Dude, I love your tracks. Distilled Chaos is great. I deliberately stand around at the start of Amid Evil's E2M2, Forgone Fortress, just so I can have the drums kick in when I actually start killin' monster statues. It's such an ominous tune, it really pumps up the atmosphere.
Stargunner soundtrack was my shit when growing up, I remember letting the game paused just to hear the music (second episode, Terran if I recall correctly, had my favorite tunes) And also Kevin Schilder with Heretic's music, damn... I'm not aware of many games that used MIDI music, but the few ones that did sound really fucking good
What I remember about the NME boss was that the game's instruction manual, which gave tips on most of the bosses, just had for its section something along the lines of "We can't beat him most of the time either. Good luck."
Fun fact: the shareware episode of Rise of the Triad released on the very same day as Marathon, so both games hold the record of being the first FPS games with dual-wielding.
Chandler Ruoff It also had the terminal system from Doom 4 & Doom Eternal for its story, plus there's a mod predating Doom 4 called Marathon Eternal, based on a cut Alpha story for Halo 1, complete with a shield world crossed with a Halo ring and 343 Guilty Spark making a cameo as "The Watcher" albeit as a traditional AI instead of a floating metal ball. (Halo was going to be a Marathon 4 but that idea was scrapped quite early, plus Bungie toned down references to it in later games so Microsoft couldn't snatch the trilogy from them)
@@chandlerruoff6866 Marathon had two different kinds of Rocket Jumps even. The "Grenade Hop" that's what we all think of now at Rocketing Jumping and the Rocket Recoil, which only worked off of ledges or midair because of how powerful the rocket launcher is. @Lion O Cyborg God, Eternal's good. Whenever I do a trilogy replay, I always add that one as a the fourth game in the trilogy. I suspect the UNSC ship Eternity might be a reference to that why with it's sister ship being the Infinity, maybe being a nod as Marathon 3 is called Infinity.
Duamerthrax Indeed. I also count Tempus Irae & its sequel, The Lost Levels as the sequel to Eternal and Rubicon as well as the upcoming Chronicles as sequels to those in that order. Also, Marathon 1 had grenade climbing and all three had wall walking as well: the latter is when you aim the assault rifle down and fire as you jump so you somehow make to an otherwise unreachable ledge, and the former is spamming grenade jumps and primary assault rifle fire so you float higher and higher. The result is the same: it looks like Marcus is bridging the gaps/walls with a staircase made of speeding bullets. I _wish_ I could make something like that up! Grenade climbing is still possible in the sequels but as grenade jumping was badly nerfed, it's a lot harder without Megabyte's GZ Doom style jumping script to let the player try grenade jumping Halo style.
@@lionocyborg6030 I've played most of those and they're good, but Eternal felt more like a proper sequel, while the others felt more like good fanfiction. Rubicon might be the close second to matching the original story feel.
One thing I loved about RotT was the option to shrink the screen if you have a slow computer, if you shrank to the lowest possible setting it just displayed the text "consider upgrading your computer". This is still a meme of sorts among me and my friends.
@Zoomer Waffen Well, apparently the demand is more smartphones which leads to more zombies. That doesn't make me constantly watch at a smartphone and ignore everyone around me that I am interacting with. The responsibility lies within us, not the technology.
@Zoomer Waffen Don't get me wrong, I agree that tech has to serve humans, solve their problems and has to make lives easier. Keeping with the example, smartphones are doing just that, but they are also zombifying their users. Just like with a knife, you can prepare food or you can kill people, it cuts both ways (pun totally intended). Hence why I insist that it depends on the wielder of the tech and not the tech itself.
Notes from ROTT:DW speedrunner (after suffering a year of reviewing C code to get this game to almost under 42 min) Optimally, the best character to use in the game is Thi. She only has a slight speed loss compared to Lorelei, but has 15 more units of health. So it's a nice trade off; Slightly slower, but can take a few more hits. All of the projectile weapons damage are determine by the formula x((random>>y)+z). (x) being the multiplier, (y) being how many bits are shifted in regards to random (For instance, random value 50 would actually be 6 if (y) is 3) then added onto base number (z). Dark Staff has the highest base number , at 190. Despite being slower, the pistol deals more damage than the MP-40. Mentioned in the official Apogee FAQ, if you somehow get caught in a moving wall without dying, you can phase through it. This can be done on E3A1 (robo-tricks as i've been calling it) to pass through the "wave" of moving walls and in theory skip a good portion of Four-Way Chamber. The "Capsules" that you break in the Darian level, depending on the order you destroy them, can manipulate which door Darian exits to get into the main area of the arena. NME is definitely indeed bullshit, however, the behavior is (somewhat) simple. Essentially, NME takes a "snapshot" of where you are whenever you are in it's line of sight. Once it has done this, it will head to this spot, changing behavior only if you are in sight again. After it hits this spot, it'll free roam till it sees you again. Since it only attacks when it's a particular distance away from you, you can cheese the fight by getting it into situations where it takes a straight line route to you. Firebomb at the start, and 1-2 (full)bazooka's later, ya done. Fastest fight was ~30s. El Oscuro part 1 is the high S-tier bullshit that I am still attempting to figure out but, essentially, you would want to cheese this "fight" as well by taking advantage of the level layout near the elevator. Get around the touchplate that seals the elevator, wake up EO, lure them to near the elevator, get back to infront of it, and try to manipulate their pathfinding to where they are behind a column. Sometimes they get into a state where you have to walk forward a bit to get them not in their flying state and then backup so you don't get hit by them. When they are close to you, they do both charge and "fire head" attacks. These two attacks seem to lower his health a considerable amount and as such, are the attack you want them to do the most. You can also do rocket jumps using the god mode attack. It's cool as shit, but you have to have precise timing to pull it off. There is definitely more, but it's gonna be more troving through the code. Hopefully I can get sub 40 in the practice room during AGDQ.
Remember to pray to our lord and savior RNGsus every day, with a token offering to Fire Emblem Tactician level supercluster brain John Carmack while you dig through code.
Remember to pray to our lord and savior RNGsus every day, with a token offering to Fire Emblem Tactician level supercluster brain John Carmack while you dig through code.
I always found it funny that I could never really use the fastest character, but had to use the slightly slower, slightly tankier character; and it's pretty cool with ROTT, that it's for speed running too.
18:45 For context, Tom Hall was the lead game designer for "Gordon Ramsey: Dash", a mobile game developed by PlayFirst, where Tom Hall currently works.
I've actually been to San Nicolas Island. It's primarily a naval radar installation, where ships stop to calibrate their own systems before heading out to sea. It's also home to a crapload of elephant seals and sea lions, as well as the great white sharks which prey on them. It also has all these tiny little foxes on it, which are surprisingly tolerant of humans, sometimes outright friendly. A biologist I spoke to there believes they may have been brought over and kept as pets by early native settlers of the island. My point is that these cultists must be fairly badass to have kicked the US Navy off the island.
FYI you're using the split missile wrong. If you hold down the fire button it shoots one straight missile like the bazooka. You can then release the button to make it do the split at will. This gives it some practical use if you get good at aiming it. If you just hit the fire button it shoots both to the side and is pretty useless.
@@Civvie11 No problem. ROTT is one of my favorite games, so thank you for giving it some love. It doesn't get nearly as much recognition as it deserves.
According to an interview in the strategy guide, they got the RSAC rating of 4 from putting in the lightning guards sometimes falling down and begging for mercy, which they did specifically to get the highest rating.
The FPS where enemies plead for you to spare their lives... and then shoot you. This game was crazy. I remember writing Apogee and pleading with them to port it to 3DO of all things because I had one and I couldn't afford to buy a PC. For some reason they weren't interested in spending time and money to port their game onto a system that only 5 other people owned.
I hate it when games do that. Have enemies that feign surrender, but never actually surrender. So I'm the guy murdering people begging for their life because I know 100% that if I let them go, they'll try to kill me again, even though I'm in top tier armor with A MAGICAL EXPLOSIVE SHOTGUN, and already saved the region from an existential threat.
While Rise of the Triad is kind of jank and I like Episodes 3 and 4 far less than 1 and 2, I can't help but admire how downright insane it is and how *chill* it is about being insane. It's not going all hEyA lOoK, a DoG mOdE, wElL tHaT's UnUsUaL, it's just "Yeah, you can turn into an invincible dog that can gib people via barking too loud. No biggie". That's what sells the game to me personally. Well, that, and the killer soundtrack.
Well, least RotT is good jank, and not bad unplayable jank. That's definately in its favor. Especially when it just decides to embrace its nature and roll with everything.
I studied in a franciscan school and the monk's robes looked very similar to the one the monks from that order use so... I was kinda confused when I was little, but still filled them with lead.
Tom said that he believes he still has the El Oscuro robe stashed away in a closet somewhere. Really chill guy, funny as hell too. Kind of a shame he's resigned himself to pushing mobile stuff and doing Mario Maker levels when his free time permits but all things considered, the man has earned it.
@Zoomer Waffen It's not my thing personally but apparently when people who actually have some understanding of level design and mechanics go ham in it instead of following the prime directive of "make levels ball achingly and soul crushingly difficult" or a conveyor belt where the player hardly interacts with anything, it's possible to get really creative with it.
The split missile fires straight when you hold the fire key, then splits and homes-in when you let go. So best used fired through a door into a room before you split. The "gravity defying" enforcer grenades are so you can bat them back using the excalibat. And just to mention, another cool (for the time) feature is that glass doesn't break when you walk up to it, but hold shift/run and you'll smash through it, taking a bit of damage.
"The "gravity defying" enforcer grenades are so you can bat them back using the excalibat." What the fuck i've just learned about this and that's some next gen level shit that i love.
Of these details I gotta say the glass shattering sounds the coolest. Busting straight through a window is peak action movie power fantasy shit, exactly the kind of thing I hope the game overall rewards the player for knowing about. Hidden areas with loot? Practical escape route to navigate an otherwise perilous fight? Sign me the fuck up!
I do have vivid memories of being young and impressionable and having my mind blown by "Goin' Down The Fast Way", the level 1 music from The HUNT Begins. I'm glad that this retrospective *started* with giving Lee Jackson props; he did an amazing job with this soundtrack.
I actually liked the game in closer to mid 2000's after market was flooded with generic CoD shooters. Was a breath of fresh air at the time. Later episode levels are confusing as balls in worst 90's ways possible.
I was about to go "eh it ain't that bad from what I played" but then I remembered "oh wait I played it with the fan patch that lets you turn the AI companions off, and Civvie said back in the Hatred video he doesn't use mods for his videos because he wants to review them as they're sold." Welp good luck dealing with Superfly and Mikiko, Civvie.
This game feels like it came from an alternate universe where tech took longer to progress in the 90's, and there was a whole generation of raycaster shooters that expanded on what Wolf3D could do without changing the fundamental architecture. Like the software equivalent of steampunk.
@@kalibruhmoment3032 Eh, most of HLM's music is cut/looped versions of the respective artists songs. Now No Straight Roads? THAT'S A BANGER OF A SOUNDTRACK.
Alright, so, I'm a drop this? There are soundtracks that transcend their games. There are also games that transcend their intended audience because of soundtrack. It's give and take. But MegaMan X's soundtrack gets a special shout out by society, because it was made by the game in a sense. The tone and tempo was tempered by what the game was. And the MMX soundtrack leaked into non gaming communities because... It has some banging bops, but brought the clout of being so good on its own, while being tied to a damn good game? Yeah. It carried both its own clout but it's stage. Special circumstances. On the other hand? Look at Deadly Towers NES. That soundtrack actually is amazing. But... The game itself frequently contends for the top 10 of all ""worst games ever" lists. Willing to bet not many people know that opening theme. It's fantastic.
Lee Jackson, Bobby Prince, Nathan Mcree, Peter Connelly, Andrew Hulshult, Alex Seropian, Alexander Brandon, Marty O'Donnell: The Composers of Incredible Power.
That pause was just long enough for me to go "That's too specific for him not to have a clip... But I guess that would be too good to be true". Then just as I was giving up the clip plays. Perfect.
This need to be used more in games. I'd say that the only other game that's done this is god of war: RAGNAROK when*BOI* learns how to transform into an invincible wolf that can shred tanky enemies and instakill basic enemies all while Regening his health
I actually met Carmack in person earlier this year on my plane ride to OC6 (im from Dallas as well). He was super chill to talk to, and the biggest thing to surprise me about him is how much shorter than me he was, especially since he is one of my major childhood heroes.
Carmack has always been a super nice guy when he isn't in crunch-mode. He becomes a real misanthropic asshole when he feels whatever project he is on is threaten in anyway.
PSA: The Apogee Throwback Pack on Steam (includes Rise of the Triad, Extreme Rise of the Triad and both Blake Stone games... whatever the fuck that is *****just kidding, Blake Stone is a cool Wolf3D clone*****) has the MP3s of the entire ROTT soundtrack included in an archive in the installation folder.
I always found it kinda funny that Tom Hall left id because he didn't want to make violent games like Doom all the time. And then immediately after that he made ROTT.
Koko Actually Tom left because he wanted Doom to be more like Marathon and have a strong story to go hand in hand with its stellar gameplay, going by the Doom Bible, as well as having the environments try to make architectural sense. He sort of got his wish with Brutal Doom Extermination Day, Doom 4 and Doom Eternal, though Doom 3 tried something similar. Most of his plans for Doom 1 were simplified or vetoed by the two Johns, the story was dumbed down to its traditional Mario or Classic Sonic standards and the levels became the glorified mouse mazes we associate with pre-Duke 3D shooters like Doom and Marathon 1.
Georgi Hadzhiev I never said it was bad level design. Just that it no longer resembles an actual Martian moon base like Tom Hall intended. (Though Tom Hall's design was before the move from Tei Tenga I think) We wouldn't see attempts at realistic level design until either System Shock 1 or Duke Nukem 3D. That doesn't mean Knee Deep in the Dead doesn't play well.
"First things first we gotta get to the most important thing" "Part I: The Music" Ah yes, a man of culture. I got introduced to this OST through Hell Revealed.
@@MinscFromBaldursGate92He looks similar but much bigger and shoots either lasers or hard light sawblades out of its base when moving before the homing missiles come out. He’s even worse to fight in the remake so I eventually switched to just cheesing him with 2 firebombs, one of which is in the arena on top of a shipping container. I always thought he looked like both the Egg Genesis from New Sonic & Zeta from Sonic Adventure (or whoever the Hot Shelter boss for Gamma was). The original NME is kind of like Zeta meets a Dalek. Funnily enough the remake says the NME was made in Japan so I guess that makes it the Egg Megadrive. 😉🥁
I'm probably weird and showing my age, but this is the Christmas special I keep coming back to. I think it's partly because you show the awesomeness of 90s works of passion. Another Christmas with this as my main video!
The groaning god sounds are not only ingrained in my memory, but in my parents' as well, because as a kid I always used desktop speakers instead of headphones.
4:17 Actually, GOG's re-release of the game does have the soundtrack. 15:42 Also, I read recently that the way the Split Missile is supposed to work is that you shoot it and hold LMB and release when you want the missiles to split.
Wasn't there multiple extra voices per character assigned to the F1-F12 keys when in multiplayer as well? I distinctly remember playing over the modem and your character could yell out "BEHIND YOU!" " Laaaaaaa-da-daaaaa", "I seeee you" and other obnoxious stuff. It was great.
Poor ciivie locked away in an undisclosed area, sure hope his Christmas is filled with joy and not torture and pain like we not in a prison people have to deal with
Hey Civvie, the split missiles are for hallways! They'll stick together while you hold the fire button down, then turn at 90 degrees and heatseek. Lets you shoot around corners.
Thank you for this nostalgia, Civvie! Loved that game! Despite all its shortcomings, and me having played a lot of Wolf, Doom and Heretic before it, I remember being so overwhelmed by it, that I played for 4 hours straight and then went home thinking it was the best-looking most awesome game ever. Btw, you forgot to mention there was a first kind of bot mode in this game! It was called "deluder" mode, deluder being a fast evasive object for target practice, that regrettably didn't fight back, but it was still fun =D
@@Slimurgical and with far fewer problematic opinions. Then again, maybe aardwolves have equally problematic opinions but they just decide not to share them.
I heard most of RotT's music before I played RotT through Doom megawads, but then again my FPS experience between 1993 and 2003 is stunted and backwards to the point where I knew how to navigate Door to Chthon in Quake because I had played through a recreation of it in Doom II. For god's sake, I own a physical copy of Strife. I'm basically a mutant.
Civvie, my man. Whenever i feel down or life insists on keeping me down i pop this video or rewatch your postal videos and it makes me a bit happier, so thank you for being such an awesome dude and for making such fantastic content
@@MrGreyJK wait so we're working on universes? I thought it was timeline based. Meaning that the robot went back in time thus still being the same universe only it's timeline had now branched into a new path.
i really appreciate you covering this game, as it was one of my favorites back when i was a teen. though like other titles, it was beaten out by duke 2d and other titles that were better but ROTT still found a place in my heart. there was one game franchise from this era that you havent covered andhonestly. probably should. Descent, whichh got overshadowed by the other games in its era but it was quite a wonderful FPS for the day.
I had access to Doom, Duke3D and Heretic sharewares as a kid and that didn't prevent me from playing THE HECK out of Descent back in the day... when I think about it, I dare to say that I think I spent more hours on Descent than any of these other games... levels were huuuge
@drealmerz7 z It's one of these games on my "to do" list that I never manage to actually remember doing. It might be faster asking you than googling it: Is there a convenient way of playing Descent on modern machines? Or DOSBox is the way to go?
Rott is also the first game to have double jump, but i dont think many people know about this. If you are in doge mode u can press the use key to do jump and then attack to jump another time. U can jump on enemies and kill them by standing on their heads.
What I remember most about RoT was deathmatching my family over the LAN. I say LAN but really it was this Frankensteined network of computers connected via serial ports. It culminated in our mother getting the crazy bat thing and beating us all to death with it on a level that looked like an old fashioned baseball diamond. LoL :)
Bossblow will be forever, one of my Top 5 victory tunes after killing a Boss. You feel acomplished after kill a boss on this game, and the game just add to it
I have an old VHS tape somewhere, of my dad and brother giving a tour of our new apartment. I come runny into focus, screaming 'Dad! Dad! You gotta check this out! It's so COOL!' as my dad follows me to the computer room, and looks at the screen. It was the death screen for ROTT, guts and boots. He sighs the usual 'dad sigh', as I'm jumping up and down, rooting because I died in a video game.
I fuckin love Going Down the Fast Way. I've been playing it in my playlist for 25 years, and I never met anybody else who appreciated it like I did until now.
I'm so happy I found your channel dude... you're fucking hysterical. I was born in 86 and grew up on damn near every game you showcase. Keep up the good work my friend.
Another detail about Doug Wendt is he's missing the tip of a finger, and you can see it when he's using the dual pistols. Also, Drunk Missile is best missile.
You should definitely give Lucasarts' Outlaws a try sometime ^^ It's very similar to these type of games, though definitely a little less expansive and not as technically impressive. Fun, though!
just bought the Apogee throwback pack on Steam which contains 4 games including Rise Of The Triad and Extreme Rise Of The Triad, got it on autumn sale for a dollar
I tell ya few things are as satisfying for me as playing Russian Overkill on GZDoom with the Bolognese mod on a big map with tons of monsters with nothing but Suck This on repeat.
15:39 not mentioned; The Split Missile's 2 projectiles will stay together as long as you hold the trigger after firing, and split when you release, which can be very useful... and annoying! ;D
Merry Christmas, everyone!
Merry Christmas BOIIIII
Merry Christmas, Civvie!
Merry Christmas mate, even though it's only 23 december .😅
Mery Christmas brother! Always enjoy the videos :)
You were literally the first guy to wish me merry Christmas, thanks a lot Civvie11!!! A merry Christmas to you aswell!!
I guess I'm the musical equivalent of Big John now. I just show up in other games randomly.
I just want to be the first one to reply to this before Civvie hearts it and you get hundreds of likes. Yay me.
a unexpected surprise but a welcome one.
Dude, I love your tracks. Distilled Chaos is great. I deliberately stand around at the start of Amid Evil's E2M2, Forgone Fortress, just so I can have the drums kick in when I actually start killin' monster statues. It's such an ominous tune, it really pumps up the atmosphere.
You are great at what you do man, keep at it !
You do an amazing job, it's no wonder you keep showing up.
Thank you for the props, Civvie! Very much obliged. I'm glad you liked the music enough to devote a segment to it.
The music's so good!
Always fun seeing surprise guests in the comments of Civvie's videos.
I have to say, lee jackson paying attention to Civvie11, He's getting a collection going folks!
Stargunner soundtrack was my shit when growing up, I remember letting the game paused just to hear the music (second episode, Terran if I recall correctly, had my favorite tunes) And also Kevin Schilder with Heretic's music, damn... I'm not aware of many games that used MIDI music, but the few ones that did sound really fucking good
Damn, man, Lee himself is tuned in!
Lee Jackson YOOO IT’S THE MAN HIMSELF
Fun fact: dog mode was based on George Broussard’s dog Loki, who was recorded for the sound effects and was the basis for its sprites.
The whole game is stuffed of... uhh... easter eggs?... like the license plate of the NME or (as the video explains it) the sounds in god mode ^^
Dog of Incredible Power :)
pretty neat
@@oz_jones collecting the DIP orbs should give you a toggleable dog mode
@@jeremyabbott4537 *doggleable
What I remember about the NME boss was that the game's instruction manual, which gave tips on most of the bosses, just had for its section something along the lines of "We can't beat him most of the time either. Good luck."
Extremely 90s kind of charm there.
Cnc manual was better
Cnc manual was better
Cnc manual was better
Cnc manual was better
I just love how the image of Andrew Hulshult in the trashcan at 5:52 actually got used in ROTT Ludicrous Edition's trailer.
Fun fact: the shareware episode of Rise of the Triad released on the very same day as Marathon, so both games hold the record of being the first FPS games with dual-wielding.
marathon also had rocket jumps
Chandler Ruoff It also had the terminal system from Doom 4 & Doom Eternal for its story, plus there's a mod predating Doom 4 called Marathon Eternal, based on a cut Alpha story for Halo 1, complete with a shield world crossed with a Halo ring and 343 Guilty Spark making a cameo as "The Watcher" albeit as a traditional AI instead of a floating metal ball. (Halo was going to be a Marathon 4 but that idea was scrapped quite early, plus Bungie toned down references to it in later games so Microsoft couldn't snatch the trilogy from them)
@@chandlerruoff6866 Marathon had two different kinds of Rocket Jumps even. The "Grenade Hop" that's what we all think of now at Rocketing Jumping and the Rocket Recoil, which only worked off of ledges or midair because of how powerful the rocket launcher is.
@Lion O Cyborg God, Eternal's good. Whenever I do a trilogy replay, I always add that one as a the fourth game in the trilogy. I suspect the UNSC ship Eternity might be a reference to that why with it's sister ship being the Infinity, maybe being a nod as Marathon 3 is called Infinity.
Duamerthrax Indeed. I also count Tempus Irae & its sequel, The Lost Levels as the sequel to Eternal and Rubicon as well as the upcoming Chronicles as sequels to those in that order. Also, Marathon 1 had grenade climbing and all three had wall walking as well: the latter is when you aim the assault rifle down and fire as you jump so you somehow make to an otherwise unreachable ledge, and the former is spamming grenade jumps and primary assault rifle fire so you float higher and higher.
The result is the same: it looks like Marcus is bridging the gaps/walls with a staircase made of speeding bullets. I _wish_ I could make something like that up! Grenade climbing is still possible in the sequels but as grenade jumping was badly nerfed, it's a lot harder without Megabyte's GZ Doom style jumping script to let the player try grenade jumping Halo style.
@@lionocyborg6030 I've played most of those and they're good, but Eternal felt more like a proper sequel, while the others felt more like good fanfiction. Rubicon might be the close second to matching the original story feel.
One thing I loved about RotT was the option to shrink the screen if you have a slow computer, if you shrank to the lowest possible setting it just displayed the text "consider upgrading your computer".
This is still a meme of sorts among me and my friends.
The actual text was "Buy a 486 ;)" - a luxury in those times, heh.
@Zoomer Waffen Well, that's a social problem, not a technological. Don't blame the tools, blame the wielder.
@Zoomer Waffen Well, apparently the demand is more smartphones which leads to more zombies. That doesn't make me constantly watch at a smartphone and ignore everyone around me that I am interacting with. The responsibility lies within us, not the technology.
@Zoomer Waffen Don't get me wrong, I agree that tech has to serve humans, solve their problems and has to make lives easier. Keeping with the example, smartphones are doing just that, but they are also zombifying their users. Just like with a knife, you can prepare food or you can kill people, it cuts both ways (pun totally intended). Hence why I insist that it depends on the wielder of the tech and not the tech itself.
@Zoomer Waffen lol, the nazi is going to try and preach to us
Notes from ROTT:DW speedrunner (after suffering a year of reviewing C code to get this game to almost under 42 min)
Optimally, the best character to use in the game is Thi. She only has a slight speed loss compared to Lorelei, but has 15 more units of health. So it's a nice trade off; Slightly slower, but can take a few more hits.
All of the projectile weapons damage are determine by the formula x((random>>y)+z). (x) being the multiplier, (y) being how many bits are shifted in regards to random (For instance, random value 50 would actually be 6 if (y) is 3) then added onto base number (z). Dark Staff has the highest base number , at 190. Despite being slower, the pistol deals more damage than the MP-40.
Mentioned in the official Apogee FAQ, if you somehow get caught in a moving wall without dying, you can phase through it. This can be done on E3A1 (robo-tricks as i've been calling it) to pass through the "wave" of moving walls and in theory skip a good portion of Four-Way Chamber.
The "Capsules" that you break in the Darian level, depending on the order you destroy them, can manipulate which door Darian exits to get into the main area of the arena.
NME is definitely indeed bullshit, however, the behavior is (somewhat) simple. Essentially, NME takes a "snapshot" of where you are whenever you are in it's line of sight. Once it has done this, it will head to this spot, changing behavior only if you are in sight again. After it hits this spot, it'll free roam till it sees you again. Since it only attacks when it's a particular distance away from you, you can cheese the fight by getting it into situations where it takes a straight line route to you. Firebomb at the start, and 1-2 (full)bazooka's later, ya done. Fastest fight was ~30s.
El Oscuro part 1 is the high S-tier bullshit that I am still attempting to figure out but, essentially, you would want to cheese this "fight" as well by taking advantage of the level layout near the elevator. Get around the touchplate that seals the elevator, wake up EO, lure them to near the elevator, get back to infront of it, and try to manipulate their pathfinding to where they are behind a column. Sometimes they get into a state where you have to walk forward a bit to get them not in their flying state and then backup so you don't get hit by them. When they are close to you, they do both charge and "fire head" attacks. These two attacks seem to lower his health a considerable amount and as such, are the attack you want them to do the most.
You can also do rocket jumps using the god mode attack. It's cool as shit, but you have to have precise timing to pull it off.
There is definitely more, but it's gonna be more troving through the code. Hopefully I can get sub 40 in the practice room during AGDQ.
made a uh-oh in the formula, it's x* ((random>>y)+z)
Remember to pray to our lord and savior RNGsus every day, with a token offering to Fire Emblem Tactician level supercluster brain John Carmack while you dig through code.
Remember to pray to our lord and savior RNGsus every day, with a token offering to Fire Emblem Tactician level supercluster brain John Carmack while you dig through code.
This was cool to read, thank you!
I always found it funny that I could never really use the fastest character, but had to use the slightly slower, slightly tankier character; and it's pretty cool with ROTT, that it's for speed running too.
"Gee whiz, Mr. Carmack sir, these scaling routines are great! What's that, you've got destructible terrain in your van? Oh, BOY!"
@@jameswolfsbane7261 Just covering their bases.
james wolfsbane he's a true chad
best comment
instead of "say uncle" it'll be "say aardwolf"
This is your brain 🧠. This is your brain on BSP:🥚💥, any questions?
18:45 For context, Tom Hall was the lead game designer for "Gordon Ramsey: Dash", a mobile game developed by PlayFirst, where Tom Hall currently works.
He makes mobile games now?
@@rawrdino7046 After the collapse of Page Industries, times got tough.
He didn't deserve a mobile game studio
@@TooMuchSascha he enjoys what he does, why should we try to stop him?
does the game's title contain that dreadful typo, or was that a courtesy of this comment?
I've actually been to San Nicolas Island. It's primarily a naval radar installation, where ships stop to calibrate their own systems before heading out to sea. It's also home to a crapload of elephant seals and sea lions, as well as the great white sharks which prey on them. It also has all these tiny little foxes on it, which are surprisingly tolerant of humans, sometimes outright friendly. A biologist I spoke to there believes they may have been brought over and kept as pets by early native settlers of the island.
My point is that these cultists must be fairly badass to have kicked the US Navy off the island.
all they needed to do to kick the navy off the island is throw a gay pride parade nearby
@Kadeo64 Yeah, anyone eho doesn't attend would get court marshalled, it makes sense.
They have the NME. 'Nuff said...
FYI you're using the split missile wrong. If you hold down the fire button it shoots one straight missile like the bazooka. You can then release the button to make it do the split at will. This gives it some practical use if you get good at aiming it. If you just hit the fire button it shoots both to the side and is pretty useless.
Wtf, never heard of that.
I'd be worried if I wasn't doing something wrong. Thank you, sir.
holy shit, I was today years old when you told me this, that's amazing.
@@Civvie11 No problem. ROTT is one of my favorite games, so thank you for giving it some love. It doesn't get nearly as much recognition as it deserves.
This would've saved nerves back in the days, lol :D
According to an interview in the strategy guide, they got the RSAC rating of 4 from putting in the lightning guards sometimes falling down and begging for mercy, which they did specifically to get the highest rating.
13:13 - fun fact about the Gibs- you may notice the forearm gib is giving you the middle finger. Edit - good example at 5:11
The FPS where enemies plead for you to spare their lives... and then shoot you. This game was crazy. I remember writing Apogee and pleading with them to port it to 3DO of all things because I had one and I couldn't afford to buy a PC. For some reason they weren't interested in spending time and money to port their game onto a system that only 5 other people owned.
That is literally a war crime btw.
The feigning surrender part, not the owning a 3DO.
Did you at least have the original Need for Speed for your 3DO?
@@aidangarvey7049 Of course. Many happy days spent racing, swinging chains and listening to Soundgarden.
I hate it when games do that. Have enemies that feign surrender, but never actually surrender. So I'm the guy murdering people begging for their life because I know 100% that if I let them go, they'll try to kill me again, even though I'm in top tier armor with A MAGICAL EXPLOSIVE SHOTGUN, and already saved the region from an existential threat.
What games did you have on your 3do?
While Rise of the Triad is kind of jank and I like Episodes 3 and 4 far less than 1 and 2, I can't help but admire how downright insane it is and how *chill* it is about being insane. It's not going all hEyA lOoK, a DoG mOdE, wElL tHaT's UnUsUaL, it's just "Yeah, you can turn into an invincible dog that can gib people via barking too loud. No biggie". That's what sells the game to me personally.
Well, that, and the killer soundtrack.
And the God mode is just, beautiful.
ROTT is pure silly uncalculated nuts and is still one of the most fun FPS to play. Like Dungeon Keeper 1 among strategies.
"the government couldn't afford another skiff, so the hunt swam back to the mainland"
Where has this game been my whole life?
@@NSFSponsor up your ass
Well, least RotT is good jank, and not bad unplayable jank. That's definately in its favor. Especially when it just decides to embrace its nature and roll with everything.
I studied in a franciscan school and the monk's robes looked very similar to the one the monks from that order use so... I was kinda confused when I was little, but still filled them with lead.
that's the spirit, kiddo
I imagine that was super awkward if they saw you playing it.
Would this game technically be considered a school shooting simulator, then?
I guess for a very limited audience. xD
Tom said that he believes he still has the El Oscuro robe stashed away in a closet somewhere. Really chill guy, funny as hell too. Kind of a shame he's resigned himself to pushing mobile stuff and doing Mario Maker levels when his free time permits but all things considered, the man has earned it.
@Zoomer Waffen It's not my thing personally but apparently when people who actually have some understanding of level design and mechanics go ham in it instead of following the prime directive of "make levels ball achingly and soul crushingly difficult" or a conveyor belt where the player hardly interacts with anything, it's possible to get really creative with it.
turns out those mobile dash games make a fuck ton of money.
The split missile fires straight when you hold the fire key, then splits and homes-in when you let go. So best used fired through a door into a room before you split.
The "gravity defying" enforcer grenades are so you can bat them back using the excalibat.
And just to mention, another cool (for the time) feature is that glass doesn't break when you walk up to it, but hold shift/run and you'll smash through it, taking a bit of damage.
"The "gravity defying" enforcer grenades are so you can bat them back using the excalibat."
What the fuck i've just learned about this and that's some next gen level shit that i love.
greenhillmaniac… amazing. How did I not know about any of these things? Thanks for sharing.
@@KayX291 On top of that, you can bat back the projectiles of the deathfire monks as well. And some of El Oscuro's.
So after all these years I finally found a reason to use the excalibat
Of these details I gotta say the glass shattering sounds the coolest. Busting straight through a window is peak action movie power fantasy shit, exactly the kind of thing I hope the game overall rewards the player for knowing about. Hidden areas with loot? Practical escape route to navigate an otherwise perilous fight? Sign me the fuck up!
I do have vivid memories of being young and impressionable and having my mind blown by "Goin' Down The Fast Way", the level 1 music from The HUNT Begins. I'm glad that this retrospective *started* with giving Lee Jackson props; he did an amazing job with this soundtrack.
Daikatana is coming CV-11, you can't escape from your fate forever
Ohh yeah, definitely - can't wait for Civie11 to get shocked again 😂
I actually liked the game in closer to mid 2000's after market was flooded with generic CoD shooters. Was a breath of fresh air at the time.
Later episode levels are confusing as balls in worst 90's ways possible.
I was about to go "eh it ain't that bad from what I played" but then I remembered "oh wait I played it with the fan patch that lets you turn the AI companions off, and Civvie said back in the Hatred video he doesn't use mods for his videos because he wants to review them as they're sold." Welp good luck dealing with Superfly and Mikiko, Civvie.
@@BloodRedFox2008 I can't go on without my buddy Superfly!
"Play the game Civvie!"
This game feels like it came from an alternate universe where tech took longer to progress in the 90's, and there was a whole generation of raycaster shooters that expanded on what Wolf3D could do without changing the fundamental architecture. Like the software equivalent of steampunk.
Dibs on "pushwallpunk" for the Wolf/ROTT/Blake subgenre.
The John Carmack jokes will never get old.
Because it's terrifyingly true.
"This shit is Megaman X good"
That's about the highest compliment you can give to a VG soundtrack ever.
*Smiles in Hotline Miami and Enter The Gungeon*
@@kalibruhmoment3032 Eh, most of HLM's music is cut/looped versions of the respective artists songs.
Now No Straight Roads? THAT'S A BANGER OF A SOUNDTRACK.
Alright, so, I'm a drop this?
There are soundtracks that transcend their games. There are also games that transcend their intended audience because of soundtrack. It's give and take.
But MegaMan X's soundtrack gets a special shout out by society, because it was made by the game in a sense. The tone and tempo was tempered by what the game was. And the MMX soundtrack leaked into non gaming communities because... It has some banging bops, but brought the clout of being so good on its own, while being tied to a damn good game? Yeah. It carried both its own clout but it's stage. Special circumstances.
On the other hand? Look at Deadly Towers NES. That soundtrack actually is amazing. But... The game itself frequently contends for the top 10 of all ""worst games ever" lists. Willing to bet not many people know that opening theme. It's fantastic.
Suddenly, I want to take the MIDI files for the soundtrack and convert them into the Mega Man X soundfont
Huh I just replayed mega man x like 5 minutes ago
The lava texture literally just says "lava"
22:26 Fun fact, if you get killed by this boss exploding, you get an immediate game over, regardless of extra lives.
Lee Jackson, Bobby Prince, Nathan Mcree, Peter Connelly, Andrew Hulshult, Alex Seropian, Alexander Brandon, Marty O'Donnell: The Composers of Incredible Power.
Mick Gordon
Carrosive Jones Him too. His Doom 4 soundtrack is great, though I haven't played Doom Eternal in a while to appreciate his music for that.
@@lionocyborg6030 Have you played Killer Instinct 2013? Cause he did the soundtrack for 2/3ds of the game.
Carrosive Jones No, I haven't. But it's good to know.
Add Aubrey Hodges to the list too
That pause was just long enough for me to go "That's too specific for him not to have a clip... But I guess that would be too good to be true". Then just as I was giving up the clip plays.
Perfect.
Any game where you play as an adorable invincible doggo has to be the best game ever.
This need to be used more in games.
I'd say that the only other game that's done this is god of war: RAGNAROK when*BOI* learns how to transform into an invincible wolf that can shred tanky enemies and instakill basic enemies all while Regening his health
This is the first time I've ever paused a Civvie video to look up the entire soundtrack to a game.
Holy shit, this is god-tier.
I actually met Carmack in person earlier this year on my plane ride to OC6 (im from Dallas as well). He was super chill to talk to, and the biggest thing to surprise me about him is how much shorter than me he was, especially since he is one of my major childhood heroes.
Carmack has always been a super nice guy when he isn't in crunch-mode. He becomes a real misanthropic asshole when he feels whatever project he is on is threaten in anyway.
Carmack is one of the coolest nerds to ever exist. Truly a fascinating dude. I'm jealous you got to meet him.
@@hodgepodge6579
Don't we all, tho?
It's like when I met Jason Mewes and was shocked at how lotion soft his hands were :/
It would take the patience of a saint to sit next to someone who describes you as their, "childhood idol" for an entire flight.
It's either Extreme Triad or TNT. Pick your poison.
#EROTT
he did extreme rott
"This is a boomer ass reference"
Could almost describe the whole channel. #freecivvie
@Kaisy Statler and Waldorf aren't boomerish? You've just doomed us to a regenerated horde of minions memes.
Ah yes, a game full of rocket launchers, what could possibly go wrong.
ICARUSLIV3S Didn’t think I’d see you here
So when’s the Too Many Rocket Launchers mod rollin’ out?
Yes
What is a “backblast?”
never give icarus explosives
Gen. Darien's quote of "They'll bury you in a lunchbox!" cracked me up.
He doesn't realise he's the one who will fit in it.
PSA: The Apogee Throwback Pack on Steam (includes Rise of the Triad, Extreme Rise of the Triad and both Blake Stone games... whatever the fuck that is *****just kidding, Blake Stone is a cool Wolf3D clone*****) has the MP3s of the entire ROTT soundtrack included in an archive in the installation folder.
Meanwhile the GOG version (which is also bundled with Extreme ROTT) has the soundtrack as one of the extras.
Nice, and it's on sale too.
Just bought the remake.
@@AllardRT the steam version also has extreme rott
Sticky this man.
"Earth stranded Nihilanth, John Carmack"
inb4 pro Half Life when Civvie
Half Life is a boring game with unskippable cutscenes on top of it. Whyyyyyyyyyyy
@@FeelingShred I said inb4, I'm not the one suggesting it. I'd much rather see something like Pro The Birth.
I'm the dude who loves Daikatana and replays it frequently, no one should take anything I say as face value xDDDDD
FeelingShred Are you high? Have you even _played_ Half Life?
@@FeelingShred i think you're thinking of Hl2
I always found it kinda funny that Tom Hall left id because he didn't want to make violent games like Doom all the time.
And then immediately after that he made ROTT.
Koko Actually Tom left because he wanted Doom to be more like Marathon and have a strong story to go hand in hand with its stellar gameplay, going by the Doom Bible, as well as having the environments try to make architectural sense. He sort of got his wish with Brutal Doom Extermination Day, Doom 4 and Doom Eternal, though Doom 3 tried something similar. Most of his plans for Doom 1 were simplified or vetoed by the two Johns, the story was dumbed down to its traditional Mario or Classic Sonic standards and the levels became the glorified mouse mazes we associate with pre-Duke 3D shooters like Doom and Marathon 1.
@@lionocyborg6030 >glorified mouse mazes
Knee deep in the dead is still a standard most modern FPS can't hold up to.
Georgi Hadzhiev I never said it was bad level design. Just that it no longer resembles an actual Martian moon base like Tom Hall intended. (Though Tom Hall's design was before the move from Tei Tenga I think) We wouldn't see attempts at realistic level design until either System Shock 1 or Duke Nukem 3D. That doesn't mean Knee Deep in the Dead doesn't play well.
@@Bat-Georgi And I hope modern FPS devs don't look to episode 2 as inspiration, good god, fuck Phobos
@@Trynt33 Episode 2 was Deimos. Phobos was episode 1.
"First things first we gotta get to the most important thing"
"Part I: The Music"
Ah yes, a man of culture.
I got introduced to this OST through Hell Revealed.
I just got the MIDI files off the game disc.
Apogee included them as extra goodies.
Oh damn even civvie knows how baller Megaman X soundtracks are
"Maverick Rising" every one of you should google this
That intro stage be hitting different tho
I busted up at, "Hey, kids, you want some scaling routines?" And way to keep it classy when introducing Freely.
I'm almost wondering if he just doesn't know?? I was expecting him to say something
@@derekryan5239 Given how, when the character comes up in future videos, he continues to use the full name, I'd say he knows
3 years later we finally have the remaster release
"Just look at him, JUST LOOK AT HIS BULLSHIT!"
*[Shows cute R2-D2-esque robot]*
Fucking gold. Same energy as the "Woman Pointing At Cat" meme
"Cute astromech droid", but yeah, I see what you mean.
That's why NME looks different in the remake.
@@MinscFromBaldursGate92He looks similar but much bigger and shoots either lasers or hard light sawblades out of its base when moving before the homing missiles come out. He’s even worse to fight in the remake so I eventually switched to just cheesing him with 2 firebombs, one of which is in the arena on top of a shipping container.
I always thought he looked like both the Egg Genesis from New Sonic & Zeta from Sonic Adventure (or whoever the Hot Shelter boss for Gamma was). The original NME is kind of like Zeta meets a Dalek. Funnily enough the remake says the NME was made in Japan so I guess that makes it the Egg Megadrive. 😉🥁
I'm probably weird and showing my age, but this is the Christmas special I keep coming back to. I think it's partly because you show the awesomeness of 90s works of passion. Another Christmas with this as my main video!
*A S B E S T O S A R M O R*
OH SO ITCHY!
HUDDA HUDDA!
did anyone still remember "asbestos armor" in DUSK?
@@eugenek.403 so itchy.
@@eugenek.403 so itchy..
The groaning god sounds are not only ingrained in my memory, but in my parents' as well, because as a kid I always used desktop speakers instead of headphones.
me too. my dad is convinced the warcraft 3 peasants said "soapsuds" instead of "jobs done".
THEYLL BURY YOU IN A LUNCH BOX CIVVIE
21:15 - Sorry, I'm still laughing at "AARDWOLF" and I'm over 30.
4:17 Actually, GOG's re-release of the game does have the soundtrack. 15:42 Also, I read recently that the way the Split Missile is supposed to work is that you shoot it and hold LMB and release when you want the missiles to split.
Wasn't there multiple extra voices per character assigned to the F1-F12 keys when in multiplayer as well? I distinctly remember playing over the modem and your character could yell out "BEHIND YOU!" " Laaaaaaa-da-daaaaa", "I seeee you" and other obnoxious stuff. It was great.
"Wiener..Wiener" was one that i would use over and over lol
Yup.
Blood Brothers is fucking awesome. I'm gonna go listen...
@@enderhx Yes!! Wow...I have had this avatar for like 12 years and nobody has ever mentioned BB. Best band ever.
Can't wait for Extreme Rise of The Triad. I did play it recently, and I quite enjoyed some of the new gimmicks and tricks they managed to pull.
Poor ciivie locked away in an undisclosed area, sure hope his Christmas is filled with joy and not torture and pain like we not in a prison people have to deal with
@Arrow Head lolis aren't children silly well a good amout of then arent
@Arrow Head You haven't seen shit if lolis are the worst thing you've seen. trust me there are worse things.
Hey Civvie, the split missiles are for hallways! They'll stick together while you hold the fire button down, then turn at 90 degrees and heatseek. Lets you shoot around corners.
18:44 I could just see you doing your biggest, most Non Jim Carry Grinch smile as you finished that sentence.
Thank you for this nostalgia, Civvie! Loved that game! Despite all its shortcomings, and me having played a lot of Wolf, Doom and Heretic before it, I remember being so overwhelmed by it, that I played for 4 hours straight and then went home thinking it was the best-looking most awesome game ever.
Btw, you forgot to mention there was a first kind of bot mode in this game! It was called "deluder" mode, deluder being a fast evasive object for target practice, that regrettably didn't fight back, but it was still fun =D
aardwolf
you forgot to call apogee
Btw have you seen pictures of aardwolves? They're almost as cute as cancer mouse.
@@Slimurgical and with far fewer problematic opinions. Then again, maybe aardwolves have equally problematic opinions but they just decide not to share them.
That shit caught me off guard lol...one of the many reasons I adore civvie
I heard most of RotT's music before I played RotT through Doom megawads, but then again my FPS experience between 1993 and 2003 is stunted and backwards to the point where I knew how to navigate Door to Chthon in Quake because I had played through a recreation of it in Doom II. For god's sake, I own a physical copy of Strife. I'm basically a mutant.
People still use RoTT's soundtrack for Doom maps, because it's so fucking good.
@@0neDoomedSpaceMarine
Paul "skillsaw" DeBruyne , for one.
Next you're gonna tell me your first FPS was Blake Stone, and that you never played Wolfenstein until decades later!
@ScopeDog
Strife is fookin' bae.
@@danielbosshard7768 That's closer to the truth than it has any right to be.
Katie is a genius. I love that little snowy particle effect background. Super subtle, as well.
love how the intro song was in tune to the pistol shots
Pro Republic Commando when Civvie?
^This
^This
^This, add the Soldier of Fortune games.
Jedi academy
Pro Pathologic or gtfo
Civvie, my man. Whenever i feel down or life insists on keeping me down i pop this video or rewatch your postal videos and it makes me a bit happier, so thank you for being such an awesome dude and for making such fantastic content
Merry Christmas and I love you Civvie and CV-16
I’m so glad there are others who love the music. I used to have that shareware intro song as my ringtone years ago.
...are we just not gonna talk about the return of the Gordon Ramsey clips?
Hirame Sensei I’m just wondering where that clip is from.
@@Darek_B52 It's from behind the scenes of gordon ramsay dash ua-cam.com/video/pJ5v5NFYBjI/v-deo.html
This is a different universe Civvie 11: he never got barred from using Ramsay clips by his correctional officers.
@@MrGreyJK wait so we're working on universes? I thought it was timeline based. Meaning that the robot went back in time thus still being the same universe only it's timeline had now branched into a new path.
@@thothdj Thank you
i really appreciate you covering this game, as it was one of my favorites back when i was a teen. though like other titles, it was beaten out by duke 2d and other titles that were better but ROTT still found a place in my heart. there was one game franchise from this era that you havent covered andhonestly. probably should. Descent, whichh got overshadowed by the other games in its era but it was quite a wonderful FPS for the day.
Descent! Yes. But IIRC you really needed a real joystick (like the flightstick 3d) for that so you could move in any direction at will
I had access to Doom, Duke3D and Heretic sharewares as a kid and that didn't prevent me from playing THE HECK out of Descent back in the day... when I think about it, I dare to say that I think I spent more hours on Descent than any of these other games... levels were huuuge
@drealmerz7 z It's one of these games on my "to do" list that I never manage to actually remember doing. It might be faster asking you than googling it: Is there a convenient way of playing Descent on modern machines? Or DOSBox is the way to go?
Man, I've been hearing God Rest Ye Merry Gentlemen a LOT lately. We sang that in choir like 3 years ago.
25:50 Damn, I forgot how awesome the boss music in ROTT is.
As Civvie said, RotT's music is SotN-tier. Always worth a revisit.
I like the scale, it's like you are a tiny human trying to survive in a rough world.
Regarding the RotT soundtrack it is included with the GoG version.
>"General" John Darian
Is...is this Big John?
Rott is also the first game to have double jump, but i dont think many people know about this.
If you are in doge mode u can press the use key to do jump and then attack to jump another time.
U can jump on enemies and kill them by standing on their heads.
In COMM-BAT if memory serves using low gravity allows dog mode semi-permanent flight.
What I remember most about RoT was deathmatching my family over the LAN. I say LAN but really it was this Frankensteined network of computers connected via serial ports. It culminated in our mother getting the crazy bat thing and beating us all to death with it on a level that looked like an old fashioned baseball diamond. LoL :)
Dog mode is literally the only thing I recalled about playing this game when it came out. lol
Holy shit Civvie thanks for introducing me to "Goin' down the fast way" by Lee Jackson. This is going on my playlist right now!!
“Imagine booting this thing up and the first track you hear is... [absolute quintessence of all things retro synthwave artists jizz over].”
Bossblow will be forever, one of my Top 5 victory tunes after killing a Boss. You feel acomplished after kill a boss on this game, and the game just add to it
didn't Bobby Prince and Lee jackson also composed the music for duke 3d?
This was one we'd play at work over LAN all the time, total classic and an interesting set of game mechanics too.
I have an old VHS tape somewhere, of my dad and brother giving a tour of our new apartment. I come runny into focus, screaming 'Dad! Dad! You gotta check this out! It's so COOL!' as my dad follows me to the computer room, and looks at the screen. It was the death screen for ROTT, guts and boots.
He sighs the usual 'dad sigh', as I'm jumping up and down, rooting because I died in a video game.
😂 thanks for sharing
Thanks for bringing ROTT music and Gordon Ramsay yelling at Tom Hall into my life. Is there footage of him yelling at Sandy Petersen?
not unless sandy peterson works at a shitty mobile game company
You can use excalibat to hit grenades back. The split missile splits when you release the button.
21:14 Jokes on you, I'm 33 and I still laughed.
pro Rise of The Triad Ludicrous Edition when Civvie
I fuckin love Going Down the Fast Way. I've been playing it in my playlist for 25 years, and I never met anybody else who appreciated it like I did until now.
Me: I'm a mature human being with a degree in compsci
Also me: haha, d ball
Excitable Boy It was nice of Civvie to give you a moment to laugh lmao
Also pee ball.
Oh look, Civvie has come to this!
Time to crack open my last cold Monster Ultra.
God that's terrible
I met someone who said that Monster killed their mother. I laughed my ass off not realizing they were serious. She had an embolism.
Victims. Aren't we all?
I'm so happy I found your channel dude... you're fucking hysterical. I was born in 86 and grew up on damn near every game you showcase. Keep up the good work my friend.
Hey Civvie, Hey Civvie, Hey Civvie, Hey Civvie have you see the Rise of the Triad: LUDICROUS EDITION - Reveal Trailer :D
Another detail about Doug Wendt is he's missing the tip of a finger, and you can see it when he's using the dual pistols.
Also, Drunk Missile is best missile.
Also, Vomitorium crashes because "Boss died on level that it didn't belong" if you had the dos version.
I buy the ROTT reboot this morning and then Civvie uploads this, what are the odds?
1/365
Bought it last weekend, seems like we are both going down the fast way, mate
NO talking about the Christmas music that plays around the holidays on the CHRISTMAS video of ROTT????
"Dog" is "God" spelled backwards. I just now got that.
You should definitely give Lucasarts' Outlaws a try sometime ^^ It's very similar to these type of games, though definitely a little less expansive and not as technically impressive. Fun, though!
Seconded ! This game was big fun .
just bought the Apogee throwback pack on Steam which contains 4 games including Rise Of The Triad and Extreme Rise Of The Triad, got it on autumn sale for a dollar
Pro Chex Quest when?
Yessss
now!
I tell ya few things are as satisfying for me as playing Russian Overkill on GZDoom with the Bolognese mod on a big map with tons of monsters with nothing but Suck This on repeat.
24:01 I love ya for the Muppet reference, man! XD
How much you wanna civvie’s gunna look at the extra content in the ludicrous edition _this_ crimbo, as is tradition
15:39 not mentioned; The Split Missile's 2 projectiles will stay together as long as you hold the trigger after firing, and split when you release, which can be very useful... and annoying! ;D