@@IamRobotMonkey He made a face, gave me a side eye, then smiled and laughed and his biggest question was "How and why the fuck do you still have this box?" He was pretty cool about it.
When the Half-Life 2 beta was leaked in 2003, it leaked with a lot of other content that was never meant to be released at all. One of these was a collection of maps that took the form of a retexture or remake of the hazard course from the original, with beta Alyx Vance in place of the hologram. It remains mostly faithful to the original until the player passes the crouch jump tutorial, when they are stopped from proceeding by Barney Calhoun who says something along the lines of: "Sorry sir but I can't let you through without your buddy Superfly Johnson... Just kidding Gordon, you can go on through." This is followed by extremely nerdy laughter.
"During a meeting I explained to John that I was working on the end-game cinematics with Kage . I pronounced it 'Cage.' Romero giggled. 'Who? What? What are you working on?' I said it again. Now everyone was laughing at me. Romero: 'Who? Say it again!' Me: 'Um ... Kage?' Romero: 'No, dude! It's pronounced Kah-gee!' Me: 'Um ... well, you better check the voiceover recordings, because it's 'Cage.' And suddenly Romero's face turned white. Half the audio in the game had his name pronounced wrong, and it was too late to fix." - Matthew Cox, senior artist on Daikatana
"Superfly spoke up against all this torturing and imprisonment, So they tortured and imprisoned him. I don't know what he expected" This is the kind of humor i dig so much
This is how brutal dictatorships keep going in real life, I imagine. Sure, most people don't want to see torture and wrongful imprisonment... but they also don't want themselves or their loved ones wrongfully imprisoned and tortured. Especially with no guarantee that their suffering will serve as anything but a deterrent to anyone else thinking of speaking up. Of course, if everyone speaks up at once, it's a different thing, but intimidation is a potent force when you're staring it down. Still a crappy way to get people to accept you as leader, though!
System Shock 2: 1999 Even Kingpin, which was clearly release in a pretty ruff, raw and unbalanced state that same year, had better AI companion, who will follow you through ledges, platforms and perform actions through yes/no commands. Let that sink in for a while.
Romero has said several times that Daikatana was basically his life's lesson in humility. So I like to think that there's a timeline where Daikatana was successful, but as a result Romero became part of the Hall of Gaming Corporate Pricks, right there with the likes of Randy Pitchford, Todd Howard and Chris Roberts.
@@jango7889 we don't have it now because eso is milking all the content from that franchise even if we do get tes 6 it won't be the tes we know and love so forgot it.
You know I like to imagine there's another timeline where the programming for Daikatana was ironed out so that the AI didn't huff glue and the weapons were balanced better, and in that timeline Daikatana is remembered more fondly as the giant piece of cheese it otherwise is. Unfortunately, someone took the Daikatana itself and gave us the timeline we have now.
As Yahtzee once said. Either John Romero would be remembered as the great artist of the gaming genre, spearheading a revolution in the story's you tell trough the game medium. Or he'll become such a big boob that even the most determined babies can't get their mouths around it. It all hinged ON daikatana not suckin.
@@imranicanovic1154 You could argue he already became a boob when he let the success of Doom inflate his ego to celestial proportions. Daikatana itself was basically his own personal ego trip.
Just imagine the GBC version of Daikatana as an Octrine of Time type game but also an FPS with Gears style of AI companions. That's how it should have been...
“John Romero appears to be a pretty cool guy these days from what I can gather.” ... dude he’s responded to ALL of my fan emails to him. Even the vodka fueled way-too-drunk ones. And his WIFE has replied to me twice on twitter. Romero is a VERY cool guy... possibly the coolest. He’s humble- and he always talked shop with me over game design aspects. He’s.... Really nice.
One tends to imagine this was the game that taught him that humility. Whether it was or not though, it's nice to know that sometimes you SHOULD meet your heroes.
ReloadPsi my thoughts exactly when it comes to the last line. You just have to remember they’re people too. Most freak out over their “heroes” and dehumanize em. And yeah- some people are just douchers. I’m very happy to say that’s not the case with Romero.
Jon Bourgoin ...He has an e-mail attached to his WADS and other things. Additionally, anything you want to know is generally a google search away. The selfish side of me doesn’t wanna have him be overloaded with bullshit emails though... he is in an interesting position to reply to people likely BECAUSE he isn’t inundated with a TON of emails compared to others.
Romero actually named Superfly Johnson after a Doomworld member going by the same nickname. He even had his own website called Superfly's Doom Abode or something like that.
"There is nothing you can do for me, except find my daughter, and the Daikatana." - Actually sounds like quite a lot that you're asking me to do. I'm sure she'll be fine.
In an alternate timeline, this game was actually phenomenal, and sold extremely well, setting the stage for game designers to act like rock stars, rather than becoming more and more corporate with each passing year.
I do actually feel like there's an alternate timeline where Romero doesn't change game engines so Daikatana is completed in 1998, and it still fails but not as spectacularly, so he creates a much better game in 2000 which also saves Anachronox from obscurity, allowing Warren Spector to make a different, less dumb sequel to Deus Ex.
And there's that timeline where the dumb hammer ruined the game it was designed for in the first place... praise the gods of rocket jumping for the Quake we know and love
I’m glad John Romero was able to move past his failure and learn form his mistakes. He very easily could’ve went the A-hole route and blamed it on something and became bitter, but he didn’t, instead he moved on and became humble.
There are two paths forward from failure. The path of John Romero, where you reflect on the circumstance, accept it, and learn from it. or The path of Randy Pitchford...
As for Romero being a cool guy, he definitely is. Back when he had a public email address, he always answered my questions. He confirmed my suspicion that the "Star-tan" walls were actually named after Star Wars and even shared some reference images, and he also revealed who wrote the intermission texts in Doom 1 and 2; Sandy Petersen.
Romero was a chill guy. He was just too much of a perfectionist with his baby (Daikatana) and kept switching engines... And had his issues with Carmack which led to a bad time when it came to development. Plus he didn't come up with the "John Romero will make you his bitch" line... It was actually some chick from advertising that insisted it'd be a great idea. Dudes a good guy. A little bit of his own enemy, but a good guy
@@sketchstevens5859 I thought it was some dude who came up with that line but yeah, Romero himself wasn't happy with it at all when that advertising guy told him about it
@@nikjuttun5677 Yeah, it was some lady in advertising or some dude in advertising. They basically pressured him into agreeing to it which is kinda weird. Must have been some sort of contract BS
3:31 "Tom Hall went on to start his game: Anachronox, and Romero started his: Daikatana." And silently off to the side, the New Testament was being written by Warren Spector: Deus Ex.
I like how in every picture of John Romero Civvie used for b-roll, Warren is sorta just there in the background like he’s the Mike Wazowski of Ion Storm, because that’s sorta just how it happened, Deus Ex turned out the way it did because the team at Ion Storm Austin was away from the drama that came along with Daikatana. I think a convincing argument can be made that Daikatana crashed and burned so Deus Ex could become one of the greatest games of all time
Despite Romero not being in favor of the “bitch ad,” I still can’t help but feel that it would have been less infamous if the game wasn’t a failure. There’s WAY more embarrassing 90s video game ads.
@@expendableround6186 nintendo of america marketers: "gee, let's see how we can sell our brilliant, slightly satirical yet heartwarming rpg masterpiece to Americans? I know, I have an advertisement that will make it sell millions!"
@@B0risTheBlade Except that other guy gave us the Bionic Commando reboot and Emo DMC(the original non-definitive Edition) as well as all the other bad decisions made to focus more on the US market before we got to anime fans on prom night.
"You thought 'what if there was a rocket jump without the splash damage?' You were Deathmatching all day long and then you made this. Didn't ya? DIDN'T YA YOU SON OF A...". This is gold
"My Buddy Superfly" by Hiro Miyamoto, a fantastic read. I have revisited it many times up in my space castle. A buddy of mine thought the author was the CEO of Nintendo lol.
@@Archon3960 Doom Eternal is amazing. I spent so much time just looking at everything in the Slayer's chill room. The retro DOS PC, using Flynn Taggart as a password to unlock Doom II on it, the books and comics and magazines everywhere I loved the guitars on the wall. Really humanizes the Slayer. He's a super nerd and an unshackled psychotic rage-god.
“Leading to wars of words; a public perception that John Romero was solely responsible for Id’s success rather than an ingredient of it” I guess you could say it was a case of Id vs ego
I love how Hiro and Superfly seem to see each other as BFFs basically from the moment they meet. It'd be a nice and humourous touch in a game that wasn't an affront to the genre.
@@Jambonneau826 Dude I know but like... why the fuck do you think that means anything, no cap? That's like someone making a Batman meets The Flash joke and you just coming out the woodwork to be like 'AKSHULLY".
Romero's been a frustrating guy to watch. I was on Hall's team for the last few months of Anachronox, and while I'd say Hall was cooler to work for (dude has a such a wild imagination and weird sense of humor you can't help liking him) Romero was really cool to sit down and talk with. We had a few break room chats about retro gaming about stuff we agreed or disagreed about, but he never approached it with the arrogant "Well I'm John Romero that invented Doom so I know better" attitude you might expect. He was just another nerd talking nerd shit with you. But his work ethic was definitely destroyed after leaving id, and I later saw him turn in to one of the industry types whining and banging on about piracy instead of just making good games. The id days were lightning in a bottle for him, unfortunately. Ion Storm was started with the best of intentions and was a great idea, but I think Romero's over estimation of his leadership abilities cost him in the end. Too bad too. It really had a unique opportunity to do exactly what he said. It was just his partners realizing the dream instead of him.
It's a great anecdote and it's pretty sad because Romero's wild ideas were so intriguing. People are still fascinated today about what Daikatana could have been while nobody really cares about Quake II really is. Romero must have bought the lie of discipline vs. creativity being opposites instead of being complementary, if not prerequisites to each other. But a quick change of environment can totally destroy your slowly built work ethic. Something we all learnt with college.
"I later saw him turn in to one of the industry types whining and banging on about piracy instead of just making good games" ...From the man who got rich and famous by making a game, and giving 1/3 of it away for free. And that third was the best part of the game, and it's the part HE made!
@@mkge7206 Honestly I don't even thing it's technically him buying that lie that's the issue. It was that he had an android on hand who also bought into the lie from the opposite direction. That's when the falsehood actually functions, when there's a balancing force on it from someone just as bad on the other side. Together, they make one fully functional, highly inventive human being. Apart, they make two highly useful people to others who want to make something fantastic. The most successful applications of Carmack's work is by people he didn't know existed until after he did it because he can't use it to its full potential himself and the most successful applications of Romero's work is when he has a difficult taskmaster because he needs to be cut off before he gets too wrapped up in his own passion. If Carmack managed to invent sapient AI, he'd probably use it for a video game enemy and forget that it has other applications. Then Warren Spector would come along and take over the world with it.
@@mkge7206 Ah. Quake 2, the forgotten game that had a direct sequel and a prequel, served as structural base of every other successive id game and was used to show full raytracing with a dedicated port (and became the inspiration of most videogame alien design...)... Truly diekatana is the more successful title...
Some people are born to do, others to lead. It's actually quite rare the best "doers" also happen to be great leaders. Unfortunately, our society often promotes great doers into leadership roles, regardless of their ability or personality being conducive to leading.
I remember playing through Daikatana at the time and finding all these stupid and broken gameplay mechanics and thinking the issue was just how bad I was at playing games. John Romero gaslighted me for the whole game. I was pretty young, though.
23:17 - I am amazed that you color-graded Palpatine to match the lighting of that shot. Such a small detail but shows the amount of work you put into these videos.
They TRADEMARKED "Suck It Down". Holy moly. That's so much funnier than them just using it as a tagline in an ad run. Fun to imagine the office workers handling that trademark paperwork file.
In the unpatched version I remember running into a door (or was it an elevator?) that didn’t work in one of the last levels. The devs posted a save file in their forums that bypassed that section.
@The Jester - Fool Of Hearts Yeah, it's a problem. Some people put in the effort worthy of their money, some don't, and some don't get paid enough for the amount of effort they give. Life sucks like that. Kinda why the Simp phenomenon (fuck, that word is a dyslexic nightmare) pisses so many people off. I think Civvie and his crew deserves more than what they are getting. I hope they can continue to grow.
What's funny is the way I read that line, Hiro's being tongue-in-cheek. "You're not superstitious, are you?" after all the mystical crap that they went through seems like a joke to me. But hey, I may be giving them more credit than they deserve.
@@FireTalon24 TBH, that's what I got from it too. The problem is the models can't emote enough to get that across. I feel like the joke would have landed better if Superfly had chuckled and called Hiro a smartass.
I have to assume Hiro and Superfly get it on during the level transitions, because for the life of me, I can't understand Hiro's absolutely unwarranted infatuation with him. We're talking several tiers below bromance. We're talking swordfighting with socks and flipflops on.
Man reading "The Masters of DOOM' really gives a lot of context for this one. Really makes me wish they were able to get this one right, I'm sure Carmack had a huge smile across his face when he saw the game's release
"Hiro Miyamoto failed at life" well, that's some mockery right there. could also be something like "player sucks at videogames" and the result would be the same.
20:19 Superfly is still the only AI companion in gaming history that cares enough about the player-character _to openly sob_ if the latter gets himself killed.
I watch this video every night to fall asleep. Not because it’s boring. Because I love it. It’s so cosy. But just as I fall asleep I always forget I can’t go to sleep without my buddy Superfly.
Mishima "If they were to ever cross or touch in any way, the world as we know it would cease to exist" Hiro "Okay" Pulls out sidewinder and blows him away "That was easy"
Basic design to overcome bad companion AI: Have the companions teleport to you if you're about 1 room's distance away... Wish they just added such a simple feature.
Gotta admit it, i like a Superfly's character! Can you remember how many of your followers actually cried after your death? He barely knew you, and still cry after your death. I like him.
I was 17 when Quake came out, after playing the shit out of every id game. Seeing the sudden news break that Romero was leaving id was like our generation's version of the Beatles breaking up. And then watching both sides of the split mostly turn to junk was heart breaking. When Daikatana finally released, I was busy working and didn't have time to game. I remember seeing it within weeks dumped into clearance bins, and knowing things had finally reached the bitter conclusion.
Depressing to think that the richest man in the world today got his money by selling out a whole lot of stuff out of warehouses while treating the employees like shit.
The two John's really needed each other, didn't they? Carmack can program like Isaac Newton, but is about as exciting as a kipper. And Romero can craft levels like MC Escher, but couldn't program a cup of coffee. Make up already guys!
Romero was actually a pretty good programmer by the accounts seen in Masters of Doom. Not superstar level by any means, but he could pull his weight if he could get his head out of his ass. EDIT: I'd actually attribute for instance most of the actual gameplay/game design-concerning code in the DOS DOOM games to him, since it sounded like Carmack was mostly concerned with the graphics rendering and technology.
Over the years I've actually come to suspect that Carmack was responsible for a lot more of the design of Doom than he ever took credit for. A lot of Tom Hall and John Romero's ideas for Doom that Carmack shot down as "not doable with the tech" would later be done in the Doom engine in games like Hexen and Strife. My conspiracy theory is that Carmack essentially used his position as head programmer as a veto on design choices he personally didn't like.
True story...my friend pre-order Daikatana and literally waited for years. After playing it, he booted up Doom II and noclipped to the Icon of Sin and shoved a chainsaw at John's severed head screaming "DIE ROMERO DIE!!!!!" Meanwhile I stopped following Id games and played Unreal instead sparing myself the agony....
@@rorychivers8769 I bought it just for the seperate XMP mode, but played the SP before I was able to Download XMP from the college lab (only dial up at home back then). I managed to beat it, amazingly, even with my video card lagging at the very end...LOL!
"Easy, we want you to take Superfly alive an conscious" "You're too late, We already won this round. The Daikatana is on it's way back to the people. And you can't do a damn thing about it" >Except send you back to the people, in a body bag
"Instead of talking in the dojo you eat, sleep, shit and train in and is watched by an artificial doorman, lets go have a chat in this dark rainy alley-- oh no I'm dead."
"A ghost opens the door for you" Prey (2006) when, Civvie?! Congrats at (almost) hitting 200k subs! We need the kind of snark you bring to the table now more than ever.
Daikatana was the name of the most powerful sword in the Dungeons and Dragons game he and Carmack would play. Also, in an interview with Romero he said the main things that ruined this game was the change of the engine in mid development(he thought quake 2 engine would be like quake 1 engine but when he finally got to see it was coded differently or at least hard enough to make the programers go crazy trying to transfer their original quake 1 build), lot of devs he hired were actually mod makers who burned out and quit and finally the AI companions in the game. The AI was hard as hell to code for in late 90s tech, he said Ghost Recon had AI companions but they had basic commands. In Daikatana you had to move through tight areas, go up and down, shoot and do a ton of stuff. lol poor Romero at least his wife was a hot gamer girl.
There's something kinda sad about how his relationship with Carmack got destroyed, and then he proceeded to make a game based on the D&D games they used to play together...
@@stproducciones9140 I heard they were friends again and still talk sometimes. Imagine them making a game together again. It was clear that when Romero and Carmack got seperated their games lost the quality hard. Carmack made Doom 3 which was "fine" and RAGE which was imo more of a tech demo game. And Romero made Daikatana. Compare those to the games they made together. Wolfenstein, Quake1, DOOM. They were a hell of a team together.
27:50 drachma is the currency the ancient Greeks used. Charon (it’s pronounced sha-Ron) is the ferryman for the river Styx in Greek mythology, the dead need to pay Charon 2 drachma in order to pass the river Styx to the underworld. If someone is not buried with 2 drachma they cannot pass into the afterlife with Charon.
The multiplayer and singleplayer is better than quake3 (especially since quake 3 singleplayer is a complete joke). If game is too buggy, just install unofficial v1.3 patch.
But what about the unforgettable legions of muddled fodder enemies in the most laughably cliché locations you could devise? yay gods and columns and the plague and stuff, big katana
It's actually shocking how bad the first levels are. One important lesson of psychology is to start very strong. The first episode of Quake was the best episode, in my opinion. The first episode of Doom was very good. The first episode of Wolfenstein was the best. The first episode of Duke Nukem 3D was the best. This is because the first episode is shareware, so you share it around and get people excited to buy the game. If my first impression is that the game sucks because I'm shooting green projectiles at green enemies next to a green pond, then wtf?
It's funny because it is actually something Romero himself recommanded, put the best levels at the beginning and at the end and put the "meh" ones in-between. He said that in an interview.
@@christophe5335 that's smart actually. I recently replayed Ratchet and Clank 2 and I feel like Insomniac did just that ( not that the middle levels are bad there, just not as cool as the openers and enders)
@@christophe5335 The Who used to structure their shows like that around the late '70s and '80s; start off with some well-known live staples, put all the new stuff in the middle and close with the biggest, most popular songs
It's so weird because most games, even the best ones, start out very strong because the early portions are clearly the ones that had the most work done. It's when you start to get into the middle of the game and specially towards the end that you start seeing cut corners and clearly rushed parts because the game had to be released at some point.
A reminder that one of the books on the shelf in the Doom Slayer's man cave in DOOM Eternal is "My Buddy Superfly" by Hiro Miyamoto, and it sits alongside many other books that reference 90s FPSs, DOOM lore, and id's work. DOOM Eternal was 100% a work of passion and talent.
That's a legit bigthonk you just hit me with. _Department of Special Corrections' Cinematic Universe_ truly has the deepest, darkest lore this side of the Cold Room.
@@IStandForTJandTAW Or changed where the bar was held. HL leaned more to cutscene less storytelling where Doom 2016 and Eternal tried to reinvent the combat loop.
I never understood how this games plot could be both incredibly complex, and utterly devoid of subtance at the same time. More mystifying is how the same company that made this awful game produced Deus Ex, one of the greatest and thought provoking games ever made.
@@SkillIncarnate Yeah, that's kind of the tragedy of it, I suppose. To this day, I haven't really played it (except when I rented it from the video store for like a day back in 2000 and didn't really like it), although I own the GOG version. One of these days, I will try to play it all the way through, just to see it all for myself.
Yeah, it's early.
ligaf
I bet that's what you always say ;P
cool
oh boy!
oh no...
Sees video:YESS
Now we just need a Pro Extreme Paintbrawl and all will be right with the world
I got Romero to sign my Daikata box.
His face was a priceless mix of disgust and humor.
I'd love to have him sign my Daikatana N64 cartridge
Fair play dude, that takes balls.
@@IamRobotMonkey
He made a face, gave me a side eye, then smiled and laughed and his biggest question was "How and why the fuck do you still have this box?"
He was pretty cool about it.
@@Mooshkajoe I'd love to meet him. Ironically enough, I lived not that far from where he did in the UK as a kid. A few years before I did, mind.
@@ELEKTROSKANSEN O japierdole co ty robisz na kanale Civviego mordo
When the Half-Life 2 beta was leaked in 2003, it leaked with a lot of other content that was never meant to be released at all. One of these was a collection of maps that took the form of a retexture or remake of the hazard course from the original, with beta Alyx Vance in place of the hologram. It remains mostly faithful to the original until the player passes the crouch jump tutorial, when they are stopped from proceeding by Barney Calhoun who says something along the lines of:
"Sorry sir but I can't let you through without your buddy Superfly Johnson... Just kidding Gordon, you can go on through."
This is followed by extremely nerdy laughter.
Jesus christ only now i got it
Didn’t ask
@@LixxLixx But you learned something, and that's the magical part.
@@PurpleColonel good answer 👍
@@PurpleColonel you really think i read paragraphs on youtube comments? Nah
"During a meeting I explained to John that I was working on the end-game cinematics with Kage . I pronounced it 'Cage.' Romero giggled. 'Who? What? What are you working on?' I said it again. Now everyone was laughing at me. Romero: 'Who? Say it again!' Me: 'Um ... Kage?' Romero: 'No, dude! It's pronounced Kah-gee!' Me: 'Um ... well, you better check the voiceover recordings, because it's 'Cage.' And suddenly Romero's face turned white. Half the audio in the game had his name pronounced wrong, and it was too late to fix." - Matthew Cox, senior artist on Daikatana
Well, Ka-gae DOES mean "shadow" in Japanese...
cool story, Bro
@@terminallygray lol for once true
Look it's dstecks the loser
They did fix it though. His name is pronounced correctly throughout.
“There’s an option in the patch to play without Ai companions… but I won’t…”
Can’t play without our buddy Superfly.
Honestly, I feel like the AI issues could be fixed to a suitable level by just.. making them teleport behind you periodically.
Jokes aside it's rather touching that he sees him as being so important considering most shooter MCs are rather crass and self centered
Funny how the 64 version has no ai but everything else is traded
"Why would my taint send ripples back in time?"
That's just gold.
Platinum. I'm still laughing and I've watched this shit three times
MezzoForte4 gave my a giantess stylistic boneracus
Stranger things have happened to Civvie.
That's what we normally call t h e m a g i c
This is the most convoluted episode of Samurai Jack, possibly ever.
Gotta get back
Back to the...where???
Some please call Kazuya Mishima to help urgent
I cant go back to the past without my buddy superfly!
Is it though?
Makes Season 5 look good, that’s for sure
Oh god, the flashbacks, the pain... THE PAIN.
Oh, you
Daddy icarus! can i have ur babys pwetty pwease I'll be the best mommy ever
Biggus Dickus People like you scare me...
Oh hey dude :) cool to see youre a civvie fan!
@@Connor-dl4hq may i ask why?
"Superfly spoke up against all this torturing and imprisonment, So they tortured and imprisoned him. I don't know what he expected"
This is the kind of humor i dig so much
This is how brutal dictatorships keep going in real life, I imagine. Sure, most people don't want to see torture and wrongful imprisonment... but they also don't want themselves or their loved ones wrongfully imprisoned and tortured. Especially with no guarantee that their suffering will serve as anything but a deterrent to anyone else thinking of speaking up. Of course, if everyone speaks up at once, it's a different thing, but intimidation is a potent force when you're staring it down.
Still a crappy way to get people to accept you as leader, though!
@@hazukichanx408 who are you explaining this for
@SurfaceShock
Must be a russian.
I know I LOL'd so hard at that part 😂
What the hell is even this comment section.
The best part about Daikatana - the release date:
Daikatana: 2000
Half Life: 1998
unreal was a thing before daikatana.
and it was more unreal than unreal was.
And Deus Ex released the same year.
Deus Ex: 2000
System Shock 2: 1999
Even Kingpin, which was clearly release in a pretty ruff, raw and unbalanced state that same year, had better AI companion, who will follow you through ledges, platforms and perform actions through yes/no commands.
Let that sink in for a while.
@@sparkydeltorro Quake 2 engine
"Stop subscribing to this channel".
Quit whining, Civvie.
We can't go on without our buddy.
Quit weenin'
Speaking of, found a reason to fight yet, buddy?
queet whenig
@@krullachief669 You still alive?
Kwit weening.
"I don't feel good about killing innocent people, let's get them out of the way."
*Looks at Civvie's Pro Postal series in the suggestions*
DEW IT
And _Pro Doom^3._
This can't be Daikatana, the NPC's are actually pretending to help
MrTurtleTail possibly the greatest comment I’ve ever seen on the UA-cams
Let's be honest, none of the NPC's in Postal are innocent people.
Romero has said several times that Daikatana was basically his life's lesson in humility. So I like to think that there's a timeline where Daikatana was successful, but as a result Romero became part of the Hall of Gaming Corporate Pricks, right there with the likes of Randy Pitchford, Todd Howard and Chris Roberts.
I'm glad though we're in this timeline
Romero, Carmack, GabeN, and the whole of RWS might save us
And Peter Molyneaux.
Todd Howard isn't a gaming corporate prick he's just playing 4d chess, tes6 will be the best thing since sliced fucking bread just you wait and see
@@jango7889 we don't have it now because eso is milking all the content from that franchise even if we do get tes 6 it won't be the tes we know and love so forgot it.
@@R1ddles93 its coming any day now just wait
You know I like to imagine there's another timeline where the programming for Daikatana was ironed out so that the AI didn't huff glue and the weapons were balanced better, and in that timeline Daikatana is remembered more fondly as the giant piece of cheese it otherwise is.
Unfortunately, someone took the Daikatana itself and gave us the timeline we have now.
As Yahtzee once said. Either John Romero would be remembered as the great artist of the gaming genre, spearheading a revolution in the story's you tell trough the game medium. Or he'll become such a big boob that even the most determined babies can't get their mouths around it. It all hinged ON daikatana not suckin.
@@imranicanovic1154 You could argue he already became a boob when he let the success of Doom inflate his ego to celestial proportions. Daikatana itself was basically his own personal ego trip.
Just imagine the GBC version of Daikatana as an Octrine of Time type game but also an FPS with Gears style of AI companions. That's how it should have been...
Isn't there an unofficial community patch that fixes all this though?
@@xFluing It "fixes" the problem by turning companions off. He said at the very beginning of the video that he was using the community patch.
“John Romero appears to be a pretty cool guy these days from what I can gather.” ... dude he’s responded to ALL of my fan emails to him. Even the vodka fueled way-too-drunk ones. And his WIFE has replied to me twice on twitter. Romero is a VERY cool guy... possibly the coolest. He’s humble- and he always talked shop with me over game design aspects. He’s.... Really nice.
One tends to imagine this was the game that taught him that humility. Whether it was or not though, it's nice to know that sometimes you SHOULD meet your heroes.
ReloadPsi my thoughts exactly when it comes to the last line. You just have to remember they’re people too. Most freak out over their “heroes” and dehumanize em. And yeah- some people are just douchers. I’m very happy to say that’s not the case with Romero.
Manek Iridius that’s awesome, dude! Heard he was VERY good at deathmatch, etc. Do you remember anything of that experience?
Wait, does he freely give out his email though?
Jon Bourgoin ...He has an e-mail attached to his WADS and other things. Additionally, anything you want to know is generally a google search away. The selfish side of me doesn’t wanna have him be overloaded with bullshit emails though... he is in an interesting position to reply to people likely BECAUSE he isn’t inundated with a TON of emails compared to others.
Romero actually named Superfly Johnson after a Doomworld member going by the same nickname. He even had his own website called Superfly's Doom Abode or something like that.
yeah even referenced in unreal tournament in a secret.
you must be superfly to have found this.
@@miciso666 I remember the 'pretty fly for a white guy' secret, was that in there too?
No kidding? I thought it was part of some abandoned backstory for the character. Hm, cool to know.
@@miciso666 which one? I haven't heard of that. Also UT came out before Daikatana so I don't think there would be an easter egg.
Thats so cool
The fact that Superfly just starts sobbing uncontrollably when you die is fucking hilarious
It's got some serious Finn/Poe energy where they become friends _really fast._
I like to think Romero had them as the best of friends in his head not realizing that it wouldnt translate in game.
They were homies, man. Tight as fuck. The closest of brow. El compachos
Has the same energy as Ashley in RE4R shrieking "Leon, NOOOOOO!" when he takes a hit like 30 seconds after they've met.
Historians will say they were roommates.
"There is nothing you can do for me, except find my daughter, and the Daikatana."
- Actually sounds like quite a lot that you're asking me to do. I'm sure she'll be fine.
The two things I learned in school:
1- Mitochondria is the powerhouse of the cell
2- I can't leave without my buddy Superfly
I can't LEAVE, without my buddy SUPERFLY, Otacon! Uhhh!!!
@Zeta0001 That's not Civvie, and I'm not civvie. Who the fuck are you talking to?
@@Sheridan2LT I can't leave superfly!
@@Sheridan2LT real questions
Mitochondria are the Dark Souls of the cell.
In an alternate timeline, this game was actually phenomenal, and sold extremely well, setting the stage for game designers to act like rock stars, rather than becoming more and more corporate with each passing year.
In this timeline, Romero went into politics after he eventually retired from game development. He would go on to be elected the Governor of Texas.
@@LonelySpaceDetective I envy that parallel universe
@@LonelySpaceDetective as Reform party, becoems Vice President to Jesse Ventura. America truly becomes great again.
I do actually feel like there's an alternate timeline where Romero doesn't change game engines so Daikatana is completed in 1998, and it still fails but not as spectacularly, so he creates a much better game in 2000 which also saves Anachronox from obscurity, allowing Warren Spector to make a different, less dumb sequel to Deus Ex.
And there's that timeline where the dumb hammer ruined the game it was designed for in the first place... praise the gods of rocket jumping for the Quake we know and love
I’m glad John Romero was able to move past his failure and learn form his mistakes. He very easily could’ve went the A-hole route and blamed it on something and became bitter, but he didn’t, instead he moved on and became humble.
There are two paths forward from failure.
The path of John Romero, where you reflect on the circumstance, accept it, and learn from it.
or
The path of Randy Pitchford...
As for Romero being a cool guy, he definitely is. Back when he had a public email address, he always answered my questions. He confirmed my suspicion that the "Star-tan" walls were actually named after Star Wars and even shared some reference images, and he also revealed who wrote the intermission texts in Doom 1 and 2; Sandy Petersen.
Always seemed like a chill guy to me this was cool to read
Romero was a chill guy. He was just too much of a perfectionist with his baby (Daikatana) and kept switching engines... And had his issues with Carmack which led to a bad time when it came to development. Plus he didn't come up with the "John Romero will make you his bitch" line... It was actually some chick from advertising that insisted it'd be a great idea.
Dudes a good guy. A little bit of his own enemy, but a good guy
@@sketchstevens5859 I thought it was some dude who came up with that line but yeah, Romero himself wasn't happy with it at all when that advertising guy told him about it
@@nikjuttun5677 Yeah, it was some lady in advertising or some dude in advertising. They basically pressured him into agreeing to it which is kinda weird. Must have been some sort of contract BS
@@sketchstevens5859 weird and not remotely plausible
I can't be mad at John Romero. His decisions, however poor they may be, helped make Deus Ex and Anachronox possible.
"So we'll hate him. Because he can take it."
Civvie is right about there being something missing from Id since he left.
He made us his bitch though
I had no idea that his studio made Deus Ex and Thief: Deadly Shadows.
The Fighter , they’re pretty good now, despite the main team being gone. They have always made some good games.
A shot gun that does rocket jumping without splash damage sounds like a force of nature
*RWBY intensifies*
Epic, seamless TF2 reference
@@DeutschesSoldat1916 _BONK!_
@@linkandshiek5522what
"Whu-nuh-nuh-nuh-nuh-nuhh!"
3:31 "Tom Hall went on to start his game: Anachronox, and Romero started his: Daikatana."
And silently off to the side, the New Testament was being written by Warren Spector: Deus Ex.
Warren Spector, just casually about to make the best video game ever
@@DStecks Woah, wasn't expecting you here
I like how in every picture of John Romero Civvie used for b-roll, Warren is sorta just there in the background like he’s the Mike Wazowski of Ion Storm, because that’s sorta just how it happened, Deus Ex turned out the way it did because the team at Ion Storm Austin was away from the drama that came along with Daikatana. I think a convincing argument can be made that Daikatana crashed and burned so Deus Ex could become one of the greatest games of all time
Wait, Storm over Gift 3 was happening too.
Warren Spector was already an industry veteran at that time...with much, much better work ethic and discipline...and it shows.
Despite Romero not being in favor of the “bitch ad,” I still can’t help but feel that it would have been less infamous if the game wasn’t a failure. There’s WAY more embarrassing 90s video game ads.
“This game stinks!”
@@expendableround6186 nintendo of america marketers: "gee, let's see how we can sell our brilliant, slightly satirical yet heartwarming rpg masterpiece to Americans? I know, I have an advertisement that will make it sell millions!"
Lol they still doing it to this day. Eh "anime fans on promnight"?
@@B0risTheBlade Except that other guy gave us the Bionic Commando reboot and Emo DMC(the original non-definitive Edition) as well as all the other bad decisions made to focus more on the US market before we got to anime fans on prom night.
Like the "ingenious" ads from Acclaim.
"Stop subscribing to this channel."
But Civvie...
I CANT UNSUBSCRIBE WITHOUT MY BUDDY SUPERFLY
Nu-huh, I'm subscibing this damned thing.
we didint listen... now is the time. : D
@@shardinhand1243 Didn't
40:31
Bobo “BADASS! These unsubscribers are cruisin’ for a SMACKDOWN!”
Roses are red
Civvie wants to die
I can't leave
*WITHOUT MY BUDDY SUPERFLY*
Underrated
This is comment gold.
blue romans best romans
@@NaCk210 Skippii?
@@drumyogi9281 skipiai
"Mikiko No!"
Pretty much sums up the game.
Edit: Came back because I forgot my buddy Superfly.
A good Civvie quote may fit the situation for her. *_”You’re stupid and I hate you!”_*
hook, superfly is stuck agaaaaaiiiinnnnn
"Don't worry. You'll get what's coming to you."
Reminds me of, "Don't worry. They'll get their product", from Doom 3.
@@smugplush DEW IT
I can’t leave a comment without my buddy Superfly.
So wait you have your buddy Superfly now? Can I see him? Which staircase is he stuck in?
Hey guys, have you seen my buddy Superfly?
I’m super high
*Superfly runs off screen into a crusher*
I can't reply to your comment without my buddy Superfly.
Romero is not egoistic, he´s just The Icon of sin.
The Icon of Pride, to be specific about the sin
The longer the Icon of Sin is on Earth the stronger it will become.
To beat the game you must kill him, *jon romeo*
i'll kill him i promise you guys and then i will finally finish doom 2 and end my collection of finished doom games
Holy hell, he's been on earth for quite some time, How powerful could he be? D:
"You thought 'what if there was a rocket jump without the splash damage?' You were Deathmatching all day long and then you made this. Didn't ya? DIDN'T YA YOU SON OF A...". This is gold
I loved the reference to this game in doom eternal. On one of the books in the Slayers man cave, it says something about my buddy superfly.
"My Buddy Superfly" by Hiro Miyamoto, a fantastic read. I have revisited it many times up in my space castle.
A buddy of mine thought the author was the CEO of Nintendo lol.
Oh, god. I didn't think I could love Doom Eternal even more... xD
Great book. Once I started reading it, I couldn't leave "My Buddy Superfly"
@@Archon3960 Doom Eternal is amazing. I spent so much time just looking at everything in the Slayer's chill room. The retro DOS PC, using Flynn Taggart as a password to unlock Doom II on it, the books and comics and magazines everywhere I loved the guitars on the wall. Really humanizes the Slayer. He's a super nerd and an unshackled psychotic rage-god.
@@sorrenblitz805 True. Who would've though? xD
I’m impressed you were able to digitally remove the evil purple glow that appears whenever someone takes a picture of Tom Hall
“Leading to wars of words; a public perception that John Romero was solely responsible for Id’s success rather than an ingredient of it”
I guess you could say it was a case of
Id vs ego
Nice one
This comment deserves more likes.
**shocker activates**
This is truly a smart comment
Puts on shades, Yeeeeeeeeaaaaaah!!!!!!
I find it really wholesome just how much faith hiro has in Superfly, like they just met but hiro treats him like a brother of sorts
I love how Hiro and Superfly seem to see each other as BFFs basically from the moment they meet. It'd be a nice and humourous touch in a game that wasn't an affront to the genre.
It was like if Sonic and Mario met. Just instant vibing on two different levels.
@@zigfaust Mario and sonic at the Olympics is a thing you know. It's a minigame series, and I recall it has a story mode.
@@Jambonneau826 Dude I know but like... why the fuck do you think that means anything, no cap?
That's like someone making a Batman meets The Flash joke and you just coming out the woodwork to be like 'AKSHULLY".
Civvie: Let me see what you have!
Mikiko: A snake staff!
Civvie: NO!!
Romero's been a frustrating guy to watch. I was on Hall's team for the last few months of Anachronox, and while I'd say Hall was cooler to work for (dude has a such a wild imagination and weird sense of humor you can't help liking him) Romero was really cool to sit down and talk with. We had a few break room chats about retro gaming about stuff we agreed or disagreed about, but he never approached it with the arrogant "Well I'm John Romero that invented Doom so I know better" attitude you might expect. He was just another nerd talking nerd shit with you.
But his work ethic was definitely destroyed after leaving id, and I later saw him turn in to one of the industry types whining and banging on about piracy instead of just making good games. The id days were lightning in a bottle for him, unfortunately. Ion Storm was started with the best of intentions and was a great idea, but I think Romero's over estimation of his leadership abilities cost him in the end. Too bad too. It really had a unique opportunity to do exactly what he said. It was just his partners realizing the dream instead of him.
It's a great anecdote and it's pretty sad because Romero's wild ideas were so intriguing. People are still fascinated today about what Daikatana could have been while nobody really cares about Quake II really is. Romero must have bought the lie of discipline vs. creativity being opposites instead of being complementary, if not prerequisites to each other.
But a quick change of environment can totally destroy your slowly built work ethic. Something we all learnt with college.
"I later saw him turn in to one of the industry types whining and banging on about piracy instead of just making good games"
...From the man who got rich and famous by making a game, and giving 1/3 of it away for free. And that third was the best part of the game, and it's the part HE made!
Piracy? I just played demo of Daikatana and i didnt want to play it anymore, so hardly piracy was to blame. xD
@@mkge7206 Honestly I don't even thing it's technically him buying that lie that's the issue. It was that he had an android on hand who also bought into the lie from the opposite direction. That's when the falsehood actually functions, when there's a balancing force on it from someone just as bad on the other side. Together, they make one fully functional, highly inventive human being. Apart, they make two highly useful people to others who want to make something fantastic. The most successful applications of Carmack's work is by people he didn't know existed until after he did it because he can't use it to its full potential himself and the most successful applications of Romero's work is when he has a difficult taskmaster because he needs to be cut off before he gets too wrapped up in his own passion. If Carmack managed to invent sapient AI, he'd probably use it for a video game enemy and forget that it has other applications. Then Warren Spector would come along and take over the world with it.
@@mkge7206
Ah. Quake 2, the forgotten game that had a direct sequel and a prequel, served as structural base of every other successive id game and was used to show full raytracing with a dedicated port (and became the inspiration of most videogame alien design...)... Truly diekatana is the more successful title...
I knew Superfly's voice sounded familiar. It's Marcus Mauldin, the voice actor for Brick in the Borderlands series.
i recognized it when he screamed "OH NOOO!!" so distinct haha
The "hey!" in "hey, there's your girl!" sounds almost identical to when he says "hey, slab!" in bl2.
Ah, I see he went on to worse things
Romero is definitely at his creative best when he's not in charge.
Some people are born to do, others to lead. It's actually quite rare the best "doers" also happen to be great leaders. Unfortunately, our society often promotes great doers into leadership roles, regardless of their ability or personality being conducive to leading.
@@wickedwitt04 We live in a society.
Huge George Lucas energy
@@RycoreXIII Lucas is definitely not a good doer. He's more of a successful businessman.
just liike george lucas
>hiro dies
>npc kills enemy
>"10 years later"
"oh noooo hiro got blown down"
That brick for you. He is doorman and sledge king :P lol
This isn't a Jamaican roll playing forum, >'s don't make your text different *but* *OTHER* _stuff_ -does-
RIP Hiromoot
Brother Hood “Hiro’s been bitch-slapped into oblivion!”
I remember playing through Daikatana at the time and finding all these stupid and broken gameplay mechanics and thinking the issue was just how bad I was at playing games. John Romero gaslighted me for the whole game. I was pretty young, though.
57:38 "If the two swords touch, absolutely nothing happens." I've apparently been in the wrong prison showers.
I can't finish this review without my buddy Superfly.
boss is a qt
Heimskr, Prophet of Talos yeah
Heimskr, Prophet of Talos Yeye, though I wish Cash Money got more attention tbh
Lmao
Jojos deference
23:17 - I am amazed that you color-graded Palpatine to match the lighting of that shot. Such a small detail but shows the amount of work you put into these videos.
*Katie
@@q1q2q23
*K-T
@@q1q2q23 *he
"When you got a job like mine you gotta get inside the mind of the people who made this."
Ahhh, so thats what the helmet is for.
I always thought it was a Especial ed helmet.
@@davidgomez7882 Honestly it's a shock-therapy helmet.
No the helmet is used for the Dungeon Keepers of Civvie's dungeon to electroshock him when he's being naughty and probably read his mind. Lmoa.
@@Sheridan2LT honestly keeping up with Civvie's lore is more confusing than his serious sam review
@@Edras03 If you Google his lore there's a thread that wraps it up neatly up to a certain point
They TRADEMARKED "Suck It Down". Holy moly. That's so much funnier than them just using it as a tagline in an ad run.
Fun to imagine the office workers handling that trademark paperwork file.
SuperFly Johnson is the greatest sidekick name of all time
Superfly Johnson is the greatest sidekick name Of All Time
SuperFly Johnson is the greatest sidekick name of all time
I can't leave without the greatest sidekick name of all time, Superfly
In the unpatched version I remember running into a door (or was it an elevator?) that didn’t work in one of the last levels. The devs posted a save file in their forums that bypassed that section.
That's epic haha
*unpatched Vampire: The Masquerade: Bloodlines flashbacks*
@@linkandshiek5522 *PTSD from unpatched Stalker: Shadow of Chernobyl*
1:04:07 You know you've made it big when you now have to loop your credits theme because of how many Patreon supporters you now have.
@The Jester - Fool Of Hearts Yeah, it's a problem. Some people put in the effort worthy of their money, some don't, and some don't get paid enough for the amount of effort they give. Life sucks like that. Kinda why the Simp phenomenon (fuck, that word is a dyslexic nightmare) pisses so many people off.
I think Civvie and his crew deserves more than what they are getting. I hope they can continue to grow.
"When it's done" is totally a cursed phrase now.
Broke: "When it's done"
Woke: "Until it is done"
probably why newblood just says SOON (tm)
*Insert that one Shigeru Miyamoto quote*
@@ijustreview Rip and tear
@@MondySpartan
"A delayed game is eventually good, a rushed game is bad forever."
"You're not superstitious are you?" fucking golden. I love it.
Hi
@@JimmehRulez sup
What's funny is the way I read that line, Hiro's being tongue-in-cheek. "You're not superstitious, are you?" after all the mystical crap that they went through seems like a joke to me.
But hey, I may be giving them more credit than they deserve.
I should've known Krinkels would be a boomer shooter fan
@@FireTalon24 TBH, that's what I got from it too. The problem is the models can't emote enough to get that across. I feel like the joke would have landed better if Superfly had chuckled and called Hiro a smartass.
"You'll get whats coming to you."
Me: That sounds uh...
*Betrayal Clock appears*
Yeah I figured.
It's one of those moments when you can see where it's going, but the added gag just twists it further to the funny over the topness.
The Betrayal Countdown was consistently the funniest thing in this video for me, no idea why.
Superfly even said he wanted his CUT. which is a pun on being stabbed to death
I have to assume Hiro and Superfly get it on during the level transitions, because for the life of me, I can't understand Hiro's absolutely unwarranted infatuation with him.
We're talking several tiers below bromance. We're talking swordfighting with socks and flipflops on.
Also Superfly cries when Hiro dies, even though they basically just met. Maybe he's just a really sensitive guy?
"I cant orgasm without my buddy Superfly"
L L I can’t nut unless it’s in my buddy superfly
I think they have a long history before the game.
theyre buttbuddies lol
Man reading "The Masters of DOOM' really gives a lot of context for this one. Really makes me wish they were able to get this one right, I'm sure Carmack had a huge smile across his face when he saw the game's release
Yeah after Id was already slumping and Carmack wasn't making any new interesting games
"Hiro Miyamoto failed at life"
well, that's some mockery right there. could also be something like "player sucks at videogames" and the result would be the same.
I love when game insult me like gta 3 "hehhe you need to go faster poop head"
Nah "failed at life" is perfect. I don't think you can beat it.
Just call us a faggot and have done with it.
Guess we were his bitch, after all!
Or maybe John Romero failed at game design?
20:19 Superfly is still the only AI companion in gaming history that cares enough about the player-character _to openly sob_ if the latter gets himself killed.
I'd cry if I lost my murder bro, too.
@@zigfaust We thrill together, we kill together.
What about Halo tho?
Otacon and Campbell they care too
False!
“Hey, homeslice.”
~My buddy, Superfly
Wasup, home skillet!
My homefry and I would like to join your possum.
You seen any jive turkey's around? Me and my buddy are hosting a thanksgiving banquet.
I watch this video every night to fall asleep. Not because it’s boring. Because I love it. It’s so cosy. But just as I fall asleep I always forget I can’t go to sleep without my buddy Superfly.
"Hiro Miyamoto failed at life."
You and me both, pal.
It was very moving of Hiro to dedicate an entire book to his buddy Superfly in Doom Eternal.
The Ion Cannon is quite like Ion Storm. Dead in the water.
30:45 Civvie freaking out like a parent whose kid just ran by with a dirty knife is honestly one of my Top 5 Civvie Moments
*At the end of everything, when the cosmos is starless and stripped to its last atom, all that remains will be Hiro waiting for his buddy Superfly*
I the way you always describe John Carmack gets a laugh from me everytime.
John Romero: Drachma.
Civvie: Drachma?
John Romero: Yeah, drachma balls across your face, amirite?
what
Stevie Case's interview to being vice president of Monkeystone Games.
@Lord Dampnut criminally so
Its greek money
Came to check up on this comment. It made me chuckle again
Mishima "If they were to ever cross or touch in any way, the world as we know it would cease to exist"
Hiro "Okay" Pulls out sidewinder and blows him away "That was easy"
Ze End
Yeah, it would go like the Doom Eternal TaG2 intro! xD
THE FIRST THREE MINUTES OF THE GAME
Thank you Civvie.
just realized the VA for Superfly is the same VA for Brick in Borderlands
Borderlands *1
@@brosephnoonan223
I thought the voice sounded familiar.
I thought I was imagining it.
I CAN'T LEAVE WITHOUT MY BUDDY BRICK.
WAY TO GO SLAB!
"Why would my taint send ripples back in time?"
top 10 questions science still can't answer
Which one is about where Superfly is?
Basic design to overcome bad companion AI: Have the companions teleport to you if you're about 1 room's distance away... Wish they just added such a simple feature.
They could've just not required them to be near you when you were going to the next level. They'd probably only need to delete a couple lines.
Gotta admit it, i like a Superfly's character!
Can you remember how many of your followers actually cried after your death?
He barely knew you, and still cry after your death. I like him.
Pro-Pain when civvie?
LOL you deserve more likes for this joke.
bwah
Pro pain and pro pain accessories
Is written Payne ;)
Where's the button to turn myself in??
really glad civvie pointed out the gbc version, definitely a hidden gem on the console and a really competent zelda clone
Definitely an underrated comment 🤣
Thank you for that
I was 17 when Quake came out, after playing the shit out of every id game. Seeing the sudden news break that Romero was leaving id was like our generation's version of the Beatles breaking up. And then watching both sides of the split mostly turn to junk was heart breaking. When Daikatana finally released, I was busy working and didn't have time to game. I remember seeing it within weeks dumped into clearance bins, and knowing things had finally reached the bitter conclusion.
That photo of John Romero's gormless, grinning face will always amuse me.
"Bill gates, at the time the richest man in the world"
The fact this even is now a reference makes me feel old
@Bat Bat Those test tube babies can suck the batchall.
Depressing to think that the richest man in the world today got his money by selling out a whole lot of stuff out of warehouses while treating the employees like shit.
@@Crowley9 Not much different than any other plutocrat, really.
"Usagi Miyamoto"? They seriously named them after Stan Sakai's rabbit samurai comic book character?
Even "Usagi" means rabbit FFS...
Even the name of Hiro was taken from a book made almost the decade earlier, as well as many of his general thematic components.
Moon power?
The two John's really needed each other, didn't they?
Carmack can program like Isaac Newton, but is about as exciting as a kipper.
And Romero can craft levels like MC Escher, but couldn't program a cup of coffee.
Make up already guys!
Romero was actually a pretty good programmer by the accounts seen in Masters of Doom. Not superstar level by any means, but he could pull his weight if he could get his head out of his ass.
EDIT: I'd actually attribute for instance most of the actual gameplay/game design-concerning code in the DOS DOOM games to him, since it sounded like Carmack was mostly concerned with the graphics rendering and technology.
Over the years I've actually come to suspect that Carmack was responsible for a lot more of the design of Doom than he ever took credit for. A lot of Tom Hall and John Romero's ideas for Doom that Carmack shot down as "not doable with the tech" would later be done in the Doom engine in games like Hexen and Strife. My conspiracy theory is that Carmack essentially used his position as head programmer as a veto on design choices he personally didn't like.
Nailed it
@@LonelySpaceDetectiveRomero lost to Carmack in a programming contest, but was a very good programmer.
@@dawidvanstraaten Losing to Carmack at programming is like losing to Mike Tyson at boxing
True story...my friend pre-order Daikatana and literally waited for years. After playing it, he booted up Doom II and noclipped to the Icon of Sin and shoved a chainsaw at John's severed head screaming "DIE ROMERO DIE!!!!!"
Meanwhile I stopped following Id games and played Unreal instead sparing myself the agony....
Actually, some of the environments and sound effects in this game remind me very much of Unreal. Like, is that a Nali healing fruit plant at 9:57?
And now back to playing id games to spare the agony of no more unreal games
Well done.
@@rorychivers8769 I bought it just for the seperate XMP mode, but played the SP before I was able to Download XMP from the college lab (only dial up at home back then). I managed to beat it, amazingly, even with my video card lagging at the very end...LOL!
You avoided iD games because Ion Storm sucked?
...okay
"Easy, we want you to take Superfly alive an conscious"
"You're too late, We already won this round. The Daikatana is on it's way back to the people. And you can't do a damn thing about it"
>Except send you back to the people, in a body bag
Lmao. I thought I was one of the only people who realized that they were the same voice actor (I played Daikatana first and then Deus Ex).
@@sharoyveduchi I recognised it immediately upon hearing the voice, although I thought it might have been JoJo fine instead of the Liberty Island guy
"Why are you locked in Ancient Greece?"
"You talking to me?"
"Maybe you should try getting the Daikatana"
"Okay, where?"
"The alternate timeline"
Ion Storm really hates west coast for some reason, it got wrecked in both Daikatana and Deus Ex.
What a shame.
"Instead of talking in the dojo you eat, sleep, shit and train in and is watched by an artificial doorman, lets go have a chat in this dark rainy alley-- oh no I'm dead."
Imagine if you could play this game in coop with your friends playing as Superfly and Mikiko
You can, but it's classic co-op with infiniter respawns and no story.
Someone should make a patch/mod for that. It'd prolly improve the game to an extent.
"A ghost opens the door for you"
Prey (2006) when, Civvie?!
Congrats at (almost) hitting 200k subs! We need the kind of snark you bring to the table now more than ever.
And the other one too!
@@doommaker4000 ESPECIALLY, the other one, the best System Shock love letter ever written.
he's at 200k now
Daikatana was the name of the most powerful sword in the Dungeons and Dragons game he and Carmack would play. Also, in an interview with Romero he said the main things that ruined this game was the change of the engine in mid development(he thought quake 2 engine would be like quake 1 engine but when he finally got to see it was coded differently or at least hard enough to make the programers go crazy trying to transfer their original quake 1 build), lot of devs he hired were actually mod makers who burned out and quit and finally the AI companions in the game. The AI was hard as hell to code for in late 90s tech, he said Ghost Recon had AI companions but they had basic commands. In Daikatana you had to move through tight areas, go up and down, shoot and do a ton of stuff. lol poor Romero at least his wife was a hot gamer girl.
There's something kinda sad about how his relationship with Carmack got destroyed, and then he proceeded to make a game based on the D&D games they used to play together...
@@stproducciones9140 I heard they were friends again and still talk sometimes.
Imagine them making a game together again.
It was clear that when Romero and Carmack got seperated their games lost the quality hard.
Carmack made Doom 3 which was "fine" and RAGE which was imo more of a tech demo game.
And Romero made Daikatana.
Compare those to the games they made together. Wolfenstein, Quake1, DOOM.
They were a hell of a team together.
@@deadrock1678 Carmack was the engine and mechanics, Romero the style.
@@deadrock1678 There was really nothing like Carmack and Romero together. Still isn't anything like it tbh
@@LordVader1094 Agreed, if they had a bigger team and budget in 1996, Quake could have been something bigger.
Holy shit, is Superfly the same voice actor as Brick?
Holy shit, he is.
27:50 drachma is the currency the ancient Greeks used. Charon (it’s pronounced sha-Ron) is the ferryman for the river Styx in Greek mythology, the dead need to pay Charon 2 drachma in order to pass the river Styx to the underworld. If someone is not buried with 2 drachma they cannot pass into the afterlife with Charon.
One hour of dissapointing gameplay
*hell yeah*
Cocaine
The multiplayer and singleplayer is better than quake3 (especially since quake 3 singleplayer is a complete joke). If game is too buggy, just install unofficial v1.3 patch.
But what about the unforgettable legions of muddled fodder enemies in the most laughably cliché locations you could devise? yay gods and columns and the plague and stuff, big katana
@@sharoyveduchi doubt
Better than me having sex. And longer.
It's actually shocking how bad the first levels are. One important lesson of psychology is to start very strong. The first episode of Quake was the best episode, in my opinion. The first episode of Doom was very good. The first episode of Wolfenstein was the best. The first episode of Duke Nukem 3D was the best. This is because the first episode is shareware, so you share it around and get people excited to buy the game. If my first impression is that the game sucks because I'm shooting green projectiles at green enemies next to a green pond, then wtf?
@Roy Dabral As if Doom gets better after episode 1
It's funny because it is actually something Romero himself recommanded, put the best levels at the beginning and at the end and put the "meh" ones in-between. He said that in an interview.
@@christophe5335 that's smart actually. I recently replayed Ratchet and Clank 2 and I feel like Insomniac did just that ( not that the middle levels are bad there, just not as cool as the openers and enders)
@@christophe5335 The Who used to structure their shows like that around the late '70s and '80s; start off with some well-known live staples, put all the new stuff in the middle and close with the biggest, most popular songs
It's so weird because most games, even the best ones, start out very strong because the early portions are clearly the ones that had the most work done. It's when you start to get into the middle of the game and specially towards the end that you start seeing cut corners and clearly rushed parts because the game had to be released at some point.
"This graveyard looks haunted, man."
"You're not superstitious, are you? By the way, these staves reek of evil".
okay
Obviously, their nature is different. Superstition would still exist.
Never heard of sarcasm?
A reminder that one of the books on the shelf in the Doom Slayer's man cave in DOOM Eternal is "My Buddy Superfly" by Hiro Miyamoto, and it sits alongside many other books that reference 90s FPSs, DOOM lore, and id's work.
DOOM Eternal was 100% a work of passion and talent.
Can't forget the book with Markiplier's Dad's name on it.
That was nice
@@concept5631 How To Comb Your Mustache iirc
@@zerotheero Yes that was it thank you.
"100% a work of passion and talent."
...yeah, you keep telling yourself that...
Superfly is mentioned in a Doom Eternal easter egg lmao
"Level 105, cell 11"
So, Level CV, 11?
I’d always assumed Civvie’s “real” name was 107...
... incredible
EDIT: aw wait, i thought it was in the game
That's a legit bigthonk you just hit me with.
_Department of Special Corrections' Cinematic Universe_ truly has the deepest, darkest lore this side of the Cold Room.
105 levels below the earth....what....what did he do?
@@VandalVanWilder we don't talk about it
This game came out 2 years AFTER Metal Gear Solid and Half Life 1. Just for comparison.
Half life ruined us
Oh-not-the-bees What do you mean?
@@scottyperes9160 half life set bar to high for following games
@@Aiveq then doom eternal came along and raised that bar even higher.
@@IStandForTJandTAW Or changed where the bar was held. HL leaned more to cutscene less storytelling where Doom 2016 and Eternal tried to reinvent the combat loop.
Mikiko: [kills Superfly]
Hiro: "I CAN'T leave without my buddy Superfly"
Hiro: [becomes a hermit]
Damn, I guess Hiro really meant it after all
I never understood how this games plot could be both incredibly complex, and utterly devoid of subtance at the same time. More mystifying is how the same company that made this awful game produced Deus Ex, one of the greatest and thought provoking games ever made.
Maybe they got all the stupid out with Daikatana
@@justiceforjoggers2897 unrelated but that username is hilarious
Warren Spector probably made sure that he and his team kept a healthy distance from all the drama surrounding Daikatana.
@@Nergalsama01 It did have moments of brilliance hidden amongst the mediocrity. It was just too bug ridden for me to play however.
@@SkillIncarnate Yeah, that's kind of the tragedy of it, I suppose. To this day, I haven't really played it (except when I rented it from the video store for like a day back in 2000 and didn't really like it), although I own the GOG version. One of these days, I will try to play it all the way through, just to see it all for myself.
20:54 - I love how Hiro is visibly moved by the death of her father, while she shrugs it off like she didn't hear it.
Foreshadowing!
"you're not superstitious, are you?"
"No. I'm Superfly."
Surely, you're not serious. I am serious, and don't call me Shirley
@@ubermikesocal -tango down in sector one alpha-
"I'm not superstitious but I'm a little stitious..."
- Michael G. Scott