
I love how you got the actual scout voice actor for this
You can actually pay most voice actors to read out stuff in a certain voice. You can pay the NBA Jam guy to read the Wikipedia definition of CBT to read it out in the NBA Jam voice.
@@cfdeers holy shit that's hilarious
@@lemlem35 please do that
Welp time to get rick may oh Wait
@@chrisbagley7034 Don't....
Dude Nathan Vetterlein is just such a great guy. Hes done scout's voice for so many people's work and its just so nice to see how he interacts with the community.
He has nothing else going for him
He's tried sketch comedy youtube channels for like 7 years and not really gotten anything
@@LeviForWaifu He should try to voice act more characters. I love his voice.
@@gominho9424 I have never gotten an explanation as to how he got started at valve. He did tf 2 then one voice in L4D2.
I think the randomness hurts you way more than the enemy because I typically don’t notice enemy crits unless I just dodged a crocket or got annihilated by crits, but I know when my crits completely misses and it feels like a wasted opportunity to do more damage.
Or when you get a random crit but you’re fighting a sentry gun
there are many many new players that rely on crits as their only way to get a kill.
@@yusufdirir8386Then they’re playing dumb. And they’ll still spend 80% of the match on the respawn screen
Chapters:
0:00 Intro
2:42 Chapter #1
4:30 Chapter #2
6:41 Chapter #3
8:06 Chapter #4
15:30 Chapter #5
16:33 Chapter #6
18:41 Chapter #7
20:24 Chapter #8
20:59 Chapter #9
21:25 Chapter #10
22:08 Outro
That one engie swinging his wrench around and gets a random crit...
When you are a spy sap his turet and shoot him with revolver to distract him
You believe you got him for sure you only need one more shot from your revolver
And then he just crit you with wrench
You fail your only job of destroying sentry and your team lose a round coz they can't get pass the sentry
@@Cracker_Smacker Pain...oh my god the pain...And then they say "cry" or lenny binds... it happened today too.
im salty rn
@@okutem2014 i just have aimbot hacker and a kill bind script that just said player name and ZA WARUDO every time they got kill
Wtf is wrong with comunity
@@Cracker_Smacker epic jojo referass
When youre a noob spy backstabbing a sniper, except he has the Razorback. After the sniper notices, he pulls out his kukri and well... you know what happens next
My two cents: It's fun to randomize WHAT you fight, not HOW you fight
no
@@snekthekek8668 yeah
Basicay Fall Guys
I love absolute chaos and randomizers and stuff, but randomly just killing your opponent by luck is only fun when the opponent knows that the weapon your using is all about gambling for destruction
@huong ma Random crits are unreactable RNG.
Uncle Dane: “crits are bad because they’re unbalanced and unfun!!!”
real ones: “crits are bad because crockets almost never result in funny rag dolls, while normal rockets almost always do”
True so true
I know it's an old video but the Backburner actually can random crit which is silly. it's the only weapon that has a condition to deal crit situationally, that can also random crit.
It’s also the case with the Flare Gun, and the Detonator and Scorch Shot can deal random crits with a mini-crit condition.
Can we talk how a pan can get crits ?
Imagine it on real life: you cookin some food and then your food instantaly get fried because you got a crit
I don’t think it’s really the pan. It’s the character swinging and hitting you hard as you can.
what if everything had random crits?
You typing something and get a random crit now you need a new keyboard
Oh man, that pan was extra hard
wait, that doesn’t happen?
A new meaning of fast food
"There's literally no single weapon that changes significally the gameplay without random crits"
Pan: *cries in crit language*
*Cries in every single all-class stock reskin*
Holiday punch: *Cries in needing a medic to be useful*
@@solisruben296 acualy nope the holiday still can do its work all you need is to hit their back and knowing how tf2 see's where is a persons back... you wont see a change
@@vesperiandrip3604 I did not know that thank you! But really though how do you expect a big loud Russian man to sneak behind enemy lines
Uber saw: Am I a joke to you?
Oh man, that video was 5 years ago, and hearing dane saying "And I am very confident that five years from now, there will be an entire generation of TF2 players who will cite competitive mode, as a reason why they started to play the game in the first place" gives me some sadness as we still don't have major updates
I understand both arguments. I wouldn’t shed any tears if the got rid of them or if they kept them. I’m probably on the side of keeping them though because that’s what we’re used to, it’s been a mechanic for literally 15 years and we all know how they work. When they suck, they suck, but it kind of teaches you to not take the game 100% seriously. Just take the game 90% seriously and shake it off when you get crocketed, and you’ll be fine.
Random Damage spread was also a feature since launch, but nobody seemed to care when it got disabled.
@@TheDudeyBassist mostly because it was a balancing nightmare unlike RC
uncle dane: Remove random crits
smash: *Adds random crits
Lol that is so true the difference everyone in the smash community hates it
Didn't mr game and watch have random crits in brawl?
Everyone's favorite neighbourhood nazi yeah but hero is even worse
James Bridge I like it. He’s a fun character.
@@crishon2121 he's fun because he's overpowered and you're bad
Is what a noob might say
Having played hero a lot I can say, in my opinion, he's a mid tier character
I can't even get over 2 mil points as him
Got over 5 mil as DDD
The flare gun gets random crits. The weapon that is supposed to reward you with precise projectile shooting with crits, gets random crits.
High chance of completely missing the crit
Yeah, I just LOVE how SOME weapons with a guaranteed crit mechanic HAVE random crits, and some dont. take the frontier justice, diamondback, neon annihilator, etc. vs the flair gun and kgb. also tell me why the huntsman gets random crits. The huntsman, a sniper weapon with a broken head hitbox, can get random crits.
@@TheyCallMeIce the huntsman doesn't get random crits
@@TheyCallMeIce the broken head hitbox is the random crit
let's not forget that THE BACKBURNER HAS RANDOM CRITS. "incredible game design, very balanced, 10/10." -5 backburner pyros after leaving no trace of my body while I'm playing spy. true story.
Random crits have no good reason to exist.
I'm a veteran player in tf2 but I have to agree you on the melee section in your video. As an Engineer main, you'd know that your wrench also has a high chance of randomly critting. When I get cornered, I just start swinging it and 50/50 times I'd survive the encounter that I DEFINITELY SHOULDN'T HAVE since I managed to one shot a soldier that got too close to me.
This conditioned me to start randomly swinging my melee instead of trying to work on my positioning and escape routes since just randomly critting a poor sod pays off quite well.
“And the robots dont feel frustrated or upset when you hit them with a crocket”
Ya because they’re *d e d*
“gets cock”
yeah I get cock too
Natcho I hate it when the giant robot enemy soldier gets a cock
Natcho
funi cock word haha
Tbh the only thing I like about crits is how melee weapons have a alternate animation for getting a crit.
That's it, a minor detail is the best part about crits
Also the fact that it's the entire reason melee is worth using
@@LordVader1094 Running at people with a melee like your hand is taped to the keyboard shouldn’t be rewarded in the first place. Melee should always be last resort or utility. If you die because your melee didn’t do enough damage, then you should’ve done more damage with your gun before pulling out your knife.
And the cool effects in weapons and projectiles affected by crits
@@andrew_h6 my favorite example of this is the backscratcher. pyro is already a combo heavy class so maybe a stronger melee to pair with a flare combo or just flamethrower+ shotgun is really good, plus it makes pyro more lone wolf like but i only see peoploe use it to one shot soldiers since its basically extra damage crits.
@@andrew_h6 sad demo knight noises
5 years have passed and competitive mode is dead lmao
"The TF2 team listens to their community"
.... That one didn't age quite so well
"melee is a last resort or a utility"
demoknight TF2
Most demoknight's swords don't have random crits that's why he didn't talk about them
That is the purpose of melee. The fact that demoman can create a sub-class that can make melee work full time thanks to his weapons is completely different thing and has nothing to do with the topic.
@@zachsz9320 he was joking
@Magnus Farseer Pyro's these days don't know how to airblast
@Magnus Farseer Implying they even can
dane looks like a middle aged dad who has cook outs on weekends but can't cook
also good video
pyro. Not his real face but ok
That was idubbbz not dane
The last clip
LOL
geeze dude watch the whole video before commenting
ik this video is 5 years old but some weapons that become worse with the removal of random crits are
the scottsman's skullcutter: one of it's most important damage numbers is the 234 crit hit bringing a max head full hp eyelander demoknight to 1hp meaning you can outclass the melee subclass who's had to snowball for quite a while and had to sacrifice all of their explosive weapons to get to that point by rolling the 65% max crit chance roll which on demoman isn't too hard by just using stickies
without crits you can 3shot soldiers and boot+sticky demos but both of them deal enough damage to kill you quicker than you can reach them and they both have ways to escape you that combined with the less speed you have while having it equipped makes it not really viable for much other than full demoknight to try and take down an eyelander demo carrying the enemy team but for that the eyelander is just as good and even lets you profit from his snowball
any syringe gun other than the overdose and crossbow: if you're alone in syringegunning range you should probably use the ubersaw since that gives you a chance to escape and have a few seconds of uber to potentially get value from the only thing making them usable is the continuous stream of crit needles doing extremely good damage
without crits they're a subpar self defence weapon with hard to hit slow moving projectiles that you can really only use to kill people with either 10 hp or 10 hours in game neither of which are reliable to count on unless you're using the solemn vow in which case the overdose is still better as you can pick and choose your fights
stock melee weapons on most classes: most melee weapons are made for utility over active combat and the ones that are have a built in way of doing devastating damage with the exception of stock melee weapons that really only exist for if you run out of ammo somehow
without crits spies, demoknights, carbine+wacka snipers, kgb heavies, warrior's spirit heavies and whoever else you want to go melee only with would have so much more fun and nothing is really lost other than sometimes getting a funny kukri kill on a trickstabby spy
the pomson: the only reason to use it is for invisible crit projectiles
without crits they would be gone you can still pester spies and drain medic uber in point blank range but a shotgun shell drains cloak and uber completely for 20ish seconds
the shahanshah: it can do up to 244 on a crit at under half health meaning soldiers even with slight overheal become 1shottable and max head eyelander demoknights immediately die
without crits it's similar to the skullcutter except instead of being bad because you can't catch up it's bad because you have to be under half health as a light class with no mobility to begin with to do the 3shot combo
no weapon becomes completely unusable since they still all deal damage but saying no weapon becomes worse with the removal of random crits isn't entirely true
You're essentially bitching about being bad at the game and want a free pass for kills. TF2 wasn't designed to satisfy your silly sub-class playstyle. As well as your reliance on a random game mechanic. What you need to do is improve your aim, work with your team, choose loadouts that fit the situation, and play aggressively but safely. NOT relying on random crits to frag. That's called bad game sense, and is a terrible way to play the game.
Nah man don't listen to Tombstone, he just a big bad tryhard who tryna pull your self esteem down, listen to your heart and know that if you're having fun then that what really matters.
Don't listen to maozedong lmao
Weapons relying on random crits are inherently bad weapons as you're entirely depending on rng and not your technical skill so it's supe inconsistent
Did you know,The Kritzkrieg cannot random crit, as it has Situational Crits, which are gained by activating its Ubercharge
The thermal thruster deals damage (very minimal though) and cannot deal random crits to say
random crits break stalemates
Ubercharge : the day where I lost my identity
especially the kritzkrieg lol
@@nikolasbananaguyy it never had one
@@king-xz2ls what
@@sud1881 noone uses it lol
@@king-xz2ls the kritzkrieg has a pretty powerful uber. Confirmed critical hits last i checked. Pretty cool. And people use it alot.
"I'm very confident that in 5 years from now, there will be an entire generation of TF2 players that will cite competitive mode as a reason why they started playing the game in the first place"
There's nothing I can type that adequately explains how hard I laughed at this line.
Actually the reason i came back to play TF2 is casual mode at its modern state (i played from 2011 to 2012(13) maybe and came back last year). Because its's C A S U A L where i can relax and not care about those mmr points. I stopped playing other games with comp mode because how stressful it is. Jerking to those miserably numbers or winrate (like what other point to play something competitively). Competitive mode is a reason not to get new players for long. It's quiet diffucult to get good at a game with somewhat moderate to high average skill per player.
@@user-gf7mu3fq5m If anything, that means people would be put off because of casual. In casual, you can get fucking stomped on by players with >1k hours in every single pub lobby (happens a lot, but not every time, still random). As a new player, that just isnt fun.
At least if I’m new and I play a few ranked games, I’m playing with other babies. You won’t be totally shit on and unable to even learn the game in that case.
@@OGSumo Well yeah. Commonly competitive mode create 3 separate zones: 1) noobs 2) sorta decent + very good gamers 3) fucking hell where both previous zones combined. So it kinda the same but people now sweating for those miserable mmr points or elo ratings + there would be far less friendlies, troldiers, demopans and all other good fun stuff that others games just dont have and will never have so plain those communities are
@@OGSumo and smurfs of course. so basicly its kinda the same but actually even worse
I 100% downloaded tf2 because of competitive.
I hate random crits, never have I been so annoyed when a 1hp enemy one shots me with their melee.
Literally me (the 1hp enemy)
VALVe should update the game so that whenever you roll a random crit, you die instantly. It has the same effect as random crits normally do (Instant, random death) but it demonstrates how idiotic the mechanic is.
The only weapons that NEEDS random crits is the Holiday Punch
yes
weapon*
:)
Eli Snider theres 2 gloves and each mouse button counts at one hand, therefore you got 2 weapons, hence, the only WEAPONS
F I S H
"playing like an idiot"
SoundSmith explaining how to use the beggar's bazooka
While snorting glue
Sphee ; Yes
Exactly
The beggars bazooka turns “playing like an idiot will get you killed” into “playing like an idiot will get you kills”
“Sorry guys, this glue just smells frickin’ amazing!”
19:53
Uncle Dane's mentality that people want casual TF2 to be anything like comp is just pure delusion. It's this mentality that most TF2 players want the game being overly balanced and neutered like esports TF2 tournaments is the reason why the game is in half the state its in and why meet your match was such an unmitigated disaster.
Or you can let people improve at the game and not force people to rely on hard to access discord servers to inprove
Overly balanced??? What do you just want guns to be worse than other guns just cus???
Literally what's your point here, to neuter the game's balance to make it unfun and have a stale meta with people only using the best weapons???
I know this is the popular opinion, and I normally am a huge stickler for fairness in games and dislike most RNG elementa, but I love that TF2's casual play is more popular than its competitive. I love that it tends to be more concerned with fun than winning. I know most people feel that random crits ruin their fun, and I think that's valid. For some reason, being killed by them doesn't really bother me like I'm sure it would in counter strike or something. I don't buy that they teach new players to have bad habits since there's a very clear visual and auditory cue, and most other arguments here correctly point out that it makes the game less fair and less competitive. In TF2, I do genuinely enjoy the game more that way, where anyone trying their ass off can be blown to mist by pure luck. It happens infrequently enough that I don't feel like my skill level is being heavily impacted. Your pokemon damage calculation example was AMAZING and well put together, but if either player is damaged it already doesn't work, and the element of randomness of happening to run into a damaged enemy who you didn't see previously and you kill easily isn't viewed as being as frustrating.
Go to any uncletopia server and see the amount of plp trying to kill someone with a melee when their target is full health, its sad. If that isn't creating bad habits idk what is
I can honestly agree with this
Me : heck yeah a random crit I love them!!
Me dies to a random crit : *breaks keyboard*
Johnny Gargano No, because it'll still shit on the value of skill in this game. It's still a way of getting extra damage for a shitty reason that makes the entire fight pointless.
* heck *
Keyboard: My time has come...
Killing someone with a random crit:yes
Getting killed with a random crit: what a fucking ni-
@@huh-wuh it's called a joke
Who would win ?
-Hundreds of hours of TF2 improving your skill
-A shiny rocket
One shiny boi.
Bombardier Family there we go, better
when it comes to crits, showing up is 90% the battle, so 90% of the time (actually more if you do the arithmetic) Hundreds of hours playing TF2 I'd say
One airblasty boi
SHINY ROCKET!!
I feel like the argument boils down to these two conflicting opinions: do you want TF2 to be more skillful, or do you want TF2 to be slightly more fun with the dopamine hit you get with a crit kill
Idk about *removing* them, but in casual, an improvement could look like changing the formula to favor players who are severely underperforming so that they're not quite as much of a useless dead weight to their teammates.
However, as Dane mentioned, the formula only accounts for damage (as far as we know), which favors certain classes over others and encourages brainless spamming. So, instead of or alongside damage, it should account for other stats, like healing, deaths, kills, and objective time, depending on the player's class.
In my opinion, random crits could just be relegated to inherently chaotic modes.
Tryhard would be complaining about why bad players can be rewarded for playing poorly
Valve: no more random crits.
Pricelist.tf : Strange professional killstreak pan is now worth 0.33 ref.
You know how the economy works right? I know this is a joke, but people buy a strange pan, because it is multi class, not because of "100% random crit rate" it would not change anything
Phone have you forgotten memes? Literally one meme made duped shovels inflate in price
@@Ph0n3numb3r pan has 100% crits bro
@@LD-sx9pr are u blind pan has 100% crits its now 50% off buy now omg amazing
@@LD-sx9pr thats because a lot of degenerates decided to artificially inflate the price. Also SUPPLY AND DEMAND... there probably isnt many duped shovels, so when 200+ people started trying to get one, it obviously made an effect on the market.
i remember when I was first playing, i was playing melee heavy, and I kept on getting random crits, but I thought since heavy is a very strong, muscular, sexy god, I thought he had some passive buff that instantly kills when he punches someone.
shmless noice
@Infinite Stratos While I like that idea, I like the fact that, Scout excluded, everyone's Melee is the kinda the universal constant of every kit. Classes may change but scout excluded the Melee is a reliable(?) tool for a set amount of damage that can be modified to help your playstyle more if you want.
Same. My brain went: "Russisn boi strong, He punch hard, one punch kill."
When I was starting to play TF2, I got crit sawed by a Medic, which made me believe, that Medic's Bonesaw is insanely good.
Spoiler alert: *it wasn't :(*
@@AllSonial One Punch Heavy
This video somehow aged well and terribly at the same time...
one thing you missed: removing random crits also promotes alternative playstyles. I can not tell you how fucking hard it is to play demoknight sometimes when I seem to only ever die to random critical hits. I time my zatoichi swings for maximum damage, there is a skill there rewarded with a crit. But when the medic im chasing down after taking minor splash from the soldier they were pocketing can turn around and ubersaw me, killing me instantly with 195 damage? Let me just say there are more than a few times i've rage quit a casual game despite top scoring for that shit.
Im pretty sure that when halloween isn’t around merasmus just randomly decides to crit boost someone and ruin the victim’s day
"The tf teams listen to the community" Uncle Dane in denial for 10 long years.
I agree with this statement to an extent, but I also remember in like 2012-2014 where Star_ would complain about really specific shit, and like one or two patches later that thing would be fixed/ removed
@@Manimal_Official That sounds like a myth nowadays.
WHAT YEAR IS IT?
Had to visit again for this amazing video being very informative and real, still waiting for one faithful day that random crits do get removed, and maybe turn off bloom as well