the overseer's terminal interfaces with the same things a normal terminal does, without the stupid fisheye effect. Also lets you manage settler jobs, track companions, etc.
The sorter should be helpful if you are using the Armor Forge. The Armor Forge makes a random piece (location) of armor of the type you specify. Using the sorter you can sort each armor part (head, chest, legs and arms) into their own bins.
Yeah, I originally thought about buying it to equip my settlers. But then I realized my settlers are immortal and every single settlement I have is bristling with heavy and rocket launcher turrets - as are most players' I think.
settlers really shouldn't be immortal - there needs to be a big mod which makes settlements vulnerable and allows raiders to steal from the workshop and containers so you need to protect them if settlers had trainable stats making it important to keep them alive it would be awesome, like a fallout shelter style sim, and different stats could make them more efficient in produce or combat
Thanks for doing this, I was actually kind of lost on what it was the sorters did exactly, this gave a lot more clarification than the extremely vague description in game. If your looking for ideas on other videos how about something covering these "Logic Gates" there's this entire new section of things to use but personally I have no clue what they are, what they do, or even how to use them.
I would love to see a complex factory where a player might just walk up to a input box and dump all the junk they've been gathering. The factory then takes that junk and sorts into builders to make heavy combat armor and interesting weapons for your settlers. You should be able to turn off parts of your factory at will (perhaps because all your settlers have chest pieces already but still need guns and ammo). Junk not used should be gathered up and sorted out as well. For instance it should pull any of those junk items with zero weight like cash and pencils, or just valuable junk like items with gold and silver, aside so you can sell it later.
you can place the vacuum hopper facing a work bench and it will pull material out and use sorters to place needed materials in certain builders it works pretty well but because of how things snap together in the game it's a pain in the but to set up right
+Xeno_VD111 ok but it is saying I can't place it anywhere under the overhead ceiling I don't know if it has anything to do with it but I have two fusion power sources and hardly any of my power is working when it was working fine with 47 power
the most useful machine would have been one that breaks down junk items into scrap components. The ammo one is alright, and I am waiting to see if the energy weapon machine is able to eventually make gauss guns.
2020 still playing around with this, the raid kit is dope from creation kit, kinda like a horde mode. I remember waiting in 2013 for this to come out and now it's like damn, it's been out for 4 years and in that time I've passed my teen years and done been through some shit. Feels like yesterday, shii crazy.
Thanks for this video man I couldn't get these machines to work to save my life! Now I feel really stupid with how easy you made it all look, thanks again keep this kind of content coming, really helpful.
You could connect the terminal to a bunch of different builders that each feed into their own storage and label the storages with the signs from Wasteland Workshop (i.e. Guns, ammo, armor)
It would be nice if you could assign settlers to go out and collect materials for you and once they come back they put it in a special crate that you build. Either that or you could make drop off the supplies at center areas of the factory or inside the machines. IDK what do you guys think?
The vacuum hopper attaches to the other end of the forge (the “input” end) and will suck items / materials out of a nearby container and move into the forge. Seems a bit redundant to me as you still have to put items into a container near the vacuum input, so why not just put them into the forge directly?
Thank goodness for you. I can’t tell you how long I’ve been trying to figure out how the hell to make the armor forge work and how many videos that don’t say anything about how to get up and running there are
In case anyone is still wondering, in manufacuring extended, there is a drug lab, and it tends to produce x3 the amount of products per ingredients. The trade off, is no xp.
To put it more precisely than someone who can barely speak english the point is to manufacture and create weapons mainly for your settlers provided you upgrade them and equip them on your settlers
Fresh out of the vault. Drag all the junk (Cones Barrels roadblocks etc) from the vault down to sanctuary scrap it then use the duplication glitch and make a mini factory in Sanctuary before even talkin to Codsworth or meetin the minute men. Lol.
Roleplaying maybe because I did not find any useful point of having this DLC. I mean, the costs of everything are too high, that or the requirements for construction are at levels that it would be surprising for you not having said weapon. Crafting food? Oh god, the requirements are meats that cooked give more HP and bonus than pre-war food. I don't if making ammo is cost effective but I doubt it.
@@taylors1337 only problem is that ammo is expensive as hell to produce in terms that the materials are rare, after about a 5 hour exploration I only mange to get enough lead to make at most 30 rounds of 10 mm
Gref Steel it's for people who want to make everything neat and tidy. I was letting my ammo fall into a tub and a toilet then they would overflow and be all over the ground hahaha
Right As of now i have 5 days worth of time in a survivalist run. Have the castle taken over as a water farm with access to the b.o.s airship for selling purified water/fast traveling. And am now setting up a ammo builders because i finally got the money to buy the steel and everything i need to create a few of the items. Bad thing is i dont have a high science.
can’t find a video of fallout 4 that was recent so any of you know why there is no manufacturing tab in fallout 4 it’s gone it’s not there there is nothing
Is there a way to feed the workshop junk directly in to the crafter? I really hope because this add on is cool but that's my only problem, is I don't wanna empty my workshop every time I wanna craft something cuz I have wep/armor mods and food for crafting etc. as well and it'd be annoying to have to empty and stock it up all the time
The Deer maybe the fat man could make some money but i have more important things to use radioactive materials on say the fusion power plant. all i hope is that someone makes a mod making it possible to craft mininukes or chems or the food processor removes the rads with say 3 pieces of the food now that would be useful but so far not much good from the DLC. Also the raw materials sell for more usually so its better just to sell the materials
I now have an entire warehouse and factory dedicated to Jangles the Moon Monkey. Waste of resources but I have enough water purifiers to buy the resources, Jangles is love, Jangles is life.
Hey JV I need to know what the purpose of building things in the factories, like can you give me some reasons, because I just can't see any reason but a waste of materials
I don't understand for junk items other than decoration, but with weapons and armor it could be so you don't have to go looking for the weapon or armor.
It will help when I need to make a couple hundred miniguns for my settlers, other than that I think you're right, it's easy to get combat armor and decent guns, also you can give settlers nuka grenades which makes things fun. ONce you learn ballistic weave you can just have settlers armored as fk in their own clothing.
the easiest way is to drop them in your settlement and scrap them. they should create a conveyor machine that breaks them down when junk passes through.
The guide helped me in one sense. It didn't dawn on me vaccumhoppers could pull from a conveyor storage. My only question, what's a good location for a large scale factory. Something with evenish ground.
Will the component sorter allow objects with multiple components to pass through? For example, let’s say you need circuitry. If a telephone passes through, will it be accepted since it has circuitry, or will it be rejected due to its other components?
I can’t find a video of fallout 4 that was recent so any of you know why there is no manufacturing tab in fallout 4 it’s gone it’s not there there is nothing
Can someone jump in & explain to me some of the PRACTICAL applications of this DLC? Like, I wanna make a lot of ammo - that's obvious. But like what other purpose to these factories serve, besides amassing large quantities of junk to hurl out of a mortar. (something I have zero interest in)
I suppose someone looking to RP as like a trader or something could use this and set up a business or something I guess? Other than that, it could probably be used to equip all your settlers with the same gear, if that's what you want, or may find some use with the vault dlc thing. Mods may be able to make use of it too somehow, although I can't see anything I'd really be interested in that couldn't be done just as well without this.
Oh also, the sorter could probably be used to sort loot you bring home. Come home, dump all your loot in one container, and then it sorts it out for you, putting weapons in one chest, re-purposing or whatever, and possibly, if you're playing survival, prepare your load-out (ammo+meds wise) for your next excursion. Probably more hassle than it's really worth though.
Hey JV, just wanted to mention one thing about the vacuum pump items: They can pull things out of almost any "container", not just conveyor storage. You can put a steamer trunk underneath the vacuum pump intake and it will actually pull items from that just the same as if it were pulling from the conveyor storage like you show in this video. Great vid as always m8, can't wait to see your more advanced tutorial.
Haven't read all the comments (sorry I'm late to the vid) but fyi the vacuum hopper will work if adjacent to the workshop. I place it at the beginning of my production line and run all my items through a series of component sorters that have the recipes for various builders added. The end of the lion is conveyor storage and everything that isn't used end up there for easy transport to a nearby settlement.The system took some tweaking but now my factory accepts all my junk with a few clicks, sorts the useful bits out and make them into ammo, fireworks, Molotovs, armor and guns and sorts out the waste separately. Redundant components like adhesive are a pain but you can just distribute it among your builders after a few sorting runs. It's not hugely practical except for .44 ammo for days, but once it was up and running it gains in efficiency and the factory chugging away is a fun site to see.
Am I the only one who likes the workshop additions but is disappointed with them at the same time? I love building settlements and all. But I've been a Bethesda player through Oblivion, Fallout 3, Skyrim, Fallout New Vegas (yes I know it's not technically Bethesda), and Fallout 4. While Fallout 4 does a lot of things right (gun customization and armor slots that disappeared after oblivion), the DLCs are rather bad. What happened to DLCs like Shivering Isles and Knights of the Nine? Point Lookout, Operation Anchorage, The Pitt, and Mothership Zeta? Dead Money, Honest Hearts, Old World Blues, and Lonesome Road? Dragonborn and Dawnguard? Many of these DLCs were long, story based, and a lot of fun to play. In comparison, Automatron had a story that took me about 4 hours to beat, and I really haven't used a robot since. Catching creatures in wasteland workshop only became interesting with the mod Beast Master. Far Harbor was very well done. Contraptions is almost entirely broken for me, and
while it's a cool idea, there's very little point. The Vault DLC might be cool, or it might be exactly like the mod that does the same thing. Nuka World sounds promising but I'm reluctant to get my hopes up. It seems like Bethesda should've made story based DLCs then added the workshop stuff within them.
Just want to note that depending on what rank of gun nut and armorer you have only allows you a certain level of stuff you can build in the weapon, ammo, and armor machines. Like with armorer rank one you can only build light leather armor and light metal armor
Lots of people, for say to produce ammo, or a certain uniform for settlers, maybe you want to have a gun but can't find it, want settlers to carry a certain gun, good for the stay in sanctuary challenge (never leave sanctuary so to get guns you need to make them),want some decorative items, makes prewar looking food,junk, and less worn looking weapons,if you want to make a factory, advanced settlements,the list can go on... Lol
i do it for ammo since i got a crap of junk and venders dont sell alot of 50 cal ammo so having a factory producti g the ammo when im doing some killing and building in other settlements.
I got a ps4 had it for a couple years now and since fallout came out the only problem I have is a drop in frame rates every once in a good long while unless im in far harbor then it sucks prity bad makes me feel like I'm on a shitty PC
I feel sorry that you were conned into getiing those consoles. Worse that you know what it's like to play on a shitty PC. Almost any PC can play FO4 very, very smoothly, just pop in a $150 graphics card and it maxes out
Is there a way to use manufacturing to scrap items into their base components, and how does it work? I have seen a video where someone did this with a factory creating rubber balls in what seemed to be a loop. It would create rubber balls on one end of the line, send the balls down the line where they were destroyed and the base components would travel around the loop to where they were created back into balls. I can't for the life of me figure it out in game. I would like to be able to take a item, and use manufacturing to scrap it into it's base components and sort those components into a hopper system.
I use the vacuum set next to my workbench. it pulls out all of my junk and it sends it to component sorters. the sorters in turn send it to my factories (with none use able junk being put into a container). with 10 people assigned to scavenger benches, my factories never stop producing. I just stop in every few days to pick up my supplies.
I swear it's like the scavenging stations are broken for me. I have multiple people assigned and connected through multiple settlements but it seems like I never get anything.
+Mak_Daddy at Kingsport lighthouse I was assigning my workers to the benches and it unassigned everyone in the settlement. I'm not sure if it's a glitch but it was annoying.
I have this and the Vault Tec DLC so I’m gonna make vault 88 into a massive factory producing weapons, armor, ammo etc. And then start shipping them to my other settlements to start suiting up my settlers. I also have the settlement ambush kit so with my settlers that have gauss rifles and marine armor we’re gonna make level 10 of the raids look like a radroach raid.
Exactly what I was doing too. Gauss Cannons, Heavy Military Armor, and 5,000 2EC Ammo for each Settler. I armed 30+ Settlers amongst 2 Settlements so far. Need to get to my other 4 Settlements. It requires ALOT of resources to stay armed and defensive. 😊
so ive got a small ammo factory going and im wondering what items id need to build for me to be able to put non-broken down items (like a bag of fertilizer) or items that contain steel to feed into my ammo manufacturing plant. its kind of a pain in the ass to have to drop all my items and break em down individually to get the smaller items i need to make my ammo
Question......can one ammo factory thing produce more than just one ammo type at a time or can you program it to have multiple ammo types? I don't want to have to build multiple ammo factories and take up more space
The Computers only program the Ammo Press Machine to produce 1 kind of Ammo at a time until you change the Command to something else. I was able to connect 12 Ammo Press Machines with 12 Conveyor Belts Storages and the Computer Terminal to 1 Fusion Machine so I produce 120 of any Ammo every 10 seconds. 😃
Can you place labels or signage on the storage units, so if you setup a complex system, you can easily tell which is which? I suppose you could place a weapon rack on or near the storage units to indicate what they're holding...
Would like to see how the fabrics can effect survival. For example, I have extended my Tato output. With the addition of cloth, I quickly get preserved Insta-Mash. Good food with no RADs.
Do note that hoppers, lifts and sorters only pass 1 item per second and only one item type at a time. If you have 4 different stacks of items in one of them, it will start feeding one item trough (at 1\s) and won't switch to the next until the first runs out. Each hopper, lift or sorter will become a bottleneck if you build a automatic feeding system for the builder.
vacuum hoppers can also be attached to the side of the manufacturing machines to remove unused components. n.n still trying to find a way to retro feed everything.
What weapon do you think is the cheapest to manufacture, but also combat-efficient and ammo efficient too. What weapon is the most reliable for arming settlers.
I have a question... Can you put the components for one specific item (like 9 adhesive, 3 screws. Etc,) and create a bunch of em', or do you have to put a crap-ton of materials to make more than one?
a word of caution don't place the vacuum hopper next to the workbench in a primary settlement unless your workbench is full of junk it will pull everything out. If you are going to use the vacuum hopper to sort your inventory place a sorter or consumables and components will end up on the belt and clog your machinery.
With this sort of technology america will be rebuilt in no time.
Hopefully this comment ages well...
@@jaymoffitt581 shhhh
If the institute can help
But I want to make teddybears for dogs
One settlement at a time
The most important aspect of this DLC is that you can now manufacture vault-tec lunchboxes for dem bottlecap mines
You don't even need lunchboxes for the mines though
+Babitat 7 Yeah you do m8.
+Brotherhood Sentinel well I never needed them according to my game
+Babitat 7 Ok. Materials: Requirements: Produces:
Adhesive (2)
Fertilizer (2)
Oil (2)
Steel (2)
Vault-Tec lunchbox (1)
Icon range.png
Chemistry station
Demolition Expert perk Rank 1
Icon level.png
Bottlecap Mine (1)
+Brotherhood Sentinel Straight from the wiki.
Did you know: Steel balls float on water. Fallout teaches me new things every day!
I hate these terminals, i wish i could make a robco terminal
...what
+Duncan Kenyon same m8
the overseer's terminal interfaces with the same things a normal terminal does, without the stupid fisheye effect. Also lets you manage settler jobs, track companions, etc.
Duncan Kenyon
use mods dummy
Duncan Kenyon or the vault one
The sorter should be helpful if you are using the Armor Forge. The Armor Forge makes a random piece (location) of armor of the type you specify. Using the sorter you can sort each armor part (head, chest, legs and arms) into their own bins.
Didn't notice the storage one and was just having the items into a bathtub
Lemme just bathe in the lunchbox tub!
Yeah, I originally thought about buying it to equip my settlers. But then I realized my settlers are immortal and every single settlement I have is bristling with heavy and rocket launcher turrets - as are most players' I think.
+tenou213 I take it a step farther and give ballistic weave 5 armor and then a set of combat armor. Then I equip them OP weapons.
settlers really shouldn't be immortal - there needs to be a big mod which makes settlements vulnerable and allows raiders to steal from the workshop and containers so you need to protect them
if settlers had trainable stats making it important to keep them alive it would be awesome, like a fallout shelter style sim, and different stats could make them more efficient in produce or combat
I just do that bc it's funny
This is so useful! I have this mod, so I'm going to build an ammo factory later. Thanks for the help!
Thanks for doing this, I was actually kind of lost on what it was the sorters did exactly, this gave a lot more clarification than the extremely vague description in game. If your looking for ideas on other videos how about something covering these "Logic Gates" there's this entire new section of things to use but personally I have no clue what they are, what they do, or even how to use them.
Is there a way to.. oh, I don't know, turn corpses into food? I'm.. Asking for a friend... Yeah..
You want to make soylent green? That's made of people.
cannibal perk
Play Rimworld
😟
Yes, there is. It makes cans of Soylent green that look similar to the Cram cans
I would love to see a complex factory where a player might just walk up to a input box and dump all the junk they've been gathering. The factory then takes that junk and sorts into builders to make heavy combat armor and interesting weapons for your settlers. You should be able to turn off parts of your factory at will (perhaps because all your settlers have chest pieces already but still need guns and ammo).
Junk not used should be gathered up and sorted out as well. For instance it should pull any of those junk items with zero weight like cash and pencils, or just valuable junk like items with gold and silver, aside so you can sell it later.
Nerd
@@chrispierce6365 okay and? This is a video about building a factory in a game. Everyone here including you are nerds
You must be in your mid 30s
@@chrispierce6365 no but again what is your point?
@@djsyntic HAH get roasted NERD!
Ammo factory is a super cool idea
you can place the vacuum hopper facing a work bench and it will pull material out and use sorters to place needed materials in certain builders it works pretty well but because of how things snap together in the game it's a pain in the but to set up right
+JV2017gameplay I'm not sure if it works at all settlements but I know it works 100% at sanctuary
I know it also works at Starlight, Mechanist base, and the Castle.
+Xeno_VD111 I can't get it to work at sanctuary for some reason
+Jack From State Farm try placing the vacuum hopper to the right side of the work bench, that's wat I do to get it to work
+Xeno_VD111 ok but it is saying I can't place it anywhere under the overhead ceiling I don't know if it has anything to do with it but I have two fusion power sources and hardly any of my power is working when it was working fine with 47 power
the most useful machine would have been one that breaks down junk items into scrap components. The ammo one is alright, and I am waiting to see if the energy weapon machine is able to eventually make gauss guns.
2020 still playing around with this, the raid kit is dope from creation kit, kinda like a horde mode. I remember waiting in 2013 for this to come out and now it's like damn, it's been out for 4 years and in that time I've passed my teen years and done been through some shit. Feels like yesterday, shii crazy.
Meh, imma make a factory that cuts up my "evidence" then feed it to my settlers
what the fuck is your profile pic lol
+Vulcanis the evidence 😐
It appears to be Harry Potter with a ballsack as a head
+Eidroglive Studios and a penis for a body
brutal
Thanks for this video man I couldn't get these machines to work to save my life! Now I feel really stupid with how easy you made it all look, thanks again keep this kind of content coming, really helpful.
thank you.i just started fallout 4 again because i havent done the dlcs.i had no idea how to make things this video helped alot.
Do the conveyers carry people? I want to hook up a raider cage and have a warehouse of raiders
Verityle Oh look what you're making me do... now I HAVE to see if it'll work!! XD
Verityle lol
screwed up but I like it
Yea they can move npc objects
You could connect the terminal to a bunch of different builders that each feed into their own storage and label the storages with the signs from Wasteland Workshop (i.e. Guns, ammo, armor)
It would be nice if you could assign settlers to go out and collect materials for you and once they come back they put it in a special crate that you build. Either that or you could make drop off the supplies at center areas of the factory or inside the machines. IDK what do you guys think?
Really wish I could make energy weapon ammo/missiles.
there's a mod for it
The vacuum hopper attaches to the other end of the forge (the “input” end) and will suck items / materials out of a nearby container and move into the forge. Seems a bit redundant to me as you still have to put items into a container near the vacuum input, so why not just put them into the forge directly?
This video was very useful, I thought I was doing stuff wrong, I didn't know I needed to put the item in the sorter
Thank goodness for you. I can’t tell you how long I’ve been trying to figure out how the hell to make the armor forge work and how many videos that don’t say anything about how to get up and running there are
Great job jv you are always one of the most reliable sources for this game! keep up the good work bud 👍
is there a chem producer I want to make me an industrial jet lab
I was wondering this myself. I know you can make chems quickly in the
chem lab but having a badass Breaking Bad style factory/lab would be cool.
In case anyone is still wondering, in manufacuring extended, there is a drug lab, and it tends to produce x3 the amount of products per ingredients. The trade off, is no xp.
Time to be the heisenberg of the commonwealth
What's the point of creating all those weapons? Only selling? Now Ammo on the other hand that's useful.
Well theres many upgrades what if i wanted to get different wepons for different attachments and make your setalers more powerfull
To put it more precisely than someone who can barely speak english the point is to manufacture and create weapons mainly for your settlers provided you upgrade them and equip them on your settlers
lmao
Fresh out of the vault. Drag all the junk (Cones Barrels roadblocks etc) from the vault down to sanctuary scrap it then use the duplication glitch and make a mini factory in Sanctuary before even talkin to Codsworth or meetin the minute men. Lol.
This DLC is what primed me for my Factorio addiction years later. Little did I know.
Can you make ammo in this dlc?
+Chris Wayne thanks 😊
Of course there is a Ammunation one
yes but the resource cost is extremely high
Is there a way to make missiles and ammo for energy weapons?
+mitchell harris No unfortunately
Wish I found your videos 7 years ago. thank you.
What's the point of these factories other then wasting all those materials
+RedX165 why even do that I just water farm and I will never have a problem buying anything
You can make armor and ammo. That's probably the most useful things.
it would be way more useful if armor and weapon degradation was still a thing
Roleplaying maybe because I did not find any useful point of having this DLC. I mean, the costs of everything are too high, that or the requirements for construction are at levels that it would be surprising for you not having said weapon. Crafting food? Oh god, the requirements are meats that cooked give more HP and bonus than pre-war food. I don't if making ammo is cost effective but I doubt it.
I hoppe the Obsidian Fallout brings armor and weapon degradation back!
Even 5 years later, VERY helpful! Thank you!
I would like a guide for a complex ammo maker
Same, I want to build an ammo maker that requires the least amount of managing as possible.
i would like shitting and pissing DLC than this garbage
@@taylors1337 only problem is that ammo is expensive as hell to produce in terms that the materials are rare, after about a 5 hour exploration I only mange to get enough lead to make at most 30 rounds of 10 mm
I want a sorter that halves a specific component so I can have two things that require steel like ammo and guns at the same time that would be good
@@T34theAmericanheavy you can get 25 lead from Arturo in common wealth weaponary
Thanks, definitely keen to see more about making an advanced workshop!
Balls Of Steel Factory! Oh yeah!
Straight to the point...This is good. Naomi from the IGN vid was taking wayyy too long to explain this. Good job! Liked and subbed : )
Why would you sort the things you create, what's the benefit? They're being stored anyway, easier to pick 'em up if they're all together.
Gref Steel it's for people who want to make everything neat and tidy. I was letting my ammo fall into a tub and a toilet then they would overflow and be all over the ground
hahaha
I cant afford to test these on survival and I'm too lazy to do it on an alt so I really appreciate the tutorial man
Right
As of now i have 5 days worth of time in a survivalist run. Have the castle taken over as a water farm with access to the b.o.s airship for selling purified water/fast traveling.
And am now setting up a ammo builders because i finally got the money to buy the steel and everything i need to create a few of the items.
Bad thing is i dont have a high science.
@@liquidsleepgames3661 It's been a year since that comment and I'm playing a new modded survival run of Fallout 4 still. lol. Love me some fallout
can’t find a video of fallout 4 that was recent so any of you know why there is no manufacturing tab in fallout 4 it’s gone it’s not there there is nothing
I harvest raiders/clones so I can cut them up and feed them to my clone army aka my children
Sounds like a fallout story if I ever heard one
What is this
Cannibal vault tech?
You can also place a container underneath the hopper part of the vacuum hopper and it will pull the items out of that container
my man has been cheating for those materials.
WOT!? Do u mean?
+Alien_Jello Cheating is bad Jv😉
+Inx43 i was Wrong IF you move the whole structure it gets deleted
saves time when hes making tutorials.
+JV2017gameplay That sounds like something a synth would say.
Nice Video, man. Used it for my streams. Thanks a lot!
I wanna make a hot plate factory
Is there a way to feed the workshop junk directly in to the crafter? I really hope because this add on is cool but that's my only problem, is I don't wanna empty my workshop every time I wanna craft something cuz I have wep/armor mods and food for crafting etc. as well and it'd be annoying to have to empty and stock it up all the time
I'll be honest , why the fuck do I need to produce things like weapons ? In my opinion ammo is way wore usefull
Weapons for settlers. Armour for settlers. You can make ammo too
Sell 'em.
+The Deer i think you end up losing money when making them because the cost of the raw materials sells for more than the weapon
+SerfinBird
Not if you scavenge them. Build a Fat Man, sell it.
The Deer maybe the fat man could make some money but i have more important things to use radioactive materials on say the fusion power plant. all i hope is that someone makes a mod making it possible to craft mininukes or chems or the food processor removes the rads with say 3 pieces of the food now that would be useful but so far not much good from the DLC. Also the raw materials sell for more usually so its better just to sell the materials
I now have an entire warehouse and factory dedicated to Jangles the Moon Monkey.
Waste of resources but I have enough water purifiers to buy the resources, Jangles is love, Jangles is life.
Hey JV I need to know what the purpose of building things in the factories, like can you give me some reasons, because I just can't see any reason but a waste of materials
I don't understand for junk items other than decoration, but with weapons and armor it could be so you don't have to go looking for the weapon or armor.
Say you want all of your settlers to have the same weapon or uniform for say this is perfect
Its a total waste. Go kill gunners and give the loot to settlers.
The ammo one is useful, so is the weapon and armor ones for companions. Junk is just for fun. Food is somewhat useful.
It will help when I need to make a couple hundred miniguns for my settlers, other than that I think you're right, it's easy to get combat armor and decent guns, also you can give settlers nuka grenades which makes things fun. ONce you learn ballistic weave you can just have settlers armored as fk in their own clothing.
The items moving on those conveyor belts requires some serious game physics.
is their a way to turn the junk u get and turn it to base components
Just toss it into the workshop
the easiest way is to drop them in your settlement and scrap them. they should create a conveyor machine that breaks them down when junk passes through.
maybe he will discuss that in the advanced video
yeah but its a mod. would have been smart for bethesda to put something useful into the game.
the one thing we all wanted in this dlc but never got
The guide helped me in one sense. It didn't dawn on me vaccumhoppers could pull from a conveyor storage. My only question, what's a good location for a large scale factory. Something with evenish ground.
Can you make .308 ammo?
Jellan HD yes
Jellan HD Even mini-nukes
Jellan HD yus
Thank you so much for this tutorial. I just got this DLC on the weekend
Fallout 4 redstone update
🤣
Will the component sorter allow objects with multiple components to pass through? For example, let’s say you need circuitry. If a telephone passes through, will it be accepted since it has circuitry, or will it be rejected due to its other components?
WAIT, FUSION GENERATORS DONT NEED FUSION CORES TO WORK?
I can’t find a video of fallout 4 that was recent so any of you know why there is no manufacturing tab in fallout 4 it’s gone it’s not there there is nothing
Great presentation. Can you show how to set up the contraption to create power armor? I am confused as to which pieces to use and what to add. Thanks.
Steven Long it won't create power armour, you either have to find it, buy the parts then equip it, or repair it then equip it (if a part broke)
Can someone jump in & explain to me some of the PRACTICAL applications of this DLC? Like, I wanna make a lot of ammo - that's obvious. But like what other purpose to these factories serve, besides amassing large quantities of junk to hurl out of a mortar. (something I have zero interest in)
I suppose someone looking to RP as like a trader or something could use this and set up a business or something I guess? Other than that, it could probably be used to equip all your settlers with the same gear, if that's what you want, or may find some use with the vault dlc thing. Mods may be able to make use of it too somehow, although I can't see anything I'd really be interested in that couldn't be done just as well without this.
Oh also, the sorter could probably be used to sort loot you bring home. Come home, dump all your loot in one container, and then it sorts it out for you, putting weapons in one chest, re-purposing or whatever, and possibly, if you're playing survival, prepare your load-out (ammo+meds wise) for your next excursion. Probably more hassle than it's really worth though.
adisander Good input. I can see the sorting feature.
Vacuum hopper tip was super helpful, thanks!!
I don't have the DLC, why am I watching this?
Hey JV, just wanted to mention one thing about the vacuum pump items: They can pull things out of almost any "container", not just conveyor storage. You can put a steamer trunk underneath the vacuum pump intake and it will actually pull items from that just the same as if it were pulling from the conveyor storage like you show in this video. Great vid as always m8, can't wait to see your more advanced tutorial.
Wait so You need dlc
Din_Mor :(
@_ benni lmao
thanks man i just bought the vault 88 and contraptions, they both are quite good!
Fallout´craft :)
So true
creative mode
Not really.
falloutio, more or less.
Haven't read all the comments (sorry I'm late to the vid) but fyi the vacuum hopper will work if adjacent to the workshop. I place it at the beginning of my production line and run all my items through a series of component sorters that have the recipes for various builders added. The end of the lion is conveyor storage and everything that isn't used end up there for easy transport to a nearby settlement.The system took some tweaking but now my factory accepts all my junk with a few clicks, sorts the useful bits out and make them into ammo, fireworks, Molotovs, armor and guns and sorts out the waste separately. Redundant components like adhesive are a pain but you can just distribute it among your builders after a few sorting runs. It's not hugely practical except for .44 ammo for days, but once it was up and running it gains in efficiency and the factory chugging away is a fun site to see.
Am I the only one who likes the workshop additions but is disappointed with them at the same time? I love building settlements and all. But I've been a Bethesda player through Oblivion, Fallout 3, Skyrim, Fallout New Vegas (yes I know it's not technically Bethesda), and Fallout 4. While Fallout 4 does a lot of things right (gun customization and armor slots that disappeared after oblivion), the DLCs are rather bad. What happened to DLCs like Shivering Isles and Knights of the Nine? Point Lookout, Operation Anchorage, The Pitt, and Mothership Zeta? Dead Money, Honest Hearts, Old World Blues, and Lonesome Road? Dragonborn and Dawnguard? Many of these DLCs were long, story based, and a lot of fun to play. In comparison, Automatron had a story that took me about 4 hours to beat, and I really haven't used a robot since. Catching creatures in wasteland workshop only became interesting with the mod Beast Master. Far Harbor was very well done. Contraptions is almost entirely broken for me, and
while it's a cool idea, there's very little point. The Vault DLC might be cool, or it might be exactly like the mod that does the same thing. Nuka World sounds promising but I'm reluctant to get my hopes up. It seems like Bethesda should've made story based DLCs then added the workshop stuff within them.
Lazy, quick money. What you mention requires actual work. These are cheap and easy to make, just like the base game and their Radiant AI system.
Just want to note that depending on what rank of gun nut and armorer you have only allows you a certain level of stuff you can build in the weapon, ammo, and armor machines. Like with armorer rank one you can only build light leather armor and light metal armor
Thanks, I was looking for this.
Can this make ammo? I need a crap ton of 10 mm and 50 cal.
Yes, but you need Gun Nut 4 for .50 cal ammunition.
Imagine this is how BOS manufactures their laser weapons, Power Armor and stuff
Who in the HELL would want to do this and why???
Lots of people, for say to produce ammo, or a certain uniform for settlers, maybe you want to have a gun but can't find it, want settlers to carry a certain gun, good for the stay in sanctuary challenge (never leave sanctuary so to get guns you need to make them),want some decorative items, makes prewar looking food,junk, and less worn looking weapons,if you want to make a factory, advanced settlements,the list can go on... Lol
That's a good idea about reproducing a standard uniform for settlers, so we can see who the newcomers are at a glance.
Cause you can make *EVERY* settler wear a pink dress
i do it for ammo since i got a crap of junk and venders dont sell alot of 50 cal ammo so having a factory producti g the ammo when im doing some killing and building in other settlements.
Loving your channel so far. The Bioshock : Burial at Sea explained video was helpful. God bless and have a good day.
I wish I got so many materials :[
Mods
+Dimitrios Diaz PS FUCKING 4
Pyrde2 Exactly!
+Nebuladark ikr
+Pyrde2 yup.
i did not know that you could make weapons and armor thanks jv2017 for the video i have not really play with this dlc yet but now i will
watching this while nuka world downloads...fuuuuuu
wrong dlc moron
i know but i was about to instal this after nuka world installed
Finally a video that shows how to make this
this game is so unplayable on ps4
You must be very unlucky. I play on PS4 and it works perfectly
+Soul Stealer Gaming glitches, frame rates, its hell sometimes.
I got a ps4 had it for a couple years now and since fallout came out the only problem I have is a drop in frame rates every once in a good long while unless im in far harbor then it sucks prity bad makes me feel like I'm on a shitty PC
+Brett Reardon Same on Xbox One
I feel sorry that you were conned into getiing those consoles. Worse that you know what it's like to play on a shitty PC. Almost any PC can play FO4 very, very smoothly, just pop in a $150 graphics card and it maxes out
Is there a way to use manufacturing to scrap items into their base components, and how does it work?
I have seen a video where someone did this with a factory creating rubber balls in what seemed to be a loop. It would create rubber balls on one end of the line, send the balls down the line where they were destroyed and the base components would travel around the loop to where they were created back into balls. I can't for the life of me figure it out in game.
I would like to be able to take a item, and use manufacturing to scrap it into it's base components and sort those components into a hopper system.
that vid was a mod
so how about tell us what to do....when the damned contraption doesn't work
This changed the entire game for me, tnx
This guide is so helpful compared to the in game "guide" lol Thanks for the help!
Hope they keep all the building stuff in the next fallout whoever makes it ,and call it base building or something
I use the vacuum set next to my workbench. it pulls out all of my junk and it sends it to component sorters. the sorters in turn send it to my factories (with none use able junk being put into a container). with 10 people assigned to scavenger benches, my factories never stop producing. I just stop in every few days to pick up my supplies.
I swear it's like the scavenging stations are broken for me. I have multiple people assigned and connected through multiple settlements but it seems like I never get anything.
+Mak_Daddy at Kingsport lighthouse I was assigning my workers to the benches and it unassigned everyone in the settlement. I'm not sure if it's a glitch but it was annoying.
Could you explain what the point/how to use the new conduits? Or the left/right branch conveyor belts.
Thank you jv2017. For showing us how to work them love your channel
Thanks for explaining the vacuum hopper- I was wondering what it did.
Love the videos bro, yours n fudgeMuppets are my go to for fallout 4.much appreciated.
I have this and the Vault Tec DLC so I’m gonna make vault 88 into a massive factory producing weapons, armor, ammo etc. And then start shipping them to my other settlements to start suiting up my settlers. I also have the settlement ambush kit so with my settlers that have gauss rifles and marine armor we’re gonna make level 10 of the raids look like a radroach raid.
Exactly what I was doing too. Gauss Cannons, Heavy Military Armor, and 5,000 2EC Ammo for each Settler. I armed 30+ Settlers amongst 2 Settlements so far. Need to get to my other 4 Settlements. It requires ALOT of resources to stay armed and defensive. 😊
so ive got a small ammo factory going and im wondering what items id need to build for me to be able to put non-broken down items (like a bag of fertilizer) or items that contain steel to feed into my ammo manufacturing plant. its kind of a pain in the ass to have to drop all my items and break em down individually to get the smaller items i need to make my ammo
Thank u so much had no idea how anything worked but still got the dlc
Question......can one ammo factory thing produce more than just one ammo type at a time or can you program it to have multiple ammo types? I don't want to have to build multiple ammo factories and take up more space
The Computers only program the Ammo Press Machine to produce 1 kind of Ammo at a time until you change the Command to something else. I was able to connect 12 Ammo Press Machines with 12 Conveyor Belts Storages and the Computer Terminal to 1 Fusion Machine so I produce 120 of any Ammo every 10 seconds. 😃
@@Spartan11117777 I forgot about this comment. I figured it out ages ago but I'll leave it up.
Can you place labels or signage on the storage units, so if you setup a complex system, you can easily tell which is which? I suppose you could place a weapon rack on or near the storage units to indicate what they're holding...
I can always count on youtube to help me with stuff like this
Would like to see how the fabrics can effect survival. For example, I have extended my Tato output. With the addition of cloth, I quickly get preserved Insta-Mash. Good food with no RADs.
Thank you so much for this I honestly didn't know about the terminal
Do note that hoppers, lifts and sorters only pass 1 item per second and only one item type at a time. If you have 4 different stacks of items in one of them, it will start feeding one item trough (at 1\s) and won't switch to the next until the first runs out. Each hopper, lift or sorter will become a bottleneck if you build a automatic feeding system for the builder.
vacuum hoppers can also be attached to the side of the manufacturing machines to remove unused components. n.n still trying to find a way to retro feed everything.
What weapon do you think is the cheapest to manufacture, but also combat-efficient and ammo efficient too.
What weapon is the most reliable for arming settlers.
Is it perk based. Do you have to have perks leveled up to be able to have all of the options?
I have a question... Can you put the components for one specific item (like 9 adhesive, 3 screws. Etc,) and create a bunch of em', or do you have to put a crap-ton of materials to make more than one?
If you dont' wanna use the component storage machine, letting things drop into a bathtub works pretty well. I took a bath in .44 rounds as a test.
a word of caution don't place the vacuum hopper next to the workbench in a primary settlement unless your workbench is full of junk it will pull everything out. If you are going to use the vacuum hopper to sort your inventory place a sorter or consumables and components will end up on the belt and clog your machinery.