Same here, I remember being in a bar fight with some racist peckerwoods, and then everything went more to shit right afterwards. I remember my brother and I just having our jaws drop at that scene cause it felt like nothing we'd ever seen in a game had done that before. Not even Half-Life 2 made me feel like that.
Prey was ... interesting visually. So Doom 3 launches in 2004, as a PC game. We're still in the PS2/Xbox/GameCube era, so the game is still current gen in our minds. Hell, it even launches (in a compromised state) on Xbox. Then 2 years later Prey launches, visually blowing Doom 3 out of the water and yes, next-gen was here.
I miss Art Bell. I remember him coming back on-air after a break to announce he nearly killed himself. Deck construction, took his beverage, forgot there was no deck, and Wile-e-coyote'd himself into the dirt exiting his front door.
Guy had a voice and composure like few men I’ve ever heard of. I need to listen to more cost to cost, wonder if there’s room in life to do something like that again. I remember when radio had wild stuff on it, coast time coast, Alex Jones and Howard stern just to name some of the stuff you’d hear. Regardless of If you thought they were Good bad or otherwise, it was interesting at least, it was boundary pushing and different.
One little detail I found while playing this game: Did you ever notice how the keypads on the Sphere only have digits 0-7? No 8 or 9. I thought I was going crazy for a little bit until I realized that the aliens you fight have 4 fingers on each hand. They're using base-8. Human Head didn't have to bother with such a tiny detail, I can't imagine most people even notice it. But they did it anyway and I love that.
@@xanious3759 I thought we used keypads numbered from 0-9 because you can make any other number in the universe just using those digits. Making keypads go from 0-9 because we have ten fingers sounds way less logical and intuitive to me, in turn making me not understand why having eight fingers would make you want to use keypads which only go from 0-7.
You know what? Maybe they deserve to do this. Civvie's been singing their praises and sharing good game memories with us. Maybe we should... accept the Sphere.
Civvie didn't waste time at 40:18 assembling the montage of Bethesda game bug clips because he knew it appeared in all our heads the moment he said that sentence like a communal Direct X supported 'Nam flashback.
Fun fact, (if I recall correctly) the kids were originally intended to be just possessed corpses at one point, turning them into ghosts was a concession to get a rating in certain countries.
As I am replaying the game now, the possessed idea is still kept in one of the radio talks you can hear (the second one), where a father calls to the radio, reporting his daughter behaving weird, having glowing eyes and locking him in a room. And not just kids were supposed to be possessed. I remember one time seeing on UA-cam a video, that there is unused feature that you could get possessed (probably by a wraith). When it happens, you would get forced into the spirit mode and would have to shoot yourself to kick the wraith out of your body, until it drains all your life and kills you. Which would make the wraiths actually dangerous, if it would be implemented.
I remember bringing it to my cousins house and making him play it. I had bought it the day before and played it before I realized I NEEDED to share this game. It was the second Xbox360 game I ever owned after Halo 3, and even though I played Halo 3 multiplayer on a theatre movie screen for a birthday party and winning the “tournament”, I still LOVED Prey just as much
@@ArcturusOTE Tbh the COD stuff they do isn't too different in spirit from Soldier of Fortune, I doubt they feel like they're oppressed or whatever people think
@@BobsRevenge Being put on CoD is creative suicide. There is no intense violence or radical messages in CoD. The last shocking CoD was MW2 because it had a scene where you are a terrorist mass shooter which was pretty cool. Although since then the series has gone 100% downhill, 100% different from their past where they had full creative control to do some cool as fuck thing.
Tommy's VA did a seriously awesome job. He's campy when he wants to be, and when he's yelling at the Mother about immortality, that's some of the best voice acting I've heard from a pissed off and emotionally broken character. He's awesome.
Always glad to see Prey getting more love. I still firmly believe it's the best shooter on Idtech 4 and one of the most underrated FPS of its generation.
I absolutely agree! Prey (2006) and Halo 3 are what started my love for shooters and videogames in general both sucked me in unlike anything I played before that. Also thanks for dusk it's the most fun I have had playing an fps in a while I even broke my mouse in an intense 1v1 in multiplayer where I lost.
I tend to go back and forth between it and Quake 4 in terms of the best id Tech 4 game, as the latter also has several things that it does better than Prey imo.
@@mrwoodchuck94 Deus Ex, Nocturne and tangentially, Balls of Steel. Pretty impressive for a guy who Civvie originally declared dead but who is, in fact, in his 80s now. And having wrote that, I'm reminded of reality and will be upset when the original Lo Wang passes on.
Following up on my last reply, there's really no metric to gauge how fucking sad I was when I got the news John Galt passed away. The man is a legend and Shadow Warrior will always be my favorite Build game (yes, you read that right).
about that "plot hole" about mother having made the deal and the earth still being harvested: I think what this means is that there are countless planets where the sphere has seeded humans for harvesting, so she might be human, but her people are not terrans.
Or maybe she was fed of the "immortality" so she returned to Earth looking for a successor? As she is watching Tommy since he gets on the Sphere for some reason.
It may be irrelevant but many Aztec and Mayan mythology also feature Humans coming from the mouths of Feathered serpents that descended from the skies. I don't know if myths like that pervade through other native American cultures but it's kind of a nice touch to actually mix a little bit of actual native mythology into this game.
I think that was a plot point in some Star Trek t explain why all the aliens looked like humans. But I have a feeling the concept of aliens seeding humans goes back further than that.
I've worked nights for about 20 years now. Coast to coast and Art Bell were my overnight companions when I started. There was something neat back then These calls all came in on his talk show coast to coast. He helped with the promotion. Essentially he told them to just call the show without telling him in advance He could treat it as a real caller and it would feel authentic while also buildin hype. I legitimately remember some of these calls coming in while I was alone doing security for a construction site
Art Bell sounds genuine because he's heard things exactly like the script for this game, only in real life. It was just another day at the office for him, and including him in the game was a genius idea.
I never listened to Art Bell while he was on the air bc I was too young. But I dearly wish we had someone like him nowadays. I like Jones but he's too nutso. The fact Art was included in this has made me decide to get it. Adds so much believability.
@@generaljeneral7503 yeah I'm older and art was real good at doing shows on things that he might not agree with but he found entertaining just the same. I remember hearing him for the first time back in the 90's when i was still living in Texas/Oklahoma (i bounced between the two).
Art Bell, the man who picked up Windows 95 at its Midnight launch, spent three weeks telling his audience that it was still in its box because he was afraid of it and Win3.11 worked just fine still, and then decried "Mac Fascists" all night before talking to Michio Kaku about how civilisations just like the Sphere wouldn't possibly mean us any harm because they're so advanced and peaceful and hold great respect for all living things.....
Art's Parts Mel's Hole Pilot calling during Area 51 flyby Alex Jones calling from Bohemian Grove The Face on Mars Hyperdimensional Physics Skinwalker Ranch Remote Viewing Moller Skycar Crop Circles Cattle Mutilation Chupacabra Ghost EVP recordings The guy whose dog killed an alien and he kept it in a freezer The spelunking woman Michio Kaku West of the Rockies East of the Rockies The Demon Possessed Line The Time Traveler Line John Titor Father Malachi Martin Bob Lazar RIP Art 😢
What's hilarious and so ironic is that in the context of the game, Art Bell is for once receiving genuine alien and human abduction calls but figures they're hoaxes. lol
@@nicolausteslaus No. Nothing I said has any indication of that. In fact, you seem to just throw around terminology like that as insults, even when they make no sense. Actual comedy is an art that takes skill, not just throwing a poor tasting George Floyd reply to an unrelated comment because, what, the OP’s pfp is a black person? Go back to 4chan.
@@ArcturusOTE That's true. I haven't played the newer Prey but I noticed that you can't buy the old version on steam anymore. That's a real tragedy. It's still floating around on key reseller sites though, but the more people that make videos on it the more likely those will get redeemed.
@Honk 780 You have to realize that Prey 2017 had a way bigger budget and 11 years of tech and gameplay advances on it. So, it's not a fair comparison. I don't think anyone was crapping on the newer version, in fact I plan on playing it myself, I love immersive sims, but it's sad that it completely wrote over the original. Not their fault, it was the property rights they were given. Anyway, back in 2006 the portals, gravity puzzles, animated alien weapons, etc were miles ahead of most. The weakest aspect was the story which I still think was really interesting. The whole "ancient aliens" thing wasn't part of the zeitgeist in 2006. As far as it being a "doom 3 clone"... that's just silly. It shares the same engine, and it's an fps. That's where the similarities end. Different enemies, weapons, characters, scenarios, story, gameplay loop, etc. You can dislike it, and that's fair considering its age and how much gameplay has progressed. This falls in the awkward valley between boomer shooter and modern shooter, but it has a special place in my heart because I remember being 16 and watching a freaking bar get ripped apart to Don't Fear the Reaper, then getting trapped on a tiny planet on an alien ship. That kind of stuff (all in one game and at such a breakneck pace) didn't happen in 2006. Context is important.
It wasn't exactly brushed under the rug. It was a pretty big success in 2006. The problem is that the way the game was designed the cd-key functionality was limited, which means Steam ran out of viable keys to sell. That, combined with what happened with Prey 2 ultimately had Prey fade from memory faster than it should have.
It imo suffers from its basic slow movement and combat with linear corridors like doom 3 and quake 4 suffers imo.... Which is why doom 3 and quake 4 imo are the standing point of a generic action shooter.. Not that they're bad made games. I do however think prey is better due to its weapons,environment design,and puzzles which are imo the best of Idtech4 .... It and doom 3 with its interactive ui screens in game and curscenes in game were what I would of wanted more modders to take advantage of and even maybe fire how to make faster gameplay and on top of the crazy portals and puzzles, etc.
The inclusion of Native American spiritual themes is such a strange choice for a sci-fi shooter, but it's undeniably unique. I'd love to see something like this done again.
It did lead to me wondering what would happen if Tommy decided to convert to Christianity after finding out religion is real. Would be a much shorter game, I imagine.
@@MisterPickle. This game really does seem like the spiritual successor to Turok in a lot of ways. Which just makes me want to play the hell out of this game. God I wish it was on Steam.
Prey is, in my humble opinion, the most underrated FPS ever made. It's frustratingly good and it deserved a fuck ton more recognition than the cult status it developed along the years.
@@danieleproia they reviewed the game which such lack luster. Calling some of the mechanics and the A.I dumb and just over bad mouthing the game. I only heard of prey 2 because of the new game that came out of in 2017 and saw the original trailer that was going to be a far superior game. Then looked at the very 1st one and the review of it. And geez ign could have done it a bit better. Same reason why we won't ever get "the darkness 3"
Unpopular opinion here: Prey 2 was shaping to become a rather unremarkable Assassin's Creed clone with aliens and guns. Like really, that gameplay reel was absolutely not impressive.
@@telefrag. it was at the time, but yeah, the fact that people still act like we missed something truly special is so annoying, especially when you've played Prey 2017 and know it's an awesome, creative and incredibly unique immersive Sim that's getting unwarranted hate because "it killed muh Prey 2 and therefor isn't good and I will never play it"
@@telefrag. counterpoint: your description is quite similar to what doom 4 looked like from video and screenshots. I think doom 2016 turned out well when they transitioned
20:25 The enemy AI can in fact pick up health! I started playing Prey after watching the video and yes, they can...I started to formulate a theory that the AI understands the player can find those health circles so when the player is close enough and distracted by others...one of them will run over to health circle and take it...I have seen it a couple of times now but I don't know...could just be coincidence
reminds me of Xenomorphs in AvP 2000 that could destroy pickups like health and armors in a game with limited resources and respawning enemies - that sounds bad
My group of friends used to do bi-weekly lan parties, and we got this as something to try. It was one of the most unexpected gems we ever had the pleasure of playing for both multiplayer and single player. It's hard to be impressed by a new FPS game, since nothing experiments as hard as prey did and succeeds.
The last time I played this game around 2009 was with my friend online to get any online achievements. There was nobody in the world but us playing the game just boosting for the achievements and it was really creepy when another person joined for like 1 minute and then he left
Interestingly, I remember John Romero saying that he had helped finance Human Head at the start. Initially, they were supposed to work on Daikatana 2. That never happened, but some of the ideas they had made their way into Prey 2006 such as the walking around on those floors that defy gravity.
You said it the best: "all killer, no filler" - this game was so COOL and FUN, and I'm actually glad that it was successful at the time. It felt and played like a big budget sci-fi/horror blockbuster and not seeing a sequel still stings to this day.
Perfectly stated. I played this game at the height of my gaming obsession phase, and HL2 and Doom 3 were the pinnacles. This game absolutely blew me away. The art, the sound design, the incredibly orchestral score, every single set piece, it just blew my mind. I'm so happy to see others rallying around this game's greatness.
@@heyimgoingtoplaysomegames Absolutely! Especially the ending, man, as you enter the portal, the music kicks in...I felt like a little kid in the cinema watching something awesome happen and I couldn't wait to see more of it!
How can you call this a game though? There are no stakes, no challenge, you can't lose or win. You will literally never lose a single bit of progress, down to the damage you've already dealt to each enemy, whenever you are supposed to have been beaten. It's like they might as well have done away with all the combat or given you a God mode cheat so you didn't have to go through the same lame minigame once in a while if you wanted to go through the game invincible. The combat would actually have been nice if there were some sense of challenge that you needed to overcome in any given enemy encounter. Instead you could technically go through the game firing one pistol shot at a time before 'dying' and coming back with another one. It's a worse way of using the God Mode cheat because for pussies who like to go through a game like that (or children, it's fine if you're a young child just wanting to look at and pewpew at monsters without any strategy or skill necessary - I got this as soon as it came out when I was 10 years old and I cheated the hell out of games back then anyway so I had quite a bit of fun with it - though never through the combat; only through the pretty locations and setpieces, and walking on walls yeaaa. I still only played it once back then because I'd seen it all by then. Older me returned to it and hated it because there is no gameplay to speak of while the weapon design is so neat) it must only be more annoying to have the game being broken up each time with this meaningless minigame that will always give you health even if you didn't fire a single arrow)
@@JohnnyNatrium oh boy the "game isnt a REAL game because failure state isnt punishing enough" argument. I guess enjoyable gunplay and enviromental navigation isn't "real" gameplay. fundamentally the game's death mechanic isn't too different from just quicksave scumming in other shooters.
What's really bonked about Prey 2 is that it's already about 95 percent complete. So these guys were basically given a nearly impossible task, with next to no funding or time, and still managed to get so close to the finish line. But Bethesda only green-lit it to put Human Head into a position for a buy-out. And now we'll never get it.
@@joriankell1983 I am now thinking about the planned ending for Prey 2 and getting so angry about what couod have been one of the coolest set pieces ever
So, between the body horror, the pushing balls to activate doors, and the conclusion where you don't save the girl... Was Duke Forever trying to do a parody of Prey and nobody recognized it?
I really love games that mix the fantasy/ancient tradition and sci-fi elements together and have them clash. Doom, Quake, and this really show how awesome it is to face cosmic horror and alien intruders with a shotgun to the face.
Iji is a pretty sweet sidescroller that mashed up alien tech with 2000s futurism, weapon combinations, and nuanced moral dilemmas before Undertale. Best part is that it's free.
The one thing I absolutely love about prey is how Tommy decides to go full vengeance against the aliens, no "Don't get driven by your emotions" garbage! PURE UNADULTERATED VENGEANCE and even inisi is up for it, no bullshit here just KILL THEM ALL!
Best part is how absolutely abhorrent the aliens are. Like, you see what's happening to the people in this ship. You don't even get that kind of thing in Doom, you just see the aftermath of the demon invasion. But no. You see children hunted down by dogs in this game.
Well as a native from what im learning about my peoples mindsets history and thinking is that there use tobe this kinda treat others the way you wanted tobe treated in war . if your tribe tortured with no remorse after capturing them your warriors and people would get no remorse too sometimes . it really depended on which tribe you encounter comanche werent fun to deal with since they were warriors but crees up in canada were traders
more games need to make the villain legitimately despicable. you need incentive to kill the bastards after all. i feel way better about killing space harvesters than army grunts
Right? When I got there I expected Enisi to go "NO YOU MUST NOT HATE blah blah YOU MUST NOT BECOME LIKE THEM blah blah REVENGE BAD blah blah ". But no, Tommy says he wants to kill them all and Enisi is all "here's a health boost, now go fuck shit up".
Holy shit this game does exist still! I remember when the "new" Prey came out, and I assumed it was just a glitch in the system and an Agent just violently murdered someone.
Man this game will always hold a special place in my heart. Especially that opening scene when Don't Fear the Reaper starts playing. Growing up Cherokee in Oklahoma I always wondered why we could shoot awesome spirit arrows and never die.
Really? Why would they even do that? It seemed like the Prey 2 thing was just to aquire human head, but Arkane is already owned by Bethesda! What possible logical reason is there to screw over one of YOUR OWN STUDIOS!
@@34marmarmar Money. They probably didn't want a more 'hardcore' System Shock-like game, and preferred to have Arkane make a more mainstream game that would sell more copies instead of being a niche 'cult classic' that fewer people would buy.
@@MBOmnis Define what do you mean by "hardcore System Shock-like game" because IMO Prey 2017 shockingly complex for AAA console game, compared to SS2 most of the changes were more of a QoL stuff than outright dumbing down like Bioshock.
Money? Bethesda likely didn't need it. What it looks more like is indeed a case of cut-throat cooperate dickey, in which they were taking out smaller competitors.
@@MBOmnis Yes, I agree. With Raf Colantonios' immediate exit after Prey and the way way more commercial friendly DeathLoop on the way, I can see the logic behind this. Not to mention, Prey 2017 had some really divisive reviews.
"Other" Prey really isn't bad - pretty great, I think. Maybe the only decent modern immersive sim I've played. It just had the misfortune of carrying a name heavy with different expectations.
Same people were maikng both games in the 90s. More talented have finished Prey, less talented decided to snatch some ideas without quite knowing how to make them work.
@Clanner Bob Did you even play Prey? Jen most certainly was violated while attached to some weird alien monster. The most fucked up boss fight in recent memory. I remember having to turn off my system from her pleas for death the first time I played it.
The entire Prey 2 thing drives me insane. I have a handful of games that have really truly meant something to me over the years (Killer7, Beyond Good And Evil, etc) and Prey is one of those games. When I heard they were making a sequel I was ecstatic. I couldn't believe it. Development hell ensues and we end up with a new game called Prey (that I will FOREVER call Prey 2) that has absolutely nothing to do with the original game. And because Bethesda owns the name, we all know that we will never receive the legit Prey 2 we always wanted. Despite my hatred of the fact that they forever cancelled Prey 2, I gotta say the game they ended up making with Arkane Studios actually IS quite amazing. I'll never forgive them for naming that game Prey though because it means we can never get the sequel to the original game we've all wanted for so so long. :'(
I've heard people saying that it wasn't really their idea to call it prey but Bethesda/Zenimax instead. I don't really know how real that shit is though or if its just a rumor.
@@giantzombiechild pretty sure arkane prey's director himself said bethesda gave them the license and told them to make a game with it, although i think they already had an immersive-sim sci-fi game in mind when they got it. bethesda didn't care if the games connected or not.
@@JewTube001 IIRC they really wanted to make their own version of System Shock 2 and now Bethesda gave them ability to do so on condition that game would be called Prey. I guess, for Arkane that was a good call because they are talented developers and did some great games (Arx Fatalis and Dark Messiah) and even though I'm not really that fond of Dishonored (I just find gameplay boring), I can appreciate that Arkane definitely are good devs.
It's a shame that the naming of the 2017 game has really distracted people from viewing each game as individuals. Prey 2006 and 2017 are both incredible games for very different reasons, but a lot of people hate the 2017 game while barely having played it simply because Bethesda told Arkane to call it Prey. Its pretty sad. Prey 2017 is honestly one of my favorite games of the last 5 years, and Prey 2006 is one of my favorite mid 2000s games. But if I try to discuss either of them, all it turns into it discussion about "which game is better" or "which game is really worthy of being called Prey" rather than why both games are fucking fantastic.
Calling Prey (2017) "PREY" was like putting a bullet in that games head. It probably would've done much better had they not done that one simple yet significant choice. Telling waiting fans of the original that a reboot is underway only to have it be (while still great) something completely different. Should've just called it "The Experiment" or something. Shame.
I think having the protagonist and central story themes revolve around a Native American perspective was very refreshing considering that it's not often seen in media, ESPECIALLY in 2006. I think the opening segment centered around Tommy arguing with his grandfather about rejecting his heritage and wanting to leave the reservation most likely deeply connected with a lot of Native American youth considering the conditions of most reservations are very sub-par. I'm not a Native American myself, but the whole entire cultural identity struggle just resonated with me.
It came across as very real. There's some great story ideas in there, but natives don't get their share of cool characters for some reason. We gotta watch the Forspoken girl shout cliche twitter lines.
I liked Tommy's arc as well. It's surprising to see an fps protagonist with such a defined one but Tommy going from hating his identity, to using out of necessity, to fully embracing it and becoming Domasi, Cherokee spirit warrior and protector of humanity.
It's amazing how many people I've shown this to get creeped out by the murdered kids. Civvie didn't even show the part where you find a school bus and all the windows are covered in blood.
@Charles Wise To me, it can add to the atmosphere or concern over the characters and story. Some games don't allow children to be harmed or have them at all, which makes games that allow it all the more interesting. It also shows that no one in a story is safe from unseen consequences which can make guessing the fate of some characters even more uncertain for the better.
Such a great and underrated game. I'm so glad I actually bought it on original CD in it's time and still have it. The CD-key even worked for Steam activation! Still replay it from time to time.
"enemies know when you're aiming at them" I'm fairly certain that's because your scope has a laser sight when you're aiming with it. i remember seeing it in the multiplayer mode.
Don't know about multiplayer, but don't the alien snipers have laser-sights? I always thought that this was the reason they saw me and would dodge my sniping.
That's irrelevant. All enemies in every game ever know when you're aiming at them, because they are part of the same game code, so they "know" what the game "knows". It's a matter of using that fact in a cool and creative way to trigger NPC reactions, etc :)
One thing that stuck with me in this game was near the beginning navigating the ship, you hear a child crying asking where he is, only to be eaten by some monster
@@codylamp6814 Weirder things have happened. I wonder what they'd call it if it was released, since Prey 2 could mean Prey 2006 2 or Prey 2017 2 to different people.
Arkane's game should've never been called Prey to begin with. It created a wrong perception of it being a shooter rather then immersive sim. Not giving away early review copies and making misleading promos also didn't help.
17:25 Oh, I remember that in the E3 2005 gameplay trailer of this game it was even worse. In the 2005 build, the girl wasn't turned into a ghost, just possessed by that spectre and then she murders the other kid in the room. The assault rifle was a little different: the ammo rods had a green glow (A nod to the fact what it was an Xbox 360 exclusive* on consoles, besides coming to PC?), the muzzle flash was a also green and the normal fire sound effect wasn't as punchy; The indian tune for the spirit walk mode was a little different. Setting those differences aside, the game was the pretty much the same as the final version. I got to see that trailer on a DVD it came in a special issue of a printed videogames magazine from my country. It was their pilot or first foray into including a disc with goodies. They also made a special for the launch of the Playstation 3. I've sold all the magazines a couple of years ago but I still have the discs. This is the video: ua-cam.com/video/fZpi-JZrgyk/v-deo.html *Like Yoda being a guest character on the Xbox 360 version of Soul Calibur IV, whereas Darth Vader was the guest character on the PS3 version.
Yeah, I remember that one, also watched it many times from one gaming magazine DVD (HACKER). I still have it. I liked gun sounds from there more, and I was very hyped for the game. It even kinda looked better in that demo, but that could be from the low resolution aliasing the stuff, and not being sharp and full of seemlines on the "human suit" like in the final product. I liked the game, but the disappointment with the gun sounds followed me all the way through. I bought the original DVD in some local store long ago, and managed to use its key to redeem a digital copy on Steam. Sometimes I get asked how the heck I got the game, lol.
@@khorneflake5943 The human suit effect comes from them mirroring the normal map. They probably had to make some late stage changes to the models to cut down on textures. You can just paint it out with the base normal color most times, so my guess is that this game was finished just under the wire so they focused elsewhere.
@Honk 780 except Bethesda are known to interfere with a games development out of pettiness. And they screwed with Arkane during their Preys development as well.
@@Zelix678 They absolutely aren't. That bullshit with Obsidian isn't and never was true, its a crazy conspiracy theory created by insane New Vegas fanboys. Hell, one of the heads of the company says that Bethesda helped out a lot in the development of New Vegas, and it wouldn't be as good as it was if not for Bethesda's assistance.
@@Bone8380 oh yes, 'cause Bethesda company heads have never lied about their fuck-ups... wink wink Fallout 76 wink wink. Or that their game engine is as good as ever. Or that microtransactions are cosmetics only. If you actually use "company head said" in connection with Bethesda, Ubisoft, EA, Activision-blizzard as proof then I'm sorry; I cannot take you seriously. Those people have EVERY reason to lie and not one to be honest with us. Are you a plant?
This game kicked ass. It is forever one of the greatest of both FPS games, and depressing memories. "Prey will continue..." It hurts more every time...
You can tell this started out as a 3D realms game. The main character's last name is "Tawodi," which is the cherokee word for hawk. So the main character is... Tommy Hawk. Yep, that seems right for the studio who created "Lo Wang."
One time my friend just went to his grandmother's funeral and came over so I fired this up to take his mind off it. Kind of forgot you watch your grandfather get murdered in the opening sequence
You know we live in fuked-up world when during alien invasion, murdering, gore and destruction your first thought is "Oh shit, copyrighted music... need...to...turn...off..."
Civvy covering one of my all time favorites. Full respect for mentioning Michael Greyeyes; he was also the star of the best modern zombie movie yet made: Blood Quantum.
Any game that has a revenge fueled murderous rampage is a good game in my book, there's nothing better than an unstoppable wave of bloodthirsty justice.
Yeah, made me wish the Doom Slayer would show up and tag along for carnage against evil aliens, who even compared to the Demons of Doom, the Keepers come off as far more sadistic.
Exactly Tommy one of the very few who will get vengeance in a justified way, I love this line after the jen bossfight "I want those bastards dead, ALL OF THEM, whatever it takes!" "It will take MUCH... let us begin!" Even the GRANDFATHER is up for vengeance, Cherokees are cool!
Just gonna take a moment to note that Civvie refused to kill Jen with an alien weapon. No idea if the game forces that or not tbf, but either way it's a nice touch, even if he did brain her with a wrench. Wouldn't seem right to use the tools of the things that turned her into a mutilated abomination.
Prey 2 was at the time my most anticipated game, although I have played the first part only at a friends house. The trailer was just anything I wanted in a game, the sci-fi noir scenario, the bounty hunter premise with gadgets, the Mirror's Edge like platforming with sliding and everything. It's such a shame that this did never see the light of day. I hope there will be a leaked version like with Duke Nukem Forever 2001 that is playable on modern hardware.
The first boss in this game is by far one of the most genius boss-fights I've ever faced. Seriously thought I was a dead man till you cut the things arm off, the grin and hype on my face was just bright. Absolutely a blast of a game!
I will never get over the loss of Prey 2, I was insanely hyped and utterly crushed when it was canceled. This is the first time I've heard the story of why it was. It reignited a furious anger in me that will be directed at Todd Howard in a mostly unreasonable fashion.
Despite not having Prey 2, if the story that we’ve been told is what was actually gonna happen, the absolute nuts on those guys for doing it woulda been huge. Absolutely love the concept that in the end, dying in a fulfilling life, you wake back up in your apartment, on to start the cycle again.
76 actually didn't. The last couple of years prior to being bought by MS were apparently not great for the financially. (DOOM, Evil Within, Dishonored, etc may have been well received critically but all kinda bombed commercially)
You're right, Fallout 76 didn't meet Bethesda's standards, because it was made by an entirely different studio and they spent a lot of time improving the game. Fallout 76 nowadays is legitimately pretty good.
@@Bone8380 hahaha no it isn't. 7 days to die is more engaging than f76. You can like a piece of shit but please don't standardize filth, because by defending that game you're giving publishers the idea that making shitty games that you play with friends is ok.
Well, Civvie just told us the plot. Maybe some indie developers can make a game like it and just sneak it out there without crossing any copyright laws?
I was about 16 when this came out. And me and my buddy got a computer to finally run. What an awesome experience. We stayed up so late for a few weekends working on the campaign. Good memories. Creative game in my opinion. Fun level design and the weapons were a lot of fun. Good review
@@kitosjek9541 Deckard presumably was also a Nexus-7. Made specifically to procreate with Rachel. I'm 99% sure this is canon now. Even if no one but me likes it. Why Tyrell designed two sexbots and then went through the hassle of giving them careers for a couple of years before they'd fuck is something I can't answer. Maybe watching people do paperwork was a kink of his. Or maybe they weren't sexbots, just bots capable of having sex. So he wanted to make sure their implanted memories and other improvements were up to grade before having them test their tiddly bits on each other. Sadly he wasn't around, because he absolved Uncle Roy of his sins and got his melon squeezed. See? It all makes perfect sense! Worth noting is that the BR universe confirms a Nexus-7 can replace a human so well it can fool even the former human's own children. Deckard, even if he were human, could've been replaced directly prior to the events of Blade Runner 2019. Maybe he had the cancer or got Adam Jensen'd and needed a new body and Tyrell was like, "We'll do such wonderful things together!" It's pretty clear in 2049 that he's a replicant though, imo. Oh, I was wrong. Tyrell designed all the way up to Nexus-8. Sapper Morton was a Nexus-8. Luv and K were Nexus-9 models.
Ended up circling back to this after the awesome movie "Prey" reminded me of the other awesome movie about Natives fighting aliens. That's a **weirdly** specific peanut butter/jelly combo to have worked so well twice.
Prey 2006 really was something special and ahead of its time, and part of me will always be sad it never got a proper sequel. But Prey 2017 really is a great game in its own right, unfairly marred down by the baggage of having Prey's name slapped on it. I really would love to see this channel cover it since it's a pretty underrated game in and of itself, guess it's a curse or something the "Prey" name brings.
I LOVE that game. It has a slew of it's issues, room for improvement, but there's something captivating about the audiovisual design that made me love the game as a teen and still makes me come back to it nowadays.
"I sense great change on the winds." Welp. We ARE in a restroom. Have at it. Edit: Used to listen to love Art Bell. Cool to see him in a game. Don't need anymore Coast to Coast though.
It was also kind of the last ride for the classic era of shooters before the new era that games like Modern Warfare ushered in started It has a special place in my heart not only because of that but because it was one the first Xbox360 games I played by virtue of being like $3.99 at Gamestop at the time I got one as a teenager.
@@cryptidproductions3160 yeah I got the 360 version to go with the console and I remember being totally blown away by all the crazy spatial distortion and cool set pieces, even if the death mechanic made the end a bit more of a slog than it needed to be owing to the fact I had no ammo left for any of my good guns and being sent back to a checkpoint would probably have allowed me to be more efficient in dealing with the enemies instead of having to rely on the small amount of regeneration afforded by the first gun.
Haha, nice one, kid. Except Wolfenstein 2009 was better. And Doom 3 was better. Don't get me wrong, Prey is a great game and I love it. But saying it's "the best" is just stupid
That mention of "do you remember how video games had mirrors" really hit like a truck. Yeah, mirrors were, but no more. Apparently it's some lost technology or something.
I remember this game, my best friend growing up was Navajo so he picked this up and then played the shit out of it. The scene where u have to kill Jen was the most memorable for me. Love u civvie
"Prey will continue..."
Still hurts.
Oh hey JarekTheFOVDragon! Just saying hi!
Thanks Bethesda.
the mindset of probably everyone who knows about and liked the 2006 game
Hey Jarek, did you find a WW2 game without politics?
Hey jarek hows your summer I did not know you like civvie 11
can't believe civvie didn't mention the part in the game where you enter a dark room and tommy says "man... it's dark in here. I'm DOOMed."
HAHAHAHAHA
I'm surprised a hunter didn't pop out of a monster closet and go "OOGA BOOGA BOOGA!"
I played Prey a few months after Doom 3, that line cracked me
I can't believe he didn't mention "Take Me Home" at the conclusion. Fucking GREAT way to end the game!!!
@@chato3456 'Take Me Home'?
Prey was the first "NeXt GeN" game I ever saw back then. That opening act was one of those few moments when you can't even believe what you're seeing.
I had chills, it was so epic. Especially with BoC in the background.
Same here, I remember being in a bar fight with some racist peckerwoods, and then everything went more to shit right afterwards. I remember my brother and I just having our jaws drop at that scene cause it felt like nothing we'd ever seen in a game had done that before.
Not even Half-Life 2 made me feel like that.
Prey was ... interesting visually. So Doom 3 launches in 2004, as a PC game. We're still in the PS2/Xbox/GameCube era, so the game is still current gen in our minds. Hell, it even launches (in a compromised state) on Xbox. Then 2 years later Prey launches, visually blowing Doom 3 out of the water and yes, next-gen was here.
I miss Art Bell. I remember him coming back on-air after a break to announce he nearly killed himself. Deck construction, took his beverage, forgot there was no deck, and Wile-e-coyote'd himself into the dirt exiting his front door.
Guy had a voice and composure like few men I’ve ever heard of. I need to listen to more cost to cost, wonder if there’s room in life to do something like that again. I remember when radio had wild stuff on it, coast time coast, Alex Jones and Howard stern just to name some of the stuff you’d hear. Regardless of If you thought they were Good bad or otherwise, it was interesting at least, it was boundary pushing and different.
One little detail I found while playing this game: Did you ever notice how the keypads on the Sphere only have digits 0-7? No 8 or 9. I thought I was going crazy for a little bit until I realized that the aliens you fight have 4 fingers on each hand. They're using base-8.
Human Head didn't have to bother with such a tiny detail, I can't imagine most people even notice it. But they did it anyway and I love that.
that's actually awesome lol
I remember realizing that and thinking they were on some AVP levels of world building.
The comics and games, not the terrible movies.
Sorry I'm braindead and genuinely curious, what about having four fingers on each hand would make you want to specifically use base-8?
@@eazyv2069 well we have 10 fingers, why do you think we use base 10, lol
@@xanious3759 I thought we used keypads numbered from 0-9 because you can make any other number in the universe just using those digits. Making keypads go from 0-9 because we have ten fingers sounds way less logical and intuitive to me, in turn making me not understand why having eight fingers would make you want to use keypads which only go from 0-7.
What Civvie doesn’t know is John Carmack & John Romero are the ones keeping him locked up in the dungeon.
and randy pitchford
Ahh, the two Johns locking him in the john
You know what? Maybe they deserve to do this. Civvie's been singing their praises and sharing good game memories with us. Maybe we should... accept the Sphere.
Shush!
They will kill us all if he ever learns this dark truth.
Romero's the overseer, and Carmack's the AI running all the systems
Civvie didn't waste time at 40:18 assembling the montage of Bethesda game bug clips because he knew it appeared in all our heads the moment he said that sentence like a communal Direct X supported 'Nam flashback.
Jake eyes I didn't expect to see you here. also ep13 was pretty good.
Everyone has personally experienced some Bethesda bug, so he left it open to trigger THAT personal flashback.
DIRECT X SUPPORTED NAM FLASHBACK I'M LOSING IT
Ay man, " It just works."
@@n00bers38 Explosives aren't cheap! Everyone's too poor to bomb anything that deserves it.
Fun fact, (if I recall correctly) the kids were originally intended to be just possessed corpses at one point, turning them into ghosts was a concession to get a rating in certain countries.
That is absolutely correct I remember that.
That doesn't make it any better. Sounds brutal and it's actually interesting.
Man, I cant imagine how people in 2006 would have thought about "No More Room In Hell" where child zombies are a regular enemy
NMRiH has zombiefied kids
As I am replaying the game now, the possessed idea is still kept in one of the radio talks you can hear (the second one), where a father calls to the radio, reporting his daughter behaving weird, having glowing eyes and locking him in a room.
And not just kids were supposed to be possessed. I remember one time seeing on UA-cam a video, that there is unused feature that you could get possessed (probably by a wraith). When it happens, you would get forced into the spirit mode and would have to shoot yourself to kick the wraith out of your body, until it drains all your life and kills you. Which would make the wraiths actually dangerous, if it would be implemented.
Prey was my “bro, you *need* to see this” game in middle school.
I remember my friend had that pandora's box FPS
you prolly had the better game
I remember bringing it to my cousins house and making him play it. I had bought it the day before and played it before I realized I NEEDED to share this game. It was the second Xbox360 game I ever owned after Halo 3, and even though I played Halo 3 multiplayer on a theatre movie screen for a birthday party and winning the “tournament”, I still LOVED Prey just as much
Lmao sooo true
Mine was RE4... riiiiight up until it left the gamecube. It was a good run while it lasted though.
@@Gammera2000 i
that political bit at the end is probably a big reason why Raven does COD stuff now. A nice steady job for industry veterans
It's not the most satisfying for longtime Raven fans, but at least the devs get their cjecks, right?
I mean, they do, right?
@@ArcturusOTE They get paid in free gun charms!
@@ArcturusOTE Tbh the COD stuff they do isn't too different in spirit from Soldier of Fortune, I doubt they feel like they're oppressed or whatever people think
I'd flip my shit if Activision let Raven do Heretic or Hexen
@@BobsRevenge Being put on CoD is creative suicide. There is no intense violence or radical messages in CoD. The last shocking CoD was MW2 because it had a scene where you are a terrorist mass shooter which was pretty cool. Although since then the series has gone 100% downhill, 100% different from their past where they had full creative control to do some cool as fuck thing.
It’s nice hearing something wasn’t delayed or overshadowed cause of half life
Damn... that sentence really hit in a bland spot
Tommy's VA did a seriously awesome job. He's campy when he wants to be, and when he's yelling at the Mother about immortality, that's some of the best voice acting I've heard from a pissed off and emotionally broken character. He's awesome.
Always glad to see Prey getting more love. I still firmly believe it's the best shooter on Idtech 4 and one of the most underrated FPS of its generation.
I absolutely agree! Prey (2006) and Halo 3 are what started my love for shooters and videogames in general both sucked me in unlike anything I played before that.
Also thanks for dusk it's the most fun I have had playing an fps in a while I even broke my mouse in an intense 1v1 in multiplayer where I lost.
I tend to go back and forth between it and Quake 4 in terms of the best id Tech 4 game, as the latter also has several things that it does better than Prey imo.
Wouldn't call it underrated,everybody played it and knew about it.
It sold a million copies.
Couldn’t agree more! We need that sequel or possibly a remake of this with the newest unreal engine.
Civvie has now covered half of the games John Galt voice acted in
I can't get over the fact that John Galt is a real person.
What's the other one?
@@SSD_Penumbra Well, John *Billy* Galt and not the character from Atlas Shrugged, but yeah
@@mrwoodchuck94 Deus Ex, Nocturne and tangentially, Balls of Steel.
Pretty impressive for a guy who Civvie originally declared dead but who is, in fact, in his 80s now.
And having wrote that, I'm reminded of reality and will be upset when the original Lo Wang passes on.
Following up on my last reply, there's really no metric to gauge how fucking sad I was when I got the news John Galt passed away. The man is a legend and Shadow Warrior will always be my favorite Build game (yes, you read that right).
about that "plot hole" about mother having made the deal and the earth still being harvested: I think what this means is that there are countless planets where the sphere has seeded humans for harvesting, so she might be human, but her people are not terrans.
This is actually correct. Elhuei (sp?) is also not terran, but still "human".
Or maybe she was fed of the "immortality" so she returned to Earth looking for a successor? As she is watching Tommy since he gets on the Sphere for some reason.
It may be irrelevant but many Aztec and Mayan mythology also feature Humans coming from the mouths of Feathered serpents that descended from the skies. I don't know if myths like that pervade through other native American cultures but it's kind of a nice touch to actually mix a little bit of actual native mythology into this game.
I think that was a plot point in some Star Trek t explain why all the aliens looked like humans. But I have a feeling the concept of aliens seeding humans goes back further than that.
I've worked nights for about 20 years now. Coast to coast and Art Bell were my overnight companions when I started. There was something neat back then
These calls all came in on his talk show coast to coast. He helped with the promotion. Essentially he told them to just call the show without telling him in advance
He could treat it as a real caller and it would feel authentic while also buildin hype.
I legitimately remember some of these calls coming in while I was alone doing security for a construction site
Man, I never knew that. That makes all these radio bits in game even better.
I guess Civvie wasn't kidding when he said he was doing Prey 2006 after Alien World Order.
Also love the new setup, Civvie.
the new dungeon unironically looks better than my room.
>tfw federal penitentiary inmates have better living conditions than you
calling it now either by the next sub milestone review or by the end of the year, something's gonna happen and he's gonna break out.
A Swiss prison then.
Same...
This says a lot about society
Art Bell sounds genuine because he's heard things exactly like the script for this game, only in real life.
It was just another day at the office for him, and including him in the game was a genius idea.
I never listened to Art Bell while he was on the air bc I was too young.
But I dearly wish we had someone like him nowadays. I like Jones but he's too nutso.
The fact Art was included in this has made me decide to get it. Adds so much believability.
actually became a fan of Art because of the game. you can find his radio shows for download on the internet.
@@generaljeneral7503 yeah I'm older and art was real good at doing shows on things that he might not agree with but he found entertaining just the same. I remember hearing him for the first time back in the 90's when i was still living in Texas/Oklahoma (i bounced between the two).
Art Bell, the man who picked up Windows 95 at its Midnight launch, spent three weeks telling his audience that it was still in its box because he was afraid of it and Win3.11 worked just fine still, and then decried "Mac Fascists" all night before talking to Michio Kaku about how civilisations just like the Sphere wouldn't possibly mean us any harm because they're so advanced and peaceful and hold great respect for all living things.....
Art's Parts
Mel's Hole
Pilot calling during Area 51 flyby
Alex Jones calling from Bohemian Grove
The Face on Mars
Hyperdimensional Physics
Skinwalker Ranch
Remote Viewing
Moller Skycar
Crop Circles
Cattle Mutilation
Chupacabra
Ghost EVP recordings
The guy whose dog killed an alien and he kept it in a freezer
The spelunking woman
Michio Kaku
West of the Rockies
East of the Rockies
The Demon Possessed Line
The Time Traveler Line
John Titor
Father Malachi Martin
Bob Lazar
RIP Art 😢
What's hilarious and so ironic is that in the context of the game, Art Bell is for once receiving genuine alien and human abduction calls but figures they're hoaxes. lol
Even talks to one of the aliens and figures it's just some goof trolling him.
29:50 True Pro FPS Player is saving ammo even when mercy killing his mutated girlfriend. Wonderful.
Pragmatic. And possibly traumatized from years of ammo crises.
Remember, switching to your wrench is faster than reloading as well.
@@nicolausteslaus You have to make actual effort to be funny, just being edgy doesn't cut it.
@@nicolausteslaus Found the 11 year old who just discovered edgy humor
@@nicolausteslaus No. Nothing I said has any indication of that. In fact, you seem to just throw around terminology like that as insults, even when they make no sense.
Actual comedy is an art that takes skill, not just throwing a poor tasting George Floyd reply to an unrelated comment because, what, the OP’s pfp is a black person?
Go back to 4chan.
Civvie describing John Carmack is always enough to brighten up my day
It's so sad that this game was basically brushed under the rug. I was so amazed by it as a kid. Severely underrated game.
Probably would've been more famous had Prey 2 not get canned, but hey at least the debacle surrounding the series gave the games more attention
@@ArcturusOTE That's true. I haven't played the newer Prey but I noticed that you can't buy the old version on steam anymore. That's a real tragedy. It's still floating around on key reseller sites though, but the more people that make videos on it the more likely those will get redeemed.
@Honk 780 You have to realize that Prey 2017 had a way bigger budget and 11 years of tech and gameplay advances on it. So, it's not a fair comparison. I don't think anyone was crapping on the newer version, in fact I plan on playing it myself, I love immersive sims, but it's sad that it completely wrote over the original. Not their fault, it was the property rights they were given.
Anyway, back in 2006 the portals, gravity puzzles, animated alien weapons, etc were miles ahead of most. The weakest aspect was the story which I still think was really interesting. The whole "ancient aliens" thing wasn't part of the zeitgeist in 2006. As far as it being a "doom 3 clone"... that's just silly. It shares the same engine, and it's an fps. That's where the similarities end. Different enemies, weapons, characters, scenarios, story, gameplay loop, etc.
You can dislike it, and that's fair considering its age and how much gameplay has progressed. This falls in the awkward valley between boomer shooter and modern shooter, but it has a special place in my heart because I remember being 16 and watching a freaking bar get ripped apart to Don't Fear the Reaper, then getting trapped on a tiny planet on an alien ship. That kind of stuff (all in one game and at such a breakneck pace) didn't happen in 2006. Context is important.
It wasn't exactly brushed under the rug. It was a pretty big success in 2006. The problem is that the way the game was designed the cd-key functionality was limited, which means Steam ran out of viable keys to sell. That, combined with what happened with Prey 2 ultimately had Prey fade from memory faster than it should have.
It imo suffers from its basic slow movement and combat with linear corridors like doom 3 and quake 4 suffers imo....
Which is why doom 3 and quake 4 imo are the standing point of a generic action shooter..
Not that they're bad made games.
I do however think prey is better due to its weapons,environment design,and puzzles which are imo the best of
Idtech4 ....
It and doom 3 with its interactive ui screens in game and curscenes in game were what I would of wanted more modders to take advantage of and even maybe fire how to make faster gameplay and on top of the crazy portals and puzzles, etc.
The inclusion of Native American spiritual themes is such a strange choice for a sci-fi shooter, but it's undeniably unique. I'd love to see something like this done again.
It did lead to me wondering what would happen if Tommy decided to convert to Christianity after finding out religion is real. Would be a much shorter game, I imagine.
Remember Turok
@@CruelestChris whoa. I didn’t expect to see you here. I love your old LPs.
wouldnt say that too loud someone will try and have it cancelled.
@@MisterPickle. This game really does seem like the spiritual successor to Turok in a lot of ways. Which just makes me want to play the hell out of this game. God I wish it was on Steam.
Prey is, in my humble opinion, the most underrated FPS ever made. It's frustratingly good and it deserved a fuck ton more recognition than the cult status it developed along the years.
I remember having a ton of fun with the game. I still have my Xbox disc.
It's probably the third most underrated game under Gothic 2 and the OG of "underrated as fuck": Brave Fencer Musashiden.
Ign is responsible for the damage done to it's reputation
@@blaakheart8 What did they do?
@@danieleproia they reviewed the game which such lack luster. Calling some of the mechanics and the A.I dumb and just over bad mouthing the game. I only heard of prey 2 because of the new game that came out of in 2017 and saw the original trailer that was going to be a far superior game. Then looked at the very 1st one and the review of it. And geez ign could have done it a bit better. Same reason why we won't ever get "the darkness 3"
A room with a view.
...of other rooms.
You've earned it, Civvie.
It can't keep Cancer Mouse out, however.
I just gave up waiting for Prey 2...
me too bc prey 2 was cancelled a millennia ago :(
Unpopular opinion here: Prey 2 was shaping to become a rather unremarkable Assassin's Creed clone with aliens and guns. Like really, that gameplay reel was absolutely not impressive.
I liked the "prey" followup. I know it wasn't like the original. It's basically system shock. But damn do I love it
@@telefrag. it was at the time, but yeah, the fact that people still act like we missed something truly special is so annoying, especially when you've played Prey 2017 and know it's an awesome, creative and incredibly unique immersive Sim that's getting unwarranted hate because "it killed muh Prey 2 and therefor isn't good and I will never play it"
@@telefrag. counterpoint: your description is quite similar to what doom 4 looked like from video and screenshots. I think doom 2016 turned out well when they transitioned
20:25 The enemy AI can in fact pick up health! I started playing Prey after watching the video and yes, they can...I started to formulate a theory that the AI understands the player can find those health circles so when the player is close enough and distracted by others...one of them will run over to health circle and take it...I have seen it a couple of times now but I don't know...could just be coincidence
And not just pick up health, they can also turn off machines, like the anti-grav floor.
reminds me of Xenomorphs in AvP 2000 that could destroy pickups like health and armors
in a game with limited resources and respawning enemies - that sounds bad
My group of friends used to do bi-weekly lan parties, and we got this as something to try. It was one of the most unexpected gems we ever had the pleasure of playing for both multiplayer and single player. It's hard to be impressed by a new FPS game, since nothing experiments as hard as prey did and succeeds.
Bi-weekly LAN parties, what a time.
The last time I played this game around 2009 was with my friend online to get any online achievements. There was nobody in the world but us playing the game just boosting for the achievements and it was really creepy when another person joined for like 1 minute and then he left
Do you mean twice a week, or once every two weeks? The ambiguity kills me
Drinking game tip: always take a shot when you see a wall v*gina or hear Tommy 😁
Interestingly, I remember John Romero saying that he had helped finance Human Head at the start. Initially, they were supposed to work on Daikatana 2. That never happened, but some of the ideas they had made their way into Prey 2006 such as the walking around on those floors that defy gravity.
You said it the best: "all killer, no filler" - this game was so COOL and FUN, and I'm actually glad that it was successful at the time. It felt and played like a big budget sci-fi/horror blockbuster and not seeing a sequel still stings to this day.
Perfectly stated. I played this game at the height of my gaming obsession phase, and HL2 and Doom 3 were the pinnacles. This game absolutely blew me away. The art, the sound design, the incredibly orchestral score, every single set piece, it just blew my mind. I'm so happy to see others rallying around this game's greatness.
@@heyimgoingtoplaysomegames Prey is so fucking good and hearing people talk about it makes me happy.
@@heyimgoingtoplaysomegames Absolutely! Especially the ending, man, as you enter the portal, the music kicks in...I felt like a little kid in the cinema watching something awesome happen and I couldn't wait to see more of it!
How can you call this a game though? There are no stakes, no challenge, you can't lose or win. You will literally never lose a single bit of progress, down to the damage you've already dealt to each enemy, whenever you are supposed to have been beaten. It's like they might as well have done away with all the combat or given you a God mode cheat so you didn't have to go through the same lame minigame once in a while if you wanted to go through the game invincible. The combat would actually have been nice if there were some sense of challenge that you needed to overcome in any given enemy encounter. Instead you could technically go through the game firing one pistol shot at a time before 'dying' and coming back with another one. It's a worse way of using the God Mode cheat because for pussies who like to go through a game like that (or children, it's fine if you're a young child just wanting to look at and pewpew at monsters without any strategy or skill necessary - I got this as soon as it came out when I was 10 years old and I cheated the hell out of games back then anyway so I had quite a bit of fun with it - though never through the combat; only through the pretty locations and setpieces, and walking on walls yeaaa. I still only played it once back then because I'd seen it all by then. Older me returned to it and hated it because there is no gameplay to speak of while the weapon design is so neat) it must only be more annoying to have the game being broken up each time with this meaningless minigame that will always give you health even if you didn't fire a single arrow)
@@JohnnyNatrium oh boy the "game isnt a REAL game because failure state isnt punishing enough" argument. I guess enjoyable gunplay and enviromental navigation isn't "real" gameplay.
fundamentally the game's death mechanic isn't too different from just quicksave scumming in other shooters.
What's really bonked about Prey 2 is that it's already about 95 percent complete. So these guys were basically given a nearly impossible task, with next to no funding or time, and still managed to get so close to the finish line. But Bethesda only green-lit it to put Human Head into a position for a buy-out. And now we'll never get it.
Maybe one day a build of it will somehow end up on the internet.
@@Gatorade69 Everyday I hope Bethesda gets hacked all of their cool as fuck demos get leaked.
not first time zenimax did that as they apparently did something similar to the studio that made darkest corner of the earth
if ever copy of build is saved somewhere.
that makes me viscerally upset. i'll take 95% of prey 2 over 0%
The story of what happened to Prey 2 will forever make me spontaneously cry in frustration in the dead of night.
You are now thinking about what happened to Prey 2...
@@joriankell1983 I am now thinking about the planned ending for Prey 2 and getting so angry about what couod have been one of the coolest set pieces ever
@@Jimbo55151 now I feel kinda bad...
@@joriankell1983 human head died because Zenimax and Bethesda are horrible shitheads. They were dangerously close to killing obsidian too
@@joriankell1983Good
Legitimately one of the most consistently killer FPS games I ever played.
I would easily class it as the best FPS campaign of that entire decade. It had some mind-blowing tech on par with HL2's physics system.
doom.tnt
@@emperoroftheinternet1448 id say its better tech than the source of 2006.
@@fruitylerlups530 Well it was engineered by the brains on legs we know as John Carmack
Civvie's got a shiny new toilet. He's moving up in the world.
an interactive toilet on top of that. :-)
@Bar-Jar Dinks yeah,but this one works
Rest in Peace John William Galt. Voice of Grandfather.
And Art Bell
And Lo Wang.
@@MinscFromBaldursGate92 That guy at the beginning of Daikatana too
So, between the body horror, the pushing balls to activate doors, and the conclusion where you don't save the girl... Was Duke Forever trying to do a parody of Prey and nobody recognized it?
Parody implies they were trying to say something. Knowing DNF's development Brouchard probably forced another restart after seeing Prey
"What if we made Prey, but with like a super rapey version?"
@@Bloodletter8 So killing souls of children is fine, but ra*ey parody of Pray is bad?
@@AkiRa22084 Killing children sounds fun, I did it a lot in Dante's Inferno
@@AkiRa22084 Because well, it's rape
It's the one thing everyone unilaterally agrees it's bad
The ending of this review left a hard feeling on my heart and my soul
Thnx cv
@@n00bers38 because despite how it appears most video game fans aren't violent sociopaths
With that said what the fuck is your damage
@@Feasco
1. I have more likes than you. You're clearly in the wrong here.
2. Check your meds. Something's ruining your mind.
I really love games that mix the fantasy/ancient tradition and sci-fi elements together and have them clash. Doom, Quake, and this really show how awesome it is to face cosmic horror and alien intruders with a shotgun to the face.
This one is like a reverse Doom: acient magical horrors, meet shotgun. Prey: space horrors, meet magical bow
This merging of fantasy and sci-fi used to be popular in games. Wizardry series, Might and Magic series, early Ultima games they all were like that.
There's no better way to tell a demon/alien to "fuck off" other than tapping a double barrel to their faces.
Prey is kinda like body horror Turok, which of course is also awesome thus doubling the awesome.
Iji is a pretty sweet sidescroller that mashed up alien tech with 2000s futurism, weapon combinations, and nuanced moral dilemmas before Undertale. Best part is that it's free.
The one thing I absolutely love about prey is how Tommy decides to go full vengeance against the aliens, no "Don't get driven by your emotions" garbage!
PURE UNADULTERATED VENGEANCE and even inisi is up for it, no bullshit here just KILL THEM ALL!
Best part is how absolutely abhorrent the aliens are. Like, you see what's happening to the people in this ship. You don't even get that kind of thing in Doom, you just see the aftermath of the demon invasion. But no. You see children hunted down by dogs in this game.
Well as a native from what im learning about my peoples mindsets history and thinking is that there use tobe this kinda treat others the way you wanted tobe treated in war . if your tribe tortured with no remorse after capturing them your warriors and people would get no remorse too sometimes . it really depended on which tribe you encounter comanche werent fun to deal with since they were warriors but crees up in canada were traders
Enisi went full Uncle Iroh: "nah, Zuko, Azula needs to get taken _down._ Go nuts."
more games need to make the villain legitimately despicable. you need incentive to kill the bastards after all. i feel way better about killing space harvesters than army grunts
Right? When I got there I expected Enisi to go "NO YOU MUST NOT HATE blah blah YOU MUST NOT BECOME LIKE THEM blah blah REVENGE BAD blah blah ". But no, Tommy says he wants to kill them all and Enisi is all "here's a health boost, now go fuck shit up".
Holy shit this game does exist still! I remember when the "new" Prey came out, and I assumed it was just a glitch in the system and an Agent just violently murdered someone.
Fun fact: There was also a game called Prey: An Alien Encounter for Amiga CDTV and Amiga CD34.
Try the new prey, they are definitely different series (and Prey 2017 should be called something else) but Prey 2017 is so fucking good
Man this game will always hold a special place in my heart. Especially that opening scene when Don't Fear the Reaper starts playing. Growing up Cherokee in Oklahoma I always wondered why we could shoot awesome spirit arrows and never die.
Oh right, you just reminded me, Pro-Turok Series when, Civvie?
I need this
The first 3 titles!
I want pro turok so bad. Turok was my childhood
@@little_hunt3r same here! you think they gonna remaster the 3 one?
Pro Turok:Evolution
The idea of using ghost powers to fight against an alien invasion is rad as shit.
Sad thing... Arkane's Prey got equally dicked over Bethesda, despite being an arguably truer successor to System Shock 2 than Bioshock...
Really? Why would they even do that? It seemed like the Prey 2 thing was just to aquire human head, but Arkane is already owned by Bethesda! What possible logical reason is there to screw over one of YOUR OWN STUDIOS!
@@34marmarmar Money. They probably didn't want a more 'hardcore' System Shock-like game, and preferred to have Arkane make a more mainstream game that would sell more copies instead of being a niche 'cult classic' that fewer people would buy.
@@MBOmnis Define what do you mean by "hardcore System Shock-like game" because IMO Prey 2017 shockingly complex for AAA console game, compared to SS2 most of the changes were more of a QoL stuff than outright dumbing down like Bioshock.
Money? Bethesda likely didn't need it. What it looks more like is indeed a case of cut-throat cooperate dickey, in which they were taking out smaller competitors.
@@MBOmnis Yes, I agree. With Raf Colantonios' immediate exit after Prey and the way way more commercial friendly DeathLoop on the way, I can see the logic behind this. Not to mention, Prey 2017 had some really divisive reviews.
"Other" Prey really isn't bad - pretty great, I think. Maybe the only decent modern immersive sim I've played. It just had the misfortune of carrying a name heavy with different expectations.
Not only did Prey and DNF suffer development hell, it seems they may be in the same cinematic universe with all the similarities on the alien ship
Same people were maikng both games in the 90s. More talented have finished Prey, less talented decided to snatch some ideas without quite knowing how to make them work.
@Clanner Bob Did you even play Prey?
Jen most certainly was violated while attached to some weird alien monster.
The most fucked up boss fight in recent memory. I remember having to turn off my system from her pleas for death the first time I played it.
That Pg99 pfp is fucking awesome
Skramz gang forever 👹
@@idiotwhoedits3522 Hell yeah friend! Skramz gang represent every day
@@flashguroden I met Jason Green of orchid the other day it was fuckin legendary
A fun little quirk of Prey '06 is when you could walk away from NPC's during a conversation, and they tell you to come back.
Civvie got a toilet! Biggest lore update since the new “computer”
Review toilet wine when?
old news chummer, patreon folks got a whole vid on that. :P
@@erickoebel2087 when was that?
@@gogurt_st april 29th. behind the scenes #3 (edit: unlisted, unless you're a patreon donator.)
Does that mean his patreon hit 5k finally?
The entire Prey 2 thing drives me insane. I have a handful of games that have really truly meant something to me over the years (Killer7, Beyond Good And Evil, etc) and Prey is one of those games. When I heard they were making a sequel I was ecstatic. I couldn't believe it. Development hell ensues and we end up with a new game called Prey (that I will FOREVER call Prey 2) that has absolutely nothing to do with the original game. And because Bethesda owns the name, we all know that we will never receive the legit Prey 2 we always wanted.
Despite my hatred of the fact that they forever cancelled Prey 2, I gotta say the game they ended up making with Arkane Studios actually IS quite amazing. I'll never forgive them for naming that game Prey though because it means we can never get the sequel to the original game we've all wanted for so so long. :'(
I've heard people saying that it wasn't really their idea to call it prey but Bethesda/Zenimax instead. I don't really know how real that shit is though or if its just a rumor.
@@giantzombiechild pretty sure arkane prey's director himself said bethesda gave them the license and told them to make a game with it, although i think they already had an immersive-sim sci-fi game in mind when they got it. bethesda didn't care if the games connected or not.
@@JewTube001 IIRC they really wanted to make their own version of System Shock 2 and now Bethesda gave them ability to do so on condition that game would be called Prey. I guess, for Arkane that was a good call because they are talented developers and did some great games (Arx Fatalis and Dark Messiah) and even though I'm not really that fond of Dishonored (I just find gameplay boring), I can appreciate that Arkane definitely are good devs.
It's a shame that the naming of the 2017 game has really distracted people from viewing each game as individuals. Prey 2006 and 2017 are both incredible games for very different reasons, but a lot of people hate the 2017 game while barely having played it simply because Bethesda told Arkane to call it Prey.
Its pretty sad. Prey 2017 is honestly one of my favorite games of the last 5 years, and Prey 2006 is one of my favorite mid 2000s games. But if I try to discuss either of them, all it turns into it discussion about "which game is better" or "which game is really worthy of being called Prey" rather than why both games are fucking fantastic.
Calling Prey (2017) "PREY" was like putting a bullet in that games head. It probably would've done much better had they not done that one simple yet significant choice. Telling waiting fans of the original that a reboot is underway only to have it be (while still great) something completely different. Should've just called it "The Experiment" or something. Shame.
The fate of Human Head is like straight out of a M. Night Shamaladingdong plot
Lmao
I legit did not see that coming.
What a twist!
Didn't they go under after the release of The Quiet Man? Really bad game, but still a shame
@@mangleman25 No, Rune II is what finished them
I think having the protagonist and central story themes revolve around a Native American perspective was very refreshing considering that it's not often seen in media, ESPECIALLY in 2006. I think the opening segment centered around Tommy arguing with his grandfather about rejecting his heritage and wanting to leave the reservation most likely deeply connected with a lot of Native American youth considering the conditions of most reservations are very sub-par. I'm not a Native American myself, but the whole entire cultural identity struggle just resonated with me.
It came across as very real. There's some great story ideas in there, but natives don't get their share of cool characters for some reason.
We gotta watch the Forspoken girl shout cliche twitter lines.
While there was Turok before, I don't think that series seriously explored the Native American identity as much.
We need more games with Pocahontas.
I liked Tommy's arc as well. It's surprising to see an fps protagonist with such a defined one but Tommy going from hating his identity, to using out of necessity, to fully embracing it and becoming Domasi, Cherokee spirit warrior and protector of humanity.
Judas priest AND blue oyster cult?? This game has a top tier soundtrack from the looks of it
The original Prey was supposed to have music from KMFDM.
And Clutch too
ok boomer
And the end credits song after the after credits scene is amazing
*Guitar hero 3 enters the chat*
It's amazing how many people I've shown this to get creeped out by the murdered kids. Civvie didn't even show the part where you find a school bus and all the windows are covered in blood.
At least there's no soul crushing "Dead Can Dance" music playing over the image like at the end of The Mist.
No one is safe, chief. Not even the guy who uses invulnerability.
This game had some balls of steel. Nowadays not many games play it risky like this anymore.
@Charles Wise that's rich coming from the incel himself
@Charles Wise To me, it can add to the atmosphere or concern over the characters and story. Some games don't allow children to be harmed or have them at all, which makes games that allow it all the more interesting. It also shows that no one in a story is safe from unseen consequences which can make guessing the fate of some characters even more uncertain for the better.
This game had a great soundtrack and the ending song “Take Me Home” by After Midnight Project was an absolute banger.
Country roads...
Such a great and underrated game. I'm so glad I actually bought it on original CD in it's time and still have it. The CD-key even worked for Steam activation! Still replay it from time to time.
I like how the ending in Prey 2 was a cool and organic way of initiating the game's New Game Plus mode.
@Hidden Dude ??
That would have been so cool
"You can now play as Luigi!"
...wtf...
There's no Prey 2
prey 2 doesn't exist there's only prey 2006 and that other one
Played this earlier this year and had a blast. I only wished it was longer. Shame we'll never see this iteration of Prey ever again.
I'm over here still wanting a sequel to quake 1.
bro where can i buy a digital copy? can't seem to find it online
@@bieberfucker42 you gotta Know A Guy at this point; its in legal limbo
@@bieberfucker42 G2A is where I got a steam code. It was like $3. Not a fan of the site, but it was the least sketch of the grey market key resellers.
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park.
"enemies know when you're aiming at them"
I'm fairly certain that's because your scope has a laser sight when you're aiming with it.
i remember seeing it in the multiplayer mode.
No you don’t
@@ColeKennedyonYT "ah sorry guess my memories of the game i played are invalid, my mistake."
Don't know about multiplayer, but don't the alien snipers have laser-sights? I always thought that this was the reason they saw me and would dodge my sniping.
That's irrelevant. All enemies in every game ever know when you're aiming at them, because they are part of the same game code, so they "know" what the game "knows". It's a matter of using that fact in a cool and creative way to trigger NPC reactions, etc :)
One thing that stuck with me in this game was near the beginning navigating the ship, you hear a child crying asking where he is, only to be eaten by some monster
As good as Arkane's Prey was I'm still salty we never got Prey 2.
Never know, with the Bethesda showcase tomorrow night, fingers crossed.
Meh Arkene prey is too good to get salty for no reason
@@codylamp6814 Weirder things have happened. I wonder what they'd call it if it was released, since Prey 2 could mean Prey 2006 2 or Prey 2017 2 to different people.
Arkane's game should've never been called Prey to begin with. It created a wrong perception of it being a shooter rather then immersive sim. Not giving away early review copies and making misleading promos also didn't help.
@Norman their game didn't suck. I actually enjoyed it.
Civvie: Needs to mercy-kill the protagonist's girlfriend in what is intended to be an emotionally harrowing scene
Also Civvie: W R E N C H
Because you're all emotional doesn't mean you can't save ammo.
it was a wrenching moment tho
(i'm sorry please dont kill me)
Guess you could say it was heart-wrenching
Wrench the whench
Twice
17:25 Oh, I remember that in the E3 2005 gameplay trailer of this game it was even worse. In the 2005 build, the girl wasn't turned into a ghost, just possessed by that spectre and then she murders the other kid in the room. The assault rifle was a little different: the ammo rods had a green glow (A nod to the fact what it was an Xbox 360 exclusive* on consoles, besides coming to PC?), the muzzle flash was a also green and the normal fire sound effect wasn't as punchy; The indian tune for the spirit walk mode was a little different. Setting those differences aside, the game was the pretty much the same as the final version. I got to see that trailer on a DVD it came in a special issue of a printed videogames magazine from my country. It was their pilot or first foray into including a disc with goodies. They also made a special for the launch of the Playstation 3. I've sold all the magazines a couple of years ago but I still have the discs.
This is the video: ua-cam.com/video/fZpi-JZrgyk/v-deo.html
*Like Yoda being a guest character on the Xbox 360 version of Soul Calibur IV, whereas Darth Vader was the guest character on the PS3 version.
Yeah, I remember that one, also watched it many times from one gaming magazine DVD (HACKER). I still have it. I liked gun sounds from there more, and I was very hyped for the game. It even kinda looked better in that demo, but that could be from the low resolution aliasing the stuff, and not being sharp and full of seemlines on the "human suit" like in the final product. I liked the game, but the disappointment with the gun sounds followed me all the way through. I bought the original DVD in some local store long ago, and managed to use its key to redeem a digital copy on Steam. Sometimes I get asked how the heck I got the game, lol.
@@khorneflake5943 The human suit effect comes from them mirroring the normal map. They probably had to make some late stage changes to the models to cut down on textures.
You can just paint it out with the base normal color most times, so my guess is that this game was finished just under the wire so they focused elsewhere.
Gotta say, the voice actor for Tommy in this game absolutely fucking kills it. You absolutely believe that rage, it's perfect.
Art Bell was a god damn international treasure. RIP you beautifully crazy Space Ghost.
Don't tell what to do, you six piece Chicken McNobody!
"Bethesda" and "Quality standard" are two things that should never be on the same paragraph unless it's insulting Bethesda's incompetence
@Honk 780 except Bethesda are known to interfere with a games development out of pettiness.
And they screwed with Arkane during their Preys development as well.
@@Zelix678 lol how exactly? Prey 2017 was a masterpiece immersive sim
@@Zelix678 They absolutely aren't. That bullshit with Obsidian isn't and never was true, its a crazy conspiracy theory created by insane New Vegas fanboys. Hell, one of the heads of the company says that Bethesda helped out a lot in the development of New Vegas, and it wouldn't be as good as it was if not for Bethesda's assistance.
@@Bone8380 oh yes, 'cause Bethesda company heads have never lied about their fuck-ups... wink wink Fallout 76 wink wink.
Or that their game engine is as good as ever.
Or that microtransactions are cosmetics only.
If you actually use "company head said" in connection with Bethesda, Ubisoft, EA, Activision-blizzard as proof then I'm sorry; I cannot take you seriously.
Those people have EVERY reason to lie and not one to be honest with us.
Are you a plant?
@@Zelix678 Where is the proof that Bethesda actively sabotaged Obsidian during the development of New Vegas?
This game kicked ass. It is forever one of the greatest of both FPS games, and depressing memories.
"Prey will continue..."
It hurts more every time...
Half-Life 2: Episode 3
@@snarkylive You already got HL:A and with the teaser at the end of it, it seems valve is going to eventually move the story forward.
You can tell this started out as a 3D realms game. The main character's last name is "Tawodi," which is the cherokee word for hawk. So the main character is... Tommy Hawk. Yep, that seems right for the studio who created "Lo Wang."
One time my friend just went to his grandmother's funeral and came over so I fired this up to take his mind off it. Kind of forgot you watch your grandfather get murdered in the opening sequence
F for all those nights this keeps you awake
You know we live in fuked-up world when during alien invasion, murdering, gore and destruction your first thought is "Oh shit, copyrighted music... need...to...turn...off..."
"Mother Susan" will send an algorithm after Civvie if he didn't.
That Dr. Evil bit was pure gold. Civvie always keeps you on your toes with some calculated chuckles.
The original Prey 2 sounded amazing, a genuinely innovative and fresh idea.
10 years ahead of it's time for time loop games
Unfortunately, Bethesda seems to be against genuinely innovative and fresh ideas.
@KittycatKye Innovative and fresh ideas are terrifying to marketing departments and shareholders
Civvy covering one of my all time favorites. Full respect for mentioning Michael Greyeyes; he was also the star of the best modern zombie movie yet made: Blood Quantum.
A man of culture, I see. That film is gnarly.
Any game that has a revenge fueled murderous rampage is a good game in my book, there's nothing better than an unstoppable wave of bloodthirsty justice.
Yeah, made me wish the Doom Slayer would show up and tag along for carnage against evil aliens, who even compared to the Demons of Doom, the Keepers come off as far more sadistic.
The gameplay is far too tame for the whole rip and tear bloodthirsty justice stuff.
Exactly Tommy one of the very few who will get vengeance in a justified way, I love this line after the jen bossfight
"I want those bastards dead, ALL OF THEM, whatever it takes!"
"It will take MUCH... let us begin!"
Even the GRANDFATHER is up for vengeance, Cherokees are cool!
Just gonna take a moment to note that Civvie refused to kill Jen with an alien weapon.
No idea if the game forces that or not tbf, but either way it's a nice touch, even if he did brain her with a wrench. Wouldn't seem right to use the tools of the things that turned her into a mutilated abomination.
No, the game doesn't force you to use the wrench.
Source: I just finished playing through Prey.
If this game had the H2H Escape from Butcher Bay had, I would have went full MMA on her.
I know someone else mentioned it, but it's probably more to do with years of retro FPS 'never waste ammo, even when mercy-killing' mentality.
I used the spirit bow. Seemed more appropriate, with her being native american and stuff.
Prey 2 was at the time my most anticipated game, although I have played the first part only at a friends house. The trailer was just anything I wanted in a game, the sci-fi noir scenario, the bounty hunter premise with gadgets, the Mirror's Edge like platforming with sliding and everything. It's such a shame that this did never see the light of day. I hope there will be a leaked version like with Duke Nukem Forever 2001 that is playable on modern hardware.
"Are you crazy?!"
Those details man 🤣👌🏻
Civvie: "It's a shadow UA-cam... I promise."
Also Civvie: "Oh hey girl did you get waxed?"
Seamless, Civvie.
So was the wax job, it would seem.
Is it just me, or does she sound somewhat like the Tribal Leader from Farcry 3?
As seamless as Jen's chest.
Like a floor wax...
@@no-facejames7360 Thank you sir, I spat out a good chuckle out of thine taut lark.
thanks for covering literally the only aughts era FPS not named No One Lives Forever that I actually really like.
The first boss in this game is by far one of the most genius boss-fights I've ever faced. Seriously thought I was a dead man till you cut the things arm off, the grin and hype on my face was just bright. Absolutely a blast of a game!
'I'll get you out of here I promise!'
*Civvie rapidly shakes his head*
20:28 Yes, they do pick up health, nades, and sometimes the guns of their dead mates.
I will never get over the loss of Prey 2, I was insanely hyped and utterly crushed when it was canceled. This is the first time I've heard the story of why it was. It reignited a furious anger in me that will be directed at Todd Howard in a mostly unreasonable fashion.
Despite not having Prey 2, if the story that we’ve been told is what was actually gonna happen, the absolute nuts on those guys for doing it woulda been huge. Absolutely love the concept that in the end, dying in a fulfilling life, you wake back up in your apartment, on to start the cycle again.
*"Prey will continue..."*
Still sad :(
*"It wasn't meeting Bethesda's quality standard"* So Fallout 76 is? Come on now
76 actually didn't. The last couple of years prior to being bought by MS were apparently not great for the financially. (DOOM, Evil Within, Dishonored, etc may have been well received critically but all kinda bombed commercially)
You're right, Fallout 76 didn't meet Bethesda's standards, because it was made by an entirely different studio and they spent a lot of time improving the game. Fallout 76 nowadays is legitimately pretty good.
@@Bone8380 Keep shilling dead games, I'm sure you'll get your .02 in the mail
The pathetic "prey" insult is?
@@Bone8380 hahaha no it isn't. 7 days to die is more engaging than f76.
You can like a piece of shit but please don't standardize filth, because by defending that game you're giving publishers the idea that making shitty games that you play with friends is ok.
The Mother is Tiamat.
She is _far_ scarier than a Rainbow D&D Hydra.
The fact that we will never get Prey 2 still makes me sad 😔
The fact that Prey 2 was basically already done, but got canned because of publisher politics, makes me angry.
Yet they released fallout 76
Well, Civvie just told us the plot. Maybe some indie developers can make a game like it and just sneak it out there without crossing any copyright laws?
I was about 16 when this came out. And me and my buddy got a computer to finally run. What an awesome experience. We stayed up so late for a few weekends working on the campaign. Good memories. Creative game in my opinion. Fun level design and the weapons were a lot of fun. Good review
So weird how a bunch of us were 16 for this game lmao, it was a great time!
Actually the enemies can indeed pic up health. It can be annoying when you are trying to heal up, but a monster beats you to it.
He starts out as a coward that can't tell her he loves her, then at the last chance they have he says it ... after he kills her. What a character arc!
"Programming overlord and nigh-invulnerable Nexus-VII prototype John Carmack"
Brilliant.
What's a Nexus-VII. Is it a bad thing?
@@SammyEdgeINC it's both an ancient android tablet and the type of replicant that roy batty was in blade runner
@@Nekkoru roy was nexus 6 tho, rachael was the only prototype of 7.
@@kitosjek9541 Deckard presumably was also a Nexus-7. Made specifically to procreate with Rachel. I'm 99% sure this is canon now. Even if no one but me likes it. Why Tyrell designed two sexbots and then went through the hassle of giving them careers for a couple of years before they'd fuck is something I can't answer. Maybe watching people do paperwork was a kink of his. Or maybe they weren't sexbots, just bots capable of having sex. So he wanted to make sure their implanted memories and other improvements were up to grade before having them test their tiddly bits on each other.
Sadly he wasn't around, because he absolved Uncle Roy of his sins and got his melon squeezed. See? It all makes perfect sense!
Worth noting is that the BR universe confirms a Nexus-7 can replace a human so well it can fool even the former human's own children. Deckard, even if he were human, could've been replaced directly prior to the events of Blade Runner 2019. Maybe he had the cancer or got Adam Jensen'd and needed a new body and Tyrell was like, "We'll do such wonderful things together!"
It's pretty clear in 2049 that he's a replicant though, imo. Oh, I was wrong. Tyrell designed all the way up to Nexus-8. Sapper Morton was a Nexus-8. Luv and K were Nexus-9 models.
Ended up circling back to this after the awesome movie "Prey" reminded me of the other awesome movie about Natives fighting aliens. That's a **weirdly** specific peanut butter/jelly combo to have worked so well twice.
Welcome to the General Population, Civvie.
I hope you're ready for the good stuff.
Someone needs to leak a build of Prey 2.
Prey 2006 really was something special and ahead of its time, and part of me will always be sad it never got a proper sequel.
But Prey 2017 really is a great game in its own right, unfairly marred down by the baggage of having Prey's name slapped on it. I really would love to see this channel cover it since it's a pretty underrated game in and of itself, guess it's a curse or something the "Prey" name brings.
I LOVE that game. It has a slew of it's issues, room for improvement, but there's something captivating about the audiovisual design that made me love the game as a teen and still makes me come back to it nowadays.
20:30 yeah enemies can use health packs, even the little two legged scavengers.
"I sense great change on the winds." Welp. We ARE in a restroom. Have at it.
Edit: Used to listen to love Art Bell. Cool to see him in a game. Don't need anymore Coast to Coast though.
Unironically, Prey is the best game that was made on idtech4.
Still the best-rendered sphinctors in all of gaming
It was also kind of the last ride for the classic era of shooters before the new era that games like Modern Warfare ushered in started
It has a special place in my heart not only because of that but because it was one the first Xbox360 games I played by virtue of being like $3.99 at Gamestop at the time I got one as a teenager.
@@cryptidproductions3160 yeah I got the 360 version to go with the console and I remember being totally blown away by all the crazy spatial distortion and cool set pieces, even if the death mechanic made the end a bit more of a slog than it needed to be owing to the fact I had no ammo left for any of my good guns and being sent back to a checkpoint would probably have allowed me to be more efficient in dealing with the enemies instead of having to rely on the small amount of regeneration afforded by the first gun.
Haha, nice one, kid. Except Wolfenstein 2009 was better. And Doom 3 was better. Don't get me wrong, Prey is a great game and I love it. But saying it's "the best" is just stupid
That mention of "do you remember how video games had mirrors" really hit like a truck. Yeah, mirrors were, but no more. Apparently it's some lost technology or something.
I remember this game, my best friend growing up was Navajo so he picked this up and then played the shit out of it. The scene where u have to kill Jen was the most memorable for me. Love u civvie