End PSVR 2 Motion Sickness by Changing One Simple Setting!!!
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- Опубліковано 13 чер 2024
- If you've recently picked up a Playstation VR2 and are having a hard time enjoying playing games on it due to motion sickness, you need to watch this video! Sony advertises the PSVR2 as supporting HDR, giving it the brightest display of any commercially available VR headset on the market today. In doing this they ship the PSVR 2 with the screen brightness set to 100%. Well it just so happens that this increases the PS VR 2's frame persistence, making the likelihood of someone using the PS VR2 getting motion sick/nauseous much higher. Thanks to SadlyItsBradley I learned there's one simple setting you can change that will lower the frame persistence and make playing games on the PSVR2 much more comfortable/enjoyable.
Check out SadlyItsBradley's PSVR2 review video here - • PSVR 2 In-Depth Review...
Check out SadlyItsBradley's PSVR 2 Display Persistence video here - • PSVR 2's Display Persi...
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Wanna skip to a particular part of the video? Use the Chapters. :)
Chapters
0:00 - the PSVR 2 is making people sick!
0:18 - change this One setting and End Motion Sickness today!
0:51 - stick around and expand your knowledge!
1:17 - a little background
1:37 - the PS VR2 made me feel sick
2:07 - 60fps becomes 120fps using Reprojection
3:19 - I had to seek help
3:46 - what is frame persistence in VR?
4:30 - the PSVR2 has higher frame persistence
5:23 - 0% brightness
5:56 - my biggest tip for VR new comers
#psvr2 , #sony , #playstation , #vr , #virtualreality , #playstationvr2 , #motionsickness , - Наука та технологія
Great content! I already turned the brightness down a little bit and will definitely be trying it down all the way 👍 Thanks!
BLESS YOU SO MUCH FOR THIS VIDEO, I LITERALLY HAVE BEEN PLAYING PAVLOV FOR HOURS WITH NO ISSUES!!
Wear a beanie too, adds the extra comfort and less adjusting of the headset.
Pavlov is amazing, I'm still new (only had VR2 for 3 days)
After owning the Psvr2 for 3 weeks am finally not getting any motion sickness, it does hurt my eyes after an hour or so, I will turn down the brightness. Great content 👍
Thank you for explaining why this helps, I appreciate the info behind it 👍
Whoa--Thanks for this video, Bryan!
I recently got a PSVR2, and though, because of real life, I have yet to even set it up. Having this information will very likely be a lifesaver for a person who can definitely be susceptible to motion sickness, even though I've been playing with 6DoF VR since the Quest 1 (Rest In Peace!) came out.
I actually watched Brad's video when it first posted, but I'm afraid to admit that it went a bit over my head. Your clear, concise explanation here is, again, hopefully going to save me from the disappointment of having to set my PSVR2 in a drawer somewhere when I finally get some real time to play in it.
It's a good headset; I just think Sony made an unfortunate choice so they could support HDR. Thankfully you can turn the brightness down and this helps a lot.
Thanks for the info 😊
Intresting vid Bryan, thank you. The brightness thing for me is something I have found to be the case back on Playstation 3/4. I found them little too bright at times in certain games on flat screens. I remember having eye strain in a couple of gta games and having to lower brigtness. As you know, I still have motion sickness it is way better than back in the dk1 days even without training myself much. I found psvr2 made me sick quicker than current pcvr, not like it used to be but deffinatly noticeable.
Funny story I tried running in a new vr game the other day, and Fal had to stop me from falling forward flat on face ahaha.
I'm glad Fal was there to catch you. Ha ha ha! Yah, lowering the brightness really helped me a lot. When I first started playing Call of the Mountain I noticed my head feeling a bit off after a bit and then when I switched to Kayak Mirage I had to take the headset off as it was making me feel very ill, very quickly. Kayak still messes with my head but I'm able to stay in it for 30 minutes or so now where as the first time I played less than 5 minutes before I felt just awful. Kayak uses reprojection too so I think the combination of reprojection with the slight jostling from the motion of the water is a bit more than I'm used to. I can play shooters all day long without a problem but getting in that boat gets me. I get seasick in real life though so I guess I shouldn't be surprised. XD
I need to get Kayak on PC and try it with the Quest 2 and see how I feel when the graphics are sharper and clearer and running at 90Hz without reprojection.
freakin awesome! its scientific too so interesting! - hopefully such issues of frame rates would be fixed on the PS5 Pro and beyond!
Another simple setting that helped me : I don't use the PSVR2 earphone but exterior sound (TV, bluetooth speaker...)..I no longer feel like I'm stuck in a box. It's less immersive but it helps a lot
As for the decrease in fov, after updating the firmware, I began to see the mask in Re Village, that is, its outline, this was not the case before. But the plus is that it has become more accurate. And most importantly, Sony is silent about this in the firmware update)
This is very interesting, I've always loved motion clarity in all my displays, is one of the most important things for me, as important as high refresh rate that is why I still have a CRT monitor around, if you ever used one and compare it to an LCD you will see how blurry LCDs are when there's movement, but there is now tech for LCDs/OLEDs that imitates the motion clarity of CRTs by using what is known as "strobing" or "black frame insertion" since that eliminates frame persistence like CRTs did back in the day. Later some research showed that using BFI (black frame insertion) on VR displays made the nausea that most people experience during movement completely disappear by eliminating frame persistence even at low refresh rates like 40-60hz which were unplayable before, though the lower the framerate the more flickering you will experience. I've been using VR before this stuff was completely implemented back then even 90hz would make you barf, eliminating frame persistence was a great step to make VR more friendly for everyone so I can't believe Sony made the sin of not getting it completely right out of the box.
And many people don't know it but you can thank those old bulky CRT TVs and their technology for the clarity that you experience VR today and for making it more accesible for everyone! even unbeknownst to most.
Wow! Thanks for the comment. You clearly have much more knowledge/experience when it comes to this topic than me. I appreciate you taking the time to share though. I love learning about this stuff and increasing my knowledge. Thank you. Cheers. :)
wat do u suggest to prevenr motion sickness in non vr games on 60hz LED tv
I just got my vr today and I was playing call of the mountain for maybe an hour or so with no issues, except for my face getting a bit sweaty and hands clammy lol. But then I started feeling nauseous and I wasn’t sure why at first, I thought maybe it was because of the vr, but I wasn’t sure until I started doing some research. I tried it again and after 15 mins felt sick again lol. Im going to try turning the brightness down tomorrow and see if it helps. Thanks for the video. I’ll probably just have to ease into it over time
I get a headache starting at the back of the head which slowly gets worse over time, until the point I have to remove the headset and cut my gaming short.
I never though about altering the brightness, so I will be giving this a go. Thanks for the video!
Buy the devaso adjustable head strap for it. Guarantee your headaches will go away.
Super helpful video! I got psvr2 day 1, super excited for it, and ended up returning it because it was making me so nauseous. I was playing RE8 Village. However, after watching this video, you've given me the courage to try again! I am going to buy an open box one from Best Buy and give it another go. Thank you!!
how did it go ?
@@mbartok it was better, but didn’t solve it for me. I found all the loopholes of needing to adjust settings, use a fan, etc all inconvenient and returned it again. I never had these issues with PSVR1.
Lol, well at least you replied. Thank you 😊
Groovy. I'll give that a go. I've played Call of the Mountain a fair bit and did find myself quite fatigued, but just assumed that's a VR thing. Felt a bit wirgly in the guts too. With luck your vid will fix it. Had no idea the 1/1000 thing happened.
If your tv support 120fps you can disable 120fps in tv . after your VR can support 120fps mode in device
There was a news report where this woman said that some people get sickness with virtual reality and others don't but I think we all do at some point even the best Sailors will still get motion sickness out on a long sailing journey
It works Great! really nice
So it seems like in order to eliminate motion duplication from 60fps to 120 reprojection, you need to play games at 90fps. Moss 2 being a great example. Or would 72fps like on Quest 2/3 do the trick?
man you help me so much with one video of yours ill rememmber this
god bles you so helpfull
You're welcome. Happy to hear the video helped you. Motion sickness is no fun.
@@Maraksot78any advice if it continues ive had mine for 2 days( I just recently picked it on October 20th 2023, I kno its been barley two days but the way I've been feeling is awful can't shake it, if turning the brightness doesn't work I may have to get my money back as vr just might not be for me, any other tips or tricks? If thay doesn't solve the sickness?
@spookyo0423 VR is often uncomfortable for people at first. It takes time to build up your "VR legs" just like sailors and ocean fishermen have to build up their "sea legs." My advice is to play for a bit and once you start feeling a little uncomfortable, stop and take a break until you feel normal again. Trying to power through it doesn't work. It just makes you feel worse. If you keep taking breaks when you start to not feel well, slowly over the course of several days or weeks you'll get your VR legs. It's the artificial motion that gets most people. Your brain knows somethings not right. Also depending on the game, some PSVR 2 games use reprojection which depending on the implementation can cause a lot of warping to the image which can also mess with your head. Reprojection is something they've used in VR for awhile now, when the hardware running the game isn't powerful enough to run a game at a constant 90 or 120 fps. High frame rates are very important to VR to keep things feeling smooth. While 60fps and even 30fps is fine for a normal "flat screen" game, in VR 60fps feels a little bit choppy and 30 even worse. Anyway, reprojection is a frame generation technology they use to boost the frame rate to try and smooth things out. They run previous frame data and head motion data through an algorithm to generate additional "fake frames" and insert them between the real frames to bring the frame rate up. While this does help bring the frame rate up, it can result in visual artifacts and warping that then mess with your head in a different way. This is very apparent in Horizon Call of the Mountain. It has some of the worst reprojection I've seen in a long time. Another tip to help build your VR legs is to play games that have adjustable comfort options. Red Matter 2 is a good one I know of that allows you to use different types of locomotion and has adjustable blinders which helps you build up your VR legs. For me I started out using teleport to get around. I know teleporting sounds unnatual and jarring but trust me, it's WAAAAYYY more comfortable than smooth motion when you're new to VR. Slowly over time I would try different movement options and eventually I was able to use smooth motion without issue. I hope this helps. VR is amazing and a lot of fun, but does take some time to aclimate to. Take it easy, give it time and you'll get there. Cheers. 🙂
Do you plan to do an RTX 4070 test, if so when?
I bought psvr2 at launch and the only game that can make me consistently nauseous is Walking Dead saint and sinners. Which sucks because it's a great game and I like it a lot. But after about an hour of slaying the undead I can feel the strain and motion sickness build quick. None of my other vr games do this to me.
I'm blind in one eye but never played vr before I wonder will my motion sickness be worse ....or can I even play vr being blind in one eye 👁🗨
The poor fps with joystick rotation/movement for reprojection games is definitely the culprit for me. Turn on smooth turning and rotate with your joystick on any games with reprojection (RE8, Horizon, etc.) and you'll likely start getting sick in about a minute.
Oh yah. Personally I like to play standing up and to physically turn but I did try using smooth turning in Call of the Mountain just to see what it was like and it was not pleasant for me either. 😅
Thanks
thanks for the content !!! Not having ever owned a VR headset... is it much better than quest 2?
I'm actually working on a review of the PSVR 2 right now and will hopefully have it done in a week or so. In some ways, the PSVR 2 is better than a Quest 2, but in other ways I feel the Quest 2 is better. If you already own a PS5 and want to experience some really good VR then I think the PSVR 2 is totally worth buying. If you don't own a PS5 but have a pretty powerful gaming PC then I would recommend the Quest 2 because it can be paired with your gaming PC (either wired or wirelessly), and if your PC is powerful enough, it can offer an even better experience than the PS5. If you don't own either a PS5 or a gaming PC but want to experience really good VR at a reasonable price the Quest 2 is a great option because it's also a stand alone headset that doesn't require it to be connected to a PC or console. The graphics on the stand alone Quest games aren't as good as you get on PC or the PS5 but when it comes to the experience the Quest 2 is really good IMO.
@@Maraksot78 I would also like to ask you to make a review - impressions, if after Psvr2, play Pico 4 via wire as pcvr. It's just that Psvr2 is the first personal experience for me, and before that I seemed to be ready to buy Pico 4, but now I don't know if it's worth buying Pico 4? The main point is the color rendering. I read that even Quest 2 is better than Pico 4 in terms of colors.
@Rostovgenchik Since I live in the US, getting a Pico 4 is a little tricky because they aren't sold in the US. I do know the display in the Pico 4 isn't as bright as the Quest 2 though. The Pico 4 has a peak brightness of 60 or 65 nits or something like that, and the Quest 2 is around 100 or 110 nits, so being brighter would definitely make colors look better.
@@Maraksot78 Yes, I understand . Bydance initially wanted to officially open up the purchase option for the US, but then something went wrong. Some kind of courts at tiktok .. 65 nits, probably this will not be enough. Well, maybe with the release of Quest 3, the price for the same Quest about will decrease even more. I hope the world does not go crazy and we will live normally.
@@Maraksot78 I wonder how a game like Paradox of hope looks now on the same Quest 2 in pcvr mode? I love the Metro 2033 universe and the whole series in general and it would be very cool to see Metro Vr. There is one old game called Arct1ca, just from the creators of Metro 2033.
I never got sickness from any vr headset do far (htc vive, quest 2) but Im soon gonna buy a psvr2
Try muting the right speaker ...or left
I wear my glasses with my PS VR2, as it helps to solve my issues with motion sickness and headaches, compared to the Quest 2.
I had slight issues with motion sickness for the first couple of weeks with the PSVR2 until I got used to forward motion. I think Resident Evil Village putting a black field around the screen during movement might've helped against it though (based on what you spoke about here).
Also snap motion for camera movement instead of continuous camera movement (like we'd do in regular games) makes a HUGE difference. I thought I was tired of snapping motion and tried continuous motion and I got motion sickness within the first 5 seconds and immediately went back to snapping motion lol.
Yah, the vignetting helps some people, but I found it super annoying having my vision restricted like that. I've always turned it off if I can. Continuous motion got me in the beginning though for sure. I credit Resident Evil 4 on the Quest 2 with helping me get my VR legs. It has a lot of good comfort options. I used teleport for a while to get around and slowly started using continuous motion and after awhile got used to it. I totally hear you on snap turning versus smooth turning. Snap turning, like teleporting, sounds like it would be super jarring, but it's actually not bad at all, and WAY more comfortable for first time VR users than continuous/smooth motion. I rarely use artificial turning though. I like to play VR standing up, so I prefer to physically turn and look around which feels natural, so motion sickness isn't a problem.
I love learning how things work and was fascinated by Brad's info on frame persistence and really wanted to share it.
@@Maraksot78 I do a mix of physical and snap due to the PSVR2's cable. If not for that, I'd be using mostly physical motion. I'm always scared of tripping over the cable or ruining it altogether with pure physical motion 😅. Btw the PSVR2 gun stock vid was the first vid I've seen of yours. I really appreciated that one!
@SmoothSavage 28 yah, you definitely need to stay aware of where the cable is. Happy to hear you enjoyed the Vader One video. I've been working with Kobra VR for a year and a half or so. They're really great people and their gunstocks are pretty great too. I guess that stock has been selling like crazy for them. They're a very small business actually. It's just Falandorn and his wife doing everything. He designs and builds the stocks and his wife handles the orders and 3D printing. As you can imagine, handling hundreds of gunstock orders has kept them very busy the past month or so.
Red Matter 2 is running at 120 native on psvr2 👍🏻
I almost puke right now, I just open it for the very first time. Actually I’m texting this and my eyes are trying to adjust to my environment
for normal PC games wat do u recomend to prevent motion sickness
if i buy powerful gpu like 3080ti
but my TV is only 60hz 😢 does it match
VR doesn't use a TV.
I must either just be lucky or I just don't get motion sickness because I haven't had it once. Not even close but then I have never suffered from it in cars or anything either.
I have sickness after 15-20 min. So I play 1 time per 2 months
Its werid how sick I get playing it
Comigo só cansa as vistas depois de 1h30
Thumbnail actually said: do not put this on, start with it already on
never had issue with any kind of dizziness or sickness on psvr1 or psvr2 but then again i took much acid so vr is walk in the park, my nexy trick is acid and vr
Thos video gave me motion sickness.
Waving your hands around for 7 minutes while the camera keeps zooming in & out.. it made me sick.
whichone is the game in the end ?
At the end of the video I first show some footage of Horizon Call of the Mountain but then finish the video off with Pavlov.
@@Maraksot78 Pavlov yes! Looks like CS I ll try it for sure Thanks pal
Downside of bigger FOV.
I don't get motion sickness even with PSVR2.
I envy you. I wouldn't say I get motion sick super easy, but I'm certainly not invulnerable like some people seem to be. 😅 I'm fine in cars and on airplanes but I definitely get sea sick on the ocean and when I first started playing VR smooth motion made me a little nauseous but I eventually got my VR legs and was fine until I played Call of the Mountain for the first time. It gave me a headache after playing for about an hour. What really got me though was Kayak Mirage. I played that for about 5 minutes and had to take the headset off. Turning the brightness down has helped me a lot. Call of the Mountain isn't a problem at all now and I can play Kayak for 45ish minutes now before I feel like I'm starting to get a headache. I think it's the motion of the water that gets me.
Lies
dumb to change brightness down. Just sit down and not stand. Or in games that support it, change the option to not smooth walk, but to teleport.
Dumb comment since lot of people got vr for immersion. So when playing FPS games, people are usually standing and there isn’t an option to teleport in multiplayer games
I would not set it to Zero! At Least 20-30%
Yah, whatever works for you. If you can turn the brightness up and still feel comfortable, go for it. 😀👍
You're very interesting
Thank you. 🙂
Sadly It's Bradley already did an in depth video about this. Basically Sony decided to cheat their brightness setting by increasing the screen persistence. This is an AMAZINGLY STUPID move on Sony's part, which shows incredible arrogance or ignorance. The importance of very short screen persistence for motion clarity was understood by the entire VR industry since 2014, but some people developing the PSVR thought they knew better...
It should also be noted that this is really only relevant for 60hz games that asynchronously update every other frame (this also causes the ghosting). Even at max brightness its less of a problem for 120hz native VR.
Yah, I don't understand why Sony did this other than for marketing reasons. I agree with Brad that Sony is potentially "poisoning the well" here. The PSVR 2 could be a lot of people's first step into VR and if people are getting sick using it that could turn them off to VR entirely, and not only will the PSVR 2 get a bad reputation for it (not to mention Sony could take a nice hit to the wallet), but it could discourage people from using VR altogether. I feel like Sony should have focused more on the player experience than trying to have the brightest display and using reprojection so they could have prettier graphics in their games. Personally I would have preferred they lower the graphical detail and whatever else they needed to do to increase the resolution so things are sharp and clear rather than a little burry (I'm mostly speaking about Horizon: Call of the Mountain here) and get the framerate up to 90Hz rather than using a reprojected 60fps. Heck, I'd even be happy with 72Hz. I've played plenty of stuff on the Quest 2 at 72Hz and it's a better experience than Call of the Mountain's reprojection. I'd love to be able to use the PSVR 2 headset with my PC because with what the headset is capable of games would look gorgeous on it... minus the mura.
This kills the whole experience of VR
Talk about derealisation
Didn't need that 30 seconds condescendingly chiding people for clicking away if they want, when you could've just jumped straight to the explanation.
Never bought this VR shit since i tried it at arcades in the 90s and tried it recently on pc.
Even if i get used to it and no longer get nausea the discomfort from wearing the gear for a while is annoying.
This tech is incompatible with humans.