Edit: I've received some feedback that I've been too harsh on Mojang, and honestly, I agree. I’ve cut a portion of my final thoughts towards the end of the video. Unfortunately, the cut is quite noticeable at 13:14, and I apologize for that. How would you make fishing fun so that people won't resort to AFK Fish Farms? Let me know your ideas! A video uploaded exactly on time, 2 weeks later, now watch as I never upload a video on schedule again LMAO 👋Discord: discord.gg/TPRwNnn59s
It wouldn't work in Minecraft but what if you made it so after you reel in the fish you have to fight it to actually catch it, then it's non afkable Alternatively if you just don't make it anything special, if you want the loot obtained by fishing, you have to tediously work for it In both cases you make it so the loot is worth working for but not just op
Maybe make it so that when a fish is caught the rod, the rod will first shake a bit then when the hook sinks in the player needs to right click to catch the fish, the time the hook sinks would be random. (I suck at explaining, lol)
@XayXayYT if you want to have a better skin model then im recommend you to use the ,,Yes Steve model,, mod you can have much much better characters. Try it if you want.
Well now they at least started to fix transportation, this means that they are aware of "balancing" problems in the game, like fishing now we have to wait for a rework
An overlooked piece of information here: Mojang literally took down RaysWorks's Google drive world save on "copyright reasons" because of the fish farm. Several other farms were also saved in that same world, and were caught in the collateral. When he tried to re-upload, it was taken down again.
AFK Fishing farms is the embodyment of the 'I didn't hear no bell' meme. It doesn't matter what Mojang does, sooner or later a way to do it will be found
I'm not understanding why they're going after it at all. Does it actually affect anything? If you want to "cheat", do your thing. Minecraft is supposed to be played the way you want. It's not like it's is a ranked competitive game with cash prizes or anything.
All mojang has to do to perminently break all possible fish farms, is prioitise the action of realing in the fishing rod over all other right-click block interactions. Let's just hope they don't figure that out.
players : i want to play with rules so i play survival also players : NOOOO WDUM BY "AFK IS FOR MOBILE GAMES", MINECRAFT SHOULD NOT HAVE RULES AAAAAAAAAA GRHSJHAGUSHDIOGFHJNLHGFJKL
@@SillyTopHatFrog but you *can't* craft a furnace with it. so basically you are allowed to make some stuff with sticks but not other. same with this thing you can fish but you cannot cheese the game
The craziest part is - why AFK fishing? There are mob grinders that can produce 6 million + items per hour (EOL), but even ignoring feats of engineering like that, the average person can build a box in the dark and a drop chute to a hopper and have an afk mob grinder that *doesn't even require the player to be standing in place* like the afk fish farm does, and it'll produce way more items than an afk fish farm. Sure, it doesn't give you mending books, but fishing is literally the least ef-fish-ient way to get mending books, as villager trading is incredibly easy and rerolling trades just requires breaking a block. Cure your villager a couple of times and trades basically become free, but even without that, a stack of sticks can buy you anything in the game basically. AFK fishing isn't OP, it never was and it likely never will be. It isn't the only form of afk automation in the game, by a *long shot,* and yet it's the one that's always instantly targeted. Even before this video, it always baffled me. I've been playing Minecraft since before fishing was even added, so I've seen the entire history of afk fish farms being created and patched first hand, and it always struck me as an incredibly odd thing for Mojang to be so worried about.
as someone who barely plays the game: mob farms take a long time to build and are easy to mess up (i only built one ever in survival, and i thought i built it right but almost nothing was spawning), rerolling villager trading i did do but its very easy to fuck yourself over and curing villagers i really don't know how is a thing players just do commonly. its so insane to me, like its so hard to do, you have to lure the villager to get hit by a zombie or something without dying and have those random 2 hard to get items? it doesnt even make sense, you can get so many emeralds just by trading sticks (which is broken asf by the way)
@@eltiolavara9 golden apples are craftable and basically free once you have a gold farm set up, and splash potions of weakness are super easy to make. Just a spider eye, a mushroom, a piece of sugar, and a gunpowder. All of which are farmable and easy to get thousands of. You can even hit a bunch of zillagers with a single potion if you’re too lazy to make a bunch, but at the point you’d be building a trading hall, gapples and potions are basically so free they’re not a noticeable drain on your resources in any way. As for the zombie part of the problem, there’s a ton of solutions to that that aren’t a free-range zombie that might attack you (though by the time you’re making a trading hall, you’re probably in full enchanted netherite and a single zombie couldn’t kill you accidentally, it’d just be annoying) zombies can hit villagers from Minecarts, or you can make a lowered platform behind the villager’s trading row and push it up with pistons to bring the zombie into range, ect. I’ve seen dozens of automatic conversion designs. Making a trading hall is a lot of manual micromanagement and takes a lot of infrastructure and prior farms being built, it’s an endgame thing for sure, but maybe it’s because I play on a lot of technical servers, but I’ve known more players who have built them than haven’t.
@@x_MoonlitShade man you are talking to a casual player 😵 Casual players are most likely to build a house and farm everything manually, the old afk fish farm was a easy asf desing and can be setuped in 5 minutes, the gold farm, mob farm and trading hall are long term farm, while the fishing farm can be used at the early game
@sleepydafastboi conterpoint: casual players don't even look into breaking the bedrock barrier in the nether, let alone making gold farms. Secondly: casual players will not be spending hours rerolling librarians in the chance of getting mending books. The amount of people who do that is very low. There are people who have never even touched netherite since it was added in the game
The Wild Update would have been the perfect time to overhaul fishing, but they had to go with the Mild Update instead - while it's understandable why AFK fishing is considered an exploit by Mojang, it's annoying how they keep banning them, almost as if they have their eye on fishing but don't update the mechanic anyway.
ngl there should have been various fish of various sizes providing different hunger amounts and different effects and more treasure things instead of just the options of: [book, leather, saddle, random plant material, string, fish, slightly retextured fish, pufferfish, tropical fish (useless fish), fishing rod and ... oh i listed everything? damn] yeah there isn't much there
@@heavygaming1167honestly even just some items exclusive to fishing would be a nice touch. Maybe a new fish variant, or something. More variation of the loot tables based on the biomes would be awesome, too
@@hisuianchar1548 loot variation based on biomes would be SO good! id also really love different fish depending on the biomes. salmon and other river fish in rivers, cod/tropicals or even tuna in their respective biomes. i'd love more recipes and cooking things with different fish! it could even come with a cooking update where they add more kinds of food.
@@MoroccoKindaCringe you're too smart. But also, Minecraft was coded as" one big thing by one man" that means that now anyone that came later and tries to change anything it takes a lot of effort and creates other bugs. It may just be more complicated than what we imagine... Or! Mojang has the classic company problem where any change has to go through the hands of your higher ups and then back down again.
*People just trying to have a chill game without spending hours of boring right clicking and looking at a blue screen.* Mojang: "And so I took that personally."
Great video! Very entertaining and informative. When I made the sculk sensor design I actually DM a mojang dev and asked if it would get nerfed and they said 'can't answer that without seeing it' Which made me nervous.😅 You did miss the time period between 1.16 nerf and sculk sensor added. We did make afk fish farms treasure loot fish farms then but reeled in at cycles timing for best luck of fish being on there.
I have 0 connections to mojang this is purely speculative, but I think there's a decent change this one can stay. The reason being is that the strongest part of of afk fish farms is the early game access. In a hypothetical lets play, it could be set up around episode 2-3. Trading halls, while much more powerful, would be set up closer to episode 20-50. By virtue of needing skulk, this version of the farm is pushed back 10 episodes or so. There isn't really an easy way to quantify progress in minecraft so I hoped what I said makes sense
holdup why do they care about afk fishing so much, meanwhile they do nothing against raid farms and other player required afk farms? if you allow raid farms afk fishing should be allowed too. yknow, because afk fishing is way less op than raid farms.
@@thomb.9013 after 1.21, killing pillager captains give you an ominous bottle instead of bad omen effect. Drinking the ominous bottle near a village gives you something like bad omen. And after the 30 seconds the effect ends, raid starts. But drinking the potion and waiting 30 secs makes manual raid farms slower and completely breaks stacked raid farms.
@@aluuucanzeadamdir I think you still get bad omen, you just also get the potion to be able to start a raid whenever you want to? Or am I remembering incorrectly?
@@SmihoTvor_lite I do like it, I got my full enchanted bow from fishing as well as my full enchanted fishing rod just with a normal one and with the fish I sold it to a villager
@@owbie0714 I don't understand neither of you ... Maybe you like things you get from fishing, but the process of fishing is the most boring thing possible. It is literally AFKing as a game mechanic
The Criteria is probably Effort required : Yield ratio AFK fish farms are completely safe to setup, messups dont get you killed or undo all your efforts. It was also extremely easy to build before the 1.20/21 versions that require a sculk sensor. The problem with afk fish farms is that just by getting like 10 iron (that you can get on exposed places not even needing to go into a cave for) you could get rare items like enchanted books, saddles and nametags. Compare that to a raid farm (which they still nerfed) where you have to make a 120 block long signal tower, transport 5 villagers to specific spots, setup a shifting floor activated by a player clock, or a much simpler Iron farm that still requires u to trap a zombie, trap 3 villagers and make an efficient spawning and killing area for Golems. Mojang hasnt been against AFK farms, but they do seem to be against farms that have an extremely high Effort : Yield ratio, fish farms being one of the least effort farms possible.
Just a little fyi: Raysworks hasn’t invented a *single* farm at all. All the designs presented on the channel have been invented by other people days or weeks, sometimes even months, earlier.
@@Tylorean I've always been happy to hang inventions over to Ray to improve or make popular. When I did the one wide fish farm, I also handed it to bisumto and gave blessings to do as he pleased. I'm sure I'm not the only person to hand out devices for improvements and tutorials.
It just works for Minecraft. Can't really imagine UI popping up where you have to spam click to catch fish. The current one is just much more atmospheric.
Yesss. I think the vibes of regular fishing are perfect. The best way they could improve it would just be to add different biome loot tables. Like how jungles let you catch coco beans and bamboo? Swamps could have extra lily pads and witch ingredients. Badlands could have rare gold nuggets like how people pan for gold irl. Coral reefs could give coral, sea pickles, and nautilus shells. Maybe even some enchantments could have boosted odds, like Frost Walker in frozen oceans? It would be so cute to scout out the perfect fishing spot and build a little dock.
13:30 There is zero financial incentive for Mojang to actually patch their game. So long as modders keep fixing their messy game, they'll never work to fix it. They know that 90% of java players will download sodium or optifine, so why even bother fixing and spending money if others have fixed it for free? It's a shame, but I think that's why it happens. Also, thanks for having me on again! :D
Damn i never realised how inef-fish-cient Mojang actions. We need this fishing update, and maybe you can spent another 24 hours for a bet without being so bored
"Fishing still Sucks" Yeah So does enchanting. When a mechanic sucks players try their best to cheese it or outright circumvent it. It happened with Enchanting with Villagers. And it happened with Fishing with AFK Villagers. Both times they decided to keep nerfing the alternatives or just outright removing them. I don't know what Mojang actually intends with these nerfs/changes considering there has been no information on any sort of overhaul to these mechanics, as well as the fact that neither of these realistically affect anyone for the negative. Like making Villager trading halls in survival or on multiplayer isn't going to kill a community. AFK fish farming maybe could cause lag but the initial designs use so little and the rewards for fishing are so minute (relative to something like villager's) that I don't think it would have mattered. Maybe they think that these 2 take the fun out of the game, but this is ultimately a sandbox. The point is you have the freedom to do whatever you want and some people just use these methods to dodge a tedious and flawed mechanic. Maybe one day in the distant future we will have an overhaul of these mechanics and see their grand vision. I just hope we wont be disappointed by what they decide to do...... Version 1.50 - Removed the Ability for Villagers to Trade and you have to play a tedious minigame for everytime you want to toss out your fishing line. (Just kidding, albeit I hope I'm not jinxing us)
I completely agree. If Enchanting was actually fun, I don't think AFK Fishing or Villagers would be as big of an issue. Also, fishing is supposed to be an atmospheric activity with a chance of getting something cool, not the only viable way to get Mending pre-1.14.
There really should be a Fishing Update, considering how near pointless fishing is right now when it's not being used for AFK fish farms (since the fish themselves spawn as mobs now, also it's not needed for getting enchanted books because of easy villager trades)
Nautilus shells, maxed bows and a couple of other pretty neat things you can get from fishing. Yes, you can speedrun to ALL of that in like 50 minutes, but... It just doesn't have *the vibe*
"how pointless fishing is right now" You literally get food out of nowhere + some cool stuff like enchanted books (literally fished mending outta there lol), super enchanted bows. Also name tags, saddles, pufferfish (water breathing is one of the best potions of this game and I'll die on this hill). Also, iirc, you can sell the fish you've collected to villagers
@@willowshake0231 mob. Villagers why would you spend time on a mid food source where you can get golden carrots from Villagers,why would you waste time on trying to get mending for once where you can just reroll for infinite mending from Villagers.why would you waste time fishing for Emeralds when iron farms exist.your reply doesn't make sense
@@ImZaneXDXD some players just want to enjoy the game their way, may not be the most efficient way but is the way they have fun. minecraft is supposed to be a game about creativity and doing things however you want but then makes a option so fucking op that why bother at all to do anything else, that it just bad desing, and im not saying that they should nerf villagers or atleast no just nerf them, they should make the other options actually fun and viable so people dont feel like they wasting their time
@@ImZaneXDXD Why? Because I don't want to lol. I did so many times by now it just became excruciatingly boring, hence why I'm barely doing any villager breeding/trading in my most recent survival worlds. Building farms and gathering resources is simply much more interesting than just curing villagers and doing slavery. It's more like an endgame option to me more than anything. Nobody forces you to go out of your way and do villagers, like dead-ass. It's just one of the ways people play the game. The only times it might actually force you is when you want to find a certain structure, so you go get a map from a villager. Even then all it requires you to do is max up one or two cartographer villagers and that's it
@@thsxi on ps4 edition, I'd lodge a dime or penny in the very small crevice between the trigger and controller when you held it down, and it'd keep it held down until I took the coin out
To be fair, a couple of those changes were at least logical in isolation (for example, being able to edit signs is a legit feature, not just a nerf). And around the 1.16-1.17 days, they already had a lot on their plate (the Nether rework, Caves & Cliffs, etc.). But they probably should've improved it around the Wild Update or Trails and Tales.
It seems the recent way updates have been going, Mojang has the ideology of "You will play the way WE want you to play" Killing afk farms makes redstone players unhappy. Making smithing templates only spawn in certain chests makes players who dont want to spend hours exploring unhappy Making froglights an incrediblely tedious exercise in futility makes builders upset. I wish they would just add stuff and let up interact with it the way we want to, even if it is cheesy, broken, or unintended. Its what makes Minecraft feel like Minecraft
I think they could add an upgrade to the fishing rod that lets you fish in lava, and fishing in the nether could have a chance of giving you a smithing template(the netherite upgrade one).
I don't see the issue, personally. The game is still boundless and doesn't really force you to do anything. There is no progression, questline, plotline or anything, you can do whatever and you should do whatever. And the "you will play the way WE want you to play" doesn't really add up with the fact that as of recent we got 2 updates that cater to completely different player types: builders (or more peaceful guys) with Trails and Tails and fighters with Tricky Trials. Maybe I didn't get it, but I just don't see it Not sure about afk farms since I'm no redstoner, but from what I remember the only auto-farm that got killed as of recent is the raid farm. It kinda made getting raids much less frustrating because now you aren't gonna accidentally summon them, unless you're an absolute butterfinger dumbass like my friend Smithing templates aren't crucial to the game. Noone forces you to get them or anything. And besides, they aren't THAT hard to come by, at the very least in singleplayer (except for the jungle trims, they are stupidly rare because of the rarity of the temples). The only problem is duplicating them, which is when diamonds come in handy. ALSO, one of the trims isn't a chest loot. The tides(?) trim drops from an elder guardian. Yeah, smithing templates only spawn in certain chests, sure (also trial chambers, I may be just a lucky person, but every time I looted one I got at least a single trim from the vault) You aren't forced to use froglights in no way or shape. They are simply differently colored light blocks. If you want several of them - make some sort of a mechanism to auto-produce this (WHAT IS UP REDSTONERS) or just brute force it with getting a frog into the nether and slaying magma cubes The game does not force you to get any of those items and play the way Mojang wants you to play. Literally, the only thing they "force" you to do is to break a block of wood, make planks and make a crafting table. That's it. Everything else is completely in your control. Do whatever however and whenever
They should give biomes different loot tables to make fishing more fun! -Cold biomes could have more cod while warm biomes could have more pufferfish and tropical fish. Salmons could be easy to find in rivers. -Swamps could have extra lily pads, as well as items that witches often drop like sugar or redstone. -Plains biomes could have better odds for saddles and leather. Maybe seeds. -Deserts could have cacti, dead bushes, and water bottles. Badlands could throw in golden nuggets like how people pan for gold irl. -Some biomes could have slightly raised odds for a specific enchantment, like Frost Walker in frozen oceans. -Frozen tundra biomes could have more leather boots to stay warm. And extra bows from all the strays. -Fishing in dark oak forests could reel in broken crossbows, as to elude to Illagers living there. -Coral reefs could let you catch coral fans, sea pickles, and better odds for nautilus shells. -Spruce biomes could borrow a lot of stuff from the fox loot table. -Mushroom islands could, unsurprisingly, catch red and brown mushrooms. The list goes on. This would be such a cute way to make the world seem more alive, and would encourage people to explore. You could find an ideal fishing spot on the border of two or more biomes to access different loot tables. They even dabbled in doing this already by giving Jungles a chance to give bamboo and coco beans. So this isn't even that far fetched.
@@XayXayYT only in Belarus you can get those kind of ads from probably gevrement with the speech of a president interrupted by some random ads inside ads, and no I don't want to be a patriot and no I don't wanna buy a Dyson smart vacuum cleaner™
Afk farming shouldn't be a problem mincraft incentify creativity, they should have focused in fixing other problems At this point i would just have given up as long as minecraft get updated they coud find new ways They should add a skill tree the more you do something the more efficient ig gets, become a master fishrman would give you better loot, the time requered for fishing could be reduced, you start as novice the loot you get is trash, this would set a goal
Well, Fished E.Books are enchanted with level 30, + it contains mending, it is not hard to think why they wouldn't want players to stay afking 10 hours to get all the enchantments for your tools (I personally think they should buff E.Tables), you used to get an INSANE amount of OP books, I was there. Besides all this kinds of videos tend to say "Oh but why they spent so much time on this when they could spent their time on that", which isn't entirely wrong, but it's not true, it isn't as if every single employee were watching the Fish farms, they split tasks like in every other company, so when one of them spent some time watching fish farms the rest do other things. Funny that this week we've got an optimization of the 70% at high render distances.
1st time watching you and I got to admit - the quality is outstanding. Music, editing, those funny stories, and your storytelling. That might've been 1st time I watched your video, but for sure it won't be last. Truly amazing content.
I remember the AFK fishers of old. I remember playing on survival servers where people discussed never logging off, because when they slept, they left their computers at one. I think the problem is that AFK fish farms are absolutely overpowered - they allow you to get potentially end game enchantments within your first... what, 15 minutes into a new world, if you're not super unlucky? You can get iron for the trap doors within minutes, and string either soon after, when it's night, or right before. Redstone isn't that hard to find, either, if you don't mind digging it up, or killing a witch for it. My point is that AFK fishers, themselves, aren't the problem, it's the loot they can give you. Mending being an enchantment you can get so easily devalues it, in my opinion. Hell, it devalues almost all enchantments, but Mending, especially, since it's a "treasure" enchantment. I like it's status as one. The fact that you can't get it from an enchantment table is good, means you have to hunt it down, and if you had a limited supply of Mending books in your world (i.e. if they spawned only in, say, strongholds, end cities, ancient cities - end-game structures), it would be perfectly balanced, as it removes the need to gather the materials for, and then forge new tools and weapons. Once you put Mending on one set, barring a cactus or explosion, you will not need another (which is why villagers being able to sell it is another problem). But it's rude to point out a problem without offering a solution. Mine would be something like what they've done with bamboo - change the loot table based on circumstance. Of course, remove AT LEAST treasure enchantments from the loot table, but other than that, I think having the biome you're in, height, hell, even the gear you're wearing, be able to change what you catch, would at least make it more interesting. I also think treasure catches should be locked behind an enchantment - kind of Luck of the Sea. Maybe instead of increasing your chances for treasure, each level unlocks new tiers (or shift the loot table a bit up - like with no LotS you can get just trash, fish, and MAYBE tier 1 "lucky finds", with one level, you could get fish, and tiers 1-2, and so on, though this may be overpowered, in its own right). That way, players could adjust based on their needs. Want food? Leather armor, and oceans. Gear? Fish near villages, or waters above ancient cities. I mean, if you fish and you notice an irregular amount of a certain type of item, it may also alert you to some structure hiding nearby. Also also, something I remembered after writing this is mods. There are literal mods that will AFK fish for you. If people cannot build a farm to fish for them, they won't give up, they'll just look on CurseForge. With many people looking to download a mod that will run while they're away... you do the math.
Mojang’s ultimate solution was arguably the village and pillage update which provided things like mending books much more consistently while removing the afk aspect. Because this was inherently more known than afk fish farms ever were… because it was an intended feature, it received a much more infamous reputation than fish farms ever did.
Players: *Get’s creative and make afk fish farms to speed up the process of fishing.* Mojang devs: Yeah no. *Proceeds to nerf the crap out of afk fish farms*
Yapper alert! What's kinds funny to me is how some comments just call the fishing mechanic in Minecraft boring... I mean, isn't IRL fishing also as boring if not even more inef-fish-ient? (you waste time just waiting to find out if there's any fish at all for example) Don't get me wrong, what was suggested from the example of Stardew Valley does sound cool but it also sounds tedious? (ig, idk a good word for this). RN ill just list some plan point I thought of as if I was making a whole Fishing update (I'm not even a dev, I'm just a yapper): I'd need to add more fish besides Salmon and Cod for variety, implement different loot tables for different biomes (which increases the amount of different fish I'll need), i'd need to firstly make up and then implement new Fishing rods, maybe even make more enchantment for them, and different bait too. Maybe I'll even make the Fishing rod recipe harder, let's add the bobber and reel as separate crafting ingredients, and make several different ones too. Wait, no, using the crafting bench for all of that doesn't sound right. Let's make a whole new function block to assemble fishing rods. Make it so you can disassemble your fishing rod too, to replace different broken parts. Add a different feature for displaying different sized fish, idk, maybe like a line of hooks to hang your pesky fish, and don't forget to make the already different sized fish mob corresponde to their length numbers. And for a touch of reality, actually make it so the Fish mobs are fished up instead of imaginary ones. In the end don't forget to ponder on whether the majority of the player base will even like this update, will they put me on the stake, how many of them will leave the game because pf my update, and go into depression (very personal touch at the end, sorry) Now that i think about it, a fishing update does sound a little cool, if not overwhelming (because i don't know how to make balanced updates, I'm not even a programmer). But, imo, AFK fishing farms are cringe. It's not fishing at that point, it's just explotation of magical proportion of Minecraft fishing
Fishing in Minecraft is basically just Animal Crossing fishing. You cast the line, and then you reel it in with good reaction time. Does it need to be any more complicated?
As someone who abused this mechanic I could without a doubt say the 1.13 farm was the most OP farm in the game period. It takes no special requirements, takes less than a minute to build, and basically gives you SO MUCH in return from just leaving your game open with right click held. I used to dominate small anarchy servers with this method, you max enchant your gear effortlessly without even going above the ground.
Odds are they keep nuking afk fishing because they want to ensure you don't just stand in one spot and get everything, and keep you from not actually playing the game. When with other farms mostly, you at least are free to roam around to do other things besides that.
I mean, if that's the goal they can just surrender and let dispensers cast and reel in the fishing line. That would mostly eliminate the need to stand in a single spot and allow players to walk around their base doing whatever they actually want. People don't build AFK farms because they don't want to play, they do it because the resources they need to play the way they want are even more boring to grind out the "intended" way.
I just wanna say, I've been watching your videos ever since the one about the value of diamonds decreasing and I'm really proud of you for how much the quality of your videos have increased over a single year! That video was already great, but this was an amazing watch!!!
Your video quality really improved. From the editing to the footage. Did you get a new pc because in older video the gameplay part doesnt hit 60fps consistently lol. Anyway, another banger
Maybe I’m wrong but I feel like they want to nerf it because it seems to limit exploration as most of these items would be obtainable by doing so. As for the reason Mojang allows fishing to give these items in the first place, it’s not fun and it’s very time consuming.
I'd imagine a better way to do fishing is to take some inspiration from irl fishing. Fact is, fishing in Minecraft isn't mentally stimulating, the most stimulation you have is watching particles swish around the bobber. Something you can do is include things like nets and spear fishing. I would make it so that fishing with a net can get you multiple items at once, and you can control this by having a net object fall through the water, the further down it goes the more fish you can get up to a limit cause of the size limitations of nets. Instead of watching a bobber, you instead watch a net sink that you can reel in at any time to collect some catches, this would be more mentally stimulating as you gauge how deep an object is vs when a bobber will randomly sink. The ability to control the catch at any time imo is a better system than randomly wait for something to happen. The catch results would be different as well, instead of catching one or two items you'd catch quite a bit more, as mentioned the further down the net the larger the catch. To balance this there's two limitations, a max limit on how much you can catch per casting (I'd say 25 is max) and you limit what you can catch to just fish and junk items. This would make the net primarily a method to get food than treasures. You can increase the yield chance of what you catch with enchantments like luck of the sea. So at base the net I'd put the limit on yield at 10, and each level of luck of the sea would increase this limit by 5, capping out at a chance at 25 fish per casting. Spear fishing would require you to swim with the fish, and the benefit you'd get with this is allowing you to collect the fish directly to your inventory, as well as get a chance to get a treasure or junk item from the flora when you throw the spear. Yes, make the spear for spear fishing throwable like a trident. This makes fishing with a spear more interesting cause now you gotta aim, and the trajectory is the same as a tridents so average players would already be somewhat familiar with this trajectory. When you dive in to collect the spears what ever you hit on the way down is caught and put in your inventory, as well as a chance to roll on the junk and treasure table if the spear landed in some vegetation. The reason for this? I needed a reason to explain how junk and treasure can be caught by a hook, so I figured they got tangled in the flora when the water washed them away from its origins. The main limit to this feature is you can't spam the same flora, only one spear would get a roll per flora it lands within, any others just gives you any fish it caught on the way down. Luck of the sea will increase the chances of getting a good item like it does with the fishing rod when the one spear does this roll. Now for the fishing rod itself. The downside is the fact that it does a pretty good job at replicating actual fishing, not a lot happens when you fish with a bobber. you can pull the rod around and get your lure to attract a fish better but that's about it. Implementing this would require having the rod pull the bobber around when you look which feels like it would complicate the code and have implications on other aspects of the rods gaming meta. If that was implemented, could speed up the catch rate so you're not just staring at the bobber for as long. If that isn't implemented then maybe something more stimulating is to implement fly fishing and leave bobber fishing to other aspects of the game. So instead of watching a bobber, you cast a bobberless line and reel the line in with your hook or a lure going through the water. When you bring the hook in there's a chance you catch something, and you roll like normal on the fishing table if you succeeded in catching something. The main thing that would affect this is the further out you cast and pull the hook through the water, the greater the chances of success are. This will add the need to aim and plan your cast, making longer bodies of water preferable where you can cast your hook further out. I'd also add in the ability to have different lures on the hook, we already got 2 items on hook fishing rods, so adding a few more can help expand on this and get you different kinds of stuff. Different colored or shiny lures can attract different kinds of fish, while something like a magnet or maybe using the ability of soulsand to "suction" the water around it and increase your chances for treasure loot.
We'll never getting a full fishing rework unless it's some minor upgrade or a part of a bigger update. I think it's kinda obvious based on how Minecraft updates work nowadays. They need something hype and NEW enough to market it and make people excited + get new players. I'm not sure if anyone is going to care about fishing rework besides the older players, so making it a full-on update is a certified flop and is never happening
To be fair the joke versions are hella jank have you played one block at a time, you can place items in your offhand and use your inventory with tamed horses and delete entities by placing an item from your offhand when carrying them!
tbh I find fishing kinda relaxing, I like putting on a podcast, or video and fishing for hours, maybe they could add a new fishing rod, with a more active mini game instead of replacing the current one
I'll never understand why they hate fishing farms so much, when villager trading halls are INFINITELY more overpowered. Sure they take more time and effort to set up, but the sheer amount of free stuff you get from enslaving villagers is frankly disgusting.
I guess that while trading you don't get super OP items out of thin air. You actually need to make an effort to max out your villagers and get emeralds by selling the resources you gather. In Trade Rebalance it also adds some difficulty to getting enchanted books while also getting rid of the annoying rng around replacing lecterns
@@willowshake023 "resources you gather"? You mean "resources you get in excess from farms"? Like, even the simplest full auto farm (pumpkins/melons) can give you obscene amount of emeralds even if you don't zombify your farmers (in fact, you'll have to trash your excess produce if you do). Or you could skip the middleman and just raid farm the emeralds (I guess that one is getting nerfed by having to drink pillager booze before they aggro on you)
I think the main reason is that AFK fish farm may be way too simple & easy to create. They scared players may cause Minecraft to be another Cookie Clicker. Sure, it may sound like a hypothetical scenario and you can argue that many farms (e.x. cow farm, observer-based melon farm and iron farm) are simple to create too. But what possibly makes it the most offensive to Mojang is that it just may be the simplest farm in the game's existence yet have such massive importance to the gameplay. The catch of all those examples that I gave are that they are kind of… useless for those that are playing the game through “intended way” (which means surviving the first night, finding food, building a shelter & finally beating ender dragon) because they cost way too much time and effort for casual players to build just for a small convenience. For example, it wouldn’t make sense to spend your first night gathering irons and red stones just to build a simple melon farm (observer-based) because the primary objective is to build a shelter first! (I’m not saying that everyone should have the play style but you get my point) Even if they do, technical farms are usually the last thing they will want to build (which means exploration and do something that interest them) because they are kind of… complex and boring (have to manually follow step by step from UA-cam video just to build a complete farm). Of course, this means the player will actually at least experience & “distracted” by some gameplay (e.x. be amazed by the huge cave systems when mining just to die in a lava pool, finding amazing structures for those sweet sweet loots & filling up the map just for nothing but to lag your friend’s server :D ) even when deciding to automate the resource gathering (through technical farms). Of course, Mojang also didn’t want to send those farms to the deepest void they can find unlike fish farms because they know that this is the preferred play style that technical players want too, which probably already experienced most of the game anyway. Unfortunately, fish farms are a slap in the face to Mojang’s face… For starters, they essentially cost nothing to make. Sure, they still cost a redstone (for noteblock) & 7 irons (for iron bucket & iron trapdoor) to make, but they can easily be found by finding just a single or multiple villages (build 3 blocks up to slash the iron golems, then trade all those crops away to farmers and buy 2 redstone using a single emerald)… There you go! Other than obtaining strings from spiders, it essentially presents no difficulty to gather those resources even for those casual players. To make it even worse, it is so simple to build that… (Using 1.16 style fish farm as reference) It is hard to even find a tutorial that is longer than 5 minutes nowadays! And the instructions are so simple that… You might as well just memorize it. Sure, you can say that the cow farm and melon farm aren’t hard to build either. But the next point truly takes the cake… Perhaps the final nail that strikes the coffin for Mojang is that… unlike those farms… the rewards are huuuuuge! Essentially, you can basically fish any enchantment books you like… and NON-STOP. That’s it, you basically obtain one of the most if not the most valuable item in the game (enchantment books)! To be fair, a librarian villager can be a great alternative to players to obtain (directly!) mending too… but they essentially cost a lot of emeralds to purchase. Plus, you also have to mindlessly scrolling through tons of unwanted offer just to get to your desired enchantment book (sure you can make it having to click as less steps as possible to change the ui, but it is entirely impossible to automate & afk), which is clearly not ideal if you want to “optimise” your Minecraft world or just in general to bolster your early world (aiming towards casual players). To Mojang, they know that enchantment books are basically the target for most players after diamond gear, which clearly means to compliment the pseudo gameplay that rewards players to explore to get those books). And worse of all those things, by just exploring multiple villages, you didn’t need to even experience the mining and discovery aspect of the game (what’s the point of finding those rare structures when you can already strip mine with fortune III :d). Which is why I think that unfortunately they have to step in and nerf the fish farms (clearly too op). Of course, it’s all just my opinion. I understand that Mojang wants to keep the game balanced as well and fill players with desire to explore the world. However, it just becomes an even greater chores for those that don’t have much time to enjoy Minecraft. So to me, it has both advantageous sides as well as the disadvantageous sides (depending on which perspective you look at). Your new subscriber in the town :) (I enjoy your video a lot)🎩
Watching the intro reminded me of back in 2020 I had a shared world with 7 other people and I ended up building a lake house and dock just to fish for 6-7 hours. I don’t remember why but I’m sure it was for enchanted books, but I do remember putting on a podcast and just fish for 6-7 hours. And I’m pretty sure I did it again for the next few days too. Crazy time bc I genuinely enjoyed it too, it was a no brain activity that I got rewarded for 😂😂
My guess? After being bought by Microsoft, Mojang has been engaged in a web of endless beurocracy where every decision needs to be approved by a hundred different people for a hundred different reasons.
I think the main reason mojang doesn’t like this kind of farm is because you are using a controller input to have it work instead of it working on its own like iron farms just work and you don’t do anything for that but with fish farms you hold down right click for it to work yknow
Peenix's voice jumpscared me so hard Edit: Actually your whole editing is jumpscaring me holy hell. Sr.Pelo? Persona? Actually funny skits? 10/10 video I love your style!
Theres a simple reason why mojang hates afk fish farms is because they dont want people to get max gear, to get max gear you need enchantd books and you can get them either by fishing, which is very slow, very tedious and very boring or you can villager trade which is boring and tedious (which is why I dont like playing vanilla mc) Meanwhile afk fish farms lets people get a lot of enchanted books just by holding r click overnight which makes it a lot easier to get maxed gear by just sorting the assortment of books you fished up
And I guess it just outweighs any other strat of getting geared up. Why would you even bother to do shit if you can just setup a funny little fish contraption, leave your PC for some time and get 100000 enchanted books. Also, they're doing an overhaul to villager trades and, at the very least, they removed the rng of trade rerolls on librarians by making biome-exclusive enchants.
Xay, that intro was fire, ngl the fact that Mogswamp was in here really surprised me (iv'e been watching him ever scince that documenatry you made about him). also, i'm a femboy too! (i have a crush on Yae miko)
Rays Works is infamous in the tech community for stealing designs and claiming it's their own creation (according to a recent cubicmeter video where he discuss this controversy). So I think it's worth looking into the design he published to see if it doesn't come from someone else.
Edit: I've received some feedback that I've been too harsh on Mojang, and honestly, I agree. I’ve cut a portion of my final thoughts towards the end of the video. Unfortunately, the cut is quite noticeable at 13:14, and I apologize for that.
How would you make fishing fun so that people won't resort to AFK Fish Farms? Let me know your ideas! A video uploaded exactly on time, 2 weeks later, now watch as I never upload a video on schedule again LMAO
👋Discord: discord.gg/TPRwNnn59s
It wouldn't work in Minecraft but what if you made it so after you reel in the fish you have to fight it to actually catch it, then it's non afkable
Alternatively if you just don't make it anything special, if you want the loot obtained by fishing, you have to tediously work for it
In both cases you make it so the loot is worth working for but not just op
Maybe make it so that when a fish is caught the rod, the rod will first shake a bit then when the hook sinks in the player needs to right click to catch the fish, the time the hook sinks would be random.
(I suck at explaining, lol)
@@The_Grin_Reaper_
"What do you do for a living?"
"I 1v1 fish"
make it a minigame
@XayXayYT if you want to have a better skin model then im recommend you to use the ,,Yes Steve model,, mod you can have much much better characters. Try it if you want.
all of that progression for AFK fish farms to FINALLY be so simple, then they just do a 180 and become more complicated than ever
@@theholygrail holy grail spotted
Aint no way
Tsb UA-camr in a Minecraft Comment section...
Tuff
its the tsb guy omg
no way
What? 😂
Instead of remaking the fishing mechanic, they just want to maintain the existing uninteresting way of fishing. Why?
Mojang employees are eldritch beings. Their motives and design philosophies are beyond human comprehension.
I'm guessing it's also why they don't fix the anvil
How's the anvil broken? Are you referring to the "too expensive" limit?@@williamdrum9899
Well now they at least started to fix transportation, this means that they are aware of "balancing" problems in the game, like fishing now we have to wait for a rework
I guess we could only say "because they're Mojang"
An overlooked piece of information here: Mojang literally took down RaysWorks's Google drive world save on "copyright reasons" because of the fish farm. Several other farms were also saved in that same world, and were caught in the collateral. When he tried to re-upload, it was taken down again.
AFK Fishing farms is the embodyment of the 'I didn't hear no bell' meme.
It doesn't matter what Mojang does, sooner or later a way to do it will be found
I'm not understanding why they're going after it at all. Does it actually affect anything? If you want to "cheat", do your thing. Minecraft is supposed to be played the way you want. It's not like it's is a ranked competitive game with cash prizes or anything.
@@porsche911c because its a bug and for some reason they just hate it more than every other bug
All mojang has to do to perminently break all possible fish farms, is prioitise the action of realing in the fishing rod over all other right-click block interactions.
Let's just hope they don't figure that out.
@@agsilverradio2225 Client modifications can't be broken by that, since they mimic players reeling it in without glitches
@@halfblood_drag0n It's not exactly a bug, though. Moreso an exploit.
Mojang: You can build anything!
Mojang when they see fish farms:
players : i want to play with rules so i play survival
also players : NOOOO WDUM BY "AFK IS FOR MOBILE GAMES", MINECRAFT SHOULD NOT HAVE RULES AAAAAAAAAA GRHSJHAGUSHDIOGFHJNLHGFJKL
@@jonatanpl3899 tf
Minecraft has no rules
@@SillyTopHatFrog example : you have to have 2 sticks to craft a pickaxe
@@jonatanpl3899 you can also craft an axe or shovel or hoe
@@SillyTopHatFrog but you *can't* craft a furnace with it.
so basically you are allowed to make some stuff with sticks but not other.
same with this thing
you can fish
but you cannot cheese the game
The craziest part is - why AFK fishing? There are mob grinders that can produce 6 million + items per hour (EOL), but even ignoring feats of engineering like that, the average person can build a box in the dark and a drop chute to a hopper and have an afk mob grinder that *doesn't even require the player to be standing in place* like the afk fish farm does, and it'll produce way more items than an afk fish farm. Sure, it doesn't give you mending books, but fishing is literally the least ef-fish-ient way to get mending books, as villager trading is incredibly easy and rerolling trades just requires breaking a block. Cure your villager a couple of times and trades basically become free, but even without that, a stack of sticks can buy you anything in the game basically.
AFK fishing isn't OP, it never was and it likely never will be. It isn't the only form of afk automation in the game, by a *long shot,* and yet it's the one that's always instantly targeted. Even before this video, it always baffled me. I've been playing Minecraft since before fishing was even added, so I've seen the entire history of afk fish farms being created and patched first hand, and it always struck me as an incredibly odd thing for Mojang to be so worried about.
funny mending
as someone who barely plays the game:
mob farms take a long time to build and are easy to mess up (i only built one ever in survival, and i thought i built it right but almost nothing was spawning), rerolling villager trading i did do but its very easy to fuck yourself over and curing villagers i really don't know how is a thing players just do commonly. its so insane to me, like its so hard to do, you have to lure the villager to get hit by a zombie or something without dying and have those random 2 hard to get items? it doesnt even make sense, you can get so many emeralds just by trading sticks (which is broken asf by the way)
@@eltiolavara9 golden apples are craftable and basically free once you have a gold farm set up, and splash potions of weakness are super easy to make. Just a spider eye, a mushroom, a piece of sugar, and a gunpowder. All of which are farmable and easy to get thousands of. You can even hit a bunch of zillagers with a single potion if you’re too lazy to make a bunch, but at the point you’d be building a trading hall, gapples and potions are basically so free they’re not a noticeable drain on your resources in any way.
As for the zombie part of the problem, there’s a ton of solutions to that that aren’t a free-range zombie that might attack you (though by the time you’re making a trading hall, you’re probably in full enchanted netherite and a single zombie couldn’t kill you accidentally, it’d just be annoying) zombies can hit villagers from Minecarts, or you can make a lowered platform behind the villager’s trading row and push it up with pistons to bring the zombie into range, ect. I’ve seen dozens of automatic conversion designs.
Making a trading hall is a lot of manual micromanagement and takes a lot of infrastructure and prior farms being built, it’s an endgame thing for sure, but maybe it’s because I play on a lot of technical servers, but I’ve known more players who have built them than haven’t.
@@x_MoonlitShade man you are talking to a casual player 😵
Casual players are most likely to build a house and farm everything manually, the old afk fish farm was a easy asf desing and can be setuped in 5 minutes, the gold farm, mob farm and trading hall are long term farm, while the fishing farm can be used at the early game
@sleepydafastboi conterpoint: casual players don't even look into breaking the bedrock barrier in the nether, let alone making gold farms.
Secondly: casual players will not be spending hours rerolling librarians in the chance of getting mending books. The amount of people who do that is very low. There are people who have never even touched netherite since it was added in the game
The Wild Update would have been the perfect time to overhaul fishing, but they had to go with the Mild Update instead - while it's understandable why AFK fishing is considered an exploit by Mojang, it's annoying how they keep banning them, almost as if they have their eye on fishing but don't update the mechanic anyway.
It would have also been easy to work it into the archeology changes of 1.20
ngl there should have been various fish of various sizes providing different hunger amounts and different effects and more treasure things instead of just the options of: [book, leather, saddle, random plant material, string, fish, slightly retextured fish, pufferfish, tropical fish (useless fish), fishing rod and ... oh i listed everything? damn]
yeah there isn't much there
@@heavygaming1167honestly even just some items exclusive to fishing would be a nice touch. Maybe a new fish variant, or something. More variation of the loot tables based on the biomes would be awesome, too
@@hisuianchar1548 loot variation based on biomes would be SO good! id also really love different fish depending on the biomes. salmon and other river fish in rivers, cod/tropicals or even tuna in their respective biomes. i'd love more recipes and cooking things with different fish! it could even come with a cooking update where they add more kinds of food.
They did not ban it, they are just fixing various bug.
I just think its funny that they haven't thought of making the bobber not move physically.
Now you're thinking like a good developer! The idea is so easy that it almost makes me think Mojang don't want to get rid of fishing farms completely.
I assume they want to patch out AFK fishing without affecting how "normal" fishing looks and feels
@@xGOKOPx I think he meant to make so the movement is only visual, aka not affect the bobber's hitbox
I guess that still wouldn't patch the newest farm though, since it relying on a sound cue
@@MoroccoKindaCringe you're too smart.
But also, Minecraft was coded as" one big thing by one man" that means that now anyone that came later and tries to change anything it takes a lot of effort and creates other bugs. It may just be more complicated than what we imagine... Or!
Mojang has the classic company problem where any change has to go through the hands of your higher ups and then back down again.
*People just trying to have a chill game without spending hours of boring right clicking and looking at a blue screen.*
Mojang: "And so I took that personally."
I don't think Fishing is a mandatory activity lol. Except back when Mending couldn't be obtained easily from Villagers.
@@miimiiandco even back then it isn't mandatory, yall have gotten way too used to these things
7:15 i carried
@@notvixios YOOOOOOOO- (chain)
Ofc you did
@@belindabrown8693no
Ye
@@belindabrown8693 no
Great video! Very entertaining and informative.
When I made the sculk sensor design I actually DM a mojang dev and asked if it would get nerfed and they said 'can't answer that without seeing it' Which made me nervous.😅 You did miss the time period between 1.16 nerf and sculk sensor added. We did make afk fish farms treasure loot fish farms then but reeled in at cycles timing for best luck of fish being on there.
I have 0 connections to mojang this is purely speculative, but I think there's a decent change this one can stay.
The reason being is that the strongest part of of afk fish farms is the early game access. In a hypothetical lets play, it could be set up around episode 2-3. Trading halls, while much more powerful, would be set up closer to episode 20-50. By virtue of needing skulk, this version of the farm is pushed back 10 episodes or so.
There isn't really an easy way to quantify progress in minecraft so I hoped what I said makes sense
3:02 PHENOIX SC SPOTTED!!
"Moyang"
moyang
"Moyang"
It’s that time of the month again
@@pakonpoon5280 hmmmmmmmmmmm
holdup why do they care about afk fishing so much, meanwhile they do nothing against raid farms and other player required afk farms? if you allow raid farms afk fishing should be allowed too. yknow, because afk fishing is way less op than raid farms.
They did nerf raid farms with the ominous bottles I believe
@@XayXayYT I have never heard of ominius bottles is that a 1.21 thingm
@@thomb.9013 after 1.21, killing pillager captains give you an ominous bottle instead of bad omen effect. Drinking the ominous bottle near a village gives you something like bad omen. And after the 30 seconds the effect ends, raid starts. But drinking the potion and waiting 30 secs makes manual raid farms slower and completely breaks stacked raid farms.
@@aluuucanzeadamdir I think you still get bad omen, you just also get the potion to be able to start a raid whenever you want to? Or am I remembering incorrectly?
@@XayXayYTbut it's not the same, they still work but the fishing one not at all
“Nobody likes fishing” someone clearly has never built a small fishing shack on the water and fished while it was raining with your Minecraft dog
You can like the process of creating the shack, the rain effects or your dogs noises, but not fishing
@@SmihoTvor_lite fishing is like my favorite part of minecraft its so fun 😓
@@SmihoTvor_lite I do like it, I got my full enchanted bow from fishing as well as my full enchanted fishing rod just with a normal one and with the fish I sold it to a villager
@@owbie0714 I don't understand neither of you ... Maybe you like things you get from fishing, but the process of fishing is the most boring thing possible. It is literally AFKing as a game mechanic
@@owbie0714 Philza lol
everyone - hates fishing
me - fishing for hours each day
The Criteria is probably Effort required : Yield ratio
AFK fish farms are completely safe to setup, messups dont get you killed or undo all your efforts. It was also extremely easy to build before the 1.20/21 versions that require a sculk sensor. The problem with afk fish farms is that just by getting like 10 iron (that you can get on exposed places not even needing to go into a cave for) you could get rare items like enchanted books, saddles and nametags.
Compare that to a raid farm (which they still nerfed) where you have to make a 120 block long signal tower, transport 5 villagers to specific spots, setup a shifting floor activated by a player clock, or a much simpler Iron farm that still requires u to trap a zombie, trap 3 villagers and make an efficient spawning and killing area for Golems.
Mojang hasnt been against AFK farms, but they do seem to be against farms that have an extremely high Effort : Yield ratio, fish farms being one of the least effort farms possible.
Sculk sensors don't even work anymore in 1.21; they removed its ability to detect the bobber in 23w12a.
Just a little fyi: Raysworks hasn’t invented a *single* farm at all. All the designs presented on the channel have been invented by other people days or weeks, sometimes even months, earlier.
@@Tylorean I've always been happy to hang inventions over to Ray to improve or make popular. When I did the one wide fish farm, I also handed it to bisumto and gave blessings to do as he pleased. I'm sure I'm not the only person to hand out devices for improvements and tutorials.
I still LOVE regular fishing, just hits different when your in you fishing shack by the lake in a spruce forest next to your pet dog
yes
It's fun, but gets a bit monontatnous after a whilem
It just works for Minecraft. Can't really imagine UI popping up where you have to spam click to catch fish. The current one is just much more atmospheric.
Yesss. I think the vibes of regular fishing are perfect. The best way they could improve it would just be to add different biome loot tables. Like how jungles let you catch coco beans and bamboo?
Swamps could have extra lily pads and witch ingredients. Badlands could have rare gold nuggets like how people pan for gold irl. Coral reefs could give coral, sea pickles, and nautilus shells.
Maybe even some enchantments could have boosted odds, like Frost Walker in frozen oceans?
It would be so cute to scout out the perfect fishing spot and build a little dock.
yet they made villagers 100x more op than this in 1.14
@@Whatismusic123 13:34 Persona 4 golden :33333
Why did i comment this as an answer
@@rasagas3682 this is my favourite reply ever
Indeed it’s ridiculous
They nerfed villagers again though so that doesn't really matter
13:30 There is zero financial incentive for Mojang to actually patch their game. So long as modders keep fixing their messy game, they'll never work to fix it. They know that 90% of java players will download sodium or optifine, so why even bother fixing and spending money if others have fixed it for free? It's a shame, but I think that's why it happens. Also, thanks for having me on again! :D
Yeah, mod usage isn't 90%, not even close. You'd be surprised by how many people just run vanilla
Sounds like Bethesda's mentality.
@@zhongcena those who don't download optifine or sodium don't notice the issues they solve.
Damn i never realised how inef-fish-cient Mojang actions. We need this fishing update, and maybe you can spent another 24 hours for a bet without being so bored
@@electrifiendy NICE PUN 💀
Took me three seconds to Catch the joke
@@xomegax5558 oh cod that joke was almost as bad as this one
tanks for giving me new joke ideas
Really? You never realised? It's been over 3 years since they announced the cave updates and it's still an incomplete WIP lmfao
"Fishing still Sucks"
Yeah
So does enchanting.
When a mechanic sucks players try their best to cheese it or outright circumvent it.
It happened with Enchanting with Villagers. And it happened with Fishing with AFK Villagers.
Both times they decided to keep nerfing the alternatives or just outright removing them.
I don't know what Mojang actually intends with these nerfs/changes considering there has been no information on any sort of overhaul to these mechanics, as well as the fact that neither of these realistically affect anyone for the negative.
Like making Villager trading halls in survival or on multiplayer isn't going to kill a community. AFK fish farming maybe could cause lag but the initial designs use so little and the rewards for fishing are so minute (relative to something like villager's) that I don't think it would have mattered.
Maybe they think that these 2 take the fun out of the game, but this is ultimately a sandbox. The point is you have the freedom to do whatever you want and some people just use these methods to dodge a tedious and flawed mechanic.
Maybe one day in the distant future we will have an overhaul of these mechanics and see their grand vision. I just hope we wont be disappointed by what they decide to do......
Version 1.50 - Removed the Ability for Villagers to Trade and you have to play a tedious minigame for everytime you want to toss out your fishing line.
(Just kidding, albeit I hope I'm not jinxing us)
I completely agree. If Enchanting was actually fun, I don't think AFK Fishing or Villagers would be as big of an issue.
Also, fishing is supposed to be an atmospheric activity with a chance of getting something cool, not the only viable way to get Mending pre-1.14.
There really should be a Fishing Update, considering how near pointless fishing is right now when it's not being used for AFK fish farms (since the fish themselves spawn as mobs now, also it's not needed for getting enchanted books because of easy villager trades)
Nautilus shells, maxed bows and a couple of other pretty neat things you can get from fishing. Yes, you can speedrun to ALL of that in like 50 minutes, but... It just doesn't have *the vibe*
"how pointless fishing is right now" You literally get food out of nowhere + some cool stuff like enchanted books (literally fished mending outta there lol), super enchanted bows. Also name tags, saddles, pufferfish (water breathing is one of the best potions of this game and I'll die on this hill). Also, iirc, you can sell the fish you've collected to villagers
@@willowshake0231 mob. Villagers why would you spend time on a mid food source where you can get golden carrots from Villagers,why would you waste time on trying to get mending for once where you can just reroll for infinite mending from Villagers.why would you waste time fishing for Emeralds when iron farms exist.your reply doesn't make sense
@@ImZaneXDXD some players just want to enjoy the game their way, may not be the most efficient way but is the way they have fun.
minecraft is supposed to be a game about creativity and doing things however you want but then makes a option so fucking op that why bother at all to do anything else, that it just bad desing, and im not saying that they should nerf villagers or atleast no just nerf them, they should make the other options actually fun and viable so people dont feel like they wasting their time
@@ImZaneXDXD Why? Because I don't want to lol. I did so many times by now it just became excruciatingly boring, hence why I'm barely doing any villager breeding/trading in my most recent survival worlds. Building farms and gathering resources is simply much more interesting than just curing villagers and doing slavery. It's more like an endgame option to me more than anything. Nobody forces you to go out of your way and do villagers, like dead-ass. It's just one of the ways people play the game. The only times it might actually force you is when you want to find a certain structure, so you go get a map from a villager. Even then all it requires you to do is max up one or two cartographer villagers and that's it
Back on the ps4 edition I used to use rubber bands to hold down the trigger and run these for hours;
On 3 controllers split screen
@@thsxi on ps4 edition, I'd lodge a dime or penny in the very small crevice between the trigger and controller when you held it down, and it'd keep it held down until I took the coin out
To be fair, a couple of those changes were at least logical in isolation (for example, being able to edit signs is a legit feature, not just a nerf). And around the 1.16-1.17 days, they already had a lot on their plate (the Nether rework, Caves & Cliffs, etc.). But they probably should've improved it around the Wild Update or Trails and Tales.
8:13 Oh not the raysworks drama, I thought cubic metre has exposed him completely.
Yeah. He can't be trusted with any credits.
It seems the recent way updates have been going, Mojang has the ideology of "You will play the way WE want you to play"
Killing afk farms makes redstone players unhappy.
Making smithing templates only spawn in certain chests makes players who dont want to spend hours exploring unhappy
Making froglights an incrediblely tedious exercise in futility makes builders upset.
I wish they would just add stuff and let up interact with it the way we want to, even if it is cheesy, broken, or unintended. Its what makes Minecraft feel like Minecraft
They've been that way since about 1.16 or so
Those last 2 don’t have anything to do with you last and first point.
I think they could add an upgrade to the fishing rod that lets you fish in lava, and fishing in the nether could have a chance of giving you a smithing template(the netherite upgrade one).
I agree
I don't see the issue, personally. The game is still boundless and doesn't really force you to do anything. There is no progression, questline, plotline or anything, you can do whatever and you should do whatever. And the "you will play the way WE want you to play" doesn't really add up with the fact that as of recent we got 2 updates that cater to completely different player types: builders (or more peaceful guys) with Trails and Tails and fighters with Tricky Trials. Maybe I didn't get it, but I just don't see it
Not sure about afk farms since I'm no redstoner, but from what I remember the only auto-farm that got killed as of recent is the raid farm. It kinda made getting raids much less frustrating because now you aren't gonna accidentally summon them, unless you're an absolute butterfinger dumbass like my friend
Smithing templates aren't crucial to the game. Noone forces you to get them or anything. And besides, they aren't THAT hard to come by, at the very least in singleplayer (except for the jungle trims, they are stupidly rare because of the rarity of the temples). The only problem is duplicating them, which is when diamonds come in handy. ALSO, one of the trims isn't a chest loot. The tides(?) trim drops from an elder guardian. Yeah, smithing templates only spawn in certain chests, sure (also trial chambers, I may be just a lucky person, but every time I looted one I got at least a single trim from the vault)
You aren't forced to use froglights in no way or shape. They are simply differently colored light blocks. If you want several of them - make some sort of a mechanism to auto-produce this (WHAT IS UP REDSTONERS) or just brute force it with getting a frog into the nether and slaying magma cubes
The game does not force you to get any of those items and play the way Mojang wants you to play. Literally, the only thing they "force" you to do is to break a block of wood, make planks and make a crafting table. That's it. Everything else is completely in your control. Do whatever however and whenever
They should give biomes different loot tables to make fishing more fun!
-Cold biomes could have more cod while warm biomes could have more pufferfish and tropical fish. Salmons could be easy to find in rivers.
-Swamps could have extra lily pads, as well as items that witches often drop like sugar or redstone.
-Plains biomes could have better odds for saddles and leather. Maybe seeds.
-Deserts could have cacti, dead bushes, and water bottles. Badlands could throw in golden nuggets like how people pan for gold irl.
-Some biomes could have slightly raised odds for a specific enchantment, like Frost Walker in frozen oceans.
-Frozen tundra biomes could have more leather boots to stay warm. And extra bows from all the strays.
-Fishing in dark oak forests could reel in broken crossbows, as to elude to Illagers living there.
-Coral reefs could let you catch coral fans, sea pickles, and better odds for nautilus shells.
-Spruce biomes could borrow a lot of stuff from the fox loot table.
-Mushroom islands could, unsurprisingly, catch red and brown mushrooms.
The list goes on. This would be such a cute way to make the world seem more alive, and would encourage people to explore. You could find an ideal fishing spot on the border of two or more biomes to access different loot tables.
They even dabbled in doing this already by giving Jungles a chance to give bamboo and coco beans. So this isn't even that far fetched.
13:35 the amount of disrespect in this one folder is insane
how did i get a 1 hour 20 min unskippable ad at 1:20 (yes i am not joking)
Unfortunately I don't decide those, but idk who they expect to watch a full 1 hour ad lmao
i got two ads as soon as i clicked to your time
@@XayXayYT only in Belarus you can get those kind of ads from probably gevrement with the speech of a president interrupted by some random ads inside ads, and no I don't want to be a patriot and no I don't wanna buy a Dyson smart vacuum cleaner™
use a ad block :)
@@ThePolskikittylol, Lukashenko should crack down on this sht lmao 😂
Afk farming shouldn't be a problem mincraft incentify creativity, they should have focused in fixing other problems
At this point i would just have given up as long as minecraft get updated they coud find new ways
They should add a skill tree the more you do something the more efficient ig gets, become a master fishrman would give you better loot, the time requered for fishing could be reduced, you start as novice the loot you get is trash, this would set a goal
@@Mustache99 sounds like wynncraft
Minecraft's not an RPG game, sir. If you want RPG - play mods or find some other game
@@Mustache99 bruh,is he really asking for a skill tree 💀
Fr, it's a sandbox game about creativity ,idk what the *GESNHIN PLAYER*think@@willowshake023
@@Don7g1 Minecraft has already a skills tree look at villager trading the more you do It better It's the trade, and It works
1:10 you could have had the chance to say "Or is it" and play Vsauce music
that what i was thinking jfdgsk
Choked it rly hard 😢😭
7:16 PAYDAY 2 MENTIONED!!!
*flashbacks to "I Fished In Minecraft For 24 Hours Straight"*
I've unironically felt pain making this video because of that
@@XayXayYTseems like you got a PTSD 🗿
Well, Fished E.Books are enchanted with level 30, + it contains mending, it is not hard to think why they wouldn't want players to stay afking 10 hours to get all the enchantments for your tools (I personally think they should buff E.Tables), you used to get an INSANE amount of OP books, I was there. Besides all this kinds of videos tend to say "Oh but why they spent so much time on this when they could spent their time on that", which isn't entirely wrong, but it's not true, it isn't as if every single employee were watching the Fish farms, they split tasks like in every other company, so when one of them spent some time watching fish farms the rest do other things. Funny that this week we've got an optimization of the 70% at high render distances.
1st time watching you and I got to admit - the quality is outstanding. Music, editing, those funny stories, and your storytelling. That might've been 1st time I watched your video, but for sure it won't be last. Truly amazing content.
My favorite femboy ❤
SAme
Same
Same
Our favorite femboy
Femboy?
YAYYYY another xayxay vid :)
your quality is getting better by the video
I remember the AFK fishers of old. I remember playing on survival servers where people discussed never logging off, because when they slept, they left their computers at one.
I think the problem is that AFK fish farms are absolutely overpowered - they allow you to get potentially end game enchantments within your first... what, 15 minutes into a new world, if you're not super unlucky? You can get iron for the trap doors within minutes, and string either soon after, when it's night, or right before. Redstone isn't that hard to find, either, if you don't mind digging it up, or killing a witch for it.
My point is that AFK fishers, themselves, aren't the problem, it's the loot they can give you. Mending being an enchantment you can get so easily devalues it, in my opinion. Hell, it devalues almost all enchantments, but Mending, especially, since it's a "treasure" enchantment. I like it's status as one. The fact that you can't get it from an enchantment table is good, means you have to hunt it down, and if you had a limited supply of Mending books in your world (i.e. if they spawned only in, say, strongholds, end cities, ancient cities - end-game structures), it would be perfectly balanced, as it removes the need to gather the materials for, and then forge new tools and weapons. Once you put Mending on one set, barring a cactus or explosion, you will not need another (which is why villagers being able to sell it is another problem).
But it's rude to point out a problem without offering a solution.
Mine would be something like what they've done with bamboo - change the loot table based on circumstance.
Of course, remove AT LEAST treasure enchantments from the loot table, but other than that, I think having the biome you're in, height, hell, even the gear you're wearing, be able to change what you catch, would at least make it more interesting.
I also think treasure catches should be locked behind an enchantment - kind of Luck of the Sea. Maybe instead of increasing your chances for treasure, each level unlocks new tiers (or shift the loot table a bit up - like with no LotS you can get just trash, fish, and MAYBE tier 1 "lucky finds", with one level, you could get fish, and tiers 1-2, and so on, though this may be overpowered, in its own right).
That way, players could adjust based on their needs. Want food? Leather armor, and oceans. Gear? Fish near villages, or waters above ancient cities.
I mean, if you fish and you notice an irregular amount of a certain type of item, it may also alert you to some structure hiding nearby.
Also also, something I remembered after writing this is mods. There are literal mods that will AFK fish for you. If people cannot build a farm to fish for them, they won't give up, they'll just look on CurseForge. With many people looking to download a mod that will run while they're away... you do the math.
Mojang’s ultimate solution was arguably the village and pillage update which provided things like mending books much more consistently while removing the afk aspect. Because this was inherently more known than afk fish farms ever were… because it was an intended feature, it received a much more infamous reputation than fish farms ever did.
Now that AFK Fishing is no longer the only viable way to obtain Mending, it's no longer a mandatory farm.
Players: *Get’s creative and make afk fish farms to speed up the process of fishing.*
Mojang devs: Yeah no.
*Proceeds to nerf the crap out of afk fish farms*
I LOVE the editing, little skits, and cameos in this video!!
Yapper alert!
What's kinds funny to me is how some comments just call the fishing mechanic in Minecraft boring... I mean, isn't IRL fishing also as boring if not even more inef-fish-ient? (you waste time just waiting to find out if there's any fish at all for example)
Don't get me wrong, what was suggested from the example of Stardew Valley does sound cool but it also sounds tedious? (ig, idk a good word for this).
RN ill just list some plan point I thought of as if I was making a whole Fishing update (I'm not even a dev, I'm just a yapper): I'd need to add more fish besides Salmon and Cod for variety, implement different loot tables for different biomes (which increases the amount of different fish I'll need), i'd need to firstly make up and then implement new Fishing rods, maybe even make more enchantment for them, and different bait too. Maybe I'll even make the Fishing rod recipe harder, let's add the bobber and reel as separate crafting ingredients, and make several different ones too. Wait, no, using the crafting bench for all of that doesn't sound right. Let's make a whole new function block to assemble fishing rods. Make it so you can disassemble your fishing rod too, to replace different broken parts. Add a different feature for displaying different sized fish, idk, maybe like a line of hooks to hang your pesky fish, and don't forget to make the already different sized fish mob corresponde to their length numbers. And for a touch of reality, actually make it so the Fish mobs are fished up instead of imaginary ones.
In the end don't forget to ponder on whether the majority of the player base will even like this update, will they put me on the stake, how many of them will leave the game because pf my update, and go into depression (very personal touch at the end, sorry)
Now that i think about it, a fishing update does sound a little cool, if not overwhelming (because i don't know how to make balanced updates, I'm not even a programmer). But, imo, AFK fishing farms are cringe. It's not fishing at that point, it's just explotation of magical proportion of Minecraft fishing
Fishing in Minecraft is basically just Animal Crossing fishing. You cast the line, and then you reel it in with good reaction time. Does it need to be any more complicated?
Really nice video bud, the editing keeps getting better, and the cameos are really fun
Another banger! cant wait to see this i will edit later
As someone who abused this mechanic I could without a doubt say the 1.13 farm was the most OP farm in the game period. It takes no special requirements, takes less than a minute to build, and basically gives you SO MUCH in return from just leaving your game open with right click held. I used to dominate small anarchy servers with this method, you max enchant your gear effortlessly without even going above the ground.
Odds are they keep nuking afk fishing because they want to ensure you don't just stand in one spot and get everything, and keep you from not actually playing the game. When with other farms mostly, you at least are free to roam around to do other things besides that.
yeaaahh, that makes a lot of sense.
I mean, if that's the goal they can just surrender and let dispensers cast and reel in the fishing line. That would mostly eliminate the need to stand in a single spot and allow players to walk around their base doing whatever they actually want. People don't build AFK farms because they don't want to play, they do it because the resources they need to play the way they want are even more boring to grind out the "intended" way.
I just wanna say, I've been watching your videos ever since the one about the value of diamonds decreasing and I'm really proud of you for how much the quality of your videos have increased over a single year! That video was already great, but this was an amazing watch!!!
Your video quality really improved. From the editing to the footage. Did you get a new pc because in older video the gameplay part doesnt hit 60fps consistently lol. Anyway, another banger
Every video from "The Most Hated Update" onwards is a new pc lmao
Damn first of all, your editing and everything is so good, but finally somebody who put a msg when they play the discord notification
Mojang when i tell them that you can just overhaul an item: 😮... Yeah,
and then ya'll cry about not keeping game to the old roots.
Fuck the old roots
i didn't understand that. could you please elaborate?
Yes, please overhaul enchanting so I don't feel like skipping it is infinitely more fun.
that phoenixsc sound effect "moyang" at 3:03 is just😂
Then their excuse for not adding stuff like furniture is: "we don't want to ruin people's creativity"... 🤡
That’s true. Stairs with signs and trapdoors and doors as chairs is a staple of Minecraft builds. having a designated chair item detracts from that.
@@BigMastah79 But you can't sit on stairs without either mods/plug-ins or weird minecart jank.
Limitation breeds creativity and furniture doesn't fit Minecraft
@@star5384 It's true that limitation breeds creativity. But why would I want my chairs to take up 27 cubic meters (3x3x3 blocks)?
@@star5384 a game about building structures. Often homes, castles... But if you say so, Notch
2:05 The SpongeBob SquarePants Movie reference when Squidward questions the Chum Bucket hat.
4:46 Doggone it.
Was wondering if someone would get that reference heh
I knew from the sec he said jilly squid his goona tell us to go to that vid man, smooth criminal
Annie, are you OK?
THANK YOU so very much for adding a card that shows the background music when it comes on!
0:37 nah,me and my friends like fishing without being afk
@@yukaritrains i like fishing in Minecraft too
Me too :>
Me too. On servers with friends we try to see how fast I can create a fully enchanted fishing rod just by combining broken rods I catch.
You know, I forgot there was such a thing as a fishing machine.😂
my THIRD favorite femboy 😎
okay so what's #1 and #2?
answer the question WD.
I’ve always wondered how these old fish farms worked. Thank you!
Maybe I’m wrong but I feel like they want to nerf it because it seems to limit exploration as most of these items would be obtainable by doing so. As for the reason Mojang allows fishing to give these items in the first place, it’s not fun and it’s very time consuming.
I'd imagine a better way to do fishing is to take some inspiration from irl fishing. Fact is, fishing in Minecraft isn't mentally stimulating, the most stimulation you have is watching particles swish around the bobber. Something you can do is include things like nets and spear fishing. I would make it so that fishing with a net can get you multiple items at once, and you can control this by having a net object fall through the water, the further down it goes the more fish you can get up to a limit cause of the size limitations of nets. Instead of watching a bobber, you instead watch a net sink that you can reel in at any time to collect some catches, this would be more mentally stimulating as you gauge how deep an object is vs when a bobber will randomly sink. The ability to control the catch at any time imo is a better system than randomly wait for something to happen. The catch results would be different as well, instead of catching one or two items you'd catch quite a bit more, as mentioned the further down the net the larger the catch. To balance this there's two limitations, a max limit on how much you can catch per casting (I'd say 25 is max) and you limit what you can catch to just fish and junk items. This would make the net primarily a method to get food than treasures. You can increase the yield chance of what you catch with enchantments like luck of the sea. So at base the net I'd put the limit on yield at 10, and each level of luck of the sea would increase this limit by 5, capping out at a chance at 25 fish per casting.
Spear fishing would require you to swim with the fish, and the benefit you'd get with this is allowing you to collect the fish directly to your inventory, as well as get a chance to get a treasure or junk item from the flora when you throw the spear. Yes, make the spear for spear fishing throwable like a trident. This makes fishing with a spear more interesting cause now you gotta aim, and the trajectory is the same as a tridents so average players would already be somewhat familiar with this trajectory. When you dive in to collect the spears what ever you hit on the way down is caught and put in your inventory, as well as a chance to roll on the junk and treasure table if the spear landed in some vegetation. The reason for this? I needed a reason to explain how junk and treasure can be caught by a hook, so I figured they got tangled in the flora when the water washed them away from its origins. The main limit to this feature is you can't spam the same flora, only one spear would get a roll per flora it lands within, any others just gives you any fish it caught on the way down. Luck of the sea will increase the chances of getting a good item like it does with the fishing rod when the one spear does this roll.
Now for the fishing rod itself. The downside is the fact that it does a pretty good job at replicating actual fishing, not a lot happens when you fish with a bobber. you can pull the rod around and get your lure to attract a fish better but that's about it. Implementing this would require having the rod pull the bobber around when you look which feels like it would complicate the code and have implications on other aspects of the rods gaming meta. If that was implemented, could speed up the catch rate so you're not just staring at the bobber for as long. If that isn't implemented then maybe something more stimulating is to implement fly fishing and leave bobber fishing to other aspects of the game. So instead of watching a bobber, you cast a bobberless line and reel the line in with your hook or a lure going through the water. When you bring the hook in there's a chance you catch something, and you roll like normal on the fishing table if you succeeded in catching something. The main thing that would affect this is the further out you cast and pull the hook through the water, the greater the chances of success are. This will add the need to aim and plan your cast, making longer bodies of water preferable where you can cast your hook further out. I'd also add in the ability to have different lures on the hook, we already got 2 items on hook fishing rods, so adding a few more can help expand on this and get you different kinds of stuff. Different colored or shiny lures can attract different kinds of fish, while something like a magnet or maybe using the ability of soulsand to "suction" the water around it and increase your chances for treasure loot.
Fishing rework? ❌
April fools huge updates? ✅
We'll never getting a full fishing rework unless it's some minor upgrade or a part of a bigger update. I think it's kinda obvious based on how Minecraft updates work nowadays. They need something hype and NEW enough to market it and make people excited + get new players. I'm not sure if anyone is going to care about fishing rework besides the older players, so making it a full-on update is a certified flop and is never happening
New Structure with complex mechanics, a new mob, new weapon, new loot, and a versatile mobility option coupled with massive technical improvements? ✅
To be fair the joke versions are hella jank have you played one block at a time, you can place items in your offhand and use your inventory with tamed horses and delete entities by placing an item from your offhand when carrying them!
Have to say I love all the little gags in this video. Both informative and entertaining!
3:04 PeenixSC reference
@@truetentic fr I looked for this comment 🤣
tbh I find fishing kinda relaxing, I like putting on a podcast, or video and fishing for hours, maybe they could add a new fishing rod, with a more active mini game instead of replacing the current one
I'll never understand why they hate fishing farms so much, when villager trading halls are INFINITELY more overpowered. Sure they take more time and effort to set up, but the sheer amount of free stuff you get from enslaving villagers is frankly disgusting.
Villager trading halls are powerful, but not overpowered. By the time you make one, you're at least mid game, maybe late game.
I feel like this is what trading is supposed to be made for
They’re looking into it, at the very least
I guess that while trading you don't get super OP items out of thin air. You actually need to make an effort to max out your villagers and get emeralds by selling the resources you gather. In Trade Rebalance it also adds some difficulty to getting enchanted books while also getting rid of the annoying rng around replacing lecterns
@@willowshake023 "resources you gather"? You mean "resources you get in excess from farms"? Like, even the simplest full auto farm (pumpkins/melons) can give you obscene amount of emeralds even if you don't zombify your farmers (in fact, you'll have to trash your excess produce if you do). Or you could skip the middleman and just raid farm the emeralds (I guess that one is getting nerfed by having to drink pillager booze before they aggro on you)
3:00 You just got dominatad chucklehead.
_Scout and also moyang
I really like your video conclusions
I think the main reason is that AFK fish farm may be way too simple & easy to create. They scared players may cause Minecraft to be another Cookie Clicker.
Sure, it may sound like a hypothetical scenario and you can argue that many farms (e.x. cow farm, observer-based melon farm and iron farm) are simple to create too. But what possibly makes it the most offensive to Mojang is that it just may be the simplest farm in the game's existence yet have such massive importance to the gameplay.
The catch of all those examples that I gave are that they are kind of… useless for those that are playing the game through “intended way” (which means surviving the first night, finding food, building a shelter & finally beating ender dragon) because they cost way too much time and effort for casual players to build just for a small convenience. For example, it wouldn’t make sense to spend your first night gathering irons and red stones just to build a simple melon farm (observer-based) because the primary objective is to build a shelter first! (I’m not saying that everyone should have the play style but you get my point) Even if they do, technical farms are usually the last thing they will want to build (which means exploration and do something that interest them) because they are kind of… complex and boring (have to manually follow step by step from UA-cam video just to build a complete farm).
Of course, this means the player will actually at least experience & “distracted” by some gameplay (e.x. be amazed by the huge cave systems when mining just to die in a lava pool, finding amazing structures for those sweet sweet loots & filling up the map just for nothing but to lag your friend’s server :D ) even when deciding to automate the resource gathering (through technical farms). Of course, Mojang also didn’t want to send those farms to the deepest void they can find unlike fish farms because they know that this is the preferred play style that technical players want too, which probably already experienced most of the game anyway.
Unfortunately, fish farms are a slap in the face to Mojang’s face… For starters, they essentially cost nothing to make. Sure, they still cost a redstone (for noteblock) & 7 irons (for iron bucket & iron trapdoor) to make, but they can easily be found by finding just a single or multiple villages (build 3 blocks up to slash the iron golems, then trade all those crops away to farmers and buy 2 redstone using a single emerald)… There you go! Other than obtaining strings from spiders, it essentially presents no difficulty to gather those resources even for those casual players.
To make it even worse, it is so simple to build that… (Using 1.16 style fish farm as reference) It is hard to even find a tutorial that is longer than 5 minutes nowadays! And the instructions are so simple that… You might as well just memorize it. Sure, you can say that the cow farm and melon farm aren’t hard to build either. But the next point truly takes the cake…
Perhaps the final nail that strikes the coffin for Mojang is that… unlike those farms… the rewards are huuuuuge! Essentially, you can basically fish any enchantment books you like… and NON-STOP. That’s it, you basically obtain one of the most if not the most valuable item in the game (enchantment books)!
To be fair, a librarian villager can be a great alternative to players to obtain (directly!) mending too… but they essentially cost a lot of emeralds to purchase. Plus, you also have to mindlessly scrolling through tons of unwanted offer just to get to your desired enchantment book (sure you can make it having to click as less steps as possible to change the ui, but it is entirely impossible to automate & afk), which is clearly not ideal if you want to “optimise” your Minecraft world or just in general to bolster your early world (aiming towards casual players).
To Mojang, they know that enchantment books are basically the target for most players after diamond gear, which clearly means to compliment the pseudo gameplay that rewards players to explore to get those books). And worse of all those things, by just exploring multiple villages, you didn’t need to even experience the mining and discovery aspect of the game (what’s the point of finding those rare structures when you can already strip mine with fortune III :d). Which is why I think that unfortunately they have to step in and nerf the fish farms (clearly too op).
Of course, it’s all just my opinion. I understand that Mojang wants to keep the game balanced as well and fill players with desire to explore the world. However, it just becomes an even greater chores for those that don’t have much time to enjoy Minecraft. So to me, it has both advantageous sides as well as the disadvantageous sides (depending on which perspective you look at).
Your new subscriber in the town :) (I enjoy your video a lot)🎩
7:29 actually scared me
guys! fishstab5406 is down!!!
@@fishstab5406 that also scared me as a avid Payday 2 player 💀
8:18 love the little detail scene, him working through the night in his little workshop, testing and testing.
Everything leads to 1.9 because 1.9 is the penultimate update.
Please, it’s not even the antepenultimate update lol
@@itodoogah3803 *Worst update
Watching the intro reminded me of back in 2020 I had a shared world with 7 other people and I ended up building a lake house and dock just to fish for 6-7 hours. I don’t remember why but I’m sure it was for enchanted books, but I do remember putting on a podcast and just fish for 6-7 hours. And I’m pretty sure I did it again for the next few days too. Crazy time bc I genuinely enjoyed it too, it was a no brain activity that I got rewarded for 😂😂
My guess?
After being bought by Microsoft, Mojang has been engaged in a web of endless beurocracy where every decision needs to be approved by a hundred different people for a hundred different reasons.
Yeah this is my guess as well.
Bad guess, they are just bug fixing
I think the main reason mojang doesn’t like this kind of farm is because you are using a controller input to have it work instead of it working on its own like iron farms just work and you don’t do anything for that but with fish farms you hold down right click for it to work yknow
"13:10" Trash Taste Gang RİSE UUUUP !!!!!!!!!!!!
@@zekeriyaersoy i came to the comments to see if anyone said anything ab that 💀
@@Vertruss Sama haha
I love that (thumbnail) farm so much. It's so easy to make and you got SO MUCH STUFF.
Nowadays you just get afk exp and trade goods. :)
My favorite pink fox
It is funny how if they completely reworked the fishing mechanic, all fishing farms would likely break.
If they rework it well, then fish farms would probably have no reason to exist imo, so I think that's a fair trade
I did not expect this random video to be so good. Easy sub
you can Using Honey On the Sign this mean taht you can"t edit The text on the sign 10:50
grammer
@@therubberduck7570grammar
Peenix's voice jumpscared me so hard
Edit: Actually your whole editing is jumpscaring me holy hell. Sr.Pelo? Persona? Actually funny skits? 10/10 video I love your style!
When femboy call men his homies instead of potential... nevermind
He is a femboy 💀 I thought he was trans
Whats ironic, is that if they made the fishing mechanic deeper, with more player involvement, they would indirectly break every AFK fish farm.
i cant unsee it WHEN I SEE YAE MIKO EVERYTIME MY BRAIN WILL JUST SAY IT XAYXAY NOT YAE AHAHAHA
Man I thought the only limit was your creativity
xayxay try not to emphasize the fact he's a femboy challenge (impossible) (everybody already knows)
uwu
Isnt his skin genshin inspired?
@@jan9738 inspired? it's the character yae miko
Grian loves fishing for a mending book
When a femboy says "my homies" it hits diffrient than it should
NOTE:
In 1.21 you can switch the fences and other blocka with the new vaults
Theres a simple reason why mojang hates afk fish farms is because they dont want people to get max gear, to get max gear you need enchantd books and you can get them either by fishing, which is very slow, very tedious and very boring or you can villager trade which is boring and tedious (which is why I dont like playing vanilla mc)
Meanwhile afk fish farms lets people get a lot of enchanted books just by holding r click overnight which makes it a lot easier to get maxed gear by just sorting the assortment of books you fished up
And I guess it just outweighs any other strat of getting geared up. Why would you even bother to do shit if you can just setup a funny little fish contraption, leave your PC for some time and get 100000 enchanted books. Also, they're doing an overhaul to villager trades and, at the very least, they removed the rng of trade rerolls on librarians by making biome-exclusive enchants.
xay's usage of music and sound effects is very... effective
Without? *Bad to the bone plays*
Ayo yet another upload in such a short amount of time? Wtf bro your productivity is off the charts rn
My favorite Dictator
Xay, that intro was fire, ngl the fact that Mogswamp was in here really surprised me (iv'e been watching him ever scince that documenatry you made about him).
also, i'm a femboy too! (i have a crush on Yae miko)
My favorite femboy🎉
*OUR Favorite Femboy
Rays Works is infamous in the tech community for stealing designs and claiming it's their own creation (according to a recent cubicmeter video where he discuss this controversy). So I think it's worth looking into the design he published to see if it doesn't come from someone else.