The Laziness of Fallout 4s Weapon Animations

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  • Опубліковано 27 чер 2024
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КОМЕНТАРІ • 441

  • @thatriverguy
    @thatriverguy 11 днів тому +472

    I especially loved how in the artbook for F4 they showed all these different looks and ideas for weapons, but every time they're just like "well, we had to redesign this gun to fit the one animation we made for this type of gun lol oops"

    • @BoisegangGaming
      @BoisegangGaming 7 днів тому +2

      I mean, there is an element of practicality involved here, it's the same thing we see with other RPGs like Mass Effect where animations are re-used to save time (sometimes just in the short run, because Game Development is hell). I'd love for Fallout 5 to have more in-depth gun animations but animation is time-consuming and expensive (especially when it comes to trying to make things look good in first-person).

    • @thatriverguy
      @thatriverguy 7 днів тому +20

      @@BoisegangGaming There's practicality and then there's laziness, and considering Bethesda's poor showings and apparent lack of care in core aspects of the 2 games they've made since F4, I'd say it's the latter. As a former animator I know how tedious and time consuming the job can be, but when it's something the player is gonna spend almost 100% of their playtime looking at, you need to put in the effort.
      However, credit where it's due, almost every gun in Starfield does have a unique reload animation. I mean, they're all awful, show a lack of understanding in how to create a decent reload animation, and demonstrate the clear absence of communication between the artists and animators, but it's something.

    • @chocoman45
      @chocoman45 6 днів тому +8

      My favorite is the one about mama murphy.
      "She was originally meant to move around in a hover chair, but that idea was too cool so we didn't do it, teehee."

    • @basty1man
      @basty1man 13 годин тому +1

      When I look at modern Bethesda games I am always struck by the question "what were the developers passionate about when creating this game?"
      Unfortunately for them the only conclusion I could come to is "money"
      And then I stopped playing their boring, buggy games.

  • @o_sdlr9693
    @o_sdlr9693 12 днів тому +567

    The bolts and charging handles are on the wrong side too.

    • @loops_9035
      @loops_9035 12 днів тому +82

      It's so ugly, and makes my skin crawl just looking at it, thankfully there are some okish mods to change the bolt/charging handle side

    • @alienairplanes
      @alienairplanes 12 днів тому +30

      I mean, it wouldn't be wrong if the main character was left handed, but they're not so yeah. But even then guns like the FAL and STG 44 have left sided charging handles in their original configuration.

    • @abriannaaguilera2123
      @abriannaaguilera2123 11 днів тому +8

      I gave them a lot of crap but, guns in Halo are also left-handed, and I feel that's mostly out of "hey, we want the player to look at this cool thing we made, see the gun moving and working"
      I'm still downloading my right-handed AK and Hunting rifle.

    • @PursuitOfMeaningJBP
      @PursuitOfMeaningJBP 11 днів тому +3

      If you work hard in very specific details like a bolt sometimes you want people to notice

    • @CloudRollerFox
      @CloudRollerFox 11 днів тому +6

      Bethesda was never that good at gun design. Look at Starfield's weapon designs and reloads

  • @SneedFeedAndSeed
    @SneedFeedAndSeed 12 днів тому +288

    "Even paid for creation club weapons and DLC reuse animations"
    Tell that to the Skyrim creation club gun with crossbow animations.

    • @demomanchaos
      @demomanchaos 12 днів тому +25

      It even has the weird bug where you get an execution animation if you bash draugr with a crossbow.

    • @jacehackworth6413
      @jacehackworth6413 9 днів тому +6

      I gave one of those to a follower and realized they were using crossbow bolts. I thought “well followers doing that is a pretty easy bug to find, but it’s excusable I guess.” Then I found out it works for the player too. The gun and ammo are literally just reskins.

  • @MightyLitLHero
    @MightyLitLHero 10 днів тому +120

    “It’s an indie studio guys, give them a break.”

    • @nevermorefractures3401
      @nevermorefractures3401 9 днів тому

      ?

    • @MightyLitLHero
      @MightyLitLHero 9 днів тому +11

      @@nevermorefractures3401 sarcasm

    • @MichaelBurkhalter
      @MichaelBurkhalter 9 днів тому +2

      @@MightyLitLHeroYou put it in quotes like someone actually made that argument

    • @MightyLitLHero
      @MightyLitLHero 9 днів тому +8

      @@MichaelBurkhalter it’s used when triple a companies have buggy or lazy games as a meme

    • @funki4896
      @funki4896 8 днів тому

      ​@@MightyLitLHero back then their budget for FO4 was suddenly cut in half because Bethesda wasn't doing so good financially. It is only now after FO4's big success, all the rereleases for TES, all the microtransaction and stupid DLCs, the takeover by Microsoft, Fallout 76 and the Fallout show that Bethesda actually has lots of money and could invest a lot into TES 6 or FO5. But unfortunately after seeing what they did with all those ressources with Starfield I too have no more hope.

  • @Rage_Spammer
    @Rage_Spammer 15 днів тому +218

    The sawblade and baseball launchers have particularly egregious clipping, especially considering those were added in updates to everybody's games.

    • @nolanrandall2690
      @nolanrandall2690 8 днів тому

      Can’t forget the fact that that DLC doesn’t even render on Xbox. All that’s there is a red box where the gun should be

  • @daegnaxqelil2733
    @daegnaxqelil2733 14 днів тому +393

    that was crazy how blandly flat those animations were. i know it's kind of hard to animate in 3D but still Bethesda animators should do some efforts as a AAA studio , their animations were just painful for eyes. even the animations seen in Fallout New Vegas were better , not so rigid and more detailed than that.

    • @peppermillers8361
      @peppermillers8361 14 днів тому +54

      The animations in New Vegas varied between being very janky and stiff at worst, and pretty alright at best (with some like the single action revolver being pretty good), and that’s coming from someone who likes the animations. The ones for 4 I think are alright, but the game suffers from low weapon variety.

    • @daegnaxqelil2733
      @daegnaxqelil2733 13 днів тому +6

      @@peppermillers8361 the ones of the 10mm pistol and the energy weapons weren't so bad but the rest are just ugly

    • @peppermillers8361
      @peppermillers8361 13 днів тому +3

      @daegnaxqelil2733 they're extremely basic in my opinion, hence why replacing them isn't too shabby of an option.

    • @shawnee8096
      @shawnee8096 12 днів тому +4

      Weapon anim is never one of the highlights in Fallout series. Just have to live with it or expect experienced modders to cope

    • @Gameprojordan
      @Gameprojordan 12 днів тому +11

      Hard lol modders were creating brand new custom bullpup reload animations for New Vegas in like 2012. Stop excusing a multi million dollar corporation's laziness

  • @DecidedlyNinja
    @DecidedlyNinja 12 днів тому +50

    Part of me admires duplicating the animations as clever design. I guess it gave the team more time to focus on what was most important: the synth assembly room.

    • @NikkiWrightVGM
      @NikkiWrightVGM 5 днів тому +7

      And spending time on those important skeleton and teddy bear easter eggs...

  • @thermalops
    @thermalops 12 днів тому +104

    In the defense of creator club and mod weapons, from what I’ve heard it is apparently really hard to put custom animations into fallout 4

    • @thevoidreaper2603
      @thevoidreaper2603 11 днів тому +53

      That and I heard they weren't allowed/given time to make custom animations for the CC items, hence why they reused them for said item or have none like the Tesla Cannon having no reload animation

    • @PotatoBullets115
      @PotatoBullets115 8 днів тому +10

      Yes, it is.
      Source: I make Fallout 4 mods.

    • @koroplays3200
      @koroplays3200 6 днів тому +1

      it's not

    • @PotatoBullets115
      @PotatoBullets115 6 днів тому +2

      @@koroplays3200 where is your proof?

    • @thevoidreaper2603
      @thevoidreaper2603 6 днів тому +2

      @@koroplays3200 And you would be the animation expert then?

  • @bigbadbusta3871
    @bigbadbusta3871 6 днів тому +4

    Vanilla animations: 💀
    Modded Animations: 🗿
    Remember kids. Always mod your fallout games

  • @simple-commentator-not-rea7345
    @simple-commentator-not-rea7345 12 днів тому +46

    In a true RPG, weapon reload animations should vary based on the type of weapons AND weapon skills. I'm even imagining a player character have really clumsy animations if they have low Agility

    • @DrFudge-ky5ub
      @DrFudge-ky5ub 11 днів тому +10

      Your reload speed in FNV was tied to how high your agility was. If you have 1 agility, it would take like 10 seconds to reload a pistol lol

    • @d347hw15h
      @d347hw15h 10 днів тому +4

      In a "true rpg" you as well can have no animations at all, this is definitely not what defines the genre

    • @Robosium
      @Robosium 10 днів тому +5

      Oh your character build actually having an effect in an RPG, what a novel and unique idea, might be too radical tho

    • @nevetsnotlrac7624
      @nevetsnotlrac7624 9 днів тому

      What your describing is Fallout NV. Fallout NV was an RPG first and a shooter second. Fallout 4 flips this and focuses more on shooting and less on RPG.

    • @funki4896
      @funki4896 8 днів тому +1

      ​@@DrFudge-ky5ub there is a perk for that in Fallout 4 plus Agility governs the amount of AP you need to reload in VATS

  • @jasonensteinjag
    @jasonensteinjag 12 днів тому +37

    The only thing that has going for the weapons in fallout 4 is the sounds. I admit, the chonkiness on the mags hitting the gun and the slide pulling back is satisfying ro hear, especially on the Combat Shotgun

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER 6 днів тому +1

      personally i hate the way the 10mm, combat rifle, and assault rifle sound. everything else is great though.

  • @kipper6891
    @kipper6891 12 днів тому +115

    This should be more of a dig on weapon variety than animations. You could make a very similar video on FNVs animations... among many other games.

    • @fudgerounds91
      @fudgerounds91 11 днів тому +29

      In Obsidian's defense, they didn't grossly redesign and retcon entire weapons into or out of existence just because they didn't want to make a new animation.

    • @thoren7848
      @thoren7848 11 днів тому +19

      fair, at the same time the guns in FNV actually look and work like guns

    • @AnAmericanMusician
      @AnAmericanMusician 9 днів тому +4

      Didn't New Vegas take a year to be developed? As opposed to how many years FO4 got...

    • @funki4896
      @funki4896 8 днів тому

      ​@@thoren7848 nope.

    • @funki4896
      @funki4896 8 днів тому +3

      ​@@AnAmericanMusician FNV is a glorified Fallout 3 DLC. People complain how some assets from the Skyrim dragons were reused for Fallout 4's vertibirds but praise Obsidian for doing a big Fallout 3 DLC.

  • @cmcfly6722
    @cmcfly6722 12 днів тому +55

    most FPS games sometimes does reuse reload animations for their other guns.

    • @drrnvevo
      @drrnvevo 12 днів тому +51

      there's only so much times you can reuse stuff in a single game that it blurs the line between laziness and efficiency, f4 is the former lol

    • @twistedbetrayal7234
      @twistedbetrayal7234 12 днів тому +8

      i feel like it would have been ok if they just made better animations

    • @HoboHunterRik
      @HoboHunterRik 11 днів тому +2

      Usually because they're a studio that doesn't have literal millions of dollars being raked in every year. It's important for them to look unique so that they feel unique which is another thing that FO4 really struggles with.

    • @skylandiangovernment
      @skylandiangovernment 11 днів тому +1

      Destiny two is a good example

    • @Allustar
      @Allustar 11 днів тому +2

      Fallout 4 is egregious with it though and often, they don’t change it to make it look right. The creation club weapons’ reload animations clip so often.

  • @Boggletrop
    @Boggletrop 9 днів тому +5

    2:02 these are the same gun idk why they wouldnt be the same animations

    • @qwq1_488
      @qwq1_488 2 дні тому

      it's like in the half of example throughout the video💀

  • @XaibianHenning
    @XaibianHenning 13 днів тому +87

    I was playing Rage 1 earlier and found the animations for the weapons surprisingly good, heck even the 2006 PS2 shooter BLACK had better animations than Fallout 4. IMO f4 has one of the worst animations I've ever seen

    • @azerty6867
      @azerty6867 12 днів тому +4

      Soldner is much more worse

    • @cleberribeiro2733
      @cleberribeiro2733 12 днів тому +7

      Black is chad

    • @Umbra_Ursus
      @Umbra_Ursus 12 днів тому +5

      Medal of Honor Frontline and Rising Sun both had better weapon animations. So did Painkiller. I think even Duke Nukem Forever had better animations, though that may be very bad memory, on my end...

    • @CrusaderKingg
      @CrusaderKingg 12 днів тому +3

      ⁠@@azerty6867Soldner sometimes feels like a fever dream

    • @corditesniffer8020
      @corditesniffer8020 12 днів тому +3

      The OG RAGE is so Goated
      Absolutely fantastic classic

  • @Roguephilsopher
    @Roguephilsopher 10 днів тому +4

    To add insult to injury, they did exactly the same laziness in Fallout 76 and Starfield.

  • @declangaming24
    @declangaming24 12 днів тому +9

    That's why you downloaded mods that aren't paid for

  • @tomwatson1258
    @tomwatson1258 6 днів тому +1

    I still die inside everytime i see that hideous left handed bolt action

  • @AttakusZakus
    @AttakusZakus 12 днів тому +15

    Download Degenerate Dak’s weapon’s for way better variety and animations. All very lore friendly and respectful, like they were in the game to begin with.

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 8 днів тому +2

      CADAVVER has the best animations by far. It's not even close. His actually look like they belong into a AAA game.

    • @ItzRokkiYT
      @ItzRokkiYT 8 днів тому +1

      ​@@iexist.imnotjoking5700 my only gripe with his animations is the one seen on his MCX SPEAR mod where the animation is a bit wonky and unnatural when the player presses the bolt catch release. The thumb bends in an unrealistic flex that would realistically break your thumb if you pressed hard enough. But of course, it's just a pet peeve of mine.

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 8 днів тому

      @@ItzRokkiYT His rifle animations could use a little bit of improvement and generally are a bit too tacticool, but his handgun animations are AAA material, no questions asked.

    • @brentonherbert7775
      @brentonherbert7775 7 днів тому +1

      Sorry but- Why should I and OTHER PEOPLE put in work to fix something that shouldnt exist in the first place?

    • @pwnage402
      @pwnage402 3 дні тому

      They’re ok. Definitely better ones out there

  • @jamielama7716
    @jamielama7716 12 днів тому +6

    Thank God for mods and content creators.

  • @courirnorte8137
    @courirnorte8137 11 днів тому +11

    aside from laziness its also because they had very little ppl working on fallout 4. Bethesda thinks they can be a small team and simultaneously work on triple A open world RPG games, but they obviously cant, so they cut corners whenever possible, henced the reused animations, bugs, outdated visuals etc.

  • @corditesniffer8020
    @corditesniffer8020 12 днів тому +5

    I knew that a lot of animations were a little lazy and where possible reused but I had no idea it was THIS extensive 😮 I’ve played quite a few hours and never quite noticed how most are identical like that

  • @thetinfoilfreak
    @thetinfoilfreak 9 днів тому +4

    2:08 those are literally the same type of gun...

  • @user-pu1mz4ex3x
    @user-pu1mz4ex3x 12 днів тому +30

    I mean. How much animation does a guns variety have? Like. If its a similar gun you cant blame em for using the same animation. 2:40 is another story.

    • @nonocon0618
      @nonocon0618 12 днів тому +16

      They made all of their weapons reload similarly so they could reuse as many animations as possible. That's why a lot of the guns have weird proportions.

    • @HoboHunterRik
      @HoboHunterRik 11 днів тому +1

      It makes all the guns look the same. Which is unfortunate because the guns also looked ugly so now you have the guns all feeling and looking clunky and ugly.

    • @notkmr
      @notkmr 11 днів тому

      Just see BrandyBoy's video about his rant on Fallout 4's Guns and you will know

    • @ashtraydelicacy5773
      @ashtraydelicacy5773 7 днів тому

      It shows they put no care into how their weapons needed to feel in the player's hands when 80% of gameplay is shooting enemies. If, for instance, a weapon mod changed the weapon's proportions and made the original animation clip, then making a new animation to accommodate shows the player that the devs put effort into the game instead of giving them $60 worth of McDonalds on their hard drive.

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER 6 днів тому

      @@ashtraydelicacy5773 they say ID did everything involving the weapons in fo4, but i simply dont buy it. there's no way the literal inventors of FPS are going to make a rookie mistake like making the guns take up half the screen.

  • @toxinomic3713
    @toxinomic3713 9 днів тому +3

    Imagine being so lazy you base the designs of the firearms around 1 reload animation

    • @Flesh-wl7bb
      @Flesh-wl7bb 4 дні тому

      Ummm are you coo coo crazy dude animation is harder than you actually trying to touch grass

  • @bruhtholemew
    @bruhtholemew 8 днів тому +1

    The worst thing about this is it likely means the gun models were designed around the existing animations. Leads to awkward animations like 1:50 and how the red can stiffens up as if it has the invisible rails from the gatling laser.
    If you wanted to have say, an energy weapon with a battery on the front. Nope sorry, it's gonna have to be on the side or top to use a pre-existing animation.

  • @SoulshadeVr101
    @SoulshadeVr101 8 днів тому +3

    Another thing fallout 4 is guilty of is reusing a bunch of models texturs animations from skyrim the ash pile is same as skyrims the skeletons are also the same models as well as countless other things. The punch animation is pretty dang close to the same as well as alot of melee swing animations the deathclaw has really close animations to the werewolves from skyrim.

  • @beetle4799
    @beetle4799 12 днів тому +8

    Some cases it's really bad (the revolvers at the start or the one next to the gatling laser for example), but most of these are just functionally the exact same weapon. Why would the bother making a brand new reload animation for what is pretty much the same gun? One of the cases was actually the exact same gun with a silencer on it.

    • @HoboHunterRik
      @HoboHunterRik 11 днів тому +8

      That's the issue. They just made all the guns functionally the same gun instead of adding variety for the sake of laziness.

    • @Flesh-wl7bb
      @Flesh-wl7bb 4 дні тому

      ​@@HoboHunterRik Or because they are the same weapon class or damage type with the same ammo

  • @BigBubba7967
    @BigBubba7967 9 днів тому +1

    Ladies and gents this is why the modding community exists to improve upon these mistakes

  • @LakevusParadice
    @LakevusParadice 5 днів тому +1

    Fallout 4 was truly Bethesda saying it didn’t care about the game anymore and just sold out to kids

  • @Hervoo
    @Hervoo 9 днів тому +2

    Most of these are creation club mods made by community

  • @fl8281
    @fl8281 День тому

    Its like the animator trying to avoid animating the right hand for even moving from the grip.

  • @WatermelonDog512
    @WatermelonDog512 11 днів тому +4

    They're kinda satisfying tho

  • @jjpugplayer9312
    @jjpugplayer9312 11 днів тому +3

    What I hate about bethesda is there a triple AAA game studio owned by Microsoft yet they act like a small studio made up of 14 guys if one experienced modder can take time out of his day and make a new weapon and animation in a week or less bethesda can do the same

  • @DarthWall275
    @DarthWall275 8 днів тому +2

    The heavy Incinerator is literally the fucking Fallout 3 model, and for a long time, you had to pay $5 for it. That is all that needs to be said about Bethesda's policies.

  • @SillyMonkeKing
    @SillyMonkeKing День тому

    For such a big studio, these are like 2003, junior intern, flash game, pre alpha ass animations.

  • @Dakaboi
    @Dakaboi 9 днів тому +1

    Ever notice that the junk jet also uses the same pull animation as the Gatling Laser? Or is it just me?

  • @No7_Maika
    @No7_Maika 7 днів тому +1

    Can you imagine a faces of poor designers wich hear from animations team "we are lazy, we don't want make more animations, you need to make all weapons use only our 3 animations"

  • @PotatoBullets115
    @PotatoBullets115 8 днів тому +1

    As a mod author for Fallout 4:
    It's incredibly hard for good animations to make their way into Fallout 4's engine. There's a million different hoops and hurdles you need to jump through just to make what you see in the animation software be what you see in-game. Back when I first played, I was incredibly negative about the animations, but after actually taking the time to learn and make them, I don't blame them one bit. I do blame them for making all the guns left-handed, however. That's just a really weird design choice that seems to exist for the sole purpose of making the ejecting shells look all flashy and "in-your-face."

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER 6 днів тому

      why not blame them for not making it easier to make animations in the game, even if its for themselves? it would have benefitted everyone if they made it more accessible, which is not impossible.

    • @PotatoBullets115
      @PotatoBullets115 6 днів тому

      @@EA_SP0RTCENTER that entirely relies on the creation engine. We know they'll never let it die.

  • @SukhoiSU57FighterJet
    @SukhoiSU57FighterJet 11 днів тому +5

    0:30 doesnt the assault rifle use the same animation as a pipe rifle?

    • @stefan020290
      @stefan020290 3 дні тому +1

      No, the assault has the side magazine, but no charging handle. You just pull out one mag and put in another. It's a extremely boring and basic animation and makes the ugly assault rifle even uglier.

    • @SukhoiSU57FighterJet
      @SukhoiSU57FighterJet 3 дні тому

      @@stefan020290 Even worse than just reusing the pipe rifle then, It just wouldn't work without the charging handle

  • @calamaribowl8683
    @calamaribowl8683 9 днів тому +1

    I remember when Fallout weapons had variety.....

  • @Spifferino
    @Spifferino 11 днів тому +2

    My best guess for why this is the state of Fallout 4 animations. In Fallout 3 and New Vegas, weapons couldn't have unique animations due to engine limitations. Instead, there were a handful of 'animation sets' that would be shared across the games weapons, so multiple weapons shared the exact same animation data. Whether or not this was a decision of laziness or technical challenge I don't know - but I lean towards laziness considering Bethesda can always modify the engine, and modders have made a unique animations system on a per-weapon basis in recent years. Fallout 4 does not have these engine limitations. Each weapon is able to host it's own unique animation set. For whatever godawful reason, Bethesda seems to have stuck with the shared animation set mentality. Is this a remnant of an old system removed late into development, or a case of laziness/time constraint? I don't think we'll ever know the answer, but again, I lean towards laziness as other games at the time of Fallout 4s release (2016) had incredible animations across various weapons.

  • @PursuitOfMeaningJBP
    @PursuitOfMeaningJBP 11 днів тому +3

    Bro really showed like 50 different weapons in the same videogame and said “nah this lazy af”

  • @Skipperoni
    @Skipperoni 12 днів тому +2

    Good thing the devs are probably above reusing all of these animations for whatever fallout game came after this one :D

  • @captainpelmenientertainment
    @captainpelmenientertainment 11 днів тому

    causally the sole Survivor is able to fit three shotgun bullets in three barrels and revolver bullets without the need of a speedloader or moonclips

  • @EnderKloud
    @EnderKloud 9 днів тому +1

    Some of these are literally the same gun

  • @blockyorbits2376
    @blockyorbits2376 10 днів тому +1

    Bethesda has so much potential to make great RPGs, and they squander it every single time.

  • @gethk.gelior4214
    @gethk.gelior4214 11 днів тому +2

    You didn't include the thirst zapper in the unique section? That was like one of the few I actually like

  • @maxmikester8185
    @maxmikester8185 10 днів тому +1

    This is what happens when companies cheap out way too hard.

  • @godai6203
    @godai6203 11 днів тому +3

    Wow! It’s almost like firearms that’s are mechanically similar are loaded in similar ways. Seriously though, you expect a colt .45 revolver to load differently from a .38 Snubnose revolver?

  • @helioseternal2537
    @helioseternal2537 12 днів тому +5

    You missed the little acid gun from Nuka world is actually has a unique reload

  • @licensedvibechecker8096
    @licensedvibechecker8096 11 днів тому +1

    i admittedly dont remember much of fo4's arsenal and some of your early examples seemed promising for your argument, but a lot of the animations shared between two weapons seemed to be because the guns just looked like variants of one another. your example with the deliverer was literally just two of the same gun
    ik fo4 mightve designed a bunch of their weapons to fit the same animation sets, but this kinda just seems like either you're targetting weapon variations for your argumeny fo4's not just getting lazy with its animations, but its re-using a lot of the same weapons and just slapping on a new coat of paint and some altered stats to pad out their arsenal
    the creation club items especially are made by third party modders iirc, they're just re-using animations because they probably dont have the skills or resources on hand to animate a gun themselves

  • @AtomicBreadCannon
    @AtomicBreadCannon 12 днів тому

    Guess that answers why the baseball launcher shoots it's entire mag and one of the next for each VATS confirm lol

  • @emilianofernandez6980
    @emilianofernandez6980 9 днів тому +1

    It just works

  • @Allustar
    @Allustar 11 днів тому +1

    This is why I mod Fallout 4 heavily. Those animations just don’t feel right.

  • @awolf6473
    @awolf6473 7 днів тому

    I love how these aren't even bad but charming in their own way, they're just bad.

  • @Weirdcore-sx9np
    @Weirdcore-sx9np 12 днів тому +3

    i never even noticed until i watched this video to see them all side by side like this. maybe i have low standards but i think the rest of what fallout 4 has to offer more than makes up for it, oh also if you don't like it then MODS

    • @kiloklavdi1185
      @kiloklavdi1185 11 днів тому

      What? Mediocre story and anything that isn't DLC?

    • @Weirdcore-sx9np
      @Weirdcore-sx9np 10 днів тому +1

      @@kiloklavdi1185 ok yeah i got low standards

  • @Jesus_Wojak
    @Jesus_Wojak 9 днів тому +1

    It... just works. (Barely)

  • @taherbertolinirodrigues9104
    @taherbertolinirodrigues9104 4 дні тому

    Some may argue “oh game creation is a tiresome process, and cutting corners on small things is ok if the bigger picture is solid”
    But it’s not like these same people would be complaining that the dev time was mismanaged if the animations were even a little more varied

  • @Flesh-wl7bb
    @Flesh-wl7bb 8 днів тому +3

    They all have different reload animations based on the damage type and the ammo.

  • @drrobotnik3628
    @drrobotnik3628 12 днів тому +18

    pretty desceptive to show essentally the same weapons as examples

    • @soyhugo390
      @soyhugo390 12 днів тому +11

      thats bethesda "1000 guns" that they promise

  • @Kalitayy
    @Kalitayy 8 днів тому

    Definitely not the fault of the management and stakeholders who just want to cut corners and underpay their workers

  • @MysteriousMagnum44
    @MysteriousMagnum44 11 днів тому

    **Oxhorn is knocking**

  • @thomasseamenacetoysgamesan155
    @thomasseamenacetoysgamesan155 7 днів тому

    2:03 oh wow, two identical pistol models have the same reload animation, that’s shocking, how dare Bethesda reuse animations for an identical gun. SMH!

  • @therandomscout6590
    @therandomscout6590 8 днів тому

    Battlefield 2 with static pistol slides:
    🤗

  • @pacchar1423
    @pacchar1423 11 днів тому +1

    I don't know if people know there are left-handed bolt actions. and if Fallout embraces the left-side loading cause power armor and modern trends in their universe it's not the end of the world. this is a BS complaint cause how many ways do you load a gun? t. most unique animations exaggerate the normal loading process anyway for no good reason. this just looks like a common design cause in the universe that's how they made and got used to loading weapons.

  • @LegendaryKy0ger
    @LegendaryKy0ger 9 днів тому

    The fact most of these are weapons that bethesda did not create, *mods CC etc*

  • @pedopoulpe3532
    @pedopoulpe3532 4 дні тому

    That's why I'm using reload animation mods on my game

  • @KiiBon
    @KiiBon 11 днів тому +2

    Why is this an issue tho

  • @spaghettiwaffles
    @spaghettiwaffles 8 днів тому

    don't get me wrong i get reusing animations. if you've got like 5 double action revolvers, *7 gas blowback pistols, 3 break action shotguns, etc there's gonna be some overlap. but now that I'm actually studying animation, looking back at these makes me wonder if they ever even opened graph editor

  • @𝕵𝖔𝖍𝖓-𝕸𝖎𝖑𝖐𝖊𝖘-𝕭𝖔𝖔𝖙𝖍

    But at the end of the day, it doesn't fucking matter, and fallout 4 is still a masterpiece.

  • @sashapinesnguyenhienhoa8003
    @sashapinesnguyenhienhoa8003 7 днів тому

    It just works how god intended

  • @justzack641
    @justzack641 6 днів тому

    Everyday we must thank the modding community for fixing Bethesda's games for us.

  • @Jorakful
    @Jorakful 7 днів тому

    Left handed weapons everywhere with no left handed character in sight, M1A1 Thompson that can fit the M1928 Drum Magazines, Pipe Weapons that shouldn't work in reallife and are nedlessly complicated, "Assault Rifles" that somehow fuse water cooled and air cooled LMGs together, are enormous but still fire 5.56, Caliber/ammo types having no affect on damage, soulles, recycled Animations, gods i remember why i only play this game with a mountain of mods that literally replace every weapon in game, and why i stopped playing Fallout 76.

  • @HartyHartson
    @HartyHartson 11 днів тому +3

    2:04 what gun is that being compared to the deliverer?

    • @ChronaEditz
      @ChronaEditz 10 днів тому +1

      Pretty sure it’s just a deliverer without a silencer

    • @oliverboorman1434
      @oliverboorman1434 10 днів тому +2

      The silver something, a unique variant found in a certain CC
      There is a unique 10mm in another CC too 🤫😏😉

    • @MichaelBurkhalter
      @MichaelBurkhalter 9 днів тому +1

      He just compared a revolver to two other revolvers, a 10mm pistol to 3 other 10mm pistols, and a deliverer to a deliverer.
      This video could be used in a class to define a strawman argument.

  • @WatermelonDog512
    @WatermelonDog512 11 днів тому

    I feel like they built some of the weapons to fit the reload animation and not the opposite

  • @novadelsol8127
    @novadelsol8127 6 днів тому +1

    How many reused reload animations were in New Vegas? I'd wager not many.

  • @bartgar7412
    @bartgar7412 11 днів тому +1

    how would they have made different reload animations for the muskets?

  • @Josh_1312
    @Josh_1312 4 дні тому

    One more absurd detail: in Fallout 76, which reused many assets from Fallout 4 there is a reskin of the handmade rifle (AK platform) that looks like AR platform. I'm okay with the bolt being not in the same place where it is on real-life AR's, but man, the reload animation is stupid, because it's a reused AK reload... on an AR. So it still looks like the "rock and lock" reload with the magazine clearly clipping through the mag well.

  • @shysweetieem
    @shysweetieem 5 днів тому

    meanwhile an over ten year old game has vanilla jamming and correct mechanics

  • @ydav
    @ydav День тому

    if it's not broken, don't fix it

  • @tedbacon1283
    @tedbacon1283 День тому

    I never understood why this bothered people lol. I was more dissapointed at the lack of variety, but even then they made up for it with customization

  • @rjwhite655
    @rjwhite655 10 днів тому +1

    It was my second run of f4 did i realize that the vanilla game is just lazy and rushed.

  • @Dragonwolf920
    @Dragonwolf920 8 днів тому +1

    All the weapons in the game, besides the 10mm pistol and the laser rifles, being left handed used by a right handed character always bothered the F out of me. Mmmm yes the brass and the gas from my gun feels very good on my face.
    Fallout 4 was bethesda's first step into becoming more lazy and making questionably bad decisions. The simplified diolague (which they tried to rectify in starfield but mucked up the speech check system), the lazy weapon animations and poor designed weapons, trading the skills&perks system from all the previous fallout for a perks only table was dumb because you can become unkillable on the hardest difficulty in about 20 levels, the weapon just straight up disappearing from hands when you put it away when Fo3 & FNV being much older games did it perfectly fine (and they still struggle with this somehow as its a very half baked system in starfield), and then now their "next gen" update only serves to break the game more and screw over mod creators and users. There are many more things to list but this is already really long.

  • @joshuasunshine4177
    @joshuasunshine4177 11 днів тому

    It's very simple!
    In Skyrim, bows and crossbows reload the same way, so they did it out of habit

  • @tedw101
    @tedw101 10 днів тому

    And this is why I HAVE to use Hitmans animations and right side AK and lever gun bolt and ejection, and a handful of degenerate daks weapon mods.

  • @JonathanRodriguez-hm7jp
    @JonathanRodriguez-hm7jp 10 днів тому

    Thank goodness for the modding community.

  • @SomeInternetGuy
    @SomeInternetGuy 9 днів тому

    My problem is DLC weapons aren't used by the enemies in game I hate being the only one with a certain type of weapon it just takes me out of it

  • @EBTS-3
    @EBTS-3 10 днів тому

    Does anyone know what the two pistols at 2:08 are ? And are they in fallout 76 I've never come across those

    • @Matt-td8xw
      @Matt-td8xw 9 днів тому

      I think the second one is the one you get from the first Railroad mission.

  • @user-np3wo9en1f
    @user-np3wo9en1f 9 днів тому

    It make sense the creation club shit doesn’t change. It has to use what was already in the game. Because how Sony is it won’t allow new animations like that to be used.
    Also Bethesda had no hand in making creation club content.

  • @rakeflow5531
    @rakeflow5531 12 днів тому +2

    The only thing that saves Fallout 4's weapons are how badass they look. Other then that; bland.

  • @captain_crazeh
    @captain_crazeh 12 днів тому +1

    Wow this video is really good

  • @painevan2814
    @painevan2814 6 днів тому

    Some of the weapons you showed were the same, but I definitely agree the animations kinda blow

  • @koroplays3200
    @koroplays3200 6 днів тому

    they also reused loads of sounds for starfield

  • @AlexRoivas
    @AlexRoivas 4 дні тому +1

    Bethesda, Bethesda never changes.
    Also, the weapon selection in Fallout 4 was so bad. It was a huge step back from Fallout 3 and Fallout NV. Some of the weapon redesigns in Fallout 4 look worse like the 10mm pistol, the 2 barrel shotgun, assault rifle. What are the devs are Bethesda thinking.

  • @_rpaqp_
    @_rpaqp_ 6 днів тому

    Это называется оптимизация производства. Не все студии такие же как рок-стар, готовые потратить тысячи человек-часов на создание деталей, которые кроме как для таких сравнений и не нужны. На количество проданных игр и оценки игры не скажется, что в игре ВСЕГО ЛИШЬ 13 видов анимаций. С учётом что оружие очень сильно можно модифицировать на верстаке. Ресурсы разработчиков были направленны на другие вещи, которые вы кстати не любите замечать. Это ведь так удобно ругать фолаут 4.

  • @sireffortlessgarbage7922
    @sireffortlessgarbage7922 5 днів тому

    Not to mention that the existing animations are clunk asf

  • @artizzy2k2k
    @artizzy2k2k 12 днів тому +1

    I'm glad they redeemed themselves in Starfield because the weapon reload animations and variety is amazing. That was my only issue with Fallout 4, low effort animations, and lack or variety.

    • @AttakusZakus
      @AttakusZakus 12 днів тому

      Starfield animations and weapon variety is fantastic. I don’t have any complaints on the weapon design either; they balance wacky and practical pretty well.

    • @HoboHunterRik
      @HoboHunterRik 11 днів тому

      Yeah too bad it's garbage.

    • @artizzy2k2k
      @artizzy2k2k 11 днів тому

      @HoboHunterRik I'm having fun in Starfield I have no idea what people don't like about it

  • @LucasAnahory
    @LucasAnahory 11 днів тому

    Not to defend bethesda but most of the creation club weapons are just reskins of old ones from vinnala game. But do to resource restraints creation club weapons just use animations that are already there. It just works I guess