💥Download War Thunder for FREE and get your bonus! ► Use my link - playwt.link/brandyboy #ad As always, feel free to leave your corrections and theories in the comments, I do try my best to be accurate, but I do sometimes get things wrong myself Here's some corrections and clarifications: -Ghouls have an inherent resistance to drugs, so that could explain why the tranquilizer is ineffective on Cooper. In the show however, they explain it as "a small drop in a large bucket of drugs", implying that his resistance is due to him abusing chems, rather than the resistance being caused by being a ghoul. -Yes, I know Sellier and Bellot is a Czech Company. The name, and the men who founded the company however, are French, thus I used the French pronunciation. -Cooper's Revolver could be using some type of explosive slug or sabot, more like a tank shell, rather than a rocket. Hence why I said "this is not a gyrojet at all" that's kinda the whole point of the joke -Seeing as the US annexed Canada, and Canada adopted the FAL and Stering, it's reasonable to assume those guns would make their way into the main states. I still think they should prioritize showing more common American guns, or at least, guns that were actually adopted or imported to the US. -For anyone confused about the Import law, I meant that private citizens, in general, cannot import foreign firearms. It's a huge hassle and requires permits and all that. Big firearms manufacturers do it all the time though, they have the time and money, so they go through the process. That's why we have a bunch of foreign made guns and ammunition here in the US. For a MTS-255 specifcally, well, it's probably near impossible to obtain. Especially nowadays, Russian guns and ammo were completely banned from importation due to the war in Ukraine.
@@imperatoriacustodum4667 there will always be plot armor, the difference is how well you hide it. This is blatant because they changed multiple things about their own shows rules just for the plot, while stuff like the escape in Star Wars a new hope is subtle because they put an in universe explanation, that made sense and was consistent with the rules they had established
“Not only was this made by Hollywood but it was also overseen by Bethesda, which makes for the perfect combination of people who know nothing about firearms.” It’s like a match made in hell.
I know it was a joke but for those that dont know. Other than giving them files from the game Bethesda was completely hands off, they gave the show runners free reign.
@@lapine.mp4lapine.mp350dawg you act like Bethesda fundamentally rewrote the lore of Fallout the only inconsistency is the origins of Jet which is easily explained by just playing fallout 2 where a high intelligence Chosen one can question Myron if he actually invented Jet which causes him to stumble over his words.
Thanks for using my footage for the gyrojet section! The fallout show chose some pretty eclectic guns, and it was neat to see you reference that one in particular! (Also you absolutely can import foreign firearms, it’s a massive industry. There’s just a handful of restrictions on it.)
Holy moly. Cool to see you comment on the video! I should thank you for the footage. Your videos are dope asf. Dude, I would love to see your opinion on the guns in Fallout, especially with you being a pro gunsmith. They can get pretty wacky, beyond my human comprehension. Of course, I know there's exceptions to import laws. I put a caption on the screen stating so. Big dealers and manufacturers import all the time, that's why we got a whole bunch of foreign guns here in the states. I meant in this case, for guns that aren't currently in the market, a private citizen can't buy them online from a shop in russia, and have it shipped over easy peasy. Whole buncha restrictions on that, especially since russian guns specifically were banned outright a few years ago
@@ItsYaBoyBrandyBoy I find it ironic that Fallout 4, Is one of the more fps gunplay focused games within the franchise, has a tendencies to be utterly dogsh1t when it comes to both the weapon designs and the reload animations, and other technicalities.
@@DarthZ01 You've heard from people who are either stupid, weak, or liars. Considering it was some liberal news reporter, chances are it was all three.
The FRAG-12 is a specialized 12-gauge shotgun shell which contains a small amount of high explosive to breach intermediate barriers, defeat light armored vehicles, and disrupt IEDs. The shell was designed by the Special Cartridge Company in London, England.
@@ItsYaBoyBrandyBoy As for the shells looking like full sized brass casings, you can still get 12ga full brass shells online for reloading. Much longer reload life, especially with blackpowder reloading, and you get to feel cool loading them with slugs to look like huge elephant rounds.
The only segment I disagree with is the Tranquilizer rant. It has been canon since at most Fallout 3 that Ghouls have a funky immune system and metabolism, meaning drugs don't have as much an effect on them relative to 'normal' humans. The tranq' darts are probably similar to stimpaks in their chemical composition, thus allowing near-instant activation when injected.
Yeah. I remember a couple of ghouls In the subway telling me about ultra jet and how regular jet just doesn’t do it for em. Gotta sell em some more sugar bombs lol
Memory serves, they specifically need amped-up Jet for it to really do anything, and there's one in Underworld that does Jet as a hobby ("Passes the time", I think he said). Alcohol still seems to work normally, though, given the bar, and Patchwork is perpetually drunk (Nice guy, honestly). They also have stronger stomachs, apparently, going off Underworld again, and that one ghoul during the Nightkin quest in Vegas.
Actually the FAL makes sense seeing that its the C1 version adopted by Canada in the late 50s. So it reasonable to assume that the Canadian Government had a ton in storage and post annexation by the US the guns could have been reissued to US Army troops on the west coast in preparation for a Chinese assault.
The same explanation could be used for the Sterling. US Army confiscates a bunch of obsolete C1 Sterling SMGs from the CF, has no use for them, sells them to Vault-Tec.
The ghoul gun (shotgun) shell is a dart round, quote: *Dart shells contain a flechette [French > "Little Arrow"], an arrow-like lead projectile with a sharp armor-piercing metal penetrator and finned tail. The projectile is contained in a sabot [French > "Shoe"] - a protective casing that falls away in pre-sectioned pieces after the round leaves the barrel. The sabot serves to protect the flechette from damage while also increases the muzzle velocity. This round is more stable and accurate in flight and can go farther than a slug. They are good for long-range shots against unarmored or lightly-armored targets, or mid-range shots against moderately-armored targets.*
@@Lemon_Sage9999 It could also just be a fictitious bullet with spring-loaded fins. We have to suspend some disbelief but the Massive Steal could be realistic. While the largest caliber of the MTs255 is 12 gauge allowing it to have a 5 shot cylinder. 10 gauge brass casing did exist. If the ghoul made a modified cylinder and converted the barrel to be 10 gauge and made custom slugs with penetrating flechette tips and “high” explosive tips and spring loaded expanding fins then loaded it in extra spicy in a in 10 gauge brass shell, It could possible. The larger gauge would explain why the cylinder was only 4 shots. Additionally a small benefit of the brass casing is it’s reusable if you replaced the primer and it didn’t expand so he could just craft new slugs. you’ll notice by the number of “and” that’s a lot of disbelief to suspend. Things that we can’t forgive is how it shoots 6 shots, the unnecessary cocking and doesn’t yk revolve. If you really want to nitpick, maybe the fallout universe found a better method but explosive rounds don’t make that large of an explosion hence the quotation marks and fins wouldn’t really stabilise, It would just make it look cool on the HE rounds at least. So it’s extra work and unnecessary regardless. But also what do I know I’m just a random internet guy that’s kinda a gun “enthusiast” (if I can even call myself that) that also enjoys over analysing made up guns in a fictional universe.
@@ItsYaBoyBrandyBoy The Ghouls Ammo actually is feasible, but unnecessary. The Fins would have to fold when actually loaded into Cartridge, on top of that a Sabo would have to be used to prevent the Fins from unfolding in the Barrel. I've seen Slugs such as those on Taofledermaus.
There's a mod in New Vegas where it adds the Ghoul's revolver into the game and well... Let's just say I recreated the Filly shootout scene in Freeside and making my way to the Strip It's just that powerful of a gun especially if you're running a cowboy build
He's pretty stupid and the BOS seemingly made no attempt to better him psychologically, I guess that explains why Titus is also like he stole someone else's spot for wearing power armor?
19:30 He just has to take similar relaxants for the drug to not work, not the exact same drug. Additionally, ghouls are almost different species from humans so maybe tranqs don't interact with them
Bethesda probably ignored the AR platform in 3 because they wanted more non traditional guns in their game And in 4 because they wanted only their fictional abominations And the NCR in general was really mistreated, not only in lore but also in their practical props, uniform and guns and all that Fuck sake they are using speed helmets and airsoft masks The NCR has an very iconic uniform
the AR platform is present but wasn't standard issue to the army more likely was used like the R91 in some form of national guard etc they wanted fictional abominations cause its set in an alternate timeline 50s era the AR platform dosnt really fit that look even with its wooden furniture but i still love the service rifle from FONV . I can agree the NCR was kinda mistreated but its been how many years since shady sands fall guarantee that would put strain on supply lines and stockpiles of weapons and armour plus the NCR we see dont seem like a well outfitted unit more like rage tag settlers that used to be apart of the NCR at shady sands
@@zackbatcountry3361 Its specifically stated Shady sands was the FIRST capitol of the NCR. That implies the government, the military and all the cool gear have moved somewhere else long before the bomb. Which also implies these guys are picking over the remnants of what the NCR left behind.
If there's only one good thing you can say about the fallout 4 AR, it's that in the show, it's treated more like a bulky SAW or LMG used by people wearing power armour. Which makes it look more like the water-cooled machine guns it's modelled after.
@@alexturnbackthearmy1907yeah if only every sci-fi gun was the exact gun we use today. It's literally an alternate history. Plus where would you find a Lewis gun or a Maxim gun in the year 2200 in an alternate history America post nuclear war
@@BigFootTheRealOne In same place where they found lever actions? Also not an excuse for making bad gun. Sci-fi is sci-fi, not an excuse to do dumb shit that doesnt even look good.
@@BigFootTheRealOne Not to mention that they can just make them. If everyone and their grandma has pristine pre-war weapon - then someone is clearly making them.
@alexturnbackthearmy1907 do you think lever actions are just lost tech? Those things are still being produced today because they're good quality rifles while water cooled is an outdated but effective function. Levers are common rifles
True, but from a fallout game perspective, its accurate lol. 1 rifle irl can be bulky to run around with, but your PC can lug around an ak47 with 7 extras for spare parts
21:10 FYI Enclave minigun turrets like that in Fallout 2 would've shredded you for 300+ damage even if you were wearing best armor in the game with best protection you can get from any distance - they were insanely deadly, oh my god.
Have you tried 4? Where they take aiming as a suggestion instead of a command. When they were firing at raiders approaching my settlements they couldnt hit a barn from inside it.
Those were a bitch to fight when I tried to fight Frank Horrigan without getting the turrets on my side. I hadn't been able to but I saw someone else do it without the turrets help, its just really hard.
@@danpaz9485 The secret is to camp corners and never let them have their turn. Now if somehow the plasma turrets on Navarro don't glitch out and actually start fighting you, that's where the real pain begins lol
@@Overlord598 #1. They are *LITERALLY* "the Enclave turrets," so please remember how grammar works in scenarios like this. #2. Fallout 4's turrets were not *THIS* inaccurate. This is simply a complete fabrication borne out of pure cope. People suddenly started spitting that out as a defense for the show, and then the internet was FLOODED with videos providing *proof* that the turrets in Fallout 4 were *never* THAT inaccurate. I've played that game too much and *seen* too many examples in other people's videos to accept that Fallout 4 turrets are *that* inaccurate. #3. IF they *were* THAT inaccurate, then that would be a *plothole* in the *game,* as no government or corporation *on Earth* would EVER allow such a defective and expensive product to leave the prototype firearms testing range, and enter the market with either their name on it, or with the *intention* of actually *doing* it's *job.* So even *IF* what you said was true, that would only make it a flaw in Fallout *4* TOO, and would not in any way protect the show from criticism. But what a surprise, people like you *always* find it absolutely *necessary* to try to drag something *else* down with the original subject, rather than simply admitting that the original subject was flawed to begin with... How tiresome.
@@AceOfBlackjack Except the fact, the 10mm pistol was supposed to be an automatic revolver and not this weird magazine-fed revolver monstrosity, is what actually happened. Chris Taylor wanted to fix this description error, but he missed his chance during Fallout 2 development and after that he didn't get to work on Fallout again (well, he did on Tactics, but Tactics didn't have the 10mm in it to begin with)
to be fair I think he was trying to reload the mares leg, but realized the rounds in his bandolier were way too big to fit in the gun so all he could do was move it around until the scene ended
Yeah, it really looks like an outtake that they used anyway, either due to incompetence or oversight. Cooper's actor looks genuinely bewildered when the bullet doesn't go into the gun and then awkwardly fumbles it around breaking character, they clearly just didn't give this man matching props and he had no idea what to do about it
I'm not in Walton's head but I got the impression that he was just then realizing he had mismatched props, and no direction other than "act like you're reloading while delivering your lines." Which is a props department issue, not an acting issue.
I love the idea of most fallout guns being weird franksteins made post war, with pre-war guns being rare and mostly better. But bethesda makes the guns cartoonish and just bad designed, this could have been done way better.
Open-bolt submachineguns are extremely simple. You can make one in a shed with hardware store parts. What you _won't_ be able to do easily is cut rifling into a barrel. Other than that, magazines are the hardest thing to make from scratch; handcrafted magazines are almost always a bit finicky. If you have access to a crude improvised machine shop (very doable in a post-apocalyptic setting) you could make something a bit fancier, like a Sten gun. Still basic, but much nicer than handbuilt.
Even those are garbage. Who the hell is going to make a full auto pipe-gun closed bolt? Much less give them some crazy U shaped feed and ejection path.
@@sarahmellinger3335 Maybe? But it'd wear out very quickly and I'd be worried the barrel would burst on me. If you're gonna make a barrel out of copper pipe, then make a shotgun - low chamber pressure means it's less likely to blow you up, and you can make projectiles out of basically anything.
A minigun turret being that inaccurate at short range is absolutely offensive to anyone that knows even a little about them. Yeah, it's not aimbot levels of accuracy in real life, but when you're putting _that much lead_ in the air in a general direction, from such a short distance, you're gonna turn a human sized target into a pile of ground (long) pork in short order, if there was _that much_ left of the unlucky SOB.
@@HyperboreanJihad God I need a dual between the two. Especially considering Raul is played by Danny Trejo who is super easy to translate from game to live action plus being an amazing actor.
Ghouls have high resistances to drugs, so that explains why Cooper didn’t instantly pass out. Also he seems to imply that he’s built up some resistances from his prolonged drug use.
@@thecrazycybermaster4450 I think that's more Hancock having control and enabling his addictions. I'd imagine 21st century drugs would have a much duller sense to the irradiated brain of a ghoul. Also explains why there was such a boom in "new" much more powerful versions of drugs after the bombs maybe? A ghoul's gotta get high and all
@@thecrazycybermaster4450that’s true, but the ghoul is a pre war ghoul, while Hancock isn’t. The ghoul probably has been taking drugs for over a century, while Hancock probably has like, what, 15-20 years at most
Interplay / Black Isle did not create the Colt 6520, the gun is from a comic in the 90s called "Hard Boiled" which explains its nonsensical design running off pure "rule of cool" rather than practicality as a lot of comics did during that era.
It's like complaining that That Gun isn't realistic when it's based off an iconic gun of a different sci-fi franchise, Blade Runner. It doesn't give it an excuse for being impractical, but it does give a perfect alibi for why Fallout has a weapon of it's state in their arsenal. It was never suppose to be practical, it was suppose to be a nod to another piece of media the developer's enjoy. That's worthy of a +1 bottle cap change.
Are we sure the cylinder is even intended to rotate originally, like it's not just some greebling (to borrow a Lego term) to give a mag-fed handgun some classic western flavor?
Fact that the M2 Browning is STILL a viable weapon just speaks to how good it is, and instead of making it a hand held weapon they use it as damn set dressing. Sacrilegious!
@jakegore8265 I love the Lewis gun but it's beat to death with everyone wanting to make their own Star Wars-esc version of it for their sci-fi franchises. Give me some different weapons from that era and modify them. I want to see an abomination of a Chauchat; make the 180 degree magazine an icon like the Lewis' shroud is.
@@Destroyer_V0 I think there was talk of that he been given the wrong prop ammo and that was him improving. he should had done is yell Cut and have someone give him the correct ammo. happen before there is some old show where we see a US soldier trying to load his M16 rifle whit a AK mag. (there is a banana shaped extended M16 mag that he was supposed to use but someone gave him the wrong one by mistake).
@@Zack_Wester Given the jump cut that happens after, it's entirely possible that's exactly what he did. And given the other props, I'd guess they just. Didn't have any prop ammo for him to use. Since I don't know bout you, but parts of the show felt like they had a more limited budget for props than you might think. Spending more instead on set design, such as the vault *Which they reuse the a lot of the set for each of the 3 main vaults we see, just with different numbers, for example*
@@Destroyer_V0 Reminds me of Steve McQueen in the western show Wanted Dead or Alive where he uses a .44-40 Winchester, but the ammo bandolier on his outfit clearly has much bigger cartridges the size of .45-70 Government rounds
@@Destroyer_V0 I don’t understand why they didn’t just use Hi-Powers, Desert Eagles, AR-15s, and 1911s. All of those have been used several times throughout the franchise. Would’ve freed up some funds instead of making those abominations. They already give all sorts of real life guns to the extras.
@@AHHHHHHHH21 Nop, the fall of the NCR refers more to its ideals in New Vegas it is now described as a growing nation, an imperialist and somewhat corrupt expansion similar to that of the United States of the 19th century during the westward expansion, where It has the ability to subjugate everyone, leaving aside its principles with which it was formed.
hot take: i think it looks good when its held by power armored individuals, also my head canon is that it was made by the brotherhood of steel and thats why it's different from the rest of the guns
@@destroyer-dv6jvNo. That is wrong on all levels. Not only does it not look good. The design makes no sense. A water-cooling internal system would ultimately make the weapon heavier than it’s supposed to be. Power armor or not, a gun is not supposed to be ungodly heavy.
Cooper's various "shotgun" rounds all have different projectiles for various purposes. There's the explosive round, the AP round used for penetrating power armor, and a couple more on his belt. It's no different from various specialty shotshells available to us today. Also the fins could be plausible if the rear of the projectile tapers down like a boat tail, thus leaving room for tiny (and useless) fins.
30:53 In Cooper's defense, I'm pretty sure he's high as a kite.* Really, it's a miracle he 's hitting anything at all. *"Well now that is a very small drop in a very, VERY large bucket of drugs."
I think they intentionally make the guns look weird and antiquated because the folks at Bethesda know next to nothing about guns. So making everything silly and over the top gives them the excuse to not have to research real firearm technology.
No, not really, you can pay people for that, and not that much more than other lesser things in a tv series productions They made them silly and ugly because they are more recognizable, which yeah, it can be done with actual good designs but oh well
I think you're absolutely right, animation team seems to be pretty weak as well, in Fallout 4 we get a left handed bolt action rifle even though there isn't a single lefty in the game, and in Starfield theres a pump shotgun that cycles backwards, no one thought it was an issue
I could POSSIBLY give the excuse for the tranquillizer pistol if you told me the darts had something in them that caused a strong stinging/burning sensation akin to getting concentrated lemon or pepper juice in a cut. Then you could at least say the raider's reactions were to the unexpected and severe pain instead of the impact itself. There's also the possibility of not being normal tranquilizers and instead being a muscle relaxant, which can take effect within a minute as opposed to the ten or so minutes it takes for tranqs.
In defense of the rotary shotgun, Brandy, Fallout is said to be a timeline where the USSR and the United States were actually on decent enough terms. Which is really funny considering the whole red scare going on, but it wasn't *those* reds, see? The USSR and US were trading a lot. But the show utterly fucks up in other ways, so don't mistake this as coping in its defense. Just a caveat.
Yeah in the first Fallout one of the preset characters you can choose to play as is the granddaughter of a Soviet consulate. From the POV of an American in the 90’s (when the first game was made) it seemed that the alliance between us and the Chinese wasn’t as tenuous as it would later become, so they just switched china with Russia in Fallout’s alternate universe. This also explains why the RPD seems to be common. It wasn’t smuggled by ‘commie spies’. The US probably directly bought a bunch off their commie allies and stored them in the Nat. Guard armory that the NCR later looted.
@@earhearthush-up5549 also, that was only 6 years after the soviet union dissolved, and it very much seemed like russia might join the "western community" so to speak
@@earhearthush-up5549 Not only that, but also IIRC devs made a switch because of the situation in Russia post dissolution of the Soviet Union with open gang warfare, so to they changed Soviet Union to "more believable" China as a threat to American -world domination- democratic existence™
@@arx3516 what? how is a country with large amounts of internal instability more likely to start a war? you can't fight a war if your people are fighting each other. that's exactly what happened to the russians in ww1. they withdrew after the revolution started.
I more so blame the prop department for Walter's reload fumble. It's like he knows what to do, but obviously can't make it work because it's too large of a round.
@@tatsuyas.drakensang4826Yes but that is where you are wrong objectively. Without Bethesda and their designs we wouldn't have fallout anymore. So they did something right clearly even if you aren't a fan 😂
@@shhh5743I was thinking the same thing, I've seen his other videos on Bethesda and it's purely just people being nitpicky for the shittiest reasons, and it's bait for Bethesda haters and gun nerds to come and hate on them.
@@joshconfer209The funniest thing is that the Colt 6520 is not even a Bethesda design, and the one in the show is almost a 1:1 copy of the Fallout 1 .223 Pistol, which itself was taken from a very old comic. It's just nerds being nitpicky and not understanding that "rule of cool" is a thing, and makes it original. I can't imagine what they would feel if they saw Warhammer 40k weapons...
They really didn’t need to though. They could have just worked with existing firearms like what we see in 3 and New Vegas and they still would have done well. If anything, the weird firearms were not necessary to include at all.
Right? The title of this makes it sound like the show messed up by making things look like the game. Meanwhile 10 to 1 odds the video would be bitching about it not looking like the game enough if they didn't do it. The show didn't mess up. Complain about the fallout universe guns by all means, but the show didn't drop the ball by NOT redefining the way that guns look. I mean seriously, in a world where radiation mutates instead of kills, you are going to bitch about the guns not being believable? In a world where physics doesn't work, they don't slide when they pull the trigger and breaks suspension of disbelief. Totally downvoted this video because the take is a hot mess. Video game movies that don't stay true to the world are always mistakes. Way more people would be complaining about not including the weapons than are complaining that they made them look like the do in the game. WTF nonsense is that???
Earlier in the episode they actually explained why Maximuses armour isn’t effected by coopers shots. In the helicopter before max owned the suit, he said to the original owner of it “I see you went with the extra plating in the chest?” Or something along those lines.
Tempered lining, yes. Saddly lucy, who knows what it actually does because she read the manual, passed out before she could say it. But it's a good bet the extra defensive properties of the armour are the same as in fallout 4's power armour upgrades.
There's also the fact that Cooper was messing with Maximus instead of outright killing him, otherwise he's probably actually hit the weak point with his revolver instead of wasting shots hitting the metal with his Mare's Leg, either way the plot demanded that Cooper can't kill Maximus so why not fuck with a Newbie in power armor
Having a power armor weakpoint in the place most likely to be targeted has to be the dumbest retcon I've ever seen. Even the combat armor doesn't get dumpstered that easy.
Well, it's a “weak spot” that can be hit with a high-caliber AP round at point-blank range from a certain angle. Not something that will often become evident in normal combat.
@PonderousEclectica4383 so they could have a cool scene where the Ghoul uses his pre war military experience to ice a room full of dudes in power armor
As someone who works at a gun store, a lot of the modern Kimbers are just kinda shitty. Had a guy shoot steel case ammo out of his and we had to send the whole gun back because the shitty, soft steel casing ruined Kimber's "hardened, heat-treated steel." Like, my Glock will gobble up Tula steel case and it's frame is mostly plastic. How is your steel frame 1911 getting tore up like that? Shameful.
...I mean... I wouldn't be flexing a Kimber in 2024. Like if it was 2004, yeah, sure. Not... anymore. SIG is still reeling from their P320 fiasco which managed to damage their reputation by leaps and bounds. Remington went from a household name to a punchline with the crowning crescendo of disappointment being the R51 relaunch. They managed to remake/update a design that's nearly a century old and everyone wanted and turn it into a disaster. Colt has been a rollercoaster of quality for decades now and I don't pay them any attention. And when it comes to Taurus... well... They're a meme about quality for a reason.
@@spas6433 My bad, I'll correct myself: It's the perfect poster child for Bethesda's main projects, since they all take you for granted and act like they're the coolest thing since sliced bread when they're consistently just ok at best. The main thing to note about the FO4 Assault rifle is that it is the first weapon in the game which is chambered in 5.56, even though the combat rifle has a deep magazine like it's supposed to hold a rifle cartridge (like .308 or 5.56, and it's worth noting that you can UPGRADE it to chamber .308), but chambers .45, which is typically a pistol cartridge (which is to say, not at all matching the depth of the magazine). I bring this up because it's important to establish that you should already have a weapon system that uses that cartridge competently, it's weird that it's reserved for the Assault Rifle, which has all the appearance of a machine gun instead. Also noteworthy is that you CAN get a 5.56 version of the combat rifle, but it's part of Far Harbor. Now moving from comparisons within FO4, we can look at previous Fallout games and immediately point out that the Service Rifle is an Armalite descendent like many modern military rifles, appearing to be a common direct-impingement style system in a relatively compact package. For most people who need a 5.56 longarm, the Armalite system is perfectly adequate. For anything more demanding, you're looking at a lot of extra expense for precision manufacturing regardless of what style you want, or you're looking at a belt-fed for the ability to put way more downrange for longer between reloads. That said, why choose not to use that system, or another common style of rifle that Fallout should have? I can think of two reasons: Bethesda does not want to use the Armalite style rifle design, for whatever reason, and, The sheer bulk of the FO4 Assault Rifle makes it appear size-appropriate for power armor, even though you could say the same of any heavy belt fed machine gun. Unlike a heavy belt-fed machine gun, which believably could be said is specially paired with Power Armor because it means an unenhanced infantryman doesn't have to lug around this massive weight, they chose to use an outdated, overly bulky design, ostensibly because the Power Armor system made it easy to lug around. AKA, they used Power Armor as an excuse to dust off a bunch of things that really belong in a museum, rather than make a dedicated companion weapon system for power armor.
@@superluigi6968 Armalite didn't exist in that universe, M-16 never was deisgned so they followed this as a signature of 'retro-future". And the problem with using existeing gun design are copyrights. You simply CANNOT take Colt, or Browning, or Magnum and use it in-game. These companies don't allow that since 2000s, explicitly and bump everyone who tries.
I mean, I get people gushing over real life weapons showing up in the Fallout TV show for the NCR. But in Fallout New Vegas, the standard issue rifle for the NCR Trooper IS the "Service Rifle", which is clearly based on M16. So why the hell aren't the NCR troopers wearing their standard issue armor and using their standard issued rifles?
Like that other guy said, the M16 and it's derivatives are still known to the average person as a "modern" assault rifle. So even if you gave it wooden furniture, it doesn't fit Bethesda's vision of aesthetics, that being "cold war, ridiculously sci-fi or a californian having a bad LSD trip and drawing the gun he saw when he wakes up."
@kielbasamage Sure, but here's the thing. The M16 was made during the Cold War. So it doesn't make sense to not include it simply because people see it as a "modern assault rifle". Look at New Vegas, hell, look at Fallout 1 and 2, those games had both modern and Cold War Era weapons.
@@CanadianTehGamer Yes... but you're looking at games made by Black Isle, not Bethesda. You know, the same people who designed the Combat Rifle and Assault Rifle in 4, and the Combat Shotgun in 3. They can't really be trusted to make accurate assessments on firearms, so it stands to reason they'd think a M16 rifle would look to modern, so they'd be willing to replace it with something more akin to a M14 as imagined by a pulp sci-fi writer as the excessive dose of LSD atomizes his neural pathways.
While I haven’t seen the show I have seen the turret scene and always assumed it was just something stupid like “Pre war turret company never rifled the barrels of the turrets they sold to save on machining costs and increase production rates and just flat out never told the end customer so that’s why it’s laughably inaccurate.” But that still makes no sense for having ZERO hits at that range…
No way that’s their explanation. I bet if someone other than Wilzig was there, they would’ve shown the turret ripping them apart. This is a classic case of plot armor, and it’s laughably bad, much like many aspects of the show
to me the targeting computer in that thing is like one of those hand woven computers nasa used for the apollo program & its targeting system has to round the direction of the target to the closest 30 degrees of rotation or something on top of the bullets tumbling & the unrifled barrel
I think the reason Bethesda is so hesitant to use the M16 is because due to it still being the current service rifle of the US Military (and several other militaries adopting AR15 derivatives recently) many people associate it with modern, late 20th and 21st century warfare and is thus "too modern" for their 50s retrofuturism aesthetic. I personally think that would be a bad reason, but hey that's just my opinion. Edit: slightly changed last sentence
@@etanb1 I wonder if it had to do with legal reasons? I noticed Metal Gear Solid V that also came out in 2015 had fake cartoonified guns too. Maybe some brand like Colt threatened legal action so they just said screw it to real firearms. ...But then again Fallout 4 has an accurate Walther and Remington rifle so iunno
@@NikkiWrightVGM it’s strange for sure, I know hummer will sue you if you call them humvees in your military shooter without their permission, but I don’t think there’s any copyright issue with using the AR platform itself since so many companies make them, hell the military gets theirs from FN these days, I would honestly guess it’s more of a political thing from the devs about AR’s but I dunno. Did metal gear 5 really have fake guns like fallout 4? I remember guns of the patriots had nice looking m4’s, scars, ak’s, and that slick 1911 he gets
There's actually an in universe explanation for Cooper not being affected by Lucy's trang-gun. Pretty much all drugs in fallout have reduced effects on ghouls, that's why there's a side quest in Fallout 3 to get sugar bombs for a ghoul to make ultra jet, cause the normal jet does basically nothing.
15:38 The magazine-grip could be a bit of simple confusion; I vaguely recall that it was actually recommended to hold the magazine of some SMGs of the period to provide extra support, due to the loose machining tolerances for maximized production output. I could just be falling for a myth here, but my brain wants to associate that with the PPSh-41 or maybe the STEN gun. There's a good chance I'm wrong, but I figured I'd mention it.
@@linksbro1 Nobody can tell you what to find entertaining, but personally I would've been much happier with a well-written and properly dramatic Fallout show that didn't stomp all over West coast lore.
@@Darkington oh me too, 100%. Maybe I'm slightly biased cuz I was expecting it to be as bad as the Halo show, but it being just a 6/10 vastly exceeded my expectations.
if you refer to fallout 3 in the Northwest Seneca station, there is a ghoul named Murphy that explains that drugs dont really do anything to them so he makes a variant of jet called ultrajet thats twice as strong. so it totally makes sense that the tranq dart didnt do much (if anything) to him.
@@bens1cultist405 Indeed, that was one of the key reasons, along with gun not having any other part for a good grip (except for barrel shroud, but you already know why no one really liked the idea).
Some points on the STEN. Strictly according to the manual, if the Sten didn't have a foregrip (the MkI and V did, usually) the soldier was trained to hold the gun by the barrel shroud, as instructed in this manual for the MkII (unfortunately poor quality scan). You'll notice that the instructions specifically state to not hold the gun by the magazine. Or you won't youtube does not allow links sadly but I would show it if I could... If you search this on the archive you should find it. firearms-sten-mk-ii-submachine-gun However, Sten magazines were notoriously bad - the design was a poor one to begin with, and the early magazines especially were made in a great rush with quite loose tolerances which could lead to feed problems during firing. So in practice it was not uncommon to hold the gun by the magazine housing to be able to brace the magazine and stop it wobbling about so much during firing, and thus potentially reduce the likelihood of a jam. The more skilled user would by all accounts test each magazine before use to make sure the fit was acceptable.
my theory is the show chapter is really degraded from their previous high, possibly having lost energy weapon technology when they integrated with the legion remnants
@@spok_real I personally think that they didn't really know how to portray them, and to save time and money on something that could potentially flop they just didn't include them.
The US in Fallout’s universe did adopt the FAL as it’s service rifle but the American variant is called the R-91, it’s chambered in 5.56 and is prominently seen in Fallout 3. Also in Fallout 3’s Operation Anchorage DLC we see them in use by the Pre-War US forces retaking Anchorage. A specific commando unit the “screaming eagles” also used a variant with AR-10 style furniture.
@@jonar3162I may be talking out of my ass here but I think it's more accurate to say that it's base on the HK33 (a version of the G3 chambered in 5,56.)
Ive always wondered if it was a full service rifle or a more specialized rifle for homeland defence or special forces, did it replace the ar15, or did the ar15 mainly get civilian popularity?
We have to suspend some disbelief but the Massive Steal could be realistic. While the largest calibre of the MTs255 is 12 gauge allowing it to have a 5 shot cylinder. 10 gauge brass casing did exist. If the ghoul somehow got a MTs255 modified it to be break action and single action and made a modified cylinder and converted the barrel to be rifled 10 gauge.(but at that point just make a new gun!) Then made custom slugs with penetrating flechette tips and high explosive tips fins. Then load them in extra spicy in a in 10 gauge brass shell. The larger gauge would explain why the cylinder was only 4 shots. Additionally a small benefit of the brass casing is it’s reusable if you replaced the primer and it didn’t expand so he could just craft new slugs. But that’s a lot of disbelief to suspend. OR just look up the FRAG-12 and Flechette (slug) round, believe it was also 10 gauge and made in the fallout universe. But If you really want to nitpick and be screen accurate as there’s no sabots depicted so the fins would have to be spring loaded but stabilisation would probably be worse, It would just make it look cool. As for the flechette slug, it would probably need a sabot and the fins would also make it less stable as the barrel was rifled and the fins are straight for both variance. (Rifled barrel assumption made because the bullet spins in the slow-mo) Things that we can’t forgive is how it shoots 6 shots, the unnecessary cocking/ magical uncocking and doesn’t YK REVOLVE.
19:26 ghouls have a higher tolerance for chems and stuff like that (i think it's said in the game) and that's why ultra jet is created in the fallout universe, because ghouls almost didn't feel the effects of normal jet
sort of relevant, but in warhammer40k, boltgun ammunition is basically gyrojet with a chemical propellant and casing. the reason why they come with a casing is to increase their range and make up their lethality in close range since gyrojets need time to accelerate
@@Seelenschmiede yep. Only issue with fallout show's massive steel is that the "gyrojet" itself has no fuel. It's just a bullet with fin stabilizers, so it might as well be some overly complicated explosive bullet
Imagine that making fun of an awesome show and putting it down while sounding like the announcer from the running man all while looking like what your feet probably smell like
Probably because he was loaded up on drugs when Lucy shot him, it's why he shrugged off the shots that hit him in the shootout because he was too high to feel it, I'm not fully sure though as I haven't seen the show but have seen speculation that Cooper uses pre-war drugs during his fights to help him as a bounty hunter.
That's not a MTS-255, it's a short modification of MTS-255, but it uses non lethal rouds (rubbers bullets) and it was designed to used by Police. And name of it MTS-255-12
@@milenium3082 The shortened, non-lethal variant is actually known as the OTs-62. Basically the same gun except the OTs-62 is typically seen donning polymer furniture instead of wood, on top of being shortened. Either way they're only a visual reference since the gun in the show appears to be single-action and reload from a top-break instead of swing-out cylinder.
And in fallout 4 it kinda makes sense too. The vast majority of turrets we see are 2 century old antiques that were either plopped on top of a shaky wood platform by drugged out raiders, or have just been sitting out in the elements in some pre-war military base The one in the show doesn't really have those excuses though, being maintained by the enclave and seemingly kept covered underground
I believe you're wrong about the MASSIVE STEEL. It's not exactly a gyrojet round in the show, since it's.. not a rocket? it never seems to work like one. What it does look like is a fin-stabilized slug. An explosive fin-stabilized slug. That would make sense, since you could actually put it into a shotgun shell. Altough, everything else is true about it. They sure screwed up while mutilating the MTs-255. I'd give it 2 bottle caps, still keeping it in the Meme tier.
To be fair to power armor, even if Bugthesda is pretty scarce on lore, either FO2 or Fallout Bible noted, that Enclave APA have only one weakness, helmet lenses, and even then you need a .50 BMG AP round to pierce it. Taknig that into account and extrapolating, the only upgrade in armor T-51 had is some sort of anti-energy weapon coating, so T-45 should, probably, tank anything up to .50 BMG, though not AP.
I highly disagree that he should have tried shooting after the Bear broke his Forbidden Fallout 4 Assault Rifle. There's no way that the bite would be a clean cut like with a saw. The edges of the barrel would be crumpled and it would get the bullet stuck and explode the gun. If something that powerful bites down on the barrel, that gun needs full repairs before being used again.
The gyrojet was crap for a few reasons. The big one was that it was inaccurate as hell because it didn't leave the barrel at a reasonable speed. It gained speed over time. Meaning that at short ranges it was likely less than lethal, but also things like wind had a disproportionate effect on the trajectory at the muzzle and for several yards thereafter. I have thought about how to fix these, and Fallout may have used a few of my ideas. Or lucked out. If you made a 12 gauge round, filled with a gyrojet motor instead of the wad, that was ignited by the powder, it would effectively be a 2 stage rocket slug. Initial velocity would be good, and final velocity would be better. A two stage would have one problem, flight stabilization. You could add in spin actuated fins to solve that problem. As the projectile is spun, it moves the fins into position, which would then be locked there by wind resistance. Add in a sabot to make the whole thing sub caliber to prevent detonation in the weapon and this system could work, exactly as depicted.
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As always, feel free to leave your corrections and theories in the comments, I do try my best to be accurate, but I do sometimes get things wrong myself
Here's some corrections and clarifications:
-Ghouls have an inherent resistance to drugs, so that could explain why the tranquilizer is ineffective on Cooper. In the show however, they explain it as "a small drop in a large bucket of drugs", implying that his resistance is due to him abusing chems, rather than the resistance being caused by being a ghoul.
-Yes, I know Sellier and Bellot is a Czech Company. The name, and the men who founded the company however, are French, thus I used the French pronunciation.
-Cooper's Revolver could be using some type of explosive slug or sabot, more like a tank shell, rather than a rocket. Hence why I said "this is not a gyrojet at all" that's kinda the whole point of the joke
-Seeing as the US annexed Canada, and Canada adopted the FAL and Stering, it's reasonable to assume those guns would make their way into the main states. I still think they should prioritize showing more common American guns, or at least, guns that were actually adopted or imported to the US.
-For anyone confused about the Import law, I meant that private citizens, in general, cannot import foreign firearms. It's a huge hassle and requires permits and all that. Big firearms manufacturers do it all the time though, they have the time and money, so they go through the process. That's why we have a bunch of foreign made guns and ammunition here in the US. For a MTS-255 specifcally, well, it's probably near impossible to obtain. Especially nowadays, Russian guns and ammo were completely banned from importation due to the war in Ukraine.
No
WAR THUNDER!!!
Watch the review of the fallout show by Creetosis.
It will change your mind if you think it's good.
@@zonatedspore97acamaswhy would you want to ruin your enjoyment of something?
@@Sir_Fres 'cause we're taken advantage with something we love and it is done very poorly.
It's not plot armour, the characters are just marked essential by the engine.
That's just the videogame equivalent of plot armor.
That's funny. But it's sad how many times you see people use this as an *actual* defense for the show...
@@Darkington yeah, plot armour is always gonna be used though because 'why make stakes when they can just magically deflect a bullet this one time'
They're not written poorly, they just have intelligence 1.
@@imperatoriacustodum4667 there will always be plot armor, the difference is how well you hide it. This is blatant because they changed multiple things about their own shows rules just for the plot, while stuff like the escape in Star Wars a new hope is subtle because they put an in universe explanation, that made sense and was consistent with the rules they had established
asault rifle is obviously cooled with sparkling water, thats why its both air and water cooled
😲
IT'S COOLED NUKA-COLA
Imma be honest with you, the assault rifle in fallout is an MG-08/15 with stuff glued on it.
Yes like the hellriegel M1915 or Vickers machine gun, i think is more like Vickers machine gun
or! its realy weird ass gastube....
The ghoul being launched by the 10mm pistol at the Super Mart was just a Havoc Physics Engine bug, it'll be patched for season 2
That was the most game accurate part of the show.
“Not only was this made by Hollywood but it was also overseen by Bethesda, which makes for the perfect combination of people who know nothing about firearms.”
It’s like a match made in hell.
also makes for the perfect combination of people who don't give a damn about the lore of the series
I know it was a joke but for those that dont know. Other than giving them files from the game Bethesda was completely hands off, they gave the show runners free reign.
Yea
I hated what they did to the NCR, but I actually thought the show was REALLY good. It felt like fallout, and I enjoyed it a lot.
@@lapine.mp4lapine.mp350dawg you act like Bethesda fundamentally rewrote the lore of Fallout the only inconsistency is the origins of Jet which is easily explained by just playing fallout 2 where a high intelligence Chosen one can question Myron if he actually invented Jet which causes him to stumble over his words.
Thanks for using my footage for the gyrojet section! The fallout show chose some pretty eclectic guns, and it was neat to see you reference that one in particular!
(Also you absolutely can import foreign firearms, it’s a massive industry. There’s just a handful of restrictions on it.)
Holy moly. Cool to see you comment on the video! I should thank you for the footage. Your videos are dope asf. Dude, I would love to see your opinion on the guns in Fallout, especially with you being a pro gunsmith. They can get pretty wacky, beyond my human comprehension.
Of course, I know there's exceptions to import laws. I put a caption on the screen stating so. Big dealers and manufacturers import all the time, that's why we got a whole bunch of foreign guns here in the states. I meant in this case, for guns that aren't currently in the market, a private citizen can't buy them online from a shop in russia, and have it shipped over easy peasy. Whole buncha restrictions on that, especially since russian guns specifically were banned outright a few years ago
@@ItsYaBoyBrandyBoy
Let's go
#mycongressman
I can’t believe Brandy got noticed by the Godfather of AKs himself Brandon.
HOW COOL IS THAT!!!! 😱😆🥳
@@ItsYaBoyBrandyBoy I find it ironic that Fallout 4, Is one of the more fps gunplay focused games within the franchise, has a tendencies to be utterly dogsh1t when it comes to both the weapon designs and the reload animations, and other technicalities.
1:30 SoakedCritikal?
DampClitical
8 pounds is quite heavy for a pistol. To put in perspective, the AR-15 (in its base form) weighs about 6 pounds unloaded.
ive heard it weighs as much as 10 boxes you would use when moving
What about an AR-15 when it transforms into SSJ?
@@DarthZ01 You've heard from people who are either stupid, weak, or liars. Considering it was some liberal news reporter, chances are it was all three.
@@UNALLOYEDSLOP AR-s aren't Saiyans, so I'm gonna assume that a full auto fire control group is only gonna add an ounce or so, tops.
@@jonnycarcano full auto burns out quickly tho; homie if you dont have ammo you wasted cover fire and surpressing fire.
The FRAG-12 is a specialized 12-gauge shotgun shell which contains a small amount of high explosive to breach intermediate barriers, defeat light armored vehicles, and disrupt IEDs. The shell was designed by the Special Cartridge Company in London, England.
huh, that's pretty neat. I suppose Cooper's revolver could be using something similar to that then.
Yeah well it ain't American, now is it?
Imagine thinking this is what’s in coooers gun.
@@ItsYaBoyBrandyBoy As for the shells looking like full sized brass casings, you can still get 12ga full brass shells online for reloading. Much longer reload life, especially with blackpowder reloading, and you get to feel cool loading them with slugs to look like huge elephant rounds.
That was my guess for what the revolver was shooting. It’s not a _perfect_ match, but it’s the closest thing that makes sense to me.
What impress me the most is walton goggins failing to load a repeater when he has been in countless westerns
The only segment I disagree with is the Tranquilizer rant. It has been canon since at most Fallout 3 that Ghouls have a funky immune system and metabolism, meaning drugs don't have as much an effect on them relative to 'normal' humans. The tranq' darts are probably similar to stimpaks in their chemical composition, thus allowing near-instant activation when injected.
Very true
Yeah. I remember a couple of ghouls In the subway telling me about ultra jet and how regular jet just doesn’t do it for em. Gotta sell em some more sugar bombs lol
Memory serves, they specifically need amped-up Jet for it to really do anything, and there's one in Underworld that does Jet as a hobby ("Passes the time", I think he said). Alcohol still seems to work normally, though, given the bar, and Patchwork is perpetually drunk (Nice guy, honestly). They also have stronger stomachs, apparently, going off Underworld again, and that one ghoul during the Nightkin quest in Vegas.
@@Umbra_Ursus honestly your explanation is a lot better than mine
Yeahh I mean I'm not even a massive fallout fan but I knew this because I played 3 and Vegas ages ago lmfao
Actually the FAL makes sense seeing that its the C1 version adopted by Canada in the late 50s. So it reasonable to assume that the Canadian Government had a ton in storage and post annexation by the US the guns could have been reissued to US Army troops on the west coast in preparation for a Chinese assault.
The fal was the standard issue firearm for the armed service members in the fallout universe
@@zecaptainpegleg8820No, the G3/HK33 is.
The same explanation could be used for the Sterling. US Army confiscates a bunch of obsolete C1 Sterling SMGs from the CF, has no use for them, sells them to Vault-Tec.
It also makes a lot of sense because the FN FAL and its variants are incredibly popular in the civilian market as well.
@@matchesburn Butdid they exist in Fallout universe? Yes, they did in original Fallout. Somehowthey didn'tin Fo4, but reappeared in series.
The ghoul gun (shotgun) shell is a dart round, quote:
*Dart shells contain a flechette [French > "Little Arrow"], an arrow-like lead projectile with a sharp armor-piercing metal penetrator and finned tail. The projectile is contained in a sabot [French > "Shoe"] - a protective casing that falls away in pre-sectioned pieces after the round leaves the barrel. The sabot serves to protect the flechette from damage while also increases the muzzle velocity. This round is more stable and accurate in flight and can go farther than a slug. They are good for long-range shots against unarmored or lightly-armored targets, or mid-range shots against moderately-armored targets.*
Where are the sabots then, all knowing internet guy?
There tends to be more than one projectile in a Flechette Shotgun Shell, dude
@@Lemon_Sage9999 It could also just be a fictitious bullet with spring-loaded fins. We have to suspend some disbelief but the Massive Steal could be realistic.
While the largest caliber of the MTs255 is 12 gauge allowing it to have a 5 shot cylinder. 10 gauge brass casing did exist. If the ghoul made a modified cylinder and converted the barrel to be 10 gauge and made custom slugs with penetrating flechette tips and “high” explosive tips and spring loaded expanding fins then loaded it in extra spicy in a in 10 gauge brass shell, It could possible. The larger gauge would explain why the cylinder was only 4 shots. Additionally a small benefit of the brass casing is it’s reusable if you replaced the primer and it didn’t expand so he could just craft new slugs.
you’ll notice by the number of “and” that’s a lot of disbelief to suspend. Things that we can’t forgive is how it shoots 6 shots, the unnecessary cocking and doesn’t yk revolve. If you really want to nitpick, maybe the fallout universe found a better method but explosive rounds don’t make that large of an explosion hence the quotation marks and fins wouldn’t really stabilise, It would just make it look cool on the HE rounds at least. So it’s extra work and unnecessary regardless.
But also what do I know I’m just a random internet guy that’s kinda a gun “enthusiast” (if I can even call myself that) that also enjoys over analysing made up guns in a fictional universe.
Okay, I know it’s not realistic, but the ghouls explosive gun is just too damn cool for its own good.
it does have very high cool factor ngl
@@ItsYaBoyBrandyBoy
EXACTLY
*It takes the word “boomstick” to a whole new meaning*
@@Master_Of_The_Universe you beat me to it.
@@ItsYaBoyBrandyBoy The Ghouls Ammo actually is feasible, but unnecessary. The Fins would have to fold when actually loaded into Cartridge, on top of that a Sabo would have to be used to prevent the Fins from unfolding in the Barrel. I've seen Slugs such as those on Taofledermaus.
There's a mod in New Vegas where it adds the Ghoul's revolver into the game and well... Let's just say I recreated the Filly shootout scene in Freeside and making my way to the Strip
It's just that powerful of a gun especially if you're running a cowboy build
Maximus: No felt recoil with 10mm pistol and his bare arms.
Maximus in power armor: huge recoil of the deagle with mechanically assisted metal arms.
"I can't get a grip" - Shad, probably.
what a lack of Power Armor training does to a mf
Must have pretty high strength, he should do a club/hammer build
He's pretty stupid and the BOS seemingly made no attempt to better him psychologically, I guess that explains why Titus is also like he stole someone else's spot for wearing power armor?
19:30 He just has to take similar relaxants for the drug to not work, not the exact same drug. Additionally, ghouls are almost different species from humans so maybe tranqs don't interact with them
Bethesda probably ignored the AR platform in 3 because they wanted more non traditional guns in their game
And in 4 because they wanted only their fictional abominations
And the NCR in general was really mistreated, not only in lore but also in their practical props, uniform and guns and all that
Fuck sake they are using speed helmets and airsoft masks
The NCR has an very iconic uniform
the AR platform is present but wasn't standard issue to the army more likely was used like the R91 in some form of national guard etc they wanted fictional abominations cause its set in an alternate timeline 50s era the AR platform dosnt really fit that look even with its wooden furniture but i still love the service rifle from FONV .
I can agree the NCR was kinda mistreated but its been how many years since shady sands fall guarantee that would put strain on supply lines and stockpiles of weapons and armour plus the NCR we see dont seem like a well outfitted unit more like rage tag settlers that used to be apart of the NCR at shady sands
@@zackbatcountry3361 Its specifically stated Shady sands was the FIRST capitol of the NCR. That implies the government, the military and all the cool gear have moved somewhere else long before the bomb.
Which also implies these guys are picking over the remnants of what the NCR left behind.
When watching this video I found out those guys were supposed to be NCR soldiers. I have seen the show a few months ago.
@flipflierefluiter5665 you dint see the ncr flag the one was carrying
@@zackbatcountry3361 so bad lore justifies bad worldbuilding, got it
If there's only one good thing you can say about the fallout 4 AR, it's that in the show, it's treated more like a bulky SAW or LMG used by people wearing power armour. Which makes it look more like the water-cooled machine guns it's modelled after.
If only they just used good`ol MG08/Maxim...
@@alexturnbackthearmy1907yeah if only every sci-fi gun was the exact gun we use today. It's literally an alternate history. Plus where would you find a Lewis gun or a Maxim gun in the year 2200 in an alternate history America post nuclear war
@@BigFootTheRealOne In same place where they found lever actions? Also not an excuse for making bad gun. Sci-fi is sci-fi, not an excuse to do dumb shit that doesnt even look good.
@@BigFootTheRealOne Not to mention that they can just make them. If everyone and their grandma has pristine pre-war weapon - then someone is clearly making them.
@alexturnbackthearmy1907 do you think lever actions are just lost tech? Those things are still being produced today because they're good quality rifles while water cooled is an outdated but effective function. Levers are common rifles
To be honest, the biggest sin is how weightless the props are. You can see they handle them as if they weight as much as a sponge.
True, but from a fallout game perspective, its accurate lol. 1 rifle irl can be bulky to run around with, but your PC can lug around an ak47 with 7 extras for spare parts
@@anon.nobody6471 two wrongs don't make a right..
@Easyflux agreed 😆
21:10 FYI Enclave minigun turrets like that in Fallout 2 would've shredded you for 300+ damage even if you were wearing best armor in the game with best protection you can get from any distance - they were insanely deadly, oh my god.
Have you tried 4?
Where they take aiming as a suggestion instead of a command.
When they were firing at raiders approaching my settlements they couldnt hit a barn from inside it.
Those were a bitch to fight when I tried to fight Frank Horrigan without getting the turrets on my side. I hadn't been able to but I saw someone else do it without the turrets help, its just really hard.
@@danpaz9485 The secret is to camp corners and never let them have their turn. Now if somehow the plasma turrets on Navarro don't glitch out and actually start fighting you, that's where the real pain begins lol
These aren't the enclave turrets, they are modeled after the Fallout 4 turrets
@@Overlord598
#1. They are *LITERALLY* "the Enclave turrets," so please remember how grammar works in scenarios like this.
#2. Fallout 4's turrets were not *THIS* inaccurate. This is simply a complete fabrication borne out of pure cope. People suddenly started spitting that out as a defense for the show, and then the internet was FLOODED with videos providing *proof* that the turrets in Fallout 4 were *never* THAT inaccurate. I've played that game too much and *seen* too many examples in other people's videos to accept that Fallout 4 turrets are *that* inaccurate.
#3. IF they *were* THAT inaccurate, then that would be a *plothole* in the *game,* as no government or corporation *on Earth* would EVER allow such a defective and expensive product to leave the prototype firearms testing range, and enter the market with either their name on it, or with the *intention* of actually *doing* it's *job.*
So even *IF* what you said was true, that would only make it a flaw in Fallout *4* TOO, and would not in any way protect the show from criticism.
But what a surprise, people like you *always* find it absolutely *necessary* to try to drag something *else* down with the original subject, rather than simply admitting that the original subject was flawed to begin with...
How tiresome.
Isn't the 10mm in fallout 1 just an almost 1 to 1 copy of a gun from the comic "Hard Boiled"?
Yes
Holy shit, that looks even worse than both the Fallout 1 10mm and the Fallout 4 abomination.
It's a treat and I will not tolerate calls for it to be changed or removed.
Proof this person knows jackshit about the source material.
@@AceOfBlackjack Except the fact, the 10mm pistol was supposed to be an automatic revolver and not this weird magazine-fed revolver monstrosity, is what actually happened.
Chris Taylor wanted to fix this description error, but he missed his chance during Fallout 2 development and after that he didn't get to work on Fallout again (well, he did on Tactics, but Tactics didn't have the 10mm in it to begin with)
I agree with what you said about the tranqs, but the ghoul being a well... ghoul... is another reason a tranq engineered for humans wouldn't work
to be fair I think he was trying to reload the mares leg, but realized the rounds in his bandolier were way too big to fit in the gun so all he could do was move it around until the scene ended
Yeah, it really looks like an outtake that they used anyway, either due to incompetence or oversight. Cooper's actor looks genuinely bewildered when the bullet doesn't go into the gun and then awkwardly fumbles it around breaking character, they clearly just didn't give this man matching props and he had no idea what to do about it
Feels like they should've retaken the scene
If I remember right, Walton mentioned having the wrong ammo given to him by whoever was supplying that to the actors. imo that's not on him
I'm not in Walton's head but I got the impression that he was just then realizing he had mismatched props, and no direction other than "act like you're reloading while delivering your lines." Which is a props department issue, not an acting issue.
@@plasticbazooka at least they didn't had that idiot prop manager who gave live ammo to actors.
I love the idea of most fallout guns being weird franksteins made post war, with pre-war guns being rare and mostly better. But bethesda makes the guns cartoonish and just bad designed, this could have been done way better.
Open-bolt submachineguns are extremely simple. You can make one in a shed with hardware store parts.
What you _won't_ be able to do easily is cut rifling into a barrel. Other than that, magazines are the hardest thing to make from scratch; handcrafted magazines are almost always a bit finicky.
If you have access to a crude improvised machine shop (very doable in a post-apocalyptic setting) you could make something a bit fancier, like a Sten gun. Still basic, but much nicer than handbuilt.
@@rdrrr Would you be able to add rifling with the body of a screw if you had a softer barrel like the copper one?
Even those are garbage. Who the hell is going to make a full auto pipe-gun closed bolt? Much less give them some crazy U shaped feed and ejection path.
@@sarahmellinger3335 Maybe? But it'd wear out very quickly and I'd be worried the barrel would burst on me.
If you're gonna make a barrel out of copper pipe, then make a shotgun - low chamber pressure means it's less likely to blow you up, and you can make projectiles out of basically anything.
@@bad-people6510 Kel-Tec, Kel-Tec never changes
A minigun turret being that inaccurate at short range is absolutely offensive to anyone that knows even a little about them. Yeah, it's not aimbot levels of accuracy in real life, but when you're putting _that much lead_ in the air in a general direction, from such a short distance, you're gonna turn a human sized target into a pile of ground (long) pork in short order, if there was _that much_ left of the unlucky SOB.
Its simple, the Colt 6520 fires the WHOLE bullet, that's 50% more bullet per bullet!
but it can be reloaded in fallout 1
*65%
so... it's caseless?
Average Aperture W
@@kinagrill it's a reference to the "turrets" trailer for portal 2, in the trailer it's shown the turrets shoot entire cartridges
Also, if they stray too close to Vegas, an angry mailman hoarding AR platforms and cowboy guns will attack them or survive another headshot.
Raul and cooper having a duel but because they’re both ghouls it’s like two deadpools so the duel goes all afternoon
raul gonna get his own main character flashback when he's about to go down bro 🙏💀@@HyperboreanJihad
@@HyperboreanJihad God I need a dual between the two. Especially considering Raul is played by Danny Trejo who is super easy to translate from game to live action plus being an amazing actor.
Nah he/she gets instantly domed from a single shot fired from a f4 assault rifle.
@@Mestari1Gaming Nah, they'd live. And then murder the FO4 Assault Rifle with a tire iron.
If you swapped out Cooper's revolver for a full-on Schofield, the end result would be less cursed.
Ghouls have high resistances to drugs, so that explains why Cooper didn’t instantly pass out. Also he seems to imply that he’s built up some resistances from his prolonged drug use.
Alcohol in your blood neutralizes many known toxins, some of which are lethal.
But in game lore (hancock) ghouls can get "high" from drugs like jet, and can pass out.
@@thecrazycybermaster4450 I think that's more Hancock having control and enabling his addictions. I'd imagine 21st century drugs would have a much duller sense to the irradiated brain of a ghoul. Also explains why there was such a boom in "new" much more powerful versions of drugs after the bombs maybe? A ghoul's gotta get high and all
@@thecrazycybermaster4450that’s true, but the ghoul is a pre war ghoul, while Hancock isn’t. The ghoul probably has been taking drugs for over a century, while Hancock probably has like, what, 15-20 years at most
The show is very explicit about ghoul regeneration and resilience but you gotta inflate your UA-cam video broski
Interplay / Black Isle did not create the Colt 6520, the gun is from a comic in the 90s called "Hard Boiled" which explains its nonsensical design running off pure "rule of cool" rather than practicality as a lot of comics did during that era.
It's like complaining that That Gun isn't realistic when it's based off an iconic gun of a different sci-fi franchise, Blade Runner.
It doesn't give it an excuse for being impractical, but it does give a perfect alibi for why Fallout has a weapon of it's state in their arsenal. It was never suppose to be practical, it was suppose to be a nod to another piece of media the developer's enjoy. That's worthy of a +1 bottle cap change.
Are we sure the cylinder is even intended to rotate originally, like it's not just some greebling (to borrow a Lego term) to give a mag-fed handgun some classic western flavor?
All these vids about the guns are annoying AF. Fallout is pure unadulterated fantasy. Always was. It's like complaining about over sized swords.
It's almost like it's a video game
@@tyrrollins idk bro oversized swords are kinda of corny thats why i find the dragonslayer unique on his type
*"Call me red but I do miss the Chinse assault rifle and combat shotgun..."*
Fact that the M2 Browning is STILL a viable weapon just speaks to how good it is, and instead of making it a hand held weapon they use it as damn set dressing. Sacrilegious!
@jakegore8265 I love the Lewis gun but it's beat to death with everyone wanting to make their own Star Wars-esc version of it for their sci-fi franchises.
Give me some different weapons from that era and modify them. I want to see an abomination of a Chauchat; make the 180 degree magazine an icon like the Lewis' shroud is.
Oddly enough, 76 has one you can carry around
Considering how many Westerns he has been in , I find it odd that Walton Goggins would not know how to use a Winchester 1873
He was given prop ammo that didn't physically fit into the loading gate, you can see he tried.
@@Destroyer_V0 I think there was talk of that he been given the wrong prop ammo and that was him improving.
he should had done is yell Cut and have someone give him the correct ammo.
happen before there is some old show where we see a US soldier trying to load his M16 rifle whit a AK mag.
(there is a banana shaped extended M16 mag that he was supposed to use but someone gave him the wrong one by mistake).
@@Zack_Wester Given the jump cut that happens after, it's entirely possible that's exactly what he did. And given the other props, I'd guess they just. Didn't have any prop ammo for him to use. Since I don't know bout you, but parts of the show felt like they had a more limited budget for props than you might think. Spending more instead on set design, such as the vault *Which they reuse the a lot of the set for each of the 3 main vaults we see, just with different numbers, for example*
@@Destroyer_V0 Reminds me of Steve McQueen in the western show Wanted Dead or Alive where he uses a .44-40 Winchester, but the ammo bandolier on his outfit clearly has much bigger cartridges the size of .45-70 Government rounds
@@Destroyer_V0
I don’t understand why they didn’t just use Hi-Powers, Desert Eagles, AR-15s, and 1911s. All of those have been used several times throughout the franchise. Would’ve freed up some funds instead of making those abominations. They already give all sorts of real life guns to the extras.
37:19
what doesn't make sense is that the entire ncr has fallen
it's the most powerful faction in the entire fallout series
Yeah complete bs, 20+ years of world building ruined.
It was already falling apart by NV, the bombing of shady sands was just the final blow
@@AHHHHHHHH21 Nop, the fall of the NCR refers more to its ideals in New Vegas it is now described as a growing nation, an imperialist and somewhat corrupt expansion similar to that of the United States of the 19th century during the westward expansion, where It has the ability to subjugate everyone, leaving aside its principles with which it was formed.
@@AHHHHHHHH21 It wasn't at all falling apart in NV, it was just being negligent with the mojave campaign
Never heard of The Divide, yeah?
The fo4 assault rifle should be a war crime ngl
It is a crime against the term Assault Rifle
hot take: i think it looks good when its held by power armored individuals, also my head canon is that it was made by the brotherhood of steel and thats why it's different from the rest of the guns
Interesting take and theory@@destroyer-dv6jv
@@destroyer-dv6jvNo. That is wrong on all levels. Not only does it not look good. The design makes no sense. A water-cooling internal system would ultimately make the weapon heavier than it’s supposed to be. Power armor or not, a gun is not supposed to be ungodly heavy.
@@nicholascauton9648 but its distinct and they can charge more for models based on it, guyslop
Cooper's various "shotgun" rounds all have different projectiles for various purposes. There's the explosive round, the AP round used for penetrating power armor, and a couple more on his belt. It's no different from various specialty shotshells available to us today. Also the fins could be plausible if the rear of the projectile tapers down like a boat tail, thus leaving room for tiny (and useless) fins.
Bethesda doesn’t know how to make guns to this day so at least the continuity is remarkable.
19:16 ghouls are naturally resistant to drugs and alcohol in lore
Bethesda is honestly like 3 level designers, one illiterate writer, and 999 people looking for new ways to charge you for mods.
30:53 In Cooper's defense, I'm pretty sure he's high as a kite.* Really, it's a miracle he 's hitting anything at all.
*"Well now that is a very small drop in a very, VERY large bucket of drugs."
I think they intentionally make the guns look weird and antiquated because the folks at Bethesda know next to nothing about guns. So making everything silly and over the top gives them the excuse to not have to research real firearm technology.
Guns were described to Bethesda 3rd person by someone who really wanted to shoot a gun, one day
No, not really, you can pay people for that, and not that much more than other lesser things in a tv series productions
They made them silly and ugly because they are more recognizable, which yeah, it can be done with actual good designs but oh well
I think you're absolutely right, animation team seems to be pretty weak as well, in Fallout 4 we get a left handed bolt action rifle even though there isn't a single lefty in the game, and in Starfield theres a pump shotgun that cycles backwards, no one thought it was an issue
Ah yes because everything has to be realistic
@@etanb1 Im pretty sure everything in that gun is left handed, while Nate is right handed. But yeah the bolt action is def the worst looking
When i saw the fo4 "assault rifle" in the show, i knew this video would happen
0:50 that abomination is one of my favorite guns in fiction
I could POSSIBLY give the excuse for the tranquillizer pistol if you told me the darts had something in them that caused a strong stinging/burning sensation akin to getting concentrated lemon or pepper juice in a cut. Then you could at least say the raider's reactions were to the unexpected and severe pain instead of the impact itself.
There's also the possibility of not being normal tranquilizers and instead being a muscle relaxant, which can take effect within a minute as opposed to the ten or so minutes it takes for tranqs.
okay im just a drug addict but if you go iv or im you totally can lose conciousness immediatly even before taking the needle out
In defense of the rotary shotgun, Brandy, Fallout is said to be a timeline where the USSR and the United States were actually on decent enough terms. Which is really funny considering the whole red scare going on, but it wasn't *those* reds, see? The USSR and US were trading a lot.
But the show utterly fucks up in other ways, so don't mistake this as coping in its defense. Just a caveat.
Yeah in the first Fallout one of the preset characters you can choose to play as is the granddaughter of a Soviet consulate.
From the POV of an American in the 90’s (when the first game was made) it seemed that the alliance between us and the Chinese wasn’t as tenuous as it would later become, so they just switched china with Russia in Fallout’s alternate universe.
This also explains why the RPD seems to be common. It wasn’t smuggled by ‘commie spies’. The US probably directly bought a bunch off their commie allies and stored them in the Nat. Guard armory that the NCR later looted.
@@earhearthush-up5549 also, that was only 6 years after the soviet union dissolved, and it very much seemed like russia might join the "western community" so to speak
@@earhearthush-up5549 Not only that, but also IIRC devs made a switch because of the situation in Russia post dissolution of the Soviet Union with open gang warfare, so to they changed Soviet Union to "more believable" China as a threat to American -world domination- democratic existence™
@@darykeng They missed the whole point, a failed country is much more likely to start a war than a successful one.
@@arx3516 what? how is a country with large amounts of internal instability more likely to start a war? you can't fight a war if your people are fighting each other. that's exactly what happened to the russians in ww1. they withdrew after the revolution started.
Im pretty sure the power armor weakpoint was introduced during Operation Anchorage and was the main reason the T 45 was retired from service
I more so blame the prop department for Walter's reload fumble. It's like he knows what to do, but obviously can't make it work because it's too large of a round.
"It's really disappointing that no one bothered to correct it, over 27 years later"
Must be new to how Bethesda does things.
it just works.
Please!! I dont even care about the guns!! Just fix the engine!!
3:49 just because it is pointless doesnt mean it has no place in fiction. Sometimes the rule of cool pays dividends
Well that's the thing, IT AIN'T COOL LMAO. Not that specific weapon.
@@tatsuyas.drakensang4826Yes but that is where you are wrong objectively. Without Bethesda and their designs we wouldn't have fallout anymore. So they did something right clearly even if you aren't a fan 😂
Yea, except this dude seems to just have a gun fetish so🤷🏾♂️what’re gonna do
@@shhh5743I was thinking the same thing, I've seen his other videos on Bethesda and it's purely just people being nitpicky for the shittiest reasons, and it's bait for Bethesda haters and gun nerds to come and hate on them.
@@joshconfer209The funniest thing is that the Colt 6520 is not even a Bethesda design, and the one in the show is almost a 1:1 copy of the Fallout 1 .223 Pistol, which itself was taken from a very old comic.
It's just nerds being nitpicky and not understanding that "rule of cool" is a thing, and makes it original. I can't imagine what they would feel if they saw Warhammer 40k weapons...
The prop department really deserves the W. They all worked hard.
They really didn’t need to though. They could have just worked with existing firearms like what we see in 3 and New Vegas and they still would have done well. If anything, the weird firearms were not necessary to include at all.
They didn't have the NCR use service rifles, but instead gave them commie guns.
Indeed. They really embodied the phrase "work harder, not smarter"
@@ItsYaBoyBrandyBoyNOOOOOO THIS PIECE OF FICTION ISN'T REALISTIC 😭
Right? The title of this makes it sound like the show messed up by making things look like the game. Meanwhile 10 to 1 odds the video would be bitching about it not looking like the game enough if they didn't do it. The show didn't mess up. Complain about the fallout universe guns by all means, but the show didn't drop the ball by NOT redefining the way that guns look. I mean seriously, in a world where radiation mutates instead of kills, you are going to bitch about the guns not being believable? In a world where physics doesn't work, they don't slide when they pull the trigger and breaks suspension of disbelief. Totally downvoted this video because the take is a hot mess. Video game movies that don't stay true to the world are always mistakes. Way more people would be complaining about not including the weapons than are complaining that they made them look like the do in the game. WTF nonsense is that???
Earlier in the episode they actually explained why Maximuses armour isn’t effected by coopers shots. In the helicopter before max owned the suit, he said to the original owner of it “I see you went with the extra plating in the chest?” Or something along those lines.
Tempered lining, yes. Saddly lucy, who knows what it actually does because she read the manual, passed out before she could say it. But it's a good bet the extra defensive properties of the armour are the same as in fallout 4's power armour upgrades.
Oh damn, I didn't thought about it, quite clever detail
There's also the fact that Cooper was messing with Maximus instead of outright killing him, otherwise he's probably actually hit the weak point with his revolver instead of wasting shots hitting the metal with his Mare's Leg, either way the plot demanded that Cooper can't kill Maximus so why not fuck with a Newbie in power armor
Because maximus can VERY easily kill jhim by crushing his head. He gets close enough several times
Still dumb that the strongest part of every armour throughout history is the "weak point"
The FAL could have been imported from Canada or when the US took Canada cuz they used the FAL from 1955 to 1985 it was called the FN C1
Cursed guns, cursed guns never change. - The AK Ghoul
Yes.
Having a power armor weakpoint in the place most likely to be targeted has to be the dumbest retcon I've ever seen. Even the combat armor doesn't get dumpstered that easy.
Well, it's a “weak spot” that can be hit with a high-caliber AP round at point-blank range from a certain angle. Not something that will often become evident in normal combat.
@@Antibot01 which calls into question why the fuck there'd need to be a weakspot there in the first place
@@PonderousEclectica4383 need? It's a design flaw
@@johnnygreenface im talking about why the writers would need to give power armor a weakspot in the first place, genius.
@PonderousEclectica4383 so they could have a cool scene where the Ghoul uses his pre war military experience to ice a room full of dudes in power armor
Nah the hate on fallout 4 in this vid was crazy
man flexing is Kimber 1911, and one-handed press check
As someone who works at a gun store, a lot of the modern Kimbers are just kinda shitty. Had a guy shoot steel case ammo out of his and we had to send the whole gun back because the shitty, soft steel casing ruined Kimber's "hardened, heat-treated steel."
Like, my Glock will gobble up Tula steel case and it's frame is mostly plastic. How is your steel frame 1911 getting tore up like that? Shameful.
...I mean... I wouldn't be flexing a Kimber in 2024.
Like if it was 2004, yeah, sure. Not... anymore.
SIG is still reeling from their P320 fiasco which managed to damage their reputation by leaps and bounds. Remington went from a household name to a punchline with the crowning crescendo of disappointment being the R51 relaunch. They managed to remake/update a design that's nearly a century old and everyone wanted and turn it into a disaster. Colt has been a rollercoaster of quality for decades now and I don't pay them any attention.
And when it comes to Taurus... well... They're a meme about quality for a reason.
To be fair, the FO4 Assault Rifle IS the perfect poster child for modern fallout
Uninspired,
Uninformed,
Self-aggrandizing.
Real
Grumpy
But yes,its a abomination
The irony in this comment is astounding
@@spas6433 My bad, I'll correct myself:
It's the perfect poster child for Bethesda's main projects, since they all take you for granted and act like they're the coolest thing since sliced bread when they're consistently just ok at best.
The main thing to note about the FO4 Assault rifle is that it is the first weapon in the game which is chambered in 5.56, even though the combat rifle has a deep magazine like it's supposed to hold a rifle cartridge (like .308 or 5.56, and it's worth noting that you can UPGRADE it to chamber .308), but chambers .45, which is typically a pistol cartridge (which is to say, not at all matching the depth of the magazine). I bring this up because it's important to establish that you should already have a weapon system that uses that cartridge competently, it's weird that it's reserved for the Assault Rifle, which has all the appearance of a machine gun instead.
Also noteworthy is that you CAN get a 5.56 version of the combat rifle, but it's part of Far Harbor.
Now moving from comparisons within FO4, we can look at previous Fallout games and immediately point out that the Service Rifle is an Armalite descendent like many modern military rifles, appearing to be a common direct-impingement style system in a relatively compact package. For most people who need a 5.56 longarm, the Armalite system is perfectly adequate. For anything more demanding, you're looking at a lot of extra expense for precision manufacturing regardless of what style you want, or you're looking at a belt-fed for the ability to put way more downrange for longer between reloads.
That said, why choose not to use that system, or another common style of rifle that Fallout should have?
I can think of two reasons:
Bethesda does not want to use the Armalite style rifle design, for whatever reason, and,
The sheer bulk of the FO4 Assault Rifle makes it appear size-appropriate for power armor, even though you could say the same of any heavy belt fed machine gun.
Unlike a heavy belt-fed machine gun, which believably could be said is specially paired with Power Armor because it means an unenhanced infantryman doesn't have to lug around this massive weight, they chose to use an outdated, overly bulky design, ostensibly because the Power Armor system made it easy to lug around.
AKA, they used Power Armor as an excuse to dust off a bunch of things that really belong in a museum, rather than make a dedicated companion weapon system for power armor.
@@superluigi6968 Armalite didn't exist in that universe, M-16 never was deisgned so they followed this as a signature of 'retro-future". And the problem with using existeing gun design are copyrights. You simply CANNOT take Colt, or Browning, or Magnum and use it in-game. These companies don't allow that since 2000s, explicitly and bump everyone who tries.
The no recoil could be explained but the foregrip sometimes things like a suppressor or choke are added to guns to help control recoil
I mean, I get people gushing over real life weapons showing up in the Fallout TV show for the NCR. But in Fallout New Vegas, the standard issue rifle for the NCR Trooper IS the "Service Rifle", which is clearly based on M16. So why the hell aren't the NCR troopers wearing their standard issue armor and using their standard issued rifles?
Like that other guy said, the M16 and it's derivatives are still known to the average person as a "modern" assault rifle. So even if you gave it wooden furniture, it doesn't fit Bethesda's vision of aesthetics, that being "cold war, ridiculously sci-fi or a californian having a bad LSD trip and drawing the gun he saw when he wakes up."
Then why not make it the M14 .. looks more fitting.
@kielbasamage Sure, but here's the thing. The M16 was made during the Cold War. So it doesn't make sense to not include it simply because people see it as a "modern assault rifle". Look at New Vegas, hell, look at Fallout 1 and 2, those games had both modern and Cold War Era weapons.
@@CanadianTehGamer Yes... but you're looking at games made by Black Isle, not Bethesda. You know, the same people who designed the Combat Rifle and Assault Rifle in 4, and the Combat Shotgun in 3.
They can't really be trusted to make accurate assessments on firearms, so it stands to reason they'd think a M16 rifle would look to modern, so they'd be willing to replace it with something more akin to a M14 as imagined by a pulp sci-fi writer as the excessive dose of LSD atomizes his neural pathways.
@@kielbasamage That's a very fair point.
While I haven’t seen the show I have seen the turret scene and always assumed it was just something stupid like “Pre war turret company never rifled the barrels of the turrets they sold to save on machining costs and increase production rates and just flat out never told the end customer so that’s why it’s laughably inaccurate.” But that still makes no sense for having ZERO hits at that range…
No way that’s their explanation. I bet if someone other than Wilzig was there, they would’ve shown the turret ripping them apart. This is a classic case of plot armor, and it’s laughably bad, much like many aspects of the show
Honestly I just took it for comedy lol.
to me the targeting computer in that thing is like one of those hand woven computers nasa used for the apollo program & its targeting system has to round the direction of the target to the closest 30 degrees of rotation or something on top of the bullets tumbling & the unrifled barrel
@@fluffywolfo3663 That's what makes Fallout great. It takes the most disgusting themes and turns everything into a comedy.
@@biggiecheese726yo another biggiecheese
If they made it with irl weapons, fans would be furious. I'd be like, WTF is my Junk Jet?!
I think the reason Bethesda is so hesitant to use the M16 is because due to it still being the current service rifle of the US Military (and several other militaries adopting AR15 derivatives recently) many people associate it with modern, late 20th and 21st century warfare and is thus "too modern" for their 50s retrofuturism aesthetic. I personally think that would be a bad reason, but hey that's just my opinion.
Edit: slightly changed last sentence
People who think that have only played FO4. Modern firearms have appeared throughout the series.
Bethesda is "comicfying" all things Fallout. Ever looked at the tank wrecks and APCs in FO4?
The AR was designed in the 50's...
@@kylewhite8434 I know. I didn't add that because my comment was already long enough.
@@Seelenschmiede yeah those are bad. The tank especially has too much visually going on.
feel like bethesda are trying to make a trademark out of their lack of gun knowledge,
like the louis vuitton of bad gun design or somthing
I'd opt to call them the Mansory of gun design. They're equally as bad at it.
"Assault-my-eyes rifle" is the funniest thing I've heard in a minute.
I HATE THE FALLOUT 4 ASSAULT RIFLE CHRIST
We all do
I hate whoever made the Fallout 4 assault rifle.
makes me hate the entire game, what was wrong with the service rifles?
@@etanb1 I wonder if it had to do with legal reasons? I noticed Metal Gear Solid V that also came out in 2015 had fake cartoonified guns too. Maybe some brand like Colt threatened legal action so they just said screw it to real firearms.
...But then again Fallout 4 has an accurate Walther and Remington rifle so iunno
@@NikkiWrightVGM it’s strange for sure, I know hummer will sue you if you call them humvees in your military shooter without their permission, but I don’t think there’s any copyright issue with using the AR platform itself since so many companies make them, hell the military gets theirs from FN these days, I would honestly guess it’s more of a political thing from the devs about AR’s but I dunno. Did metal gear 5 really have fake guns like fallout 4? I remember guns of the patriots had nice looking m4’s, scars, ak’s, and that slick 1911 he gets
There's actually an in universe explanation for Cooper not being affected by Lucy's trang-gun. Pretty much all drugs in fallout have reduced effects on ghouls, that's why there's a side quest in Fallout 3 to get sugar bombs for a ghoul to make ultra jet, cause the normal jet does basically nothing.
15:38 The magazine-grip could be a bit of simple confusion; I vaguely recall that it was actually recommended to hold the magazine of some SMGs of the period to provide extra support, due to the loose machining tolerances for maximized production output. I could just be falling for a myth here, but my brain wants to associate that with the PPSh-41 or maybe the STEN gun.
There's a good chance I'm wrong, but I figured I'd mention it.
Def the ppsh and the mp40 can’t confirm about any others
I looked it up. It was just mp40 and ppsh the sten and Sterling were supposed to be held by the barrel cover
Maximus was 100% written with the idiot savant perk in mind and no one can tell me otherwise.
that does not make it good writing
@@redcrown5154 maybe not, but it sure as hell was entertaining. That's how I can summarize the entire show. Not exactly good, but very entertaining
@@linksbro1 how?
@@linksbro1 Nobody can tell you what to find entertaining, but personally I would've been much happier with a well-written and properly dramatic Fallout show that didn't stomp all over West coast lore.
@@Darkington oh me too, 100%. Maybe I'm slightly biased cuz I was expecting it to be as bad as the Halo show, but it being just a 6/10 vastly exceeded my expectations.
if you refer to fallout 3 in the Northwest Seneca station, there is a ghoul named Murphy that explains that drugs dont really do anything to them so he makes a variant of jet called ultrajet thats twice as strong. so it totally makes sense that the tranq dart didnt do much (if anything) to him.
NCR Service Rifle abscence is pure sacrilege.
Love the series. Please, I beg for an episode on Helldivers 2's guns.
15:51 A lot of soldiers actually did hold is by the base of the mag in order to help with feeding issues
And it can be more comfortable to do especially when firing from the hip, so holding the magwell isn’t terrible
I imagine it also doesnt burn your hand as bad
@@digitaal_boog yeah for sure
@@bens1cultist405 yeah I feel like the sterlings barrel may heat up quite a bit
@@bens1cultist405 Indeed, that was one of the key reasons, along with gun not having any other part for a good grip (except for barrel shroud, but you already know why no one really liked the idea).
There have always been a few goofy guns in fallout and it’s part of what makes it special
Some points on the STEN.
Strictly according to the manual, if the Sten didn't have a foregrip (the MkI and V did, usually) the soldier was trained to hold the gun by the barrel shroud, as instructed in this manual for the MkII (unfortunately poor quality scan). You'll notice that the instructions specifically state to not hold the gun by the magazine. Or you won't youtube does not allow links sadly but I would show it if I could... If you search this on the archive you should find it. firearms-sten-mk-ii-submachine-gun
However, Sten magazines were notoriously bad - the design was a poor one to begin with, and the early magazines especially were made in a great rush with quite loose tolerances which could lead to feed problems during firing. So in practice it was not uncommon to hold the gun by the magazine housing to be able to brace the magazine and stop it wobbling about so much during firing, and thus potentially reduce the likelihood of a jam. The more skilled user would by all accounts test each magazine before use to make sure the fit was acceptable.
yeah, but this is the stirling, not the sten
Seeing Brandy in real life feels like some guy got hired to lip sync over the audio of Brandy actually speaking.
Yes.
"Over twenty seven years later" Thanks, now I feel like one of the ancients again!
Why didn't the bos use energy weapons thats their whole thing
my theory is the show chapter is really degraded from their previous high, possibly having lost energy weapon technology when they integrated with the legion remnants
They're probably just stupid
@@spok_real why in the god damn would bos want to integrate with legion of all people?
@@spok_real I personally think that they didn't really know how to portray them, and to save time and money on something that could potentially flop they just didn't include them.
@@DarthAwesome117 It's not the first time the BoS fight mostly with normal weapons, in Tactics & 3 they use firearms mostly.
The US in Fallout’s universe did adopt the FAL as it’s service rifle but the American variant is called the R-91, it’s chambered in 5.56 and is prominently seen in Fallout 3. Also in Fallout 3’s Operation Anchorage DLC we see them in use by the Pre-War US forces retaking Anchorage. A specific commando unit the “screaming eagles” also used a variant with AR-10 style furniture.
"R91" is based on the kh g3 not the fal
@@jonar3162I may be talking out of my ass here but I think it's more accurate to say that it's base on the HK33 (a version of the G3 chambered in 5,56.)
The FN FAL was in Fallout 2.
Ive always wondered if it was a full service rifle or a more specialized rifle for homeland defence or special forces, did it replace the ar15, or did the ar15 mainly get civilian popularity?
We have to suspend some disbelief but the Massive Steal could be realistic.
While the largest calibre of the MTs255 is 12 gauge allowing it to have a 5 shot cylinder. 10 gauge brass casing did exist. If the ghoul somehow got a MTs255 modified it to be break action and single action and made a modified cylinder and converted the barrel to be rifled 10 gauge.(but at that point just make a new gun!) Then made custom slugs with penetrating flechette tips and high explosive tips fins. Then load them in extra spicy in a in 10 gauge brass shell.
The larger gauge would explain why the cylinder was only 4 shots. Additionally a small benefit of the brass casing is it’s reusable if you replaced the primer and it didn’t expand so he could just craft new slugs. But that’s a lot of disbelief to suspend.
OR just look up the FRAG-12 and Flechette (slug) round, believe it was also 10 gauge and made in the fallout universe.
But If you really want to nitpick and be screen accurate as there’s no sabots depicted so the fins would have to be spring loaded but stabilisation would probably be worse, It would just make it look cool. As for the flechette slug, it would probably need a sabot and the fins would also make it less stable as the barrel was rifled and the fins are straight for both variance. (Rifled barrel assumption made because the bullet spins in the slow-mo)
Things that we can’t forgive is how it shoots 6 shots, the unnecessary cocking/ magical uncocking and doesn’t YK REVOLVE.
Since the weapons in the Fallout show are based on the games, I imagine the guns will be just as cursed
19:26 ghouls have a higher tolerance for chems and stuff like that (i think it's said in the game) and that's why ultra jet is created in the fallout universe, because ghouls almost didn't feel the effects of normal jet
God I know the assault rifle looks like trash but I bet you’d feel like a beast holding it in your hand
sort of relevant, but in warhammer40k, boltgun ammunition is basically gyrojet with a chemical propellant and casing. the reason why they come with a casing is to increase their range and make up their lethality in close range since gyrojets need time to accelerate
The bolt round is ejected like a regular round via primer + gunpowder, only then the gyrojet kicks in
@@Seelenschmiede yep. Only issue with fallout show's massive steel is that the "gyrojet" itself has no fuel. It's just a bullet with fin stabilizers, so it might as well be some overly complicated explosive bullet
but at least 40k bothered to explain something, unlike bethesda
@@512TheWolf512 GW actually bothers to pay good writers. ..
@@achimdemus-holzhaeuser1233 bothered* in the past
Am I the only one who thinks its weird that everyone is mostly using ww2 and cold war era guns, but also have Fast helmets and mandibles?
Hehehe. Don't point out the modern helmets with sockets for night vision optics. Such as on the twin MG turret's gunner.
@@Destroyer_V0 i havent even mentioned the sight on the turret (DCL-120) which feels so out of place in that entire battle
Combat armor?
@@kiokyyikune ?
Imagine that making fun of an awesome show and putting it down while sounding like the announcer from the running man all while looking like what your feet probably smell like
isnt cooper immune to the trank gun becouse ghouls are extremely resilient to all kinds of drugs and poisons?
Probably because he was loaded up on drugs when Lucy shot him, it's why he shrugged off the shots that hit him in the shootout because he was too high to feel it, I'm not fully sure though as I haven't seen the show but have seen speculation that Cooper uses pre-war drugs during his fights to help him as a bounty hunter.
this is never established in classic fallout
I thought it was a reference how in fallouts you can just eat a sandwich in the middle of a battle and be okey after being shot
@@klbn6ghouls are immune to poison in fo4
@@tankpea2 Fallout 4 probably isn't what the guy meant by "classic" Fallout.
The MTS-255 is a massively popular FO4 mod (around 400k downloads). No surprises seeing it on the show.
That's not a MTS-255, it's a short modification of MTS-255, but it uses non lethal rouds (rubbers bullets) and it was designed to used by Police. And name of it MTS-255-12
@@milenium3082 The shortened, non-lethal variant is actually known as the OTs-62. Basically the same gun except the OTs-62 is typically seen donning polymer furniture instead of wood, on top of being shortened. Either way they're only a visual reference since the gun in the show appears to be single-action and reload from a top-break instead of swing-out cylinder.
@@angryraccoon8940 i heard of it, but never thought of it as potential candidate
Coopers such a great shot he can make perfect shots at a welding defect on power armour in pitch black darkness.
I honestly think the turret being absurdly inaccurate is a deliberate reference to Fallout 4's turrets having comparable inaccuracy.
And in fallout 4 it kinda makes sense too. The vast majority of turrets we see are 2 century old antiques that were either plopped on top of a shaky wood platform by drugged out raiders, or have just been sitting out in the elements in some pre-war military base
The one in the show doesn't really have those excuses though, being maintained by the enclave and seemingly kept covered underground
I believe you're wrong about the MASSIVE STEEL. It's not exactly a gyrojet round in the show, since it's.. not a rocket? it never seems to work like one. What it does look like is a fin-stabilized slug. An explosive fin-stabilized slug. That would make sense, since you could actually put it into a shotgun shell. Altough, everything else is true about it. They sure screwed up while mutilating the MTs-255. I'd give it 2 bottle caps, still keeping it in the Meme tier.
I thought the same thing but that doesnt excuse it. The flavour of fallout doesn't allow for such pointless designs
The pistol not ejecting casings may be using caseless ammunition.
And we still haven't gone over the smart guns and the tech guns that Cyberpunk has.
I'm worried about Brandyboy's health.
Johnny Silverhand gave him a little talking to
22:46 MASSIVE STEEL is a great name for that gun
I always considered the FAL in fallout was from Canada during the Annexation of the North. Good ol' Canadian C1A2.
Air cool + water cool = COOLest assault rifle, that's how it made it to the show.
Maybe the next step is to make an ice-cooled sci-fi gun
It has a popsicle receptacle besides the ejection port for easy grape-flavored cooling.
To be fair to power armor, even if Bugthesda is pretty scarce on lore, either FO2 or Fallout Bible noted, that Enclave APA have only one weakness, helmet lenses, and even then you need a .50 BMG AP round to pierce it. Taknig that into account and extrapolating, the only upgrade in armor T-51 had is some sort of anti-energy weapon coating, so T-45 should, probably, tank anything up to .50 BMG, though not AP.
That assult rifle looks perfectly fitting on the power armor. Like how it SHOULD BE
I highly disagree that he should have tried shooting after the Bear broke his Forbidden Fallout 4 Assault Rifle. There's no way that the bite would be a clean cut like with a saw. The edges of the barrel would be crumpled and it would get the bullet stuck and explode the gun.
If something that powerful bites down on the barrel, that gun needs full repairs before being used again.
Gotta give credit to the handmade guns, all the welds are so god awful its believable wastlanders made them
The gyrojet was crap for a few reasons. The big one was that it was inaccurate as hell because it didn't leave the barrel at a reasonable speed. It gained speed over time. Meaning that at short ranges it was likely less than lethal, but also things like wind had a disproportionate effect on the trajectory at the muzzle and for several yards thereafter. I have thought about how to fix these, and Fallout may have used a few of my ideas.
Or lucked out.
If you made a 12 gauge round, filled with a gyrojet motor instead of the wad, that was ignited by the powder, it would effectively be a 2 stage rocket slug. Initial velocity would be good, and final velocity would be better. A two stage would have one problem, flight stabilization. You could add in spin actuated fins to solve that problem. As the projectile is spun, it moves the fins into position, which would then be locked there by wind resistance. Add in a sabot to make the whole thing sub caliber to prevent detonation in the weapon and this system could work, exactly as depicted.
Christ, these actors just can't pretend to be feeling recoil... Boys playing pew-pew games with light up noisemaker toys can do that.