What're your thoughts on 1.9? Would you have done things differently than Mojang if you could, or would you have done the same? Let me know your thoughts in the comments! Following feedback, I've decided to make the subtitles smaller and appear by sentence, so they won't be as distracting, while still being visible, do let me know what your thoughts are on this adjustment as well. :)
I actually loved the combat change, watching friends coming from Bedrock taking months to get the hand of it is hilarious. I also find the Elytra as of today to be much too useful.
I think sword blocking should be brought back. Maybe blocking less than 50% of the damage, and only working when you don't have a shield in your hand. It's just too iconic. It was basically used as an emote
What if blocking with shields reduces damage, and instead with swords we get parrying, meaning that if we time an "sword-block" we can negate the damage taken (On a cooldown of course)
This unfortunately wouldn't work, as any right click action in the main hand is prioritized over another action in the offhand. In other words if sword blocking was added, it would be impossible to use a shield while holding a sword.
@Vinícius Schadeck so do you want the game to be hard, or easy. You're one of the people who complains that the game is too easy then complians when resources are too hard to get
@@legoliam596 the game is really easy, this is not the point... you not are getting it hard making geodes exclusive and unmoveable, it make just frustrating... The combate of minecraft is a joke, i not understand who fear anything really on minecraft you can carry a bunch of blocks and make a shell really easy, the fun parte is build funny and cool stuff, both are sadly getting worst and worst due to mojang pratices... i have to grind hours into itens for a small build. this is bad, no one really feel difficult in making a complete equipment nowadays, is just slave villages make trades done diamond full echanted gear, go to nether mine as a stupid mindless person get a bunch of netherid and you are max out... but if you want to make really complex structures to be cool on survival, well it take more time than i want just to harvest stuff down, and build is a lego act of putting down pieces, not hard. The time exploring further to new biomes in each update is the most trash part... I want the new features, new biomes are cool but please fix portals or something, no one use nether hub anymore elytra is soo much efficient that the time used to pass through portals is worthless elytra is really a easier and you can get one about 20 minutes of game or soo... spawn, found village or even just mine 4 iron pieces burn into ingot, one bucked and fling steel ready to go nether stone sword to kill blaze, you need few, go to fortress and the end just flee the dragon or kill it, get elytra tchanam... not exactly hard again and make any other transport way a pure trash... Now i'am playing on survival mode without F3 no coordinates, the game is a little more fun, i have to use compass or maps to better understand some envierment stuff, i did slime farm only counting blocks and digging a giant hole into ground, put barriers and make iron golems in each section to check where slimes will spawn i made it on a 5x5 chunks, ohhh how i know my chunk boards? maps! maps are aligned with chunk boards 16 blocks each chunk 128 blocks the map, make the math! has a offset that is mostly unnoticibla, but is there i guess one block for each side you still arrow on it, after the extra block you are out the map, soo... the time your become a ball on the map, you are looking for a extra block do it with 2 different maps to check, take a while but when i realize was a blast! after knowing the chuncks boards i just count block to make my slime farm properly... did honey and want to make mob trap all without any F3 help... but the game is kinda boring because of elytra getting it into the exploration to much, i prefer sit on my base watch farms works make new ones and stuff like that, was funny to play with villager trades before, but now i need to find especifics echanted books on trasures, i not like it... why i will put a huge effort into a massive and cool trade hall system if i can't afford all books from there anymore? also if i loose all my especial located shit? i can't found new ones? this is the most shittie approuch i ever found... they need combate improvement and mobs that drop itens, not chest with the item inside... I want a sand golem monster as well, glitchers has infinity sand, i not like use it, how hard is to make a entire stuff without it? also TNT use sand and gravel, both is almost impossile to farm properly, sure you can with gravel, but sand is not When you make a game like minecraft, you need think of limitations and if they are almost all stuff inifnity somehow, why make simpler stuff as sand that finity? deserts even has not that much sand i know because i deepleted a lot of deserts in the pass
@@viniciusschadeck4992 So you’re literally complaining that the devs make you explore places so you can get the things you want? The OG commenter is right, this community will never be satisfied.
@@thebushbros6626 sure, never will be. Some people even want that trash spamming clicker combat from 1.8... i hate 1.9 update, but the combat change was really good. My main point of problem in the game is, you not can move biomes arround, change spawn points of most stuff, also you get finity resources arround your spawn of any type... if you break all dungeon spawners they are for good done, as well others structures, but you need to make farm of some of those stuff, soo you need to make a bunch of random places that are always sit there, and build arround it just to farm afk, or activily do a shit stuff to farm as well... they could at least make monsters spawn based on block tipe and make us build up more complex structures to get resources, but always is just annyoung to find and build arround almost the same trap over and over in different locations
I'd like Jeb to add two-handed weapons at some point. Sacrificing the defense of a shield and the throwing ability of trident for overwhelming amount of melee damage.
minecraft needs to add femboy... We're no strangers to love You know the rules and so do I (do I) A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching, but you're too shy to say it (say it) Inside, we both know what's been going on (going on) We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching, but you're too shy to say it (to say it) Inside, we both know what's been going on (going on) We know the game and we're gonna play it I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
I remember recently going back to minecraft, only to be so lost after missing a good decade of updates. "Why cant i turn this ocelot into a house cat?" "Why does every villager look different?" "Why does iron look like that when mined?" And my first time running into a phantom was certainly an experience. Horses were still brand new when I stopped playing, so coming back to such a different game was quite surprising
I returned after several years (mostly consisting of me becoming increasingly obsessed with Monster Hunter, which I am taking a break from for now) and all those things were true for me, aside from the ocelot/housecat thing Mining iron and getting raw iron instead of the ore was perplexing at first but then I later learned that Fortune works on iron/gold (and copper, but who cares about copper) and I immediately welcomed the change with open arms The addition of the deep underground, deepslate and the massive caves in between helped to revitalise my love fir minecraft as well Also swimming… swimming is amazing, especially with Depth Strider! The villager situation was strange too, but when I thought about it; it made more sense, i.e. the ability to clear and then reassign a villager to a new trade assuming you’ve never traded with them yet, it removes the need to cull unwanted villagers and thus is more ethical! The new tree types, especially the Mangrove trees, are awesome too! You can never have enough trees and the Mangrove tree is literally the Oak swamp tree but better in every possible way!
@@PiotrBarcz Rather than taming ocelots in the jungle to get cats, cats are now a separate mob that spawn in villages. Ocelots still spawn, they just don't serve a purpose.
As someone who doesn't mind the new combat too much, I think the biggest problem it has is that the damage doesn't scale with the cooldown. Even if you let the cooldown go to 99%, it still reduces the damage the same way that spam attacking does
Everybody talking about how the cooldowns were removed but nobody talks about how a pig killed in 1.8 would drop like 3 or 5 pork everytime just about while now you have to be happy to get just ONE pork, two if the RNG is right.
The biggest problem was the sudden and drastic change of the combat system. I think Mojang learn its lesson and this is why the snapshots are available for the community as a parallel implementation.
1.14 is probably by favorite update. The new textures, updating of villages which were a strongly outdated feature, and raids/illagers which are overall a blast of a lategame experience, especially in contrast to how boring the end is, are what really make this update stand out, and I view it as revolutionary. This is probably followed by 1.16, there's some features I dislike, such as (hot take) piglins, which I just view as a tool catering to speedrunners, the increased rarity of nether fortresses, and Mojang's refusal to update said structures, which are boring and outdated, but this is all outweighed by the addition of a new best resource, and the absolute revamping of the nether, which needed it *Badly*. Ruined nether portals also add a nice touch of lore to the world, and I'd rank 1.16 above 1.14 if not for my negative opinion on a couple of features/changes.
@z These are major flaws that are important to point out with the update. In this case, I see it as a fundamental game design flaw catching up with it. Even though the game added challenging lategame content in the form of raids, Minecraft was already becoming easier in some regard as each update came out that makes the game easier in some way and no content was added to mitigate said flaw. 1.14 happens to be what pushed Minecraft's already weak difficulty over the edge with some conceptually good but very questionably implemented features, such as re-zombifying villagers for free trades and the ability to make raid farms. However, I don't feel like 1.14 is to blame, Mojang has had many chances to fix the game's lack of difficulty at all points in the game but it has unfortunately proven a low priority, and 1.14 was the update that broke an already thin sheet of ice. 1.16 is guilty of this too with gold being dirt-common (allowing golden carrots and even golden apples to dominate as food sources), and piglin trades giving ender pearls/warped forest having a lot of endermen which removes the challenge in going outside at night and hunting endermen for pearls, arguably a source of difficulty. A few features from various points in the game's history that I consider to be making the game's difficulty too easy are the ability to place a bed anywhere at any time and skip night without shelter, the lack of encouragement to diversify food eaten (steak/porkchops and golden carrots every time) and the game's generally poor food balance, the low view distance and generally poor AI of most hostile mobs, the lack of unique difficulty-enhancing features in hardmode other than number increases and minor traits associated with the local difficulty attribute, the extremely fast regeneration rate added in 1.10, and shields (my personal take on shields is to add tiers. Know about that delay after putting up a shield where it won't block? First, add an animation for that to communicate it, and make each tier reduce said time while adding shield durability). Other than this, I think a generally souring relationship between Mojang (thanks to poor and greed-driven decision by higher-ups) and the community are endangering the ability for player feedback to be heard and added, which an entirely different problem.
I think one of the reasons why the Minecraft community was so split in context of 1.9 is because not only was it a very controversial update (obviously), but also because after Microsoft bought Mojang (including Minecraft), Microsoft barely touched Minecraft for two years. Many believed that that was the end of Minecraft, and many moved on. Then, 1.9 got released, and the effects of the 2-year silent period definitely amplified the public feedback that Mojang received, for better or for worse. For the most part, the update was a really bad move after 2 years, and with the spread of the negative feedback, those that were considering purchasing the game were likely told not to get it because of 1.9, slowing down sales and deepening the grave that Minecraft was digging for itself. Though, that's just a theory I thought of--it may or may not have played a role in the deceleration of Minecraft's popularity.
@@SuperDuperSeb It only started dying after 1.9 being poorly designed in every possible way (kinda impressive really) 1.10 and 1.11 adding nothing, and 1.12 I think added something probably (the new texture philosophy maybe? I'm not a fan of the smoother style). Are we really going to sit here and say "1.8 bad unrealistic ree" and claim "1.9 high quality" just because they made attacks deal less damage if you click an arbitrary amount of time sooner? By all means, change 1.8 to remove spam clicking; You might remember even the people who would later revile 1.9 weren't against the idea. Give attacks animations and hitboxes, not shooting out a short range laser which hits the opponent before the sword animation even starts. They made a low-effort bad quality update that didn't even address why combat wasn't fun for those who didn't enjoy it. 1.9 brought Crystal PvP into being. The armor changes were bafflingly stupid. They wanted to nerf god armor, so instead of nerfing Protection (enough to matter) they decided to make anything unenchanted only marginally better than nothing. God armor itself still made you effectively immortal against the mobs of the time, so they added "toughness", making powerful attacks ignore armor because Mojang couldn't figure out how to balance the numbers otherwise. Elytra negate every other transport option's viability, and cannot be obtained until a typical player no longer needs it. The End is still boring to explore, and after you go to one end city you never need to touch the dimension again. Shields trivialize the game, unfit for an update which supposedly made fighting "require skill", hence why every almost every mob released afterwards has an easy way of bypassing it entirely. Do I need to go on?
@@SuperDuperSeb As someone who quit MC after the 1.9 update, I can confirm... Minecraft was not dying. Like, as a player there were zero signs to show that it was dying. If it was statistically, that must simply be because 1.8.* lasted for way too long. I say I quit at 1.9 but the truth is, I kept playing (a lot more casually) until about 1.11/1.12. Except... I would only join servers that were using 1.8.* (or 1.7.*) - and there were a lot of them. That's the thing, people loved 1.7.* and 1.8.* so much, that they made plugins to force the game back to the good version even if you used a newer version. Or they'd just not allow anyone who weren't using the good version.
A few days ago I had a dream where I was in a dimly lit small room with a bible in it, all the bible contained was the update log for the 1.9 update 💀 Edit: I’m not Christian that makes it worse
As someone who played back when Steve flailed his arms around, I actually enjoy the new update. The combat is a lot more tactical and timing based, it feels like a real fight, instead of just clicking and shifting a whole bunch and hoping you click faster than the other guy. Also your carpel tunnel will thank you. Edit: Here, lemme put it like this for those who don't understand: In a fight, do you just swing your arms at each other, or do you wait for an opportunity to strike when your opponent is open? In a shootout, do you just spray and pray at each other in the open hoping a bullet hits, or do you find cover and fire when its safest and most effective to do so? In a race, do you just Bob and weave around all the other cars constantly overtaking each other, or do you wait for your opponent to slow down on a critical part of the track where speed is required? Ok, then in Minecraft, do you just keep clicking over and over with a sword, or do you use every item in your kit to make effective combos? If you answered 2nd to any of those questions, congrats you like the new combat system. You're probably just hopped up on nostalgia just like the rest of us, and in reality you probably actually suck at the new combat because you can't mentally comprehend the fact that you actually need to think for once. And for those of you who commented in this debate without providing any substance to the debate (You know who you are.) I dare you to try to come up with a substantial rebuttal.
I don't think 1.13 was a bad update. Sure, the game optimisation was bad, but in my opinion it made up for it with the improvement to the ocean. Now it became the most beautiful biome in the game, and the mobs really helped with the inmersion.
the features were good but it came at the absolute utter destruction of the games optimisation, and its still barely fixed. its like 50% of what it was before 1.13
Yeahhh tbh I think the concept that 1.13 was hated is sliiightly revisionist? I remember everyone being hyped out of their minds calling it the best update in years when it was new
@Golden Fry The new combat would be annoying on Bedrock since Pocket Edition is also considered Bedrock, and that type of combat would be annoying to use on a touchscreen, tho idk. As for the different combat options, read the reply above yours.
The game could be balanced only on the new system while keeping the old as it was. The changing version doesn't make sense since you would lose all three new features
it seems to be an issue that plauges western game devs: -base opinions around terminally online dysgenics who don't even play -force aforementioned changes onto everybody with zero testing -proceed to gaslight upset players when those changes are bad, go back to step 1.
I'd want to see the new combat update paired with a dungeon update, with existing structures overhauled to have new mobs, bosses, and loot chests complete with new items and weapons. This will put a major emphasis on the new combat mechanics, as it would prompt new and old players into learning the new mechanics, as well as experiment with their preferred play style.
Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane. Also, I do find it weird that ppl find the combat system to be the make or break of minecraft for them. Even if you dislike new combat, is it really worth it to lose out on all the amazing features and bug fixes we've got since? Like, combat is actually quite a small part of minecraft as a game. I feel like I'm just missing something because I've never been able to just have a solid conversation with the ppl who believe this about the combat update, as soon as I say I like new combat they just refuse to listen or have a repore with me.
Most ppl don’t find it the game breaker since just like you said combat is a small part of the game so I’m pretty sure they agree with you on this topic. I suppose you lose them when you talk about combat system being good
Usually, people stick only to one part of the game they enjoy the most, because that is the nature of minecraft. You might say it's ignorant to only focus on a few parts of the game, but in reality, the game is trying to accommodate a lot of people; builders, tech, survival, speedrunners, etc. If one person likes one aspect of minecraft more, they would only have their eyes on that specifically. Both the pvp combat systems have their quirks, 1.9 has made the axe have more purpose, but made combat too slow, and 1.8 has its simplicity, but hard to get into as the skill ceiling is high. (CPS is not the only main factor of 1.8 after all)
"Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane." Tell that to Age of empires players.
The new combat update is really nice in a PvE/co op environment. If you’re simply goofing around w/ friends and fighting i also found it pretty fun bc everyone is equally bad. However pre 1.9 pvp has its charms that just aren’t there afterwards. The old combat system is way more fast paced. Games such as Skywars and Bedwars aren’t nearly as fun because knockback become so much less of a factor. In that sense I like playing pre 1.9 combat for the pacing in minigames.
i'm one of the few people who hates the old combat, i really dislike spamming and chasing a mob (because of knockback) instead of finishing them off in 2 hits, it also feels very satisfying when i get a good critic
Old combat: smack simulator New combat: Snack Simulator (In modern Minecraft, your healing rate from saturation when eating high quality food can outpace how much DPS players can do in some situations)
The majority of the people who disliked the new combat were the competitive players who played pvp. 1.9 was solely centered towards improving pve, with no regards for one of the largest communities within minecraft, that being the old pvp community. Sure, 1.9+ does have a pvp community nowadays, but the fact that the largest minecraft servers still refuse to upgrade to newer versions says something. Also, mojang's refusal to listen to any proposals to compromise and make both parties happy only added fuel to the flame. Mentioning 1.8.9 pvp on their forums or reddit instantly gets your post removed.
I really hope the new combat system could be made into an experiment datpack, similar to how you can enable bundles in the most recent version. That way we can test it out without being stuck in the nether update
My issue with the update isn't so much the changes themselves as it is Mojangs attitude, no one really asked for those changes and they were forced on us anyway without feedback or thought for the player base, it reeks of a lack of care or consideration, despite the enormous backlash Mojang just decided to ignore the community and I still resent them for it to this day.
they didn't ignore the community lmao it's their game and they know what they're doing. They made a change for the better of both the community and the game, that's how game updates are supposed to be. There will always be some polarizing, look at the corpses updates on darkest dungeon, would you revert back a change that is undoubtedly unequivocally good to please some crybabies? Creating a precedent where crying -> changing the game, instead of actually making changes for the better of both? Think about it
I really don't hate the 1.9 update. I don't think that just spamming left click is that much of an interesting gameplay and it makes combat skill resume itself for the most part to be a fast clicker. If 1.9's combat isn't the best, I find it more entertaining than 1.8's. I love when I'm in a mine and I'm really close to die but manage to save myself from a bunch of mobs all at once, it's so satisfying.
@@aimbotxd7992 1.8 combat just doesn't make sense for survival. For PvP? Yeah, but survival? It's too spammy and uninteresting. This is coming from someone who played a lot before pre-1.9
What good is reviving a game qhen it made so 90% of it's playerbase would barely be able to play from then onwards because the performance is so garbage?
Personally I think that Jeb and Mojang wanted to get cracking at combat right away after the Nether update, which is why they started introducing things like netherite, which inherently add more to combat, but the community kept begging them for a cave update so they decided to focus on that, and they really wanted to execute that well, which resulted in their vision for that being way larger than they could really execute on, especially with the pandemic, so they've been working on finishing the loose ends of that before moving onto combat with 1.17-1.20, with promised features like Archaeology STILL on their way. Hopefully 1.21 will see the return of the fabled combat snapshot. Honestly I'm all for the ideas Jeb is after, imo anything is better than what is in the game now, and the old version SUCKED, the only people who actually enjoy it now are nostalgic players who hold minecraft like it's a religion. Try getting anyone new to Minecraft to play on the older system and see if they like it more.
There's me who started playing at 1.12 and never did any pvp in minecraft, and I like the old system much more after trying it. So much that I downloaded a mod to have it in my newer world. It just feels better and more like i'm actually fighting instead of waiting for my turn to attack. And I've seen v-tubers and youtubers just spam click multiple times (which is a lot considering i don't watch them often), which makes me feel that it's not just me either and that the old combat system is not less intuitive in pve for the general player.
as someone who was on the Middle-to-high end of the PvP in the old combat, yeah it sucked and i played more on the old system but when i started playing with some friends in 1.13 (i think) i was then loving some of the features of the new combat, the Swinging of the Sword is probably one underated thing because it can make Farming easier, and i can assure you, a hit of the axe feels so good, moreover when you crit
Ive used both a lot and the old combat is so much better the new one decreases the skill gap so much and makes it so slow and boring. Theres a reason most server still have the old combat
I'll add this 'cause i hate edit comments that are "old" I recognise that the 1.9 combat can feel slow but my counter-argument to that is: Yeah, What about it? it can be more strategic, they didn't remove the knockback when you rush to an opponent, they didn't change Lava or Water in any way, to me, it can be sometimes more skillfull to block than spamming left and right click like a maniac, and they probably made cheaters life a lot worse because they couldn't just install an clickspam And no, im not biased towards the new combat, both of them have their pros and cons, i just want to point out that people defending the old one don't recognise the flaws that the combat had, both in pve and pvp, and i repeat myself, i prefer using more strategic ways to beat an oponent,
5:05 tipped arrows are a game changed in PvP. slow falling prevents crits, weakness reduces damage, slowness slows people down, jump boost makes crit chaining less effective, turtle master arrows are way better than slowness if you just want to keep your enemy away/break their armor and harming just shred your health bar no matter what armor you have 1.8: low skill floor, high skill ceiling. 1.9 low skill floor, skill ceiling in f***ing outer space combat snapshots are very unbalanced imo ignoring balance-breaking features isnt really possible in multiplayer. for example: you want to kill someone and the fight has been going on for a long time now... your armor starts breaking... but their doesnt because they have mending and xp bottles. if you dont get mending you lose. while you *could* bring extra armor sets mending with xp bottles is far superior as 1. you only need to enchant 1 set 2. you get more durability per slot meaning that a full inv of xp bottles will last longer than if you filled it with extra armor sets 15:25 wanna see how 1.9 PvP looks like with highly skilled players? just log onto mcpvp and play a round and youll see that timing attacks is not the main part of the new combat system
I love this comment, I used to shred on 1.8 because my old mouse had a macross but when I did PvP on 1.16 with tridents, yoprd arrows, splash portions shields axe and ender pearls it was the most fun I had while fighting
To very honest, the old combat system wasn't even a system. It was just who clicks faster wins. Swords didn't feel like swords at all. I was overly excited about the new swing animation, hitting through multiple enemies, and the weapons you wield finally have something you could call weight. I was actually one of the few people who thought that Minecraft definitely needed this kind of overhaul to its combat, and I was very happy about it. I didn't even know about the aquatic update being controversial. In my opinion, it was one of the best updates in Minecraft's glorious history. Finally, the sea could be explored, finally it looked more interesting, finally you could swim other than just awkwardly jump through the surface while being as slow as a snail. "Swimming" was a pain in the older versions. Now it's even faster than walking. Raiding monuments is also so much more fun with that change.
It’s not controversial because of the actual content, it’s controversial because it raised the hardware requirements for the game. You can see why that would bug people.
@@SuperDuperSeb Lol what? lmao Literally *every* game with a decent combat system has this. One of the best action rpgs of all time, Dark Souls is *based* off of that.
@@SuperDuperSeb If you wanted a realistic combat system you would need to copy the way Exanima physic based combat is, your still have recovery time with attacks depending of weight of weapon and shape. Way to complex for a game like minecraft. Even Dark Souls is simplistic compared to Exanima. Mount and Blade Warband had another great combat system based on movement and direction to hit harder. Souls games combat system is overrated, Mount and blade is better.
your upload schedule is slower than a baby turtle hit with slowness II, and it takes another eternity for me to see it (3 whole days!?!?) but when i finally watch it, *it makes my day!*
5:41 actually that’s only kinda true, because in bedrock, the combat update still was real, just did it less of a cooldown. Now the cooldown is getting longer and longer.
1.9 is my favorite update, there was literally no endgame before 1.9, except maybe beacons and I really liked the combat changes, it added a lot of depth to PvE
Same here, I like PvE with buffed mobs. It would be really cool if there was a mod to buff skeletons even further, just for the memes. I can imagine wall running and wall jumping skeletons that can snipe you from 30+ blocks away, firing deadly accurate arrows 2-4 times per second in bursts. That would make PvE something to behold :)
@@Goremize Honestly when I did play minecraft I didn't even care for the end and my main objective was just to compulsively build autofarms until boredom lol.
Judging by the comments it seems like hunger has more or less been forgiven and accepted but there was a strange sense of dwindling interest in the game back then I remember. A lot of people were split on the implementation and it truly felt like the first “rift” to me
I guess hunger has had more time to settle within the community, it is one of the very early new features after all, and those who hated hunger as a feature have either cooled down or quitted permanently.
I understand they didn't want to add sharks to the game (since we already have drowned and would made a lot of mods useless.) But they could have made Orcas in the cold biomes as well as some abissal fish that would spawn on really deep water.
I've played Minecraft inconsistently since 1.13 and I can say that the combat update is the one update I haven't at least somewhat adjusted to. I'm still getting used to the new build heights and still have a stroke every time I see I'm at y=-53, but we're getting there. I would really like to see a "Form and Function" update that could address some of these issues (elytra, mending, tipped arrows...). By nature, Minecraft can't have all useful items and mobs. It's just not possible, especially with the sheer number of blocks we have nowadays and I personally like that some parts of the game are "useless" until you find something you like to do with them. However, I'd really love to see an overhaul that makes game decisions more interesting. Some items are just better than others. I'd like to see that fixed in some ways, and an attempt to make more items and blocks have functional uses. There are just "correct" ways to do things that don't change from the early to the late game. But even those that develop over the course of the game, I'd really like more interesting decisions about what we should or should not do. On mending, for example. It's good overall IMO, but I think it could be rebalanced so it's more in line with anvils (...along with an anvil rework). Of course, plenty of blocks can exist to look pretty. That's fine. But there are just *so* many useless blocks, items, and mobs. Spectral arrows? Useless. Potions? Most of them are useless other than getting that advancement (God I still miss "Achievement get"...). Again by nature, Minecraft will never have all "useful" things, and even "useful" things will be useless for certain kinds of players. But like, diorite...andesite...y'know where I'm going with this.
Keep in mind that after watching the diagrams 13:21 This also affects the music… RIP the introductions that felt like you stepped into a world of the heavens
I'm impressed you explained sprint resetting aka wtapping. I can confirm I never updated my game past 1.7.10 because I only played pvp. At my peak I was 40th place in terms of elo on Lunar practice. Fun times.
The amount of people who think 1.7 was click to win is insane. Only two hits can register in a second and the tickrate makes it so that past 8 or so CPS it is no added benefit. It is unbelievable how many bad players think positioning, movement, aim, secondary usage, blocking, timing, walling, etc etc etc just didn't exist because some guy strafed them into oblivion and they blamed click speed when more than likely both of them were clicking the same speed. Tryhards overdo it to show off, not because it necessarily helps any significant amount.
@@verde7595yeah I know right. In 1.8 you can't even hit a player so many times at once. In 1.5.2 and below the higher the Regen someone has the most hits they can take per second, so having Regen IV (from notch apple) was actually a weakness sometimes. Clicking faster doesn't mean you dealt more damage but people insist on that cause I guess it's just funny for them to say that
The Minecraft versions I’ve experienced are 1.2, 1.3, 1.4, 1.5, 1.15, and 1.19. The game might have changed a lot with those big leaps but I’ve never found the newer version to be less enjoyable than the old version, something I can’t say about mobile game “updates”
The only thing I don't like about the new combat system is that even though you have a sweeping attack, which hits multiple mobs, it only hits when you are on your main target. If you are one pixel off, you deal NO damage, which makes no sense. It would be okay for me if it would deal less damage if you hit slightly off target.
Magma blocks in 1.10 had another function, which was really cool, until it was removed in 1.14 do to optimisations - it saved light level. Currently, it it still a light emitter, but back then, you could hold a torch next to it, and it would keep light level 14. They were also pretty bugged, so it was possible to make Y-buds and spectator mode detectors, the first of which was the most useful wireless redstone method at that time.
F E M B O Y Anyway, on a more serious note, I come from the 1.4 update, and I personally experienced the change of the combat. But, in all honesty, I always quite enjoyed it. The fact that they added new ways to fight instead of just adding new weapons, was far more creative and interesting to me. However, I do believe that the update wasn't perfect, as things like shovels, hoes and pickaxes still can't be properly used as weapons. I mean, it makes sense that they take double the durability when used as weapons, but why can't I use Sharpness on them? Why there's still no unique enchantment to them for making useful in combat like the axe? The idea was far better than just spamming mouse 1, but it needed to be completed rather than left half done.
@@BLET_55artem55 Gee it's almost like it's a sandbox game that encourages different playstyles and that's why it was so successful with all kinds of people
@@BLET_55artem55Hello fellow Satisfactory enjoyer. Wanted to truly Minecraft into Satisfactory? Are Manufacturers and Blenders with 4 different inputs boring? Wish for more complexity in your production lines? Well, then I have the news for you! Try out gregtech!
Am I the only one who likes the new mechanics? I hadn't played in a long time so when I picked it back up it was neat to see more complexity in attacks.
I mean, the reworked combat system Jeb made is really good. My biggest problem with swords is the sweeping edge killing my wolves or hitting something i don't want it to. I use Axes cuz I don't like my companions dying or accidentally aggroing neutral mobs.
Sword's natural sweeping edge (without the enchantment) is literally just there to get you in trouble. It does no damage (yes it technically does like 0.5 or something) and just hits things you wanted to protect or not anger
To be honest, I LOVED 1.9 because it was such a long wait for it, so it was really good to finally get an update from 1.8. About the new combat, I also really like it cuz it is actually fun. Whenever i go and play on a 1.8 PvP server, I just get stunlocked because of someone with a higher CPS, which is not fun or rewarding to get good at. I really like the idea of attack cooldowns because it allows for weapon types to feel different (say, fast attack and low damage or slow attack and high damage). And i would love for them to add attack reach to the game, because that would expand on unique weapon types even further (maybe spears and daggers could be added). The problem with the 1.9 combat is that shields and axes are too OP in my opinion (yes I still use a sword), but this is all fixed in the combat snapshots. I really wish Jeb would finish the combat snapshots - it could be the best thing that has happened to the game in ages.
I really wish "Sweeping Edge" was in Bedrock. As a sword it should sweep, like you would do with a sword in real life, but alas, Bedrock won't experience this :(
:( seguramente con la adición de la segunda mano en bedrock habrá con ello la combate update, lo que tal vez también retrasó esa actualización de combate
Old school, but the redstone update (I think 1.5 java?) was my favourite update. The idea of all these electrical components blew my mind at the time, got me hooked to using it, and it's still my favourite thing to mess around with to this day. The way it all works is realistic but unique at the same time
the sword is way better than the axe by a mile, axes are only better for the first 20 mins of the game, and fully enchanted netherite sword+strength2 is x2 or x3 higher dps than same scenario for axe, if you really think axes deals more damage than swords you really dont know anything about the game wich i think is the problem with most of the people that doesnt like the new combat system, all they think is that swords are useless and now the only option is axe+shield when shield is not even worth using and swords are much better than axes
I am playing 1.9 pvp since 3 months and i really like it. I think some people hate 1.9+ never really played it. But this is just my opinion, so think what you want,
@@amalgama-dette1430 I kinda hate it, because most new people play the newer versions and never have the chance to test 1.8 so they get good at 1.9 and when they hear of 1.8 they've most likely already gotten good at it so they don't feel like trying to get good at another combat system so they stay there. I myself have tried 1.9 plenty of times and I got good pretty fast due to already having great movement from 1.8. Though it gets really boring after a while since there isn't many multiplayer servers for 1.9.
No kidding, the Combat Snapshots is surprisingly good with new balancing and potion stacking! Like compare to 1.8 and post 1.9 combat the Combat Snapshot is really a good balance between the two highly recommend and hopefully Jeb will finish it
I actually like the changes because now combat requires more skill instead of just fast-clicking. The only thing I hate about the 1.9 combat is crystal pvp. Edit: War in the replies
You've never actually played more than 10 hours of 1.8 if you think its just fast-clicking these comments are gonna make me explode into 10 pieces, since I've been playing 1.8 pvp for more than half my life
If ima be honest i hate the old pvp, its just spam clicking and strafing and it doesnt take as much skill. New pvp and meta is sm more fun and way more skilled and if it wasnt added and popularized by dream the pvp community would be so boring as it would be the same thing and new pvp methods wouldnt be able to be added
"its just spam clicking and strafing" yeah 6 years ago, do you know how much 1.8 pvp has evolved in the past years? 1.9 is fun but man so many people who either haven't tried the old combat system or that have never played it is kinda crazy
@@aimbotxd7992Most people aren't keeping up with the meta of a nearly decade old version of the game. All but a vocal minority moved on to versions that didn't have a combat system with the same mechanical depth as Cookie Clicker.
@@aimbotxd7992 I really didn't. The meta was established 8 years ago and hasn't changed. Clicking Simulator sucked then, and it's even worse with hindsight.
I think the newer food system's major flaw is health regen. I like that hunger puts me at constant risk of starving to death, I don't like that regen makes me an unkillable god. Luckily, turning off natural regen is "close enough" to what it was like playing in the golden era in regards to health.
The problem with the old food system is that it isn't friendly to many players, theres a lot of different types of people who play minecraft, and many don't constantly want to fear for their life from their lack of hearts.
@@PhonyLyzard I don't like constantly fearing death in real life, but I gotta deal with it. Because life, like Minecraft, is a survival game. If players do not like playing survival games, perhaps they shouldn't have chosen *Survival* Mode.
@@recycledwaste8737 I guess I can see what your talking about, but Minecraft isn't meant to be a super intense, scary experience, it's a sandbox where you express your creativity, and worrying about my hunger bar while I'm building, what is supposed to be a chilled relaxed experience, is not fun, plus survival mode isn't just about surviving, it's about resource management, exploring, and having an added satisfaction to everything you accomplish, because of the added work you put into it, I think that in making the game more survival focused in this way, it actively worsens other parts of the game.
even if i dontconsider it is a really boring version, the game seems easier as u get the health faster and the mobs are easilly killed with spam click. Boring gameplay
I absolutely hate how it removed any chance of winning a fight in 1 vs x. Before even with s if you clicked fast enough you could win against multiple enemies. Now if there's 4 of them against you, you can't beat them all at once.
@@UltraCraftYT222 of course you can win pvp fights if your enemy is not very smart, however when they simply can attack 4x more often than you because of a game mechanic, you are severely outmatched, its not even arguable
@@samuelkulisek1276 I mean, that's good tho? Don't pick fights you can't win. It was stupid to be able to win severely outmatched fights just because you can click faster
I definitely was one of those people that played 1.8 and prior exclusively. I remember not wanting to learn how this new combat system worked and feeling like the old one was fine. The only thing that changed my mind was when I met my significant other who had never played Minecraft and wanted to play it with me. That was when, after playing a bit in 1.7, we decided to play 1.15 and I found out while the combat takes some getting used to the new things I'd been missing out on were actually great. Now I play only the more recent versions and wonder if the only reason I didn't before is because I didn't give the combat system a fair chance.
@@phu2110 Classic post microsoft acquisition gen alpha kiddo. Enjoy your decreased optimization and 9 thousand different dyed blocks that nobody cares about baby boy
Honestly as one person said they should've made it into a gamerule instead of "down right changing it and having no option to choose" And seriously if they're concerned with "Balancing" two combat system at once they should just focus on the new one and let the old one be as it is. But idk that's just me finding a solution to an age old question you could say.
The second combat update sounds good, I remember those snapshots. I would like to see that implemented and elytra nerfed somehow to make minecarts and horses more valuable again. Maybe make furnace minecarts buffed to be useful too.
Okay heres the thing, java had more change than bedrock. The only thing that really changed on bedrock was more weapons so for bedrock it didn't really get as much hate as java players gave it. The only bad thing on bedrock was the sheild being added.
As someone that didn't play a lot of old Minecraft bc i was a child and didn't have the game, the new combat feels perfectly fine for me. Specially the addition that you can one hit animals with an axe if you run and do a jumping hit. That feels VERY good
I played Minecraft both before and after the update. Personally I think it’s a positive change from a casual perspective (I don’t really do pvp). It meant when I’m fighting mobs rather than just spam clicking I have to time my attacks to maximise damage. It adds an extra layer to pve which makes it more engaging. Furthermore it gave axes an extra use which I always think is a good thing.
I still believe minecraft 1.7.10 to be one of the greatest versions of the game, before the "new" combat. before the base game felt modded to me, as well as one of the most bountiful mod selection of any games.
@@2Pzp its a few things, the andesites was one. the other that i remember was that 1.8 changed a lot of the games code, so that made it a lot harder to port mods to newer versions. thats why so many mods are stuck on 1.7.10 and 1.12 (1.13 did the same thing as 1.8 but worse)
I honestly have mixed feelings for the 1.9 update and new combat. I both like and dislike it. I like it because it turned combat from a simple clicking contest to something a lot more complex, and it makes fighting mobs and players require some more strategy. I like using axes to fight in my few survival worlds, and shields are a major plus in my own personal opinion. Elytras are fun too despite their controversy, even if I almost never use them in normal gameplay. However, what I don’t like about the combat update is the result: it split the playerbase in a way never seen before. You rarely find someone who doesn’t care much about the update; folks tend to love it or despise it. Some servers, mostly minigame servers like Hypixel, actively refuse to update past 1.9, while most SMP-style servers try to update to newer versions of the game. I’ve seen people love the new combat and hate the new combat. What makes this worse is the fact that Bedrock Edition has largely stuck with 1.8 combat with some slight differences, while modern Java players are stuck with 1.9 combat. I guess the one thing I don’t like about update 1.9 is the controversy itself. Great video by the way! You’re a super underrated channel and I can’t wait to continue witnessing your growth :)
"It turned combat from a SIMPLE CLICKING CONTEST" WHY DOES EVERYONE IN THE COMMENTS THINK CPS IS THE ONLY THINK THAT MATTERS HOLY FUCKING CRAP MECHANICS ARE 700X IMPORTANT MY GUY. I hate replying to a bunch of comments but its late rn and I have nothing else to do and seeing this many people that are hating on something they've never tried is making me wanna eat pizza with pineapple on it.
@@El_Mayo_rga Minecraft is a building game of course there are mods and modpacks that make it like that the is something called "balancing" and you don't seem to understand it.
I think the combat update works very well in survival worlds against monsters and such, and maybe some more professional PvP settings, but it doesn’t really work with fast-paced PvP settings like Skywars. We really need a dual system for servers and in-game that allows players or admins to switch the mechanic.
10:00 this was so funny . It's not wrong tho. But yes, combat is not something you can avoid. But also PvP is something that matters the most in multi-player server. I dont play those, but i can tell why people didnt like the changes. But years has past, it seems fair, not overly complicated (this is not LOL or DOTA), and balanced. I wpuldnt like that bow nerf. Cool for PvP, would bother single-player gamers. Its hard to satisfy both group of players. Don't complain too much and push the developers, they, as i always say, do an amazing job for what we pay. Actually, more than any other company i know
What're your thoughts on 1.9? Would you have done things differently than Mojang if you could, or would you have done the same? Let me know your thoughts in the comments!
Following feedback, I've decided to make the subtitles smaller and appear by sentence, so they won't be as distracting, while still being visible, do let me know what your thoughts are on this adjustment as well. :)
i hate 1.9 but i think the game could not get to where it was today without combat evolving.
1.9 pvp is super
The sub titles were nice, neat and undistracting but I also liked the old ones
Femboy
I actually loved the combat change, watching friends coming from Bedrock taking months to get the hand of it is hilarious. I also find the Elytra as of today to be much too useful.
I think sword blocking should be brought back. Maybe blocking less than 50% of the damage, and only working when you don't have a shield in your hand. It's just too iconic. It was basically used as an emote
What if blocking with shields reduces damage, and instead with swords we get parrying, meaning that if we time an "sword-block" we can negate the damage taken (On a cooldown of course)
I just want the feature back the way it was. 50% seems like a good shield alternative anyway
nah not 50% damage block should be blocks the damage completely but you still take the knockback
This unfortunately wouldn't work, as any right click action in the main hand is prioritized over another action in the offhand. In other words if sword blocking was added, it would be impossible to use a shield while holding a sword.
@@witoldhodys4453 just make holding a shield remove the block ability of the sword
No matter what minecraft devs will do, there will always be ppl who are happy and ppl who are mad
i'am always in middle ground, due the way they treat us... Making iron farms bad, making resources exclusive to location, they are monsters!
@Vinícius Schadeck so do you want the game to be hard, or easy. You're one of the people who complains that the game is too easy then complians when resources are too hard to get
@@legoliam596 the game is really easy, this is not the point... you not are getting it hard making geodes exclusive and unmoveable, it make just frustrating... The combate of minecraft is a joke, i not understand who fear anything really on minecraft you can carry a bunch of blocks and make a shell really easy, the fun parte is build funny and cool stuff, both are sadly getting worst and worst due to mojang pratices... i have to grind hours into itens for a small build. this is bad, no one really feel difficult in making a complete equipment nowadays, is just slave villages make trades done diamond full echanted gear, go to nether mine as a stupid mindless person get a bunch of netherid and you are max out... but if you want to make really complex structures to be cool on survival, well it take more time than i want just to harvest stuff down, and build is a lego act of putting down pieces, not hard. The time exploring further to new biomes in each update is the most trash part... I want the new features, new biomes are cool but please fix portals or something, no one use nether hub anymore elytra is soo much efficient that the time used to pass through portals is worthless elytra is really a easier and you can get one about 20 minutes of game or soo... spawn, found village or even just mine 4 iron pieces burn into ingot, one bucked and fling steel ready to go nether stone sword to kill blaze, you need few, go to fortress and the end just flee the dragon or kill it, get elytra tchanam... not exactly hard again and make any other transport way a pure trash... Now i'am playing on survival mode without F3 no coordinates, the game is a little more fun, i have to use compass or maps to better understand some envierment stuff, i did slime farm only counting blocks and digging a giant hole into ground, put barriers and make iron golems in each section to check where slimes will spawn i made it on a 5x5 chunks, ohhh how i know my chunk boards? maps! maps are aligned with chunk boards 16 blocks each chunk 128 blocks the map, make the math! has a offset that is mostly unnoticibla, but is there i guess one block for each side you still arrow on it, after the extra block you are out the map, soo... the time your become a ball on the map, you are looking for a extra block do it with 2 different maps to check, take a while but when i realize was a blast! after knowing the chuncks boards i just count block to make my slime farm properly... did honey and want to make mob trap all without any F3 help... but the game is kinda boring because of elytra getting it into the exploration to much, i prefer sit on my base watch farms works make new ones and stuff like that, was funny to play with villager trades before, but now i need to find especifics echanted books on trasures, i not like it... why i will put a huge effort into a massive and cool trade hall system if i can't afford all books from there anymore? also if i loose all my especial located shit? i can't found new ones? this is the most shittie approuch i ever found... they need combate improvement and mobs that drop itens, not chest with the item inside... I want a sand golem monster as well, glitchers has infinity sand, i not like use it, how hard is to make a entire stuff without it? also TNT use sand and gravel, both is almost impossile to farm properly, sure you can with gravel, but sand is not
When you make a game like minecraft, you need think of limitations and if they are almost all stuff inifnity somehow, why make simpler stuff as sand that finity? deserts even has not that much sand i know because i deepleted a lot of deserts in the pass
@@viniciusschadeck4992 So you’re literally complaining that the devs make you explore places so you can get the things you want? The OG commenter is right, this community will never be satisfied.
@@thebushbros6626 sure, never will be. Some people even want that trash spamming clicker combat from 1.8... i hate 1.9 update, but the combat change was really good. My main point of problem in the game is, you not can move biomes arround, change spawn points of most stuff, also you get finity resources arround your spawn of any type... if you break all dungeon spawners they are for good done, as well others structures, but you need to make farm of some of those stuff, soo you need to make a bunch of random places that are always sit there, and build arround it just to farm afk, or activily do a shit stuff to farm as well... they could at least make monsters spawn based on block tipe and make us build up more complex structures to get resources, but always is just annyoung to find and build arround almost the same trap over and over in different locations
I'd like Jeb to add two-handed weapons at some point. Sacrificing the defense of a shield and the throwing ability of trident for overwhelming amount of melee damage.
The mace would've been a perfect candidate!
Huh, this makes sense. Seeing how op axes are, they could work like that actually
and if the two-handed got cool-downs and one-handed doesn't. personally, i'd be very happy
@@amberhernandezI think at that point the mace would require players to use two hands
@@amberhernandez It almost is a two-handed weapon, because wind charges
Not gonna lie, the comment at 10:27 really moved me... Almost to the point of tears. It truly portrays how magical minecraft is...
yeah, i cried so much that the city i live in had to issue a flood warning 😢
@@auritro3903 lol
femboy
minecraft needs to add femboy...
We're no strangers to love
You know the rules and so do I (do I)
A full commitment's what I'm thinking of
You wouldn't get this from any other guy
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've known each other for so long
Your heart's been aching, but you're too shy to say it (say it)
Inside, we both know what's been going on (going on)
We know the game and we're gonna play it
And if you ask me how I'm feeling
Don't tell me you're too blind to see
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've known each other for so long
Your heart's been aching, but you're too shy to say it (to say it)
Inside, we both know what's been going on (going on)
We know the game and we're gonna play it
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
It was so sudden i'm dying XD
I remember recently going back to minecraft, only to be so lost after missing a good decade of updates.
"Why cant i turn this ocelot into a house cat?"
"Why does every villager look different?"
"Why does iron look like that when mined?"
And my first time running into a phantom was certainly an experience.
Horses were still brand new when I stopped playing, so coming back to such a different game was quite surprising
Just like me for real, lol.
I returned after several years (mostly consisting of me becoming increasingly obsessed with Monster Hunter, which I am taking a break from for now) and all those things were true for me, aside from the ocelot/housecat thing
Mining iron and getting raw iron instead of the ore was perplexing at first but then I later learned that Fortune works on iron/gold (and copper, but who cares about copper) and I immediately welcomed the change with open arms
The addition of the deep underground, deepslate and the massive caves in between helped to revitalise my love fir minecraft as well
Also swimming… swimming is amazing, especially with Depth Strider!
The villager situation was strange too, but when I thought about it; it made more sense, i.e. the ability to clear and then reassign a villager to a new trade assuming you’ve never traded with them yet, it removes the need to cull unwanted villagers and thus is more ethical!
The new tree types, especially the Mangrove trees, are awesome too! You can never have enough trees and the Mangrove tree is literally the Oak swamp tree but better in every possible way!
Did they take out the cat mechanic?
@@PiotrBarcz Rather than taming ocelots in the jungle to get cats, cats are now a separate mob that spawn in villages. Ocelots still spawn, they just don't serve a purpose.
@@andtyldai Damn that's just pathetic, cats always spawned in villages but it would be cool if you could make more :(
2:00 he goes back to September 14 2014 and the house roof is made of Blackstone from June 23 2020 lol
ikr 😂
“Welcome to 1.8”
THEN WHY IS THERE A DEEPSLATE ROOF ON THE HOUSE
I will urinate in your fridge
wait you're right lol, didn't even notice that
Texture pack maybe :3c
that's blackstone
@@YGAPlayz Oh... well tbf blackstone wasnt in the game in 1.8 either.
As someone who doesn't mind the new combat too much, I think the biggest problem it has is that the damage doesn't scale with the cooldown. Even if you let the cooldown go to 99%, it still reduces the damage the same way that spam attacking does
Wait wtf I didn't even know that
Wtf have I been doing then
It doesn't. It's a quadratic scaling
@@dhans9662 he's not correct.
The thing is the PvE is better in 1.9. But the whole PvP community essentially got ruined since the 1.9 PvP is worse that bad.
Everybody talking about how the cooldowns were removed but nobody talks about how a pig killed in 1.8 would drop like 3 or 5 pork everytime just about while now you have to be happy to get just ONE pork, two if the RNG is right.
The biggest problem was the sudden and drastic change of the combat system. I think Mojang learn its lesson and this is why the snapshots are available for the community as a parallel implementation.
if Mojang had learnt its lesson they wouldn't have added chat bans to control "hate speech" around the world
@@OOO-mn1ds it's Microsoft problem
@@OOO-mn1ds But that's different. That's a policy change, not a game change.
??? snapshots have been a thing since 2011 at least when i started playing
Uh. Snapshots were always a thing.
1.14 is probably by favorite update. The new textures, updating of villages which were a strongly outdated feature, and raids/illagers which are overall a blast of a lategame experience, especially in contrast to how boring the end is, are what really make this update stand out, and I view it as revolutionary. This is probably followed by 1.16, there's some features I dislike, such as (hot take) piglins, which I just view as a tool catering to speedrunners, the increased rarity of nether fortresses, and Mojang's refusal to update said structures, which are boring and outdated, but this is all outweighed by the addition of a new best resource, and the absolute revamping of the nether, which needed it *Badly*. Ruined nether portals also add a nice touch of lore to the world, and I'd rank 1.16 above 1.14 if not for my negative opinion on a couple of features/changes.
You and me both my dude, my favourites are 1.14 and 1.16 as well. Especially 1.16, suddenly not finding a nether fortress isn't so bad anymore
@@XayXayYT 1.17 is my favorite
@z I like the textures more but the crossbow raids and a few other things I like better
@@XayXayYT femboy
@z These are major flaws that are important to point out with the update. In this case, I see it as a fundamental game design flaw catching up with it. Even though the game added challenging lategame content in the form of raids, Minecraft was already becoming easier in some regard as each update came out that makes the game easier in some way and no content was added to mitigate said flaw. 1.14 happens to be what pushed Minecraft's already weak difficulty over the edge with some conceptually good but very questionably implemented features, such as re-zombifying villagers for free trades and the ability to make raid farms. However, I don't feel like 1.14 is to blame, Mojang has had many chances to fix the game's lack of difficulty at all points in the game but it has unfortunately proven a low priority, and 1.14 was the update that broke an already thin sheet of ice. 1.16 is guilty of this too with gold being dirt-common (allowing golden carrots and even golden apples to dominate as food sources), and piglin trades giving ender pearls/warped forest having a lot of endermen which removes the challenge in going outside at night and hunting endermen for pearls, arguably a source of difficulty. A few features from various points in the game's history that I consider to be making the game's difficulty too easy are the ability to place a bed anywhere at any time and skip night without shelter, the lack of encouragement to diversify food eaten (steak/porkchops and golden carrots every time) and the game's generally poor food balance, the low view distance and generally poor AI of most hostile mobs, the lack of unique difficulty-enhancing features in hardmode other than number increases and minor traits associated with the local difficulty attribute, the extremely fast regeneration rate added in 1.10, and shields (my personal take on shields is to add tiers. Know about that delay after putting up a shield where it won't block? First, add an animation for that to communicate it, and make each tier reduce said time while adding shield durability). Other than this, I think a generally souring relationship between Mojang (thanks to poor and greed-driven decision by higher-ups) and the community are endangering the ability for player feedback to be heard and added, which an entirely different problem.
I think one of the reasons why the Minecraft community was so split in context of 1.9 is because not only was it a very controversial update (obviously), but also because after Microsoft bought Mojang (including Minecraft), Microsoft barely touched Minecraft for two years. Many believed that that was the end of Minecraft, and many moved on. Then, 1.9 got released, and the effects of the 2-year silent period definitely amplified the public feedback that Mojang received, for better or for worse. For the most part, the update was a really bad move after 2 years, and with the spread of the negative feedback, those that were considering purchasing the game were likely told not to get it because of 1.9, slowing down sales and deepening the grave that Minecraft was digging for itself. Though, that's just a theory I thought of--it may or may not have played a role in the deceleration of Minecraft's popularity.
Oh so that’s why they took forever to release 1.9 makes sense also let’s not forget minecraft was dying hard around this time lol
No dude people are just whinny
@@iphonecharger4185 yea ur yapping
@@SuperDuperSeb It only started dying after 1.9 being poorly designed in every possible way (kinda impressive really) 1.10 and 1.11 adding nothing, and 1.12 I think added something probably (the new texture philosophy maybe? I'm not a fan of the smoother style).
Are we really going to sit here and say "1.8 bad unrealistic ree" and claim "1.9 high quality" just because they made attacks deal less damage if you click an arbitrary amount of time sooner? By all means, change 1.8 to remove spam clicking; You might remember even the people who would later revile 1.9 weren't against the idea. Give attacks animations and hitboxes, not shooting out a short range laser which hits the opponent before the sword animation even starts. They made a low-effort bad quality update that didn't even address why combat wasn't fun for those who didn't enjoy it. 1.9 brought Crystal PvP into being. The armor changes were bafflingly stupid. They wanted to nerf god armor, so instead of nerfing Protection (enough to matter) they decided to make anything unenchanted only marginally better than nothing. God armor itself still made you effectively immortal against the mobs of the time, so they added "toughness", making powerful attacks ignore armor because Mojang couldn't figure out how to balance the numbers otherwise. Elytra negate every other transport option's viability, and cannot be obtained until a typical player no longer needs it. The End is still boring to explore, and after you go to one end city you never need to touch the dimension again. Shields trivialize the game, unfit for an update which supposedly made fighting "require skill", hence why every almost every mob released afterwards has an easy way of bypassing it entirely.
Do I need to go on?
@@SuperDuperSeb As someone who quit MC after the 1.9 update, I can confirm... Minecraft was not dying.
Like, as a player there were zero signs to show that it was dying. If it was statistically, that must simply be because 1.8.* lasted for way too long.
I say I quit at 1.9 but the truth is, I kept playing (a lot more casually) until about 1.11/1.12. Except... I would only join servers that were using 1.8.* (or 1.7.*) - and there were a lot of them.
That's the thing, people loved 1.7.* and 1.8.* so much, that they made plugins to force the game back to the good version even if you used a newer version. Or they'd just not allow anyone who weren't using the good version.
If you've played the 1.16 experimental combat updates, it's really fun. It's really sad that it was abandoned
A few days ago I had a dream where I was in a dimly lit small room with a bible in it, all the bible contained was the update log for the 1.9 update 💀
Edit: I’m not Christian that makes it worse
Jeb 6:9 Thou shalt not attack without cooldowns
When even God has a strong opinion on 1.9
I love this
would the bible shine like a enchanted book?
That (should) means you know what the update log for 1.9 is. Subconsciously. Are you ok? Is it consciously too?
As someone who played back when Steve flailed his arms around, I actually enjoy the new update. The combat is a lot more tactical and timing based, it feels like a real fight, instead of just clicking and shifting a whole bunch and hoping you click faster than the other guy. Also your carpel tunnel will thank you.
Edit: Here, lemme put it like this for those who don't understand:
In a fight, do you just swing your arms at each other, or do you wait for an opportunity to strike when your opponent is open?
In a shootout, do you just spray and pray at each other in the open hoping a bullet hits, or do you find cover and fire when its safest and most effective to do so?
In a race, do you just Bob and weave around all the other cars constantly overtaking each other, or do you wait for your opponent to slow down on a critical part of the track where speed is required?
Ok, then in Minecraft, do you just keep clicking over and over with a sword, or do you use every item in your kit to make effective combos?
If you answered 2nd to any of those questions, congrats you like the new combat system. You're probably just hopped up on nostalgia just like the rest of us, and in reality you probably actually suck at the new combat because you can't mentally comprehend the fact that you actually need to think for once.
And for those of you who commented in this debate without providing any substance to the debate (You know who you are.) I dare you to try to come up with a substantial rebuttal.
bud did not watch the video
The combat fucking blows
@@Sc4r1_ seethe
i don't get the obsession with the old system either
I never much liked getting combo'd... I don't want to have to press so many different inputs with impeccable timing just to win a fight.
I don't think 1.13 was a bad update. Sure, the game optimisation was bad, but in my opinion it made up for it with the improvement to the ocean. Now it became the most beautiful biome in the game, and the mobs really helped with the inmersion.
Especially the fact that ocean was completely empty aside from squid and monuments and of course guardians way before the update
Don't forget the fact that it added proper swimming!
the features were good but it came at the absolute utter destruction of the games optimisation, and its still barely fixed. its like 50% of what it was before 1.13
One biome is better but you end up with the whole game being worse? Nah mate that is in no way worth it.
Yeahhh tbh I think the concept that 1.13 was hated is sliiightly revisionist? I remember everyone being hyped out of their minds calling it the best update in years when it was new
The clasic combat toggle seems to be a good idea.
In my "very important and definitely needed" opinion i like it.
Uhm, what? You know you can just change versions righttt???
@Golden Fry The new combat would be annoying on Bedrock since Pocket Edition is also considered Bedrock, and that type of combat would be annoying to use on a touchscreen, tho idk. As for the different combat options, read the reply above yours.
@Golden Fry No there shouldn’t, read Cassowary’s reply if you wanna know why.
The game could be balanced only on the new system while keeping the old as it was. The changing version doesn't make sense since you would lose all three new features
Remember back when you could block with a sword?
the problem is that Mojang asked the Minecraft building subreddit for thoughts on 1.9 pvp instead of the actual pvp community
it seems to be an issue that plauges western game devs:
-base opinions around terminally online dysgenics who don't even play
-force aforementioned changes onto everybody with zero testing
-proceed to gaslight upset players when those changes are bad, go back to step 1.
@CantoniaCustoms mojang isn't a western game studio but ok
@@gregg6113 Today I learned Sweden was a province in China
@@CantoniaCustoms i would argue that the pvp community are also terminally online dysgenics
At this point even if they want they can't remove 1.9 pvp combat update like that cause a lot of ppl play 1.9 it has became its own pvp community now
I'd want to see the new combat update paired with a dungeon update, with existing structures overhauled to have new mobs, bosses, and loot chests complete with new items and weapons. This will put a major emphasis on the new combat mechanics, as it would prompt new and old players into learning the new mechanics, as well as experiment with their preferred play style.
Cool ideas, but this doesn't sound like my cup of tea.
i hope 1.21 is gonna finally end the combat snapshots to go with the new trials chambers and awesome dungeons additions
8 years ago! Time flies
Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane. Also, I do find it weird that ppl find the combat system to be the make or break of minecraft for them. Even if you dislike new combat, is it really worth it to lose out on all the amazing features and bug fixes we've got since? Like, combat is actually quite a small part of minecraft as a game. I feel like I'm just missing something because I've never been able to just have a solid conversation with the ppl who believe this about the combat update, as soon as I say I like new combat they just refuse to listen or have a repore with me.
yeah but pvp servers won't update because the majority of their playerbase are 1.8 pvp tryhard zombies
I never went to play 1.9+
I got way better stuff at my finger tips and I dont /need/ it.
Based.
Most ppl don’t find it the game breaker since just like you said combat is a small part of the game so I’m pretty sure they agree with you on this topic. I suppose you lose them when you talk about combat system being good
Usually, people stick only to one part of the game they enjoy the most, because that is the nature of minecraft. You might say it's ignorant to only focus on a few parts of the game, but in reality, the game is trying to accommodate a lot of people; builders, tech, survival, speedrunners, etc. If one person likes one aspect of minecraft more, they would only have their eyes on that specifically. Both the pvp combat systems have their quirks, 1.9 has made the axe have more purpose, but made combat too slow, and 1.8 has its simplicity, but hard to get into as the skill ceiling is high. (CPS is not the only main factor of 1.8 after all)
"Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane." Tell that to Age of empires players.
I personally like the combat now because of how much more immersive it is
I hate spam clicking especially in survival
I feel like 1.9 pvp is better for survival but 1.8 is better for pvp
I agree
@@theotherguy7704 well in terms of PvP, both versions of combat are good in their own way.
The new combat update is really nice in a PvE/co op environment. If you’re simply goofing around w/ friends and fighting i also found it pretty fun bc everyone is equally bad.
However pre 1.9 pvp has its charms that just aren’t there afterwards. The old combat system is way more fast paced. Games such as Skywars and Bedwars aren’t nearly as fun because knockback become so much less of a factor. In that sense I like playing pre 1.9 combat for the pacing in minigames.
In any game, PvP and PvE have *never* mixed well.
The only way to make it work, is to have two systems at once that toggle between them.
i'm one of the few people who hates the old combat, i really dislike spamming and chasing a mob (because of knockback) instead of finishing them off in 2 hits, it also feels very satisfying when i get a good critic
Bro the only people that like the old combat is the people who can't play the game
@@Talha312 yeah or who like to just do smack simulator 3000! old combat was good for an old game, but MC has improved dramatically
Old combat: smack simulator
New combat: Snack Simulator
(In modern Minecraft, your healing rate from saturation when eating high quality food can outpace how much DPS players can do in some situations)
The majority of the people who disliked the new combat were the competitive players who played pvp. 1.9 was solely centered towards improving pve, with no regards for one of the largest communities within minecraft, that being the old pvp community. Sure, 1.9+ does have a pvp community nowadays, but the fact that the largest minecraft servers still refuse to upgrade to newer versions says something. Also, mojang's refusal to listen to any proposals to compromise and make both parties happy only added fuel to the flame. Mentioning 1.8.9 pvp on their forums or reddit instantly gets your post removed.
@@Thomas48484 judging by ur other comments, u seem to have a bias to the spam clicking combat haha
15:25 Nice detail on adding Mario 64 hurt sfx!
I really hope the new combat system could be made into an experiment datpack, similar to how you can enable bundles in the most recent version.
That way we can test it out without being stuck in the nether update
Wort wort wort
“1.8”
Stripped log: Oh hello there
I noticed that the roof is made out of blackstone brick stairs...
My issue with the update isn't so much the changes themselves as it is Mojangs attitude, no one really asked for those changes and they were forced on us anyway without feedback or thought for the player base, it reeks of a lack of care or consideration, despite the enormous backlash Mojang just decided to ignore the community and I still resent them for it to this day.
🤓
@@moe14lord face reveal?
@@watchinstarz yes
they didn't ignore the community lmao it's their game and they know what they're doing. They made a change for the better of both the community and the game, that's how game updates are supposed to be. There will always be some polarizing, look at the corpses updates on darkest dungeon, would you revert back a change that is undoubtedly unequivocally good to please some crybabies? Creating a precedent where crying -> changing the game, instead of actually making changes for the better of both? Think about it
I liked the combat changes. Spamming was annoying
I really don't hate the 1.9 update. I don't think that just spamming left click is that much of an interesting gameplay and it makes combat skill resume itself for the most part to be a fast clicker. If 1.9's combat isn't the best, I find it more entertaining than 1.8's. I love when I'm in a mine and I'm really close to die but manage to save myself from a bunch of mobs all at once, it's so satisfying.
You've never tried 1.8, But ok, fellow human being.
@@aimbotxd7992 1.8 combat just doesn't make sense for survival. For PvP? Yeah, but survival? It's too spammy and uninteresting. This is coming from someone who played a lot before pre-1.9
@@RowsieFox as a bedrock player i somewhat agree
@@aimbotxd7992 I tried it and it's just mindlessly spam clicking. If you aren't smart enough to make strats for your fights then ok.
@@RowsieFox I agree with it being bad for survival I really do
0:24 wtf are you talking about 1.13 literally revived Minecraft when it was dying
YES A 1.13 APPRECIATOR
@@cyberius100 I am also a 1.13 appreciator
@@dripkage_42069 minecraft sold more copies than the holy bible
Agreed, made me play it again after 5 years and start watching some old mc channels I used to watch
What good is reviving a game qhen it made so 90% of it's playerbase would barely be able to play from then onwards because the performance is so garbage?
Personally I think that Jeb and Mojang wanted to get cracking at combat right away after the Nether update, which is why they started introducing things like netherite, which inherently add more to combat, but the community kept begging them for a cave update so they decided to focus on that, and they really wanted to execute that well, which resulted in their vision for that being way larger than they could really execute on, especially with the pandemic, so they've been working on finishing the loose ends of that before moving onto combat with 1.17-1.20, with promised features like Archaeology STILL on their way. Hopefully 1.21 will see the return of the fabled combat snapshot. Honestly I'm all for the ideas Jeb is after, imo anything is better than what is in the game now, and the old version SUCKED, the only people who actually enjoy it now are nostalgic players who hold minecraft like it's a religion. Try getting anyone new to Minecraft to play on the older system and see if they like it more.
You're speaking the language of facts
There's me who started playing at 1.12 and never did any pvp in minecraft, and I like the old system much more after trying it. So much that I downloaded a mod to have it in my newer world. It just feels better and more like i'm actually fighting instead of waiting for my turn to attack. And I've seen v-tubers and youtubers just spam click multiple times (which is a lot considering i don't watch them often), which makes me feel that it's not just me either and that the old combat system is not less intuitive in pve for the general player.
as someone who was on the Middle-to-high end of the PvP in the old combat, yeah it sucked and i played more on the old system but when i started playing with some friends in 1.13 (i think) i was then loving some of the features of the new combat, the Swinging of the Sword is probably one underated thing because it can make Farming easier, and i can assure you, a hit of the axe feels so good, moreover when you crit
1.9 pvp is way too slow paced man ;(
@@aimbotxd7992 you just gotta get used to it
Omg finally non-toxic opinion
Ive used both a lot and the old combat is so much better the new one decreases the skill gap so much and makes it so slow and boring. Theres a reason most server still have the old combat
I'll add this 'cause i hate edit comments that are "old"
I recognise that the 1.9 combat can feel slow but my counter-argument to that is: Yeah, What about it? it can be more strategic, they didn't remove the knockback when you rush to an opponent, they didn't change Lava or Water in any way, to me, it can be sometimes more skillfull to block than spamming left and right click like a maniac, and they probably made cheaters life a lot worse because they couldn't just install an clickspam
And no, im not biased towards the new combat, both of them have their pros and cons, i just want to point out that people defending the old one don't recognise the flaws that the combat had, both in pve and pvp, and i repeat myself, i prefer using more strategic ways to beat an oponent,
4:04 This little editing detail is so charming to me :3
5:05 tipped arrows are a game changed in PvP. slow falling prevents crits, weakness reduces damage, slowness slows people down, jump boost makes crit chaining less effective, turtle master arrows are way better than slowness if you just want to keep your enemy away/break their armor and harming just shred your health bar no matter what armor you have
1.8: low skill floor, high skill ceiling. 1.9 low skill floor, skill ceiling in f***ing outer space
combat snapshots are very unbalanced imo
ignoring balance-breaking features isnt really possible in multiplayer. for example: you want to kill someone and the fight has been going on for a long time now... your armor starts breaking... but their doesnt because they have mending and xp bottles. if you dont get mending you lose. while you *could* bring extra armor sets mending with xp bottles is far superior as 1. you only need to enchant 1 set 2. you get more durability per slot meaning that a full inv of xp bottles will last longer than if you filled it with extra armor sets
15:25 wanna see how 1.9 PvP looks like with highly skilled players? just log onto mcpvp and play a round and youll see that timing attacks is not the main part of the new combat system
I love this comment, I used to shred on 1.8 because my old mouse had a macross but when I did PvP on 1.16 with tridents, yoprd arrows, splash portions shields axe and ender pearls it was the most fun I had while fighting
Very impressive editing and storytelling for a small channel like you. Very underrated channel, proud of you, keep it up!
To very honest, the old combat system wasn't even a system. It was just who clicks faster wins. Swords didn't feel like swords at all. I was overly excited about the new swing animation, hitting through multiple enemies, and the weapons you wield finally have something you could call weight. I was actually one of the few people who thought that Minecraft definitely needed this kind of overhaul to its combat, and I was very happy about it.
I didn't even know about the aquatic update being controversial. In my opinion, it was one of the best updates in Minecraft's glorious history. Finally, the sea could be explored, finally it looked more interesting, finally you could swim other than just awkwardly jump through the surface while being as slow as a snail. "Swimming" was a pain in the older versions. Now it's even faster than walking. Raiding monuments is also so much more fun with that change.
It’s not controversial because of the actual content, it’s controversial because it raised the hardware requirements for the game. You can see why that would bug people.
@nicholasavasthi9879 Ah, that makes sense, of course. However, I'm very sure that it can be fixed with iris and sodium combined.
How is waiting for a cooldown after every attack fun? Literally no other game has this
@@SuperDuperSeb Lol what? lmao
Literally *every* game with a decent combat system has this. One of the best action rpgs of all time, Dark Souls is *based* off of that.
@@SuperDuperSeb If you wanted a realistic combat system you would need to copy the way Exanima physic based combat is, your still have recovery time with attacks depending of weight of weapon and shape. Way to complex for a game like minecraft. Even Dark Souls is simplistic compared to Exanima.
Mount and Blade Warband had another great combat system based on movement and direction to hit harder.
Souls games combat system is overrated, Mount and blade is better.
your upload schedule is slower than a baby turtle hit with slowness II, and it takes another eternity for me to see it (3 whole days!?!?) but when i finally watch it, *it makes my day!*
I'm really trying to improve it, but I'm glad that the wait makes it worth it!
@@XayXayYT femboy
@@rblxdani FEMBOY
I hope there are a new combat update with the features that Jeb implemented in the Combat Snapshots for 1.21
5:41 actually that’s only kinda true, because in bedrock, the combat update still was real, just did it less of a cooldown. Now the cooldown is getting longer and longer.
1.9 is my favorite update, there was literally no endgame before 1.9, except maybe beacons and I really liked the combat changes, it added a lot of depth to PvE
id take minecraft PvE over PvP any day so 1.9 is great
Same here, I like PvE with buffed mobs. It would be really cool if there was a mod to buff skeletons even further, just for the memes.
I can imagine wall running and wall jumping skeletons that can snipe you from 30+ blocks away, firing deadly accurate arrows 2-4 times per second in bursts.
That would make PvE something to behold :)
OG fans remember when minecraft was its most popular, was when it had no end game.
@@Goremize That's just a coincidence, adding an endgame stage didn't cause Minecraft to lose its popularity.
@@Goremize Honestly when I did play minecraft I didn't even care for the end and my main objective was just to compulsively build autofarms until boredom lol.
Judging by the comments it seems like hunger has more or less been forgiven and accepted but there was a strange sense of dwindling interest in the game back then I remember. A lot of people were split on the implementation and it truly felt like the first “rift” to me
I guess hunger has had more time to settle within the community, it is one of the very early new features after all, and those who hated hunger as a feature have either cooled down or quitted permanently.
I understand they didn't want to add sharks to the game (since we already have drowned and would made a lot of mods useless.) But they could have made Orcas in the cold biomes as well as some abissal fish that would spawn on really deep water.
I've played Minecraft inconsistently since 1.13 and I can say that the combat update is the one update I haven't at least somewhat adjusted to. I'm still getting used to the new build heights and still have a stroke every time I see I'm at y=-53, but we're getting there.
I would really like to see a "Form and Function" update that could address some of these issues (elytra, mending, tipped arrows...). By nature, Minecraft can't have all useful items and mobs. It's just not possible, especially with the sheer number of blocks we have nowadays and I personally like that some parts of the game are "useless" until you find something you like to do with them. However, I'd really love to see an overhaul that makes game decisions more interesting. Some items are just better than others. I'd like to see that fixed in some ways, and an attempt to make more items and blocks have functional uses. There are just "correct" ways to do things that don't change from the early to the late game. But even those that develop over the course of the game, I'd really like more interesting decisions about what we should or should not do.
On mending, for example. It's good overall IMO, but I think it could be rebalanced so it's more in line with anvils (...along with an anvil rework).
Of course, plenty of blocks can exist to look pretty. That's fine. But there are just *so* many useless blocks, items, and mobs. Spectral arrows? Useless. Potions? Most of them are useless other than getting that advancement (God I still miss "Achievement get"...).
Again by nature, Minecraft will never have all "useful" things, and even "useful" things will be useless for certain kinds of players. But like, diorite...andesite...y'know where I'm going with this.
If you could at least make bricks and craft tools and furnaces with those stones...
Keep in mind that after watching the diagrams 13:21 This also affects the music… RIP the introductions that felt like you stepped into a world of the heavens
1:54 i got to this part and it just cut to an arbys ad 💀💀
The classic combat feature is actually a pretty good idea as a 1.8 player
I'm impressed you explained sprint resetting aka wtapping. I can confirm I never updated my game past 1.7.10 because I only played pvp. At my peak I was 40th place in terms of elo on Lunar practice. Fun times.
The amount of people who think 1.7 was click to win is insane. Only two hits can register in a second and the tickrate makes it so that past 8 or so CPS it is no added benefit.
It is unbelievable how many bad players think positioning, movement, aim, secondary usage, blocking, timing, walling, etc etc etc just didn't exist because some guy strafed them into oblivion and they blamed click speed when more than likely both of them were clicking the same speed. Tryhards overdo it to show off, not because it necessarily helps any significant amount.
@@verde7595yeah I know right. In 1.8 you can't even hit a player so many times at once. In 1.5.2 and below the higher the Regen someone has the most hits they can take per second, so having Regen IV (from notch apple) was actually a weakness sometimes. Clicking faster doesn't mean you dealt more damage but people insist on that cause I guess it's just funny for them to say that
11:00 you can use the "old combat" mod for curse forge
10:19 that gasp got me 😂
The Minecraft versions I’ve experienced are 1.2, 1.3, 1.4, 1.5, 1.15, and 1.19. The game might have changed a lot with those big leaps but I’ve never found the newer version to be less enjoyable than the old version, something I can’t say about mobile game “updates”
1.18 ruined the game
@@Tizflint06 Wasn’t that the version that added the new world generation
I love the new world generation, adds variety to mining and makes it fun
@@sparky6757 now we only need a revamp of trees. Acacia, Small Spruce and Tall Oak can stay, but others look *terribly* outdated
@@Tizflint06 you are a special breed of human 📸
@@Tizflint06Fixed*
Haven't had interesting terrain since before the Adventure Update. 1.18 is a blessing from the Minecraft gods.
The only thing I don't like about the new combat system is that even though you have a sweeping attack, which hits multiple mobs, it only hits when you are on your main target. If you are one pixel off, you deal NO damage, which makes no sense. It would be okay for me if it would deal less damage if you hit slightly off target.
Magma blocks in 1.10 had another function, which was really cool, until it was removed in 1.14 do to optimisations - it saved light level.
Currently, it it still a light emitter, but back then, you could hold a torch next to it, and it would keep light level 14.
They were also pretty bugged, so it was possible to make Y-buds and spectator mode detectors, the first of which was the most useful wireless redstone method at that time.
yeah I loved that feature, it's so sad it got removed
Due.
F E M B O Y
Anyway, on a more serious note, I come from the 1.4 update, and I personally experienced the change of the combat.
But, in all honesty, I always quite enjoyed it. The fact that they added new ways to fight instead of just adding new weapons, was far more creative and interesting to me.
However, I do believe that the update wasn't perfect, as things like shovels, hoes and pickaxes still can't be properly used as weapons.
I mean, it makes sense that they take double the durability when used as weapons, but why can't I use Sharpness on them? Why there's still no unique enchantment to them for making useful in combat like the axe?
The idea was far better than just spamming mouse 1, but it needed to be completed rather than left half done.
7:02 NOT THE DDLC MUSIC 😭😭😭
pretty good ost, no wonder why he used it multiple times.
It fits MC to be honest.
Those changes made by Jeb would be so amazing, I hope he can continue working on that after 1.20
1.9 actually made lots of modern farms possible which are impossible to live without for me
Imagine turning Minecraft into Satisfactory 💀
@@BLET_55artem55 let people play how they wanna play bruh
@@BLET_55artem55 Gee it's almost like it's a sandbox game that encourages different playstyles and that's why it was so successful with all kinds of people
@@jocosejpeg and complaining about it*
Forgot to add
@@BLET_55artem55Hello fellow Satisfactory enjoyer. Wanted to truly Minecraft into Satisfactory? Are Manufacturers and Blenders with 4 different inputs boring? Wish for more complexity in your production lines? Well, then I have the news for you! Try out gregtech!
Am I the only one who likes the new mechanics? I hadn't played in a long time so when I picked it back up it was neat to see more complexity in attacks.
1.9 Comb- NO ITS CALLED The Contreversial Update
A fitting rename tbh
@@XayXayYT maybe you should change the name of the video if it suits better
@@CamoEye or the name of the series, considering EVERYTHING IN IT WAS ADDED IN 1.9
I mean, the reworked combat system Jeb made is really good.
My biggest problem with swords is the sweeping edge killing my wolves or hitting something i don't want it to.
I use Axes cuz I don't like my companions dying or accidentally aggroing neutral mobs.
yea really sad when I accadentally kill my dogs, or when im protecting some villagers, so thats when I use axes
Sword's natural sweeping edge (without the enchantment) is literally just there to get you in trouble. It does no damage (yes it technically does like 0.5 or something) and just hits things you wanted to protect or not anger
Bedrock players : attack timer?
Java : oh well some of your people think it's cool
To be honest, I LOVED 1.9 because it was such a long wait for it, so it was really good to finally get an update from 1.8.
About the new combat, I also really like it cuz it is actually fun. Whenever i go and play on a 1.8 PvP server, I just get stunlocked because of someone with a higher CPS, which is not fun or rewarding to get good at.
I really like the idea of attack cooldowns because it allows for weapon types to feel different (say, fast attack and low damage or slow attack and high damage). And i would love for them to add attack reach to the game, because that would expand on unique weapon types even further (maybe spears and daggers could be added).
The problem with the 1.9 combat is that shields and axes are too OP in my opinion (yes I still use a sword), but this is all fixed in the combat snapshots. I really wish Jeb would finish the combat snapshots - it could be the best thing that has happened to the game in ages.
I really wish "Sweeping Edge" was in Bedrock. As a sword it should sweep, like you would do with a sword in real life, but alas, Bedrock won't experience this :(
:( seguramente con la adición de la segunda mano en bedrock habrá con ello la combate update, lo que tal vez también retrasó esa actualización de combate
Old school, but the redstone update (I think 1.5 java?) was my favourite update. The idea of all these electrical components blew my mind at the time, got me hooked to using it, and it's still my favourite thing to mess around with to this day. The way it all works is realistic but unique at the same time
I hope the combat test will someday be in official minecraft
The only thing I hate about the Combat Update is the fact that the Axe did more damage than the sword
sword is better dps
Facts
the sword is way better than the axe by a mile, axes are only better for the first 20 mins of the game, and fully enchanted netherite sword+strength2 is x2 or x3 higher dps than same scenario for axe, if you really think axes deals more damage than swords you really dont know anything about the game wich i think is the problem with most of the people that doesnt like the new combat system, all they think is that swords are useless and now the only option is axe+shield when shield is not even worth using and swords are much better than axes
0:25 they may have fixed the optimization issue because my computer runs 144 fps on that game with mostly *single digit* usage
I am playing 1.9 pvp since 3 months and i really like it. I think some people hate 1.9+ never really played it. But this is just my opinion, so think what you want,
Same is like they never have it a chance
@@amalgama-dette1430 I kinda hate it, because most new people play the newer versions and never have the chance to test 1.8 so they get good at 1.9 and when they hear of 1.8 they've most likely already gotten good at it so they don't feel like trying to get good at another combat system so they stay there. I myself have tried 1.9 plenty of times and I got good pretty fast due to already having great movement from 1.8. Though it gets really boring after a while since there isn't many multiplayer servers for 1.9.
It's the other way around for me. I tried the old combat system and hate the new one now.
@astra8372 i switched back to 1.8 and its way more fun :)
No kidding, the Combat Snapshots is surprisingly good with new balancing and potion stacking!
Like compare to 1.8 and post 1.9 combat the Combat Snapshot is really a good balance between the two highly recommend and hopefully Jeb will finish it
This is the first video i have seen from you. You are hilarious! I love it!
I am still waiting for a defining Combat update that unifies Bedrock and Java
Hope after this bedrock will get offhand and other combat feature that java have(for sword i hope they didnt nerf it)
I actually like the changes because now combat requires more skill instead of just fast-clicking. The only thing I hate about the 1.9 combat is crystal pvp.
Edit: War in the replies
I actually considered covering crystal PvP in this video, but I felt like it would be too biased because I really hate it lmao
@@XayXayYT Yeah there's not much to say about it, almost everyone hates it
@@stereodude016 Do you watch Dr Donut?
You've never actually played more than 10 hours of 1.8 if you think its just fast-clicking these comments are gonna make me explode into 10 pieces, since I've been playing 1.8 pvp for more than half my life
@@aimbotxd7992 1.9 still takes much more skill tho
I used to play this all day every day when I was younger and this update made me quit and never look back.
8:50 bro started speaking chinese
@@Erlis1 ok
ok
If ima be honest i hate the old pvp, its just spam clicking and strafing and it doesnt take as much skill. New pvp and meta is sm more fun and way more skilled and if it wasnt added and popularized by dream the pvp community would be so boring as it would be the same thing and new pvp methods wouldnt be able to be added
"its just spam clicking and strafing" yeah 6 years ago, do you know how much 1.8 pvp has evolved in the past years? 1.9 is fun but man so many people who either haven't tried the old combat system or that have never played it is kinda crazy
@@aimbotxd7992Most people aren't keeping up with the meta of a nearly decade old version of the game.
All but a vocal minority moved on to versions that didn't have a combat system with the same mechanical depth as Cookie Clicker.
@@recycledwaste8737 you just proved my point lmfao
@@aimbotxd7992 I really didn't. The meta was established 8 years ago and hasn't changed.
Clicking Simulator sucked then, and it's even worse with hindsight.
@@recycledwaste8737 and you just proved another one of my points
Dude great video; also lost it at "Welcome to Minecraft 1.9" lmao
I just miss the old food system. No hunger bs, eat to heal, food doesn't stack. Made it actually scary to be in every territory
I think the newer food system's major flaw is health regen. I like that hunger puts me at constant risk of starving to death, I don't like that regen makes me an unkillable god.
Luckily, turning off natural regen is "close enough" to what it was like playing in the golden era in regards to health.
The problem with the old food system is that it isn't friendly to many players, theres a lot of different types of people who play minecraft, and many don't constantly want to fear for their life from their lack of hearts.
@@PhonyLyzard I don't like constantly fearing death in real life, but I gotta deal with it. Because life, like Minecraft, is a survival game.
If players do not like playing survival games, perhaps they shouldn't have chosen *Survival* Mode.
@@recycledwaste8737 I guess I can see what your talking about, but Minecraft isn't meant to be a super intense, scary experience, it's a sandbox where you express your creativity, and worrying about my hunger bar while I'm building, what is supposed to be a chilled relaxed experience, is not fun, plus survival mode isn't just about surviving, it's about resource management, exploring, and having an added satisfaction to everything you accomplish, because of the added work you put into it, I think that in making the game more survival focused in this way, it actively worsens other parts of the game.
even if i dontconsider it is a really boring version, the game seems easier as u get the health faster and the mobs are easilly killed with spam click. Boring gameplay
I absolutely hate how it removed any chance of winning a fight in 1 vs x. Before even with s if you clicked fast enough you could win against multiple enemies. Now if there's 4 of them against you, you can't beat them all at once.
Techno would disagree if he saw this lol,
@@UltraCraftYT222 of course you can win pvp fights if your enemy is not very smart, however when they simply can attack 4x more often than you because of a game mechanic, you are severely outmatched, its not even arguable
agree with samuel, 1v2+ rn are impossible because of attack cool downs
@@samuelkulisek1276 I mean, that's good tho? Don't pick fights you can't win. It was stupid to be able to win severely outmatched fights just because you can click faster
@@orions2908 oh no, PVP game has a high skill celing that lets better players win against multiple opponents, we can't have that 🤡🤡
appreciate the 13 sentinels inspired edits like the dates, clock, dialogue above your character and of course using the ost. based
You are the first person to acknowledge it heh, thanks!
I definitely was one of those people that played 1.8 and prior exclusively. I remember not wanting to learn how this new combat system worked and feeling like the old one was fine. The only thing that changed my mind was when I met my significant other who had never played Minecraft and wanted to play it with me. That was when, after playing a bit in 1.7, we decided to play 1.15 and I found out while the combat takes some getting used to the new things I'd been missing out on were actually great. Now I play only the more recent versions and wonder if the only reason I didn't before is because I didn't give the combat system a fair chance.
Lmao nice try but I’m never playing anything after 1.8.9 idc
@@SuperDuperSebclassic 1.8 boomer
@@phu2110 Classic post microsoft acquisition gen alpha kiddo. Enjoy your decreased optimization and 9 thousand different dyed blocks that nobody cares about baby boy
@@SuperDuperSeb alright bro, thats a bit too far, you do you. We all have different taste after all
@@SuperDuperSeb me using cherry blossom and mangrove wood in creative building (i like shades of red):
Honestly as one person said they should've made it into a gamerule instead of "down right changing it and having no option to choose"
And seriously if they're concerned with "Balancing" two combat system at once they should just focus on the new one and let the old one be as it is.
But idk that's just me finding a solution to an age old question you could say.
one of my favorite facts about 1.9 is that in the early snapshots for 1.9 you were always forced to wait until the attack cooldown was finished
why is bro yae miko
i thought minecraft doesn't know genshin until i see this video ☠️
Mojang is a studio with 600 devs .
Is he seriously the only one that can change the combat system?!
600 employees*
I didn't even know what the 1.10 update was called I was thinking about it earlier and just decided to call it the chunk loading error update.
At 14:16 the language shown is JavaScript, not Java
Lmao i can see where you cut all the trees.
Lmao, I had to do what I had to do, to get the perfect sun rays alright?
@@XayXayYT fair 😂
The second combat update sounds good, I remember those snapshots. I would like to see that implemented and elytra nerfed somehow to make minecarts and horses more valuable again. Maybe make furnace minecarts buffed to be useful too.
Okay heres the thing, java had more change than bedrock. The only thing that really changed on bedrock was more weapons so for bedrock it didn't really get as much hate as java players gave it. The only bad thing on bedrock was the sheild being added.
poeple who found out about this update playing on bedrock🗿
The comment at 10:27 is how I remembered your channel 😂glad i did
chat reporting is just worse
I really hope Jeb and Ulraf make combat great
you forgot to add "again" for Trump joke
As someone that didn't play a lot of old Minecraft bc i was a child and didn't have the game, the new combat feels perfectly fine for me. Specially the addition that you can one hit animals with an axe if you run and do a jumping hit. That feels VERY good
I played Minecraft both before and after the update. Personally I think it’s a positive change from a casual perspective (I don’t really do pvp). It meant when I’m fighting mobs rather than just spam clicking I have to time my attacks to maximise damage. It adds an extra layer to pve which makes it more engaging. Furthermore it gave axes an extra use which I always think is a good thing.
I still believe minecraft 1.7.10 to be one of the greatest versions of the game, before the "new" combat. before the base game felt modded to me, as well as one of the most bountiful mod selection of any games.
That and it was before granite, diorite, and andesite cluttered up your inventory while mining.
@@tankmchavocproductions6907 oh god I remember how much hate those got back then, people nowadays don't really remember how controversial 1.8 was 😬
Can you tell more about this controversy around 1.8? Is this only about those andesites etc, or something else?
@@2Pzp its a few things, the andesites was one. the other that i remember was that 1.8 changed a lot of the games code, so that made it a lot harder to port mods to newer versions. thats why so many mods are stuck on 1.7.10 and 1.12 (1.13 did the same thing as 1.8 but worse)
1.8 is when modern Minecraft became a thing.
As a Bedrock Player, I am fine with our combat system as it is over here
I honestly have mixed feelings for the 1.9 update and new combat. I both like and dislike it. I like it because it turned combat from a simple clicking contest to something a lot more complex, and it makes fighting mobs and players require some more strategy. I like using axes to fight in my few survival worlds, and shields are a major plus in my own personal opinion. Elytras are fun too despite their controversy, even if I almost never use them in normal gameplay.
However, what I don’t like about the combat update is the result: it split the playerbase in a way never seen before. You rarely find someone who doesn’t care much about the update; folks tend to love it or despise it. Some servers, mostly minigame servers like Hypixel, actively refuse to update past 1.9, while most SMP-style servers try to update to newer versions of the game. I’ve seen people love the new combat and hate the new combat. What makes this worse is the fact that Bedrock Edition has largely stuck with 1.8 combat with some slight differences, while modern Java players are stuck with 1.9 combat. I guess the one thing I don’t like about update 1.9 is the controversy itself.
Great video by the way! You’re a super underrated channel and I can’t wait to continue witnessing your growth :)
"It turned combat from a SIMPLE CLICKING CONTEST" WHY DOES EVERYONE IN THE COMMENTS THINK CPS IS THE ONLY THINK THAT MATTERS HOLY FUCKING CRAP MECHANICS ARE 700X IMPORTANT MY GUY. I hate replying to a bunch of comments but its late rn and I have nothing else to do and seeing this many people that are hating on something they've never tried is making me wanna eat pizza with pineapple on it.
@@aimbotxd7992 Hey calmdown you 1.8 sweat-. I played 1.8 pvp for 3 years minimum, and well is really just clicking fast and sprint reseting ;/
@@shaii5526 its not enough against actually good people
@@aimbotxd7992 weirdo
"Oh no i cannot spam axes and swords" -pick an axe or a sword irl and flail it around to see how fast you are!
@@david-yi6dm your point is so bad I spat out my water 🤣
@@bombie5549 Makes swords obsolete since you can just spam 9 damage axes...
Ah yes, as I can carry around 64 concrete blocks of 1m³
@@El_Mayo_rga Minecraft is a building game of course there are mods and modpacks that make it like that the is something called "balancing" and you don't seem to understand it.
@@mj19isawsome Ah the classic, straight to insults because you lack any insight into the problem..
I think the combat update works very well in survival worlds against monsters and such, and maybe some more professional PvP settings, but it doesn’t really work with fast-paced PvP settings like Skywars. We really need a dual system for servers and in-game that allows players or admins to switch the mechanic.
10:00 this was so funny . It's not wrong tho. But yes, combat is not something you can avoid. But also PvP is something that matters the most in multi-player server. I dont play those, but i can tell why people didnt like the changes. But years has past, it seems fair, not overly complicated (this is not LOL or DOTA), and balanced. I wpuldnt like that bow nerf. Cool for PvP, would bother single-player gamers. Its hard to satisfy both group of players.
Don't complain too much and push the developers, they, as i always say, do an amazing job for what we pay. Actually, more than any other company i know