That comment about the "warmness" of San Andreas was spot on. No other game captured that scorching hot summer afternoon feeling as well as San Andreas, you can almost feel it through the screen.
the orange warm tint it had gave such a nostalgic feeling overall, i wish more games had it but i doubt it would be executed as good as san andreas had it.
Funnily enough those Alleys DO have a lot of Lore to some people. SAMP (San Andreas Multiplayer) had a huge ton of Servers with hundreds of players on them and the Map developed its own History and Hotspots of Activity. The alley at 4:20 became a place where Gangs would meet up and became a sort of "Gun Free Zone" where they had an unspoken agreement of not fighting there (Twas a Roleplay server). And thats just one Alley on one Server. Its hard to believe how many different meanings just one Alley on a Game Map can have.
Panopticon means a 360 degree vantage point. Usually used in a prison setting with one tower looking over a ring of cells. Place is a hill, you can look around. Panopticon. That's the most logical explanation I came up with.
It's not available at the start but I love that the airports work. If you go to the airports you can buy a ticket and fly to the airport of any of the other cities.
@@cookieface80 you're correct, but there's really no interface for it. You just gotta know that the train doors work. Planes have a chyron, menu and everything.
GTA SA has genuinely one of if not the best open world out of all videogames imo.It's big(especially by 2005 standards), and the attention to detail was insane. Even to this day i sometimes boot up original SA PC version just to relax and drive around the map. Not to mention said map can be fleshed out even further with mods. This game truly was ahead of its time and will forever have a special place in my heart.
i had to laugh at the intro talking about the wonder of experiencing a world for the first time and the police are just opening fire on people and then the gang pulls up
@@PretzelYTIm kinda jealous you get to experience a lot of the things in gta san andreas for the first time. I remember some of my first times playing. I even remember when me and friend had revelation that the main character is called cj, english wasnt our first language and we were little kids. Sweet times
that's basically the life purpose of you and me as well sadly, we just exists so that the main characters (like NBA players) can have ppl in the audience
Just like the pedestrians outside the Ocean View hotel in Vice City. I've always found it interesting how that game melded its interior with a faux exterior diorama. If a cop spawns, you can even have a firefight through the windows.
@@Niberspace I only know it from my own gameplay, maybe you have to get a wanted level and go inside, I forget. The downstairs restaurant area has the windows with pedestrians walking past.
Googled the "MYM 710" plate from the bar and accidentally found a website with 50 plates from different USA states, and one of the was a high quality photo of that same plate, probably the original picture for that texture, pretty neat that something so random got imortalized like so
San Andreas wasn't the first game I ever played, nor the one I've logged the most hours in. Nor is it the game I'd consider my personal favorite, nor even within my favorite genre. And yet, when I think about the greatest video games of all time, this one stands above, in the top 5, top 3, maybe even number 1. If someone who's never played a video game asked me what's so great about this medium, I would point them to this game. The world of San Andreas was more immersive than its prequels, and really was a magnum opus for the series. And I think the world in this game outshines open worlds in games that have followed it. The places you showed, where the developers added details that don't matter to gameplay but serve only to flesh out the world and make it seem more real, are a big part of that for me.
Thank you for using footage of the original PS2 version, it adds so much to the video, a sense of warmness and nostalgia... It's exactly as I remember it looking, there's nothing that puts me off more than people using footage of the unmodded PC version or God forbid, the Definitive Edition. Native PS2 resolution and 4:3 made the video an absolute pleasure to watch, it really does just put you back to the moment you were experiencing those games as a little kid on the PS2...
After this and having recorded all the footage for the videos I have planned, I did set up the original steam version and mod it to look like the PS2 version. It's surprisingly accurate, I'm glad that modders were able to get it MOSTLY looking like the PS2 game. It's great being able to play it widescreen at 60fps. But for the purpose of these videos, I like getting into the headspace of the original release and showing that off.
@@PretzelYT Oh yeah, it's how I've been playing San Andreas for the past few years, modded PC version with PS2 aesthetics, I was just really pleasantly surprised by how nostalgic and cozy this video felt with original PS2 footage, recently I've gotten a big 32 inch CRT TV from soneone who wanted to throw it away and it's been really unlocking my love for 4:3 and lower resolutions in general ahaha... I watched the follow-up to this and it was lovely too, I know it's just a drop in the bucket but you definitely got another subscriber from me, I super appreciate the reply as well!
@ultrasleep7615 Thats for the blanket too. The sign is for a fire blanket which is an alternative for extinguishers. The part you quoted is just stating that the fire blanket can be used in these situations also
Your videogame world tours are always so relaxing, nice! The more I explore the map, the more I get how dreamy and weird it truly is. What struck out to me on my last playthrough was the housing sizes. Some buildings in Los Santos were just copy pasted, but their size was reduced. Meaning you have some houses where the doors are not even big enough for CJ to enter lol. On the opposite site, some were made bigger and look so out of place. There is so much of such unrealistic details and I love it
I remember True Crime: Streets of LA, which recreated a vast area of the actual LA on the PS2, but the hundreds of miles of suburban streets all had copy-pasted houses. LIke, change it up a little, guys, at least different textures!
Your manner of speech and humor are so older millennial, it's not a bad thing or anything, i just couldn't help but notice it as the video went on. I love world exploration videos like this, so this was a great watch
@@gdtyra For example towards the end of the vid, he was playing basketball and yelled Kobe in a very script-reading voice. Younger tubers don't really do heavily scripted comedy like this, wouldn't choose this kind of vocabulary, and just wouldn't script a "I'm going to play basketball and say Kobe" sequence in this kind of video. The whole planning stage behind the scenes, that sort of mindset is what gives away someone's age (to me lol) A younger millennial or perhaps old gen z tuber who does the exact same type of content would be Any Austin. Compare his script and manner of speech, vocabulary choices, humor style etc and you'll see the difference in vibe.
@@eveandaedrul oh yea, I watch Any Austin too and definitely noticed a difference, I guess I just never thought of it as a generational thing. I did cringe a little at the "Kobe" lol. Any Austin feels more casual and has a little more humor, but I don't find either channel very funny, mainly relaxing. To me, Pretzel sounds like a middle-America, nerdy white boy throwing an occasional awkward joke in (no offense Pretzel, if you're reading. I'm describing myself as well).
One of the many reasons I loved RP servers on San Andreas Multiplayer back in 09-14 era was how differently they made you look at the world of SA. We used to get together at The Green Bottle to drink. Any house was buyable and I owned several around LS that in single player are nothing more than scenery. The car dealerships were stocked, neighborhoods had real friends that interacted together, even the first business I ever owned was a gas station in Vinewood that I'll never forget how to get to.
I agree. I still have fond memories of Sa-mp RP when exploring through single player, every place was repurposed into something and it feels weird seeing its standard or empty usage in base game. But I still remember the conversations and the people I met in these locations almost like it was a real life experience and what the game was intended for. GTA SA is amazing.
There were several spots in this video alone where nothing was going on in singleplayer, but it brought back fond memories of roleplaying on those exact spots
Can't wait for the next part. San Fierro always felt a bit out of place in the game for me. Los Santos and Las Venturas have tons of missions, things to do, highly detailed environments, and San Fierro always was this weird middle stop with few missions, few locations and weirdly empty streets. All I really remember from San Fierro is the airport, big mountain, hilly streets, and infuriating rc plane missions. That whole place is like a dream inside a dream.
For me it was Las Venturas that was odd one out among the places. I like it there, but when compared to other cities it felt so boring. It has almost no complex neighborhoods and roads, just a plain city on a plain desert.
@@lukaszspychaj9210 No you are misreading. 'Tons of missions and things to do, highly detailed environments,'. I'm grouping together Los Santos and Las Venturas and summing up the appeal of both of them. Los Santos dwarfs San Fierro in mission count. Also I'm not talking about just missions even though you have to count san fierro's buyable asset missions to even surpass las venturas and even with those if you count the countrysides and desert they still par out. There's also factually less shops, less enterable buildings, less stunt jumps, less collectibles, no minigames and sideactivities except for a single game of pool, less street races, less airports, less hospitals, and on and on. And Subjectively the Las Venturas area has infinitely more variety.
I couldn't fully captured what you're trying to point out. But... sometime, I always run and living for awhile in San Fierro escaping the busy metropolitan and gang wars. One of the best place for romanticising a 'slow' life other than any countryside village.
Despite the themes of violence and many other malices, it has a sense of belonging, a feeling that whenever you play, it welcomes you into its chaotic world. I personally grew up with CJ, and for better or worse, it shaped how I see the world. This game taught me the uneasy side of life, the side people tend to hide, the things that would make you sick, and yet, it's still part of life in the end. I recently got the chance to experience LS, LV, and SF irl. What surprises me the most, is how well GTA:SA captured the vibe of each city, and for better or worse, how the people living in it go about their lives. To me, at least, GTA:SA is like that cozy spot that we can always visit to relax for a while, reminisce of days long gone, and forget life if only for a moment. People may scorn me for growing up with such a violent game, alas, it's still a part of me that to this day I never regret. I hope you all share my sentiment towards this masterpiece, I understand I just happened to grow up at the right time as this game's release, and yet, I still feel like there's a greater power, fate if you may, that lead me to this game.
I think Driver 3 (DRIV3R, technically) would be an interesting game to explore like this. I remember wandering around it as a child, not really understanding that it was a bad game, and being amazed with how big the world was and how many buildings/alleys/random spots I could enter and access
I randomly got recommended this video within 60 seconds of it coming out. I’ve never seen your channel before but this was awesome. I’m gonna binge your other content now lol. Great video
It sounds insane but through SAMP (San Andreas Multiplayer) I estimate I def have over 1000 - 2000 hours in this game and I have been to pretty much every location described here a million times over. Theres no video game map I know more by heart than this and even through that you managed to show me some new stuff I haven't noticed! I especially loved you going through some of the interiors and discussing the details of the decorations. Your comment about the game having warm colors and feeling warm really hit me in the feels - the whole video brought back so much nostalgia to "the good old days" when I'd come home from school and log onto the Server and just get lost in the world, the connections I've made and the experiences I've had is something I couldn't explain even if I tried. The microcosm of things that happened and memories made for so many people which is now just lost to history makes me sad but also really glad to have been there. Either way, I had just had to get that off my chest after watching this - Thank you so much for your videos!
This game in particular, doing this was a hobby in middle school. The cabins and wilderness near Mt Chiliad were so spooky at night during a foggy weather pattern.
All these years and I'm still a Ryder truther. All his missions concretely benefit the gang in a way Smoke's reliably don't, he basically isn't there in the Green Saber cutscene (Nobody registers shock at his betrayal like Smoke), and he basically drops off the game until Pier 69, where he's solely voiced by reused voice lines. I almost wonder if he was supposed to stay loyal, but get killed in the police standoff prior to Tenpenny dragging CJ off to Angel Pines. That'd be a interesting conclusion to his character arc, and serve to underscore just how far the player's fallen overnight.
One thing I have noticed from these games, especially GTA 3. Is that the maps are very unfinished. Lots of...nothing. Not like real life nothing, but no details whatsoever. I'm currently making a GTA 3 map mod, and loads of the game is half baked.
"unfinished" is a bit unfair to say, you have to also realize the huge technical limitations, if they had detailed every alleyway then the game might not run, in some way they are meant to add details selectively where they actually matter (where missions occur)
@@Niberspace Empty nooks and cranny's. Portland is full of them, not even useful as short cuts. Not to mention the massive open space near the tower blocks and boardwalk. Then you have Shoreside...which is just a worse Portland. It has factories and tower blocks but it's meant to be the suburbs? It has like 5 mansions and squiggly hilly roads taking up most of the space. It's not a finished map, or at least a very well thought out one. I like Portland and Staunton for the most part, but Shoreside is really pointless, hardly anything takes place there and the area itself has little in it. There were other games that had more believable cities, like the True Crime games, although you could say they did too much...they really did reach the limits. It's not so much technical limits, but rather developer limits, it was their first third person GTA after Body harvest. I like the map don't get me wrong, I just wish there were more details to fill it all in.
@@Xegethra gotcha, so yeah "more detail to fill in" doesn't nessesarily mean unfinished, that really could be technical limitation. but yeah I'm playing devils attorney a bit, for sure it's mostly a case of unfinished, even without adding details they could probably have done something to give it some care
9:50 They didn't actually recreate the streets outside, they simply rendered less of what you need to see outside. Everything out in that void has their collision as it was when they were rendered.
Man, I remember being familiar with all of these little nooks and cranies as a kid, but now I pretty much completely forgot about them, even though I'm in the middle of a playthrough right now. Playing now almost feels like a speedrun, I already know where everything is and what to do next. Thank you for refreshing my memory.
You can play this game on PC using SkyGfx Extended to port the original PS2 graphics and mimic the CRT/PS2 hardware color limitation. Not 1:1 the vibe but is cool enough (isn't just CRT, you also need to mimic the YCbCr color space, the video is PS2 but using modern sRGB color space).
As for the "warm filter", i tried playing SA some time ago on an older PCSX2 version... and it looked way different because the filter was missing. I wasn't sure what to make of it. It was quite cool. Should have been an option for those who prefer it like this. I was 50/50 between both filters but ended up choosing the original warm one and keeping the cool one for a future playthrough.
The mish-mash of low and hi-poly assets in the Definitive Edition are kind of hideous when you look at them up close. The original had such charm to it. The DE games are full of assets that make no sense, too, like OG Loc albums in Vice City, when Loc would have been like ten years old.
Fun fact: the similarities to the tony hawk games might have been intentional due to the fact that there was originally gonna be a skateboard in this game but was removed
(Out of topic, but losely related) The bit on the small rural towns in the ouskirts of LS made me remember *MY* videogame forever home. Leeves, from Trails of Cold Steel 3. A small little town, at the outskirts of the capital. And it is exactly like Blueberry! (with much more likeable locals lol) It made me see Leeves through other eyes. A small cozy town you retire to, although i found myself there studying.
Hi Pretzel, greetings from Brazil 🇧🇷! I discovered your channel a month ago and I really love your videos, I can sense passion when you're narrating them, and overalls I find this kind of approach quite interesting and leads me to do the same whenever I play something nowadays. Your videos are excellent, keep up the good work!
Since you reviewed the world of Final Fantasy 7, I wonder if you're ever going to do a Video Game World Tour of Chrono Trigger, my favorite game of all time! Would love to see.
GTA SA is like a fine wine. I find myself coming back to it every so often. I like the way the colors and weather effects work to create an authentic experience in that you can almost feel the weather.
def a different video concept or whatever it is called, it feels different watching this video, calming and def nostalgic lol. its like refreshing. the video quality and aspect ratio compared to the modern audio quality hahaha
The PS2 graphics made me realise how devoid of atmosphere the base game is on PC. Somehow Rockstar always manages to ruin its PC releases, GTA IV being a great example. The contrast in the PS2 version and the warm glow and everything which just captures you in this world is gone from the PC version. Although I have modded mine to look identical to the PS2 version so there's some saving from that after all.
It's crazy that seemingly every version of the game past the original release has failed to capture the look that people fell in love with back in the day. This game deserves better 😢
Depends on what you consider "ruined". GTA IV runs very poorly on PS3, sub-720p, draw distance similar to "low" on PC yet constantly dropping frames. So I don't think PC version is much worse, they are both bad in my opinion, just in different ways. At least PC version can be fixed with mods and more powerful hardware, PS3 cannot be.
Back in the GTASAMP days, those unused areas were used for matches of TDM. I dare say that's what Rockstar devs used as inspo for both GTA 4 and 5 Online. You had to be there.
The thing that stands out to me about HL2 and probably other games of that era is the combination of pretty detailed, high res textures with very flat, boxy geometry
I’ll never forget the first time I played this game. I was 11 years old and I just remember this wildly exciting feeling of freedom, to be able to explore wherever I wanted to go in this massive map.
i used to just run around san andreas doing nothing because i couldnt beat the first bike mission on pc, the controls were too complicated for my 10 year old hands at the time, so id just explore
Las Venturas, once you get to do a video on it, has several places that the players typically ignore, that I think the devs created and then completely forgot about as well, such as the golf course in the northwest, the suburbs in the very south of the city, and the industrial areas in the east.
Back then when i was a kid, GTA San Andreas and ps2 was my whole childhood. I always liked to explore the open world of this game and be mesmerized by the beauty of Los Santos, so much that i discovered a wall without collision at the Mulholland safehouse. I even spent time searching for bigfoot while avoiding the 4 star wanted level.
When i was a kid i was fascinated about the gameplay designs, like quake arena 3 or gta san andreas. I cant quite say the word to describe it, but i can say it was like exploring a tiny doll house and wishing i was doll sized to be able to explore the stick on decorations and fake items on the many rooms.
What you said near the end about this game being a second home to kids was true for me. I first played San Andreas a few years after it released (I was 2 when it came out) and I still had that feeling with it, it felt like I lived there it felt as alive as the city I grew up in even though late 2000’s Nashville couldn’t compare to 90’s LA (and still can’t even with its recent growth 😅).
"Man, I just wanna be able to skate around this world." You sir just helped me unlock a memory! There was a rumor back then in school that there was a hidden skateboard in the game. I scoured the game to find this skateboard (and Bigfoot) and always thought it was somewhere in Glen Park. Someone told me I needed to do a ton of tricks on the BMX on the vert ramp to unlock it or something. I miss these silly video game rumors.
I love how you make videos just walking around and seeing corners of games, really takes me back to when I was a child and the most mundane random thing ever would be so fascinating to me, I remember I used to walk around in los santos talking to people as if they could hear me and trying to respect traffic laws even though I gunned down about 15 people to get a car I wanted, games just hit different when you had that innocence
When i first bought this on my ps2 i was only 12 i only used to freeroam thinking thats the whole game 😂 later after quite a long time when i discovered first mission it blow my mind
I was a kid in 1992 and it was like you described where you didn't know where you were all the time and could appreciate the small things. GTA SA brought me back to 1992.
i love when game developers make very detailed environments. It makes the whole world feel real, you discover things that very few people will see. It feels like the world was built for more than the main story. Gta san andreas is the perfect example because people discover new things 20 years after its release.
0:52 this clip made me remember something whacky you can do with pay 'n sprays in this game, if you get an npc in there when you repaint your vehicle, it becoms unkillable. It only dies when you die. So if you hit someone and they run after you in there, they wont stop trying to get to you even without a head.
Have you ever seen Steambot Chronicles? It has a lot of that kind of object and texture placement meant to flesh out the world, and a healthy few mysterious back alleys. The gameplay asks for a little patience but it's one of my absolute favorites.
@@PretzelYT He has a video of playing gta sa with his grandmother, she says "Gobi" before throwing the ball, the fans loved this scene and it kinda went infamous in gta youtube meme culture
4:33 my fav alleyway is the one u take the truck of boxes with Ryder, also the same place u shoot with bottles with big smoke, it has so many little details
I spent countless hours playing gta san andreas in particular, the musics on the radio, the dirty comments from the npc's, the beautiful skies of san fierro, the woods, the cars,etc Those all are engraved in my memory and they are like traveling to those wonderful times.
7:15 The orange sheen on Los Santos really contributes to a feeling of being in an oppressive, hot, sweltering city imo. In the afternoons you can also see a heat haze adding to the effect.
I remember reading there used to be drinking and smoking as activities in the game, but was cut. My thought is, at some point the bar wasn’t there just for show, but was actually where you went to buy drinks for CJ.
I like the way you think about these worlds. I do the same thing with GTA V sometimes. Most of the time you're in a car driving around, so sometimes I'll just walk on foot and see where the city takes me. Finding all sorts of strange and interesting things
Gonna be honest, you're videos are becoming some of my favorites. The exploration of the little known areas and exploring just the world was something my cousins, brother, and I used to do ALL the time, so seeing these videos are great to see that it was more than just me did it.
i know this map better than my own city, i had already memorised all the locations you showed in this video i am the kid in the alternate universe that you mentioned who 100% the whole thing and didnt have that disposable income
This feels like something that would play in a dream where I watch TV as a kid on the floor. It would have my undivided attention until something or a family member distracts me. Then, I make a plan in my head to leave the room and come back soon after I'm done. However, by the time the problem inevitably manifests into the world, my plan to return to the television is well forgotten. I wake up later, and lie in bed thinking what could have been if I had just decided to stay in that room.
Really looking forward to San Fierro! It has _so many_ cozy and/or weird little side paths, nooks and crannies. So many buildings with neat little grassy garden areas behind them that you never have to see during the game's story. Just last week I was driving around, and accidentally turned a corner too late. Slipped behind some houses, and found a little grassy slope with some backyards at the bottom. No other way to get there either. There was no reason for this area to exist. There was a spawn for some flowers, the kind you can give to a girlfriend. Also, it was raining and I was driving a pretty weak car, so I was stuck until the rain stopped. A very cozy 15 minutes or so.
I’ve been waiting for this!! I’m glad you used the jet pack. You should use it more and pleeeease do a long episode on San Fierro. There’s soooo much to explore there. So many places you can go into and bizarre intersections everywhere. One of the more unique cities in any game I’ve ever played.
This video came out after a rough week, exactly when it was needed. This was some comfort food for the soul, thanks for this relaxing and nostalgic tour! I can't wait for the next installment!
not positive but i'm pretty sure the airport is based on LAX, i got lost tryna find my uber at that road on top of a road before they changed where rideshares can idle back in like 2019 lmao, there's certainly a resemblance at least
pretty much every location in every GTA is directly inspired by real places... there's specific individual houses in V that are replicas of real houses in the real life equivalent neighborhoods for example.
I was genuinely impressed looking up areas in on the wiki for the game's I've covered so far, and they've found SO many locations inspired by real life places. Rockstar knows how to find some interesting spots and the wiki editors know how to document them well.
Bro, I swear I thought I was the only one who actually observed these maps and sat there thinking about them and how they apply to real life and the purpose of each building and prop. It's nice to see videos like this! I hope you do similar vids on the original God of War trilogy, although these games don't have open worlds, but they do have an amazing world building and nice places.
Finally someone else caring about places like this. I loved the underground tunnel in GTA V, wondering where these doors would go. Or the mall which you can't enter, where you can see the escalators through the windows. And the inside exit (not sure how to explain) Or that little place in GTA IV with the brick road and british looking buildings.
Supposedly the game almost had a skateboard. I think the idea was it would be stored in your weapons and double as a melee. I wish they'd gone with that. The game is full of areas that are hard to drive in, but a bit large to walk.
Amazinggg. Loved this video, very funny overall and the ending felt very calm and emotional. Shoutouts to the spooky cabin in Panopticon too (or near it) and the toxic waste well in Montgomery
@@itdobelikedattho8112 Yeah, but you can use Skygfx in widescreen and high resolution. Pretty sure he said in another comment that this is actually the PS2 version.
20 years later and still this gem is 🔥🔥🔥😌 i remember a group of us in school was talking bout features in gta sa back in school i was like yep u can get ya haircut ! Lol
i have ever heard about the orange filter somewhere, the orange filter was meant to mimicking the 90s movie where the story set in los angeles, so many scene showing where the vibes look orange. gta san andreas set in 1992 while gta 3 in 2001 and took place in liberty city (new york)
I bought that game for some reason years ago.💀 I gotta admit, it has a cool vibe, but I think the jankiness might be a bit too much for me. I was reading the game's community posts every now and then, it seems like the developer is a chill guy, but I don't think the game is for me. 😭 Maybe I will just have to give it a try someday tho, idk.
holy cow, i absolutely loved this video, i was so fascinated that i can only say i liked everything, please make the trilogy! i'll await eagerly, and i think that maybe you could also do this with games like tf2 or counter strike
That comment about the "warmness" of San Andreas was spot on. No other game captured that scorching hot summer afternoon feeling as well as San Andreas, you can almost feel it through the screen.
the orange warm tint it had gave such a nostalgic feeling overall, i wish more games had it but i doubt it would be executed as good as san andreas had it.
But its supposed to be winter lol. There's snow in liberty city in st Mark's bistro
I think of it as the 90’s California smog sunset, when everything was super orange.
sadly it's all lost in the pc port
@@_zigger_it can still reach 90 degrees in December in LA in case you didn't know. LA doesn't care about winter.
level designer: slaps together a simple alley
pretzel: but what is LORE of this alley???
If you're walking through it and turn around, ghosts grab you and you die.
@@RaiohTheHunter can't tell if this is a part 4 reference or a joke about all the silly gta:sa myths
@@cupcayuk how bizarre
Funnily enough those Alleys DO have a lot of Lore to some people. SAMP (San Andreas Multiplayer) had a huge ton of Servers with hundreds of players on them and the Map developed its own History and Hotspots of Activity. The alley at 4:20 became a place where Gangs would meet up and became a sort of "Gun Free Zone" where they had an unspoken agreement of not fighting there (Twas a Roleplay server). And thats just one Alley on one Server. Its hard to believe how many different meanings just one Alley on a Game Map can have.
"yea, the lore is my boss was hovering around and I had to look busy for 5 minutes"
Panopticon means a 360 degree vantage point. Usually used in a prison setting with one tower looking over a ring of cells.
Place is a hill, you can look around. Panopticon. That's the most logical explanation I came up with.
You think you're smart huh
Pan = everything
Opti = sight
Con = con
Basically means "thing/place that lets you see everything"
I always interpreted the name as a reference to the eerie feeling the area has and that sensation that maybe you're being watched.
Oh apparently you all didn't find the secret entrance to the underground base. Check under those logs.
It's not available at the start but I love that the airports work. If you go to the airports you can buy a ticket and fly to the airport of any of the other cities.
You can also ride the trains.
@@cookieface80 you're correct, but there's really no interface for it. You just gotta know that the train doors work. Planes have a chyron, menu and everything.
@@mayac69 Took me many, many, hours before I found out about it.
wow I had forgotten about that, thanks for pointing out that awesome detail
You can actually sneak into the airstrip and steal a jet. If you fly it long enough you get a pilot's license early.
GTA SA has genuinely one of if not the best open world out of all videogames imo.It's big(especially by 2005 standards), and the attention to detail was insane. Even to this day i sometimes boot up original SA PC version just to relax and drive around the map. Not to mention said map can be fleshed out even further with mods. This game truly was ahead of its time and will forever have a special place in my heart.
Best GTA of all time
The open world in that game is fun to just drive around for some reason I don't get the same feeling with other games
It's crazy how only rockstar can give that feeling. Rdr2 is just San Andreas but way better executed. (Open world)
@@ZopotrocoDef the best GTA open world but not the best GTA overall
San Andreas released in 2004 on console, maybe 2005 on pc but it is big for 04 and 05 standards still.
i had to laugh at the intro talking about the wonder of experiencing a world for the first time and the police are just opening fire on people and then the gang pulls up
i had to cut the footage short, but the police got in and out of their car like 3 times during that fight. they were being wacky.
@@PretzelYTIm kinda jealous you get to experience a lot of the things in gta san andreas for the first time. I remember some of my first times playing. I even remember when me and friend had revelation that the main character is called cj, english wasnt our first language and we were little kids. Sweet times
9:52 Just think, those pedestrians are forever trapped in a fishbowl version of that interior's "outside world". Spooky.
that's basically the life purpose of you and me as well sadly, we just exists so that the main characters (like NBA players) can have ppl in the audience
Just like the pedestrians outside the Ocean View hotel in Vice City. I've always found it interesting how that game melded its interior with a faux exterior diorama. If a cop spawns, you can even have a firefight through the windows.
@@Ved000000 this is news to me, is there a video showing that amazing find (about the cop fight)?
@@Niberspace I only know it from my own gameplay, maybe you have to get a wanted level and go inside, I forget. The downstairs restaurant area has the windows with pedestrians walking past.
@@Niberspacehope you reach a better headspace man
Googled the "MYM 710" plate from the bar and accidentally found a website with 50 plates from different USA states, and one of the was a high quality photo of that same plate, probably the original picture for that texture, pretty neat that something so random got imortalized like so
omg texture archeology
San Andreas wasn't the first game I ever played, nor the one I've logged the most hours in. Nor is it the game I'd consider my personal favorite, nor even within my favorite genre. And yet, when I think about the greatest video games of all time, this one stands above, in the top 5, top 3, maybe even number 1. If someone who's never played a video game asked me what's so great about this medium, I would point them to this game. The world of San Andreas was more immersive than its prequels, and really was a magnum opus for the series. And I think the world in this game outshines open worlds in games that have followed it. The places you showed, where the developers added details that don't matter to gameplay but serve only to flesh out the world and make it seem more real, are a big part of that for me.
Thank you for using footage of the original PS2 version, it adds so much to the video, a sense of warmness and nostalgia... It's exactly as I remember it looking, there's nothing that puts me off more than people using footage of the unmodded PC version or God forbid, the Definitive Edition. Native PS2 resolution and 4:3 made the video an absolute pleasure to watch, it really does just put you back to the moment you were experiencing those games as a little kid on the PS2...
After this and having recorded all the footage for the videos I have planned, I did set up the original steam version and mod it to look like the PS2 version. It's surprisingly accurate, I'm glad that modders were able to get it MOSTLY looking like the PS2 game. It's great being able to play it widescreen at 60fps.
But for the purpose of these videos, I like getting into the headspace of the original release and showing that off.
@@PretzelYT Oh yeah, it's how I've been playing San Andreas for the past few years, modded PC version with PS2 aesthetics, I was just really pleasantly surprised by how nostalgic and cozy this video felt with original PS2 footage, recently I've gotten a big 32 inch CRT TV from soneone who wanted to throw it away and it's been really unlocking my love for 4:3 and lower resolutions in general ahaha... I watched the follow-up to this and it was lovely too, I know it's just a drop in the bucket but you definitely got another subscriber from me, I super appreciate the reply as well!
6:53 "wrapping around someone whose clothes are burning"
Oh that's... Just a legitimate, unfunny use of the blanket 😔
@gdtyra that shit funny tho 🤣
Got the exact same sign in the break room where I work
and the bit before that says :"Suitable For Chip(?) Oven Fires, Deep Fat Fires, Waste Bin Fires
@ultrasleep7615 Thats for the blanket too. The sign is for a fire blanket which is an alternative for extinguishers. The part you quoted is just stating that the fire blanket can be used in these situations also
From time to time UA-cam algoritm doesn't suck. I'm glad i discovered this channel
13:38 - dude probably only eats MREs so he doesn’t need a kitchen
Turns out he is @Steve1989MREInfo
what is mre?
Your videogame world tours are always so relaxing, nice!
The more I explore the map, the more I get how dreamy and weird it truly is. What struck out to me on my last playthrough was the housing sizes. Some buildings in Los Santos were just copy pasted, but their size was reduced. Meaning you have some houses where the doors are not even big enough for CJ to enter lol. On the opposite site, some were made bigger and look so out of place. There is so much of such unrealistic details and I love it
I remember True Crime: Streets of LA, which recreated a vast area of the actual LA on the PS2, but the hundreds of miles of suburban streets all had copy-pasted houses. LIke, change it up a little, guys, at least different textures!
Your manner of speech and humor are so older millennial, it's not a bad thing or anything, i just couldn't help but notice it as the video went on.
I love world exploration videos like this, so this was a great watch
That's interesting, what's an example of older millennial humor?
@@gdtyra For example towards the end of the vid, he was playing basketball and yelled Kobe in a very script-reading voice. Younger tubers don't really do heavily scripted comedy like this, wouldn't choose this kind of vocabulary, and just wouldn't script a "I'm going to play basketball and say Kobe" sequence in this kind of video. The whole planning stage behind the scenes, that sort of mindset is what gives away someone's age (to me lol)
A younger millennial or perhaps old gen z tuber who does the exact same type of content would be Any Austin. Compare his script and manner of speech, vocabulary choices, humor style etc and you'll see the difference in vibe.
@@eveandaedrul oh yea, I watch Any Austin too and definitely noticed a difference, I guess I just never thought of it as a generational thing. I did cringe a little at the "Kobe" lol. Any Austin feels more casual and has a little more humor, but I don't find either channel very funny, mainly relaxing.
To me, Pretzel sounds like a middle-America, nerdy white boy throwing an occasional awkward joke in (no offense Pretzel, if you're reading. I'm describing myself as well).
One of the many reasons I loved RP servers on San Andreas Multiplayer back in 09-14 era was how differently they made you look at the world of SA. We used to get together at The Green Bottle to drink. Any house was buyable and I owned several around LS that in single player are nothing more than scenery. The car dealerships were stocked, neighborhoods had real friends that interacted together, even the first business I ever owned was a gas station in Vinewood that I'll never forget how to get to.
I agree. I still have fond memories of Sa-mp RP when exploring through single player, every place was repurposed into something and it feels weird seeing its standard or empty usage in base game. But I still remember the conversations and the people I met in these locations almost like it was a real life experience and what the game was intended for. GTA SA is amazing.
There were several spots in this video alone where nothing was going on in singleplayer, but it brought back fond memories of roleplaying on those exact spots
"There's a sense of wonder, and (gets shot) discovery, as you experience..." perfect timing 💀💀
Can't wait for the next part. San Fierro always felt a bit out of place in the game for me. Los Santos and Las Venturas have tons of missions, things to do, highly detailed environments, and San Fierro always was this weird middle stop with few missions, few locations and weirdly empty streets. All I really remember from San Fierro is the airport, big mountain, hilly streets, and infuriating rc plane missions. That whole place is like a dream inside a dream.
For me it was Las Venturas that was odd one out among the places. I like it there, but when compared to other cities it felt so boring. It has almost no complex neighborhoods and roads, just a plain city on a plain desert.
San Fierro: 26 missions -> "few missions"
Las Venturas: 19 missions -> "tons of missions"
You are misremembering, bud.
@@lukaszspychaj9210 No you are misreading. 'Tons of missions and things to do, highly detailed environments,'.
I'm grouping together Los Santos and Las Venturas and summing up the appeal of both of them. Los Santos dwarfs San Fierro in mission count.
Also I'm not talking about just missions even though you have to count san fierro's buyable asset missions to even surpass las venturas and even with those if you count the countrysides and desert they still par out.
There's also factually less shops, less enterable buildings, less stunt jumps, less collectibles, no minigames and sideactivities except for a single game of pool, less street races, less airports, less hospitals, and on and on. And Subjectively the Las Venturas area has infinitely more variety.
I couldn't fully captured what you're trying to point out. But... sometime, I always run and living for awhile in San Fierro escaping the busy metropolitan and gang wars.
One of the best place for romanticising a 'slow' life other than any countryside village.
Despite the themes of violence and many other malices, it has a sense of belonging, a feeling that whenever you play, it welcomes you into its chaotic world.
I personally grew up with CJ, and for better or worse, it shaped how I see the world. This game taught me the uneasy side of life, the side people tend to hide, the things that would make you sick, and yet, it's still part of life in the end.
I recently got the chance to experience LS, LV, and SF irl. What surprises me the most, is how well GTA:SA captured the vibe of each city, and for better or worse, how the people living in it go about their lives.
To me, at least, GTA:SA is like that cozy spot that we can always visit to relax for a while, reminisce of days long gone, and forget life if only for a moment. People may scorn me for growing up with such a violent game, alas, it's still a part of me that to this day I never regret.
I hope you all share my sentiment towards this masterpiece, I understand I just happened to grow up at the right time as this game's release, and yet, I still feel like there's a greater power, fate if you may, that lead me to this game.
I think Driver 3 (DRIV3R, technically) would be an interesting game to explore like this. I remember wandering around it as a child, not really understanding that it was a bad game, and being amazed with how big the world was and how many buildings/alleys/random spots I could enter and access
I also liked the world of Driver 3, especially Nice...
I just wish the cities had more interactivity 😅
I randomly got recommended this video within 60 seconds of it coming out. I’ve never seen your channel before but this was awesome. I’m gonna binge your other content now lol. Great video
Could be that you watch Any Austin too since both channels have similar content. That's probably why I was recommended this video at least.
We've all been there. This channel is a hidden gem
It sounds insane but through SAMP (San Andreas Multiplayer) I estimate I def have over 1000 - 2000 hours in this game and I have been to pretty much every location described here a million times over. Theres no video game map I know more by heart than this and even through that you managed to show me some new stuff I haven't noticed! I especially loved you going through some of the interiors and discussing the details of the decorations. Your comment about the game having warm colors and feeling warm really hit me in the feels - the whole video brought back so much nostalgia to "the good old days" when I'd come home from school and log onto the Server and just get lost in the world, the connections I've made and the experiences I've had is something I couldn't explain even if I tried. The microcosm of things that happened and memories made for so many people which is now just lost to history makes me sad but also really glad to have been there.
Either way, I had just had to get that off my chest after watching this - Thank you so much for your videos!
same, about 2500 here on a single server alone! i miss those days :-)
@@dex7378 that’s awesome haha
I wish it would have recorded my hours somewhere, I’d be very curious
Yeah. SAMP RP servers also gave a lot of random places in the game a purpose too, which was nice.
This game in particular, doing this was a hobby in middle school.
The cabins and wilderness near Mt Chiliad were so spooky at night during a foggy weather pattern.
All these years and I'm still a Ryder truther. All his missions concretely benefit the gang in a way Smoke's reliably don't, he basically isn't there in the Green Saber cutscene (Nobody registers shock at his betrayal like Smoke), and he basically drops off the game until Pier 69, where he's solely voiced by reused voice lines.
I almost wonder if he was supposed to stay loyal, but get killed in the police standoff prior to Tenpenny dragging CJ off to Angel Pines. That'd be a interesting conclusion to his character arc, and serve to underscore just how far the player's fallen overnight.
One thing I have noticed from these games, especially GTA 3. Is that the maps are very unfinished. Lots of...nothing. Not like real life nothing, but no details whatsoever. I'm currently making a GTA 3 map mod, and loads of the game is half baked.
"unfinished" is a bit unfair to say, you have to also realize the huge technical limitations, if they had detailed every alleyway then the game might not run, in some way they are meant to add details selectively where they actually matter (where missions occur)
@@Niberspace I would agree, but in most areas they just didn't even put any alley ways down. Why not just do that instead of putting empty ones in?
@@Xegethra empty what?
@@Niberspace Empty nooks and cranny's. Portland is full of them, not even useful as short cuts. Not to mention the massive open space near the tower blocks and boardwalk. Then you have Shoreside...which is just a worse Portland. It has factories and tower blocks but it's meant to be the suburbs? It has like 5 mansions and squiggly hilly roads taking up most of the space. It's not a finished map, or at least a very well thought out one. I like Portland and Staunton for the most part, but Shoreside is really pointless, hardly anything takes place there and the area itself has little in it.
There were other games that had more believable cities, like the True Crime games, although you could say they did too much...they really did reach the limits. It's not so much technical limits, but rather developer limits, it was their first third person GTA after Body harvest.
I like the map don't get me wrong, I just wish there were more details to fill it all in.
@@Xegethra gotcha, so yeah "more detail to fill in" doesn't nessesarily mean unfinished, that really could be technical limitation. but yeah I'm playing devils attorney a bit, for sure it's mostly a case of unfinished, even without adding details they could probably have done something to give it some care
"Diabolical" is not the word I was thinking you were going to say in regards to the TV placement, but it's perfect 😂
There’s nothing more diabolical in this world than not being able to see what’s going on the TV while laying in bed.
9:50 They didn't actually recreate the streets outside, they simply rendered less of what you need to see outside. Everything out in that void has their collision as it was when they were rendered.
Man, I remember being familiar with all of these little nooks and cranies as a kid, but now I pretty much completely forgot about them, even though I'm in the middle of a playthrough right now. Playing now almost feels like a speedrun, I already know where everything is and what to do next.
Thank you for refreshing my memory.
4:3 aspect ratio appreciated. brb going to get my CRT to watch this video.
You can play this game on PC using SkyGfx Extended to port the original PS2 graphics and mimic the CRT/PS2 hardware color limitation. Not 1:1 the vibe but is cool enough (isn't just CRT, you also need to mimic the YCbCr color space, the video is PS2 but using modern sRGB color space).
7:35 oh boy you'll love the first island of vice city (2002)
John Rockstar is my favorite Indie game developer.
I love the filter of gta san on ps2, it makes the game so beautiful and gives such a different dimension
good video man, +1 sub! 👏🏻👏🏻
As for the "warm filter", i tried playing SA some time ago on an older PCSX2 version... and it looked way different because the filter was missing. I wasn't sure what to make of it. It was quite cool. Should have been an option for those who prefer it like this. I was 50/50 between both filters but ended up choosing the original warm one and keeping the cool one for a future playthrough.
GTA SA was actually meant to feature skateboard just ike Bully later did. BMX is closest to trick and jump tool in final GTA SA.
I'm sure a mod exists for that...
sense of warmness and discovery (gangland shootout)
The mish-mash of low and hi-poly assets in the Definitive Edition are kind of hideous when you look at them up close. The original had such charm to it.
The DE games are full of assets that make no sense, too, like OG Loc albums in Vice City, when Loc would have been like ten years old.
Just what I wanted to be reminded of when playing 3d era, GTA V assets.
Fun fact: the similarities to the tony hawk games might have been intentional due to the fact that there was originally gonna be a skateboard in this game but was removed
I visited the Atrium a lot just for the armour pick up. R* did a fantastic job at setting mood and atmosphere for this game.
One of my favourite little towns from GTA SA was Palomino Creek. Used to hang out there a lot for some reason.
(Out of topic, but losely related) The bit on the small rural towns in the ouskirts of LS made me remember *MY* videogame forever home. Leeves, from Trails of Cold Steel 3. A small little town, at the outskirts of the capital. And it is exactly like Blueberry! (with much more likeable locals lol) It made me see Leeves through other eyes. A small cozy town you retire to, although i found myself there studying.
You can reenter the interior of the guy you steal from because that mission is repeatable. They are called burglar missions.
Ah I remember the game mentioning that now that I read your comment. Fair enough.
3:09 Yes actually, because the pool minigame supports two players on the PS2 version, so I would go in there to play that with people.
Hi Pretzel, greetings from Brazil 🇧🇷! I discovered your channel a month ago and I really love your videos, I can sense passion when you're narrating them, and overalls I find this kind of approach quite interesting and leads me to do the same whenever I play something nowadays. Your videos are excellent, keep up the good work!
Greetings from the US! Thank you for the nice comment 🙌
Since you reviewed the world of Final Fantasy 7, I wonder if you're ever going to do a Video Game World Tour of Chrono Trigger, my favorite game of all time! Would love to see.
It will probably happen sometime. I played it once a couple years ago and I really liked it, I could see myself having a lot to cover in the game.
This video got a unique aesthetics. Love it!
Thank you! The vibes of this game are really special, it was a blast to explore and document the world.
This guy makes me re-discover the same feelings I had as a kid for these games.
I love everything about this video. Your commentary and voice managed to take me back and feel as if I was in those times again
Ngl your voice is perfect for this kind of video, interesting content that definitely deserves more views!
GTA SA is like a fine wine. I find myself coming back to it every so often. I like the way the colors and weather effects work to create an authentic experience in that you can almost feel the weather.
def a different video concept or whatever it is called, it feels different watching this video, calming and def nostalgic lol. its like refreshing. the video quality and aspect ratio compared to the modern audio quality hahaha
The PS2 graphics made me realise how devoid of atmosphere the base game is on PC. Somehow Rockstar always manages to ruin its PC releases, GTA IV being a great example. The contrast in the PS2 version and the warm glow and everything which just captures you in this world is gone from the PC version. Although I have modded mine to look identical to the PS2 version so there's some saving from that after all.
It's crazy that seemingly every version of the game past the original release has failed to capture the look that people fell in love with back in the day. This game deserves better 😢
And that's why I'll never play GTA SA without SkyGFX
Depends on what you consider "ruined". GTA IV runs very poorly on PS3, sub-720p, draw distance similar to "low" on PC yet constantly dropping frames. So I don't think PC version is much worse, they are both bad in my opinion, just in different ways.
At least PC version can be fixed with mods and more powerful hardware, PS3 cannot be.
@@manoftherainshorts9075 The problem with PC GTA IV is that it is terribly optimized. It runs way worse than GTA V for me
@@lukaszspychaj9210 it runs equally bad on consoles.
Back in the GTASAMP days, those unused areas were used for matches of TDM.
I dare say that's what Rockstar devs used as inspo for both GTA 4 and 5 Online.
You had to be there.
Love ur videos pretzel
i love them too thank you
Man you gotta do a video on half life 2
it will happen sometime probably maybe
Do both, they have great vibes.
@@MrZega000 he already did on hl1
The thing that stands out to me about HL2 and probably other games of that era is the combination of pretty detailed, high res textures with very flat, boxy geometry
HL2 stinks
I’ll never forget the first time I played this game. I was 11 years old and I just remember this wildly exciting feeling of freedom, to be able to explore wherever I wanted to go in this massive map.
i used to just run around san andreas doing nothing because i couldnt beat the first bike mission on pc, the controls were too complicated for my 10 year old hands at the time, so id just explore
I love watching your videos at night there's something relaxing about it
Las Venturas, once you get to do a video on it, has several places that the players typically ignore, that I think the devs created and then completely forgot about as well, such as the golf course in the northwest, the suburbs in the very south of the city, and the industrial areas in the east.
Back then when i was a kid, GTA San Andreas and ps2 was my whole childhood. I always liked to explore the open world of this game and be mesmerized by the beauty of Los Santos, so much that i discovered a wall without collision at the Mulholland safehouse. I even spent time searching for bigfoot while avoiding the 4 star wanted level.
There's several 7/11 stores and strip clubs you can actually enter aswell but there's no map icons for them you just have to know their location
When i was a kid i was fascinated about the gameplay designs, like quake arena 3 or gta san andreas.
I cant quite say the word to describe it, but i can say it was like exploring a tiny doll house and wishing i was doll sized to be able to explore the stick on decorations and fake items on the many rooms.
What you said near the end about this game being a second home to kids was true for me. I first played San Andreas a few years after it released (I was 2 when it came out) and I still had that feeling with it, it felt like I lived there it felt as alive as the city I grew up in even though late 2000’s Nashville couldn’t compare to 90’s LA (and still can’t even with its recent growth 😅).
"Man, I just wanna be able to skate around this world." You sir just helped me unlock a memory! There was a rumor back then in school that there was a hidden skateboard in the game. I scoured the game to find this skateboard (and Bigfoot) and always thought it was somewhere in Glen Park. Someone told me I needed to do a ton of tricks on the BMX on the vert ramp to unlock it or something. I miss these silly video game rumors.
I love how you make videos just walking around and seeing corners of games, really takes me back to when I was a child and the most mundane random thing ever would be so fascinating to me, I remember I used to walk around in los santos talking to people as if they could hear me and trying to respect traffic laws even though I gunned down about 15 people to get a car I wanted, games just hit different when you had that innocence
When i first bought this on my ps2 i was only 12 i only used to freeroam thinking thats the whole game 😂 later after quite a long time when i discovered first mission it blow my mind
I was a kid in 1992 and it was like you described where you didn't know where you were all the time and could appreciate the small things.
GTA SA brought me back to 1992.
i love when game developers make very detailed environments. It makes the whole world feel real, you discover things that very few people will see. It feels like the world was built for more than the main story. Gta san andreas is the perfect example because people discover new things 20 years after its release.
0:52 this clip made me remember something whacky you can do with pay 'n sprays in this game, if you get an npc in there when you repaint your vehicle, it becoms unkillable. It only dies when you die. So if you hit someone and they run after you in there, they wont stop trying to get to you even without a head.
3:29 Cerberus mural from Manhunt
Yeah alot of manhunt models and textures were reused in gta san andreas
John Halo, John Fallout, John Cyberpunk, John Demon Slayer, and John Helldiver when John Rockstar pulls up to the function:
Have you ever seen Steambot Chronicles? It has a lot of that kind of object and texture placement meant to flesh out the world, and a healthy few mysterious back alleys. The gameplay asks for a little patience but it's one of my absolute favorites.
I love the Radal reference around the end, even though it sounds unintentional
I have no idea what or who Radal is 💀
@@PretzelYT Some guy from Austria, he used to make GTA content but then moved onto reacting and being a casual youtuber
@@PretzelYT He has a video of playing gta sa with his grandmother, she says "Gobi" before throwing the ball, the fans loved this scene and it kinda went infamous in gta youtube meme culture
4:33 my fav alleyway is the one u take the truck of boxes with Ryder, also the same place u shoot with bottles with big smoke, it has so many little details
I spent countless hours playing gta san andreas in particular, the musics on the radio, the dirty comments from the npc's, the beautiful skies of san fierro, the woods, the cars,etc
Those all are engraved in my memory and they are like traveling to those wonderful times.
7:15 The orange sheen on Los Santos really contributes to a feeling of being in an oppressive, hot, sweltering city imo. In the afternoons you can also see a heat haze adding to the effect.
I remember reading there used to be drinking and smoking as activities in the game, but was cut. My thought is, at some point the bar wasn’t there just for show, but was actually where you went to buy drinks for CJ.
I like the way you think about these worlds.
I do the same thing with GTA V sometimes. Most of the time you're in a car driving around, so sometimes I'll just walk on foot and see where the city takes me. Finding all sorts of strange and interesting things
Gonna be honest, you're videos are becoming some of my favorites. The exploration of the little known areas and exploring just the world was something my cousins, brother, and I used to do ALL the time, so seeing these videos are great to see that it was more than just me did it.
I like how you narrate and showing us spots we haven’t seen in years , props and I’m already sub , keep up the good work
i know this map better than my own city, i had already memorised all the locations you showed in this video
i am the kid in the alternate universe that you mentioned who 100% the whole thing and didnt have that disposable income
This feels like something that would play in a dream where I watch TV as a kid on the floor. It would have my undivided attention until something or a family member distracts me. Then, I make a plan in my head to leave the room and come back soon after I'm done. However, by the time the problem inevitably manifests into the world, my plan to return to the television is well forgotten. I wake up later, and lie in bed thinking what could have been if I had just decided to stay in that room.
Really looking forward to San Fierro! It has _so many_ cozy and/or weird little side paths, nooks and crannies. So many buildings with neat little grassy garden areas behind them that you never have to see during the game's story. Just last week I was driving around, and accidentally turned a corner too late. Slipped behind some houses, and found a little grassy slope with some backyards at the bottom. No other way to get there either. There was no reason for this area to exist. There was a spawn for some flowers, the kind you can give to a girlfriend. Also, it was raining and I was driving a pretty weak car, so I was stuck until the rain stopped. A very cozy 15 minutes or so.
Booted up the game and found it again! It's south of the safe house in Paradiso.
I’ve been waiting for this!! I’m glad you used the jet pack. You should use it more and pleeeease do a long episode on San Fierro. There’s soooo much to explore there. So many places you can go into and bizarre intersections everywhere. One of the more unique cities in any game I’ve ever played.
This is the best video Ive ever seen it feels like Im playing for the first time and talking with my self as a kid what a great video 🤩
This video came out after a rough week, exactly when it was needed. This was some comfort food for the soul, thanks for this relaxing and nostalgic tour! I can't wait for the next installment!
not positive but i'm pretty sure the airport is based on LAX, i got lost tryna find my uber at that road on top of a road before they changed where rideshares can idle back in like 2019 lmao, there's certainly a resemblance at least
pretty much every location in every GTA is directly inspired by real places... there's specific individual houses in V that are replicas of real houses in the real life equivalent neighborhoods for example.
I was genuinely impressed looking up areas in on the wiki for the game's I've covered so far, and they've found SO many locations inspired by real life places. Rockstar knows how to find some interesting spots and the wiki editors know how to document them well.
Bro, I swear I thought I was the only one who actually observed these maps and sat there thinking about them and how they apply to real life and the purpose of each building and prop.
It's nice to see videos like this! I hope you do similar vids on the original God of War trilogy, although these games don't have open worlds, but they do have an amazing world building and nice places.
Finally someone else caring about places like this. I loved the underground tunnel in GTA V, wondering where these doors would go. Or the mall which you can't enter, where you can see the escalators through the windows. And the inside exit (not sure how to explain)
Or that little place in GTA IV with the brick road and british looking buildings.
Supposedly the game almost had a skateboard. I think the idea was it would be stored in your weapons and double as a melee. I wish they'd gone with that. The game is full of areas that are hard to drive in, but a bit large to walk.
"John Rockstar" like John Fallout lmao that was good
This video made me so happy, I wish I had a three hour version of it to watch
It’s so soothing and calm, thank you
Amazinggg. Loved this video, very funny overall and the ending felt very calm and emotional. Shoutouts to the spooky cabin in Panopticon too (or near it) and the toxic waste well in Montgomery
My friends and I do that John *something* joke all the time, i love that
These videos are truly wonderful, many thanks. Also, thanks for using the proper 4:3 (and the PS2 version?), which suits the game much better.
It looks like PC version with some mods
@@itdobelikedattho8112 Looks like PCSX2 to me. If it was the PC version, why wouldn't he be using anti-aliasing and high res?
@@cookieface80 for ps2 aesthetics
@@itdobelikedattho8112 Yeah, but you can use Skygfx in widescreen and high resolution. Pretty sure he said in another comment that this is actually the PS2 version.
You’re honestly becoming one of my favorite UA-camrs very quickly
I love that you always explain how you travel spot to spot. It makes the worlds feel alive.
20 years later and still this gem is 🔥🔥🔥😌 i remember a group of us in school was talking bout features in gta sa back in school i was like yep u can get ya haircut ! Lol
i have ever heard about the orange filter somewhere, the orange filter was meant to mimicking the 90s movie where the story set in los angeles, so many scene showing where the vibes look orange.
gta san andreas set in 1992 while gta 3 in 2001 and took place in liberty city (new york)
I'd really love to see you do a world tour similar to this to a very underappreciated game called Brigand:Oaxcha
I bought that game for some reason years ago.💀 I gotta admit, it has a cool vibe, but I think the jankiness might be a bit too much for me. I was reading the game's community posts every now and then, it seems like the developer is a chill guy, but I don't think the game is for me. 😭
Maybe I will just have to give it a try someday tho, idk.
@@PretzelYT Love your content dude, great commentary either way, thanks for responding!
holy cow, i absolutely loved this video, i was so fascinated that i can only say i liked everything, please make the trilogy! i'll await eagerly, and i think that maybe you could also do this with games like tf2 or counter strike
This game is two decades old and it's still talked about. Absolutely legendary game!