More like... 87? The Katana for high damage, Ice Pick for same high damage but you trade swing speed for concealment, the Golden Spoon for high damage and a quick charge (as opposed to the Katana's faster swing speed), the two electric weapons for stunning enemies, and then the two poison weapons for killing enemies and stunning them (the last four being highly concealable). There's also the event-only piggy hammer which can kill any enemy in one hit and spawns more of that event's importance valuable, but that's whatever. Outside of those, you're mostly using a melee weapon for aesthetics or flavor. Which isn't a bad thing, as it gives a player a bit more agency in their loadouts, but some weapons are just straight upgrades compared to others.
@@llmkursk8254 didn't the ice pick trade weapon range for concealment? Also the spoons are super niche weapons that are only really viable on some infiltrator builds
@@PearoIGuess Technically, but the swing speed is also not as fast as the katana either. Spoons have a ~2 second charge time, so they're actually not bad for builds that don't require concealament.
DRGs pickaxe comes to mind, solely because its a functional pickaxe, it can and does bonk things, it has a heavy attack, but its main thing is digging, its a main part of your kit that the game makes you understand how useful it is, it can kill the small swarmers that come in HUGE groups instantly, its heavy kills most grunt enemies instantly, it can even stun bigger ones in a pinch, it can be upgraded to be better at killing but its always best at digging, even heavy attacking will instantly breaking terrain in a pinch, the heavy helps with digging quickly in some cases and it feels so damn good
why did you use the funny greentext meme arrow AND quotation marks when they play the same role? the arrow signals a quote on imageboards or in some cases past actions
In terms of PvP games then yes, Melee is often overlooked, but if we want to include PvE then the Vermintide and Darktide series of games have an incredibly detailed and extensive melee system, much to the point where only using your melee for a whole mission isn’t a bad idea.
Ive pushed for this one buff to the Equalizer: Minicrits performed by the Equalizer are upgraded to full Crits. This would give it natural synergy with the Buff Banner, even if its kinda a gimmicky (and arguably useless) synergy
so it's just piss man(aggressive melee oriented sniper with jarate and bushwacka, optional sydney sleeper to cover your foes with more urine) but buffer(No pun intended) and more mobile?
A melee weapon is a short range thingy that go wack wack slice slice bonk bonk on the enemies to make them go "YOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCHHHH"
8:25 “Their most recent experience inside a middle school” UW Stout flash bang, dude just dropped a picture of the college I went to. This video has a surprising number of Wisconsin references.
Your deadpan deliveries of abrupt transitions into utterly unhinged digression and back without losing a single beat are my absolute favorite thing about your videos
You know TF2 is really good at their wacky melee designs simply because I had to go to the wiki at 19:35 just to make sure that the first affect was a joke, because if any game was going to do that it feels like it'd be TF2
Kaluka videos never fail to provide insightful conversation about game design amidst a sea of terrifying, confusing and completely out of pocket comments that come from seemingly nowhere. I still don't know who that guy is nor do I know why no one else seems to acknowledge the upward penis wall. But I now know that Mad Island is a game that exists and that He will Awaken in 20 minutes and frankly both of these facts fill me with dread
I'm torn on it. On one hand, it is probably the peak of comedy. On the other, my brain gets so derailed I cannot for the life of me process any and all information that was supposed to be in the preceding sentence.
The market gardener is the best designed weapon in any game ever. It's just such a fun thing and the amount of skill the devs entrusted their players in having to get the best out of it is crazy. And because it's so much harder to use than any ability or watever in other games it gives the user so much flexibility to do cool things with it.
i dont feel like theres any good way to define melee weapons. like, some are more for utility than anything, and others come with their own projectile, so a melee is really just anything the game says is a melee
A melee is the third slot weapon. Unless you are Spy, or some unique flavors of Demoman, this weapon will usually be your least used weapon; as its common traits of minimal range and usually lackluster killpower make it very unreliable, and its one common strength, being a bottomless magazine and infinite ammo, is one that is only rarely valuable. These weapons are, except in the aforementioned case od Spy and some Demomen, quite commonly exchanged for weapons with even worse applications in actual combat, for some kind of auxiliary benefit to the class, as the actual combat application of the weapon is of often negligible benefit, as compared to whatever other benefit the weapon provides. This philosophy is best exemplified by Engineer, whose stock melee has this function.
battlefield (specifically bf1) also has neat melees imo. theres 3 classes of melee, that do more damage and swing at varying speeds. the melees are valid weapons that you can hold out, not just an ability on a button (though they can do that too). they also allow for instakill backstabs like the spy (along with a cool animation). the bayonet charge also instantly kills any enemy you hit, although it makes you very vulnerable (like demoknight).
Friends vs Friends, a game listed when you showed a bunch of random steam games earlier in the video, has a melee thats on par or better than half the guns, with the ability in the game to use cards that have effects to have synergy with your melee weapon
Rainbow six has a pretty unique melee system that even has a few specific characters that have their kit basically based around it and it's all thanks to its soft destruction system. Every operator can make a small hole you can see/shoot through in some floors/walls just by meleeing it, and can completely destroy door barricades just by hitting them three times. There are also a variety of bulletproof gadgets that are rendered near useless, or even broken just by meleeing them like Maestro and Mira. And shoot, some operators main gadgets are based around melee like Sledge or Aruni. The system 100 present is a wrench based system, to a point where getting a knife kill is considered a joke, but it is a pretty unique melee system.
Yes, I was also was looking for the #16474848585765 video saying positive things about Ultrakill. The feedbacker provides positive feedback to your cranium in large quantities (like airblast but you punch it)!
12:08 One game I can think of is Deep Rock Galactic, though in that game the melee weapons as offensive tools is more of a secondary use, because the Pickaxes + Driller’s Drills primary uses are for digging and mining minerals Edit: you can also upgrade the pickaxes with a power attack that deals more damage, which itself can be upgraded to have a shorter cooldown, deal even more damage or a larger hit radius (though the Power Attack upgrades can only be equipped one at a time)
The jokes in this video have some of the most schizophrenic writing I’ve seen since Gaming in the Clinton Years and it’s the funniest thing I’ve seen this month.
A melee weapon: a weapon that does not require you to manually pull a trigger or launch out of a blaster, it requires only 1 hand (sometimes 2) to use. You have to be up close & personal with it
Splitgate has an interestening melee attack. It deals 50 damage, but when you drop faster, it increases and will eventually one hit you. Since the game is build around portals (like in Portal), this mechanic is pretty cool.
A melee *weapon* to *me* is where you have choices of different melees, rather than just having the one stock Melee attack to use in a pinch. TF2 vs OW is a great example of a game with Melee *weapons* vs a game that has Melee attacks in it.
Yeah I think it was Deadlock. Kaluka put one tiny clip of Deadlock at 16:04, so that means he was definitely aware of the game when making this video. And I'm pretty sure there was still an NDA in effect when this video was uploaded, which would explain the roundabout way of mentioning it. Deadlock doesn't exactly fit the video's premise, because you don't choose your weapon in Deadlock, only your character. So "choosing to use a melee weapon instead of a ranged weapon" just doesn't apply conceptually. It does have an engaging melee system though. No cool melee weapons, but a solid system that rewards players for using it.
Melee weapons in an FPS game are either one of three things: 1. A specific fallback weapon when a ranged weapon isn't an option (i.e. totally dry on both primary and secondary ammo), such as the traditional combat knife 2. stealth kill button that isn't actually wielded as a separate weapon but instead is a keypress which near-instantly deals an amount of damage to a nearby target (and may or may not lock you into a kill animation), again see the knife. 3. An incredibly powerful borderline primary weapon to reward being willing to close in with enemies that have a range advantage on you. The Trench Raider in Battlefield 1, for instance. This does not apply if your game ends in "Tide" and is a licensed Warhammer property, however.
I love melee weapons in DRG. Besides their quite obvious purpose of mining terrain, they are really versatile in combat. The power attack can instantly take down immediate threats like a slasher that got too close or a small group of grunts. It is also extremely efficient at dealing with heavily armoured targets that your guns might struggle with even going as fast as piercing the usually invulnerable front armour of an oppressor. If used on big targets it also saves a good chunk of ammo in a game where every last bullet can count. When used in combination with the vampire perk it is the only non limited way of healing yourself and a good way to get a consistent self revive with Iron Will. There's also the robot enemies who are infamous bullet sponges but have an extreme weakness to melee mostly going down in a single power attack (if your can get close enough).
Indie Developers love watching videos like this because it reminds us to think of these things because of how easy it is to forget these things when you got so much to already worry about in a game
Haven't actually watched the video till the end yet, but I really want to appretiate the way you hook attention of the viewer. The script, the editing, the audio is so nice. Especially I really liked when you suddenly introduced a photo of some dude. Gonna watch the video to find out, hope its not just random guy
The Finals is another example of there being a sort of low damaging melee for everyone, but the choice of choosing a specific melee weapon instead of a gun that has some cool things, like the sledgehammer that can break map geometry and nearly instakill people, as well as the dual katanas which can reflect bullets to where you're aiming.
A weapon that’s used to hit someone using the physical force YOU exert; something you use to swing, stab or bash with that doesn’t expend ammo. But expending ammunition can be possible with certain weapons, like maybe an axe with a trigger on the blade that fires a shotgun shell from the blade whenever it detects pressure- you still swing the axe, so it still counts.
My definition of a melee weapon would be: A short to point-blank range weapon that is used by swinging it around. This can include hand accessories that partially, or fully cover the hands. So technically a ghillie or morph suit would count.
okay i was distracted half the video thinking about how you sound like the pacer test voice. not trying to knock you ofc, great video once i rewinded to actually watch it!
4:30 ah yes, my favorite FPS game, Nintendogs. The melee option of 'pet' was a truly groundbreaking step in melee options. Thank you for including this staple of shooter games, Kaluka! :P
another reason tf2 melee weapons are good is because theyre actually useful as weapons. obviously, shooting enemies is usually better, but because almost every class favours short range combat and reloading actually exists, its not uncommon to be left with no other option. other games typically have a good amount of mid-range weapons to pick at each other, and hide behind cover for your 0.2 second reload, so anyone ever trying to melee gets sprayed down before theyve even gotten close
vermintide lives by its melee combat, with each melee having block angles, stamina usage and combos, and each part of the attack combo having different attack ranges, angles, cleave etc.
21:00 I will give a thing here, as someone who uses it, Tribalman's Shiv applies stacking bleed procs, which does help if you end up in a one on one melee fight with a heavy. Not really better than stock, but I like it's design. C:
@@kingol4801 aye? I get conflicting evidence on it so I don't quite know for sure anymore. XD Maybe it just does on MVM is why I am thinking it, or bleed from diff sources like my BF said.
I think one of the best examples of an awesome FPS melee weapon is the Shovel from Shotgun Farmers. In has both combat and utility, in your own terms it's both a wrench and a knife. And it's just fun as hell to whack people with. -it functions like the melee in Halo, two hits from the front will kill someone, provided they don't have armor and a hit from the back will instakill them no matter what -it has the effect of the knife from CS where you run the fastest while brandishing it -it has the added use where if you whack a weapon on the ground or a gun plant with it, it destroys it, so you can use this to starve your enemies of weapon spawns -there's a mutator in the game that gives it a knockback effect, thus it can be used to create space and make melee duels that much more interesting Just one of many examples that prove that Shotgun Farmers is a gaming masterpiece!
I'm glad you talked about only other games for 80% of the video about TF2 melee weapons. It's honestly a breath of fresh air to see those other games even if they don't do the melee gameplay perfectly.
To defend the evil cod of duty the black ops series has the ballistic knife which was an incredibly fun knife that shot the blade. It worked as a great glass cannon having a max 2 ammo and needing to physically retrieve the blades but kill in one hit. You could argue its less of a melee weapons since the main utility is shooting it but tf2 has stuff like the sandman and the flying guillotine.
playwt.link/kaluka - Come use your free reward package to attack me with guns and bombs in Warthunder!
You objectively cannot step to my M2A4
An afterthought.
no
4:08 skips the ad.
Cringe
I already play it so I cant get the thing :(
A melee weapon is a shorter gun with infinite ammo and better spread. It also doubles as a light snack if you hate yourself.
Yeah, like this knuckle sandwich.
Yippeee
This might be the best comment I’ve ever read. Thank you.
Shot gun, but shorter
@@Mikescool444 great pun mate
Fun Fact: Payday 2 has 94 melee weapons and there is no reason to ever use 91 of them
More like... 87? The Katana for high damage, Ice Pick for same high damage but you trade swing speed for concealment, the Golden Spoon for high damage and a quick charge (as opposed to the Katana's faster swing speed), the two electric weapons for stunning enemies, and then the two poison weapons for killing enemies and stunning them (the last four being highly concealable). There's also the event-only piggy hammer which can kill any enemy in one hit and spawns more of that event's importance valuable, but that's whatever.
Outside of those, you're mostly using a melee weapon for aesthetics or flavor. Which isn't a bad thing, as it gives a player a bit more agency in their loadouts, but some weapons are just straight upgrades compared to others.
@@llmkursk8254 didn't the ice pick trade weapon range for concealment? Also the spoons are super niche weapons that are only really viable on some infiltrator builds
@@PearoIGuess Technically, but the swing speed is also not as fast as the katana either. Spoons have a ~2 second charge time, so they're actually not bad for builds that don't require concealament.
Yeah I bought the ice pick and never switched back😂. It's really good for a sociopath build
@@Toastboy776katana is best if you dont care about concealment
a melee weapon is a weapon that hurties and makes your foes go owie
objectively correct
a gun is a melee weapon
@@ataraxianAscendant objectively correct
A melee weapon is a weapon-
@@kalukagamingfellaguya melee weapon is a weapon that hurts with stab or slash and takes skill
DRGs pickaxe comes to mind, solely because its a functional pickaxe, it can and does bonk things, it has a heavy attack, but its main thing is digging, its a main part of your kit that the game makes you understand how useful it is, it can kill the small swarmers that come in HUGE groups instantly, its heavy kills most grunt enemies instantly, it can even stun bigger ones in a pinch, it can be upgraded to be better at killing but its always best at digging, even heavy attacking will instantly breaking terrain in a pinch, the heavy helps with digging quickly in some cases and it feels so damn good
and dont forget it as a source of healing with vampire
@@shadesinsertlastname1631 and usually the red sugar too
ROCK AND STONE!!!
0:53 that bit was spectacular, love ur editing and sense of humor
>points at a crate
"This wasn't always the case."
Fucking love you
why did you use the funny greentext meme arrow AND quotation marks when they play the same role? the arrow signals a quote on imageboards or in some cases past actions
@@oulero 🤓
@@oulero 🤓🤓🤓
0:54 this joke is also good
Real
They grow up so fast… my niche UA-camr is becoming a sellout. I’m so proud of you Kaluka, keep chasing those big bucks
bro is not his dad
@@dellconagher12i eat sodium
@@KZCOC chloride? the metal? please elaborate
@@MrBrick-vb3xh i regulate sodium
@@dellconagher12 plutonium
Ultrakill also has great melee usage. You can parry certain enemy attacks, you can parry projectiles, and you still beat the shit out of something.
Not to mention you can punch the bullets out your shotgun to make them hit harder.
Best use of a parry mechanic of all time.
@@XxEggman_Meme_GodxX or parry a giant's fist back into it's own face
coin
@@waltermarine3248 or even in a boss fight, not your coin
Don't forget about the jackhammer either which works in tandem with movement tech
In terms of PvP games then yes, Melee is often overlooked, but if we want to include PvE then the Vermintide and Darktide series of games have an incredibly detailed and extensive melee system, much to the point where only using your melee for a whole mission isn’t a bad idea.
RWBY Chibi based.
Ive pushed for this one buff to the Equalizer:
Minicrits performed by the Equalizer are upgraded to full Crits.
This would give it natural synergy with the Buff Banner, even if its kinda a gimmicky (and arguably useless) synergy
so it's just piss man(aggressive melee oriented sniper with jarate and bushwacka, optional sydney sleeper to cover your foes with more urine) but buffer(No pun intended) and more mobile?
Melee weapons in FPS combat are the embodiment of that one panel of Moonknight saying "Random Bullshit, GO!!!!"
Lmao
Kaluka, collect my pages, rate my gravel...
📜
Four out of six (I'm not kaluka)
A melee weapon is a short range thingy that go wack wack slice slice bonk bonk on the enemies to make them go "YOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCHHHH"
8:25 “Their most recent experience inside a middle school” UW Stout flash bang, dude just dropped a picture of the college I went to.
This video has a surprising number of Wisconsin references.
Partizan's Puncher is such an underrated melee, shame nobody seems to talk about it after the nerfs in Gun Mettle :(
Your deadpan deliveries of abrupt transitions into utterly unhinged digression and back without losing a single beat are my absolute favorite thing about your videos
Best tf2 schizoposter
12:27 This sums it up imo
1:00 i love how as he is asking this, someone in the chat just says "autism?"
Bro sounds like he’s answering it (and it’s sorta true)
0:53 made me exhale through my nose sharply at 2am
4:30 ok cool thanks for reminding me that I haven't fed by virtual cocker spaniel in 13 years I guess
"You know what's weird? Hyenas" *shows a wild dog*
HE MENTIONED TF2!!!! POOTIS HEAVY UPDATE DISPENSER HOOVY TICK TOCK FRIENDLY!!!!!!!
Th 2nd, 3rd and 6th are tf2 weapons. If there are any more or one of them isn’t, just comment and tell me.
this video gave me alzheimer, PTSD, ADHD and schizophrenia all at the same time
The TF2 of videos
Only one alzheimer tho
I already have one of those (the voices the voices the voices the voices)
All I got from it was Alzheimer's and uhhhhhhh... oh right, it also gave me Alzheimer's.
I also have alzheimers!
5:33 THE MAYAN SOUL STEALER MASK???? WHATS IT DOING HERE????
"I want to be a bit of UA-camr for a second. Not like that not like that!"
Fan-fucking-tastic
You know TF2 is really good at their wacky melee designs simply because I had to go to the wiki at 19:35 just to make sure that the first affect was a joke, because if any game was going to do that it feels like it'd be TF2
1:06 Bro thinks he's Dora the explorer 😭
lmao
lmao
Lmao
mothhs clicking the war thunder link sounds like a pretty tall order
Kaluka videos never fail to provide insightful conversation about game design amidst a sea of terrifying, confusing and completely out of pocket comments that come from seemingly nowhere.
I still don't know who that guy is nor do I know why no one else seems to acknowledge the upward penis wall.
But I now know that Mad Island is a game that exists and that He will Awaken in 20 minutes and frankly both of these facts fill me with dread
I googled "TF2 upward penis wall" and the results were disappointing.
Also, Mad Island tier list when?
I'm torn on it. On one hand, it is probably the peak of comedy. On the other, my brain gets so derailed I cannot for the life of me process any and all information that was supposed to be in the preceding sentence.
0:12 that’s an African wild dog, not a hyena
Nerd
The partisan’s puncher is my favorite heavy melee- my strange just got up to 500 kills earlier today!!
The market gardener is the best designed weapon in any game ever. It's just such a fun thing and the amount of skill the devs entrusted their players in having to get the best out of it is crazy. And because it's so much harder to use than any ability or watever in other games it gives the user so much flexibility to do cool things with it.
i dont feel like theres any good way to define melee weapons. like, some are more for utility than anything, and others come with their own projectile, so a melee is really just anything the game says is a melee
a melee weapon is you hit them instead of shooting them
A melee is the third slot weapon.
Unless you are Spy, or some unique flavors of Demoman, this weapon will usually be your least used weapon; as its common traits of minimal range and usually lackluster killpower make it very unreliable, and its one common strength, being a bottomless magazine and infinite ammo, is one that is only rarely valuable.
These weapons are, except in the aforementioned case od Spy and some Demomen, quite commonly exchanged for weapons with even worse applications in actual combat, for some kind of auxiliary benefit to the class, as the actual combat application of the weapon is of often negligible benefit, as compared to whatever other benefit the weapon provides. This philosophy is best exemplified by Engineer, whose stock melee has this function.
My favorite melee weapon is the Pompsona
@@corruptofficial8638mine is the classic
Kaluka's non-sequiturs never fail to make me exhale a little air out of my nose.
I love those random off-topic moments that make me have to second guess my existence
1:10 "Pointy end goes into other man."
WHAT??? WHAT'S UP WITH THE 9:01 PART??? I FEEL SO LOST IS THAT A JOKE? it was so UNEXPECTED i physically recoiled
wym it's the upward backfacing penis?
whats wrong with you why are you physically recoiling at a tf2 video
@@dkskcjfjswwwwwws413 I will physically recoil at whatever I want to.
Are you mentally well? Most people should understand what is meant by this. Maybe you're stupid?
@@dkskcjfjswwwwwws413 pineal gland calcification medications destroying brain
battlefield (specifically bf1) also has neat melees imo. theres 3 classes of melee, that do more damage and swing at varying speeds. the melees are valid weapons that you can hold out, not just an ability on a button (though they can do that too). they also allow for instakill backstabs like the spy (along with a cool animation). the bayonet charge also instantly kills any enemy you hit, although it makes you very vulnerable (like demoknight).
Also, they destroy terrain, opening lines of sight or removing obstacles to movement
And when you ride the horse the best way to kill someone is with a melee attack (at least for me)
@@giorgaras1851 hell yeah dude i top-scored servers with an iron hoof back in the day
your deadpan humor is perfect
My definition of a meelee weapon: A stick you hit people with
Friends vs Friends, a game listed when you showed a bunch of random steam games earlier in the video, has a melee thats on par or better than half the guns, with the ability in the game to use cards that have effects to have synergy with your melee weapon
Rainbow six has a pretty unique melee system that even has a few specific characters that have their kit basically based around it and it's all thanks to its soft destruction system. Every operator can make a small hole you can see/shoot through in some floors/walls just by meleeing it, and can completely destroy door barricades just by hitting them three times. There are also a variety of bulletproof gadgets that are rendered near useless, or even broken just by meleeing them like Maestro and Mira. And shoot, some operators main gadgets are based around melee like Sledge or Aruni.
The system 100 present is a wrench based system, to a point where getting a knife kill is considered a joke, but it is a pretty unique melee system.
Surprised you didn’t mention ULTRAKILL, since its melee ability is probably the best of its’ class.
Yes, I was also was looking for the #16474848585765 video saying positive things about Ultrakill. The feedbacker provides positive feedback to your cranium in large quantities (like airblast but you punch it)!
He did want to restrict his overview to mainly multiplayer games as much as he could.
@@redactedoktor ultrakill is ultrakill tho
@@toophoot2757🤦♂️
have you heard of ultrakill
15:49 the 2nd most insane gaslighting attempt i've seen out of this community
been in the game for 9 years now idk what you're on
@@kalukagamingfellaguy Uh huh, sure
I saw it to
What was that? I'm so confused
@@yonatanavidor8299 Kaluka makes up the "Partizan's Puncher" while listing great weapons.
The Mayan soul stealer mask bit always makes me giggle whenever I watch this video
Damn. You just summed up my view of melee weapons and their need for better balance/opportunity in just one video. Well done!
2:55 nah bro did us dirty with that joke 😭🙏
What joke?
The beggining soundes like hundreds of vote calls
So bots when a real player joins the game.
He makes videos now
5:32 "heres spy!..."
"no that is the *MAYAN SOUL STEALER MASK"*
one of the many examples of me laughing at random comedy
12:08 One game I can think of is Deep Rock Galactic, though in that game the melee weapons as offensive tools is more of a secondary use, because the Pickaxes + Driller’s Drills primary uses are for digging and mining minerals
Edit: you can also upgrade the pickaxes with a power attack that deals more damage, which itself can be upgraded to have a shorter cooldown, deal even more damage or a larger hit radius (though the Power Attack upgrades can only be equipped one at a time)
You make me open up Upward in hammer dawg
Was there a penis wall?
Is there?
@@CursedSFMS of course not
The jokes in this video have some of the most schizophrenic writing I’ve seen since Gaming in the Clinton Years and it’s the funniest thing I’ve seen this month.
A melee weapon: a weapon that does not require you to manually pull a trigger or launch out of a blaster, it requires only 1 hand (sometimes 2) to use. You have to be up close & personal with it
Splitgate has an interestening melee attack. It deals 50 damage, but when you drop faster, it increases and will eventually one hit you. Since the game is build around portals (like in Portal), this mechanic is pretty cool.
A melee *weapon* to *me* is where you have choices of different melees, rather than just having the one stock Melee attack to use in a pinch. TF2 vs OW is a great example of a game with Melee *weapons* vs a game that has Melee attacks in it.
Battlefield 1 had the Bayonet charge and everyone lost their minds at how cool it was for a while
Remnant and Remnant 2 have melee weapons that are just Melee weapons, but also some of them have fun different playstyles or utility as well.
14:11 close your eyes and imagine tf2
I see sniper
Also "Running around trying to stab somebody" is spy moment
The soul stealer mask bit got me so good haha.
0:24 is that
is that a fallout 2/1 crowbar texture?
23:03 "basketball"
what are we supposed to be thinking about at 24:52
Thinking the same thing plz help
Yes also curious
probably valves new fps game gridlock which is still in closed beta, it's supposed to combine hero shooters and mobas among other things
Deadlock*
Yeah I think it was Deadlock. Kaluka put one tiny clip of Deadlock at 16:04, so that means he was definitely aware of the game when making this video. And I'm pretty sure there was still an NDA in effect when this video was uploaded, which would explain the roundabout way of mentioning it.
Deadlock doesn't exactly fit the video's premise, because you don't choose your weapon in Deadlock, only your character. So "choosing to use a melee weapon instead of a ranged weapon" just doesn't apply conceptually.
It does have an engaging melee system though. No cool melee weapons, but a solid system that rewards players for using it.
Melee weapons in an FPS game are either one of three things:
1. A specific fallback weapon when a ranged weapon isn't an option (i.e. totally dry on both primary and secondary ammo), such as the traditional combat knife
2. stealth kill button that isn't actually wielded as a separate weapon but instead is a keypress which near-instantly deals an amount of damage to a nearby target (and may or may not lock you into a kill animation), again see the knife.
3. An incredibly powerful borderline primary weapon to reward being willing to close in with enemies that have a range advantage on you. The Trench Raider in Battlefield 1, for instance.
This does not apply if your game ends in "Tide" and is a licensed Warhammer property, however.
My favorite is 3 with the gravity hammers of halo and if it counts the kreige's buzz are in borderlands 2
1:02 foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story
4:32 Nintendogs :D
Fire thumbnail
ty
I love melee weapons in DRG. Besides their quite obvious purpose of mining terrain, they are really versatile in combat.
The power attack can instantly take down immediate threats like a slasher that got too close or a small group of grunts. It is also extremely efficient at dealing with heavily armoured targets that your guns might struggle with even going as fast as piercing the usually invulnerable front armour of an oppressor.
If used on big targets it also saves a good chunk of ammo in a game where every last bullet can count.
When used in combination with the vampire perk it is the only non limited way of healing yourself and a good way to get a consistent self revive with Iron Will.
There's also the robot enemies who are infamous bullet sponges but have an extreme weakness to melee mostly going down in a single power attack (if your can get close enough).
Indie Developers love watching videos like this because it reminds us to think of these things because of how easy it is to forget these things when you got so much to already worry about in a game
0:53 why is no one talking about this more
We all unanimously agree this joke is too goated to be spoken
“Every single FPS says melee weapons are an after thought”
The kid named Energy Sword and Gravity Hammer: 💀
Kid named gravity hammer gets his lunch money stolen by kid named watching until the part about halo
melee weapon = enemy gets close and dies instantly
And i hate it.
@@capperbuns Why? That is the point
Haven't actually watched the video till the end yet, but I really want to appretiate the way you hook attention of the viewer. The script, the editing, the audio is so nice. Especially I really liked when you suddenly introduced a photo of some dude. Gonna watch the video to find out, hope its not just random guy
in surpised ow was never mentioned, there are many examples of melee being extremely important, most common being rein and genji
KAKUKA!
BRUSNITSKA
Fun fact:
the person reading this is super cute
cool fact
Thank uuuu :3
Bwawawa >////
The Finals is another example of there being a sort of low damaging melee for everyone, but the choice of choosing a specific melee weapon instead of a gun that has some cool things, like the sledgehammer that can break map geometry and nearly instakill people, as well as the dual katanas which can reflect bullets to where you're aiming.
A weapon that’s used to hit someone using the physical force YOU exert; something you use to swing, stab or bash with that doesn’t expend ammo. But expending ammunition can be possible with certain weapons, like maybe an axe with a trigger on the blade that fires a shotgun shell from the blade whenever it detects pressure- you still swing the axe, so it still counts.
11:05 I lost it, what an outstanding line.
The way Ultrakill makes its melee weapons into highly versatile combo tools is def the best use of the melee concept ive seen
Souther Hospitality:
On Hit: 19:38
this entire video's script is a run-on sentence and my add loves it, thank you
The Finals has melee weapons in it, and all have a utility making them an actual option compared to guns.
been searching for someone to mention the finals
Alright, im late, but in defense to the blood pitchfork, its actually pretty important for lower enemies, zombies die in 2 hits on second hardest,
A melle weapon is a weapon that doesn't require ammo but also has a short rand and doesn't shoot projectiles
My definition of a melee weapon would be:
A short to point-blank range weapon that is used by swinging it around.
This can include hand accessories that partially, or fully cover the hands.
So technically a ghillie or morph suit would count.
Kaluka: "you know whats weird? hyenas"
Kaluka: proceeds to not show a hyena
okay i was distracted half the video thinking about how you sound like the pacer test voice. not trying to knock you ofc, great video once i rewinded to actually watch it!
ty!
4:30 ah yes, my favorite FPS game, Nintendogs. The melee option of 'pet' was a truly groundbreaking step in melee options. Thank you for including this staple of shooter games, Kaluka! :P
another reason tf2 melee weapons are good is because theyre actually useful as weapons.
obviously, shooting enemies is usually better, but because almost every class favours short range combat and reloading actually exists, its not uncommon to be left with no other option.
other games typically have a good amount of mid-range weapons to pick at each other, and hide behind cover for your 0.2 second reload, so anyone ever trying to melee gets sprayed down before theyve even gotten close
vermintide lives by its melee combat, with each melee having block angles, stamina usage and combos, and each part of the attack combo having different attack ranges, angles, cleave etc.
21:00 I will give a thing here, as someone who uses it, Tribalman's Shiv applies stacking bleed procs, which does help if you end up in a one on one melee fight with a heavy. Not really better than stock, but I like it's design. C:
It does not stack the bleed. It just refreshes it btw
@@kingol4801 aye? I get conflicting evidence on it so I don't quite know for sure anymore. XD
Maybe it just does on MVM is why I am thinking it, or bleed from diff sources like my BF said.
I think one of the best examples of an awesome FPS melee weapon is the Shovel from Shotgun Farmers. In has both combat and utility, in your own terms it's both a wrench and a knife. And it's just fun as hell to whack people with.
-it functions like the melee in Halo, two hits from the front will kill someone, provided they don't have armor and a hit from the back will instakill them no matter what
-it has the effect of the knife from CS where you run the fastest while brandishing it
-it has the added use where if you whack a weapon on the ground or a gun plant with it, it destroys it, so you can use this to starve your enemies of weapon spawns
-there's a mutator in the game that gives it a knockback effect, thus it can be used to create space and make melee duels that much more interesting
Just one of many examples that prove that Shotgun Farmers is a gaming masterpiece!
14:28 dont temp me sir, i will get a knife in every call of duty and run around the map getting kill after kill like its nothing
I'm glad you talked about only other games for 80% of the video about TF2 melee weapons. It's honestly a breath of fresh air to see those other games even if they don't do the melee gameplay perfectly.
It genuinely baffles me how you don’t have more subscribers, your content is such a breath of fresh air and is just very well made
Ty!
Just so you know, the “no, not like that” joke made me subscribe instantly.
I don't think I can describe why, but the Mayan Soul-stealer Mask bit was extremely funny
this was my first video of yours and holy shit, the random ass jabs or comparisons or just nonesense, is fucking wild, but I love it.
To defend the evil cod of duty the black ops series has the ballistic knife which was an incredibly fun knife that shot the blade. It worked as a great glass cannon having a max 2 ammo and needing to physically retrieve the blades but kill in one hit. You could argue its less of a melee weapons since the main utility is shooting it but tf2 has stuff like the sandman and the flying guillotine.
Cod of duty, the fish, or call of duty of duty, dutyception
@@SomeVRKid yes