Civie tends to have an even enough volume to watch while you drift off to sleep. His voice is clear enough to work at low volumes and he/"Katie" mix the game audio well enough to work... now. Wasn't so great before but newer videos?? Great job. So of course I hear that song at least once per night.
Yeah, I was quite surprised, when I found out, that creators of Dusk and Amid Evil made this game. They did learn from their mistakes and they created a real Chrstmass Gifts!
Not necessarily - Dusk was made by David Szymanski, whose background is in low budget indie psychological horror games. Dave Oshry served as producer and Andrew Hulshult as composer, but Dusk is almost entirely Szymanski's baby. Amid Evil was made by members of this team, true (Leon Zawada, Simon Rance, Daniel Hedjazi and Andrew Hulshult). There's a bunch more notable people. Grzegorz Zawadzki went on to do Ghostrunner. Fred Schreiber went on to be the producer for Ion Fury. Zach Ellsbury has since worked on CoD, and Mona Huang on Fortnite. Guilherme Carvalho went on to work on Total War: Warhammer and Horizon: Zero Dawn.
Seeing this game run above 10 FPS is truly a religious experience for me. I think my Laptops dead corpse can finally rest in peace knowing this wasn’t just malware.
Listening to Civvie trace the history of Interceptor/Slipgate is like someone trying to explain NFTs to me. I’m lost and confused and I don’t know where I am anymore
@@ferdinand12390 That's about all you need to know, honestly. Add rampant art theft (and the fact that a certain large NFT platform as of now asks the artist trying to take down the stolen artwork to pass their personal information, including their IRL name and address, to the person trying to make money off of their art) and the impact this shit has on the environment since 90% of the time cryptomines are powered by cheaper coal power plants, and even if they use renewable energy sources they still burn through GPUs like crazy and these things aren't exactly made from grass and mud.
Probably because the rest of the game is an asset flip while the first part had self-made environments. Just a guess but it sure looks like that's the case.
I believe a game like Ultrakill can demonstrate perfectly how freaking awesome it is to have weapons be able to hit so bloody hard that the framerate drops for an instant and the sound gets all wonky.
Obviously the Doomstick was made by Torgue (I'm not sure if it's actually intended to be a nod to Borderlands, or just really weird/lazy development). Also, I gotta mention the decision to give the MP40 a horizontal magazine for some random, incomprehensible reason really irritates me. I know it's ROTT and not supposed to be serious or realistic, but "messing up" a gun as iconic and world-famous as the MP40 like that is just so jarringly _wrong._
Reminds me of the Flamethrower weapon in Shock Troopers: 2nd Squad. Whether through bad optimisation or just Neo Geo limitations, it wasn't uncommon for the weapon to cause slowdown. Which was funny, because that being a Japanese game full of Engrish voiceover, the pickup sound proudly announced: *FRAMESLOWER*
@Jojoforpres if Die Hard is a Christmas movie, then the song “Cabinet Man” by Lemon Demon/Neil Cicierega is a Christmas song. In the last few moments of the song, it is, in fact, Christmas Eve. As well, some teenagers break in to rob and deface the arcade, something that wouldn’t work most other days, therefore they had to do it on Christmas Eve. It has events that take place on Christmas, and wouldn’t really work at any other time. Therefore, Cabinet Man is a Christmas Song.
I actually knew Misti Dawn, She was a fun and pleasant individual during the time I spoke to her many years ago back when I was a member of "Burning Angel". It surprised me in a good way when I found out her look was used in a videogame. She kinda disappeared but I have nothing but good things to say about my experience interacting with her as a person. :)
I was part of the quality assurance team for this game post-release. You can see my name in the credits. In fact, at 22:31, I had Leon made it to where the dogs would kill you if you shot them enough. Originally, it did nothing. A fun Easter egg. Despite the game being jank, the team was very enthusiastic and it was some good times. EDIT: I originally called the game "shit", and while it does has some bad merits, I can't call it "shit". I edited to call it the true staple of this channel... jank.
The game itself is ok. The problem is: - Many, many bugs - The performance is unbelievable poor. Surprising to see on Unreal Engine. The episode 4 levels were amazing in design, but only 2 types of enemies in episode 4 might be true to the original, but gets repetitive. Why not introducing new enemies? Wouldve helped a lot. A somewhat smarter ai wouldnt have hurt either. final boss I either didnt understand the mechanics of final stage, or it was a bit overpowered. I had to troll it. There was a rock in the lava and there was a little hole where I could snipe mp40 bullets through. That helped me out lol.
16:50 My guess would be the developers mistakenly made the arrow show the direction from the center of the player collider to the bullets point of impact instead of its point of origin, so a grazing shot would look like it came from the side.
This would actually explain a lot about why the shot taken arrow is so fucking jank in this game. You can stand still and take hits from one enemy and have that arrow jump all over the fucking place.
Idk, all I've learned about Civvie's penis is that I just gotta hand him a Steamdeck with some Amid Evil on it and I can just go as long as I want. Sounds like free PR to me.
4:50 You always mention Andrew Hulshult but never ONCE have you mentioned that he was spawned into existence when John Carmack and John Romero accidentally entered into a slipgate at the same time while Romero was clutching his collection of heavy and hair metal CDs. The fact that his middle name is "Dokken" is not a coincidence.
Actually TWO entities were created that day… The power of heavy metal fused with Carmack’s genius to create Mick Gordon, while the awesomeness of hair metal fused with Romero’s uncontrollable cool factor to create Andrew Hulshult
41:35 The return of Civvie's Caleb laugh brought the biggest grin to my face. I had just gotten back from a funeral, and hearing it made me smile for the first time today.
Having El Oscuro quote goddamn Frieza caught me off guard, and it was wonderful. The devs put their trash-meme hearts and souls in RoT13, for better or worse, and it makes me so happy. I’m a week early, but fuck it. Merry Christmas, Civvie.
in the end; a good chunk of the people that made this went off to make greater things; where this game probobly made them happy or made them with they could do better; they sure got the wish of champions with what most of them have put out there now.
Most of the flaws with this game boil down to modern engines requiring too much time and money to work with for a small team with limited resources. I feel like it was this realization that has led to the rise of New Blood and the Retro FPS genre of indie developers taking old engines and seeing just how much crazy shit they can pull off now that they have modern hardware to work with.
The guys at new blood still use new engines, like Unity and UE4 (Indefatigable mostly), thing is newer engines got a lot more user friendly, compared to UE3 which was a dumpster fire. Other indies have done wonders with source ports of old engines, like Zan using GZDoom to make Hedon, or the Void point guys using EDuke 32 for Ion Fury
Except NB isn't using old engines. They're running mostly Unity and a little UE4. If you want old engines? Play Ion Fury (eDuke32) or Wrath: Aeon of Ruin (Darkplaces).
If you, for some reason, play this game and try to beat the "Escape From The Vomitorium" level, you will have to enable Vsync to make the jumpad make you reach the ledge as it seems physics are FPS dependent
@@kabob0077 I was surprised too: I learned about the slide bug fix when I posted about it in the ROTT 2013 forums. I think it was the devs who told me the solution but I can’t remember, it was so long ago. This wouldn’t be the last time I’d run into bugs due to physics/gameplay being tied to the FPS: Tomb Raider Legend & Anniversary have bugs like this too, the latter of which is absolutely loaded with them. Prince of Persia: Two Thrones is literally unwinnable if the FPS is too high as it causes certain climbing chains or wall runs to bug out and get you stuck on them. The only way to fix the Tomb Raider & POP ones I found was to cap the frame rate for each in the NVIDA control panel to about 30 or 60 FPS, the former to be on the safe side.
When this came out, I managed to beat it with Loralei on hard. The whole game felt like a nice home-cooked meal with a pinch too much jank, but it was so fucking welcome. Still love this game.
Time for Andrew Hushult to get another point for Civvie's who's who of references. Some day he might even match with Gordon for the amounts of mentions or references.
At this point Andrw Hushult deserves his own special galaxy-brain-style introductions like John Carmack or memey "love-you-but-it's-fun-to-take-potshots-at-you" appearances like Romero, imho.
You know how John Carmack is the ultimate AI sentient overlord mastermind of the universe and other things, that have been said about him on this programme? You should make something for Andrew Hulshult. Seriously, how many times has he showed up now, he's everywhere. Whether it's dank jank, or a masterpiece, as long as it's retro, he's there, and he's brilliant. Merry Christmas everyone!
@@IDHLEB I can relate to both games. I actually did finish DNF but with cheats (my patience was drained in the underwater sections). RoTT though, didn't even bother. Absolute jank.
I gotta say I had some fun with ROTT, maybe i was in the right headspace to forgive the fact that it is in many ways a dumpster fire but I liked some of those levels
Oh man, I left a critical review of this game back around launch, mentioning most of what you do here (the "you got shot" arrow seems to point to where on your body you got hit, not where the shot came from, which is completely useless), and one of the devs was not having it. They were arguing with me in the comments.
Fun fact, I was originally employed to work on Duke Nukem 3D Reloaded with Interceptor Entertainment in 2013 due to performance on my fan game (and freelance work). For reasons still unclear, they canceled the contract before I could even start work on DN3DR. For years, I was left in fog and I had no way of finding out why until the Gearbox legal ordeal with them. I'd say its a shame that the remake never saw light of day, but with what I have witness come of the gaming industry (and including 3D Realms, drastic transformation...), I no longer miss anything from 3D Realms anymore, let alone Duke Nukem related or even gaming industry related. So much disappointment in this joke of an industry...
Truly a Christmas miracle. Uncle Civvie blesses us with a gift from the experimental max security artificial intelligence-run underground prison complex. God bless us, everyone.
Apparently checkpoints that isolate parts of levels from each other were done due to time constraints, not engine limitations. It only saves player position and inventory, everything else must be put in place manually by scripts. Look at Extreme Chase: same game, same engine, and an open location. Jump pads physics get inprecise if you play above 60fps. It gets most noticeable in Vomitorium (35:44), I had this bug with Lorelei and turning Vsync on fixed it. I completed Vomitorium to the end btw, took few hours. Doug Wendt is slow, and that makes platforming harder than it should be. 44:09 - I failed this jump many times before deciding it's unplayable with Doug and changed character.
"it is a broken, punishing, evil creation made of the kind of blind, destructive ambition that created the atomic bomb" This is quite possibly the best quote I've ever heard regarding a badly designed and hair pullingly unfair level in a game :'D
And compliments of the season to you Civvie. May your halls be decked with the Ludicrous Gibs of your enemies on your way out the door of the detention center.
Not to mention it was *way* smoother to actually play and had some nice cel-shaded visuals. It had its own flaws and was light on content, but it had charm and I'm surprised it's still as overlooked as it is even during this retro FPS revival. It definitely deserved more attention.
Does anyone know if it's still available to get somewhere? I missed that one back in the day, now wishingI had grabbed it. Edit: huh it's 1$ on steam right now. Grabbing that!
Anyone remember video game soundtracks BEFORE Andrew Hulshult? He is seriously doing either the lord or the Devil's work. He found a way to turn gold (classic FPS soundtracks) into Platinum (ROTT Soundtrack, IDKFA, Doom Eternal Soundtrack, etc. etc.).
I find it funny that you mention Gears of War, because while the campaign definitely is a stop and pop affair, Gears multiplayer comes closer to emulating classic FPS multiplayer than most modern FPS games. The speed, the skill needed to master the movement, the gore, the overwhelming amount of SHOTGUN. I've had people complain because using cover in Gears multiplayer is a death sentence since someone is just going to wallbounce into your face and then barrel stuff you with a Gnasher. Some of my favorite console multiplayer ever
I can’t wait for Civvie to review Warhammer 40K SpaceMarine, the odd man out of the “stop and pop” third person shooters of the late 2000s/early 2010s. It was basically doing Doom Eternal roughly nine years before Doom Eternal came out
The later games also did a much better job of mixing up the cover system. In gears 3, stop and pop is a fantasic way to be blown up by a ticker, or a digger, or a mortar, or beaten to death by a wretch, or hacked to bits with a sword, or sniped - and this is assuming you could even do this because a lot of fights destroy cover, or at least punch holes in it. While gears is definately the progenitor of a lot of awful garbage in the shooter genre, it's not particularly guilty of those problems itself. Kind of like how half-life is the origin of the hyperlinear, story-focused, cinematic/graphics focused shooter.
@@woadblue "enjoyed/endured" that's too damn accurate. Being matched against sweaty Gears players is honestly terrifying, makes it feel like there's nothing you can do
THE game to launch a renaissance of retro-like games. Brings back memories, mostly good ones despite all the jank. Also reminds me of the old days of community mapping, lots and lots of multiplayer stuff, some singleplayer levels (shameless self plug: I've made E1A1 and E1A2 from ROTT: Dark War into this remake/reboot, done some memey multiplayer stuff as well). Good times.
10:54 Actual Civvie those are Walter PPKs. What you’re thinking of is the CZ-52 which is a pistol in similar appearance to the PPK but not exact. No I don’t know why I felt compelled to say this 3 weeks after the videos already been posted.
Hell yes. Nothing makes me happier these days than seeing a new Civvie video uploaded. And its 45 minutes long! I really enjoyed last years xmas grab bag video so I'm looking forward to this one.
I got the joke instantly, but I would also excuse you 100% for not getting it. Some of Civvie's comments just seems like random jibberish sometimes. After I while I started assuming nothing is random and that it is a reference I'm not getting. And after a couple of times jumping into a rabbit hole and googling things until I found out, I found it was best just to let some things fly over my head.
yep, el oscuro on ludicrous difficulty is absurd, and while i'm sure there are some players talented enough to beat him in the intended way, cheesing is what i'd recommend
This is one of the funniest videos you’ve done. Editing and delivery just hand in hand perfect. That back and to the left part had me in tears thanks for the videos man.
This game is so fun. I can't remember the last time I felt such unbridled joy while playing a shooter. Too bad I couldn't finish it because of how unbelievably unstable it is.
I truly respect this game for kickstarting the throwback FPS genre and then allowing modern shooter games to start moving back to some of the elements that make retro shooters fun. But it plays like ass and if it were released any other time that the great dark period it'd be unacceptable in the state it's in.
This wasn't even acceptable back then. I don't remember anyone liking this very much, occasionally I'd mistake it for call of duty waw in youtube thumbnails. It just sort of languished as something not quite popular, not quite fun or finished but it looked intriguing.
@@BigWheel. I remember one dude on /v/ saying it completely turned him off to "retro" style shooters. Of course, that was a decade ago. I wonder if he feels differently about the subgenre now.
That weird footstep sound at 30:16 is where the collision capsule for the player gets between simple geometry and the trace that dictates the surface type and footstep sound the player should hear becomes kind of entangled. You can fix it by adding collision volumes to smooth out the geometry. Time constraints i guess. Sometimes it can even cause fall damage and kill the player (depending on how you implement your fall damage).
Okay, after watching this video like 5 times I realized that Enforcers DO telegraph their attack, but it's so insignificant they may as well not... Right before they throw a grenade they make a disgruntled "Urgh" sound, like they are trying to reach somewhere but can't. But it also sounds like just a pain sound effect, so-
I like that Civvie always attract New Blood wherever he go like its his personal demon or some shit. Merry Christmas Civvie, while i don't celebrate them but i share the passion and may less janky games come into your cell door!
Hi Civvie, Doug Wendt's right hand tattoo reads "FACE", and his left hand tattoo reads "PAIN". "FACE PAIN". A perfect description of what playing every ROTT game is like. Made a video of how I found this out: ua-cam.com/video/n3Ofo9TDUFM/v-deo.html
I was really excited when this game was announced, and honestly, I wasn't disappointed. I didn't have any of the framerate issues that a lot of people seem to have had - it ran buttery smooth for me, and I had a lot of fun with it. I played through it as Lorelei - speed is always my top priority when I have a choice - and I ran through it a few times, both before and after the "Doomstick" weapon addition.
Great video. I really like that when the Civvie character looks around his cell it's mouselook. I don't know if that was intentional, but it's really cool to me. Merry Xmas :)
They fixed most of the stutter issues and FPS drops just before (or after, I don't remember anymore) introducing the shotgun. The next patches somehow brought all of them back in, and even made some worse.
Finally! 'THIS' is the game I've wanted Civvie to review ever since I discovered his channel! A truly glorious Christmas gift. Thank you! I remember buying a Steam 4-pack of this game back in the day because it was dirt cheap, 'looked cool', and I had a brand new gaming rig I wanted to test out. At the time I had no idea it was a remake of an old classic, so this game's weirdly modern-yet-old-school design, plus the game's overall jankiness, plus my overall ignorance of it's origins, all coalesced together to equal my most uniquely CONFUSING gameplay experiences in living memory. I was so weirded out I just gave up halfway through level 4 and wrote it of as a hard learned lesson in impulse purchasing. Heck, I almost couldn't 'give away' the other three copies in my possession. I now understand my friends were just smarter than was.
I wasn't expecting to get a little misty eyed at the end. Cause without this game, we probably wouldn't have so many stellar retro shooters today. And, by extension, we probably wouldn't get to see Civvie's channel get formed.
Those stellar retro shooters and Doom are solely responsible for keeping the genre interesting in current year. Hell, I think Amid Evil is the best fps since Modern Warfare 2, and Modern Warfare 2 is emblematic of all the trends that are killing the genre. It's like Johnny Gill's solo work is awesome, but the superior group New Edition had to split before Ralph Tresvant, Bell Biv Devoe, and Johnny Gill could keep R&B alive.
I actually remember recording a video about how ROTT 2013 was the catalyst for the retro FPS renaissance but ii never actually published, so its good to know that someone with much more video making know how tackled the subject. Also, now you HAVE to do Wrack, im sorry i dont make the rules.
Doug screaming AHHHHHHHHHHHHHHHH for an extended amount of time really pulls me out of the experience because it reminds me too much of my own existential dread.
That MP40 is so cursed. Ignoring that it's side loaded. The bolt doesn't travel nearly enough to cycle the weapon. There are no rear sights. The shell casings come out of.. the end of the barrel? And they're perfectly sideways every time. It's all so hard to look at lol
I was really excited for ROTT 2013 when it was first announced and when I got around to playing it, it was pretty cool for a couple hours. When was the last time I played a new FPS with that speed and level design style? But the game gets repetitive, frustrating, and in the end I just wasn't having fun. I've replayed it a few times and I always peter out around the first boss level.
Well, as a gun nerd who is really interested (autistically obsessed) with the European theater of WW2, I can say the reason the MP40 doesn't have any spread is because it's a fucking videogame, Civvie.
ID lore trivia: Machine Games BJ and The Doomslayer semi-canonicly appear in Quake champions. Another character in that game, Galena, is heavilly implied to come from the Heretic/Hexen universe. Now, Romero-canonicly H+H are prequel of Rise of the Triad, wich has Lo Wang as a might-as-well-be canonical character. This means that Lo Wang and BJ share the same multiverse (in wich they can turn into a dog)
I haven't played this game since it was released, and I stopped playing after I made it to The Room. I took a long hard look at my life and realized I could do much better things with my time.
The ending to this video of felt good I have been watching all of the Civvie11 videos through that chronological Civvie11 playlist. I think I might actually Make it to current day CV 11 before Christmas 2023. I watch these videos mostly every time I make breakfast / dinner or while I'm taking a shit. If someone reads this I love you man, take care of yourself
"Do you remember when the enforcers say 'eat lead' and 'here catch?'" yes civvie, you made sure of that
"eat, eat, toast!"
yeah can someone find taht song again
@@Ribbons0121R121 "Here, catch!" ua-cam.com/video/fImJQmxvwrc/v-deo.html
Here's the original song ua-cam.com/video/euQOUsh7XMc/v-deo.html
You're toast!
Civie tends to have an even enough volume to watch while you drift off to sleep. His voice is clear enough to work at low volumes and he/"Katie" mix the game audio well enough to work... now. Wasn't so great before but newer videos?? Great job.
So of course I hear that song at least once per night.
The fact that several members of the team that made this would go on to make Dusk is one of the most inspirational things I've ever heard
Yeah, I was quite surprised, when I found out, that creators of Dusk and Amid Evil made this game.
They did learn from their mistakes and they created a real Chrstmass Gifts!
Not necessarily - Dusk was made by David Szymanski, whose background is in low budget indie psychological horror games. Dave Oshry served as producer and Andrew Hulshult as composer, but Dusk is almost entirely Szymanski's baby. Amid Evil was made by members of this team, true (Leon Zawada, Simon Rance, Daniel Hedjazi and Andrew Hulshult). There's a bunch more notable people. Grzegorz Zawadzki went on to do Ghostrunner. Fred Schreiber went on to be the producer for Ion Fury. Zach Ellsbury has since worked on CoD, and Mona Huang on Fortnite. Guilherme Carvalho went on to work on Total War: Warhammer and Horizon: Zero Dawn.
@@citizenofvenus quite a lotta seemed to have gotten good jobs.
nice downgrade
@@citizenofvenus Woah, those are some serious glowups.
Seeing this game run above 10 FPS is truly a religious experience for me. I think my Laptops dead corpse can finally rest in peace knowing this wasn’t just malware.
Press F to pay respects
F
F
f
U
Listening to Civvie trace the history of Interceptor/Slipgate is like someone trying to explain NFTs to me. I’m lost and confused and I don’t know where I am anymore
MGS franchise video when ?
Or when folks try to explain cryptocurrency to me
all i know is that nfts are scams for the hardcore cryptobros and modern money laundering
@@ferdinand12390 That's about all you need to know, honestly. Add rampant art theft (and the fact that a certain large NFT platform as of now asks the artist trying to take down the stolen artwork to pass their personal information, including their IRL name and address, to the person trying to make money off of their art) and the impact this shit has on the environment since 90% of the time cryptomines are powered by cheaper coal power plants, and even if they use renewable energy sources they still burn through GPUs like crazy and these things aren't exactly made from grass and mud.
Now watch his Serious Sam video.
I love how after the first level, you can no longer damage the walls and chip out part of them.
Lmao I would imagine anyone getting tired of setting that up in every level.
@@claudiolluberes111 on not in
@Aditya Kumar Mittal Hey! :)
Probably because the rest of the game is an asset flip while the first part had self-made environments. Just a guess but it sure looks like that's the case.
Hey, just wanted to let you know, your videos really helped me UV MAX Eviternity. I would probably still be wallhumping today if it weren't for you.
"The Frame Killer" is a legit badass gun name, especially if it delivers on it's name like this game does. (fucking missle buck shot)
I believe a game like Ultrakill can demonstrate perfectly how freaking awesome it is to have weapons be able to hit so bloody hard that the framerate drops for an instant and the sound gets all wonky.
@@Darca1n I've experienced plenty of this in ultrakill, usually with *its* explosive shotgun, lol
Obviously the Doomstick was made by Torgue (I'm not sure if it's actually intended to be a nod to Borderlands, or just really weird/lazy development). Also, I gotta mention the decision to give the MP40 a horizontal magazine for some random, incomprehensible reason really irritates me. I know it's ROTT and not supposed to be serious or realistic, but "messing up" a gun as iconic and world-famous as the MP40 like that is just so jarringly _wrong._
Reminds me of the Flamethrower weapon in Shock Troopers: 2nd Squad. Whether through bad optimisation or just Neo Geo limitations, it wasn't uncommon for the weapon to cause slowdown. Which was funny, because that being a Japanese game full of Engrish voiceover, the pickup sound proudly announced:
*FRAMESLOWER*
Rise of the triad is actually a Christmas game, just like Die Hard is a Christmas movie, everyone knows this
I agree
@Jojoforpres if Die Hard is a Christmas movie, then the song “Cabinet Man” by Lemon Demon/Neil Cicierega is a Christmas song. In the last few moments of the song, it is, in fact, Christmas Eve. As well, some teenagers break in to rob and deface the arcade, something that wouldn’t work most other days, therefore they had to do it on Christmas Eve. It has events that take place on Christmas, and wouldn’t really work at any other time. Therefore, Cabinet Man is a Christmas Song.
They do wear Santa hats if you play on Xmas....
Die Hard is not a Christmas movie.
@Jojoforpres Hey! Me too!
I actually knew Misti Dawn, She was a fun and pleasant individual during the time I spoke to her many years ago back when I was a member of "Burning Angel". It surprised me in a good way when I found out her look was used in a videogame. She kinda disappeared but I have nothing but good things to say about my experience interacting with her as a person. :)
You left out that she is a W H O R E
If you don't mind me asking, what was working with Burning Angel like as a whole?
i’m so attracted to her
She may have disappeared from the adult scene, but it seems she's still active on social media. I managed to find her Instagram pretty easily
I was part of the quality assurance team for this game post-release. You can see my name in the credits. In fact, at 22:31, I had Leon made it to where the dogs would kill you if you shot them enough. Originally, it did nothing. A fun Easter egg. Despite the game being jank, the team was very enthusiastic and it was some good times.
EDIT: I originally called the game "shit", and while it does has some bad merits, I can't call it "shit". I edited to call it the true staple of this channel... jank.
@@kylekomicbro1836 was that really necessary to scream at the QA guy? like, what was your goal here
@@kylekomicbro1836 Seriously, calm down a little bit.
The game itself is ok.
The problem is:
- Many, many bugs
- The performance is unbelievable poor. Surprising to see on Unreal Engine.
The episode 4 levels were amazing in design, but only 2 types of enemies in episode 4 might be true to the original, but gets repetitive. Why not introducing new enemies? Wouldve helped a lot. A somewhat smarter ai wouldnt have hurt either.
final boss I either didnt understand the mechanics of final stage, or it was a bit overpowered. I had to troll it. There was a rock in the lava and there was a little hole where I could snipe mp40 bullets through. That helped me out lol.
How did you feel seeing all that jank?
A game made impossible for cops to finish
16:50 My guess would be the developers mistakenly made the arrow show the direction from the center of the player collider to the bullets point of impact instead of its point of origin, so a grazing shot would look like it came from the side.
I thought the torch hurt him.
This would actually explain a lot about why the shot taken arrow is so fucking jank in this game. You can stand still and take hits from one enemy and have that arrow jump all over the fucking place.
"You've destroyed my penis' reputation on the internet" - Civvie
Please new blood add this quote to your next game
Or just to their site in general.
Their next shirt.
oh... they will... and we gonna laught...
Idk, all I've learned about Civvie's penis is that I just gotta hand him a Steamdeck with some Amid Evil on it and I can just go as long as I want. Sounds like free PR to me.
Yes yes and all the yes
4:50 You always mention Andrew Hulshult but never ONCE have you mentioned that he was spawned into existence when John Carmack and John Romero accidentally entered into a slipgate at the same time while Romero was clutching his collection of heavy and hair metal CDs. The fact that his middle name is "Dokken" is not a coincidence.
Actually TWO entities were created that day…
The power of heavy metal fused with Carmack’s genius to create Mick Gordon, while the awesomeness of hair metal fused with Romero’s uncontrollable cool factor to create Andrew Hulshult
@@NoahDaArk nah Mick Gordon was spawned from a pile of Soviet era music equipment and homemade electronics.
@@sorrenblitz805 Mick Gordon is a former Soviet super soldier project that tore down the USSR because he wanted to make awesome music
Let them have it. AHHHHHHHHHHHHHHHHHHHH!
So basically, if ID never fired Tom Hall on that faithful day, we wouldn't have retro FPS games today.
Ripples in time, kids. ;)
Maybe this IS the best timeline. Which is as nice as it is disconcerting.
Pretty much kinda like how Metallica Kicked Dave Mustaine out
@@johnnycruelty5195 and then what
@@omni6982 he went and formed Megadeth out of pure spite. and tbh Megadeth has aged waaaay better than 'tallica
41:35 The return of Civvie's Caleb laugh brought the biggest grin to my face. I had just gotten back from a funeral, and hearing it made me smile for the first time today.
I worked on this game as a weapon artist back in the day. Great seeing you cover it Civvie!
Why is the magazine on the mp40 different when the player holds it vs cutscenes?
@@pontiusporcius8430 came to ask the same thing
@@pontiusporcius8430 Just an oversight most likely. The comic cutscenes were made by a different artist later on in development.
Is there any specific reason the mp40 magazine is sticking out the side and not the bottom?
@Denam Yeah, pretty much!
Having El Oscuro quote goddamn Frieza caught me off guard, and it was wonderful. The devs put their trash-meme hearts and souls in RoT13, for better or worse, and it makes me so happy.
I’m a week early, but fuck it.
Merry Christmas, Civvie.
It was a famous 4chan meme at the time.
in the end; a good chunk of the people that made this went off to make greater things; where this game probobly made them happy or made them with they could do better; they sure got the wish of champions with what most of them have put out there now.
MEEEEEEEEEEMES
It's CHEEEESE, Gromit!
Christmas Jank, truly the greatest time of the year.
Don't you mean jankmas?
Most of the flaws with this game boil down to modern engines requiring too much time and money to work with for a small team with limited resources. I feel like it was this realization that has led to the rise of New Blood and the Retro FPS genre of indie developers taking old engines and seeing just how much crazy shit they can pull off now that they have modern hardware to work with.
The guys at new blood still use new engines, like Unity and UE4 (Indefatigable mostly), thing is newer engines got a lot more user friendly, compared to UE3 which was a dumpster fire.
Other indies have done wonders with source ports of old engines, like Zan using GZDoom to make Hedon, or the Void point guys using EDuke 32 for Ion Fury
Except NB isn't using old engines. They're running mostly Unity and a little UE4. If you want old engines? Play Ion Fury (eDuke32) or Wrath: Aeon of Ruin (Darkplaces).
"EAT LEAD CIVVIE! And also, happy holidays."
From yours truly,
El Oscuro and The Order of the Triad.
If you, for some reason, play this game and try to beat the "Escape From The Vomitorium" level, you will have to enable Vsync to make the jumpad make you reach the ledge as it seems physics are FPS dependent
Excuse me, _what?_
@@kabob0077 I was surprised too: I learned about the slide bug fix when I posted about it in the ROTT 2013 forums. I think it was the devs who told me the solution but I can’t remember, it was so long ago. This wouldn’t be the last time I’d run into bugs due to physics/gameplay being tied to the FPS: Tomb Raider Legend & Anniversary have bugs like this too, the latter of which is absolutely loaded with them. Prince of Persia: Two Thrones is literally unwinnable if the FPS is too high as it causes certain climbing chains or wall runs to bug out and get you stuck on them.
The only way to fix the Tomb Raider & POP ones I found was to cap the frame rate for each in the NVIDA control panel to about 30 or 60 FPS, the former to be on the safe side.
@@lionocyborg6030 Fuck me, I just figured out why my Anniversary playthrough was hair-pulling levels of jank. I knew I am not crazy! Thanks so much!
@@AreYouOKAni Glad to help.
Fooking RAW!
While this isn’t the Gorbino’s Quest of Life, it is a suitable substitute. Thank you, Civvie. Hope your Xmas is fine.
Fun fact: Someone probably refers to their genitals as Gorbino.
@@qty1315 It’s probably me.
This is like the gorbinos quest of life!
@@qty1315 Thats me. Im someone
Gorbino's Quest is so good, I own it on 45 different platforms! Heavily recommend it, I finished it 5 times for the true ending on every system too.
When this came out, I managed to beat it with Loralei on hard. The whole game felt like a nice home-cooked meal with a pinch too much jank, but it was so fucking welcome. Still love this game.
Time for Andrew Hushult to get another point for Civvie's who's who of references. Some day he might even match with Gordon for the amounts of mentions or references.
Doubtful after blood 2 haha
@@tee918 Blood 2 did catapult Gordon into an early lead, but I'm certain that as long as modern retro FPS games exist, Andrew Hushult will find a way.
At this point Andrw Hushult deserves his own special galaxy-brain-style introductions like John Carmack or memey "love-you-but-it's-fun-to-take-potshots-at-you" appearances like Romero, imho.
You know how John Carmack is the ultimate AI sentient overlord mastermind of the universe and other things, that have been said about him on this programme? You should make something for Andrew Hulshult. Seriously, how many times has he showed up now, he's everywhere. Whether it's dank jank, or a masterpiece, as long as it's retro, he's there, and he's brilliant. Merry Christmas everyone!
His name requires no introduction
He's omnipresent like the Endless.
Jon St John too. Dude shows up in close to 50% of civvie's videos. They're even in the same game together now.
This game is an exercise in patience. Reinstalled a couple of times, never finished. Now I know what I've been missing out on.
Same here.
Same here with DNF. I never finished it because of the cringe.
@@IDHLEB I can relate to both games. I actually did finish DNF but with cheats (my patience was drained in the underwater sections). RoTT though, didn't even bother. Absolute jank.
I gotta say I had some fun with ROTT, maybe i was in the right headspace to forgive the fact that it is in many ways a dumpster fire but I liked some of those levels
pretty much nothing.
“Do it now, kill me” needs a song of its own Civvie.
Oh man, I left a critical review of this game back around launch, mentioning most of what you do here (the "you got shot" arrow seems to point to where on your body you got hit, not where the shot came from, which is completely useless), and one of the devs was not having it. They were arguing with me in the comments.
😂😂😂😂😂
Fun fact, I was originally employed to work on Duke Nukem 3D Reloaded with Interceptor Entertainment in 2013 due to performance on my fan game (and freelance work). For reasons still unclear, they canceled the contract before I could even start work on DN3DR. For years, I was left in fog and I had no way of finding out why until the Gearbox legal ordeal with them.
I'd say its a shame that the remake never saw light of day, but with what I have witness come of the gaming industry (and including 3D Realms, drastic transformation...), I no longer miss anything from 3D Realms anymore, let alone Duke Nukem related or even gaming industry related. So much disappointment in this joke of an industry...
Truly a Christmas miracle. Uncle Civvie blesses us with a gift from the experimental max security artificial intelligence-run underground prison complex. God bless us, everyone.
"You just killed everyone in LA"
As a former California resident, how is this the bad ending?
lol
Former!? Fuckin lucky
Its sincerely wild seeing somebody else using the FRR emblem as their icon
@@Ghorum I mean, it's the best Inner Sphere faction
*Keep God Out of California intensifies*
Apparently checkpoints that isolate parts of levels from each other were done due to time constraints, not engine limitations. It only saves player position and inventory, everything else must be put in place manually by scripts. Look at Extreme Chase: same game, same engine, and an open location.
Jump pads physics get inprecise if you play above 60fps. It gets most noticeable in Vomitorium (35:44), I had this bug with Lorelei and turning Vsync on fixed it. I completed Vomitorium to the end btw, took few hours.
Doug Wendt is slow, and that makes platforming harder than it should be. 44:09 - I failed this jump many times before deciding it's unplayable with Doug and changed character.
"it is a broken, punishing, evil creation made of the kind of blind, destructive ambition that created the atomic bomb"
This is quite possibly the best quote I've ever heard regarding a badly designed and hair pullingly unfair level in a game :'D
I had no idea how important ROTT2013 was. Fucking bless that game.
And compliments of the season to you Civvie. May your halls be decked with the Ludicrous Gibs of your enemies on your way out the door of the detention center.
41:31 Civvie's maniacal laughter is the best gift I could ever ask for. Merry Christmas.
"Except Wrack, apparently."
Wrack always had a leg up on this game for me since it could actually fucking run on my computer back in the day.
...or Hard Reset
Not to mention it was *way* smoother to actually play and had some nice cel-shaded visuals. It had its own flaws and was light on content, but it had charm and I'm surprised it's still as overlooked as it is even during this retro FPS revival. It definitely deserved more attention.
Does anyone know if it's still available to get somewhere? I missed that one back in the day, now wishingI had grabbed it.
Edit: huh it's 1$ on steam right now. Grabbing that!
@@pagb666 also, I LOVED that game. I'd kill for a bigger badder sequel
I can't believe they put the funny Dusk boss in ROTT 2013
this man oshry really is a step futher than us
"This is Ludichristmas"
"Dear GOD"
*"There's more"*
*_"NO"_*
well, now i know what the bucket contained:
it was *CHEESE*
I love you for making that refrence
What are you referencing?
@@NolifeD1 tf2 - expiration date, "this, is a bucket."
Anyone remember video game soundtracks BEFORE Andrew Hulshult?
He is seriously doing either the lord or the Devil's work. He found a way to turn gold (classic FPS soundtracks) into Platinum (ROTT Soundtrack, IDKFA, Doom Eternal Soundtrack, etc. etc.).
I find it funny that you mention Gears of War, because while the campaign definitely is a stop and pop affair, Gears multiplayer comes closer to emulating classic FPS multiplayer than most modern FPS games. The speed, the skill needed to master the movement, the gore, the overwhelming amount of SHOTGUN. I've had people complain because using cover in Gears multiplayer is a death sentence since someone is just going to wallbounce into your face and then barrel stuff you with a Gnasher. Some of my favorite console multiplayer ever
I can’t wait for Civvie to review Warhammer 40K SpaceMarine, the odd man out of the “stop and pop” third person shooters of the late 2000s/early 2010s.
It was basically doing Doom Eternal roughly nine years before Doom Eternal came out
My immediate thought also. Personally, gears multiplayer is some of the most gratifying and frustrating gameplay to be enjoyed/endured out there.
The later games also did a much better job of mixing up the cover system. In gears 3, stop and pop is a fantasic way to be blown up by a ticker, or a digger, or a mortar, or beaten to death by a wretch, or hacked to bits with a sword, or sniped - and this is assuming you could even do this because a lot of fights destroy cover, or at least punch holes in it.
While gears is definately the progenitor of a lot of awful garbage in the shooter genre, it's not particularly guilty of those problems itself. Kind of like how half-life is the origin of the hyperlinear, story-focused, cinematic/graphics focused shooter.
@@woadblue "enjoyed/endured" that's too damn accurate. Being matched against sweaty Gears players is honestly terrifying, makes it feel like there's nothing you can do
@@socksleeve lmao I hear ya. Just gotta grind grind grind!
THE game to launch a renaissance of retro-like games.
Brings back memories, mostly good ones despite all the jank.
Also reminds me of the old days of community mapping, lots and lots of multiplayer stuff, some singleplayer levels (shameless self plug: I've made E1A1 and E1A2 from ROTT: Dark War into this remake/reboot, done some memey multiplayer stuff as well).
Good times.
18:04 The music choice for Spot the Enemy is perfect, well done to whoever picked that
Leave it to Civvie to make mornings infinitely more awesome with uploads like this
new civvie video to watch while i hide in the bathroom from my family? truly a christmas week's gift
"You killed everyone in L.A."
Sounds like the good ending.
*Based*
Bill Hicks definitely approves of that ending.
Tool wrote a whole song about that.
"Sure you put a stop to El Obscuro but you made LA look like a warzone. I don't like having to wash the blood of innocents of my hands."
@@sorrenblitz805 good keep it there with pride
"It's cheeeeeeeeeeeeese" Is probably my new favorite joke on this channel
It's cheeeeese Grommit!
"This room is the result of the same blind, destructive ambition that created the atomic bomb." This is my new favorite Civvie line.
38:08 "Ancient spirits of evil. transform this decayed form to EL OSCURO: THE EVER LIVING!"
"Oscuro is now a giant spider."
10:54
Actual Civvie those are Walter PPKs. What you’re thinking of is the CZ-52 which is a pistol in similar appearance to the PPK but not exact.
No I don’t know why I felt compelled to say this 3 weeks after the videos already been posted.
Hell yes. Nothing makes me happier these days than seeing a new Civvie video uploaded. And its 45 minutes long! I really enjoyed last years xmas grab bag video so I'm looking forward to this one.
I remember playing this on launch, I also remember quitting at The Room. Thanks for playing this Civvie, I never had any desire to go back.
It took me a moment to get the joke.
Civvie gets the cheese, then proceeds to CHEESE the boss.
Well, that was big of you to admit it.
@Denam Hey we've all had those moments.
I got the joke instantly, but I would also excuse you 100% for not getting it. Some of Civvie's comments just seems like random jibberish sometimes. After I while I started assuming nothing is random and that it is a reference I'm not getting. And after a couple of times jumping into a rabbit hole and googling things until I found out, I found it was best just to let some things fly over my head.
Me: *anticipates remastered "How'd I Do" with end credits*
Civvie: *subverts expectations*
Me: *surprised pikachu face*
Kind of wish he'd used "You Suck" for this one. It would have been fitting.
yep, el oscuro on ludicrous difficulty is absurd, and while i'm sure there are some players talented enough to beat him in the intended way, cheesing is what i'd recommend
This is one of the funniest videos you’ve done. Editing and delivery just hand in hand perfect. That back and to the left part had me in tears thanks for the videos man.
Civvie covering Rise of the Triad in December? Anyone else getting a sense of Déjà Vu?
See a lot of these videos are copied and pasted. Whole segments, gags, so it gets a little confusing.
This game is so fun. I can't remember the last time I felt such unbridled joy while playing a shooter. Too bad I couldn't finish it because of how unbelievably unstable it is.
I truly respect this game for kickstarting the throwback FPS genre and then allowing modern shooter games to start moving back to some of the elements that make retro shooters fun.
But it plays like ass and if it were released any other time that the great dark period it'd be unacceptable in the state it's in.
Wolfenstein New Order brought them back though... that one was actually *successful*. RotT13 just failed earlier
This wasn't even acceptable back then. I don't remember anyone liking this very much, occasionally I'd mistake it for call of duty waw in youtube thumbnails. It just sort of languished as something not quite popular, not quite fun or finished but it looked intriguing.
@@BigWheel. I remember one dude on /v/ saying it completely turned him off to "retro" style shooters. Of course, that was a decade ago. I wonder if he feels differently about the subgenre now.
33:20 - Great now I can't think of anything but pissing on robots and "Ugh, did you eat asparagus?"
That weird footstep sound at 30:16 is where the collision capsule for the player gets between simple geometry and the trace that dictates the surface type and footstep sound the player should hear becomes kind of entangled. You can fix it by adding collision volumes to smooth out the geometry. Time constraints i guess. Sometimes it can even cause fall damage and kill the player (depending on how you implement your fall damage).
update to that rott remaster: its no longer being developed by destructive creations and is being handled by new blood and nightdive
update: its out, and its really good
28:58 Why yes, Doctor The Who is also my favourite fictional program of the science.
Okay, after watching this video like 5 times I realized that Enforcers DO telegraph their attack, but it's so insignificant they may as well not... Right before they throw a grenade they make a disgruntled "Urgh" sound, like they are trying to reach somewhere but can't. But it also sounds like just a pain sound effect, so-
Speaking of jank, wasn't the Dark Staff's damage tied to FPS?
Marvelous
I like that Civvie always attract New Blood wherever he go like its his personal demon or some shit.
Merry Christmas Civvie, while i don't celebrate them but i share the passion and may less janky games come into your cell door!
Hi Civvie, Doug Wendt's right hand tattoo reads "FACE", and his left hand tattoo reads "PAIN". "FACE PAIN". A perfect description of what playing every ROTT game is like. Made a video of how I found this out:
ua-cam.com/video/n3Ofo9TDUFM/v-deo.html
Long time coming but thank you for figuring this out
"Pentagon Wars" music while describing the sordid backstory, subtle but brilliant.
Yes! I have been waiting so long for this, Thank you Civ11!
I was really excited when this game was announced, and honestly, I wasn't disappointed. I didn't have any of the framerate issues that a lot of people seem to have had - it ran buttery smooth for me, and I had a lot of fun with it. I played through it as Lorelei - speed is always my top priority when I have a choice - and I ran through it a few times, both before and after the "Doomstick" weapon addition.
LET'EM HAVE IT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Great video. I really like that when the Civvie character looks around his cell it's mouselook. I don't know if that was intentional, but it's really cool to me.
Merry Xmas :)
I just finished the introduction and I think my brain melted out of my ears.
Hey Civvie, thanks for keeping the closed captions humorous as well. Not sure if you get much appreciation for that, but we notice.
😎
Yeah, it’s especially nice for someone (like me) who has hearing problems and a good sense of humor lol
KD-11 is an editing master.
Katie's number is CV-16, for reference.
They fixed most of the stutter issues and FPS drops just before (or after, I don't remember anymore) introducing the shotgun. The next patches somehow brought all of them back in, and even made some worse.
The andrew hulshutt rott music is so good that it became my official workout music
Finally! 'THIS' is the game I've wanted Civvie to review ever since I discovered his channel! A truly glorious Christmas gift. Thank you!
I remember buying a Steam 4-pack of this game back in the day because it was dirt cheap, 'looked cool', and I had a brand new gaming rig I wanted to test out. At the time I had no idea it was a remake of an old classic, so this game's weirdly modern-yet-old-school design, plus the game's overall jankiness, plus my overall ignorance of it's origins, all coalesced together to equal my most uniquely CONFUSING gameplay experiences in living memory. I was so weirded out I just gave up halfway through level 4 and wrote it of as a hard learned lesson in impulse purchasing.
Heck, I almost couldn't 'give away' the other three copies in my possession. I now understand my friends were just smarter than was.
Merry Christmas Civvie. Thank you for playing through all the games I don't have enough time for to do myself.
I love that it's raw is still a thing.
After watching the video, my conclusion derived from it's visual and auditary content is:
Sidemag MP40 > Regular MP40
I wasn't expecting to get a little misty eyed at the end. Cause without this game, we probably wouldn't have so many stellar retro shooters today. And, by extension, we probably wouldn't get to see Civvie's channel get formed.
Those stellar retro shooters and Doom are solely responsible for keeping the genre interesting in current year. Hell, I think Amid Evil is the best fps since Modern Warfare 2, and Modern Warfare 2 is emblematic of all the trends that are killing the genre. It's like Johnny Gill's solo work is awesome, but the superior group New Edition had to split before Ralph Tresvant, Bell Biv Devoe, and Johnny Gill could keep R&B alive.
I'm honestly more curious as to why they decided to tilt the MP40's magazine well up to the side. It's weird, but I dig it.
Its an alternative universe where the germans adopted the sten design
"But that magic is only for puzzle-solving" - my only gripe with that beautiful love letter of a game, Civvie; you nailed it!
Funny you mentioned Painkiller in the beginning, it's the one game that seems to be conspicuously absent from the channel.
Foreshadowing?
I actually remember recording a video about how ROTT 2013 was the catalyst for the retro FPS renaissance but ii never actually published, so its good to know that someone with much more video making know how tackled the subject.
Also, now you HAVE to do Wrack, im sorry i dont make the rules.
Doug screaming AHHHHHHHHHHHHHHHH for an extended amount of time really pulls me out of the experience because it reminds me too much of my own existential dread.
That MP40 is so cursed. Ignoring that it's side loaded. The bolt doesn't travel nearly enough to cycle the weapon. There are no rear sights. The shell casings come out of.. the end of the barrel? And they're perfectly sideways every time. It's all so hard to look at lol
Do you really go into ROTT expecting anything even remotely approaching the word "realistic"?
@@dannyboi5887
He's saying that even for a classic-style FPS, the MP-40's design is just *R A W .*
@@expendableround6186 I mean it's not much worse than most of Team Fortress 2's guns. Valve are pretty much the king of jank weapon designs
I was really excited for ROTT 2013 when it was first announced and when I got around to playing it, it was pretty cool for a couple hours. When was the last time I played a new FPS with that speed and level design style? But the game gets repetitive, frustrating, and in the end I just wasn't having fun. I've replayed it a few times and I always peter out around the first boss level.
Well, as a gun nerd who is really interested (autistically obsessed) with the European theater of WW2, I can say the reason the MP40 doesn't have any spread is because it's a fucking videogame, Civvie.
After this, I can't imagine a single christmas in CV 11's life where he doesn't get cheese as one, if not the only gift.
Civvie 11 and Katie both double-teaming on this game instead of Katie trying to get Civvie mauled and/or shocked tells me how truly jank this game is.
ID lore trivia:
Machine Games BJ and The Doomslayer semi-canonicly appear in Quake champions. Another character in that game, Galena, is heavilly implied to come from the Heretic/Hexen universe. Now, Romero-canonicly H+H are prequel of Rise of the Triad, wich has Lo Wang as a might-as-well-be canonical character. This means that Lo Wang and BJ share the same multiverse (in wich they can turn into a dog)
No no he has a point
"WHICH LEADS ME TO CONCLUDE that this game would have been better with a Dog Mode." -- Civvie, a zillion episodes back in the Heretic vid
I haven't played this game since it was released, and I stopped playing after I made it to The Room. I took a long hard look at my life and realized I could do much better things with my time.
Best ending ever. By far. Well done Civvie 11
That bronze key was the size of a fucking baseball bat!
Thanks for informing about Misti Dawn, Civvie. I have some extensive research to do now. Merry Christmas!
The ending to this video of felt good I have been watching all of the Civvie11 videos through that chronological Civvie11 playlist. I think I might actually Make it to current day CV 11 before Christmas 2023. I watch these videos mostly every time I make breakfast / dinner or while I'm taking a shit. If someone reads this I love you man, take care of yourself
Doug's tattoo says: "DOUG"
Sony has 18 studios.
Microsoft has 23.
Embracer has 123. Help.
Thanks for covering this game, Civvie. You've mentioned it several times, so it's nice to finally learn what it was like.