First off, I just want to say: THANK YOU for all of the feedback! I hope that whether you agree with me or not, you can understand my viewpoint, or at the very least were entertained. Here's an unused montage and a few extra clips, if you're interested in seeing more undeserved kills or extra clips of the awesome collaborators featured in this video: ua-cam.com/video/Zjp8qMJm1jU/v-deo.html A good number of people have been asking what I mean when I say "Casual and Competitive Mode should be as similar as possible" (aka Bridge The Gap™). I hope this comparison graph clears things up: i.imgur.com/XISXuun.png Feel free to check out the Twitter thread discussion on the suggestions proposed in this image for more information on the specifics of my reasoning, such as my endorsement of re-adding stopwatch to Casual: twitter.com/danekevincook/status/1021460778103189504 I could have elaborated on this in the video, but I felt like it would have taken me way too far off topic, and decided to cut it short at "this is a subject for another video entirely" - which it is. Maybe you'll see this video someday!
I think the best option is remove them from Valve Official servers, leave them in MVM, and make it toggle-able on community servers. Other than that, another good video.
4:36 is naming cp_granary also cp_gravelpit intentional? It's funny if it is or isn't, but I want to know! Also I can't imagine TF2 without the hats, or the crits, yeess, *the crits* -- Beautiful sparks of colored death reign down from the heavens, promising death and lawless disarray, constantly upsetting the order. I get butterflies in my tummy just *thinking* about them.
You had a clear point of why you think the random crits should be removed, even though I disagree with the idea. First we need to fix the matchmaking system and leave this for the future. Also great quality video as always.
Wait I just realised that wasn't a random crit because david shot goliath in the eye signifying a headshot so David is the sniper class from team fortress 2
That is One way for Dane's plan to back fire. And I feel that is Well deserved. He tried to remove something that was part of the game since day one, and hasn't been complained about unless by bitchy little shits who either can't play worth a damn, or don't Seem to understand that TF2 is _Not Overwatch._ You can't just rush an enemy wielding a Grenade or Rocket Launcher and expect to survive! (That is me talking about how many _none-demoknight players_ have done that when I played Soldier or Bomber-Demo, then have the Gall to Bitch about running into the barrel of a Rocket Launcher or Grenade Launcher and cry about being 'OP as Fack, pls Neerf!' like the Whiny little idiots they are.)
Yeah. Unfortunately Dane overestimated the impact of having a divisive competitive mode would have on the health of the game. Turns out what the game apparently needs is just more hats and wacky shit like the seal thrown in. *Sigh...*
@@roboticus9518 in short; it's hardly any more fun than just playing casual, and because it has long que times (lacking in players) and the game doesn't count if a player leaves, it's agony to even just start playing at all.
a fair example of how tf2 would be without random crits is a roblox inspired from tf2 is typical colors 2 it has no random crits at all plus has many other features which tf2 lacks and another one being a votekick can only be started by a player with level 50+ so bots on a fresh account wont be able to votekick someone for no reason
My current favorite TF2 joke, is the heavy taunt "Table Tantrum." Due to the mechanics of most taunts, or oversights by the creators, the taunt is meant to be stationary. However, if you do the taunt on a cart or something else that can move heavy, without breaking the taunt, then you generate a floating table while heavy stares at the now empty space with anticipation for his next meal.
@@Star-nl5id 2 months later, the updates (Most are minor but if you combine alot of them they can be considered a major update but still I'll just consider no major update for 4 years) actually fixing the bot problem but not the random crit or random bullet spread
@@Jack3G That was actually tested recently by some guy. If you could see when your next shot will be a random crit, how do people play? It didn't change much, farming crits usually meant not pushing the objective.
"I can confidently attribute the increasingly slow but steady content updates and balance changes to the continued success of TF2." "The TF-team listens to this community even if their response is very slow, things do happen when we ask for it." That aged well.
@@alvisyahrin2276 look, they've had lots of time to think. Comming up with an idea probably won't take more than a month, but talking to their commuinity and letting is know they haven't given up on this game does NOT take over 3 years!
You can actually pay most voice actors to read out stuff in a certain voice. You can pay the NBA Jam guy to read the Wikipedia definition of CBT to read it out in the NBA Jam voice.
@@Dialga-v7w you know what other demoman melees have longer range & no benefits with charge? the eyelander & half zatoichi. also theres a loading screen tip that reads: "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe, Splendid Screen, or Tide Turner in order to offset the speed reduction." on top of that it also deploys & holsters slower. i think the speed reduction while charging is unintended
@@diegoalangomezchavez8128and worst as its the slowest forcing you to use a shield and give up any SBLs in the process On degroot though it is the meta / final save / push on either side
the part were it mentions the sillyness of public mathes makes me remember this time i used heavys shotgun taunt were he says "you are dead" (this was durring setup) and a enemy soldier said "yes sir" and suicided, i laughed so hard
Nice truth bombs Uncle Dane. One of the most common comments I would get on my "TF2 is a Timeless Masterpiece" video is that I """""forgot""""" to talk about random crits. People would even go as far as to say that random crits were a counterpoint to my arguments about what makes TF2 great. I didn't talk about random crits in that video because I literally don't even see them as part of the game at this point. Honestly, random crits feel as incidental and out of place as any gameplay bug would. I can't wait to wake up to some patch notes reading "fixed a bug where you would randomly do 300% base damage with no falloff." TF2 combat is so brilliantly constructed... please Valve let it stand on its own merit Oh and also, the pokemon battles were an absolute pleasure! Great idea for illustrating that concept
"i'm sure that in five years there will be a legion of people who cite competitive mode as a reason they started playing" ...that one didn't age very well
@@muezza4377 Yeah, that's the actual voice actor for scout. He's the only one of the voice actors who kept active with the community, if I remember right.
Dude Nathan Vetterlein is just such a great guy. Hes done scout's voice for so many people's work and its just so nice to see how he interacts with the community.
@@ksmith4388 Sure, most people don’t care about damage numbers, but higher level players that take the time to practice the skill are still affected. It still ties in with his point that there isn’t a point in developing these skills since random cries invalidate that skill. Plus, you probably do a lower level of this analysis, by subconsciously taking note of what weapons the opponent is and playing around that. For example, you might take note of a sniper using jarate and bushwacka and take more care in keeping some distance between yourself and the sniper.
@@pinoarias8601 even then, it still makes the skill useless in certain encounters where a person gets a crit. It’s still better to have no situations where the skill can’t be applied rather than some situations.
If you actually play the way Dane says he does, then you’re going to lose literally every single 1v1 fight in the game. TF2 is a stupid funny little game with silly hats for everyone to wear, this shit is not rocket science. The game was built to be casual and that’s what it will always be.
Fun fact: there is an achievement called "Crockets are such BS" and to get it, you have to get 2 random crit rockets in a row. I'm not joking, I got it accidentally in a x100 server
Only crap players like them, when they get better they usually change their opinion of them. Unless they like the most dead joke in the game. "HahA RanDoM cRiT FuNnY"
I remember that time I played medic on frontier, with 40 seconds left on the timer, and was at 95 percent uber, and then i prepared to make a push to save the game, and a soldier gets a crocket and i die That was the time I switched to uncletopia.
I'm kind of conflicted honestly, because it sucks getting killed by a Crockett as a medic, but man casual TF2 players don't know how to protect medic and the random crit comes in clutch sometimes
@@solisruben296 acualy nope the holiday still can do its work all you need is to hit their back and knowing how tf2 see's where is a persons back... you wont see a change
@@crishon2121 he's fun because he's overpowered and you're bad Is what a noob might say Having played hero a lot I can say, in my opinion, he's a mid tier character I can't even get over 2 mil points as him Got over 5 mil as DDD
When you are a spy sap his turet and shoot him with revolver to distract him You believe you got him for sure you only need one more shot from your revolver And then he just crit you with wrench You fail your only job of destroying sentry and your team lose a round coz they can't get pass the sentry
@@Glsmakgn i just have aimbot hacker and a kill bind script that just said player name and ZA WARUDO every time they got kill Wtf is wrong with comunity
When youre a noob spy backstabbing a sniper, except he has the Razorback. After the sniper notices, he pulls out his kukri and well... you know what happens next
Something that really sold me on getting rid of random crits is when they don’t exists I almost completely forget about them but when they do they mostly just frustrate me.
Totally. Sometimes I play on dane's server - when I go back to casual, I will eventually die in one hit to some gibus engineer running at me with a wrench and go 'oh yeah, that is a game mechanic'
Valve employee after watching this video: "Oh, I get what you're saying. We should add a new mechanic to TF2, random defence, that would absorb a hit in its entirety at random, depending on how much damage a person dealt recently! These mechanics will cancel each-other out!"
Yeah, I just LOVE how SOME weapons with a guaranteed crit mechanic HAVE random crits, and some dont. take the frontier justice, diamondback, neon annihilator, etc. vs the flair gun and kgb. also tell me why the huntsman gets random crits. The huntsman, a sniper weapon with a broken head hitbox, can get random crits.
let's not forget that THE BACKBURNER HAS RANDOM CRITS. "incredible game design, very balanced, 10/10." -5 backburner pyros after leaving no trace of my body while I'm playing spy. true story.
Hard agree tbh Competitive players whine the most but proceeded to also ban like 90% of taunts and weapons not stock or default taunts. Meanwhile Pubs would benefit from more forced team based coop. Also add random bullet spread to comp and remove from pubs
Why i enjoy random crits: - feels cool - getting random crit can be funny at times - helps finish contracts - helps me kill my friends Why i don't enjoy random crits: - bullshit
@@dragonslayr6493 of course a dead meme pfp gets it wrong, it would be a comma instead of a period, it would be "Diego, of course a gibis pfp gets it wrong, sums*"
That is the purpose of melee. The fact that demoman can create a sub-class that can make melee work full time thanks to his weapons is completely different thing and has nothing to do with the topic.
Tbh the only thing I like about crits is how melee weapons have a alternate animation for getting a crit. That's it, a minor detail is the best part about crits
@@LordVader1094 Running at people with a melee like your hand is taped to the keyboard shouldn’t be rewarded in the first place. Melee should always be last resort or utility. If you die because your melee didn’t do enough damage, then you should’ve done more damage with your gun before pulling out your knife.
@@andrew_h6 my favorite example of this is the backscratcher. pyro is already a combo heavy class so maybe a stronger melee to pair with a flare combo or just flamethrower+ shotgun is really good, plus it makes pyro more lone wolf like but i only see peoploe use it to one shot soldiers since its basically extra damage crits.
I love absolute chaos and randomizers and stuff, but randomly just killing your opponent by luck is only fun when the opponent knows that the weapon your using is all about gambling for destruction
Johnny Gargano No, because it'll still shit on the value of skill in this game. It's still a way of getting extra damage for a shitty reason that makes the entire fight pointless.
I agree with this statement to an extent, but I also remember in like 2012-2014 where Star_ would complain about really specific shit, and like one or two patches later that thing would be fixed/ removed
You know how the economy works right? I know this is a joke, but people buy a strange pan, because it is multi class, not because of "100% random crit rate" it would not change anything
@@LD-sx9pr thats because a lot of degenerates decided to artificially inflate the price. Also SUPPLY AND DEMAND... there probably isnt many duped shovels, so when 200+ people started trying to get one, it obviously made an effect on the market.
i remember when I was first playing, i was playing melee heavy, and I kept on getting random crits, but I thought since heavy is a very strong, muscular, sexy god, I thought he had some passive buff that instantly kills when he punches someone.
@Infinite Stratos While I like that idea, I like the fact that, Scout excluded, everyone's Melee is the kinda the universal constant of every kit. Classes may change but scout excluded the Melee is a reliable(?) tool for a set amount of damage that can be modified to help your playstyle more if you want.
When I was starting to play TF2, I got crit sawed by a Medic, which made me believe, that Medic's Bonesaw is insanely good. Spoiler alert: *it wasn't :(*
10:58 this is actually TRUE, my dad played tf2 for the first time tonight and got a random crit and got a double kill, I told him he got a random crit and he was like, oh, cool. He had no clue what had happened
Because Valve changed their minds about bridging the gap between casual and competitive and removed the matchmaking system in favor of bringing back quickplay.
when i first started the game i thought the ubersaw gave crits when you hit someone from behind because i got a random crit and i tried to do that for so long
Portrait of R.E.D. Scout isn't ad hominem attacking correctly. You're supposed to base the fallacy off of what the _target_ has done, not off of what _oneself_ has done!
"I'm very confident that in 5 years from now, there will be an entire generation of TF2 players that will cite competitive mode as a reason why they started playing the game in the first place" There's nothing I can type that adequately explains how hard I laughed at this line.
Actually the reason i came back to play TF2 is casual mode at its modern state (i played from 2011 to 2012(13) maybe and came back last year). Because its's C A S U A L where i can relax and not care about those mmr points. I stopped playing other games with comp mode because how stressful it is. Jerking to those miserably numbers or winrate (like what other point to play something competitively). Competitive mode is a reason not to get new players for long. It's quiet diffucult to get good at a game with somewhat moderate to high average skill per player.
@@ВалерийКришталь-д3п If anything, that means people would be put off because of casual. In casual, you can get fucking stomped on by players with >1k hours in every single pub lobby (happens a lot, but not every time, still random). As a new player, that just isnt fun. At least if I’m new and I play a few ranked games, I’m playing with other babies. You won’t be totally shit on and unable to even learn the game in that case.
@@OGSumo Well yeah. Commonly competitive mode create 3 separate zones: 1) noobs 2) sorta decent + very good gamers 3) fucking hell where both previous zones combined. So it kinda the same but people now sweating for those miserable mmr points or elo ratings + there would be far less friendlies, troldiers, demopans and all other good fun stuff that others games just dont have and will never have so plain those communities are
when it comes to crits, showing up is 90% the battle, so 90% of the time (actually more if you do the arithmetic) Hundreds of hours playing TF2 I'd say
Oh man, that video was 5 years ago, and hearing dane saying "And I am very confident that five years from now, there will be an entire generation of TF2 players who will cite competitive mode, as a reason why they started to play the game in the first place" gives me some sadness as we still don't have major updates
The argument that giving new players random crits makes them want to play more feels odd to me, considering I didn’t even know random crits were a thing when I was new to the game. All I knew was a big man with a pan just came around the corner and one-shot me, I didn’t know the hows or whys of it.
I think it should be that if you haven't dealt a certain amount of damage or gotten 1 kill in a time span then you're first shot to hit an enemy. Depending on the class. Will be guaranteed to do more damage. So instead of being random. It's a way to balance the game by letting medics do more damage with syringe gun in their first magazine
Firestorm 1101 I feel like that could be an abused system. One team could just huddle in a corner, not shoot at all, and build up that chance to get critz, only to absolutely waste the enemy team with a cluster fuck of random crit bullets and bombs.
That reminds of one of my first games on lakeside. There was some guy named, ‘pan’, who went like 50:2. I didn’t understand, all I thought was, “Loud noise man kill me.”
@@flamingcat1101 I think what they should do is remove random crits and better the coaching system. This way, new players will become good instead of waiting for their rocket to crit.
@@significantpepper5274 I mean random crit is given to players who are doing well tho. And I don't know what the coaching system has to do with it. I never even got to get help when I started
I feel like something such as a two-week experiment period where Valve turned off Random Crits and Random Bloom on their servers would really help people get a sense of how much impact Crits have on their games.
probably wouldn't be a good idea since i imagine most players would spend that whole 2 weeks whining about their guilty pleasure being taken away. You would probably have to make the time without random crits even longer, or just remove them and not say if they'll come back or not since players would just avoid playing the game until the crits come back. The way you would rip the band-aid off at this point is to just make players deal with it, because that's the only way they'd probably start enjoying it.
In my opinion. Let's just get rid of all the weapons and call it hat fortress. If your hat has a higher value on Trade.tf of backpack.tf the opposite opponent dies on contact.
When I tried playing tf2 for the first time everyone I played with always had really nice australiums and other cool things like killstreaks and I didnt realise these were only cosmetic at the time. I didnt know about random crits and how they worked but I thought people had weapons that did 3x damage because they paid for it and not that I was getting hit by random crits. I even tried looking at clips of tf2 and because good snipers sometimes do not look like they are clicking on the head I thought that their australium rifle just did 3x the damage which made me not play the game for a bit more then a year until one of my friends showed my how wrong I was. Random crits do sometimes help new players who somewhat know the ropes and that what just happened was RNG but in my case I almost quit because I though that tf2 was p2w.
Uncle Dane: *Makes a 25 minute video bringing up very good points to invalidate the use of random crits in a game requiring skill, multitasking, and more* Valve: I'm gonna pretend I didn't see that
Honestly, the thing that convinced me fully that random crits were a clearly bad thing was playing on Uncletopia severs. I don’t know if this was your intention, but the lack of crits i actually noticeably nice after playing on them, and going back to casual for a while made me start to really hate them.
If you watch normally, it's a brilliant video that presents fair and reasonable arguments as to why random crits do not belong in TF2. If you watch it without sound, it's basically 25 minutes of Uncle Dane getting and dying to random crits
I also wanted to add a different point that I don't see people talk about much: random crits punish some classes compared to others for unfair reasons. And no, I don't mean how good the player is or how much damage they're doing, I mean how much a player can take advantage of the crit and how much the player loses when they die to a random crit versus how much they gain from dealing out a crit. Medics, Engineers, Snipers, and Spies really don't like random crits. A good 95% of the time, a Medic will be healing with the Medigun, so they'll die to them way more often than they'll ever kill with them, but not only that. Let's compare what happens when a Medic dies to a random crit to what happens when they kill with a random crit. When a Medic dies to a random crit, they lose their entire Ubercharge. That's a BIG deal. What do they get in exchange? Either 0% with most weapons or 25% with the Ubersaw. That's not a good exchange. Engineer is similarly in a bad state from crits. If they kill you with a crit, they kill you and, if they're using the Widowmaker, they might get a little bit of metal. If they die, that opens up the possibility of an enemy push taking out your buildings. The Engineer loses a lot more resources than he gains because death is so punishing for Medic and Engineer. Sniper and Spy lose out for a different reason: lack of opportunity to use random crits. The Sniper Rifle and the Knife, the main weapons for the Sniper and the Spy respectively, are incapable of ever getting a random crit. Their more rarely used weapons (either SMG or melee for Sniper and the revolver of your choice besides the Ambassador or the Diamondback, which can't random crit) are just that: rarely used. Think of what happens when a Spy uses the Ambassador or Diamondback: regardless of how much damage they did, they will NEVER get a random crit, meaning that random crits only screw them over by existing.
Sniper melee? Rarely used? Tell that to the fucking Uromancers, Master of Jarate. It doesn't matter where you are, these guys will somehow land a piss jar on you and then Melee you with the bushwacka. (Or the stock if you're me. I have a strange kukri. Named "Australian Butter Knife". Jarate is more defensive this way, but still. PISS. CRITS.)
I see no problem with the 2 classes with the ability to oneshot any class in the game not being able to use random crits. Also, Medic and engineer lose more from dying than other classes regardless of random crits.
@@ashtongiertz8728 engineer can simultaneously lose the most and the least from dying. In a coordinated team if the engineer dies to something, and other members of their team are able to defend the sentry nest for the engineer until the engie can respawn and get back to the nest, then the engineer loses next to nothing from dying. I will agree with you that medic is the most fucked by dying, even with the ability to pick up mediguns from dead medics, perhaps especially because of the ability to pick up the weapons of your fallen foes. Say you die with most of your Uber charged, and the enemy medic gets Uber and their team successfully pushes your team back during their Uber either while you're dead or getting back to the front (likely because the teleporter exit was destroyed in the push), then provided they push further than your medigun before the Uber ends, then the enemy medic can just grab your medigun off the ground (if it hasn't despawned yet) and then use YOUR hard earned ubercharge for an extended Uber push. Oh, and in casual, engineer also loses less from dying because of the ever Memetic "why the fuck is there an entire team of engies defending" or the ultimate 2fort classic "why the fuck is the entire enemy team set up as a sentry nest in our Intel room?"
First off, I just want to say: THANK YOU for all of the feedback! I hope that whether you agree with me or not, you can understand my viewpoint, or at the very least were entertained. Here's an unused montage and a few extra clips, if you're interested in seeing more undeserved kills or extra clips of the awesome collaborators featured in this video: ua-cam.com/video/Zjp8qMJm1jU/v-deo.html
A good number of people have been asking what I mean when I say "Casual and Competitive Mode should be as similar as possible" (aka Bridge The Gap™). I hope this comparison graph clears things up: i.imgur.com/XISXuun.png Feel free to check out the Twitter thread discussion on the suggestions proposed in this image for more information on the specifics of my reasoning, such as my endorsement of re-adding stopwatch to Casual: twitter.com/danekevincook/status/1021460778103189504
I could have elaborated on this in the video, but I felt like it would have taken me way too far off topic, and decided to cut it short at "this is a subject for another video entirely" - which it is. Maybe you'll see this video someday!
random crits are part of a fair and balanced breakfast
I think the best option is remove them from Valve Official servers, leave them in MVM, and make it toggle-able on community servers. Other than that, another good video.
4:36 is naming cp_granary also cp_gravelpit intentional? It's funny if it is or isn't, but I want to know!
Also I can't imagine TF2 without the hats, or the crits, yeess, *the crits* -- Beautiful sparks of colored death reign down from the heavens, promising death and lawless disarray, constantly upsetting the order. I get butterflies in my tummy just *thinking* about them.
Hey, thanks for making the video! It's incredibly well made and educational.
You had a clear point of why you think the random crits should be removed, even though I disagree with the idea. First we need to fix the matchmaking system and leave this for the future. Also great quality video as always.
i like the idea that uncle dane had a folder labeled "random crit deaths" and had it filled to the brim with 500gb of video footage
Only 1 file?
Timestamp?
Sasquatch
500Tb*
500 gb, you say?
David vs Goliath first recorded case of random crit in history
funny
insouciant
God is gabe newell because he adds random crits into life
Seriously,you are a genius
Wait I just realised that wasn't a random crit because david shot goliath in the eye signifying a headshot so David is the sniper class from team fortress 2
"casual and competitive should be as similar as possible"
Valve: hmmmmmm... okay
*proceeds to add random crits to comp*
That is One way for Dane's plan to back fire.
And I feel that is Well deserved. He tried to remove something that was part of the game since day one, and hasn't been complained about unless by bitchy little shits who either can't play worth a damn, or don't Seem to understand that TF2 is _Not Overwatch._ You can't just rush an enemy wielding a Grenade or Rocket Launcher and expect to survive!
(That is me talking about how many _none-demoknight players_ have done that when I played Soldier or Bomber-Demo, then have the Gall to Bitch about running into the barrel of a Rocket Launcher or Grenade Launcher and cry about being 'OP as Fack, pls Neerf!' like the Whiny little idiots they are.)
waIT NOOOOO
Random crits are so fucking DUMB!
Lazarus056 you like random critical hits?
*plz no*
19:50 "I am very confident 5 years from now, there will be an entire generation of tf2 competitive..." that didnt age so well
Yeah. Unfortunately Dane overestimated the impact of having a divisive competitive mode would have on the health of the game. Turns out what the game apparently needs is just more hats and wacky shit like the seal thrown in.
*Sigh...*
@AndrewChumKaser oh, how clueless we were on what was about to happen
it could've aged well if VALVe comp wasn't actively draining to think about
I've never played the official competitive mode. What is so bad about it?
@@roboticus9518 in short; it's hardly any more fun than just playing casual, and because it has long que times (lacking in players) and the game doesn't count if a player leaves, it's agony to even just start playing at all.
Uncle Dane: Update the game to remove random crits from TF2!
TF2: *removes updating the game*
hahahaha
a fair example of how tf2 would be without random crits is a roblox inspired from tf2 is typical colors 2 it has no random crits at all plus has many other features which tf2 lacks and another one being a votekick can only be started by a player with level 50+ so bots on a fresh account wont be able to votekick someone for no reason
I play it too, far more balanced
@@robloxic-p7g the game controls terribly for me
@@Coollest1212 I’ve also played that and believe they do have it but it’s much more obvious
Fun fact: The mad milk can get random crits for some reason. I've seen it before, and It doesn't do anything, why does this feature exist.
the Jarate and Gas Passer can too, for some reason.
s h i n y m i l k
The mutated milk makes a big boi bread on the enemies faces when thrown.
This is the only weapon type that deserves random crits
Killbinds can also crit yourself.
“Slow but steady content updates”
that aged well.
wah
like fine wine
@@help9602 randomly scrolling and found a comment from 30 minutes ago lol
Aged like milk
@@fluffgalaxy4884 u like milk?
My current favorite TF2 joke, is the heavy taunt "Table Tantrum."
Due to the mechanics of most taunts, or oversights by the creators, the taunt is meant to be stationary. However, if you do the taunt on a cart or something else that can move heavy, without breaking the taunt, then you generate a floating table while heavy stares at the now empty space with anticipation for his next meal.
"The TF community listens"
1 year later:
"We heard that you guys hate random chances in TF2, so we increased the unusual unbox rate to 100%!"
BUT, all of those hats is untradable.
Dushess the first unusual you unboxed is tradeable
@@lookdontlook8829 that meant to be fix for free unusuals sellers.
How to roast a random crit denial
Best waifu
I love how Pyro has random crits. "Yeah, that fire was extra hot!"
"I forgot to put my flame retardant skin on my back! I sure hope nobody has a special back.. fire..." I'm sorry
Makes less sense than how soldier magically has realistically
damaging rockets
@@Vomer0 like how lethal gas is just spicy air?
He just turned up the heat gauge but because it’s pyro it’s random and he does it on accident he doesn’t wanna hurt anybody
no you fool he just got premium propain
"The TF team listens to this community, even if the response is very slow"
Understatement of the century.
Well, it still applies today.
The TF team HAS responded to the bot issue and started dealing with it. It just took months
@@Star-nl5id 2 months later, the updates (Most are minor but if you combine alot of them they can be considered a major update but still I'll just consider no major update for 4 years) actually fixing the bot problem but not the random crit or random bullet spread
lets not forget about BOTS' 100% CRIT RATE (atleast on melee)
hahaha..... i literally cannot play casual. 3 or more bots per server. I spent a half hour searching.
@@frozenturbo8623 3 months later, we'll wait for em update
"Why dont u play comp!?"
Well last time i tried to queue for comp i ended up SLEEPING and when i woke up it was still searching
7:36 "And I kid you not, the soldier took a swan dive out of the window. He took a swan dive. He's swan soldier. The funniest shit I've ever seen."
Sean Kang God fucking damnit
oh my god
Soldier's reaction to Rick Mays death
Looks like something straight out of a gmod
😂😂😂😂
I like the fact that the scout’s voice actor is so involved in youtube that I cant tell if you got him to actually say this.
096 NO!
@@theelusinianmysteries AAAAAAAAAAAAAAAAAAAA
He totally did; the blooper reel for this video includes some of the cut footage of Nathan Vetterlein doing his thing for the episode.
he did, check the desc
He did
Imagine when you load your gun, you just see a glowing bullet
Give this man a medal
@@tonyalcaponey It was 5am lol
@@creativecreepyturtle how most funny comments are made.
@@Jack3G That was actually tested recently by some guy. If you could see when your next shot will be a random crit, how do people play? It didn't change much, farming crits usually meant not pushing the objective.
I think shounic showed that off in a vid
"I can confidently attribute the increasingly slow but steady content updates and balance changes to the continued success of TF2."
"The TF-team listens to this community even if their response is very slow, things do happen when we ask for it."
That aged well.
We’re getting a 64-bit upgrade and our .exe file no longer says hl2.exe; these are good times
Yea @@waitingfortheequinnox
@@literallywhons4s racism is wrong
Well, the bots are gone now at least.
"the devs are working"
*>1000 days later...*
Zzzz.... whu.. huh..? I-is that an update?? Finally after all this time!
>localization files
Hey, they need ideas ok
@@alvisyahrin2276 look, they've had lots of time to think. Comming up with an idea probably won't take more than a month, but talking to their commuinity and letting is know they haven't given up on this game does NOT take over 3 years!
@@teddlo9669 if only the community can be the maker of the update...
Just think about it
@@alvisyahrin2276 **looks at workshop** they have plenty of em
Poor uncle dane, he has to make a dispenser for no reason every episode.
It's the scouts.
They just NEED a dispenser here.
Dispencer is love, dispencer is life
@@JeSuisMrCraft medic is love, medic is
DEAD
and he can't even build anything else as shown in the latest video "How to deal with every class as engineer"
@@moranoaldre NOT THE MEDIC!
I love how you got the actual scout voice actor for this
You can actually pay most voice actors to read out stuff in a certain voice. You can pay the NBA Jam guy to read the Wikipedia definition of CBT to read it out in the NBA Jam voice.
@@cfdeers holy shit that's hilarious
@@lemlem35 please do that
Welp time to get rick may oh Wait
@@chrisbagley7034 Don't....
15:32, the scotsman’s skull cutter is entirely viable just because of random crits, the weapon IS random crits.
But if you think about it it’s demos best sword bc lf its damage bonus
@@diegoalangomezchavez8128 that speed penalty tho, it just can’t compete with the swords that provide insane buffs
@@Bears-Are_Swell I see it more as a normal demo weapon because of the longer reach and not having benefits with charge
@@Dialga-v7w you know what other demoman melees have longer range & no benefits with charge? the eyelander & half zatoichi. also theres a loading screen tip that reads: "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe, Splendid Screen, or Tide Turner in order to offset the speed reduction." on top of that it also deploys & holsters slower. i think the speed reduction while charging is unintended
@@diegoalangomezchavez8128and worst as its the slowest forcing you to use a shield and give up any SBLs in the process
On degroot though it is the meta / final save / push on either side
"The TF Team listens to this community."
Ah yes.
All ONE of them.
They did just nerf an entire subclass in mannpower just out of spite for Solarlight lol
@@TheGhostThatWas Not a lot of the fanbase for TF2 plays Mannpower anyway so it's not like it's a huge problem for everybody else.
Yeah valve only have 12 people on the tfteam 😭
@@five_bits9377 too generous i give it 1 or 2 tops
@@five_bits9377 that's actually not true, there's only one guy in the TFteam
the part were it mentions the sillyness of public mathes makes me remember this time i used heavys shotgun taunt were he says "you are dead" (this was durring setup) and a enemy soldier said "yes sir" and suicided, i laughed so hard
i like this. this is good. this is what casual is there for.
I feel like games shouldn't be purely casual or purely competitive. Games should allow you to play for fun or to play to win.
Did he ragdoll or explode
AH YES CASUAL *MATHES*
Nice truth bombs Uncle Dane. One of the most common comments I would get on my "TF2 is a Timeless Masterpiece" video is that I """""forgot""""" to talk about random crits. People would even go as far as to say that random crits were a counterpoint to my arguments about what makes TF2 great. I didn't talk about random crits in that video because I literally don't even see them as part of the game at this point. Honestly, random crits feel as incidental and out of place as any gameplay bug would. I can't wait to wake up to some patch notes reading "fixed a bug where you would randomly do 300% base damage with no falloff." TF2 combat is so brilliantly constructed... please Valve let it stand on its own merit
Oh and also, the pokemon battles were an absolute pleasure! Great idea for illustrating that concept
I actually thought of you (with your "how it feels" intro's) when that popped up.
Hie
Let's bring #norandomcrits alive
It always feels good to get RC's on servers...
But I agree 100%, they gotta go.
and your video will still be relevant when they're removed from the game
"i'm sure that in five years there will be a legion of people who cite competitive mode as a reason they started playing"
...that one didn't age very well
Dane: *does strategic math with healing items and damage calculations and stuff*
75% of the TF community: *just shoot til he's dead*
@@Charlie-id4tvI didnt know players eat pipes
@@neeevirus most people don't until you meet a competent demo
@@neeevirus
Yeah we eat pills
Booger Bread
Did someone say BOOGER BREAD?
YOU DONT NEED SHOT UNTIL HE'S DİE JUST GET A RANDOM CRİT
random critical hits are fair and balanced.
but only when i get them.
@Raphael Murch I only get crits when i rocket jump and it's sad.
Literally what everyone feels
@Raphael Murch it's not the point
@Raphael Murch The point went right over your head.
yes
“The tf2 dev team is slowly trying to bridge the gap between casual and competitive” Yes very slowly
Yeah, which is also why the game is slowly dying as more and more players look elsewhere for their TF2 experience.
Or, none at all
I really hope the one TF2 dev is working on a competitive oriented balance overhaul
7:12 I’ve spent so long looking for this clip, I could not get over how Dane says “he takes a fuckin *SWAN DIVE* out the window”
Uncle Dane’s tactic: Do the math watch your enemy’s movement attack at the right time
My tactic: Pew pew until body hits ground
Braystad You mean how to play Heavy
@So same.
Surely you at least look at damage numbers when you fight...?
My tactic: Try to play good and if playing good fails, run straight into the enemy team and dying.
Shoot gun swing thing die lots, that’s my tactic
love that scout actually voiced himself.
That and when I saw idubbz was sooo good
Seriously??!!!
@@muezza4377 Yeah, that's the actual voice actor for scout. He's the only one of the voice actors who kept active with the community, if I remember right.
@@101VoltsYes and he is a heavy main too
@@101Volts sandwich saga
Dude Nathan Vetterlein is just such a great guy. Hes done scout's voice for so many people's work and its just so nice to see how he interacts with the community.
He has nothing else going for him
He's tried sketch comedy youtube channels for like 7 years and not really gotten anything
@@LeviForWaifu He should try to voice act more characters. I love his voice.
@@gominho9424 I have never gotten an explanation as to how he got started at valve. He did tf 2 then one voice in L4D2.
5 years later I can confirm no one joined tf2 for the competitive scene
Does this game still even have a competitve scene
There are unofficial tournaments here and there.
Agreed
Uncle dane when he plays: Calculating damage of his opponent and himself.
Me when i play: FUCKIN SHOOT IT TILL IT STOPS MOVING
Most people just shoot and dodge in fps games. He is over analyzing it intentionally to make his argument.
@@ksmith4388 Sure, most people don’t care about damage numbers, but higher level players that take the time to practice the skill are still affected. It still ties in with his point that there isn’t a point in developing these skills since random cries invalidate that skill. Plus, you probably do a lower level of this analysis, by subconsciously taking note of what weapons the opponent is and playing around that. For example, you might take note of a sniper using jarate and bushwacka and take more care in keeping some distance between yourself and the sniper.
@@adityamaram6293 it doesn't invalidate the skill, crits just make it so sometimes their math isn't 100% on point, this is a casual FPS, not chess.
@@pinoarias8601 even then, it still makes the skill useless in certain encounters where a person gets a crit. It’s still better to have no situations where the skill can’t be applied rather than some situations.
If you actually play the way Dane says he does, then you’re going to lose literally every single 1v1 fight in the game. TF2 is a stupid funny little game with silly hats for everyone to wear, this shit is not rocket science. The game was built to be casual and that’s what it will always be.
Is this a normal intro for onc-
*Oh.*
Tobiased With this title, I expected that to happen in the intro.
Same.
Yeah, I noticed it looked slightly updated.
Went "Uh, nice!", then it goes "OH WHAT THE ...Ah, yeah".
ik that crit was coming lol
Late to the Party, but when I first saw this video I just thought "Would it be funny if a Crocket comes along?"
Fun fact: there is an achievement called "Crockets are such BS" and to get it, you have to get 2 random crit rockets in a row.
I'm not joking, I got it accidentally in a x100 server
I got it yesterday. It's relatively easy to get if you play soldier a lot.
@@sirsnausages2164 *for 10 seconds
I'ts very old too, pretty sure I got it during the WAR update.
Same
Oh wait what I always thought that was live a crocket
Being a medic main I 100% agree, random crits are just a pain when you take a calculated risk that one shots you just *because*
Only crap players like them, when they get better they usually change their opinion of them. Unless they like the most dead joke in the game. "HahA RanDoM cRiT FuNnY"
I remember that time I played medic on frontier, with 40 seconds left on the timer, and was at 95 percent uber, and then i prepared to make a push to save the game, and a soldier gets a crocket and i die
That was the time I switched to uncletopia.
I'm kind of conflicted honestly, because it sucks getting killed by a Crockett as a medic, but man casual TF2 players don't know how to protect medic and the random crit comes in clutch sometimes
Random crits also make it so you gain less uber out of that poor spy in your melee range with your Uber saw.
Random crit heals are a thing though and work based on health and time since taken damage
"If you hate random crits so much why dont you go play competitive mode?"
me living in 2021 where comp servers no longer exist:
They don’t?
@@immortalsun well I've been queued for one for literal days but haven't found one so yes they do not exist
Community servers like Uncle Dane's still have comp rulesets, or so I've heard. I don't play comp myself.
@@unityofvitality-5875 they didn't say it was REMOVED, rather not many are PLAYING competitive
it usually only takes me like 20 minutes to be able to get into a competitive match when I want to play one
"There's literally no single weapon that changes significally the gameplay without random crits"
Pan: *cries in crit language*
*Cries in every single all-class stock reskin*
Holiday punch: *Cries in needing a medic to be useful*
@@solisruben296 acualy nope the holiday still can do its work all you need is to hit their back and knowing how tf2 see's where is a persons back... you wont see a change
@@vesperiandrip3604 I did not know that thank you! But really though how do you expect a big loud Russian man to sneak behind enemy lines
Uber saw: Am I a joke to you?
Can we talk how a pan can get crits ?
Imagine it on real life: you cookin some food and then your food instantaly get fried because you got a crit
I don’t think it’s really the pan. It’s the character swinging and hitting you hard as you can.
what if everything had random crits?
You typing something and get a random crit now you need a new keyboard
Oh man, that pan was extra hard
wait, that doesn’t happen?
A new meaning of fast food
22:48 “the tfteam listens to this community“ this whole video has aged in a sad/funny way.
uncle dane: Remove random crits
smash: *Adds random crits
Lol that is so true the difference everyone in the smash community hates it
Didn't mr game and watch have random crits in brawl?
Everyone's favorite neighbourhood nazi yeah but hero is even worse
James Bridge I like it. He’s a fun character.
@@crishon2121 he's fun because he's overpowered and you're bad
Is what a noob might say
Having played hero a lot I can say, in my opinion, he's a mid tier character
I can't even get over 2 mil points as him
Got over 5 mil as DDD
That one engie swinging his wrench around and gets a random crit...
When you are a spy sap his turet and shoot him with revolver to distract him
You believe you got him for sure you only need one more shot from your revolver
And then he just crit you with wrench
You fail your only job of destroying sentry and your team lose a round coz they can't get pass the sentry
@@Rat_Fบcker Pain...oh my god the pain...And then they say "cry" or lenny binds... it happened today too.
im salty rn
@@Glsmakgn i just have aimbot hacker and a kill bind script that just said player name and ZA WARUDO every time they got kill
Wtf is wrong with comunity
@@Rat_Fบcker epic jojo referass
When youre a noob spy backstabbing a sniper, except he has the Razorback. After the sniper notices, he pulls out his kukri and well... you know what happens next
random crits break stalemates
Ubercharge : the day where I lost my identity
especially the kritzkrieg lol
@@nikolasmtr it never had one
@@king-xz2ls what
@@sud1881 noone uses it lol
@@king-xz2ls the kritzkrieg has a pretty powerful uber. Confirmed critical hits last i checked. Pretty cool. And people use it alot.
Something that really sold me on getting rid of random crits is when they don’t exists I almost completely forget about them but when they do they mostly just frustrate me.
Totally. Sometimes I play on dane's server - when I go back to casual, I will eventually die in one hit to some gibus engineer running at me with a wrench and go 'oh yeah, that is a game mechanic'
“And the robots dont feel frustrated or upset when you hit them with a crocket”
Ya because they’re *d e d*
“gets cock”
yeah I get cock too
Natcho I hate it when the giant robot enemy soldier gets a cock
Natcho
funi cock word haha
Valve employee after watching this video:
"Oh, I get what you're saying. We should add a new mechanic to TF2, random defence, that would absorb a hit in its entirety at random, depending on how much damage a person dealt recently! These mechanics will cancel each-other out!"
I'm glad too see someone else has thought of this atrocity of an idea.
Smiley the Smile yo why is that so real.
So true
*sweats in Warhammer 40.000*
Genius
The flare gun gets random crits. The weapon that is supposed to reward you with precise projectile shooting with crits, gets random crits.
High chance of completely missing the crit
Yeah, I just LOVE how SOME weapons with a guaranteed crit mechanic HAVE random crits, and some dont. take the frontier justice, diamondback, neon annihilator, etc. vs the flair gun and kgb. also tell me why the huntsman gets random crits. The huntsman, a sniper weapon with a broken head hitbox, can get random crits.
@@TheyCallMeIce the huntsman doesn't get random crits
@@TheyCallMeIce the broken head hitbox is the random crit
let's not forget that THE BACKBURNER HAS RANDOM CRITS. "incredible game design, very balanced, 10/10." -5 backburner pyros after leaving no trace of my body while I'm playing spy. true story.
I’ve heard both sides and the only solution is to remove them from casual and add them to competitive. Seems the most fair
Based
This is the only correct answer
✅️
Hard agree tbh
Competitive players whine the most but proceeded to also ban like 90% of taunts and weapons not stock or default taunts.
Meanwhile
Pubs would benefit from more forced team based coop.
Also add random bullet spread to comp and remove from pubs
Why i enjoy random crits:
- feels cool
- getting random crit can be funny at times
- helps finish contracts
- helps me kill my friends
Why i don't enjoy random crits:
- bullshit
Somes up random crits perfectly
Diego of course a gibus pfp gets it wrong. *sums
@@dragonslayr6493 of course a dead meme pfp gets it wrong, it would be a comma instead of a period, it would be "Diego, of course a gibis pfp gets it wrong, sums*"
E SANS, of course a dummy tried to correct me and gets it wrong in his explanation of why I am wrong. “@Dragonslayr,”
@@dragonslayr6493 i was mainly joking with you, lol
dane looks like a middle aged dad who has cook outs on weekends but can't cook
also good video
pyro. Not his real face but ok
That was idubbbz not dane
The last clip
LOL
geeze dude watch the whole video before commenting
"melee is a last resort or a utility"
demoknight TF2
Most demoknight's swords don't have random crits that's why he didn't talk about them
That is the purpose of melee. The fact that demoman can create a sub-class that can make melee work full time thanks to his weapons is completely different thing and has nothing to do with the topic.
@@zachsz9320 he was joking
@Magnus Farseer Pyro's these days don't know how to airblast
@Magnus Farseer Implying they even can
I like how the dispenser in the intro lives because buildings don’t take crit damage random or not
Tbh the only thing I like about crits is how melee weapons have a alternate animation for getting a crit.
That's it, a minor detail is the best part about crits
Also the fact that it's the entire reason melee is worth using
@@LordVader1094 Running at people with a melee like your hand is taped to the keyboard shouldn’t be rewarded in the first place. Melee should always be last resort or utility. If you die because your melee didn’t do enough damage, then you should’ve done more damage with your gun before pulling out your knife.
And the cool effects in weapons and projectiles affected by crits
@@andrew_h6 my favorite example of this is the backscratcher. pyro is already a combo heavy class so maybe a stronger melee to pair with a flare combo or just flamethrower+ shotgun is really good, plus it makes pyro more lone wolf like but i only see peoploe use it to one shot soldiers since its basically extra damage crits.
@@andrew_h6 sad demo knight noises
My two cents: It's fun to randomize WHAT you fight, not HOW you fight
no
@@snekkie117 yeah
Basicay Fall Guys
I love absolute chaos and randomizers and stuff, but randomly just killing your opponent by luck is only fun when the opponent knows that the weapon your using is all about gambling for destruction
@huong ma Random crits are unreactable RNG.
"playing like an idiot"
SoundSmith explaining how to use the beggar's bazooka
While snorting glue
Sphee ; Yes
Exactly
The beggars bazooka turns “playing like an idiot will get you killed” into “playing like an idiot will get you kills”
“Sorry guys, this glue just smells frickin’ amazing!”
22:49 "The TF team listens to this community."
That aged like milk.
Unfortunately..
*Mad* milk?
I'll see myself out.
@@etrangray-mane8610 Well, it definitely made us mad, I'll say that much
Me : heck yeah a random crit I love them!!
Me dies to a random crit : *breaks keyboard*
Johnny Gargano No, because it'll still shit on the value of skill in this game. It's still a way of getting extra damage for a shitty reason that makes the entire fight pointless.
* heck *
Keyboard: My time has come...
Killing someone with a random crit:yes
Getting killed with a random crit: what a fucking ni-
@@huh-wuh it's called a joke
"The tf teams listen to the community" Uncle Dane in denial for 10 long years.
I agree with this statement to an extent, but I also remember in like 2012-2014 where Star_ would complain about really specific shit, and like one or two patches later that thing would be fixed/ removed
@@Manimal_Official That sounds like a myth nowadays.
WHAT YEAR IS IT?
Valve: no more random crits.
Pricelist.tf : Strange professional killstreak pan is now worth 0.33 ref.
You know how the economy works right? I know this is a joke, but people buy a strange pan, because it is multi class, not because of "100% random crit rate" it would not change anything
Phone have you forgotten memes? Literally one meme made duped shovels inflate in price
@@Ph0n3numb3r pan has 100% crits bro
@@LD-sx9pr are u blind pan has 100% crits its now 50% off buy now omg amazing
@@LD-sx9pr thats because a lot of degenerates decided to artificially inflate the price. Also SUPPLY AND DEMAND... there probably isnt many duped shovels, so when 200+ people started trying to get one, it obviously made an effect on the market.
exactly five years have passed and the competitive mode is as dead as it could be!
Not big suprise!
Petition to make Uncle Dane continue ragdoll theater
damn, i'm the 404th upvote on this comment, now Uncle Dane will never find this :(
GWL292 yeas
xD
Most Certainly.,.... TOAST!
GWL292 Signed.
i remember when I was first playing, i was playing melee heavy, and I kept on getting random crits, but I thought since heavy is a very strong, muscular, sexy god, I thought he had some passive buff that instantly kills when he punches someone.
shmless noice
@Infinite Stratos While I like that idea, I like the fact that, Scout excluded, everyone's Melee is the kinda the universal constant of every kit. Classes may change but scout excluded the Melee is a reliable(?) tool for a set amount of damage that can be modified to help your playstyle more if you want.
Same. My brain went: "Russisn boi strong, He punch hard, one punch kill."
When I was starting to play TF2, I got crit sawed by a Medic, which made me believe, that Medic's Bonesaw is insanely good.
Spoiler alert: *it wasn't :(*
@@AllSonial One Punch Heavy
10:58 this is actually TRUE, my dad played tf2 for the first time tonight and got a random crit and got a double kill, I told him he got a random crit and he was like, oh, cool. He had no clue what had happened
Your dad still play tf2?
That wholesome
Gamer dad
@@whenthemewhen2755 my dad would play legend of zelda botw
@@casiooooooo Sadly he doesnt play TF2 much anymore, his PC is REALLY bad and can barely run it but he's thinking about getting a new PC soon.
"Random Crits break stalemates!"
Medic with full uber: Bruh
Lets wait for the day of the edit of the description that says "This video is now outdated"
No
@Dam Sen you mean 13 years
Because Valve changed their minds about bridging the gap between casual and competitive and removed the matchmaking system in favor of bringing back quickplay.
“The TF2 team listens to this community,” oh boy did this not age well
The video in general didn't age well - such as "competitive being the future of TF@"
Haha, what TF2 team?
1 word “b o t s”
now IT well
@@bohanch thats 4 words
when i first started the game i thought the ubersaw gave crits when you hit someone from behind because i got a random crit and i tried to do that for so long
New medic weapon idea
😳
Holiday Punch is that you?
*Meet the Spy.*
@@bumblebot2458 intruder alert! Red spy in the base!
Dane: gives several valid arguments on why random crits are not good
Scout: you don't like freedom you don't like fun
omg fredy fonzoman im ur biggest fan
@@jag-stang29 it's efonzo man
@@theefonzoman freddy fazbwear
lol ya the engi with frontier justice crying about random crits, funny shet.. Don't kill me plz I'm busy critting fools over here!
Portrait of R.E.D. Scout isn't ad hominem attacking correctly. You're supposed to base the fallacy off of what the _target_ has done, not off of what _oneself_ has done!
"I'm very confident that in 5 years from now, there will be an entire generation of TF2 players that will cite competitive mode as a reason why they started playing the game in the first place"
There's nothing I can type that adequately explains how hard I laughed at this line.
Actually the reason i came back to play TF2 is casual mode at its modern state (i played from 2011 to 2012(13) maybe and came back last year). Because its's C A S U A L where i can relax and not care about those mmr points. I stopped playing other games with comp mode because how stressful it is. Jerking to those miserably numbers or winrate (like what other point to play something competitively). Competitive mode is a reason not to get new players for long. It's quiet diffucult to get good at a game with somewhat moderate to high average skill per player.
@@ВалерийКришталь-д3п If anything, that means people would be put off because of casual. In casual, you can get fucking stomped on by players with >1k hours in every single pub lobby (happens a lot, but not every time, still random). As a new player, that just isnt fun.
At least if I’m new and I play a few ranked games, I’m playing with other babies. You won’t be totally shit on and unable to even learn the game in that case.
@@OGSumo Well yeah. Commonly competitive mode create 3 separate zones: 1) noobs 2) sorta decent + very good gamers 3) fucking hell where both previous zones combined. So it kinda the same but people now sweating for those miserable mmr points or elo ratings + there would be far less friendlies, troldiers, demopans and all other good fun stuff that others games just dont have and will never have so plain those communities are
@@OGSumo and smurfs of course. so basicly its kinda the same but actually even worse
I 100% downloaded tf2 because of competitive.
Who would win ?
-Hundreds of hours of TF2 improving your skill
-A shiny rocket
One shiny boi.
Bombardier Family there we go, better
when it comes to crits, showing up is 90% the battle, so 90% of the time (actually more if you do the arithmetic) Hundreds of hours playing TF2 I'd say
One airblasty boi
SHINY ROCKET!!
Im pretty sure that when halloween isn’t around merasmus just randomly decides to crit boost someone and ruin the victim’s day
0:16 look at the pure shock on the soldiers face he is saying "WAIT WHAT I DID THAT?!"
I love how Dane got chili to actually voice the scout for this video
yeah
@@nikolasmtr yeah
@@king-xz2ls yeah
@@bizanagi5378 yeah
yeah
The only weapons that NEEDS random crits is the Holiday Punch
yes
weapon*
:)
Eli Snider theres 2 gloves and each mouse button counts at one hand, therefore you got 2 weapons, hence, the only WEAPONS
F I S H
14:57 just noticed the demo is sticky spamming with the sticky jumper
Dyo hahahahaha lol
It will work eventually
Psychological warfare
👽
AHAHAHAHHAH
They should make it so it deals knockback to enemies.
Oh man, that video was 5 years ago, and hearing dane saying "And I am very confident that five years from now, there will be an entire generation of TF2 players who will cite competitive mode, as a reason why they started to play the game in the first place" gives me some sadness as we still don't have major updates
*If uncle dane doesn't say "Let's do this Texas style" and "Time to take this to level three" while having sex then I will be thoroughly disappointed*
ok
lvl 1 : 1 finger
lvl 2 : 2 fingers
lvl 3 : *FISTING*
I still waiting for that Uncle Dane gay porn
“wooooooowe!“
@@Nick-xn2gf *B A P*
Not gonna lie I would watch 20 min. of ragdoll theater
Yeah me too it needs to become like it's own series or something honestly lol
Me as well
Soundsmith makes those
The argument that giving new players random crits makes them want to play more feels odd to me, considering I didn’t even know random crits were a thing when I was new to the game.
All I knew was a big man with a pan just came around the corner and one-shot me, I didn’t know the hows or whys of it.
I think it should be that if you haven't dealt a certain amount of damage or gotten 1 kill in a time span then you're first shot to hit an enemy. Depending on the class. Will be guaranteed to do more damage. So instead of being random. It's a way to balance the game by letting medics do more damage with syringe gun in their first magazine
Firestorm 1101 I feel like that could be an abused system. One team could just huddle in a corner, not shoot at all, and build up that chance to get critz, only to absolutely waste the enemy team with a cluster fuck of random crit bullets and bombs.
That reminds of one of my first games on lakeside. There was some guy named, ‘pan’, who went like 50:2. I didn’t understand, all I thought was, “Loud noise man kill me.”
@@flamingcat1101 I think what they should do is remove random crits and better the coaching system. This way, new players will become good instead of waiting for their rocket to crit.
@@significantpepper5274 I mean random crit is given to players who are doing well tho. And I don't know what the coaching system has to do with it. I never even got to get help when I started
22:50
Ooooh that aged horribly
bruhuuhhhh
I feel like something such as a two-week experiment period where Valve turned off Random Crits and Random Bloom on their servers would really help people get a sense of how much impact Crits have on their games.
And then polls after every match asking how the experience was
I feel like 1 week would be more sensible, but yeah, 100%
Too reasonable, buff uber charge instead
probably wouldn't be a good idea since i imagine most players would spend that whole 2 weeks whining about their guilty pleasure being taken away. You would probably have to make the time without random crits even longer, or just remove them and not say if they'll come back or not since players would just avoid playing the game until the crits come back. The way you would rip the band-aid off at this point is to just make players deal with it, because that's the only way they'd probably start enjoying it.
Whats random bloom?
Live footage of me at 10:07
basicly
toftee is a verly good granad man
demoman main incoming
That's pretty much 60-70% of what I do on CP_Orange.
How to detonate nitroglicerine bombs as bomber
Uncle Dane is an ambassador of true fairness, sadly he's overshadowed by The Ambassador
Hopefully Valve nerfs the Ambassador again.
@@TheRealGemKeeper why? it works fine now
sadly Valve nerfs are overshadowed by the Ambassador
The "Crit When Headshot" is a great mechanic tho.
@@lul8899 Sadly, its overshadowed by The Ambassador.
"The TF2 team listens to their community"
.... That one didn't age quite so well
"TF t e a m l i s t e n s t o t h e c o m m u n n i t y e v e n i f t h e y r e s p o n d s l o w l y" -Uncle Dane
“TF Team listens” isn’t that such a funny joke
"TF team" the potted plant in their office would like to speak with you
L O L
@Adam Sandler mannpower*
4 years later: ...............................................
all his points are soooo valid and he a right but getting a lucky kill with the holy mackerel feels sooo good..... but he is still right bud
PAN
Funny noise go bonk
That was the first point....
Random crits should stay with melee
Since only one person that gets critted rather than a crocket killing 4 people
@@atm2959 no. Random crits must go.
In my opinion. Let's just get rid of all the weapons and call it hat fortress. If your hat has a higher value on Trade.tf of backpack.tf the opposite opponent dies on contact.
Sounds like a plan
IslandCreeperGamez TF2 And Other. Shhhh don't give valve ideas
Yes
Valve "ez money"
Luke Kyle imagine the costs for unusual hats lmao
7:28
I thought the speed boost goes to the spy, not the victim
When I tried playing tf2 for the first time everyone I played with always had really nice australiums and other cool things like killstreaks and I didnt realise these were only cosmetic at the time. I didnt know about random crits and how they worked but I thought people had weapons that did 3x damage because they paid for it and not that I was getting hit by random crits. I even tried looking at clips of tf2 and because good snipers sometimes do not look like they are clicking on the head I thought that their australium rifle just did 3x the damage which made me not play the game for a bit more then a year until one of my friends showed my how wrong I was. Random crits do sometimes help new players who somewhat know the ropes and that what just happened was RNG but in my case I almost quit because I though that tf2 was p2w.
mate.
just google it!
wow just wow...
Thats sad but understandable
Not to be that guy but.. you're just an idiot... Like really..
@@sammy6805 we cant blame them tf2 little bit complex
Uncle Dane: *Makes a 25 minute video bringing up very good points to invalidate the use of random crits in a game requiring skill, multitasking, and more*
Valve: I'm gonna pretend I didn't see that
Man, remember when random crits were the biggest problem most people had with the game? man we had our priorities mixed up
Why do I hear boss music- *mvm music starts playing*
"Send Valve an email" about random crits he said. It will make a difference he said ...
It's back to being a major problem
@@thewindwakinghero7423 Especially since bots haven’t been a problem since the last two updates.
Honestly, the thing that convinced me fully that random crits were a clearly bad thing was playing on Uncletopia severs. I don’t know if this was your intention, but the lack of crits i actually noticeably nice after playing on them, and going back to casual for a while made me start to really hate them.
"Please don't do cocaine."
-Uncle Dane
What a good uncle, making sure his niblings are safe.
Niblings.
@@CaptainWobbs The gender neutral term for a niece/nephew! It's a fun word
Huh. The more ya know.
@@wardedthorn6523 sounds like a name for an alien boob
@@lol-pi1rt that makes it even better
This video is fair and balanced
Please stop
Pootis.
StickMaster500 Stop, you're scarying the children
Caleb Begly the other side is so dumb that it would be unfair to take it seriously.
I. See. You. EVERYWHERE. You are annoying as fuck.
“Things will happen when we ask for it” THAT DIDNT AGE WELL INNIT
;( you med me cry
@Randall W how
*makes a high-pitched squeal that can only be described as pure sadness*
@Randall W how is he a crybaby? because he likes balanced games that reward you for thinking smart?
@Randall W ur cringe
19:53 aged like milk (its actually 5 yrs later
*THIS HELPS CREATE THOSE RARE HIGH MOMENTS*
*rare*
*laughs in melee*
@@agustinmendoza7968 lmao
More like panic attacks.
Where dmt floods your brain and you start to break down.
If you watch normally, it's a brilliant video that presents fair and reasonable arguments as to why random crits do not belong in TF2. If you watch it without sound, it's basically 25 minutes of Uncle Dane getting and dying to random crits
well, that's the point of the video. to show why random crits must not be part of the game, or atleast his opinion on the subject.
Average wall Gaming genius
Yeah random crits need to go.
Uncle Dane is very good at DYING.
And occasional pictures of scout
I also wanted to add a different point that I don't see people talk about much: random crits punish some classes compared to others for unfair reasons. And no, I don't mean how good the player is or how much damage they're doing, I mean how much a player can take advantage of the crit and how much the player loses when they die to a random crit versus how much they gain from dealing out a crit. Medics, Engineers, Snipers, and Spies really don't like random crits. A good 95% of the time, a Medic will be healing with the Medigun, so they'll die to them way more often than they'll ever kill with them, but not only that. Let's compare what happens when a Medic dies to a random crit to what happens when they kill with a random crit. When a Medic dies to a random crit, they lose their entire Ubercharge. That's a BIG deal. What do they get in exchange? Either 0% with most weapons or 25% with the Ubersaw. That's not a good exchange. Engineer is similarly in a bad state from crits. If they kill you with a crit, they kill you and, if they're using the Widowmaker, they might get a little bit of metal. If they die, that opens up the possibility of an enemy push taking out your buildings. The Engineer loses a lot more resources than he gains because death is so punishing for Medic and Engineer.
Sniper and Spy lose out for a different reason: lack of opportunity to use random crits. The Sniper Rifle and the Knife, the main weapons for the Sniper and the Spy respectively, are incapable of ever getting a random crit. Their more rarely used weapons (either SMG or melee for Sniper and the revolver of your choice besides the Ambassador or the Diamondback, which can't random crit) are just that: rarely used. Think of what happens when a Spy uses the Ambassador or Diamondback: regardless of how much damage they did, they will NEVER get a random crit, meaning that random crits only screw them over by existing.
HiddenPower
Yes
Sniper melee? Rarely used? Tell that to the fucking Uromancers, Master of Jarate. It doesn't matter where you are, these guys will somehow land a piss jar on you and then Melee you with the bushwacka. (Or the stock if you're me. I have a strange kukri. Named "Australian Butter Knife". Jarate is more defensive this way, but still. PISS. CRITS.)
All good spy primaries have random crits
I see no problem with the 2 classes with the ability to oneshot any class in the game not being able to use random crits. Also, Medic and engineer lose more from dying than other classes regardless of random crits.
@@ashtongiertz8728 engineer can simultaneously lose the most and the least from dying. In a coordinated team if the engineer dies to something, and other members of their team are able to defend the sentry nest for the engineer until the engie can respawn and get back to the nest, then the engineer loses next to nothing from dying. I will agree with you that medic is the most fucked by dying, even with the ability to pick up mediguns from dead medics, perhaps especially because of the ability to pick up the weapons of your fallen foes. Say you die with most of your Uber charged, and the enemy medic gets Uber and their team successfully pushes your team back during their Uber either while you're dead or getting back to the front (likely because the teleporter exit was destroyed in the push), then provided they push further than your medigun before the Uber ends, then the enemy medic can just grab your medigun off the ground (if it hasn't despawned yet) and then use YOUR hard earned ubercharge for an extended Uber push.
Oh, and in casual, engineer also loses less from dying because of the ever Memetic "why the fuck is there an entire team of engies defending" or the ultimate 2fort classic "why the fuck is the entire enemy team set up as a sentry nest in our Intel room?"