Age of Mythology Retold: New Patch!
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- Опубліковано 12 жов 2024
- Patreon: / iammagic
UA-cam Member: / @iammagicaom
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If you're a beginner player/intermediate player, I'd highly recommend checking out this playlist: • Age of Mythology Retol...
I'd also check out my improvement playlist: • Age of Mythology Retol...
Build orders: aombuildorders...
#ageofmythology , #age , #ageofempires
hey guys, at the very end of the video I misclicked and used the old stats by accident, however when looking at the right stats my point is even more evident, Egyptian is at the very bottom of the win rates.
www.aom.gg
Magic don’t be afraid to ramble for as much as you want!! We can just skip through if we feel like it, in my case I enjoy listening to your thoughts on the meta
He should know: bigger videos are much apreciated.
I agree, I been saying that since many videos ago!
"not gonna go too deep into it otherwise this is going to be a 40 minute video"
haha sorry, I tried my best to keep it short but I couldn't
He managed to cut 3 minutes, so it counts!
@@IamMagicAOM this video isn't long enough ahaha, you could make a 2 hour vid and we would still watch
Man just loves to go deep. Can we blame him? :D
@@IamMagicAOM maybe sorry for not being long enought. We like it great and detailed. :)
Prodromos and katapeltes countering all migdol units so hard is pretty wild ngl
Yeah it's been an issue since the game released - the original game avoided giving the Cavalry tag to Chariot Archers for a reason.
I've loved Egyptians since the original game. I love their mythology, aesthetics, units and mechanics. But i hate being gold starved almost every game when my main gold runs out and having to fight for my life if i dont abuse electrum bullets or ancestors+eclipse+valley of the kings.
So of course right now i'm playing kronos, and having a blast with it, but I wish they'd reconsider making Chariots not weak to anti cav and maybe giving some love to our barracks units
The Champion Cav research time change is just fixing a mistake, all the Medium, Heavy, and Champion techs require 20, 30, 40 seconds to research except for Champion Cav which only required 20 seconds for some reason.
Isis got the Zeus/Hades treatment haha. I had hoped they buff other civ instead of nerfing OP civ but oh well
it's great that "Select all millitary" exclude empowering units. It should be done the same for NORSE units that are building. It is very frustating that when you select all military units and then you have to re-select all units to task them back build. Or even more frustrating, you select all military and after fight you found out that there are tons of building not finished :)
I like this idea
@@mirankambic yes!! This happens to me all the time. A lot of unfinished buildings in my base xD
@@mirankambic this should be a toggle option at least
@@IamMagicAOM because you are more established member of AOM comunity, I propose that you post this proposition on AoMr forums ;) . There is more chance for idea to be taken into account from pronounced member then unkown player :)
"If this can help the beginner players, then I'm for it" that's a great attitude to approach things with man. I've been playing since I was a kid, but AoM needs to grow. They were pretty conservative with the buffs, which is nice
Yeah it's nice to consider all types of players when patching a game. I talk a lot about balance with the community in various things like twitch chat and reddit, and everyone just says the game needs to be balanced around pros, and that's the only thing that matters. I just cannot convince these guys that it's a terrible idea to balance a game around 1% or less of players. They just say "balance doesn't affect lower skill levels, it's just a skill issue if you lose, not balance" and don't consider the fact that just maybe people are playing for fun and not to be the best. Glad to see people like magic actually respecting the majority playerbase.
@@blooodbat007 they did it with StarCraft, when Blizzard called it quits the top 0.1% of players took charge of balance. I'm not saying that made me quit or anything but the game right now is totally different than it was, and definitely not with me in mind
The pro scene is important to drive the community but it's not the most important thing. If 1 race is dominating the entire pro scene, that's an issue, but not at the expense of lower level players. There must be compromise
I'm just happy that they pay attention and make changes. Whether they get it right or wrong is secondary and can potentially be fixed later
Holy. I’ve never been this early. I love your content Magic. Thank you for providing it. It’s been really helpful and fun. I look forward to watching more of the content you put out as well as seeing you on the ladder and in tourneys!
thanks mate!
15:30 "atalanta" is a greek heroine, not a typo, Atlanta is a city
ahh gotcha, thanks
americans.... cant even use their google invention
@@IamMagicAOM and military is spelled with ONE 'l', if you type correctly the search function actually works. just fyi.
@@WhiskeryMage61 i was face palming so hard through this video how does this guy come up with such things..
@@DarkMSGoooohkay guys, I came to the comments to make the same correction, but let’s be nice about it
The only AoM channel i'll watch no matter the video content. No comment on the 4v4 ranked mode? xD
Thanks mate
The point about egyptians now is: the devs wants you to get minor god upgrades to make barracks good enought following this trend of Egypt needing the help of the gods to be strong (like until now were the god powers, pharaoh empower with valley of the kings and monumets that give an edge).
Maybe the dev team is making something interesting: buffing barracks with special upgrades and making Migdol a little bit weaker.
I think this is their line of reasoning.
I made a comment on your last patch video about the devs not understanding that overpowering one thing from a civ causes the rest of the civ to suffer. Reading through these patch notes, I honestly can say I like every change, these devs seem the most heads up of any game I've played in a while. Very nice to see, makes me very hopeful for AoM generally, and I'm definitely coming back to play it some more.
Too many unnecessary nerfs here. Devs fcked up AOE3 and do same for Retold.
@@steroitzz Which nerfs do you think were unecessary?
@@steroitzz What nerfs do you think were unecessary?
Love your videos Magic. I watch every one, you could make even 60 min+ videos and most of us will watch till the end. So never feel like you need to wrap things up quickly if they get long we can always scrub up the speed. thanks for your videos bro GOAT cant wait to see you play some Tourneys I know in my soul you would have been able to take some games off the Mista if you two went to battle
You're the best!
Jotun and Stone Giants for the Norse, meanwhile Atlanteans have Rhea with her scuffed Behemoth version. Behemoth also costs 50 food more 🤡. There's barely any incentive to choose her over any of the other minor god options.
Agreed
Norse have bad favor gen though which drops off after 100 favor. The counter to giants is just surviving.
Also remember that default hotkey for attack move is Space, so that's why it doesn't interact with the building hotkeys on villagers for people with the default scheme.
the classic balence strategy of taking the worst pantheon, nerfing their best strats and buffing the things no1 uses. My poor poor egyptians
Eggy got absolutely disrespected. Heads up I tried locust swarm a bunch and it still sucks haha
Couldnt agree more with regards to Isis...she gets outboomed often and her migdol units just get beat by any anti-cav
Long form/"rambling" is good, we want to hear the opinions!
As far as Egypt, I would be fine with keeping their stats poor, but price reduce/pop usage reduce.
Keep them meh, but allow more of a mass. That would keep the army unique and tailor to the "quantity over quality" feel of the army, which I always felt even back in the day in the OG game.
"Control + Double click" on the atlantean thingy villager selection in case nobody pointed it out or you noticed after the fact... That one is kinda neat actually.
I know others have said it, but I want to reiterate; please DO ramble! 😄 Every time you cut yourself off, I'm like: "noooo". I want to hear your thoughts! 😄 You're among the top players in the world, and there's often good insights when you go into more detail
I like you humbly state your opinions without disrespecting people who disagree. I think there is the misunderstanding of two types of balance: win rate balance and strategy diversity balance. People who favor electrum bullet often highlight ra and set are not undefeatable, in fact, they have low win rates. But relying on a couple op elements without addressing core design flaws leads to low strategy diversity regardless of the win rate. This also relates to how people conceptualize strategy: is it about a well thought pre-designed plan, or about dynamic in game adaptation.
Egyptian need a bonus like AoE2 Mayans, where their gold piles last longer. They run out of safe gold and just choke to death like 50% faster than other civs.
Man 'O War change is insane, Jellyfish is meta now, specially in the new Highland.
they are killing greeks, specially Zeus which has been struggling for a while 😢
That TAB is actually HUGE. Like you dont know how many minutes i spent on unquing military with my mouse
Quick info guys, Rhea's tech still says it will reduce the favor cost for upgrading to hero units to 0(100%), but as the patch says the effect doesn't exist anymore.
About your final comments on Son of Osiris being hard to control - one of the bug fixes is related to chain attacks losing control of units. Maybe that means you can animation cancel his attack now? Still I agree there are some more changes due. Hopefully the next patches keep coming in fast
The small buffs to Forts/Towers is nice, enough to help a bit more in fights and slightly less paper thin.
I play Atlanteans and am very glad they fixed the bugs, especially the weird Lush herofying one =D
I'm most excited for the savegame fixes since that was stopping me finishing the Campaigns on Titan (kept getting corrupted mid mission) so hopefully that's next in store for me.
Otherwise most of the adjustments feel kind of whatever, I suppose they'll likely save the next big patch for the Chinese but overall pretty happy with the balancing (maybe they'll adjust the slinger tech that deals divine tech in the future? Not sure).
I always like your opinion. I do think thought Migdol units should be double tagged, but the barracks units should be stronger going into mythic age
Hi Magic, thanks for the video. The bug about centaurs maybe appeared, when you have a wonder (scales them). I never knew that CA are double types! I agree that TA with burning pitch is busted but the Huntress Axe upgrade should be reworked. Now it gives +1 Range and 0.99 Tracking Rating, almost the same already Ballistics do (0.99 Tracking Rating but to all ranged), i tested it in the editor...^^
Same as throwing axemen
@@Bleilock1 Yea that's true! I mean TA were counted by Cav, Anti-Ranged etc. in the OG Version, but i just tested and Huskarls have also bonus damage vs TA lol
I think your issue with attack move on vills not working without military units is because youre not using space as attack move
It works like it should for me and yes im a pleb who took time to adjust to space bar as attack move and imho once you get used to it, its better
ahh I use space for other things, i'll have to look into this more
@@IamMagicAOM ig i might also add that additional benefit of using spacebar as attack move.
Its easier for me to use hotkeys 6-0 on keyboard now.
But ik everyone has their preferences
chat menu/general lobby: yeah, that's the main thing i miss from RTS games back in the day, a big chat lobby for everyone. rise of nations had it, company of heroes had it, warcraft had it, i think it's a devastatingly bad move that developers moved away from it
Thx for the rambling, me like it.
If you can, put a camera or an avatar, so i have a face to connect with. Like beastyQ or viper does, they have a face.
Sobek chads rejoice, locust swarm buffed again, can't stop winning B)
Thanks mate! Learnt a lot over the last couple of weeks.
Great to hear!
So the funny thing about cheiroballistas is that they are still a siege unit and still benefit from Kronos bonus and one of Helios' tech. What's the point of having a hybrid unit if they can decide it's only an hybrid unit half the time?
Why they nerf the worst atlantean unit? It shoulddo bonus to building or something...
I agree with your comments about the watch towers. I think that if they were at least a bit more threatening, then that could be a nice little buff for Egyptians since they get them for free. But also, what players are actually upgrading to guard tower? And needless to say I don't think I've ever seen ballista tower researched in a game
Thank you for the analysis! Appreciate you making a great video as usual.
thank you!
My “select all military units” hotkey was changed to default too lol
hate when they do that !!
Lost a game because of this :(
Yeah, like I think barracks Egypt should be a viable strategy, but right now it honestly seems like they took away everything *but* the barracks strat, and that's not cool either. Given how badly Egypt is doing overall, nerfing all the mythic age power spikes while only giving merc buffs in return is incredibly lame.
Imo if the units are too strong when combined with the minor god stuff, then the baseline units should be buffed at least somewhat in compensation for the hefty nerfs. So if we needed to nerf valley of kings that badly, then the Migdol units should have gotten some stat buffs. Likewise should Electrum Bullets get nerfed/reworked, we should get some slinger buffs in compensation.
Hi ! Well, I'm going to expand by giving my opinion. I hope you can contribute something more than what I say to have different points of view.
Patch 17.36100 of Age of Mythology: Retold reflects a clear design shift that favors defensive gameplay, directly impacting aggressive strategies such as the rush (early-game attack), commonly used by players who like to apply pressure on their opponent from the start. These adjustments not only weaken offensive tactics but also seem to discourage the fast-paced, dynamic matches that many players enjoy. Below are the key changes and how they affect players who prefer a more offensive approach (like me)
Changes that favor defensive play:
Improved static defenses: Increases in the hit points and resilience of structures like Town Centers and Towers, coupled with upgrades to defensive technologies such as "Architects," make it much harder to breach enemy bases with an early attack. This clearly benefits players who prioritize economy and base fortification before expanding or counterattacking.
Guard Towers: The increase in Guard Tower damage from +40% to +50% makes early rush attempts much more dangerous. These defensive structures now pose a greater threat to weak or fast units like archers or cavalry, which are commonly used in early-game pressure strategies.
Hekate - Tartarian Gate: The improvements to units generated by this god power, with increased armor resistances, further strengthen defenses for players who reach the later stages of the game without being disturbed, punishing those who try to accelerate the game’s tempo from the beginning.
Negative impact on offensive players:
This balance shift goes beyond merely adjusting the difficulty of a particular strategy; it limits options for players who enjoy offensive control and constant pressure from the start of the game. The rush style is appealing because it keeps players in a high-risk, high-reward dynamic, where quick, decisive moves are key to success. However, with this patch, options for executing an effective rush are severely limited, as early-game defenses have been strengthened while key units and harassment tactics have been weakened.
This defensive focus can lead to frustration for players who prefer aggressive playstyles, as they may feel forced into a more passive style of play, resulting in slower, longer games that don’t always align with their preferences. The excitement of controlling the pace of the game, punishing fast expansions, and making calculated offensive decisions loses relevance when the game openly favors turtling (defensive play), which can reduce overall enjoyment for those who thrive on offense.
Discouraging continued play:
When aggressive strategies that require precise execution and a deep understanding of game tempo are continually weakened, there is a risk of alienating a significant portion of the player base. Many players enjoy the intensity and adrenaline of rushing, where the game is decided in the first few minutes. If that style of play feels unviable or ineffective, players who prefer this approach may feel demotivated to continue playing actively.
The result is that with each patch that favors defenses and weakens offensive strategies, the game may become less appealing to those who enjoy fast-paced, decisive matches. The sense of control over the game's tempo is lost, which can lead some players to abandon the game entirely, as they no longer find the same level of enjoyment in a more defensive, drawn-out style of play.
defensive players take advantage
I think a lot of what you say I agree with but overall I'm not entirely sure we're in a defensive meta just yet, the game still feels very fast paced at the higher elo's.
I do agree that the rushing meta has been significantly nerfed, this is even before these changes though, the way towers work right now allow raiding to be a more effective means of aggro rather than straight up pushing, I hope this gets addressed later on.
Thanks for taking the time to write that, I have to go out in 15 minutes or else i'd have gone more in depth, thanks again.
Chat gpt response 😅
I understand and respect your perspective as an aggressive player, but please bear in mind that the complete alternative is also true.
An entire playerbase of defensive/slower/boomier players are forced to adapt to aggressive strategies which is a stressful experience for a lot of people, and while you and other players enjoy this - it's also an alienating experience for a massive player base.
These changes aren't going to crush the early game aggression strategies - but they do make it riskier, which brings the pressure of early game aggression and the control of an economic boom strat more in-line. You can still get raids off on villagers, this will be more prominent against lower APM players, there's still great risks from moving vills away from towers, but this also means the cost of towers is improved, which can justify building towers to protect gold mines or hunt, provide LOS, and is better for more than just 1v1's.
Additionally, Hekate's GP sucks compared to the other Atlantean options and it mostly just gets used to instantly remove a fortress-type with a few neutral units, so this definitely doesn't 'reward' defensive play like you suggest.
Yeah, this reeks of chatGPT. What do you mean that the slight buff to guard towers make "early rush attempts much more dangerous"? Guard towers don't become available before the heroic age..
2:17 now I really want to have a Nidhogg's rage indicator in the game 😄
Kraken is a squid, Man o’ War is a jellyfish
Your're wrong on Chierobalista. If they take the bonus damage like a siege unit, they should take the buffs from techs like a siege unit too.
@@titusbaum9690 they will be way too strong imo
Keep in mind that new or casual players saying its hard to defend..means absolutely nothing xD When they say this they dont mean we are in an even game I am slightly more invested into eco and my opponent slightly more into army and this small army surplus makes it so its impossible to hold making eco play not viable...nope, these situation usually include someone completly dominating and pushing the other player...which shouldnt be defendable.
When I started playing Re after few years on Titans first few games Ive seen it first hand, people complaning about how midgod is useless and towers deal nothing and so on but they were age and 20 units down...I think given that the eco investment is of reasonable size and the skill is even the defenders advantage currently is big enough you can live through that period even under agression...
*AoM shouldnt be like AoE2 where tower is a no go zone that when entered leaves a bloodbath on the ground and a tc is basically a godlike creature that defeats mid sized army alone..and a castle? non siege just cannot fight it in any scenario, it defeats a huge army of elite soldiers by itself..its 650stone and can kill thousands of value...this would completly ruin AoM, and frankly its ruining AoE2 as well*
Exactly. It will 100% ruin this game.
You guys know theres catapults right? Lol
@@DarksmokeX547 Not everyone has catapults. Some pantheons rely on melee siege units or myth units, both often very counterable or too slow to siege with the fast repair rates in the game and multiple fortresses/towers in the area.
@@2nightwehunt Agreed! Defensive buildings have to be useful but not do all the hard job. In AOE4 you can’t dive the tc until age 3, even if you have a large army. I personally prefer a more aggressive game
I don't mind the later norse myth units being strong, Norse has such a harder time getting favour, so they should be.
Isis move aside, the time for us Ra-chads has begun!
Serious answer: buff sphinxes (especially when upgraded),maybe make them cost food instead of gold? In general Egyptians suffer from being so gold-hungry. Make Chariot archers no longer cavalry. Buff barracks units in general.
For me the best part pf the patch is the ranked 4v4 queue. Ive a group that all play aoe ranked together and what sucked with Aom was that we couldnt all play ranked together!
Lost a game because my hot keys weren't working and all my military wasn't on aggressive so I sent them in and they just stood there!
33:00 recon wasn't 'really' winning, themista did a timing with 2 armory upgrades finished at 90% (because of pre-queueing taking priority) and then did a nonsensical aggressive tempest play, got pushed back, and started winning against when all of his ups kicked in
29:45 The disrespect! The man o' war is a very real and cool animal, and it is not even a mollusc :')
It might look like a jellyfish, but it's actually a colony of specialized organisms working together! With tentacles stretching up to 30 feet, it delivers a powerful sting that paralyzes small fish. And that's probably why it shoots lightning in our game. Here is how it looks: ua-cam.com/video/aIovmgzyuL0/v-deo.html
Thank you lol glad to hear that i am not the only one who think chaos need rework , kronos use to have chaos convert 1 mythic and 4 unites which isn't like all of your army , it was lot more healthy use , not lock all of your army and make all of your army hit their multiplier( if they counter each other imagine camels hitting camels and slingers hitting slingers ) hyperion already strong it's always pick choice in Deathmatch which represent late game without any contest he doesn't need one button click win ability .
love the patch review i think you forgot about the throwing axe with multiplier to buildings .
i agree with all of your points it was my opinion on ancestors nerf cause it will hit set for no reason and set don't have eclipse to get something out of them .
and the big jelly fish buff, i think it's huge mistake i would dodge water vs atty that's 2/3 soo for free and you can make ton of them imagine getting highland and they just camp the water .
I hope that zzz displays on idle boats because Ive noticed the idle vil button never selects idle boats.
As an AoE player checking idle vils is already a habit for me.
There is seperate hotkeys for that idle caravans and idle fishing boats hotkeys just put them into same hotkey as the idle villager hotkey and there you go just like aoe2 and even better because there is also select idle groups of villagers/fishing boats/caravans instead of only 1 idle unit
I don't know if Xbox and PC are this different, but I've had some of these since the last patch. Heroes not including empowering ones has been a thing for me on Xbox for like 2 weeks for example.
Hi Magic, I’m highest rated Xbox player atm, that plays pc ladder offcourse (1250) can gladly give details on what we miss. Biggest one is being able to garrison fishing ships. This isn’t working making hybrid maps impossible for us to play competitively.
a chat room would be great...like the old eso...and ofc in game ladder...
Man O' War isn't a squid, it's a jellyfish.
aom devs pay more attention than the aoe2 one : I stopped asking for them to change the minimap to show the fog of war like in all other rts. The way and the speed with they fix the game show how they care about this community.
No one would use Rheia under this patch...
Loki's building building speed is NOT that crazy. We're talking about a ~2.1 additional infantry unit helping to construct it (5 loki soldiers roughly = to 7 regular norse soldiers). 10% is laughable the only time it gives you any significant advantage is when building with only one military unit. Sure, when building a fort with 5 TA it'd take 8 seconds less as Loki. Now it takes ~3.5 less seconds, big wow.
Also regarding TA with burning pitch, this is in line with them making the norse TC the same and egyptian stronger in classical. Making things "more balanced" by removing differences. Same reason why they double-tag units. Make everything streamlined, sterilised, plastic, same-y.
I really hope this "Zzz" effect can be disabled in the menu, because it's not for everybody.
I don't like this nerf on greek pantheon. Their heroes have to be stronger....because they have a limited number of them....
And nice video like always.
Unfortunately, with this update Greek Scout is also selected with all military hotkey 😢
Chariot archer beats Prodromos, no? I get your point though, it still gets hit by the bonus 3.5 damage.
My hotkey for select all military got switched to the pause hotkey automatically after the update. Maybe thats what happened for you too
You dont have to buy an xbox to play on controller, i think it also just works on the pc version if you connect a controller
Yeah the only egyptian viable gods get nerfed but that's because you don't get the designers' view on egyptians, let me quote one of the designers about them
"If you play egyptians you are a TINY BABY who can't manage GATHERING WOOD and FAVOR and DON'T DESERVE a chance to be competitive, so pick up a faction that demands ACTUAL SKILL or return to your starcraft 2 BABY faction PROTOSS"
I'm not really sure what they meant by this
Great video. I do think that atlanteans are too strong now and dodge nerfs and Egypt are too weak. I am a bit sad they did not buff Egypt especially ra
Hot take: Centaurs don't need a special attack.
meanwhile me still hoping they will give berserkergang a stat buff once again... lifesteal on glass cannons alone is hardly the kind of upgrade I really seek in the mythic age, as berserks often just die before they can make any real use of the buff :p
plus, would be some help for a minor god thats frankly "meh" all around; myth unit that basically functions just like a beefy raiding cav with a fairly niche use, a god power that will usually only kill a few villagers or break one or 2 small buildings (not a big issue in the mythic age), an upgrade that hardly matters (lifesteal on glass cannons) and one upgrade thats actually good to huskarls. Compare that to Vidar and his nuke and far better berserker upgrade (that actually takes advantage of their glass cannon status), Baldr and his all-in game ender of a god power and fire giants or Hel and her almost full giant roster, and yeah i'd say tyr needs something more. He is not bad in a vacuum, but he gets outclassed by all other myth age norse minor gods and almost feels like he doesnt fit for the age you can access him (the only thing feeling worthy of it being the global nature of fimbulwinter and the intel it can give/giving cannon fodder when hitting the enemy base)
I really don't think slingers are that overpowered. :)
But yeah I agree Egyptians need something more.
It's a kind of magic!
I thought by default the double click on villager would only select those performing same action (gameplay option maybe?). So this sounds like it was an Antlantean villager fix?
I just can't wait for the Chinese arrival.
Bro they need to nerf the minotaur
Happy with the stronghold buff (not a newer player). Not happy with the egyptian nerfs.
Another great video!
I just tested attack move on a single villager/dwark and it worked for me.
strange, i'll have another look then! thanks
Why not call the Man o War a Jelly/jellyfish instead of a squid😅
haha true, me and some friends been talking and we all just call it a squid, I guess it's grown on me
Does anyone know if there will be Seasons with leuages for ranked play? And any kind of customization options like the banners in Aoe4?
Thanks for the video anyway
that's a good point, I should bring it up to the devs
@@IamMagicAOM that would be awesome
It is always nice to have some customization options tho divide from other players
And it is actually great fun if there would be in game challenges to unlock new options or portraits
@@Pulsar9788.... Or paid DLC's
Thor untouched. One of the civs that actually has a chance to take out the busted shit was nerfed instead.
Kinda a mid patch. Super under touched.
My Sett needs a buff
Man these patches are really depressing for the most part, to be quite honest. I'm not sure what this balance team's prior experience is, or what the goals are, but it just seems like they have no idea what's going on in the game. There's just so many obvious changes that need to be made that aren't happening at all. I'm going to be really sad seeing 99% atlantean and norse being played when I watch high ranked twitch streamers for a while. Maybe the balance team should tune into some streams and see what's going on in the game too lmao.
Spearmen are what is wrong with Egypt. Spearmen being so weak are why Migdol units aren't that scary. Cavalry destroy Egypt. Contarius, Prodromos obliterate Egypt. Spearmen need some sort increased multiplier.
Maybe this is another reason for them to reevaluate the tag and counter system altogether to make things more general and realistic. Why can a hypaspist tear apart a front line infantry but do weak damage against archers? Why are spears ineffective against a huge boar monster?
@@ForbiddenFollyFollower that would make having different types of infantry units redundant.
Contarius ? What about camels ?
ua-cam.com/video/Vz4ASyM9Wn0/v-deo.html - Been saying this for awhile now, really feels like there's quite a bias against eggy on this game. The slingers situation shows this pretty clearly, when two of the lowest winrate gods (around 42%) had something strong the whole community lost their minds. All while 60% winrate Kronos/Thor existed and nobody really seemed to bothered by it all.
I'm not sure if there's some massive hangover from legacy towards Egyptians but I am just finding it a bit weird. Overall I liked this patch but when I'm looking at how much of the gap they've closed between say Ra and Kronos winrates then it feels a little lacklustre and the devs are being super cautious with eggy.. which makes me wonder why.
Darion Drive
That doesn't adress the true problems imo. Atlantean still too strong. The game souldn't encourage to be super passive with best eco, best units and cheap god powers
Finbullwinter needs a nerf in team games
I went from Gaia to Isis and now ig I'm back to Gaia lol
Egypt spearman are so bad I'd rather make pure electrum bullets slingers vs cavalry. You can't fight cavalry + throwing axeman or cavalry + centaur spam in age 2 in any way.
Console version is very buggy. No pre-queue, cant garrison ships, no a-move villagers and this is only friction of issues.
Please make a video about your hotkeys
I did one in the past but i'll do a refresher soon!
We would like that🙏
egypt was so busted in my opinion, i dont know how it is in high elo but i always hated playing against egyptians
Does these unit changes apply to campaign? Or campaign unit is separated just like starcraft/ warcraft3
I’m not sure about this, can someone else chime in?
@@IamMagicAOM I started first campaign Omens just now & confirmed that Toxotes atk speed is 1.1 now :( quite disappointing since it will more tougher to clear campaign in Titan difficulty with slower atk speed
It sure sucks being a main eggy now
Also why asking about some nerf on electrobullets? They're like the only good thing eggys have now with all those nerfs, at that point they must remove the panteon entirely
I think that upgrade is a bit unfun in some scenarios, seeing slingers operate as tox is just a bit strange, I played some games where my camel army was killed by mass slingers and micro.
I'd rather they give something that can be shared across all three gods.
Bro, u the best aom content creator. I like it more than AOE 4. But i got one question for you pelase. How do i win game ? i mean... in aoe 4 u destroy landmarks and thats it. In aom there are no landmarks. How do i win when oponent can still live with one barracks? and he will just play time and be annoying? Is there some tip for me please ? Thanx
Hmm if your opponent doesn’t surrender when he loses you can capture all town centers, you can also research omniscience and kill all his units and buildings
Nooooo. Don't touch the Jotun:P Not the stats anyway. It should be strong because it's a huge ass giant. Better increase cost or/and production time but not the stats. Or increase the cost of the Jotun upgrade maybe. Myth units should be strong in AOM in my opinion. The egyptians can have a boost in my opinion. Son of Osiris for example. Or some other units as well. But at the same time I think when you mix either axeman or spearman or even slinger from the barracks with a migdol unit, to counter the counters, you can be fine? Egyptians were never my favorite Civ to play so not sure. Poseidon is now. Thanks to your build order;)
i'm surprised they didn't touch the Hera spell, it's so strong, you can kill an entire army with this spell and it's auto target