4 Ways to Do Supply Lines - Fallout 4 Settlements

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 1,7 тис.

  • @christian8933
    @christian8933 7 років тому +2894

    The Brahmins always get stuck in houses in sanctuary
    It's annoying

    • @winterburden
      @winterburden 6 років тому +274

      I usually see them standing on the roof.

    • @mybaldspot6740
      @mybaldspot6740 6 років тому +57

      Maywither Dragon i put stairs on every roof🤦🏾‍♂️

    • @Callsign_Prophet
      @Callsign_Prophet 6 років тому +55

      Which is exactly why I only have one supply line going into sanctuary

    • @kireiemiya5019
      @kireiemiya5019 5 років тому +5

      Go to workshp n make a door

    • @Callsign_Prophet
      @Callsign_Prophet 5 років тому +8

      @Jonny B mapping is a B especially when there's custom obstacles and objects (PoV from a modder)

  • @gamechaser94
    @gamechaser94 7 років тому +2126

    I feel like im over thinking this

  • @purpledevilr7463
    @purpledevilr7463 2 роки тому +276

    I think if you go for the Star layout, Bunker Hill makes the most sense.
    It is the main trading hub of the commonwealth.

    • @Dino2GunZ
      @Dino2GunZ 11 місяців тому +13

      It's the worst setup for console player it's will crash your game

    • @purpledevilr7463
      @purpledevilr7463 11 місяців тому

      @@Dino2GunZ I am a PC player.

    • @Dino2GunZ
      @Dino2GunZ 11 місяців тому +1

      @purpledevilr7463 well let me know how that works out for you

    • @AbulaMohamedSpannBurnrs
      @AbulaMohamedSpannBurnrs 8 місяців тому +1

      Connect pre existing to covenant and bunker hill
      Work own from there

    • @haroldbuchanan1315
      @haroldbuchanan1315 10 днів тому

      I end up with two stars, grey garden and mechanists lair. As grey garden will never be much higher than 50% happiness, due to native robots, I just put all my provisioners from there, and when complete mechanist, switch all provisioners to robots, and star from both of those places. With one robot each. Two settlements stuck at 50% happiness.

  • @Chironex_Fleckeri
    @Chironex_Fleckeri 5 років тому +1155

    Your mechanists lair looks like an Amazon fulfillment center
    Edit: Jeff Bezos' dream fulfillment center

    • @AlkaponX57
      @AlkaponX57 3 роки тому +26

      he should add glow lanterns for the full piss bottle effect

    • @arainmiao3781
      @arainmiao3781 3 місяці тому +2

      Amazon produced the Fallout TV series

    • @violet_indigo4926
      @violet_indigo4926 3 місяці тому +1

      And I’m at work at Amazon rn watching this with 15 minutes till I’m off😂😂😂

    • @tombeegeeeye5765
      @tombeegeeeye5765 2 місяці тому +1

      Fulfilling everyone's needs for carrots

  • @p0elaha566
    @p0elaha566 8 років тому +596

    At least its not raining

    • @dannymo4390
      @dannymo4390 7 років тому +10

      P0ELaHa at least the pay is horrible.

    • @ahmaddeedatibrahim6631
      @ahmaddeedatibrahim6631 6 років тому +2

      I hate you. 😂😂😂

    • @LikeTheBuffalo
      @LikeTheBuffalo 6 років тому +23

      I just heard of a settlement that needs our help.

    • @deptusmechanikus7362
      @deptusmechanikus7362 5 років тому +3

      I'm not a fan of the sun. but it'll better than this

    • @Hairysteed
      @Hairysteed 4 роки тому +3

      We won't go quietly. The Legion can count on that.

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness 7 років тому +151

    If you make the provisioners go to far away locations and have numerous provisions per settlement going to "random" settlements, granted you do this correctly, you can have a settler helping you fight at almost every location in the Commonwealth. Really handy for survival and you can pretend that they're the Minutemen "helping at a minutes notice". Done correctly this can easily change the way your playthrough will feel

    • @Jellofish777
      @Jellofish777 6 років тому +5

      ThePope OfAwesomeness could you elaborate on how you do it correctly? I really want to get the effect you described but I'm fairly confused by supply lines

    • @jon6car
      @jon6car 6 років тому +18

      @@Jellofish777 just make sure your supply lines go through areas with high enemy traffic. If you're really dedicated you can assign a provisioner and follow them to see what path they take. The hope is that they help in a fire fight occasionally or even keep certain roads clear if you're in the vicinity.

    • @johnmarks227
      @johnmarks227 5 років тому +2

      They will also group up and travel together eventually between common points

    • @nubbinsdrive-in4435
      @nubbinsdrive-in4435 4 місяці тому +9

      If you wanna make it extra awesome, do the mechanist layer DLC and then create sentry bots and use them as the provisioners

    • @ThePopeOfAwesomeness
      @ThePopeOfAwesomeness 4 місяці тому +2

      @nubbinsdrive-in4435 that's exactly what I did when it first came out. Completely forgot about this comment

  • @ChesterCNuts
    @ChesterCNuts 8 років тому +555

    It makes sense provisioners would avoid some areas in southern Boston because there are super mutants everywhere.

    • @charlottewalnut3118
      @charlottewalnut3118 7 років тому +7

      ChesterC. Nuts I just turned mine off as heavily as possible and use better settlers

    • @lonestarwolfentertainment7184
      @lonestarwolfentertainment7184 7 років тому +38

      ChesterC. Nuts it also makes sense that they would also avoid the CIT building and for two reasons,
      1. Its said to be the original home of the Institute so they would likely be worried about synths.
      2. If you do any of the other three quest lines (MinuteMen BOS or RailRoad) then that whole area becomes severely irradiated.

    • @trainknut
      @trainknut 6 років тому +15

      So far I've tried to keep my populations concentrated in very defensible places, Sanctuary and The Castle both have a massive military presence, which I send out as guards or provisioners to smaller farms in the north.

    • @maximaldinotrap
      @maximaldinotrap 6 років тому +19

      ChesterC. Nuts, it is funny because I have Sentry bots from Automaton going through the wasteland as supply bots. One of them code named TRADER from the castle takes supplies to Boston Airport and passes Bunker Hill. One day I visited Bunker Hill to install an new supply bot and suddenly I hear gunshots and explosions. As I am about to create a new bot it says I can modify TRADER so I know that one was involved in a fight and was kicking ass nearby.

    • @ErwalDeeas
      @ErwalDeeas 3 роки тому +3

      Just now getting into Fallout 4. This helps a ton!!! Thank you sir!!!!

  • @SuhandiWijaya
    @SuhandiWijaya 5 років тому +210

    7:17 don't mind me, just bookmarking Constellation, the supply chain route I want to do in my playthrough.

    • @daviddickson412
      @daviddickson412 3 роки тому +3

      Thank you for that.

    • @platypus842
      @platypus842 3 роки тому +9

      I like Constellation too. Might change a couple routes though. I’d want at least one supply line through downtown Boston. I spend a lot of time there and it would be nice to run into provisioners every once and a while.

    • @rickywestley6820
      @rickywestley6820 2 роки тому

      Hear hear

    • @tobe1207
      @tobe1207 Рік тому

      I been trying to figure how I want it. But I'm thinking I'll have just 1-2 settlements that recruit so I can filter out synthetic (I'm sending all them to one settlement for social cleansing) and having some designated for water,farming and scrapping. And then a few trading hubs that conviently reach all the other areas. I was thinking about filling settlements with army of robots

    • @tobe1207
      @tobe1207 Рік тому

      I definitely want to have some heavy hitters by hangman ally so they can hold the area down.. or maybe no ppl there and it can be my personal home

  • @l1qu1dm3t4lIV
    @l1qu1dm3t4lIV 8 років тому +1935

    Heh, Going to Spectacle Island "by boat"
    It's so annoying when i watch the provisioner just jump into the water and start swimming brahmin in tow..

    • @xmixdx7351
      @xmixdx7351 7 років тому +196

      Technomancer hey they gotta practice for the Olympics man they've gotta do well in the supply swimming race

    • @lordchungus4744
      @lordchungus4744 7 років тому +75

      Technomancer I had to walk there in x 1 power armor

    • @John-uw2je
      @John-uw2je 6 років тому +78

      I just make robots with mister handy rockets so that they fly over there

    • @jcshark7023
      @jcshark7023 6 років тому +14

      Technomancer
      Spectacle Island has a working boat?

    • @brandonstracener5076
      @brandonstracener5076 5 років тому +8

      @@John-uw2je Do they float above the water? I was intending to do that as well.

  • @methodkid93
    @methodkid93 6 років тому +86

    I actually did my supply lines a bit different. I basically created two "trade hubs" - Sanctuary Hills and The Castle. Every settlement is more or less connected to the closest one, and the two hubs are connected as well. So it was basically like your first alternative, but with two hubs instead of one. But I'll probably give one of your options a try during my next run. Probably the one that revolves around community hubs or the highway one!

    • @firemyst9064
      @firemyst9064 4 місяці тому +1

      Before I realized all connect each other, I had 4 hubs for the 4 quadrants. But then one day connected one hub to another and figured it out. Thank you internet.

  • @IndigoJulze
    @IndigoJulze 8 років тому +1155

    I actually think that if you have robot Provisioner you shouldn't have to have Brahman fallowing them. I used big Sentry bots with robo-brain legs and packs Everywhere. Its got more carry weight than a brahman, and complains less.

    • @Joff4
      @Joff4 8 років тому +67

      There is a replace Brahman with Eyebots mod and another to give them Guarddogs. I prefer the eyebots personally because they don't get in the way.

    • @IndigoJulze
      @IndigoJulze 8 років тому +46

      I'm trying out the eyebot one and using a mix of Star and Hubs. I like to think the eyebots are their for recording position and location to make sure they stay on rout and away from dangers.

    • @Joff4
      @Joff4 8 років тому +20

      Wasteland GPS I like it. But for immersion purposes you need to build a eyebot machine (from Automatron) in each settlement that has a provisoner

    • @StellaBorneWatches
      @StellaBorneWatches 7 років тому +17

      For the robot with packs + eyebot brahmin combo, think of it like the eyebot as a very basic drone outside of the entire network of robobrains so it can't be controlled by them, and has live video and audio feeding back to be watched, recorded and reviewed at any time back in the Mechanist's Lair, just to make sure there isn't another Mechanist Mistake again, and to keep track of where and when things go wrong.

    • @swankestcross4541
      @swankestcross4541 7 років тому +1

      Indigo Julze lol

  • @Nexomify
    @Nexomify 7 років тому +271

    Personally, I chained each settlement together so the provisioners had the shortest possible route each as shown in the Constellation. It felt more logical and safer for my settlers. My "job" was to protect my followers, so it made sense to me. I do try to skirt outside the city or other dangerous locations. I arm my provisionists as best as I can, and I do have all the DLC, it just hasn't been opened up to me yet (I recently restarted as I had left my game for so long I forgot both the controls and what was going on in the plot xD My new character is a re-settler, working with the Minutemen to reclaim the world she lost. And has yet to actually go to Diamond City. Main plot can wait til I've tamed the wastelands, damn it!)

    • @brosef4154
      @brosef4154 Рік тому +6

      Sean can wait.

    • @Nexomify
      @Nexomify Рік тому +5

      @@brosef4154 Uh, yeah, sure, he's probably fine. I never got around to completing the main plot, could be dead for all I know, but I'm sure it's fine.

    • @kyssedbyfyre915
      @kyssedbyfyre915 Рік тому +3

      I followed the same logic as you. In fact, my provisioners are heavily armed & armored and MOST are equipped w a mining helmet, cz walking across the wasteland in the dark w a dumb ol stinky Brahmin jz sounds awful

    • @Boskov01
      @Boskov01 Рік тому +1

      @@kyssedbyfyre915 Consider getting Combat Armor Helmets for your provisioners. I know on the Fallout Mod lists that there's a simple mod that repairs the flashlights on combat armor helmets so you can repair the lights, upgrade the helmets and give them to your provisioners. Top tier head protection plus a flashlight. Short of power armor, what more could you need?
      Edit: And yes you can choose between the default, bright, blue, tactical red, and Vault-Boy lights for the helmet flashlights. Just like on the mining helmets and Power Armor helmets.

    • @Dino2GunZ
      @Dino2GunZ 11 місяців тому

      That's the best way to do it

  • @EnderEngineGames
    @EnderEngineGames 8 років тому +690

    One idea I had which I never got around to executing in any playthrough was to set up unnecessary trade routes to create my own patrols. I could dress up and arm the provisioner, or better yet, use a robot provisioner, and have them patrol the Commonwealth and help keep it safe.

    • @ozskeeter
      @ozskeeter 7 років тому +38

      agree - this is one of the effects of my 4 star setup

    • @miscellaneous3334
      @miscellaneous3334 7 років тому +32

      Ender Engine Games at least you didn't waste your time having 8 provisioners per settlement 😂

    • @lukasreinhardt3201
      @lukasreinhardt3201 7 років тому +53

      Ender Engine Games we saw how that played out for the mechanist now didn't we

    • @t3hb0ss
      @t3hb0ss 6 років тому +31

      I actually do this. I set up redundant supply lines between settlements, which somehow forces provisioners to group up when they travel, which not only makes them less prone to raiders, but creates safe passageways between settlements by clearing enemy camps between them

    • @demoulius1529
      @demoulius1529 5 років тому +15

      My provisioners are my most heavily armed settlers because im lvl 80+ and if they are around when im fighting an encounter they need it to defend themselves xD

  • @gaaraofthefunk7163
    @gaaraofthefunk7163 4 роки тому +72

    Ox; “I’m calling this route, The circle”
    *reads screen*

  • @KevinAlibert
    @KevinAlibert 8 років тому +152

    from a roleplay perspective I aboslutely love the "star" as the minutemen general it make total sense to organize the commonwealth not only from nearby settlement to nearby settlement but to think it as a whole country ^^ however you need to dedicate a settlement to this purpose so great choice to use the mechanist lair as it fits with the robot provisionner thing

    • @CollegeSilverstacker
      @CollegeSilverstacker 6 років тому +4

      this was my thought but I made provisioner settlements, ones that were not practical for fun builds and sent all my extra settlers there, then made each their own star hub to send provisioners out from so that my big towns could keep all their settlers.

    • @John-uw2je
      @John-uw2je 6 років тому +5

      Better not tell that to liberty prime, the socialism is too much for him to handle

    • @thejanssen6030
      @thejanssen6030 4 роки тому +4

      Except for the circle, the star makes the least sense from a roleplay perspective. Star is great for some aspects of governing, but if you are really roleplaying in the FO universe and you are having people physically moving goods thru a swamps and cities of enemies to turn around and walk them back across the wasteland to a different location a short distance from the starting point, Preston made a huge mistake in assigning you as the general. Since most areas are self-sufficient when it comes to the few resources in the game, IRL there wouldn't be a frequent need to transport anything all the way across the map.

    • @awesomechainsaw
      @awesomechainsaw 3 роки тому +3

      Though also in terms of Roleplay the star is the weakest tactically. Your putting all your supplies in a single location. If raiders or gunners take and hold that location. The minutemen might just collapse for a second time. I personally prefer to have 3 highly defended hubs. One at oberland station, one at Hangman’s alley, and one at the Mechanist’s lair.

    • @GaneicMehiro
      @GaneicMehiro 3 роки тому

      @@thejanssen6030 I like the star best as its simplest and require at most 2 settlers each location, 1 for food and 1 for supply line.

  • @kevintate7062
    @kevintate7062 7 років тому +183

    Thanks for the vids oxhorn. You show a lot of stuff about lore and the workings of Fallout 4 that others don't. I stumbled across your channel about a week ago and I'm thoroughly entertained. Keep 'em comin' man.

    • @oxhorn
      @oxhorn  7 років тому +44

      Thanks, I will!

    • @jameshubert3463
      @jameshubert3463 7 років тому

      yeah man same here but 9 months after you his videos really got me going again to play fallout 4

    • @ugandaknuckles1667
      @ugandaknuckles1667 7 років тому +1

      Kevin Tate man welcome
      I've been watching ox for years. Anyone remember what happens when you go camping with an elf?

  • @kingofworms831
    @kingofworms831 4 роки тому +56

    “I felt that the marshes between Somerville Place and Murkwater Constuction Sight would be a difficult journey.”
    PROCEEDS TO PLACE A SUPPLY LINE BETWEEN SPECTACLE ISLAND AND WARWICK HOMESTEAD.

  • @jarrod5179
    @jarrod5179 8 років тому +58

    Good video.
    Another option (which is the one I favor) is modeled after how large retail corporations organize their supply chains. Namely, I have three regional hubs (Starlight, County Crossing, and Jamaica Plains) which were chosen for their centralized location relative other settlements in their area.
    There is one trunk line that connects these three settlements; Then, all NW settlements connect directly to Starlight, all NE connect directly to County, and all SW/SE connect directly to Jamaica. I do have one or two exceptions (like Outpost Zimoja connecting to Starlight through Tenpines Bluff), just because it's more practical given how close they are together.
    This is a nice balance between efficiency and organization. It looks like on the map, it's immediately clear when a line has gone dark. it keeps the "neighborhood" vibe, and it keeps settler travel times relatively short. It also allows me to roleplay with the idea of capital cities, with these being among my largest, and most well-designed cities.

    • @alaeriia01
      @alaeriia01 5 років тому +1

      I do this too.

    • @geargrinder69
      @geargrinder69 5 років тому +2

      I literally run everything from Spectacle Island. I consider it my Capitol. But maybe I should make more capitols

    • @awesomechainsaw
      @awesomechainsaw 3 роки тому +4

      I do this two, but I use Hangman’s alley for it’s proximity to Diamond city, and Oberland station cause it’s the next closest. These two cover my Civilian settlements, and use settlers as provisioners.
      The Mechanist’s Lair, and Robot provisioners is used for my Various Minutemen Military Bases. The Castle, the prison on Spectacle Island, The Boston Airport Salvage, and Research site, and a few others. I only do the Robot Provisioners on military settlements because Lore wise. I think that Robot provisioners would make a settlement a large target, and I don’t wanna lead Raiders to Finch Farm where I’ve only set up a few turrets to defend the settlers.

  • @jacobnelson4124
    @jacobnelson4124 7 років тому +788

    this guy sounds like woody from toy story

    • @edfromchowderheads1312
      @edfromchowderheads1312 7 років тому +62

      jacob nelson "YOU ARE A TOY!"

    • @elwiseguy69
      @elwiseguy69 7 років тому +28

      jacob nelson Woah Tom Hanks plays fallout? haha

    • @MrTcPeters
      @MrTcPeters 7 років тому +5

      thank you i was sat there like i know that voice haha

    • @chris9517
      @chris9517 7 років тому +3

      WILSON!!!!

    • @dns2001
      @dns2001 7 років тому +6

      holy shit i just noticed hahahaha

  • @Sleepy.Time.
    @Sleepy.Time. 8 років тому +98

    i like the eyebot replacer for the pack Brahmin

    • @paulsylvester7468
      @paulsylvester7468 8 років тому +4

      Sleepy .Time I was wondering what was with all the eyebots

  • @kdickey414
    @kdickey414 2 роки тому +56

    Time Stamps:
    1:38 The Star
    5:09 Hubs
    7:20 The Constellation
    9:35 The Loop

  • @acewyld4957
    @acewyld4957 7 років тому +132

    One little thing I would like to add that I have noticed from my playtime...
    You might NOT want to see your provisioners "out in the world" very often.
    Why?
    Because when they are NOT in the same area as you they are "immortal", and will not be killed.
    However, if they are in your general area, and enemies spawn, they can get killed....and get killed even easier the higher level you get due to the spawning mobs being leveled to your level, and the provisioners always staying a relatively low level.

    • @werdle92
      @werdle92 4 роки тому +7

      thats always fun tho. AI battles are my favorite

    • @KSubsInChallenge-cx8us
      @KSubsInChallenge-cx8us 4 роки тому +31

      Sorry for replying to a 3 year old comment. I thought this was proven false by the wiki and a reddit post.
      Edit: just tested it myself and my provisioners get knocked down, not killed

    • @grenshaw6836
      @grenshaw6836 4 роки тому +4

      @@werdle92 right, like the diamond city guards just getting into shootouts with the local supermutants, i'll just kick back and watch them shoot at each other, i'll put in a few shots to aid the losing team but that's about it

    • @DagobertoSaraiva
      @DagobertoSaraiva 4 роки тому +2

      For each of my minions they kill, 3 more shall rise!!! Eventually, your console or PC will fear you and play nice. ;-P

    • @UchihaDrew
      @UchihaDrew 3 роки тому

      From what I recall, I believe that if you take on an automatron as a companion and then release it, it becomes essential. My memory is fuzzy on this, though, and so will require some testing to confirm this.

  • @BoboMagroto26
    @BoboMagroto26 7 років тому +14

    The one I tried was a Star/Hub Combo, basically meaning I picked a few settlements to be MAIN points and have them branch into the other ones close by, with the addition of two mains being used as DLC connections

  • @thunderlord2200
    @thunderlord2200 7 років тому +200

    in all honesty i am doing the loop only because i "feel" it might be the safeist and most practical idea around. down town is a mess and it is a death trap.

    • @thunderlord2200
      @thunderlord2200 7 років тому +2

      *****
      i get crashes while running ani-crash mods around the hospital in Fall out (the one with the death claw in it) that hole area is bad for crashing

    • @8BitPinkiePie
      @8BitPinkiePie 7 років тому +14

      thatbatmancomic that's just poor optimization from Bethesda honestly

    • @thunderlord2200
      @thunderlord2200 7 років тому

      RoboGameBoy64
      what else is new? XD

    • @8BitPinkiePie
      @8BitPinkiePie 7 років тому +4

      thunderlord2200 VATS freezing the game occassionally on Survival mode, not sure how they managed to fuck up one of their own game mechanics that badly.

    • @thunderlord2200
      @thunderlord2200 7 років тому

      RoboGameBoy64
      its beth, the way they fuck up survival so badly? (it was a normal part of the game at one time where everything was limited and meant something or saving for a later boss fight or worse) i mean make it fell like how the main-brand name fallout used to feel. they way fallout 4 felt is worse then a barebones game that they just threw on fallouts name..
      ---this is me just rambling on like normal xD--
      read if you want to --------------------------
      everything that made a good fallout game good they dumb-ed down and striped out.. they would of made a real shooting game With everything making fallout fallout while giving alot more... then a copycat received plot that was worse then the one they based it off off.. i felt game was over after i killed Kellogg.. never gave 1 cent about the baby. i could of mad a better story in my sleep that aguested to if u want to find the baby or u just dont care and u rather take revenge on the murderer of ur wife.. but the way i do it was aguest it so u find him or he finds u anyway, but in my base i make baby a rader king pin.. xD

  • @goaway1689
    @goaway1689 5 років тому +39

    Bruh I sent my provisioner from Sanctuary to Hangman's alley ffs

  • @malataur
    @malataur 7 років тому +12

    Good video. I've already done most of these, so here are the downsides to the different types. (This is advice for new players.)
    1 - Star pattern - Good, simple, easy to use, but all the lines on the map make it difficult to see which settlements are connected because lines connecting two settlements may go over another settlement in between them. This makes it hard to tell when provisioner lines disappear from the game (a common bug).
    2 - Circle pattern - Always leave a break somewhere so that it is not a complete circuit. Once you get one or more "loops" in your supply line chain, there is a bug that starts causing problems with the Settlement Workshops screen in your Pip Boy. Bethesda claimed one of their patches fixed this, but it never did.
    3 - Layout advice: Connect your settlement to the nearest settlement already in your chain. Don't have more than two supply lines connected to any one settlement. Don't make any loops or circuits in your supply line chain. Try to avoid connecting settlements in a way that forms a straight line (such as Sanctuary to Red Rocket to Starlight Drive-in, which looks the same as connecting Sanctuary directly to Starlight Drive-in). If you use robots, don't give them any upgrades because there is a bug that resets robots to the base "automaton" state and all the resources you spent building it up are wasted.
    Hope this helps!

    • @MsKeylas
      @MsKeylas 2 роки тому

      1 also first one is imho bad from ingame and rp sense since those which are on periphery would take too long for that trip
      2 what kind of bug?
      3 Why though no more than two. I always connected settlements to all other settlements which are close. And never really had problem

    • @lynnbennett9007
      @lynnbennett9007 3 місяці тому +1

      You made a lot of statements as matter of fact in 3- with no reasoning to back them up. Please explain.

  • @Alpha-mk6wp
    @Alpha-mk6wp 7 років тому +165

    I feel like using the Castle instead of the Mechanist's Lair would make more sense.

    • @kanaka118446
      @kanaka118446 7 років тому +36

      Alpha he says that the lair functions as a central warehouse, not as a headquarters.

    • @tylerjaynes822
      @tylerjaynes822 7 років тому +14

      Mechanists Lair is great for roleplaying and having a secure ass bunker for survival, building in it sucks tho

    • @jackryan8474
      @jackryan8474 7 років тому +32

      Tyler Jaynes I'd stay in there and fap and eat cram for the rest of my life

    • @peefmcgoose2908
      @peefmcgoose2908 7 років тому +1

      That's what I use

    • @mohawkmohican8611
      @mohawkmohican8611 6 років тому +1

      I used taffington boathouse because it has water which could be used for transport

  • @aaron71
    @aaron71 7 років тому +8

    You just gave me a reason to finally build factories. I just didn't feel like the idea fit the immersion of the game, and that's most important to me. The idea of a place where the Minutemen sort and scrap things makes sense with the lore. Definitely going with hubs. Love it! :)

  • @Scotttjt
    @Scotttjt 4 роки тому +4

    I love the background music you use; it's a refreshing change from the FO4 soundtrack, but is still very much in keeping with the world. Nice touch.

  • @sagilahav7369
    @sagilahav7369 8 років тому +13

    I use bunker hill as my central settlement for my trade routs because it's very central and it's already a trading settlement and I like the movement of all my provisions towards central Boston

  • @christophersines8238
    @christophersines8238 4 роки тому +9

    “But if you want to see a nice pretty circle when you look at you supply lines on a map”......
    That’s the most awkward circle I’ve ever seen.

  • @tristankennedy9673
    @tristankennedy9673 8 років тому +211

    Or easier solution, get rank 4 for the carry weight perk and now you're the supply line (;

  • @penitentpotato1344
    @penitentpotato1344 7 років тому +16

    I have a way how I manage my supply lines which I really like, and I think other people would too. You'll need 2 mods for it but that's it. One of them allows you to assign your settlers to Power Armor and the other makes that Power Armor of every NPC indestructible. I assign my provisioners to a full suit of T-60 Power Armor and equip them with a basic Minigun. That way, you'll randomly get fire support by a walking tank, followed by a Brahmin. The chance of getting fire support of course increases the more supply lines you have.

    • @mischievousjr.9299
      @mischievousjr.9299 3 роки тому +1

      Ah yes, that Brahmin T A N K

    • @MsKeylas
      @MsKeylas 2 роки тому

      great idea. that way commonwealth is both bustling from commotion and constant ''trade' from your caravans and also is safer place because caravans double as patrols

    • @penitentpotato1344
      @penitentpotato1344 2 роки тому +1

      @@MsKeylas Bloody hell mate, it's been four years. But yes, that was definitely my experience. I would quite often come across the sound of a minigun in the distance, or have a power armor charge to my aid in the middle of battle. The more concentrated the supply lines got, the more often it happened.

  • @dr2407
    @dr2407 8 років тому +390

    why do i keep getting ads for scientology its moronic

    • @talkshowhost5989
      @talkshowhost5989 7 років тому +45

      Scientology is a fraud.

    • @rhinoburger
      @rhinoburger 7 років тому +57

      Don't you mean Huboligy😀

    • @BAHB420
      @BAHB420 7 років тому +17

      Because you're not smart enough to use ad-block?

    • @asdatescosains700
      @asdatescosains700 7 років тому +23

      rhinoburger Praise the Hub!

    • @MrZerosami2
      @MrZerosami2 7 років тому +11

      Arathorn Dezeus good sir can I intrest you in the glory of the hobology:)

  • @vegetin01
    @vegetin01 2 роки тому +2

    I do a combination because I like there to be more than 2 supply lines in case somebody stays siege to a settlement and strategically cuts off a supply line. I know this isn’t real and only accomplishes wasting a productive settler but it feels good in my head.

  • @adambryant4976
    @adambryant4976 3 роки тому +5

    I've been enjoying one that's similar to hub, star, and constellation, where all the settlement lines lead to a single settlement in the middle, but they follow a line from settlement to settlement to get there instead of directly heading to the central settlement

  • @SeanRiddolls
    @SeanRiddolls 2 роки тому +2

    I use Assaultrons as provisioners, and set up 5 hubs, each connected to every other settlement on the map. I now have an army of Assultrons that patrol the Commonwealth. In battle, no matter where I am, I now have 2-5 Assultrons that show up and fight on my behalf.

    • @Spartan11117777
      @Spartan11117777 2 роки тому

      I love that 🤣
      While the idea of using Fully Decked Out Dangerous AF Robots as Supply Line Traders is awesome in it’s own right, I just wish I could order my Supply Line Settlers to use my Stolen Raider / Gunner Power Armors as extra Protection while on the Road.
      I like seeing Power Armor in action more than I like seeing Sentry Bots and Assaultrons in action. 😊 Plus with the ability use the Contraptions Workshop DLC to mass produce 100,000 of Bullets in less than an Hour…it would put the Bullets to use for those Traveling Settlers to use on the road. I’m already giving my 50+ Settlers fully kitted Gauss Cannons, maxed out Heavy Combat Armor and approximately 5,000 2EC-Type Ammo per Settler. 😃

  • @Koakoa45
    @Koakoa45 8 років тому +69

    I completely cleared Bunker Hill and never knew I could build there. Where is the workshop?

    • @Vapor413
      @Vapor413 8 років тому +2

      Koakoa45 it's behind the doctor's stand.

    • @KevinAlibert
      @KevinAlibert 8 років тому +2

      you have to be near the end of the main quest to get it

    • @IndigoJulze
      @IndigoJulze 8 років тому +20

      You need to talk the the mayor lady and do the quests for them. With that done, once your main faction wipes would another or becomes dominant. For me, I did Institute right up until "Battle of Bunker Hill" than told the Railroad and Brotherhood, and once I was there I used my Minutemen fair-gun. Didn't so much as shoot the breeze until I got the main objective, than I killed the Institute soldiers and saved everyone. Than I left the Institute. Next time I went through Bunker Hill. (To Loot all the Rail guns and power armour.) The Mayor came up to me and said, "You clearly pull some serious weight around the commonwealth, Bunker Hill is yours to do with as you please, if it keeps us on your good side."

    • @IndigoJulze
      @IndigoJulze 7 років тому

      *****
      Hmm?

    • @Mufflee
      @Mufflee 7 років тому +1

      Dude same!! Literally just found out now 😂😂

  • @mrcampo19
    @mrcampo19 Рік тому +3

    My supply lines are messy. Every settlement sends provisioners to every other settlement.

    • @cullenpinney2997
      @cullenpinney2997 Рік тому

      Sounds cool seeing all the people traveling though

  • @belmiris1371
    @belmiris1371 8 років тому +36

    I love your contraptions at the mechanist's lair! I used Boston Airport for my robot provisioners and there is a little more room. Do you ever have problems with your robots coming back reduced to their base condition? Mine frequently do and I have to spend resources modding them back up. I wonder if it is because they get into battles?

  • @FTXCVIII
    @FTXCVIII 5 місяців тому +3

    And we’re back at it again

  • @kravenkoa
    @kravenkoa 7 років тому +12

    The purpose of The Loop method has to do with supply line disruptions. If you have half of your settlements connected to the other half via one supply line and that provisioner is attacked, then your supply lines are cut in half. The Loop fixes that but making the lines into a circle, if a supply line is interrupted between two settlements then the line continues through the other direction.

    • @JETWTF
      @JETWTF 6 років тому

      Settlers are set to protected, you can use placeatme(while in god mode and not fighting back) to add 50 or even 100 raiders just as a settler doing supply lines walks past in the middle of nowhere and eventually all the raiders will be dead even though the settler should have died tenfold the amount of raiders. If you have a broken supply line the settler assigned to it is at home sandboxing or you killed it.
      The best method is once you open a settlement go to the last one opened and assign a provisioner to the newest. Nothing fancy. Doing that ensures you have crafting materials to build the settlement at the start and it is the most efficient for the player. Yeah some routes can be really long... doesn't matter, what does matter is having the supply line. Not only is it the esiest method to use it is better if there is a broken supply line. Yo will know which settlement the provisioner is from by following the lines. And if you want to fast travel and check each one and collect you food and cap[s... follow the lines from Sanctuary to each one in order.

  • @atreyulannom5112
    @atreyulannom5112 2 роки тому +1

    Well I did the one settlement as the hub and that settlement is hangman alley with the point of that being it’s in the center of the city and is right next to diamond city, one of the reasons that Bunker Hill is such a renowned trading post is because it’s “In the middle of everything” and that’s the same logic with hangman’s alley

  • @Ralwor
    @Ralwor 7 років тому +2

    I tend to do a very complex version of The Constellation with a long term goal of having Previsioners between every neighboring settlement.
    The reason for this is because I play on survival mode, and in survival mode you need to build a character that is extremely balanced, which means you may not be able to survive many encounters.
    You need to take care of yourself with food water and medicine, and the enemies are an awful lot tougher.
    Settlements become much more than a new place to build and make caps. They are now a safe refuge, or a place to flee to or resupply your food, drink, and medicine.
    Previsioners become your roadside guardians, and do so very effectively when outfitted with armor and good weapons (Robot Previsioners are the shit because you can give them heavy weapons)
    When you have allot of well armed previsioners on the roads, you can travel with relative safety, and if you leave your extra supplies on them, you have a backup plan when personal supplies run out.
    Survival mode is very game-changing and offers a much longer-term, more challenging playthrough.

  • @112233JORDAN
    @112233JORDAN 7 років тому +36

    Damn I beat the game a long ass time ago and never seen the provision robots.

    • @InsertEvilLaugh
      @InsertEvilLaugh 6 років тому +4

      Jordan they're a mod to replace the pack brahmin with eye bots

    • @LordNeyney
      @LordNeyney 6 років тому

      Or dogs.....

    • @sidneycoakley1524
      @sidneycoakley1524 3 роки тому +1

      I’ve never beat it but have restarted and have at least 2000 hrs

  • @MilanPavlovic540
    @MilanPavlovic540 7 років тому +118

    This is why I don't play Fallout 4 anymore. You are basically babysiter trying to babysit the whole Commonwhealth.

    • @8BitPinkiePie
      @8BitPinkiePie 7 років тому +37

      Milan Pavlovic you are aware they don't force you into the settlement building and that it's there as an option right?

    • @MilanPavlovic540
      @MilanPavlovic540 7 років тому +8

      Yes, I am. But if you are considering making some caps and do not having to worry about shortage of material's then it is an very important part of the game. Without it I would have to use console commands.

    • @monkeymilk8060
      @monkeymilk8060 7 років тому +11

      if chose any random settlement and killed everyone off, or just choose an abandoned one, and used it as a home base, you could easily take materials back and use them for yourself. My first play through i didn't do any settlement building.

    • @iaobtc
      @iaobtc 7 років тому +5

      welcome to management/supervisory positions, my boy

    • @Batnoodles
      @Batnoodles 7 років тому +7

      I like to call my self general or president

  • @fpl2430
    @fpl2430 4 місяці тому +2

    i watched this video and new feel embarrassed of my supply lines bc i had no idea what i was doing lol

  • @holyshaman
    @holyshaman 7 років тому +32

    Oxhorn you do the BEST Fallout Videos period!!.

  • @jreigha
    @jreigha Місяць тому

    my supply line falls somewhere between Loop and Constellation, the innermost settlements are linked together in a double-loop, while the outliers closest to the map borders branch off of the loops. So County Crossing is on the loop, but Nordhagen Beach is a spoke off of it. Egret-Jamaica-Castle is the southern road of the loop, leaving Somerville, Murkwater, Warwick, and Island as spokes. Starlight is on the loop but Red rocket branches off it, and Sanctuary and Abernathy off Red Rocket, Tenpones and Zimonja branch off of Starlight, Sunshine Tidings branches off Starlight.

  • @SomeGuyWhoPlaysGames333
    @SomeGuyWhoPlaysGames333 3 роки тому +3

    When I first played this game, I thought you had to set up a supply line from every settlement to every other settlement. Didn’t take long for me to realize how infeasible that was, lol.

  • @ArtofLunatik
    @ArtofLunatik 6 років тому +1

    I cant believe how addicted I am to this settlement shit, I thought I wasn't even gonna get into it when I first started fallout 4.

    • @FORTYSIXTWENTYSEVEN
      @FORTYSIXTWENTYSEVEN 4 роки тому

      I just got on for the first time and new right away settlement building was key to the game

  • @jaihook8175
    @jaihook8175 5 років тому +4

    In my first playthrough I accidentally made a 5 pointed star in supply lines, once I realised I made more lines just to make it a pentagram

  • @MW-nb7yy
    @MW-nb7yy 2 роки тому

    Something I really enjoy, as your settlement number increases your provisioners are seen more and more frequently showing how “trade” is coming alive in the Commonwealth. It’s being “won” back. I would love a fallout that has missions but the story is centered around building settlements establishing trade, protecting the society you are trying to build. The idea being your economic, social and military power represent “winning” the game.

  • @CTulanko
    @CTulanko 5 років тому +4

    I have been watching your videos for some time and really enjoy your content. Late for the bandwagon (last post was 2yrs ago?!) I wanted to comment. After playing Fallout 4 since its inception, I recently tried the “Loop” and it may have a tactical advantage. As you stated, it avoids many areas, however, many of those like downtown Boston are also dangerous areas as well. The loop seems to avoid many of these points of conflict by using a safer route for my provisioners. It was something to try, but I do agree other methods are more profitable.
    Regarding profit, have noticed hubs with more incoming provisioners tend to produce more income. I once made Greentop Nursery and Vault 88 my two main hubs and I found 10k in bottle caps in their workshops compared to 4K in all the others during my collection runs. I thought that was very interesting. Anyway, thanks for listening and thank you for you work and dedication toward this game.

    • @55ire
      @55ire 5 років тому

      very long and a constructive comment, but not a lot of people are gonna see this, man :D. still thank you for the heads up!

  • @readyupwait6138
    @readyupwait6138 4 місяці тому

    This is awesome. I have been playing fallout since it came out and never once messed with supply lines. I really like that you can turn a settlement into a hub like that. Very nice work as always!

  • @paperaxes4192
    @paperaxes4192 5 років тому +3

    Oxhorn, you're still the best. Thanks for this vid - setting up my first supply lines next time I play!

  • @organicbadboyx3948
    @organicbadboyx3948 3 роки тому

    I chose to do the following:
    >every settlement connected to Sanctuary
    >every settlement to the castle
    >every settlement to the vault.
    Result: background gunshot noise, explosions, and overall violence wherever I go like a true apocalypse.
    Works great with NPCs travel Mod and various mods that add in more spawns for enemies.

  • @edmundo_emc
    @edmundo_emc 4 роки тому +3

    3 years later and I'm watching this video to remember how order my supplies lines

  • @edmundo_emc
    @edmundo_emc 11 місяців тому

    6 years later and I'm still rewatching this video to remember how order my supplies lines. Thanks

  • @lvbuckeye
    @lvbuckeye 5 років тому +6

    My supply lines look like a spider built its web while tripping on LSD. 🤣

  • @andrewchilds8886
    @andrewchilds8886 5 років тому

    one practicality of the loop system is that in all honesty, the most dangerous places to be would be #1 quincy, #2 down town boston, and #3 Cit (institute) so people would naturally avoid those danger zones for the sake of reliability and survival so that seems a bir realistic

  • @porcus123
    @porcus123 19 днів тому

    I like that when you have alot of provisioners. You are always finding them fighting something lol

  • @brazilianniceguy
    @brazilianniceguy 7 років тому +14

    You have no access to absolutely everything through supply lines. You have a peculiar access to food, water, and building components for sure.
    You may be not producing any food at your current settlement, but if it is connected to your supply net and there is an overall food surplus, the current settlement food indicator will remain a green zero. But you cannot withdraw a specific food like carrot from another connected settlement workshop inventory. Nevertheless you can cook a recipe with that carrot.
    When you attemp to build from the workshop menu or to use a weapon/armory benches or to use cooking/chemical stations in a supply net connected settlement, you have access to a basic components list that includes all components that may be scrapped from all workshops inventories junk.
    You can use copper from somewhere else to build that generator, but you can't withdraw that hot plate from that somewhere else.
    You can cook a recipe that uses the carrot you left in somewhere else connected workshop inventory, you can build a crop from it, but you can't withdraw that cooked food you left somewhere else not even the carrot itself.
    You can't withdraw that Jet you made and left in another connected settlement workshop inventory. But you can make a psychojet from it at a chemical station at your current connected settlement.
    You can't withdraw the weapons from another settlement through supply lines, but you can attach all mods you left in the connected workshops inventories all over commonwealth.
    Logic is something Bethesda is running out.
    Just make sure to leave in the workshop inventory of the settlement you are at all junk scrapped and all the food harvested. Their other use is to trade.
    Be aware of:
    The water you leave will only be accessible through recipes at cooking/chemical stations.
    The weapons you leave won't be accessible through nowhere else under any circumstances. Consider disattaching and archiving their mods in the connected current settlement workshop inventory and scrapping the weapons itselves.

    • @sockshandle
      @sockshandle 4 роки тому

      I mean logically speaking you would in reality be Laying a plan for say a generator to be built or for a crop to be planted not actually laying them and planting them and building them or that's the way I see it (the cooking however I have no idea how to explain)

  • @rondamon3553
    @rondamon3553 2 роки тому

    The loop actually does have a practical purpose. If you go by the constellation method, if the warwick homestead to spectacle island provisioner was attacked. While the provisioner is down on the ground (because they’re essential unless you the player kill them) the supply line is cut off so warwick homestead will be cut off from the supplies in the other settlements for a period of time. Which is annoying if you’re trying to build stuff there. However if you use the loop even if the line from warwick to spectacle island is cut off you can still access the supplies from the other settlements via jamaica plain or vault 88 or whatever the other settlement is being supplied from. As you can probably tell i like to use this method

  • @philipbrown6213
    @philipbrown6213 4 роки тому +1

    I love the idea of robot supply lines and replacing the Brahmin with Eyebots. So much so that I created robot workstations in Mechanist's Lair, Grey Garden, Starlight, and Murkwater as Hubs with Greentop, Covenant, or Taffington and Hangman's as east/west transfers. My hubs are connected to 6-9 surrounding settlements most of which share with only 1-2 adjacent settlements but I must say I was inspired by your video.

  • @ambriasaunders1869
    @ambriasaunders1869 4 місяці тому

    I've been playing Fallout 4 for a few years now, and I only JUST started using supply lines. All of my provisioners go between Sanctuary and their designated settlement. It makes it easier for me because I can just scrap items there and use them wherever I need them. 😁

  • @RustyDust101
    @RustyDust101 9 місяців тому

    I use robot provisioners BOTH from Greygarden AND the Mechanist Lair. Both aren't really concerned with happiness as both already have a large number of robots as inhabitants.
    With enough resources you can build one provisioner each location to connect to EVERY other location, so essentially a double star. This will provide you with huge numbers of robots to assist in the defense of any settlements as one provisioner is almost guaranteed to pass through
    Now we come to my provisioner robot build:
    Mr Handy Torso and Thruster.
    Torso mod: sensory for tracking targets.
    Two sentry arms, voltaic upgrades. Left arm laser sniper, right arm cryo weapon, central mr handy eye for long range engagement distance and accuracy. This covers essentially all range brackets, from melee to extreme sniper ranges.
    Three thruster arms.
    With a mod two lightning weapons on the thruster, plus one saw hand, otherwise three saw hands. All three thruster arms voltaic upgrades .
    Thruster armor upgrade actuated for even greater movement speed.
    All the voltaic upgrades adds melee damage.
    This results in ultrafast provisioners with an absolutely ridiculous damage output. Meaning, if you're engaged in any kind of overland firefight you're almost guaranteed to get an assistance from one or maybe even two such robots who are NOT your companions. They are amazing vs both big nasties as well as hordes of low levels due to their lightning guns. The voltaic mods add tons of electric/energy damage. Any enemies charging into melee ate greeted by 503 physical and well over 150 energy damage from the very fast handsaw blades. Which dismembers even mirelurk queens in short order.

  • @H10-i5i
    @H10-i5i 9 місяців тому

    My favorite way to set up supply lines was to have individual "distribution settlements" that act as hubs that have multiple provisioners reaching out to lesser settlements. Generally, larger settlements are optimal due to higher settler count. The Castle, Santuary, Vault 88, Sunshine Tiding, Hangman's Alley, Bunker Hill, etc. are great candidates. Overlaying more supply lines to settlements that already are connected lessen the chances you're cut off in the event a provisioner is crippled.

  • @acethemc6633
    @acethemc6633 6 років тому +2

    All my supply lines are connected to sanctuary

  • @Kpizzle1289
    @Kpizzle1289 2 місяці тому

    I've got a somewhat region hub method going on. I designate one settlement in an area to be the main hub, then all the settlements around that, are connected to the hub for that region, then the hubs are connected together.
    I think that makes the most sense, but as the video says, this is ultimately just a game play style, and doesn't affect the mechanics of the system.

  • @monokuma316
    @monokuma316 3 роки тому +1

    This is usefull because some bases are bigger then others and some are next to rivers so these supply lines are super useful

  • @sephirofl3503
    @sephirofl3503 6 років тому +4

    "Finally, what is probably the most neat and orderly"
    "No real practical reason to do this"
    What? lmfao

  • @mauriceroyer5616
    @mauriceroyer5616 5 місяців тому

    I don't know if anyone has mentioned this below, but one method that could be used in role-playing is to divide the Commonwealth into districts, where you create a loop within the district and choose 1 settlement to connect to the neighboring district. You then assign one companion to that district to act as the district head.

  • @TorricRoma
    @TorricRoma 8 років тому +6

    did you do a video about the sorters

    • @oxhorn
      @oxhorn  8 років тому +3

      I did a tour of my lair here: ua-cam.com/video/nRI6iuRcTWM/v-deo.html

  • @erikwulfrik1934
    @erikwulfrik1934 5 місяців тому +1

    All provisioners are sentry bots with assualtron heads

  • @dvvartanddesign
    @dvvartanddesign 7 років тому +3

    How did you get 74 people in Sanctuary? Are there mods that unlimit the max number of settlers you can have?

    • @gwouru
      @gwouru 6 років тому

      you could cheat your charisma to high numbers, as max settlers is based on charisma, and how many people are unemployed. so, console command your charisma to say... 100... you can get a lot of settlers.

  • @polaide8036
    @polaide8036 4 місяці тому

    One practical benefit of the 'Loop' or 'Circle' is that it only occupies one settler pr settlement. That's something I like, anyways.

  • @matthewcawley1462
    @matthewcawley1462 5 днів тому

    Started replying fallout and do a mixed line that's kinda like equal points circle and constellation. It connects everything shortest distance but the more central settlements also act as hubs that cut across the map and cut it into sections, pretty much making a grid like pattern. (No lines cross or anything) Role play wise it's so a settlements lifeline isn't dependent on one shipment and to get good trade while doubling up as minutemen patrols. Gameplay wise my provisioners, who are decked out with the best gear if human or are essentially supermobile tank bots are mowing down all the respawns while still keeping my map neat.

  • @SimuDan
    @SimuDan 3 роки тому

    My favourite system for role playing purposes is creating several small hubs with the largest settlements I have within the middle of each. Then connecting all the hubs together through one central “supply depot”.
    This way if any hub were attacked and stamped out of existence, or even the supply depot, each settlement hub would still work independently until new connections could be made. (Obviously this isn’t an in game mechanic, but strategically in a RP sense it makes sense to me)

  • @JohnSmith-td7hd
    @JohnSmith-td7hd 3 місяці тому

    Fantastic move with the constellation connections. That's how I'd want mine to look.

  • @joshuadunn2
    @joshuadunn2 3 місяці тому

    I treated my Provisioners as a blend of couriers and soldiers on patrol. Similar to a hub system, with certain settlements seeing more activity, just a step beyond that. I looked at the Minutemen as neighbors keeping neighbors safe, and in the Wasteland that's more to that than trading supplies. Provisioners will engage with anything hostile out in the Commonwealth, so if you have at least 2-4 supply lines going in or out to every individual settlement, you can guarantee those 2-4 people will always be somewhere around that settlement. And if those Minutemen "traders" just happened to be equipped with full combat armor, combat shotguns or assault rifles, grenades, and whatever surplus healing items or chems i had on me at the time....those traders turn in very viable reinforcements that you can usually locate within moments no matter where you are in tge Commonwealth. Just run for the nearest pack Brahmin you see out in the wasteland.
    Look at it like this. If you asked your neighbor for a cup of sugar, you'd like him to make it to your house alive, sure. But wouldn't it be nice it he also was able to kill everything hostile between his house and yours? Or if he showed up with the sugar, found out you were in trouble, and was actually able to help when he showed up?

  • @foxincrocs
    @foxincrocs Рік тому

    A great benefit to the Hub/Constellation methods is you can more or less predict the path the provisioner will take and if you equip them well you can effectively create patrols throughout the Commonwealth that will make traveling significantly safer, especially in Survival.

  • @Crimea_River
    @Crimea_River 4 роки тому

    All of my provisioners are adorned in a full postman ensemble.

  • @MrSporkster
    @MrSporkster 5 місяців тому

    I still like the star. Yes, it's messy on the map, but it's simple and effective, and allows you to see your suppliers more often.

  • @shaunholt
    @shaunholt 2 місяці тому

    I was doing a circle/loop in my last playthru, have every settlement connected in one perfect route, but now I think I'll do a variation of hubs. I like the idea of having major trade centers.

  • @edmartin875
    @edmartin875 2 роки тому

    I use Starlight Drive-In for my Hub. It has plenty of open space and roads coming from several directions that minimizes the funnel effect. If a Bramin ever got stuck in a building, I haven't noticed because I don't frequent ALL my buildings after I build them.

  • @toadofsteel
    @toadofsteel 6 років тому

    I generally use the Star method centered around Vault 88 which serves as my central warehouse, but all my provisioners are robots (so that I can rename them to " provisioner"), which means that lore-wise they won't tire out, and they patrol their provision routes. All provisioners are first sent to the settlement they're provisioning, then assigned as a provision route to the hub, so they count against the population of the individual settlements rather than a lump sum at a single settlement.

  • @TheKrenk999
    @TheKrenk999 3 роки тому

    I do a mix of Constellation and the first one.
    Just restarted Fallout 4, doing a Nora run, and thus far I've only got a few settlements, but will be turning the smaller, less useful Settlements into 'hubs' using robot provisioners to keep the Settlements linked and trading with each other.
    Tends to cut down on the brahmin getting caught up and it makes in universe sense that having multiple supply caches rather than a single massive one. Lose one cache and it's a blow, but it's recoverable.
    Lose the single massive cache, and everything falls apart. Be it Raiders, the Brotherhood 'requisitioning' supplies or a virulent plague found in some recovered loot like the stuff from MedTek.

  • @stoopidapples1596
    @stoopidapples1596 7 років тому

    My solution is similiar to that of number one. Have one or two settlements have a recruitment beacon active, and the necessary resources and beds needed. Then, create supply lines to every settlement from this recruiting settlement.

  • @BurstFlare686
    @BurstFlare686 7 років тому

    small note for people, you should only have ghoul settlers going to spectacle island if you can. i have heard on reddit and other sources that the radiation from swimming can kill the settles that run the supply lines

  • @saurlex1368
    @saurlex1368 2 роки тому

    Replaying FO4 in 2022 and re-watching through FO4 content vids. I went with every settlement to The Castle due to RP. It's the M-Men HQ, so makes sense.

  • @fido139
    @fido139 5 років тому +2

    Shortest distance between any 2 settlements is the way to go. I reconstruct them as the game progresses.

  • @C-M-E
    @C-M-E 7 років тому

    I figured mine out pretty much by accident early in the game while trying to send people out of Oberland Station. It wasn't well-built at the time but horribly overburdened with settlers after I put my radio beacon in and came back for an attack; it had max settlers while Sanctuary only had 18 at that time but was considerably better built. It became my primary hub, but after I figured it out, at least a few settlers from each camp go to my primary camps. The map is a bit of a mess, kinda like an explosion from Oberland with chinese checkers dotting the map. Your constellation one was well-thought. Wish they explained it better in the game!

  • @sadplatinum7552
    @sadplatinum7552 6 років тому

    I prefer consolation. It keeps the map clean, and since i play survival, walking along the supply routes is much safer and stopping at settlements in between major areas for water or rest really emphasises the importance of holding an even influence over the commonwealth/island with with minor agricultural settlements providing food to larger "industrial" settlements which may have had room for a munitions plant, provisioner/guard recruitment center, etc. Its more than just cosmetic like the others, and for that reason, i always use it.

  • @bigquazz3955
    @bigquazz3955 2 роки тому

    I took over the commonwealth with automatron sentry bots. Every settlement has a sentrybot running a supply line to every other settlement.
    So every single settlement has 20+ sentry bots, going out and coming in. When I'm roaming around the map, I constantly run into multiple provisioners pretty much everywhere I go and they absolutely wreck everything they come across.

    • @meinebosma
      @meinebosma 2 роки тому

      Finally, the Mechanist wins

  • @mattlewandowski73
    @mattlewandowski73 2 роки тому

    I like to maintain two provisioners in each settlement and three supply lines. This is an aesthetic choice. Start off using Sanctuary (connecting Red Rocket, Abernathy and Tenpines Bluff) then Starlight Drive-In as a star cluster, but as I grow, I reassign my provisioners to my provisioners to their regional hub once it is open. As I grow and can start reassigning my supplylines I use the regional trade hub approach in which bunker hill becomes my central hub, Starlight Drive-In remains a hub but is reduced to only serving the north western region, The Slog serves my eastern region, while Jamaica Plains serves as my southern hub. The regional hubs send their two provisioners to other regional hubs. (I chose the regional hub design based on a map I saw online one time, and have used it ever since.) Since Bunker Hill is usually one of the last settlements I acquire, the settlements that will become a part of it's cluster are initially assigned to the closest regional hub then reassigned once I acquire bunker hill. likewise I establish a circuit of provisioners between the three initial regional hubs, then add the second provisioner from each of them to bunker hill when it opens My second supply line is I use the great circuit approach where each settlement sends a provisioner to the next/previous settlement in the circuit this includes "spurs to the DLC areas". Each regional hub does not take part in the great circuit they have links to the other hubs... Finally the mechanist lair I turn into an all robot facility/settlement, so I send assaultron provisioners out from there to EVERY settlement as a new star cluster. If all three supply lines are functioning properly (for example I currently have a glitch where my provisioners all hang around starlight even though the supply lines are open to each of my settlements. Hopefully this will correct itself when I switch to regional clusters.
    Like oxhorn says. You only need one supply line for each settlement, so a single hub with a star cluster will do, but other approaches, or multiple approaches creates a nice visual effect by increasing activity at your settlements, AND increasing your chances of running into provisioners while you are wandering the commonwealth.
    A secondary bonus, as mentioned by others in the comments, is that it creates patrols of armed combatants who will fight wandering, and respawning mobs. (my provisioners frequently clear the stingwings out of the area west of Greentop Nursery in my playthroughs.) Assaultrons and Sentry bots make great "patrols", and if you are playing with both automatons DLC and Faction Paintjobs, you can have Minuteman or BoS patrols running from settlement to settlement keeping the commonwealth safe (lore wise this works better for Minuteman playthroughs)... In my head cannon atleast when playing a goodguy institute playthrough, any new provisioners are actually gen 3 synths, so they are outfitted with synth armor and maxed out institute laser rifles after you take over the institute and start "making changes" to the way things are done. (one of these days I need to try stripping them of all weapons and only giving them synth grenades to see if they summon squads of synths when attacked I have only ever used the synth grenades for destroying liberty prime, so it would be an interesting experiment)

  • @CassandraFortuna
    @CassandraFortuna 6 років тому

    Our system is a combination of Hubs and the Star, with civilian settlements relying on Hubs and specialized "Minuteman firebases" all connecting directly to the Castle. The Mechanist's Lair is then used to bridge the separate supply networks. We also try to use robots for the Minuteman network and more dangerous urbanized or southward settlements, while retaining human provisioners for areas that are right next to one another or in relatively safe spots. Sometimes, we'll use unique human provisioners (such as a few people in Pack masks near the Nuka World settlement link or a parishioner for our border station at Outpost Zimonja) if it seems to fit an area's aesthetic storytelling.

  • @michaelwoods1389
    @michaelwoods1389 4 місяці тому

    9:08 I have a solid version of this, that take into account land mass too, not just distance. I dig it.

  • @lstv3223
    @lstv3223 7 років тому

    You can place guns, armour, etc in the workstation and have it move to any connected to the supply lines.
    I use it to place my "big guns" in and then pick up later for weight issues.

  • @Wanderingwalker-ke6mg
    @Wanderingwalker-ke6mg 4 роки тому +1

    Out of simplicity sanctuary hills makes sense as the “main hub”, where I store all the junk and keep all the main bits.. which then strings out to each settlement I take, one by one.. I remember it really confused me at first back when it came out.

    • @FORTYSIXTWENTYSEVEN
      @FORTYSIXTWENTYSEVEN 4 роки тому

      This is exactly what I’m doing Half of the settlements into the minuteman quest line