GGGGGGGAAAAAHHHHHH I LOVE VIDEOGAME WORLDS I LOVE EXPLORING INTERESTING PLACES WITH RICH STORIES AND I LOVE FINDING THINGS IN PLACES THAT ARE COOL AND MAKE ME FEEL THINGS RRRRRAAAAAAHHHHHHH
My favorite spot in the game is Fort Hateno. The juxtaposition of dead guardians and devastation on one side with untouched old-growth trees on the other really drives home how this was where the calamity was halted.
Idk if its well known or like a rarely known fact, but every single bone on Makhor Island comes to life as a Stal enemy at night, all at the same time. Its basically a horde battle at night, and sad location during the day
I really like the areas behind death mountain, specifically Deep Akkala. It feels like a totally forgotten part of the map since you can't even really see it from many places. I once walked from those shadowy thyphlo ruins heading east, all the way behind the mountain, and came upon the akkala wilds. Something about that area, especially the trees is so serene. I especially like looking at death mountain from behind, it kinda feels like if you could look at the dark side of the moon. Its like a secret spot, complete with its own secret view.
My favorite location in the game is hidden in the Zodobon Highlands. It’s an amazing example of environmental storytelling. The location shows an attention to detail that almost nobody will notice, but it makes the world feel real and alive. The area is a tiny dry riverbed that suggests a seasonal stream has meandering through the hills for eons, slowly eroding the small cliffs. The developers could have just plopped down some grass between the hills. But instead, they textured the ground with small beach pebbles, stones, sandy silt, and exposed bedrock. You can find it by standing just underneath the “H” in the name “Zorobon Highlands” and then walking towards Vah Ruta. The path actually leads to the fifth history of the Zora wall carving. If you love attention to detail, then go check it out !
Are there any nearby shrines or towers I can’t find it on my map. And I believe my map is fully complete Edit I found it for anyone else looking for it teleport to Van Ruta then look on the map to the west
i just checked it out and it is really cool !! there's a lot of environmental storytelling dotted throughout lanayru/the area surrounding zora's domain. i saw a theory that said one of the decrepit guardians near lanayru tower is the same one that king dorephan was rumored to defeat just after the great calamity.
The big, flat valley in the Trials is likely because it's unused, and that's the default height for the terrain heightmap. They "pulled up" the terrain used for the challenges. Water works the same way - there's a flat layer of water everywhere beneath the world that gets pulled upwards to form ponds and lakes!
@@AwesomeSaucePwnage That's definitely what it is - space for the floorless trial rooms that are all "constructed" terrain over endless pits. They would've put an out of bounds plane a bit below the default ground height, then made sure to lower the minimum ground height enough that you can't see the actual floor beneath the fog during gameplay.
@@jarlwhiterun7478 Oh, do tell me how actually having knowledge of a matter is the inferior position to have here? It must be so amazing to go though life having such an empty head that you must proclaim your low IQ as a net positive to the world! Yes! Being a smoothed brain twat is indeed the position you want to uphold!
"it's weird to see link talking" Actually! IN the original japanese version, all the stuff that's said in the sidequest/main quest/shrine quest window is actually spoken from Link's perspective! It's his own little personal journal, with his own thoughts and feelings on the things around him! It's such a wonderful little insight into our plucky little amnesiacthat was tragically lost in translation
I learned about that after recording the VO for this. I think I saw a tweet with some pictures and translated text. It was so cute 😭 I can't believe we missed out on that.
The reason the yiga clan base looks like it does is it is actually a gerudo archeological site turned hideout. All the wood and bananas and stuff was added by the yiga. It was originally just a big dig site. Hence the mini seven heroines at the beginning of the base.
I find the Skull Lake in Akkala very comforting actually, especially at nighttime. For an area with such a spooky name, it actually seems to have no monsters, other than the stalkoblins/stalmoblins which can spawn anywhere. The large purple flowers in the water also add to the mysterious yet weirdly calming atmosphere.
You actually can explore the throne room! Or at least parts of it. You need to enter it from the top - climb up to the room above where you can see the top of Ganon's coccon (the DLC royal guard gear chest is also there) and you'll find a stairwell that leads down to the throne room. You have to stay on the floor where the thrones sit, as you'll trigger the final fight as soon as you go further down to the main floor. I was so excited when I first found the stairwell and learned you could do this!
You can also technically explore the lower area during the Blight fights if you didn't do the Divine Beasts. It's a bit difficult as they're trying to kill you, but still.
I think Gerudo town might be made entirely out of rocks, not mud. I believe that all the buildings and perhaps even the furniture are just carved into what used to be a massive rock or stone. Like if they turned Uluru/ Ayers Rock into a giant town. That also explains why there's so much running water there, they just carved their way around natural springs in clever ways. And it would also answer your questions about the nearby oasis on top of a rock - they likely tried to erect (carve) another town there, but the nearby Molduga made it impossible to actually do anything. So they only got as far as scouting the area and erecting a tiny encampment on top. Gerudo Town also can't be attacked by the Molduga because there's only stone underneath, so I assume they wanted to try that elsewhere. As for Tarrey Town, I think it intentionally looks so plain and square because it was built to be an efficient, cheap place for people to live. So nothing extravagant, everything uses the same blueprints to save on resources, time and money. Something anyone can afford, especially considering they have to convince people to move there. It'd also be easy to add on top of everything if more people decide to move there, because you can just add more of those cubes or even shift them around perhaps. As for why the place feels a bit empty, I think it's because people JUST moved there. They probably only stashed the belongings they took with them away into what was already there, and are going to add their own furniture over time.
With TOTK so close to release I've started to visit places on the map I've never touched, I pull up my Hero's Path, look at all the places I never traversed, and go to them I've found some amazing little spots, I have such a great love for this map and I cannot wait to see it expanded upon in just four days
I’m glad some one is actually appreciating the vast empty space in Hyrule field so many people use it to say that BOTW is “empty” but I think it adds so much realism to the perspective there’s so much space between you and the castle and the open space make’s running and hiding from guardians so hard and makes them so much scarier out there in the large open field
@@thebellyfish4258 i never got to play wind waker but watching it and majoras mask (missed out on that one too sadly) on youtube is a big part of what got me into zelda, i was so excited when i finally got a link between worlds after years of watching zelda LPs online.
A spot that stood out to me was Gisa crater. Right in the middle of it you can find a stone talus, which could imply that the taluses came from a meteor from space. A meteor could also explain the big hole in Hebra mountain, which lines up well with the location of the crater. Just a fun little theory.
Makar island is named after Makar, the Korok from windwaker, so maybe thats why the wind picks up, he was from a game that had a lot to do with sailing, open waters and centered around using wind. He lived in forest haven, was a musician and the ONLY one with that talent, the deku tree also resided in forest haven where all the other koroks lived so its basically this verson of the lost woods in my opinion and its fitting makar island would be right beside it, but dont know why it would be such a gloomy place🤔, we should hear distant music maybe or something.. lol cuz In WW he was said to regularely play music on his violin, which was made out of a leaf and twig lol. It was as adorable as it sounds...
My favorite area has always been satori mountain. It feels so ethereal whenever you go there when the lord of the mountain is there. The music, the vibes, everything. It tells a story without every uttering a single word.
21:00 I feel like something that would be cool for the porches of Tarrey Town would be as a side quest, having an npc need help with moving in and you have to get resources to build furniture for them. It would just be a tiny bit of extra content to make the game more enjoyable.
No doubt that they wanted to do more with it but had to call it quits at some point. Maybe in Tears of the Kingdom. Can't wait till next Saturday, after working my mandatory shift (my job sucks lol) I'm nabbing me a copy and a Zelda OLED Switch.
I changed the title of the video from "Obscure and Unusual areas in Breath of the Wild" to "Familiar and Unfamiliar areas in Breath of the Wild". I saw your comments about how you felt the original title wasn't accurate, and I've been kinda thinking that too. Hyrule Field, Kakariko village, the Temple of Time, these aren't "obscure". I've kind of struggled to succinctly frame what it is I do in these videos recently, so I'm still trying to find a title that works. As for the comparisons to AnyAustin, I'm sure the inspiration is obvious if you've seen his videos. I was inspired to start this series almost a year ago exactly when I saw his Ocarina of Time video. I never wanted to make a direct copy of his series where he covers JUST weird spots in games, and even with this video I don't think I do that, but I kinda fell into that with the framing of these videos. It's a lot easier to get a click on a video saying that I'll show off weird spots you haven't seen before, rather than just saying we're gonna look at a bunch of random locations from the game regardless of familiarity or not. I still do show off weird spots, but that's not all I do. I like having both in these videos. So I'll try and brainstorm new title formats for this series. I'm relatively happy with the one I changed to, but I'll have to see how it performs. Let me know if you have any better suggestions in the replies. Hopefully that clears things up, and sorry for the potentially misleading title.
Well, if it counts for anything, I usually just scroll by anything promising "obscure" or similarly wacky stuff these days. I saw this in my recommended under the new title and clicked without a second thought. Seeing concepts familiar to the Zelda series presented in such an unfamiliar way is one of the big draws of BotW to me, and the environment itself plays a big part in that. Your video touched upon that feeling beautifully. Really enjoyed it!
I saw the video with the newer title, and it interested me more than I think something about “obscure locations” would have. I could tell this would be more of a calming retrospective of the beauty of the locations in game! :)
I was about to point out that you can explore the Sanctum if you enter it from the top of the central spire (which even has more rooms up there and even the top of the cocoon attached to the floor) and don't touch the ground level, you can even "sit" on the throne, but I see someone beat me to it. I personally love Hyrule Castle, the different ways you can enter and the rooms like the library, Zelda's room or the King's hidden study that make it feel like it was once a home. I love walking around in there with one of the DLC costumes on that make monsters ignore you... if there weren't so many guardians though 😂
would love for you to tackle twilight princess one day. It's got this very atmospheric and mysterious vibe to it that I don't think the other zelda games ever managed to capture.
The first time I played this game, I beat all the divine beasts BEFORE even knowing Kakariko village even existed because I was just so fond of exploring and completely forgot about quests. It was magical 😌
A detail i really like from Age of Calamity is that the game shows the great plateau before it was destroyed, and reveals that the run down buildings that surround the temple of time where once temples dedicated to the golden goddesses
Absolutely love this series, reminds me heavily of Boundary Break and Whomobile's "Weird Maps" videos, which is a really nice genre of content If I could make a suggestion, Slime Rancher 1 could be quite an interesting video I think? It's not as focused on having civilizations and details like the other games you've covered, but I think there's a lot of great little spots that make you think, which players tend to overlook or not focus on too much, along with just being a very pretty game that makes it worth sightseeing
I remember a reddit thread forever ago about how the houses in the village by the beach were the same as on Outset Island in WW. It seems like a stretch to me but there are many references to past games, such as the island that comes to life at night with stal enemies, was in an older Zelda game. I believe the fountains also had some connection to an older game, either Twilight or Skyward Sword. There's so much implied lore that has no direct explanation other than a few comments by the design team or a sentence in the strategy guide or art book. My personal favourite spots in the game has to be the leviathans. They are semi-obvious shoutouts to older games too, but they are literal godly creatures just reduced to bones. Gives a darker context to the time that's passed before even link was knocked out.
Having recently replayed BOTW (and actually beat it for the first time) in anticipation of the sequel, I was stunned by how MASSIVE the map was, as opposed to my memory of it. I was seeing places that I never saw in my first playthrough, even though I completed the map in both. Two different players can have entirely different experiences in their adventure in meaningful ways, with the only constants being the divine beasts. And sometimes not even those, since they're optional! I'm really curious to see how it compares to Tears of the Kingdom. But anyways, my favorite area is probably a split between Eventide Island and the Gerudo Highlands. Eventide Island was a nice tropical island vacation that tested my skills in a way nothing else did, and the Gerudo Highlands are a bit empty, but beautifully serene snowy plains regardless. I have a good memory of just sitting up there at night, no enemies, just a clear night sky and the wind blowing across the quiet mountain. So peaceful.
Really love this video. Finding weird little spots in BOTW is my favorite part of the game. I love finding the ruins of a single house in the mountains somewhere and thinking about what that person’s life might have been like.
you said that gerudo town looks like its made of mud. The building technique is called Adobe where mudbricks are covered in smooth mud. It's common in North America and North Africa
Breath of the Wild's Hyrule is imo the greatest video game map to ever exist. The place feels so big yet not empty, but also not crowded at the same time. The post-apocalyptic setting creates for amazing mysteries and beatiful landscapes to travel through and I'm so happy the world is being expanded upon in the sequel and not discarded. Also the shot right after you leave the great plateau is imo the best cutscene in any video game. It tells so much in a 10 second pan and that beautiful track that plays alongside it. *chefs kiss* The town I'd love to live in personally would have to be Gerudo town. As a person who loves the heat I would be very happy to live in it's more hot climate and the vibes of the town are so perfect. It's so cozy and inviting, making me feel comfortable and safe with the guards protecting the town from the outside world. It is my favourite town in the game by far aesthetically and as a trans woman myself I love to believe that the Gerudo are accepting and allies to the trans community and would let me stay :) (PS the fashion of Gerudo town is so cool)
makar island was a reference the dungeon in the og legend of Zelda thyt have the same formation of trees and at night Skelton mobiles crawl out of the ground with unusually powerful weapons for skelmoblins ,with reprezents the enemies in the og dungeon
I always love the things in games you cover in these videos, and i think breath of the wild has the most and best. And the atmosphere of early game, especially great plateau, when all you do is learn and take in the beauty of the world, is so cozy and perfect
One of my favorite peculiar places in BotW is the top of a hill right next to the Great Fairy near Kakariko Village. It's one of those vertical hills that mostly have nothing on top, but this one does: a small tree stump surrounded by vegetation, including Blue Nightshade and at least one Silent Princess. It's like an extension of the Fairy Fountain itself, which has the same plants. Did Cotera previously live up there and have to move when the tree died?
I’d live in terry town. It’s a melting pot of culture, it has wealth, strong sense of community, and there’s only one entrance which would help me feel safe in hyrule, a not very safe place
My favorite area is Riverside Stable. It was the first little pocket of civilization i ever found. I think I turned off the quest objective map pointers, so I just kind of wandered aimlessly in the early game. Lonely. Quiet. When I found Riverside Stable it just felt so warm and cozy, finally being with other people. It's also where I found my first horse, but with no rupees on me, I had to leave her behind. I came back a few real life days later, and the horse I wanted to register had waited in the same spot the whole time. Dandelion is the same horse I fought Ganon with, and I'm so glad BOTW horses can transfer up to TOTK so our adventures together can continue!
Akkala is easily my favorite area in the game. The whole red tree aesthetic, mixed with the hodgepodge of side stuff to do (Kilton, Robbie, a Labyrinth, Tarrey Town)
I absolutely love this concept, I’m the type of player who stop and look at stuff for way too long, it’s really cool to see everything I’ve missed in my favourite games, thanks for all this!
I love how you're content is so relaxed and chill, but still manages to be entertaining It's a stark contrast from the fast, over-edited videos we usually see today. I'm just letting you know that I really appreciate this style of content!
I would 100% live in Rito Village, it's in a mountainous and cold region, that are two of the biggest points to the location, the place is pretty cozy with the aesthetic, although i'm not the biggest fan of the actual house designs, as they are far too open for my tastes, but the shooting range is quite perfect, so something like that would be ideal
And you have to consider the flipside that is easy to forget about deserts: they can get cold. Even the Sahara in the real world can drop below freezing, as can the Mojave.
I was reminded of that while recording footage for in the desert. As soon as the sun got too low, Link started immediately shivering. Crazy to think that deserts are home to such two extremes.
Love the feeling as-if some, if not most, of the narration is all from Link's internal monologue about Hyrule while reminiscing about his adventure. Like how the Sheikah Slate in the JP version was Link's journal.
my favorite area of the game is the entirety of zoras domain, ive always loved the zora, in twilight princess zoras domain was insane to play through, overall very excited to see more of the zora in totk :))
After this and watching your video about Fallout 3, I realized that you indeed learn a lot more about the world if you just stop and really absorb the surroundings. I remember spending time just sitting quietly in an abandoned ruin of a building in Fallout 3 and soaking it all in, imagining what had happened here, what it once was. Think I may have even gotten choked up at some of them, like the homes in Minefield. Just imagining being the mom hearing the news that the bombs fell, how hubby and kids are away at two different parts of town and there's only moments left to live...
"Breath of the Wild" is the most accurate post-apocalyptic game. It shows life going on and the land healing. The full side quest line "From the Ground Up" shows a new Hyrule starting with the various people coming together to begin new lives and new traditions.
"[The wooden shack] is somehwee where someone can live out the rest of their days in peace." Not with those holes in the wall they're not. It looks cold. And then there's the bugs that can get in.
I've seen so many videos on BOTW now, analysing it and its gameplay, mechanics, story etc. but this cosy video going over the beautiful environmental building in this game is s nice change of pace, thank you!
sword in the stone in the middle of the lake is obviously a king arthur reference since you’re also inspecting the old man’s living quarters, notice how he has a bed and food. spirits and ghosts don’t need to sleep or eat. he’s just doing that to stay sane, as he waits for link 36500-ish days iirc the mekar thread also figured that mekar is a reference to the first zelda’s first dungeon
The wood clacking in kakariko is super relaxing and Id never even noticed it above a subconscious level. So many fantastic little details in this game that add up to a masterpiece
This was a great video, and my favorite location in botw, Is where we find the sword of the eight heroine, it's something just so strange And amusing. I would like to see a take on resident evil remake; the mansion hides a lot of interesting locations ❤️
Hi! I love this video- one of my favorite places is BOTW is where the great skeleton of that huge beast is in the hebra mountains! I remember walking in there with this huge skeleton and the calming music playing (the cave theme is my favorite song in the whole game
I love environments on games, the stories that are told without saying a word but just by imagination and speculation. some times is nice to just walk around and appreciate the work put on it. love the video definitely will check more of your videos!
My semi-plausible answer for where the "bathroom" is in the houses: chamber pot that's stored under the bed or in a closet after it's washed out. Problem solved :D
My favorite spot in the entire game is just below Crenel Peak, outside of Hyrule Castle. It's a small little nook surrounded by tall hills and mountains, with a bear cave and a pond. It is just SO beautiful, serene but secluded. The bears are my favorite part. The minute I found it while korok hunting, I put a star on it on my map so I'd always remember to come back for fun. My favorite part of breath of the wild isn't all the important places, but all the tiny hidden treasures, little places tucked away either with no one in sight or one or two npcs, that didn't need to be there, but the team put the extra effort in giving the world life and interest for players to discover just for the sake of discovery. I love the hidden hot springs and the heart shaped ponds, the out of the way ruins or little shrines for koroks. Idk, it's my favorite, I'd love to see a video dedicated to just those. If I had to live in a village though... ideally, in a fantasy kind of way, I'd want to live in Zora's Domain, because it's my favorite major town in the game. But realistically, aligned with my real life goal of living in a small naturey town, I'd want to live in Tarrey Town. The buildings are so cute and colorful, the community is tight knit, and being surrounded by the lake and being in my favorite region aka Akkala, it'd be the best frfr
Watching this really makes me appreciate how beautiful this game is. I never picked up on the finer details when I played it. It’s relaxing to watch you talk about this game.
The idea that Link's first words to anyone was him talking about his love of food is so cute, especially since it was Zelda who was able to make him feel safe enough to speak in the first place
beautiful video. I love how you examined the details of each location! The amount of secrets and hints towards tears of the kingdom they put in this game is incredible and I don't fully know how they thought of all of these little details that fit in. Also, I'd probably live in either kakariko or hateno in this game. Love kakariko's culture, and hateno feels like a real place. also 25:12 I sometimes get that too, it would be nice to do that for a short while
I sincerely love how you gave us these amazing segments of peaceful moments of the villages and towns we come across in BOTW and I hope TOTK has some of the same if not more. My favourite place to be in, I remember when I first played, was Kakariko village and even though I didn’t have an official house there; it felt like the first time the character was like, “Welcome back. Please, you are safe and cared for here”
Went back and played through again, with an emphasis on avoiding the story and exploring the world. I think one of my new favorite areas in the game is the whole of Gerudo Valley. There's an impressive number of wooden walkways and towers overlooking the desolate path, and you tend to forget how much there is to see here when riding through on horse. I didn't know there were these weighted lifts in some parts, which were a fun extra puzzle for scaling the sheer cliffs. It really raises questions about what these paths were really for, because it seems clear that the Bokoblins weren't the first ones there.
mekar island is a reference to the dungeon in one of the earlier zelda games, the lone tree and the four trees surrounding it, and the enemies are the same ones from the dungeon right near it
Regarding Tarrey Town's design: there's a sign next to identical houses in Hateno saying they're a Bolson Construction's design--in which Hudson was working for. I don't remember much more of what was on the sign, but I concluded that it's their Small Houses type of thing since population is growing and Bolson's the only house making crew around it seems...
You can enter the throne room from above and going down the stairs from the watchtowers. You can also enter via the broken windows. You can stay in the room as long as you creep on the edges and do not set foot on the main floor, where you will trigger the start of a fight. There are actually items in the room you can obtain this way, AND get your good look at the room up-close in the process.
This will probably get lost since the video is almost a year old at this point, but I have two theories about Mekar Island: - The dead tree in the center is supposed to represent *the* Makar, long after he's passed. - The tree and island together echo the Forbidden Woods which had naturally occurring monsters within and were directly adjacent to the Deku Tree's woods in Wind Waker (like the Great Hyrule Forest to its east), albeit much smaller and withered away.
THANK YOU for understanding the design process behind Hyrule Field (and by extension, the rest of this world). I’ve seen some awful takes that (in bad faith) assume that the devs were lazy for creating empty spots instead of it being a wholly-conscious creative decision. Some people just don’t understand the importance of negative space and the power of taking in your environment.
I actually didn't know that detail about Riju talking to her sand seal plushies. It's adorable, but also incredible sad. Riju's a *kid*, and because she's the chief she can't even take the time to play with anyone her age like she wants to, so she has to fall back on her imagination. Her needing to grow up too quickly is a very visible part of her character arc, but it's neat to see that it plays out even in little ways like this.
There are so many areas I love from Breath of the Wild that are just gorgeous. Areas that evoke that Serene Tranquility of the Lonely Wilderness or just the beauty of the world. Whether it be scenic vistas or odd lonely places that just evoke this weird feeling of dissonance. But areas I've always loved both in Real life and in games are the Single Trees you find in the middle of nowhere that are just so serene and peaceful in some sunny field. It's why I loved the inside of the moon in Majora's Mask and how jarring it felt to go from this dire apocalyptic scenario to the exact opposite with a peaceful Vista. And my Favorite one in Breath of the wild is that one found right outside Hyrule Castle where the Frog memory is found. It's just so gorgeous and hearing the wind flowing by as you look out at the horizon is just nice. But a second single tree that I love is one found in Courage Steppe where the Three Brothers Quest is. It's just this lone tree, in some random corner of the land on a small little island surrounded by ducks. And it reminds me of an old Fishing spot me and my dad would go to that looked even more beautiful. For big scenic areas I love the top of Satori Mountain. Everyone talks about it but the Lone Cherry Blossom tree next to the gorgeous pond just looks so divine... literally. The fact that it's a location for a Spirit that's a reference/tribute to Satoru Iwata makes it even more beautiful. And If I could live in any Village in Hyrule it'd be two which are also the two I find the most Beautiful. The first is Lurelin Village which as mentioned in the video is just so peaceful, serene, humble and beautiful, and just reminds me of the place I live. Just love the chill vibes and the tropical theme as people there just live a nice humble life. But the other place I would live is Rito Village. Augh it's just so gorgeous there and of course the music. Just love the views and the peacefulness of it all. It's a place I could just sit out on the edge of and just take in deep breaths and just enjoy.
Another smaller thing around the world that I love is how you can find not only empty camps but also empty enemy bases, like in front of the dueling peaks. Like not all enemy camps are just bases to be conquered, some are just there because they left for whatever reason and it makes the world feel even more lived in
I also love when the ruins tell Dark stories that are cool and haunting. Like how you can find the ruins of a bombshop Northwest of Kakariko Village on Rikoka Hills. Ruined guardians surround it, and the ground is scorched implying it was set up as a trap for the guardians or even sadder someone may have sacrificed themselves to take them down. Or how there's a Guardian with an arrow in its eye and rusted gear next to it on the path to Death Mountain, implying someone made their final stand against the guardians there and actually managed to take it down. But the Darkest one is the Shadow Hamlet ruins on the west side of Death mountain. It's a nice little quaint set of houses, so peaceful despite being next to this massive Volcano. And it has this nice view overlooking Akkala Region. And that'd be it… if it wasn't for the story telling of the ruins which are occupied by a Lone Fire Wizzrobe… it's actually haunting to think of what might have happened to the residents of these ruins. Just imagining then waking up to their village burning and seeing some sick twisted creature dancing amongst the flames as it scorched everything around it. Unable to escape or get help because of the isolated nature and the steep landscape. Again the only word I can think of to portray it is just Haunting.
So you’ve done BOTW and OOT quiet areas, and teased a future video for WW… does that mean we can ALSO expect a Twilight Princess hidden areas video too? I feel like the Hyrule of TP had plenty of cozy corners that many players don’t know of. I remember as a kid I’d read through the Prima guide to track all the heart containers. My kid brain was blown by just how many containers were hidden in the overworld, and the “intense puzzles” required to solve them!
Awesome video! It's so neat to take a close look at the locations and details in the game- with something as big as botw, there's almost an endless amount of details to find, after all! Though I was a bit surprised to find most of the locations covered seemed more well-known, at least to me; perhaps if another video on botw is made, it could cover the real hidden gems? Unnamed areas of interest, with interesting vistas or strange ruins? :]
I'm pretty sure the gerudo town is built out of sandstone. I know that's a minecraft block, but "sandstone" actually exists, and seems to be what they carve their homes and furniture out of. I presume they also have a process for *making* the stone, or turning it into mud, or clay, and baking it to make pottery.
One thing about mekar island: when i first went there at night, a bunch of chuchus and stal-enemies popped up, almost in waves! They were with more than the usual three that spawn in randomly at night. I think the islands secret is this mini combat challenge at night!
GGGGGGGAAAAAHHHHHH I LOVE VIDEOGAME WORLDS I LOVE EXPLORING INTERESTING PLACES WITH RICH STORIES AND I LOVE FINDING THINGS IN PLACES THAT ARE COOL AND MAKE ME FEEL THINGS RRRRRAAAAAAHHHHHHH
He just like me frfr
(Read this in the dark knight rises bane voice)
But of course!
My favorite spot in the game is Fort Hateno. The juxtaposition of dead guardians and devastation on one side with untouched old-growth trees on the other really drives home how this was where the calamity was halted.
Idk if its well known or like a rarely known fact, but every single bone on Makhor Island comes to life as a Stal enemy at night, all at the same time. Its basically a horde battle at night, and sad location during the day
Oh yeah that place is so cool
Caught me off guard my first visit. It hit 9:20 and suddenly I’m surrounded right when I’m about to leave for more Stealthtrout lol
i still remember the first time i accidentally stayed there after sundown, boy will that shock stay with me for a while
one of my favorite moments playing the game
I really like the areas behind death mountain, specifically Deep Akkala. It feels like a totally forgotten part of the map since you can't even really see it from many places. I once walked from those shadowy thyphlo ruins heading east, all the way behind the mountain, and came upon the akkala wilds. Something about that area, especially the trees is so serene. I especially like looking at death mountain from behind, it kinda feels like if you could look at the dark side of the moon. Its like a secret spot, complete with its own secret view.
My favorite location in the game is hidden in the Zodobon Highlands. It’s an amazing example of environmental storytelling. The location shows an attention to detail that almost nobody will notice, but it makes the world feel real and alive.
The area is a tiny dry riverbed that suggests a seasonal stream has meandering through the hills for eons, slowly eroding the small cliffs.
The developers could have just plopped down some grass between the hills. But instead, they textured the ground with small beach pebbles, stones, sandy silt, and exposed bedrock.
You can find it by standing just underneath the “H” in the name “Zorobon Highlands” and then walking towards Vah Ruta. The path actually leads to the fifth history of the Zora wall carving.
If you love attention to detail, then go check it out !
My favorite place is the Korok Forest the atmosphere there is incredible and the music is great 😄
Are there any nearby shrines or towers I can’t find it on my map. And I believe my map is fully complete
Edit I found it for anyone else looking for it teleport to Van Ruta then look on the map to the west
i just checked it out and it is really cool !! there's a lot of environmental storytelling dotted throughout lanayru/the area surrounding zora's domain. i saw a theory that said one of the decrepit guardians near lanayru tower is the same one that king dorephan was rumored to defeat just after the great calamity.
I love the small pond near that place with the korok puzzle. I'd just love to be there :)
@@sean-yg9oo that’s amazing. Can’t wait to experience the environmental storytelling in TOTK - especially in the brand new areas
The big, flat valley in the Trials is likely because it's unused, and that's the default height for the terrain heightmap. They "pulled up" the terrain used for the challenges. Water works the same way - there's a flat layer of water everywhere beneath the world that gets pulled upwards to form ponds and lakes!
I'm pretty sure the valley has some of the 2nd trials "air lift" rooms, they're up in the air above the valley though
Dork alert!
Pretty sure it’s where the 3rd part of the trails are
@@AwesomeSaucePwnage That's definitely what it is - space for the floorless trial rooms that are all "constructed" terrain over endless pits. They would've put an out of bounds plane a bit below the default ground height, then made sure to lower the minimum ground height enough that you can't see the actual floor beneath the fog during gameplay.
@@jarlwhiterun7478 Oh, do tell me how actually having knowledge of a matter is the inferior position to have here? It must be so amazing to go though life having such an empty head that you must proclaim your low IQ as a net positive to the world! Yes! Being a smoothed brain twat is indeed the position you want to uphold!
"it's weird to see link talking" Actually! IN the original japanese version, all the stuff that's said in the sidequest/main quest/shrine quest window is actually spoken from Link's perspective! It's his own little personal journal, with his own thoughts and feelings on the things around him! It's such a wonderful little insight into our plucky little amnesiacthat was tragically lost in translation
I learned about that after recording the VO for this. I think I saw a tweet with some pictures and translated text. It was so cute 😭 I can't believe we missed out on that.
And also you talk to multiple people in this game, unless you always choose the "..." option
skyward sword had link being animated to talk to gapoera, altough what he said was muted
and wind waker had link audibly saying the words "come on"
The reason the yiga clan base looks like it does is it is actually a gerudo archeological site turned hideout. All the wood and bananas and stuff was added by the yiga. It was originally just a big dig site. Hence the mini seven heroines at the beginning of the base.
A magnum opus
I find the Skull Lake in Akkala very comforting actually, especially at nighttime. For an area with such a spooky name, it actually seems to have no monsters, other than the stalkoblins/stalmoblins which can spawn anywhere. The large purple flowers in the water also add to the mysterious yet weirdly calming atmosphere.
Yeah
You actually can explore the throne room! Or at least parts of it. You need to enter it from the top - climb up to the room above where you can see the top of Ganon's coccon (the DLC royal guard gear chest is also there) and you'll find a stairwell that leads down to the throne room. You have to stay on the floor where the thrones sit, as you'll trigger the final fight as soon as you go further down to the main floor. I was so excited when I first found the stairwell and learned you could do this!
You can also technically explore the lower area during the Blight fights if you didn't do the Divine Beasts. It's a bit difficult as they're trying to kill you, but still.
@@BastionUnityThat’s a valid reason for something to be difficult 😦
I think Gerudo town might be made entirely out of rocks, not mud. I believe that all the buildings and perhaps even the furniture are just carved into what used to be a massive rock or stone. Like if they turned Uluru/ Ayers Rock into a giant town. That also explains why there's so much running water there, they just carved their way around natural springs in clever ways.
And it would also answer your questions about the nearby oasis on top of a rock - they likely tried to erect (carve) another town there, but the nearby Molduga made it impossible to actually do anything. So they only got as far as scouting the area and erecting a tiny encampment on top. Gerudo Town also can't be attacked by the Molduga because there's only stone underneath, so I assume they wanted to try that elsewhere.
As for Tarrey Town, I think it intentionally looks so plain and square because it was built to be an efficient, cheap place for people to live. So nothing extravagant, everything uses the same blueprints to save on resources, time and money. Something anyone can afford, especially considering they have to convince people to move there. It'd also be easy to add on top of everything if more people decide to move there, because you can just add more of those cubes or even shift them around perhaps.
As for why the place feels a bit empty, I think it's because people JUST moved there. They probably only stashed the belongings they took with them away into what was already there, and are going to add their own furniture over time.
Specifically about the type of rock, I think it would most likely be sandstone. It’s easy to carve and geographically makes a lot of sense
Hey, it's the funny German man!
With TOTK so close to release I've started to visit places on the map I've never touched, I pull up my Hero's Path, look at all the places I never traversed, and go to them
I've found some amazing little spots, I have such a great love for this map and I cannot wait to see it expanded upon in just four days
Same bro
I thought I was the only one who does this honestly, it’s so relieving to see places you haven’t been to
I’m glad some one is actually appreciating the vast empty space in Hyrule field so many people use it to say that BOTW is “empty” but I think it adds so much realism to the perspective there’s so much space between you and the castle and the open space make’s running and hiding from guardians so hard and makes them so much scarier out there in the large open field
Lurelin Village actually does a very similar thing to the Ranch Ruins! Lurelin is nearly the exact same layout as Outset Island from Wind Waker :)
i never realized! lurelin always struck me as comforting and familiar in a way i could never put my finger on- that would do it!
@@VioletOrbWeaver definitely! wind waker was my first zelda so there's a lot of nostalgia connected with it :))
@@thebellyfish4258 i never got to play wind waker but watching it and majoras mask (missed out on that one too sadly) on youtube is a big part of what got me into zelda, i was so excited when i finally got a link between worlds after years of watching zelda LPs online.
A spot that stood out to me was Gisa crater. Right in the middle of it you can find a stone talus, which could imply that the taluses came from a meteor from space. A meteor could also explain the big hole in Hebra mountain, which lines up well with the location of the crater. Just a fun little theory.
Makar island is named after Makar, the Korok from windwaker, so maybe thats why the wind picks up, he was from a game that had a lot to do with sailing, open waters and centered around using wind. He lived in forest haven, was a musician and the ONLY one with that talent, the deku tree also resided in forest haven where all the other koroks lived so its basically this verson of the lost woods in my opinion and its fitting makar island would be right beside it, but dont know why it would be such a gloomy place🤔, we should hear distant music maybe or something.. lol cuz In WW he was said to regularely play music on his violin, which was made out of a leaf and twig lol. It was as adorable as it sounds...
My favorite area has always been satori mountain. It feels so ethereal whenever you go there when the lord of the mountain is there. The music, the vibes, everything. It tells a story without every uttering a single word.
21:00 I feel like something that would be cool for the porches of Tarrey Town would be as a side quest, having an npc need help with moving in and you have to get resources to build furniture for them. It would just be a tiny bit of extra content to make the game more enjoyable.
No doubt that they wanted to do more with it but had to call it quits at some point. Maybe in Tears of the Kingdom. Can't wait till next Saturday, after working my mandatory shift (my job sucks lol) I'm nabbing me a copy and a Zelda OLED Switch.
I changed the title of the video from "Obscure and Unusual areas in Breath of the Wild" to "Familiar and Unfamiliar areas in Breath of the Wild".
I saw your comments about how you felt the original title wasn't accurate, and I've been kinda thinking that too. Hyrule Field, Kakariko village, the Temple of Time, these aren't "obscure". I've kind of struggled to succinctly frame what it is I do in these videos recently, so I'm still trying to find a title that works.
As for the comparisons to AnyAustin, I'm sure the inspiration is obvious if you've seen his videos. I was inspired to start this series almost a year ago exactly when I saw his Ocarina of Time video. I never wanted to make a direct copy of his series where he covers JUST weird spots in games, and even with this video I don't think I do that, but I kinda fell into that with the framing of these videos. It's a lot easier to get a click on a video saying that I'll show off weird spots you haven't seen before, rather than just saying we're gonna look at a bunch of random locations from the game regardless of familiarity or not. I still do show off weird spots, but that's not all I do. I like having both in these videos.
So I'll try and brainstorm new title formats for this series. I'm relatively happy with the one I changed to, but I'll have to see how it performs. Let me know if you have any better suggestions in the replies.
Hopefully that clears things up, and sorry for the potentially misleading title.
Cool video but the pants you're wearing always bugs me. Please just wear the normal pants next time
i'll consider wearing no pants next time. thanks for the feedback
😳
Well, if it counts for anything, I usually just scroll by anything promising "obscure" or similarly wacky stuff these days. I saw this in my recommended under the new title and clicked without a second thought. Seeing concepts familiar to the Zelda series presented in such an unfamiliar way is one of the big draws of BotW to me, and the environment itself plays a big part in that. Your video touched upon that feeling beautifully. Really enjoyed it!
I saw the video with the newer title, and it interested me more than I think something about “obscure locations” would have. I could tell this would be more of a calming retrospective of the beauty of the locations in game! :)
I was about to point out that you can explore the Sanctum if you enter it from the top of the central spire (which even has more rooms up there and even the top of the cocoon attached to the floor) and don't touch the ground level, you can even "sit" on the throne, but I see someone beat me to it. I personally love Hyrule Castle, the different ways you can enter and the rooms like the library, Zelda's room or the King's hidden study that make it feel like it was once a home. I love walking around in there with one of the DLC costumes on that make monsters ignore you... if there weren't so many guardians though 😂
would love for you to tackle twilight princess one day. It's got this very atmospheric and mysterious vibe to it that I don't think the other zelda games ever managed to capture.
The first time I played this game, I beat all the divine beasts BEFORE even knowing Kakariko village even existed because I was just so fond of exploring and completely forgot about quests. It was magical 😌
A detail i really like from Age of Calamity is that the game shows the great plateau before it was destroyed, and reveals that the run down buildings that surround the temple of time where once temples dedicated to the golden goddesses
it makes me so happy that age of calamity can show us what this map looked like before everything was ruins
Even in BOTW you can see the Goddesses' Symbols on the ground.
Absolutely love this series, reminds me heavily of Boundary Break and Whomobile's "Weird Maps" videos, which is a really nice genre of content
If I could make a suggestion, Slime Rancher 1 could be quite an interesting video I think? It's not as focused on having civilizations and details like the other games you've covered, but I think there's a lot of great little spots that make you think, which players tend to overlook or not focus on too much, along with just being a very pretty game that makes it worth sightseeing
I played a dozen or so hours of slime rancher a couple years ago, it was pretty cozy. Could be a good fit for this series, i see what you mean.
look up the channel 'Any Austin'
@@slimeprivilege was about to say this, when I saw this video in my reccomended I thought it was him lmao
You should watch the series from @any_austin. He did these games and this series already.
I remember a reddit thread forever ago about how the houses in the village by the beach were the same as on Outset Island in WW.
It seems like a stretch to me but there are many references to past games, such as the island that comes to life at night with stal enemies, was in an older Zelda game.
I believe the fountains also had some connection to an older game, either Twilight or Skyward Sword.
There's so much implied lore that has no direct explanation other than a few comments by the design team or a sentence in the strategy guide or art book.
My personal favourite spots in the game has to be the leviathans. They are semi-obvious shoutouts to older games too, but they are literal godly creatures just reduced to bones. Gives a darker context to the time that's passed before even link was knocked out.
I saw some threads about that too, but it seemed like a stretch as well. Cool little idea though.
Having recently replayed BOTW (and actually beat it for the first time) in anticipation of the sequel, I was stunned by how MASSIVE the map was, as opposed to my memory of it. I was seeing places that I never saw in my first playthrough, even though I completed the map in both. Two different players can have entirely different experiences in their adventure in meaningful ways, with the only constants being the divine beasts. And sometimes not even those, since they're optional! I'm really curious to see how it compares to Tears of the Kingdom.
But anyways, my favorite area is probably a split between Eventide Island and the Gerudo Highlands. Eventide Island was a nice tropical island vacation that tested my skills in a way nothing else did, and the Gerudo Highlands are a bit empty, but beautifully serene snowy plains regardless. I have a good memory of just sitting up there at night, no enemies, just a clear night sky and the wind blowing across the quiet mountain. So peaceful.
If you stand atop the tree in Mekar Island, wind will start blowing. As a reference to Wind Waker, where Makar debuted
Really love this video. Finding weird little spots in BOTW is my favorite part of the game. I love finding the ruins of a single house in the mountains somewhere and thinking about what that person’s life might have been like.
i rlly love the vibe of the out of bounds area for the trial of the sword :00
those light shades of green and blue go so well together :)
you said that gerudo town looks like its made of mud. The building technique is called Adobe where mudbricks are covered in smooth mud. It's common in North America and North Africa
Breath of the Wild's Hyrule is imo the greatest video game map to ever exist. The place feels so big yet not empty, but also not crowded at the same time. The post-apocalyptic setting creates for amazing mysteries and beatiful landscapes to travel through and I'm so happy the world is being expanded upon in the sequel and not discarded. Also the shot right after you leave the great plateau is imo the best cutscene in any video game. It tells so much in a 10 second pan and that beautiful track that plays alongside it. *chefs kiss*
The town I'd love to live in personally would have to be Gerudo town. As a person who loves the heat I would be very happy to live in it's more hot climate and the vibes of the town are so perfect. It's so cozy and inviting, making me feel comfortable and safe with the guards protecting the town from the outside world. It is my favourite town in the game by far aesthetically and as a trans woman myself I love to believe that the Gerudo are accepting and allies to the trans community and would let me stay :) (PS the fashion of Gerudo town is so cool)
My headcannon is that each game with people without bathrooms is that the people simply use 100% of what they eat
makar island was a reference the dungeon in the og legend of Zelda thyt have the same formation of trees and at night Skelton mobiles crawl out of the ground with unusually powerful weapons for skelmoblins ,with reprezents the enemies in the og dungeon
I always love the things in games you cover in these videos, and i think breath of the wild has the most and best. And the atmosphere of early game, especially great plateau, when all you do is learn and take in the beauty of the world, is so cozy and perfect
One of my favorite peculiar places in BotW is the top of a hill right next to the Great Fairy near Kakariko Village. It's one of those vertical hills that mostly have nothing on top, but this one does: a small tree stump surrounded by vegetation, including Blue Nightshade and at least one Silent Princess. It's like an extension of the Fairy Fountain itself, which has the same plants. Did Cotera previously live up there and have to move when the tree died?
My favorite location is the Akkala citadel since that’s where the Hyrulian army made its last stand against calamity ganon
I’d live in terry town. It’s a melting pot of culture, it has wealth, strong sense of community, and there’s only one entrance which would help me feel safe in hyrule, a not very safe place
This is quickly becoming my go to series. Its like a visual interpretation of a cosy hot-chocolate. Keep it up Mr. Pretzel
Watch the same game and series from @any_austin. The original creator deserves his credit
My favorite area is Riverside Stable. It was the first little pocket of civilization i ever found. I think I turned off the quest objective map pointers, so I just kind of wandered aimlessly in the early game. Lonely. Quiet. When I found Riverside Stable it just felt so warm and cozy, finally being with other people.
It's also where I found my first horse, but with no rupees on me, I had to leave her behind. I came back a few real life days later, and the horse I wanted to register had waited in the same spot the whole time. Dandelion is the same horse I fought Ganon with, and I'm so glad BOTW horses can transfer up to TOTK so our adventures together can continue!
Akkala is easily my favorite area in the game. The whole red tree aesthetic, mixed with the hodgepodge of side stuff to do (Kilton, Robbie, a Labyrinth, Tarrey Town)
6:55 that legitimately made my ears perk up wondering why it sounded so familiar, nice touch.
I love the gen z adhd timer when presenting nice footage without commentary
How the top of Satori Mountain when it's glowing green didn't make it into this video is amazing to me
I absolutely love this concept, I’m the type of player who stop and look at stuff for way too long, it’s really cool to see everything I’ve missed in my favourite games, thanks for all this!
>where would I live
Hateno, but I'd leave for Tarrey Town once the whole Cece business from TotK started.
I love how you're content is so relaxed and chill, but still manages to be entertaining It's a stark contrast from the fast, over-edited videos we usually see today. I'm just letting you know that I really appreciate this style of content!
I would 100% live in Rito Village, it's in a mountainous and cold region, that are two of the biggest points to the location, the place is pretty cozy with the aesthetic, although i'm not the biggest fan of the actual house designs, as they are far too open for my tastes, but the shooting range is quite perfect, so something like that would be ideal
And you have to consider the flipside that is easy to forget about deserts: they can get cold. Even the Sahara in the real world can drop below freezing, as can the Mojave.
I was reminded of that while recording footage for in the desert. As soon as the sun got too low, Link started immediately shivering. Crazy to think that deserts are home to such two extremes.
Love the feeling as-if some, if not most, of the narration is all from Link's internal monologue about Hyrule while reminiscing about his adventure. Like how the Sheikah Slate in the JP version was Link's journal.
my favorite area of the game is the entirety of zoras domain, ive always loved the zora, in twilight princess zoras domain was insane to play through, overall very excited to see more of the zora in totk :))
I feel like you have to remember with Terry town then did just move into town it’s a brand new place and maybe haven’t had time to put furniture
After this and watching your video about Fallout 3, I realized that you indeed learn a lot more about the world if you just stop and really absorb the surroundings. I remember spending time just sitting quietly in an abandoned ruin of a building in Fallout 3 and soaking it all in, imagining what had happened here, what it once was. Think I may have even gotten choked up at some of them, like the homes in Minefield. Just imagining being the mom hearing the news that the bombs fell, how hubby and kids are away at two different parts of town and there's only moments left to live...
"Breath of the Wild" is the most accurate post-apocalyptic game. It shows life going on and the land healing. The full side quest line "From the Ground Up" shows a new Hyrule starting with the various people coming together to begin new lives and new traditions.
19:06 these are not modern houses, most mediaeval houses only had one or two rooms.
"The emptiness is what sells it :)"
*explosion and BOOM sfx*
I'm loving your videos, been marathoning several. This series is definitely a new fav.
"[The wooden shack] is somehwee where someone can live out the rest of their days in peace."
Not with those holes in the wall they're not.
It looks cold. And then there's the bugs that can get in.
Bugs can be friends :>
I've seen so many videos on BOTW now, analysing it and its gameplay, mechanics, story etc. but this cosy video going over the beautiful environmental building in this game is s nice change of pace, thank you!
This video reminds me why I love botw. I loved riding my horse through hyrule field and soaking in the atmosphere.
sword in the stone in the middle of the lake is obviously a king arthur reference
since you’re also inspecting the old man’s living quarters, notice how he has a bed and food. spirits and ghosts don’t need to sleep or eat. he’s just doing that to stay sane, as he waits for link 36500-ish days
iirc the mekar thread also figured that mekar is a reference to the first zelda’s first dungeon
The wood clacking in kakariko is super relaxing and Id never even noticed it above a subconscious level. So many fantastic little details in this game that add up to a masterpiece
This was a great video, and my favorite location in botw, Is where we find the sword of the eight heroine, it's something just so strange And amusing. I would like to see a take on resident evil remake; the mansion hides a lot of interesting locations ❤️
Hi! I love this video- one of my favorite places is BOTW is where the great skeleton of that huge beast is in the hebra mountains! I remember walking in there with this huge skeleton and the calming music playing (the cave theme is my favorite song in the whole game
I really wish this movie had done better, so much potential. Especially looking at this and other build up stuff for it
the island with the dead tree has yellow leaves, wonder if it's related to those trees in tears of the kingdom
I love environments on games, the stories that are told without saying a word but just by imagination and speculation. some times is nice to just walk around and appreciate the work put on it. love the video definitely will check more of your videos!
My semi-plausible answer for where the "bathroom" is in the houses: chamber pot that's stored under the bed or in a closet after it's washed out. Problem solved :D
My favorite spot in the entire game is just below Crenel Peak, outside of Hyrule Castle. It's a small little nook surrounded by tall hills and mountains, with a bear cave and a pond. It is just SO beautiful, serene but secluded. The bears are my favorite part. The minute I found it while korok hunting, I put a star on it on my map so I'd always remember to come back for fun. My favorite part of breath of the wild isn't all the important places, but all the tiny hidden treasures, little places tucked away either with no one in sight or one or two npcs, that didn't need to be there, but the team put the extra effort in giving the world life and interest for players to discover just for the sake of discovery. I love the hidden hot springs and the heart shaped ponds, the out of the way ruins or little shrines for koroks. Idk, it's my favorite, I'd love to see a video dedicated to just those.
If I had to live in a village though... ideally, in a fantasy kind of way, I'd want to live in Zora's Domain, because it's my favorite major town in the game. But realistically, aligned with my real life goal of living in a small naturey town, I'd want to live in Tarrey Town. The buildings are so cute and colorful, the community is tight knit, and being surrounded by the lake and being in my favorite region aka Akkala, it'd be the best frfr
Fun fact, I never discovered Lurelin Village until about 200 hours into the game. It was a really nice surprise, finding one last village...
Watching this really makes me appreciate how beautiful this game is. I never picked up on the finer details when I played it. It’s relaxing to watch you talk about this game.
Kinda irrelevant but TEARS OF THE KINGDOM COMES OUT IN TWO DAYS MY DUDES
6:54 "This icky paint like goop, and yes, it's moving" love the nod to Sunshine haha
This is one of the most relaxing, pleasant videos I’ve ever seen on UA-cam. Awesome job
The idea that Link's first words to anyone was him talking about his love of food is so cute, especially since it was Zelda who was able to make him feel safe enough to speak in the first place
beautiful video. I love how you examined the details of each location! The amount of secrets and hints towards tears of the kingdom they put in this game is incredible and I don't fully know how they thought of all of these little details that fit in.
Also, I'd probably live in either kakariko or hateno in this game. Love kakariko's culture, and hateno feels like a real place.
also 25:12 I sometimes get that too, it would be nice to do that for a short while
Amazing video as always, ever since I saw your Dark Souls tour I was hooked! Keep up the good work!
I sincerely love how you gave us these amazing segments of peaceful moments of the villages and towns we come across in BOTW and I hope TOTK has some of the same if not more.
My favourite place to be in, I remember when I first played, was Kakariko village and even though I didn’t have an official house there; it felt like the first time the character was like, “Welcome back. Please, you are safe and cared for here”
Please make a million more of this style video.
There's like two million games I could cover in this format. I'll keep at it for as long as I can 🫡
Went back and played through again, with an emphasis on avoiding the story and exploring the world. I think one of my new favorite areas in the game is the whole of Gerudo Valley. There's an impressive number of wooden walkways and towers overlooking the desolate path, and you tend to forget how much there is to see here when riding through on horse. I didn't know there were these weighted lifts in some parts, which were a fun extra puzzle for scaling the sheer cliffs. It really raises questions about what these paths were really for, because it seems clear that the Bokoblins weren't the first ones there.
mekar island is a reference to the dungeon in one of the earlier zelda games, the lone tree and the four trees surrounding it, and the enemies are the same ones from the dungeon right near it
Regarding Tarrey Town's design: there's a sign next to identical houses in Hateno saying they're a Bolson Construction's design--in which Hudson was working for. I don't remember much more of what was on the sign, but I concluded that it's their Small Houses type of thing since population is growing and Bolson's the only house making crew around it seems...
it IS icky paint like goop!
ITS MOVING
Pleasant voice and interesting topic. No annoying music, just a wholesome video with memorable places from the game. Love it.
You can enter the throne room from above and going down the stairs from the watchtowers. You can also enter via the broken windows. You can stay in the room as long as you creep on the edges and do not set foot on the main floor, where you will trigger the start of a fight. There are actually items in the room you can obtain this way, AND get your good look at the room up-close in the process.
This will probably get lost since the video is almost a year old at this point, but I have two theories about Mekar Island:
- The dead tree in the center is supposed to represent *the* Makar, long after he's passed.
- The tree and island together echo the Forbidden Woods which had naturally occurring monsters within and were directly adjacent to the Deku Tree's woods in Wind Waker (like the Great Hyrule Forest to its east), albeit much smaller and withered away.
i always liked exploring out of bounds areas in games and its pretty cool the botw has a weird area like that.
THANK YOU for understanding the design process behind Hyrule Field (and by extension, the rest of this world). I’ve seen some awful takes that (in bad faith) assume that the devs were lazy for creating empty spots instead of it being a wholly-conscious creative decision. Some people just don’t understand the importance of negative space and the power of taking in your environment.
Great video as always! Highlight series for me on youtube right now
I actually didn't know that detail about Riju talking to her sand seal plushies. It's adorable, but also incredible sad. Riju's a *kid*, and because she's the chief she can't even take the time to play with anyone her age like she wants to, so she has to fall back on her imagination. Her needing to grow up too quickly is a very visible part of her character arc, but it's neat to see that it plays out even in little ways like this.
Link yells "C'MON" to the controllable statues in wind waker and meows like a cat.
Glad to see I'm not the only one always getting rid of my weapons and tools when I don't need them, and when I want to feel comfy
There are so many areas I love from Breath of the Wild that are just gorgeous. Areas that evoke that Serene Tranquility of the Lonely Wilderness or just the beauty of the world. Whether it be scenic vistas or odd lonely places that just evoke this weird feeling of dissonance.
But areas I've always loved both in Real life and in games are the Single Trees you find in the middle of nowhere that are just so serene and peaceful in some sunny field. It's why I loved the inside of the moon in Majora's Mask and how jarring it felt to go from this dire apocalyptic scenario to the exact opposite with a peaceful Vista. And my Favorite one in Breath of the wild is that one found right outside Hyrule Castle where the Frog memory is found. It's just so gorgeous and hearing the wind flowing by as you look out at the horizon is just nice. But a second single tree that I love is one found in Courage Steppe where the Three Brothers Quest is. It's just this lone tree, in some random corner of the land on a small little island surrounded by ducks. And it reminds me of an old Fishing spot me and my dad would go to that looked even more beautiful.
For big scenic areas I love the top of Satori Mountain. Everyone talks about it but the Lone Cherry Blossom tree next to the gorgeous pond just looks so divine... literally. The fact that it's a location for a Spirit that's a reference/tribute to Satoru Iwata makes it even more beautiful.
And If I could live in any Village in Hyrule it'd be two which are also the two I find the most Beautiful. The first is Lurelin Village which as mentioned in the video is just so peaceful, serene, humble and beautiful, and just reminds me of the place I live. Just love the chill vibes and the tropical theme as people there just live a nice humble life. But the other place I would live is Rito Village. Augh it's just so gorgeous there and of course the music. Just love the views and the peacefulness of it all. It's a place I could just sit out on the edge of and just take in deep breaths and just enjoy.
Another smaller thing around the world that I love is how you can find not only empty camps but also empty enemy bases, like in front of the dueling peaks. Like not all enemy camps are just bases to be conquered, some are just there because they left for whatever reason and it makes the world feel even more lived in
I also love when the ruins tell Dark stories that are cool and haunting. Like how you can find the ruins of a bombshop Northwest of Kakariko Village on Rikoka Hills. Ruined guardians surround it, and the ground is scorched implying it was set up as a trap for the guardians or even sadder someone may have sacrificed themselves to take them down. Or how there's a Guardian with an arrow in its eye and rusted gear next to it on the path to Death Mountain, implying someone made their final stand against the guardians there and actually managed to take it down. But the Darkest one is the Shadow Hamlet ruins on the west side of Death mountain. It's a nice little quaint set of houses, so peaceful despite being next to this massive Volcano. And it has this nice view overlooking Akkala Region. And that'd be it… if it wasn't for the story telling of the ruins which are occupied by a Lone Fire Wizzrobe… it's actually haunting to think of what might have happened to the residents of these ruins. Just imagining then waking up to their village burning and seeing some sick twisted creature dancing amongst the flames as it scorched everything around it. Unable to escape or get help because of the isolated nature and the steep landscape. Again the only word I can think of to portray it is just Haunting.
20:50 I'd say it looks more like the toys for a giant child especially with the literal jenga tower holding up the second floor.
23:00 I mean, I ran through that valley when I glitched out of bounds to skip the challenges, I mean, proved my 'creativity' to the monks
So you’ve done BOTW and OOT quiet areas, and teased a future video for WW… does that mean we can ALSO expect a Twilight Princess hidden areas video too? I feel like the Hyrule of TP had plenty of cozy corners that many players don’t know of. I remember as a kid I’d read through the Prima guide to track all the heart containers. My kid brain was blown by just how many containers were hidden in the overworld, and the “intense puzzles” required to solve them!
I played Twilight Princess as a kid and liked it well enough. That video will probably happen sometime in the future maybe potentially.
V FR
Awesome video! It's so neat to take a close look at the locations and details in the game- with something as big as botw, there's almost an endless amount of details to find, after all! Though I was a bit surprised to find most of the locations covered seemed more well-known, at least to me; perhaps if another video on botw is made, it could cover the real hidden gems? Unnamed areas of interest, with interesting vistas or strange ruins? :]
I'm pretty sure the gerudo town is built out of sandstone. I know that's a minecraft block, but "sandstone" actually exists, and seems to be what they carve their homes and furniture out of. I presume they also have a process for *making* the stone, or turning it into mud, or clay, and baking it to make pottery.
That Super Mario Sunshine reference to the paint made me spit out my coffee, well played sir!
When you stay at the campfire on the island a horde of stal enemies attack you
I love how this series just captured you
One thing about mekar island: when i first went there at night, a bunch of chuchus and stal-enemies popped up, almost in waves! They were with more than the usual three that spawn in randomly at night. I think the islands secret is this mini combat challenge at night!