Video game world tours is easily becoming one of my favorite series on UA-cam, it's like an exploratory personal version of boundary break. Awesome work man
I know you didn’t just say the spirit and shadow temple are boring The shadow temple has such a unique identity to it, what with an esthetic of torcher devices and the rather alien idea of the dark side of the hyrule royal family The spirit temple theme is about reflection of yourself and how far you come, since it’s the final temple before Gannon; it’s like a pilgrimage, which is what the other dungeons are supposed to be, but the spirit temple is imo the only temple that actually conveys that thoroughly. Also it has the most memorable rooms I’m being more analytical, but those two dungeons are even better when you look at it like that!
Okay I was being a bit dismissive because I only played up until the water temple as a kid 😅 I should come back to the game sometime and cover those two temples. I feel bad brushing them aside like that 😢
Dark link = a reflection of link. Reflections are often found in water. They are the worlds first mirrors. The original water temple has a ton of cut content that has recently surfaced. The original temple was more like a temple with a heavy Chinese and Japanese cultural influence. Dark link was certainly intended for this temple, its just that he fit in less as so much content was cut from the water temple.
At around 7:00 you brought up a peculiar feeling stairwell in the forest temple. It reminds me a bit of the stairs connecting each base to their respective sewers on 2fort
Lonlon ranch has my favorite spot in the entire game. Inside the building with the cow in it with a bunch of boxes, you slide the boxes around and there is a little cubby hole there in the wall, when you crawl through it there is a tiny hidden room that doesn't have any other entrances and I believe it maybe has a heart piece or something like that. It's so out of the way that It took me 4-5 years of playing it on n64 as a kid to come across it. If I was ever looking for a hiding spot or comfy/cozy/safe spot in that version of Hyrule, that spot is VERY likely
I remember finding that place as a kid, and looking around in 1st person at all the little details. I think there's a bunch of stuff up above the cows that can only be seen in 1st person. All that detail, just for one Piece of Heart. That is what made Zelda Zelda.
10:00 I honestly feel that this is what makes minecraft so interesting. You have a limited set of blocks and have to craft something that is intricate enough to pass as a real building by cleverly reusing the same blocks in different ways.
Honestly the Dark Link room is the most mesmerizing room in the game for me and I can't *quite* say why, but it does have at least something to do with the fact that its "layout" comes outta nowhere. You step into a room and then... is this the outside? Not exactly... The dead tree in the middle of the arena certainly draws your attention, but there is also something about how there are random bits and pieces of the water temple itself scattered about the room. I do feel like Dark Link being in the Water Temple is alright. Despite being the "WATER" temple, there is certainly an air of mysticism to the place, and water is very closely associated with reflections, and Dark Link can be thought of as such.
About the Dark Link in the Forest Temple thing, apparently there's an unused test map for it that's the room in the Forest Temple where you obtain the Bow. So yeah.
Honestly the Forest Temple feels like it's Hyrule Castle from a past age, or Temple of Time even as Twilight Princess had it's Temple of Time in the forest but idk if future releases is good to use for evidence of intent here. ALTTP had the Master Sword in the Lost Woods though, so maybe there is some argument to be made about Hyrule Castle and its Temple of Time being at least being rebuilt or built based on that original castle and/or temple.
You might want to check some of the leaked beta map data for OoT that people used to recreate Beta areas. It's really fascinating seeing how different the areas were. I think it has a lot of the strange feeling areas you like.
Oh man, I remember watching a ZFG stream of him going through some of the old reconstructed areas. That was fascinating. I haven't really dove into any development materials for areas I've covered, it feels like that's slightly outside of the scope of VGWT. I'd have to think about how to present that properly, because all that stuff seems cool.
@@PretzelYT Ya it's definitely its own topic. Seeing things like Resident Evil 1.5 and half-life 2 beta is overload on strange, empty, but fascinating locations. This series in particular reminds me more of things like wowcrendor's pointless top 10, where he visits strange little unvisited places in World of Warcraft. Just taking a closer look at the intricacies of world building.
Some of the best odd little areas in this game are found by hunting down Pieces of Heart and Gold Skulltullas, or anywhere that the Magic Beans lead to. I think that's a major part of what made this game and it's collectibles so special. It's not about the collectibles or the upgrades, it's about the exploration, and the feelings you get when you find these places. There's more to explore here. In Kokiri Forest as an adult, I like getting behind and on top of the houses with the Hookshot. Same with Kakariko Village (and of course in and behind the windmill). I love the well tunnel in the Forest Temple, and this game's temples in general all do a great job of switching from wide open rooms to claustrophobic tunnels. The best spot in the Fire Temple is above the rock maze room, where you need the Scarecrow's Song and Hookshot to get up to (that's probably the most obvious "secret side room" in that entire temple tho). In the Water Temple, the later rooms with all the Hookshot statues (I figure they're sea serpents or water dragons?) really stand out to me as the "We're really into this dungeon now" point. Since you skipped the Spirit and Shadow Temples (For shame. We demand a Part 3), for Spirit I'll say the shortcut from the statue room back to the starting room, just as the most boringly functional liminal space in the game, or walking around in the Iron Knuckle rooms before starting the fight for something a bit more interesting. As for the Shadow Temple, idk, the entire temple is a showcase of eerie voids and mystery.
First newly published video I'm catching. Love your stuff dude, it's a really interesting perspective on game worlds that I don't see a lot besides from (some) actual game developers while building these worlds. Keep it up!
That Ice Room might be my favorite too. Next is Spirit Temple, which has the best music in the entire series in my opinion. You can almost feel the cool air in the temple when you walk in from the dreadful heat outside. And that there is a colossal statue outside the temple AND inside is awesome! =)
There to prevent spoilers if you entered the windmill as a kid or spoiling the surprise of escaping the graveyard maze race and finding it lets out in the windmill, yeah.
Water Temple and Jabu Jabu's Belly were two of my favorite places in the game as a kid. The former was the right mix of placid and eerie, and I never found it particularly _hard_ , just to be a fun traversal challenge. The only part that I found really hard was fighting Dark Link, which I realized was way easier using the Biggoron Sword or even the broken Giant's Knife, so I simply endeavored to never enter this temple without one of those swords. Can't stand on the flat side of my sword if I hold it edge-up, shadow boy! Jabu Jabu's Belly, or the entire cartoon/videogame trope of depicting the inside of a living creature as a pulsating series of pinkish tunnels full of ample air and lighting, that just always felt _cozy_ to me. I can relate to Princess Ruto wanting to go in there routinely! The Internet has informed me that my association of this aesthetic with comfort and intimacy is a sexual fetish, and I'm not sure if I entirely buy that; it reminds me of my memories of my mother's womb scant as those are, or the emotional vibe of imagining I remember it, and how closeness to another person feels just in general. Definitely when I developed sexually this aesthetic preference informed some of my tastes there, but this was something I loved conceptually when I was as young as three years old.
Interesting thought that the dark link room is more thematically fit for the forest temple. The theme of the temples have changed in development, which can be observed in ganon's tower's rooms that are themed after the temples and how they do not all match the themes of the temples ingame. There are many hints that suggest the forest temple was conceived as a wind temple, and the water temple an ice temple. It is also interesting that ganon's tower has a room for the light medallion, despite there being no light temple (it can be thought that the temple of time is the light temple, because it is where you recieve the light medallion (or arguably it is the sacred realm where you recieve the light medallion (and the other medallions)), but it is not a "dungeon" like the other temples and is called the "Temple of Time"), which hints at the possibility of a planned light temple that was later scrapped.
11:30 raytracing eat your heart out this whole game is filled with amazing graphical tricks from the lens flares to ambiental i ran out of things to say. I played the 3ds version in the midst of heartbreak where i was all in my feels, i remember my bro describing the forest temple to me when i was a child and theorizing some greater machine learning for the Dark Link in this pool room, i remember sitting in my friends dog poo smelling house playing through it for myself for the first time. Majoras mask is like vice city to ocarinas gta 3, all great games in terms of Feel.
I just discovered this channel a few days ago, but this is by far my new favorite channel, especially for night, makes me go to bed, Nice work man keep it up!
The forest temple stairway resonates with me too. This is the first time I’m really seeing it, but it feels like I’ve known it all my life. Strangely liminal
That empty space in the sword chamber is much darker in the first scene with Shiek and that empty space goes extremely well in that scene especially the light shaft contrasting the dark room. So much so I remember being awed by the atmosphere when I was around 5 or 6. It's just such a good framing like you're still in a space outside of time just you and Shiek to go with the eerieness and disorientation of the situation. Once you exit outside and return back in the lighting turns back to normal which is unfortunate for keeping that dour mood I feel the adult section gives. Shame you skipped over the temple of time too. Guess it's not a little spot but the 3D rendered rusted temple of time with the death mountain fire ring highlighting the background gives such an atmosphere to the first steps into the new depressing world. This is something the 3DS remake kinda ruins the og had these grimey rusted textures and it really helped when you wanted to have a bit more of a depressing moody feel the adult section can give. I know I was a dumb 6 year old with nothing to compare it too but I still remember my experiences and emotions with that opening section with the forest temple.
Theres a spot in jabu jabu's area that you find under a rock, you go through an underground tunnel, and when you come out after a large climb to see an overlook over the whole area. I first got there at dusk. The red coat over rhe world took my breath. I go there often. The first time i saw it my first thought was. I wish i could take someone here with me
The Fire Temple always gives me this extremely strange liminal feeling. Perhaps maybe it's because it looks so much like a level of the Backrooms or something.
Great video! Would have loved to see a bit more of the temples though. Like how those circular rooms in the fire temple are actually the shafts of the volcano, or those places in the shadow temple that seem to be purely built for torture, despite being a life game. And there's also the statue room in the spirit temple that easily one of the largest single rooms in the entire game, that effectively houses nothing more than a giant, unexplained godess statue.
I can't believe that wasn't on my list of games to cover. 2d games are definitely gonna be harder to cover, considering the 2 dimensional perspective, but I wanna figure out how to cover them properly. Yoshi's Island has a cute art style and I think it'd be great for this series.
I'm surprised you didn't mention dodongos cavern in this one, you never need to go back there as an adult, aside from for 100%, and it just feels wrong since it's the only child dungeon you can enter (glitchless) as an adult
"There's Such a strong aura around this place, it feels so important" would be a shame if some one installed a neon flashing bouncy house statue in the corner.
So many games with interesting places to look at. Let's see what I can recommend... Alice: Madness Returns has a lot of interesting locations, and not just in Wonderland, though there, too. Places like: Houndsditch Home, where you start being able to move Alice around; the High Street Market; the Asylum, where Alice finds herself at a certain point (I'm sure I don't need to recommend at least peeking into the rooms; just from these few videos, I'm sure you'd do more than that); the streets where the shadows of children walk about, with alleys blockaded by frozen explosions of brick walls. You can even explore Nan's office at the Mangled Mermaid if you can get inside before the cutscene trigger loads. (At least, I think that's what's happening.) Once inside, you can walk literally anywhere within the four walls, even inside Jack Splatter, as long as you don't go to the doorway again. I'm almost certain (without looking) that you've been recommended the Portal games, especially 2. Lots of signage to check out, places where you were once intended to go a particular route, graffiti, hidden rooms... I can only imagine Wind Waker and Twilight Princess being on the to-do list, as well. The various residences and businesses in Ordon Village, Castle Town, Outset Island, Windfall Island... my favorite detail in Ordon Village is how in Sera's Sundries, Sera has 2 pictures of her daughter... and 4 of her cat. And despite having a cat, she has a baited mousetrap...
I don't have any personal experience with Alice: Madness Returns, so it's not on my list of things to check out (at this moment). Portal and the other Zelda games are though for sure.
Boring shadow temple What about the ride on the ship of the dead? What about the room full of guillotines that loom over the abyss? WHAT ABOUT BONGO BONGO? And in the spirit temple is the room with the giant lady statue, and the Darknut fight, and the whole time travel thing.
I forgot about those honestly. For whatever reason, I didn't play past the Fire Temple much as a kid, so I only found out those places existed through random videos I watched of the game later in life. It's a good point, I should have done a cursory search around the temples at least.
And I never found it particularly time-consuming because I always had fun there. Funny thing, the execution of puzzles is harder in the Master Quest version, but there are fewer of them...
Video game world tours is easily becoming one of my favorite series on UA-cam, it's like an exploratory personal version of boundary break. Awesome work man
I know you didn’t just say the spirit and shadow temple are boring
The shadow temple has such a unique identity to it, what with an esthetic of torcher devices and the rather alien idea of the dark side of the hyrule royal family
The spirit temple theme is about reflection of yourself and how far you come, since it’s the final temple before Gannon; it’s like a pilgrimage, which is what the other dungeons are supposed to be, but the spirit temple is imo the only temple that actually conveys that thoroughly. Also it has the most memorable rooms
I’m being more analytical, but those two dungeons are even better when you look at it like that!
Okay I was being a bit dismissive because I only played up until the water temple as a kid 😅
I should come back to the game sometime and cover those two temples. I feel bad brushing them aside like that 😢
I've always been fascinated by the areas that are just a 2D texture greenscreened onto the 3D objects, like castle town and link's house.
Dark link = a reflection of link. Reflections are often found in water. They are the worlds first mirrors. The original water temple has a ton of cut content that has recently surfaced. The original temple was more like a temple with a heavy Chinese and Japanese cultural influence. Dark link was certainly intended for this temple, its just that he fit in less as so much content was cut from the water temple.
At around 7:00 you brought up a peculiar feeling stairwell in the forest temple. It reminds me a bit of the stairs connecting each base to their respective sewers on 2fort
Interesting connection... I see what you mean. 🤔
It also reminds me quite a bit of a staircase near the end of RE2, though I’m sure the vines go some way toward contributing to that.
Lonlon ranch has my favorite spot in the entire game. Inside the building with the cow in it with a bunch of boxes, you slide the boxes around and there is a little cubby hole there in the wall, when you crawl through it there is a tiny hidden room that doesn't have any other entrances and I believe it maybe has a heart piece or something like that. It's so out of the way that It took me 4-5 years of playing it on n64 as a kid to come across it. If I was ever looking for a hiding spot or comfy/cozy/safe spot in that version of Hyrule, that spot is VERY likely
Found that during my first play-through back in -99
I remember finding that place as a kid, and looking around in 1st person at all the little details. I think there's a bunch of stuff up above the cows that can only be seen in 1st person. All that detail, just for one Piece of Heart. That is what made Zelda Zelda.
8:43 Little archway gremlin flipping you off
Omg
I second every single thing you say about the Forest Temple, it moved me so much as a child; it truly has a magical and mystical feel
10:00 I honestly feel that this is what makes minecraft so interesting. You have a limited set of blocks and have to craft
something that is intricate enough to pass as a real building by cleverly reusing the same blocks in different ways.
Honestly the Dark Link room is the most mesmerizing room in the game for me and I can't *quite* say why, but it does have at least something to do with the fact that its "layout" comes outta nowhere. You step into a room and then... is this the outside? Not exactly... The dead tree in the middle of the arena certainly draws your attention, but there is also something about how there are random bits and pieces of the water temple itself scattered about the room.
I do feel like Dark Link being in the Water Temple is alright. Despite being the "WATER" temple, there is certainly an air of mysticism to the place, and water is very closely associated with reflections, and Dark Link can be thought of as such.
The Shadow Link battle would make more sense in the Forest Temple or even the Spirit Temple for sure.
Forest, Spirit, or Shadow...like implicitly the ghost of a previous Knight of Hyrule, or a ghost imitating Link's appearance.
About the Dark Link in the Forest Temple thing, apparently there's an unused test map for it that's the room in the Forest Temple where you obtain the Bow. So yeah.
Honestly the Forest Temple feels like it's Hyrule Castle from a past age, or Temple of Time even as Twilight Princess had it's Temple of Time in the forest but idk if future releases is good to use for evidence of intent here. ALTTP had the Master Sword in the Lost Woods though, so maybe there is some argument to be made about Hyrule Castle and its Temple of Time being at least being rebuilt or built based on that original castle and/or temple.
You might want to check some of the leaked beta map data for OoT that people used to recreate Beta areas. It's really fascinating seeing how different the areas were. I think it has a lot of the strange feeling areas you like.
Oh man, I remember watching a ZFG stream of him going through some of the old reconstructed areas. That was fascinating. I haven't really dove into any development materials for areas I've covered, it feels like that's slightly outside of the scope of VGWT. I'd have to think about how to present that properly, because all that stuff seems cool.
@@PretzelYT Ya it's definitely its own topic. Seeing things like Resident Evil 1.5 and half-life 2 beta is overload on strange, empty, but fascinating locations. This series in particular reminds me more of things like wowcrendor's pointless top 10, where he visits strange little unvisited places in World of Warcraft. Just taking a closer look at the intricacies of world building.
Some of the best odd little areas in this game are found by hunting down Pieces of Heart and Gold Skulltullas, or anywhere that the Magic Beans lead to. I think that's a major part of what made this game and it's collectibles so special. It's not about the collectibles or the upgrades, it's about the exploration, and the feelings you get when you find these places.
There's more to explore here. In Kokiri Forest as an adult, I like getting behind and on top of the houses with the Hookshot. Same with Kakariko Village (and of course in and behind the windmill). I love the well tunnel in the Forest Temple, and this game's temples in general all do a great job of switching from wide open rooms to claustrophobic tunnels. The best spot in the Fire Temple is above the rock maze room, where you need the Scarecrow's Song and Hookshot to get up to (that's probably the most obvious "secret side room" in that entire temple tho). In the Water Temple, the later rooms with all the Hookshot statues (I figure they're sea serpents or water dragons?) really stand out to me as the "We're really into this dungeon now" point. Since you skipped the Spirit and Shadow Temples (For shame. We demand a Part 3), for Spirit I'll say the shortcut from the statue room back to the starting room, just as the most boringly functional liminal space in the game, or walking around in the Iron Knuckle rooms before starting the fight for something a bit more interesting. As for the Shadow Temple, idk, the entire temple is a showcase of eerie voids and mystery.
it is that time again in which pertzel blesses us with wholesome content 🐈 thank u pertzel
I've always loved that little ice cave room.
First newly published video I'm catching. Love your stuff dude, it's a really interesting perspective on game worlds that I don't see a lot besides from (some) actual game developers while building these worlds. Keep it up!
That Ice Room might be my favorite too. Next is Spirit Temple, which has the best music in the entire series in my opinion. You can almost feel the cool air in the temple when you walk in from the dreadful heat outside. And that there is a colossal statue outside the temple AND inside is awesome! =)
The windmill is titled as „?“ because it shares the map with Dampé’s grave.
There to prevent spoilers if you entered the windmill as a kid or spoiling the surprise of escaping the graveyard maze race and finding it lets out in the windmill, yeah.
That final ice room was really impressive! Nice video!
Water Temple and Jabu Jabu's Belly were two of my favorite places in the game as a kid. The former was the right mix of placid and eerie, and I never found it particularly _hard_ , just to be a fun traversal challenge. The only part that I found really hard was fighting Dark Link, which I realized was way easier using the Biggoron Sword or even the broken Giant's Knife, so I simply endeavored to never enter this temple without one of those swords. Can't stand on the flat side of my sword if I hold it edge-up, shadow boy!
Jabu Jabu's Belly, or the entire cartoon/videogame trope of depicting the inside of a living creature as a pulsating series of pinkish tunnels full of ample air and lighting, that just always felt _cozy_ to me. I can relate to Princess Ruto wanting to go in there routinely! The Internet has informed me that my association of this aesthetic with comfort and intimacy is a sexual fetish, and I'm not sure if I entirely buy that; it reminds me of my memories of my mother's womb scant as those are, or the emotional vibe of imagining I remember it, and how closeness to another person feels just in general. Definitely when I developed sexually this aesthetic preference informed some of my tastes there, but this was something I loved conceptually when I was as young as three years old.
Came here after the Breath of the Wild video. These are awesome. I loveee the nostalgic vibes. Would love a Twilight Princess one :)
This has quickly become one of my favorite series on youtube. I've long been fascinated by the idea of "inhabiting" so many video game worlds.
Interesting thought that the dark link room is more thematically fit for the forest temple. The theme of the temples have changed in development, which can be observed in ganon's tower's rooms that are themed after the temples and how they do not all match the themes of the temples ingame. There are many hints that suggest the forest temple was conceived as a wind temple, and the water temple an ice temple. It is also interesting that ganon's tower has a room for the light medallion, despite there being no light temple (it can be thought that the temple of time is the light temple, because it is where you recieve the light medallion (or arguably it is the sacred realm where you recieve the light medallion (and the other medallions)), but it is not a "dungeon" like the other temples and is called the "Temple of Time"), which hints at the possibility of a planned light temple that was later scrapped.
Hooray!! I was really looking forward to part 2. =)
Good stuff! ^-^
10:42 obviously a dragon
11:30 raytracing eat your heart out this whole game is filled with amazing graphical tricks from the lens flares to ambiental i ran out of things to say. I played the 3ds version in the midst of heartbreak where i was all in my feels, i remember my bro describing the forest temple to me when i was a child and theorizing some greater machine learning for the Dark Link in this pool room, i remember sitting in my friends dog poo smelling house playing through it for myself for the first time. Majoras mask is like vice city to ocarinas gta 3, all great games in terms of Feel.
I just discovered this channel a few days ago, but this is by far my new favorite channel, especially for night, makes me go to bed, Nice work man keep it up!
cool video. I really like your concept of the little timer bar at the bottom showing when the next "chapter" starts. really nice.
The forest temple stairway resonates with me too. This is the first time I’m really seeing it, but it feels like I’ve known it all my life. Strangely liminal
Boring Shadow and Spirit Temple?! They're so interesting the worlbuilding in them both is just so fascinating, I think it's a shame you skipped them
Yeah arguably they're a couple of the most interesting in the game.
That empty space in the sword chamber is much darker in the first scene with Shiek and that empty space goes extremely well in that scene especially the light shaft contrasting the dark room. So much so I remember being awed by the atmosphere when I was around 5 or 6. It's just such a good framing like you're still in a space outside of time just you and Shiek to go with the eerieness and disorientation of the situation. Once you exit outside and return back in the lighting turns back to normal which is unfortunate for keeping that dour mood I feel the adult section gives.
Shame you skipped over the temple of time too. Guess it's not a little spot but the 3D rendered rusted temple of time with the death mountain fire ring highlighting the background gives such an atmosphere to the first steps into the new depressing world. This is something the 3DS remake kinda ruins the og had these grimey rusted textures and it really helped when you wanted to have a bit more of a depressing moody feel the adult section can give. I know I was a dumb 6 year old with nothing to compare it too but I still remember my experiences and emotions with that opening section with the forest temple.
Just watched like 3 of your videos… I love them! Subscribed
Was waiting and waiting for ice cavern room. Glad you agree it's the best spot
Thank you for blessing us again. You are my favorite channel right now.
Theres a spot in jabu jabu's area that you find under a rock, you go through an underground tunnel, and when you come out after a large climb to see an overlook over the whole area. I first got there at dusk. The red coat over rhe world took my breath. I go there often. The first time i saw it my first thought was.
I wish i could take someone here with me
The Fire Temple always gives me this extremely strange liminal feeling. Perhaps maybe it's because it looks so much like a level of the Backrooms or something.
YEAAAAAH
My new fav chill channel, keep it up bro do your own thing eveeeer
Discovered this channel recently, and I love these videos!
Great video! Would have loved to see a bit more of the temples though. Like how those circular rooms in the fire temple are actually the shafts of the volcano, or those places in the shadow temple that seem to be purely built for torture, despite being a life game. And there's also the statue room in the spirit temple that easily one of the largest single rooms in the entire game, that effectively houses nothing more than a giant, unexplained godess statue.
Great points. I didn't play much past the Fire Temple as a kid, so I don't have a lot of experience in the Shadow and Spirit temples.
@@PretzelYT fair, fair. Keep the videos coming though! Very entertaining.
If you ever decide to look through 2D games, Yoshi's Island for the SNES is a really good one with all sorts of little places to explore.
I can't believe that wasn't on my list of games to cover. 2d games are definitely gonna be harder to cover, considering the 2 dimensional perspective, but I wanna figure out how to cover them properly. Yoshi's Island has a cute art style and I think it'd be great for this series.
The ambient music from
the Forest Temple always
sounds like: some Yoshi's
voices are in background.
Your videos are cool
thank you v1 ultrakill, i loved you in ultrakill
Yuo're*
God i love this series, this is the way my brain processes and enjoys games
I'm surprised you didn't mention dodongos cavern in this one, you never need to go back there as an adult, aside from for 100%, and it just feels wrong since it's the only child dungeon you can enter (glitchless) as an adult
I feel so drawn towards these videos, they are addicting.
"There's Such a strong aura around this place, it feels so important" would be a shame if some one installed a neon flashing bouncy house statue in the corner.
What’s the reference?
hey mr. pretzel i love your content, keep up the good work
How dare you call the Spirit Temple boring. It's my favorite temple!
The thumbnail looks like Black Sabbath’s Paraniod album cover 😂 rock on!🤘🏽
So many games with interesting places to look at. Let's see what I can recommend...
Alice: Madness Returns has a lot of interesting locations, and not just in Wonderland, though there, too. Places like: Houndsditch Home, where you start being able to move Alice around; the High Street Market; the Asylum, where Alice finds herself at a certain point (I'm sure I don't need to recommend at least peeking into the rooms; just from these few videos, I'm sure you'd do more than that); the streets where the shadows of children walk about, with alleys blockaded by frozen explosions of brick walls. You can even explore Nan's office at the Mangled Mermaid if you can get inside before the cutscene trigger loads. (At least, I think that's what's happening.) Once inside, you can walk literally anywhere within the four walls, even inside Jack Splatter, as long as you don't go to the doorway again.
I'm almost certain (without looking) that you've been recommended the Portal games, especially 2. Lots of signage to check out, places where you were once intended to go a particular route, graffiti, hidden rooms...
I can only imagine Wind Waker and Twilight Princess being on the to-do list, as well. The various residences and businesses in Ordon Village, Castle Town, Outset Island, Windfall Island... my favorite detail in Ordon Village is how in Sera's Sundries, Sera has 2 pictures of her daughter... and 4 of her cat. And despite having a cat, she has a baited mousetrap...
I don't have any personal experience with Alice: Madness Returns, so it's not on my list of things to check out (at this moment). Portal and the other Zelda games are though for sure.
Boring shadow temple
What about the ride on the ship of the dead? What about the room full of guillotines that loom over the abyss? WHAT ABOUT BONGO BONGO?
And in the spirit temple is the room with the giant lady statue, and the Darknut fight, and the whole time travel thing.
I forgot about those honestly. For whatever reason, I didn't play past the Fire Temple much as a kid, so I only found out those places existed through random videos I watched of the game later in life. It's a good point, I should have done a cursory search around the temples at least.
thank you for this comment i feel vindicated
Awesome game. I remember how challenging it was to beat it when I was a kid. I just beat it again a few days ago.
Would love see one of those video types for TES Morrowind or Oblivion
To me, personally, the Water Temple was never particularly hard, just took forever.
And I never found it particularly time-consuming because I always had fun there.
Funny thing, the execution of puzzles is harder in the Master Quest version, but there are fewer of them...
Yes! These are my favorite!!!
Love these videos
more zelda please love this :)
I love your videos so much!!!!
Good vid!
Would love to see some majoras mask next
It's not directly next, but it's on my big list of games to cover one day 😊
The statues in the water temple are supposed to be serpent style dragons.
Perfect timing!
green bar's return
Oh i think i get what it's for
Majoras mask next I hope?
Not directly next, but I'd like to some day. It's on my big list of games to cover eventually.
The Temple of Time is a Christian church, but with no clergy, no parishioners, and no pews...
Did you really just say that the spirit and shadow temple is boring ⁉️⁉️⁉️
I was a dumb kid when I played this back on the gamecube!!!! I never played games to completion, so I barely even saw those temples.
Ocarina of Time's Temple of Time has got to be one of the dumbest designs, when it has a window anyone could break through if really wanted to get in.
ITT - I can no longer tell the difference between an American saying _force_ or _forest_
also I have nothing of value to add
ENGAGEMENT!
So coomfy
fuck i love ur channel!!!!!1!11 )
Underrated channel
Pin please
no 🗿
@@PretzelYT good video anyways
The Waffle House has found its new host