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IamMagic
Canada
Приєднався 31 лип 2018
Competitive Age of Mythology
Age of Mythology Retold: Patreon Member Game Review
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#ageofmythology , #age , #ageofempires
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#ageofmythology , #age , #ageofempires
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Відео
Age of Mythology Retold: What Would I Change?
Переглядів 4,8 тис.12 годин тому
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Age of Mythology Retold: Poseidon vs Freyr! Replay Analysis
Переглядів 2,3 тис.12 годин тому
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Age of Mythology Retold: Game Analysis!
Переглядів 2,5 тис.19 годин тому
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Age of Mythology Retold: Magic (Gaia) vs. Recon (Zeus) on Alfhiem (FPVOD)
Переглядів 2,2 тис.21 годину тому
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Age of Mythology Retold: Magic vs Kimo - Decision Making Analysis
Переглядів 4,2 тис.День тому
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Age of Mythology Retold: Is Fafnir Worth It?
Переглядів 10 тис.14 днів тому
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Age of Mythology Retold: Tournament Win Rates!
Переглядів 5 тис.14 днів тому
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Age of Mythology Retold: Let's talk about the Medusa!
Переглядів 7 тис.14 днів тому
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Age of Mythology Retold: New Tier List!
Переглядів 16 тис.28 днів тому
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Age of Mythology Retold: Reviewing Viewer Games
Переглядів 2,4 тис.28 днів тому
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Age of Mythology Retold: Reviewing A Loss (Hades vs Kronos)
Переглядів 2,4 тис.28 днів тому
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Age of Mythology Retold: Loki vs Kronos (FPVOD)
Переглядів 2,4 тис.Місяць тому
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Age of Mythology Retold: Biggest Issues With Retold..
Переглядів 13 тис.Місяць тому
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Age of Mythology Retold: New Kronos Opener (FPVOD)
Переглядів 6 тис.Місяць тому
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Age of Mythology Retold: Thor vs Freyr (Commentated)
Переглядів 2,4 тис.Місяць тому
Age of Mythology Retold: Thor vs Freyr (Commentated)
Age of Mythology Retold: Zeus vs Isis (FPVOD)
Переглядів 2,8 тис.Місяць тому
Age of Mythology Retold: Zeus vs Isis (FPVOD)
Age of Mythology Retold: Gaia vs Isis (FPVOD)
Переглядів 2,9 тис.Місяць тому
Age of Mythology Retold: Gaia vs Isis (FPVOD)
Age of Mythology Retold: Kronos vs Loki (FPVOD)
Переглядів 2,6 тис.Місяць тому
Age of Mythology Retold: Kronos vs Loki (FPVOD)
Age of Mythology Retold: Hades vs. Odin (FPVOD)
Переглядів 3,4 тис.Місяць тому
Age of Mythology Retold: Hades vs. Odin (FPVOD)
Age of Mythology Retold: Are Chariots OP?
Переглядів 6 тис.Місяць тому
Age of Mythology Retold: Are Chariots OP?
Age of Mythology Retold: Isis vs. Poseidon (FPVOD)
Переглядів 3,8 тис.Місяць тому
Age of Mythology Retold: Isis vs. Poseidon (FPVOD)
Age of Mythology Retold: How Good Are Mummies?
Переглядів 9 тис.Місяць тому
Age of Mythology Retold: How Good Are Mummies?
Age of Mythology Retold: Are Towers Useless?
Переглядів 14 тис.Місяць тому
Age of Mythology Retold: Are Towers Useless?
Age of Mythology Retold: IamMagic vs TheRapl - Tourney Highlights
Переглядів 2,5 тис.Місяць тому
Age of Mythology Retold: IamMagic vs TheRapl - Tourney Highlights
Age of Mythology Retold: Magic vs Vortix - Tournament Highlights!
Переглядів 3,3 тис.Місяць тому
Age of Mythology Retold: Magic vs Vortix - Tournament Highlights!
Age of Mythology Retold: Thor vs. Isis (Expert First Person VOD)
Переглядів 5 тис.Місяць тому
Age of Mythology Retold: Thor vs. Isis (Expert First Person VOD)
AOM Retold: 10,000 Sub Giveaway! (Excel Spreadsheet)
Переглядів 1,9 тис.2 місяці тому
AOM Retold: 10,000 Sub Giveaway! (Excel Spreadsheet)
Age of Mythology Retold: New Balance Update! Egypt S Tier??
Переглядів 14 тис.2 місяці тому
Age of Mythology Retold: New Balance Update! Egypt S Tier??
Age of Mythology Retold: A Guide to Effective Scouting
Переглядів 4,5 тис.2 місяці тому
Age of Mythology Retold: A Guide to Effective Scouting
I feel so slow on controller ever though I’m kinda noob
Anyone know a Xbox streamer . Respawn and clueless just did some when they first came out .
Yoooo magic they are right this was sooo informative. This basically answered my question about making videos on how to stop units I asked about Egyptians . This one was a masterpiece I watched it 3 times already ! And if they don’t wanna hear you talk for 45 mins they go FF lol .
I found you just recently and I Love your content! After playing AoM since i was a little kid, and just now trying to actually get better, you have been amazing! So detailed, concise, and very good at representing what your thoughts and alternate reasonings are for every decision. Thanks man ❤️
Glad you're enjoying the content!
For the algo.
One of the biggest improvements to my game (in all RTS games) was selecting all the unit production buildings, control group them to a hotkey, and that way i can micro a battle and continue to build units.
There is just too much verbal abuse in AOM, no surprise that people leave in a short time.
Hi Magic, can you teach us how to use Leto with Gaia ?? And about Hecate in Mythic Age ??
all in due time!
Magic, that was extremely informative and excellently done. Thanks a lot.
Glad you liked it! <3
I do stand by the idea of gold blocking as the strategic objective, as I brought up in your older video because food is still the bottleneck on villagers. I do think you have a point on the power spike between heroic and mythic, and think the ages should be a bit more valuable as well as having a need to expand beyond your starting area, I just don't think food is the way to do it. I do thank you for understanding we don't all agree and caring enough about the game to even want to have the discussion. As a note. That idea you raised of different maps having different base food amounts is brilliant. Means you need to change up the plan as you play different maps. It would also, as you said, let people experiment and compare.
Thanks for the feedback!
This was so well done-clear, concise, and packed with info. Awesome man.
thanks!
I think it'll be a good format of video to review casual/low-mid ranked players matches from time to time.
Magic Bro :D ty
Are fanatic considered a good unit? I do not see them often in replays.
They’re amazing but a bit hard to mass out since they can only be made from the palace
@@IamMagicAOM Nice, thanks for the answer mate.
I'm down for having chickens or berries. Like it was before.
can you make a video about how to beat legendary AI? I know how to 1v1 one. But if your against 1v2v2v2v2v2v1 I always loose.
Ahh I don’t play single player atm, maybe I can do something in the future for you
Early game is about controlling that foward TC if the enemy is not doing it he is already at a disvantage. You can most definetly raid early too but denying resources is just a shity way to end a game.
I think the main point about mythic should be: nerf all the OP minor gods to match the weaker ones and keep the price equal, or buff all the weak minor gods to match the OP ones and make it more expensive to get to it? Because just increasing the cost would only reinforce the problem with lack of variety in the mythic age, because paying more for an underwhelming god power and techs is not worth it, and variety is what makes a game fun. So I think buffing the weaker gods and increasing the cost of mythic would make it “feel more” mythic when you reach it, getting access to the strongest techs your gods can offer to you, while also making it more fair for the opponent because you needed to invest a lot of resources into it I also think Earthquake is weaker than other mythic age GPs due to it being able to kill only buildings, because if you kill your opponents army, you usually are able to also destroy most of his base or just push into his eco and kill 50 vils, especially considering that you need a critical mass of units to effectively fight, in mythic especially, and rebuilding a critical mass of army is MUCH harder than rebuilding your base while your army can still hold the enemy, so Earthquake seems like the weaker destructive god power, especially compared to meteor, tornado and implode which can kill armies and buildings just as effectively
I haven't played it for 10 years but your opponent must be really slow to let you take a new outpost after just 5 minutes without sending you an avalanche of hoplites? or am I wrong?
At 5 minutes it’s tough to get many units out, at best a hero or a myth unit would be it
I will say it right out, everything what AoM Retold changed from vanila AoM is for worse. From balanced cool game to huge mess. Even though I bought the game as long time AoM player, I have hard time to enjoy it even little bit.
Thank you magic for your game analysis’s. They’re really entertaining and informative. That was quite the comeback win! I really was thinking for a second, I didn’t hear you correctly and you were going to lose.
Less food in base Stronger defenses Double upgrade time for mythic age. Some gods like haephaetus can be slightly faster to upgrade
I think a good change would also be to buff the number of projectiles per upgrade and to give them a damage buff with age upgrades. Like, a freely upgraded egxpt tower in classic age shouldn't be as menacing as a ballista tower in mythic age. Something similar could be done for fortresses, or fortresses benefitting from tower upgrades. The ballista tower should, instead of getting more projectiles, actual high damage ballista shots. Coolness factor is important too! To balance, towers should take long to build. The base building fantasy is important afterall and the decision to build towers to protect spots on the map should be a viable option, even if it isn't pursuited in some or even many games!
TFW you finally found something you can bear listening to as background noise, but the creator is heavily-referencing a paused screenshot of a previous video so every time u look @ the screen u get a lil spook & think ur noise is almost over
Haha
Do you think he would have done better if he had transitioned to Raiding Cav instead of sticking to infantry?
I think so yeah, he did the game after and won so I’d guess that’s answers that
I don't agree with more expensive mythic age. I think the problem is that mythic ages are simply not well balanced. Thoth gives you a bunch of units off low eco and a strong economy, son of osiris can delete armies and you get broken camels from desert wind, implode actually just 1 shots the entire enemy army if they ever clump together. If you make mythic more expensive, games go to mythic less frequently. That solves the symptom, not the problem. If a game does go to mythic, well for instance implode is still 1 shotting your army. You get a bit more of an opportunity to end the game before mythic, but now you can't go mythic yourself (it costs too much and you just lost your whole army). Nobody is scared of fast hephaestus plenty vault into armory upgrades, or vast vidar on freyr, or fast artemis since earthquake is basically a tornado/meteor that doesn't kill units. They're scared of osiris, thoth, implode (forget the god who does that), maybe a niddhog vs greeks but if greeks didn't seem to fall behind in mythic age I think you'd just kill it with the mythic hero, and ironically I don't think ragnarok is even that scary even though that was THE scary op mythic god power on legacy. Implode in particular I think would only get stronger if mythic costed more since it just kills everything anyways. Even the likes of lightning storm is quite good, but it has some level of counter play. If food was a bit harder to come by, tc's were a bit weaker making boom a bit riskier, maybe like a 5% nerf to champion upgrades, and the outstanding god powers were nerfed, mythic would still be good, but I think there'd be more options to shut it down, and it wouldn't be solo winning games. I'm also partial to the idea of like a 15s cooldown before you can use your god power on age up. A power like lightning storm is really strong when you catch the opponent off guard. If they know you have it, its still good but they can do things like garrison to dodge it. Wouldn't solve implode but would prevent some other mythic into near instant win game scenarios. I agree with the rest of the video though. And I think people will come around to not wanting tons of food in the base, aoe4 players used to think easy food access was fine until they played against English camping in their base for years. Even the casual defensive players that always come to tell people like you that you don't understand the casual experience and casual players don't want fast aggressive games realized that super safe resources from civs that get a free ride to age 4 are not fun when they had to play against it for years.
Nice points!
How many time i loose because of son of Osiris? . . . . . . YES😂
A player that dont want to get raided won face an enemy that will think the same. They will face an equal skill level player that want to win as everyone wants to win. So if rushing is more advantageous, boomers will hate it. Also I think boomers are majority and they will feel forced to play "rush or lose".
HI Magic i think the best way to change this is : use the same system for gold mine in ghost lake i mean random 3 possible stage of gold and food on evry map some with the same of actualy and some with less its other things but i think in ranked u should not know what map u play and what god pick your opponent what u think about this magic?
Good points !
I agree maybe remove the Berry bushes. But yoytr take on the average player is so off. I'm quite low elow and I get rushed so often
What is your elo?
The main problem is still not nerfing norse hard enough, the ladder is mostly norse. The lack of balance is making the game worse and worse.
I'm a low elo level and i'm agree with you.I really love aom but I'm from aoe4 and think the decision making has more conséquences in aoe4 (although it also has flaws)
As a low ELO player (1000) with little time to play (no more than 1/2 times a week for about an hour) but a ton of hours on the legacy game since i was a kid i express my opinion as follows: surely there are things to improve in the game and i agree with making maps more variable in term of resources, the provlem is not too much food near the TC but that is the same on all maps thus reducing gameplay variability. towers right know are not a good investment while i think that walls and migdols have their strategic applicability, so a tower buff would be appreciated by most players. Regarding the mythic age i think that making it more expensive will only end up in making it more difficult to cope with it; i have read on the comments a better option, like increasing the time needed to upgrade the age, thus making the punishment window larger and resource investment in age up more dangerous. Said that, not specifically under this video i see a lot of negative comments and it seems to me that a lot of players complain about the fact that their strategy or god isnt the strongest, or that the game isnt another game, which has little sense. For people complaining about strong god powers, units or upgrades, i think that the game is awesome in function of those charcateristics that make the game stand out on other rts. I dont want to use meteors or implode and see nothing happen, their god powers after all! Aom retold as every other strategic game provides you with strategic factors that you need to learn and exploit in order to win. Not only the enemy has mythic age, or god powers or mythic units; if you think that their are stronger just tune your strategy in order to prevent them from reaching it or reach it first; then as i said i can see how right now it is too safe to access those power spikes, but removing them i dont think its the solution. In the end map control seems to me the most important thing so idont get the people complaining about too turtle games, maybe is a thing of the high ELO. I love the game and really want it to succeed, and i hope that with chinese expansion the devs will fix the various issues because other than balance important things that must be discussed are multiplayer commodoties and functions, better replay functionalities ecc
Great points, thanks for the write up
I agree with making strong techs more expensive, and ressources more scarce to increase geo strategy. But I don't want to see strong techs be nerfed. I've seen too many games nerf the game to death and making it a slow turtly game, exactly what you're complaining about. I know you're not asking that specific nerf; just saying so the balance team gets the argument that the problem isn't what's in Age4 but how much strategy we can see in between Age1 and 4.
God unit's
I think the things you mention are amplified in vs Eggy matchups (to be exact, vs Ra and vs Isis), for a few reasons. 1. Free simcity early on (free houses, free armory/market, even free tower upgrade), so they can instantly wall off the most important attack angles for free; 2. Free hero in pharaoh who is good at shutting down most of early myth unit harass. Priests are kinda decent at that, too; 3. Techs/GPs that amplify economy (Isis Nile tech and Prosperity, Ra's rain, also Ra's aoe empower which, combined with his berry gather speed, means he strictly benefits from sitting inside the base and gathering safe food from berries after 1st hunt); 4. Insane benefits from aging up fast, which eventually can allow them to contest opponent while having lower economy. Example: Thoth and his Meteor + Valley of Kings. Another example (which you have mentioned): Osiris with his Desert Wind tech, on top of Mummies and SoO being extremely strong atm. To lesser extent, things like Nephtys and her Ancestors GP which basically pulls a decently sized army out of thin air, even if for a minute, or Citadel GP which shuts down attempts to directly assault their main base, on top of making villagers and researching Mythic age faster. As a result, I think outside of maybe extremely early age ups, there's very little angle to attack them early on; if you try to stay on low tech army with 1TC eco you'll just eventually die to their techs, so you're kinda forced to boom against them. And most importantly, they can actually play vs boom while turtling+teching due to the strengths of their techs. I mean, if you play perfectly you can probably shut down their 1TC fast mythic pushes, but I don't think it's a freewin on average and even above-average level. By comparison - I've recently seen a Hades player who did a 1TC turtle into Mythic. Now, I think he can definitely do that right now, and I did actually lose to him while trying to go 1TC aggro (but I was sloppy), however, comparing the points I've listed above for Eggy to what Hades has: 1. His simcity isn't free. Neither are his towers, although he does have Sentinel GP to help defend. He can definitely wall off everything eventually, but it'll cost him, and thus, slow him down at least a bit; 2. First 2 Heroes he gets are melee, and thus you can definitely play around them and get some harass done with early myth unit; 3. Gold trickle tech is pretty strong. In this regard I don't think he's much worse than Isis, at least; 4. Most importantly - I think he just loses playing like that vs 2TC (even if opponent reactively goes 2nd TC after trying aggression early on). He will of course get his champion archers and all that, but I think it's not enough to overpower 2TC economy player with heroic age techs. Hades player in question went Hephaestus so he can turtle further with Vault, however even if he went Artemis - Earthquake does *some* damage, but arguably worse than Meteor, and then there's no follow-up similar to Valley of Kings; poison damage archers are of course very good, but I think vs higher economy he would eventually die. And Hades is, IMO, one of the best gods to do something like this atm, outside of Egyptians. For Norse IMO it's even harder to do something like full turtle into rushing all the way to Mythic age, and the benefits aren't that great either. From my experience as a ~1500-something ELO aggressive player, right now there's a way to be aggressive early on against pretty much everyone except Ra/Isis. The point I'm eventually coming to - instead of changing amount of food next to a TC, maybe Eggy (notably Ra/Isis) just needs to be toned down somehow so turtling isn't as easy and/or isn't as beneficial for them. Regarding Mythic age cost - I agree with you, wouldn't mind if it was more expensive, however I think the same point stands - Eggy are the best at rushing it atm. Also I find it funny how many people talk about this affecting "casual players", I don't think that's the case at all. I've seen a few replays of ~1k ELO players, and in a lot of cases they afk on their side of the map for eternity. How exactly having less food next to starting TC or a slightly more expensive Mythic age affects that kind of play in the slightest is beyond me.
great points, I agree!
I'm a casual player and I love this game, that's why I'm worried for the future of it if casual players like me stop playing it. I think there should be a kind of progression system so players can feel more engaged and keep playing daily. I don't mean any "game changing system" just maybe an XP or prestige system that lets you unlock any kind of simple cosmetics for your account. Anyways, thanks for sharing your opinion!
I see that you still have the 3-player skirmish bug.
I actually think this matchup is very even if the Poseidon player knows the matchup well
You need to go bronze
Old titans game is still miles ahead in terms of balance compared to retold, another thing that contributes to this boring turtling meta is the fact that you can build a market in Classical age that opens up to all kinds of degenerate playstyles where not even goldstarving your enemy is a guaranteed victory, for me it just feels like this game was rushed and the devs changed a lot of things from the original game for no reason just to name a few: village centers (why?), not being able to see when the enemy has built a TC, no hunting dogs, etc... If the devs want this game to last they really need to start to listen to the players specially those who have played the old games and know what made the game good back then.
future american iammagic makes some good points
Yes let's food in the base and bring back hunting dogs please. Also nearly no hunt maps could be cool to add variety (like the no-hunt savannah variant in voobly). Towers are weaker but cheaper...i don't like lategame tower-spam, so idk. 2-3 less houses also would be amazing.
The build limit of 20 is also too low. Armys are a lot bigger than in the original game, because of the increased pop limit. The unit cap got a huge change, but the tower cap got no change.
I just want old game patch back
It's funny how we talk so much about balance and good gameplay, yet we still don't have a proper replay system. Fast-forwarding is painfully slow, making a quick check of a single late-game fight a time-consuming task. Worse, when I click in the replay at the top bar on the amount of food, wood, or gold, instead of taking me to my own base, it takes me to my enemy's base. And don't even get me started on the fact that it's impossible to watch other players' replays by clicking on their profile, like you can in Age of Empires. On top of that, the so-called "statistics" in the profile only show the win rate for each civilization for the last 10 games, which is an absolute joke. And all of this just concerns the replay system. I won't even begin to talk about quality-of-life features, like having proper leagues (bronze, silver, gold, etc.) instead of just a boring Elo number. At the very least, the devs should prioritize creating a proper replay system so we can effectively analyze lost or won games. Constantly tweaking the balance is fine, but having a good replay system would benefit everyone, from casual players to pros. Personally, I can't agree with players blaming balance for their losses. In StarCraft, I used to laugh at belov master players who, instead of addressing their own endless mistakes, would jump to blaming balance by saying, "Well, the pros say the same thing." Of course the pros care about balance issues, since they make so little mistakes for them balance decides matches. But definetly not for lower players. In Age of Mythology, I'm only 1130 Elo, so it would be absurd for me to cry about balance when it's clear my losses come from my own mistakes. That's why I care so much more about having a good replay system. When its just about the balance for top level game i of course agree with magic. Would of course be absurd for me to disagree with him with on my level. From my experience its not happening often that balance is intersting for low level players. One of the only situations is when the balance is fine but for example with 1 civ you need to do a lot of difficult things and hard calculated moves to get that balance while on the other hand the other civ has it very easy. Happened in starcraft when protoss and zerg were very balanced but in order for that balance it was required that when a protoss played a lot of carriers and just a clicked, you as a zerg had to play a difficult army composition and to use a lot of spellcasters. If you did it correct it was an even fight wich is basically the definition of balance and fine for top players. but thats the case where the low level players then are allowed to complain. But that is not the case in the moment.
i want to say one more thing. you may be completely right - i've had similar discussions with a buddy of mine, but as good as you guys at the top are, you can tell from watching the tourneys that the game is just so new. it's not legacy. i think the main reason aggression isn't paying off as much is because contrary to popular belief, it's hard. you guys are spending so much time thinking "what" to do you're spending far less doing it. we all know if an rts is balanced, and this one may be more than we assume at this point, the aggressive player can lose in an instant. from what i'm seeing, the pros are just much more comfortable maco'ing up. there's still so much to be figured out all that said, i don't disagree with anything you said in the video, but i think there's not enough data for you to hold those views dogmatically just yet if you buy heroic, heavy upgrade, mythic, champion upgrade, minor god unique upgrades, and more, my classical army WILL kill you. those upgrades are definitely broken and that's why we all love AoM. game is broken and there's 100 ways to lose. BUT, you can't do it all. and like you've already lamented, defense (towers, etc) sucks
Concerning starting food, I'd definitely like to see a larger map pool variety. On costs, there's room for adjustment whether we're talking about age ups, tech, or units. Wadjets and Desert Wind are probably too cheap for what they do, Thracian Horses could probably cost less favor etc. Personally, I'd like to see the Speed stat being valued higher in terms of unit cost. Mobile units leave a greater room for error and they should be charged accordingly. I'd also like to see gods that are not really played get some rework: Ares, Hephaestus, Njord, Leto, Rheia, Helius and Hekate (Baldr too maybe?). Gaia must be the most boring pantheon to watch, I can tell you right now they're teching into Oceanus, Theia and Atlas. Classical Age Poseidon? Hermes. Mythic Age Greek? Hera or Artemis. I think this also contributes in what you're saying, that aging up doesn't really need that much thought. For quite a few pantheons the age up is just a click of a button because there's no realistic choice to be made, unless you're memeing.
I'm not sure if it's been stated, but I think that reducing food and discouraging some slow turtle games can also make waiting for matchmaking short (games aren't as long) and maybe appeal to people who don't want to wait 2-5 minutes for a match to start
On the topic of "casual" players. The problem with focusing the game design on them is that they either want to explore the competitive aspect of the game at some point or they quit playing. That said they will not notice most of those delicate changes in anyway.