Fallout 4 - All Weapons Reload Animations

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  • Опубліковано 16 чер 2024
  • Weapons Reloads Animations from Fallout 4
    0:00 10mm Pistol (+Creation Club)
    0:06 Deliverer
    0:09 .44 Pistol
    0:13 Western Revolver (Nuka-World)
    0:17 Flare Gun
    0:21 Paddle Ball (Nuka-World)
    0:23 Combat Shotgun
    0:30 Double Barrel Shotgun
    0:34 Triple Barrel Handmade Shotgun (Creation Club)
    0:38 Pipe Revolver
    0:42 Pipe Gun
    0:49 Pipe Bolt-Action
    0:54 Anti-Materiel Rifle (Creation Club)
    1:03 Assault Rifle
    1:08 Combat Rifle
    1:12 Gauss Rifle
    1:16 Prototype Gauss Rifle (Creation Club)
    1:18 Handmade Rifle (Nuka-World)
    1:25 Hunting Rifle
    1:32 Lever-Action Rifle (Far Harbor)
    1:37 Manwell Rifle & Carbine (Creation Club)
    1:44 Radium Rifle (Far Harbor)
    1:48 Railway Rifle
    1:53 Submachine Gun
    2:01 Syringer
    2:05 Fat Man
    2:18 Flamer
    2:23 Harpoon Gun (Far Harbor)
    2:28 Heavy Incinerator (Creation Club)
    2:33 Junk Jet
    2:39 Minigun
    2:44 Missile Launcher
    2:49 Broadsider
    2:54 Cryolator
    2:58 Institute Laser
    3:02 Laser Musket
    3:07 Laser Gun
    3:11 Salvaged Assaultron Head (Automatron)
    3:23 Gatling Laser
    3:29 Plasma Gun
    3:33 Gamma Gun
    3:39 Acid Soaker (Nuka-World)
    3:43 Alien Atomizer (Creation Club)
    3:47 Alien Blaster Pistol
    3:51 Alien Disintegrator (Creation Club)
    3:55 BFG 9000 (Creation Club)
    3:59 Cosmic Cannon (Creation Club)
    4:03 Solar Cannon (Creation Club)
    4:07 Tesla Cannon (Creation Club)
    4:11 Tesla Rifle (Automatron)
    4:16 Thirst Zapper (Nuka-World)
    4:19 Thunderbolt (Creation Club)
    #fallout4
  • Ігри

КОМЕНТАРІ • 631

  • @LouCooper
    @LouCooper Рік тому +705

    It’s wild how drastic the quality varies between the weapons, you can tell some are complete rush jobs and some are made with passion.

    • @texassherman7093
      @texassherman7093 11 місяців тому +40

      Many of these weapons are creation club add ons which are essentially mods

    • @zaxseer
      @zaxseer 11 місяців тому +12

      Like 1:13

    • @anidiot2284
      @anidiot2284 9 місяців тому +17

      Yeah I mean the Gauss Rifle , 10 mm and the Lever Action (if you use mods to fix the bug) are really good but there’s the Assault Rifle, Pipe guns, and the laziest of all the combat shotgun/rifle they are everywhere, they’re basically indistinguishable from each other, and both are terrible one is a cartoonish version of the Combat Shotgun from F3 which had better proportions and the other is literally the same goddam thing but with a different ammo type and no drum mag. The assault rifle is bad, but at least it had the redeemable trait of not being a knock off of a better version from the same series (or knock off of an knock off if your the combat rifle). Like jeeze all it take for the AR is 3 mods (Remesh, reanimated, and rename to MG/change to .50 cal) and its fine but it just better to remove the Combat Twins entirely for better guns like the R-91 (this thing is even in diamond City as a picture for Atrio weapons store) and Classic Combat shotgun.

    • @watergrasses8993
      @watergrasses8993 8 місяців тому +5

      difference between brand new design for fallout4 and old school remastered model of fallout3

    • @-pROvAK
      @-pROvAK 5 місяців тому

      They're all animated like complete shit lol.

  • @thequeeninblack4390
    @thequeeninblack4390 Рік тому +749

    you missed a few for the rocket launcher, when all the barrels have diffrent reload animations because the rocket capacity increases

    • @Oyebadumn
      @Oyebadumn Рік тому +26

      I mean, it's kinda hard to organize which has unique reloads and which doesn't. For example, some of the special version of weapons are either unique or just has extra attachments.

    • @residentflamingo115
      @residentflamingo115 Рік тому +10

      Also missed the weaponized Nuka Cola Mod reloads for the Thirst Zapper

    • @imweird.6147
      @imweird.6147 Рік тому +3

      When I sat down on the toilet earlier. My balls touched the water. ☹️

    • @residentflamingo115
      @residentflamingo115 Рік тому +6

      @@imweird.6147 skill issue, cope.

    • @imweird.6147
      @imweird.6147 Рік тому

      @@residentflamingo115 What? No the water was just too high.

  • @N-GinAndTonicTM
    @N-GinAndTonicTM Рік тому +713

    Lmao, I love how in Fallout you can carry about 50 cannonballs, missiles and MIRV rounds all at once; but if you pick up just one piece of paper too many, you're overencumbered.

    • @patrickbenedum5321
      @patrickbenedum5321 Рік тому +45

      Survival mode solves this problem

    • @jsgv0rt3x19
      @jsgv0rt3x19 Рік тому +8

      *chuckles in Fallout 1 and 2 core mechanics*

    • @DEFxRECON
      @DEFxRECON Рік тому +5

      Survival mode and *gasp* FO76 moment

    • @Thenameless1
      @Thenameless1 Рік тому +3

      And boy are we ever thankful for it.

    • @vortexian411
      @vortexian411 Рік тому +12

      “Damn bro I picked up this basket and now I weigh 6,000 pounds let me eat this basket now to fix the problem”.

  • @PhongTran-km1mx
    @PhongTran-km1mx Рік тому +208

    2:39 I love how the Minigun reload is just upward pointing and clanking sounds lmao

    • @imweird.6147
      @imweird.6147 Рік тому +4

      We have to girl who was in my your own home you face.

    • @ROLITO-G-243
      @ROLITO-G-243 Рік тому +27

      You can se the animation in 3 camera

    • @imweird.6147
      @imweird.6147 Рік тому

      @@ROLITO-G-243 We have to girl who was in my your own home you face.

    • @imweird.6147
      @imweird.6147 Рік тому

      @@ROLITO-G-243 Do you autism?

    • @fabrizio9818
      @fabrizio9818 Рік тому +14

      @@imweird.6147 Ask Joe.

  • @courier712
    @courier712 Рік тому +743

    The thirst zapper actually does have a reload animation, you just have to fire it 1000 times.

    • @LilMcMoffett
      @LilMcMoffett Рік тому +40

      I mean, if you fire it once it still does the animation.

    • @goose1114
      @goose1114 Рік тому +12

      @@LilMcMoffett hello jacket from hotline miami

    • @LilMcMoffett
      @LilMcMoffett Рік тому +6

      @@goose1114 Hello, Goose.

    • @goose1114
      @goose1114 Рік тому +1

      @@LilMcMoffett do you like honking other geese?

    • @LilMcMoffett
      @LilMcMoffett Рік тому +4

      @@goose1114 No, I do not.

  • @Medicgames94
    @Medicgames94 Рік тому +223

    Without the music, and if you ignore the awkward animations I'm actually impressed with the sound effects more then anything

    • @peppermillers8361
      @peppermillers8361 Рік тому +10

      yeah, they're pretty decent. The laser and plasma ones are the standouts for me.

    • @DickKickem87
      @DickKickem87 11 місяців тому +2

      ​@@peppermillers8361i love the cryolators sound effects

  • @pheejl7534
    @pheejl7534 Рік тому +250

    Woah, I don’t recall about 30-40% of those weapons at all, and I’ve played Fallout 4 for long enough that I’ve maxed out all my strengths.

    • @bob-px8eg
      @bob-px8eg Рік тому +105

      he also did all the weapons from the creation club so that's why you may not recall all of them

    • @doshtemgraffity
      @doshtemgraffity Рік тому +7

      Сюда включено всё оружие из dlc, и возможно у тебя их не было

    • @redneckcanuck640
      @redneckcanuck640 Рік тому +19

      Yeah some of these aren't in the base game, creation club stuff they should give away lol

    • @doshtemgraffity
      @doshtemgraffity Рік тому +3

      @@redneckcanuck640 лол

    • @bob-px8eg
      @bob-px8eg Рік тому +14

      @@redneckcanuck640 I agree, at this point just include it in the season pass or something if they still want money. Fallout 4 already felt like it had a lack of content around weapons, if you get everything from the creation club it feels a lot more full

  • @HenriqueHCA14
    @HenriqueHCA14 Рік тому +178

    Why the hell all the rifles are left handed, while the character uses on the right?

    • @snygaming99
      @snygaming99  Рік тому +80

      I guess they show the action instead of realism. Irl left handed guns are rare

    • @lieutenantbruh358
      @lieutenantbruh358 Рік тому +40

      The devs thought it would look cool

    • @2stroke438
      @2stroke438 Рік тому +24

      Easier to animate

    • @Jester4460
      @Jester4460 Рік тому +12

      @@lieutenantbruh358 that’s actually the reason

    • @buttlord5007
      @buttlord5007 Рік тому +26

      @@2stroke438 that is interesting, you'd think that a vague motion behind the gun would be easier, as they wouldn't need all the extra detail when we dont see it, then again I'm not an animator so theres probably something I'm missing

  • @Vergil666.
    @Vergil666. Рік тому +354

    The 44 reload animation will always be hilarious to me. The lone survivor somehow grabs six revolver bullets and perfectly loads them all at once without a speed loader... you have any idea how impossible that is?! And in the middle of a fire fight?! 🤣🤣

    • @nairocamilo
      @nairocamilo Рік тому +56

      Anything can be done with at least 7 AGILITY

    • @Rex-qd1od
      @Rex-qd1od Рік тому +45

      the rounds are attached to a moon clip, that's how they are all loaded together

    • @freedoomer2524
      @freedoomer2524 Рік тому +34

      He does use a speed loader of sorts. He uses a moon clip which holds all 6 rounds

    • @terrariangolden6985
      @terrariangolden6985 Рік тому +19

      two words: MOON CLIPS

    • @js2yeet4u28
      @js2yeet4u28 Рік тому +6

      It is mandatory for every fallout character to play half-life 2 to learn how to reload revolvers.

  • @a0001521
    @a0001521 Рік тому +115

    I find the combat rifles and combat shotguns reload to be pretty stiff, but for some reasons I like the cryolators and plasma guns reload to be pretty satisfying

    • @K-11609
      @K-11609 Рік тому +10

      I was gonna say, most of the rifle animations look as if the magazine is never changed. It just looks like they yank the mag out, swing it, then bring the exact same mag into the gun.

    • @peppermillers8361
      @peppermillers8361 Рік тому

      I really like the Laser rifle reload, but the Plasma Rifle reload ain't too shabby.

  • @nokachi3339
    @nokachi3339 Рік тому +76

    0:58 *sees AM with a left handed bolt*
    Look how they massacred my boy

    • @aegis6485
      @aegis6485 Рік тому +1

      At least they didn't nerf the monster truck damage.

    • @criminal_6877
      @criminal_6877 9 місяців тому +6

      @@aegis6485oh they did. they very much did.

  • @user-qm2uj3gq6i
    @user-qm2uj3gq6i 9 місяців тому +17

    I love how so many guns are just a similar animation to Combat Rifle

  • @fckgooogle1000x
    @fckgooogle1000x Рік тому +66

    0:45 pause quickly and you'll see that the pipe gun's drum magazine has modelled some strips of metal to the side of it, meant to be fixed to the gun's frame but they clip through the entire gun when the drum is pulled out.
    Also, the AK-47's release lever is indeed worked, although it's really quick and the player's thumb rather phases through it but the release still moves as if it's being pushed.

  • @NotChance949
    @NotChance949 Рік тому +80

    1:42 Never noticed the radium rifle’s barrel pulls back as well when reloading damn

    • @mrpavel8288
      @mrpavel8288 Рік тому +1

      Oh... Oh god

    • @Rex-qd1od
      @Rex-qd1od Рік тому +8

      yes, its supposed to.

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 Рік тому +19

      That's how the original gun works irl. It's an odd ww2 German design. It's thr volkssturmgewehr

    • @minnows-_-
      @minnows-_- Рік тому +1

      Ye the barrel reciprocates

    • @8bitarmory846
      @8bitarmory846 11 місяців тому

      en.wikipedia.org/wiki/Volkssturmgewehr
      ua-cam.com/video/CicZg6kvgDo/v-deo.html

  • @noisew4ll
    @noisew4ll Рік тому +75

    i hate how some of the creation club weapons have no reload animation. i understand why modders can't do it alone, but bethesda's own devs should have made new ones instead of selling unfinished work

    • @fatcat0954
      @fatcat0954 Рік тому +7

      I really hate what they did to the prototype gause rifle

    • @FrankWest2006
      @FrankWest2006 Рік тому +1

      Why you mad about a small thing like that?

    • @FrankWest2006
      @FrankWest2006 Рік тому

      @Gunn3rdaPHNX but it still shoots tho

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 Рік тому +1

      @@FrankWest2006 is that all it takes for you? Are you really going to give them 5 bucks for a half assed gun that's worse than most the vanilla weapons? The only reason you buy the gun is for lore reasons and nostalgia basically and you crank to reload a fucking kinetic rifle. It's a shit design and gun and we have to pay. The sole reason I have it is because it was during the free giveaway month

    • @genbaku485
      @genbaku485 Рік тому +3

      Even modder does it better, the M4, the M9 or the MG42 mod have pretty good animation, better than base game even

  • @slickbuster8346
    @slickbuster8346 Рік тому +40

    At least the camera movement doesn't make you dizzy like in FO3...

  • @Aldritch9183
    @Aldritch9183 7 місяців тому +8

    The inconsistency in these reloads is legendary; the minigun, in third person, only slightly removes the drum and reinserts it as if nothing happened, the assault rifle simply inserts the magazine, not bothering to move the hammer, energy rifles only insert a fusion cell as a single magazine, but each shot counts as a single cell, perhaps they tried to replicate the laser cannon system, but out of laziness or lack of time, they left it like that, and the same happens with the gamma weapon, it loads 3 radioactive cells, but the ammunition is counted as multiple individual cells.

  • @msutter117
    @msutter117 Рік тому +142

    I love how that’s more akin to a testing map for animations or testing if mechanics work in game development. Hopefully I can mess around in one once I can hopefully get a job I the field.

    • @SilentSakura-
      @SilentSakura- Рік тому

      It’s probably console commands and/or a mod.

    • @skurblord3401
      @skurblord3401 Рік тому +2

      @@SilentSakura- Most Bethesda games have regions like that if you go pretty far out of bounds.

  • @oolooo
    @oolooo Рік тому +35

    Thank God for Mods .

  • @extenduss
    @extenduss 3 місяці тому +4

    i like how the sole survivor has to physically YANK the magazine out of pipe weapons because there probably isnt a magazine release

  • @davidl1799
    @davidl1799 Рік тому +29

    It’s ridiculous how much of the screen some of these guns take up. You can’t see what’s going on.

    • @ZoofyZoof
      @ZoofyZoof 26 днів тому +1

      Found the TF2 player that hates seeing weapons on screen just in general

    • @kubaGR8
      @kubaGR8 22 дні тому

      @@ZoofyZoof Try a Metro/STALKER player who likes to see what's on their right lol

    • @ZoofyZoof
      @ZoofyZoof 22 дні тому

      @@kubaGR8 I honestly don't understand the problems people have with guns taking up screen space. I've played games for over 10 years and love first person shooters, and in the case of some third person shooters like Dead Space, your character takes up a significant portion of the side of the screen.
      And yet, I've had zero issue with anything ever blocking something important and needing to be seen. It's just not even remotely as big of a deal as everyone makes it out to be.
      I hate it when my weapons can barely or not at all be seen (minimized viewmodels or disabled viewmodels). I subconsciously use the weapon model when aiming my shots. If it's too small or can't be seen, my aiming is considerably worse when relying purely on my crosshair.
      The only time a weapon's viewmodels have ever genuinely bothered me is Scout's scattergun in TF2. He holds it awfully.

  • @Bobith_Miningtinion_the_first
    @Bobith_Miningtinion_the_first Рік тому +8

    1:51 choo choo

  • @AbyssalPlague
    @AbyssalPlague Рік тому +16

    I'll never get over their weird affinity for left handed weapons in this game. All the prior were right handed, but not here.
    *_Weird._*

    • @FakeRussianDude
      @FakeRussianDude 16 днів тому +1

      The only one that really bugs me is the Bow in 76. It's not only a left handed bow, but it's actually used that way as well in frist person.

  • @TheTSense
    @TheTSense Рік тому +8

    >Paid Mods
    >Still can't be brotherd to make custom animations

    • @PhongTran-km1mx
      @PhongTran-km1mx Рік тому +1

      Meanwhile, free mod makers pumping out mods with nut-busting animation and sound design. It’s as if money took away the effort, which is honestly kinda weird lol.

    • @t.t6294
      @t.t6294 Рік тому

      funnily enough, Bethesda paid them a fuck ton of money for these mods lol

  • @eageraurora879
    @eageraurora879 Рік тому +8

    People always complain about how unrealistic pipe weapons would be and how they'd explode- I wonder how those grips could ever be comfortable with how thick they are

  • @1994736507385985
    @1994736507385985 Рік тому +84

    Idk why the double barrel shotgun is weaker in all states than combat shotgun , because of that i throw it once i got the combat shotgun unless if it has endless ammo legendary

    • @Therake2602
      @Therake2602 Рік тому +12

      double barrel shotgun endless ammo legendary is broken becase the fire rate dont have limit and you can spam super fast the shoots.
      Practically is like a machine gun with a high damage but a explosive combat shotgun is stronger in diferent situation like utside but in close olaces i use endless double barrel shotgun because is really fun.
      fire rate is better than automatic combat shotgun so depend your strategy.

    • @spooky882
      @spooky882 Рік тому +4

      Explosive db is deadly! Deadly!!! It can destroy deathclaw in hard difficulty in one shot

    • @danat4914
      @danat4914 Рік тому +3

      For the same reason pipe guns are weaker than their proper pre-war counterparts. It's a low-level weapon you find in the very beginning. It's also not weaker in damage when you first find combat shotgun as receiver upgrade requirements are lower (you can craft a better receiver with more damage with a weaker gun nut perk).

    • @QualityPen
      @QualityPen Рік тому +1

      @@danat4914 Receivers affecting damage is a pretty stupid game mechanic. They should affect accuracy, fire rate, and potentially reload speed. If there were a weapon condition game mechanic, receivers should also affect weapon durability.
      Damage boosts should come from the barrel, specifically its length. IE, a 8 inch barrel should do more damage than a 4 inch barrel.
      It’s pretty clear the Fallout devs, especially by the time of Fallout 4, had virtually no experience with guns or understanding how they work.

    • @danat4914
      @danat4914 Рік тому +6

      @@QualityPen you simply don't understand how progression, game mechanics and realism work. Fallout never tried to be realistic, both isometric and 3D ones.
      When I upgrade my weapons, I expect them to deal better damage, accuracy and such. Make the weapon customization needlessly realistic and the customization itself becomes unnecessary as my weapons already do deal max damage.

  • @GuyLogen
    @GuyLogen 11 місяців тому +6

    Some of these weapons look intimidating to hold. I cant imagine what it must feel like for the peraon standing on the opposing end.

  • @KoSmiC_WarFarE4750
    @KoSmiC_WarFarE4750 Рік тому +7

    People always say that the revolver doesn’t use moon clips, even though it literally does.

  • @tobiashagstrom4168
    @tobiashagstrom4168 Рік тому +5

    This video is a great reference when brainstorming ideas for weapon concepts, so I can try to come up with ideas to play on these animations for new kinds of weapons. Who knows, maybe I'll eventually finish a project that actually turns out well.

    • @wildnugget1675
      @wildnugget1675 10 місяців тому

      You never will with these dogshit animations.

  • @cakrabayubudireksa4609
    @cakrabayubudireksa4609 Рік тому +57

    3:55 where the heck did you get the BFG 9000

    • @redfox2184
      @redfox2184 Рік тому +11

      Its from a creation club

    • @thebigman4523
      @thebigman4523 Рік тому +3

      The one from the creation club is terrible its damage is terrible since you can't mod it in a weapons workbench and the blast from the plasma balls from it kills you when you're caught in the blast radius.

    • @RUSTYCHEVYTRUCK
      @RUSTYCHEVYTRUCK Рік тому +1

      @@thebigman4523 there’s a console mod that makes it completely overpowered and I love it

    • @thebigman4523
      @thebigman4523 Рік тому +1

      @@RUSTYCHEVYTRUCK oh I seen the mod but I ain't buying the one from the creation club and besides i already got my other ones including the mod for the blowback rifle and the courser bio rifle.

    • @RUSTYCHEVYTRUCK
      @RUSTYCHEVYTRUCK Рік тому +1

      @@thebigman4523 on console I think you need the CC one to use the mod

  • @mikegadsden55
    @mikegadsden55 Рік тому +39

    Is it just me, or does the 10mm pistol always look UNNECESSARILY heavy?

    • @cakeboss4194
      @cakeboss4194 Рік тому +13

      A lot of the guns in this video have that same problem.

    • @mikegadsden55
      @mikegadsden55 Рік тому +9

      @@cakeboss4194 yeah especially the assault rifle...

    • @SvendleBerries
      @SvendleBerries Рік тому +7

      Its a fricken HUGE looking gun. Looks cartoonishly huge when NPCs are walking around with it lol

    • @Ralle-kv8rm
      @Ralle-kv8rm Рік тому +10

      They designed many guns this way so they look better if you hold them while wearing power armour.

    • @heintz256
      @heintz256 Рік тому

      @@Ralle-kv8rm That makes sense.

  • @jaker259
    @jaker259 Рік тому +15

    I love that all the weapons were modeled with the breaches and bolts on the wrong side, quality

    • @peppermillers8361
      @peppermillers8361 Рік тому +5

      there are left handed versions of those guns though. It's still part of a weirder trend.

    • @arthurleggywulf
      @arthurleggywulf 5 місяців тому +1

      I know some games do it, like Far Cry 2, because "people like seeing the action" apparently. But that was 2008..? I think. FO4 came out in 2015 I think, way after that dumbass trend.

  • @saternates7495
    @saternates7495 Рік тому +3

    Feels like watching a clip of reload and also reload sins at the same time

  • @fe7general837
    @fe7general837 Рік тому +5

    Never realized how many different guns are locked behind the creation club

  • @monarchthebatterythief2884
    @monarchthebatterythief2884 Рік тому +9

    With the squirt gun if you have project Cobalt it has special relay animations if you craft the ammo for it

  • @thecricket1564
    @thecricket1564 Рік тому +58

    I wish fallout 4 had more weapons like nv

    • @ianime7047
      @ianime7047 Рік тому +9

      Even better make it right handed and change the assault rifle with the r91 and the combat rifle to a BAR.

    • @freedoomer2524
      @freedoomer2524 Рік тому +3

      I think Bethesda has a good selection. Plus you can turn weapons into other kinds of weapons with the modding system so instead of having a 10mm pistol and a 10mm smg you can just make the pistol full auto

    • @thecricket1564
      @thecricket1564 Рік тому +4

      @@freedoomer2524 true, but alot of the guns look and sound goofy tho. In my opinion

    • @jonny_codphilo7809
      @jonny_codphilo7809 Рік тому

      i see what you did there

    • @freedoomer2524
      @freedoomer2524 Рік тому +1

      @@thecricket1564 they dont sound goofy but i do kinda agree with the goofy looks, atleast they dont look out of place in Fallout 4

  • @thenekoromancer7024
    @thenekoromancer7024 Рік тому +5

    Also, as someone who is starting to try and make mods for FO4, another fun thing with the combat rifle anim is the cover for the ejection port (or maybe its just part of the bolt showing in the ejection port?) does not open all the way, only halfway...
    Of course, you'd never really notice it as it's one of the rare weapons with right-handed ejection, but it's there and happens.
    The charging handle pull is too short, and the ejection port cover is just part of what's classified as the bolt in the model.
    Oh, it also has modelled .308 rounds in the mag despite being chambered in .45 and only have 1 rechamber option in .308
    It's like it was made to be a .308 battle rifle and someone went at last minute and changed it to .45

    • @peppermillers8361
      @peppermillers8361 Рік тому +1

      it likely should've been in 5mm or 5.56 instead of .45.

  • @deletdis6173
    @deletdis6173 Рік тому

    Just noticed the subtitles, well done lol

  • @futurehero2704
    @futurehero2704 4 місяці тому +2

    1:03 chill out I think we got the picture that it's definitely an assault rifle

    • @futurehero2704
      @futurehero2704 4 місяці тому +1

      1:51 also all aboard cuz I'm gonna give you a one way ticket to hell with a bullet

  • @hunterhudson4577
    @hunterhudson4577 Рік тому +4

    Should've shown the 3rd person reload for the mini gun. The player character just takes the mag (whatever tf you call it on a minigun) out and slams it right back in.

  • @milkman-30
    @milkman-30 Рік тому +9

    Reload animations that really represent the game. Bland.

  • @ImNatexv
    @ImNatexv Рік тому +19

    Two things I always found cursed about some of the aminations:
    1.left handed rifles
    2.*riding the bolt forward*😡

    • @fyretnt
      @fyretnt Рік тому +3

      That’s my main pet peeve is pushing the bolt forward i can’t explain it I just hate it

    • @freedoomer2524
      @freedoomer2524 11 місяців тому +1

      Ain’t nothing cursed about it. Left handed is just a stylistic choice and riding the bolt forward isn’t the proper thing to do but it’s a game and I doubt anyone is taking firearm lessons from a Fallout game

    • @ba-ey1hu
      @ba-ey1hu 9 місяців тому

      ​@freedoomer2524 but anyone who has a basic understanding of guns will, lol

    • @ZoofyZoof
      @ZoofyZoof 26 днів тому

      ​@@freedoomer2524Left handed rifles are infuriating even to someone who isn't a gun fanatic. It makes zero sense and looks completely ridiculous. Bethesda also made the reload on them take up a ton of the screen.

    • @freedoomer2524
      @freedoomer2524 26 днів тому

      @@ZoofyZoof they really aren’t infuriating, your just a crybaby

  • @harrteets
    @harrteets Місяць тому

    Man replaying this game and seeing these animations make me want to gouge my eyes out

  • @XSilver_WaterX
    @XSilver_WaterX Рік тому +7

    You should know that just loading the magazine and hitting the bash key cancels the full reload animation and will still fire. It cuts half a second of cocking the bolt much easier. Just keep an eye on your ammo count, when 0 goes to full immediately, hit f. It also helps with melee berserker units like raiders or super mutants.

  • @isaiasaguirre342
    @isaiasaguirre342 4 місяці тому +1

    Something i realised about the errors in this desings is that the bolt action thingy are in the right side instead of the left, which makes the animation turn out weird, same thing happens with the crank in the Prototype Gauss Rifle and the Laser Musket, the crack should be in the left side of the gun and while you crack it you should be holding it with your left hand from the body and not from the stock

  • @PsychoticMercy
    @PsychoticMercy Рік тому +1

    I like how they go from the pipe weapon animations to a fucking anti material rifle

  • @genkigirl4859
    @genkigirl4859 Рік тому +4

    Railway rifle…toot toot all aboard the pain train!

  • @thinkgoldenz1o148
    @thinkgoldenz1o148 5 місяців тому

    Some of those guns look insane.

  • @Ian_Paneque
    @Ian_Paneque 9 місяців тому +2

    *flips Paddle Ball*
    Bring it on!

  • @mrbigbobuxbusinessthe3rdes444
    @mrbigbobuxbusinessthe3rdes444 7 місяців тому +1

    Still pissed off that most of these eject the casings across your vision rather than away to the side

  • @Craigless69420
    @Craigless69420 5 місяців тому +3

    I’ve always been curious and a bit confused by this-I think I know what I’m talking about but correct if I’m wrong:
    When FPS game animators and modelers make firearms for their game that are modeled with lefties in mind (like having a bolt-action rifle like a Kar98K have the bolt be on the left hand side rather than the right side-same thing with AK) do they do that because the modelers and animators are left handed or is there another reason?

    • @firebladeentertainment5739
      @firebladeentertainment5739 3 місяці тому

      its mostly to have more stuff happening on screen
      if they were actually right handed weapons, you wouldnt see much of the animation (but thats more an issue with being not very creative, tilting the weapon to pull bag the bolt is a valid option to show the action)

  • @daegnaxqelil2733
    @daegnaxqelil2733 Рік тому +815

    those anims were incredibly lazily made

    • @randomcontent789
      @randomcontent789 Рік тому +62

      Seeing them makes me think: “Why?”

    • @CharizardMaster69
      @CharizardMaster69 Рік тому +101

      what you want them to do the battlefield secret reload animations or something?

    • @Neater
      @Neater Рік тому +27

      Welcome to fallout 4

    • @laughingbob5786
      @laughingbob5786 Рік тому +98

      ​​@@CharizardMaster69 considering battlefield 1 was probably 60 dollars at launch the same as this game id say, at the very least the animations couldve not be reused by 40 times

    • @swagguy2171
      @swagguy2171 Рік тому +7

      This whole video is just the nerd emoji 🤓

  • @ClonedGamer001
    @ClonedGamer001 Рік тому +1

    You missed one: The Laser Musket with its unique "Automatic" legendary effect has a different reload animation

  • @rmduwk
    @rmduwk Рік тому +1

    Whoever designed these animation in bethesda, that person never ever fired nor watched how weapons are made and reload

  • @abandonedaccount2986
    @abandonedaccount2986 Рік тому +2

    The only thing i like from Fallout4 is combat motions. Enemies can hide and shoot while 3 and nv was just charging and shooting. Pistol aiming motion is changed from one handed grip to two handed grip, which is more tactical and accurate.

    • @peppermillers8361
      @peppermillers8361 Рік тому

      enemies in 3 and New Vegas hide and take cover, but rarely from what I remember.

  • @cherirutherford7435
    @cherirutherford7435 Рік тому

    The revolver actually uses what appears to be a speed loader just without a way to remove it from the cylinder so I guess that at the way the gun is designed in-game the speed loader is supposed to be integrated into the revolver which would explain why the bullets are pushed out as if they're all attached to something and don't go in random directions that they would in real life which is definitely an interesting choice on the animators part whoever it's not flawless as in real life the injection rod would just go straight through the hole in the middle all those are some little metal decoration parts The edge so maybe I'm wrong

    • @freedoomer2524
      @freedoomer2524 11 місяців тому +1

      It uses a full moon clip is is basically a little sheet of metal that hold on to all the rounds, it’s like a speed loader but without having to push anything but the clip in. There’s also half moon clips which are the same thing but designed to hold only 3 rounds instead of all 6, helps save some space

  • @koy_medina32
    @koy_medina32 2 місяці тому

    the amount of bullets in game you’d waste from pulling the charging handle when a bullet is already chambered

  • @deskmat9874
    @deskmat9874 3 місяці тому +1

    Pain when you realise reload animations differ depending on the modifications the weapon has

  • @tacticalmemre4760
    @tacticalmemre4760 Рік тому +1

    the main problem I have with fallout 4's weapons is their overall blandness. especially when it comes to sounds.

  • @adriandominguez7819
    @adriandominguez7819 5 місяців тому

    Very VERY satisfying...

  • @greencreekranch
    @greencreekranch Рік тому +1

    In (far) over 2000 hours in fallout 4, I've never held a gatling laser. I don't think i ever even owned one

    • @user-bm4zu8ec5t
      @user-bm4zu8ec5t 7 місяців тому

      Fallout 4 Gatling laser is a weapon that you can only get once you progress either Nuka World to the max to get Amoral Combat quest and get Aeternus legendary GL, or meet the Brotherhood of Steal with Adolf Maxson, only then you can get it by buying it from Teagan at high levels or killing BoS members - there is no scripted Gatling Lasers locations, no trader selling them or no enemy dropping them before that in the Commonwealth and beyond. But even then it is a piece of shit when compared to L30 (Fallout 1, 2, Tactics) or UB-F (F3, FNV) Gatling lasers: low damage if not using Rapid legendary with charging barrels or wounding legendary (even then it is a bleed damage, not GL's damage), awful Fusion core mechanics (don't even think about reloading it mid fight: you will soon find your inventory flooded with half-empty cores) and the fact that it uses the cores themselves.
      I miss my H&K L30(((

  • @noregrets5258
    @noregrets5258 Рік тому

    Once you realize that the guns are all left-handed (Yet still being fired right-handed), you can't unsee it.

    • @peppermillers8361
      @peppermillers8361 Рік тому

      what do you mean, held backwards?

    • @noregrets5258
      @noregrets5258 Рік тому

      @@peppermillers8361 The guns are left-handed but the player character is holding them right-handed.
      I should probably edit my comment to make that more clear.

  • @BurnoMachinimas
    @BurnoMachinimas Рік тому +1

    but the revolver does have moon clips if you look closely

  • @deletdis6173
    @deletdis6173 Рік тому +2

    The Salvaged Assaultron Head reminds me of the Mauler from Perfect Dark.

    • @jonny_codphilo7809
      @jonny_codphilo7809 Рік тому +1

      it looks nothing like it or function in a similar matter

    • @joeypeterson1559
      @joeypeterson1559 Рік тому +1

      You are one of the only others to mention perfect dark. Nobody else seems to remember it much

  • @Noizion666
    @Noizion666 Рік тому +1

    Good video but there is a little mistake on subtitles "As it CLOUD damage the crane" multiple times.

  • @jidk6565
    @jidk6565 Рік тому

    If you flip this video
    It's literally how it feels to be left handed as a shooter

  • @giancarloamaya1774
    @giancarloamaya1774 Рік тому

    All the receivers being on the left side is so bizarre. Like it wouldnt make sense because youd have bullets going in your face

    • @freedoomer2524
      @freedoomer2524 Рік тому

      I’ve always found this to be kinda stupid. The ejector isn’t located where your head is at (for the most part, bull pups are weird) so it’s really not that much of a problem

  • @swat_ape3920
    @swat_ape3920 Рік тому +1

    Turn the captions on guys, he has commentary in them

    • @evilfox8534
      @evilfox8534 Рік тому +1

      ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE

  • @Idiocracy882
    @Idiocracy882 Рік тому

    How the heck does the paddle ball animation work? The sole survivor just flips it and bam, a new string has been attached.

  • @markcooper267
    @markcooper267 3 місяці тому

    I mean like how he uses only 1 finger to load all six bullets into the revolver, while none of the six bullets actually made contact with the finger.

  • @mysteries_117
    @mysteries_117 5 місяців тому

    These reloads were interesting

  • @gote406
    @gote406 Рік тому +1

    Bethesda should take notes from Infinity Ward on how to do some good reload animations for once.

  • @111uhhhh1
    @111uhhhh1 Рік тому +14

    I expected so much about this game like wtf a left handed rifle bolt???

    • @111uhhhh1
      @111uhhhh1 Рік тому +7

      @@loannguyen2057 lol the fact that fc2 came out in 2008 but fallout 4 is 2015 makes me question my decisions in life

    • @111uhhhh1
      @111uhhhh1 Рік тому

      @@loannguyen2057 yes the only thing that can save fallout now is the modding community

    • @coreo2408
      @coreo2408 Рік тому +1

      @LOAN NGUYEN i hate how Bethesda relies heavily on the modding community. Like good luck trying to find someone who is still willing to replay Skyrim without mods on or fallout.

  • @olivierblanchard5179
    @olivierblanchard5179 Рік тому +1

    Watching this reminds me that half the guns in this game have such terrible reload animations. The combat rifle, combat shotgun, maxwell rifles, submachine gun, radium rifles and probably others I can't think of right now all have the EXACT same animation. Almost all weapon mods have kick ass animations like the Service Rifle for example has a multitude of custom and immersive animations.

  • @tommykibbleton
    @tommykibbleton 8 місяців тому +4

    honestly i quite enjoy the reloads on a lot of these weapons. something about them just feels right to me with the pace and smoothness. i think what bothers me the most is the weird designs some of the weapons have that affects the reloads. the left-handed weapons are one thing, but weapons like the combat rifle/shotgun, assault rifle and some pipe weapons look really bad to me and just kinda bog them down.

    • @user-ww6tv5rn8x
      @user-ww6tv5rn8x 5 місяців тому +3

      Dude the animations are hot garbage. None of them feel right or correct in the slightest.

    • @tblcyek
      @tblcyek Місяць тому

      To each their own but I think these are not smooth at ALL. They’re so stiff and robotic, not even seeming like a real person reloading.

    • @tommykibbleton
      @tommykibbleton Місяць тому

      @@tblcyek that's fair! maybe smooth isn't the right word. they have this sorta flow to them that i find very interesting for some reason. it's not smooth like how someone would actually handle a weapon, but more so how the animation goes from one state to another. it's not bouncy or twitchy like how someone actually might reload, but quick, almost the most efficient way to reload outside of human senses. robotic is probably the right word, but i feel that has a negative connotation. they definitely could be better, and i would like them to be too. it just has some sort of alien charm that tickles that weird part in my brain.

    • @tblcyek
      @tblcyek Місяць тому +1

      @@tommykibbleton Very valid! Honestly none of the Fallout reloads are good in my opinion, but I’m happy that you can enjoy something I don’t.

  • @AzureSetsunai4345
    @AzureSetsunai4345 9 місяців тому +1

    This is why mods are great.

  • @evilfox8534
    @evilfox8534 Рік тому +1

    1:03
    "ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE"
    I love captions

  • @sxeeverardo
    @sxeeverardo Рік тому +1

    Paddle ball was the best one

  • @gravemindpenis
    @gravemindpenis 5 місяців тому +1

    I really love these animations unironcally. They have a very nice 1,2,3 timing about them (the laser rife/pisto, missle launcher, minigun are polly the best examples imo) and I find them to be more preferable than those super realistic reloads everyone mods into their games. Most likely since they're consistent with the other guns in the game but it's a very casual/simple reload.

  • @Scorcher01
    @Scorcher01 Рік тому

    The db in any video game makes me feel doom vibes

  • @MrMeddyman
    @MrMeddyman Рік тому +1

    Can't wait to see how fuck up Starfield guns reload

  • @chewee4ever811
    @chewee4ever811 Рік тому +1

    there's a problem with many of the animations that don't make sense:
    -.44 revolver/pipe revolver: Character always reloads 6 shots even if one bullet is fired, and it looks like a speed loader may be employed, there's no model
    -Break action shotguns: character reloads 2(3 for CC shotgun) even if only one shot is fired
    -pipe bolt action: there's not visible internal magazine system
    -normal pipe guns: magazine is placed too far from the receiver to actually work
    -lever action rifle: always reloads 5 shots even if one bullet is fired
    -Submachine gun: a tommy gun is an open bolt gun so why the bolt is closed is unknown.
    -Flamer: the character just replaces the small tank but not the giant tank on the bottom
    -minigun: character just takes out the drum and pulls another one out of nowhere. they don't even move the ammo belt into place then shake the gun
    -Broadsider: only loads cannon balls but not powder or any kind of propellent. the way a cannon works is that a propellent like gunpowder is used to launch the ball, but there seems to be none, also the multi-shot makes no sense as the cannon would either fire all the balls out at once or explode in your face
    -Laser musket. if the thing takes fusion cells, why is the crank even there? it looks like the crank connects to a mechanical generator to generate energy that would be used to fire, and there's also no place for the cell to go

    • @GBRyker61
      @GBRyker61 Рік тому

      Interestingly when firing the double barreled shotgun in 3rd person, the reload animation is completely different. Instead of reloading both rounds simultaniously, the rounds are reloaded individually. But the issue of reloading both rounds even if one round is fired still exsists.
      The reload issue with the Lever Action Rifle is a bug that was never fixed. The same bug was present in Fallout 76, but was addressed in a patch fix.
      The Speed loader model for the revolvers was probably left out because of past issues. In Fallout 3 and Fallout New Vegas the speed loader was supposed to dissapear after reloading. But often times, it wouldn't and would clip through the gun model.

    • @chewee4ever811
      @chewee4ever811 Рік тому

      @@GBRyker61 well the double barrel and revolver thing is bethesda just being lazy and come on? Its fallout 76. At this point bethesda should just give the fallout IP to the fans, cause a single person on his computer can make a better weapon with prettier animations than a whole company
      Also if bethesda just used a new engine instead of using the same engine from 20 years ago, then the bugs wouldn’t be a problem

    • @GBRyker61
      @GBRyker61 Рік тому +3

      @@chewee4ever811 after the dumpsterfire that was Fallout: The Frontier, do you honestly think I'd trust the fans with the Fallout IP? Hell to the fracking NO!
      Bethesda stoped using GameBryo after Fallout 3. They built the Creation Engine and that's what they've been using.
      Now their on to the newer iteration of CE with Creation Engine 2 for StarField. Their not going to use anyone else's engine. Creation Engine does EXACTLY what they need it to do.

    • @chewee4ever811
      @chewee4ever811 Рік тому

      @@GBRyker61 if you actually do your research. Starfield is gonna use the same engine

    • @freedoomer2524
      @freedoomer2524 Рік тому +4

      the revolvers are loaded with moon clips

  • @masterplastik9698
    @masterplastik9698 Рік тому

    Оболдеть много какого оружия я даже не видел в фолыче, хотя все длц и дополнения стоят

    • @andrejderecha7858
      @andrejderecha7858 Рік тому +1

      Так это из Creation Club)) Те все оружия, что действительно в игре без модов - ты видел абсолютно все) Если со всеми длс прошел игру

  • @Cyrukyen
    @Cyrukyen Рік тому +5

    Where dyou get the acid soaker? And i cant figure out how to get the tesla cannon, i have the dlc but the quest never shows

    • @rockets_everywhere7543
      @rockets_everywhere7543 Рік тому +1

      At the Nuka arcade prize machine. It's the last prize, tier 5.
      And for the tesla cannon, it's sitting on a crate at some point of the map, don't remember precizely

    • @Cyrukyen
      @Cyrukyen Рік тому

      @@rockets_everywhere7543 thanku!

  • @rogueraccoon1840
    @rogueraccoon1840 Рік тому

    Bro I didn't even know the BFG 9000 was in fallout 4

  • @lucassanchez3365
    @lucassanchez3365 Рік тому +1

    Idk why I expected different animations for each gun

  • @CaptainMurasaTheULTRAKILLFan24
    @CaptainMurasaTheULTRAKILLFan24 4 місяці тому

    3:47 Similarities reloads between Alien Atomizer

  • @FatJoeGamin
    @FatJoeGamin 4 місяці тому

    I can't be the only one who absolutely despises how all the charging handles, bolts, etc. are always on the wrong damn side, right?

  • @fyretnt
    @fyretnt Рік тому

    The animations are good, I just don’t like how the manually push the bolt forward instead of letting it go

  • @tractorenjoyer9310
    @tractorenjoyer9310 Рік тому +2

    I like how these animations are somewhat worse than the ones in fallout NV

  • @Lucatin
    @Lucatin Рік тому

    It irks how even though this game is full of handmade guns, the only gun they called "handmade" is one of the most mass-produced guns in the world.

  • @thundercheeks6716
    @thundercheeks6716 Рік тому

    Every single gun in this game has like 4-5 issues with them. You can tell they filled in the blank and didn’t bother to hire a weapons advisor.

  • @keuroe
    @keuroe Рік тому

    CC 모드는 공식 모드이기 때문에 돈주고 사서 적용 시켜야 쓸수 있지만 오히려 유저들이 만든 모드가 더 강력하다고...

  • @johnroycemission2038
    @johnroycemission2038 Рік тому

    3:57 does that gun inspired in doom eternal? Cause they also have the same name and they're both really big

    • @iforgor8271
      @iforgor8271 5 місяців тому

      The BFG 9000 comes from doom as it first appeared in doom 1 in 1993.
      It’s an iconic video game weapon along side the super shotgun, and of course it appeared in doom eternal.

  • @rvndz
    @rvndz 5 місяців тому

    The fact that they didnt use the cryolator animation for the gauss rifle is an absolute crime

  • @Mightymoron1577
    @Mightymoron1577 Рік тому +3

    1:57 the sub machine gun is I believe modeled after Thompson submachinegun and the Thompson submachine gun is an open bolt SMG meaning you would not close the bolt

  • @dragon091327
    @dragon091327 Рік тому +2

    Where do you get the deliverer pistol or triple barrel shotgun? Edit: NM the shot gun question

    • @petermacris8260
      @petermacris8260 Рік тому +1

      follow the freedom trail

    • @nick15684
      @nick15684 Рік тому +1

      Weird that this game is over 7 years old and people still don't know where to find certain guns.

  • @hunter_noah
    @hunter_noah Рік тому

    Something feels off about how the bolt is grabbed on most weapons, not sure what it is

  • @lumskull1084
    @lumskull1084 Рік тому +15

    I like that the creation club guns are included in this. But it still annoys me that they reused a lot of vanilla animations for them witch is lazy af. Modded guns are where it’s at in this game because they almost always have custom animations and are free

    • @Gwestytears
      @Gwestytears Рік тому +4

      The modded AM rifle has better animations than the CC one

    • @marshallking2574
      @marshallking2574 Рік тому

      Amen to that

    • @fckgooogle1000x
      @fckgooogle1000x Рік тому +1

      The Anti-Materiel rifle looks like a toy, it's nowhere the scale of a real .50 cal like its previous appearance/real life inspiration

    • @freedoomer2524
      @freedoomer2524 11 місяців тому

      Not really, helps keep them consistent with the other weapons

  • @Dctctx
    @Dctctx 7 місяців тому

    The fact that the bolt action riffles are left handed bothers me so damn much