1995 story! Less than 3 weeks after this game came out, my local Electronics Boutique was GIVING them away. Not even in an official promo though. I walked in, the guy recognized me as a frequent customer (this was back when they had shirt & tie older guys running the store), and announced that I was such a regular he was GIVING me a free appreciation gift! And then I played WItchaven......thanks, "friend".
I always thought it was the own Frazetta that did the artwork! Their style are very similar. Although normally i dont like this kind of art (i am more of a abstract/modern/contemporary guy) theirs always would bring me back to a sense of adventure.
Did you use one if those guitar pick stamps? I've wanted to do this with my broken RE2 Remake disc but am afraid it'll just shatter and make a giant mess
"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done." -Capstone's creative director speaking to the team before starting Witchaven's development.
I had this game as a kid, in my mind it was the most bad ass pc game of its time. This is, in no small part, due to the fact that I was never able to get it to run on my pc, thus I could only imagine what secrets lied beneath that metal ass cover art.
You forgot an important pro tip: you can shoot arrows into walls and climb them like stairs to reach high areas. Also I'm 99% sure the sprite used for the sword is the exact same toy sword I had as a kid for a halloween costume.
I think it's because "amusingly bad" is more entertaining than "so dull it's barely worth talking about." Like people still talk about a movie like Battlefield Earth because it's at least entertainingly bad, but something like The Postman is just so dull I don't think I've even seen a Nostalgia Critic-like reviewer even bother with it.
@@BloodRedFox2008 I remember catching The Postman on TV when I was a kid, and I thought it was kind of novel and neat, if nothing special, at least for parts of it. I don't think I had ever seen Post Apocalypse done back then. In retrospect it's like Water World but a lot less interesting. TNT is definitely leagues ahead of anything Capstone, there's still Doom gameplay in there, and about half the levels range from pretty decent to pretty good, it's just there's a lot of mediocre levels too, and a couple which are unreasonably terrible or would be ok if it weren't for some specific crimes against level design. TNT gets a lot of shit, and some of it is deserved, but a lot of it isn't.
TNT has some maps that are the best in any doom game. There was one with only hitscanners. And I'm pretty sure it had the highest number of enemies in any natty doom wad.
“This has got to be good writing, look at all these adverbs!” Is the same thing I hoped my teacher was thinking whenever I half assed a paper I knew nothing about
I recently played through this, and it's amazing that most of every level can be easily skipped. All you need to beat each level is to take the pentagram to the exit. The enemies move so slow that there's no need to fight them, and you don't want to fight them either because of weapon durability. So after about halfway through the game I just opened doors to find the pentagrams, and then walked past everything to the exit, getting less than 10 kills most levels. Capstone, we don't even want you to play our games.
A small list of potential somethings: - Darkwatch - The Suffering - Drake and the 99 Dragons - Blake Stone: Aliens of Gold - Prey (the 2006 version) - Far Cry (not the Uwe Boll film I just discovered is a thing)
If Civvie plays Blake Stone on the highest difficulty, he'll end up having a heart attack. It'll also be fun to see how angry he will be when he noticed that Blake Stone is the only FPS game I know where enemies don't stagger when you shoot them. Even Catacomb Abyss had that, for crying out loud. ¬¬
@@Chronosol Damn straight!! I was so looking forward to playing a "galactic bounty hunter" that i was sitting at home throwing money at my computer in anticipation. From what i understand the game was 90% or more done when it was killed. Pisses me off every time i think about it.
@@Chronosol I actually sat in on a demonstration of Prey 2 at Eurogamer nearly a decade ago, saw them show it off. It certainly looked like it could have been a great thing if it actually got finished. Thing is, even though Arkane's Prey is supposed to be pretty great as an immersive sim, I feel like it has more in common with Michael Crichton's novel Prey than 3D Realms' Prey. Bethesda got the rights to it, but only used the name and just made its own world that could've had any other name. They easily could have called it Typhon, for how little Arkane's Prey actually has to do with Prey.
"Pro Duke Nukem 3D Penthouse Paradise when civvie"just because I am a sadistic asshole who wants to give a headache to civvie with all those black boxes
I actually wanted Civvie to play Witchaven. Just so that he suffers more and finish the Capstone games. Though now that he learns of the wipe button, I want him to replay OBC and suffer even more with the new knowledge.
That Genuine "WTF" at the level drained bullshit attack from the wisp was so good. Always good quality video from a capstone game review civvie, you never disappoint on shitty games.
I looked up games by Capstone and apparently they made a CHESS game of all things. I can't even begin to imagine how that turned out, maybe William Shatner comes up and says "Nice checkmate but, did you really have to take so many pawns?"
this means there are only 3 games from capstone left (that were released): Grandmaster Chess (1993), Chronomaster (1995), Witchaven II: Blood Vengeance (1996) before all my knowledge of capstone reaches its limits.
Watching the outro in case of anything and generally enjoying ‘How’d I do’ when I see a poster for Commander Keen and can I can only think. “Pro Commander Keen when Civvie?”
I would say that if you're gonna rip something off, then rip off something good, but Operation Body Count is a rip off of Die Hard, one of the best action movies ever made, and it's definitely one of the worst games I've ever played in my life. Ripping things off doesn't necessarily solve anything I guess.
Pretty sure the character on the cover art is Frank Frazzetta's Deathdealer, Frazzetta being the guy who made the famous Conan paperback illustrations, which heavily inspired the look of the film.
@@intergalacticimperialist9670 Actually it's Ken Kelly,the guy who painted most of the album covers for ManoWar,who very much is influenced by Frank Frazetta.
Especially compared to their other games, this almost looks passably mediocre, a solid D -. I bet someone could mod it into a half decent game. Get rid of the jump scares, add a texture to indicate trap floors, balance the weapons and tune them a bit... It might be a C - game then.
I mean to be honest I think the fake floors a pretty obvious, at least in the video- they’re brighter, they flicker, and the walls next to them are darker.
It's the best of the worst. If we're grading on a curve here, Witchaven is a solid A+. For Capstone at least. But that bar is so low that an amoeba couldn't crawl under it.
Solid B+ if you choose to play it like it was designed - getting all the kills and treasure. By the time I finished a map (always around a nice 20-30 min. mark), every part of it was memorable and easily navigated with tons of secret passages and interconnection, genuinely ingeniously designed threats and ways to avoid them that would still be there any time you re-entered a room for instance. But also I love the way you can tackle these maps in such an open way; like many people seem to mindlessly feel the need to clear any enemies that they see right away. If a portion seems frustrating, like you're thinking Yikes this room full of enemies and a flame-shooting stone face on the wall (which you can avoid with great pillar placement and even some more ingeniously strange but fun bits of the area where you can crouch for cover) is going to be a pain, then you just go find some other place, and soon you'll find yourself at a great vantage point, but maybe you still don't feel like dealing with them. Then you find a weapon later in a secret area (they're all telegraphed well enough) that deals with that area perfectly from that vantage point that you found earlier. Satisfaction achieved. Civvie chose to play this game like a zoomer. Just barrelling through maps and not even taking a moment to think about how he was navigating it. Just the way he handles the very start of the game is facepalm inducing. He would tell you you're an asshole if you tried to play Blood like that and had a frustrating experience.
On the Will O' Wisps; Fun fact! Demon's Souls had a boss that could do the same thing, but one: it was the final real boss that you had to face before the ending(I don't count True King Allant, he's more of a setpiece than an actual fight), and it was a well telegraphed attack and getting those levels back at that point in the game probably wasn't too difficult! It never hit me on my first playthrough. *Capstone design is more bullshit than a fucking Souls game.*
I think the difference is that the design of Souls game is meant to be punishing or downright cruel in some places (not saying it can't be bullshit, it most certainly can be) The design in a game like Witchhaven stems more from incompetence.
Holy fuck, I didn't realize anyone else knew about Red Faction. I discovered that game right after I had played through Half-Life and its expansions for the first time so I was ecstatic to learn there were other awesome-sounding games from that era. Not only did the story sound cool as heck (miners' revolution on Mars, fukkin epik), but the destructible environment aspects sounded like a fun time. ...And then I played it. The destructible environment didn't always work, the game crashed multiple times for unknown reasons, I had to use mods just to get it to run, and the promising story took a corny nose-dive when the bad guy started using magic out of nowhere. And the worst part of it all? I had exceeded the limit of hours played so I couldn't even get a refund.
@King Kyle Things in the game they don't tell you. like false floors that have insta-deaths, or will-o-wisps who drain your level randomly when attacking. Or treasure chests that hurt you/kill you at low levels. That the weapons from enemies aren't always dropped when they die. Youl could go a whole level and not find a dropped short sword even though mostly consisted of goblins, etc.
Also the the table of contents for the second game's manual has one page marked as for cheat codes, but it's actually the notes page and there are no codes in it.
You assume his machine masters are going to allow him to play Doom Eternal any time soon. The next review is going to be Trump Castle: The Ultimate Casino Gambling Simulation. Objectively Capstones finest work, and also a holy artifact made in the glorious name of God Emperor Trump.
@Agent 005 I googled Capstone and chose the worst one... I mean... Wait! Don't you know about the artifacts of our good lord? Fashioned by his truest disciples, Capstone, who epitomize his teachings "thou shalt provide a shitty product for unreasonable price.". Doom Eternal is basically a shitty mod for Trump Castle.
That shit is infuriating. I've been plowing through the Baldur's Gate games, and getting Level Drained by Beholders and Liches is just the worst. Thankfully it's not permanent. >Hey Viconia, cast False Dawn! Wait, where's all your priest spells? OH NO!
The was the first game I ever.. SAW! I was 4 years old. I didn't have a console or a Gameboy or anything like that. My dad got this game for himself to play right after he installed Windows 95 and I watched him play. I didn't know what video/computer games were before this. I didn't even know what a computer was lol, it was just a TV that my dad had the power to control. It was so entertaining to watch my dad. I would yell and scream and yes even cry when he died. lol I was so emotionally invested. Shortly after this, played Microsoft Hover and Microsoft Pinball, those were the first games I ever played.
I had a good time with it back in the day. Played them much later like in 99 alongside the build trio and kinda liked it. I miss this type of 90s classic fantasy like diablo 1. Man those death animations.
Can we stop for a bit and appreciate how epic that Capstone intro was? Like damn, it's simplistic but effective. Anyone knows what the music during the intro is, though?
As a child, I enjoyed the noise of death and the blood and gore coming out of the goblins as I cut then. I liked the atmosphere. And I had good games at home like Duke3d, Blood, SW, Hexen, Doom and Heretic.
12:55 "Monster face" thing in this case heavily reminded me of those old movies that used Claymation for FX like Sindbad and so on. I remember seeing such jumpscare in some of the movies from that era
I remember playing the demo for this and TekWar. All I remember of this was that the goblins looked like they were getting an enema every time I hit them. With TekWar, I could hardly tell what was going on, all I remember was running through a city that I could hardly tell what was going on and people talking trash while it seemed like I was getting shot at from every direction.
thank you! watching this now. Witchaven meant a lot to me as a little child. It took me right in with its dark gothic Frank Frazzita style art and something about it kept drawing me back. For its time, or for my age, it looked super realistic and completely teleported me into its realm. The second scared the heck out of me with the first level feeling like an actual look into Hell. The monster designs and sound effects were so strange and unique too. Now, the game is a very clunky mess that would give you an absolute headache to play through, and I always wish someone would do a GZDoom remake where they fix all the annoying stuff and make smooth weapon animation, improve the levels and the rest of the stuff. One day, perhaps, then this game can finally be appreciated. Capstone, I have a softspot for your stuff, you weren't really experienced but you brought joy to my childhood.
Sometimes, one needs to play "bad" games in order to remember why "good" games are great. Any chance of Resident Evil or Silent Hill being covered in the Dungeon?
@Manek Iridius, Actually, I've got no problems with classic tank control survival horror games. It can take a bit to get used to, but once it clicks, fun times. I consider the 2002 RE1 Remake the best game besides RE2 1998. I'm curious to see how Civvie11 views them. All three PS1 classics were ported to pc back then.
10:44 Alright Civvie, I'm gonna be that guy, but still: Glass key could work. Obsidian, for example, is volcanic glass. You can even cast things out of it, so it's not farfetched to assume you could make a key out of it. Sure, they could have gone for "Obsidian Key" instead, but calling it a Glass key would still count.
I like how the Randy dartboard being so close to where Civvie sits kinda implies that he doesn't throw the darts, he probably just pulls one out and stabs the photo of Randy a few times to blow off steam. Also just a quick criticism of Civvie's Google Translate Japanese: The dashes aren't actual letters, you just put them at the end of katakana letters to stretch out their vowel. It looks kinda sloppy to start the second row with ー instead of ヒーロー. Incidentally there are Japanese words for "Hero" and "Time", being "yuusha" and "jikan" respectively, but "勇者時間" wouldn't look as even on the bottom with "ウィッチュアベン" on the top.
Can you believe I didn't know what a flail was? Doesn't help that I played Witchaven when I was a teen, so I just thought this thing in the game was indeed a morning star. Only after seeing your post and googling "Flail" I found out about my (and Capstone's) ignorance.
For anyone who thinks the concept of a build engine hack and slash sword and sorcery game sounds cool and doesn’t want to suffer through the pinnacle of entertainment. A game called “Arthurian legends” came out that fulfills all the sword and sorcery quotas in a much more satisfying and competent manner.
@@helsturm5867 You're welcome. It definately scratched that warrior fantasy itch of beating someone to death with one weapon before pulling out another and it helps that even though all the weapons are relatively simplistic they have decent niches and some fun sound effects on use and even the durability system has fun effect of leaning into the idea that you're "fighter-ing" so hard that you smashed the weapon over someones head.
13:10 - "I still haven't seen any traced over DOOM sprites in Witchaven, though." The wall that shoots fire at 11:47 is literally the same gargoyle face that shows up in DOOM.
While insanely funny to watch Civvie shave years off his life falling @ 11:51 I actually cannot fathom what type of level designer looks at that set up and says: "Yeah thats fun and intuitive" Its like an abusive parent teaching their kid to flinch at any sign of affection for fear its a trap,
(TLDR at bottom of comment) Now, although Capstone generally makes crappy games, Witchaven is actually pretty good! After seeing this video, I was interested enough to give it a try. So, I recently downloaded and played it and I must say, I think this is actually a really good game! I had a lot of fun playing. Obviously it is kinda janky and has a few bugs, but pretty much all games are like that to a point. And the game ran very stable and I never had any crashing problems or major bugs. Now, I have a lot to say about this game. I looked up an online manual and read the whole thing. The story is a bit more elaborate than you mentioned. But who really cares about the story? Anyway, I learned a lot from reading the manual, and there is actually quite a lot you missed or didn't notice or mention. I decided to just play it on DOSBox, and there are fully customizable controls! Pretty good for an old game like this. It runs just fine, the only problem is the mouse sensitivity is WAY to slow, but is still playable. And there doesn't seem to be any mouselook, but you don't really need it anyway, since most of the combat is melee. And yes, I am aware that pressing F12 brings up a mouse calibration mode, and you can use the arrow keys to set the individual X and Y mouse sensitivities, and I have the X sensitivity maxed out at 16. Oh well. The game still plays fine. There are a few things I discovered while playing and feel it is worth mentioning. The difficulty can be adjusted from the menu at ANY TIME. So if the game is too hard or too easy you can change it on the fly. At lower skills enemies have less health and there are more items, including weapon drops, and on the max skill enemies respawn. So I play on skill 3/4. (I cannot stand respawning monsters!) However, you still get EXP from killing respawned monsters, so you can grind to max level right away. Hehe. Anyway, weapons don't just have durability and damage, they have attack range too. And I don't mean like the bow, you can be further away hand hit with weapons like the morning star or poleaxe, out of enemy range. But with weapons like the dagger and short sword you have to be right up close to hit. Very important thing you didn't mention and probably didn't realize was that the weapons have *two attacks* that the PLAYER CAN CONTROL! You can control what attack you do by attacking while strafing, or moving forward. So the morning star attack is NOT random and the slower attack with a wind up does more damage! The same thing is true for almost all the weapons. As for the arrow trap situation, there is an item you can pick up called the Onyx Ring, which negates missile damage. I don't know if it is timed or has "health" like armor, but that is the reason arrow traps don't damage you. I don't know if that is why you aren't taking damage, but that's what it says in the manual. Now, the other cool thing is you don't have to actually find all the keys. The level design is actually pretty good I think and is more or less open. There are many paths you can take, and you can either find the keys or find an open doors spell! Also, I've never been required to walk too deep in lava to progress. And there is almost always a resist fire potion or two near areas that have lava paths in them. There are also quite a few secrets, many of which can be found by looking at the map. And yeah, the instant death pits suck, but there is usually only one or two hidden ones per level. Some of them aren't covered with a fake floor and you can see them. And most of the death pits can usually be avoided by always hugging walls particularly while walking down narrow hallways and you can often see them on the map as a red square in the middle of the room/hallway. You might also notice them with a misaligned/miscolored/different brightness floor texture. Also also also.... This blew my mind. So, on map 6 there are two instant death pits blocking access to arenas with the exit pentagram and the key to the exit room door. I COULD NOT for the life of me figure out how to get across. I looked for a secret tunnel or ledge to jump on, but I simply could not make the jump. Now, in DOSBOX, the jump is very odd. You can jump very high, a lot higher than you think. Even higher than Duke 3D's jump. But you fall VERY fast. And cannot jump across something very far. You basically have super jump and super gravity. This makes it possible to jump up on very high ledges, but not across any gap longer than like 3 feet. I though this might be a bug, but it is normal. So, I only had one flying spell, and tried to rush over to both arenas and grab the stuff to exit. BUT I didn't have enough time and kept running out of fly and dropping before leaving the second arena. I could have just used fly to grab the exit pentagram and an open doors spell to exit, but felt that was just not right. So I looked it up and *get this*! You have to shoot arrows at the wall over the pit and jump across! You can shoot arrows into walls, and they stick just like in Skyrim. They are hard to see because they are 2D sprites and stick at an angle to the wall facing your character. But they are there. If you shoot enough arrows just right, you can just walk across! This is SO creative and awesome! You can do this to make jumps you normally can't, or platform up to secrets or to sequence break. The levels often can be played through in many different ways and you can skip entire areas or skip keys. And not just with the open doors spell. The levels can be completed many different ways, and are much more open than say, Doom or heretic. Actually I think this game is more comparable to Hexen, even Hexen 2 because of the level up system. This also happens on map 5. there is an instant death pit JUST wide enough so you can't jump across to reach the exit. I used fly, but you can use arrows to get across too. I did not know this at the time and wasted a precious fly spell :P You can save and load anytime just like Doom. So save at the beginning of the level as a backup and then make 1 or 2 separate saves while you progress so you never get stuck. I have never had a situation where I had to restart a level, and have never been stuck. Secrets are usually optional and only a few levels require secrets to progress. Also, the armor system is unique and really cool in this game! You don't just get armor points like Doom or Duke Nukem 3D that reduce damage to your health, it changes how much damage is reduced by. Kinda like Doom's green vs. blue armor, but armor ALSO reduces total incoming damage. Depending on the armor you are wearing, each hit reduces a fixed amount of armor points and reduces your health. For example, each hit with leather armor reduces it by 4 and halves incoming damage. So if you get hit with 100 damage, the armor only reduces by 4 and you only take 50 damage to your health. Very unique and different. There is also a shield pickup, which blocks all incoming frontal damage from within the player's view. However, you can only use the shield with one-handed weapons. Switching to any two handed weapon will lower the shield, and switching back to a one handed weapon will bring it back up. When being hit by an enemy from the front, You only take 1 point of damage per hit, and the shield degrades. I don't know how many hits it can take before breaking, but it is quite a few. The HUD shield sprite actually changes and becomes more and more damaged the more degraded it is! I think that is mad cool! You have to face enemies for this to work, and you can still get it from the side or behind. But the block is automatic and doesn't affect your attacks or require a "block key" to use. And it is separate from armor pickups. There is a shadow ring which makes enemies flee from you like using a scare spell, there is a horn which recovers 1 point of health each time you hit an enemy, and the helmet "hero time" powerup makes you attack twice as fast as well as doubling damage. Also, there are scepters in some of the levels, one which makes you walk normal on water, and the other to walk normal on lava. Useful for doing combat/navigating quickly without being slowed down. AND there are Ankhs which give you 250 points of health! And a crystal staff which gives you 300 armor points! You didn't mention any of these powerups and I think they add a lot to the game. Yes, the first level is hard and you will be needing health a lot. But later in the game I found I always had a ton of potions and was wasting them to heal just a few points because there were so many lying around. And I have always had plenty of items/armor/weapons and I think the item placement is pretty good! Yes, the levels usually aren't something special, and have a random/abstract construction, but they are DEFINITELY more interesting and better built than you give them credit for. Yeah, they should have given each level *some* name, instead of just MAP 1, MAP 2 ect. But whatever. The level names don't impact the gameplay so I come up with my own names for the levels! *TLDR*: VERY long story short, I really don't think the game as bad as you claim. I had a lot of fun playing and this is an interesting and unique game set apart from the sea of Doom and Wolf3D clones on the market at the time. Yeah it isn't very polished and Capstone makes crap games, but I really think this is a diamond in the rough! It's certainly not the best game I've played, but WAY better than a lot of games I have played. The combat and gameplay and level design is actually pretty good! I think everybody should download and give it a try! It runs fine on DOSBox, except for no mouselook and the mouse sensitivity being too slow. But you can always download a source port that supports it. PLEASE give it a try! Seriously, it's not so bad and I really enjoyed it! I don't think this game deserves all the hate it got in this video.
I have more to say and it won't let me make my original comment any longer. Yes, the arrow traps aren't damaging you because you have an onyx ring, which negates missile weapon attacks, including arrow traps. I believe it is timed and runs out after like 2 minutes. Arrow traps are a PAIN without an onyx ring and can poison you too. Also, Illwhyrin is a HELL of a lot more dangerous than you give her credit for. Yeah, she is a joke if you know how to deal with her. The strategy is rush her and stun lock her. Preferably with a strength potion. However, if you don't realize she is there, or focus on other enemies in the room instead of immediately prioritizing her, she can WRECK you, FAST! She casts spells that are unique and really mess with you. The first time you meet her is level 6. The first encounter, if she is allowed to cast the spell without being hit and interrupted, she revives ALL the dead monsters on the level. Which can be very bad, but she is near the exit so you can just leave. You also don't have to fight her in levels she appears in before level 25, the final level. However, she will keep casting her special spells if not dealt with and you must face the consequences. The first time, if she cast the spell, you have to deal with the monsters again if you want to go back and collect anything you left behind before leaving. And yeah you can stick around and grind for EXP over and over, but your weapons will wear out long before you gain anything useful. The second time you meet her (in the lava floor tower level, level 9) she DAMAGES all your weapons! If you let her finish casting the spell, all your weapons go into the "damaged" state and do half damage and are close to breaking. This is VERY bad. Basically, if this happens, it is an instant save reload. The next time, in level 18, she destroys your armor. Like, your armor goes to 0. Not as bad as the weapons being damaged, but still. In level 21, she BREAKS whatever weapon you have out and readied. Which is probably your two handed sword. There is another new one on this level, but losing a two handed sword is always a bad thing. And during the final battle on level 25, she sets your health to 1. ONE HEALTH! She killed me 4 times the first time I fought her. Didn't realize what had happened the first time and the other times I got killed by being distracted by other monsters in the arena. Basically, you need to use an invisibility potion (which *she* can see through but the other monsters do not), strength potion, and fire resist, and rush her.The monsters in the final arena are very strong and most have ranged attacks (guardian heads, skeletal witches, gray witches and lava fiends) and there are lava cracks in the final arena too. Basically, the only strategy to use every encounter with Illwhyrin is to rush her and wail on her as soon as you see her and sometimes that's still not fast enough. After she casts her special spells, she casts very powerful fire spells which do a TON of damage. She is one mean witch! And the dragons are WAY deadlier than you claim. First off, they have a TON of health and take a long time to kill. They will completely break a broad sword from full durability on its own. You usually need two strength potions and two fire resist potions to kill one. Even with "hero time" and a strength potion, they take a full minute of fighting to kill. Dragons can easily be stun locked, but if you miss or your timing is off, they will ROAST you! I was fighting one once and my fire resist wore off. I figured I can just keep hitting it and would be fine, figured it was dead soon anyway. Something happened and I missed a hit, and the dragon hit me with fire and KILLED ME from full health! 200 damage with one attack! Basically, fire resists and strength potions are required to fight dragons. With the right items and strategy, they are very easy, but still very dangerous. Lastly, the willow wisps are in fact extremely dangerous. They drain exp FAST if you touch them. A good way to deal with them is with fire resist and a strength potion. In and out. Hit and back off. With good footwork, you can kill one fairly quickly with good movement and timing without losing any experience. You can shoot a ton of arrows at them, or throw pike axes too. You need very precise aiming when shooting willow wisps with arrows. You need to hit the small light that makes up the sprite. Most of those arrows you fired at the one at 13:38 missed. The annoying thing is that whenever you hit a flying enemy in this game, they float up quite a bit. And usually up high enough to not hit them in melee anymore. They only float back down when firing fire at you. That is VERY annoying. However, the best way to deal with them is a nuke scroll. Gather them together and cast the spell. Usually kills all of them first try. I save nuke scrolls just for willow wisps. And it's worth mentioning that most levels that have one or more willow wisps usually have a glass skull. Sometimes two. Glass skulls instantly give you enough experience points to level up. If you don't ever get level drained from a willow wisp during a playthrough, you can gain max experience level (level 9) as early as map 15. And later in the game there will be glass skulls when you have max level. They only give you 100 experience points if you are level 9. But it is wise to save them until AFTER you deal with the willow wisps. They got rid of the level drain function of willow wisps in Witchaven 2. Instead, they are supposed to stun you with a message "Shocked!" but it doesn't work as intended in WH2. Oh well.
@@billhicks8 Ha. I think it is actually better and I enjoy Witchaven 2 more than the original. They are both good games IMHO. But Witchaven 2 has more variety and bigger and better levels plus additional enemies, hazards and bigger levels. I am surprised you actually read hat essay I wrote and had something to say about it. Witchaven 2 was definitely rushed and less polished than the first game, and I enjoy both games. It's kinda like Doom vs. Doom 2. Which is better? clearly Doom 2 but the original Doom is great and absolutely worth playing and enjoying. I admit capstone made some Garbage, but Civvie exaggerates the negatives and looks over the positives.
"Grondoval was given a hero's welcome, and his further adventures eventually led him to his own land; his own kingdom." I feel stupid for not knowing why Civvie takes umbrage with that phrasing.
Alyx is coming. It is the VR killer app that we all have been waiting for. It places you in the body of a strong, yet vulnerable, black woman in a transhuman transdimensional dystopia where gender roles are inhibited by a suppression field. Most people are going to need to spend $3000 bucks on it for the ideal experience. Amazing.
@@ProductofSeebach It works on a 250 buck WMR headset and a 600 buck PC. Not just the Index and a 2000 buck PC. Sure it's not "ideal" but at least people who can't afford a higher end headset can play it.
@@MyHeadHz You don't need to put ideal in quotations. Killer apps are suppose to move hardware. If there is anything that is a once in a lifetime experience worth $3000 usd, it is the killer app for VR (which is also the new flagship Valve title). If anything, I am poking fun at the fact that it is the most technologically advanced simulation of being inside the body of a black woman to date, and it inverts all of Half-Life's conventions to be so.
Hello Civvie, I'm not 100% sure, but I think my video calls to my "Witchaven 2" video have increased due to your video. I suspect this because "windhvit" wrote in my comments "Who is from after CV's video?" So a big "Thank you" and I mean that absolutely honestly! As a small UA-camr, I am grateful for every visitor 😉✌
“You took down the evil witch, but did you need to take half of all goblins in Witchaven with her?”
-Shatner
Very clever. haha
Do half of all goblins in Witchaven live in the fucking sewer level?
You did good, but you made Witchhaven look like a warzone!
Peace was never a option Captain Kirk.
"The only good goblin is a dead goblin."
“Incredible job, sir civvie, however, must thou kill so many goblins?”
- Sir Shatner
Algorithm-greasing comment for optimal channel growth
Yizz The Eunuch What the fuck are you even talking about? It’s a reference to his other videos.
atleast half of the goblin population wasnt in the sewers this time.
@@doktawhawee9870 Dude I leave this comment on all Civ's videos, MY comment is what I'm talking about not yours lol
Yizz The Eunuch Oh okay, cool
1995 story! Less than 3 weeks after this game came out, my local Electronics Boutique was GIVING them away. Not even in an official promo though. I walked in, the guy recognized me as a frequent customer (this was back when they had shirt & tie older guys running the store), and announced that I was such a regular he was GIVING me a free appreciation gift!
And then I played WItchaven......thanks, "friend".
When I was little I wanted to be one of those guys when I grew up, dident seem like a crap job back then but it prolly was
You should track that guy down to avenge your childhood.
@@inthedeadhours Blood Vengeance!
@@vaultdude4871 He's probably enjoying his retirement by fishing somewhere in Mexico.
@@inthedeadhours Well, he's about to catch a barracuda.
Rest in Peace to Ken Kelly, the amazing artist that did the coverart for Witchaven that made the game seem WAY cooler than it actually is.
I always thought it was the own Frazetta that did the artwork! Their style are very similar. Although normally i dont like this kind of art (i am more of a abstract/modern/contemporary guy) theirs always would bring me back to a sense of adventure.
The guy on the cover looks like Death Dealer.
@@maestro3947-b9g quiet blasphemer. You know nothing of sword n sorcery peasant
I saw a lighter with the cover art on it awhile back. It was a blast from the past.
@@maestro3947-b9g en
Chex chain armour, jazz hands magic casting, and hero time...
This game is a work of art.
The combat in this game looks boring AF.
What's the name of the Hero Time music?
7:51 As someone who played this as a kid I can confirm that the arrows are meant to be more emotionally damaging than physically
The chests that poison you clearly contain a copy of Tekwar attached to a spring.
Woah did we just get POV at the start? Upped production value? A Capstone game? What a gift for a Sunday Morning
American detected
@@doommaker4000 We're all trapped in the Quarantine that's likely going to continue forever given how rapidly the virus mutates, give us a break.
We also potentially just heard civvie's real voice when he says *H E R O T I M E*
Wow did Civvie’s show predict the Corona virus?
Sunday morning? 6 pm here :(
"We just spotted Big Gob in Map 14, think you can head down there and bring him in?"
-VVilliam Shatner
"Nice job bringing down Big Gob, but did you have to take half of the tribes with him?"
-Sir Shatner
"Capstone: The Pinnacle of Always F***ing Something" always gets me.
“This has to be good writing, look at all these adverbs”
"JK Rowling never met an adverb she didn't like," _Stephen King
I cant stop laughing at that
I feel called out.
is it supposed to be a joke or does he not realize there are no adverbs there (aside from "only")
fun fact: i made a guitar pick out my Witchhaven CD.
also a fun fact: i dont play guitar.
Fun fact: dude that is awsome!
Many picks I'm assuming.
Algorithm-greasing comment for optimal channel growth
Is it a POV slide-guitar?
Did you use one if those guitar pick stamps? I've wanted to do this with my broken RE2 Remake disc but am afraid it'll just shatter and make a giant mess
"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done."
-Capstone's creative director speaking to the team before starting Witchaven's development.
I don't know why, but the Capstone logo reminds me of those evil corporations in dystopian scifi/cyberpunk settings.
Capstone, the pinnacle of objectionable cyborg augmentations.
Capstone, the pinnacle of corpo atrocities
Ever heard of TekWar?
Live the good life in the Capstone colonies.
And the architecture of the regional headquarters of said evil corporations
I had this game as a kid, in my mind it was the most bad ass pc game of its time. This is, in no small part, due to the fact that I was never able to get it to run on my pc, thus I could only imagine what secrets lied beneath that metal ass cover art.
As bad as the game was it sure had a bitching cover art.
Too bad Capstone just used Frank Frazetta's Deathdealer painting for the cover. Sky's the limit when you are too lazy to do your own artwork.
My younger brother got that one and couldn't get it running past the main menu. Kept crashing.
@@Quickdrawingartist Doesn't surprise me, their games usually had very shoddy programming. I remember it crashing for me too, but more randomly.
@@MinscFromBaldursGate92 Surprisingly, it's not. It was an original piece done by fantasy artist Ken Kelly, who was Frank Frazetta's nephew.
You forgot an important pro tip: you can shoot arrows into walls and climb them like stairs to reach high areas.
Also I'm 99% sure the sprite used for the sword is the exact same toy sword I had as a kid for a halloween costume.
That is actually kind of neat.
To bad they put that trick in THIS game.
So that's where Quake IV lifted that idea from? Never would've imagined.
@@zelg.5551 Quake IV had this? I had no idea. I'll look it up.
I think I may have had the same toy sword! I remember the golden handle with that kinda flat pommel. Had little carvings into it
I thought it was Excalibur from The Noble Collection
Civvie: "I dont want to play TNT Evilution because its boring"
Also Civvie: *Plays more capstone games than anyone else*
Capstone is too shit to be boring.
I think it's because "amusingly bad" is more entertaining than "so dull it's barely worth talking about." Like people still talk about a movie like Battlefield Earth because it's at least entertainingly bad, but something like The Postman is just so dull I don't think I've even seen a Nostalgia Critic-like reviewer even bother with it.
@@BloodRedFox2008 I remember catching The Postman on TV when I was a kid, and I thought it was kind of novel and neat, if nothing special, at least for parts of it. I don't think I had ever seen Post Apocalypse done back then. In retrospect it's like Water World but a lot less interesting.
TNT is definitely leagues ahead of anything Capstone, there's still Doom gameplay in there, and about half the levels range from pretty decent to pretty good, it's just there's a lot of mediocre levels too, and a couple which are unreasonably terrible or would be ok if it weren't for some specific crimes against level design. TNT gets a lot of shit, and some of it is deserved, but a lot of it isn't.
He just confirmed we're going to get Daikatana before TNT
TNT has some maps that are the best in any doom game. There was one with only hitscanners. And I'm pretty sure it had the highest number of enemies in any natty doom wad.
Damn, it’s been a while since the actual dungeon has been referenced.
Nice to see he got his plaque
Yeah, Axe is terrifying in 3D. Poor Civvie
I always love it when the dungeon gets referenced not gonna lie
Quit wheenin
Makes me grow
From this day on, I will be the leader of the "We want to see Civvie show us the Witchaven II" cult.
CIVVIE, WE NEED TO KNOW!
on 500k subs he will
I also hope we'll see him make a video on it ("x
If you stare into the abyss, the abyss stares right back at you.
Pro Witchaven II when Civvie
If we get a bunch of virgins when we die I'm in.
"This writing has to be good; it has adverbs."
I feel personally attacked lmao
I see the word "strife" in this video. I can't believe you've just subtly confirmed Pro Strife is coming soon!
Hell yeah, first Ross and now Civvie. Strife needs sum luv!
Is it really possible to Pro Strife considering you can level grind in it?
NightlifeSux I hope so.
@Manek Iridius StrifeChad
Can't wait to see how civ handles the sewer levels
“This has got to be good writing, look at all these adverbs!” Is the same thing I hoped my teacher was thinking whenever I half assed a paper I knew nothing about
Probably, I remember an English teacher once gave everyone a copy of a top marks essay and it had the word 'suggests' about 5 times a paragraph.
@@zarrg5611 LMAO
I recently played through this, and it's amazing that most of every level can be easily skipped. All you need to beat each level is to take the pentagram to the exit. The enemies move so slow that there's no need to fight them, and you don't want to fight them either because of weapon durability. So after about halfway through the game I just opened doors to find the pentagrams, and then walked past everything to the exit, getting less than 10 kills most levels.
Capstone, we don't even want you to play our games.
Capstone, The Pinnacle of Ignoring Enemies
Speedrun potential
A small list of potential somethings:
- Darkwatch
- The Suffering
- Drake and the 99 Dragons
- Blake Stone: Aliens of Gold
- Prey (the 2006 version)
- Far Cry (not the Uwe Boll film I just discovered is a thing)
@Mr VT everyone that remembers Prey 2 will still be angry for quite a while.
If Civvie plays Blake Stone on the highest difficulty, he'll end up having a heart attack.
It'll also be fun to see how angry he will be when he noticed that Blake Stone is the only FPS game I know where enemies don't stagger when you shoot them. Even Catacomb Abyss had that, for crying out loud. ¬¬
Darkwatch is the best. It's so so dumb but so good.
@@Chronosol Damn straight!! I was so looking forward to playing a "galactic bounty hunter" that i was sitting at home throwing money at my computer in anticipation. From what i understand the game was 90% or more done when it was killed. Pisses me off every time i think about it.
@@Chronosol I actually sat in on a demonstration of Prey 2 at Eurogamer nearly a decade ago, saw them show it off. It certainly looked like it could have been a great thing if it actually got finished.
Thing is, even though Arkane's Prey is supposed to be pretty great as an immersive sim, I feel like it has more in common with Michael Crichton's novel Prey than 3D Realms' Prey. Bethesda got the rights to it, but only used the name and just made its own world that could've had any other name. They easily could have called it Typhon, for how little Arkane's Prey actually has to do with Prey.
One of the few persons that mentions Ken Silverman, such a shame everyone talks about the build engine but not him.
One can hope he eventually covers Ken's Labyrinth. That's a wonderland of a title with plenty of strange features to pore over.
"Pro Duke Nukem 3D Penthouse Paradise when civvie"just because I am a sadistic asshole who wants to give a headache to civvie with all those black boxes
Sounds like a Katie problem.
@@Civvie11 cruel. Funny but cruel.
@@Civvie11 F for Katie
@@Civvie11 Pro Duke it Out in DC when Katie?
I'm still waiting for Civvie to do Duke 3D's fourth episode: The Birth.
I'm glad that Civvie's back to shitty old games, nothing wrong with his reviews of good titles, but this is what he really excels at.
That's what his robotic handlers have also decided, lucky for us.
True, kinda get bored with the new casual stuff. Not looking forward to his Doom Eternal review.
Civvie excels in suffering
@Eli
nostalgia goggles
@Eli
There were hundreds of shitty FPS back in the day too
i was requesting Pro Witchaven ironically, this took me by surprise
a surprise to be sure, but a welcome one
I actually wanted Civvie to play Witchaven. Just so that he suffers more and finish the Capstone games. Though now that he learns of the wipe button, I want him to replay OBC and suffer even more with the new knowledge.
Call me a weirdo but I enjoyed Witchaven, even a little more than WH2, and I like both games.
Me too, but I didn't expect it either
I ... I loved this game as a kid.
Here's a thought: The ending of Witchaven sounds awfully familiar to the end of Conan the Barbarian... The Schwarzenegger version.
Capstone: the pinnacle of rehased endings
Capstone stealing something from another, better source? Oh, that's not like them at all.
"What is best in life?" "Not a fucking Capstone game!"
The guy on the cover even looks like Deathdealer.
It was a reference I think
That Genuine "WTF" at the level drained bullshit attack from the wisp was so good. Always good quality video from a capstone game review civvie, you never disappoint on shitty games.
14:33 Welp, might as well say it first before anyone else can:
Friendly reminder that if this guy reaches 200k subscribers he will play Daikatana
Daikatana for 200k FUCKING CONFIRMED
Oh god, it's starting again...
How the fuck does Civvie not have a million subs yet?
Will he now?.... ok I'm subscribing now.
“IT’S PART BULL, ALRIGHT.”
Civvie 11: Actually taking the time to craft clever jokes.
Sounds like an AVGN joke.
If he doesn't I'd believe he is shock.
Robert E eh, its a bit better cuz it doesnt say shit 10 times and then go “i know its getting old” but still doesnt just.. write anything better..
you know whats BULLLLLshit?
One part is bull and the second part, I think you know.
The things we do for Doom Eternal.
Sacrifices must be made
For it's eternal debt
Reality Is often dissapointing.
Yeah gotta wait for switch port damn it.
I looked up games by Capstone and apparently they made a CHESS game of all things. I can't even begin to imagine how that turned out, maybe William Shatner comes up and says "Nice checkmate but, did you really have to take so many pawns?"
William Shatner's Chess would be kino actual
"This has got to be good writing look at all these adverbs"
I think that sentence took a couple years off my life thanks civvie
I'm so glad that you talk over the game in most parts in the video, cause these hit and death sounds would drive me insane
So when are we getting a interactive 3d walking simulator of the dungeon civvie?
It'd be cool if it only run through the use of DOSbox
just have it be a douglas adams-ian point and click like starship titanic.
You don't, Civvie isn't allowed to leave his cell.
>"There is no confirmed record of a dragon being slain"
>Makes dragons easy to kill
More like "pathetic"
Well, probably it's hard to slice a part to show that you truly killed the dragon.
That's because it's always so pathetic, that everyone agrees to never talk about it again.
@@adenowirus poor dragon never gets a break
I guess everyone died of old age before the dragon was slain.
this means there are only 3 games from capstone left (that were released):
Grandmaster Chess (1993),
Chronomaster (1995),
Witchaven II: Blood Vengeance (1996)
before all my knowledge of capstone reaches its limits.
its kinda sad that The Capstone Saga ended.
Civvie11 and Capstone where like AVGN and LJN, they where meant for eachother
There is still blood vengeance.
@@pontiusporcius8430 That'll always be the dream
Watching the outro in case of anything and generally enjoying ‘How’d I do’ when I see a poster for Commander Keen and can I can only think.
“Pro Commander Keen when Civvie?”
The ending text and image of the character sitting on the throne is just a rip off of the end of the movie "Conan the Barbarian".
I would say that if you're gonna rip something off, then rip off something good, but Operation Body Count is a rip off of Die Hard, one of the best action movies ever made, and it's definitely one of the worst games I've ever played in my life.
Ripping things off doesn't necessarily solve anything I guess.
Pretty sure the character on the cover art is Frank Frazzetta's Deathdealer, Frazzetta being the guy who made the famous Conan paperback illustrations, which heavily inspired the look of the film.
@@intergalacticimperialist9670 Actually it's Ken Kelly,the guy who painted most of the album covers for ManoWar,who very much is influenced by Frank Frazetta.
@@HoboJoe83 Well there we go, lol
I knew that part seemed familiar.
Watching Civvie11 videos for two weeks straight might not be good for me, but I fell GREAT!
"We're so close to Doom Eternal I can taste blood. Which may be an unrelated condition"
*Looks at Randy's portrait in the dartboard*
Especially compared to their other games, this almost looks passably mediocre, a solid D -. I bet someone could mod it into a half decent game. Get rid of the jump scares, add a texture to indicate trap floors, balance the weapons and tune them a bit... It might be a C - game then.
I mean to be honest I think the fake floors a pretty obvious, at least in the video- they’re brighter, they flicker, and the walls next to them are darker.
It's the best of the worst. If we're grading on a curve here, Witchaven is a solid A+. For Capstone at least. But that bar is so low that an amoeba couldn't crawl under it.
Solid B+ if you choose to play it like it was designed - getting all the kills and treasure. By the time I finished a map (always around a nice 20-30 min. mark), every part of it was memorable and easily navigated with tons of secret passages and interconnection, genuinely ingeniously designed threats and ways to avoid them that would still be there any time you re-entered a room for instance. But also I love the way you can tackle these maps in such an open way; like many people seem to mindlessly feel the need to clear any enemies that they see right away. If a portion seems frustrating, like you're thinking Yikes this room full of enemies and a flame-shooting stone face on the wall (which you can avoid with great pillar placement and even some more ingeniously strange but fun bits of the area where you can crouch for cover) is going to be a pain, then you just go find some other place, and soon you'll find yourself at a great vantage point, but maybe you still don't feel like dealing with them. Then you find a weapon later in a secret area (they're all telegraphed well enough) that deals with that area perfectly from that vantage point that you found earlier. Satisfaction achieved. Civvie chose to play this game like a zoomer. Just barrelling through maps and not even taking a moment to think about how he was navigating it. Just the way he handles the very start of the game is facepalm inducing. He would tell you you're an asshole if you tried to play Blood like that and had a frustrating experience.
Yeah, like a 7/7.5
Dragon: "I'm breathing fire on this guy and shit ain't happening!"
Dragon: "That's extremely rude, you know"
I mean a lot of things are easy to kill when you use performance-enhancing substances
Also Dragon: if only i had something not fire based that caould kill this man.
*claws*
*teeth*
*wings*
*HIS FUCKING FEET*
@@Manglet762 Clearly, the dragon is very fastidious and doesn't want to get his hands dirty
Capstone: The Pinnacle Of Anti-Hype.
Capstone: The pinnacle of it's always fucking something
Capstone: The Pinnacle of Roleplaying Games
The only good thing to come from Witchaven was the long bow sprites, later used in Ghoul's Forest...
*BLAAAAAARGH!*
@@0neDoomedSpaceMarine THATS IT IM GETTING ME CRUCIBLE
On the Will O' Wisps;
Fun fact! Demon's Souls had a boss that could do the same thing, but one: it was the final real boss that you had to face before the ending(I don't count True King Allant, he's more of a setpiece than an actual fight), and it was a well telegraphed attack and getting those levels back at that point in the game probably wasn't too difficult! It never hit me on my first playthrough.
*Capstone design is more bullshit than a fucking Souls game.*
I think the difference is that the design of Souls game is meant to be punishing or downright cruel in some places (not saying it can't be bullshit, it most certainly can be)
The design in a game like Witchhaven stems more from incompetence.
"Souls game" and "bullshit" seem to go hand-in-hand...
@@williamsmith666 Not necessarily but sometimes they can be cruel.
7:45 Yep, the new steam release of Witchaven made this part impossible to pass without dying.
Civvie (zoomer) wishlist:
-Armed and Dangerous
-Goldeneye/Perfect Dark
-Black
-Red Faction
-Turok
Holy fuck, I didn't realize anyone else knew about Red Faction. I discovered that game right after I had played through Half-Life and its expansions for the first time so I was ecstatic to learn there were other awesome-sounding games from that era. Not only did the story sound cool as heck (miners' revolution on Mars, fukkin epik), but the destructible environment aspects sounded like a fun time.
...And then I played it. The destructible environment didn't always work, the game crashed multiple times for unknown reasons, I had to use mods just to get it to run, and the promising story took a corny nose-dive when the bad guy started using magic out of nowhere. And the worst part of it all? I had exceeded the limit of hours played so I couldn't even get a refund.
I AM TUROK
I second Civvie playing Turok
Is it weird that the only game I played from that list was Black?
I love that game.
Would rather see him play Painkiller: Black over Black. He’s talked about Painkiller enough on this show, time for him to play it
16:51 Civvie is giving me flashbacks to the shrek 2 video game
Reading Witchaven's manual won't be of much help, there's a lot of bogus info in it
@King Kyle Unused monsters, wrong powerup effects...
@King Kyle Things in the game they don't tell you. like false floors that have insta-deaths, or will-o-wisps who drain your level randomly when attacking. Or treasure chests that hurt you/kill you at low levels. That the weapons from enemies aren't always dropped when they die. Youl could go a whole level and not find a dropped short sword even though mostly consisted of goblins, etc.
Also the the table of contents for the second game's manual has one page marked as for cheat codes, but it's actually the notes page and there are no codes in it.
Friendly reminder that if this channel reaches 100K subs, it means we’ve gone back in time and can stop the outbreak from happening.
"hero time"
BEN TENNYSON WANTS TO KNOW YOUR LOCATION
I was quickly reminded of, oh. . . let's say. . .
KOMBAT TIME!!!
Idk why he made the Japanese joke, it honestly seems like a pretty American thing to put in a fantasy FPS.
@@noahvadertheberserkerpacki6604 was expecting the Ben 10 theme first time I heard it
@@BloodyN1nja Civvie could have animated in FPS characters as the ten aliens, it's what I would do.
I'm almost starting to hear some emotion in Civvie's voice. Looks like the dungeons' grasp on him is starting to dissipate.
Mind break
Maybe Civvie in this timeline's been just a bit less traumatized.
...... Just a bit.
I like seeing Civvie happy, I can't wait till he does Doom Eternal.
You assume his machine masters are going to allow him to play Doom Eternal any time soon.
The next review is going to be Trump Castle: The Ultimate Casino Gambling Simulation. Objectively Capstones finest work, and also a holy artifact made in the glorious name of God Emperor Trump.
@@AveSicarius I thought you were kidding, but holy hell that actually exists. And it got two sequels! It's a menagerie of shit!
@Agent 005
I googled Capstone and chose the worst one...
I mean... Wait! Don't you know about the artifacts of our good lord? Fashioned by his truest disciples, Capstone, who epitomize his teachings "thou shalt provide a shitty product for unreasonable price.".
Doom Eternal is basically a shitty mod for Trump Castle.
Ahh the old RPG systems, when undead creatures made you level down... I still have the nightmares
That shit is infuriating. I've been plowing through the Baldur's Gate games, and getting Level Drained by Beholders and Liches is just the worst. Thankfully it's not permanent.
>Hey Viconia, cast False Dawn! Wait, where's all your priest spells? OH NO!
The was the first game I ever.. SAW! I was 4 years old. I didn't have a console or a Gameboy or anything like that. My dad got this game for himself to play right after he installed Windows 95 and I watched him play. I didn't know what video/computer games were before this. I didn't even know what a computer was lol, it was just a TV that my dad had the power to control. It was so entertaining to watch my dad. I would yell and scream and yes even cry when he died. lol I was so emotionally invested.
Shortly after this, played Microsoft Hover and Microsoft Pinball, those were the first games I ever played.
I remember playing this years ago and being fascinated, until I saw Thief the Dark Project and kicked Witchaven to the curb!
5:33
The only good thing from this game
A bow for Ghoul's forest wad
You know a game is bad when the only good thing to come out of it, is a bow sprite for doom mods
I had a good time with it back in the day. Played them much later like in 99 alongside the build trio and kinda liked it. I miss this type of 90s classic fantasy like diablo 1. Man those death animations.
Probably the best game capstone ever made; even if it still suffers from their universal flaws.
Can we stop for a bit and appreciate how epic that Capstone intro was? Like damn, it's simplistic but effective.
Anyone knows what the music during the intro is, though?
It's from Subtle Betrayal by SYBS :)
@@Santiak. thank you so much!
As a child, I enjoyed the noise of death and the blood and gore coming out of the goblins as I cut then. I liked the atmosphere. And I had good games at home like Duke3d, Blood, SW, Hexen, Doom and Heretic.
Pinnacle of retro game reviewing. I love the enthusiasm. 10/10
200k Daikatana special? I thought you had at least 500k subs, so underated :(
This channel is most underrated
That Oooh! At the very end reminds me of Blood "show yourself, show yourself! Oooooh!"
Funny you should mention a fanmade Doom map. Ghoul's Forest 3 used the bow from this game.
I recognize that bow sprite anywhere. That's the same one in Ghoul's Forest. It's gotta be.
What a glorious timing. I‘m just sitting on the Toilet.
Lmao
Glorious 🤣
What are the odds
Toilet paper is low across the world. Hopefully you’ve got a copy of Witchaven around.
Numb leg time !!
12:55 "Monster face" thing in this case heavily reminded me of those old movies that used Claymation for FX like Sindbad and so on. I remember seeing such jumpscare in some of the movies from that era
I remember playing the demo for this and TekWar. All I remember of this was that the goblins looked like they were getting an enema every time I hit them. With TekWar, I could hardly tell what was going on, all I remember was running through a city that I could hardly tell what was going on and people talking trash while it seemed like I was getting shot at from every direction.
Witchaven is when mom says we have hexen at home
Today I learned; Witchaven’s devs used the phrase “hero time” way before Ben 10
thank you! watching this now. Witchaven meant a lot to me as a little child. It took me right in with its dark gothic Frank Frazzita style art and something about it kept drawing me back. For its time, or for my age, it looked super realistic and completely teleported me into its realm. The second scared the heck out of me with the first level feeling like an actual look into Hell. The monster designs and sound effects were so strange and unique too. Now, the game is a very clunky mess that would give you an absolute headache to play through, and I always wish someone would do a GZDoom remake where they fix all the annoying stuff and make smooth weapon animation, improve the levels and the rest of the stuff. One day, perhaps, then this game can finally be appreciated. Capstone, I have a softspot for your stuff, you weren't really experienced but you brought joy to my childhood.
Duke nukem killed your queen
Witchaven 2's cover is literally one of Frazetta's Conan paintings.
“Your hype levels have become dangerously high”
Yes. Yes they have. For everyone.
There's gonna be a f*cking RIOT if Doom Eternal's not the GOAT!
I'm here from the future. Against all odds of possibility, another new Doom game is coming, and its hype has SEXTUPLED compared to the Eternal Hype
Sometimes, one needs to play "bad" games in order to remember why "good" games are great.
Any chance of Resident Evil or Silent Hill being covered in the Dungeon?
@Manek Iridius, Actually, I've got no problems with classic tank control survival horror games. It can take a bit to get used to, but once it clicks, fun times.
I consider the 2002 RE1 Remake the best game besides RE2 1998.
I'm curious to see how Civvie11 views them.
All three PS1 classics were ported to pc back then.
18:01 That might be the most hilariously bad boss fight I've ever seen
10:44
Alright Civvie, I'm gonna be that guy, but still: Glass key could work. Obsidian, for example, is volcanic glass. You can even cast things out of it, so it's not farfetched to assume you could make a key out of it. Sure, they could have gone for "Obsidian Key" instead, but calling it a Glass key would still count.
13:30 I see Katie finally discovered blending options in Premiere
You mean Katie?
@@Shogun0099 yeah I forgot about Katie lol
I like how the Randy dartboard being so close to where Civvie sits kinda implies that he doesn't throw the darts, he probably just pulls one out and stabs the photo of Randy a few times to blow off steam.
Also just a quick criticism of Civvie's Google Translate Japanese:
The dashes aren't actual letters, you just put them at the end of katakana letters to stretch out their vowel. It looks kinda sloppy to start the second row with ー instead of ヒーロー.
Incidentally there are Japanese words for "Hero" and "Time", being "yuusha" and "jikan" respectively, but "勇者時間" wouldn't look as even on the bottom with "ウィッチュアベン" on the top.
"Oh... hello, Randy!"
Weeb.
Well, yeah, but it's Capstone: the pinnacle of bad translations!
@@MinscFromBaldursGate92 Capstone-tier translation
They literally confused the flail with a morningstar. Outrageous, 0/10.
Can you believe I didn't know what a flail was?
Doesn't help that I played Witchaven when I was a teen, so I just thought this thing in the game was indeed a morning star.
Only after seeing your post and googling "Flail" I found out about my (and Capstone's) ignorance.
Same difference really.
Tyler McNeeley uh No?
@@dirpyturtle69 Si. They're both balls on sticks, it's just one has spikes and the other a chain, and there is such a thing as a morningstar flail.
@@tylermcneeley3136 the fact that they're different enough that they can be combined should be enough to convince you they're different
that cropping on the player sprite
**chef hands**
muah!
Stumbled across your channel a few weeks ago and absolutely fell in love with your style. Great content! Always a treat to see an upload from you.
Blood Vengeance sounds like a death metal album from the 80s
For anyone who thinks the concept of a build engine hack and slash sword and sorcery game sounds cool and doesn’t want to suffer through the pinnacle of entertainment. A game called “Arthurian legends” came out that fulfills all the sword and sorcery quotas in a much more satisfying and competent manner.
Thanks for the recommendation. Downloaded the demo and it's precisely the type of game I've been wanting to play.
@@helsturm5867 You're welcome. It definately scratched that warrior fantasy itch of beating someone to death with one weapon before pulling out another and it helps that even though all the weapons are relatively simplistic they have decent niches and some fun sound effects on use and even the durability system has fun effect of leaning into the idea that you're "fighter-ing" so hard that you smashed the weapon over someones head.
5:22 didn't expect ps1 doom's marine death sound
13:10 - "I still haven't seen any traced over DOOM sprites in Witchaven, though."
The wall that shoots fire at 11:47 is literally the same gargoyle face that shows up in DOOM.
The pinnacle! Even EA and Bethesda couldn't hope to reach these lofty heights!
While insanely funny to watch Civvie shave years off his life falling @ 11:51 I actually cannot fathom what type of level designer looks at that set up and says:
"Yeah thats fun and intuitive"
Its like an abusive parent teaching their kid to flinch at any sign of affection for fear its a trap,
(TLDR at bottom of comment)
Now, although Capstone generally makes crappy games, Witchaven is actually pretty good! After seeing this video, I was interested enough to give it a try. So, I recently downloaded and played it and I must say, I think this is actually a really good game! I had a lot of fun playing. Obviously it is kinda janky and has a few bugs, but pretty much all games are like that to a point. And the game ran very stable and I never had any crashing problems or major bugs. Now, I have a lot to say about this game. I looked up an online manual and read the whole thing. The story is a bit more elaborate than you mentioned. But who really cares about the story? Anyway, I learned a lot from reading the manual, and there is actually quite a lot you missed or didn't notice or mention.
I decided to just play it on DOSBox, and there are fully customizable controls! Pretty good for an old game like this. It runs just fine, the only problem is the mouse sensitivity is WAY to slow, but is still playable. And there doesn't seem to be any mouselook, but you don't really need it anyway, since most of the combat is melee. And yes, I am aware that pressing F12 brings up a mouse calibration mode, and you can use the arrow keys to set the individual X and Y mouse sensitivities, and I have the X sensitivity maxed out at 16. Oh well. The game still plays fine.
There are a few things I discovered while playing and feel it is worth mentioning. The difficulty can be adjusted from the menu at ANY TIME. So if the game is too hard or too easy you can change it on the fly. At lower skills enemies have less health and there are more items, including weapon drops, and on the max skill enemies respawn. So I play on skill 3/4. (I cannot stand respawning monsters!) However, you still get EXP from killing respawned monsters, so you can grind to max level right away. Hehe.
Anyway, weapons don't just have durability and damage, they have attack range too. And I don't mean like the bow, you can be further away hand hit with weapons like the morning star or poleaxe, out of enemy range. But with weapons like the dagger and short sword you have to be right up close to hit.
Very important thing you didn't mention and probably didn't realize was that the weapons have *two attacks* that the PLAYER CAN CONTROL! You can control what attack you do by attacking while strafing, or moving forward. So the morning star attack is NOT random and the slower attack with a wind up does more damage! The same thing is true for almost all the weapons.
As for the arrow trap situation, there is an item you can pick up called the Onyx Ring, which negates missile damage. I don't know if it is timed or has "health" like armor, but that is the reason arrow traps don't damage you. I don't know if that is why you aren't taking damage, but that's what it says in the manual.
Now, the other cool thing is you don't have to actually find all the keys. The level design is actually pretty good I think and is more or less open. There are many paths you can take, and you can either find the keys or find an open doors spell! Also, I've never been required to walk too deep in lava to progress. And there is almost always a resist fire potion or two near areas that have lava paths in them. There are also quite a few secrets, many of which can be found by looking at the map. And yeah, the instant death pits suck, but there is usually only one or two hidden ones per level. Some of them aren't covered with a fake floor and you can see them. And most of the death pits can usually be avoided by always hugging walls particularly while walking down narrow hallways and you can often see them on the map as a red square in the middle of the room/hallway. You might also notice them with a misaligned/miscolored/different brightness floor texture.
Also also also.... This blew my mind. So, on map 6 there are two instant death pits blocking access to arenas with the exit pentagram and the key to the exit room door. I COULD NOT for the life of me figure out how to get across. I looked for a secret tunnel or ledge to jump on, but I simply could not make the jump. Now, in DOSBOX, the jump is very odd. You can jump very high, a lot higher than you think. Even higher than Duke 3D's jump. But you fall VERY fast. And cannot jump across something very far. You basically have super jump and super gravity. This makes it possible to jump up on very high ledges, but not across any gap longer than like 3 feet. I though this might be a bug, but it is normal. So, I only had one flying spell, and tried to rush over to both arenas and grab the stuff to exit. BUT I didn't have enough time and kept running out of fly and dropping before leaving the second arena. I could have just used fly to grab the exit pentagram and an open doors spell to exit, but felt that was just not right. So I looked it up and *get this*! You have to shoot arrows at the wall over the pit and jump across! You can shoot arrows into walls, and they stick just like in Skyrim. They are hard to see because they are 2D sprites and stick at an angle to the wall facing your character. But they are there. If you shoot enough arrows just right, you can just walk across! This is SO creative and awesome! You can do this to make jumps you normally can't, or platform up to secrets or to sequence break. The levels often can be played through in many different ways and you can skip entire areas or skip keys. And not just with the open doors spell. The levels can be completed many different ways, and are much more open than say, Doom or heretic. Actually I think this game is more comparable to Hexen, even Hexen 2 because of the level up system. This also happens on map 5. there is an instant death pit JUST wide enough so you can't jump across to reach the exit. I used fly, but you can use arrows to get across too. I did not know this at the time and wasted a precious fly spell :P
You can save and load anytime just like Doom. So save at the beginning of the level as a backup and then make 1 or 2 separate saves while you progress so you never get stuck. I have never had a situation where I had to restart a level, and have never been stuck. Secrets are usually optional and only a few levels require secrets to progress.
Also, the armor system is unique and really cool in this game! You don't just get armor points like Doom or Duke Nukem 3D that reduce damage to your health, it changes how much damage is reduced by. Kinda like Doom's green vs. blue armor, but armor ALSO reduces total incoming damage. Depending on the armor you are wearing, each hit reduces a fixed amount of armor points and reduces your health. For example, each hit with leather armor reduces it by 4 and halves incoming damage. So if you get hit with 100 damage, the armor only reduces by 4 and you only take 50 damage to your health. Very unique and different.
There is also a shield pickup, which blocks all incoming frontal damage from within the player's view. However, you can only use the shield with one-handed weapons. Switching to any two handed weapon will lower the shield, and switching back to a one handed weapon will bring it back up. When being hit by an enemy from the front, You only take 1 point of damage per hit, and the shield degrades. I don't know how many hits it can take before breaking, but it is quite a few. The HUD shield sprite actually changes and becomes more and more damaged the more degraded it is! I think that is mad cool! You have to face enemies for this to work, and you can still get it from the side or behind. But the block is automatic and doesn't affect your attacks or require a "block key" to use. And it is separate from armor pickups.
There is a shadow ring which makes enemies flee from you like using a scare spell, there is a horn which recovers 1 point of health each time you hit an enemy, and the helmet "hero time" powerup makes you attack twice as fast as well as doubling damage. Also, there are scepters in some of the levels, one which makes you walk normal on water, and the other to walk normal on lava. Useful for doing combat/navigating quickly without being slowed down. AND there are Ankhs which give you 250 points of health! And a crystal staff which gives you 300 armor points! You didn't mention any of these powerups and I think they add a lot to the game.
Yes, the first level is hard and you will be needing health a lot. But later in the game I found I always had a ton of potions and was wasting them to heal just a few points because there were so many lying around.
And I have always had plenty of items/armor/weapons and I think the item placement is pretty good! Yes, the levels usually aren't something special, and have a random/abstract construction, but they are DEFINITELY more interesting and better built than you give them credit for. Yeah, they should have given each level *some* name, instead of just MAP 1, MAP 2 ect. But whatever. The level names don't impact the gameplay so I come up with my own names for the levels!
*TLDR*: VERY long story short, I really don't think the game as bad as you claim. I had a lot of fun playing and this is an interesting and unique game set apart from the sea of Doom and Wolf3D clones on the market at the time. Yeah it isn't very polished and Capstone makes crap games, but I really think this is a diamond in the rough! It's certainly not the best game I've played, but WAY better than a lot of games I have played. The combat and gameplay and level design is actually pretty good! I think everybody should download and give it a try! It runs fine on DOSBox, except for no mouselook and the mouse sensitivity being too slow. But you can always download a source port that supports it. PLEASE give it a try! Seriously, it's not so bad and I really enjoyed it! I don't think this game deserves all the hate it got in this video.
I have more to say and it won't let me make my original comment any longer.
Yes, the arrow traps aren't damaging you because you have an onyx ring, which negates missile weapon attacks, including arrow traps. I believe it is timed and runs out after like 2 minutes. Arrow traps are a PAIN without an onyx ring and can poison you too.
Also, Illwhyrin is a HELL of a lot more dangerous than you give her credit for. Yeah, she is a joke if you know how to deal with her. The strategy is rush her and stun lock her. Preferably with a strength potion. However, if you don't realize she is there, or focus on other enemies in the room instead of immediately prioritizing her, she can WRECK you, FAST! She casts spells that are unique and really mess with you. The first time you meet her is level 6. The first encounter, if she is allowed to cast the spell without being hit and interrupted, she revives ALL the dead monsters on the level. Which can be very bad, but she is near the exit so you can just leave. You also don't have to fight her in levels she appears in before level 25, the final level. However, she will keep casting her special spells if not dealt with and you must face the consequences. The first time, if she cast the spell, you have to deal with the monsters again if you want to go back and collect anything you left behind before leaving. And yeah you can stick around and grind for EXP over and over, but your weapons will wear out long before you gain anything useful. The second time you meet her (in the lava floor tower level, level 9) she DAMAGES all your weapons! If you let her finish casting the spell, all your weapons go into the "damaged" state and do half damage and are close to breaking. This is VERY bad. Basically, if this happens, it is an instant save reload. The next time, in level 18, she destroys your armor. Like, your armor goes to 0. Not as bad as the weapons being damaged, but still. In level 21, she BREAKS whatever weapon you have out and readied. Which is probably your two handed sword. There is another new one on this level, but losing a two handed sword is always a bad thing. And during the final battle on level 25, she sets your health to 1. ONE HEALTH! She killed me 4 times the first time I fought her. Didn't realize what had happened the first time and the other times I got killed by being distracted by other monsters in the arena. Basically, you need to use an invisibility potion (which *she* can see through but the other monsters do not), strength potion, and fire resist, and rush her.The monsters in the final arena are very strong and most have ranged attacks (guardian heads, skeletal witches, gray witches and lava fiends) and there are lava cracks in the final arena too. Basically, the only strategy to use every encounter with Illwhyrin is to rush her and wail on her as soon as you see her and sometimes that's still not fast enough. After she casts her special spells, she casts very powerful fire spells which do a TON of damage. She is one mean witch!
And the dragons are WAY deadlier than you claim. First off, they have a TON of health and take a long time to kill. They will completely break a broad sword from full durability on its own. You usually need two strength potions and two fire resist potions to kill one. Even with "hero time" and a strength potion, they take a full minute of fighting to kill. Dragons can easily be stun locked, but if you miss or your timing is off, they will ROAST you! I was fighting one once and my fire resist wore off. I figured I can just keep hitting it and would be fine, figured it was dead soon anyway. Something happened and I missed a hit, and the dragon hit me with fire and KILLED ME from full health! 200 damage with one attack! Basically, fire resists and strength potions are required to fight dragons. With the right items and strategy, they are very easy, but still very dangerous.
Lastly, the willow wisps are in fact extremely dangerous. They drain exp FAST if you touch them. A good way to deal with them is with fire resist and a strength potion. In and out. Hit and back off. With good footwork, you can kill one fairly quickly with good movement and timing without losing any experience. You can shoot a ton of arrows at them, or throw pike axes too. You need very precise aiming when shooting willow wisps with arrows. You need to hit the small light that makes up the sprite. Most of those arrows you fired at the one at 13:38 missed. The annoying thing is that whenever you hit a flying enemy in this game, they float up quite a bit. And usually up high enough to not hit them in melee anymore. They only float back down when firing fire at you. That is VERY annoying. However, the best way to deal with them is a nuke scroll. Gather them together and cast the spell. Usually kills all of them first try. I save nuke scrolls just for willow wisps. And it's worth mentioning that most levels that have one or more willow wisps usually have a glass skull. Sometimes two. Glass skulls instantly give you enough experience points to level up. If you don't ever get level drained from a willow wisp during a playthrough, you can gain max experience level (level 9) as early as map 15. And later in the game there will be glass skulls when you have max level. They only give you 100 experience points if you are level 9. But it is wise to save them until AFTER you deal with the willow wisps. They got rid of the level drain function of willow wisps in Witchaven 2. Instead, they are supposed to stun you with a message "Shocked!" but it doesn't work as intended in WH2. Oh well.
@@corkbulb2895 Interesting comments, what's your opinion on Witchaven 2?
@@billhicks8 Ha. I think it is actually better and I enjoy Witchaven 2 more than the original. They are both good games IMHO. But Witchaven 2 has more variety and bigger and better levels plus additional enemies, hazards and bigger levels. I am surprised you actually read hat essay I wrote and had something to say about it. Witchaven 2 was definitely rushed and less polished than the first game, and I enjoy both games. It's kinda like Doom vs. Doom 2. Which is better? clearly Doom 2 but the original Doom is great and absolutely worth playing and enjoying. I admit capstone made some Garbage, but Civvie exaggerates the negatives and looks over the positives.
"Grondoval was given a hero's welcome, and his further adventures eventually led him to his own land; his own kingdom." I feel stupid for not knowing why Civvie takes umbrage with that phrasing.
"adventures eventually" is a little hard to say and never sounds like you've said it right
The concept for this Channel is still brilliant.
The writing in the manual was somehow way better than the game itself.
doom 3 resurrection of evil when?
Also Lost Mission from the BFG Edition
Whens Half-Life, Civvie?
alyx is coming. you have to do a video before then, the trends demand it
Alyx is coming. It is the VR killer app that we all have been waiting for. It places you in the body of a strong, yet vulnerable, black woman in a transhuman transdimensional dystopia where gender roles are inhibited by a suppression field. Most people are going to need to spend $3000 bucks on it for the ideal experience. Amazing.
@Manek Iridius I wouldn't mind that.
He's more hype for Doom than Half-Life (More so these days). Hope he does it after Eternal.
@@ProductofSeebach It works on a 250 buck WMR headset and a 600 buck PC. Not just the Index and a 2000 buck PC. Sure it's not "ideal" but at least people who can't afford a higher end headset can play it.
@@MyHeadHz You don't need to put ideal in quotations. Killer apps are suppose to move hardware. If there is anything that is a once in a lifetime experience worth $3000 usd, it is the killer app for VR (which is also the new flagship Valve title). If anything, I am poking fun at the fact that it is the most technologically advanced simulation of being inside the body of a black woman to date, and it inverts all of Half-Life's conventions to be so.
Hello Civvie, I'm not 100% sure, but I think my video calls to my "Witchaven 2" video have increased due to your video. I suspect this because "windhvit" wrote in my comments "Who is from after CV's video?" So a big "Thank you" and I mean that absolutely honestly! As a small UA-camr, I am grateful for every visitor 😉✌
This channel is highly underrated.
I actually have fond memories of this game ... rose tinted glasses and all that. :)
Did you work on witchaven? :o
I stopped playing doom eternal for this
**Death Metal Stops**
My jealousy cannot be measured, please stop watching this and go back to Doom Eternal
I made sure to credit you as the director for eternal video, hope you're enjoying the game!